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教程如下: v! i% j2 g% Y( }4 ?! m
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我这里以服事到大主教的神威祈福 为例
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服务端:
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表名:Table_Buffer. f* n9 ~. A8 T9 G
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[88888] = {id = 888888, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={95190}}, DynamicData = {}, Continue = {interval=10}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},
* P2 m. y% ? S4 d4 v4 o解释:4 n# q/ q0 V, c! y
: D) m, ^; ^% _6 v* r: v/ t7 b9 T- y[自定义ID] = {id = 自定义ID, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={技能上的BUFFid}}, DynamicData = {}, Continue = {interval=每隔多少秒}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},
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+ l0 o9 C8 N8 x4 p3 Y& g自定义ID:
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就是你自己定义的BUFFid
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技能上的BUFFid:
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就是Table_skill(技能表上面关联的BUFFid)
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, {6 }. L9 g. Hinterval=每隔多少秒 : 5 ~; Q' x& a+ N. |2 A9 |4 s0 O
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interval=10 (这个就是10s释放一次)/ ~ D( I0 m& c6 [
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Condition = {type="Profession",value={51,52,53,54}},
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( M# M6 q% R) |(这个是职业穿戴条件)职业表id 在 Table_class- d4 i' q8 O$ u) ?6 A% B* U! g
+ |1 _; ?2 c' `这里用的是:服事到大主教职业! o$ B: e! O, ?- f" {+ J. g6 P
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只有加了职业条件才能让这些职业生效 其他职业不生效!
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客户端:
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[88888] = "{id = 88888, BuffName = 'xxx备战精英卡', BuffRate = {Odds = 100}, Condition = {value = {51, 52, 53, 54}, type = 'Profession'}, BuffType = _EmptyTable, BuffEffect = {id = {95190}, type = 'AddBuff'}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = _EmptyTable}",4 n& E( ]" k' v8 h5 U
↑↑↑这是BUFF部分↑↑↑& S% p2 F! { }7 m% P
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. V* ]# R# i9 B. V) A% d↓↓↓下面说卡片部分↓↓↓# R$ Z3 f( ~3 Y' w: w% k1 N
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服务端:3 z: C. n* m+ o1 e! E5 l' q: `
# x% t9 v0 e( W) E; e这里用波利卡片演示
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( R7 Z3 U% m# p" J: F' ]BuffEffect = {buff={88888}},
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. x! |$ t, m; f2 T1 t/ ]这里就是上面的88888id
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Table_Card =
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8 H# B6 V7 T% t[20001] = {id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8,0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff={88888}}, Weight = 100, Type = 1, TFComposeDate = {}, TFLotteryDate = {}, ComposeDate = {}, LotteryDate = {}},3 C } l8 e" T4 O- s
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Table_Card =
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[20001]={id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8, 0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff = {88888}}, Type = 1, TFComposeDate = _EmptyTable, TFLotteryDate = _EmptyTable, ComposeDate = _EmptyTable, LotteryDate = _EmptyTable},* `* o6 y6 Y) Q% u7 V
卡片若是多个buff就写多个就好比如:BuffEffect = {buff={88888,888888,999999,123456}}, (客户端服务端都需要写 不然不显示)3 _- o7 t+ u* d; o& x3 Z
7 ~! C+ ~5 z9 X/ Z2 x最后用unity编译打包 做热更 服务端文件覆盖服务端就可以生效了6 A( D }+ Z. s0 l
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