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假如区服为 2区
. C4 L) v% M: p/ v J; i这些文件夹里面所有有 .pid格式文件的 里面的数要加1
' @+ X& m0 \0 T' K\s1\Game.cfg 文件$ |3 x# G1 K! y: H) A
zone_id=10 +1
! d2 C* i6 J% z( F4 ^adminserver_address 端口 +1+ ]" R9 }1 B0 [ c) G+ I
\s1\Database.xml6 p5 @. v3 }( ?2 l7 m( _( ~' l* h
数据库 改名 比如 ald_1 改为 ald_2
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. a9 s. \- j4 |: y, I\s1\AdminServer\
7 g8 f7 ?5 k2 [; @# F5 t9 R! T% c\NetAddress.xml
" U: {3 C7 m+ q, u8 eAdminServer.cfg. Q7 s" C+ ^. Q8 H
/ u# V0 V0 g6 O* Jzone_id=10 +13 A) I% G6 }2 `' u$ r6 r' c/ H) C+ p* M
所有的端口 +1" y5 v' @* q$ ]; A
————————————–
}2 l8 }7 K0 \" us1\BattleScene\SceneServer.cfg
2 o' u7 z; |3 n; n, ?bind_address= 端口+1
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s1\ChallengeServer\ChallengeServer.cfg
3 Q7 D. o' _3 i# {9 r+ c" V; gbind_address= 看有没有这个配置了
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s1\CrossServer\CrossServer.cfg
& {0 x# {7 Z$ t+ wbind_address= 端口+1" h" n5 q; r7 n9 ~6 \0 w5 l5 f
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s1\DBProxyServer\DBProxyServer.cfg6 L, F9 k/ c5 s/ o1 S* M: T8 q
bind_address= 端口+1
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s1\DungeonServer\DungeonServer.cfg
! n, i5 D- D. q( T7 h7 ^1 ~bind_address= 端口+1
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s1\MatchServer\MatchServer.cfg) c- \+ D$ y. I% B8 V6 e
bind_address= 端口+1
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s1\RelayServer\RelayServer.cfg
r9 }, F, H8 e8 I q* Eport= 端口+1
X/ Y/ y8 j( P O& HCSChannelKey = 20160196 自定义 , \+ d# M$ z" |2 u. B# [* \! a
SCChannelKey = 20160296 自定义
. n3 g, P7 h s0 {5 q7 ~/ r这个有几个文件的配置要改为相同的
. J& I0 s& N3 Q/ v————————————–
% W$ W( {+ Q: _3 y8 ?: G( R% S9 ms1\RelayServer\
5 ?( q/ J8 B: AServersAddress.xml" R4 M, o0 ^ |, ?, c: l& A
SocialServer.cfg
; X: H t5 t1 W, P0 u; A' g4 A端口+1
/ _5 g4 d3 A+ q* x: O5 q& l3 l9 N; x————————————–% N& f) `7 N0 d" N; e- D7 B
s1\SortlistServer\SortlistServer.cfg
2 _ X5 [- c; H; ~ l$ U. }bind_address= 端口+1
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s1\TcpConnServer\TcpConnServer.cfg
: d/ W, V8 q+ |; T- dport= 端口+1
$ i8 c7 C# H, y- n6 kCSChannelKey = 20160196 自定义
% h7 G& ~& Z. Y+ v( nSCChannelKey = 20160296 自定义 # H" d: O. T1 j$ M( T. E9 C
这个有几个文件的配置要改为相同的2 s! ]* F4 A# O4 V
————————————–
7 Z9 T5 T; X) R7 B% W2 rs1\TCSRecordServer\Database.xml
3 C8 {+ X: l$ }7 R数据库 改名 比如 ald_1 改为 ald_2. p" C6 z! Q+ N4 A, }/ g, e
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s1\TCSRecordServer\RecordServer.cfg" K! F$ ^" ^* C( _& v) f" W
bind_address= 端口+1# c* y$ X7 B: h3 ~
————————————–- _# |% i; @- S8 r; G
s1\TeamCopyServer\NetAddress.xml0 p; H! M% `+ b6 M2 ]5 v
internaladdress= 端口+1: M5 ~& n3 E' r: v
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s1\TeamCopyServer\TeamCopyServer.cfg5 z- \9 h! p( H; B& p8 n
bind_address= 端口+1# J9 c, m' X' A5 q( \; H( W. p! x
————————————–/ A8 Q' ]+ [. U2 x
s1\UdpConnServer\UdpConnServer.cfg
% J7 K* }+ h; W$ B; |' l3 Zport= 端口+17 B2 O+ @+ `( x9 I
CSChannelKey = 20160196 自定义 $ O! d7 c2 ], V
SCChannelKey = 20160296 自定义
6 ~" J z4 \/ @& Q8 H7 Z这个有几个文件的配置要改为相同的) u- |) U2 a5 A3 Y( C- M
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s1\VerifyCenterServer\VerifyCenterServer.cfg7 |/ @& D9 c! M6 ^- c# k$ f. ?6 x
bind_address= 端口+1* v9 F. A- y8 P$ [+ \
$ A" g3 m2 J" Y6 l/ {3 t. S) i9 o+ fs1\VerifyServer\NetAddress.xml
. u3 h+ |# Q8 D/ g, a; Q* ^7 kinternaladdress= 端口+1
# t4 r f4 q, ^4 n# Z# q2 X" M% o* _- u) n: r, L4 Y$ V# G
s1\VerifyServer\VerifyServer.cfg
0 d: F+ W4 }' hbind_address= 端口+1
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1 M+ ]) ]9 B# A1 H, w" B7 Ws1\WSceneServer1\NetAddress.xml
6 Y0 |; D/ l2 |' Ninternaladdress= 端口+1
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) a% o$ R: ?! h; H9 X6 |: g/ u K6 Ts1\WSceneServer1\SceneServer.cfg
3 U# b& x, S! j- C9 S2 @; K; Cbind_address= 端口+1- E7 c* }- d3 O1 b
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