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教程如下:
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2 p& f. E& g# l( o$ n: k# q u我这里以服事到大主教的神威祈福 为例
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服务端:# [( |) O3 x1 l- G+ G' i/ e& H2 i; l
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表名:Table_Buffer' Z9 e6 S$ T/ i m! V8 i
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源代码:
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[88888] = {id = 888888, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={95190}}, DynamicData = {}, Continue = {interval=10}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},
7 U8 q7 I _) B% J; B7 y0 {! r解释:$ z: \% U% @+ j1 T# s* i
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[自定义ID] = {id = 自定义ID, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={技能上的BUFFid}}, DynamicData = {}, Continue = {interval=每隔多少秒}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},
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自定义ID:# c2 U0 s3 [5 d: |4 Z3 X/ u
0 C) H6 A/ s/ i- e* W H+ d. e! _就是你自己定义的BUFFid& H3 q8 D, o2 M
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3 `/ d }; s) h* k5 `/ S技能上的BUFFid:8 b" M+ I9 L" F. G6 c! D' \- c
$ C" N* E$ n) ~$ C" L* v: ^就是Table_skill(技能表上面关联的BUFFid)
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interval=每隔多少秒 : ; G2 ~7 Z9 \' x# A& r" b; V
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interval=10 (这个就是10s释放一次)
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3 ~! i, {- w: m2 M2 ?' K(这个是职业穿戴条件)职业表id 在 Table_class
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/ L4 C3 S' W0 F/ Z这里用的是:服事到大主教职业/ P* s+ W4 Y8 _" @- L
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只有加了职业条件才能让这些职业生效 其他职业不生效!
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客户端:/ @' r7 T9 u2 P/ z2 Y
: ~$ f6 A" M' {5 O[88888] = "{id = 88888, BuffName = 'xxx备战精英卡', BuffRate = {Odds = 100}, Condition = {value = {51, 52, 53, 54}, type = 'Profession'}, BuffType = _EmptyTable, BuffEffect = {id = {95190}, type = 'AddBuff'}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = _EmptyTable}", J( J. P1 r/ J; g0 X Z
↑↑↑这是BUFF部分↑↑↑
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↓↓↓下面说卡片部分↓↓↓# N' J# G* X. B6 \5 h* H* k* n B: U
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2 d! x& z+ t- ~6 K: {: c! j$ ^这里用波利卡片演示
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" r# K. `- o6 \ l3 k% T. DBuffEffect = {buff={88888}}, o/ _ o; h/ _' x+ K4 z; j
1 M6 j) J# `" l6 O! Q这里就是上面的88888id$ e" H, U& E% D; T! o
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2 F& f) F: r" a" X6 c[20001] = {id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8,0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff={88888}}, Weight = 100, Type = 1, TFComposeDate = {}, TFLotteryDate = {}, ComposeDate = {}, LotteryDate = {}},
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客户端:" B! z9 R2 e" m( ?# R
6 r5 \1 u# T- O/ Y. TTable_Card =
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0 i/ W ^! c( A. ]1 n- @ [20001]={id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8, 0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff = {88888}}, Type = 1, TFComposeDate = _EmptyTable, TFLotteryDate = _EmptyTable, ComposeDate = _EmptyTable, LotteryDate = _EmptyTable},
- r! _- j5 x2 e4 d! M卡片若是多个buff就写多个就好比如:BuffEffect = {buff={88888,888888,999999,123456}}, (客户端服务端都需要写 不然不显示)
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最后用unity编译打包 做热更 服务端文件覆盖服务端就可以生效了1 D" Q- A8 A, m; M1 R
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