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可以放到NPC里面
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- procedure P100;
$ O. M+ T7 c: z9 g8 G ]+ P: d - begin# G: b" x* b$ t; p) N$ x) `
- exit;
, w/ {# q ]% A' s6 t& r - end;
2 t6 l8 K6 Y; Y) E$ R& Q7 g/ U$ ` - procedure _CallMain;
" E; s1 q2 m( m5 M$ p) \& _* Z8 ]! S - var! L; M# _, i9 N9 e
- iTime:integer;. T" Q3 x% d' a( o9 ~
- Switch:string;
4 Z* `$ V- l, i+ M$ k/ l5 j - begin
# X9 b( [. G' W: u0 I$ D - if This_Player.GetS(110,1) < 1 then Switch := '关'
0 u$ x5 `7 e2 c% c# U% m - else Switch := '开';1 ~/ S" i, {& o, r
- if This_Player.GetS(111,1) < 1 then iTime := 0 Y% W( I; h6 A4 F
- else iTime := This_Player.GetS(111,1);
2 p- f0 J8 z) [/ [3 A4 j4 I9 V - This_NPC.NpcDialog(This_Player,2 Q9 A2 [- A1 ?8 G7 V
- '设置自动修复时间 <'+ inttostr(iTime) +'/@SetTime>^<['+Switch+']/@SetLoop>|'+8 Z+ n4 i: R& D5 [! ?# ^
- '{cmd}<关闭界面/@exit>');7 I2 }3 T: B- ~
- end;
" e0 K( V S' P - procedure LoopNow_2;
1 Y8 V; |" n5 {2 s - var
1 i9 K* u, }1 X0 o8 G1 A4 ~& W - k:integer;% z* r. M6 T; i9 C7 E0 C, R* y9 t
- begin. Y; P! H( r1 E5 s
- if This_Player.GetS(110,1) > 0 then2 Y1 T2 E( n( W1 W2 R* |6 N; U
- begin' \9 B/ n& [/ S4 l: u, A
- for k := 0 to 16 do
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- This_Player.RepairBodyEquip(k);
" V4 B. c9 L I$ ]* K- ?0 ?( R - end;- ^- \/ m8 f A' G- }) x
- This_Player.PlayerNotice('自动修复成功',1);
- g- I" _: R" z8 L/ ]' F - This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');; I3 H W; x( {* L( R9 `9 B' a
- end; J8 @) Y6 y( F1 r2 c- g
- else
( i5 a+ s2 {" }; x - This_Player.PlayerNotice('自动修复已关闭',0);
- ^. X% `8 {2 J: z* H - exit;
, |! `4 O' y$ }* J% z+ A% ? - end;' O) ]7 d1 O2 D1 x3 B
- procedure LoopNow_1;
0 J8 _- n/ ]# t- [$ @& i: _ - var. f+ D7 s9 l+ ?
- k:integer;4 G1 V$ q. J6 H" [8 O
- begin8 f6 E& \* ]8 U2 _3 X, y4 m
- if This_Player.GetS(110,1) > 0 then$ m6 H) }; P! J3 M( k9 g" W& s
- begin$ V$ R) C V& V$ I1 {$ i _
- for k := 0 to 16 do
) m! ~9 P1 [) w& E - begin o" p- e8 v8 d% E/ d
- This_Player.RepairBodyEquip(k);
, x" E" v# g5 Y' V9 J - end;* K4 P3 y( y& _6 d' G. I# m, D$ X
- This_Player.PlayerNotice('自动修复成功',1);( ~' l! Q) B3 x5 P3 r% [
- This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_2');
/ o$ \! Y) p. K* D5 c/ S6 r - end
6 Q. L* }9 w( _# g, c9 D3 U! |6 @ - else
, L3 K, D8 L; h5 o; Y/ P - This_Player.PlayerNotice('自动修复已关闭',0);
9 ~' m, ? U2 U( n - exit;- _1 P" ?6 u/ Q7 T; |
- end;
. I9 q; w4 \1 R4 |+ `. `. [0 a - procedure _SetLoop;- s) j+ J' M& u% U
- begin* h" |. N9 l$ s( }
- if This_Player.GetS(111,1) < 1 then& T; Z5 N. i% C/ {( {1 X
- begin+ v" m* d. [! ]
- This_NPC.InputDialog(This_Player,'请先设置自动修复时间',1,100);
) [* T8 g8 g! B- [7 O# ~, } - exit;
1 K. p: N9 t9 }7 E - end;
8 O z- I7 M1 R/ p/ w- L - if This_Player.GetS(110,1) < 1 then
$ v: j2 V W4 ?9 V4 D w - begin0 g& o4 S- u$ B+ A
- This_Player.SetS(110,1,1);
' q! b6 W8 S2 r - This_Player.PlayerNotice('自动修复已开启',2);2 G1 X* z, ]+ t, R* H c
- This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');, C; ]/ N* D: d, e) _' M
- _CallMain;
0 M8 Y5 `8 `' I - end- t E. [2 J+ c3 s# H2 p- F, M
- else7 @3 {8 T: v4 b/ h& E& m; a
- This_Player.SetS(110,1,0);( e- e. O" Q+ Q, v+ |( t4 v o& q
- _CallMain;4 |$ a9 M4 q& S. B
- end;& W9 t0 |8 ^, v' p i |
- procedure P101;- p7 N; Y. S/ Z
- var. t0 g5 i( P( ~
- Inum:integer;$ S8 W; ^$ i+ H9 x- r. C6 O
- begin
5 O: w* u! m' G. w - Inum := StrToIntDef(This_NPC.InputStr,-1);# u, F7 r* Y g+ y
- if (Inum > 0) and (Inum < 65535) then$ n) x+ h- E* N+ x
- begin0 x* M/ S/ [( K0 u
- if This_Player.GetS(111,1) < 1 then
: X! v' J* ~. H* c- z2 U( x - begin
2 f% S/ R; {$ t, M0 i, K - This_Player.SetS(111,1,Inum);4 g8 \! `& d! z
- _CallMain;, |) j" D4 O9 f- R
- end;: Q* w3 ?2 }- e6 e, _4 R
- end
# V: _$ z+ M" p& w; e% E# Z - else
. ]) G5 P; F( \9 `' L - This_NPC.InputDialog(This_Player,'请输入1-65535之间的数字',1,100);# G4 p5 Y# a4 X4 {0 m6 L
- exit;$ Q0 l D8 O! r# T7 v8 m
- end;
% E6 ?% {8 W8 F$ Y+ B: k - procedure _SetTime;
+ O3 T# d$ G# F" [' i - begin* r# h+ S2 V' b0 o
- This_NPC.InputDialog(This_Player,'请输入时间',0,101);
4 J+ n4 E k+ t# Q- r! z! o - end;/ s+ `" O) @ u8 w# g
- begin
* m6 g. q, ^+ Q1 ` - _CallMain;
3 k. l4 u d- \+ X4 b" {4 s - end.
复制代码
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