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可以放到NPC里面 x+ X5 }# o* i8 N
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- Program Mir2;( l. @$ O- U k0 Q$ b" z! O! S
- procedure P100;
5 ?2 L, q/ L, Z - begin
/ q' d, c P7 l# ?* G: D/ S( V: v - exit;( k! i! U+ V. l' r8 N1 x. p# X
- end;
) Y. k3 o: J" ^$ W2 @# e2 ]2 |8 I - procedure _CallMain;9 `3 R( T+ H3 {' M
- var; A3 g4 Q, w) _$ \9 c
- iTime:integer;' F$ t# |; O# r. b! ^1 J* L: |
- Switch:string;* ~! u- i; A1 r) e1 D B7 L
- begin( ^ B& q$ z5 p5 F: c8 b& ~
- if This_Player.GetS(110,1) < 1 then Switch := '关'
; n; N; e5 V; E8 `5 [' O' r - else Switch := '开';
( L! m$ z1 t( x/ V% Z; r, t; \ - if This_Player.GetS(111,1) < 1 then iTime := 0
/ h) I2 K$ n7 c+ i: @* t- p - else iTime := This_Player.GetS(111,1);
: H; p5 @( O6 m$ T; } - This_NPC.NpcDialog(This_Player,
: K, c/ [ M2 J- {# m. N - '设置自动修复时间 <'+ inttostr(iTime) +'/@SetTime>^<['+Switch+']/@SetLoop>|'+
5 A2 f9 X' d/ I - '{cmd}<关闭界面/@exit>');1 p7 ^3 C7 Z4 s5 K. H/ T& `" j8 I
- end;
0 f" m3 W6 k4 s6 K6 `; v% O - procedure LoopNow_2;
, e5 y, w) @+ [4 d2 t5 X - var
. t8 _+ S7 p6 O" R+ A - k:integer;
: y- }3 u- C1 Z, p - begin S" }% B" @$ B$ w4 k" |. f4 L/ r
- if This_Player.GetS(110,1) > 0 then9 p3 o$ B- Y$ H( f( R' S0 Q
- begin
5 G& P, A1 b4 q2 o/ G; z9 l - for k := 0 to 16 do
- y* a# f, t9 N/ E0 h+ w - begin6 \8 |* o/ D8 W& X+ ]
- This_Player.RepairBodyEquip(k);) \! z+ |5 \" g h- p: s
- end;9 @- h& A: K( _$ s( ?( A! G+ z9 C* [
- This_Player.PlayerNotice('自动修复成功',1);
" e9 Z( W& H0 O) z8 Q; w# M- J1 l - This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');
7 `. J' D( S" H/ g8 T8 v; \ - end5 I& p3 \( T$ s3 b' V
- else q! r. w1 D! f: X1 c0 N8 ~
- This_Player.PlayerNotice('自动修复已关闭',0);
8 l9 K* }3 |' J% k/ v/ t/ o: G - exit;5 C2 A; T; l+ V# p, ?
- end;
. N3 T* A9 k( Z3 y. q* i - procedure LoopNow_1;9 D G, {6 a( k7 @% D' {+ W: _0 S1 z
- var
|2 C" l. T) c9 `4 N* A - k:integer;
. a" x4 N' B5 Y8 s/ l2 [% | - begin
( f7 D+ S1 A* a4 T" m6 |& i- I% A - if This_Player.GetS(110,1) > 0 then" z( g3 N M% O* e' z& x
- begin
* A) D; a2 [; s: a: Z# X7 s: R3 G& h: u - for k := 0 to 16 do
3 y# T, e+ I H - begin
2 ]- q) B$ d$ i! s( T - This_Player.RepairBodyEquip(k); m& G0 B* _/ V, f4 b2 r
- end;0 Q, n/ r% e' U+ f0 z
- This_Player.PlayerNotice('自动修复成功',1);
' M: k8 u/ e. @ ^4 w2 U - This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_2');
4 b9 t- J$ a9 h# p o: F - end# M2 U) u2 c; u V1 K2 Y8 L S
- else2 O" b1 G3 j0 ?$ V, a. j
- This_Player.PlayerNotice('自动修复已关闭',0);
' ? p" d/ p' m - exit;) R! X% v( N0 f1 J5 [$ X- X
- end;6 m! ?0 `8 Z: X0 p1 c+ y
- procedure _SetLoop;; L3 o' i7 A/ G- g8 I" v
- begin
, n% E2 h& x7 B6 G. _ A - if This_Player.GetS(111,1) < 1 then0 @! r% i! x f W, i
- begin
3 J8 T8 b5 U8 p! F. C$ c b - This_NPC.InputDialog(This_Player,'请先设置自动修复时间',1,100);0 [ W5 C5 p4 {! z
- exit;
2 x7 [2 ^- j1 P( o* N - end;) Z3 R& N$ G: V
- if This_Player.GetS(110,1) < 1 then# i' W& Y) }8 l$ @- f7 Y F# |
- begin. J& e# f6 [. O
- This_Player.SetS(110,1,1);- L: K5 j) U3 p0 d+ |
- This_Player.PlayerNotice('自动修复已开启',2);
' H5 r. h% I, N8 X2 ~% y" Z - This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');( C# M2 _; h7 q; S6 {. W# N) n
- _CallMain;
0 c' J* D/ R- W% R: W - end- `# z( j' b# l- P g
- else
: u5 O: ~5 r5 u5 ?" q - This_Player.SetS(110,1,0);
8 i, y4 f" t) e+ T5 H, V- H - _CallMain;( y& a9 i. G( }
- end;# s( U7 Z: w0 t6 i
- procedure P101;8 i, H0 ]0 f4 T+ q% ~
- var
% b( o$ f! @. J5 J7 p" q/ u - Inum:integer;3 X7 R+ i* }: _+ j
- begin
- I: |8 ` n, a4 M6 f - Inum := StrToIntDef(This_NPC.InputStr,-1);
, i1 n S5 d" U% P- s/ ~ - if (Inum > 0) and (Inum < 65535) then
2 ~" G# m; Z& P% f" u - begin
. o+ q+ {0 V/ ]2 V, @1 `. R - if This_Player.GetS(111,1) < 1 then& G( p$ b) A' R) Y
- begin
2 N' Z" c. y/ G) F+ R" r8 z0 E8 V/ w - This_Player.SetS(111,1,Inum);1 D/ |4 y8 y0 E9 ]+ {+ j$ G
- _CallMain;
1 Z0 X+ a. O5 K7 D - end;% W# G% p$ _% d$ ]
- end
( x0 w9 C5 M9 |" e; l! J) ] W; ^ - else
1 N% X1 l: L3 y* d x - This_NPC.InputDialog(This_Player,'请输入1-65535之间的数字',1,100);
9 I% c' S' o ~8 J( F( I @* g - exit;9 M0 ~' l! S) Y1 ~7 w2 t' s& `
- end; I7 x+ O. b! j2 t
- procedure _SetTime;
+ I5 Y. X& k1 y; ~' I" m3 @ - begin; g8 @/ p- _* q3 |9 Q) q
- This_NPC.InputDialog(This_Player,'请输入时间',0,101);# G7 }2 M v; f2 x' R- A, ~
- end;2 E0 D" c8 x/ `6 Y8 C2 w3 @4 f6 U
- begin3 q7 L/ u7 v" D% e" ]1 c( a8 c
- _CallMain;
- e7 n& w1 {! z( s. A1 ^ - end.
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