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教程如下:
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% x0 C$ n) l" A2 J# @3 b ~我这里以服事到大主教的神威祈福 为例) q9 L# G& T# T
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表名:Table_Buffer
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% y5 c N& |8 T1 q( O源代码:
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[88888] = {id = 888888, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={95190}}, DynamicData = {}, Continue = {interval=10}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},
6 ~' m# y, t/ k6 g+ t解释:
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[自定义ID] = {id = 自定义ID, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={技能上的BUFFid}}, DynamicData = {}, Continue = {interval=每隔多少秒}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},
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自定义ID:; _4 o1 i y. e/ H) [; }
6 r$ W& S0 M. t( c& T# W就是你自己定义的BUFFid, p7 x, ?* g" T" J$ z
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技能上的BUFFid:
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就是Table_skill(技能表上面关联的BUFFid)
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interval=每隔多少秒 : ! g: j/ l6 y+ a5 c
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interval=10 (这个就是10s释放一次)+ E! ?& b, @/ S- g7 N6 d
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6 Z3 J* L3 r& v. E. uCondition = {type="Profession",value={51,52,53,54}},
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# I+ h% @' E5 F/ p; M$ M8 Z(这个是职业穿戴条件)职业表id 在 Table_class6 M( U# x5 ~( e
# u8 `5 G1 n' `+ U这里用的是:服事到大主教职业1 Y' A( n5 [3 @" m- x; l
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只有加了职业条件才能让这些职业生效 其他职业不生效!
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客户端:3 L& p- j; w5 C! x& H
1 X& O ^ V3 B3 T. r& e: E' W. \[88888] = "{id = 88888, BuffName = 'xxx备战精英卡', BuffRate = {Odds = 100}, Condition = {value = {51, 52, 53, 54}, type = 'Profession'}, BuffType = _EmptyTable, BuffEffect = {id = {95190}, type = 'AddBuff'}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = _EmptyTable}",
. q4 w, c" A! O" {/ E' z! ? S↑↑↑这是BUFF部分↑↑↑
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↓↓↓下面说卡片部分↓↓↓! w+ u2 I$ i/ ?% v- t2 g O
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& I T1 I8 I R1 h: K这里用波利卡片演示. Q% c7 `& P' u* N; N1 ]& a" _& R
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BuffEffect = {buff={88888}},
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这里就是上面的88888id1 y# s1 M9 G3 z i
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[20001] = {id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8,0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff={88888}}, Weight = 100, Type = 1, TFComposeDate = {}, TFLotteryDate = {}, ComposeDate = {}, LotteryDate = {}},* J8 a0 E$ W2 d! @8 a' D$ q$ y2 b* C
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: S1 _8 s3 | T/ W( i! r+ mTable_Card = ! ]0 l7 }9 s4 G* n0 a
" t7 A$ y& F+ K: M! e [20001]={id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8, 0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff = {88888}}, Type = 1, TFComposeDate = _EmptyTable, TFLotteryDate = _EmptyTable, ComposeDate = _EmptyTable, LotteryDate = _EmptyTable},) g+ W: x" H7 i7 R* W7 g
卡片若是多个buff就写多个就好比如:BuffEffect = {buff={88888,888888,999999,123456}}, (客户端服务端都需要写 不然不显示)) O0 ]/ _' D0 `4 M4 X0 G$ x. C
+ n" W+ \8 b9 u' B; e9 _, R* ?' j+ W最后用unity编译打包 做热更 服务端文件覆盖服务端就可以生效了
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