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教程如下:
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我这里以服事到大主教的神威祈福 为例. D) J% }$ q( v2 W% t* `, z
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服务端:
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表名:Table_Buffer0 D+ W9 o+ ? t/ t# E& o W
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源代码:3 F. F1 a2 y. D; N2 [
. i" N2 b S. H/ ~[88888] = {id = 888888, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={95190}}, DynamicData = {}, Continue = {interval=10}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},: I* k9 F) @3 U9 c
解释:
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. l! \( u* e" o+ N) f. c[自定义ID] = {id = 自定义ID, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={技能上的BUFFid}}, DynamicData = {}, Continue = {interval=每隔多少秒}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},! s- C6 F/ W; h D
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' C: m+ q/ {$ @4 ]自定义ID:' V2 I: w5 w+ i
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就是你自己定义的BUFFid
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技能上的BUFFid:
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: w8 m" v( n2 @8 I3 h f5 i U就是Table_skill(技能表上面关联的BUFFid)
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interval=每隔多少秒 : ; K! b, V* e: U: N9 [
' L+ e" H7 `6 N/ Z9 e, P8 rinterval=10 (这个就是10s释放一次)& f- M- J& H6 |7 Q' f- D
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(这个是职业穿戴条件)职业表id 在 Table_class
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! i r+ v1 n+ i$ [这里用的是:服事到大主教职业
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) P2 u, a! C! d, t3 S# c只有加了职业条件才能让这些职业生效 其他职业不生效!
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客户端:
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[88888] = "{id = 88888, BuffName = 'xxx备战精英卡', BuffRate = {Odds = 100}, Condition = {value = {51, 52, 53, 54}, type = 'Profession'}, BuffType = _EmptyTable, BuffEffect = {id = {95190}, type = 'AddBuff'}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = _EmptyTable}",) y& A; x c5 E# x* I& \
↑↑↑这是BUFF部分↑↑↑
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0 q/ X+ V: M9 U U# G9 K5 @% L↓↓↓下面说卡片部分↓↓↓3 o* x) E9 Z% P
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g d4 _; n7 A, k9 x这里用波利卡片演示
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BuffEffect = {buff={88888}},) v+ o$ d6 a$ q
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Table_Card =
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[20001] = {id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8,0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff={88888}}, Weight = 100, Type = 1, TFComposeDate = {}, TFLotteryDate = {}, ComposeDate = {}, LotteryDate = {}},
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, D3 \3 ^7 u5 cTable_Card = 3 e A0 T( N' Y! V. y3 n) R0 d) p
! l3 c4 D/ l% k* u( l" U3 S' l3 q [20001]={id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8, 0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff = {88888}}, Type = 1, TFComposeDate = _EmptyTable, TFLotteryDate = _EmptyTable, ComposeDate = _EmptyTable, LotteryDate = _EmptyTable},
\$ G/ f+ ]. s- ^2 b卡片若是多个buff就写多个就好比如:BuffEffect = {buff={88888,888888,999999,123456}}, (客户端服务端都需要写 不然不显示)
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% i. @/ M5 ]' i9 m2 R( s; J2 w最后用unity编译打包 做热更 服务端文件覆盖服务端就可以生效了1 z$ E7 h. b _
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