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假如区服为 2区
4 m# b. i( J7 h这些文件夹里面所有有 .pid格式文件的 里面的数要加1; \, A& Q& e" T8 c2 W
\s1\Game.cfg 文件
6 d; N. G) Z1 g4 i8 xzone_id=10 +1
7 [3 T; m4 r3 `! ^ dadminserver_address 端口 +1
+ ^4 L" a6 g" ]- l' O. z\s1\Database.xml+ v# x8 ]" B+ H9 v
数据库 改名 比如 ald_1 改为 ald_2
8 t8 u' Y v4 i! W————————————–- L; ]. `* z2 m: s, n" M
\s1\AdminServer\
" W' U9 E' B* [8 ]6 h: b" s" {$ H! u\NetAddress.xml
% I" x4 x- D2 K" t$ FAdminServer.cfg H0 |5 r! J( K) `. n2 H' _- @
+ \, h# R& o) }- Y* W: M$ dzone_id=10 +19 q: A0 I5 S; A3 S" D& e" l
所有的端口 +1% d, }; F6 K! B, Y- C! Z+ |6 ?
————————————–4 o, H S0 H; e6 e6 M8 W E- ?( E
s1\BattleScene\SceneServer.cfg( D' O5 ^6 Q& m, s
bind_address= 端口+19 z c/ ?# U3 {
————————————–1 n9 ~' j3 g0 I b
s1\ChallengeServer\ChallengeServer.cfg. G, }% e( ]& ?5 |9 e: I! E! j
bind_address= 看有没有这个配置了
6 c$ ?+ e3 l4 X& g————————————–9 h/ n$ t0 J% s6 H* Y
s1\CrossServer\CrossServer.cfg8 p* G* |9 P8 d( V7 n9 O
bind_address= 端口+17 p9 d& I, ?, u1 ~9 r+ M* Y0 @
————————————–
( O7 R9 ]! r! B2 W( ~, [- bs1\DBProxyServer\DBProxyServer.cfg- l/ e7 t/ F( ^, H% Z
bind_address= 端口+1( `. \# c8 D+ `9 H# q; y# D" z
————————————–& `+ H5 d! z& t; U* N+ O* c; V
s1\DungeonServer\DungeonServer.cfg
7 I3 t6 {1 D7 r. [7 Dbind_address= 端口+1: x9 V% ], c: l6 w) P
————————————–
J4 y. s* ~% [% Z' w9 t u js1\MatchServer\MatchServer.cfg
7 e( \/ H2 y; W% Tbind_address= 端口+1
9 g8 J" c/ f$ N6 Q- c————————————–
/ P4 S4 E, s+ k# bs1\RelayServer\RelayServer.cfg
- s! @3 o) X% N. U7 |1 N- ~! U ]port= 端口+1
& N6 h: T M+ Z: uCSChannelKey = 20160196 自定义 0 c# j H- ^) x# z5 k
SCChannelKey = 20160296 自定义 0 Z( v! o: j0 b3 m- t4 O- o
这个有几个文件的配置要改为相同的
) M! X- z3 ?. ]6 ?6 {, j————————————–0 M* t6 x8 V1 Z& q& c5 u
s1\RelayServer\
$ P( \3 ^4 }" Q# y0 m UServersAddress.xml
3 v% f: F6 N% M( ZSocialServer.cfg
! O( t w* S# c; l+ V端口+15 _7 E* q; g4 i/ ~1 W3 p7 s
————————————–7 q! O% C) p0 d$ [3 u
s1\SortlistServer\SortlistServer.cfg
. v0 J \* T0 _5 f* }% xbind_address= 端口+15 t: [7 D a0 \2 u9 _1 {
————————————–
( b d9 {( @ T) J9 M% ws1\TcpConnServer\TcpConnServer.cfg
6 p4 m+ e: h: a" I/ T( \port= 端口+1
* c5 A0 n: [! m0 {CSChannelKey = 20160196 自定义
) ~3 F$ ^5 ]+ n+ VSCChannelKey = 20160296 自定义 " u1 x- B3 l4 G+ M: M
这个有几个文件的配置要改为相同的
9 g, g: w g: y————————————–- X7 s9 \9 G" D# o( B
s1\TCSRecordServer\Database.xml
5 b* V5 n1 e4 _. }数据库 改名 比如 ald_1 改为 ald_2
8 `( p/ R- |/ T5 I( i9 H# y$ b- B& s( k
s1\TCSRecordServer\RecordServer.cfg: H3 D! I+ i2 ^9 U3 \' `
bind_address= 端口+1
7 r* \. n" u$ S; [$ j) Q7 T9 o————————————–
$ u# e5 F3 {5 @: ]# L$ Y. J9 G6 Us1\TeamCopyServer\NetAddress.xml
$ y. T% ?$ W( O( Y/ S) I9 `internaladdress= 端口+1
9 ` @: c; \ o; e( y: T! P( v2 g& W. y [1 C
s1\TeamCopyServer\TeamCopyServer.cfg# |: A) A3 E3 ]0 q, N, i* _
bind_address= 端口+1. [' e7 g* G, h8 @; `6 U
————————————–
' p6 E$ @6 K$ Q" u) Ms1\UdpConnServer\UdpConnServer.cfg8 H/ {! ~/ m* s, r* h
port= 端口+1
7 W2 w9 Z! v7 T1 QCSChannelKey = 20160196 自定义 5 c0 E$ e. A3 H- g( z8 R1 c
SCChannelKey = 20160296 自定义 ; O7 O+ n" e' Y2 T: V/ p
这个有几个文件的配置要改为相同的
]3 d0 b) N! c. o: Z
, ^' }( i( Y B; T }: n1 R# ls1\VerifyCenterServer\VerifyCenterServer.cfg0 r, n3 R% y. ^( K" q( G6 ~
bind_address= 端口+1: _1 A8 Z/ v$ J2 E2 a
8 ?# Z' Q/ Z6 _) u
s1\VerifyServer\NetAddress.xml1 I8 {& e F0 D. i, q9 c+ s
internaladdress= 端口+1, T( \2 y6 e/ V2 W$ F
/ @* `" @! u. E8 D$ \" Us1\VerifyServer\VerifyServer.cfg; j& v$ F+ m' l- F3 C' ^. B
bind_address= 端口+1. H' p0 L3 Z0 I! `9 ]$ y. k
: S: u Y2 E$ C: A# Vs1\WSceneServer1\NetAddress.xml
& A4 ]! P; H9 R! Xinternaladdress= 端口+1
9 t: W6 C3 m$ u& v- Y
& X6 q" A1 P6 s: @* g9 C" Ks1\WSceneServer1\SceneServer.cfg
6 U$ t0 B2 D! X* l' ^: H" Lbind_address= 端口+1
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