7 q4 I7 ]5 j0 U; V/ s$ K, v7 t# q3 ^7 x% `6 U% z' X
tempExp := 0; 7 M4 X% ^ t6 Q& ^2 q! e% L; P ! V# Y& ?! n# p E9 M; n8 J) N' `- n tempLv := This_Player.Level;* q' C% M8 ]5 B, ]! d. l3 o
V$ K5 }' T, v7 a. | if (tempLv >= 1) and (tempLv <= 30) then tempExp := 100 * ^3 V4 n$ y) [0 v9 i8 `8 d6 ?# ?
' `( ^, ~. ?; U, B else if (tempLv >= 31) and (tempLv <= 45) then tempExp := 306 p a, d" F3 _0 W9 I
- l, P4 p/ I! o4 B' Z else if (tempLv >= 46) and (tempLv <= 60) then tempExp := 15 # z v. g: U H7 F2 x9 X0 j7 C+ Q B- ^/ ^1 M' o! G, f) r2 o
else if (tempLv >= 60) then tempExp := 10;! p2 A) U! G: K% x9 ~$ t' X7 S
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if tempExp > 0 then 4 r( S& }8 _" Q& A. P& J# ?: b, M' Z2 O# e4 B( R
begin 5 F. b8 h' J8 G: H& n
9 x" d5 W% x+ y0 a6 u6 t This_Player.MultiTempExpRate := tempExp;. J- p4 f$ a+ D U
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This_Player.PlayerNotice('当前经验倍数:' + inttostr(tempExp) + '倍',2);' k9 L3 s: n- g' J& O9 I* X! }+ n
' f) M! N3 V* b5 f, h end; & j! w& Y( o( U4 e' ]! t: b4 t8 J
end9 Z) j$ m' ~, Y6 T. x! n5 q; ^
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- {$ o( |/ U/ V7 Y5 O-----------------------------------------------------------------------------------------------------------------------3 H' j C) u {1 i) ] N
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D:\mud2.0\Mir200\Envir\PsMapQuest\LogonQuest.pas . u }" r( X( I2 N: Y2 U% S1 a5 G+ p% S% }" q
procedure TempExpBylv(); ' x$ x6 W9 M4 M" g" d( f* \& F0 i- E; f% W9 C& C3 p
var tempLv , tempExp : integer; ; U$ y8 `6 C! C& F4 R9 r2 b8 Z, e v3 P& Y5 e2 l: H# q
begin! d6 R7 ?) U1 C* ?( l
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' Z$ X8 s& [' t/ L: d
9 Y8 d; A5 @ Y7 ~4 P tempExp := 0; # T) z" s% F7 W( p9 ~! `# w" k% M6 C6 K
tempLv := This_Player.Level;# E- h- ?7 |2 ^/ l! C. s
! C5 O' B1 W0 N- S, P6 `5 u. P if (tempLv >= 1) and (tempLv <= 30) then tempExp := 100 - T m5 U6 z7 G. X% c* d* c$ y7 J 2 G4 M3 H& j$ H- @ else if (tempLv >= 31) and (tempLv <= 45) then tempExp := 30 3 }! [, J% Q L' a2 b6 g b. i# h! P
else if (tempLv >= 46) and (tempLv <= 60) then tempExp := 15- x! b O' L" _- ]
. s# y# @% D* X& S$ k else if (tempLv >= 61) then tempExp := 2; / W a# _- r! }" O8 }' H ( o2 H. [8 @( {$ }7 b if tempExp > 0 then . p7 k: u0 W2 Q1 H0 ^! { m E, P" w& U4 \, ]
begin 9 j) F" z- X B$ z ) d1 x: r( n9 G+ }4 N) i; h/ v J1 ] This_Player.MultiTempExpRate := tempExp;- s' L, L6 f+ Y