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教程:用execle表打开查看说明,然后用n++打开编辑保存,切记不能用execl直接编辑保存,不然游戏进不去
6 L. }8 d; N0 \, Q% B3 y修改说明:) Q; N4 N1 _" P( @8 `
Drop.csv:爆率
+ q+ \8 m9 u( T- P# I* i, e! zItem.csv:物品名称等
& B" _/ m- j9 ]Shop.csv:商城9 X' a7 Q- I3 V
BossSpawn.csv:BOSS修改/ J2 t7 ?" y& g* C/ `! |
GemAttr.csv:宝石属性; s G5 E; p: b! u
Reward.csv:掉落展示
$ f" |* x+ K9 gSnatchType.csv:BOSS之家怒气值刷新修改/ r4 g8 [! o* [9 n, {) k3 T
VipLvl.csv:VIP修改: n. \! F' H" I* r. k4 U, \
0 Y+ I f2 K7 d# v6 k% Q8 i: Y
: i% j- O3 J( i9 Q. E- P, R* U( R( D6 B i6 z0 Q
属性说明:
) f6 [+ s, e/ p, n8 p/ v属性代码 加成属性值 说明
+ K5 D: j* E- U: I. A/ fdamdown_1 300 减伤+3%
2 Y, m( w1 o" kdamdown_1 400 减伤+4%! G2 X9 a- N- z/ q
damdown_1 600 减伤+6%7 G% Q& b4 {+ K( C! l" X& i
hpmax 300 生命+3%
0 {/ H6 x6 T, \) p2 w+ i2 ]hpmax 400 生命+4%
8 Z: | m7 P- l' _) |; ]/ Yhpmax 600 生命+6%
4 k v! L0 {8 A9 o* Y1 Jdef 300 防御+3%
4 \7 y; Q* n2 d- ndef 400 防御+4%' Y8 W$ `- T7 i+ g/ \* {
def 600 防御+6%& a5 Y8 Q. s6 R3 a5 b" ~/ w9 A, c9 g5 d# H
atkspeed 600 攻速+6, Y, q9 o7 L% q7 S
atkspeed 1000 攻速+10' I: V# W! T6 N
atkspeed 1500 攻速+15
% ?' _$ F1 x6 ^3 x2 ^! Jatk 300 攻击+3%' V. W d: g; X! s
atk 400 攻击+4%, U2 }# h+ B0 N' }. R9 ~. W
atk 600 攻击+6%
! ?9 |! c; ]7 gdamup_1 300 增伤+3%
, @2 _: o' f4 H4 M4 qdamup_1 400 增伤+4%
3 E/ e1 D B1 C! Xdamup_1 600 增伤+6%& C$ n2 ]6 I8 S4 M/ E
crit 300 暴击几率+3%: j3 H7 }5 S5 z0 U8 l7 K
crit 400 暴击几率+4%4 Y. O6 F7 u6 n" S% Z; s% E
crit 600 暴击几率+6%
) V- x& `* m+ @# g7 fcritdam 500 暴击伤害+5%
5 l; i% L: M# ?0 o# dcritdam 800 暴击伤害+8%
, V0 I+ P0 V* a% H) gcritdam 1200 暴击伤害+12%
$ L' ?- i" T5 ~7 f( D) [hit 400 命中+4%
; h+ E+ Y9 t/ `! F5 _3 Vhit 500 命中+5%
& c" X7 Z" l2 ?$ O* bhit 700 命中+7%$ A0 T+ V8 n- S4 x! T* M: I
hit 500 命中+5%
$ H5 v+ R" l$ J. D1 z8 W* o% a# Vhit 700 命中+7%
1 j: m- n% O' d& Q' z, V) r: ~hit 1000 命中+10%$ h/ I+ s7 ?- n; q; x9 t W
dodge 400 闪避+4%
" }- a5 B6 |7 Xdodge 500 闪避+5%" u9 Q+ G, N$ U) W4 J
dodge 700 闪避+7%
0 h+ N3 q0 S# Y7 zdodge 500 闪避+5%
6 l# N9 x2 Y! N! n+ k& Adodge 700 闪避+7%
& P/ O( y0 i. C z0 y; W6 f6 mdodge 1000 闪避+10%
* \3 M H2 |' f: Ldefignore 400 破防+4%3 p! ?7 e& a, D0 D) `" K# o/ ?
defignore 500 破防+5%8 R" v0 X- o6 ^2 Z% e
defignore 700 破防+7%( P. _4 f7 B9 e. X7 p
defignore 500 破防+5%
% N7 N- c& d0 T* G$ @defignore 700 破防+7%
/ e0 X4 k7 i' K5 I" fdefignore 1000 破防+10%
" v+ }6 }: G& a: ^( aundefignore 400 招架+4%! M9 F3 z: ?3 ]7 R* `7 o2 J9 O
undefignore 500 招架+5%
, T% c; q9 x0 L8 w0 R9 b p- Y1 h5 Tundefignore 700 招架+7%4 ~0 D% {6 `, i9 x6 O* o2 s
undefignore 500 招架+5%
9 m# I! z! ]: Z& w/ [) d) z1 `undefignore 700 招架+7%" @6 ^$ W. O1 k
undefignore 1000 招架+10%
2 ^0 c9 a# g# A% v" m+ npetdamup 400 魔宠伤害增加+4%3 o, `$ C3 M, q4 N r
petdamup 500 魔宠伤害增加+5%
, X0 r# F8 G9 x! Epetdamup 700 魔宠伤害增加+7%
% a6 S0 ~1 k+ r" ?6 u6 r& H0 H3 Q; q3 }petdamup 500 魔宠伤害增加+5%/ k% |6 B1 H* c
petdamup 700 魔宠伤害增加+7%( G9 m# u8 b) ?
petdamup 1000 魔宠伤害增加+10%
/ z; ?% N9 }% L$ q2 ]pastreatup 400 被动治疗加成+4%
5 Z5 |6 ^- D7 d' opastreatup 500 被动治疗加成+5%" y3 G4 a& H; M/ s% m
pastreatup 700 被动治疗加成+7%
4 F, x4 M; w; V8 gpastreatup 500 被动治疗加成+5%5 I9 A) o8 y, \) @, v6 n+ k
pastreatup 700 被动治疗加成+7%8 m6 a. C# P( C4 a8 q# U& `9 e
pastreatup 1000 被动治疗加成+10%8 x) n; G0 a1 R9 ?+ z5 h
equipdropup 400 装备掉率加成+4%
# j2 {, V2 c, M4 k2 kequipdropup 500 装备掉率加成+5%
: G/ l4 C/ B) |3 bequipdropup 700 装备掉率加成+7%
5 Y( ^9 ^, F. u7 |equipdropup 500 装备掉率加成+5%
' M8 q; ^& `% c5 W) Wequipdropup 700 装备掉率加成+7%( X8 M- X G E, y# U
equipdropup 1000 装备掉率加成+10%
7 i& Y+ V z1 Q' K" Zmongoldup 400 怪物金币加成+4%
; C0 _ l& I: s' E! F( bmongoldup 500 怪物金币加成+5%
1 Y5 |2 ^+ y' |1 k) ~% umongoldup 700 怪物金币加成+7%/ n, {% h6 [( b. Z9 ? j
mongoldup 500 怪物金币加成+5%( e3 V6 F6 k8 S9 n# n5 J
mongoldup 700 怪物金币加成+7%
5 J- o2 O6 T2 t6 `mongoldup 1000 怪物金币加成+10%
$ Y, Q% s9 m" H- b& U Y* S9 odamup 0 增伤0% v) u; h7 X9 Y1 B1 n5 m% y
skilldamup 0 技能增伤0%0 {5 C5 E4 ~% N' d- G' l, [# Q
critdef 100 暴击抵抗+1%/ F- Y ]. c4 [" h" o) j9 }, R
blockharm 0 格挡伤害0% [, _" R$ F% S( S. ]( U
critdef 0 暴击抵抗0%+ w+ K8 }. s) G
undefignore 0 招架0%* r8 t; Q4 c: F K0 e. w
movespeed 10 移速+10+ r- h6 L: Z" R6 [+ k# j/ a
lucky 100 幸运几率+1%
{+ g+ L. I& o2 tluckydam 100 幸运伤害+1%
3 d/ R" Z0 e: `' W8 w% o* h! Mluckydam 100 幸运伤害+1%2 L( ^; A. Q- p P3 e4 O* D9 y
skilldamup 100 技能增伤+1%
+ J& h2 ~6 o% j( I ^skilldamup 0 技能增伤0%
i- s5 H- |+ k' d5 v3 pskilldamup 0 技能增伤0%
& y9 J/ @8 x! q1 X/ P' |blockharm 0 格挡伤害0%2 t$ N' }% J1 J( Q! `5 J- t
critdef 0 暴击抵抗0%
j) c( ^" }. }8 b; H: ~- gundefignore 0 招架0%
3 i9 j9 u, K6 r6 Oskilldamdown 0 技能减伤0%
: P9 h$ w' u5 {* [0 Q+ elucky 100 幸运几率+1%" H' _; T, u/ \6 O
luckydam 100 幸运伤害+1%
& x! C) @6 I* k1 {8 nluckydam 100 幸运伤害+1%
( C& V! W$ F9 |" X% o, @" m5 W) ndamup 0 增伤0%
f$ M8 l; M$ F6 h& Bskilldamup 0 技能增伤0%
7 J7 Q: m1 _- F( j: t, g8 kskilldamup 0 技能增伤0%0 g$ `/ ~' q' P2 s) c1 M
blockharm 0 格挡伤害0%
4 k7 H. ~; Q3 x. J$ lcritdef 0 暴击抵抗0%; T; ?4 B: e+ ?
undefignore 0 招架0%/ P; O2 g9 v9 O3 j8 p
skilldamdown 0 技能减伤0%
2 n( p1 b, N5 |/ |+ Llucky 100 幸运几率+1%
, \8 V' K* f/ l, m6 C" A- Oluckydam 100 幸运伤害+1%* \0 P$ U. i. a: ]
luckydam 100 幸运伤害+1%
! q0 P! `0 Y3 ]7 E( H. q( Z, Vdamup 0 增伤0%
, c) I' k9 E3 jskilldamup 0 技能增伤0%
. L# z9 s( i ~1 Dskilldamup 0 技能增伤0%5 O }; z/ r9 S2 j1 x1 J
blockharm 0 格挡伤害0%4 e) h5 o [$ w1 x
critdef 0 暴击抵抗0% l4 k% C4 z6 x2 ?0 }
undefignore 0 招架0%* {+ I6 }) u- q. l4 _: y, z
skilldamdown 0 技能减伤0%& K0 D+ k1 N+ Q# U G
lucky 100 幸运几率+1%
" O3 Z/ C a3 d/ Z+ ^) I: ~3 @) hluckydam 100 幸运伤害+1%
- h& u7 K3 n0 i9 K' x' Nluckydam 100 幸运伤害+1%. a3 u$ D0 `- C' u$ x+ l
damup 0 增伤0%
2 D+ n- | b7 Jskilldamup 0 技能增伤0%# Y( N8 ?& f1 n
skilldamup 0 技能增伤0%6 m/ C. }) M D d1 l0 J% N% h
blockharm 0 格挡伤害0%
- ]6 f* H! z# {' ?- Bcritdef 0 暴击抵抗0%3 E E! Z9 ]$ k
undefignore 0 招架0%- u# q h5 H$ D6 Z* g+ V
skilldamdown 0 技能减伤0%9 f% t) @6 c5 a4 B2 t3 I, v
lucky 100 幸运几率+1%# I6 g% z) d/ e8 w# @
luckydam 100 幸运伤害+1%
, p! J/ h: ?; n6 J/ L8 f: lluckydam 100 幸运伤害+1%
" @0 D' ~, M- I9 a- `damup 0 增伤0%2 q& P$ {; g: c
skilldamup 0 技能增伤0%
. |7 n3 |8 w/ y7 Y( Q2 ^( ^6 mskilldamup 0 技能增伤0%
) L; l: y0 ]1 `2 R0 W8 r7 c0 rblockharm 0 格挡伤害0%$ v& X: Z! C7 W: f
critdef 0 暴击抵抗0%# J3 g, \3 l! h1 k: Z7 V" D, t
undefignore 0 招架0%5 ^7 b2 q6 I2 S8 A5 k
skilldamdown 0 技能减伤0%# N: O0 @0 ~) D. Q
lucky 100 幸运几率+1%
* e( H# R% h: s3 wluckydam 100 幸运伤害+1% ~! I/ h! I1 \
luckydam 100 幸运伤害+1%
) _% r6 h: O% N" @# i8 gdamup 200 增伤2%6 u5 k5 D6 I$ _- ]
skilldamup 1200 技能增伤12%: S8 Y, |4 ? b* ^
skilldamup 1200 技能增伤12%
* o2 J% l/ K& W! ` Eblockharm 1200 格挡伤害12%1 B0 X0 @& K: c1 N( g* d7 O$ w
critdef 1000 暴击抵抗10%
) [; |0 ?% R4 ?' _ ^undefignore 400 招架4% G1 k) U, R. [; u8 x
skilldamdown 1200 技能减伤12%
9 f3 w/ t3 Z) M slucky 600 幸运几率+6%# Q" g( z3 W5 H& d& b
luckydam 600 幸运伤害+6%0 R9 |+ Q2 M3 T! g x8 J* ~0 X
luckydam 600 幸运伤害+6%/ e) S# U: G- I; o+ Z" P0 V% |
damup 0 增伤0%4 Q6 C- Q0 Q& n# {" e
skilldamup 0 技能增伤0%
+ d, M% j$ S' y, q/ c* o! K/ i) mskilldamup 0 技能增伤0%6 X) R% A9 Z" f2 E! O+ |4 c
blockharm 0 格挡伤害0%
9 q! h- ]4 l" \, L, G. D* r9 j5 ccritdef 0 暴击抵抗0%# N8 n: d! E1 v {4 t
undefignore 0 招架0%( y$ C( K* J/ E5 f% R7 w' n
skilldamdown 0 技能减伤0%4 m8 S4 k- k# P8 U
lucky 700 幸运几率+7%, X* v+ r* r3 C( U- r
luckydam 700 幸运伤害+7%
2 |, ?' O# k9 C h2 Xluckydam 700 幸运伤害+7%7 v# U5 r$ E0 z/ }, C; Q3 `
damup 300 增伤3%& B( H2 c6 M& C4 _3 E1 u
skilldamup 2000 技能增伤20%( X+ d2 Z& g9 y( f
skilldamup 2000 技能增伤20%; W" v8 M% ^! s* f/ u( q1 `
blockharm 2000 格挡伤害20%
* \! k+ E b' J0 [critdef 1600 暴击抵抗16%# O/ z+ Q: P+ R7 T t4 y n
undefignore 600 招架6%
( ~) |: U9 G' W/ rskilldamdown 2000 技能减伤20%
1 ]6 R/ v1 W% J. F5 glucky 800 幸运几率+8%/ w8 \& D0 g+ M) X' F' E
luckydam 800 幸运伤害+8%" o7 r+ n+ h. y0 ^ N$ G8 M
luckydam 800 幸运伤害+8%* t: U8 q9 e) @* \7 C
damup 450 增伤4.5%$ }6 R1 }% ?8 `
skilldamup 3000 技能增伤30%# v0 s& m, R. ^' \
skilldamup 3000 技能增伤30%
0 N2 y# U2 z& pblockharm 3000 格挡伤害30%
& B1 ]& h6 x+ {! @! U" m+ icritdef 2400 暴击抵抗24%
# T0 @- h5 V8 L' G4 [: Rundefignore 900 招架9%6 V8 k6 W: f0 Q8 Y9 p/ ?
movespeed 18 移速+18
5 ?' F$ B+ Y% h* Y9 I; _lucky 900 幸运几率+9%
" _/ w' k9 Q9 @3 T& O1 Iluckydam 900 幸运伤害+9%- Q2 v( m* E6 |, t+ @! d. ^! ]9 c
luckydam 900 幸运伤害+9%
- d! N; v& f# odamup 600 增伤6%
: k8 V+ @0 H, D5 Mskilldamup 4000 技能增伤40%, F v# O( O% z7 c% \
skilldamup 4000 技能增伤40%, T @+ j6 f3 ^) Y. |- O: l
blockharm 4000 格挡伤害40%0 C8 b- q" N4 U7 W. N( w) Y7 S
critdef 3200 暴击抵抗32%
, A) A, E* i' r' {! L5 ]undefignore 1200 招架12%* \, W; j0 h) g( C. o4 M/ i/ k
skilldamdown 4000 技能减伤40%$ j+ U) R) Q( C/ ~& x4 q1 [
lucky 1000 幸运几率+10%
2 K6 G6 ^1 X2 q" uluckydam 1000 幸运伤害+10%
! [' ?+ T. o' Sluckydam 1000 幸运伤害+10%
5 Q# }' a6 O7 p% ldamup 660 增伤6.6%( A$ ^0 G5 U' w4 Q. h* {* m- f* a
skilldamup 4400 技能增伤44%) Z# v# b3 I0 c* S; }8 F" f
skilldamup 4400 技能增伤44%
7 B* l# o* B. {7 t/ }. Rblockharm 4400 格挡伤害44%
! P3 t( K$ E5 Ecritdef 3520 暴击抵抗35.2% A1 F6 S+ Y/ {0 ]# W
undefignore 1320 招架13.2%* ?; Z9 E9 _. G' ~. j9 l
skilldamdown 4400 技能减伤44%
# Q$ e, @ u5 d0 Elucky 1100 幸运几率+11%5 [- m! r9 `7 S: ^
luckydam 1100 幸运伤害+11%- ?* C; T. G6 F& H$ q b+ \
luckydam 1100 幸运伤害+11%
D" y, u* r1 s5 B, |damup 710 增伤7.1%* T3 R- q" w' r
skilldamup 4750 技能增伤47.5%
- l q7 g) y2 g4 p6 Wskilldamup 4750 技能增伤47.5%9 |0 K& N3 l* o1 L( _
blockharm 4750 格挡伤害47.5%! [( C/ {5 I4 U* r4 i Z- R
critdef 3800 暴击抵抗38%( |2 e* P: w M g1 C8 |2 E
undefignore 1420 招架14.2%3 n. u5 q' {( E# W/ L7 U: f: v4 R
skilldamdown 4750 技能减伤47.5%* L2 A# l% k0 @( C% j
lucky 1200 幸运几率+12%
8 }' Y- j" v' K" A' P( e. R5 V+ `luckydam 1200 幸运伤害+12%5 ~& {& D5 O X$ C+ E+ c. S. f
luckydam 1200 幸运伤害+12%; |/ G0 |7 C" G" R' Y" P$ a8 t5 W
damup 750 增伤7.5%
) t( }* O" d' } |+ z- q3 Qskilldamup 5000 技能增伤50%
" I9 \" L, U3 u4 _) G N7 D; Uskilldamup 5000 技能增伤50%
6 P# F) U* t% `blockharm 5000 格挡伤害50%0 d2 ?1 i/ J) t/ B! d. h
critdef 4000 暴击抵抗40%
! r6 ^+ k% v, } v) u' Y' x" x/ yundefignore 1500 招架15%
A+ I: F7 V [2 Z. oskilldamdown 5000 技能减伤50%' ~6 w& M! [2 u4 r d; H
lucky 1300 幸运几率+13%; {$ J; s* h" q
luckydam 1300 幸运伤害+13%) n) W$ g1 m+ C' _$ j/ P
luckydam 1300 幸运伤害+13%- R X0 {3 y/ w
skilldamup 1400 技能增伤+14%# @% `7 _0 F, \: ~0 W+ X6 v9 `
atkspeed 2800 攻速+287 I; z9 E4 s. V' j& P! U- j: W( p
critdef 1400 暴击抵抗+14%
% g; v6 I) x8 [1 M% j4 lpastreatup 2800 被动治疗加成+28%3 H6 k( _* a" w. Q+ j
pvpdamdown 1400 PVP减伤+14%. H7 u& V w" a7 A; e5 [6 E
atkspeed 2800 攻速+28$ O1 Q0 l$ H, r) |( f1 @( p8 o
movespeed 28 移速+28
4 \# P% Q) S5 Q6 b" ?/ Nlucky 1400 幸运几率+14%7 b) | r. G6 z
luckydam 1400 幸运伤害+14%( t( a# R$ C+ B% T
luckydam 1400 幸运伤害+14%
2 I' ~7 S2 n8 R! V& _3 I Bskilldamup 1500 技能增伤+15%$ W* P8 m! V( ]6 N, ~. }- P, J
atkspeed 3000 攻速+30
3 p& \$ t H9 }1 \5 p; Dcritdef 1500 暴击抵抗+15%5 u8 l4 H& E) `( d/ [, N- e& C0 J2 b
pastreatup 3000 被动治疗加成+30%
* H1 k8 T$ T- N8 }' Npvpdamdown 1500 PVP减伤+15%+ N7 y- Q. [5 K: |' d+ c f2 ~ L
atkspeed 3000 攻速+307 Y- `" ~# M7 D3 w" t9 W' J
movespeed 30 移速+30, v' z+ z" X) j6 G: M5 X) X/ o0 D
lucky 1500 幸运几率+15%
1 D# v% e1 R! e3 B- Fluckydam 1500 幸运伤害+15%
1 e" Z9 H5 Q$ T9 fluckydam 1500 幸运伤害+15%5 j) S5 a7 i" c0 b8 I, T2 b- s
skilldamup 1600 技能增伤+16%
2 H) A, B/ E: K, e' t+ n5 Oatkspeed 3200 攻速+323 O4 Z, G$ f1 H( S! K- U2 O
critdef 1600 暴击抵抗+16%
3 G- F3 K/ Z% n! Z* Qpastreatup 3200 被动治疗加成+32%$ o$ S' o6 ^& d! ~* G8 ^/ E* c9 a
pvpdamdown 1600 PVP减伤+16%) h+ q9 R5 {4 V: Q! Y
atkspeed 3200 攻速+32
# L" i: s* M- ^( H* q; I4 hmovespeed 32 移速+32
w* r9 f \) a% ]& |6 @4 ?lucky 1600 幸运几率+16%
1 C" ]! A1 M; s4 uluckydam 1600 幸运伤害+16%9 f& s( H k k/ q$ V
luckydam 1600 幸运伤害+16%, Q7 [3 D; M; H# b+ U
skilldamup 1700 技能增伤+17%' e P* m" w* Z, e$ ^) ^$ V3 b. V9 T
atkspeed 3400 攻速+34
+ R( N' R- C3 | h& @2 gcritdef 1700 暴击抵抗+17%
& j) x; N3 L1 e7 W2 ~pastreatup 3400 被动治疗加成+34%
U2 ]+ N8 X" o9 k( }pvpdamdown 1700 PVP减伤+17%5 ]# e; _* h+ J- L* }
atkspeed 3400 攻速+34, E& \( W* m1 r# K& V/ W& f) q3 G
movespeed 34 移速+34* S3 @/ D2 l- ]4 F7 M
lucky 1700 幸运几率+17%
3 O, N0 F7 E" vluckydam 1700 幸运伤害+17%) g0 [7 D1 g/ T/ d* F9 B1 V& x7 T
luckydam 1700 幸运伤害+17%) g& E! K w8 m' [+ L
skilldamup 1800 技能增伤+18%9 q; o9 D$ ]2 j" J' b* J7 L5 Y5 R* P
atkspeed 3600 攻速+36
`% z* Q9 _8 C! j0 ]) `2 Ocritdef 1800 暴击抵抗+18%+ m' |! o7 `0 t7 C
pastreatup 3600 被动治疗加成+36%8 Z: q3 z0 t0 b" ]
pvpdamdown 1800 PVP减伤+18%; R+ c" T, D) J+ \( [
atkspeed 3600 攻速+36
/ J+ A5 o+ V! z Q wmovespeed 36 移速+362 q" _! d8 \3 f/ m* `
lucky 1800 幸运几率+18%# _0 w" Z2 V% M( M* w' p. {
luckydam 1800 幸运伤害+18%
% v" ?6 K1 C2 C/ f7 @9 V9 x7 a7 uluckydam 1800 幸运伤害+18% j4 c( x" y; j$ @0 q4 y
skilldamup 1900 技能增伤+19%/ \/ c# c1 I* M; T/ d) u
atkspeed 3800 攻速+38% s9 \6 T* |" H1 v6 H
critdef 1900 暴击抵抗+19%
5 p/ M2 y8 F/ f% C7 a3 Upastreatup 3800 被动治疗加成+38%$ z+ K. W3 b2 [- B6 K, Z6 T; k
pvpdamdown 1900 PVP减伤+19%, f& x4 L% l" f, p8 o0 D2 m
atkspeed 3800 攻速+38
. O- Z3 w% a! Nmovespeed 38 移速+386 B, }, w2 E( a7 v
lucky 1900 幸运几率+19%
" W$ w2 b7 M, Yluckydam 1900 幸运伤害+19%
6 I* v2 K6 A, h( D1 b* e+ c2 oluckydam 1900 幸运伤害+19%
1 P) q! T& u* Y0 J6 Lskilldamup 2000 技能增伤+20%% u: ^* I; X0 U, Z2 X% T
atkspeed 4000 攻速+40
1 j& J7 c5 ^: D' Scritdef 2000 暴击抵抗+20%
9 J1 B+ Z$ V& J! t. ]8 Gpastreatup 4000 被动治疗加成+40%
, v2 ^ P2 L. U5 u' v& m) Qpvpdamdown 2000 PVP减伤+20%3 Z5 t" j/ {# ^( Q
atkspeed 4000 攻速+40' @9 j2 u1 [* ]5 {6 t4 K) g
movespeed 40 移速+40
: W& L+ `' o F5 W P) vlucky 2000 幸运几率+20%
7 y: j, P( B% _# k3 n# Aluckydam 2000 幸运伤害+20%
( E2 U8 H* J. p2 dluckydam 2000 幸运伤害+20%: }! A! `4 j) u7 ?/ [8 y% X1 \% b
def 480 防御加成4.8%
$ w; k$ d: U, ]; Z/ cdef 640 防御加成6.4%
0 a; \7 Y) x. c9 U7 i Mdef 800 防御加成8%6 `/ K5 O3 x7 j8 @4 j' T& ]
hpmax 240 生命加成2.4%$ P0 a ~7 u; b+ j! u
hpmax 320 生命加成3.2%) S/ r! p- i+ [2 R0 W
hpmax 400 生命加成4%: r0 j* A# \. m% A* N9 Z- f1 o
damdown_1 180 减伤1.8%# E/ R- ]6 W: |8 f4 M( w! w
damdown_1 240 减伤2.4%
) K! ~! t2 b" r& k* ~damdown_1 300 减伤3%
) L) z3 ~* e$ c8 j* ]atk 240 攻击加成2.4%
* C5 K5 `, D5 w/ }: z* _atk 320 攻击加成3.2%: z7 t/ k( {( K# _) C1 M9 V
atk 400 攻击加成4%
& y+ Z5 q5 G# i( d3 Z1 T& j& A6 s2 \atkspeed 750 攻速7.51 M1 i8 K( ~9 u) Q( @
atkspeed 1000 攻速100 f8 L( c0 b5 O2 t) Q
atkspeed 1250 攻速12.57 p% i* M9 D% P/ ~$ G: Y
damup_1 180 增伤1.8%
" B5 K- L( U) i( P* Tdamup_1 240 增伤2.4%
+ f5 B% {% u" C$ v0 Q6 ]5 ldamup_1 300 增伤3%
9 G/ A N) h! p* r1 ]; a9 jcrit 300 暴击几率+3%+ O+ _: X' a& K' |' q
crit 400 暴击几率+4%
; b3 B$ J8 ] Ucrit 500 暴击几率+5%1 g1 U! L( `8 D% |* n
critdam 600 暴击伤害+6%
! L! p4 w) {' d, I' P- k6 o! pcritdam 800 暴击伤害+8%
0 O8 L% f1 C) {2 P$ f% ^6 fcritdam 1000 暴击伤害+10%
, [' J: l) Y- d" w4 P- q2 B9 ]hit 200 命中+2%5 T4 C- U4 n5 r$ j
hit 300 命中+3%0 u( L) [+ `) | h* B9 |6 G% Z3 F& F
hit 400 命中+4%
+ a+ e+ W/ n8 K1 gequipdropup 300 装备掉率加成3%% a$ d1 H8 v; y. M( }
equipdropup 400 装备掉率加成3%. |4 C- P7 I0 ` V5 v
equipdropup 500 装备掉率加成3%
# G% b+ t2 u* Y e* Ndodge 200 闪避+2%
( g4 a9 W. {, H% e; y+ E( ^/ ]% pdodge 300 闪避+3%
' l0 L* M9 u: v) [5 X% X, }6 N$ fdodge 400 闪避+4%
+ t& T! w; R( }2 wequipdropup 300 装备掉率加成3%# L+ D6 @* P% k6 B/ T
equipdropup 400 装备掉率加成3%
- E1 P4 W7 T2 w" v/ cequipdropup 500 装备掉率加成3%
3 l/ T% l) A9 ]& N+ o; fdefignore 200 破防+2%
( f0 g0 }6 J8 a. Idefignore 300 破防+3%# D3 |2 V/ v& p7 H0 e' n' D: l2 H L
defignore 400 破防+4%
! e# R/ S3 y8 J* e" r" l) qmongoldup 300 怪物金币加成3%
+ ]+ H1 U. L- nmongoldup 400 怪物金币加成3%
: W2 u" l" R6 R- y0 m6 r7 v3 Vmongoldup 500 怪物金币加成3%7 Q& ^% W3 i% x9 A
undefignore 200 招架+2%5 \+ k- q5 \3 j/ u
undefignore 300 招架+3%
& b& k8 h9 ~3 A2 m, u7 [undefignore 400 招架+4%
7 B+ I- q- q; s; Q4 ~) }' Z. emongoldup 300 怪物金币加成3%
4 X) i$ Q* k- w* P, V8 ~9 }" mmongoldup 400 怪物金币加成3%
5 e2 h3 u" [- } bmongoldup 500 怪物金币加成3%9 B5 _/ K( G9 n4 Q
petdamup 200 魔宠伤害增加+2%+ `! ^! B* }" Q+ s9 F( f
petdamup 300 魔宠伤害增加+3%
# O( J; E% ^* V, }3 A6 j1 wpetdamup 400 魔宠伤害增加+4%
0 G! A0 l) V# j, ^* C2 z4 Plvlatk 1 每3级增加攻击. W2 @0 Q5 Q; y. N
lvlatk 1 每3级增加攻击
# {# S# m+ ]. U3 Ulvlatk 1 每3级增加攻击/ b- t2 j* k* t, g
pastreatup 50 被动治疗加成+0.5%& T% n, y$ A4 l4 i: L& t; Z
pastreatup 100 被动治疗加成+1%
' D5 r+ [' n6 y! q8 S# Cpastreatup 150 被动治疗加成+1.5%
: w$ ~8 A' A; b, Mlvlatk 1 每3级增加攻击
& W9 o; J' m1 {9 W& Qlvlatk 1 每3级增加攻击
5 b w$ q) h' }9 ~+ x" @lvlatk 1 每3级增加攻击
; X( P' q: e% C& q9 Q4 {; b' |4 t/ B* requipdropup 200 装备掉率加成+2%
9 } D5 {; y) l: t2 U& mequipdropup 300 装备掉率加成+3%
6 Z* C! c" P3 Y8 e( r( aequipdropup 400 装备掉率加成+4%: x8 d- @; |/ P' E
equipdropup 300 装备掉率加成+3%8 V: {- Z g$ Z% S# t4 q9 X
equipdropup 400 装备掉率加成+4%
+ p- a ~: t7 s1 vequipdropup 500 装备掉率加成+5%( p1 s) y E8 [0 _7 A2 B
mongoldup 200 怪物金币加成+2%
2 o c& e0 u2 I& K/ ]7 h6 r4 O/ q. \2 Emongoldup 300 怪物金币加成+3%1 O' I$ ]/ x8 }+ V
mongoldup 400 怪物金币加成+4%- T" x7 b6 k" z/ g$ D& b
mongoldup 300 怪物金币加成+3%0 K& v! f0 ~- z) g# s# T I; U
mongoldup 400 怪物金币加成+4%3 E0 m; P$ P+ E. a& L
mongoldup 500 怪物金币加成+5%
$ ?, o9 p8 Y) x5 {2 rdef 480 防御加成4.8%# C5 [0 ~. _$ S% U
def 640 防御加成6.4%
2 p- g4 M8 X8 pdef 800 防御加成8%: \, a- Q8 t9 P( ~5 x: I+ o4 d
hpmax 240 生命加成2.4%) c8 n1 Z4 W5 T4 X4 s, x5 a
hpmax 320 生命加成3.2%4 R5 l) Y. E1 B
hpmax 400 生命加成4%6 w; o9 v; T; X9 n- Z9 }: Q6 r
damdown_1 180 减伤1.8%
7 i7 j2 ]' x- S X4 U2 L: y9 Zdamdown_1 240 减伤2.4%
3 i- u& j$ P8 T$ [6 Ydamdown_1 300 减伤3%3 w: M1 I4 C/ W) p/ u8 K. [ N9 u
atk 240 攻击加成2.4%, ~1 k/ r! J. n/ ?1 N4 u$ p
atk 320 攻击加成3.2%5 A* @' J7 }2 M6 L$ b3 q V! R
atk 400 攻击加成4%
. ?7 i6 O; J# P: jatkspeed 750 攻速7.56 p b& g v% p/ V( S" \% M
atkspeed 1000 攻速10
& r! h0 i+ }4 q3 A! l, m) Fatkspeed 1250 攻速12.5
8 b0 k2 j8 `" r/ R* Idamup_1 180 增伤1.8%3 b! L4 {0 @& _
damup_1 240 增伤2.4%
% ^* y8 J3 b9 n. k2 o+ sdamup_1 300 增伤3%
; `. j* T6 O8 W2 N. Dcrit 300 暴击几率+3%* w' [8 ?5 }+ F/ l, _
crit 400 暴击几率+4%
. T4 o# C" ]/ `/ b( k+ u- c. l( zcrit 500 暴击几率+5%( U# E7 z* q% w( a& C9 {
critdam 600 暴击伤害+6%
% T" ]5 P. `+ ]1 ncritdam 800 暴击伤害+8%; C- q! S! x1 A# Q5 k: a
critdam 1000 暴击伤害+10%4 I, t! Z( y. j' t$ q3 h
hit 200 命中+2%- `, @9 N! i! k" y0 S
hit 300 命中+3%1 n5 J' m4 j: P( ]; K8 c
hit 400 命中+4%9 p9 h0 l/ c0 u) R6 B% B
equipdropup 300 装备掉率加成3%2 V- z" X+ o# F8 U- i8 h7 ?
equipdropup 400 装备掉率加成3%$ @" J. b5 U! [/ n( I# y* J
equipdropup 500 装备掉率加成3%2 Q4 M7 y4 s7 w
dodge 200 闪避+2% Z! W- l- t4 z4 G0 o
dodge 300 闪避+3%
; P8 `4 x4 g1 W3 v* J% B/ Zdodge 400 闪避+4%5 N* K# w! o) q* D- F! S: R" ?
equipdropup 300 装备掉率加成3%
2 P: @1 z7 D' zequipdropup 400 装备掉率加成3%4 g* z# X* C% Y% k
equipdropup 500 装备掉率加成3%* \3 n6 l4 c F! {. p
defignore 200 破防+2%( u3 Y$ M, s& v! R! k+ T
defignore 300 破防+3%
$ ~% e1 i0 M; Cdefignore 400 破防+4%
, S$ _0 ^) f- w$ R5 jmongoldup 300 怪物金币加成3%
. p. ? P& v( p* A. d) H6 ?& mmongoldup 400 怪物金币加成3%
0 g4 d( R& c3 Z' U. V$ Lmongoldup 500 怪物金币加成3%
2 I5 h3 a( n0 o9 X @) w1 H& L. [undefignore 200 招架+2%$ k, o% o/ M) X! D4 r3 A
undefignore 300 招架+3%
% B2 k5 L! V/ y: f5 Oundefignore 400 招架+4%
* S6 d0 |! L o* K! zmongoldup 300 怪物金币加成3%2 p. [# j! t" L4 W+ I. B
mongoldup 400 怪物金币加成3%
4 {# u3 I; x# K4 F& ]7 S% R! \mongoldup 500 怪物金币加成3%
7 k# Y9 q1 Z$ @1 q$ x- ?petdamup 200 魔宠伤害增加+2%
% F" L; D- Q- f1 H- }% T6 {petdamup 300 魔宠伤害增加+3%7 I% m' G/ b' W8 s
petdamup 400 魔宠伤害增加+4%
) e3 t1 x& l/ m/ Ulvlatk 1 每3级增加攻击. O5 g+ W" {0 _9 d/ y4 a1 `
lvlatk 1 每3级增加攻击
a I" _7 I9 G0 Dlvlatk 1 每3级增加攻击8 m, |9 U! ?( I: X7 T( C. ?( C
pastreatup 50 被动治疗加成+0.5%% n, d: k$ X" S5 \( }3 }
pastreatup 100 被动治疗加成+1%
) V3 I9 R$ @( {, f; }$ n& Xpastreatup 150 被动治疗加成+1.5%
9 F5 a6 H" U5 T. |' s& X% Y3 Hlvlatk 1 每3级增加攻击
' J# m6 F, f. xlvlatk 1 每3级增加攻击
( @% b( L5 j1 i# D, alvlatk 1 每3级增加攻击
$ Z: R' Y+ u+ W; j& y( F# Gequipdropup 200 装备掉率加成+2%+ c( s* m: }* \+ `+ `% B8 b F
equipdropup 300 装备掉率加成+3%
; r+ G3 J9 J" K2 z7 ]& h! H+ N; wequipdropup 400 装备掉率加成+4%
% ^, K6 h6 ^( E) nequipdropup 300 装备掉率加成+3%# R9 [3 Y% }0 d! @ ]
equipdropup 400 装备掉率加成+4%
* [. `" G! T$ [, jequipdropup 500 装备掉率加成+5%$ Y0 ?* o, G R; ?' r! r. x
mongoldup 200 怪物金币加成+2%8 j4 J5 n( w6 r) K4 y7 T
mongoldup 300 怪物金币加成+3%: [4 K% i5 R# D
mongoldup 400 怪物金币加成+4%
3 U4 y, ^3 f P& fmongoldup 300 怪物金币加成+3%. [0 R% E" S% A' d/ T: G
mongoldup 400 怪物金币加成+4%# i) X% c! u7 _- g
mongoldup 500 怪物金币加成+5%3 [$ P6 ]0 E& J3 P
def 480 防御加成4.8%$ d ^1 ?, G* Y8 r1 _$ L5 v( g
def 640 防御加成6.4%
5 D4 }8 {% }# Z. B" l7 Sdef 800 防御加成8%
l9 [3 i; |; U4 @ N) ]1 b# ?hpmax 240 生命加成2.4% e1 A+ t5 x' W/ l; S! U
hpmax 320 生命加成3.2%
3 h% \% }/ s' k# i$ ~hpmax 400 生命加成4%
6 V! b- B2 T% zdamdown_1 180 减伤1.8%7 B8 f" T# u# ~3 ]; h7 p
damdown_1 240 减伤2.4%9 k7 C+ b* Z( Z u% p
damdown_1 300 减伤3%
$ _! G/ q& q$ N) y6 Patk 240 攻击加成2.4%
' ~& Z# d4 |. Ratk 320 攻击加成3.2%( r: h; w' g* Q+ L! \4 c5 l# \
atk 400 攻击加成4%$ A) s" B: U" M% L6 u6 Y
atkspeed 750 攻速7.5% Z5 w8 [; ^, o. a$ b5 ?$ K
atkspeed 1000 攻速10
6 U0 J# ^; S* Vatkspeed 1250 攻速12.5
; n+ @4 U0 [# |/ B: u$ m& W1 Z8 `damup_1 180 增伤1.8%
, T# I+ O2 u6 V+ O5 a' S5 p7 Rdamup_1 240 增伤2.4%' X0 e3 H6 u X- P6 Y+ E- _" A# `6 r
damup_1 300 增伤3%0 _7 A+ ] z0 J6 ?& w7 d
crit 300 暴击几率+3%
$ Y Y( C! N) l! J$ Mcrit 400 暴击几率+4%
+ \/ u) }8 D" i. T, R7 [crit 500 暴击几率+5%# Y; B- Z- N7 {
critdam 600 暴击伤害+6%& ^/ }/ N' @8 H% c3 v" G
critdam 800 暴击伤害+8%
2 g: x# o7 t/ x# s- ^7 s, i: ]( I% R2 ycritdam 1000 暴击伤害+10%; Y" M! `, E( L- k+ `! N
hit 200 命中+2%" B3 T0 u P* c) M; V. r9 {; v
hit 300 命中+3%: F0 @% B) L; u2 ^" k$ U
hit 400 命中+4%# J# E2 B2 _( E, E& t A
equipdropup 300 装备掉率加成3%
; Y) i7 C- Z hequipdropup 400 装备掉率加成3%
& ~5 ?3 D! L/ J- H( Z7 ^3 Zequipdropup 500 装备掉率加成3%4 e2 X9 w) s& G [8 X
dodge 200 闪避+2%# p, e' s1 o( v( X
dodge 300 闪避+3%) [8 o- K8 R/ J1 [
dodge 400 闪避+4%1 K$ U+ k: O5 Y9 K
equipdropup 300 装备掉率加成3%
( }7 G6 c8 h2 `9 Q' Y; lequipdropup 400 装备掉率加成3%7 X+ l+ o- i- {( r2 @1 }: v) _% @
equipdropup 500 装备掉率加成3%
5 X+ ?7 n6 G7 `defignore 200 破防+2%
' U9 h: l1 v" R, l8 a. wdefignore 300 破防+3%* M& k9 \3 R% ?6 C9 u
defignore 400 破防+4%
/ F- C! t, |1 K: o4 Nmongoldup 300 怪物金币加成3%
0 p% n! u! X5 @* bmongoldup 400 怪物金币加成3%: z, J/ t2 i+ X; y: M5 T
mongoldup 500 怪物金币加成3%1 ~, H% X7 m) I. l* \
undefignore 200 招架+2%
2 b b9 Y% y2 C% i3 {undefignore 300 招架+3%$ d% p0 u6 |& r! u; r
undefignore 400 招架+4%# N2 w: A. s2 T9 ^" J7 t
mongoldup 300 怪物金币加成3%
/ G0 x6 S2 i) w/ @5 o, Omongoldup 400 怪物金币加成3%
2 v! U( P# m: {mongoldup 500 怪物金币加成3%
3 N( j7 N1 ?7 ~% D0 ~' @9 \5 ~, Kpetdamup 200 魔宠伤害增加+2% e) f7 |' |1 _7 o' H
petdamup 300 魔宠伤害增加+3%, c% ^2 g% P8 p
petdamup 400 魔宠伤害增加+4%
% E+ b2 G) E# i S" h$ o, t: Slvlatk 1 每3级增加攻击
! z( ~1 [8 m1 C% M9 p& blvlatk 1 每3级增加攻击* m c9 C, \+ D0 h
lvlatk 1 每3级增加攻击
* H) x8 ~5 s2 C0 k4 G8 wpastreatup 50 被动治疗加成+0.5%
9 n8 M6 i# Q g. Q9 ?0 X; u9 N+ Tpastreatup 100 被动治疗加成+1%' k0 E( s {1 k) n; i! U$ ?- L2 @
pastreatup 150 被动治疗加成+1.5%
' g- j/ U3 s) b' l' slvlatk 1 每3级增加攻击# r- M% ]0 r7 H" l( S2 W6 I4 ~
lvlatk 1 每3级增加攻击
( A9 ^: G0 g: z& _( a5 z2 i: j4 m8 Jlvlatk 1 每3级增加攻击) X& l+ M+ y0 o3 t Y: D; J
equipdropup 200 装备掉率加成+2%* F2 J3 n5 B$ O! G- ?
equipdropup 300 装备掉率加成+3%: l/ H: W3 P- P V8 ~4 M# b9 g
equipdropup 400 装备掉率加成+4%
5 x& C: G/ B: C7 yequipdropup 300 装备掉率加成+3%
: q- D4 M6 n6 {4 I: r' yequipdropup 400 装备掉率加成+4%. x( W* r: x% Z0 U* P
equipdropup 500 装备掉率加成+5%
& e5 ^$ w. a }/ r# K0 I6 B3 {mongoldup 200 怪物金币加成+2%
! L: _6 Y# L+ [" z+ f* Wmongoldup 300 怪物金币加成+3%& W1 `$ i. M+ ]# b9 E2 |
mongoldup 400 怪物金币加成+4%8 `+ }- j' G- d
mongoldup 300 怪物金币加成+3%
2 b( M, s+ X8 zmongoldup 400 怪物金币加成+4%
) V# d$ I- d) [mongoldup 500 怪物金币加成+5%+ ]1 `& D0 a1 Y0 o/ O1 e, A
def 480 防御加成4.8%
; ]5 s3 l1 W! E1 E1 b4 Y1 wdef 640 防御加成6.4%6 G- _# q+ X! F! R# K o
def 800 防御加成8%( [: O; U; ~$ W0 C7 k) ~
hpmax 240 生命加成2.4%
; D6 \ ^0 x! _4 O4 Ihpmax 320 生命加成3.2%
, e4 X" @. w& A3 J1 Ahpmax 400 生命加成4%6 ] N( }3 d! Q9 I& c3 s; J
damdown_1 180 减伤1.8%
2 V A6 `0 r" S* ]0 I8 l0 G& i1 Fdamdown_1 240 减伤2.4%: [" y2 }5 r \- e7 G% l# f- x8 d
damdown_1 300 减伤3%
! u7 `( e; K. Z+ y3 W& Oatk 240 攻击加成2.4%3 n- ~& O I# c" a N0 q
atk 320 攻击加成3.2%5 z! f; ^! l$ k% S% p
atk 400 攻击加成4%
: W' q5 d5 i; b% q3 yatkspeed 750 攻速7.53 ]& G# o W4 C3 ]! X9 V) I
atkspeed 1000 攻速10& ^7 u8 u4 P. t
atkspeed 1250 攻速12.52 h- u+ j5 _7 P% l0 |; [: G
damup_1 180 增伤1.8%7 c. {1 q" ~ y- V
damup_1 240 增伤2.4%
. j+ N4 T! k$ [- T6 i) C% h- Z+ ~3 I" ^damup_1 300 增伤3%
# x/ f9 D5 I8 q: A) }crit 300 暴击几率+3%
! Q! e% H( I0 ?2 @crit 400 暴击几率+4%
1 F" w; y- {! z, |8 jcrit 500 暴击几率+5%
' A! }' s/ T* N. R* N0 jcritdam 600 暴击伤害+6%8 }5 ?: _% `; b4 s$ Z
critdam 800 暴击伤害+8%% R7 h5 `, m1 m1 ~9 l
critdam 1000 暴击伤害+10% m4 K5 L# O3 z, v) e/ l* X
hit 200 命中+2%
1 t$ p( [, \$ i8 E+ c5 t4 _) Khit 300 命中+3%5 M/ N4 L& b2 V( m0 B: S, C
hit 400 命中+4%
0 M- T, c4 z/ Dequipdropup 300 装备掉率加成3%$ E7 v6 a5 G- @2 \) D, m' }0 f( \
equipdropup 400 装备掉率加成3%
. e7 [4 w9 N) a% y uequipdropup 500 装备掉率加成3%/ b9 }1 h% D7 Y7 O& l$ G
dodge 200 闪避+2%/ w! I2 H9 h& R/ d( X: b
dodge 300 闪避+3%2 v' q1 m" K5 ?6 P9 k
dodge 400 闪避+4%' B0 z( t8 r( k3 b+ a2 U' P
equipdropup 300 装备掉率加成3%
% W- A$ C- j, u8 f' b: I7 lequipdropup 400 装备掉率加成3%( E6 W& V0 S/ ~: x0 H, K
equipdropup 500 装备掉率加成3%, I7 `( B/ x# {: R9 Y
defignore 200 破防+2%
0 Y1 D. [, n6 Ndefignore 300 破防+3%
* Q( t2 X9 g4 s* u, S; tdefignore 400 破防+4%
" j( A& y9 m$ w( {8 O9 wmongoldup 300 怪物金币加成3%# i, ?. t1 V" z9 R( P
mongoldup 400 怪物金币加成3%
+ G$ c& ~4 B, L4 Z. u5 z8 kmongoldup 500 怪物金币加成3%
6 V6 j* U( O5 D! x! B$ X6 g0 lundefignore 200 招架+2%" F; t, j# T% P: }
undefignore 300 招架+3%
% a' |8 [1 l: rundefignore 400 招架+4%/ i6 _, E: l4 O3 K W8 M) n
mongoldup 300 怪物金币加成3%
2 @; {* q6 ]& S/ m# y7 dmongoldup 400 怪物金币加成3%
; I( b5 K4 ^2 z% \% O/ t; rmongoldup 500 怪物金币加成3%
- M+ |: l3 ]9 |' \1 Fpetdamup 200 魔宠伤害增加+2%
% q' t1 H( Y+ @petdamup 300 魔宠伤害增加+3%
8 u" m* c5 f. Hpetdamup 400 魔宠伤害增加+4%
3 L+ n8 a$ t; ulvlatk 1 每3级增加攻击
# ?3 i7 _9 x* `/ u6 ~3 ulvlatk 1 每3级增加攻击
- `! T) Q r C, l+ Olvlatk 1 每3级增加攻击
6 H6 t. A# u$ l3 Hpastreatup 50 被动治疗加成+0.5%4 M: q$ y$ m/ s1 e( H: w6 O( U
pastreatup 100 被动治疗加成+1%
$ _) ?* J% j/ O$ o) |* Qpastreatup 150 被动治疗加成+1.5%1 g6 g; U, I$ c+ n. ~
lvlatk 1 每3级增加攻击
" J; ^* P. L6 _+ X! C5 r2 nlvlatk 1 每3级增加攻击
& j1 a* h. q& {: x, Llvlatk 1 每3级增加攻击' l3 G. N8 D+ z+ M: @& Q! `
equipdropup 200 装备掉率加成+2%( J: o. [# W5 F* X, \
equipdropup 300 装备掉率加成+3%
# E# T3 W- L% H$ {equipdropup 400 装备掉率加成+4%
! ~; K' G7 x$ wequipdropup 300 装备掉率加成+3%$ f/ ]8 [8 J; I/ @+ M: j
equipdropup 400 装备掉率加成+4%
$ |1 H, I; o% D/ \8 kequipdropup 500 装备掉率加成+5%; U% Z) ^' J4 T$ h
mongoldup 200 怪物金币加成+2%! D7 k- S8 G% }' _
mongoldup 300 怪物金币加成+3%
$ p+ T5 h3 O% M, kmongoldup 400 怪物金币加成+4%. a% U( ]" ^2 V- `$ c
mongoldup 300 怪物金币加成+3%
" m9 o' g+ [1 p! e6 O! pmongoldup 400 怪物金币加成+4%
. I8 J( T* d* p. X, Y# y' Vmongoldup 500 怪物金币加成+5%
7 G s# y) h, Gdef 480 防御加成4.8%; y8 _! c9 A4 w! Y
def 640 防御加成6.4%
" `- J: }5 \7 p5 `$ X/ jdef 800 防御加成8%
5 z3 w" c) @& h( G; ~. l! e, |hpmax 240 生命加成2.4%
( l( u4 o1 t( E! w& @5 C( {hpmax 320 生命加成3.2%# C# p1 W0 z$ b) y
hpmax 400 生命加成4%. h/ v$ j7 r5 \1 y) R+ I
damdown_1 180 减伤1.8%, ~# v- N! X2 }, b' ^$ v7 V
damdown_1 240 减伤2.4%
2 J/ D4 j7 ]+ {& j7 Bdamdown_1 300 减伤3%
6 v: E Z! v1 X/ yatk 240 攻击加成2.4%
0 g- Z5 l8 v+ Y) X$ V* S; yatk 320 攻击加成3.2%
7 Y+ g$ h2 X0 H) u }atk 400 攻击加成4%; L# Q1 W$ i; T' b) M
atkspeed 750 攻速7.5- U3 Y5 a/ h: s
atkspeed 1000 攻速10) @7 l/ r* O" b4 [7 A
atkspeed 1250 攻速12.5$ I7 Z- ] {3 x W
damup_1 180 增伤1.8%
; J( u( w& M% J$ D; v' S6 Hdamup_1 240 增伤2.4%
4 Z3 Y N$ W4 g, V" Q1 Fdamup_1 300 增伤3%. W: y; b, r8 r6 c& ?
crit 300 暴击几率+3%+ v) b9 f" S' e% E7 m0 {9 h) M
crit 400 暴击几率+4%$ v1 Y) A3 P$ a0 b9 ?
crit 500 暴击几率+5%
) @+ K$ l1 w7 |+ k$ X+ g8 ccritdam 600 暴击伤害+6%
; s( [! W6 J9 y# l' |: p% d3 Vcritdam 800 暴击伤害+8%$ e+ |! o; I( X* s8 G3 E
critdam 1000 暴击伤害+10%& k$ I0 W' i1 o7 D1 H% `0 _- T
hit 200 命中+2%5 ?4 n, [. Y- C# K
hit 300 命中+3%0 I4 i5 D- t1 \" x7 c. r
hit 400 命中+4% s+ k8 Z3 r& y
equipdropup 300 装备掉率加成3%' a4 B' g& q+ ]1 d
equipdropup 400 装备掉率加成3%
: y" k- x7 A; ]) Fequipdropup 500 装备掉率加成3%
0 }, M# n4 w3 f: t* z! X! @dodge 200 闪避+2%
5 y+ v) e Y; `dodge 300 闪避+3%
3 ^0 e6 Y& D' xdodge 400 闪避+4%' W# |0 A% E: W: g/ V* q$ h2 P/ x
equipdropup 300 装备掉率加成3%
, R+ M7 D9 c2 S4 j0 Cequipdropup 400 装备掉率加成3%
& W% f3 t; O+ A( X+ Y2 ^0 Requipdropup 500 装备掉率加成3%. D! D" G. \ j$ G) k( L1 e
defignore 200 破防+2%) L0 w4 `7 C! A
defignore 300 破防+3%
; {, F2 d* J# {2 s2 J5 U! Gdefignore 400 破防+4%6 K0 K. G9 i0 t' Y
mongoldup 300 怪物金币加成3%- r' F- p# s0 t& _
mongoldup 400 怪物金币加成3%& i; y% E4 f' ]0 q* T
mongoldup 500 怪物金币加成3%
7 n& a3 t0 J4 Q2 ]/ `3 `undefignore 200 招架+2%3 h- V2 A {# }$ g
undefignore 300 招架+3%: ^. G2 w- C* y' W& B! W
undefignore 400 招架+4%) H0 I$ E8 b ] N2 j
mongoldup 300 怪物金币加成3%& l8 K% f) k( Q9 P" \ p3 \
mongoldup 400 怪物金币加成3%& F- _, n( q9 O* L
mongoldup 500 怪物金币加成3%
: [5 D; r& y9 H( X/ Q! ]petdamup 200 魔宠伤害增加+2%3 E* m. R: H( I
petdamup 300 魔宠伤害增加+3%
: T; T) w {) o$ spetdamup 400 魔宠伤害增加+4%, T1 K" R) X! Y) O: F7 t0 B4 s
lvlatk 1 每3级增加攻击
$ B! N6 G T) Alvlatk 1 每3级增加攻击0 w- N+ F- O7 W1 S g
lvlatk 1 每3级增加攻击! h, U O5 | {' \
pastreatup 50 被动治疗加成+0.5%
+ \( M% k; }- E: w. y! Bpastreatup 100 被动治疗加成+1%
9 Q7 n9 K$ z. i% c' V5 ^3 upastreatup 150 被动治疗加成+1.5%6 _8 b& q j: ^) d& o% ?
lvlatk 1 每3级增加攻击1 q1 P5 D* C& [, n8 | i
lvlatk 1 每3级增加攻击
' E* [$ m6 y6 M6 Olvlatk 1 每3级增加攻击
0 M, ^5 z/ {+ V3 i3 e* X! Vequipdropup 200 装备掉率加成+2%
0 Z( _! {3 e% b! X% Hequipdropup 300 装备掉率加成+3%
" [" x1 K4 P4 cequipdropup 400 装备掉率加成+4%0 Z; G2 t) V) I3 m# r
equipdropup 300 装备掉率加成+3%
: c8 y# Q6 t- e# B0 Z& oequipdropup 400 装备掉率加成+4%! L+ m, t" e5 W. N
equipdropup 500 装备掉率加成+5%
, f) f, Y" x+ T. pmongoldup 200 怪物金币加成+2%
8 i2 Z3 |0 H0 S* ]mongoldup 300 怪物金币加成+3%1 S7 [' @1 L7 e9 g( u9 ^, f6 `
mongoldup 400 怪物金币加成+4%
$ d+ v; c9 R8 g- s" R1 Z+ S6 i( N; D1 zmongoldup 300 怪物金币加成+3%& b! `+ j" R- y
mongoldup 400 怪物金币加成+4%
" U$ T" u4 B# nmongoldup 500 怪物金币加成+5%
' G L) T% i! ]7 G% bdef 480 防御加成4.8%1 v! A/ r6 Y1 ~8 O Y4 L
def 640 防御加成6.4%1 T& u. C; `' J+ }- A$ h& Y' H0 T. S1 N
def 800 防御加成8%* ]2 ~1 x. U: T, `6 h
hpmax 240 生命加成2.4%9 P! I0 }+ w0 v: p) Z5 { e$ A
hpmax 320 生命加成3.2%& r) ^ R! v. u V
hpmax 400 生命加成4%) m6 Z0 C9 z& ?0 n
damdown_1 180 减伤1.8%
0 F) _; d/ j9 R0 R- Tdamdown_1 240 减伤2.4%2 O; z* Y# r. q( G" [$ t
damdown_1 300 减伤3%9 t7 T& a6 J# b9 r( F
atk 240 攻击加成2.4%$ d. g4 i2 w* V J
atk 320 攻击加成3.2%
+ C3 ^( f# W g6 Q' `/ o9 v0 Aatk 400 攻击加成4%
8 ]0 d( Z5 S1 k7 C2 Datkspeed 750 攻速7.5
/ e# [5 H! v/ s# h$ hatkspeed 1000 攻速107 U8 S: W5 R& o
atkspeed 1250 攻速12.5! n# p+ w. u9 a7 G! a5 X8 A; r
damup_1 180 增伤1.8%
" s, ?) o7 T7 {damup_1 240 增伤2.4%- y! B! i" X1 a {* B# x6 s
damup_1 300 增伤3%
( w8 k- ]' N' d3 ~7 ccrit 300 暴击几率+3%& M9 z, h; f6 E/ ]9 i1 o
crit 400 暴击几率+4%8 F4 F5 f3 R; O! l# k3 V- a
crit 500 暴击几率+5%
4 T* s, P$ u4 ]; S/ Ocritdam 600 暴击伤害+6%, N* u; P' \9 S! Q6 o
critdam 800 暴击伤害+8%2 N9 t9 n4 P; P4 J4 X1 k
critdam 1000 暴击伤害+10%0 @* G# l- O2 P; v2 |4 o$ n6 p
hit 200 命中+2%* j- m1 ^' \: f4 e: R
hit 300 命中+3%
6 M: ^( I3 o! ^! i2 Vhit 400 命中+4%
4 z) M0 K, `; i! K* X/ }equipdropup 300 装备掉率加成3%) |) o$ d8 n; j- Y' \3 l$ \
equipdropup 400 装备掉率加成3%
9 c6 ~6 D( Y0 u; P' H& D0 M4 Hequipdropup 500 装备掉率加成3%
% D, \, v9 ?) W2 R. zdodge 200 闪避+2%
' E* j9 z+ {( G# ?8 `$ Udodge 300 闪避+3%
* n$ \. O; [8 O/ g( z, W7 ndodge 400 闪避+4%
# l) k S% T+ W5 |equipdropup 300 装备掉率加成3%# Q' U, L5 |* w* F7 Z
equipdropup 400 装备掉率加成3%
# S+ C- [* L) v- { P# {, ?equipdropup 500 装备掉率加成3%
# i3 p9 u/ a- k S, Tdefignore 200 破防+2%
0 p4 S" i3 i* L) Z5 `9 ldefignore 300 破防+3%
; h- T( I1 ?7 r$ r0 Wdefignore 400 破防+4%( C# v5 P2 k! }! a) F7 B
mongoldup 300 怪物金币加成3%( j+ O3 M* @2 R$ j. B/ @. J
mongoldup 400 怪物金币加成3%
$ G; r, `# l6 e3 h& smongoldup 500 怪物金币加成3%
4 _, v- y% I2 lundefignore 200 招架+2%; F1 h4 O/ O7 Q" Y
undefignore 300 招架+3%
; X: V' i! R+ f0 i) i! tundefignore 400 招架+4%
! q7 ^$ L3 t; wmongoldup 300 怪物金币加成3%
2 N# o6 J( L K2 i$ xmongoldup 400 怪物金币加成3%$ z* J: Q2 u" _, x5 k. l$ }
mongoldup 500 怪物金币加成3%* a- ?7 N d8 \! k( r) i
petdamup 200 魔宠伤害增加+2%
! M5 E& Y; z1 W. k# Hpetdamup 300 魔宠伤害增加+3%
* E) R/ x- l/ F" N# H4 ?petdamup 400 魔宠伤害增加+4%
1 o5 i. U: `2 p# O8 W+ slvlatk 1 每3级增加攻击) _, v) T- r; Y2 g+ f# L5 o3 \
lvlatk 1 每3级增加攻击
! W& V+ R7 U6 J; H2 {lvlatk 1 每3级增加攻击7 N" ~/ m, `1 \# J" D. q5 W, q5 M
pastreatup 50 被动治疗加成+0.5%" f, V7 f8 P$ U, i: B: S1 s
pastreatup 100 被动治疗加成+1%
% H4 L/ `0 {0 ^! B( h8 C7 xpastreatup 150 被动治疗加成+1.5%
. k) \ i& j: e4 E H, T- Rlvlatk 1 每3级增加攻击
$ |* e; x# Z- [6 m% hlvlatk 1 每3级增加攻击4 x6 p3 m4 D& R; I0 Y$ l' @6 _3 d/ O& i
lvlatk 1 每3级增加攻击5 R0 m/ O! [' ~8 a2 r
equipdropup 200 装备掉率加成+2%
7 A4 U: @# W- p) ~equipdropup 300 装备掉率加成+3%
! G A9 J; {2 |6 `/ kequipdropup 400 装备掉率加成+4%
3 a& c% q, G4 D2 @( J# e/ gequipdropup 300 装备掉率加成+3%7 ? {2 n2 K7 ]) o
equipdropup 400 装备掉率加成+4%) W9 w; v; r/ w3 L
equipdropup 500 装备掉率加成+5%" v1 ~, c, Q3 a0 l$ N
mongoldup 200 怪物金币加成+2%+ Z" M' T" w6 ?
mongoldup 300 怪物金币加成+3%* ^9 {3 g+ ~" M/ j$ ^4 e
mongoldup 400 怪物金币加成+4%6 t' X* o8 D4 @; a& {
mongoldup 300 怪物金币加成+3%
\& G4 W1 z" g3 N7 [mongoldup 400 怪物金币加成+4%
! p- G# ^& p* c) s/ ]4 B" dmongoldup 500 怪物金币加成+5%
0 e9 z) V P% F7 P- L, Jdef 480 防御加成4.8%
6 M* o5 [0 [, n( A/ Zdef 640 防御加成6.4%+ x$ F$ @: W2 d
def 800 防御加成8%1 v6 U% O; H- ]9 s! F1 L* @
hpmax 240 生命加成2.4%
3 o7 J9 V, o( G, Y. ehpmax 320 生命加成3.2%' {" a, w! ^6 s7 f2 d
hpmax 400 生命加成4%1 v. O0 }# Q# L2 T7 g
damdown_1 180 减伤1.8%
, d) i1 e! \$ y4 Y( v! ^: Wdamdown_1 240 减伤2.4%
0 @( J/ c( ^* c* G6 n+ kdamdown_1 300 减伤3%7 T; A- Y& ~5 B
atk 240 攻击加成2.4%* L; |: l$ Y. E, P- n
atk 320 攻击加成3.2%( g; J6 V. D. t
atk 400 攻击加成4%
" s2 t; \6 g/ N+ Hatkspeed 750 攻速7.5
6 L4 i7 f/ W7 Q% h9 Q) }, Catkspeed 1000 攻速10' P- q3 b( {+ p
atkspeed 1250 攻速12.5 ]8 \. [4 b5 p v( [) A7 s
damup_1 180 增伤1.8%/ G* E" C% u, p7 o. z. Q$ V
damup_1 240 增伤2.4%
7 ?: m- f* q; _- [: [damup_1 300 增伤3%! B! M% w k8 Q
crit 300 暴击几率+3%$ w! ~& a/ H# S) A% }
crit 400 暴击几率+4%1 e% B0 n3 g# ^+ l/ j' A0 _& @0 Z; j
crit 500 暴击几率+5% }: x* L! d9 U& N. h. G4 N
critdam 600 暴击伤害+6%
% N8 \, T% A' ~) Acritdam 800 暴击伤害+8%' d( d' r% D; t7 ? y; V" O
critdam 1000 暴击伤害+10%8 g( U: c" r7 \8 j8 Z# |
hit 200 命中+2%
5 Q! {: ~3 H% j& W: E# M0 D' [8 [hit 300 命中+3%
6 u/ @! c3 ?( h, x, Vhit 400 命中+4%
) g* W& R$ H& F) j w8 l( m% cequipdropup 300 装备掉率加成3%
" U$ z% H& y, `equipdropup 400 装备掉率加成3%. a; n9 \, C8 |$ d4 k$ C- J
equipdropup 500 装备掉率加成3%6 S6 b& y, P, e
dodge 200 闪避+2%
) l8 t' T8 {* `: D' S" vdodge 300 闪避+3%
" C0 ?5 M5 c' y7 H. Q) i" Pdodge 400 闪避+4%
8 g8 N& d5 T: L9 \/ eequipdropup 300 装备掉率加成3%
7 t+ }% ^2 K4 Z" Yequipdropup 400 装备掉率加成3%; G7 A2 Q8 n( E7 r1 r$ `1 I
equipdropup 500 装备掉率加成3%
/ C( N' V9 r! N4 `+ V% q, L9 jdefignore 200 破防+2%% u( ~$ g' x1 g5 X8 ^5 E
defignore 300 破防+3% j, Y9 L4 t3 ~
defignore 400 破防+4%
% \3 d8 r0 M {. m, Dmongoldup 300 怪物金币加成3%
9 P4 l% M2 p5 d% i9 T1 Imongoldup 400 怪物金币加成3%; l4 l" o: g& [4 l6 g( o' [
mongoldup 500 怪物金币加成3%! N5 N- Q# `" S* A
undefignore 200 招架+2%
7 z M5 |% D _2 U' m% Sundefignore 300 招架+3%+ x B! {( J$ {$ v- W3 k& C( V0 Y
undefignore 400 招架+4%
$ F( M- r4 T* x9 L2 G3 U0 J; l# R( \mongoldup 300 怪物金币加成3%2 D- U% U$ v% X6 o6 H
mongoldup 400 怪物金币加成3%% U8 l( W- \- P" t' P! R* S& a6 x/ ^
mongoldup 500 怪物金币加成3%
* h$ {# k8 a0 a& b0 q% V/ }. fpetdamup 200 魔宠伤害增加+2%( [4 `7 a$ q Y3 D7 K2 \
petdamup 300 魔宠伤害增加+3%
* y0 l0 ^5 A, U8 C* i P% _- apetdamup 400 魔宠伤害增加+4%; M* u6 j9 N/ M
lvlatk 1 每3级增加攻击
3 w& C) p& d4 ylvlatk 1 每3级增加攻击# B* ?5 ^% q0 @1 i2 P) v
lvlatk 1 每3级增加攻击. }' T+ K6 K; A! p) Q% U# d% Y8 d
pastreatup 50 被动治疗加成+0.5%. {( B8 g7 p" r& @
pastreatup 100 被动治疗加成+1%
3 w0 l7 W6 K% y9 v/ v y! W0 v# Ppastreatup 150 被动治疗加成+1.5%
6 {, c2 z2 P7 b# S8 C9 }; Hlvlatk 1 每3级增加攻击9 _" }5 p. B" G
lvlatk 1 每3级增加攻击2 F: l3 d4 ^+ X l. n4 x; O
lvlatk 1 每3级增加攻击" \2 W e) p5 G
equipdropup 200 装备掉率加成+2%
- j- h0 t7 X$ j7 L, l1 kequipdropup 300 装备掉率加成+3%) s) t. r% I$ f% x; J
equipdropup 400 装备掉率加成+4%6 F! \5 g/ z: F# C' S! |: J, ]
equipdropup 300 装备掉率加成+3%( E1 n6 A2 [; R L7 e. _
equipdropup 400 装备掉率加成+4%& i" G/ e8 |. o# D- B+ s- h9 \+ U. l
equipdropup 500 装备掉率加成+5%5 o) Q0 q2 k2 V% f* i- e2 w# p
mongoldup 200 怪物金币加成+2%- z. C6 q. j+ }1 K
mongoldup 300 怪物金币加成+3%: J# y) L6 r2 ]! {+ O, G0 M/ L
mongoldup 400 怪物金币加成+4%4 q$ k N K& h! @, t' F
mongoldup 300 怪物金币加成+3%) x$ L" |3 I! ^: j# ?- z/ m
mongoldup 400 怪物金币加成+4%
, N0 p. k% f! w; E2 gmongoldup 500 怪物金币加成+5%
, b U$ Z0 [' Y* Cdef 480 防御加成4.8%
. ` e$ I$ d0 a& G3 F, w% l& ~4 Xdef 640 防御加成6.4%/ v, \, N& H! n. j2 H1 E
def 800 防御加成8% e: c! o2 K3 y$ `4 t, z# r7 d
hpmax 240 生命加成2.4%3 a: K. F/ O" G7 A/ c: u
hpmax 320 生命加成3.2%" p: e( t! r" N. f
hpmax 400 生命加成4%, M( |9 l, u4 T, q+ y% F) m
damdown_1 180 减伤1.8%4 q& {1 k1 O/ o; J2 y5 {$ U' W
damdown_1 240 减伤2.4%
' M2 ^0 d ?7 G' H7 h& G( n: L( ~damdown_1 300 减伤3%
8 F: B$ g( F: e0 qatk 240 攻击加成2.4%
8 O$ O' `- [6 x3 D0 K! f5 `0 I( ratk 320 攻击加成3.2%
: H/ D3 y' z; q4 matk 400 攻击加成4%
- s% \' M; [$ L/ g" @& Jatkspeed 750 攻速7.54 W1 t# o. f0 m& L6 Z
atkspeed 1000 攻速10, V3 W f7 E% ~! S4 N
atkspeed 1250 攻速12.5+ p% L$ Y C7 Z
damup_1 180 增伤1.8%9 G8 y2 m/ u4 u5 Q0 i/ N# Y8 V) A
damup_1 240 增伤2.4%
0 ^2 |3 U( Q* t5 z$ \3 d& P: I/ Qdamup_1 300 增伤3%
' H: I2 [. U; j4 F/ ^9 s0 |crit 300 暴击几率+3%
" i. U8 q' |+ P6 S3 J1 i# h$ O8 x3 Lcrit 400 暴击几率+4%
: U ?9 `, U4 u @; w+ `crit 500 暴击几率+5%+ ^( s" I& s3 @: G0 X2 p- Y
critdam 600 暴击伤害+6%
: Q! s) |5 a4 @6 M2 a- S( ncritdam 800 暴击伤害+8%
5 ] b3 o- ?$ [) tcritdam 1000 暴击伤害+10%
" ~8 w& U1 O* x7 z$ Lhit 200 命中+2%
( ?- O+ w( E9 c- U5 O, ?hit 300 命中+3%4 ]: o/ x6 l6 P+ J7 N r
hit 400 命中+4%
# |6 j$ X" y- s9 s/ C7 N' Eequipdropup 300 装备掉率加成3%3 [# f& c5 B/ L
equipdropup 400 装备掉率加成3%
" r1 f! N/ E# ?) m! }equipdropup 500 装备掉率加成3%. F) e9 _+ E# \( r
dodge 200 闪避+2%
' u0 f2 G7 N! P# \# \$ ~% _dodge 300 闪避+3%/ d+ ^3 p& h3 b6 z1 |; l3 Q
dodge 400 闪避+4%* T5 }6 J @, E+ D j" r
equipdropup 300 装备掉率加成3%8 D" K6 r4 x( l# x5 W% M
equipdropup 400 装备掉率加成3%* a3 t9 ~( H- W. W( Q
equipdropup 500 装备掉率加成3%
0 L8 B9 c9 \% f. wdefignore 200 破防+2%( [) J/ a# d# L
defignore 300 破防+3%7 B/ k4 S3 S! w% o
defignore 400 破防+4%
- [) J0 R) n# qmongoldup 300 怪物金币加成3%* p! d4 W, e) ?
mongoldup 400 怪物金币加成3%& ^7 P. U8 S* k! |: a4 ^5 L: e
mongoldup 500 怪物金币加成3%4 c) M/ T6 T9 l5 D
undefignore 200 招架+2%$ \2 X8 W6 a7 X2 e/ \' E
undefignore 300 招架+3%
3 U# ?3 i6 y, l2 gundefignore 400 招架+4%5 f, e7 C1 s2 t3 M( }' O7 C
mongoldup 300 怪物金币加成3%
8 r; a( G$ ?5 a) U; ^3 J' qmongoldup 400 怪物金币加成3%
8 Y7 d+ u: ^5 W2 J3 Rmongoldup 500 怪物金币加成3%
1 S+ g) R2 L$ r' \petdamup 200 魔宠伤害增加+2%
4 S! g5 v g G& Gpetdamup 300 魔宠伤害增加+3%
+ q% s, _7 y! Spetdamup 400 魔宠伤害增加+4%8 G% s+ L) M) K, z
lvlatk 1 每3级增加攻击* ^6 @8 w! A: @8 Z. F8 r$ R
lvlatk 1 每3级增加攻击 }" e0 Z" Q6 W K# K# c! \2 G
lvlatk 1 每3级增加攻击
' {( \1 x2 d1 M/ q/ L/ upastreatup 50 被动治疗加成+0.5%! V! c; ?' M4 o4 ?. ?
pastreatup 100 被动治疗加成+1%+ t/ c0 L$ n5 ~! B( |3 R( X6 ~
pastreatup 150 被动治疗加成+1.5%$ Y/ S4 `' Q. _9 d' }* d8 F
lvlatk 1 每3级增加攻击6 k# J% S( t% K- }6 K
lvlatk 1 每3级增加攻击! x8 ]! {: d/ z6 t* A9 e+ L
lvlatk 1 每3级增加攻击7 Q# R9 L/ O. y' z: n/ b
equipdropup 200 装备掉率加成+2%
) u& |0 s' D: U+ O }, B/ I, Nequipdropup 300 装备掉率加成+3%) F& j4 Y. h( s3 Y
equipdropup 400 装备掉率加成+4%! L. w J& j, X
equipdropup 300 装备掉率加成+3%+ K- O8 K4 R$ p! d1 [" V6 G0 X! _
equipdropup 400 装备掉率加成+4%
6 S, q- P1 N- J' Jequipdropup 500 装备掉率加成+5%% ?$ K! `& G4 o+ B0 Q" y
mongoldup 200 怪物金币加成+2%
% F3 a5 Y2 g s& g: S; Ymongoldup 300 怪物金币加成+3%
, e2 F$ n- |' y( Y0 l( L( Qmongoldup 400 怪物金币加成+4%
E2 @4 y. ?: c4 L8 s7 n8 ^8 Bmongoldup 300 怪物金币加成+3%
( N. B5 w4 F2 w4 j4 t6 bmongoldup 400 怪物金币加成+4%
8 X. N" L1 x4 N ~1 b. D# Rmongoldup 500 怪物金币加成+5%
! c. f8 n$ G5 M# Ndef 480 防御加成4.8%( e' E! x8 r0 e/ U, g
def 640 防御加成6.4%$ F. ?8 }7 [) l; s0 K a
def 800 防御加成8%! b6 u$ C/ Y9 f! D! W
hpmax 240 生命加成2.4%4 Q% r6 B5 i: i0 K0 e
hpmax 320 生命加成3.2%& m% \0 w% H9 N# S& S. J/ q
hpmax 400 生命加成4%
/ W, s9 ^# O% f& w5 \damdown_1 180 减伤1.8%
; E2 Z/ E0 t" y: ldamdown_1 240 减伤2.4%
( a; V8 o9 m R4 odamdown_1 300 减伤3%7 Z* W" y5 _0 }( O4 p' H Z: p8 ]
atk 240 攻击加成2.4%
' e, D- @7 a) F4 E7 ]+ matk 320 攻击加成3.2%* F7 J7 g& R$ g9 b4 R) {$ o
atk 400 攻击加成4%
0 p. E+ q& M- {9 ?atkspeed 750 攻速7.5& G: p7 d$ L/ S
atkspeed 1000 攻速10
4 J2 s( k) C0 O4 _- i- natkspeed 1250 攻速12.5! T0 h5 |% @% I6 h {" G! P+ v1 t! A
damup_1 180 增伤1.8%
1 H: B& ]: G9 [& A4 Idamup_1 240 增伤2.4%
8 u4 k4 c9 F+ {, s2 Ddamup_1 300 增伤3%+ u/ @) h' V( y# e
crit 300 暴击几率+3%
4 _7 q& R$ a1 @. h* m1 Tcrit 400 暴击几率+4%
" e9 Z# }6 U" H5 Ncrit 500 暴击几率+5%- D6 L( X) i0 `' }3 r. J& S* J
critdam 600 暴击伤害+6%
) x ^. j- ]/ K+ ?& ^; Qcritdam 800 暴击伤害+8%0 a* V) {1 Z3 _5 c& b/ q5 F# ]
critdam 1000 暴击伤害+10%5 u5 J5 j L5 G, i
hit 200 命中+2%" h d( m3 t& b8 Q/ N
hit 300 命中+3%
: L6 t: S6 I, E( d. u. xhit 400 命中+4%; l! z, f3 t6 C6 D& c! y2 I( G8 o0 T
equipdropup 300 装备掉率加成3%; S- [: ^( E7 B* z4 x- I! x
equipdropup 400 装备掉率加成3%
# R& c' \, X Zequipdropup 500 装备掉率加成3%6 q4 n8 D# \5 S- {& A
dodge 200 闪避+2%! g( W7 I: c# y' m' [) g$ y/ `0 G- Q7 Z
dodge 300 闪避+3%! `, d* _$ b9 F) ~& w" }
dodge 400 闪避+4%
4 A6 t; `, P r+ |/ fequipdropup 300 装备掉率加成3%+ M+ r( T( P8 h( o: s( p$ e
equipdropup 400 装备掉率加成3%
# y4 S9 E, ~! n1 E8 j3 @$ Kequipdropup 500 装备掉率加成3%
. @2 q6 K& w- Hdefignore 200 破防+2%: m d- J( E/ l% C
defignore 300 破防+3%9 t! d1 w5 ~1 Y' Y: ]) z% ?1 ^3 k L# q
defignore 400 破防+4%
3 ?5 }# D% u) [2 zmongoldup 300 怪物金币加成3%( C4 `( _( a! g2 J4 Y
mongoldup 400 怪物金币加成3%8 T/ o* M' D% g8 O
mongoldup 500 怪物金币加成3%
% L' A. L0 K& Y& o2 A; B, jundefignore 200 招架+2%# j Y3 u# `5 |# a
undefignore 300 招架+3%( L5 _3 Y$ M/ Z C4 g0 r
undefignore 400 招架+4%
1 T( U q5 U( d# zmongoldup 300 怪物金币加成3%
5 L3 D* B8 X( gmongoldup 400 怪物金币加成3%$ |5 U4 Y" A8 }- N, F1 `8 C; l! @ L
mongoldup 500 怪物金币加成3%, k& G3 {3 C- _8 k: m2 [% i
petdamup 200 魔宠伤害增加+2%
" s+ H2 P* s$ Y: y) C6 c8 xpetdamup 300 魔宠伤害增加+3%) Y# E A: k# X* \
petdamup 400 魔宠伤害增加+4%8 `/ G* }+ B% J. z1 V# _6 e" r
lvlatk 1 每3级增加攻击) B0 e$ d4 z: a
lvlatk 1 每3级增加攻击, q k h; F# ]
lvlatk 1 每3级增加攻击
6 p) w+ x$ v9 K4 n l i2 fpastreatup 50 被动治疗加成+0.5%
; d& X8 T+ {4 k. }+ w% Hpastreatup 100 被动治疗加成+1%
! b1 ]) V1 M- Vpastreatup 150 被动治疗加成+1.5%9 ~4 Z2 W7 [: b' ]
lvlatk 1 每3级增加攻击
0 g0 `5 c: L. Nlvlatk 1 每3级增加攻击
+ k6 n+ h9 b; V6 A+ Glvlatk 1 每3级增加攻击8 W ]+ s0 H# ]/ A" s' r. p
equipdropup 200 装备掉率加成+2%* W3 e( b5 @8 G4 b5 \
equipdropup 300 装备掉率加成+3%' o" V% h* E! F: W3 e
equipdropup 400 装备掉率加成+4%
% D# A) H: y% o! U: Zequipdropup 300 装备掉率加成+3%
. U6 \0 v8 s& j2 Z5 {2 Cequipdropup 400 装备掉率加成+4%% K2 T! p4 P7 |- H
equipdropup 500 装备掉率加成+5%
6 h$ n7 {2 x3 u+ o0 \mongoldup 200 怪物金币加成+2%; X& L+ r9 H9 C/ d
mongoldup 300 怪物金币加成+3%* h) g& S/ r' H+ l: R' X r- P
mongoldup 400 怪物金币加成+4%' _2 e# n- p6 d5 e
mongoldup 300 怪物金币加成+3%+ e- C: _, N& D; [4 e0 r. p3 b
mongoldup 400 怪物金币加成+4%4 I+ d: w' G9 r6 O. {
mongoldup 500 怪物金币加成+5%
6 v' p8 @" ^9 e% l9 V: T! `def 480 防御加成4.8%
. ^: |9 u0 G+ cdef 640 防御加成6.4%1 G- P8 g" f9 a' [7 Q5 c" V; Q1 z
def 800 防御加成8%
. g% e; e) N1 e9 M6 ]: E. chpmax 240 生命加成2.4%6 y- F" f! Z- G4 I: G; P# m& R
hpmax 320 生命加成3.2%
! x( g: L0 j0 p+ M! y' whpmax 400 生命加成4%9 C# _( C. S" o% F9 T& ]
damdown_1 180 减伤1.8%' ~+ Y( W+ R" o5 z8 e' \
damdown_1 240 减伤2.4%
9 w- n# l. F) S4 K+ F$ ^( ~damdown_1 300 减伤3%
! R i% u% a% ?' D$ k* H1 [atk 240 攻击加成2.4%3 n$ ^: }* N& u- Q
atk 320 攻击加成3.2%
5 N5 M: {7 N5 M# I l& G1 ] a, K: a2 watk 400 攻击加成4%
8 E5 B1 ~, {; vatkspeed 750 攻速7.54 H9 T, b2 Q. C, L5 P
atkspeed 1000 攻速10
3 H( d5 s( ]5 s0 batkspeed 1250 攻速12.5
1 j- M, p, D- i! }+ u. Odamup_1 180 增伤1.8%. s0 ?' j! z: y9 B
damup_1 240 增伤2.4%5 l' b5 b9 z9 G0 V4 x
damup_1 300 增伤3%" ]; h, N, r+ O5 v! ]: \
crit 300 暴击几率+3%
! ?2 }+ K% H* K1 \4 J: m' W! Rcrit 400 暴击几率+4%
7 g/ O/ R! v, Z- G0 j5 B" {crit 500 暴击几率+5%9 D( H/ }2 J8 J) g w8 V. S5 B6 A
critdam 600 暴击伤害+6%- O; o+ G% D2 T. y5 P
critdam 800 暴击伤害+8%
* n$ }& ^3 F( ~/ ?/ Lcritdam 1000 暴击伤害+10%
+ g8 f: Q6 ]$ Rhit 200 命中+2%/ X/ ^/ I/ ?3 O$ n$ ^1 W' @, ]
hit 300 命中+3%( b; U7 Z3 {/ [; ?9 u8 C5 i3 D+ R
hit 400 命中+4%. n& Y/ {) z4 o, O/ j
equipdropup 300 装备掉率加成3%+ H. @) c; G& Q: F
equipdropup 400 装备掉率加成3%
* w* ]5 \5 b$ o( S$ Q) iequipdropup 500 装备掉率加成3%
! m2 h5 Y- a; v0 | Qdodge 200 闪避+2%; \: Q8 r* q# J. m# m
dodge 300 闪避+3%& v1 y% A/ V2 P( W2 m* M( V
dodge 400 闪避+4%
( @6 a# L% q* V* Hequipdropup 300 装备掉率加成3%
6 E/ `3 g( R; ]1 e4 Nequipdropup 400 装备掉率加成3%
7 x/ o7 W) h0 W7 T" \4 h& Bequipdropup 500 装备掉率加成3%
6 |# t0 g# C/ Edefignore 200 破防+2%
4 x3 x* C; U* ^defignore 300 破防+3%
% f4 b* d: g3 ^( Q$ _4 r$ ]' |defignore 400 破防+4%
! }6 G( _( D" d7 Ymongoldup 300 怪物金币加成3%
& c, E. d# m7 P4 nmongoldup 400 怪物金币加成3%2 Y9 C# b/ w2 l4 u% l1 y
mongoldup 500 怪物金币加成3%. }! o; o# j. g3 G, r) _ F
undefignore 200 招架+2%
) g- I! w# x$ o) B, D9 Kundefignore 300 招架+3%% s' W) [& A, i3 W3 o+ x
undefignore 400 招架+4%* F1 Y, F% |, G( A4 ~
mongoldup 300 怪物金币加成3%
/ \& ]$ L8 l) U* V0 b5 Kmongoldup 400 怪物金币加成3%- I1 C2 [9 j t+ Y6 Y9 c
mongoldup 500 怪物金币加成3%
^8 ?. p9 B' Y8 r4 ?4 kpetdamup 200 魔宠伤害增加+2%
! D* F n3 D& L* h' B: rpetdamup 300 魔宠伤害增加+3%
( t, o& e9 i0 c& O& b+ n( ppetdamup 400 魔宠伤害增加+4%
; @+ U: S$ X4 B9 k6 Jlvlatk 1 每3级增加攻击
! M9 k/ Y7 W- y- klvlatk 1 每3级增加攻击
8 [6 ~( T5 J) e, ?& ~8 Qlvlatk 1 每3级增加攻击
6 C# r2 h& ?. d0 ?; s# N* B) B& Q' ~pastreatup 50 被动治疗加成+0.5%6 P/ Y! a" ~2 q. }* N! o/ h
pastreatup 100 被动治疗加成+1%
0 m9 S) z5 m$ w7 t d/ v8 g: i( Vpastreatup 150 被动治疗加成+1.5%& I) z$ e6 K: w
lvlatk 1 每3级增加攻击
, b0 ~8 Y; d# T. D! C; zlvlatk 1 每3级增加攻击
6 W/ E% g3 X( E! Z0 Ilvlatk 1 每3级增加攻击
+ }: J4 N6 ?, p8 |' Requipdropup 200 装备掉率加成+2%1 Q6 p; _* r+ J( \: I
equipdropup 300 装备掉率加成+3%& @3 V7 P2 M& H! n
equipdropup 400 装备掉率加成+4%# R& D) U( z1 \
equipdropup 300 装备掉率加成+3%
6 E# ?9 f; r: |8 |0 p6 _- K) @equipdropup 400 装备掉率加成+4%
6 R ^0 C9 T e: zequipdropup 500 装备掉率加成+5%
+ w' @" p9 ]4 @- q5 f% jmongoldup 200 怪物金币加成+2%3 x# ]% g: c! z0 p! T
mongoldup 300 怪物金币加成+3%( ?. g/ ?* g6 j% @: e4 g
mongoldup 400 怪物金币加成+4%
- `0 N( @' P% K& Umongoldup 300 怪物金币加成+3%
% ?, {# b' X' x; ?. n! q. Lmongoldup 400 怪物金币加成+4%
% R, m {& `% _+ Ymongoldup 500 怪物金币加成+5%
- P, ~, m" @! `, @/ Y& \, n% Q# hdef 480 防御加成4.8%4 d4 ?) i! Y+ M1 b
def 640 防御加成6.4%9 ]' H7 y" `; [* }- K% Q
def 800 防御加成8%7 c, |2 ]8 ^! q/ G7 P5 g2 t- [
hpmax 240 生命加成2.4%
1 }8 m$ x5 {( T# T0 y$ Q; w; F: Vhpmax 320 生命加成3.2%
9 V4 k& o: }& a( Lhpmax 400 生命加成4%+ G" u) e6 P; @; l
damdown_1 180 减伤1.8%6 {, t* G$ L' q
damdown_1 240 减伤2.4%
4 M. I! t k2 H/ h( Pdamdown_1 300 减伤3%9 I* ?7 I1 }: b" H! E
atk 240 攻击加成2.4%
2 @. F% b7 H( \' i# K) Katk 320 攻击加成3.2%- w9 m* t0 S( M& j# ]/ d# L
atk 400 攻击加成4%
+ u& F5 r9 M3 Z% ~# V; X+ Datkspeed 750 攻速7.5
. _5 Z5 c: }1 p( [! Catkspeed 1000 攻速10
- d& y8 U2 u+ Y. H5 Y+ datkspeed 1250 攻速12.50 P: B7 i7 \8 a8 H
damup_1 180 增伤1.8%/ E6 x& u% ^+ B9 M$ F
damup_1 240 增伤2.4%5 m+ J' ^& C4 Y3 ^1 x! ?
damup_1 300 增伤3%
$ A# H5 F& k+ G. \, ~4 lcrit 300 暴击几率+3%2 D: [7 z1 e$ Q0 k0 S1 i
crit 400 暴击几率+4%
0 j; ?- x/ S7 n7 M1 }, N& n* V* bcrit 500 暴击几率+5%
: [# B* Q7 x* B$ A1 ~critdam 600 暴击伤害+6%
6 B; X5 U. F4 i6 [, e& I, V! kcritdam 800 暴击伤害+8%) B9 a" ^& k1 q3 B+ N. B: U5 q% Z
critdam 1000 暴击伤害+10%8 _$ N% C) t) ?2 p& Y9 H3 ]5 M
hit 200 命中+2%& w8 u; W: m" Q6 v; c2 F9 r
hit 300 命中+3%
* _5 ^) u, g8 u [5 P- \hit 400 命中+4%: R6 a/ Y+ @% l% M. t4 B+ s
equipdropup 300 装备掉率加成3%- {4 C4 P0 P# e/ B
equipdropup 400 装备掉率加成3%- N5 w$ ?( @' e8 {" F" T( W
equipdropup 500 装备掉率加成3%
8 D! r4 u8 ?- D0 Q; z( Ydodge 200 闪避+2%9 \( }0 x( ~* Q
dodge 300 闪避+3%
; G) B9 ?' h9 {( e2 _dodge 400 闪避+4%: E8 M* n) W/ A1 s; L) C
equipdropup 300 装备掉率加成3%- e# K" h7 `! B9 C; f5 p
equipdropup 400 装备掉率加成3%& u& w# E& C7 ]: J
equipdropup 500 装备掉率加成3%
7 ^1 [1 ?+ ~* H) _/ V# N, Z& }; s) jdefignore 200 破防+2%
7 [5 l( N" E$ s* J* q7 D8 Jdefignore 300 破防+3%
% ?" L7 u& I6 z( n& z% ~defignore 400 破防+4%
( @9 r8 ^' k z. q$ j- _mongoldup 300 怪物金币加成3%
; W+ n/ e0 C3 `" B0 x8 F# cmongoldup 400 怪物金币加成3%
# H/ Z0 f9 _( m4 x" e rmongoldup 500 怪物金币加成3%+ Y. `* Y1 V" T4 D% \$ d% |$ U4 ~. [
undefignore 200 招架+2%
7 g, d7 B' a/ _5 [undefignore 300 招架+3%, v. X( m: c8 H' k M9 n& B
undefignore 400 招架+4%8 D3 ^& ]/ z, i" e
mongoldup 300 怪物金币加成3%& E8 H4 X3 Q/ s) \
mongoldup 400 怪物金币加成3%, B) Q. G3 g& C4 P4 ?* n6 \; d
mongoldup 500 怪物金币加成3%
4 Q6 S# Z) J' N: M$ tpetdamup 200 魔宠伤害增加+2%
! M. ^- n$ x/ t8 P8 l8 b9 l) K9 \petdamup 300 魔宠伤害增加+3%
9 o+ j" w% D v: U' c7 v! G/ f! xpetdamup 400 魔宠伤害增加+4%% q' K/ O' F$ G! m9 Q/ W
lvlatk 1 每3级增加攻击
. @6 \, g; V% j: B+ N8 E* R6 rlvlatk 1 每3级增加攻击# e, B. V) F$ B2 q! g
lvlatk 1 每3级增加攻击$ i. ^6 {+ s! x
pastreatup 50 被动治疗加成+0.5%
G: d% w/ h$ X7 N8 r jpastreatup 100 被动治疗加成+1%
9 b+ _* x' c1 [5 y% d$ Bpastreatup 150 被动治疗加成+1.5%
' m0 \6 v+ x% w3 `% r0 i/ w0 Olvlatk 1 每3级增加攻击
: J2 m4 Z) f% B9 _0 u& [! hlvlatk 1 每3级增加攻击) z5 W' S2 K( A, z, X8 l* B5 B
lvlatk 1 每3级增加攻击
4 C* p j- f; K+ H# h4 i7 a6 }2 Lequipdropup 200 装备掉率加成+2%5 ^ l% r5 t3 m
equipdropup 300 装备掉率加成+3%/ _ |+ d+ c4 @6 r3 H; t
equipdropup 400 装备掉率加成+4%
( ~- ]7 ~9 N1 w; z% H0 L0 ?& Eequipdropup 300 装备掉率加成+3%+ a1 s% ^, N. j' [0 x
equipdropup 400 装备掉率加成+4%1 D# K0 Y% N. T" l
equipdropup 500 装备掉率加成+5%$ z! d- s5 x8 U7 d7 U1 @
mongoldup 200 怪物金币加成+2%
# o) C% S4 ^3 M- Z2 x; j/ ^9 kmongoldup 300 怪物金币加成+3%
1 V' y& U4 `- u# l. r% J* t8 Umongoldup 400 怪物金币加成+4%
& {0 m8 l Y$ n$ L0 `" K. _7 M7 \mongoldup 300 怪物金币加成+3%
% f' n4 M/ a0 U5 ?' M/ Imongoldup 400 怪物金币加成+4%
+ u2 L# T1 [+ r/ N) c6 _) gmongoldup 500 怪物金币加成+5%
3 ^2 A' R6 r1 X" O5 _5 |, t/ E* \def 480 防御加成4.8%
D/ I/ D6 E! }2 ?9 Odef 640 防御加成6.4%
5 {+ U j6 m! L5 g& G* kdef 800 防御加成8%/ w5 h+ N4 n' G5 a6 Q! l, s' [
hpmax 240 生命加成2.4%6 u* P' R; ]+ l; ^6 M
hpmax 320 生命加成3.2%
7 H2 Y q) N. rhpmax 400 生命加成4%* }3 q) S+ p- h. ?6 C$ \' s
damdown_1 180 减伤1.8%
2 k V9 C8 i s! E( vdamdown_1 240 减伤2.4%+ V, p/ ~$ u7 W! S: d
damdown_1 300 减伤3%
0 T4 z: Q( Y1 W" H3 _# b9 p, Jatk 240 攻击加成2.4%/ T9 _* l, S5 z; ?* y% V
atk 320 攻击加成3.2%- @- ^( j; a y% J2 Y0 V/ t" a' A
atk 400 攻击加成4%4 C$ y% Z% n# ^
atkspeed 750 攻速7.5
+ i8 }" a. z- s, Aatkspeed 1000 攻速10
" \5 r8 F2 f, ]: a3 Katkspeed 1250 攻速12.5. C& y6 ?' T: N, T& a3 i
damup_1 180 增伤1.8%, t5 A; e1 p1 s8 W: u7 q
damup_1 240 增伤2.4%
$ D- K+ v6 ?& \8 P5 G4 ydamup_1 300 增伤3%2 N3 k) ?, U" W6 V9 x
crit 300 暴击几率+3%
: \, H. J/ M# \' Q% Q) tcrit 400 暴击几率+4%; r5 u* c* k% k3 b$ S
crit 500 暴击几率+5%
" D! ?2 J! \, m, y) ^1 Fcritdam 600 暴击伤害+6%
8 Q( F) t! U4 o; J3 _" U$ }critdam 800 暴击伤害+8%
" P% c( m. i6 `# ?. scritdam 1000 暴击伤害+10%
1 g( H f# }4 f* }! K" Dhit 200 命中+2%# `6 M( C! N$ `4 o# {% R
hit 300 命中+3%
7 u+ r8 {/ x1 U( @6 g, N3 ehit 400 命中+4%$ h: Y$ N5 A$ R& `7 n- j
equipdropup 300 装备掉率加成3%
% }: c$ K, L! Y3 G# E' x) Mequipdropup 400 装备掉率加成3%. ~2 L6 M& y& ` R9 S# w/ Q
equipdropup 500 装备掉率加成3%) k( Y; f! A0 g$ ~/ Z8 ]; @2 L, W% C
dodge 200 闪避+2%
2 h% F, S& g3 [" F5 F8 ?dodge 300 闪避+3%9 x4 H8 K7 Y" s9 u
dodge 400 闪避+4% k' N& f0 `! f7 @% |
equipdropup 300 装备掉率加成3%
- ~2 R5 u3 B$ H" ], Mequipdropup 400 装备掉率加成3%( G; W* {* [# M3 G+ I" Z& {
equipdropup 500 装备掉率加成3%1 Z7 }6 e3 F3 v: q
defignore 200 破防+2%5 Y: p+ C& ~' a# H9 r
defignore 300 破防+3%
% z6 A! l; z1 `7 Adefignore 400 破防+4%
& J& b8 B8 t7 z z9 Z; ^5 J; z! T9 S, k( y0 hmongoldup 300 怪物金币加成3%
0 C6 d2 \! w4 jmongoldup 400 怪物金币加成3% }4 Q: {' H- l: j" m
mongoldup 500 怪物金币加成3%
4 E8 F2 Y. z- I! _4 Zundefignore 200 招架+2%4 w( x% k( I+ h; V% F" ^% x
undefignore 300 招架+3%+ T) b+ v" e; p9 e" ^7 i8 r
undefignore 400 招架+4%
2 S8 d( ^* [; k- Z, I" K) F7 Zmongoldup 300 怪物金币加成3%% {( c" W3 B8 _# A+ L) P3 l% j
mongoldup 400 怪物金币加成3%! {5 l' n( d( ^ d4 }
mongoldup 500 怪物金币加成3%
$ M% c! S' |5 z8 F2 x/ cpetdamup 200 魔宠伤害增加+2%
* K( G, i) C/ r! Zpetdamup 300 魔宠伤害增加+3%
6 x$ h7 Q6 x& a/ Z3 \petdamup 400 魔宠伤害增加+4%
$ v4 t2 M2 O. S5 ylvlatk 1 每3级增加攻击
; Y M/ f7 \/ C' A+ elvlatk 1 每3级增加攻击
4 R& }7 L1 E) g; plvlatk 1 每3级增加攻击
M2 C; x/ [1 L. Y" m$ }0 Npastreatup 50 被动治疗加成+0.5%
j1 \0 V, o( @' bpastreatup 100 被动治疗加成+1%( _: M. e& w: m/ \& G( F9 Z
pastreatup 150 被动治疗加成+1.5%
) G3 r9 l! V; M C" n6 {+ wlvlatk 1 每3级增加攻击* s) A2 c. i [9 m
lvlatk 1 每3级增加攻击
" K1 ?- N; f! qlvlatk 1 每3级增加攻击
4 O% R+ C" w4 D2 j* |7 Aequipdropup 200 装备掉率加成+2%/ l; E0 V1 [# _1 L) d, |2 e4 k0 ^+ U
equipdropup 300 装备掉率加成+3%
) E& M/ B" [+ s6 m/ Y7 G. U/ r+ gequipdropup 400 装备掉率加成+4%
8 O2 j: |: z# \ f$ _" d! ~equipdropup 300 装备掉率加成+3%
2 z' `! p" e8 V9 q0 d) ^equipdropup 400 装备掉率加成+4%
) R1 z* p& g6 U! R" Xequipdropup 500 装备掉率加成+5%& |& o2 l4 @$ S# L
mongoldup 200 怪物金币加成+2%% O Q7 k( c) H2 b+ ]' E. C
mongoldup 300 怪物金币加成+3%$ H6 z6 d# C3 A. U8 G
mongoldup 400 怪物金币加成+4%) r' p1 h( M. H( I7 o0 W, Y
mongoldup 300 怪物金币加成+3%) Z# A/ X, h: ? G
mongoldup 400 怪物金币加成+4%
5 ^* c M- U; gmongoldup 500 怪物金币加成+5%$ b+ f$ }1 G7 Q% _0 Y/ F! e2 y! l
def 480 防御加成4.8%# S% e1 J0 t; I, _+ n
def 640 防御加成6.4%
7 A0 Y6 I3 O0 o0 Q4 tdef 800 防御加成8%
2 v. i9 E0 I* B& k6 d' khpmax 240 生命加成2.4%/ S5 e9 u: \4 _+ Z* t" y }: [
hpmax 320 生命加成3.2%) L6 |. n E" Y$ ^
hpmax 400 生命加成4%
( L- v3 E @; `, l& _: O0 Vdamdown_1 180 减伤1.8%& h- o e2 N U
damdown_1 240 减伤2.4%) F" b8 r) e/ ~
damdown_1 300 减伤3%
+ ]1 }7 B' V. K9 yatk 240 攻击加成2.4%) Z# d' k( E% [# X( {
atk 320 攻击加成3.2%
C! x* [, @' ^. D4 S: P! E' Latk 400 攻击加成4%
X# e5 C; p2 I9 p+ W4 e6 Iatkspeed 750 攻速7.5
) B% C* X% J i7 i2 |/ ~atkspeed 1000 攻速10" j2 P0 n2 ?) k% g. G1 K, Q+ @$ b, x) u0 m
atkspeed 1250 攻速12.5; P: k# E3 J/ s x U* x9 {7 E5 J ]' ]
damup_1 180 增伤1.8%0 H7 u( t. p% C! o
damup_1 240 增伤2.4%: D+ c$ u. Y; W& F+ \ R3 k% s7 \
damup_1 300 增伤3%1 [+ T0 N* J2 G; V. ~* ~1 V6 i
crit 300 暴击几率+3%. {* H3 l% i3 G) {& G7 g+ h. R' m
crit 400 暴击几率+4%, L: @9 ]0 i B1 x% `
crit 500 暴击几率+5%
: S+ u. L+ e* [# }) [+ Q& Mcritdam 600 暴击伤害+6%
6 K$ G- A7 Q! U+ f8 F* {3 Scritdam 800 暴击伤害+8%* W0 _$ k/ Z8 B8 w& N
critdam 1000 暴击伤害+10%
9 U5 U! o# Y: }hit 200 命中+2%/ E. ~( U7 N) x
hit 300 命中+3%
1 C( V8 ~ Z& `3 a3 Dhit 400 命中+4%) z! s8 @( }! q9 O' X8 Y8 ~) ^
equipdropup 300 装备掉率加成3%
# Y) Q# E6 e4 X. v0 P: i( Qequipdropup 400 装备掉率加成3%
/ b$ T8 ^+ j- y4 \- C9 H: p& `equipdropup 500 装备掉率加成3%- s9 U" H: t% a, n: W) }( P( b
dodge 200 闪避+2%3 i* C0 a* ?- a- v1 ]1 k
dodge 300 闪避+3%
" x6 [ j# o! [) E4 Cdodge 400 闪避+4%
4 u- p5 @ i9 S; Vequipdropup 300 装备掉率加成3%, |; f+ A# g7 W4 B) F3 z+ u
equipdropup 400 装备掉率加成3%
1 R) L: X$ F) k/ g' t9 Z+ xequipdropup 500 装备掉率加成3%" z7 G2 m* `# T5 Z1 q+ N2 _8 g
defignore 200 破防+2%
3 V5 ^( W' f; F4 j" K* o; kdefignore 300 破防+3%
3 y4 Y; z2 {9 [; d# Xdefignore 400 破防+4%$ ]. ?( S% x7 R$ b6 ?6 }1 o
mongoldup 300 怪物金币加成3%7 g" K9 H% A, G* }/ O- W
mongoldup 400 怪物金币加成3%
; t' ], c4 d) `! e) wmongoldup 500 怪物金币加成3%
* P: `9 |% r# zundefignore 200 招架+2%$ \! s. ~+ F; y4 P. o' y6 M% K
undefignore 300 招架+3%, K b8 W0 j3 H
undefignore 400 招架+4%9 N+ m2 E" b: m; I8 N- L& W
mongoldup 300 怪物金币加成3%1 I d( g1 U) Y. u8 o& k9 d
mongoldup 400 怪物金币加成3%2 \5 r; ]8 x" V& Q6 B" p' f
mongoldup 500 怪物金币加成3%$ e0 z6 @. O4 K% a. d
petdamup 200 魔宠伤害增加+2%% f3 J! V7 X! k# J& G
petdamup 300 魔宠伤害增加+3%
1 G. V# Z6 X& |. K+ _petdamup 400 魔宠伤害增加+4%
D& J9 t7 q% `4 g a1 vlvlatk 1 每3级增加攻击
% F: [3 [2 Y0 E; m- ]8 Llvlatk 1 每3级增加攻击: X" S8 Z s" A; w& ^& t% D, b# P
lvlatk 1 每3级增加攻击: {* N, j' m$ B
pastreatup 50 被动治疗加成+0.5%
) U9 Z' M. P+ V2 S9 ^pastreatup 100 被动治疗加成+1%# s: ]# I* o6 z7 M* C
pastreatup 150 被动治疗加成+1.5%
' S4 ]* f1 q* t8 E* K. ]8 N% Blvlatk 1 每3级增加攻击
0 e# O! K( Y9 a8 Glvlatk 1 每3级增加攻击; m4 r/ ]0 W1 D" C; q1 Z |
lvlatk 1 每3级增加攻击
6 I/ _& {7 y8 j! oequipdropup 200 装备掉率加成+2%
$ [" C1 h! p2 ]0 V/ Vequipdropup 300 装备掉率加成+3%
, m6 W! z r0 f8 s# L2 P$ g, E. [equipdropup 400 装备掉率加成+4%* L. H- S, M2 {4 M0 u) L! t" L/ d# I% u6 V
equipdropup 300 装备掉率加成+3%
- z6 `7 y& `+ U: L: r0 v# y# c2 Hequipdropup 400 装备掉率加成+4%# S' F' q0 j. }- y ?2 F9 }+ C
equipdropup 500 装备掉率加成+5%
+ d5 k; {# |" N0 X2 amongoldup 200 怪物金币加成+2%2 B! `3 _9 c$ o
mongoldup 300 怪物金币加成+3%; m3 S* C x& ]- D. k: T
mongoldup 400 怪物金币加成+4%
% `1 ~- d+ r0 S7 F: F- q6 u7 ^mongoldup 300 怪物金币加成+3%
0 h& l9 b+ R2 h$ O# g- |mongoldup 400 怪物金币加成+4%, ^. c4 b# i1 c1 K% s5 ]) _* ?) T
mongoldup 500 怪物金币加成+5%) ]3 w7 e" b: \+ [' f
def 480 防御加成4.8%1 k& p+ }/ e) ?7 r% f- o" Q9 d
def 640 防御加成6.4%7 H; @. F: N1 H4 A9 Q
def 800 防御加成8%" a5 c3 o' b+ F9 k: [
hpmax 240 生命加成2.4%
7 B. k' ?( H$ B( ?2 f8 vhpmax 320 生命加成3.2%
6 s/ X" x& Z' y5 N1 Ahpmax 400 生命加成4%) q c% ]$ ^) B) I4 k
damdown_1 180 减伤1.8%$ z5 ^0 j* ]6 f$ h" _7 s
damdown_1 240 减伤2.4%2 S/ M2 I8 G# l
damdown_1 300 减伤3%9 X$ d8 Y, e0 a$ z; v: T
atk 240 攻击加成2.4% |, u0 c5 ^" ^. ^8 G2 d! J/ ~
atk 320 攻击加成3.2%
, M; n$ c$ Q- x! Hatk 400 攻击加成4%
3 L9 i) S$ w4 Aatkspeed 750 攻速7.5
" z3 b; Q; `: ~. I+ Y0 M" Patkspeed 1000 攻速10* K& Y/ C) r0 T! d, T
atkspeed 1250 攻速12.54 Y8 U b* `& @1 C% }" T; Z8 p
damup_1 180 增伤1.8%" ^# I1 [, V% L4 g3 F8 f+ \5 m
damup_1 240 增伤2.4%
3 ^; s8 z* X" E' S0 ~0 `9 edamup_1 300 增伤3%
- r5 M: K- U: W' r7 b2 `' m: s+ `crit 300 暴击几率+3%
4 n/ _7 z1 a1 Wcrit 400 暴击几率+4%- Q( ?; Q1 k: n J/ ]
crit 500 暴击几率+5%
3 e! j `3 x h/ m7 a- acritdam 600 暴击伤害+6%/ f6 S7 S0 g& C1 [. h5 T* |
critdam 800 暴击伤害+8%" t7 f$ K" S; y, j9 ~3 { k* Z
critdam 1000 暴击伤害+10%
$ s0 Z h% j& x. z6 Shit 200 命中+2% W' c- F3 n" |; N8 r7 n+ A# m
hit 300 命中+3%
3 m1 B; d" ~# x8 R' ?7 Q& nhit 400 命中+4%
$ `* j1 ^5 ]9 I2 K- ^4 g) P# ? Wequipdropup 300 装备掉率加成3%
^. o; V0 I0 P/ p% Mequipdropup 400 装备掉率加成3%
" c* ~9 B8 E9 \0 U6 V( @ r4 Kequipdropup 500 装备掉率加成3%* q$ V% \9 y1 `' N
dodge 200 闪避+2%& {4 J- j H0 c& K; V w/ H
dodge 300 闪避+3%
* _" a5 t' F+ I+ l8 W6 I+ \ qdodge 400 闪避+4%6 a0 D0 z2 S# l
equipdropup 300 装备掉率加成3%! b, ], E$ T5 J% P
equipdropup 400 装备掉率加成3%5 R; R2 R# g. v3 }2 Y
equipdropup 500 装备掉率加成3%0 K% X% h& `4 D( ~2 v6 M
defignore 200 破防+2%
0 {- M$ H1 t2 c- U3 Fdefignore 300 破防+3%
1 E4 T- x* Q0 v0 T }" e$ cdefignore 400 破防+4%
. N4 i( }- k8 i' r: Z& N( |6 Q) z, \3 W9 Umongoldup 300 怪物金币加成3%9 ~$ W- W/ z6 V' S) b' k
mongoldup 400 怪物金币加成3%, C6 g6 W7 R8 }+ Q9 `
mongoldup 500 怪物金币加成3%: J1 ]. r7 s- c# w
undefignore 200 招架+2%
$ p$ I" E6 V: w0 o% }+ N& t% ~undefignore 300 招架+3%
( f7 Y2 h5 H, z2 O- ~4 \ t- {undefignore 400 招架+4%
, {3 a' t; Y/ emongoldup 300 怪物金币加成3%2 w' s, _2 K/ `8 J) X
mongoldup 400 怪物金币加成3%; ^/ E/ ` Y/ k* F3 O8 m/ W# k
mongoldup 500 怪物金币加成3%& K3 \3 q. c. ~1 n
petdamup 200 魔宠伤害增加+2%6 f3 P; j8 [& e, A" D' [
petdamup 300 魔宠伤害增加+3%+ R8 u' Z9 Q# X$ a, H* |$ |) e
petdamup 400 魔宠伤害增加+4%: I R: @) s, V5 Q. N7 j
lvlatk 1 每3级增加攻击
# M: N5 I: P2 u& A/ Wlvlatk 1 每3级增加攻击
9 X, V7 j" h5 z: D: x6 |8 z4 `lvlatk 1 每3级增加攻击: F/ j7 ?, _. w9 u
pastreatup 50 被动治疗加成+0.5%# w8 y$ U' T3 ~6 v* }$ ]0 C
pastreatup 100 被动治疗加成+1%2 Y/ P/ q0 Z7 o$ R9 Z |
pastreatup 150 被动治疗加成+1.5%0 o7 z+ i/ J" S4 I4 S# K
lvlatk 1 每3级增加攻击4 C& p# @5 S& S9 {2 K
lvlatk 1 每3级增加攻击
3 w7 Z" W! F- l: |% C$ |+ nlvlatk 1 每3级增加攻击' U# L" Q7 h& U8 G' X
equipdropup 200 装备掉率加成+2%
: Z z7 a, Y- o/ z& vequipdropup 300 装备掉率加成+3%+ f$ T! X, r6 T/ Q, ]! u5 z
equipdropup 400 装备掉率加成+4%
9 l& T- _1 n# e- `' e' t; Tequipdropup 300 装备掉率加成+3%
8 y6 g4 w5 N, M U$ d3 f9 ?0 yequipdropup 400 装备掉率加成+4%
) r7 h8 I* F- {+ r) v: N1 Dequipdropup 500 装备掉率加成+5%
1 S5 J& ^7 k+ p3 w0 x* ?mongoldup 200 怪物金币加成+2%
7 s( A8 T# C7 d' g1 gmongoldup 300 怪物金币加成+3%' a) a7 M1 A3 \) t' h0 x
mongoldup 400 怪物金币加成+4%
/ `5 ^8 c9 p$ x% A4 s2 Q, c3 qmongoldup 300 怪物金币加成+3%
/ Q; t4 a" V0 qmongoldup 400 怪物金币加成+4%7 w- M+ B" B7 U
mongoldup 500 怪物金币加成+5%, ~8 s: X) r1 b
damdown_1 300 减伤+3%
0 f- G0 Z; k4 `" u. K; bdamdown_1 400 减伤+4%
$ W' T% H2 X; `: H& Rdamdown_1 500 减伤+5%
9 r. s# _' f8 x* w Q0 t, _; dhpmax 300 生命+3%
7 x) T/ }( _: G# x5 q5 l5 g0 w: Hhpmax 400 生命+4%" u8 p6 F# ?! i! F# e; \
hpmax 500 生命+5%* a. G3 T& E/ c5 q
def 300 防御+3%- w0 X( o- x! P5 P; {3 }
def 400 防御+4%" n! \3 }. i) K9 ], { o$ V, W
def 500 防御+5%5 c% }8 u7 j* ?) ]
atkspeed 900 攻速+9
9 `: Q+ \8 v- o: x+ ~5 s1 ratkspeed 1200 攻速+12
8 O4 Z+ j: k7 y) T' }atkspeed 1500 攻速+15
4 n, Q: B7 H, A4 [0 R% \atk 300 攻击+3%
0 R0 _7 e5 H: d* u) tatk 400 攻击+4%
/ L3 o9 a" M2 q- V( Satk 500 攻击+5%
. o8 r1 b& B7 m& S' z- wdamup_1 300 增伤+3%
) t* M# j" I/ [& t: E6 R4 J( \! Gdamup_1 400 增伤+4%
8 q0 x6 N& H3 b" u% Xdamup_1 500 增伤+5%: k( m5 m9 K* ^2 B4 L; M
crit 300 暴击几率+3%
% J3 k* I$ V3 gcrit 400 暴击几率+4%; _. `$ f Z) l: u% v
crit 500 暴击几率+5%
, V* a% a# c# {+ ?: y6 D4 icritdam 600 暴击伤害+6%
5 L e/ p2 w& C, C8 ucritdam 800 暴击伤害+8%
0 t" t* i5 s0 `2 f' f0 x& W1 @critdam 1000 暴击伤害+10%* }8 A! d- F7 a" K& z; U, T% F5 }+ x
hit 200 命中+2%# ?* n- D4 S! p& P1 C! W
hit 300 命中+3%5 |2 b, V( L) V# z3 i2 M+ N6 W
hit 400 命中+4%0 X( s$ u) u5 o" D1 @0 S
hit 300 命中+3%* N, C% o9 C& @) E
hit 400 命中+4%4 F# I* T' U5 u+ S' j1 T
hit 500 命中+5%
$ G7 Z8 }6 J z/ L* ^dodge 200 闪避+2%
( H- C$ \3 Y5 ]7 `8 z+ y+ ^dodge 300 闪避+3%0 E7 C9 R, E ~9 n( a* k# T
dodge 400 闪避+4%- |2 ?" _5 [3 |0 t: u
dodge 300 闪避+3%
' J& F5 ~$ Q; D1 adodge 400 闪避+4%
4 _2 V# d( n1 [3 S; m) y1 I# Udodge 500 闪避+5%6 H9 [# E! l& Z: a; k* T
defignore 200 破防+2%
! V$ s+ d, ^' Z" P/ \0 O. u5 [- k% Ddefignore 300 破防+3%- A. C" F- v8 c! j c
defignore 400 破防+4%
3 t2 _% A0 q0 U- [& Zdefignore 300 破防+3%- ?9 H6 D1 `2 S# p, f/ V
defignore 400 破防+4%4 `2 E! _9 m# d6 L8 |/ T1 A
defignore 500 破防+5%, ~. E" \" X1 O- s Z$ J
undefignore 200 招架+2%
, _% t; I1 G: J% e: K x/ B: eundefignore 300 招架+3%
1 |: \9 {1 b& M3 E! u* vundefignore 400 招架+4%
E. M4 @+ b2 w, e# A. ]undefignore 300 招架+3%9 I8 Y& v ^# V" E& E5 g( r/ _
undefignore 400 招架+4%
0 w( G3 g1 v9 _+ Nundefignore 500 招架+5%. X# C6 o( i1 M& l- J: e
petdamup 200 魔宠伤害增加+2%1 r( |0 \; c( t; n6 Y7 d
petdamup 300 魔宠伤害增加+3%
- c. A! M: j$ W9 u) q" ]( ]petdamup 400 魔宠伤害增加+4%
/ D# I1 W& g) g0 i, x& f2 M0 H, M! Lpetdamup 300 魔宠伤害增加+3%8 g S- Y. }7 }# f6 m
petdamup 400 魔宠伤害增加+4%0 J" Y. B! z7 O# H. E2 N
petdamup 500 魔宠伤害增加+5%
2 `( W, z& a1 l( hpastreatup 50 被动治疗加成+0.5%
7 r% d! n2 {7 X" f1 O; upastreatup 100 被动治疗加成+1%
1 ^3 h, g' {9 v& vpastreatup 150 被动治疗加成+1.5%
0 D0 Q+ E! U7 F, V- u" D, a/ lpastreatup 100 被动治疗加成+1%
! I. j0 T/ O# _/ }. Q( c0 rpastreatup 150 被动治疗加成+1.5%; |5 {+ b9 b" j' n1 Q$ L
pastreatup 200 被动治疗加成+2%
1 b4 }5 U9 i. `) V1 Uequipdropup 200 装备掉率加成+2%
- i% [8 i' s. z9 f2 S5 {! Vequipdropup 300 装备掉率加成+3%; }' {! ?( y! g- F
equipdropup 400 装备掉率加成+4%1 \6 ~ `4 F8 C: d6 e
equipdropup 300 装备掉率加成+3%! b6 [( y6 L' z
equipdropup 400 装备掉率加成+4%% \' d* F1 r; i. ~4 U8 k4 K: N8 r
equipdropup 500 装备掉率加成+5%0 E8 y v1 `) W0 @" M* J4 v+ `% h% T
mongoldup 200 怪物金币加成+2%" V2 ]& n. I& |
mongoldup 300 怪物金币加成+3%) l4 }/ y; d& Q Y; i9 C4 k& j
mongoldup 400 怪物金币加成+4%
+ t+ W0 @# o* Y) g& w3 amongoldup 300 怪物金币加成+3%
7 N8 p m* l" f- U# t, Emongoldup 400 怪物金币加成+4%2 X5 g ~; i/ y5 W, `
mongoldup 500 怪物金币加成+5%
. V) L+ S, `3 o" l: udamdown_1 300 减伤+3%5 z4 s6 r3 ~4 P" B7 u/ D
damdown_1 400 减伤+4%
3 H4 B& l1 B, S+ U7 ~! t7 n1 U. `" udamdown_1 500 减伤+5%3 F4 n! y) B; {
hpmax 300 生命+3%
% Q3 f Y& c# y* j" W. H9 v: W* j2 T* mhpmax 400 生命+4%
5 ^+ P' L9 i. r1 ~2 Ihpmax 500 生命+5%
) n2 E* ]: n% \9 f" q& fdef 300 防御+3%
1 ^, z& _. @0 r. s- mdef 400 防御+4%9 O% g" o9 f: M0 R
def 500 防御+5%! I: y$ G1 B+ r# x+ R
atkspeed 900 攻速+9
. L7 w9 L6 b1 x& B: F9 Jatkspeed 1200 攻速+12
% ~; `2 S# t# E8 Katkspeed 1500 攻速+158 j$ Q# G, c% z: y! z& L
atk 300 攻击+3%3 w+ \9 }* {- v- g( h% X0 F
atk 400 攻击+4%
. w+ ] O) i5 o- }* C6 a" K* hatk 500 攻击+5%
8 p/ c- w% ^+ @$ Fdamup_1 300 增伤+3%
4 {7 n1 I8 u0 k5 }damup_1 400 增伤+4%
# B+ b! f% g% {1 idamup_1 500 增伤+5%
6 W2 j! M6 d0 Gcrit 300 暴击几率+3%/ u# z1 X- a2 C) [' x
crit 400 暴击几率+4%- ?7 ?% [0 q3 g* p2 z
crit 500 暴击几率+5%9 V- X; L! s3 Z1 h: A8 Y' j
critdam 600 暴击伤害+6%
* U% r0 ?/ c& P* b% I, h0 v* kcritdam 800 暴击伤害+8%& d* m5 m& o7 c' L# z: K$ `
critdam 1000 暴击伤害+10%/ ] b7 _* w. L5 Y' n8 `& s
hit 200 命中+2%
$ W! W7 K `, S2 j X& jhit 300 命中+3%) t- c. E9 a% J
hit 400 命中+4%8 B# x ]9 q4 U A) Z
hit 300 命中+3%
* E1 ?( }1 g0 F3 T; ihit 400 命中+4%3 c. X9 U) s8 K4 J$ _7 U2 ~
hit 500 命中+5%: U8 h9 ` c# X. m) f
dodge 200 闪避+2%
5 B6 a" z. l0 {7 H3 W/ Kdodge 300 闪避+3%
' Y7 i! D; S) v: A0 vdodge 400 闪避+4%6 F7 f) \( k, k6 e
dodge 300 闪避+3% B4 J( m. F; L# k
dodge 400 闪避+4%2 ^2 y4 y1 P( l: p; o
dodge 500 闪避+5%
2 c/ m: |% `3 q, }, ^defignore 200 破防+2%9 m: H2 {: D% n+ d+ D/ G2 A
defignore 300 破防+3%
4 } k; B2 f! I6 E9 C- i$ [$ Idefignore 400 破防+4%
9 S& O S3 {( r G3 ~: ]2 ^' [defignore 300 破防+3%2 c0 }+ K8 i. i
defignore 400 破防+4%5 x" W) p, Y9 j2 k' i1 q9 W8 f, w# v
defignore 500 破防+5%
, J- Y3 B; _7 g" G8 Q2 }+ Uundefignore 200 招架+2%
% U5 B% d0 \* J9 Vundefignore 300 招架+3%9 Z# n+ F8 M3 @5 O) z
undefignore 400 招架+4%- I# n3 a4 v4 G. o6 R
undefignore 300 招架+3%
9 l' d w$ e8 u1 Fundefignore 400 招架+4%
" b# K( K, O5 k9 a" ?3 |. p Fundefignore 500 招架+5%9 |4 d6 [6 l. h" y5 I# O" N1 }0 n$ ?
petdamup 200 魔宠伤害增加+2%
- \5 w d' z& _) b& Rpetdamup 300 魔宠伤害增加+3%3 [4 r8 ~5 o/ ^! n8 q6 t7 M
petdamup 400 魔宠伤害增加+4%0 _, W; e, p. F; w
petdamup 300 魔宠伤害增加+3%; F8 \# j) p% u4 R3 b& w
petdamup 400 魔宠伤害增加+4%+ y! ]2 s: l. N3 ?
petdamup 500 魔宠伤害增加+5%
, o- P( N" f" ?1 @6 Tpastreatup 50 被动治疗加成+0.5%( w/ |6 F4 ~$ x M2 D7 y6 y
pastreatup 100 被动治疗加成+1%
6 ]5 {; T/ z) opastreatup 150 被动治疗加成+1.5%
- O; l- K5 }$ V1 D+ ?pastreatup 100 被动治疗加成+1%
) ^' x5 J, H- V6 N. e5 h5 J. |+ e4 Zpastreatup 150 被动治疗加成+1.5%9 j3 U' _& t) I) |' Y
pastreatup 200 被动治疗加成+2%3 ~ A* ^! T4 M9 \+ h& a. j
equipdropup 200 装备掉率加成+2%
( l1 V- p: B* @! lequipdropup 300 装备掉率加成+3%
" t; W' g4 ]/ hequipdropup 400 装备掉率加成+4%- D1 p+ |& N0 p2 J" L
equipdropup 300 装备掉率加成+3%: ?1 Y& A/ Z) ]& t4 k
equipdropup 400 装备掉率加成+4%
^; l P( a* n8 o& O& Yequipdropup 500 装备掉率加成+5%% b5 H* g# {& A/ k
mongoldup 200 怪物金币加成+2%
0 ~! a$ t( W) t# T5 W1 C( @mongoldup 300 怪物金币加成+3%. l. V. C6 o8 L! X/ z* o# U; m* L
mongoldup 400 怪物金币加成+4%
+ m* [4 _( s( h$ S; a; m. Bmongoldup 300 怪物金币加成+3%
5 z$ h/ F8 `# Gmongoldup 400 怪物金币加成+4%
5 d: m* c$ A( h5 w' F$ T. @: Q- `mongoldup 500 怪物金币加成+5%
5 O. q9 U) m+ u( odamdown_1 300 减伤+3%1 B0 }% e/ s/ s
damdown_1 400 减伤+4%
) A @9 P+ r" z, X, L9 { Zdamdown_1 500 减伤+5%
4 L; ~" _ P" N. jhpmax 300 生命+3%$ G$ v" b* `- x! b* J% L @+ r0 h
hpmax 400 生命+4%: q4 ~; h7 n! a/ n8 R
hpmax 500 生命+5%! O1 h4 D! A3 u% j5 F7 [
def 300 防御+3%
/ @8 g# S* W$ u7 T2 [3 \def 400 防御+4%
& P ^: Q2 J. p P9 sdef 500 防御+5%
0 K5 F7 L& o9 {. ~+ I, O x* _8 j4 ratkspeed 900 攻速+9
" q1 ~& d& q. u( E" X/ iatkspeed 1200 攻速+12
# f) a. ~% X" R. \; h1 Q8 w: Latkspeed 1500 攻速+159 _3 _, C& }2 @' ^
atk 300 攻击+3%7 ~1 Y' M' j% [) X l& l( d
atk 400 攻击+4%. h1 Y/ ^1 f# ]; u9 t9 I& t* n
atk 500 攻击+5%/ R, n% I* @3 J8 l
damup_1 300 增伤+3%
# t" U/ @! W( g2 P. N- Kdamup_1 400 增伤+4%/ L1 |" b1 B) b6 P% I
damup_1 500 增伤+5%
9 j) Z2 b( Y1 G7 ^crit 300 暴击几率+3%
% Z# ?/ G6 ^' O8 ecrit 400 暴击几率+4%$ u% l+ c" p4 D
crit 500 暴击几率+5%5 W/ c1 s8 d+ F, V' K( Z' d8 f
critdam 600 暴击伤害+6%
3 A8 T* {4 D1 T0 q' [. ]critdam 800 暴击伤害+8%
+ w/ q% f3 C: X0 r' d u( P8 zcritdam 1000 暴击伤害+10%. N1 I5 X* w9 U/ ^3 h
hit 200 命中+2%
' u; q+ V" l) jhit 300 命中+3%
0 z# h3 ]) X( n2 j: |hit 400 命中+4%
& G- W/ o0 [. C) fhit 300 命中+3%. V2 v+ w4 h2 t$ K$ e( l
hit 400 命中+4%
+ k' u; `2 G" l2 qhit 500 命中+5%" X! J$ z4 ~. g
dodge 200 闪避+2%5 j/ ^% l! N" b9 U0 {
dodge 300 闪避+3%) F# Z( k# j0 U$ a
dodge 400 闪避+4%) t4 V0 o, w9 P" L, y* P6 R; N, l
dodge 300 闪避+3%
5 [# u* X( \- C2 H+ V/ U3 ododge 400 闪避+4%
: O0 g F9 O9 T2 ]dodge 500 闪避+5%
8 ~) A+ j/ X2 Xdefignore 200 破防+2%
1 P2 P! k7 m1 Vdefignore 300 破防+3%
! Z1 ?+ G8 T% W# J: Rdefignore 400 破防+4%( q s6 C/ l1 ~
defignore 300 破防+3%
" h; |% |8 R1 x) adefignore 400 破防+4%
8 M+ {! v1 Y P! W% |) W8 Vdefignore 500 破防+5%
7 M# \, y6 }, a4 xundefignore 200 招架+2%' {/ @* j# y6 k% c& ]! F
undefignore 300 招架+3%+ a/ j* C9 _6 q a; q& ^; i- ]) x
undefignore 400 招架+4%
9 O" X$ @* C2 Yundefignore 300 招架+3%
" M. e* l9 _0 I4 V3 a0 zundefignore 400 招架+4%0 ^ e8 I5 T% y% x2 T2 B U" w4 d3 n
undefignore 500 招架+5%
$ K/ q8 T* S- o8 Dpetdamup 200 魔宠伤害增加+2%; N5 H+ n; e/ s
petdamup 300 魔宠伤害增加+3%
2 S) d+ Y: a+ r# d/ N& M' ]1 Lpetdamup 400 魔宠伤害增加+4%
! _$ V) z0 w1 H. Z; B8 C# z' Kpetdamup 300 魔宠伤害增加+3%
4 A7 `6 u! y& { m+ Cpetdamup 400 魔宠伤害增加+4%
$ [8 ]; [0 V, |& u1 Lpetdamup 500 魔宠伤害增加+5%
. Z; L2 R& i8 s/ }- g! apastreatup 50 被动治疗加成+0.5%
% ?! d( N _+ v: Z3 vpastreatup 100 被动治疗加成+1%7 L8 L1 ~- n. P
pastreatup 150 被动治疗加成+1.5%
; _; ~8 ^2 F) Ppastreatup 100 被动治疗加成+1%' b$ E; v4 ~ A# i5 h: `( A: t
pastreatup 150 被动治疗加成+1.5%
; f# G$ ?8 ]' o* C! d3 J$ U/ o1 Jpastreatup 200 被动治疗加成+2%* M$ ~, v$ `( f) O5 u. A' W
equipdropup 200 装备掉率加成+2%$ d3 Z+ T# P ~8 B$ E" M
equipdropup 300 装备掉率加成+3%' Y+ O1 s' g3 D$ ~
equipdropup 400 装备掉率加成+4%9 Q$ y3 q5 y6 C6 i
equipdropup 300 装备掉率加成+3%' X' u$ h& Q0 w$ H$ d
equipdropup 400 装备掉率加成+4%6 t/ v$ m4 f& J, t. i
equipdropup 500 装备掉率加成+5%: [+ u3 i, j0 |: m/ ~2 Z( H+ ]+ k
mongoldup 200 怪物金币加成+2%
: V4 i+ k: S. h) \mongoldup 300 怪物金币加成+3%
4 x3 W+ A9 r5 b* A z/ umongoldup 400 怪物金币加成+4%5 o) l7 q' ?. V1 _+ S1 Q) h
mongoldup 300 怪物金币加成+3%
" b3 l: s n$ I* J: C) Smongoldup 400 怪物金币加成+4%
! y& ~' M; z' S) @0 ~& S8 ?mongoldup 500 怪物金币加成+5%! I/ P$ m0 f- A" r8 J
damdown_1 300 减伤+3%
u$ t: |) M' o: ~) g2 M. {damdown_1 400 减伤+4%
$ X: `: ]9 H8 b( `damdown_1 500 减伤+5%
% w O3 t( g# H- bhpmax 300 生命+3%1 C: h7 Y' M/ N
hpmax 400 生命+4%
! }& z! c. o4 w1 S. `- ihpmax 500 生命+5%
) o( l I6 q) q {def 300 防御+3%
! t% q, _5 m3 K& S$ ?def 400 防御+4%
% u# T1 z2 t! ^* z% e5 y& ^& `% bdef 500 防御+5%7 C0 T. M& L7 D0 e4 P% ~# C
atkspeed 900 攻速+9# n* s9 `8 J2 M& o# e1 ?" [; Y
atkspeed 1200 攻速+127 X* V1 P, D' O7 T* k5 U2 A) G5 h
atkspeed 1500 攻速+15
& Z2 A/ X, H8 B, F6 Hatk 300 攻击+3%
* ]( M9 |6 a% w/ o# \atk 400 攻击+4%* v! c' h$ C9 `
atk 500 攻击+5%4 S7 c9 l5 y+ C E. O8 U
damup_1 300 增伤+3%
- z4 I0 Z. b* R% y8 Ldamup_1 400 增伤+4%
8 C) o4 x" V9 _+ h" N3 \damup_1 500 增伤+5%
U* J* \) W) P/ G; i0 }0 Scrit 300 暴击几率+3%
. Q$ p, x1 G6 ]" m+ }crit 400 暴击几率+4%
2 v2 {4 N! c" xcrit 500 暴击几率+5%; ]/ J; ^0 B6 }# D6 y+ k4 i
critdam 600 暴击伤害+6%* D, ]: H: [( h8 _) ~
critdam 800 暴击伤害+8%& z, D& M+ F2 I
critdam 1000 暴击伤害+10%
6 H* s9 j6 R: l# v9 v: b8 N" H1 thit 200 命中+2%
. d( t: B, U. v' w' l8 ]5 thit 300 命中+3%; X* n6 b$ @5 |
hit 400 命中+4%
$ H6 |. r8 ?7 H. p' Q: z- `) whit 300 命中+3%
9 p) a' F. g6 Q6 f- ihit 400 命中+4%0 R. o9 v; K. a6 H3 {
hit 500 命中+5%! r" s+ K: D* r1 H0 Z4 u9 E. O
dodge 200 闪避+2%2 g0 P- p' @5 q2 V, a3 a
dodge 300 闪避+3%8 ?/ N) }7 V/ L6 l: v: Y
dodge 400 闪避+4%2 J5 v* ~1 V9 p$ N6 a3 W
dodge 300 闪避+3%' _5 ]9 E% S& A
dodge 400 闪避+4%, @) g. d+ m# i4 `6 p9 x* H6 Z
dodge 500 闪避+5%
% P* p# t+ ~0 ~+ Q; O! ^defignore 200 破防+2%, U0 m7 b: E4 f
defignore 300 破防+3% U6 T# P9 b/ T6 k2 w$ `0 I) d# c
defignore 400 破防+4%
7 s3 u$ Z' b; ?: R( X' Jdefignore 300 破防+3%4 D. b# J# ^3 M# b+ e1 } A6 E, o( H, I
defignore 400 破防+4%
7 O6 b$ U4 s5 S* R/ D" {/ N+ \defignore 500 破防+5%% Z: ?4 F0 C3 B: L% m4 N
undefignore 200 招架+2%
9 E( X' \- O+ C' F9 Q6 l& D3 Vundefignore 300 招架+3%% H8 D' G7 O/ P- B. F( F; M
undefignore 400 招架+4%
* l7 L: t. |% s& }) _undefignore 300 招架+3%0 f( z- x7 V3 u0 \1 l& e
undefignore 400 招架+4%- A/ x. r' k+ Y# I- Y& I6 |6 \
undefignore 500 招架+5%
) N4 P+ l5 f/ I. F3 ]( Qpetdamup 200 魔宠伤害增加+2%
4 K% x$ o; y( L' _" r* E2 d6 V Tpetdamup 300 魔宠伤害增加+3%
9 R3 F: N; @: U- h8 V! Spetdamup 400 魔宠伤害增加+4%5 b% @( D# Q7 W% H
petdamup 300 魔宠伤害增加+3%
7 F! L7 m% M1 Y4 o) Ypetdamup 400 魔宠伤害增加+4%
3 L5 L" e2 x! j, Npetdamup 500 魔宠伤害增加+5%
8 \4 Q" N/ @) }2 @7 O# f9 X1 E) @pastreatup 50 被动治疗加成+0.5%
5 X4 b) B3 y1 j. epastreatup 100 被动治疗加成+1%' F. z. u3 K- ~# H5 y
pastreatup 150 被动治疗加成+1.5%
% A# v' h, k, T0 b0 v k, vpastreatup 100 被动治疗加成+1%
0 x+ z( I- y0 d7 y+ G% p* O( xpastreatup 150 被动治疗加成+1.5%
, W0 N4 L- g2 k# Lpastreatup 200 被动治疗加成+2%* K0 ]# a; Q" I, E% \! Z' A
equipdropup 200 装备掉率加成+2%
' M* t6 m! G& b6 ^4 \equipdropup 300 装备掉率加成+3%
/ X& w; u) K2 N+ p* ]equipdropup 400 装备掉率加成+4%9 O- ], k0 a" ]0 x+ b4 ]2 c
equipdropup 300 装备掉率加成+3%1 Q2 p( \. G! x# m7 M, g, F
equipdropup 400 装备掉率加成+4%
! H; U# h- h! v7 Z$ T5 Iequipdropup 500 装备掉率加成+5%7 \. a$ M' b+ P; N W; k# m
mongoldup 200 怪物金币加成+2% m$ l, ^7 K$ \9 j7 @6 i
mongoldup 300 怪物金币加成+3%5 H# z7 K. j! _, b1 v' u% Q
mongoldup 400 怪物金币加成+4%
" ^1 a2 z: s9 Hmongoldup 300 怪物金币加成+3%! Q9 V O5 l7 `6 X
mongoldup 400 怪物金币加成+4%
# R3 r! [1 M& p. Kmongoldup 500 怪物金币加成+5%
( Q* {3 ]( U9 x7 j# _; D8 pdamdown_1 300 减伤+3%
7 T* Z: k" H8 o9 L! I" Adamdown_1 400 减伤+4%) {/ h: {: c( z. s
damdown_1 500 减伤+5%
- H9 J/ o) z0 p/ B* ~& mhpmax 300 生命+3%
8 J5 k$ d) m6 X( Qhpmax 400 生命+4%5 p) D8 z: F' m3 C" H5 c
hpmax 500 生命+5%
3 S. X7 o8 S. odef 300 防御+3%
8 `- G% j( f0 Y) O' q) ]7 o4 [def 400 防御+4%1 T- J( L1 f4 B- U. Q& _
def 500 防御+5%
4 b$ t' {* x4 S/ s3 Q4 datkspeed 900 攻速+97 U; e7 Q: C3 s7 r' K$ B5 w+ A
atkspeed 1200 攻速+12
6 Z& V* A0 z; H# iatkspeed 1500 攻速+15+ a" T7 H6 z. K" X s6 q6 C2 Q
atk 300 攻击+3%
3 {' K4 C/ y5 `: R0 W/ r6 ?( S8 O1 i% datk 400 攻击+4% Y9 a; @( o5 ^
atk 500 攻击+5%+ s8 v1 D, p* Z: ^8 ?0 o; ]
damup_1 300 增伤+3%
2 G$ m8 o. W# p" c0 Y6 wdamup_1 400 增伤+4%
8 G4 @- X3 K9 L* fdamup_1 500 增伤+5%! |8 p8 H: T* o+ O4 \1 m3 a
crit 300 暴击几率+3%
: N. v ^- d5 R/ @) a& z- ~crit 400 暴击几率+4%* v9 T1 }' M& z k t
crit 500 暴击几率+5%* S5 g+ o' v$ b& q! @- C
critdam 600 暴击伤害+6%9 a9 P9 m; c: Y8 R! I
critdam 800 暴击伤害+8%
* m$ M$ O& |' N$ e' Vcritdam 1000 暴击伤害+10%) Q Y; j7 t* Q
hit 200 命中+2%
; ~0 P Q6 A) @* J2 J/ Ehit 300 命中+3%
7 i. ]: T/ z/ l4 y9 Qhit 400 命中+4%% f# t2 ^0 A0 c% s# w7 n3 [$ e
hit 300 命中+3%7 {0 _/ {8 j M- Q2 Z+ w, i
hit 400 命中+4%
! X! B9 A; i0 U# [9 _/ x1 Ihit 500 命中+5%6 V6 p$ y; c# p# ]7 s k
dodge 200 闪避+2%
( }( G+ K. y7 k, B9 L1 B" gdodge 300 闪避+3%
0 k0 s0 N/ T$ J! O$ X- ^7 u& Q% bdodge 400 闪避+4%
) K& D- E: [+ E: X1 ]9 {; {4 E gdodge 300 闪避+3%
' j \! F% p& @. a a$ X- D/ ydodge 400 闪避+4%
3 j. f2 _! P7 \1 l7 a0 \& j$ Z7 xdodge 500 闪避+5%
- S+ n7 a0 `( t+ n( ]$ N- vdefignore 200 破防+2%
& z" ~, ~! K0 G4 odefignore 300 破防+3%
3 y7 a4 b- X9 w H: V8 T8 Tdefignore 400 破防+4%* d' u8 _0 r3 N$ T2 }2 [6 ]
defignore 300 破防+3%
' ?/ ]8 g% y4 c& f8 F( x+ Z+ b( Sdefignore 400 破防+4%
: e7 E+ x+ B; y6 Ldefignore 500 破防+5% Y; k# W1 |" b- D8 s
undefignore 200 招架+2%
+ b1 z7 z3 a: f* U; w! Yundefignore 300 招架+3%
8 _ n- ^* S4 E9 yundefignore 400 招架+4%1 q! k7 j, k- x
undefignore 300 招架+3%* O- n m1 A% F! C9 y: {3 G, Z8 n7 r. ^
undefignore 400 招架+4%
( d* N, Z1 b1 L2 Y8 Yundefignore 500 招架+5%' X0 p2 r9 ^3 ^, w& Q5 W$ f0 W6 m
petdamup 200 魔宠伤害增加+2%
% h0 F# {2 }3 _* ~- m, npetdamup 300 魔宠伤害增加+3%1 s. S$ D( [+ l0 \& y
petdamup 400 魔宠伤害增加+4%3 B- a+ H# W) U! W1 T
petdamup 300 魔宠伤害增加+3%, k" ?' D! h0 J1 h
petdamup 400 魔宠伤害增加+4%
( U# R8 @2 |# p* N) \' r9 W) D. r! Npetdamup 500 魔宠伤害增加+5%
+ \7 h$ J% W* G6 _7 Apastreatup 50 被动治疗加成+0.5%& F, \* A7 b( O ]0 k. b7 j: }
pastreatup 100 被动治疗加成+1%
3 h7 j% N2 d3 _pastreatup 150 被动治疗加成+1.5%
: g' u" [$ s9 m$ Zpastreatup 100 被动治疗加成+1%
5 m5 y9 M3 R/ x' |$ E4 V0 C9 Q! z/ lpastreatup 150 被动治疗加成+1.5%
, F/ A: l G: t kpastreatup 200 被动治疗加成+2%& @7 p8 ]9 y: T* {4 Q2 l' ?6 ]; L
equipdropup 200 装备掉率加成+2%$ M$ L* O0 ^& F0 ]6 p
equipdropup 300 装备掉率加成+3%! U' k# p: m, r2 T' U$ q
equipdropup 400 装备掉率加成+4%) n" B/ o4 m7 G2 L; U5 n
equipdropup 300 装备掉率加成+3% ]- U% s$ X& R4 U P- j8 e
equipdropup 400 装备掉率加成+4%; ^ r- r' o- a9 Y% Z
equipdropup 500 装备掉率加成+5%
4 l- ~: t `; ]mongoldup 200 怪物金币加成+2%) V. c6 H6 i& u3 H s
mongoldup 300 怪物金币加成+3%
" Z, ?, I& @# A8 R, t' F, B6 Dmongoldup 400 怪物金币加成+4%
f& B. _' m( G/ T3 H `# c; N: Omongoldup 300 怪物金币加成+3%% E" j2 m' b" r) ~8 Z$ T
mongoldup 400 怪物金币加成+4%; l, N; a" S+ k# R! _5 l5 F* @! l
mongoldup 500 怪物金币加成+5%, _- Y5 }4 T# }8 R
damdown_1 300 减伤+3%
0 Y2 O! j# J( j7 S8 u7 Wdamdown_1 400 减伤+4%0 _6 C* y4 p# c, |- z
damdown_1 500 减伤+5%
' b4 C$ | V; ~) q% I4 ]; Xhpmax 300 生命+3%4 C' G \3 C! A( \- A
hpmax 400 生命+4%5 i- N# B, v8 c# V) K2 u
hpmax 500 生命+5%! u" b2 G9 O# f3 U! j
def 300 防御+3%, ^5 I+ [$ P2 T
def 400 防御+4%
. @/ U$ R& R$ A# p& T) c- n' ^def 500 防御+5%
" X# Z3 E' N8 b- u1 natkspeed 900 攻速+9
4 S9 C" | k+ Y8 iatkspeed 1200 攻速+12
% }5 y B/ G, Y2 R( c9 Vatkspeed 1500 攻速+15) o ^4 \' j4 S- \. C5 m5 l
atk 300 攻击+3%
$ m) `& U& @. r/ \& batk 400 攻击+4%
' ]3 w% m+ X% ?# N0 x3 iatk 500 攻击+5%3 o% V+ e8 }0 w. h4 [7 A" l
damup_1 300 增伤+3%
0 K/ |0 h$ K" j f- jdamup_1 400 增伤+4%
3 a% f/ i4 g" o" g8 S" g cdamup_1 500 增伤+5%
& x+ `( l! `1 }& W$ i2 xcrit 300 暴击几率+3%
) y+ J+ d: n! w# V: fcrit 400 暴击几率+4%# t# p- l8 D- f; L! Q
crit 500 暴击几率+5%
/ K- z5 P8 ^, C- f& Vcritdam 600 暴击伤害+6%) o) }* K# @' C( [- B/ H
critdam 800 暴击伤害+8%& t! c y" |% R" v7 M7 z
critdam 1000 暴击伤害+10%2 q5 A& l0 r. x. H4 V: Q
hit 200 命中+2%
8 S9 _7 [) `) Thit 300 命中+3%
: n8 G8 X" ~5 x! n0 r% l" Zhit 400 命中+4%0 B( L$ C$ ?' @2 K. ?) Q
hit 300 命中+3%
5 ^1 C/ |. U/ @; Uhit 400 命中+4% U" k) ~' p: k" y+ u8 f3 y
hit 500 命中+5%/ Z) m9 T: V. j% A. h2 C' _
dodge 200 闪避+2%
, H2 B1 w. r- ^. {$ ydodge 300 闪避+3%, { s1 ^7 y! h
dodge 400 闪避+4%
8 I! B) U( N M. Y [" l% Bdodge 300 闪避+3%+ ?& K% j1 s' B# W# Q7 _# K" e
dodge 400 闪避+4%
, Y2 l: a, q; ~) P% f+ D- ^2 O% o4 @dodge 500 闪避+5%1 j& q$ k, F) ?, q; _" r
defignore 200 破防+2%
& ]# M2 q* e6 ]$ W$ S0 P9 m' Odefignore 300 破防+3%3 X" Y! G; Y0 p
defignore 400 破防+4%9 C# _0 L& B) B
defignore 300 破防+3%
N1 o* d. ]6 n" q/ S" a6 [defignore 400 破防+4%/ X2 A ~; p, P( A; s& [8 x6 F' _, V
defignore 500 破防+5%+ A( G0 b: G/ l* R
undefignore 200 招架+2%
( k- h: [3 i9 Z. h# d" ]- hundefignore 300 招架+3%
: d9 V9 O" j* b* Qundefignore 400 招架+4%
1 L4 ^4 Y! [) S4 m3 z" S, Xundefignore 300 招架+3%% o7 j/ ? u9 e* a5 A E+ n$ g
undefignore 400 招架+4%
4 [6 v1 w9 b3 _/ e+ @) k# ^7 tundefignore 500 招架+5%$ O( f+ c# l8 E2 F" C5 @- C
petdamup 200 魔宠伤害增加+2%
) _, o' g9 s: n5 }; y+ G6 Vpetdamup 300 魔宠伤害增加+3%- C. n! J/ D- x- e5 a7 O) }5 b$ e
petdamup 400 魔宠伤害增加+4%
9 Y# Q8 }* Q" i Qpetdamup 300 魔宠伤害增加+3%
3 z* N6 M) f& V& S: Z$ a" jpetdamup 400 魔宠伤害增加+4%
% m: g O1 m2 Ypetdamup 500 魔宠伤害增加+5%) L2 l2 O" ?! \3 {2 y0 ]
pastreatup 50 被动治疗加成+0.5%
# K: ]% y- U9 gpastreatup 100 被动治疗加成+1%
, \% \) q4 s" x& L3 h% Xpastreatup 150 被动治疗加成+1.5%
' i9 n" O3 y2 A; V+ ?pastreatup 100 被动治疗加成+1%
- \. m, Q# I& |; Z2 xpastreatup 150 被动治疗加成+1.5%3 X" y% ]" C ^. Y! l& d7 h3 ^* v5 H
pastreatup 200 被动治疗加成+2%8 n1 I( `. I. e8 `% V" t( W' y
equipdropup 200 装备掉率加成+2%
; b4 N: a R7 f Q5 Bequipdropup 300 装备掉率加成+3%
_1 s' \2 \6 E/ fequipdropup 400 装备掉率加成+4%
, g& X9 F/ ^ d) k* g# B" \equipdropup 300 装备掉率加成+3%
- m7 k# W8 S( ]* V1 H5 w' n& ^2 ^+ zequipdropup 400 装备掉率加成+4%
0 n" o8 {) j' n2 t' G( W; dequipdropup 500 装备掉率加成+5%$ }# S9 f$ b" L- @
mongoldup 200 怪物金币加成+2%1 U2 O9 P) ]4 a
mongoldup 300 怪物金币加成+3%
$ v" r: N& y# ]! }mongoldup 400 怪物金币加成+4%% ^, V1 K" z8 v v
mongoldup 300 怪物金币加成+3%. x! H# U' ~ C5 b
mongoldup 400 怪物金币加成+4%* z7 G" s* j; s- D) K3 }
mongoldup 500 怪物金币加成+5%
9 H& e* C9 J% g1 ydamdown_1 300 减伤+3%
* f( T) @6 U, t8 N, {! B% }4 Hdamdown_1 400 减伤+4%- i6 U+ s) x" i$ h% V, p
damdown_1 500 减伤+5%
+ `1 ]1 K/ ^+ p4 C: dhpmax 300 生命+3%
# W0 \$ z1 R8 yhpmax 400 生命+4%
g1 X+ w' r) q" x' J9 rhpmax 500 生命+5%
+ m' o/ K1 X( @- S4 U& V. q: cdef 300 防御+3%" E* g, m2 a7 f: z+ Z" C
def 400 防御+4%
! k/ \# g' D! a# ldef 500 防御+5%2 y8 W5 Y5 g' j2 ?* N
atkspeed 900 攻速+9
9 B- f# `9 V0 I/ Qatkspeed 1200 攻速+12
' w+ Z, e$ O1 L. k3 f+ Natkspeed 1500 攻速+15) _; h8 F h" u8 X
atk 300 攻击+3%" e$ r1 E2 O: p+ X) P6 s
atk 400 攻击+4%' q9 f) t/ |0 r& x2 A6 R0 n
atk 500 攻击+5%
9 D# J4 b# S: z4 n, n' i" \damup_1 300 增伤+3%
* s, I/ B$ p9 }9 L" ldamup_1 400 增伤+4%
R3 x" l, D; X5 Q' `6 |8 cdamup_1 500 增伤+5%, v& M) H4 y: V
crit 300 暴击几率+3%
, O+ |: p" W% Z8 p. l" f4 ?crit 400 暴击几率+4%
0 Z8 I, o+ g/ U5 q2 F$ y* Qcrit 500 暴击几率+5% ~7 G9 f1 e0 ^/ H- q! }
critdam 600 暴击伤害+6%* B. m2 M+ ?+ P+ ]; d2 j& v) X5 `* B# m# F
critdam 800 暴击伤害+8%
+ c' Z- \- Q* x+ R; pcritdam 1000 暴击伤害+10%
$ a4 H. t4 {/ f4 y( P' M' Ahit 200 命中+2%
. T: j( K! S, ]7 Ohit 300 命中+3%
$ \! Y: O. g! e6 n0 U" L, |hit 400 命中+4%! V2 w3 d( R9 U s# ~4 }
hit 300 命中+3%
+ G$ p0 Y1 T$ f# v# P( bhit 400 命中+4%
. C; U! R! n- r1 F3 Y' V h9 ehit 500 命中+5%! y ~- ~6 B" w* w
dodge 200 闪避+2%" L$ ~0 y. S/ J T. |
dodge 300 闪避+3%
; J5 B2 J4 R- Z; n$ c9 w/ A/ Ydodge 400 闪避+4%$ ]7 K& m' Y4 g5 F' L1 u' M
dodge 300 闪避+3%
" z* U/ `7 o( p$ Zdodge 400 闪避+4%' B3 k3 q* v1 ^- Y6 p/ O
dodge 500 闪避+5%( A+ R" G: L) Z, L
defignore 200 破防+2%' M7 e4 x3 d: J- s" v1 t
defignore 300 破防+3%
5 D6 Q# f5 h/ p. R) ~defignore 400 破防+4%
/ ^4 @& H d* q* odefignore 300 破防+3%" Q' l# d0 q( J/ L3 V9 g% F1 Y
defignore 400 破防+4%3 N8 W2 O {, w( q3 B- u
defignore 500 破防+5%
7 ?: q/ u+ U, e! l. [; Vundefignore 200 招架+2%
7 t8 t; p* ]3 n! E6 x- _undefignore 300 招架+3%" r8 U0 T5 G5 i6 n1 [. J2 Y
undefignore 400 招架+4%
! a. \" J2 y1 x+ G; l8 ~1 xundefignore 300 招架+3%
7 c8 l( W5 |& I7 Kundefignore 400 招架+4%
0 O4 K( Z! g3 K I4 |# w% I( yundefignore 500 招架+5%
# _$ ?+ { l+ d" I2 Qpetdamup 200 魔宠伤害增加+2%# H1 r8 T' g$ r+ q
petdamup 300 魔宠伤害增加+3%
- `8 U. [" ~& Ypetdamup 400 魔宠伤害增加+4%
% z2 x( e/ q3 w8 Y/ ]. W/ Spetdamup 300 魔宠伤害增加+3%
7 _, \* o- x) L P# Fpetdamup 400 魔宠伤害增加+4%9 C4 u: J5 |; L2 j$ Y5 d/ w* y
petdamup 500 魔宠伤害增加+5%
. x: `4 N9 j) {) W* [$ upastreatup 50 被动治疗加成+0.5%
* I( u( @8 h' I3 V+ D" apastreatup 100 被动治疗加成+1%
7 \7 [/ I6 n: W1 Apastreatup 150 被动治疗加成+1.5%
3 H6 Z* j. S% l6 K+ X x5 Epastreatup 100 被动治疗加成+1%
3 ^! i0 u& h1 }7 [1 [pastreatup 150 被动治疗加成+1.5%
5 ^: k( Q; N( s0 g' _* q+ ^4 Npastreatup 200 被动治疗加成+2%
; }( u! T0 L- _; v4 M. D# Q5 Tequipdropup 200 装备掉率加成+2%" E: r. l( D0 V1 ~/ m D
equipdropup 300 装备掉率加成+3%3 w" h4 i/ _. h8 p# r
equipdropup 400 装备掉率加成+4% I6 `9 x8 D6 u& l
equipdropup 300 装备掉率加成+3%
6 W8 {. e% ^0 d/ iequipdropup 400 装备掉率加成+4%" M3 d. `# s3 P& J$ ^( u) z1 }
equipdropup 500 装备掉率加成+5%0 ^5 |) D. C7 Q& d
mongoldup 200 怪物金币加成+2%6 ?3 [7 J- D3 r# X6 N
mongoldup 300 怪物金币加成+3%
$ R& r$ R) o6 b4 l7 n% n( U& z0 ^mongoldup 400 怪物金币加成+4%
' Y( ^ }1 g2 u0 z. b! b2 j5 `& rmongoldup 300 怪物金币加成+3%$ B5 K, o8 C& v1 Q9 q
mongoldup 400 怪物金币加成+4%# D0 A3 Y7 P- n i9 \- E" J
mongoldup 500 怪物金币加成+5%
5 i Y, Q$ _& V6 sequipdropup 300 装备掉率加成3%
# d! { ]/ e emongoldup 300 怪物金币加成3%+ E, \7 o$ d R& l% n
lvlatk 1 每3级增加攻击$ B5 d) V. G. D' }) v' ^( {
lvldef 1 每3级增加防御: u: }& f3 Q; H( |
lvlhpmax 20 每3级增加生命
! R: Q( n8 g: l/ ]equipdropup 400 装备掉率加成3%
7 C% G7 I& F. B7 ~4 Zmongoldup 400 怪物金币加成3%
6 l; s5 Y( {# `# Ilvlatk 1 每3级增加攻击
5 k- y) E1 n3 _9 V, |lvldef 1 每3级增加防御( z5 Z/ ]0 s4 I# Z
lvlhpmax 20 每3级增加生命& K$ j: {# N& A* h
equipdropup 500 装备掉率加成3%
# z2 l# m; o2 N% s, H' nmongoldup 500 怪物金币加成3%6 v4 O1 V# C. I& y9 G/ y, P& ?" H
lvlatk 1 每3级增加攻击
5 l# {$ ~+ e8 ?8 C1 Dlvldef 1 每3级增加防御
0 y3 \4 Q3 L; t9 I; b1 P& J3 \lvlhpmax 20 每3级增加生命
! u7 E& E5 K9 ]2 u n! _$ m* Tequipdropup 0 装备掉率加成3%! A2 j- x R1 y" U& f7 C
mongoldup 0 怪物金币加成3%; {3 Q4 A. Z: U. ^( C+ Y- [) X5 Y) E
lvlatk 0 每3级增加攻击
+ V( t+ F0 X+ g+ C' plvldef 0 每3级增加防御1 g V9 y5 G$ }, ^
lvlhpmax 0 每3级增加生命/ C6 I' }5 A/ l- O6 k
equipdropup 300 装备掉率加成3%
# H$ {2 k! \7 k' |; D7 umongoldup 300 怪物金币加成3%
5 ^5 S u% {/ A( W vlvlatk 1 每3级增加攻击
v' ?, G7 `/ b5 Q% ^6 blvldef 1 每3级增加防御
# |, |; V O6 vlvlhpmax 20 每3级增加生命5 f3 J- _% C) C
equipdropup 400 装备掉率加成3%
0 ~( L" \1 h+ w& pmongoldup 400 怪物金币加成3%
- ~$ T* K2 s6 [7 c4 ?# slvlatk 1 每3级增加攻击
$ ?: h' W& L2 v8 }* qlvldef 1 每3级增加防御
/ a" l1 C2 ~# g0 ^lvlhpmax 20 每3级增加生命
4 p9 m# @8 n' R. @( ]: hequipdropup 500 装备掉率加成3%
2 o9 f+ s+ Y. x7 }! N2 wmongoldup 500 怪物金币加成3%2 R X5 `0 ^( U- R; E/ c
lvlatk 1 每3级增加攻击
b* ^4 \2 Q! v6 {. \9 Ylvldef 1 每3级增加防御
8 Q! E3 p8 A" W3 a+ Clvlhpmax 20 每3级增加生命4 A, l1 Z3 S) g0 G8 ^* i
equipdropup 0 装备掉率加成3%9 i' a9 b6 P4 ^' `: P3 l
mongoldup 0 怪物金币加成3%' b- C& b# J: m# Y, r! L
lvlatk 0 每3级增加攻击. X. U- s+ K$ H2 s: x
lvldef 0 每3级增加防御
: O0 N# S6 [* `$ B v, I) Olvlhpmax 0 每3级增加生命
1 i' L6 `% Y2 Y2 t% D- Wequipdropup 300 装备掉率加成3%" f7 U+ e( `% I6 h
mongoldup 300 怪物金币加成3%0 k4 ?0 b. M) ^1 Q/ c. N4 F( ]2 Z
lvlatk 1 每3级增加攻击# C& Y8 n1 s: g& r
lvldef 1 每3级增加防御
) U n1 u; o5 d0 t/ _lvlhpmax 20 每3级增加生命
7 D- R% e. |# K9 vequipdropup 400 装备掉率加成3%) O' d3 i/ ?* L! K3 j5 _
mongoldup 400 怪物金币加成3%. q* ]7 t/ _) x( f6 K
lvlatk 1 每3级增加攻击
7 A$ q9 v. o& s7 v5 {8 Olvldef 1 每3级增加防御3 C. T! a) Q+ o E% I) p1 C* K
lvlhpmax 20 每3级增加生命, m# Q, ~9 U+ v/ M" ^
equipdropup 500 装备掉率加成3%8 e8 F/ @: P; r' [1 W- K
mongoldup 500 怪物金币加成3%
2 t6 X# V5 u) V/ j8 g [% [. klvlatk 1 每3级增加攻击
5 E. Q( `$ F& X. b# }lvldef 1 每3级增加防御" m5 f5 y( z2 j+ b v0 K
lvlhpmax 20 每3级增加生命1 ]9 v h: u( \/ M) U, s; }$ O
equipdropup 0 装备掉率加成3%7 U2 U; d/ ~- c, ?$ J
mongoldup 0 怪物金币加成3%
! ?; S" K; w/ ]- flvlatk 0 每3级增加攻击; k- @. T+ l' ~
lvldef 0 每3级增加防御* K7 [; F1 e; m4 a- W Z" Y
lvlhpmax 0 每3级增加生命( o4 t8 _- u4 ~' v
equipdropup 300 装备掉率加成3%9 y8 j- f4 L5 W
mongoldup 300 怪物金币加成3%) m# |: B. L8 {! ~9 d% U) u- \1 k
lvlatk 1 每3级增加攻击
4 W q# A* I/ M3 E" glvldef 1 每3级增加防御+ y& u* a' n0 U e$ Y0 ^$ U
lvlhpmax 20 每3级增加生命
' v/ f: ], d9 e4 J: vequipdropup 400 装备掉率加成3%
- w# l5 V" s2 S, x4 Mmongoldup 400 怪物金币加成3%7 u; I+ V6 t, P6 |( ~
lvlatk 1 每3级增加攻击
# Z% X7 u$ W9 ]& dlvldef 1 每3级增加防御& F# U& D3 w7 u$ I. V: l
lvlhpmax 20 每3级增加生命3 i% t# H! B2 Y$ r o, Y
equipdropup 500 装备掉率加成3%3 L1 C% ~& `3 U$ R _
mongoldup 500 怪物金币加成3%6 b* Q% Z( c" A7 Z9 W6 x
lvlatk 1 每3级增加攻击: o/ y7 y O; s
lvldef 1 每3级增加防御
8 T9 E$ |+ L7 _, j+ \& K2 ]lvlhpmax 20 每3级增加生命 e/ Y9 `2 ]! \: H: y$ `
equipdropup 0 装备掉率加成3%
|1 M: S; h2 b7 v+ ?$ e* q' o. Wmongoldup 0 怪物金币加成3%0 P! G8 v6 \ z# p. _
lvlatk 0 每3级增加攻击
; |3 a4 Y. h9 _+ Mlvldef 0 每3级增加防御
' _' ]: J7 [0 plvlhpmax 0 每3级增加生命
: F( A8 ~% f$ _$ P) O! c: dequipdropup 300 装备掉率加成3%
! N+ |8 z4 H! m/ o2 x. imongoldup 300 怪物金币加成3%2 V, u- @& X6 [5 Q/ v
lvlatk 1 每3级增加攻击6 @/ i7 X: H! ^. C
lvldef 1 每3级增加防御9 T# \( J8 X5 V+ b0 a7 I( l
lvlhpmax 20 每3级增加生命
( A8 q- P" r$ W7 u6 }equipdropup 400 装备掉率加成3%
0 s# R* H2 N3 E" ~/ V( l! D6 a) Imongoldup 400 怪物金币加成3%
" ` |' o0 ?1 t, Klvlatk 1 每3级增加攻击% U/ B7 t7 y8 B9 e) V
lvldef 1 每3级增加防御
8 I6 A. M4 y; Q; t. O. r* Vlvlhpmax 20 每3级增加生命
4 W: q. T' b; l$ ^) p+ q5 Z: C* Qequipdropup 500 装备掉率加成3%
# r" t9 `" [+ B& I0 H! }9 F8 emongoldup 500 怪物金币加成3%
$ B: }4 g0 l2 I: j1 Rlvlatk 1 每3级增加攻击7 \ S. q& R: d7 A4 ]* U1 I5 h
lvldef 1 每3级增加防御3 l$ _+ ^ X: x
lvlhpmax 20 每3级增加生命/ Y8 k5 {% I$ I* J& k5 V# |
equipdropup 0 装备掉率加成3%3 |) K2 c/ g/ k& a# s2 f
mongoldup 0 怪物金币加成3%& g% ~( [4 j' S6 Y/ r% H
lvlatk 0 每3级增加攻击( I& U* X$ c' ~2 d9 y3 \
lvldef 0 每3级增加防御( q1 r( U6 X s8 H6 |
lvlhpmax 0 每3级增加生命5 {! s* Z. `5 U( B# E. ~) t
equipdropup 300 装备掉率加成3%9 S0 Q! s9 ]" m/ t
mongoldup 300 怪物金币加成3%
- ]2 i7 Z B7 t ^+ xlvlatk 1 每3级增加攻击3 h" D1 Z: F6 O5 G, V
lvldef 1 每3级增加防御: }4 J, ?+ w! `: b1 V
lvlhpmax 20 每3级增加生命- \! ]; B: G9 d% F7 i
equipdropup 400 装备掉率加成3%+ E4 ^% e2 c0 o( ^
mongoldup 400 怪物金币加成3%
4 v* d. i8 S6 v4 y% J( h: @( H# ulvlatk 1 每3级增加攻击
\" u" x( P# x1 _, s7 J- `; llvldef 1 每3级增加防御! H# \; l# ?( T8 m8 |6 a1 A0 u; b
lvlhpmax 20 每3级增加生命
4 o1 H; f2 H! p/ j& I6 g3 D& gequipdropup 500 装备掉率加成3%
$ ^( W2 W, e& Z1 L! o1 g: e5 zmongoldup 500 怪物金币加成3%- F. D9 H" `/ B8 |8 W
lvlatk 1 每3级增加攻击
. n9 U C; }9 E. y Plvldef 1 每3级增加防御
, p! Z; g$ {: A8 ?/ W: K8 v3 qlvlhpmax 20 每3级增加生命. Y" g! N- b/ ?- s' I1 u
equipdropup 0 装备掉率加成3%- e. v, V i6 u! e1 L7 ^% d9 @
mongoldup 0 怪物金币加成3%
, L/ T- u8 m: l) Llvlatk 0 每3级增加攻击* M2 o( e7 r; n0 C6 w
lvldef 0 每3级增加防御2 f' m. @3 [9 F8 G% W. J0 n
lvlhpmax 0 每3级增加生命$ m) s ^3 Z6 @; q8 T( t
equipdropup 300 装备掉率加成3%6 b+ I; M; Z c7 Z6 U3 y
mongoldup 300 怪物金币加成3%
3 v9 Z* n9 c& u5 M# x5 O% |lvlatk 1 每3级增加攻击+ u- O2 c6 q. _$ h; j
lvldef 1 每3级增加防御( j2 H& G: f; o. p. d5 V1 v5 Y
lvlhpmax 20 每3级增加生命
6 y: |, J& ?0 |7 Eequipdropup 400 装备掉率加成3%0 P: m, w1 ]% b
mongoldup 400 怪物金币加成3%) m, T' D6 x; Y' N. X; z
lvlatk 1 每3级增加攻击0 p( j x1 d6 C
lvldef 1 每3级增加防御, i+ p+ I% p1 N1 f$ t
lvlhpmax 20 每3级增加生命. v$ `# ^* F9 Y+ p' y4 H
equipdropup 500 装备掉率加成3%
+ }0 c8 d' ]' v3 D$ S6 l8 [mongoldup 500 怪物金币加成3%
2 X1 ?' [8 [! [. P' t/ F9 `0 m* w8 Nlvlatk 1 每3级增加攻击. p! c/ w [- t$ W! A7 I7 i& e
lvldef 1 每3级增加防御) q0 L8 T3 }# C. [; X. P3 D
lvlhpmax 20 每3级增加生命
$ w8 E# a9 } E7 }$ G2 p* \( z) r% `equipdropup 0 装备掉率加成3%
, L/ j7 p2 h0 Amongoldup 0 怪物金币加成3%
( {% h; x4 Q ^9 T; f' J. Elvlatk 0 每3级增加攻击5 B2 X, t! e m* }/ n. Z
lvldef 0 每3级增加防御7 r( U$ k3 p- s6 x! L& x
lvlhpmax 0 每3级增加生命
' `' x6 W [( U* A+ Y4 e$ m* Eequipdropup 300 装备掉率加成3%5 V+ l' V, @ B2 ^4 B# A+ f
mongoldup 300 怪物金币加成3%" n; r( p8 e# J7 L0 K3 q
lvlatk 1 每3级增加攻击. p1 `2 p+ H8 P7 H1 u- e
lvldef 1 每3级增加防御
6 s+ E6 E0 I0 Q/ U% {, @lvlhpmax 20 每3级增加生命5 U9 N$ x0 Z( H; X# X
equipdropup 400 装备掉率加成3%2 J1 s+ e8 R# P5 X l( J# P
mongoldup 400 怪物金币加成3%
. p2 s& b5 }2 Y* j3 clvlatk 1 每3级增加攻击/ V; s: Q; v7 M, S4 Z3 I
lvldef 1 每3级增加防御
, K. i- E9 F$ y9 {$ t+ Ulvlhpmax 20 每3级增加生命3 ~# w: U) M; E5 ^8 [. M
equipdropup 500 装备掉率加成3%
6 @+ g4 \7 E1 [/ x8 ymongoldup 500 怪物金币加成3%
" Z2 |' T+ P5 X! i* q2 ulvlatk 1 每3级增加攻击6 E. V, \1 a* {
lvldef 1 每3级增加防御$ D% X4 i s+ d9 S& l# L5 t3 l
lvlhpmax 20 每3级增加生命* v" _# a# B1 \$ A! k K
equipdropup 0 装备掉率加成3%
6 k, J# l2 y4 N2 i6 Umongoldup 0 怪物金币加成3%3 g w4 |) Y- U# Z# U4 }- G
lvlatk 0 每3级增加攻击
# y/ c& J% Z/ ]9 V* i4 Olvldef 0 每3级增加防御) p' v# I) u$ o# e. G, D
lvlhpmax 0 每3级增加生命
# O" {( L$ t5 [( hequipdropup 300 装备掉率加成3%
8 e' Q* f6 x! h; a9 l' qmongoldup 300 怪物金币加成3% X3 S; j# T/ J- L5 a8 f+ s% G% i
lvlatk 1 每3级增加攻击
5 @# Y3 L3 c ilvldef 1 每3级增加防御
: j" G$ s! F* J) X! a; c& _# l9 o/ K6 Zlvlhpmax 20 每3级增加生命. A8 y0 X8 G5 k1 m7 I, a
equipdropup 400 装备掉率加成3%
0 Y: }9 f, ^9 R0 C; W) Vmongoldup 400 怪物金币加成3%
! S9 ?, d$ k9 b2 L+ F; ^lvlatk 1 每3级增加攻击
9 E! Z0 i T1 v: _lvldef 1 每3级增加防御
4 B3 n6 }+ Z& K" L' ?lvlhpmax 20 每3级增加生命! Q H$ U% F- {0 D9 ^ x/ O
equipdropup 500 装备掉率加成3%3 C% X3 @- Z7 r9 d1 [
mongoldup 500 怪物金币加成3%
8 ~7 R8 h% _: i' ~% L6 x7 olvlatk 1 每3级增加攻击; v, J# E) |5 d9 h: A4 @
lvldef 1 每3级增加防御) t+ p$ x3 `8 B' n) j, {/ f
lvlhpmax 20 每3级增加生命
3 G; K5 w+ h' h" I2 w* N( pequipdropup 0 装备掉率加成3%
: [; M4 C) [7 k- {mongoldup 0 怪物金币加成3%4 j: D* R* O9 i
lvlatk 0 每3级增加攻击9 _" i- l; F& ^
lvldef 0 每3级增加防御- R( [+ D, X! [, M9 K5 t
lvlhpmax 0 每3级增加生命* I8 Q: g6 o# P
equipdropup 300 装备掉率加成3%6 e1 I! I9 G3 d+ b
mongoldup 300 怪物金币加成3%) q7 v& M0 _1 r- |; k# C( j
lvlatk 1 每3级增加攻击
1 u; f% N0 x/ _' Olvldef 1 每3级增加防御/ ~& i/ W% n# A. I2 X! A0 \6 _" V
lvlhpmax 20 每3级增加生命- a8 I! g8 {0 K+ @) |
equipdropup 400 装备掉率加成3%
! J0 C" M8 p# X7 J' t0 dmongoldup 400 怪物金币加成3%7 _; M$ f8 V+ K; p
lvlatk 1 每3级增加攻击/ N: h# C; W- ~2 o2 h* _7 [
lvldef 1 每3级增加防御5 U2 X H8 ^/ ?2 y+ k
lvlhpmax 20 每3级增加生命, A( {! n, `2 A, h. v1 J
equipdropup 500 装备掉率加成3%
5 x Z, j- d, k% N, ?& ?' }mongoldup 500 怪物金币加成3%% c, R. A. p4 w! `/ I
lvlatk 1 每3级增加攻击
1 n0 v( h/ U- x1 \lvldef 1 每3级增加防御: i. D% \; }& o
lvlhpmax 20 每3级增加生命
# F, R1 ~1 A y- \) I& Dequipdropup 0 装备掉率加成3%
" \( p, v2 H N6 k' tmongoldup 0 怪物金币加成3%
" J9 G3 j: n2 I; T$ h; e! glvlatk 0 每3级增加攻击4 V# a' \. a% _
lvldef 0 每3级增加防御
! w# G7 ]" F8 Elvlhpmax 0 每3级增加生命
5 E8 `; U% S4 m- w D3 P7 P: wequipdropup 300 装备掉率加成3%
2 `' N# G6 X0 c5 ?8 H' I t. Rmongoldup 300 怪物金币加成3%
. G1 O$ P, S. r1 x3 c& N0 x, I; Jlvlatk 1 每3级增加攻击6 \; W# I7 Y) @: x* L& J
lvldef 1 每3级增加防御7 T- ^5 V7 [& a( I/ G3 ]9 E; E5 d
lvlhpmax 20 每3级增加生命
. b$ K% y( P6 i, {2 N( z) Nequipdropup 400 装备掉率加成3%( h) l# u2 x5 Y9 ?/ s
mongoldup 400 怪物金币加成3%
$ z3 }& m+ ~# K m' _* hlvlatk 1 每3级增加攻击- Y7 k" _ H- z" d3 V
lvldef 1 每3级增加防御
; `5 l2 \- D, ]2 } ?+ R- s: \, G) T* olvlhpmax 20 每3级增加生命! N1 q( a. j" R8 ]; |/ w
equipdropup 500 装备掉率加成3%% X% ~$ g/ x4 r( H+ n6 Y; C5 C2 o
mongoldup 500 怪物金币加成3%
* a( K1 A# {; c! b% ]; L- Plvlatk 1 每3级增加攻击
$ P9 Y) f0 |. @lvldef 1 每3级增加防御
2 h- J1 A: {% L, Alvlhpmax 20 每3级增加生命$ d u3 ^% C! T7 w- w
equipdropup 0 装备掉率加成3%3 {! m2 U& z: y' ]
mongoldup 0 怪物金币加成3%
' ]. A; `" m3 Plvlatk 0 每3级增加攻击
% x. M! a8 i7 L/ @/ u5 ~3 Blvldef 0 每3级增加防御
' ~- Z/ `+ p9 Nlvlhpmax 0 每3级增加生命6 c; E7 ^6 q$ ]+ x* o: J
equipdropup 300 装备掉率加成3%3 A! g- b! r! I! @+ Y
mongoldup 300 怪物金币加成3%; I$ H1 d$ Q! a
lvlatk 1 每3级增加攻击
N$ v# Q% {) {8 C. `lvldef 1 每3级增加防御6 f& \0 O8 m9 v" z, U7 {
lvlhpmax 20 每3级增加生命# b/ W8 g3 w! B7 r5 A, F" `
equipdropup 400 装备掉率加成3%
; g3 h; d& }4 `mongoldup 400 怪物金币加成3%3 G, O) W" C4 {/ |1 I" l& \
lvlatk 1 每3级增加攻击
- [' O, ?8 D5 @! g& N0 glvldef 1 每3级增加防御
2 c+ k8 H7 i) y/ B6 R3 G4 N4 blvlhpmax 20 每3级增加生命
9 G0 Z7 N2 [( v+ f# K6 O6 D- qequipdropup 500 装备掉率加成3%
1 N" M) f( H0 d, w9 S( y* W4 u7 wmongoldup 500 怪物金币加成3%
, Z! N* A: o6 O$ Olvlatk 1 每3级增加攻击
. w9 r+ k& S. H5 ?lvldef 1 每3级增加防御
q' l# l3 q1 \( i0 |- X# elvlhpmax 20 每3级增加生命
- P' x- D, K5 W3 b" v. Gequipdropup 0 装备掉率加成3%
' u: C3 ~# v9 n S5 e& C$ _mongoldup 0 怪物金币加成3%
+ f, j8 F6 }/ Q$ A- r; hlvlatk 0 每3级增加攻击# n0 x0 u% i- U% C0 Z5 r. L
lvldef 0 每3级增加防御* c; G# n; p7 ]2 G* [
lvlhpmax 0 每3级增加生命
. n6 u: F$ Y* hequipdropup 300 装备掉率加成3%, m$ |- [. j0 r; h6 e4 W7 a! ?$ n
mongoldup 300 怪物金币加成3%
( w" o9 S+ \2 `6 M: v1 x$ tlvlatk 1 每3级增加攻击
2 F" q' C; D# A- [" m$ v! tlvldef 1 每3级增加防御
) N7 C& _! F! ~3 `( xlvlhpmax 20 每3级增加生命
3 p- E) C( D, ]$ T6 X5 H3 vequipdropup 400 装备掉率加成3%% _% K* u, W6 G
mongoldup 400 怪物金币加成3%
& [$ o* X- ^( w1 D( B |5 Z+ k- X, clvlatk 1 每3级增加攻击6 b5 [* T3 h& m# g( o: M
lvldef 1 每3级增加防御- d- @1 q1 J, [ w3 ]
lvlhpmax 20 每3级增加生命+ P4 `' m7 n' N8 d
equipdropup 500 装备掉率加成3%1 U2 [, k9 {, b/ q% z1 M* ^8 B
mongoldup 500 怪物金币加成3%
0 ?* N0 W4 v5 n* plvlatk 1 每3级增加攻击
* v& M& Y( q: jlvldef 1 每3级增加防御
) y+ n/ n4 o/ b/ f# blvlhpmax 20 每3级增加生命
- x8 C2 V Z, Jequipdropup 0 装备掉率加成3%
& l. K7 p2 u( s- b& rmongoldup 0 怪物金币加成3%5 X0 {- h) X; y" e, Y' E
lvlatk 0 每3级增加攻击0 P" K9 G" w* _, H, P* J
lvldef 0 每3级增加防御8 D( g! S- Y# Q+ U% I
lvlhpmax 0 每3级增加生命
1 v% t& V" g, P1 eequipdropup 300 装备掉率加成3%7 N o M" i3 L1 J
mongoldup 300 怪物金币加成3%
( o1 B( a2 r6 g2 Tlvlatk 1 每3级增加攻击& {) d; u d$ R6 i* `9 Q* _5 P; g
lvldef 1 每3级增加防御. r8 a7 k$ N' d: E/ G' ]
lvlhpmax 20 每3级增加生命
3 ^1 g H% V5 h; u5 N1 a8 Aequipdropup 400 装备掉率加成3%5 U4 A4 A s' i8 Q/ j0 V, x6 B
mongoldup 400 怪物金币加成3%
% Y5 Z# U. |) D7 q" W |$ Q. \lvlatk 1 每3级增加攻击
! [5 @% A0 d0 E& ]7 H! [# zlvldef 1 每3级增加防御9 }4 @+ W; n# T! i: @2 y
lvlhpmax 20 每3级增加生命
5 s2 h4 t7 o! Q, g9 @" Fequipdropup 500 装备掉率加成3%
5 D3 f. ^- P/ D1 pmongoldup 500 怪物金币加成3%
0 X, s/ A X6 i: g# Y( wlvlatk 1 每3级增加攻击, {% n1 ^" B" _
lvldef 1 每3级增加防御( @3 W$ w" x) p9 V9 H* _( Y9 F0 X/ k& h
lvlhpmax 20 每3级增加生命1 f1 w) P) v, C+ N9 \, k V" `9 `6 t
equipdropup 0 装备掉率加成3%9 C+ z1 y9 R" \$ P6 }3 j
mongoldup 0 怪物金币加成3%
`. \: _) ?8 T* s* H# E0 h3 X- {lvlatk 0 每3级增加攻击% A( [/ ?" [& [# T
lvldef 0 每3级增加防御
& e5 K" q' i, s3 [ c/ Plvlhpmax 0 每3级增加生命" E5 g+ e2 L( Q1 v7 C
equipdropup 300 装备掉率加成3%
; Z3 l& r3 N+ |mongoldup 300 怪物金币加成3% L4 ~1 g3 R7 A/ E
lvlatk 1 每3级增加攻击 \3 p0 u; r5 I2 \/ C
lvldef 1 每3级增加防御
! E4 ^8 g: ]% E3 W H# ~4 I7 _lvlhpmax 20 每3级增加生命
, k* b, D1 N$ A( g3 ^equipdropup 400 装备掉率加成3%# t- h7 ?0 j3 r8 L' _1 d
mongoldup 400 怪物金币加成3%6 \5 C$ d0 M* ]: O' S
lvlatk 1 每3级增加攻击
! g+ G* p) V! @6 o% n- C+ }lvldef 1 每3级增加防御& M$ u* r7 |) H l
lvlhpmax 20 每3级增加生命. n! \+ n0 S) [
equipdropup 500 装备掉率加成3%0 ?% I% s9 @: ?( k8 ^$ G$ f+ f
mongoldup 500 怪物金币加成3%
5 ?- {, `0 h1 {) f: \+ u0 \lvlatk 1 每3级增加攻击
# A: k/ T* p2 n& V+ qlvldef 1 每3级增加防御% U. Z C5 G8 S7 [0 E0 e2 G$ Z6 h
lvlhpmax 20 每3级增加生命
u! R5 L/ N6 t/ R6 Jequipdropup 0 装备掉率加成3%1 R( r ^* O1 ? j
mongoldup 0 怪物金币加成3%5 W) m! q- |6 {$ G) @& x0 X& V% T# U
lvlatk 0 每3级增加攻击2 f( {" |: l# Q% w- l
lvldef 0 每3级增加防御
4 A0 S3 M3 z" d, E/ p1 Plvlhpmax 0 每3级增加生命
, y: m0 J8 ~$ _% K" M, iatk 240 攻击加成2.4%' u$ v6 v7 o" |/ O0 A+ n
def 480 防御加成4.8%
) l, F6 M$ M8 _- |" vhpmax 240 生命加成2.4%& I. w# w9 C7 f2 @2 E8 ~+ Y
atkspeed 750 攻速7.5
/ a+ B: j' I! u& ^- `damdown_1 180 减伤1.8%: ~" L6 p3 x5 e- U
damup_1 180 增伤1.8%: l9 m7 e! g, Q1 o/ L3 G
atk 320 攻击加成3.2%
2 \7 ~( I2 \8 }7 o G ldef 640 防御加成6.4%
" D7 `+ i3 `, N% y7 L. B& lhpmax 320 生命加成3.2%3 S/ J4 S. D/ B- m, C7 `
atkspeed 1000 攻速103 P+ i& M3 _. D1 ?
damdown_1 240 减伤2.4%( f9 S6 J# `% T8 L3 ^$ `5 r
damup_1 240 增伤2.4%+ n2 y0 ^4 o: ?1 G B* t
atk 400 攻击加成4%. ]) C) v6 ~4 @0 P! x- }
def 800 防御加成8%) N O8 \+ S' t t0 C( o' Z
hpmax 400 生命加成4% l7 H2 s Q2 z% N$ l+ j( N( `
atkspeed 1250 攻速12.5+ u$ v e* G! B1 c
damdown_1 300 减伤3%3 [6 y7 `, V& p) b+ I8 U8 w, n
damup_1 300 增伤3%
2 k- Q% I5 Z. K$ Q- ]. A& latk 400 攻击加成4%
) A/ l6 H1 ]$ C8 l7 ^+ s3 r! \def 800 防御加成8%
6 Y- k6 Y* w3 J+ [hpmax 400 生命加成4%1 I: p3 x" @% |) @2 H. A
atkspeed 1250 攻速12.5
2 f0 {% `! p2 H H# `1 s* Edamdown_1 300 减伤3%
i) e5 \. I- {& ]3 y5 zdamup_1 300 增伤3%1 G4 Y& B' K9 G7 ]& B; K
atk 240 攻击加成2.4%
6 r" B/ W- F, ]7 b7 b+ Ndef 480 防御加成4.8%
' l7 I8 u6 F& P/ ?hpmax 240 生命加成2.4%' h% v$ J& C+ ?* K$ D t
atkspeed 750 攻速7.5, {. Y& S6 V& w1 ~; Z# w
damdown_1 180 减伤1.8%% T4 n; l3 g+ G$ H. U
damup_1 180 增伤1.8%1 r( z( I+ s" L, N3 e: \1 S+ A3 K
atk 320 攻击加成3.2%0 _, a$ n4 \' U' N" K4 L% |9 N) M7 `
def 640 防御加成6.4%( l, t% j; a* F3 ~7 `! p8 j
hpmax 320 生命加成3.2%
: C% F5 V9 s8 A! P9 ratkspeed 1000 攻速10
+ n8 `) I8 G- S- cdamdown_1 240 减伤2.4%
- b# F% N: g7 l5 ?" P/ q; [2 e- h) Fdamup_1 240 增伤2.4%! s+ \$ n a6 ?* X/ @# \7 y1 _3 E8 [
atk 400 攻击加成4%+ F: x- J, @$ e: U- k" V
def 800 防御加成8%
1 p# D/ z) k0 thpmax 400 生命加成4%6 o) f3 b: ?2 Y. Z
atkspeed 1250 攻速12.5
) h! I# t/ K# k" T. }9 p. J. adamdown_1 300 减伤3%
6 ^0 f* n' k2 e; m% Y8 cdamup_1 300 增伤3%/ B. \6 l) L# A4 Y" Z. V
atk 400 攻击加成4%* b" J/ m/ Z( H# i
def 800 防御加成8%
1 @: J1 S* R% Z+ [hpmax 400 生命加成4%
0 u8 s: u* c5 \0 u/ L7 K' Z/ satkspeed 1250 攻速12.5
5 ^7 a" }0 a* Q3 D: l% |damdown_1 300 减伤3%
% e, }- q; B; P8 y8 \) k+ Bdamup_1 300 增伤3%
' c7 H8 F8 Z$ U4 X, }0 @atk 240 攻击加成2.4%$ b$ C0 D$ U' h$ Y! _
def 480 防御加成4.8%9 z6 U. \* x6 F1 {( D; {
hpmax 240 生命加成2.4%# R8 m5 d1 X3 y# l& y; }
atkspeed 750 攻速7.5
: r+ ^7 h0 O; ~4 X& Cdamdown_1 180 减伤1.8%' f5 ]! g9 E, p7 a/ l
damup_1 180 增伤1.8%) @$ I$ a# t A" T
atk 320 攻击加成3.2%3 V% g4 w# V8 s; _
def 640 防御加成6.4%
. q0 B6 X- q4 U$ f! @hpmax 320 生命加成3.2%
1 l3 }" G" z% u. batkspeed 1000 攻速10
: Y7 |$ V) l# V% o4 C1 Mdamdown_1 240 减伤2.4%
) f2 w7 L$ }& Tdamup_1 240 增伤2.4%+ e; g# E0 y4 i) ~# N
atk 400 攻击加成4%' y. {+ Q* `# n, R
def 800 防御加成8%: M1 ^: P- y' D
hpmax 400 生命加成4%: Q% e) O( \8 U+ _) J3 n
atkspeed 1250 攻速12.5
+ s/ n) p M2 A1 g& Hdamdown_1 300 减伤3%
- |' y4 [& U$ ?& Kdamup_1 300 增伤3%7 o$ k" t1 f# \% Z
atk 400 攻击加成4%
2 k& r2 C4 s7 T, W0 p0 H, Tdef 800 防御加成8%
. x8 N: ~+ c8 l2 lhpmax 400 生命加成4%
6 X; r, b7 a. m$ g8 ]# catkspeed 1250 攻速12.5# X* s, k0 q" H6 j4 g
damdown_1 300 减伤3%' s& k" h: X. u
damup_1 300 增伤3%# W( K" ~9 y! V: l) `
atk 240 攻击加成2.4%
8 d+ @9 E! U5 ^) Fdef 480 防御加成4.8%
6 U7 y/ K- o! S* Hhpmax 240 生命加成2.4% g- K& A! C8 ~2 s
atkspeed 750 攻速7.5! f/ P: V* d- e# ~7 u) O
damdown_1 180 减伤1.8%
, w2 g& \4 x+ @) Adamup_1 180 增伤1.8%
% I. S; j- p1 D: `* v& i- L" katk 320 攻击加成3.2%, p% T5 {7 q k- l. e; u
def 640 防御加成6.4%
+ D! b% |3 K4 x5 v$ L! x' Ghpmax 320 生命加成3.2%2 u; K: ~ A- u5 h q
atkspeed 1000 攻速10" q: ]0 q4 J M* ?
damdown_1 240 减伤2.4%, H' n' _; G! l: l0 G
damup_1 240 增伤2.4%2 p* ~- K( ?' H2 ^
atk 400 攻击加成4%5 [1 B- U% ~* W* ~' s$ J/ Q2 j: s
def 800 防御加成8%
# [/ U5 b/ M/ R( }1 X5 J ]2 Whpmax 400 生命加成4%
+ _# F1 E; q( Eatkspeed 1250 攻速12.5
- P- I% E8 Q# ?; u2 ldamdown_1 300 减伤3%
. f, m8 F- U! Sdamup_1 300 增伤3%" e% h7 I: F9 Z- m5 ?- g$ o
atk 400 攻击加成4%
3 o5 W% @5 j+ M% r0 | l$ Qdef 800 防御加成8%
$ o9 @+ G4 U8 hhpmax 400 生命加成4%) h' y- G5 ~, [% }* `6 S
atkspeed 1250 攻速12.5! \: t& ~8 t( {1 ?- [( X0 o) @* q
damdown_1 300 减伤3%
0 ]9 E' b) X' B1 V7 qdamup_1 300 增伤3%
1 i) G: T" w5 _! P. i+ P& catk 240 攻击加成2.4%
1 j5 V4 n# n, p1 G# `7 mdef 480 防御加成4.8%8 ?6 s: r w" A9 n& t7 S. M
hpmax 240 生命加成2.4%3 i) S1 N- c8 M
atkspeed 750 攻速7.57 c3 r/ B- Y: R+ ~* R2 |9 Z
damdown_1 180 减伤1.8%6 e! z. l% Y- S# I- _( P2 m
damup_1 180 增伤1.8% P6 Q! R& y) r
atk 320 攻击加成3.2%2 l/ }: v, U- N( F# O: u x
def 640 防御加成6.4%
* A! y9 s6 G1 I2 K6 A3 L/ chpmax 320 生命加成3.2%
6 J0 p2 L% ]+ V; {; latkspeed 1000 攻速106 Y( r) w8 R$ U4 X$ _2 Q) B
damdown_1 240 减伤2.4%
: C; ^! D6 N& W; R3 odamup_1 240 增伤2.4%
8 I0 {* E6 }7 S1 _atk 400 攻击加成4%; e. v3 U* p: M. n' }
def 800 防御加成8%# P: C! y9 d# l7 n0 r
hpmax 400 生命加成4%9 i5 k; S4 g+ q. g! g
atkspeed 1250 攻速12.59 I! {6 T# s7 |# S+ C* F
damdown_1 300 减伤3%6 A# R* j; l& e- g+ Y- P: I
damup_1 300 增伤3%3 w& R6 r1 C3 z+ ^7 A3 E4 A
atk 400 攻击加成4%
7 @. |' z- ~- b! b5 p/ b& _ K8 \def 800 防御加成8%1 ]6 Y+ w+ V! q. Z9 i9 s6 p
hpmax 400 生命加成4%" }# ^$ Y) R, _
atkspeed 1250 攻速12.5( U* ^2 x" l1 G$ o9 Z* u# v
damdown_1 300 减伤3%1 }) x3 ^' a0 t5 q
damup_1 300 增伤3%
$ u' \; C a* datk 240 攻击加成2.4%3 M. E# p5 e3 a
def 480 防御加成4.8%
4 V9 z6 q. a" `7 ~, e. G- Ghpmax 240 生命加成2.4%
, W! y8 ^0 Y# V: p; C& @) C) Fatkspeed 750 攻速7.52 h+ T* z, ~# [0 h! H
damdown_1 180 减伤1.8%
3 f( |1 J) \2 {: d$ J( a. a n& adamup_1 180 增伤1.8%
; c) D0 B! m( ~4 Patk 320 攻击加成3.2%) ?5 ?# l9 `! J. w$ H
def 640 防御加成6.4%: P4 i3 }6 {/ q/ y1 K3 `6 n
hpmax 320 生命加成3.2%
2 H+ D( M& B) z, `atkspeed 1000 攻速10
7 z' D* Q: W! Ydamdown_1 240 减伤2.4%
. D& r9 S# R* U4 }( N: T. n7 Q5 ?damup_1 240 增伤2.4%
& X7 t8 c8 c+ Q8 l2 R. Xatk 400 攻击加成4%* w2 v/ `7 {' a1 k. V7 f) }( p
def 800 防御加成8%
; m8 `" o8 J% h( H7 z& khpmax 400 生命加成4%
- }; W7 A' H/ }atkspeed 1250 攻速12.5
' \; m& _# R/ I$ U. ] k' Ydamdown_1 300 减伤3%
4 s8 O( D: n$ ^7 ]2 wdamup_1 300 增伤3%3 b$ |+ ~& E! E
atk 400 攻击加成4%
9 B' M C& l* o: r& kdef 800 防御加成8%( v) a) P6 y4 t$ L$ |7 k1 W
hpmax 400 生命加成4%5 l7 u. }# t9 b1 {3 [- J
atkspeed 1250 攻速12.5
; y2 ?0 i" ]4 Z9 Q6 Tdamdown_1 300 减伤3%
4 r l! P0 x2 P a7 p6 s4 Idamup_1 300 增伤3% X# q/ z7 \7 {7 v7 k
atk 240 攻击加成2.4%( C q4 Q/ ^. C: E( C' j
def 480 防御加成4.8%3 o' p! d7 [' s. H) s' k! b
hpmax 240 生命加成2.4%) f: i$ p) N% `& {& [) ]- z/ \' ^- m
atkspeed 750 攻速7.5
! F1 y4 d: I; }9 b- C" mdamdown_1 180 减伤1.8%5 R+ l8 Y" x! U; C$ f7 ?: B0 @4 b
damup_1 180 增伤1.8%- v# y! l$ \4 }- [' r [. q/ F
atk 320 攻击加成3.2%
2 R: u9 Q. {/ D: [( Xdef 640 防御加成6.4%, E% R7 R! E9 [9 {
hpmax 320 生命加成3.2%5 i2 _3 ]5 h5 M! m) k, ^
atkspeed 1000 攻速10" {0 M. x. u1 \
damdown_1 240 减伤2.4%
9 F, F8 z( b; d2 `* H/ J! w: R3 z/ ^6 Bdamup_1 240 增伤2.4%' B" x( m* E2 P1 U3 s
atk 400 攻击加成4%8 M) ^. k$ r |: i0 E
def 800 防御加成8%
8 [9 x: D) Q% U* _/ S5 a* j+ Q! Rhpmax 400 生命加成4%% F9 H* a$ u7 |$ D5 x$ q
atkspeed 1250 攻速12.5
" U+ d' v' E: ]5 E m& i8 Gdamdown_1 300 减伤3%- P* P3 m" @& a
damup_1 300 增伤3%: K' Y2 @ ?( a: u' }7 t4 ?
atk 400 攻击加成4%0 @, i1 I* ^8 L" u1 m! Z" R
def 800 防御加成8%
, a; j) q4 {, u6 U) Z3 R2 a( Xhpmax 400 生命加成4%
" K% I5 q$ N0 x4 Eatkspeed 1250 攻速12.5; r4 J) [( I: u" U3 o4 Y
damdown_1 300 减伤3%& [* T; r/ {. w" P( @: M$ a
damup_1 300 增伤3%& b b: B/ t+ P$ C/ F
atk 240 攻击加成2.4%9 T6 O+ k) V/ o9 R* F P5 b' h
def 480 防御加成4.8%9 S" N, }& ]" }2 z
hpmax 240 生命加成2.4%: d4 H, E7 o- y& D, m
atkspeed 750 攻速7.56 d1 ^2 o6 n0 @3 h
damdown_1 180 减伤1.8%
2 O' M0 @% \# l# e" vdamup_1 180 增伤1.8%6 i/ S$ q$ l0 H2 t( ]
atk 320 攻击加成3.2%
% {) _% T1 ?4 D$ v. ndef 640 防御加成6.4% i# @; Q% \! T0 I8 o; `7 f
hpmax 320 生命加成3.2%
; W( a3 A: X k8 }+ n4 f* Latkspeed 1000 攻速10
# h r' }/ C* B ^; p) ?damdown_1 240 减伤2.4%: s& J2 j' V: J4 C) F: m
damup_1 240 增伤2.4%
- Z6 j7 [. h% T1 Qatk 400 攻击加成4%
8 }4 G/ v3 h; E% Q' C6 gdef 800 防御加成8%
3 e5 S' j- \9 Q" L6 I" F3 a; D9 F) Bhpmax 400 生命加成4%
) y) {6 ~: w, b$ f! P. G* N' jatkspeed 1250 攻速12.56 c$ I0 ^0 n; X% ?" v- |+ T
damdown_1 300 减伤3%# q" ]( b6 e1 a* X. a
damup_1 300 增伤3%
) d+ u0 q$ d( I% Y) Q4 Q/ tatk 400 攻击加成4%
! b: K, ^ B C- V Odef 800 防御加成8%
1 `; s% u. h; Khpmax 400 生命加成4%7 X" u% F7 z. S8 i4 l+ ~
atkspeed 1250 攻速12.5
$ q8 F* t3 e+ ydamdown_1 300 减伤3%
0 `9 [' r: j1 g1 B% W7 j% g7 G* k4 k% idamup_1 300 增伤3%; L) P& c# \' ?! r* R
atk 240 攻击加成2.4%0 d: q! {2 D/ I$ f# w+ o/ g0 T5 k
def 480 防御加成4.8%
+ ^3 K# M" C1 F% |: }( ?hpmax 240 生命加成2.4%
. C; v) r2 q3 x& [atkspeed 750 攻速7.50 E8 W8 w* k) A6 b
damdown_1 180 减伤1.8%
5 V. \& D% U9 ~: j0 [/ }) ?0 @+ gdamup_1 180 增伤1.8% i4 b$ Z* c i# N. ]
atk 320 攻击加成3.2%- U! g* [3 M* H2 E
def 640 防御加成6.4%: \; h/ t3 ?* @: J& l/ c
hpmax 320 生命加成3.2%
* f9 }: I5 w+ g" Q; ~+ k* `atkspeed 1000 攻速10" _6 h0 c6 O2 y, I3 O
damdown_1 240 减伤2.4%
) L1 ~+ y0 {; G3 O4 W5 J8 b6 g0 vdamup_1 240 增伤2.4%
" o' ?& U- G* U, O6 latk 400 攻击加成4%
, _6 A3 E$ I# Ldef 800 防御加成8%
+ n; @$ q& @5 H8 Bhpmax 400 生命加成4%
2 f& @0 H3 T. latkspeed 1250 攻速12.5: m: l5 j9 c6 c1 x0 z5 ]# h# N
damdown_1 300 减伤3%5 T8 T& f+ V8 z7 F0 s& \
damup_1 300 增伤3% W8 n8 ~/ ]" i' z, E* e
atk 400 攻击加成4%/ C' }4 e. s+ z3 Y( Y
def 800 防御加成8%
" ~* w. ?; P; b2 Ahpmax 400 生命加成4%
; j) A! G2 k& R2 f. @( hatkspeed 1250 攻速12.5& Q5 m( p+ g3 o) d6 C& S8 q
damdown_1 300 减伤3%; S2 a7 J+ d! o4 ]6 I4 {
damup_1 300 增伤3%
' T7 j0 P; T. X6 h. E# O! patk 240 攻击加成2.4%
9 R l) Q. q" Z: g/ edef 480 防御加成4.8%& v6 K+ l' V# s* W
hpmax 240 生命加成2.4%4 t9 E9 P8 o2 f' c
atkspeed 750 攻速7.5' `7 y( J+ ^5 t1 b1 ~ Y
damdown_1 180 减伤1.8%
( \7 Q" Y0 M$ K' S8 z" idamup_1 180 增伤1.8%. i0 t0 I3 ~$ [0 R2 K7 L4 _+ l F+ P
atk 320 攻击加成3.2%
3 I- I" |" _7 s0 w M, Wdef 640 防御加成6.4%6 d+ I( j; k3 E
hpmax 320 生命加成3.2%
1 ^* {0 Y* u% o+ Eatkspeed 1000 攻速10
4 `$ }) R. [, j0 E$ T, }! ~% Odamdown_1 240 减伤2.4%
9 P1 F0 h9 w4 U" s# ddamup_1 240 增伤2.4%+ n8 \& R& ^. }& Y2 {
atk 400 攻击加成4%7 C$ B0 b6 U( |+ L* ], {# ?
def 800 防御加成8%
7 [/ c# G/ H2 q% R( ohpmax 400 生命加成4%3 ~% ?8 ]9 X; T) I0 e
atkspeed 1250 攻速12.5: G1 z" p3 b1 @8 ]. p
damdown_1 300 减伤3%% T+ \# o( T) [) N! `: a; d: ]
damup_1 300 增伤3%* }9 T2 A- a# h
atk 400 攻击加成4%
/ e& Q5 Q9 D2 I; x& a: D2 u1 Rdef 800 防御加成8%' e/ S; g5 {% ^0 A" R, Z. m
hpmax 400 生命加成4%
/ ?5 `% n! H9 w2 {4 W7 p0 ~/ Z2 Katkspeed 1250 攻速12.5' Y9 \+ X4 @, c0 ?; i
damdown_1 300 减伤3%
' K# J+ U+ u# w9 r( a/ H* sdamup_1 300 增伤3%
6 r3 J) Z4 n, @2 z8 ~, Catk 240 攻击加成2.4%6 p: G$ b# m2 L
def 480 防御加成4.8%
- C" Z# s! o: a6 P0 O _4 E2 Khpmax 240 生命加成2.4%
! Y, \: R3 |" f \" Qatkspeed 750 攻速7.5: V1 ~3 s7 s9 `+ \; a5 u3 I
damdown_1 180 减伤1.8%7 H9 j9 j3 f. L q6 J
damup_1 180 增伤1.8%
$ c, h8 h. ^ C5 q: R1 katk 320 攻击加成3.2%1 f8 E+ E4 _0 W3 O) J
def 640 防御加成6.4%% D7 c2 u: y7 m4 e; h- Y
hpmax 320 生命加成3.2%
9 I- _$ Y2 E5 C( Z& b# |2 u9 F+ }1 vatkspeed 1000 攻速100 Q) A/ {3 X3 Y3 [
damdown_1 240 减伤2.4%5 t( E7 Z+ F3 l% G O
damup_1 240 增伤2.4%
6 B7 S, m# R8 i# Vatk 400 攻击加成4%' `& z, i1 L8 J( n& w$ B6 u) s
def 800 防御加成8%
# u4 Y/ R& ]! S( j+ U& O' [& Jhpmax 400 生命加成4%
$ c( L& M6 q) gatkspeed 1250 攻速12.5
/ d) R* w, m; X x# jdamdown_1 300 减伤3%$ }& m+ R: o! Z7 a _2 p# V
damup_1 300 增伤3%
" g3 q% ?; y& D+ X+ X$ ?4 {atk 400 攻击加成4%
0 j8 \) p M# a! \( r4 Idef 800 防御加成8%. }6 x$ z0 R+ x2 h
hpmax 400 生命加成4%
8 S5 I% R5 b* E& |atkspeed 1250 攻速12.5
?# u I8 b2 E% x1 Adamdown_1 300 减伤3%
% g8 r3 |3 K% b6 d$ S) w' X- t! vdamup_1 300 增伤3%
5 I# ~9 g' \6 q) c# b6 B" Q( ]6 Batk 240 攻击加成2.4%
. t2 X, V# O& p# c5 `def 480 防御加成4.8%6 m& f& e7 [5 D
hpmax 240 生命加成2.4%
[4 D: e0 a6 K! yatkspeed 750 攻速7.5( m9 g( n @6 H2 C
damdown_1 180 减伤1.8%
1 y) a1 x4 [) K) i4 D/ k* jdamup_1 180 增伤1.8%
7 p9 H( s( ^( K' fatk 320 攻击加成3.2%
$ F, e* O4 y2 x4 e% D) o5 z" zdef 640 防御加成6.4%
# `5 D+ O; l5 C2 ?hpmax 320 生命加成3.2%
2 U- O2 Z7 H' L' l- ~atkspeed 1000 攻速10
3 f- \7 W$ ^- W# Y1 f' Cdamdown_1 240 减伤2.4%
. h, E( h4 c& C& B' k) Vdamup_1 240 增伤2.4%7 ^7 F* O8 u7 C7 `
atk 400 攻击加成4%
" X8 a; w7 K7 U' ldef 800 防御加成8%
% l' R/ O$ c- K' p5 R+ L6 Chpmax 400 生命加成4%7 }, D# d/ \0 n* T
atkspeed 1250 攻速12.5" Z( y3 b. Y; K! w3 I
damdown_1 300 减伤3%
1 S$ p' |/ Z! Z w M: t) A2 fdamup_1 300 增伤3%
5 P$ X! S% ^( W' p) `& oatk 400 攻击加成4%
; ]: W/ i' i$ xdef 800 防御加成8%% C# e) H) I- R7 m' q1 Q6 y
hpmax 400 生命加成4%
% y+ O1 o9 B6 `% @' \atkspeed 1250 攻速12.52 u9 v& o1 j8 f5 V
damdown_1 300 减伤3%
9 C8 s x5 ]2 d$ Y' I3 s* L7 ddamup_1 300 增伤3%
, Y) A+ j2 i) ~' W8 vatk 240 攻击加成2.4%
: ^& q& {: K) ]def 480 防御加成4.8%7 ?! n7 U$ O! r8 I2 }0 x# N
hpmax 240 生命加成2.4%
0 V: K, H( e& Y: A2 Eatkspeed 750 攻速7.5
C, {% `& C l' {damdown_1 180 减伤1.8%
- S$ x& S) g0 ydamup_1 180 增伤1.8%
! q; Y3 ]5 y' k8 M( K- T. catk 320 攻击加成3.2%& s8 Y4 S7 Z* o# o9 j/ G
def 640 防御加成6.4%
& ?! f+ a! C3 D$ f" v. q3 B" @9 a$ D% C# Ahpmax 320 生命加成3.2%
% Q- A: ^& w: i9 Vatkspeed 1000 攻速10/ D4 e( O" f$ P8 U! @0 @
damdown_1 240 减伤2.4%& U @; X( m& T/ N0 w' N3 \2 V
damup_1 240 增伤2.4%+ b4 M! }- H3 U* F- \
atk 400 攻击加成4%
' c4 s {( R j# q b( ydef 800 防御加成8%
9 ^* W0 y* J' A2 y) G* Q. khpmax 400 生命加成4%
( m! h/ }0 P/ l- }: latkspeed 1250 攻速12.5/ V; y3 L# r0 _5 ?
damdown_1 300 减伤3%# J# m9 ~9 k8 T
damup_1 300 增伤3%8 _2 {! x9 e9 Z4 v$ y
atk 400 攻击加成4%0 q/ O0 L4 h* }3 ~
def 800 防御加成8%
* }6 H' j0 K8 P) }- ohpmax 400 生命加成4%/ ?- I9 ~ p' f5 r! i
atkspeed 1250 攻速12.5
1 H( x5 F* P/ v2 ?5 @- g4 Mdamdown_1 300 减伤3%5 j+ L' E) m" N; X/ i7 M9 _: ]
damup_1 300 增伤3%
& Y4 s- v: O3 katk 240 攻击加成2.4%
* b n! [% [) O& j8 gdef 480 防御加成4.8%
! \* C' l2 w" e4 T U) `; Yhpmax 240 生命加成2.4%
) S% _1 s3 ]/ a; K( k( K& aatkspeed 750 攻速7.5
2 {! b6 E; Z* v+ b- P4 n! @damdown_1 180 减伤1.8%
+ Q. \, C; d5 J% Jdamup_1 180 增伤1.8%
3 m n6 r7 R+ E4 m& }( B. A' Batk 320 攻击加成3.2%
& |4 z; Z! i* L& c+ h. F/ ydef 640 防御加成6.4%
: o/ V: I/ w7 c: {7 j5 D6 Whpmax 320 生命加成3.2%
' e0 y+ l: t& ?: u( B7 Qatkspeed 1000 攻速10
$ b7 i# Y7 Y( h7 `& I. f9 vdamdown_1 240 减伤2.4%
9 \2 [6 t+ a! D5 x2 P6 ndamup_1 240 增伤2.4%
) k# U C6 X7 z$ h$ g+ Iatk 400 攻击加成4%5 \3 S4 Z" D9 _: a
def 800 防御加成8%+ B9 L C5 D4 [3 g+ e
hpmax 400 生命加成4%2 y/ B( r @2 y2 ]9 ]9 h
atkspeed 1250 攻速12.53 Q' y9 I' @ I- ?6 K, @
damdown_1 300 减伤3% }; U; T( p% |
damup_1 300 增伤3%% h, }! O% C- N: R) c: ^
atk 400 攻击加成4%
+ S* [ z: Z4 u- c& C* ?* Qdef 800 防御加成8%
& o# ~- P* `# l2 s0 Rhpmax 400 生命加成4%
& P3 M$ e( ~4 [" ~atkspeed 1250 攻速12.5+ e3 C) F+ |# ]/ S! t
damdown_1 300 减伤3%
7 }3 m0 W- q! h- |/ f" W d; xdamup_1 300 增伤3%+ L1 Z1 N9 R) x1 F" B) b$ X
atk 240 攻击加成2.4%
6 ^2 O. ~$ q' Tdef 480 防御加成4.8%
2 ~1 U; k2 F+ }hpmax 240 生命加成2.4%9 K1 v7 {$ W0 X2 V: J( e+ D/ v7 P
atkspeed 750 攻速7.5/ j8 P# M) `3 m( t/ F
damdown_1 180 减伤1.8%5 N1 [* X3 d+ h" ?7 E p: W" | m0 S
damup_1 180 增伤1.8%6 S1 f# s2 g" D7 y8 X$ `
atk 320 攻击加成3.2%
& S* g% v2 l9 z5 Xdef 640 防御加成6.4%$ C4 w2 f, D* W- M
hpmax 320 生命加成3.2%6 U9 r9 ?/ V7 ^1 L
atkspeed 1000 攻速102 h7 l, X3 v7 \" f; `
damdown_1 240 减伤2.4%
6 ~" Q* S7 f% X/ s$ W6 g/ l3 b$ Tdamup_1 240 增伤2.4%. {8 m/ J' G8 [6 p* b
atk 400 攻击加成4%$ L) Y0 _/ @# Z9 Y) c4 L+ @ n ^
def 800 防御加成8%8 E! N+ V. c2 e$ C6 X5 p
hpmax 400 生命加成4%
i2 B E! u/ y) a* z1 E+ A( t4 zatkspeed 1250 攻速12.5, ]3 e$ H/ O3 o$ y0 l
damdown_1 300 减伤3%
3 ?( ^$ o' t+ y7 e0 d% i; Y* f6 wdamup_1 300 增伤3%/ \: `7 C# Z& M. h: a( P
atk 400 攻击加成4%
; f* k& F$ }$ s* C4 { K3 }def 800 防御加成8%/ }( ?$ P O- u c. M
hpmax 400 生命加成4%
2 a1 H! x% u0 {7 k5 [1 yatkspeed 1250 攻速12.5
5 N, V9 n7 X1 I* e, ?' hdamdown_1 300 减伤3%
/ V- o0 u) i: {damup_1 300 增伤3%7 l4 R$ a `/ [
crit 180 暴击几率1.8* ^1 ^7 Z3 v ~( \$ R/ S+ x( H# j3 _
critdam 1000 暴击伤害10%
" x; o* l) O) H# j- y4 U: W6 H4 ucrit 180 暴击几率1.8%
6 o# T& X! c' ?( lcritdam 1000 暴击伤害10
4 Z* z6 [" c0 Q" H6 G' m$ h; I2 ]crit 180 暴击几率1.8%
7 I3 `5 A" [) ~+ \# ?+ Z+ E) Bcritdam 1000 暴击伤害10%4 S; u0 Q8 h6 x7 @& h
crit 180 暴击几率1.84 |$ K" D' s# b8 G1 o# C! B; V' z
critdam 1000 暴击伤害10%4 {3 K2 w' P! h$ r0 }: t8 G
crit 180 暴击几率1.8%" }! R) B# f0 e
critdam 1000 暴击伤害10, [& e7 {5 Q- b! U" o
crit 180 暴击几率1.8%
; e' j5 T+ m/ f1 ]! fcritdam 1000 暴击伤害10%; C: k; u' g) P; M* h
crit 180 暴击几率1.8
0 H( a8 R) I9 jcritdam 1000 暴击伤害10%
* {0 Y; b7 }- P# ecrit 180 暴击几率1.8%! j# v' O( a* ?! D6 c1 |4 S
critdam 1000 暴击伤害105 n, m* h: O7 P+ R
crit 180 暴击几率1.8& }) g0 ~! Q2 ?$ m; t
critdam 1000 暴击伤害10%. h! M0 ?4 [( Z& S
crit 180 暴击几率1.8%* \; r, @$ f) _* e9 T( H
critdam 1000 暴击伤害102 h% z8 S, [8 F" `& _
crit 180 暴击几率1.8%
0 s7 _( c8 O/ ~% Vcritdam 1000 暴击伤害10%
( K% h; V" h( b/ G$ p" {6 hcrit 180 暴击几率1.8' } Q9 J/ E" B: ~# d6 S6 y
critdam 1000 暴击伤害10%
7 }* u8 E" q% |; m" ?crit 180 暴击几率1.8%
2 D2 F6 u5 O- x+ Fcritdam 1000 暴击伤害10 o1 O. a0 m9 }4 z: T- ?; q
crit 180 暴击几率1.8%* x) K2 u, z2 N! l/ z4 }
critdam 1000 暴击伤害10%
6 J% h E+ Q Y* J0 p8 w- wcrit 180 暴击几率1.8%
% d5 X5 p$ I% q% W' E8 s, qcritdam 1000 暴击伤害10%
! w! }; X; f8 u5 D! zcrit 240 暴击几率2.4
/ y$ A( @6 w$ icritdam 1600 暴击伤害16%
+ n$ u' F) t n) B1 v: icrit 240 暴击几率2.4%
! p: h; `6 C5 Q/ b* S* x- k7 Scritdam 1600 暴击伤害16
p! c1 q5 F- w! hcrit 240 暴击几率2.4%
' @/ t0 J1 U: ycritdam 1600 暴击伤害16%7 x1 }) q) o( l9 f
crit 240 暴击几率2.4
3 w0 N: _8 I+ L. Z* vcritdam 1600 暴击伤害16
2 E0 n5 w7 T# O% Jcrit 240 暴击几率2.4%
# H# d! ]' m: i. }; ucritdam 1600 暴击伤害16%, z; O6 f8 w& s r; j& O+ U: `8 N
crit 240 暴击几率2.4
! f' k( C+ y/ A2 d/ _critdam 1600 暴击伤害16%0 H+ G; j) M+ X% ]; \1 r5 o2 P
crit 240 暴击几率2.4%4 O5 x5 T$ N; z/ f) a
critdam 1600 暴击伤害16# V# o- O* ^8 X0 t
crit 240 暴击几率2.4%
9 P/ p, T& H; f* p5 Jcritdam 1600 暴击伤害16%8 D/ C1 y; n# P* A x, t* Q& }
crit 240 暴击几率2.47 l1 Q( \2 O# e1 g
critdam 1600 暴击伤害16%+ r7 B) b* `2 a5 B8 d: o" ~
crit 240 暴击几率2.4%
: R6 m8 y1 ^: Q* g9 Wcritdam 1600 暴击伤害16
. h& f5 G! {$ `! Z; n+ I$ icrit 240 暴击几率2.4%
5 Y! f6 r/ ^/ ?- i& _5 Kcritdam 1600 暴击伤害16%
/ N2 k& a# o' [ Mcrit 240 暴击几率2.4
6 i) L( A9 A9 I \( b* L! Gcritdam 1600 暴击伤害16%, m2 O' Y$ Y+ F8 O
crit 240 暴击几率2.4%
+ h! ^5 O/ |6 ncritdam 1600 暴击伤害16
( D0 r5 l4 ~7 {# [3 K) s. a0 S/ `crit 240 暴击几率2.4
. z% E* {, p' Y0 R4 {critdam 1600 暴击伤害16%
# T/ s j8 k2 n: I( L$ i' Lcrit 240 暴击几率2.4) Z' n" Z& V; m4 ~6 T
critdam 1600 暴击伤害16%
6 g( A7 x m0 x9 H) U: o) [crit 300 暴击几率3%
v, a' `2 P( Qcritdam 2200 暴击伤害22%+ c8 E" r A2 n/ s# ^* q
crit 300 暴击几率3%- L& H, [! j% E* \- _; e$ k7 j
critdam 2200 暴击伤害22%
7 u" b0 q) Z; C |. ucrit 300 暴击几率3%
3 B9 G; o: x& W; O; P8 Kcritdam 2200 暴击伤害22%5 r# E" t* f, v/ p
crit 300 暴击几率3%* v5 s0 U" `+ ~ o! j
critdam 2200 暴击伤害22%
1 @" O# H' i) p! \4 R7 ]crit 300 暴击几率3%0 E5 {& ~9 w7 g0 q2 e; N2 e7 y
critdam 2200 暴击伤害22%1 M$ x- |& I/ J$ m* v, U
crit 300 暴击几率3%, _& L/ X$ u/ U5 V; a
critdam 2200 暴击伤害22%9 r1 e. F' k1 S1 l4 A0 q- `
crit 300 暴击几率3%
: i9 T- ^% f1 m5 n$ d2 J6 Rcritdam 2200 暴击伤害22%0 P: x$ e5 L. q3 y7 ^1 s2 z
crit 300 暴击几率3%, P9 v' U8 s, ~: c
critdam 2200 暴击伤害22%
4 N; J/ |& T* S& `; }0 U/ kcrit 300 暴击几率3%
, U! t$ s" q8 `! L2 W# Ecritdam 2200 暴击伤害22%$ D7 c9 e# H1 u7 S4 Z
crit 300 暴击几率3%& U2 T$ F1 a" ~3 q
critdam 2200 暴击伤害22% n5 \! m8 v! k( y, r8 Y0 j
crit 300 暴击几率3%
8 y, L, P" o, ]+ pcritdam 2200 暴击伤害22%& Z. ]. R% ]! o6 l
crit 300 暴击几率3%# h2 q& ^! f9 s* _: E u
critdam 2200 暴击伤害22%9 V" o. E+ `# _3 ?8 B2 S7 X
crit 300 暴击几率3%
6 Q1 ]* t% b* `+ Pcritdam 2200 暴击伤害22%
; N9 Q/ S( q% }' D7 i: B! zcrit 300 暴击几率3%
, i( f" j" m+ acritdam 2200 暴击伤害22%5 q- i1 b# j% O- T. X2 s
crit 300 暴击几率3%
8 B; A, U _+ a3 O$ ^8 w. V5 c- P/ ecritdam 2200 暴击伤害22%0 C+ A, z- O' O9 `
crit 300 暴击几率3%% I& `7 M5 B+ L+ c# y
critdam 2800 暴击伤害28%
# A8 w# V( \4 C5 u3 _& j" Hcrit 300 暴击几率3%) h3 e1 ]+ l/ u' N
critdam 2800 暴击伤害28%
0 S, L! E: s* R0 ], b) b$ A; S- ycrit 300 暴击几率3%/ T! Z6 f: |$ [* j" `1 s4 a
critdam 2800 暴击伤害28%
/ ]" a Q$ C. S" _9 H% `& d- jcrit 300 暴击几率3%3 C2 {& r4 w2 t' H" Z2 O
critdam 2800 暴击伤害28%$ e) x1 Q) M8 a2 E$ D8 P$ ?
crit 300 暴击几率3%
8 {$ p3 s& y, O6 G0 C# Hcritdam 2800 暴击伤害28%
1 f* n; Z; M& t8 rcrit 300 暴击几率3%
5 J k9 `& H' O/ T& e: Ucritdam 2800 暴击伤害28%2 M5 N( P6 |0 l: F) a4 j y* a
crit 300 暴击几率3%8 T! W/ C' e3 b! H, J, ?5 o7 x
critdam 2800 暴击伤害28%
* o1 C6 v. G+ N% A6 Ocrit 300 暴击几率3%% W! o% n X! H2 @4 ?- F
critdam 2800 暴击伤害28%! n3 q. b* c+ {: v4 a, b
crit 300 暴击几率3%
) }( m5 W& W. z5 Jcritdam 2800 暴击伤害28%7 L* a# g# Q8 H' z4 `+ _9 ]; S ~, Q
crit 300 暴击几率3%
: j, S1 v) M2 dcritdam 2800 暴击伤害28%% Q. k! E* l* Y
crit 300 暴击几率3%& I1 r# d5 d! s( ]: D) d8 A1 L: h
critdam 2800 暴击伤害28%" r/ |5 I) Z0 `% r
crit 300 暴击几率3%
" q% m5 u2 C. ^6 [" H _critdam 2800 暴击伤害28%9 ~3 d' j0 O3 c, h
crit 300 暴击几率3% L" e. t: \4 l5 y+ _5 B1 n
critdam 2800 暴击伤害28%0 N1 `% _% b. ~0 |% F4 N) ]
crit 300 暴击几率3%" F/ X; x; @0 p
critdam 2800 暴击伤害28%
6 H3 E( q+ q* hcrit 300 暴击几率3%
" G( Q8 D7 c; q8 Bcritdam 2800 暴击伤害28%
, U! z9 D, f$ w( Plucky 0 幸运几率0%
3 `9 n( l3 |' P+ [3 U: @) Tskilldamup 0 技能增伤0%6 e/ E3 x! Z0 n' O4 `
blockharm 0 格挡伤害0%
5 H( t+ o* o$ z4 Lundefignore 0 招架0%. a# w- z7 N2 J- G$ U
atkspeed 0 攻速0%; }1 p! f* v! Q
critdef 0 暴击抵抗0%
- y; Y7 d$ u: G! Alucky 0 幸运几率0%0 r3 z1 L% d& g8 X. u% j! b! d
skilldamup 0 技能增伤0%
7 s7 c; _. B& m1 z l6 _blockharm 0 格挡伤害0%
) @. p( z/ ^) C3 N% [, n7 Rundefignore 0 招架0%
# D" e9 y0 f, r7 iatkspeed 0 攻速0%
8 m b3 M4 N, ~critdef 0 暴击抵抗0%
/ d: W) { J- Slucky 0 幸运几率0%
, D% J( f% c. V/ D5 _: Zskilldamup 0 技能增伤0%
* ?5 x* s g; y( i& J' Z" M+ Oblockharm 0 格挡伤害0%
" M7 i+ t0 V7 B* s% A& E% R0 R( ^ mundefignore 0 招架0%5 D1 x/ o$ x; U: s6 [; `6 o
atkspeed 0 攻速0%! u$ p# X" E; V$ ~2 k8 A
critdef 0 暴击抵抗0%8 ~+ [4 e, G1 ^+ f
lucky 0 幸运几率0% E( h2 s# _$ C# c( _/ V" ~, F/ u
skilldamup 0 技能增伤0%
' S( J# E9 I- V8 f* ~: m6 R! oblockharm 0 格挡伤害0%
% |4 V9 v- N0 ^+ \' A" A: O& p, hundefignore 0 招架0%0 q7 c( Z- F$ d1 }
atkspeed 0 攻速0%/ a b6 x$ F e6 T% `6 l$ q9 O
critdef 0 暴击抵抗0%& n0 U% k3 E# i( h" Y9 H2 t2 N0 }
lucky 0 幸运几率0%5 H, N. w; m' [8 I
skilldamup 0 技能增伤0%' ?* E7 W/ @1 F& q7 j2 S+ A9 y
blockharm 0 格挡伤害0%
- f. l4 {/ Q. A, u' q7 u+ bundefignore 0 招架0%0 p( G( b) P" m
atkspeed 0 攻速0%$ O j* g W9 ]7 e0 I; w
critdef 0 暴击抵抗0%
7 h8 Z0 j9 w3 `1 v4 E' _# B& b: J0 Plucky 0 幸运几率0%0 U8 t4 a' @* f5 G
skilldamup 0 技能增伤0%
6 ?1 I2 D, [, Nblockharm 0 格挡伤害0%
2 M, b2 D* ~- s1 Uundefignore 0 招架0%
" ~, }. {7 j: n% y Matkspeed 0 攻速0% O: L7 a/ W" _) P- ?6 N6 a
critdef 0 暴击抵抗0%) |% [# M* F; J/ Z/ L. U _
lucky 180 幸运几率1.8%
7 [# }+ N9 ^; h/ Lskilldamup 450 技能增伤4.5%/ k& ~# G7 a& y) H9 D6 ?
blockharm 300 格挡伤害3%
1 x2 N. M5 K z5 M! zundefignore 180 招架1.8%
- l- N/ r1 w0 Y. _" L( aatkspeed 400 攻速4%2 {. N. J6 \/ A3 F, f, S. D7 s
critdef 90 暴击抵抗0.9%/ C) X/ p2 I+ I8 c0 O: F
lucky 0 幸运几率0%
8 e% w* a* c- F: E# X% Q4 Kskilldamup 0 技能增伤0%, s$ Y; M. {# [4 W
blockharm 0 格挡伤害0%
& z, S2 g2 }5 f" Hundefignore 0 招架0%. R4 w0 i1 r3 u1 j1 U/ q: C6 {1 j9 @
atkspeed 0 攻速0%
% q' e+ ~ z! F) `1 a( ocritdef 0 暴击抵抗0%% a9 h. V) V. K. g3 x! \& j' O. Q( Y
lucky 720 幸运几率7.2%2 d, [. p8 C) @
skilldamup 1800 技能增伤18%
0 m% e) f; @6 @) @7 T, E% l4 L4 {blockharm 1200 格挡伤害12%
9 n) B& l" l0 Gundefignore 720 招架7.2%
3 _& V4 c7 C' z) `atkspeed 600 攻速6%" c$ h# J" m7 E& X8 [
critdef 360 暴击抵抗3.6%+ t4 K) S% c. X8 k+ |* B9 `
lucky 840 幸运几率8.4%7 D! `# n1 g+ V5 b3 z
skilldamup 2100 技能增伤21%6 l$ v: f- W0 @
blockharm 1400 格挡伤害14%& T6 Q0 L6 _/ r" D8 @1 H: w# D! o7 y- a
undefignore 840 招架8.4%
5 v7 j* D. `$ V. A, batkspeed 800 攻速8%
) x, {, x) x! A/ ?$ H5 tcritdef 420 暴击抵抗4.2%( @3 o" j4 h% r h+ P# G f
lucky 960 幸运几率9.6%2 R3 R$ B! u$ ^) {
skilldamup 2400 技能增伤24%
3 ^4 V) q" v& D5 w. y7 M% B- mblockharm 1600 格挡伤害16%
8 s" a5 k9 M0 kundefignore 960 招架9.6%- [% q: @, P* Y* l
atkspeed 1000 攻速10%3 b8 R( L% f; V2 X: @& a
critdef 480 暴击抵抗4.8%
& L% @. y g$ }9 O; w7 i3 [5 ~lucky 1080 幸运几率10.8%" D. ?) E4 k! U5 [/ f2 x' V, z
skilldamup 2700 技能增伤27%
) B4 R( M; ]) E9 O8 yblockharm 1800 格挡伤害18%
/ x4 R j8 I/ a+ ?% D! [( ^undefignore 1080 招架10.8%3 U$ @; _* G- V2 W. b ^3 O: f
atkspeed 1200 攻速12%/ j" C* F* H7 X" z4 | C/ y! V8 C
critdef 540 暴击抵抗5.4%
: c, v a9 q' D2 ^# f/ {lucky 1200 幸运几率12%
0 n$ ]- `, y1 J. S0 dskilldamup 3000 技能增伤30%7 ~% ~; O) P$ I7 b) H2 P) p- K
blockharm 2000 格挡伤害20%7 P- ~: X) x1 r; X* X; M! f
undefignore 1200 招架12%9 M8 s' D3 D* r$ T
atkspeed 1400 攻速14%
4 d Q- w0 U) K6 Qcritdef 600 暴击抵抗6% {' g2 Q- r/ G c
lucky 1320 幸运几率13.2%" N3 s" b* g/ T1 A$ ]" |( f
skilldamup 3300 技能增伤33%
1 a3 b; A1 {4 ]8 Gblockharm 2200 格挡伤害22%
* r% A0 A* O6 `9 e% fundefignore 1320 招架13.2%4 P9 @9 V3 @$ \4 ]6 Y$ Q$ Y/ E, y
atkspeed 1600 攻速16%
! y& V0 }) w2 j- wcritdef 660 暴击抵抗6.6%
. f8 i0 J# K8 H5 qlucky 1440 幸运几率14.4%. D& X; }7 e# \3 c
skilldamup 3600 技能增伤36%
, P& ^+ Z4 j# ~: N" c2 v* r" M( i) _blockharm 2400 格挡伤害24%3 i) [5 b& m, J8 N
undefignore 1440 招架14.4%0 N1 w9 P# q$ `" g, u e8 i
atkspeed 1800 攻速18%
- Z* t- ?0 N0 M1 A. h( Pcritdef 720 暴击抵抗7.2%
6 V! ^" I$ H$ f# b% P0 J, L5 wcritdamdef 0 暴伤减免0%
( e3 m( L$ ~4 F4 ]) O- K) [1 Mskilldamdown 0 技能减伤0%
: i( T f4 y5 s. w3 ], fcritdamdef 0 暴伤减免0% `( U/ z k' y# t' |0 e- |* _
skilldamdown 0 技能减伤0%
5 r: L9 M, E- `critdamdef 0 暴伤减免0%& E3 K( A& A" @) Q: U. v* J" r7 E6 R
skilldamdown 0 技能减伤0%
* K' i7 B+ Z& `0 C; i; pcritdamdef 0 暴伤减免0%
8 `- z, ~ D, a# T; n4 P6 Uskilldamdown 0 技能减伤0%
2 {8 n9 H7 n$ R3 i/ Ocritdamdef 0 暴伤减免0%
1 Y) \' i/ ^' Z3 H* }" \skilldamdown 0 技能减伤0%
$ b( l$ X1 E) n' M# Icritdamdef 0 暴伤减免0%
8 i6 |& l/ a8 L+ ~- W8 v. t$ J. rskilldamdown 0 技能减伤0%
2 N7 C3 c1 b' Y/ z, p8 U% f+ @) Rcritdamdef 300 暴伤减免3%2 w% d/ L9 [& |! ?( t5 R0 B3 ^6 n
skilldamdown 450 技能减伤4.5%
! U4 {, T% v3 b) C |critdamdef 0 暴伤减免0%
2 i# R0 R( `) V6 K; d, hskilldamdown 0 技能减伤0%
4 |; _& X- r4 i% P2 D0 k6 e: }' b3 _9 xcritdamdef 1200 暴伤减免12%
& r+ Y5 Z- ` _& _& {( M9 S# ^9 }skilldamdown 1800 技能减伤18%1 M# L, U o4 H% k2 c
critdamdef 1400 暴伤减免14%/ e1 Z/ h: [) D0 Z
skilldamdown 2100 技能减伤21%- s# `4 |, {9 M# T9 U6 ?4 V( I
critdamdef 1600 暴伤减免16%* _. ]" D/ [% s: d, W; \8 p- D) d; y; i& d
skilldamdown 2400 技能减伤24%
& B- {5 M% ^8 A5 Fcritdamdef 1800 暴伤减免18%7 b( M! t9 n* j7 `
skilldamdown 2700 技能减伤27%
/ W5 d% z6 p3 _- Z9 R+ D) V8 ]critdamdef 2000 暴伤减免20%/ Q8 X0 a( @3 V! G& J @. w' q
skilldamdown 3000 技能减伤30%& a! O" \7 ]3 s+ F/ m7 d
critdamdef 2200 暴伤减免22%
8 o5 \+ g: s* h9 Rskilldamdown 3300 技能减伤33%
8 z A# x" M, i' r& ocritdamdef 2400 暴伤减免24%
+ K2 [: \2 `: B# z8 l9 Qskilldamdown 3600 技能减伤36%
0 Z2 s; x& [/ ^ Qluckydam 0 幸运伤害0%( c6 {; P1 Y$ L* o3 c; Z6 I! J d
luckydam 0 幸运伤害0%, L z( r. k. M7 L9 B. U! e; @8 h
luckydam 0 幸运伤害0%8 I3 x# _6 S2 [- |4 Z& z
luckydam 0 幸运伤害0%
! B, g( I _4 s+ `+ Z, B% i {8 }luckydam 0 幸运伤害0%+ E& O+ O8 X4 W6 v
luckydam 0 幸运伤害0%7 K: a y+ t! X( C# Q" E2 `: u- `$ F
luckydam 300 幸运伤害3%
5 z9 c- _5 y0 Q1 T# Pluckydam 0 幸运伤害0%, c0 y* m! ?5 d- h$ r
luckydam 1200 幸运伤害12%3 z: r+ a2 W' B+ Y; w( V' y
luckydam 1400 幸运伤害14%
6 C* y e; @( k) o) F# i8 wluckydam 1600 幸运伤害16%
9 m* j( h x7 ^0 e% b* \% r8 t3 {luckydam 1800 幸运伤害18%* n5 ]- E+ N/ v
luckydam 2000 幸运伤害20%! U& q/ d4 T! K7 B2 p H" b
luckydam 2200 幸运伤害22%4 |7 N) d7 I; H* \) |2 Y( L: w( p
luckydam 2400 幸运伤害24%
/ y% ^0 @3 `5 C) K8 v2 X( _atk 720 攻击加成7.2%
$ t0 @, y1 Y: A0 R6 d, u- [, latkspeed 1300 攻速13 o3 L" V# l1 P1 q) S
damup_1 540 增伤5.4%3 x: N' M. `7 l& H$ ~
6 n& b# E9 v5 `% g- f6 Q' M2 H: L; j: N. h4 P
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