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教程如下:* k: O* Z0 m d# |, U- X" M
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我这里以服事到大主教的神威祈福 为例$ C; Z, r. @1 ~7 E1 Q4 }
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服务端:' l7 |. q- V& E! Q. D! b8 G1 B
w. y k' I* O' C$ }表名:Table_Buffer4 s7 y8 H/ a( e$ y7 G! x* a
& B$ C/ n' ~* A' v源代码:
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[88888] = {id = 888888, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={95190}}, DynamicData = {}, Continue = {interval=10}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},2 U/ x3 J7 U- v( _+ _( D1 J
解释:2 J2 s; m. i4 b% t: n7 W
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[自定义ID] = {id = 自定义ID, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={技能上的BUFFid}}, DynamicData = {}, Continue = {interval=每隔多少秒}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},+ D9 O. h0 Y! f* [$ O" n
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9 ]0 n) w$ N2 O* I5 K自定义ID:1 I# Z4 }/ e# m( d E
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就是你自己定义的BUFFid
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技能上的BUFFid:
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1 `+ C9 a) x$ ]$ D就是Table_skill(技能表上面关联的BUFFid)
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* i$ Z) s# u" o" vinterval=每隔多少秒 :
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interval=10 (这个就是10s释放一次)/ Z ^ A( b1 @! N2 C
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9 J, z# \: x9 E! W0 bCondition = {type="Profession",value={51,52,53,54}}, : }" t6 V1 c/ W+ ?/ _8 W5 ]# z
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(这个是职业穿戴条件)职业表id 在 Table_class! ~/ y' A' {1 [% W* s/ E+ w" Z
8 D0 k |& N, Y; k% _$ }这里用的是:服事到大主教职业
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只有加了职业条件才能让这些职业生效 其他职业不生效!
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客户端:
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5 b8 h6 s/ ^% }7 f/ G[88888] = "{id = 88888, BuffName = 'xxx备战精英卡', BuffRate = {Odds = 100}, Condition = {value = {51, 52, 53, 54}, type = 'Profession'}, BuffType = _EmptyTable, BuffEffect = {id = {95190}, type = 'AddBuff'}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = _EmptyTable}",) y% V$ o$ R) ]2 Z% c
↑↑↑这是BUFF部分↑↑↑3 h" m" j" g" H" Q& D
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^4 f; q: N n↓↓↓下面说卡片部分↓↓↓# g1 ]# ]# @( `3 R# X
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服务端:' X& N% @, q7 m4 \" x9 l5 {
1 e+ |" u' s+ p# c0 V这里用波利卡片演示0 \3 b: `; l9 x8 u6 }$ _
' q6 ~) m) i5 m9 _4 ?BuffEffect = {buff={88888}},) o' I4 Q I: D
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这里就是上面的88888id9 q4 F& }0 e1 h- }- ~
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[20001] = {id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8,0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff={88888}}, Weight = 100, Type = 1, TFComposeDate = {}, TFLotteryDate = {}, ComposeDate = {}, LotteryDate = {}},
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y# i5 ]. q1 g# a8 v( ~- U; C客户端:
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Table_Card = c H( Q$ P# [; h5 _! S
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[20001]={id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8, 0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff = {88888}}, Type = 1, TFComposeDate = _EmptyTable, TFLotteryDate = _EmptyTable, ComposeDate = _EmptyTable, LotteryDate = _EmptyTable},
) x. \8 c. L3 I# {卡片若是多个buff就写多个就好比如:BuffEffect = {buff={88888,888888,999999,123456}}, (客户端服务端都需要写 不然不显示)
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最后用unity编译打包 做热更 服务端文件覆盖服务端就可以生效了
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