; Q" ?% t( v3 @4 ]3 C& Z0 j; H if This_Player.GetV(13,1) <> today then - E( h7 `7 u8 X; M* b8 n. q
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begin ' Q& ?; B7 q8 ]' R) W [0 |) B6 [' Y# `2 D- S This_Player.SetV(13,1,today);; t- X4 Y/ t9 H9 A1 {. f8 k2 U3 P
0 B1 y; l% E- a' @6 [ This_Player.SetV(13,2,0);, D% z) U# f) g9 f, s, E: O2 e' R
, T/ x J0 i3 x( R4 r4 P end; 6 p' f( `4 o! `: T ' N7 G$ A2 {; e- U //初始化变量值,每天首次触发,将领取变量设置为0 2 C' B, z% J! n1 n' w. R " D# i+ C" B4 g6 f8 `$ r; ^; R 3 H6 W8 K0 t" ~( h8 Y o1 A# l* Q6 O* l. L s6 l/ v% Q+ e( l% |
num := This_Player.GetV(13,2); //获取已领取次数,**取值时切记写在初始化之后2 V7 R+ [! Y. A2 M: L* f/ I
* |" ?3 G2 E; P. h" Q& n, t if num < 3 then . M4 x* k' O: A }' Y; |; Z% T 3 k& H" w, o5 C begin' C9 x7 U9 x1 c3 n2 D
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This_Player.Give('经验',1000000);# ?' T% |0 r+ V0 n! \
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This_Player.SetV(13,2, num + 1); //领取变量每领取一次加一3 _5 j( A F7 z2 P* Q
! B# g4 G, ]5 R This_NPC.NpcDialog(This_Player, ( f& X( ?6 F+ z+ C & ?: _. p+ w8 ~( [ A8 n, J$ \ '恭喜你获得100万点经验值', |# O& X7 {- P# W* ~+ T/ }1 L y
0 }) |' c9 K. d7 N4 u +'|{cmd}<继续领取经验 getfreeexp="">');5 w; ?, b+ _; S: C* C
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end else 1 P& b5 z2 F5 t0 w( a' p m& ^: b0 D
This_NPC.NpcDialog(This_Player,'你今天已领取了3次经验'); # o& B6 d; i1 l 5 e& o! \1 _0 i! w1 y0 M1 Dend; % M) ~# ?; W3 l, d+ }) N - n6 p! {& V% A+ k* A 2 q x! s, N. O( `9 _+ T; | % l o3 d9 a# Wbegin//主函数入口 " S4 }$ h; L5 v. g+ [ ! c2 \! \+ z8 _- p9 O This_NPC.NpcDialog(This_Player,4 l2 f( ~4 i) V3 f6 t
0 }+ L' m, R7 S: X '玩家每天可免费领取3次经验,每次可领取100万' + O. L8 u$ ?+ A+ p( R$ S: {# c4 Q . V. }) b7 n x3 m: l; b +'|{cmd}<免费经验领取 getfreeexp="">'); : M& m H# p/ ^ ' Z) S5 h- K1 z# t* p. i( d8 j5 send.5 `5 P8 m% s9 o. {3 h
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