使用简单的三段100行代码来实现以前好玩的扫雷小游戏。效果图如下:
100行代码实现的JS扫雷小游戏插图
有基础会网页的应该都知道咋操作,可以忽略说明了。
小白说明:本地新建一个空白.txt文件,将下面完整代码全部复制到里面保存,然后更改后缀名为.html网页格式的文件,然后双击打开即可实现扫雷小游戏。
- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <meta http-equiv="X-UA-Compatible" content="ie=edge">
- <title></title>
- <style type="text/css">
- body {
- background: black;
- color: #DDDDDD;
- font-family: courier new;
- text-align: center;
- margin: 0;
- }
- H1 {
- text-align: center;
- font-size: 14pt;
- font-weight: normal;
- }
- #grid {
- margin-left: auto;
- margin-right: auto;
- }
- #grid TR TD {
- border: 1px solid white;
- background: #999999;
- width: 16px;
- height: 16px;
- text-align: center;
- }
- #grid TR TD.clicked {
- background: #333333;
- }
- #grid TR TD.mine {
- background: #FF0000;
- }
- BUTTON {
- margin: 12px;
- }
- </style>
- </head>
- <body>
- <H1>扫雷(Minesweeper)</H1>
- <table id=grid>
- </table>
- <BUTTON onclick="generateGrid();">重置(Reset)</BUTTON>
-
- <script type="text/javascript">
- var grid = document.getElementById("grid");
- var testMode = false; //Turn this variable to true to see where the mines are
- var gameLevel = 1;
- var colNumber = 10;
- var rowNumber = 10;
- generateGrid();
-
- function generateGrid() {
- //generate row*col grid
- grid.innerHTML = "";
- for (var i = 0; i < rowNumber; i++) {
- row = grid.insertRow(i);
- for (var j = 0; j < colNumber; j++) {
- cell = row.insertCell(j);
- cell.onclick = function() {
- clickCell(this);
- };
- var mine = document.createAttribute("data-mine");
- mine.value = "false";
- cell.setAttributeNode(mine);
- }
- }
- addMines();
- }
-
- function addMines() {
- //Add mines randomly
- for (var i = 0; i < gameLevel * 10; i++) {
- var row = Math.floor(Math.random() * rowNumber);
- var col = Math.floor(Math.random() * colNumber);
- var cell = grid.rows[row].cells[col];
- cell.setAttribute("data-mine", "true");
- if (testMode) cell.innerHTML = "X";
- }
- }
-
- function revealMines() {
- //Highlight all mines in red
- for (var i = 0; i < rowNumber; i++) {
- for (var j = 0; j < colNumber; j++) {
- var cell = grid.rows[i].cells[j];
- if (cell.getAttribute("data-mine") == "true") cell.className = "mine";
- }
- }
- }
-
- function checkLevelCompletion() {
- var levelComplete = true;
- for (var i = 0; i < rowNumber; i++) {
- for (var j = 0; j < colNumber; j++) {
- if ((grid.rows[i].cells[j].getAttribute("data-mine") == "false") && (grid.rows[i].cells[j].innerHTML == "")) levelComplete = false;
- }
- }
- if (levelComplete) {
- alert("You Win!");
- revealMines();
-
- // you can add level up codes here after...
- }
- }
-
- function clickCell(cell) {
- //Check if the end-user clicked on a mine
- if (cell.getAttribute("data-mine") == "true") {
- revealMines();
- alert("Game Over");
- } else {
- cell.className = "clicked";
- //Count and display the number of adjacent mines
- var mineCount = 0;
- var cellRow = cell.parentNode.rowIndex;
- var cellCol = cell.cellIndex;
- //alert(cellRow + " " + cellCol);
- for (var i = Math.max(cellRow - 1, 0); i <= Math.min(cellRow + 1, rowNumber - 1); i++) {
- for (var j = Math.max(cellCol - 1, 0); j <= Math.min(cellCol + 1, colNumber - 1); j++) {
- if (grid.rows[i].cells[j].getAttribute("data-mine") == "true") mineCount++;
- }
- }
- cell.innerHTML = mineCount;
- if (mineCount == 0) {
- //Reveal all adjacent cells as they do not have a mine
- for (var i = Math.max(cellRow - 1, 0); i <= Math.min(cellRow + 1, rowNumber - 1); i++) {
- for (var j = Math.max(cellCol - 1, 0); j <= Math.min(cellCol + 1, colNumber - 1); j++) {
- //Recursive Call
- if (grid.rows[i].cells[j].innerHTML == "") clickCell(grid.rows[i].cells[j]);
- }
- }
- }
- checkLevelCompletion();
- }
- }
- </script>
- </body>
- </html>
复制代码
|