/ G6 Y1 f8 r' l! UProcedure _doexit; 0 \/ A' c- I# e; ?0 y2 C 3 x$ W( I; ~! G6 x. W/ L3 Xbegin : D" _# p+ _) m# o" z: L# H, N% }# ]! T: I. }
This_NPC.CloseDialog(This_Player);+ s' u& n o+ K8 h# I! p
2 i& f( z& j" {end; " L$ w9 T; H; N4 N% h7 j1 r5 l0 L' e, J. _- J2 q
//==============================================================新手任务 , V# f0 ]- X2 e( s3 p6 j + q* X( q7 J4 k6 \; a% A' E5 |2 ?procedure _GetFreeExp; i3 h/ `7 Q- f: B5 M) y# t: z9 b. e4 f. a
var today , num: integer;0 l5 ~; J9 l; t. \. j
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begin, v$ b) s+ a( O' Y, ~) F/ e
# o& `* f# l6 \& O: d) s today := GetDateNum(GetNow);// 获取当前日期! T" L9 t. U" w% V w3 I2 v: [
+ _" o& a" U4 h7 T0 T
if This_Player.GetV(13,1) <> today then 7 n. D" G/ k( T( n' S# B
. h& I. U2 B0 k% }! I& K& D( h begin; A3 c) M' ~3 q- s. p$ V, W) y
& i: D! M3 N8 B8 P5 o Z: k7 @
This_Player.SetV(13,1,today); - g' e' s% ?; G6 [8 L8 Q5 d3 u4 w8 ~: n6 ]7 D$ h- t$ v; L
This_Player.SetV(13,2,0);, \0 J; y! {$ w: j) o
8 `4 b2 h/ F5 T, W: }% @' z end; * e: A* _7 i! o6 H& t* i% [* t: [2 r4 R, U6 l" J
//初始化变量值,每天首次触发,将领取变量设置为0 / Y3 b! x6 r, ^" n7 K6 M. c% x6 y5 N5 m
' [5 V1 l1 d C+ e
* C+ Y) ?; _" a# n5 W num := This_Player.GetV(13,2); //获取已领取次数,**取值时切记写在初始化之后, C6 E- f* n* ~1 s
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if num < 3 then " J; d6 r) s) V1 @- d+ C' P6 Y( g s2 ]% d& G- M
begin - }8 C8 A$ r3 q0 [ G2 Y1 \0 f' [) V 7 w9 I$ [1 D {+ _+ ~; P7 e1 A# [+ Q This_Player.Give('经验',1000000); 7 D( Y* v, e+ U3 X2 m P E& [- q3 Y( H3 k$ J
This_Player.SetV(13,2, num + 1); //领取变量每领取一次加一+ y! q# g9 E& U2 r. u5 ?* r
4 P5 v/ c4 Y' H; [( F" [+ j. n This_NPC.NpcDialog(This_Player, d2 G, T8 p2 [, v
& `+ }, I. F5 V7 K& _7 y8 h/ w' b7 s
'恭喜你获得100万点经验值'7 O! Z3 z9 ?; I( j2 x$ `
+ h& y, G; p" E; ?( b +'|{cmd}<继续领取经验 getfreeexp="">');" N; }2 `- R; e+ ^" k( q
8 k' J' S1 G; H ]* [0 }
v6 H* s5 \3 n# }2 X2 f2 |* }5 {9 Z, t2 E
end else/ B$ L* ~% G' M% R1 G
! _( a/ y0 s d" ~# _- l, I This_NPC.NpcDialog(This_Player,'你今天已领取了3次经验');, R; G l4 s1 W/ l) U' k U
* A; @; T9 n+ I1 \* d+ _& e0 e+ {
end; . K- v' q4 G+ h/ [. Q3 H' B' m( W9 [/ K }$ N# x* j% U
% e2 H% ]) c, |
3 h) O; `3 c! w- Pbegin//主函数入口; `" h3 D/ @8 f4 s( a
3 m( ]2 G+ P3 L! Y/ ]) v6 n( M
This_NPC.NpcDialog(This_Player, ) @. v1 { D8 A; h$ R 9 D1 C0 s: n3 f: {0 w3 f. h '玩家每天可免费领取3次经验,每次可领取100万' 5 u4 v0 f( l' {7 a0 E& ?# I5 ?$ h: v% V5 `
+'|{cmd}<免费经验领取 getfreeexp="">');/ c* K/ G: ?* I+ g- o8 s
6 Y" p( a) S& k, i+ Dend. $ J' q, m3 }" Q3 w8 l ( ]: e* N5 _& }8 j" {$ n6 m( l$ U