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假如区服为 2区
( Y" R* ^2 Q" V, E, O这些文件夹里面所有有 .pid格式文件的 里面的数要加15 e0 Z! @; I( S! a4 g2 t7 m
\s1\Game.cfg 文件
! k% m2 U9 ]7 F; t: l/ Jzone_id=10 +1- K" r1 Z% e7 V+ ] Y4 s
adminserver_address 端口 +1
: A& O& j* J- I5 R' `) E. W! ~\s1\Database.xml5 K+ T, C- V+ a0 y
数据库 改名 比如 ald_1 改为 ald_22 F) H% ?. H# T2 U' V# w1 e
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\s1\AdminServer\% m8 i. Z; q! W q5 |, o# N3 d. s
\NetAddress.xml
1 J- e: k3 _2 }) `7 [$ F9 yAdminServer.cfg9 Q& |4 D; Q% j; D# @4 c
# N7 s' v5 n! B2 m0 Mzone_id=10 +1 Y: D% D) R# f
所有的端口 +1 H& S+ l. Y* D) `8 A
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- A2 |' z- j$ n* v6 \s1\BattleScene\SceneServer.cfg0 F8 A' a% e ?7 g( D
bind_address= 端口+1
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s1\ChallengeServer\ChallengeServer.cfg
$ w c" s9 \+ Q1 fbind_address= 看有没有这个配置了: i; A! j C; q% \
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( S& |3 Y0 A$ ~' d. I) W; ~% Ks1\CrossServer\CrossServer.cfg
% W" M( V. v( |" Qbind_address= 端口+1
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6 j M4 Z% c" v7 _5 b5 u' g/ P; s% Zs1\DBProxyServer\DBProxyServer.cfg X. ]% u' O$ Y0 [/ y$ R
bind_address= 端口+1
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. F5 C( D$ [9 P h7 h) n8 E' ^s1\DungeonServer\DungeonServer.cfg9 I% e* i7 ^7 ]0 z
bind_address= 端口+1! J! @4 M T7 U+ R: e& P
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s1\MatchServer\MatchServer.cfg: g# d1 E+ y& q' g8 Y
bind_address= 端口+1: c3 ?/ s& ?& o: d0 ?
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8 U' w* Y; O# r3 G6 G: B0 ms1\RelayServer\RelayServer.cfg
4 ]: d" }. L2 r: G" z9 \: \port= 端口+1
& R. T& h; C6 x. k9 Q K- k$ [CSChannelKey = 20160196 自定义 1 K7 b8 c1 u) v! j' [
SCChannelKey = 20160296 自定义
/ Y! |# q$ B( K- [* I这个有几个文件的配置要改为相同的
: t, t* Q5 \8 y+ Y# @9 z7 ]4 m0 }————————————–% V4 m5 C) p/ G/ P- q
s1\RelayServer\
4 ]+ J f" |5 YServersAddress.xml
# x. H. g2 D; g; t% v( [SocialServer.cfg
1 K% H) i: u% J$ O端口+1
' i$ j/ K) p! \3 N: O! p————————————–
" c2 z* V. V0 W( ?, ]2 R" w6 g: hs1\SortlistServer\SortlistServer.cfg
. J0 V2 C, l- I& e: Q+ s' wbind_address= 端口+1
3 t# G8 d" a2 f/ [7 p————————————–
6 r( i4 @# r! W# y+ ys1\TcpConnServer\TcpConnServer.cfg
& U( I6 N. j- _! d. bport= 端口+1; e% s7 C& Y- q9 T- {$ `2 f" \
CSChannelKey = 20160196 自定义 ; w- I( s Y. }5 ?, |% W. ]
SCChannelKey = 20160296 自定义
. w# g" k7 U2 j/ ?( M! b5 v! X1 a这个有几个文件的配置要改为相同的
3 H" [' U6 |0 V; q' d————————————–
% J9 R3 K2 V0 e' e. Ps1\TCSRecordServer\Database.xml
7 Z1 J9 D. g0 ?% t数据库 改名 比如 ald_1 改为 ald_2' K! F; Y6 X0 o+ {, ~
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s1\TCSRecordServer\RecordServer.cfg) h! s5 u2 C- I6 R- M9 I
bind_address= 端口+1& r4 Y" r9 |3 j% g- T5 D8 ?
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! \5 X, Y5 c1 u8 Hs1\TeamCopyServer\NetAddress.xml( H. I/ I. M4 j6 g; g4 V8 b' q# i
internaladdress= 端口+1
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1 {" a" q% B$ p5 P) ms1\TeamCopyServer\TeamCopyServer.cfg
9 n/ V6 z: d, Z- m! ], G; F. R$ wbind_address= 端口+1
, u" t* q5 s @& e' k————————————–: @) v! Y5 Q4 L3 z
s1\UdpConnServer\UdpConnServer.cfg" Q: C6 }4 _+ _
port= 端口+1: o7 H1 l) f- | F1 g
CSChannelKey = 20160196 自定义
+ `! x! y) k8 O% B+ W( s1 ~SCChannelKey = 20160296 自定义 s8 }( n/ z* i2 f
这个有几个文件的配置要改为相同的0 H* F- k9 D: I1 J5 _
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s1\VerifyCenterServer\VerifyCenterServer.cfg x! ]. Z, S4 m# O7 i5 S
bind_address= 端口+19 r+ @, k4 F+ s- L. }1 i# V
3 ^& n( @1 G- Q6 [s1\VerifyServer\NetAddress.xml
5 ^5 I3 y: b% iinternaladdress= 端口+1
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s1\VerifyServer\VerifyServer.cfg
m" C! t. C y/ Zbind_address= 端口+1$ i _8 U# o; r* Y9 |
$ S1 q& Q; }( Y8 g+ Q6 ms1\WSceneServer1\NetAddress.xml
- a7 u6 f1 y/ \6 _5 D6 v9 w/ Iinternaladdress= 端口+1+ ^# J7 @# l8 k( ?
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s1\WSceneServer1\SceneServer.cfg8 @; U+ \2 L% p8 \7 I
bind_address= 端口+1
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