4 V; A. \. ?9 ~ f 5 ^. \0 d# L6 Z. z7 ?1 X, _7 ] tempExp := 0; 0 [5 ~& R2 J( j9 D; W
) d% t9 z' H" }, t$ r x7 T
tempLv := This_Player.Level;$ u4 x2 W. D' G4 x. u: J2 L+ O& N
& K7 }$ g. ^/ W* {* T4 M- k/ { if (tempLv >= 1) and (tempLv <= 30) then tempExp := 100 4 | O6 L4 [' H" R( R _ 2 a3 Z3 @8 [9 g: }8 z) G# m else if (tempLv >= 31) and (tempLv <= 45) then tempExp := 307 ~- U0 S' Q, F% Z: l5 [8 A6 C+ {
8 R8 n) t: f- O i. S% r/ I$ p else if (tempLv >= 46) and (tempLv <= 60) then tempExp := 15 4 [6 j8 M1 w9 R 2 I1 k0 C! e2 e8 d' {+ L' T' T else if (tempLv >= 61) then tempExp := 2; " U& v4 D+ k" @: p% |; J; [; L g; |& I% N3 S, R, U% R
if tempExp > 0 then9 ~- _! k. `& T! _9 m
2 J1 M, m [8 I: Z begin : \5 @$ P; Q5 I/ ?$ y. }" @5 W0 V. y* p M- n" |( n
This_Player.MultiTempExpRate := tempExp; $ D: }# N0 I* C0 O" t : O A: o& L" R6 N$ A' z6 I7 s9 c This_Player.PlayerNotice('当前经验倍数:' + inttostr(tempExp) + '倍',2);, E3 g- r& T1 K: k! z) l
* }3 K6 w' p6 l% b% l) ?
end; , K4 o/ L( T4 k$ m0 U2 |/ m1 ]6 M3 W
4 ?3 z: P6 w4 g' U
end; 6 \$ ?# z: y- _8 g' f: [1 C2 _( K% n& R0 g/ {1 c