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教程如下:
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. s7 U9 C$ r5 F. O; a2 X J我这里以服事到大主教的神威祈福 为例8 _' w' I% T5 E! ?
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服务端:
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表名:Table_Buffer
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源代码:
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[88888] = {id = 888888, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={95190}}, DynamicData = {}, Continue = {interval=10}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},0 P. s4 Y& b9 H8 A2 q
解释:/ J/ }" j' u' B# D; c5 P4 ]+ B$ {5 V
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[自定义ID] = {id = 自定义ID, BuffName = 'xxx备战精英卡', BuffRate = {Odds=100}, Condition = {type="Profession",value={51,52,53,54}}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={技能上的BUFFid}}, DynamicData = {}, Continue = {interval=每隔多少秒}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = {}},1 q3 T9 C+ Q' {
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( r. u6 \3 {+ v+ z: [0 P" R自定义ID:
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就是你自己定义的BUFFid
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; v6 k0 U2 R( Q3 {0 y9 u就是Table_skill(技能表上面关联的BUFFid)6 }: U: S! ?4 s; C3 t8 l
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interval=每隔多少秒 :
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$ g4 }( \/ ~+ L3 [0 T% I4 f2 ?interval=10 (这个就是10s释放一次)
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Condition = {type="Profession",value={51,52,53,54}},
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, M7 u6 h9 u3 I7 n/ {+ l& d(这个是职业穿戴条件)职业表id 在 Table_class3 ?+ c7 p0 A1 C5 |
0 j- a: ]# s5 h: K7 T1 C这里用的是:服事到大主教职业
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# r# u4 L& K+ n( c) Y只有加了职业条件才能让这些职业生效 其他职业不生效!
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[88888] = "{id = 88888, BuffName = 'xxx备战精英卡', BuffRate = {Odds = 100}, Condition = {value = {51, 52, 53, 54}, type = 'Profession'}, BuffType = _EmptyTable, BuffEffect = {id = {95190}, type = 'AddBuff'}, BuffIcon = '', BuffDesc = '', Dsc = '每隔10秒自动释放一次神威祈福', DelBuffID = _EmptyTable}",7 U: t4 X% V, ]: h5 M# p4 X/ L
↑↑↑这是BUFF部分↑↑↑$ W7 q* B' b: b! H* e1 S
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↓↓↓下面说卡片部分↓↓↓
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$ D4 e# }- t+ ^6 s/ s这里用波利卡片演示
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: ^4 B# |' Z; _2 gBuffEffect = {buff={88888}},# L' v* {! E3 ?- ~. y
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这里就是上面的88888id: q1 h& ~5 }6 N- j
$ c+ k$ E3 x+ kTable_Card = 8 f' t4 `# o k- L% V. Q
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[20001] = {id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8,0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff={88888}}, Weight = 100, Type = 1, TFComposeDate = {}, TFLotteryDate = {}, ComposeDate = {}, LotteryDate = {}},5 p5 u* v [ q }
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Table_Card = 1 V( R( K6 A1 V0 O% _! p
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[20001]={id = 20001, Name = '波利卡片', Quality = 1, Position = 3, CardType = 1, Anchor = {0.8, 0.4}, Picture = 'card_10001', monsterID = {10001}, BuffEffect = {buff = {88888}}, Type = 1, TFComposeDate = _EmptyTable, TFLotteryDate = _EmptyTable, ComposeDate = _EmptyTable, LotteryDate = _EmptyTable}," a4 [: {( V! o' B
卡片若是多个buff就写多个就好比如:BuffEffect = {buff={88888,888888,999999,123456}}, (客户端服务端都需要写 不然不显示)
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1 H& N d" P- \1 [最后用unity编译打包 做热更 服务端文件覆盖服务端就可以生效了
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