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entityid = 523, 怪物ID
9 {$ B1 c) @- V# Y2 | a& C6 Ename = Lang.EntityName.m523,8 Y6 P+ I9 M: _# V9 u1 k/ t R
modelid = 125,外观模型id# _% m2 K9 c. `+ h) x7 v- Q
icon = 0,头像id</p><p> level = 80,怪物等级
, H" ]/ K: l; K y— = 大刀守卫|守卫,怪物名字, J% I( r9 u7 C6 T
entityType = 1,怪物实体类型1 e/ d8 H) ?' _% c* F# c
race = 0怪物种族,7 j) H, U% A, v0 X6 ~$ ]& l
camp = 1,怪物阵营
6 W. H* |! ?. amonsterType = 5,怪物类型$ F6 |1 @+ {# q, {8 m- ?
aiConfigId = 40,AI编号1 E9 H, S9 L% W( W. e. [- l3 w
exp = 0,击杀经验: D' M; V8 I" C5 h) k
innerExp = 0,内劲经验
% `, S7 @ c- F' ^) I. V: HnMaxHp = 27236.最大生命 </p><p> nMaxMp = 10,最大蓝* {2 m* s1 T8 ]
nPhysicalAttackMin = 60600 最小物攻,
2 q: Q9 n1 t, s0 G, _/ s& XnPhysicalAttackMax = 501000 最大物攻,& }; p; k$ x' P% F
nMagicAttackMin = 60600最小魔攻,
: A- i/ {" W5 `( {nMagicAttackMax = 10100最大魔攻,$ I; Y/ J$ ~0 D* s# u8 ?. b6 m* ]
nWizardAttackMin = 501000最小道攻,
. G1 A E7 b! k# Y# [! qnWizardAttackMax = 501000最大道攻,
# r8 A; A9 f1 ~) N3 [2 ` CnHysicalDefenceMin = 42最小物防,; ` `% O: u( ?3 m
nHysicalDefenceMax = 84最大物防,7 F6 p' H2 W4 _- m7 N$ [
nMagicDefenceMin = 32最小魔防,
# [6 `6 h5 N y" ~) M Y* tnMagicDefenceMax = 63最大魔防,
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nHitrate = 25准确,
# p% k( M9 r! c/ m; w! u+ _nDogerate = 5000敏捷,. |* u" |& l& T! }. J( `4 k
fMagicHitRate = 0魔法命中,$ w# } j" D' F7 q. h- ~
fMagicDogerate = 0魔法闪避,% I( {' a) ^9 v/ w
fToxicDogerate = 0毒物闪避,
9 [" P! i% \5 N9 X: pfToxicRenew = 0毒物恢复,' N8 }+ x1 x4 K
fHpRenew = 0生命恢复,
% s7 c2 V4 u& AfMpRenew = 0魔法恢复,
% g6 n5 B x' l" k$ BnHpRenewAdd = 0怪物回血,
+ E$ r {7 N; F5 O# g( f5 DnLuck = 0幸运,
8 D# A/ K3 F* b' Q8 j6 ynCurse = 0诅咒,5 _/ E" a X( L! ~4 v* s7 j$ Y
nNearAttackRate = 100000普通攻击系数,# E* x! }3 l: W# v' q- w
nNearAttackType = 1攻击输出类型,7 Q `( }. c9 K; Z7 {- h! P
attackLevel = 100攻击等级,
4 @* E" ]8 b; v7 }4 O# ?/ j# hattackInterval = 1攻击间隔,% v4 }. ?* o' w
nAttackSpeed = 500攻击速度,
2 \, H+ i H, d6 dnMoveOneSlotTime = 100移动速度,
: [4 z! C' b ]$ LreSelTargetRate = 100改变目标,5 u0 K/ \, w9 ?
maxDropHp = 0最大掉血,
( \/ C& ^; ?6 v3 V4 L& a; A: k* WattackMusicId = 1攻击,
/ Q% A( I- @ w1 y1 ~dieMusicId = 221死亡,& q- N# I+ c2 C7 ]3 r; K1 H
targetMusicId = 0发现,
: L9 B: ]+ D% |1 M. E2 ]! t( L4 FdamageMusicId = 1受击,
7 m: i7 h& Z. Q. rattackMusicRate = 50攻击,
8 `, i% s6 `3 A6 u3 ~dieMusicRate = 100死亡,% Y S# J2 A$ b, e R1 E
targetMusicTate = 30发现,$ M* I% s; o# g0 @8 h. w
damageMusicRate = 50受击,
, s( A+ A9 a- u. f* H* O5 f8 Pweaponid = 0武器id,
# `; y. w! u* `6 B: C4 i* G& tswingid = 0翅膀id,; L" d+ k4 y L
hatsid = 0斗笠外观id,
8 M, ~" k6 q" U9 K Q' Mflags = {
3 H( k# z/ I( Q7 s8 U$ ~0 ]DenyAttackedByActor = true不能被玩家攻击默认关闭,
& W# G4 |1 I) v( Q, ]DenyInitiativeAttackActor = true主动怪是否攻击玩家,* N! ?/ s7 b: o
CanDropCoinGround = true掉落金币在地上,
* r) o( k3 n4 {( k6 U0 vAttackPet = true主动攻击道士宠物,9 h0 e6 C9 [) V+ s* G7 Q
CanAlwaysEnter = true总能进场,! _" A" \& T$ |/ A
DenyAddNumber = true千人不增加个数,
6 p9 O; {& f5 U/ I$ \' C},
& a7 ^4 N8 S* K$ X$ L7 m+ J' @' kmonstercolor = {; l: v' l+ { ?% ~1 y8 s
0,255,255,0,
1 t1 A9 e* E; ^5 k7 ?3 G$ Q0 g},2 ]: Q: F! _5 I7 [: k2 l' b9 [! D
priorTarget = {; `4 [) t+ k" u9 A4 T! Z
},2 C4 p1 s5 ~ w- j, f2 t
drops = {
9 q- s# ?& A6 l8 a}," c& _9 R, I7 A6 M# a6 L* R3 o
},
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