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可以放到NPC里面 1 W! {* l6 d, T4 R- a
! @- ^' _$ Q, z; `( s' T" ~- Program Mir2;
# A E( i3 F' z) q6 M! l+ K - procedure P100;; v3 A& P$ r7 B; {5 Y- n6 K
- begin, b" t+ J( e( t" c' K! B0 Q5 i
- exit;
5 o1 _0 z$ T, W8 o) ` - end;
8 H9 `. }4 j. l7 G2 n' Z2 M - procedure _CallMain;+ B& t8 G( V7 s3 |! |7 u
- var
; Z, d! k" }; z: j" Y - iTime:integer;
' n7 D$ h: `& q2 @ - Switch:string;' z5 x: j& {6 q" @+ @ I# J
- begin8 V' j! S" C. x
- if This_Player.GetS(110,1) < 1 then Switch := '关'
: V% d. ?% {/ L9 @' Y4 y7 @# @7 _# ] - else Switch := '开';
! _3 p- o7 Q4 E' \# \8 w. g - if This_Player.GetS(111,1) < 1 then iTime := 0
: w* n+ w9 q3 Z) F - else iTime := This_Player.GetS(111,1);6 n" J" G" K5 h1 e: d" C' }9 s
- This_NPC.NpcDialog(This_Player,
& f; I( l3 v& a - '设置自动修复时间 <'+ inttostr(iTime) +'/@SetTime>^<['+Switch+']/@SetLoop>|'+, j2 i+ {) g9 O/ x, I
- '{cmd}<关闭界面/@exit>'); \1 K" ?# P3 l k8 W- @ e
- end;1 q: J; k$ Z Y# `
- procedure LoopNow_2;
8 Y9 B$ h1 w! d w, o) r1 h- |' O - var
; r! }) ]2 [9 k: O - k:integer;
* K7 g: U/ y. {% b5 f6 N$ @* M - begin
% D& Q6 a+ j* T5 b p, A9 @9 g - if This_Player.GetS(110,1) > 0 then# ~- ~8 c9 e$ T
- begin
, P; x; _2 Y# B/ L7 m+ ~" n' | - for k := 0 to 16 do6 t) x6 G& J+ r, Q" k) f/ P
- begin
$ k; f5 O3 ~" l7 c - This_Player.RepairBodyEquip(k);' p+ \3 J0 Y" x
- end;
% ?) @3 i: A9 @3 S3 ?; E' C - This_Player.PlayerNotice('自动修复成功',1);1 M4 a2 [+ z! R- q5 T u6 {7 u
- This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');& E2 Y0 B- [8 A5 p" D
- end- j) d0 m, \5 }
- else
8 c, o" b$ y* X+ i+ x6 H, G - This_Player.PlayerNotice('自动修复已关闭',0);
! U `3 H2 P1 W. e j - exit;
& H- L2 a8 J1 m; `" j8 b - end;
* K: B/ |/ H) H' o h% o - procedure LoopNow_1;1 |/ x; ?/ t& c4 B$ W, [7 ~3 U
- var
! o# k% `, @% `; g( X) @ - k:integer;( v% ]" B( D" W8 y6 h* |" |6 P/ L
- begin
' `' t- `9 ]; g - if This_Player.GetS(110,1) > 0 then
# s! ~; ^* Y$ v; \* L& K$ `6 g - begin% ?) e X# _' [
- for k := 0 to 16 do; L8 _ c6 A3 R8 x. ~
- begin
7 G+ z' R$ D" p: d0 w% m - This_Player.RepairBodyEquip(k);0 D; Z C3 {& m) [
- end;
" ^# F+ \* z" Z4 o - This_Player.PlayerNotice('自动修复成功',1);0 A6 I. }+ y( |
- This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_2');3 h8 s% n7 e) t. \) @, A3 n
- end7 w7 |5 n8 u: W) P9 q
- else
4 \- Q/ \2 M5 o - This_Player.PlayerNotice('自动修复已关闭',0);
! C2 p' |0 U, _% L. z2 M, k - exit;
& |" u7 x) n) Y. p2 e4 n$ ?8 J - end;
7 Q6 P5 z; q v. s9 G, I; p6 E - procedure _SetLoop;
" E( H! A, ]- q7 s - begin
3 ^- ^' N2 U$ [, A% j - if This_Player.GetS(111,1) < 1 then
& }8 f! R. x# j) R" f' ~& K, n8 x: F - begin- O! \& \$ g% Z! O# S
- This_NPC.InputDialog(This_Player,'请先设置自动修复时间',1,100);
9 j, a5 K7 F' L1 ^# S4 n+ y) o; h - exit;! u/ R% I5 N& H- ]+ a1 a
- end;: F! m; S! D/ o% h6 Q
- if This_Player.GetS(110,1) < 1 then0 x8 I3 |; P& ]6 }9 k8 L, g
- begin
% `, b/ C U- i. P2 h$ T1 h- m! K; J7 u: V - This_Player.SetS(110,1,1);! w' M2 U! S3 y" k
- This_Player.PlayerNotice('自动修复已开启',2);
& B4 }; d0 x* O! ~, J6 o - This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');: A4 F. {5 \, N
- _CallMain;
" W* Y$ s5 ]7 N9 x5 u8 R - end
* _; @0 x/ U9 u! ^9 p - else
+ ]" s, b& u8 V7 E+ M - This_Player.SetS(110,1,0);
+ a3 j8 t. z' ?5 ?9 }4 c3 r - _CallMain;! S$ U( h4 A) B* Y/ B
- end;# |4 k4 z& _2 }8 b% c0 R. D
- procedure P101;
; a/ q# Z' h" `$ e# o: B - var
1 A# ~) `2 R3 _7 K) [. o - Inum:integer;
! O6 r! } l) n( d6 u - begin
: [) n: `* p: [' X# H4 B - Inum := StrToIntDef(This_NPC.InputStr,-1);, M8 a. P. W1 m6 V+ n" N: q) `
- if (Inum > 0) and (Inum < 65535) then
1 F5 q" F% Y8 A2 \* b4 ]+ H# [; p6 R - begin
. V: ^: I5 B5 e8 W* o - if This_Player.GetS(111,1) < 1 then' ^& u! G; z6 l3 s4 F
- begin
8 l# I6 u) ?+ {3 b - This_Player.SetS(111,1,Inum);
' `- k' h% Q. m. P: | - _CallMain;
5 ], i; n3 N4 V; \- y. p9 a) o7 D - end;
' \$ n( J3 G; t - end
2 s9 j( T# q. c! ^8 W: f" Z - else) Y) n6 i9 D+ P5 p
- This_NPC.InputDialog(This_Player,'请输入1-65535之间的数字',1,100);% R2 k+ |4 V9 i# h# \' H
- exit;
% ~1 `7 {0 g& i# \9 S4 S9 h# j - end;/ ~$ _+ A. _* j, e+ _! F3 V
- procedure _SetTime;
. @* Q4 \1 I1 h" N3 _ - begin- g" e l; ^: K& u1 A
- This_NPC.InputDialog(This_Player,'请输入时间',0,101);" t( L1 o3 y' k+ O
- end;
6 v! i. e% W2 ^2 q3 g- s5 b - begin
1 @9 w8 L: O9 v( J. q" W- W& t - _CallMain;
% E. M4 c; g4 Z2 I3 ~1 ]1 ?$ q - end.
复制代码 & D5 }- f8 L% y A2 o% a) h+ G: M
1 t1 `5 o, t5 K: U3 o |
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