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可以放到NPC里面
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( n: N" H: ~& u: `; B4 R- Program Mir2;
- s6 r5 h- O% {2 |8 Z! f3 h - procedure P100;
* k4 R9 V( l& M- P Y( l, h0 |+ B - begin+ k, H A" Z. X; O
- exit;8 ^/ b' W6 q" ~" J
- end;) A7 R2 b+ v3 O& Q' u9 I
- procedure _CallMain;
. Y. B6 E( e% ?$ P: e - var
) Z- B+ n& O/ f; ~ - iTime:integer;
6 \% J+ H. b% U% ` - Switch:string;0 P$ t3 e. U) z6 o7 a/ H2 U! G* L
- begin
/ X0 x* J+ I# R7 L& U: R - if This_Player.GetS(110,1) < 1 then Switch := '关'
2 o$ p i [0 }, v5 X: x - else Switch := '开'; U+ O& M' c- P" C
- if This_Player.GetS(111,1) < 1 then iTime := 0# ?% F! l3 A& v! R1 ~0 ~8 x3 M! k" A
- else iTime := This_Player.GetS(111,1);
: G/ @2 S+ E& A - This_NPC.NpcDialog(This_Player," n) {5 I, v* k8 P5 `
- '设置自动修复时间 <'+ inttostr(iTime) +'/@SetTime>^<['+Switch+']/@SetLoop>|'+
L& O0 {: }2 d( W8 x" G - '{cmd}<关闭界面/@exit>');
& Z. i, r7 ?7 ] - end;3 y# n# P% ~6 u4 D% E
- procedure LoopNow_2;
; E# h. P0 ^4 ^8 N. L( S - var
% q& \: z# q9 d: Y- a( T$ ^% A& S J - k:integer;' \$ t4 [8 w) U* \+ r! M5 t# p
- begin
' ~/ N2 }/ P/ |6 g m. U - if This_Player.GetS(110,1) > 0 then
9 [, l7 v( l, {4 @' K- T: H - begin6 w: r1 T: I" M0 P5 M
- for k := 0 to 16 do
/ q) Q( ]& F3 L ]; e- P5 L - begin- ^4 U* r, U. S2 J2 J: N
- This_Player.RepairBodyEquip(k);& b2 Y0 _+ z' C
- end;
( E3 W7 s5 E: p$ O4 i( U( T. _# T - This_Player.PlayerNotice('自动修复成功',1);
* L5 _* d" p5 ] - This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');3 B! Y+ d7 a! V7 G* U
- end! g' |1 U0 t/ Q( K( x
- else# x5 h7 s$ f' i" f9 I5 P3 C
- This_Player.PlayerNotice('自动修复已关闭',0); e* N4 ^+ u# T# m( S+ N1 u
- exit;+ v k# u: R6 L6 p% o) G* H
- end;. B8 z: _; K4 l& ~, E
- procedure LoopNow_1;' V; F' Z0 D+ `
- var4 i" U' t- _6 y7 ?! O4 o+ P
- k:integer;
8 _" U, d4 |8 F7 g9 d4 x - begin1 H v3 X1 Q6 N% L$ m
- if This_Player.GetS(110,1) > 0 then
& \* F0 m+ C, X) J8 c: q - begin
' H# p! Q, i1 L9 U- h e5 e - for k := 0 to 16 do! l' k1 P# P8 C- J; H4 K3 [
- begin
2 V* p) A5 |* N$ c - This_Player.RepairBodyEquip(k);
+ o$ c4 k3 g! b5 @% @8 B# M - end;
: Q& D2 e% K0 C4 e: c - This_Player.PlayerNotice('自动修复成功',1);
1 A( J& c8 i9 w7 d - This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_2');
3 [9 ^0 i- l9 Q( | - end
; [% _* g" K- n3 Z M# K - else& ?- k* p6 K" }& I, i7 e/ x
- This_Player.PlayerNotice('自动修复已关闭',0);
- o3 d/ Q& S d# d/ F' d3 W - exit;* @! r1 X; v |) a' V5 `$ E% g
- end;" w4 w m/ P- {8 V6 D
- procedure _SetLoop;
) I9 M3 O* }9 m# U* ^8 b9 Z* t1 ] - begin
$ x" M# a+ t! a - if This_Player.GetS(111,1) < 1 then* e5 M4 G3 \# j( @+ p3 B0 Q4 ?0 H
- begin
8 F4 {6 s" V6 Q# g - This_NPC.InputDialog(This_Player,'请先设置自动修复时间',1,100);) g0 v/ c2 {4 ^/ }+ m5 ?5 ^
- exit;8 \# {. o) b. I
- end;
# E9 S% M" g. I$ H9 w% L3 m, ~7 s - if This_Player.GetS(110,1) < 1 then
/ o3 o i7 X: U7 I# ^ - begin+ L4 x" G* C6 Q8 M# w
- This_Player.SetS(110,1,1);: F6 X. l+ \# U
- This_Player.PlayerNotice('自动修复已开启',2);4 j" C) z0 o8 d7 `9 g. e+ v
- This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');+ y+ d% E- m0 N$ F
- _CallMain;
0 @% @0 X2 K' r - end" G" u% b" G! r8 {3 G' Q7 r
- else
" N3 |* @8 B, W' Y - This_Player.SetS(110,1,0);
% G) I0 m! m* ] - _CallMain;( F6 E- z7 ]$ z" R
- end;: |0 a& J4 r! Q$ _8 r
- procedure P101;4 r2 V; h3 b7 j" |4 P
- var. M: M1 D# R9 }% o
- Inum:integer;. n4 i$ y6 W2 T2 b" T
- begin
9 x/ T* O. c+ A" G! w6 U5 e, z - Inum := StrToIntDef(This_NPC.InputStr,-1);7 o% I6 g3 r! y0 t) X# m- V
- if (Inum > 0) and (Inum < 65535) then; G+ v) H0 u- W6 A
- begin1 ]+ r1 _$ C) p
- if This_Player.GetS(111,1) < 1 then; M4 m- g: K1 r( o/ N9 J4 W+ S& _
- begin
+ m) L: N' _/ K! F5 @" e) C - This_Player.SetS(111,1,Inum);/ T0 A9 k+ G& Z/ M( H
- _CallMain;
8 r$ U- p- z" N" E* m- \6 I - end;: M$ {9 X; P( j+ x
- end
$ T, M8 \1 h" V. m1 D - else
% T$ s! v; O6 q+ G- A/ Q - This_NPC.InputDialog(This_Player,'请输入1-65535之间的数字',1,100);. m [( ?5 X7 r7 F, A8 b2 x
- exit;
- Y9 ]# `* \2 H. m p: D - end;! x* h& t5 R, W8 V8 T
- procedure _SetTime;
5 U* Z9 x; ~# ] - begin3 H- s6 Y. }4 z! v! ]" V
- This_NPC.InputDialog(This_Player,'请输入时间',0,101);
) P$ p8 X! d, ` - end;, q" u* x3 v- u9 T$ J& c# v
- begin
% D- I9 u& I4 Y- R - _CallMain;. c! l1 J+ `7 N% G: D
- end.
复制代码
9 d; {$ `# J; ~! z- U% r r) M7 I! e3 @9 O* R8 |, |$ `
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