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假如区服为 2区
, d# M U' \7 ]- p# |7 M( A' w; ~' ~这些文件夹里面所有有 .pid格式文件的 里面的数要加1. ~7 }+ c: ]6 I1 u$ s* q6 ~% Z
\s1\Game.cfg 文件
8 a$ T* ~# m( o# `% |zone_id=10 +1/ F8 H- R; _8 d* m5 F
adminserver_address 端口 +1
* i" J8 M+ M9 a `9 @$ a\s1\Database.xml$ |) K4 K: I2 D0 O
数据库 改名 比如 ald_1 改为 ald_2
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( [5 G1 d% j- U I M, J\s1\AdminServer\! W* y0 ~) c. z9 p
\NetAddress.xml
$ o+ m% E2 K) k7 _5 ?AdminServer.cfg7 V* ~ z3 s& O
( ]0 G8 K, z2 M, }3 Zzone_id=10 +1. _6 L0 ~/ U" k( L& v. L& c/ k3 g
所有的端口 +1* L7 J3 V. F0 C) [6 G
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2 [$ v8 x6 s) n7 Y6 Qs1\BattleScene\SceneServer.cfg
; c5 F3 i0 i3 N" lbind_address= 端口+19 \1 @9 n) M0 u* M. L5 Y
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s1\ChallengeServer\ChallengeServer.cfg: U* _) e" m& q. {0 |% `
bind_address= 看有没有这个配置了9 J# y$ q- z0 \& z$ q1 p. f
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s1\CrossServer\CrossServer.cfg- J/ s) d+ L8 n
bind_address= 端口+1; ^, O1 t: g' }5 ? [
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+ B* L# e8 R( g- G. ?% ys1\DBProxyServer\DBProxyServer.cfg
T7 f% c B) @. C8 X8 L+ Bbind_address= 端口+1" T2 a; I; b4 ]
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2 m- z/ g# O. W. gs1\DungeonServer\DungeonServer.cfg
7 s2 d" x# K4 }' J% n G1 Fbind_address= 端口+1 j/ ?) Z* ~$ j( y$ W. d
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- Q1 D; ]2 ~* ?5 h5 b+ \2 q$ p% Z9 Js1\MatchServer\MatchServer.cfg& O! m0 G' h9 u0 ]/ A
bind_address= 端口+1( A! u9 X' M+ D* j* P# H
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& U: w- j$ D4 F- k7 |s1\RelayServer\RelayServer.cfg
, V |5 K/ d6 |4 t& r; P2 m* Wport= 端口+1
/ [) r5 x) y' wCSChannelKey = 20160196 自定义
- I& o+ N' U2 M% v! V" Q% \7 iSCChannelKey = 20160296 自定义
4 q& \3 s+ M; g. ]/ g8 e( G这个有几个文件的配置要改为相同的2 \7 Y2 y# @" M" h; ~
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7 E ?1 S9 p5 P' d0 E: Y8 ws1\RelayServer\
^& z9 Y7 C7 ]3 g+ t' c$ R& DServersAddress.xml: v' J3 e0 v( {6 t
SocialServer.cfg, [7 P8 X6 c# s: _
端口+1
0 s% {/ m% b) D8 M# Y7 d————————————–/ ~: o. }* D( F0 J+ }/ b8 O- ]
s1\SortlistServer\SortlistServer.cfg9 W" i) i) A% S7 ^! P; G6 f7 ?4 U
bind_address= 端口+1
+ l. X2 r! |3 D: D5 @2 r————————————–
3 K: M! {& d& c3 Z/ ms1\TcpConnServer\TcpConnServer.cfg
" g* x: z9 @1 ?9 L4 z4 wport= 端口+1
4 T9 P& p# w/ y' _0 p- dCSChannelKey = 20160196 自定义
/ M7 W+ Q$ a) j6 z9 VSCChannelKey = 20160296 自定义 ( P# D) [9 H6 j7 `- e1 z
这个有几个文件的配置要改为相同的
Y) R" L; q0 D0 x. G4 m6 B0 Z————————————–
# U2 I0 _6 Y0 H7 b; Us1\TCSRecordServer\Database.xml
! `- t- o& g: p3 r5 r数据库 改名 比如 ald_1 改为 ald_2
/ ?6 u; R; N) G8 L7 M: Z
; X6 U3 k \( @5 b. y2 D% ms1\TCSRecordServer\RecordServer.cfg
3 C- t q1 p' l+ n: t/ F8 l% bbind_address= 端口+1
9 y h+ M5 {, [( v; v* p————————————–: P5 w# h% r. O1 x- A
s1\TeamCopyServer\NetAddress.xml: B: o8 a9 A9 g; k
internaladdress= 端口+1
9 c ?. G' @) G2 ?' O
3 |8 p" c" e* x5 Z' Bs1\TeamCopyServer\TeamCopyServer.cfg7 I! y* [' H. W, S7 r9 Y( _# C. X
bind_address= 端口+1
6 w) ?8 \0 T& V3 Q7 H8 Q! V————————————–) i6 D% W# }6 i* t7 O
s1\UdpConnServer\UdpConnServer.cfg* Q! W; p, o$ h! b3 w3 f
port= 端口+1+ P- i- u2 _' a9 J5 g4 u- g6 @
CSChannelKey = 20160196 自定义 3 S% K& f, q: ]+ P# b7 k
SCChannelKey = 20160296 自定义 8 ]" ~1 ?4 ?1 ], y
这个有几个文件的配置要改为相同的8 ?1 h, C$ L# D8 b
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s1\VerifyCenterServer\VerifyCenterServer.cfg
/ V Y: \" A9 |/ n6 A4 Tbind_address= 端口+1# o: @, d+ {. r4 Q
; Z; C+ `' q% g: Y8 D9 l
s1\VerifyServer\NetAddress.xml, R- K+ ?; x- _" H
internaladdress= 端口+1+ m9 L7 I" u9 ?( Y( o; I
3 O% W* a; t/ R! N
s1\VerifyServer\VerifyServer.cfg3 n. |! Y; q* Q0 z3 v4 r' }4 G9 _
bind_address= 端口+16 R! Z( n& E+ x A9 X/ A( t) T
9 b# |$ Y; X2 K. L) Z* d
s1\WSceneServer1\NetAddress.xml
8 k8 m0 }9 D2 |! kinternaladdress= 端口+1* V* b9 K) h; L9 R: t: @
7 R8 O* r! U+ t& G8 s/ as1\WSceneServer1\SceneServer.cfg
+ }' n# h0 r* J# n7 C9 Ubind_address= 端口+1, M8 ]7 [ l# o- R0 O$ A `, X
e7 t' @, h0 s+ A |