) ? T6 R) e. |" S$ \# i+ S) G tempLv := This_Player.Level;, r& f% s' T$ D9 L% b+ G1 Y
; z* K: s+ D9 p; N) X# w3 R if (tempLv >= 1) and (tempLv <= 30) then tempExp := 100 ! B& N2 V8 o; f! L* n* B6 x6 ^7 ]" q
else if (tempLv >= 31) and (tempLv <= 45) then tempExp := 303 ~6 l9 P( S G
0 @8 Q. Y7 G5 `% m
else if (tempLv >= 46) and (tempLv <= 60) then tempExp := 15 $ z5 k5 r* B5 J3 |, V4 ^# a. _ 3 R1 A) p4 t g5 o& j; y: W6 C else if (tempLv >= 60) then tempExp := 10; 1 D f2 I5 ~' H$ c% A K1 C* @9 d3 ^6 }* F9 Y . P8 H3 `( m) A! r8 v9 G- i i' P $ P/ }, b' A. e% y% k- e if tempExp > 0 then3 b: f- K c/ y9 V2 l! G/ ]
( w! }) M' a3 ]9 J. {- i2 N begin + c/ Q, J, |- c. I ! \7 x4 {( s" Y2 { This_Player.MultiTempExpRate := tempExp; 5 v& ~) g* T ]0 h0 }% j9 F( S T2 Y3 `
This_Player.PlayerNotice('当前经验倍数:' + inttostr(tempExp) + '倍',2); - e. s- q- n9 @# I2 c. J9 p0 ]) T3 p' Y) `
end; 8 C5 B4 X$ u" j. o6 p/ _2 f+ A+ H. d; x, d& I! f. R
end 5 I) z& n8 E6 f/ B% Y3 D$ Y" X& {3 s( ~7 R( G d
/ N0 a0 y, m$ p1 p" i% @2 t! x+ M; J4 {& ?, Z. @" E
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