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教程如下:
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7 P: p. s+ K+ y1 H; }我这里以服事到大主教的神威祈福 为例& ]& g/ r) l! u( c' U+ W
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服务端:
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表名:Table_Buffer$ L0 v; C# D. G
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源代码:6 u. ~. d% ^9 E* B% z, g7 P
; J2 d( D7 p$ g! o9 B) t! k0 i( I. k# l[88888] = {id = 888888, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={95190}}, DynamicData = {}, Continue = {interval=10}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},
# R4 c# Q4 g% p |. R解释:! A5 b& M: c! l7 R2 J% j6 |
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[自定义ID] = {id = 自定义ID, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={技能上的BUFFid}}, DynamicData = {}, Continue = {interval=每隔多少秒}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},+ y ^ I9 `; A% ]1 R5 E
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自定义ID:5 v; P6 ?0 o* U# H' \
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就是你自己定义的BUFFid0 m# s! _/ ] z$ H
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技能上的BUFFid:
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就是Table_skill(技能表上面关联的BUFFid)
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interval=每隔多少秒 :
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Condition = {type="Profession",value={51,52,53,54}}, # r+ K! ]0 E1 _" \
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(这个是职业穿戴条件)职业表id 在 Table_class) x4 J, a' c8 z$ T6 p4 M
7 B) q/ k5 A) x2 Y: ?; H这里用的是:服事到大主教职业
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只有加了职业条件才能让这些职业生效 其他职业不生效!9 e' j' [! |) M& O! ^( z% c) w
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1 F1 }% B8 A- [[88888] = "{id = 88888, BuffName = 'xxx备战精英卡', BuffRate = {Odds = 100}, Condition = {value = {51, 52, 53, 54}, type = 'Profession'}, BuffType = _EmptyTable, BuffEffect = {id = {95190}, type = 'AddBuff'}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = _EmptyTable}"," }+ N6 e+ H* N/ ?! E v' C
↑↑↑这是BUFF部分↑↑↑
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↓↓↓下面说卡片部分↓↓↓* `0 M9 k/ f. d
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服务端:! c' }5 v8 m$ T+ t3 G
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这里用波利卡片演示2 e& ^( E: T7 H" e3 G
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BuffEffect = {buff={88888}}," \8 k# Z8 S. l- t* G
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这里就是上面的88888id% L2 O' N+ @' p5 h! _
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[20001] = {id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8,0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff={88888}}, Weight = 100, Type = 1, TFComposeDate = {}, TFLotteryDate = {}, ComposeDate = {}, LotteryDate = {}},
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客户端:
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Table_Card =
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0 ~. Q6 K @3 Y% C8 B8 h- X [20001]={id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8, 0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff = {88888}}, Type = 1, TFComposeDate = _EmptyTable, TFLotteryDate = _EmptyTable, ComposeDate = _EmptyTable, LotteryDate = _EmptyTable},, s9 ~ X, @4 p3 p. R! w* ^" {
卡片若是多个buff就写多个就好比如:BuffEffect = {buff={88888,888888,999999,123456}}, (客户端服务端都需要写 不然不显示): q0 y; s, f3 D! i2 _3 r1 f
# _: J- K" u3 K! r, V i: G最后用unity编译打包 做热更 服务端文件覆盖服务端就可以生效了' r5 s* x; h% @
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