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- m: G5 s7 m0 m& D" jD:\mud2.0\Mir200\Envir\PsMapQuest\LogonQuest.pas 0 q, D5 F8 E2 s' _% o% z, j2 ~' w' y3 e$ m8 [; ]
procedure TempExpBylv();' `9 [6 j7 S9 C
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var tempLv , tempExp : integer;3 c, l' @/ ^+ L3 f
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begin 3 f+ I) x& [) C$ d# g+ `) B5 q% J& ~
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5 N. W8 ]( h+ l ^- u4 y" @6 g tempExp := 0; $ Q% r& q1 K" f2 U4 w$ | # m, t9 k5 V3 l6 b j tempLv := This_Player.Level;* h2 H( z. J2 @% l2 U
1 `0 t) J @ t/ l if (tempLv >= 1) and (tempLv <= 30) then tempExp := 100 ! f8 Y4 Z7 Y4 r# z2 _/ m8 U2 q4 x& }) Q3 R' i K0 p6 m
else if (tempLv >= 31) and (tempLv <= 45) then tempExp := 30 - f2 [" ?$ Y" K0 S9 d9 Z! Q& P. d' T
else if (tempLv >= 46) and (tempLv <= 60) then tempExp := 155 z S* A9 d/ J( r* C$ z
( j$ h8 |: `$ v3 a else if (tempLv >= 61) then tempExp := 2;8 Y% U& ]6 p' Z* l" _' m8 {
$ E, K- V3 e9 {) \$ e/ ~ if tempExp > 0 then 6 ~+ G3 W. Q& \* V8 i( H: t/ W6 u6 p+ u0 R, x7 Z4 o
begin 7 ? q$ i. x B. K+ S: s. u8 e* ?. g
This_Player.MultiTempExpRate := tempExp; 2 _4 g/ H: r$ N5 J: P9 j# r' g7 w" H( g& B- E
This_Player.PlayerNotice('当前经验倍数:' + inttostr(tempExp) + '倍',2); . F% P* i; e1 x1 y( ]; `5 v* g: O B/ G& B8 K" |" j. l
end; ! A5 I D7 k K4 N# n $ R9 \4 R. ~, K9 B" n) F- i! D3 mend; ; `/ y( \0 i. C1 ]( T. h" W8 F1 {+ X- i
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