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可以放到NPC里面 1 K" s+ A0 X* m+ {$ c6 p) `
/ q( |+ Y- K2 f/ H" N' L$ d2 f) M8 O- Program Mir2;
% E0 C) ~8 A" W; ^" l1 X - procedure P100;
4 s3 O. H) D: R/ e8 N - begin& {5 M$ F! v% X4 V
- exit;
0 F0 y2 o- `% O, m7 ` - end;
8 M. g5 d6 P$ f, M4 _; i - procedure _CallMain;& q2 Q- E& [( E
- var6 y6 C8 X i7 i# w; Q* m
- iTime:integer;* \$ Y1 m- p9 ?) c3 t* i4 v* n0 O
- Switch:string;& f6 j/ I6 G0 q: N
- begin* o+ o2 W2 b5 o8 c$ }& T1 D$ P
- if This_Player.GetS(110,1) < 1 then Switch := '关'- s) B% }( D+ c9 F$ {6 v
- else Switch := '开';
( [1 `4 T% z7 W6 h9 i/ b - if This_Player.GetS(111,1) < 1 then iTime := 0
0 k6 u. E3 d0 x - else iTime := This_Player.GetS(111,1);6 U3 n& j1 U) \6 y$ B: J! S
- This_NPC.NpcDialog(This_Player,
6 v. F/ d; s6 q/ N# f9 L" k - '设置自动修复时间 <'+ inttostr(iTime) +'/@SetTime>^<['+Switch+']/@SetLoop>|'+
* w! \" C* t$ y) a; T - '{cmd}<关闭界面/@exit>');
5 u& G2 f5 ?, g. H - end;
$ I$ a+ c: _9 P. j# D - procedure LoopNow_2;
8 W: b5 G! B* @ - var
8 V; S1 ?4 j# X - k:integer;0 q& t% _$ p# _0 D7 Q4 f/ D. S; g
- begin6 E" J/ }% B. r9 h8 n$ k# v6 s
- if This_Player.GetS(110,1) > 0 then9 T# x6 I% I/ w' K, }9 D
- begin
! F1 k# g9 z/ p/ j5 L" u - for k := 0 to 16 do
( b: D+ ?9 i; l; \: p - begin! n, @' M7 |1 x
- This_Player.RepairBodyEquip(k);( h, K: x: y4 d) m* Y3 x
- end;3 k- x# Z! \2 @
- This_Player.PlayerNotice('自动修复成功',1);; T, J! ]9 F [8 @+ u
- This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');+ U3 |* y# p9 ]
- end
( {* w6 d" g5 D6 d - else
0 f" U) m# X) C$ I2 ?% s8 @% h9 h- V - This_Player.PlayerNotice('自动修复已关闭',0);5 F" _& C- I5 R/ p7 f, j
- exit;
( S, m( H* h0 I/ m$ z/ `# { - end;
/ b# h) n9 E* W, T( N - procedure LoopNow_1;4 w9 X6 G" i7 M
- var. j& }# Q. y' h+ v, n
- k:integer;! x- p2 N) ^' P$ g5 v
- begin
* ~& E4 T, m; n) u3 k3 V - if This_Player.GetS(110,1) > 0 then5 p5 K5 d# d# T4 c
- begin w' _# R4 |/ W5 Z2 X: E
- for k := 0 to 16 do
h% n' p" w& D- I' y - begin
' j% A4 x, n: i5 G: L6 X* R) R - This_Player.RepairBodyEquip(k);
1 J0 u5 b, M9 o. T/ ` - end;+ c$ D) \! A0 S; l# o
- This_Player.PlayerNotice('自动修复成功',1);
9 v6 \" b, ~; U; b - This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_2');
/ p) o9 N3 |2 t9 i, p U" u9 N7 A1 l. _% E - end
$ Z5 q7 a* b' S/ R) K( { - else+ ^# H/ e4 y- f& k* _/ {+ W7 K8 e
- This_Player.PlayerNotice('自动修复已关闭',0);0 R0 {" u7 a: J( E4 H# ~% k* U
- exit;$ h, ]4 k, f5 a0 u! A
- end;( `% L- A6 O, `! W Z2 |" }7 Z( O: O% q
- procedure _SetLoop;8 x+ ^) q) V4 P Y
- begin
M0 b- k" @& f' h - if This_Player.GetS(111,1) < 1 then
7 q9 H5 A8 R0 b& t# [9 _# Y - begin
4 b+ `8 |" P6 [; J+ \9 c5 |. O - This_NPC.InputDialog(This_Player,'请先设置自动修复时间',1,100);1 ` o! Q5 R$ R Y8 ^
- exit;; A* I6 s( n$ a0 @- e$ r2 o
- end;
/ ?! w2 i$ X0 l( C5 {+ b* y - if This_Player.GetS(110,1) < 1 then8 r, ]5 B3 p. R
- begin
8 C/ D% v! ]8 }# K- z' d; } - This_Player.SetS(110,1,1);9 F. u/ N, j- J0 c" e% x3 X( V6 t% p
- This_Player.PlayerNotice('自动修复已开启',2);
1 `7 M( P& l# K - This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');& G' g8 X8 Z* r4 I3 q7 F# Y
- _CallMain;
/ D% r1 K6 V" r - end# m' Q5 t- Y8 a4 k8 T! _) N/ X( M
- else
$ Z/ i' m; P- Z& J( I% ~) E - This_Player.SetS(110,1,0);' z% s) x% W3 ~4 {$ D
- _CallMain;8 E! d) z7 B' u* N; a2 B
- end;
/ P. D- t) ~3 E - procedure P101;/ _& O0 j3 \ a- `9 t5 q6 x: W
- var
3 K6 K; i* [' Z4 B& L( j' _6 C* T, Q9 | [ - Inum:integer;! m7 _' `8 W4 o; \
- begin
, n# `1 p1 G6 ]; y - Inum := StrToIntDef(This_NPC.InputStr,-1);
, l1 N6 ^7 k% w' w! ~+ Q; h: V - if (Inum > 0) and (Inum < 65535) then. @' e1 m; d# P2 Y$ x- Y0 V7 k H) C
- begin
; }; p/ ?+ F' ?( T3 z# } - if This_Player.GetS(111,1) < 1 then% B/ Q0 t8 U4 a# x
- begin
& ?' o p* B/ T1 C, [ - This_Player.SetS(111,1,Inum);
% I2 d4 Q% D$ k z* l; c1 s - _CallMain;2 s6 T* D0 K$ f# C! C& r
- end;
, J2 M2 ~* m! m* f( W' N1 k3 w - end
! T+ l k! q4 ]- v - else* B+ i3 b- J2 m: `4 [: n
- This_NPC.InputDialog(This_Player,'请输入1-65535之间的数字',1,100);3 b% e* w' W. X/ K
- exit;
+ ]" C7 ]7 y+ F! b - end;
1 b! x# z+ `; ^$ M - procedure _SetTime;
% E1 N4 D% E k- B1 b3 f4 {' v - begin. J( ?& R- ~; l# S2 Z
- This_NPC.InputDialog(This_Player,'请输入时间',0,101);+ N( O: |2 x1 d. U) i0 a
- end;) r6 u, k/ g+ S& N% @
- begin
5 i7 a7 X$ _# t1 Y7 \ - _CallMain;# A) S* z. ]5 ~
- end.
复制代码
6 i6 x: P) @ a1 ~ u" c$ `9 @+ ^- v" k. z9 O. B( Y1 n
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