|
教程如下:5 q* L1 j ]7 h9 A& r8 h
& N1 e1 k, o; l0 ] T4 t- d* @5 x, d+ ^* R1 ^
* f9 A1 _8 r4 W: H! K
我这里以服事到大主教的神威祈福 为例
- T0 u) y0 b" [ {* c& \' _3 {9 g" q3 z6 ~" a, @
服务端:
+ r4 C n. n+ E9 w, d0 h0 o: F+ `0 z; R$ A8 p
表名:Table_Buffer# E y* k1 w: R3 @$ L
0 i1 n- s) Q$ Z3 K
源代码:5 x1 B; m- B1 w8 P s: q, [. W, C% p
* E6 x6 n/ P' V! v& I2 `
[88888] = {id = 888888, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={95190}}, DynamicData = {}, Continue = {interval=10}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},
4 \, @& v% S# g) I4 `8 o解释:
" f6 O8 \/ S. m$ f" x- ?9 z4 \* z3 L1 a1 m$ s* l" [
[自定义ID] = {id = 自定义ID, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={技能上的BUFFid}}, DynamicData = {}, Continue = {interval=每隔多少秒}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},
, R) B2 I Q& y: \9 s
9 o' M3 K0 `- a. [0 p0 P
, E6 _/ k" {3 S* ]( H1 k
7 b1 c' k% D2 \# b8 y- a+ W6 K# {( t自定义ID:8 j8 W" Y& e* D5 u" M9 @
2 Y; @; ~8 f4 G' F @2 d就是你自己定义的BUFFid% z+ k( U8 T7 @& n k
/ [ g1 b) l# v8 ^5 e) x
0 B8 x" {- r# S h6 f* C1 g. n
) L( {1 K# K, f' P9 t% ]技能上的BUFFid:4 t$ z' k, O. D2 A T( u
+ @' v' [ s% l3 _; U9 d8 h就是Table_skill(技能表上面关联的BUFFid)5 ]) z! X g, I$ n. G0 w% z
$ V; _+ `# Q8 H/ q. \0 z" i2 G. ]% x+ b9 ^9 `. D- d
+ ~1 i# ?6 ~3 l: ^
interval=每隔多少秒 :
: V' a4 f5 G) z8 l- { ^3 s6 W7 z( l; j' M# t# z# j. c
interval=10 (这个就是10s释放一次)1 Y8 K5 Y+ ?! h0 { d6 b
1 \6 i3 q9 R- h4 E: t' z0 z
( T1 N6 O0 Y; C+ n, f* Y( v, k0 o; L# P2 @7 q* I$ A) T
Condition = {type="Profession",value={51,52,53,54}},
6 g- J+ O3 ~+ _6 B9 g# Q) ^
, N" u, {$ a9 n3 W9 Z(这个是职业穿戴条件)职业表id 在 Table_class
$ v& h# I! e4 q [
% x; {9 u. {. |! e3 w2 | M4 A/ ~这里用的是:服事到大主教职业
; }* u) @9 i6 N
3 z% R1 W) _6 [6 g, j2 u4 K; p1 J只有加了职业条件才能让这些职业生效 其他职业不生效!
6 H+ F7 B' i8 m5 K+ M
! ~( A* ~' {3 u1 d" q' T9 E3 B0 I3 G; D. }" P$ p7 o
% m9 g6 I1 d) n" [# j( A4 c客户端:
1 [- H0 i1 \7 Q. }9 n% r
4 n, _9 }" g; ]$ g' Y; ][88888] = "{id = 88888, BuffName = 'xxx备战精英卡', BuffRate = {Odds = 100}, Condition = {value = {51, 52, 53, 54}, type = 'Profession'}, BuffType = _EmptyTable, BuffEffect = {id = {95190}, type = 'AddBuff'}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = _EmptyTable}",
. _& e4 p" T1 w1 J# `* o7 O8 ~↑↑↑这是BUFF部分↑↑↑0 p) n- w* V" W6 n4 x, ^2 k' u
! U4 Q5 H- e) B% l0 R0 v4 U
5 U2 j/ d9 E! q; \
# S; ?) i) A9 w4 O( Q( @; L↓↓↓下面说卡片部分↓↓↓: e: L, y6 w8 K
0 L# }. {! `2 H2 Q- h' h1 s
; p. n3 i! u% ]! l
: i9 g2 y4 s6 _$ w! X7 H) `, V p服务端:0 L! D/ U# p0 z2 }% x( T9 G
- e, ~7 R$ H! K; _这里用波利卡片演示
% `' C [2 \2 Y$ J( ] D7 Z$ B- B: w" o- @5 ^# J
BuffEffect = {buff={88888}},8 E7 Q7 K+ ?+ @- x J9 D3 j
$ g& I; `0 d) j; i% ]: s这里就是上面的88888id
/ ^# M3 G% U3 F) J/ [$ x
: O8 P7 L+ u; ]3 aTable_Card =
% W6 z4 o* D$ @. r. Q+ j
1 n/ Y: ]2 @# \* h[20001] = {id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8,0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff={88888}}, Weight = 100, Type = 1, TFComposeDate = {}, TFLotteryDate = {}, ComposeDate = {}, LotteryDate = {}},+ H- s0 o/ g" Q' d9 y3 y& @
/ ?4 C ]( `0 Y. w p6 E2 D, T客户端:3 R9 ^( R4 b# |1 H
6 I7 e, M1 a; }1 M- @Table_Card =
+ K3 M( S$ k" j% b6 b* ~6 J% h$ v( ~* }
[20001]={id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8, 0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff = {88888}}, Type = 1, TFComposeDate = _EmptyTable, TFLotteryDate = _EmptyTable, ComposeDate = _EmptyTable, LotteryDate = _EmptyTable},
$ Z# I. }8 b, I3 D6 G: A: y# ?卡片若是多个buff就写多个就好比如:BuffEffect = {buff={88888,888888,999999,123456}}, (客户端服务端都需要写 不然不显示)7 W4 g! D( Z( T$ V' @1 ]
# ~3 [& B |* A% m
最后用unity编译打包 做热更 服务端文件覆盖服务端就可以生效了( ~! s9 l Y& ~; O
0 c( g; C, a9 E |