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教程:用execle表打开查看说明,然后用n++打开编辑保存,切记不能用execl直接编辑保存,不然游戏进不去, J% q- X5 d j" T! P) r
修改说明:: n3 C9 @9 j) J' E6 c/ @* z4 o
Drop.csv:爆率! I. n# n2 C3 n8 b' C
Item.csv:物品名称等
. A! w; F: ?2 R2 Z) n8 k) N6 HShop.csv:商城
* }- a2 ?; O. g: _- IBossSpawn.csv:BOSS修改
% }7 h, H6 c2 eGemAttr.csv:宝石属性
& U* c {8 ?) F- t; w1 OReward.csv:掉落展示5 P0 w$ M' K# r; U
SnatchType.csv:BOSS之家怒气值刷新修改! Q8 V; i; i, ^$ j- e1 K9 G( l
VipLvl.csv:VIP修改7 s1 [. p0 j( ]5 r9 f S" ?( Z* H
) P+ W3 w" A; R0 V: b2 J6 B9 h# F2 E: e1 ]- L1 a
0 T8 J) {( C& @6 ~属性说明:. R$ V2 B, N; @" [7 [" U- G
属性代码 加成属性值 说明. @# H0 n9 L0 U; `6 D4 H
damdown_1 300 减伤+3%# s* p+ R* I; r# ^# S2 l
damdown_1 400 减伤+4%, ~+ ?. D" n ?' a2 [3 o6 t) D
damdown_1 600 减伤+6%
$ Y3 l" {- W, j+ x! a5 N* R' h/ vhpmax 300 生命+3%
\- `9 G% h0 i9 W9 W5 k7 G4 Q+ xhpmax 400 生命+4%# U1 B8 e* t7 f
hpmax 600 生命+6%
7 g6 e! z" @8 O: S- qdef 300 防御+3%
# u0 C8 p$ C) Pdef 400 防御+4%9 l3 \9 [0 D* g+ N& w
def 600 防御+6%
) {! n- c- F+ Iatkspeed 600 攻速+6
# s3 {( K2 U$ A- d4 E5 matkspeed 1000 攻速+109 ]% x9 A, c* z
atkspeed 1500 攻速+15; t; L$ j1 U; j% Q9 b; f
atk 300 攻击+3%5 {! u; t ?8 i& B7 X5 `
atk 400 攻击+4%; `% I! ^. [; P7 e
atk 600 攻击+6%
- c$ d9 D z& Q! f5 r' s5 _- Xdamup_1 300 增伤+3%) G5 q" [ r# O; B( c
damup_1 400 增伤+4%
8 E* [3 u# P, xdamup_1 600 增伤+6%+ U3 r0 {! w! N, B* _
crit 300 暴击几率+3%
$ P! s0 `/ u; Q* F' d* n8 N' }crit 400 暴击几率+4%
3 |3 |- L! M5 s |( S* u: d' mcrit 600 暴击几率+6%- J9 u P0 N3 V2 m% M
critdam 500 暴击伤害+5%
( s- \% @+ x% Z9 f* w8 icritdam 800 暴击伤害+8%7 t: q4 _, k: X# P. u
critdam 1200 暴击伤害+12%
4 G. B8 C, `& x: e/ d$ T. k0 Dhit 400 命中+4%
7 S& Y; v7 B9 h, p+ ihit 500 命中+5%+ l' O" l* N+ a# B, O+ E
hit 700 命中+7%
$ i) g% `- Z Yhit 500 命中+5%
; ?) g0 y* |( M8 M2 ` ~, ?# ?hit 700 命中+7%
0 o; E" R% ]- m1 u! thit 1000 命中+10%
; L; _/ {/ V$ Q' U6 C, Kdodge 400 闪避+4%9 e* D3 g$ v7 s: h
dodge 500 闪避+5%) C: |( }9 h/ r0 i6 Y+ _! d* R
dodge 700 闪避+7%
1 `& C1 y9 U, Zdodge 500 闪避+5%5 a8 l( ~4 r% e) y$ T$ e5 X
dodge 700 闪避+7%
. g* N H( l- v% w+ K: W- Udodge 1000 闪避+10%- W' {. X. a2 j7 t* P( ?& K% u
defignore 400 破防+4%$ @% o7 w, L7 k7 k1 m h# j
defignore 500 破防+5%
+ z8 ~8 F# W! @/ z& xdefignore 700 破防+7%
2 w( h4 S. F1 Z4 i4 h' q' T& qdefignore 500 破防+5%
# X! D) {: |, _% _: {defignore 700 破防+7%, Q1 j3 q8 X; u+ g2 A) y+ Y
defignore 1000 破防+10%2 l6 X" p' \& A, c: j5 d2 w4 j/ Y
undefignore 400 招架+4%7 x. l3 p" |. a8 Y! S M
undefignore 500 招架+5%
1 y9 a0 `$ I& R3 [6 eundefignore 700 招架+7%
' O7 a( B! _$ A9 kundefignore 500 招架+5%! \; s0 x$ ^7 M8 ?/ u6 H, h+ N# }4 {
undefignore 700 招架+7%: k* S+ d) M$ B# t
undefignore 1000 招架+10%+ k1 k9 x0 V$ s0 O+ F9 {; K
petdamup 400 魔宠伤害增加+4%0 L. {5 O0 f/ x
petdamup 500 魔宠伤害增加+5%
% W% N) U A! I& N" N; q$ Q9 Ppetdamup 700 魔宠伤害增加+7%
5 [4 I! e% w e# X, ypetdamup 500 魔宠伤害增加+5%; c+ Y7 M5 e5 \ L4 L
petdamup 700 魔宠伤害增加+7%( {, a( h4 f/ Y+ |7 `
petdamup 1000 魔宠伤害增加+10%' q/ ]( {+ ?: O1 b6 D3 h
pastreatup 400 被动治疗加成+4%
9 Q0 I0 a- a2 f/ `! Cpastreatup 500 被动治疗加成+5%
@# R- Q. N9 k/ `pastreatup 700 被动治疗加成+7%& r5 Q0 m+ U7 l1 |! z
pastreatup 500 被动治疗加成+5%: v. Y2 w4 ~6 t7 N% n8 E( l0 R
pastreatup 700 被动治疗加成+7%7 |% E% ~3 G# `1 {" }. |- }
pastreatup 1000 被动治疗加成+10%
- r% |7 A* z) R4 Oequipdropup 400 装备掉率加成+4%& l1 A& _% f6 f" b# V8 v
equipdropup 500 装备掉率加成+5%+ i$ [! X! L" X5 k9 \. D% P1 _
equipdropup 700 装备掉率加成+7%+ F8 v4 W, R [
equipdropup 500 装备掉率加成+5%3 ?7 G$ Q) b# ?9 I' P8 k. ?
equipdropup 700 装备掉率加成+7%/ u2 i4 c+ e1 {* x
equipdropup 1000 装备掉率加成+10%
/ \* B! z" J0 J9 M5 j* fmongoldup 400 怪物金币加成+4%
/ |! C- b# a( T4 n+ hmongoldup 500 怪物金币加成+5%7 N0 j0 y+ x# O8 P Y: I
mongoldup 700 怪物金币加成+7%
$ n# P S, W) |" E7 J+ m. Zmongoldup 500 怪物金币加成+5%. i& G& ?0 Q" Z5 i
mongoldup 700 怪物金币加成+7%
p5 b: J* I7 ~' l- b* Wmongoldup 1000 怪物金币加成+10%
; R/ `2 y+ Z: x8 {$ c/ q$ gdamup 0 增伤0%
; v0 M% l i- R/ c; Bskilldamup 0 技能增伤0%
1 j4 t9 H z& \2 M) v2 K$ xcritdef 100 暴击抵抗+1%) C0 r1 V5 [, a
blockharm 0 格挡伤害0%( R0 w6 A0 l: Z- ?9 t8 Q8 ?
critdef 0 暴击抵抗0%
; h! x/ g2 A; [0 f9 Uundefignore 0 招架0%+ i U5 L; V( E8 W3 x7 ]5 x
movespeed 10 移速+10
* q3 x" S, r" jlucky 100 幸运几率+1%
7 E5 N) p( g" lluckydam 100 幸运伤害+1%, F8 u6 x9 j. O
luckydam 100 幸运伤害+1%% I$ r! C- Y7 B
skilldamup 100 技能增伤+1%
! ^9 w A2 {: W9 i- p2 Cskilldamup 0 技能增伤0%3 i1 `- Z w4 ~6 N
skilldamup 0 技能增伤0%
1 M5 ]+ T" ~7 ~* e! K6 Kblockharm 0 格挡伤害0%$ s/ I. B4 q) |3 D% R' r9 f# t
critdef 0 暴击抵抗0%3 E3 L8 i k% J h
undefignore 0 招架0%
% z* r8 q1 K4 p9 N4 }skilldamdown 0 技能减伤0%
& P- F+ [/ u0 n$ [4 a/ Ulucky 100 幸运几率+1%
6 Y$ |2 ]0 B9 |; Vluckydam 100 幸运伤害+1%
5 H! _) q3 R. ~! |0 uluckydam 100 幸运伤害+1%
0 t" v% g! B- F' F* L, r, _damup 0 增伤0%
3 V. P$ B1 M. u3 F6 cskilldamup 0 技能增伤0%
5 T; U* |8 Q0 e( Sskilldamup 0 技能增伤0%
J! ^. }$ J7 q) \5 nblockharm 0 格挡伤害0%
4 m @6 x# _" o, i2 Xcritdef 0 暴击抵抗0%9 x% ~3 D9 G/ Z! F' A/ u
undefignore 0 招架0%
7 y1 o. ~6 ^9 A2 |skilldamdown 0 技能减伤0%
, Z% u! n& S' b' flucky 100 幸运几率+1%3 M: z% b, E- ?4 i I# e0 g
luckydam 100 幸运伤害+1%
6 _0 v( \" ?5 _/ }: v3 w6 z Pluckydam 100 幸运伤害+1%$ M2 w8 u& j2 }% P
damup 0 增伤0%" ]7 ]' X. |7 S( b% h
skilldamup 0 技能增伤0%
w! t' Y/ q6 d2 F1 H: l+ j0 Mskilldamup 0 技能增伤0%( x3 ]% A) h9 J
blockharm 0 格挡伤害0%# M7 s) r) m9 L" Q) g3 {
critdef 0 暴击抵抗0%
& J" N( N" o) Q. ]undefignore 0 招架0%* J, ` m. f1 [1 g
skilldamdown 0 技能减伤0%/ c2 X9 r9 `1 c2 W- @( A8 X
lucky 100 幸运几率+1%
7 X+ f! D- S' wluckydam 100 幸运伤害+1%/ c9 L1 @, ^7 i' A8 A. d
luckydam 100 幸运伤害+1%/ E+ V$ A' q& n1 k) h2 y G" s
damup 0 增伤0%
# X# v" @) a" e, w3 \skilldamup 0 技能增伤0%
1 ]' W) g6 y# J f# r, ]skilldamup 0 技能增伤0%
4 L3 d1 Q4 l, s* g3 rblockharm 0 格挡伤害0%
" l- m# c: J' Gcritdef 0 暴击抵抗0%
! @# X, m6 ]5 {- ]undefignore 0 招架0%
& u/ c- u" }3 d6 Lskilldamdown 0 技能减伤0%
9 C' ?1 k. \) ?# V8 U/ t1 d) f4 \: ulucky 100 幸运几率+1%; S2 V" q Y' B
luckydam 100 幸运伤害+1%: U J9 h; t2 L. u4 x2 D5 K
luckydam 100 幸运伤害+1%* E B9 ~7 I; }% v5 t: K: W
damup 0 增伤0%
8 V& K5 b: w8 S- x0 B3 Qskilldamup 0 技能增伤0%/ A( R! |. k; Y9 ]& _+ R' o. t3 e
skilldamup 0 技能增伤0%7 z: l$ T! M! r" }; p- a
blockharm 0 格挡伤害0%; ?' c! l/ J+ Q; p$ l; ]
critdef 0 暴击抵抗0%8 b% Z# G7 e2 H1 L
undefignore 0 招架0%* g* @/ _0 G+ C) m' M, l( W
skilldamdown 0 技能减伤0%
( ~) g! }1 ~& clucky 100 幸运几率+1%
. I/ W7 H0 y: s( ]- ~# b* s% Z- Gluckydam 100 幸运伤害+1%& i t: W0 `( e2 g9 \
luckydam 100 幸运伤害+1%" x: ?. A% m' w' [- J
damup 200 增伤2%* H2 F+ F6 c4 W" ]3 v
skilldamup 1200 技能增伤12%/ J( D, Q) v) F# M4 ~$ l$ `7 c
skilldamup 1200 技能增伤12%
& W1 \2 O; r2 l0 E2 A; Qblockharm 1200 格挡伤害12%+ l7 t( u, o& q( ^5 d
critdef 1000 暴击抵抗10%8 a+ @0 d6 P' _- {; Z
undefignore 400 招架4%. y+ M6 [! Q; ~3 u; I* g
skilldamdown 1200 技能减伤12%
" W- \, R& r) }& o8 h( _/ xlucky 600 幸运几率+6%
4 q7 ~8 l; t$ f% \ D) H1 Nluckydam 600 幸运伤害+6%+ E& C i* [2 c2 R
luckydam 600 幸运伤害+6%
! X$ p4 a9 Q) Ldamup 0 增伤0%
- \& E0 S- Q- |% ^skilldamup 0 技能增伤0%* P: C( O% U& g$ T& g
skilldamup 0 技能增伤0%! Y2 U4 J$ i% F" r! A
blockharm 0 格挡伤害0%
; L5 S k! Z( e6 M% H8 ], ~, Hcritdef 0 暴击抵抗0%
( f: D7 \8 s0 I* C- U9 ]undefignore 0 招架0%
+ W3 b: ~: b. e& Q4 Wskilldamdown 0 技能减伤0%+ q6 g1 t" m+ z
lucky 700 幸运几率+7%
( X$ F2 Z. n2 lluckydam 700 幸运伤害+7%
1 x5 Q, i8 v" n% g( Sluckydam 700 幸运伤害+7%5 y) F: J" L$ I; w
damup 300 增伤3%4 {/ D. c1 x8 L% E" n( A
skilldamup 2000 技能增伤20%0 s! n# E/ i! B' t: ]) L0 _
skilldamup 2000 技能增伤20%
8 o9 m9 I3 X4 Tblockharm 2000 格挡伤害20%
9 ^8 |( ~ m# G& R8 P5 |critdef 1600 暴击抵抗16%- k- b6 w( l- r) I
undefignore 600 招架6%# {+ ~1 a8 z6 l8 V+ A
skilldamdown 2000 技能减伤20%1 ^3 n0 F4 L8 Z# s4 Z0 d( t: j
lucky 800 幸运几率+8%8 F7 s7 I5 p) o+ r: E6 ?
luckydam 800 幸运伤害+8%# }3 i5 F' B* V4 f* F' a: J) [+ c
luckydam 800 幸运伤害+8% d: O) `7 Q: Z# }
damup 450 增伤4.5%
( d9 O0 o+ B0 cskilldamup 3000 技能增伤30%- ^' b; G* `: [4 @
skilldamup 3000 技能增伤30%
# n) }4 `$ I0 o; H. s5 ~; _blockharm 3000 格挡伤害30%! N& O9 K: U3 o" J0 ?
critdef 2400 暴击抵抗24%
: n7 K3 l7 d( I9 Z ^) f2 Zundefignore 900 招架9%
" _1 J1 o2 a- }: h% @movespeed 18 移速+18+ I2 v0 n+ f" m* g) y5 P# f) o
lucky 900 幸运几率+9%
) K- p) C) Y5 e: [$ B; H* oluckydam 900 幸运伤害+9%* |* i+ Y- y8 H
luckydam 900 幸运伤害+9%
" @ i* V* u0 K+ J0 r& d9 @' idamup 600 增伤6%( _+ c' t3 ?7 }
skilldamup 4000 技能增伤40%. _% y7 B0 o7 n" f; R3 o
skilldamup 4000 技能增伤40%
% f- c- Y$ k" ~+ f2 pblockharm 4000 格挡伤害40%
: o) ^* @1 a+ V+ g2 G" z& r" [5 ccritdef 3200 暴击抵抗32%
& w+ Z- D; {" Mundefignore 1200 招架12%
) a6 ]! O& [' dskilldamdown 4000 技能减伤40%
7 q0 q6 d0 A+ D# n# Plucky 1000 幸运几率+10%
* ?9 G0 W7 \% k a/ R2 G- hluckydam 1000 幸运伤害+10%. a4 f' Y) H. g2 G, v; S, m
luckydam 1000 幸运伤害+10%' ]7 w( ?% @, ~6 T3 x
damup 660 增伤6.6%
: ~& c& Q0 ?* [0 g; w1 Z+ E6 `7 oskilldamup 4400 技能增伤44%4 e: z' L; p! p$ w, G/ W
skilldamup 4400 技能增伤44%
4 ^1 t5 K. O$ D- d! _. i' ^blockharm 4400 格挡伤害44%+ U k! G3 b" l
critdef 3520 暴击抵抗35.2%
: s! R0 }* W* F% lundefignore 1320 招架13.2%' B' ~ K$ p3 o4 V6 ~' W" l A6 y
skilldamdown 4400 技能减伤44%6 G! M" h5 e5 g9 n
lucky 1100 幸运几率+11%
1 ~8 B; a" }' A1 L6 z4 Q% tluckydam 1100 幸运伤害+11%* p2 H! o' \) F; z
luckydam 1100 幸运伤害+11%
$ L6 [' `2 `2 @damup 710 增伤7.1%
( _2 E- h* e3 p8 @" A9 jskilldamup 4750 技能增伤47.5%
9 ` o6 b! \, F5 X+ d# Bskilldamup 4750 技能增伤47.5%
. L f: `) O$ S# J& F& o: Jblockharm 4750 格挡伤害47.5%
0 i3 z8 {- J$ ?critdef 3800 暴击抵抗38%$ T8 ?8 q, B& Z6 i0 @6 e
undefignore 1420 招架14.2%: O0 `5 c% F/ o
skilldamdown 4750 技能减伤47.5%) {# X" g1 z$ g) X) H* _/ {& G4 _
lucky 1200 幸运几率+12%
+ |" @; ^5 J/ z: Uluckydam 1200 幸运伤害+12%9 u( K+ a) [6 a! i; ]
luckydam 1200 幸运伤害+12%
; l1 Y s# G% i- d9 o) Fdamup 750 增伤7.5%
5 H5 p, ]7 N) g4 J% j1 askilldamup 5000 技能增伤50%( z* V. q/ ?, \5 p
skilldamup 5000 技能增伤50%3 M; G4 C6 q ]$ J& [$ I' T: u
blockharm 5000 格挡伤害50%
9 q. u& G% l2 e3 N/ I. T j" t5 ccritdef 4000 暴击抵抗40%
3 c$ t6 ?+ J, U' E' @undefignore 1500 招架15%
. E% E" b" V1 ]- {) D" z0 Yskilldamdown 5000 技能减伤50% h1 {+ z+ h& h; F2 ]& d1 s
lucky 1300 幸运几率+13%1 i2 }; ~$ B- Y+ e5 ~ {: b3 t; B
luckydam 1300 幸运伤害+13%
$ i9 d G+ W& w2 H5 Sluckydam 1300 幸运伤害+13%. b8 @9 a J: k [
skilldamup 1400 技能增伤+14%
4 g$ k N- w' k3 g$ Jatkspeed 2800 攻速+28
( I! k2 ~; c. O) ucritdef 1400 暴击抵抗+14%. Q, p, V7 e _; H+ F9 ^
pastreatup 2800 被动治疗加成+28%( P/ m4 g6 v- i3 D7 k* Z$ D# g
pvpdamdown 1400 PVP减伤+14%
% D6 j5 s' l5 r, R8 `0 ^atkspeed 2800 攻速+28
& A, c `' ?( y G6 Omovespeed 28 移速+282 q( e2 I6 ^: \) R) V
lucky 1400 幸运几率+14%
, l) C2 T4 N: ]4 y1 p6 `, pluckydam 1400 幸运伤害+14%
9 E( p6 R2 ^ o+ oluckydam 1400 幸运伤害+14%
) x1 D: |8 l7 n9 ^; n4 i6 Bskilldamup 1500 技能增伤+15%% }' S. d7 T- u2 i2 g
atkspeed 3000 攻速+30
9 o: }% ~& i! |- E! Y2 {% k- Ccritdef 1500 暴击抵抗+15%
9 O4 c( z+ K @) `( apastreatup 3000 被动治疗加成+30%
5 l, v( O6 C6 u% H/ J- ]; Opvpdamdown 1500 PVP减伤+15%
0 U) A& t/ }9 ^" I5 Q! Z; @* zatkspeed 3000 攻速+30- v9 h4 H5 L) H5 n
movespeed 30 移速+30/ ^1 i& S/ z6 S& X3 z( C
lucky 1500 幸运几率+15%1 M$ D& f+ N4 D9 N
luckydam 1500 幸运伤害+15% [: z w, n9 ?, K
luckydam 1500 幸运伤害+15%
6 f0 h9 P3 L+ J5 c) Z$ Lskilldamup 1600 技能增伤+16%
) {; [) S# k2 i5 Batkspeed 3200 攻速+326 G" B- v* y: i0 l8 }' ^3 U) F; }9 o
critdef 1600 暴击抵抗+16%. i3 Y, |7 o% g" X) r! j
pastreatup 3200 被动治疗加成+32%* ^- r& K- [0 k- v$ \1 \6 q% m! l
pvpdamdown 1600 PVP减伤+16%1 r0 K3 S1 p+ V7 O5 O/ z
atkspeed 3200 攻速+32
+ t& {) r5 R* x0 }movespeed 32 移速+32
2 f( a6 T/ x- {# K8 Clucky 1600 幸运几率+16%
* C: o- r2 P! Z5 Fluckydam 1600 幸运伤害+16%
: h: ~8 \! }+ c, x7 W `8 N. Iluckydam 1600 幸运伤害+16%1 F; h9 H- @) A: O
skilldamup 1700 技能增伤+17%1 K+ O: U: r6 L3 l" ?& H; V- \
atkspeed 3400 攻速+34
% K9 O4 p( F+ f; D1 ^& R6 ~. Y- Jcritdef 1700 暴击抵抗+17%6 M6 f. S& H2 `
pastreatup 3400 被动治疗加成+34%
5 Z4 O6 ]7 T- R8 B Cpvpdamdown 1700 PVP减伤+17%% t: `: j( G6 `/ H
atkspeed 3400 攻速+34
L, h' G+ j9 s0 S( B* j# s# hmovespeed 34 移速+34, ?* {8 g8 i+ j& `( W: J
lucky 1700 幸运几率+17% A m/ {1 B# t$ _+ }2 L- M: V
luckydam 1700 幸运伤害+17%
3 O3 b& A0 f: F7 [+ {9 M+ Kluckydam 1700 幸运伤害+17%
4 s3 b7 J) l% F8 o9 A5 [# Rskilldamup 1800 技能增伤+18%
" ?, X8 X# E- |' Batkspeed 3600 攻速+36
& q, p r5 M9 A# [critdef 1800 暴击抵抗+18%# ^3 x" E b( R# T
pastreatup 3600 被动治疗加成+36%8 G8 Z& X( c* h9 ]1 T% Y: \% X E6 `
pvpdamdown 1800 PVP减伤+18%
1 l* F3 X$ x G6 p) d# p& t' yatkspeed 3600 攻速+368 d1 I* E3 s- t5 H2 e; t4 l8 H
movespeed 36 移速+36
* X9 \5 E$ S. x8 p- mlucky 1800 幸运几率+18%
, b: z0 u5 } S4 wluckydam 1800 幸运伤害+18%7 E5 @2 j. T2 U) t }, ?; @
luckydam 1800 幸运伤害+18%
4 |. ~9 x5 ~/ Y) askilldamup 1900 技能增伤+19%
) R; n# g9 L# Y8 {atkspeed 3800 攻速+38
; c7 Z1 L& h/ O% Ycritdef 1900 暴击抵抗+19% I* B$ h3 z s( C. M; _! u9 v
pastreatup 3800 被动治疗加成+38%
& f0 S' {6 h! ?7 A+ Epvpdamdown 1900 PVP减伤+19%
M4 `+ D( X" K8 hatkspeed 3800 攻速+38
4 }# R: H. C9 A4 Cmovespeed 38 移速+38
# |: v, a, ] K3 [# m3 |; e# f( E& Flucky 1900 幸运几率+19%
4 g3 e& V- v, w$ ~6 Qluckydam 1900 幸运伤害+19%3 u1 n8 o9 z$ n- Z; N( C+ K7 G
luckydam 1900 幸运伤害+19%
) S1 f. d2 q% W6 B1 zskilldamup 2000 技能增伤+20%
1 h. C& Q8 y. x$ Natkspeed 4000 攻速+401 d0 R# t/ k6 L6 F
critdef 2000 暴击抵抗+20%. Z1 |3 D" f+ S/ C* `
pastreatup 4000 被动治疗加成+40%
5 L4 S0 B, y- L: {pvpdamdown 2000 PVP减伤+20%( U. A& ?7 U, M/ \2 k) d
atkspeed 4000 攻速+40; _) Q2 v! f1 O- g0 @( R/ _) g
movespeed 40 移速+40# {" T! I+ v+ Z! X+ T6 |
lucky 2000 幸运几率+20%
! i5 T( k, I |/ \% _luckydam 2000 幸运伤害+20%
6 q* a- j" n& \% g; [luckydam 2000 幸运伤害+20%
& m; x ?. z! o9 \def 480 防御加成4.8%
7 @4 v- W( V, L) \' [' Vdef 640 防御加成6.4%
) d+ @4 x7 {0 \# Jdef 800 防御加成8%/ y. t4 X v" M* o$ C; m
hpmax 240 生命加成2.4%6 b, s( m$ k# Z" w. v8 r9 X6 ?
hpmax 320 生命加成3.2%
) R& d) L, I( e whpmax 400 生命加成4%% L* A! F. C$ }2 U7 _9 T6 E0 a- m
damdown_1 180 减伤1.8%
5 M$ \! L2 ?7 R5 }. G3 adamdown_1 240 减伤2.4%
+ ]2 m. a! l/ \, i& E# ]damdown_1 300 减伤3%
1 H% N- O; W) z/ b- Ratk 240 攻击加成2.4%
/ _* `. a5 k# s$ q7 ~9 batk 320 攻击加成3.2%
* p, q# i* a0 r# J& u2 r$ {6 Jatk 400 攻击加成4%
& o/ G' w T* k7 m8 m6 xatkspeed 750 攻速7.5, {6 L- \3 l1 n6 t- v
atkspeed 1000 攻速10- |9 @, M: j8 ~ W( V# I" @) G8 o2 U
atkspeed 1250 攻速12.5
q2 W, D! m n2 C9 q Wdamup_1 180 增伤1.8%1 O; h+ c, Q: Y
damup_1 240 增伤2.4%
/ j! f5 Y) O: R% I9 Edamup_1 300 增伤3%
8 D: E" U/ B' T% n/ l- gcrit 300 暴击几率+3%! A- G+ z# j! n. @5 ^/ E
crit 400 暴击几率+4%
x( J2 e) N) rcrit 500 暴击几率+5%
: A; R @6 e/ h) ~& h- Ycritdam 600 暴击伤害+6%
( ]/ ~/ r, |! ?# ^+ V5 e1 U7 rcritdam 800 暴击伤害+8%' ], u9 K& _0 ?
critdam 1000 暴击伤害+10%
; ^+ P d, r1 w6 ]) x& Fhit 200 命中+2%. Z( c& G& M- O+ ~ [8 o+ X
hit 300 命中+3%/ J- a/ p4 J2 e& i: _4 Z
hit 400 命中+4%
# |+ k/ s; m% j1 Aequipdropup 300 装备掉率加成3%
4 g2 Y2 Y+ |# l; V$ g4 [7 C( Zequipdropup 400 装备掉率加成3%# Q; l& N2 a9 C! R% Z; X2 D+ q
equipdropup 500 装备掉率加成3%
3 _! i& G7 |0 ?' ldodge 200 闪避+2%: {# H4 w2 x0 ^ K
dodge 300 闪避+3% t; x2 b4 l+ k2 m9 Q; F
dodge 400 闪避+4%. [) `& Z$ S: x. R5 q% s" j
equipdropup 300 装备掉率加成3%
0 \0 }& U1 N( F. \8 E/ Wequipdropup 400 装备掉率加成3%3 H' o; X. x, N5 ?
equipdropup 500 装备掉率加成3%
6 _* d: {. ~/ p3 bdefignore 200 破防+2%
0 Q) p& Y" i* x0 V/ i# ?defignore 300 破防+3%" D) _2 |6 b' ]8 C
defignore 400 破防+4%
, R4 {& P* o$ r' k2 vmongoldup 300 怪物金币加成3%
5 s1 F' g% P. ~! emongoldup 400 怪物金币加成3%; Y; {( J0 ^9 o% O4 p# M8 d
mongoldup 500 怪物金币加成3%
, d4 q, v5 L1 }- ^undefignore 200 招架+2%
9 I4 N" l& F# Z1 _" S7 ?# Jundefignore 300 招架+3%
( X6 K) _# ]- Aundefignore 400 招架+4%& S% J* c6 c5 B- D) E6 R
mongoldup 300 怪物金币加成3%5 d6 W; f7 p/ N. o5 X
mongoldup 400 怪物金币加成3%
. h3 z( V0 D: _* T/ j3 Zmongoldup 500 怪物金币加成3%4 G7 ~9 C# o9 N5 R- V7 x1 J
petdamup 200 魔宠伤害增加+2%' e: f' k, P0 o) \& J# ]
petdamup 300 魔宠伤害增加+3%
7 G2 E6 A: W4 \* t! {petdamup 400 魔宠伤害增加+4%
* w( g! B4 \3 W5 {8 plvlatk 1 每3级增加攻击
2 g; Z4 w; q) u y7 {" ?6 D( klvlatk 1 每3级增加攻击+ f" i7 j& r! J$ K" |6 \3 I
lvlatk 1 每3级增加攻击
0 N( s0 f1 p, s/ r* [pastreatup 50 被动治疗加成+0.5%. l8 e# S: c- d
pastreatup 100 被动治疗加成+1%
8 i, d7 a1 U' Apastreatup 150 被动治疗加成+1.5%. E- m0 D7 m' c- F+ K7 Z) g0 \$ t
lvlatk 1 每3级增加攻击7 P) a, }, S& L* w
lvlatk 1 每3级增加攻击% M: i$ m V' p; `$ B( q9 ~
lvlatk 1 每3级增加攻击% M- k: m( r' B/ k
equipdropup 200 装备掉率加成+2%- G! T. |( {: `( ~6 w
equipdropup 300 装备掉率加成+3%% S/ S }! g) \
equipdropup 400 装备掉率加成+4%
$ Q- `+ {( m2 _8 Y$ yequipdropup 300 装备掉率加成+3%! F/ y g5 {7 Y1 }/ w
equipdropup 400 装备掉率加成+4%5 R' Z0 g5 ^( W7 U2 g. F& ?6 M, G
equipdropup 500 装备掉率加成+5%: ~+ k& w( _8 ?$ |$ S7 X0 ^3 q; t
mongoldup 200 怪物金币加成+2%
4 g I( |2 U& r0 d umongoldup 300 怪物金币加成+3% Q: N; }1 o i+ R+ q
mongoldup 400 怪物金币加成+4%
% B& D' {1 ~4 t8 W$ p" I3 K, \ bmongoldup 300 怪物金币加成+3%+ i2 e+ c. M% W
mongoldup 400 怪物金币加成+4%
2 E: i" N# B" W, @mongoldup 500 怪物金币加成+5%
# i* D- R& X% t5 T$ udef 480 防御加成4.8%
/ U; n8 U" G d* A8 Ndef 640 防御加成6.4%
* O6 Q( Z0 E9 f/ vdef 800 防御加成8%
$ n+ C6 |2 g7 rhpmax 240 生命加成2.4%
* h* B, `/ J" V1 Chpmax 320 生命加成3.2%
: ~9 ~& R4 D" S* u8 thpmax 400 生命加成4%
& ^1 X& j \ L/ F, _1 s4 K' wdamdown_1 180 减伤1.8%
4 s1 F4 w8 s3 Z7 R/ D" ^damdown_1 240 减伤2.4%" t, r, _0 ~2 c6 i, Q
damdown_1 300 减伤3%8 v( s7 V" Y# r: D9 z) j* ] c6 v
atk 240 攻击加成2.4%" I9 Q% |( o' j; W' l
atk 320 攻击加成3.2%
z) R$ r E+ C; Y _$ Z9 ?; Patk 400 攻击加成4%% {8 [* \9 l, m u( E
atkspeed 750 攻速7.51 M( p$ ~, G3 }$ P; W5 V3 S
atkspeed 1000 攻速10
6 p9 p6 }) \8 X+ z1 n" q" Patkspeed 1250 攻速12.5) N2 Z( w' e% K; K' H- @0 t7 a
damup_1 180 增伤1.8%
- G" M. t/ G) l* C8 Ldamup_1 240 增伤2.4%" R9 d. \5 @/ w
damup_1 300 增伤3%
0 ^& V0 c) L. } S A: d+ ^ Xcrit 300 暴击几率+3%
I; M# z. U1 i: J8 acrit 400 暴击几率+4%
2 M+ {& @ o6 t3 D! I' Gcrit 500 暴击几率+5%, c5 z2 a5 ^$ M/ c6 l+ h
critdam 600 暴击伤害+6%
0 z9 y& z$ K9 }0 E" i; Wcritdam 800 暴击伤害+8%
( I, X9 C' k, R7 Fcritdam 1000 暴击伤害+10%
- s* I; n; `6 C8 e3 U- r9 p- S* whit 200 命中+2%
1 r) K' p4 f0 F+ \; P. }3 r' C7 {hit 300 命中+3%3 r% a' L& G7 E% h, O: ~
hit 400 命中+4%, _) B% w" K* @: M* B" S2 ~. Z8 U
equipdropup 300 装备掉率加成3%. R' ~% @8 _' j8 p& l8 o; e' z1 ]
equipdropup 400 装备掉率加成3%
. E" Q1 Q0 g8 m& Oequipdropup 500 装备掉率加成3%1 @& A* Z# k) K1 u) @& e6 E! m1 l, J
dodge 200 闪避+2%" O& s: g. V0 B2 Z/ b' m: e# }
dodge 300 闪避+3%* g% E2 c$ E, o# A, d+ ~" |
dodge 400 闪避+4%0 E! ?; p* d8 P% T. Q4 m
equipdropup 300 装备掉率加成3%
' Q# ~7 m6 j0 ]equipdropup 400 装备掉率加成3%6 J2 ?9 j, m: X2 r
equipdropup 500 装备掉率加成3%
, Q3 e* i. h: pdefignore 200 破防+2%+ H) t7 r6 Q* ]8 ?
defignore 300 破防+3%
) e& e' o% q2 P7 V/ X2 adefignore 400 破防+4%1 W( ?7 [' A- @& V
mongoldup 300 怪物金币加成3%
1 B$ v) \' T- t5 j; cmongoldup 400 怪物金币加成3%/ r1 A* P( q. i s2 B1 K
mongoldup 500 怪物金币加成3%
( w0 g. P' g1 e3 \: }" Eundefignore 200 招架+2%4 R W* C% J' w5 a. M* @ `
undefignore 300 招架+3%4 `: B F: G( v0 J) I# c5 ^
undefignore 400 招架+4%
8 a& S, A0 @0 R1 fmongoldup 300 怪物金币加成3%; V/ O6 T. P) B. |
mongoldup 400 怪物金币加成3%
, I* O O& G% |! r: J9 W2 Vmongoldup 500 怪物金币加成3%; a/ n: i5 `! P! A4 g% t" O+ \+ g
petdamup 200 魔宠伤害增加+2%; L" x! d [) O% X' @
petdamup 300 魔宠伤害增加+3%
5 q! k9 K' g: `' ~ |( r0 {petdamup 400 魔宠伤害增加+4%3 L' V1 i& p5 p: {! K- D$ e
lvlatk 1 每3级增加攻击
% W4 ]( |" W7 tlvlatk 1 每3级增加攻击
P2 P6 v, n2 _: f! x; S6 slvlatk 1 每3级增加攻击
% a( ^6 g% o4 ?! p! U, Tpastreatup 50 被动治疗加成+0.5%- i2 O/ M' w$ T! p
pastreatup 100 被动治疗加成+1%
9 v$ W( |1 S* `0 L' Xpastreatup 150 被动治疗加成+1.5%! ?. f" P9 \2 C8 r8 C/ \' s
lvlatk 1 每3级增加攻击/ N1 ~# Z6 M% ~! X" j6 G8 [3 j
lvlatk 1 每3级增加攻击2 Q4 j( s- ^! d2 D, N Z
lvlatk 1 每3级增加攻击: k% a" s- f \6 g! |( Z1 f
equipdropup 200 装备掉率加成+2%
- ?( U W4 K* E: fequipdropup 300 装备掉率加成+3%! P# q+ @+ H, V/ g
equipdropup 400 装备掉率加成+4%6 @9 o2 e8 c; K( L+ T9 E
equipdropup 300 装备掉率加成+3%
& A# ^$ |6 H7 l" R: d8 Wequipdropup 400 装备掉率加成+4%
, X* c/ E: V& N7 k6 L0 Sequipdropup 500 装备掉率加成+5%
1 i- g$ }+ N2 D1 [9 K0 rmongoldup 200 怪物金币加成+2%& i8 a7 o$ I$ h8 U' }
mongoldup 300 怪物金币加成+3%
" g4 w: z+ L1 e; ~7 D1 M% Vmongoldup 400 怪物金币加成+4%
; R$ p% I( V! _# X: \mongoldup 300 怪物金币加成+3%8 r1 a- k* I9 {4 h9 n
mongoldup 400 怪物金币加成+4%
1 K& c9 V: G- o3 d6 f; omongoldup 500 怪物金币加成+5%
; Q `- w ~( ?def 480 防御加成4.8%
+ X# c C( Q& k& I9 A& ndef 640 防御加成6.4%3 W6 [/ _& C9 p7 Q0 w3 q1 A
def 800 防御加成8%# e; Y/ b" D+ V! I- p9 O/ c
hpmax 240 生命加成2.4%
# S( A$ B& S' X ?hpmax 320 生命加成3.2%
; s) u) a9 M" Y) U& q* \ i" {! mhpmax 400 生命加成4%$ a! k" p4 P: z' _3 H" F
damdown_1 180 减伤1.8%
3 t$ G4 d$ |& u5 ^- S0 u2 Fdamdown_1 240 减伤2.4%$ f& E5 [+ \ P
damdown_1 300 减伤3%, m- f# ^/ Y# l; j) \
atk 240 攻击加成2.4%/ j* P4 K3 ]( `# B2 _, u3 D6 f
atk 320 攻击加成3.2%
0 l. {$ k9 B# Zatk 400 攻击加成4%
! d7 M6 q8 N* z( O% `* U! catkspeed 750 攻速7.55 }' a; E3 w4 V4 T
atkspeed 1000 攻速10/ L( G; i: }; W1 S
atkspeed 1250 攻速12.5
+ _2 v$ Q) ]" m8 V4 j0 h! Cdamup_1 180 增伤1.8%
. c( ~! ?8 y# Ldamup_1 240 增伤2.4%) y$ T* ?0 o! U# @+ ?3 N
damup_1 300 增伤3%8 d; E w, W7 q# {' L3 L7 R4 L. J
crit 300 暴击几率+3%
% v+ r+ ^* j4 b6 Z- wcrit 400 暴击几率+4%' a3 Y6 t$ B5 }2 \0 }
crit 500 暴击几率+5%; L( X# U1 X4 l( m
critdam 600 暴击伤害+6%$ v9 \3 H+ j( l# @6 d
critdam 800 暴击伤害+8%
( ?- j# O5 E/ f7 V2 J" F: pcritdam 1000 暴击伤害+10%
( u0 M, G1 B* \5 N7 Shit 200 命中+2%" p$ N- n. d/ V0 m% {6 T; e0 D) h
hit 300 命中+3%4 i1 w9 _: O, r& ?1 L7 M( C6 R
hit 400 命中+4%
$ y6 H: @) j; U6 [' y+ m0 @equipdropup 300 装备掉率加成3%
1 t6 _& Q8 N8 i9 @/ @+ [6 v/ E5 Sequipdropup 400 装备掉率加成3%
: F0 F) K" g) D# @equipdropup 500 装备掉率加成3%' L: l* ]" \" i7 x
dodge 200 闪避+2%) q0 ~0 ]2 B/ d Y) V
dodge 300 闪避+3%5 T% Z5 n& F. S
dodge 400 闪避+4%8 D R+ \1 [! b( y$ F' }, I
equipdropup 300 装备掉率加成3%
% B. q. \$ E* P9 b9 Nequipdropup 400 装备掉率加成3%1 D2 [. z3 O& I
equipdropup 500 装备掉率加成3%
5 O l: B. G! i2 j/ _ S3 V- y4 L$ mdefignore 200 破防+2%% {, K6 W" _4 d. P! B
defignore 300 破防+3%
4 h: y( F" l: Pdefignore 400 破防+4%
5 N/ | b! `& M- b% B4 t/ emongoldup 300 怪物金币加成3%. t5 {7 q$ ^) z) L4 [: S
mongoldup 400 怪物金币加成3%" Z. w0 t( R9 {. k! i& t
mongoldup 500 怪物金币加成3%
* q/ [( Z. K- ?( X# z9 J6 b) _6 Lundefignore 200 招架+2%
* b1 f/ X& d1 g! D4 K9 Tundefignore 300 招架+3%( E$ G8 ~' w/ U! l& I! e9 s
undefignore 400 招架+4%
3 B& j, P- U) A( W; amongoldup 300 怪物金币加成3%
& I/ g- G8 S' k+ y4 d# amongoldup 400 怪物金币加成3%
* p9 W" c, e4 ~1 m4 b& U5 omongoldup 500 怪物金币加成3%
. A0 Z! D& U5 E( Ppetdamup 200 魔宠伤害增加+2%
, s% x; F* M: C2 \3 u( Mpetdamup 300 魔宠伤害增加+3%
( c p% \+ s" }1 A8 e( jpetdamup 400 魔宠伤害增加+4%7 W! f0 s, F1 h$ T
lvlatk 1 每3级增加攻击7 I' i% G3 P P5 e: w5 Y
lvlatk 1 每3级增加攻击
$ G1 |% ?; Q6 slvlatk 1 每3级增加攻击, S* T7 |: ^: B3 n2 p
pastreatup 50 被动治疗加成+0.5%* U/ o6 A3 V+ H0 J. v) K H3 F
pastreatup 100 被动治疗加成+1%# u1 W7 x7 V0 x0 S" ^7 N, A1 C) T
pastreatup 150 被动治疗加成+1.5%
! H0 L2 R0 ^" @' T1 Ilvlatk 1 每3级增加攻击" v0 k. d9 ^& ]0 R# x
lvlatk 1 每3级增加攻击1 f2 e: `, x7 \% R- H" j
lvlatk 1 每3级增加攻击0 ?1 E6 t' z0 E% H. U
equipdropup 200 装备掉率加成+2%6 n% Q) i% m: }" W4 ~) H% d
equipdropup 300 装备掉率加成+3%
7 @, f3 L }, S8 ?" ~% Pequipdropup 400 装备掉率加成+4%3 m8 k/ t( }* j3 b! m2 b6 c& V0 I
equipdropup 300 装备掉率加成+3%/ U' B4 {: w/ ^3 O- D# B) X
equipdropup 400 装备掉率加成+4%: i- x/ t0 a8 w* J% R0 O; y/ j. V
equipdropup 500 装备掉率加成+5%
+ F4 k3 u: X/ d2 T! {mongoldup 200 怪物金币加成+2%
1 i3 ?5 w$ ?3 q8 kmongoldup 300 怪物金币加成+3%# P% p7 b) P) ^8 v5 i' B7 v2 f$ k2 w
mongoldup 400 怪物金币加成+4%
" Q& {) Q# K- j) _! f' Rmongoldup 300 怪物金币加成+3%! v, O# j% B; c) y& P5 F
mongoldup 400 怪物金币加成+4%
' }: f, [) g. C% E7 rmongoldup 500 怪物金币加成+5%" m4 q" N* s9 ]$ J
def 480 防御加成4.8%
% s( I' N+ b& Q0 R: R Ydef 640 防御加成6.4%( `7 A! ]. a3 J: M7 A3 |$ H
def 800 防御加成8%
6 }0 J% Z: F9 ]4 ?3 Vhpmax 240 生命加成2.4%
& ?. m0 R' [9 ^/ o$ m I3 rhpmax 320 生命加成3.2%( y# W! e: h& n {
hpmax 400 生命加成4%: ^: ]- [7 H% q2 b, W9 g/ C
damdown_1 180 减伤1.8%, h1 l$ e- Y- |5 o* o$ _" }3 p
damdown_1 240 减伤2.4%! a& ?2 `# Y' n* j
damdown_1 300 减伤3%7 X- p8 T B2 D; w6 f
atk 240 攻击加成2.4%8 o) a6 U2 y3 f8 s; P
atk 320 攻击加成3.2%
% d7 R3 t* Z8 _2 X: X0 satk 400 攻击加成4%
' E K0 T8 x. f, Catkspeed 750 攻速7.5
^; w7 x) n5 T6 G! Oatkspeed 1000 攻速10* b0 [. q) N+ W- g- B& x7 M, B
atkspeed 1250 攻速12.5
m% G. _ q6 N B- Wdamup_1 180 增伤1.8%
4 Q! H8 Y+ r+ j4 S! x9 L1 Qdamup_1 240 增伤2.4%
Y' m/ b. V3 K% ?damup_1 300 增伤3%2 j7 b! a4 ^0 c: \
crit 300 暴击几率+3%+ c8 A4 [+ l8 m6 H8 L% P
crit 400 暴击几率+4%
+ O2 ~' q6 u$ f* u9 B) z5 W$ t- rcrit 500 暴击几率+5%2 o& L7 S8 ?2 [. l4 [; f
critdam 600 暴击伤害+6%# T: i1 @, V0 e# \ f
critdam 800 暴击伤害+8%3 d6 {' J! m. l; y0 R& o3 G
critdam 1000 暴击伤害+10%
* [+ e A& V; v+ M8 ?* R# a# uhit 200 命中+2%
2 `, L; y. `' @% J# z2 `hit 300 命中+3%
8 d' D% F! O0 jhit 400 命中+4%* r) L# N3 T2 f- U5 a
equipdropup 300 装备掉率加成3%
7 a$ g8 ?+ S! u% T. E6 l2 D5 ]0 @. o K( jequipdropup 400 装备掉率加成3%' D8 \' _+ b( Z3 o) S0 r( g( r
equipdropup 500 装备掉率加成3%) h5 t A% P/ A# D: p7 J
dodge 200 闪避+2%
! U$ J: U: R4 w, |4 G3 }dodge 300 闪避+3%8 o v N- J3 A t9 P' X0 Z, e0 N
dodge 400 闪避+4%
6 I3 a$ u$ w' x, ^+ s. J5 Sequipdropup 300 装备掉率加成3%. C0 h. f- l- U9 p
equipdropup 400 装备掉率加成3%4 c- p2 t, W; h5 }4 U' }+ I. s8 q
equipdropup 500 装备掉率加成3%
$ m9 u7 d8 e& [* r6 Edefignore 200 破防+2%6 e. t; n* A/ D9 Q+ v
defignore 300 破防+3%
$ V' N2 M# g' Z; ?defignore 400 破防+4%$ ]% T G/ G' \- L) b( H
mongoldup 300 怪物金币加成3%
7 t7 Z$ x; N' ~* c8 }mongoldup 400 怪物金币加成3%2 U! p! H* O1 _8 Y& ~
mongoldup 500 怪物金币加成3%4 M, ?- F" `; B8 f# M: d
undefignore 200 招架+2%/ W& E2 O. l N# t+ q
undefignore 300 招架+3%# o+ K6 D- B5 Z# ?/ d
undefignore 400 招架+4%4 Z# Y. G0 j( y0 ~: ^
mongoldup 300 怪物金币加成3%
7 K$ G9 W6 _9 d$ Vmongoldup 400 怪物金币加成3%4 K# f6 n# r4 @4 Z" I$ b+ \
mongoldup 500 怪物金币加成3%0 D5 ~) e$ _& B+ J6 Z; s; @
petdamup 200 魔宠伤害增加+2%
: P* F3 A) X3 Ppetdamup 300 魔宠伤害增加+3%
" C( Y& r* j+ d: [; W( k& tpetdamup 400 魔宠伤害增加+4%
, J }3 P. n* g. Hlvlatk 1 每3级增加攻击' {0 e( m# _% j! m: [( [# {* S
lvlatk 1 每3级增加攻击3 R) _" @9 C4 Y; }& G
lvlatk 1 每3级增加攻击
8 L, K3 n* T- `! Fpastreatup 50 被动治疗加成+0.5%+ K/ Z) [. `7 s; n1 s8 g9 }
pastreatup 100 被动治疗加成+1%
* x# d9 w9 \; ]) x! c1 m3 vpastreatup 150 被动治疗加成+1.5%
0 m# g' i& b7 t% i- T) ilvlatk 1 每3级增加攻击
( i" K' n6 y5 l7 |7 Z1 Klvlatk 1 每3级增加攻击
3 S9 x; [7 v ^2 J- H$ J& U7 o8 flvlatk 1 每3级增加攻击# m: W" {) K: V$ r. ]$ C
equipdropup 200 装备掉率加成+2%# J) L* |# Y+ n9 y9 ]
equipdropup 300 装备掉率加成+3%
. S7 |4 ?- p. Z2 X5 Q3 s# Requipdropup 400 装备掉率加成+4%
0 `; v- q5 }6 V/ \5 i( Hequipdropup 300 装备掉率加成+3%
7 a( Q5 Y, d# I. q8 ^ g* y6 mequipdropup 400 装备掉率加成+4%( s: B# {' f5 s, ^: Q
equipdropup 500 装备掉率加成+5%- |$ l& G. O3 b& M; U
mongoldup 200 怪物金币加成+2%, G B2 _& S/ l! t* U1 T
mongoldup 300 怪物金币加成+3%) g6 `5 ~, v- u8 F1 B
mongoldup 400 怪物金币加成+4%
* p# ] r8 o& e# {% ^! tmongoldup 300 怪物金币加成+3%& k, _( X6 {5 Z
mongoldup 400 怪物金币加成+4%3 j( ^' z, ^) m6 q0 T" A- ]) A
mongoldup 500 怪物金币加成+5%
{) ?5 b7 K8 m; g2 n$ s$ v( Vdef 480 防御加成4.8%; A5 Q3 n) l) a1 I! H7 U
def 640 防御加成6.4%' ~" d4 e$ Q& n* b, [) m: d
def 800 防御加成8%
0 x) o& h" F) ^6 G. _' i6 r' yhpmax 240 生命加成2.4%* x" s: i3 \3 N
hpmax 320 生命加成3.2%
* a- B. ^* L6 {2 z, nhpmax 400 生命加成4%) u0 f+ B7 T6 X, W' P
damdown_1 180 减伤1.8%; O6 \1 k, {% Q- M/ ~3 L
damdown_1 240 减伤2.4%, M$ q+ N$ q" k* n: e0 l
damdown_1 300 减伤3%
* y$ ]8 a+ c" u8 b( e6 Yatk 240 攻击加成2.4%8 J) {& o, O7 P r _; s
atk 320 攻击加成3.2%3 d5 N1 y( F$ R: w! Y
atk 400 攻击加成4%
6 s$ W2 E5 @- C1 o+ y9 G; U" H$ L6 }atkspeed 750 攻速7.5/ N: i1 C, T- }9 ^
atkspeed 1000 攻速101 f4 t0 Z* O6 x
atkspeed 1250 攻速12.5
# U' P D, F. fdamup_1 180 增伤1.8%! K6 N% o$ l9 ~' Z. n
damup_1 240 增伤2.4%
2 h% q* |& P1 t, hdamup_1 300 增伤3%1 |7 D4 Y( ~# R, Z* s3 S
crit 300 暴击几率+3%; d8 h2 e& Z0 o( M9 i" `' F3 J
crit 400 暴击几率+4%
: t$ l0 B( d6 Acrit 500 暴击几率+5%
# l+ x; F2 V: Ccritdam 600 暴击伤害+6%3 c9 {$ I8 v1 p% O1 ?
critdam 800 暴击伤害+8%
& r8 g$ g; K4 z1 J1 Gcritdam 1000 暴击伤害+10% ~1 }# X* z& U2 a1 T
hit 200 命中+2%3 a, h* f$ s2 [( M& v% J
hit 300 命中+3%
5 c+ F1 e. o% y1 V- A8 p3 {hit 400 命中+4%+ U6 ] ^: e4 I( ?6 [
equipdropup 300 装备掉率加成3%2 `& v& H2 v2 g- _0 L
equipdropup 400 装备掉率加成3%+ J: H& c' e3 H" z1 q4 G4 S% W+ v$ a
equipdropup 500 装备掉率加成3%
1 x9 A V4 {2 A* P: \* _ Z Sdodge 200 闪避+2%- T- h, r- f2 a& B
dodge 300 闪避+3%( B/ ~, \8 ^, ~8 a4 P0 V" a6 \ R
dodge 400 闪避+4%- k6 q# X2 Z4 \4 ` N4 ~
equipdropup 300 装备掉率加成3%" s% y1 c1 @3 L( U9 j5 M! x; e
equipdropup 400 装备掉率加成3%+ y1 u& M6 ?' Y, X: K8 S
equipdropup 500 装备掉率加成3%6 X' ]' O+ s" R, }! K. r
defignore 200 破防+2%9 C: [. o% v$ X5 n6 l! J9 W
defignore 300 破防+3%1 |( H1 r& {4 l1 l T" I
defignore 400 破防+4%
2 k5 M2 m6 l$ Vmongoldup 300 怪物金币加成3%
; Z9 D& T: X: ?, U( B! Lmongoldup 400 怪物金币加成3%$ \: C4 X; s' S, Z
mongoldup 500 怪物金币加成3%! X6 S( r) n% X9 }% B
undefignore 200 招架+2%
4 @# {1 l3 Z3 u5 Lundefignore 300 招架+3%" ^0 L0 r5 T% d: C9 @# i# s
undefignore 400 招架+4%
. k) c; E/ k4 cmongoldup 300 怪物金币加成3%
( o2 H9 M' \* ?# amongoldup 400 怪物金币加成3%
. S) k5 R* w6 }0 R+ Zmongoldup 500 怪物金币加成3%) R# R8 f8 D7 o3 r' u
petdamup 200 魔宠伤害增加+2%
( g- T+ W; R5 @. d9 @# j+ F6 _1 y$ Hpetdamup 300 魔宠伤害增加+3%) s6 W# i9 \8 [% |4 z1 X# {
petdamup 400 魔宠伤害增加+4%
4 L' B9 I+ Q; O( p& L6 A4 G3 ylvlatk 1 每3级增加攻击
& r: Z1 E, _$ zlvlatk 1 每3级增加攻击/ j/ O5 @- `9 U7 M D* s
lvlatk 1 每3级增加攻击
3 F: o3 y. x4 n8 ?0 Tpastreatup 50 被动治疗加成+0.5% M' b( F k" ?9 H% Y2 t. d
pastreatup 100 被动治疗加成+1%
3 w( O0 T8 {- G3 q# i+ R1 Fpastreatup 150 被动治疗加成+1.5%# F# J# i, K0 v U0 j
lvlatk 1 每3级增加攻击) ]' U2 W# n$ r @% p, W7 Q- V6 O
lvlatk 1 每3级增加攻击
; K1 \2 b$ ]/ S2 Xlvlatk 1 每3级增加攻击& Y" B& y. m: N
equipdropup 200 装备掉率加成+2%9 m4 L: J! j1 i
equipdropup 300 装备掉率加成+3%
: a, X- D; D- y9 M) [equipdropup 400 装备掉率加成+4%% d0 i H# O @4 M9 U2 K' m: T
equipdropup 300 装备掉率加成+3%
+ `2 D5 L* c* A2 [( |( [equipdropup 400 装备掉率加成+4%# {1 l4 |6 U2 @0 @0 N1 x, V
equipdropup 500 装备掉率加成+5%, V6 R. U/ W* h k
mongoldup 200 怪物金币加成+2%
2 Y% @2 J& H: N; ?- v- ymongoldup 300 怪物金币加成+3%+ p8 r0 e8 t7 _
mongoldup 400 怪物金币加成+4%
+ G* A/ Y9 D8 k4 Cmongoldup 300 怪物金币加成+3%
T6 K* I, ^4 ~2 D( o/ n9 D* Kmongoldup 400 怪物金币加成+4%8 t V7 R. K8 w- i5 V$ y. {3 z1 O
mongoldup 500 怪物金币加成+5%
: _ m J; t0 B% x8 U! Y, y/ \def 480 防御加成4.8%7 }% f$ P7 l4 T5 ~
def 640 防御加成6.4%/ U/ S+ Z l% G2 X
def 800 防御加成8%# p, @! h. v/ e$ E4 F
hpmax 240 生命加成2.4%
4 v5 f# N9 ~- [4 f; Lhpmax 320 生命加成3.2%2 C+ @+ U# D; q: x! C, W/ ]
hpmax 400 生命加成4%
, G6 n9 Q. B+ X0 ~1 ]) k3 edamdown_1 180 减伤1.8%
7 o* N$ R7 o4 e4 Hdamdown_1 240 减伤2.4%( p+ `# J8 t! }. C4 p
damdown_1 300 减伤3%
6 x$ X1 `& ?- e% B0 l5 |1 p3 Latk 240 攻击加成2.4%
0 E* X& P' \' Y3 H/ ^( m7 I4 O+ x% g6 Eatk 320 攻击加成3.2%6 A& P- f# X. ^% Y4 ]. B8 ?
atk 400 攻击加成4%
# ]+ l1 M& b; F+ K" D6 Q4 e3 Watkspeed 750 攻速7.5& l5 O. O6 a( q, S; y7 |
atkspeed 1000 攻速10& B$ E; s$ e# }3 b8 S$ M# s
atkspeed 1250 攻速12.5
9 x5 w, r! ^; v2 x8 ?& T% {damup_1 180 增伤1.8%, \$ Y; K/ v$ ?9 `2 c' U: j7 O
damup_1 240 增伤2.4% J$ h0 H' s" q8 g& d
damup_1 300 增伤3%2 [" j" z. Y( c6 w8 j, F
crit 300 暴击几率+3%( O6 r/ ^8 {$ H/ m
crit 400 暴击几率+4%
- a# o. E+ W# l4 W; Ncrit 500 暴击几率+5%
, ^) a# X; T) }critdam 600 暴击伤害+6%" D& r2 J6 a/ T
critdam 800 暴击伤害+8%7 ]' [9 a; T L+ K. q2 t
critdam 1000 暴击伤害+10%# L- F; A! {, |% L8 [' i, W6 n, ?& i
hit 200 命中+2%3 m7 a0 x" _9 {8 r6 e
hit 300 命中+3%
' P) p3 ]5 B5 ohit 400 命中+4%
& _+ v' Y( K& [# K* Tequipdropup 300 装备掉率加成3%, F9 p- U( [. ~$ \
equipdropup 400 装备掉率加成3%. l# N4 ^3 w' L
equipdropup 500 装备掉率加成3%
( U4 D# I% v5 j* O2 Y {dodge 200 闪避+2%! `; }% Q+ U' f k
dodge 300 闪避+3%
$ w7 X1 R' k. U C3 Ododge 400 闪避+4%/ P* M8 b% f8 x! V% }4 @8 E
equipdropup 300 装备掉率加成3%/ a! O) x7 T6 e* E' W
equipdropup 400 装备掉率加成3%
8 m! l" X$ o! K: e" c" K: d8 `3 ^equipdropup 500 装备掉率加成3%/ w/ ^! d8 I& A5 t+ m# F1 z2 ^
defignore 200 破防+2%
+ j+ W/ D+ o) G9 {, vdefignore 300 破防+3%6 W- O% l+ J6 Q; i
defignore 400 破防+4%
5 }. c- ]" u. j9 dmongoldup 300 怪物金币加成3%! v$ \8 {7 E& e' |; w' @
mongoldup 400 怪物金币加成3%
3 `* c$ Q& k8 Omongoldup 500 怪物金币加成3%
, c" L* B6 n0 c( Rundefignore 200 招架+2%
$ B7 ?" ?% H4 P, J% l- b0 m' w: \undefignore 300 招架+3%
1 p! M1 k( D, [undefignore 400 招架+4%% c' t- q9 q! a% A/ N/ e3 H/ }" P
mongoldup 300 怪物金币加成3%3 f& [1 ?9 [* O. ^4 [/ m
mongoldup 400 怪物金币加成3%
$ U2 n( N0 |* z0 W7 Amongoldup 500 怪物金币加成3%! o, q( J/ f/ I- ~+ Q) p7 A, P) b
petdamup 200 魔宠伤害增加+2%
, J, l8 D; P9 p2 H; ~petdamup 300 魔宠伤害增加+3%
7 D4 y8 x: Y$ y) }2 rpetdamup 400 魔宠伤害增加+4%
0 V# U L* Y% V* x" C( @1 G% alvlatk 1 每3级增加攻击+ ^4 w/ r: S9 |, ^4 x2 \* J
lvlatk 1 每3级增加攻击- b( j4 Q h1 z( {! y( _
lvlatk 1 每3级增加攻击
0 d6 E( e1 j5 j% @; e8 K. k+ _pastreatup 50 被动治疗加成+0.5%
+ a) a i# z* g. c9 c9 K9 Rpastreatup 100 被动治疗加成+1%
* o" \$ s, I5 ?1 Bpastreatup 150 被动治疗加成+1.5%
; r$ ~0 p+ m4 r# Llvlatk 1 每3级增加攻击
* H! [& A! C/ B5 ilvlatk 1 每3级增加攻击
( m" L' y7 h( Ulvlatk 1 每3级增加攻击
9 y$ n: V L6 D5 kequipdropup 200 装备掉率加成+2%
4 l4 X& v5 b$ ~7 T* R$ Cequipdropup 300 装备掉率加成+3%& `9 l9 {8 R; ^) i
equipdropup 400 装备掉率加成+4%( U. B% z2 t. m/ u2 X# Z
equipdropup 300 装备掉率加成+3%
( g8 e; e( g$ U+ K, a, Zequipdropup 400 装备掉率加成+4%4 \+ x! `7 X M: F) x) T0 W$ r
equipdropup 500 装备掉率加成+5%" | f, ?" @# L6 g9 b0 z, ]
mongoldup 200 怪物金币加成+2%# [% v9 H( v; o) Q
mongoldup 300 怪物金币加成+3%
% Y7 H3 s1 J2 O, Rmongoldup 400 怪物金币加成+4%
0 E' R8 F) ^$ R1 k$ [mongoldup 300 怪物金币加成+3%
( M; }- [7 M; E7 _mongoldup 400 怪物金币加成+4%6 W2 U$ j1 q" ~2 j
mongoldup 500 怪物金币加成+5%& Q; d7 @8 n! W6 [# j! a
def 480 防御加成4.8%
& P: [5 \6 A2 C6 Y0 P* y: \8 Sdef 640 防御加成6.4%- R% O+ x6 W; g9 T! A4 j9 h
def 800 防御加成8%+ p1 F9 L# M' v$ R. g, S( `0 b
hpmax 240 生命加成2.4%
( |& r! `) N' N* H6 {3 vhpmax 320 生命加成3.2%
* c I5 {' u; l! A; B+ Thpmax 400 生命加成4%0 U2 M: j+ p1 x1 g# \: }
damdown_1 180 减伤1.8%- w$ M) \) t& c: @% H3 b
damdown_1 240 减伤2.4%
" O9 R8 o: @+ Bdamdown_1 300 减伤3%
$ `" R5 G; @4 h: ?$ Q- n+ satk 240 攻击加成2.4%
5 O b( k: }) R6 F! P2 Katk 320 攻击加成3.2%
: s. q. M" K- `" }; Z. i4 c5 _atk 400 攻击加成4%0 c, z. B* g. b' y
atkspeed 750 攻速7.5: w2 P( q+ j/ b0 i
atkspeed 1000 攻速107 b& [" K' W+ R4 H5 i
atkspeed 1250 攻速12.5
1 F# i* O) S2 }" n; m7 w* Odamup_1 180 增伤1.8%4 O: f+ H+ M: N8 P" d9 |
damup_1 240 增伤2.4%4 I& }0 T1 V# s; ?5 X( }5 I
damup_1 300 增伤3%' H* A* |1 l6 l& |) D
crit 300 暴击几率+3%
, p, F$ ^- S, I- i' f) {! ~* P/ a6 c! wcrit 400 暴击几率+4%/ W% Y% w# D, u% t% w4 q
crit 500 暴击几率+5%: S9 R; h3 W$ z) h) E
critdam 600 暴击伤害+6%' L6 G$ ^, h1 M
critdam 800 暴击伤害+8%
9 s8 k; ~2 h3 i) Ycritdam 1000 暴击伤害+10%
0 r, e% ?! M. z Ahit 200 命中+2%- w1 H& Z9 B( v/ ~7 o' }& O+ \
hit 300 命中+3%0 |1 v0 X9 Q5 n
hit 400 命中+4%
% W# u7 s, P! h# j* Bequipdropup 300 装备掉率加成3%( d( F* ^! e# h; T# N* D
equipdropup 400 装备掉率加成3%
( D8 ~5 d" s; n1 L5 i3 s4 r3 _4 }equipdropup 500 装备掉率加成3%
- ~9 h2 Z3 b: i0 }dodge 200 闪避+2%
! t% J( `, O' Q0 `2 Kdodge 300 闪避+3%! D# M: z- s5 F, |! g" U- H
dodge 400 闪避+4%
% v+ q) |4 i! V9 S5 w' o& Oequipdropup 300 装备掉率加成3%0 p9 e6 M" [8 f: D
equipdropup 400 装备掉率加成3%( x' `: w) _, X/ k8 v
equipdropup 500 装备掉率加成3%
, E5 {: ^1 _3 N& W8 ldefignore 200 破防+2%9 ]4 n( P* c! w, }) |3 Z
defignore 300 破防+3%( a+ a s: v" T$ H. e. t# r( n
defignore 400 破防+4%
) ~1 K8 g; L/ F+ [9 Gmongoldup 300 怪物金币加成3%
8 a% ?5 |9 @; a% C) wmongoldup 400 怪物金币加成3%
! {3 R$ B" R& v5 ], E* cmongoldup 500 怪物金币加成3%
8 [" u0 V: Z, xundefignore 200 招架+2%5 m+ D5 \9 V, A3 t) x
undefignore 300 招架+3%
, I& U% v d+ }2 b# ^$ Gundefignore 400 招架+4%& \! x8 Z- Q0 e3 x+ U& n) H
mongoldup 300 怪物金币加成3%
' `* [1 L1 `% y7 `0 g" Q/ ]mongoldup 400 怪物金币加成3%
: k3 F2 Q2 v) D5 Y* j3 xmongoldup 500 怪物金币加成3%
- @+ F4 J7 u U) o: t) H6 Y/ }" kpetdamup 200 魔宠伤害增加+2%
6 } d1 l. }5 I r; }# Y! [! A# qpetdamup 300 魔宠伤害增加+3%
4 h% U! p z( \0 Kpetdamup 400 魔宠伤害增加+4%
$ c/ f4 f3 Q; f9 v) H4 k6 w1 C! ~lvlatk 1 每3级增加攻击* d0 N/ o7 G1 f/ e+ o# }5 [+ w
lvlatk 1 每3级增加攻击( A# d1 n/ h1 Z( [
lvlatk 1 每3级增加攻击' W I& @% F. g5 v/ D, z5 C/ B
pastreatup 50 被动治疗加成+0.5%
6 J' x, j+ k7 s9 n0 W, Z* g* Opastreatup 100 被动治疗加成+1%/ Z& \. p5 j" }! Y, N( n
pastreatup 150 被动治疗加成+1.5%$ m- p: v5 d+ T& G0 I! M1 g
lvlatk 1 每3级增加攻击2 e- `/ v6 V( |8 j- f
lvlatk 1 每3级增加攻击# Z# F2 x" e( {3 ~+ w$ e# [
lvlatk 1 每3级增加攻击2 O1 S6 r6 ~2 ^# Y) ?6 c6 l1 c
equipdropup 200 装备掉率加成+2%
' K8 q, P2 I( i, kequipdropup 300 装备掉率加成+3%6 G0 p4 o6 g/ [/ |1 g# J
equipdropup 400 装备掉率加成+4%, w, I* J& U. i3 f0 ]1 q2 ~
equipdropup 300 装备掉率加成+3% m/ B% ~7 b6 {' A
equipdropup 400 装备掉率加成+4%1 x M! R0 I; V5 O1 ^
equipdropup 500 装备掉率加成+5%3 L2 i9 B* G& t
mongoldup 200 怪物金币加成+2%
7 S9 r* r& I" B4 xmongoldup 300 怪物金币加成+3%' P. k0 S- P* Q8 D5 X' A
mongoldup 400 怪物金币加成+4%
- B6 A* p( Q9 G! v% g3 z- {mongoldup 300 怪物金币加成+3%' ^* s; ?+ G \9 B- E
mongoldup 400 怪物金币加成+4%
5 K/ }( O r* l2 U8 V" qmongoldup 500 怪物金币加成+5%
4 o+ H1 b4 r' k5 ?, [! edef 480 防御加成4.8%
. \: k9 m/ {/ u9 [& ddef 640 防御加成6.4%, {% v. G7 S- Z% |( o# e6 | e1 b
def 800 防御加成8%
) c7 e! C& \+ p; I! e' Vhpmax 240 生命加成2.4%$ `8 g" }3 n# s; d
hpmax 320 生命加成3.2%2 `' ?# Z }8 I! W" K( ^( H2 q; h
hpmax 400 生命加成4%6 U. o/ `5 c* }% Q$ h) O' w
damdown_1 180 减伤1.8%
! C& u1 Y: n+ c" y& odamdown_1 240 减伤2.4%
) H" Z' d+ b+ H# |2 V; zdamdown_1 300 减伤3%. H. g C; {9 ]4 a
atk 240 攻击加成2.4%1 ~8 R- m: c( P, f' d
atk 320 攻击加成3.2%9 @ Q' E' b) y$ m8 V* s E
atk 400 攻击加成4%
2 z9 e1 |! u ~% Zatkspeed 750 攻速7.5* ]& q8 J1 i4 r, T' y
atkspeed 1000 攻速10
, n: w! s/ C: D8 qatkspeed 1250 攻速12.5) j# F9 Y k* ?- J+ U" |" v
damup_1 180 增伤1.8%; D F6 n; F# o& X9 K4 W% A
damup_1 240 增伤2.4%, g7 O3 g, u* X+ {* N+ Y0 Z6 D: T0 T
damup_1 300 增伤3%+ a; K$ l) u4 K
crit 300 暴击几率+3%
2 V- Z& S! ]$ [" @# ]crit 400 暴击几率+4%
! U& y# H+ ?6 p& q: q9 r9 P2 pcrit 500 暴击几率+5%3 n _. |& V' e- G4 G
critdam 600 暴击伤害+6%
& g$ j$ Q3 w/ f$ p2 ucritdam 800 暴击伤害+8%
6 V6 u; K/ C' jcritdam 1000 暴击伤害+10%! G, @7 T& I4 y& a
hit 200 命中+2%
& `5 v5 L x4 E- A; Ghit 300 命中+3%
( _! f# {6 a" u# ]; dhit 400 命中+4%
. D: O, h( A( j) o8 a& L' jequipdropup 300 装备掉率加成3%/ o: ]8 ` n1 E
equipdropup 400 装备掉率加成3% I' S9 i5 \ [, i9 d
equipdropup 500 装备掉率加成3%
0 x( X- T' |' X' d3 Idodge 200 闪避+2%
$ E3 B. S4 A! x( T6 w. Ldodge 300 闪避+3%$ h7 f! {7 k2 ]0 Q+ F9 x9 l
dodge 400 闪避+4%0 u; F4 J* B0 _1 k7 n
equipdropup 300 装备掉率加成3%
( c! n# E1 w; x- ~2 iequipdropup 400 装备掉率加成3%& m" g9 [6 H# a+ q; X( e
equipdropup 500 装备掉率加成3%
0 n- g$ f" {' \+ k' y: H8 cdefignore 200 破防+2%, T$ }3 K# q5 J% e
defignore 300 破防+3%
/ b9 @& m% J+ w" U6 a+ g$ Ndefignore 400 破防+4%1 P1 A, E o `* c
mongoldup 300 怪物金币加成3%5 N& U Q% W4 i- @1 p8 @& V
mongoldup 400 怪物金币加成3%6 {6 g: n& |- h2 M9 \3 `" t+ l
mongoldup 500 怪物金币加成3%
7 Q2 R* {2 y! y; _* O8 V) {/ Lundefignore 200 招架+2%
( L/ t* U. I& a. D4 k: M& n; M* yundefignore 300 招架+3%1 p; m N/ u$ t6 R
undefignore 400 招架+4%
% x# G9 I q: J4 w Omongoldup 300 怪物金币加成3%' W4 G; }5 x" O% ^
mongoldup 400 怪物金币加成3%
) S% |0 ], M" Jmongoldup 500 怪物金币加成3%
2 |) g0 u2 f1 A, @$ Kpetdamup 200 魔宠伤害增加+2%* q) `- b. \3 g, e; s! S' N
petdamup 300 魔宠伤害增加+3%
& r+ I9 A; Z/ C5 l' ^petdamup 400 魔宠伤害增加+4%" M: x* m# P( X6 ?, S
lvlatk 1 每3级增加攻击) C, K7 { @& V0 B' j) U
lvlatk 1 每3级增加攻击- @5 k0 K2 Q+ b6 ^
lvlatk 1 每3级增加攻击3 ]. z5 f& P- G% s
pastreatup 50 被动治疗加成+0.5%
" P* X5 X- g8 x8 {# e' cpastreatup 100 被动治疗加成+1%
+ x3 m6 p& W6 n- z7 r5 j! [pastreatup 150 被动治疗加成+1.5%) @2 P# }: M ?, U' ]; `
lvlatk 1 每3级增加攻击
0 p$ {$ d& W" n! f: glvlatk 1 每3级增加攻击
" s: p/ N( Z# R, Z" mlvlatk 1 每3级增加攻击; }) I) a I5 |& H. I3 H
equipdropup 200 装备掉率加成+2%* g+ L- N" V' q( u) {8 V
equipdropup 300 装备掉率加成+3%
* I3 K' K- [, T1 c4 ^equipdropup 400 装备掉率加成+4%4 ^. I$ k/ P% N* f$ T8 k G
equipdropup 300 装备掉率加成+3%" ]+ I9 x4 j( s; c& |
equipdropup 400 装备掉率加成+4%5 u3 \( i2 K4 u P. A; l% V
equipdropup 500 装备掉率加成+5%) r: x. u0 w* G' c5 X/ s
mongoldup 200 怪物金币加成+2%
( L. m( G6 C" j% {. ?mongoldup 300 怪物金币加成+3%5 a& Z) ~! K' I S! K2 u
mongoldup 400 怪物金币加成+4%( i& _+ J5 M1 C4 K0 n
mongoldup 300 怪物金币加成+3%
- n, G. _8 g0 b4 W# K. f7 k ?( smongoldup 400 怪物金币加成+4%0 ]; v3 Y. N4 J1 w+ j! t
mongoldup 500 怪物金币加成+5%" C: O: q4 \ C7 T( b d% X
def 480 防御加成4.8%* V/ y5 E8 b; e6 ]- R
def 640 防御加成6.4%
3 R3 Z/ \9 s1 q5 S2 e( v; ~; ~def 800 防御加成8%
- m. z0 o: L4 w! }( v; I+ [, w( a/ d- rhpmax 240 生命加成2.4%1 H; e0 `% D$ l% i6 d/ A
hpmax 320 生命加成3.2%- W; d- M; v* l5 n
hpmax 400 生命加成4%
3 Z! b1 k h, l1 wdamdown_1 180 减伤1.8%' M7 I) g4 K8 h
damdown_1 240 减伤2.4%
! d% t# V0 M1 E8 w3 a4 jdamdown_1 300 减伤3%
6 k6 D5 M4 C8 Aatk 240 攻击加成2.4%
' \4 s I1 \. i7 ]4 z. eatk 320 攻击加成3.2%
$ \+ p' `5 K/ f1 |! Q1 p) Natk 400 攻击加成4%
4 I0 j4 x7 ]3 p2 \# e1 ratkspeed 750 攻速7.5
) D5 P/ C, H7 L/ I: I) K( Xatkspeed 1000 攻速10! x! Z' ?3 q; d3 N" A: D
atkspeed 1250 攻速12.5
7 ` r% |( B9 Z& m( G: |- S5 A# Zdamup_1 180 增伤1.8%8 G) B0 _; ~8 X: _% {3 @! R
damup_1 240 增伤2.4%
$ P% s# D# ]! l) sdamup_1 300 增伤3%
" X( u0 [: @% d. Q1 Jcrit 300 暴击几率+3%' w" @% T) f& b
crit 400 暴击几率+4%! |3 P4 P! x& [
crit 500 暴击几率+5%! @! M* t$ F, q1 l% i, n! q
critdam 600 暴击伤害+6%7 U5 \: f$ P% k9 }8 o
critdam 800 暴击伤害+8%
7 r9 J# [5 n& `9 [/ ccritdam 1000 暴击伤害+10%
, x$ ?2 A5 t; u5 ]' i2 `2 `! T, m' hhit 200 命中+2%
% p P6 ~6 Q- Khit 300 命中+3%0 E7 b: \+ m2 n
hit 400 命中+4%7 E: k9 W/ m; N z6 u3 Y
equipdropup 300 装备掉率加成3%
5 b- a0 i* {" u6 q" ?- h# Fequipdropup 400 装备掉率加成3%) R& B+ S5 p$ q$ z- h0 l
equipdropup 500 装备掉率加成3%
1 P: |# f A2 jdodge 200 闪避+2%9 @6 L0 z, V9 x1 k+ E
dodge 300 闪避+3%) v7 z" X" i8 v0 N3 M
dodge 400 闪避+4%
6 m$ m/ B, C& R* E6 ]" [- a$ [equipdropup 300 装备掉率加成3%4 r- P' n( n k
equipdropup 400 装备掉率加成3%* Z7 G8 s( N. q ~7 {, S
equipdropup 500 装备掉率加成3%$ @! }1 `, i. w0 B
defignore 200 破防+2%
; E0 x. L/ N0 E8 edefignore 300 破防+3%
/ F0 V# r. N& N: |6 {5 D. udefignore 400 破防+4%
3 ? }" y! U% w& dmongoldup 300 怪物金币加成3%
7 m; {8 F! n& T7 a( Zmongoldup 400 怪物金币加成3%6 S/ w9 l6 F; E. u9 _) e
mongoldup 500 怪物金币加成3%
+ y$ Q+ ^/ q3 \* hundefignore 200 招架+2%& ^- \% y( F: @: C
undefignore 300 招架+3%: k3 D! C7 G% W1 `3 R# `$ y8 e
undefignore 400 招架+4%
2 x2 ~. K+ {, L4 omongoldup 300 怪物金币加成3%4 N* f1 U3 h: d% k
mongoldup 400 怪物金币加成3%
# R; D3 k: m" d7 @% l% a* imongoldup 500 怪物金币加成3%: T$ }! R H) s& K4 g3 F# i
petdamup 200 魔宠伤害增加+2%
# }- K8 O( L1 [9 G1 _petdamup 300 魔宠伤害增加+3%* n# I( ]% j1 e! g ^+ O1 f
petdamup 400 魔宠伤害增加+4%
5 j& c+ J* u) Ilvlatk 1 每3级增加攻击$ g( \( [6 F) A- m# D- W( e+ ~
lvlatk 1 每3级增加攻击: D7 Z+ V; M6 p& l2 z* w
lvlatk 1 每3级增加攻击3 h3 e1 G+ g' V" V1 t/ d2 j
pastreatup 50 被动治疗加成+0.5%
7 }2 Y' `$ r% y' C& U0 Qpastreatup 100 被动治疗加成+1%1 s+ V0 z) _5 N* [, ?3 \
pastreatup 150 被动治疗加成+1.5%
$ B- _* |! [$ w4 E6 m8 H2 mlvlatk 1 每3级增加攻击3 T4 J" [6 n k% e. }8 d
lvlatk 1 每3级增加攻击
! l# `% y, ^4 f) {( m% M0 Ulvlatk 1 每3级增加攻击# ?9 ?# x+ l4 R$ H+ N
equipdropup 200 装备掉率加成+2%
. l5 z+ b( ]* i4 F& S* ?equipdropup 300 装备掉率加成+3%
: r% s5 p/ F( d+ P* jequipdropup 400 装备掉率加成+4%( p% T1 ~; E; w& f$ Y
equipdropup 300 装备掉率加成+3%+ L z' I! L5 P2 m+ o
equipdropup 400 装备掉率加成+4%6 {# N3 h9 U5 R+ j( d0 |
equipdropup 500 装备掉率加成+5%$ i) T, e+ o# u- K4 F
mongoldup 200 怪物金币加成+2%
/ C* c D1 o2 {6 {* mmongoldup 300 怪物金币加成+3%
5 ~1 C4 t" ]" G) p, ?" ?mongoldup 400 怪物金币加成+4%; q5 q% W" g5 v. N$ w
mongoldup 300 怪物金币加成+3%5 m. F3 O3 n6 ~
mongoldup 400 怪物金币加成+4%
$ z6 t) G% v% wmongoldup 500 怪物金币加成+5%6 Q3 ~% w6 K- D9 p! B* W. J
def 480 防御加成4.8%
$ f! a& k' O1 }; B& @1 Zdef 640 防御加成6.4%; O M q9 B' U* s1 L: Y' x8 U
def 800 防御加成8%
5 e |' ^' k2 V6 s: O1 }) Khpmax 240 生命加成2.4%7 E% x T& \6 m: n8 y) a8 f
hpmax 320 生命加成3.2%
j" I5 d$ b3 ^0 e& D" q0 Jhpmax 400 生命加成4%+ s2 F+ \9 O8 ]5 d/ D/ d
damdown_1 180 减伤1.8%
1 L6 }+ @+ q$ @+ e5 N/ M8 V: |0 n+ |damdown_1 240 减伤2.4%; a& B) i# v6 Y8 @% P
damdown_1 300 减伤3%
0 n5 W9 W% u2 E( @% B0 D& W1 `1 ]atk 240 攻击加成2.4%
4 q% q) R, x, `atk 320 攻击加成3.2%2 `2 a+ m! ? {; s
atk 400 攻击加成4%
9 ~+ v. H0 ?# Y% Qatkspeed 750 攻速7.5$ I$ L% X$ y( Y8 m
atkspeed 1000 攻速10
2 p" Z1 c+ O6 batkspeed 1250 攻速12.51 k& G3 a z4 k4 d2 c9 O/ n
damup_1 180 增伤1.8%1 t7 ]. c* c' _# j
damup_1 240 增伤2.4%
7 |, I' X" q3 ^3 L- Bdamup_1 300 增伤3%3 s* X$ n; `0 o, D& l f2 `
crit 300 暴击几率+3%5 h' o' B- f0 E3 ^& I
crit 400 暴击几率+4%
6 G! `) n. Y' x: v; D, Icrit 500 暴击几率+5%
4 s$ l1 M; ~) Q! n5 b' r! B( Tcritdam 600 暴击伤害+6%( w' b) O8 E! o2 `+ z6 ]
critdam 800 暴击伤害+8%
9 X" y+ H7 j0 R+ T! [* ccritdam 1000 暴击伤害+10%/ n8 D4 i/ k% ~+ }1 A& P
hit 200 命中+2%/ B" T8 \0 k1 L4 ?8 n& K
hit 300 命中+3%
) c* R' b+ h- w" R7 @0 Qhit 400 命中+4%
" w2 w5 d) H2 s8 |+ F! Y6 K" Hequipdropup 300 装备掉率加成3% Z [2 Y2 g b, [0 Q
equipdropup 400 装备掉率加成3%
% v9 p R' `: c( h8 B4 {7 D; |equipdropup 500 装备掉率加成3%
E9 q1 F: L3 j: vdodge 200 闪避+2%
* h5 G( `& S: Y/ \1 Pdodge 300 闪避+3%! D# X' j, Z# u1 i( `5 S9 M: p
dodge 400 闪避+4%
" G9 ]8 i; L% M! \" V5 ]equipdropup 300 装备掉率加成3%% l: X% `. ? R% e
equipdropup 400 装备掉率加成3%
. e5 S5 C& @/ j" O# ?8 pequipdropup 500 装备掉率加成3%
7 I/ z9 |: X0 p$ F7 Z; ?defignore 200 破防+2%
0 T4 q+ \! a* d: Idefignore 300 破防+3%5 x3 o/ r& D4 w T- l4 m# \
defignore 400 破防+4%, n# J6 m0 r6 y0 H& n: h, k! V
mongoldup 300 怪物金币加成3%
; B" ]: O! _; H- |! e0 Amongoldup 400 怪物金币加成3%
4 ^8 `1 [5 p# Kmongoldup 500 怪物金币加成3%
6 u5 a$ m) h: Y% Y# T) K5 ` `0 Bundefignore 200 招架+2%5 m: i3 b. z* R* \ r# |+ L
undefignore 300 招架+3%2 _6 l( N& M9 {; q; o6 |, ?8 X/ \
undefignore 400 招架+4%' f, T6 Y) P! {- ]* P& _) a) K( U2 O
mongoldup 300 怪物金币加成3%
" i% V' R8 r2 v4 fmongoldup 400 怪物金币加成3%
) p8 F! @: P9 _: A4 Ymongoldup 500 怪物金币加成3%* C4 F4 {, J* d' c7 }8 }/ M5 B
petdamup 200 魔宠伤害增加+2%
8 P; G" T/ W7 U6 a, { \, Apetdamup 300 魔宠伤害增加+3%
! ^) Y( @$ e" @- ]5 G* G; M& F' gpetdamup 400 魔宠伤害增加+4%
0 L0 g( W9 f6 \" g6 W" |$ H* olvlatk 1 每3级增加攻击5 n' I" e6 A+ q
lvlatk 1 每3级增加攻击$ ]9 O& h2 U: E9 w. U
lvlatk 1 每3级增加攻击
5 K2 D f6 O. Q6 r, T% Spastreatup 50 被动治疗加成+0.5%5 y, Z. F3 t; W2 V- z7 @
pastreatup 100 被动治疗加成+1%* h6 V( n6 {4 G& W' v
pastreatup 150 被动治疗加成+1.5%
' n4 K+ M6 q) r& X- [+ blvlatk 1 每3级增加攻击
7 r" b! f. Y* L) flvlatk 1 每3级增加攻击
! T% f; h% `2 F- P# z6 ulvlatk 1 每3级增加攻击- g1 O5 D' @ k6 H2 K
equipdropup 200 装备掉率加成+2%
3 {& B% S- j i5 Dequipdropup 300 装备掉率加成+3%+ O7 p* l( W N
equipdropup 400 装备掉率加成+4%7 m+ v! R8 S5 a r. `' D
equipdropup 300 装备掉率加成+3%
7 X. h2 [9 P0 t3 Qequipdropup 400 装备掉率加成+4%" V8 I+ N) K0 c" r0 h: d
equipdropup 500 装备掉率加成+5%
0 z' q7 y) ?; q# wmongoldup 200 怪物金币加成+2%1 O) W" p }2 H1 }! x+ ^) F: I
mongoldup 300 怪物金币加成+3%0 J1 f3 _- _( m/ ^3 A
mongoldup 400 怪物金币加成+4%5 L/ ]- ~5 S4 T- o3 l' G
mongoldup 300 怪物金币加成+3% M# U# c1 @2 Y: i
mongoldup 400 怪物金币加成+4%3 o! ^8 h2 O) d% A$ x1 s
mongoldup 500 怪物金币加成+5%' a2 S: p+ A3 m5 c
def 480 防御加成4.8%: Z" \! R( e0 D7 R% [8 I
def 640 防御加成6.4%
! \: U, f7 g. q" ldef 800 防御加成8%1 C6 w( `6 f5 T8 [4 i0 B( k
hpmax 240 生命加成2.4%
8 G# g. j' t& Q) bhpmax 320 生命加成3.2%2 M: l( P0 f& r+ K8 s" ]
hpmax 400 生命加成4%9 X; k9 B% a( ~# s
damdown_1 180 减伤1.8%
) A' E4 U$ X$ A5 W" \6 c; Xdamdown_1 240 减伤2.4%
G( h2 s9 H! l. Q7 ydamdown_1 300 减伤3%+ P# O0 E' @0 s3 X B" g
atk 240 攻击加成2.4%3 w( y( x+ a$ J; |2 W
atk 320 攻击加成3.2%
9 z l4 q/ Z$ l) P! B* Fatk 400 攻击加成4%
5 a8 I: o# e' F: D9 m! Q2 C5 d8 }atkspeed 750 攻速7.5
) ?2 V" F3 V( F$ s Hatkspeed 1000 攻速10
2 t- j% n9 L9 W$ w) T! C& Fatkspeed 1250 攻速12.5
: a& w- a4 ^: I6 L$ b7 h3 Ndamup_1 180 增伤1.8%$ x5 @/ v( Q C
damup_1 240 增伤2.4%
* [0 |% }+ d6 ldamup_1 300 增伤3%" u3 {% T Y0 C+ a! J+ W) d$ ]
crit 300 暴击几率+3% n' H) t \9 v- E, ]* R
crit 400 暴击几率+4%
# f$ f# [; O0 O" @crit 500 暴击几率+5%
. o: w8 g! G- @, Pcritdam 600 暴击伤害+6%
|5 S9 [& r5 C, c4 {: B4 _1 Jcritdam 800 暴击伤害+8%
2 M% r9 u' ?8 P! J$ q3 M1 D. }critdam 1000 暴击伤害+10%
* M' `9 x, K/ F/ A7 W$ N2 I/ w( W5 ^hit 200 命中+2%
2 w2 D& s2 ?* ~3 E& Hhit 300 命中+3%, E x& n. F) Y; ]
hit 400 命中+4%+ E; l' s# x9 g
equipdropup 300 装备掉率加成3%+ Z3 d1 P$ V. s4 f4 x5 I @# M9 J
equipdropup 400 装备掉率加成3%
9 P! U2 E2 D3 z, eequipdropup 500 装备掉率加成3%
3 i/ f) `# x" H3 o# [* Z: n3 N$ wdodge 200 闪避+2%5 N, D) ]; U v/ |3 _0 Z7 o, Q7 S6 W
dodge 300 闪避+3%$ y1 l( ^; I7 }0 }2 c( b
dodge 400 闪避+4%
3 [5 G/ W6 n& d. Z+ n7 Y3 Xequipdropup 300 装备掉率加成3%
* }% B$ b2 q6 k* dequipdropup 400 装备掉率加成3%
/ {( `7 e2 U2 j* `$ vequipdropup 500 装备掉率加成3%
6 T# `* j+ A* P6 Mdefignore 200 破防+2%
8 A6 H7 C2 V+ ]4 x* |defignore 300 破防+3%
8 a& }- n+ i0 }1 R, mdefignore 400 破防+4%3 K6 W0 s$ e) X- R- I
mongoldup 300 怪物金币加成3%
+ J: c3 p( \ ^' f" U4 r% q/ r" Amongoldup 400 怪物金币加成3%
- P0 }9 g* Y, _5 w! k- E+ v4 y4 `mongoldup 500 怪物金币加成3%! v0 c W. Y1 v8 d+ q5 m- c) d$ d) S+ e
undefignore 200 招架+2%& A$ p& W6 B5 Z# F' \. g) z$ f
undefignore 300 招架+3%7 b) z. N. |/ N# r+ d0 e: P0 L
undefignore 400 招架+4%7 |' N( d1 x* m {# z: c
mongoldup 300 怪物金币加成3%! l& K1 |5 Y; h7 p4 f1 x, W# U
mongoldup 400 怪物金币加成3%7 v& C2 W8 p# Z1 }. P2 H
mongoldup 500 怪物金币加成3%
3 R4 G" z6 o1 P. M0 ?petdamup 200 魔宠伤害增加+2%! b. g/ ^4 |* X5 t0 T! d( _. w5 v
petdamup 300 魔宠伤害增加+3%: o% H# y, t1 T* H! j
petdamup 400 魔宠伤害增加+4%
* ]& {' m- T# ^9 z3 `1 W1 \lvlatk 1 每3级增加攻击
, e* a3 R; V$ h; Y( ]lvlatk 1 每3级增加攻击0 S: ?* l; _) G3 e9 B" O
lvlatk 1 每3级增加攻击
# f1 h: I6 n2 ?+ x8 C# G) Spastreatup 50 被动治疗加成+0.5%+ K, x5 l7 y8 f( n$ ?4 m
pastreatup 100 被动治疗加成+1%4 w& A9 o( T+ |) K! W& f
pastreatup 150 被动治疗加成+1.5%
9 K9 L! l7 C( W: Y9 xlvlatk 1 每3级增加攻击
2 L' g. X+ V: t& S* k( _lvlatk 1 每3级增加攻击6 D* t( k1 d# ` ] h; h
lvlatk 1 每3级增加攻击9 @' h+ ?0 ~; \6 S
equipdropup 200 装备掉率加成+2%
0 C# I* r% r c0 |equipdropup 300 装备掉率加成+3%( K* S8 L' ` ?; O0 j0 f
equipdropup 400 装备掉率加成+4%9 {1 u4 {9 x# S& Y b k
equipdropup 300 装备掉率加成+3%- y1 E$ ?8 ]) ~
equipdropup 400 装备掉率加成+4%
0 i3 K- v: _( U4 L) r% I' sequipdropup 500 装备掉率加成+5%
- X( D+ i& y2 W" P' y: Wmongoldup 200 怪物金币加成+2%! L6 }: U! J) o3 r
mongoldup 300 怪物金币加成+3%
! ~$ ]* c! r+ g# Cmongoldup 400 怪物金币加成+4%( U8 B! x) b" h
mongoldup 300 怪物金币加成+3%, f0 O! S7 v* @$ B" q
mongoldup 400 怪物金币加成+4%7 D( x* ^0 _: p6 U' J: z' T
mongoldup 500 怪物金币加成+5%( F- j6 ^! z+ ?# R
def 480 防御加成4.8%
% M' l) D: j: y# G% m: }def 640 防御加成6.4%
% W# R! Y; y- Xdef 800 防御加成8%
5 Z+ ~! K3 T8 J* F, ghpmax 240 生命加成2.4%
6 D( B8 [5 w8 ^0 m2 u/ o5 \( thpmax 320 生命加成3.2%
: T. {) e7 O$ I7 p/ L: e/ phpmax 400 生命加成4%' @4 |* U$ [' X
damdown_1 180 减伤1.8%* |0 W1 r' W: {# R
damdown_1 240 减伤2.4%. E+ X8 k" l" c
damdown_1 300 减伤3%
2 y/ m9 F# Z8 v4 Hatk 240 攻击加成2.4%% A9 S3 f* ^7 L3 d$ U+ C
atk 320 攻击加成3.2%
9 U% t! I7 i$ oatk 400 攻击加成4%
: E( C8 e* i: c! B" a4 xatkspeed 750 攻速7.5+ k; V \$ H: r' x" K) i! e
atkspeed 1000 攻速107 J- `; U" L# F8 Q- u( T$ Q3 T
atkspeed 1250 攻速12.5* g% m( |; \2 k5 ?
damup_1 180 增伤1.8%2 T/ K% X; m, i2 m, V H$ z# E
damup_1 240 增伤2.4%% Z% v: V. U& u; D, d2 A- B
damup_1 300 增伤3%
+ B# B# S) F4 C8 d4 {$ ?) w5 Wcrit 300 暴击几率+3%
& Z v3 S1 M {% a. vcrit 400 暴击几率+4%5 U' `+ Z. G$ o1 m/ q- M' `; I
crit 500 暴击几率+5%
' ?+ _; A4 @2 j# E* |% b6 pcritdam 600 暴击伤害+6%
" o$ I8 X* G$ M/ W2 Kcritdam 800 暴击伤害+8%0 ?& T4 X P: t2 }( D1 W
critdam 1000 暴击伤害+10%
* R1 g6 |: b; P5 E+ c$ {- }# ^hit 200 命中+2%
7 F0 z) n a& qhit 300 命中+3%
3 E/ v# g# _1 Ehit 400 命中+4%
5 L0 m& U! B* B; Oequipdropup 300 装备掉率加成3%- h0 k1 L& b* j4 W& r
equipdropup 400 装备掉率加成3%
# g$ H- `9 r# Q; u, `equipdropup 500 装备掉率加成3%
6 J- E7 u: n1 l Mdodge 200 闪避+2%
! D) n$ n+ I7 ?$ Gdodge 300 闪避+3%
. K8 n9 z1 l* @: T8 Bdodge 400 闪避+4%* j ^5 j9 {' t. }4 n# R
equipdropup 300 装备掉率加成3%
+ } G, x! J" Q$ @equipdropup 400 装备掉率加成3%
; e1 U* f( m+ D: Z# Tequipdropup 500 装备掉率加成3%; v* N/ b0 S' Y
defignore 200 破防+2%8 x; m2 v3 B3 p% t+ l. f
defignore 300 破防+3%& b" y& ^2 d! B. O% f! X8 m
defignore 400 破防+4%, m% j `% y4 t' H3 T/ J) z
mongoldup 300 怪物金币加成3%5 F, J1 l3 g1 L, `8 e- Z; l' c' A3 r
mongoldup 400 怪物金币加成3%
" Y& K- Y8 z4 o v% _mongoldup 500 怪物金币加成3%( [. J2 M: X1 H# D; z6 }- w
undefignore 200 招架+2%
3 o0 m" J, I0 |undefignore 300 招架+3%, J! `8 G0 V& ~9 A' O* T9 P8 q& s
undefignore 400 招架+4%3 y' o, }& D8 K7 C" k# ?# K& S3 z
mongoldup 300 怪物金币加成3%- e; T* F/ [3 r5 Z7 T
mongoldup 400 怪物金币加成3%/ J; Y" U$ w* {* S
mongoldup 500 怪物金币加成3%8 {9 \8 ?1 `# |# G
petdamup 200 魔宠伤害增加+2%, G& L C/ h( J# E$ _9 A
petdamup 300 魔宠伤害增加+3%
& F. V: o1 d0 q$ ~% l8 y0 Jpetdamup 400 魔宠伤害增加+4%
6 F% a, q2 J) d8 N% a& ^6 klvlatk 1 每3级增加攻击
5 y* p) X% N7 }- vlvlatk 1 每3级增加攻击
' k# t# S; c. Klvlatk 1 每3级增加攻击
7 O: t9 y5 |, O% E1 wpastreatup 50 被动治疗加成+0.5%
- C# ^% M* m; `4 lpastreatup 100 被动治疗加成+1%
" g4 y: o( N2 ]' T, c' npastreatup 150 被动治疗加成+1.5%
1 K* S& y% H1 K% r4 j# olvlatk 1 每3级增加攻击. R% x! c7 r1 J. w# [( C$ \
lvlatk 1 每3级增加攻击1 |- S( W$ O4 c
lvlatk 1 每3级增加攻击
1 a* H+ m( n- |0 N) }" |' Requipdropup 200 装备掉率加成+2%
* Y4 X! C+ q0 d& tequipdropup 300 装备掉率加成+3%0 [0 @5 D' B) z& L& b* h( _
equipdropup 400 装备掉率加成+4%
4 e1 x7 n& }7 `; iequipdropup 300 装备掉率加成+3%" g6 Q9 B$ s1 N1 z, u
equipdropup 400 装备掉率加成+4%' X5 ]% \3 c6 \
equipdropup 500 装备掉率加成+5%
0 c x. o" v/ w$ U" gmongoldup 200 怪物金币加成+2%
- v$ S# N- Z, G7 c/ `% v2 e0 Ymongoldup 300 怪物金币加成+3%
) j* k- b4 y7 F/ J* W# smongoldup 400 怪物金币加成+4%7 ~" X" ~! v0 i( Y+ Y# i
mongoldup 300 怪物金币加成+3%
6 C* v1 X4 j! emongoldup 400 怪物金币加成+4%
9 b, W- T4 ?/ P! J y% v& ]mongoldup 500 怪物金币加成+5%
9 m" H7 b8 c& D/ _def 480 防御加成4.8%9 ~0 P! T8 U1 q$ h; M
def 640 防御加成6.4%5 K5 H; V: Q- y6 U8 l
def 800 防御加成8%2 F4 Y) r* Z& S( T6 p& b7 Y
hpmax 240 生命加成2.4%& j/ N3 y+ G# G5 g
hpmax 320 生命加成3.2%
% z! ~7 ]$ J; i$ f9 L% @hpmax 400 生命加成4%
2 G2 b5 E: ?7 \( K0 g# Q3 Wdamdown_1 180 减伤1.8%
* c1 a3 ], X7 Q$ Z) {damdown_1 240 减伤2.4%
- L' l1 F3 r( C" f7 wdamdown_1 300 减伤3%+ z" o( ] M* s1 }% r3 @8 {: s' `
atk 240 攻击加成2.4%
- W, C; n. y: b, Zatk 320 攻击加成3.2%
+ Z' [- z$ {/ v2 u4 B# V0 I" @atk 400 攻击加成4%0 {$ L; n* E2 k4 O! V6 c9 _( k
atkspeed 750 攻速7.5! s3 ]. F; }! Z# i/ H! C- m
atkspeed 1000 攻速10! E+ n6 Q$ d1 k# `+ u2 E* _& @. K
atkspeed 1250 攻速12.5
& D9 R4 X+ J3 g- Vdamup_1 180 增伤1.8%
" U" {7 Q5 y$ L/ qdamup_1 240 增伤2.4%7 h- u$ b4 K8 p* g% `2 u
damup_1 300 增伤3%, e* r- O% N/ y0 F2 ?* Z8 G
crit 300 暴击几率+3%
% I% p. i' U6 i. H Fcrit 400 暴击几率+4%% ^/ L- I% t( m2 \
crit 500 暴击几率+5%
}4 i' S8 c4 {, k! ]critdam 600 暴击伤害+6%
. \/ H( W2 T. e1 Z+ g+ t: m8 _critdam 800 暴击伤害+8%
% Y* t7 ?2 i# P9 h" F- ^5 Wcritdam 1000 暴击伤害+10%2 }4 t$ z$ N: o8 m1 h
hit 200 命中+2%
/ U [9 x4 F0 j2 F% Ahit 300 命中+3%7 c. G/ J. n: l
hit 400 命中+4%. e8 m' g% f! ]
equipdropup 300 装备掉率加成3%, z% [9 g [6 [/ Q( e+ a: \# ?, v
equipdropup 400 装备掉率加成3%* K3 d1 q, y" g
equipdropup 500 装备掉率加成3%
. ?1 q! @4 B1 x4 z" L1 ododge 200 闪避+2%
' h$ T, I& X" j4 ]6 l) m$ b9 Hdodge 300 闪避+3%
- l. x; |; c# W6 R5 sdodge 400 闪避+4%* N2 X) O: d% H5 Z
equipdropup 300 装备掉率加成3%- B; I+ U3 P. C& u; }, O0 i. U
equipdropup 400 装备掉率加成3%
# [. D0 G' v% L& jequipdropup 500 装备掉率加成3%
, R% f) ]2 w+ r' z7 d( `" M/ v7 c( xdefignore 200 破防+2%
! |4 B1 ?' w# Rdefignore 300 破防+3%4 e( K1 e$ m9 v& ]* y ~. d+ h
defignore 400 破防+4%
# d) H% x v$ S* G# g& v1 n: [mongoldup 300 怪物金币加成3%
0 b4 o+ u" {* N; P2 P# ?* Rmongoldup 400 怪物金币加成3%: \3 @, V( d" S: {( n' `
mongoldup 500 怪物金币加成3%
8 R- B6 e" i% x) O1 ?7 C0 o7 h; cundefignore 200 招架+2%
0 ~4 l7 ~; w" O) d. N! yundefignore 300 招架+3%
" E* c, n' w' N8 u+ qundefignore 400 招架+4%
; g q9 E3 W9 U- z- A! P9 @mongoldup 300 怪物金币加成3%
" {' M+ V( p; p9 Jmongoldup 400 怪物金币加成3%2 B3 F- l5 i3 y) g$ p
mongoldup 500 怪物金币加成3%
4 ?+ y) U2 d: m K1 `" Jpetdamup 200 魔宠伤害增加+2% _+ u/ l( u, a2 N9 D. y
petdamup 300 魔宠伤害增加+3%
) j0 K' `0 T+ o: `( V5 l# }, Npetdamup 400 魔宠伤害增加+4%; ]) \. f v4 B" _' B4 W
lvlatk 1 每3级增加攻击) C$ [* t7 K, Y8 X, q" ~3 B
lvlatk 1 每3级增加攻击
1 {, t' G3 ?7 }( ]+ s. Y0 blvlatk 1 每3级增加攻击
' K& b5 {9 v) e' Ypastreatup 50 被动治疗加成+0.5%
/ a7 U# Y% i( }( D I/ V) bpastreatup 100 被动治疗加成+1%! @1 r& ~2 ?' R3 W% ]
pastreatup 150 被动治疗加成+1.5%$ g8 M: z& l; z- N* U+ c9 i
lvlatk 1 每3级增加攻击" R) B8 H. _7 e1 A' D! T! k
lvlatk 1 每3级增加攻击3 t5 Z$ L" F3 k3 D5 I U2 l
lvlatk 1 每3级增加攻击4 H$ o! L0 N" A7 \0 [: f
equipdropup 200 装备掉率加成+2%
( i+ D% _- f% z3 x( t: j5 F# lequipdropup 300 装备掉率加成+3%7 L" g9 _# A( Y& F2 l6 Q# q
equipdropup 400 装备掉率加成+4%' O! j5 R' W2 a- ~# T0 \( e9 Y
equipdropup 300 装备掉率加成+3%
) @1 f) i& ]4 H4 {/ y \equipdropup 400 装备掉率加成+4%
6 |. [! ]4 K: Tequipdropup 500 装备掉率加成+5%
+ h) I% O2 y% Mmongoldup 200 怪物金币加成+2%! B2 L) M# [4 t4 x
mongoldup 300 怪物金币加成+3% f. a0 @9 `* y6 C9 w
mongoldup 400 怪物金币加成+4%
$ e6 t9 t8 [/ T; p8 {! hmongoldup 300 怪物金币加成+3%0 ~8 C" N5 d4 j$ Z9 B' b! ]
mongoldup 400 怪物金币加成+4%
- J3 k5 `2 W, i6 P6 D$ U7 {mongoldup 500 怪物金币加成+5%
3 a- u4 m; q, xdef 480 防御加成4.8%% H4 L7 V9 I. `) e/ T0 m! u) W
def 640 防御加成6.4%5 K7 z$ l' c0 ~1 B5 g( ^
def 800 防御加成8%
- {$ Y6 {0 L6 c1 Y: whpmax 240 生命加成2.4%3 k" o* I5 l* F" z2 O4 ]: D
hpmax 320 生命加成3.2%
( M- R2 @0 A4 V, y' {hpmax 400 生命加成4%' S' M6 m3 F5 Z2 S/ [- m
damdown_1 180 减伤1.8%6 z4 @, d1 V3 r- C5 |, i5 K
damdown_1 240 减伤2.4%7 k: z, F$ S) a e& D* Z
damdown_1 300 减伤3%. i7 r6 P) M2 q2 J7 A
atk 240 攻击加成2.4%
: S* A9 V7 x7 `9 Oatk 320 攻击加成3.2%: K9 L0 c" f8 Y# j
atk 400 攻击加成4%" e. h5 Y2 f+ O1 J! Z
atkspeed 750 攻速7.5, D" R. m9 o& g% D
atkspeed 1000 攻速10* n/ K# O$ v& ^& i4 w
atkspeed 1250 攻速12.5
/ V' J) s2 b$ x; G9 F+ P7 R1 |) Mdamup_1 180 增伤1.8%
: s/ m; }" l2 W+ ?4 w7 [+ [+ E O4 sdamup_1 240 增伤2.4%& a, [& o( f r. s t& q
damup_1 300 增伤3%8 [; X9 l& v4 ~( \
crit 300 暴击几率+3%- O- z, {, e1 Y, p5 h% K; o
crit 400 暴击几率+4%
7 N' U3 m2 {( V' i) b. _% K( Zcrit 500 暴击几率+5%
m' Y0 t. F" ecritdam 600 暴击伤害+6%
# \1 \' m3 h4 N' b# H; d# D9 D8 ocritdam 800 暴击伤害+8%% J9 G9 e ^2 T' M# V: `
critdam 1000 暴击伤害+10%3 {6 M0 h8 {. P* |# T) R4 M
hit 200 命中+2%1 \+ q* s, _9 X' B4 T) d
hit 300 命中+3%
7 e. R' F- x* p/ l2 x& nhit 400 命中+4%0 f) r3 x/ ?2 K% R1 u6 c2 P4 h
equipdropup 300 装备掉率加成3%1 }8 s% U3 U# P* s" _; i
equipdropup 400 装备掉率加成3%
2 D) i+ K K' M7 [; ~equipdropup 500 装备掉率加成3%
" a# C% ~9 S; t" Z% wdodge 200 闪避+2%, @, H+ A* b" a5 T# n9 L9 d
dodge 300 闪避+3%1 w5 s3 H7 P9 S, x% V9 E; K9 w1 |
dodge 400 闪避+4%+ u+ c* J: S7 B6 E- e0 A6 v0 f
equipdropup 300 装备掉率加成3%
M- x J# e3 }9 j! d$ dequipdropup 400 装备掉率加成3%
+ g- D0 Y5 S" V; { h. nequipdropup 500 装备掉率加成3%
$ `+ C y" @- l# A' w/ M6 u( F8 Z* |$ |defignore 200 破防+2%! V' Y1 T- B' R/ H& j
defignore 300 破防+3%' l! n) P* a. j7 L* i1 y
defignore 400 破防+4%, ~. ~, w+ C0 y2 A$ y6 Z4 ~5 E! y
mongoldup 300 怪物金币加成3%
$ t: x+ V$ R# I: d5 X* W+ x% Zmongoldup 400 怪物金币加成3% @; ] }: d* l/ f" N' v# g
mongoldup 500 怪物金币加成3%4 ^3 E2 {, K9 V4 @# P# N
undefignore 200 招架+2%% ~' e* E q1 X* z
undefignore 300 招架+3%$ N8 ^4 V5 }; g- `' B
undefignore 400 招架+4%" N# p& t2 \% a6 l6 A
mongoldup 300 怪物金币加成3%; K+ M, s$ U/ V" n& l
mongoldup 400 怪物金币加成3%
8 h w) {& v4 Z/ I5 Rmongoldup 500 怪物金币加成3%
, w$ s6 e' d% X+ `' Ypetdamup 200 魔宠伤害增加+2%
+ V/ k+ d; w: ]* A# T, Zpetdamup 300 魔宠伤害增加+3%
) Z8 e. [! _9 H$ Spetdamup 400 魔宠伤害增加+4% ?# _2 a; S! H- _) L5 j# j! n
lvlatk 1 每3级增加攻击
. \5 i r, J! C" c8 xlvlatk 1 每3级增加攻击
) q) u8 V8 R& Y; P1 D- A4 Slvlatk 1 每3级增加攻击3 D: h( b( f* U5 ^3 N' x
pastreatup 50 被动治疗加成+0.5%
4 r5 A% t, J6 ?4 j+ u v5 {pastreatup 100 被动治疗加成+1%8 [2 |& i, v( L6 h
pastreatup 150 被动治疗加成+1.5%
* y# F1 ~' H: Clvlatk 1 每3级增加攻击0 T1 h- Y, H4 s- a, I
lvlatk 1 每3级增加攻击
5 G- J0 D& j" n7 T, Z' }. qlvlatk 1 每3级增加攻击
( v, n. b" L$ i1 i) ~+ Nequipdropup 200 装备掉率加成+2%
+ R% \: c5 x# _2 O9 f" Y. N5 t Oequipdropup 300 装备掉率加成+3%0 [2 L* `9 m- M: `2 V P+ [ ]
equipdropup 400 装备掉率加成+4%
+ @* i9 H3 l! o2 Nequipdropup 300 装备掉率加成+3%& L- H) a! k5 e4 v
equipdropup 400 装备掉率加成+4%
, m4 _& p& ?1 ^0 M. requipdropup 500 装备掉率加成+5%1 J' x7 V( v4 Q# c
mongoldup 200 怪物金币加成+2%
_( R3 w3 b# L) p* X0 y. Zmongoldup 300 怪物金币加成+3%
! W$ W( ?3 V2 X% W! Hmongoldup 400 怪物金币加成+4%" D2 f4 P" c! W
mongoldup 300 怪物金币加成+3%4 j9 u) Z' F! f" X4 Y- I2 o2 K
mongoldup 400 怪物金币加成+4%
5 }2 D5 {% h7 t* }! f: V3 {mongoldup 500 怪物金币加成+5%
0 j) g2 t; D" g4 Q z( b' odamdown_1 300 减伤+3%3 f' p! J. [3 }4 d8 G' P- ?6 L
damdown_1 400 减伤+4%
/ y( |# d3 @+ s/ D5 Zdamdown_1 500 减伤+5%$ K/ K# J2 U5 B5 M- g
hpmax 300 生命+3%8 c* r% J! x, _* |/ |0 n- E
hpmax 400 生命+4%
; {5 j) k1 M! ]9 n4 `2 Nhpmax 500 生命+5%( f% S% B# I2 d& }9 }
def 300 防御+3%+ C, X8 {+ d* C: D
def 400 防御+4%- K- U- @! h2 K
def 500 防御+5%4 N8 T" ?9 z6 X
atkspeed 900 攻速+9" {( K0 H7 |6 F% _
atkspeed 1200 攻速+12' i: K2 @. b3 [5 F' w8 D
atkspeed 1500 攻速+157 S7 o' C7 q5 N
atk 300 攻击+3%
' s z7 `' }: L+ G3 A$ S8 _atk 400 攻击+4%. l1 t1 ?- X' \0 ~/ l
atk 500 攻击+5%
' k6 s) o+ g/ Tdamup_1 300 增伤+3%- z- |2 H8 u1 A! j( u ~4 j
damup_1 400 增伤+4%/ D+ W+ A/ C% y3 p, H2 _$ S
damup_1 500 增伤+5%/ g4 S% h: q5 @3 y1 T
crit 300 暴击几率+3%( o: R* e" d0 n3 F; a% i5 N
crit 400 暴击几率+4%
8 {# M0 G( z! j% Q: f6 r: ]9 Xcrit 500 暴击几率+5%9 L* a" N( m. C( q
critdam 600 暴击伤害+6%% y9 S0 o; x4 Q1 h
critdam 800 暴击伤害+8%/ R: j' g1 @/ I) `1 [
critdam 1000 暴击伤害+10%1 O( D; {* K$ D6 S1 g, b# ~
hit 200 命中+2%
E* I7 b/ _) K- T+ q+ i9 B4 ehit 300 命中+3%
; p6 o9 n1 ~) X- f6 ihit 400 命中+4%; }0 K0 D/ x, a$ d1 a' F
hit 300 命中+3%
) M7 J& N) s+ m# A/ w( ^1 e& Chit 400 命中+4%
R0 R; X! |7 b3 x4 u& k- nhit 500 命中+5%
7 V u. f8 O8 s! C5 W' Udodge 200 闪避+2%) _, w' |. y5 b) H; y# U" ~
dodge 300 闪避+3%8 z; B* {4 [( j# p# X% L
dodge 400 闪避+4%
% e+ z( h4 g$ m* ododge 300 闪避+3%( z) Q" i2 [. T4 O% d
dodge 400 闪避+4%3 r! h9 U. Y' _1 a
dodge 500 闪避+5%9 m2 V1 L) j* a
defignore 200 破防+2%* f" e, ?- f! \ z, X) B
defignore 300 破防+3%8 ?7 I- l6 j w1 l- D9 W! f
defignore 400 破防+4%- H6 G+ @$ c2 A1 t* t
defignore 300 破防+3%1 _7 E0 Z; ]; q" \. l" {
defignore 400 破防+4%
( {. t; `9 |3 E1 v& ^! Gdefignore 500 破防+5%- ^) h# H* k: \5 H D- q
undefignore 200 招架+2%' A, T/ ?( d1 {# W
undefignore 300 招架+3%6 ]$ m! L: T* I. c. q
undefignore 400 招架+4%
* I- o, I$ _ \& c) qundefignore 300 招架+3%
6 n3 b/ y; x# i# vundefignore 400 招架+4%
$ H8 o* D, D6 r" n2 t" e" `+ b; O0 Kundefignore 500 招架+5%
+ z6 u) X; G; j$ kpetdamup 200 魔宠伤害增加+2%6 |' M1 i5 r! U( s: t: o- J* p% f/ D2 T( k
petdamup 300 魔宠伤害增加+3%
) t- k: T& X) r* e5 |: Hpetdamup 400 魔宠伤害增加+4%0 a7 A" c+ k. B: v
petdamup 300 魔宠伤害增加+3%
+ x: v4 E% i; R3 f' l' o* ypetdamup 400 魔宠伤害增加+4%% r3 U. g `) k) `8 U* d
petdamup 500 魔宠伤害增加+5%9 R& _! w2 N f1 Q/ S6 S
pastreatup 50 被动治疗加成+0.5%
5 N' D# {$ \) i& fpastreatup 100 被动治疗加成+1%: e0 U+ ]. N7 |9 ?
pastreatup 150 被动治疗加成+1.5%
3 @! |# n; z8 Dpastreatup 100 被动治疗加成+1%
- a' ?& v+ N6 b1 f, d: J; f" `: @, Ipastreatup 150 被动治疗加成+1.5%
, j T: ~' `, f& v ^pastreatup 200 被动治疗加成+2%
) J, a5 U, _5 R7 f" | q2 K3 _equipdropup 200 装备掉率加成+2%" F/ Z5 q- U$ \: s: p6 |
equipdropup 300 装备掉率加成+3%
0 h; Y- f4 V2 X! }0 c3 h9 yequipdropup 400 装备掉率加成+4%. H9 N: }+ [; @( I: S
equipdropup 300 装备掉率加成+3%
4 }8 x. l; X+ \: Requipdropup 400 装备掉率加成+4%+ X9 W9 r# ?6 |
equipdropup 500 装备掉率加成+5%
: g+ x& o% r, m; Y3 T3 b2 \/ W$ @mongoldup 200 怪物金币加成+2%+ K" d0 y5 C) {4 W
mongoldup 300 怪物金币加成+3%
! P9 O7 S) s: O( \$ j" G8 m/ o" Ymongoldup 400 怪物金币加成+4%
`2 P% r _7 ?! rmongoldup 300 怪物金币加成+3%6 z: O- \# @* a/ m6 O
mongoldup 400 怪物金币加成+4% W. H ]1 w2 W/ U! x. C; L$ z
mongoldup 500 怪物金币加成+5%/ t+ P- F& a2 }5 `% J& A, |- I5 H1 c
damdown_1 300 减伤+3%# k% z, a1 X6 E, t( P! [
damdown_1 400 减伤+4%
4 U7 i& M- U$ o! ?, z5 wdamdown_1 500 减伤+5%3 d$ B7 Q9 ]& @+ N- n! G4 V' q
hpmax 300 生命+3%$ c, F/ Y8 X/ W. i; d; P; v
hpmax 400 生命+4%
/ j# S' K# x3 ~! Bhpmax 500 生命+5%
- ^; L! U" {; {3 V; V ?def 300 防御+3%9 w* i1 p5 S* Y/ p% w
def 400 防御+4%# i, Q6 Y8 w( ?3 C) E3 [
def 500 防御+5%; v5 z+ u5 [- }; g9 Q
atkspeed 900 攻速+9+ q) \$ v i" h5 @! h. G
atkspeed 1200 攻速+12
5 \0 D U) _. L! r8 p8 e' Katkspeed 1500 攻速+15
) g& k2 t+ |1 c% D3 }atk 300 攻击+3%
" ^1 F) m! I' ?" `/ y3 [4 u% e$ Patk 400 攻击+4%
6 D/ O8 g# h6 C( I/ I& satk 500 攻击+5%3 ^4 l0 b! Z) B8 @9 O; f
damup_1 300 增伤+3%. j. a1 F1 V/ t0 o
damup_1 400 增伤+4%
/ Q2 ?1 X7 S3 [' K' d1 \damup_1 500 增伤+5%
# S" m- ~9 ^3 p5 ucrit 300 暴击几率+3%+ V) J: [0 `! p
crit 400 暴击几率+4%
; P% W8 v% O% ~% e0 @- Z+ Q2 e0 Qcrit 500 暴击几率+5%
: J' g# f9 @% t: L( vcritdam 600 暴击伤害+6%$ o1 y# D$ \) J4 V" b6 x8 ^) G9 v$ w
critdam 800 暴击伤害+8%- ^% e7 K, n' |, B
critdam 1000 暴击伤害+10%
0 _9 S* X" T3 K4 Phit 200 命中+2%. B2 c* W+ v% m
hit 300 命中+3%/ ]) R0 R! \3 U, j0 L: F- C* \
hit 400 命中+4%
$ z) X3 U7 y' z: Ihit 300 命中+3%1 X# V5 x7 u/ T$ D$ y
hit 400 命中+4%, a r- X# `4 M' j7 K* v5 G& N4 O
hit 500 命中+5%
( e+ g# G3 C* `2 `dodge 200 闪避+2%& s6 {" s# k' Y9 ]( Y
dodge 300 闪避+3%5 c" t. Q7 r0 Q0 \- }' [
dodge 400 闪避+4%
7 A( H" w5 }* e' i% d ]" L ydodge 300 闪避+3%% u* c, C/ {9 D) A+ V. j
dodge 400 闪避+4%( U0 I1 g& {* j+ x5 [6 ~$ |
dodge 500 闪避+5%
0 `) s: w# R$ M, S kdefignore 200 破防+2%
7 c$ X6 T. d6 @. B% p7 f# z4 adefignore 300 破防+3%
( M. m* w% F5 ?! v* |$ {defignore 400 破防+4% L8 \6 l6 y& _2 H, }- u
defignore 300 破防+3%8 C5 F* t( D! D1 _2 N
defignore 400 破防+4%" k' ?" h/ e! A- H5 M, _
defignore 500 破防+5%
- s9 J5 _% R4 k8 K% z' mundefignore 200 招架+2%$ ?" O$ E2 e' z6 E: v0 t1 a5 s3 @
undefignore 300 招架+3%! g! ], m& o A6 Q' @/ B/ V
undefignore 400 招架+4%
9 s2 s! n: Q$ z0 |+ |6 Z; Rundefignore 300 招架+3%& c3 t& {. {+ i4 |" q
undefignore 400 招架+4%
3 L2 B5 J ^& |; Z' E' wundefignore 500 招架+5%9 n- ~) p* w. G: H! n$ @6 a
petdamup 200 魔宠伤害增加+2%
, G R& r/ m6 Wpetdamup 300 魔宠伤害增加+3%$ [/ i3 f* l# v. ]/ U9 c4 R) g
petdamup 400 魔宠伤害增加+4%
6 [7 u* J6 ^* Z3 npetdamup 300 魔宠伤害增加+3%5 u( x, Z3 O) j
petdamup 400 魔宠伤害增加+4%
- n% R: n+ X+ J' g z5 xpetdamup 500 魔宠伤害增加+5%5 o' w; x$ {, {+ |4 m6 c% m
pastreatup 50 被动治疗加成+0.5% f/ B, z: J# j$ N
pastreatup 100 被动治疗加成+1% {$ C4 I4 z4 j
pastreatup 150 被动治疗加成+1.5%
6 d3 {; g& E% u# p0 [( Rpastreatup 100 被动治疗加成+1%
4 x+ Z/ ?! _, g. c# m, ?" _/ M. kpastreatup 150 被动治疗加成+1.5%
: G5 r7 R9 g( N) {pastreatup 200 被动治疗加成+2%8 v" T2 x& J* P
equipdropup 200 装备掉率加成+2%/ L5 Z; o( _3 ?9 q' B
equipdropup 300 装备掉率加成+3%
. Y; B" u) E/ Z3 Y5 S; Eequipdropup 400 装备掉率加成+4%
, W) ?3 |: X1 Qequipdropup 300 装备掉率加成+3%
( O: G$ |8 W V6 {equipdropup 400 装备掉率加成+4%
7 H P/ r3 W D+ U( i+ ~equipdropup 500 装备掉率加成+5%
' f, o* C2 V& h" }0 I G: Y3 Xmongoldup 200 怪物金币加成+2%
) u1 w! {$ o5 p# fmongoldup 300 怪物金币加成+3%
! \) d' a' T3 Z' l1 Tmongoldup 400 怪物金币加成+4%
& S8 v; H+ A( e. \2 _& x6 d( ?mongoldup 300 怪物金币加成+3%4 c. V, ~0 b. K/ {- M# m
mongoldup 400 怪物金币加成+4%
7 c- T& m$ O5 M$ |6 Imongoldup 500 怪物金币加成+5%
: {# O+ K, e0 e: k; edamdown_1 300 减伤+3%, q$ c3 e6 O1 D! h# d
damdown_1 400 减伤+4%% Q" y b0 c) A6 h6 T
damdown_1 500 减伤+5%
$ x1 E) V) ?! f& Y' i- M4 s8 _hpmax 300 生命+3%
* N9 i! J% e# u* P4 f, Z' o# @hpmax 400 生命+4%9 d9 t% K+ _9 G) G" P
hpmax 500 生命+5%
; e: q2 W" q% ]/ C) Tdef 300 防御+3%" L1 S( s- Z- Y X1 v I8 k
def 400 防御+4%# W6 p( i" N1 a# E0 e! K
def 500 防御+5%
3 `; B( K3 S; ]atkspeed 900 攻速+9
* n7 g% t: ^5 R" C% q6 D7 R, gatkspeed 1200 攻速+12
3 R& P! J' {: G0 T! ~: p8 Fatkspeed 1500 攻速+15
: Z# \' N. d/ U* K4 Gatk 300 攻击+3%
, m& ^8 j G& V& O8 @9 |atk 400 攻击+4%; h& ?1 \5 q6 Q8 t
atk 500 攻击+5% e$ h- a% u; {1 q6 L g5 q- c
damup_1 300 增伤+3%
1 I9 L% z) z0 E: m& a0 edamup_1 400 增伤+4%. }7 Z9 h( w/ M& F
damup_1 500 增伤+5%, ?1 G. Z! ^- M/ R; n- W5 B+ ?
crit 300 暴击几率+3%
+ b* [7 Z+ \6 jcrit 400 暴击几率+4%
0 w5 Y F; k3 C* ?1 Scrit 500 暴击几率+5%
4 u5 x) S8 a1 p6 Q8 \* scritdam 600 暴击伤害+6%
) U- w+ r# o1 O: a* k% ncritdam 800 暴击伤害+8%- b$ B" R: w( j& k
critdam 1000 暴击伤害+10%
) f/ Q7 q) O4 j5 M# Ahit 200 命中+2%/ A( ]3 ~/ y& k4 w5 R+ B. Y \
hit 300 命中+3%) t" q. ?5 v4 P9 j4 U- q7 j0 a! k5 r
hit 400 命中+4%
3 O: s) L$ A. P! b1 H" [$ d: k [hit 300 命中+3%
- |+ l' x. N6 `# L' H; } ?hit 400 命中+4%" Q3 X7 `, f0 S {- v1 _! t) h
hit 500 命中+5%$ X+ x5 Y: W* o& g9 _( a0 X
dodge 200 闪避+2%
2 O% c4 O3 V6 Vdodge 300 闪避+3%
/ u4 e; ~" H# w8 b, s9 i, G7 Bdodge 400 闪避+4%# A1 J5 j1 g% b. g
dodge 300 闪避+3%, `9 F2 [# ~8 u, Y( D3 A
dodge 400 闪避+4%
2 j5 I: ^, R( y9 y1 }" s2 O, Zdodge 500 闪避+5%
, n9 T6 i( e: a! e/ W4 |defignore 200 破防+2%- d' B. V) M! u7 {" }( S
defignore 300 破防+3%: H0 Q/ F( o# M7 n: p2 l# Y
defignore 400 破防+4%' p- @0 s+ ^$ @: d4 V' p. X
defignore 300 破防+3%
/ n' L, L/ _# O5 h/ X4 J6 [% d7 Hdefignore 400 破防+4%& k9 V- I5 h6 `/ d
defignore 500 破防+5%
, Y" B. \) x8 V# l* ^( K$ eundefignore 200 招架+2%
) u+ i8 N+ o: @# N# T+ Vundefignore 300 招架+3%
; O/ h: I; w! r- N- ^undefignore 400 招架+4%, j+ w- g3 ^" c' k# L: |* Z
undefignore 300 招架+3%
3 g; r1 P+ O0 ~' n" z/ [4 Wundefignore 400 招架+4%! }8 Z' n& ~- a# [
undefignore 500 招架+5%: Q$ }0 w* B; t0 [/ {6 \4 P
petdamup 200 魔宠伤害增加+2%
+ }4 s: w4 Q/ W% T7 Fpetdamup 300 魔宠伤害增加+3%2 J: h0 J' w" m
petdamup 400 魔宠伤害增加+4%* T0 q% y( k9 Z
petdamup 300 魔宠伤害增加+3%
( r9 A1 Y8 e5 h; X- |# xpetdamup 400 魔宠伤害增加+4%
% _; k: Y9 b* n8 }/ H) D9 S! a) mpetdamup 500 魔宠伤害增加+5%
. ~. v) ^0 f1 l! p9 \- Apastreatup 50 被动治疗加成+0.5%% ~$ m3 W- Q6 b1 V% l. b
pastreatup 100 被动治疗加成+1%
- `0 Y( f% ~4 f1 W" p% z7 [, @pastreatup 150 被动治疗加成+1.5%: u; r% H6 B" b5 z
pastreatup 100 被动治疗加成+1%0 @8 [% e9 U: M+ z4 b$ M3 g
pastreatup 150 被动治疗加成+1.5%
k+ T3 G, ?% z* o3 ]: Jpastreatup 200 被动治疗加成+2%
& W" |; J, \+ O0 x$ {equipdropup 200 装备掉率加成+2%
4 q/ i( d+ ` F7 Q3 f" Pequipdropup 300 装备掉率加成+3%! x3 X U3 @2 X, {
equipdropup 400 装备掉率加成+4%0 N2 v' a" L% m D5 R& w" c7 a4 o
equipdropup 300 装备掉率加成+3%
$ J Y: t* ]+ N2 |/ p' Vequipdropup 400 装备掉率加成+4%
' }1 Z/ k+ k9 {1 \7 H6 y3 F" D" v* jequipdropup 500 装备掉率加成+5%9 X9 `; i6 C0 ~* S6 N
mongoldup 200 怪物金币加成+2%
: ~7 O! y6 x5 L9 f% [! Nmongoldup 300 怪物金币加成+3%7 t9 d6 O2 d+ _, _7 z2 `! q
mongoldup 400 怪物金币加成+4%
! A1 z. U5 L! amongoldup 300 怪物金币加成+3%: s% @/ V4 A4 Y, r. u, Y
mongoldup 400 怪物金币加成+4%
9 f" E h C s% Gmongoldup 500 怪物金币加成+5%/ ]7 T% B/ G4 H; o
damdown_1 300 减伤+3%& v% |, h- L' J* y% W5 l3 t1 z
damdown_1 400 减伤+4%/ Z+ _. n" Z! u- K
damdown_1 500 减伤+5%
) Q6 m" \9 e. F, ]6 f6 ]hpmax 300 生命+3%
) I! g ?+ c" d1 }hpmax 400 生命+4% f8 \; B3 m7 g6 w
hpmax 500 生命+5%( `7 Y1 H' B4 M$ C5 N
def 300 防御+3%2 c* G+ ?! k2 Z( _% i( l
def 400 防御+4%
* _( Z- B) X/ B8 G( W- l& P0 hdef 500 防御+5%
: V$ K; G. \$ Z/ W" @atkspeed 900 攻速+9
5 H7 g4 T6 q+ t/ D+ \9 Jatkspeed 1200 攻速+12
+ y; Y: G& L9 zatkspeed 1500 攻速+15
7 _5 ?9 X3 ]1 @0 N6 xatk 300 攻击+3%
& l, ] Z( x+ R/ Aatk 400 攻击+4%
. u4 d/ Z' ~5 Q4 V2 A! qatk 500 攻击+5%2 Z6 p! h# ?6 x; r
damup_1 300 增伤+3%
/ Z+ I! ^! R, }& R2 ^( Q3 hdamup_1 400 增伤+4%# @$ |7 A/ n7 |, ?* [4 T
damup_1 500 增伤+5%
; a4 R, C+ L6 \0 A! wcrit 300 暴击几率+3%
8 W2 O& j2 |+ Icrit 400 暴击几率+4%
1 e8 n/ w6 E) c! g# b# @+ H% zcrit 500 暴击几率+5%
6 O* Z( W- [ o( `2 R$ V. mcritdam 600 暴击伤害+6%
% n1 p+ D+ V& P8 a3 P, ccritdam 800 暴击伤害+8%) j9 G. E3 `' P1 |* A
critdam 1000 暴击伤害+10%( f% g) _. b0 ]
hit 200 命中+2%- ?2 V0 w1 c, o; ?3 `% v6 f4 L
hit 300 命中+3%
4 @' F7 p8 y7 w o# `" Z& fhit 400 命中+4%
$ N0 g9 w# _0 _' E4 v; [hit 300 命中+3%
# `' T' a# G- J& [0 D, V; j8 g" Q) qhit 400 命中+4%
) N! w7 M! a# zhit 500 命中+5%2 A2 R5 R" M" ^0 m
dodge 200 闪避+2%
~% Z" D9 _3 Edodge 300 闪避+3%/ j9 T6 [' f/ b0 u, x3 X4 O
dodge 400 闪避+4%$ g3 G! B! ~- x, @0 @: m! e8 i
dodge 300 闪避+3%( v8 E7 q" W; L# u! R% x) }1 L
dodge 400 闪避+4%$ o# G5 D6 q" {- R6 V7 e5 f
dodge 500 闪避+5%& _" {" f6 w' g& X# ^- v
defignore 200 破防+2%
6 |# O1 G6 _% x% ?$ K7 G3 cdefignore 300 破防+3%: [6 z4 H q; g4 J& p; l
defignore 400 破防+4%
4 }& w0 g* M+ W4 _defignore 300 破防+3%8 F8 | w$ {" ~2 ^/ t9 w9 @2 s( i' e
defignore 400 破防+4%/ b" K' _+ |, a" V
defignore 500 破防+5%. ^, z8 }" X' k! z$ W
undefignore 200 招架+2%% P& g6 B k% D4 N( W' W
undefignore 300 招架+3%
* J8 O+ G5 {6 ~3 H( Z3 |% ~2 Aundefignore 400 招架+4%; \, m8 A) I- ~: ?5 _# Y# s# Y0 ?
undefignore 300 招架+3%. U$ \( D8 v- T
undefignore 400 招架+4%9 h( l' K" G/ \2 ^4 S' z* y
undefignore 500 招架+5%& W! Z7 w: s* T4 Z+ @& t% U8 ?
petdamup 200 魔宠伤害增加+2%: |3 T" ]( p8 f8 M/ l7 \
petdamup 300 魔宠伤害增加+3%# N. ^, \: \1 J) v% |& }1 i. t
petdamup 400 魔宠伤害增加+4%
, M8 m9 T, R7 R" apetdamup 300 魔宠伤害增加+3%$ r% s; t5 V* E
petdamup 400 魔宠伤害增加+4%
) N1 f. |: n4 Q# l8 P& ]petdamup 500 魔宠伤害增加+5%0 J3 i7 H9 F2 E. n
pastreatup 50 被动治疗加成+0.5%
# O2 D1 d9 J1 G( Tpastreatup 100 被动治疗加成+1%
- e; A+ ~. k5 Y4 g$ L; t! I, O3 ypastreatup 150 被动治疗加成+1.5%
. C$ _$ M3 N& j- c: Fpastreatup 100 被动治疗加成+1%! A$ _, |% ]' @) t$ C) e, w/ p
pastreatup 150 被动治疗加成+1.5%
1 S, P( X! R/ Q3 jpastreatup 200 被动治疗加成+2%; }: F( \7 W o# Z* U8 d( l Y
equipdropup 200 装备掉率加成+2%
- a7 j8 a! M1 {$ Q' z" lequipdropup 300 装备掉率加成+3%- c2 D0 Y# B# D
equipdropup 400 装备掉率加成+4%) |( N/ h3 ^* K$ s7 Q4 d' g
equipdropup 300 装备掉率加成+3%
% E" J* Z3 D- Z' b/ |' Yequipdropup 400 装备掉率加成+4%
* \' s7 ?. s; yequipdropup 500 装备掉率加成+5%9 S% C5 c8 ~' {
mongoldup 200 怪物金币加成+2%5 H7 @+ S' a# `& J
mongoldup 300 怪物金币加成+3%3 l( P* z$ x0 d% u
mongoldup 400 怪物金币加成+4%7 T2 _6 v. G) \& ^$ b! g, V
mongoldup 300 怪物金币加成+3%) I" B' A9 }- s- Z6 G( m
mongoldup 400 怪物金币加成+4%
- n1 r# W8 b8 [- O# @6 G1 g: Umongoldup 500 怪物金币加成+5%
: L/ J! g+ @( ?% vdamdown_1 300 减伤+3%1 j, m+ a+ ?' K( _1 B U
damdown_1 400 减伤+4%+ w/ I9 ?1 P4 t; x
damdown_1 500 减伤+5%7 v0 z: }8 m8 @& S: |# a5 c8 P7 h1 t
hpmax 300 生命+3%
6 r0 x7 s- A0 Y* Thpmax 400 生命+4%
4 q& q8 V0 I f0 d" Ohpmax 500 生命+5%
5 W0 b; G: w! e h# j4 P! Zdef 300 防御+3%# O! a* _7 Y& z2 [
def 400 防御+4%/ |1 V& V4 M; P
def 500 防御+5%' Y, s: \" W3 O% E. Z g5 T
atkspeed 900 攻速+9% C8 y1 v3 M8 O# E. r/ W1 A
atkspeed 1200 攻速+12
5 }! k; L- s+ y+ y Tatkspeed 1500 攻速+15
3 i; D# @' O6 `) q; Catk 300 攻击+3%
- P/ y6 |7 J/ Q1 R( {4 Z- g. d4 Patk 400 攻击+4%
/ W' {7 u7 Q0 ?: zatk 500 攻击+5%
$ M5 b' u, M( s! ]6 w$ Zdamup_1 300 增伤+3%
+ s6 n# @6 }6 h! Qdamup_1 400 增伤+4%( H# v9 V" d" { |
damup_1 500 增伤+5%
( k* o+ S1 ~9 U* _$ ~crit 300 暴击几率+3%
' J6 d3 Q& \7 G8 a8 n% m1 Ecrit 400 暴击几率+4%2 {8 i( ?1 ]2 ]- y
crit 500 暴击几率+5%; d4 H9 {% N6 `) z
critdam 600 暴击伤害+6%" F2 F! [6 X3 S- M/ O
critdam 800 暴击伤害+8%
) q' \0 r7 a- i) t% @! [' }critdam 1000 暴击伤害+10%- ]( y( N, i* o! N K! \
hit 200 命中+2%0 Y b; p# @' z& q7 R: Q3 C' v
hit 300 命中+3%3 ~$ C% c/ `# t& Y, G- S$ [- ^
hit 400 命中+4%
4 r8 O& A1 @+ x# r/ Ghit 300 命中+3%7 k8 c- P. d3 G) L K
hit 400 命中+4%
) \6 l' [+ M& l5 n0 K$ |hit 500 命中+5%/ n4 g5 g" S5 P8 }/ \& r. G7 B
dodge 200 闪避+2%
+ m1 j0 T+ o* i1 R: M9 Kdodge 300 闪避+3%& L5 V7 G% k3 \5 W# O( }, F
dodge 400 闪避+4%1 h8 A( w+ E8 H$ P" O( R9 n# Z2 h
dodge 300 闪避+3%# }$ Q* k% U, D" n8 v! s; N
dodge 400 闪避+4%8 V. F3 S) m* M/ w
dodge 500 闪避+5%
' U- ]7 t* v2 o( j$ R$ mdefignore 200 破防+2%
) A& |6 D% v7 f7 a3 \defignore 300 破防+3%8 l2 H! F! y: Y/ b
defignore 400 破防+4%
8 f1 ?; W; u. R. K! f8 r, G# [defignore 300 破防+3%" L3 {3 E# F( p5 u
defignore 400 破防+4%
8 ?9 [' u- d4 `7 z6 G# }defignore 500 破防+5%4 h0 w n* W* ]" b4 x; b: |
undefignore 200 招架+2%3 W( Q3 j9 W8 t5 Q
undefignore 300 招架+3%
3 G( y& M7 G! M Q8 Mundefignore 400 招架+4% g) k* e3 H! ^7 C, `, j' T# i% T; e
undefignore 300 招架+3%% B2 Z r$ J% r9 x9 M9 G
undefignore 400 招架+4% z- {& L9 G* a* x' \5 M
undefignore 500 招架+5%
1 a. ]: v( X" B J1 S& i# p$ ]! Bpetdamup 200 魔宠伤害增加+2%
$ T; n* A9 Y9 `* W0 z8 cpetdamup 300 魔宠伤害增加+3%. y ~4 y! f4 ^ Q2 B4 j7 |1 }+ ]& W
petdamup 400 魔宠伤害增加+4%" v9 h% ?0 S+ U8 O
petdamup 300 魔宠伤害增加+3%. ~3 S/ N" O2 n
petdamup 400 魔宠伤害增加+4%
0 i' b7 {/ j, {petdamup 500 魔宠伤害增加+5%6 P8 s* p f: P2 E' v
pastreatup 50 被动治疗加成+0.5%' n4 e2 l$ Q: I' n% x: ?
pastreatup 100 被动治疗加成+1%3 T1 w3 O$ E& Q# z) N! V8 c8 T
pastreatup 150 被动治疗加成+1.5%8 n$ t8 o5 }9 N4 a; j: e
pastreatup 100 被动治疗加成+1%; e8 H8 {' ^7 P8 k7 z3 X
pastreatup 150 被动治疗加成+1.5%1 }* J, I: E% g- k% \
pastreatup 200 被动治疗加成+2%
$ v' J" s8 T# h$ N8 I, Nequipdropup 200 装备掉率加成+2%' j$ l$ j2 _- F0 l G8 ~% \
equipdropup 300 装备掉率加成+3%0 @7 o) R. b+ Y8 R
equipdropup 400 装备掉率加成+4%
6 g7 ~, @9 o5 X. |& U5 P. @equipdropup 300 装备掉率加成+3%' K) v6 g5 L. I u8 s) B6 {+ ^
equipdropup 400 装备掉率加成+4%
: k& s8 D3 U* W- w+ {; nequipdropup 500 装备掉率加成+5%
% n1 V/ ?: I" e4 G, ?mongoldup 200 怪物金币加成+2%
. s/ O5 ~0 c7 u7 w3 p8 y3 cmongoldup 300 怪物金币加成+3%6 a4 O+ P, ~9 @& \3 z4 ?4 l
mongoldup 400 怪物金币加成+4%# X2 p1 Z9 G! R& \( _
mongoldup 300 怪物金币加成+3%) M+ ]+ z6 [/ a9 R
mongoldup 400 怪物金币加成+4%8 r, K4 D' k: u
mongoldup 500 怪物金币加成+5%# P4 G/ ?1 Q- |
damdown_1 300 减伤+3%; `" {5 |) }7 j1 O9 \- R. x8 ~6 d6 k8 U4 F
damdown_1 400 减伤+4%
" u3 ^. C) I! J# S, k+ p+ ?9 }! Tdamdown_1 500 减伤+5%
( L0 a; c, Y4 ?4 w& q- B8 phpmax 300 生命+3%
: b: l9 z- K( N" Y. \hpmax 400 生命+4%! M: a- ~& U4 K- D9 p% m
hpmax 500 生命+5%5 ^$ ]; H. X- n* i# f: l8 l
def 300 防御+3%
& X0 n, }7 z+ \def 400 防御+4%
& f4 t4 F7 s( X6 O% {4 fdef 500 防御+5%
7 |' r2 L. F' [, p) ]& f$ U0 Datkspeed 900 攻速+97 C+ G% o9 J+ L, _% k! k* c) Y2 ^ N
atkspeed 1200 攻速+12
. \, E% l6 I6 _" Vatkspeed 1500 攻速+15# ] m3 l, \) v- v7 u2 n
atk 300 攻击+3%
/ ~1 c g# \1 l4 Eatk 400 攻击+4%+ Q0 \4 w& N2 Q$ c. N+ ^
atk 500 攻击+5%
9 r9 u. d$ r4 B- A& zdamup_1 300 增伤+3%
( _9 S: o) _+ F: }+ Fdamup_1 400 增伤+4%
: D& X' I9 }" Bdamup_1 500 增伤+5%
' w9 u$ K9 u: b; |crit 300 暴击几率+3%* ^6 s8 P- D. c% X5 ^
crit 400 暴击几率+4%
C8 Q- n) k {8 ^. Ecrit 500 暴击几率+5% [0 l) Z; K+ _( e
critdam 600 暴击伤害+6%
# d/ T$ u: @; p2 qcritdam 800 暴击伤害+8%- o' f9 K! j6 i E; f4 {
critdam 1000 暴击伤害+10%
+ r2 \! c+ u! p. p! }% N5 dhit 200 命中+2%; x0 S: a0 Y4 n
hit 300 命中+3%
/ `( @& m/ [4 P9 s# z* ~) jhit 400 命中+4%
+ j m1 R f+ Whit 300 命中+3%
9 k1 U5 v3 Z' K- Yhit 400 命中+4%" }( J7 R: I+ F8 _. a+ j
hit 500 命中+5% b- `6 }3 c- O
dodge 200 闪避+2%
! ~1 I! E* S1 o- U; Q- Ndodge 300 闪避+3%
5 P# o2 o# C0 H0 a/ Rdodge 400 闪避+4%2 s, H& U5 _! [
dodge 300 闪避+3%
4 N( r. i$ d/ T+ a a' q6 s' Sdodge 400 闪避+4% ^4 F0 o' p( \
dodge 500 闪避+5%6 ?; M& Z/ j t
defignore 200 破防+2%
- ^3 W/ |- W. [defignore 300 破防+3%- p) H( K3 y* \7 E! H' ~! Y
defignore 400 破防+4%
1 l1 e7 y6 A8 t4 d" {defignore 300 破防+3%
# U/ s2 G- l2 C/ Q4 n3 bdefignore 400 破防+4%2 n9 C3 g& g [+ v0 C: w3 ^3 q1 ~
defignore 500 破防+5%' C; m& k5 E; g" j
undefignore 200 招架+2%
1 M# M" Q5 P1 \. Hundefignore 300 招架+3%! c3 s% C, U+ c; k) L4 ]$ R
undefignore 400 招架+4%
, k' p: ~* e2 t1 I1 W" r* Qundefignore 300 招架+3%
9 v+ G( e) Q2 pundefignore 400 招架+4%3 U3 ^) g7 H6 P Y! ^, o6 S
undefignore 500 招架+5%% S- I5 r2 U# k/ W" _1 f+ O
petdamup 200 魔宠伤害增加+2%
2 L2 \6 ]7 {! Y N' K7 P( Dpetdamup 300 魔宠伤害增加+3%
6 w5 E( g, M4 b/ p2 ?2 Q- Xpetdamup 400 魔宠伤害增加+4%1 ]8 I! M$ b7 O- H* \
petdamup 300 魔宠伤害增加+3%
- C v' R7 c* c q5 J8 ^6 `1 f Lpetdamup 400 魔宠伤害增加+4%
- E$ s& u5 l+ y9 j% \petdamup 500 魔宠伤害增加+5%
9 F- L$ W0 l5 \) u; O) npastreatup 50 被动治疗加成+0.5%+ v6 ]' I5 E( K8 I
pastreatup 100 被动治疗加成+1%
- r3 e" O; k1 u1 d" k) ~pastreatup 150 被动治疗加成+1.5%" w! T6 a* ~: {/ G, B5 D* Q
pastreatup 100 被动治疗加成+1%' K8 D8 C- G% T) s1 Q
pastreatup 150 被动治疗加成+1.5%
% N z( B7 N& o$ _% opastreatup 200 被动治疗加成+2%1 ^. b! q( w7 v K9 K- v. Q
equipdropup 200 装备掉率加成+2%
6 O+ y+ X7 c/ U6 m' q& c: o6 n {equipdropup 300 装备掉率加成+3%
8 a" [' V( k$ ]4 W e$ Cequipdropup 400 装备掉率加成+4%2 S) Q& q) y m! G0 a* r
equipdropup 300 装备掉率加成+3%
8 D3 m9 q: o* L* P# ^6 |: n |equipdropup 400 装备掉率加成+4%
4 i- W5 g0 l4 T) [equipdropup 500 装备掉率加成+5%
, ^ z& W. A/ b# M( W& `mongoldup 200 怪物金币加成+2%
& _9 ~( D) \+ s Umongoldup 300 怪物金币加成+3%% j+ h8 K) k7 X! Y) x
mongoldup 400 怪物金币加成+4%0 o. d8 ?' S* N3 N. M( Q* c
mongoldup 300 怪物金币加成+3%3 B. n# T6 y* I, F
mongoldup 400 怪物金币加成+4%/ d% d; \/ q+ g) p# s1 `4 z% c
mongoldup 500 怪物金币加成+5%3 r3 o$ r, U* u7 s, y
damdown_1 300 减伤+3%
' ~* z' p- B) f* Q* P9 Qdamdown_1 400 减伤+4%3 I2 c: `5 m7 F; T" H6 P
damdown_1 500 减伤+5%
. |; `5 R+ X8 c0 v0 r, o: Q. V6 vhpmax 300 生命+3%
4 u: R% B# h+ s& i4 j5 Xhpmax 400 生命+4%
. Z2 a$ \5 p+ r% E, I n7 _hpmax 500 生命+5%) S4 c1 S4 T$ L' B! K- m
def 300 防御+3%3 T) T# p. _3 e, C% d
def 400 防御+4%. c0 N8 o' _, l
def 500 防御+5%
- {; A0 N0 L$ g. q6 latkspeed 900 攻速+9" P& V+ X/ V4 R3 Q R @9 I/ A
atkspeed 1200 攻速+12
9 D( H3 v" z: g+ X: |3 C5 [- {atkspeed 1500 攻速+15
1 v5 D: A' Y" [( watk 300 攻击+3%
, C# ], Y5 o) U1 T$ vatk 400 攻击+4%3 L# _. v5 i; J8 o
atk 500 攻击+5%. Y/ |$ M( `% p E
damup_1 300 增伤+3%: W% q9 _3 u- w5 _
damup_1 400 增伤+4%
9 Q/ z1 W( s3 y2 \: vdamup_1 500 增伤+5%
9 z4 A1 E v, o) Q% H O" Mcrit 300 暴击几率+3%+ B0 R6 \% S2 o7 T5 v; w9 R
crit 400 暴击几率+4%( Y: ~4 j( k; F& d K
crit 500 暴击几率+5%3 n. N3 }4 M0 c3 O& T( N9 e
critdam 600 暴击伤害+6%9 |- @ j# K' k/ F6 j: k# c
critdam 800 暴击伤害+8%
" Q. @/ t" \1 n2 j2 Icritdam 1000 暴击伤害+10%
! i8 t0 s' y8 U' x3 K& k6 H/ Whit 200 命中+2%
; C$ C- [ J( M" O# }& ]hit 300 命中+3%
: f! y, L) N N' Fhit 400 命中+4%$ G! P1 ^1 P4 `0 \) k! ?
hit 300 命中+3%
1 h/ E9 Z) i. Z/ o2 \/ Mhit 400 命中+4%: J6 ?, L' D x: K6 x1 D
hit 500 命中+5%
2 c8 [8 R! r: ~: ?& Ydodge 200 闪避+2%
( g0 B+ V+ L4 a) Adodge 300 闪避+3%
5 w0 G/ ?: {& `dodge 400 闪避+4%
) @, i) y/ V% n7 Y; v2 fdodge 300 闪避+3%8 J. ?" X( ]+ V6 @2 a M- z2 a
dodge 400 闪避+4%! D$ {) G2 J0 Y5 C0 j
dodge 500 闪避+5%$ H* N: i& ^" {7 c( z& l( w& Z
defignore 200 破防+2%
# P3 @7 q& \5 l# F- Zdefignore 300 破防+3%
* F$ }* e' N' Z) @9 Z% h; Tdefignore 400 破防+4%
/ C) B. b1 F& _# G7 P3 tdefignore 300 破防+3%
' P( Z7 _( j$ rdefignore 400 破防+4%, V, e: ~0 K7 f4 p- e0 V7 U
defignore 500 破防+5%
. g" m9 t3 `# m# D- lundefignore 200 招架+2%
; T" t& g/ V8 Z# \1 ^4 P" O* `/ W4 Bundefignore 300 招架+3%4 E2 Y( _5 ?2 i1 }) r
undefignore 400 招架+4%
+ v6 D( Z; X/ M- ^undefignore 300 招架+3%
9 J6 i7 N4 y8 ^0 U+ i+ C4 _# @& xundefignore 400 招架+4%
[7 d+ x! R* r" m! R) ^, `& y% aundefignore 500 招架+5%$ `" ]2 \, `- j6 {& C" l3 J0 c
petdamup 200 魔宠伤害增加+2%
& W" r+ ~5 B/ Zpetdamup 300 魔宠伤害增加+3%
8 U& \3 U6 {& m2 x9 r" zpetdamup 400 魔宠伤害增加+4%
* U- V% y7 z9 V. g* opetdamup 300 魔宠伤害增加+3% J# w# j% n/ p$ Y" V3 ~5 C+ p2 R
petdamup 400 魔宠伤害增加+4% X% B/ X4 B! \, w2 ]( ~
petdamup 500 魔宠伤害增加+5%
' H% s, i/ @! I5 K F' N8 Q7 \pastreatup 50 被动治疗加成+0.5%
5 a- Z6 t4 R6 e3 \4 I( ]4 p6 Wpastreatup 100 被动治疗加成+1%* X* P3 n" `; Z9 Z6 A
pastreatup 150 被动治疗加成+1.5%
2 L, b& l' p0 A- l- c% U3 N# `pastreatup 100 被动治疗加成+1% h' n% x4 ~: J
pastreatup 150 被动治疗加成+1.5%
7 g7 o9 H6 \ M- Z' s. e# V/ @pastreatup 200 被动治疗加成+2%. e! ~7 M) a2 h3 w
equipdropup 200 装备掉率加成+2%
, [- I* d. R5 I' Y# ]equipdropup 300 装备掉率加成+3%
9 v( t; x ?4 Z7 X, \equipdropup 400 装备掉率加成+4%
% f. {* s: ]9 T# h& s$ |/ S+ ]( Xequipdropup 300 装备掉率加成+3%
) t/ X- R( u' A/ C8 r2 [equipdropup 400 装备掉率加成+4%
, F! E# C4 P& o3 k- D2 D5 Dequipdropup 500 装备掉率加成+5%3 i0 a) m3 c4 T3 c+ |7 J5 g b
mongoldup 200 怪物金币加成+2%, k7 |+ K3 `5 w
mongoldup 300 怪物金币加成+3%
. w/ s+ p; ]( [" A( X3 M/ { Zmongoldup 400 怪物金币加成+4%
" Q4 _. T; r6 i e; x" M5 p" rmongoldup 300 怪物金币加成+3%
5 V3 |, }( t" N vmongoldup 400 怪物金币加成+4%
$ y1 H C0 u8 }! r7 `/ e! o9 f* gmongoldup 500 怪物金币加成+5%- j! x3 H4 ^! n
equipdropup 300 装备掉率加成3%
+ D0 o/ u2 {) T8 H* Nmongoldup 300 怪物金币加成3%# h% _; k* R) |# v
lvlatk 1 每3级增加攻击
- S8 l3 p' v$ {. Llvldef 1 每3级增加防御: u1 C# N9 [' \1 ]
lvlhpmax 20 每3级增加生命; M6 Y G& V# X3 Y) ], R
equipdropup 400 装备掉率加成3%
& ]; s% d' a/ F+ E$ ^mongoldup 400 怪物金币加成3%7 i E5 F4 N( T/ V" }1 H1 h0 G
lvlatk 1 每3级增加攻击$ b. y) ~ V- X% ^% f, ?
lvldef 1 每3级增加防御$ J* S* r% Q% z& D5 S2 L
lvlhpmax 20 每3级增加生命
' @+ W$ o& ? w' ? q1 yequipdropup 500 装备掉率加成3%- U3 O+ h* u8 {, K( Z3 o8 k) T& P1 Z
mongoldup 500 怪物金币加成3%" F3 T6 Q ?& {1 d' W6 e. s& [
lvlatk 1 每3级增加攻击; @3 w! |5 f* B: r; X+ f; Y) q
lvldef 1 每3级增加防御
9 _* o2 _7 I5 [3 k9 b; Dlvlhpmax 20 每3级增加生命; P. N; X8 C& C0 N: M) M
equipdropup 0 装备掉率加成3%
& L r' i3 ]8 B" K; ]' Umongoldup 0 怪物金币加成3%
5 M3 z6 I0 D) Vlvlatk 0 每3级增加攻击
4 R" w: \; L: x; @) F8 Blvldef 0 每3级增加防御
F6 z4 f5 ~9 l0 Ylvlhpmax 0 每3级增加生命, E% l; T3 S- i$ W+ A8 t6 d( {( Q* Z
equipdropup 300 装备掉率加成3%
/ W5 q7 Q) L* Y3 w; y' B8 t5 Kmongoldup 300 怪物金币加成3%
2 e, Q7 G: O; i% g! r. t+ x2 l+ rlvlatk 1 每3级增加攻击
( H( `) J, b; c5 F2 |! k5 Glvldef 1 每3级增加防御4 |/ i8 S7 P9 Z; |% d
lvlhpmax 20 每3级增加生命
% n& Z9 p1 o' ~, l4 X+ Requipdropup 400 装备掉率加成3%( ~8 x0 v0 l _5 _
mongoldup 400 怪物金币加成3%
+ c# v" d8 M: w" R. Glvlatk 1 每3级增加攻击
9 |9 q/ f5 A0 l0 nlvldef 1 每3级增加防御0 B! D6 [3 f, R- h! R
lvlhpmax 20 每3级增加生命
; o; |& p# G" U b* z! j, T; pequipdropup 500 装备掉率加成3%
8 k, J" ^; q# }% q( ~mongoldup 500 怪物金币加成3%$ ?6 W, F! K/ _
lvlatk 1 每3级增加攻击
, @8 M3 n8 r) w# U) }lvldef 1 每3级增加防御
9 ^ E) y# F' K, W+ t7 N2 W& C1 Slvlhpmax 20 每3级增加生命
) u; ~( m2 f3 R* h R- V- w- Lequipdropup 0 装备掉率加成3%
: d* X/ T7 b8 c- S4 a: wmongoldup 0 怪物金币加成3%
( n/ }2 Y0 M$ a4 N) z: ^' Hlvlatk 0 每3级增加攻击
1 x% f) P7 B2 t# O7 w# xlvldef 0 每3级增加防御
7 m$ D. K2 S: W1 B3 slvlhpmax 0 每3级增加生命* t0 W5 l, |! Y; r+ N1 l, Z
equipdropup 300 装备掉率加成3%
" G$ X/ G( g7 X& F/ L3 v$ r7 |mongoldup 300 怪物金币加成3%; m' H5 B& p) h6 V
lvlatk 1 每3级增加攻击+ h& P+ z2 m- q& U# w
lvldef 1 每3级增加防御0 p/ @4 F9 M4 K& {9 ~8 M
lvlhpmax 20 每3级增加生命5 g7 i$ W& ^# B9 @. M: M
equipdropup 400 装备掉率加成3%4 l/ S0 [- B: s
mongoldup 400 怪物金币加成3%0 W: T' f( I A- z3 R9 V( B2 y6 ^ Z
lvlatk 1 每3级增加攻击
% }# H! o N. ?* p3 zlvldef 1 每3级增加防御' x# t% r9 E" ]
lvlhpmax 20 每3级增加生命3 l9 w5 U; X: D; ?5 B
equipdropup 500 装备掉率加成3%$ z; `0 P5 v! }; H3 h" i) i/ S
mongoldup 500 怪物金币加成3%* [( b' ?* I( k
lvlatk 1 每3级增加攻击
! V1 }- R/ \9 C$ I) R% Olvldef 1 每3级增加防御: j' r2 c) Q0 h" C b4 j. M q
lvlhpmax 20 每3级增加生命
/ u9 [! ]; O+ P* U8 Hequipdropup 0 装备掉率加成3%
) z$ n2 S) h. P' l' c% nmongoldup 0 怪物金币加成3%
{' K" h/ i: K' J# }4 ~$ Wlvlatk 0 每3级增加攻击
% l0 @7 T0 y* H2 @- @6 ulvldef 0 每3级增加防御8 B2 d- e. |/ M& G: ]
lvlhpmax 0 每3级增加生命* r4 } ?. }; D# G) M( k
equipdropup 300 装备掉率加成3%' u6 v8 g- {" f4 k
mongoldup 300 怪物金币加成3%, N9 X! ~) h# z$ l5 K4 z. ^
lvlatk 1 每3级增加攻击8 a) {$ o' Y' q- \
lvldef 1 每3级增加防御
5 Q1 A- v: L. m+ dlvlhpmax 20 每3级增加生命
0 t v, T' ^9 \8 W7 f2 ]equipdropup 400 装备掉率加成3%
9 p9 j, c! `7 L" r4 Kmongoldup 400 怪物金币加成3%/ i4 l" N: A4 U) g$ p5 f
lvlatk 1 每3级增加攻击$ r" c* R1 q! B
lvldef 1 每3级增加防御) w- W8 t" Z3 |3 r0 X
lvlhpmax 20 每3级增加生命
# P& ?- Q% X0 n: g- N2 C( vequipdropup 500 装备掉率加成3%. M. h Y6 H \6 e q
mongoldup 500 怪物金币加成3%' N/ s! f8 j7 h! o% t* ]& {
lvlatk 1 每3级增加攻击0 d7 f e3 ?7 P8 v, z
lvldef 1 每3级增加防御
; [5 t) [0 K' `* clvlhpmax 20 每3级增加生命
8 k% _6 o. u& p( aequipdropup 0 装备掉率加成3%8 u+ w, p! J! D; o+ F
mongoldup 0 怪物金币加成3%/ p/ V9 p; b0 g4 n, V N
lvlatk 0 每3级增加攻击$ Y) [% U/ P/ C
lvldef 0 每3级增加防御 B1 }0 p* r% E3 P3 y
lvlhpmax 0 每3级增加生命: N) ^# O8 R7 p9 ^3 h7 b
equipdropup 300 装备掉率加成3%+ M( \& Q, }! r: c
mongoldup 300 怪物金币加成3%
9 G' u! X1 L! h3 @lvlatk 1 每3级增加攻击# ^# N4 y, H1 O. C
lvldef 1 每3级增加防御
$ u! o2 {' T! k5 V' clvlhpmax 20 每3级增加生命- ]% r! C5 A6 g+ l2 Z- W" D
equipdropup 400 装备掉率加成3%) i. K( @6 x3 c3 b4 E3 ], u6 j7 y
mongoldup 400 怪物金币加成3%
6 o2 h# q! a% q3 O& m' S# ~ blvlatk 1 每3级增加攻击# h8 e* G- [0 P# M- X w
lvldef 1 每3级增加防御
) ^3 {' \, o1 Slvlhpmax 20 每3级增加生命. J/ N6 C, t8 h3 v
equipdropup 500 装备掉率加成3%0 f. n* m; ]4 O5 e1 w- L
mongoldup 500 怪物金币加成3%
" }6 P; V1 y: `6 b Plvlatk 1 每3级增加攻击
% A3 o6 T1 e; v4 O. C; g7 Z8 Olvldef 1 每3级增加防御6 Q: o( C3 M' O( a0 w: }
lvlhpmax 20 每3级增加生命- W5 H) w! c x6 F# m+ g# T
equipdropup 0 装备掉率加成3%
. L8 M" p! \# D& x6 j3 R3 e% Amongoldup 0 怪物金币加成3% e* n0 `, n! L3 O
lvlatk 0 每3级增加攻击
' ]+ ^$ F" r; |+ p4 Q6 F; ulvldef 0 每3级增加防御" }+ t3 T0 G; P* @
lvlhpmax 0 每3级增加生命
6 T" W" x+ @! u8 S8 Tequipdropup 300 装备掉率加成3%
, `1 q8 G# W: Bmongoldup 300 怪物金币加成3%
8 D7 @! u2 w9 ^5 o0 E( ~8 x7 \lvlatk 1 每3级增加攻击
% k; n! m' K& C! I1 Elvldef 1 每3级增加防御: e& l# x1 x2 W2 c% ]+ U& t! u
lvlhpmax 20 每3级增加生命 B# q% k n; q
equipdropup 400 装备掉率加成3%
: z# \/ B/ f! ^( _) _2 rmongoldup 400 怪物金币加成3%' Y: g& X' ]% k. w( \4 N
lvlatk 1 每3级增加攻击3 M# A. A& l7 q8 Y( f
lvldef 1 每3级增加防御
8 l, }! J# V! u+ Hlvlhpmax 20 每3级增加生命
! c* t3 [+ Y' T* q9 Eequipdropup 500 装备掉率加成3%. t; L" n6 c% h) B. a& j* Z
mongoldup 500 怪物金币加成3%
3 i$ j- ^* `% c% {0 alvlatk 1 每3级增加攻击
) K# G6 u/ e( f& i. llvldef 1 每3级增加防御3 q, L" A$ @( f
lvlhpmax 20 每3级增加生命
6 d* ^0 O' Q& {" D0 t/ ?& L% kequipdropup 0 装备掉率加成3%* |; G: L; V( o5 X8 ?
mongoldup 0 怪物金币加成3%8 I+ m& s( x7 p
lvlatk 0 每3级增加攻击1 k/ f8 N( O6 U8 x5 A7 X& L
lvldef 0 每3级增加防御" }. b' V$ V# O7 Y' l" e
lvlhpmax 0 每3级增加生命: F+ }( }( o- ~9 J
equipdropup 300 装备掉率加成3%
8 ]( Y, @% o, F) [mongoldup 300 怪物金币加成3% X. K5 X0 O0 z' w7 @% H
lvlatk 1 每3级增加攻击) G" v6 u$ R8 b/ y& z+ N& E
lvldef 1 每3级增加防御
* D% _; N. X+ |- Vlvlhpmax 20 每3级增加生命, w" Z, ?1 p' V( N
equipdropup 400 装备掉率加成3%( E9 L" e+ b1 Q+ Y; C6 G
mongoldup 400 怪物金币加成3%
6 [, G3 D: e' |3 Q, Z |$ glvlatk 1 每3级增加攻击
8 g- ^- {" g! c& ylvldef 1 每3级增加防御
1 a5 S0 Q+ ]2 h/ A/ d/ [8 T5 rlvlhpmax 20 每3级增加生命3 `. l0 D0 \( T Z; p
equipdropup 500 装备掉率加成3%
4 ^" Y0 f6 J! h$ `mongoldup 500 怪物金币加成3%. n/ _3 f* [5 d4 O4 G& P. V N
lvlatk 1 每3级增加攻击4 \" N0 }5 M6 k* `
lvldef 1 每3级增加防御2 q2 }% N5 r) ^6 R+ W1 w2 P8 p
lvlhpmax 20 每3级增加生命
- x& }9 k8 e8 Q% ^% uequipdropup 0 装备掉率加成3%; K# `3 Z9 J% ?* e
mongoldup 0 怪物金币加成3%5 h/ ~3 e7 @0 A+ l" r' l4 c# w& t. u
lvlatk 0 每3级增加攻击; q$ N; x2 M( T
lvldef 0 每3级增加防御
: N- `* P3 x" H; s: _lvlhpmax 0 每3级增加生命
( P. Q1 H* @/ r/ {7 l& x' B, Uequipdropup 300 装备掉率加成3%
9 @) n- {( h. R, [- amongoldup 300 怪物金币加成3%
, q9 _9 M$ |; h C: q Blvlatk 1 每3级增加攻击
& K' @8 p' |' @: ulvldef 1 每3级增加防御% [# d" y# A7 e1 `0 }1 A
lvlhpmax 20 每3级增加生命1 z5 N6 J* p+ M6 |2 v
equipdropup 400 装备掉率加成3%
: @6 p- N. q) Q+ l- Q) Jmongoldup 400 怪物金币加成3%
1 C6 X# i' D5 v6 O1 plvlatk 1 每3级增加攻击
- N* u7 U+ ?4 W9 g @9 Hlvldef 1 每3级增加防御
& z& M; c( o7 Z' J! I& y: Blvlhpmax 20 每3级增加生命
. q. D+ z+ F+ n( G- s. } Mequipdropup 500 装备掉率加成3%0 I7 e; f' p$ ^& i: w
mongoldup 500 怪物金币加成3%
/ L: E0 f5 e. }; b) W6 Y$ w4 G( Llvlatk 1 每3级增加攻击9 u3 `0 G, U, Q
lvldef 1 每3级增加防御
I" e" q0 v6 t( N2 u2 n# Mlvlhpmax 20 每3级增加生命9 f2 g. O5 Z, b
equipdropup 0 装备掉率加成3%
8 V1 U) {0 {0 Z, Zmongoldup 0 怪物金币加成3%: Z. X5 x7 E8 L& d* b$ F
lvlatk 0 每3级增加攻击3 ~ z( i% C9 Z$ H% K# R- I
lvldef 0 每3级增加防御
1 K, N$ b* l4 dlvlhpmax 0 每3级增加生命; d( u! B1 s* q% x( u
equipdropup 300 装备掉率加成3%
( Y. E6 a7 A* h$ T$ B8 g! E# vmongoldup 300 怪物金币加成3%" r8 G# X) N- _, M/ C
lvlatk 1 每3级增加攻击
5 p- [, C+ M4 @: zlvldef 1 每3级增加防御
" l5 V4 W/ e& X2 |* R5 B+ Elvlhpmax 20 每3级增加生命
! H; ~$ x. v' t: y- G' Qequipdropup 400 装备掉率加成3%* m$ d* v2 [0 s' g8 a1 H
mongoldup 400 怪物金币加成3%! }* G6 N3 g: r& @# D- T
lvlatk 1 每3级增加攻击/ o T9 ]) A' b: E
lvldef 1 每3级增加防御
4 m( S4 u! o! j- O- K' u) Rlvlhpmax 20 每3级增加生命
& T8 i: P6 u6 H! O# @equipdropup 500 装备掉率加成3%
( w8 S4 {" P9 g0 s1 u6 X7 e$ Fmongoldup 500 怪物金币加成3%3 C- b! L0 A; a
lvlatk 1 每3级增加攻击
2 p3 u, Q& N& i0 l4 [/ klvldef 1 每3级增加防御
, T6 ?# Y- S* }lvlhpmax 20 每3级增加生命
8 W( O5 ^* s9 K( z2 Q; Y# \equipdropup 0 装备掉率加成3%, {6 W. Q- m. `# N
mongoldup 0 怪物金币加成3%( S# X# B0 K3 I- T) F" W2 r* N
lvlatk 0 每3级增加攻击
% q' x0 {. w% w3 ulvldef 0 每3级增加防御
" I, R6 ]7 ?# E& |lvlhpmax 0 每3级增加生命
8 @) B" l) m& s# t! Tequipdropup 300 装备掉率加成3% e: J1 w" B" B% a, b8 X3 r& T
mongoldup 300 怪物金币加成3%/ I" Y* w9 U6 {4 H1 S# D0 @
lvlatk 1 每3级增加攻击5 a; C. ~" t3 g% ?) A
lvldef 1 每3级增加防御
0 |7 e# f: I6 |; M' Q2 b0 Alvlhpmax 20 每3级增加生命
0 F. C* R, `: V# f8 k0 |equipdropup 400 装备掉率加成3%
2 C% C/ I2 y. `! \mongoldup 400 怪物金币加成3%
% i$ v" T! M9 ulvlatk 1 每3级增加攻击
: T1 Z" H' z3 zlvldef 1 每3级增加防御: v0 ]6 R) j2 ~0 T5 h
lvlhpmax 20 每3级增加生命# u. ?/ s5 d, G; T1 P0 S0 M" R4 X! O. D
equipdropup 500 装备掉率加成3%
7 \; A. Q1 P6 I4 d' Lmongoldup 500 怪物金币加成3%
5 s7 w2 Y9 z- U$ d& |, }% Hlvlatk 1 每3级增加攻击5 f' h) p" o! F4 T
lvldef 1 每3级增加防御* @: Y0 i9 ~2 y$ k, W+ D2 U* n! T+ X
lvlhpmax 20 每3级增加生命1 O" T: C+ D) l: @( C4 ~
equipdropup 0 装备掉率加成3%
/ f: B6 Y6 ~2 [* a# Wmongoldup 0 怪物金币加成3%
n' L6 @' K- l! Clvlatk 0 每3级增加攻击# a# [ @7 B) M! [( h% `* @% S, t3 {
lvldef 0 每3级增加防御0 C. {: M- p: J# B) ^8 {
lvlhpmax 0 每3级增加生命. i# q* L( d# |- }2 u7 N3 x( W4 g
equipdropup 300 装备掉率加成3%! F9 B6 O/ @7 W, a
mongoldup 300 怪物金币加成3%1 i3 i3 ^/ Q) z7 b0 Y2 E
lvlatk 1 每3级增加攻击
' E, M; { e) p/ z' g" Vlvldef 1 每3级增加防御
. \- X$ s% S" hlvlhpmax 20 每3级增加生命+ m" M$ g/ s, q# r5 |
equipdropup 400 装备掉率加成3%: e3 ^! e2 K$ ?/ w
mongoldup 400 怪物金币加成3%
g" _1 O. e- u; ]0 e0 Wlvlatk 1 每3级增加攻击/ |. ^. i1 m+ m# l X. |
lvldef 1 每3级增加防御
2 w* {5 f! H; Q3 {- ~, @lvlhpmax 20 每3级增加生命
# u% W: I; F* z3 K; |equipdropup 500 装备掉率加成3%
# l' C" |3 x( t* f2 Amongoldup 500 怪物金币加成3%
0 n/ @; C& Z+ c) Y& Clvlatk 1 每3级增加攻击3 O+ S4 w( L& |& t" x
lvldef 1 每3级增加防御
T/ Y' Q& d n/ S& |lvlhpmax 20 每3级增加生命( X" p V: ?# `2 T+ |
equipdropup 0 装备掉率加成3%
$ {) `( Q: ?5 }' R, @# [4 hmongoldup 0 怪物金币加成3%+ Z/ }# r. S2 H. A/ [$ n! X4 V' }6 f
lvlatk 0 每3级增加攻击
5 |1 o) S1 g+ y# S5 Blvldef 0 每3级增加防御6 R5 r2 D& K" a. b7 k5 }
lvlhpmax 0 每3级增加生命
# V, U& d; i" L6 B( X. Q" Sequipdropup 300 装备掉率加成3%
) A% k" p2 t5 s) j* O) H% H6 vmongoldup 300 怪物金币加成3%
0 j* t, `9 c+ L9 O( Ylvlatk 1 每3级增加攻击
0 _- b5 p7 P7 P' }% D- I4 {lvldef 1 每3级增加防御
7 H3 p9 C) t' ~lvlhpmax 20 每3级增加生命
7 s8 g% f0 s- g4 Z8 \equipdropup 400 装备掉率加成3%
# @6 r3 N* [7 tmongoldup 400 怪物金币加成3%
) W/ Z% w* r0 T. Qlvlatk 1 每3级增加攻击
9 X" ^7 C! [5 a% clvldef 1 每3级增加防御
2 r; i6 z5 P1 a) llvlhpmax 20 每3级增加生命
/ f9 M' J5 v$ y# u- V# A) Pequipdropup 500 装备掉率加成3%- N' x6 Z+ k, z$ K- S( U
mongoldup 500 怪物金币加成3%. ^+ J: S9 i0 D$ c9 E
lvlatk 1 每3级增加攻击
S3 t+ |* E" |, H7 qlvldef 1 每3级增加防御! e/ S+ v- S- M
lvlhpmax 20 每3级增加生命
$ k+ J/ ]/ X& b% ?8 Y7 T9 w nequipdropup 0 装备掉率加成3%( a9 l& o+ E# e8 f- Y' z
mongoldup 0 怪物金币加成3%
, }/ F. Q% K8 J$ b+ R' }2 ~' jlvlatk 0 每3级增加攻击! \5 s! c- D, ?; j8 e1 }
lvldef 0 每3级增加防御
. x, C& O& I1 ^1 Slvlhpmax 0 每3级增加生命1 L/ K% P/ I$ Y, B9 Q7 ?
equipdropup 300 装备掉率加成3%; J- L8 Z9 o& ~! U4 }
mongoldup 300 怪物金币加成3%
' ^/ A( b2 J$ q+ Ilvlatk 1 每3级增加攻击
: g/ H, }6 z+ J5 }3 e( [lvldef 1 每3级增加防御
2 h+ u- b9 w- D# S! Mlvlhpmax 20 每3级增加生命
$ X9 M( K" L: ?2 b& ]8 L% W/ oequipdropup 400 装备掉率加成3%7 H! ~% T0 V) v
mongoldup 400 怪物金币加成3%% l% T( I) r$ B4 E! F4 N! L+ V% V, _
lvlatk 1 每3级增加攻击* S! w* |" u* y" H4 ~& t; m/ p
lvldef 1 每3级增加防御
& o% b' d; a# y" \1 ]lvlhpmax 20 每3级增加生命, W# D+ Q, J2 @" s* w
equipdropup 500 装备掉率加成3%
. s, p7 V6 z% I. _mongoldup 500 怪物金币加成3%
8 s S# E0 ]% d8 G, s$ F# w% wlvlatk 1 每3级增加攻击
3 A) Q* x' T) `0 ylvldef 1 每3级增加防御
, W2 F8 w6 N0 v! x5 e Olvlhpmax 20 每3级增加生命# v$ B- N* R. z5 }" m7 |9 X4 M- D% `% h
equipdropup 0 装备掉率加成3%
6 {* I1 [( I \. Kmongoldup 0 怪物金币加成3%
4 p4 N' j& W! u$ Xlvlatk 0 每3级增加攻击
3 E; x9 S- }# P, vlvldef 0 每3级增加防御5 b5 Q0 h. Q5 n. D1 {: I' J9 p0 v
lvlhpmax 0 每3级增加生命, `; L1 h/ U# o0 I x/ n
equipdropup 300 装备掉率加成3%( _/ V- x$ G3 |0 B$ ~
mongoldup 300 怪物金币加成3%
/ \, ?( ]5 T6 k5 ^7 Ylvlatk 1 每3级增加攻击9 Y- B1 @" d6 p4 |# Z4 m
lvldef 1 每3级增加防御2 U8 D0 q1 N9 a0 I
lvlhpmax 20 每3级增加生命
% o/ B y& f! ]# mequipdropup 400 装备掉率加成3%6 V6 I E) d; i, Z
mongoldup 400 怪物金币加成3%
& f9 ]8 A2 ?6 ]4 Hlvlatk 1 每3级增加攻击, }3 B/ l7 W3 P" G9 M: s- r( q
lvldef 1 每3级增加防御
* a! {4 `7 m, x' @1 ?lvlhpmax 20 每3级增加生命
/ d8 f1 V) F1 U9 w- _( h& Vequipdropup 500 装备掉率加成3%% ^0 F1 `# t2 z* m
mongoldup 500 怪物金币加成3%
* ~3 M" P# H) d, l0 q! qlvlatk 1 每3级增加攻击
1 m) A: n3 u! M9 Q3 Y/ I9 ~lvldef 1 每3级增加防御4 V: }# u/ f( e
lvlhpmax 20 每3级增加生命
5 l- e& y3 J6 H$ \) [0 Hequipdropup 0 装备掉率加成3%! r) J& a8 E* E( R. a
mongoldup 0 怪物金币加成3%, Y$ `9 ^0 ~1 C2 _2 H9 A- K
lvlatk 0 每3级增加攻击+ {0 f& V7 d& J5 K
lvldef 0 每3级增加防御
! u w b L7 S' B, Y3 z6 J! Q2 Llvlhpmax 0 每3级增加生命$ J% n2 y% m7 c7 C$ l+ T- W8 \% K, M
equipdropup 300 装备掉率加成3%1 I# x4 H. {1 P$ o+ Q
mongoldup 300 怪物金币加成3%' n$ v7 k) D4 }$ M. D& `6 T4 s
lvlatk 1 每3级增加攻击
8 |0 `, f- H6 e: C2 |lvldef 1 每3级增加防御
9 q: M5 n$ k4 b! d+ ~7 Klvlhpmax 20 每3级增加生命
3 C; n) q' B2 B. D# vequipdropup 400 装备掉率加成3%# q# |$ l$ e% n9 y3 {) u6 X
mongoldup 400 怪物金币加成3%4 I% q9 m! E2 n( n4 k
lvlatk 1 每3级增加攻击# Y; d% F/ ]0 x0 ~, a' x+ ^
lvldef 1 每3级增加防御( w$ O5 U9 f+ J; N; a
lvlhpmax 20 每3级增加生命; ^- @' {1 _: H, w* e4 u+ i3 i% S2 T' m
equipdropup 500 装备掉率加成3%
$ g( {4 w$ G5 s/ Xmongoldup 500 怪物金币加成3%
2 I1 \ T% X; l2 V1 glvlatk 1 每3级增加攻击
6 z. `; X6 ^+ f- F4 B2 B& blvldef 1 每3级增加防御# u" T) r6 V4 H0 d n+ g2 ~" x
lvlhpmax 20 每3级增加生命
( s. `# ]5 P) W# ?equipdropup 0 装备掉率加成3%
$ O1 q2 T0 j/ Hmongoldup 0 怪物金币加成3%
, I: R; U' s8 s$ clvlatk 0 每3级增加攻击
1 f2 `9 x! l* [( Clvldef 0 每3级增加防御
) e" v4 ]' J6 T' dlvlhpmax 0 每3级增加生命
0 g2 L+ z7 o. D: o0 p, s2 l; [3 fatk 240 攻击加成2.4%$ k0 G9 e% r, k. @* K
def 480 防御加成4.8%5 l2 k" ~8 F* A; d# `6 N8 V. R
hpmax 240 生命加成2.4%
* ~* Q7 d9 L8 ?. j' A( B9 `atkspeed 750 攻速7.5
" x* e7 k- O5 _, ~) h2 {damdown_1 180 减伤1.8%
+ B* a" X) W- l% t; l# pdamup_1 180 增伤1.8%- W3 k3 O! |* p d, E2 `1 p
atk 320 攻击加成3.2%
) {9 n# k! T. F* q, O0 qdef 640 防御加成6.4%% \( _! d4 E1 w, r$ S- N
hpmax 320 生命加成3.2%
% B4 c! u; `/ W( k2 Y4 |atkspeed 1000 攻速10
$ ^' P% Z9 `) d$ i" u3 U+ \damdown_1 240 减伤2.4%
4 S1 i5 v; o3 Q# p/ v+ g, @: {8 q Tdamup_1 240 增伤2.4%8 n) v$ ^6 P( e4 l
atk 400 攻击加成4%
5 I. [. F A& j6 v# Y) ~def 800 防御加成8%% F. D/ m* v! ^9 ~+ n
hpmax 400 生命加成4%
' A6 F2 S- A3 s; j A9 zatkspeed 1250 攻速12.5
/ r- o1 k- E1 R# o1 B! tdamdown_1 300 减伤3%9 h& B. N( x; V* B3 e
damup_1 300 增伤3%) V( Q. W- g$ j+ T0 A6 A
atk 400 攻击加成4%
3 \, K# |* t; t( @: tdef 800 防御加成8%
: U7 q t0 i* R* Z/ ^hpmax 400 生命加成4%& ]) r7 Z8 p5 }$ a- d; d8 L
atkspeed 1250 攻速12.5( T' N3 s/ q8 o
damdown_1 300 减伤3%
$ \' h/ I2 p! e2 K+ f& udamup_1 300 增伤3%
9 U7 u, d9 @' fatk 240 攻击加成2.4%
- ~2 _) n. x) o9 y8 X; rdef 480 防御加成4.8%
# f2 p3 X @# j6 E3 Thpmax 240 生命加成2.4%. |) k; ~8 @# p; e$ m0 `
atkspeed 750 攻速7.5
5 \$ z+ k+ u1 [7 ] adamdown_1 180 减伤1.8% @5 O6 q3 }/ f! A3 r; w
damup_1 180 增伤1.8%
; @' F* t( W- Y/ U6 fatk 320 攻击加成3.2%
; x- z5 K4 `$ \5 F* v* i/ jdef 640 防御加成6.4%( H0 o& \3 M4 i+ w; E; I6 s
hpmax 320 生命加成3.2% W& q# H7 H- `- X6 A6 p/ l
atkspeed 1000 攻速103 V) |5 ^3 Z/ u9 U
damdown_1 240 减伤2.4%
" J/ |# a% N- \: w/ T. w0 jdamup_1 240 增伤2.4%2 X% a) ?3 L) T. R: W* D% e
atk 400 攻击加成4%
& w. Q0 T& k( {6 Z& @ Kdef 800 防御加成8%& _* _+ a* l! E7 i! k# |
hpmax 400 生命加成4%, W+ T |6 s3 `; r
atkspeed 1250 攻速12.5
" c, U, r" D: s7 m' e" b& ydamdown_1 300 减伤3%
8 `; K: \3 n) x+ F# @$ ]" Gdamup_1 300 增伤3%1 `- L5 z1 |& ], @3 ?. }
atk 400 攻击加成4%4 x7 p& |* v+ ]$ ]
def 800 防御加成8%! D2 B8 C5 p3 Z6 K
hpmax 400 生命加成4%
7 Q9 S/ p. B# [* W7 P# B/ J1 yatkspeed 1250 攻速12.5
8 k7 O% w9 h2 |/ }8 i& ldamdown_1 300 减伤3%: d$ d" }7 T5 Y& n( x7 T9 Q, x
damup_1 300 增伤3%5 ^9 Q* f) S; v4 `4 c* k ?
atk 240 攻击加成2.4%- D/ E2 j Y2 r, P
def 480 防御加成4.8%! [/ _' s- c# A# L5 A& O
hpmax 240 生命加成2.4%" y; B8 ^' l" X4 m v9 [. \1 U
atkspeed 750 攻速7.5
$ h/ e. S' z7 V; v* h* Q+ }7 Tdamdown_1 180 减伤1.8%3 @ U! [) G4 W) ^: H
damup_1 180 增伤1.8%
7 b$ ?9 y# J. D& A$ ?atk 320 攻击加成3.2%' C0 `5 O' Y9 [4 ?4 W2 P$ c0 s0 P
def 640 防御加成6.4%% m0 S1 D; F6 X
hpmax 320 生命加成3.2%* z" }) L/ r' d2 i; f3 P, D7 V
atkspeed 1000 攻速10
% m9 `4 T/ Q9 H; d/ ~3 hdamdown_1 240 减伤2.4%6 ^7 K4 a, w% o$ r, w+ n2 H* I
damup_1 240 增伤2.4%! f* e* y* d6 D
atk 400 攻击加成4%
" i) [) \* y. q) Qdef 800 防御加成8%) l5 @% {0 J) x4 o$ v* q9 Y
hpmax 400 生命加成4%2 d4 l! `8 m, j, v: W7 }( t
atkspeed 1250 攻速12.5# R2 t/ A( d* Y- }
damdown_1 300 减伤3%, A- w( k* ~; h2 a
damup_1 300 增伤3%3 I; K5 V6 `" j
atk 400 攻击加成4%
8 a4 v% c v' c% e; Wdef 800 防御加成8%
; T( w; c3 E& q& P* r5 F; y; thpmax 400 生命加成4%
( S2 e$ g/ E7 ^/ Uatkspeed 1250 攻速12.5
' a% u) S) o& U M$ i. G* H, fdamdown_1 300 减伤3%& Y9 ~+ V6 X& f. W, i
damup_1 300 增伤3%4 M. `( g1 Q* g4 C- c3 A3 D2 W
atk 240 攻击加成2.4%/ K! v; I" w; `
def 480 防御加成4.8%0 J' q" u; `' u5 `
hpmax 240 生命加成2.4%! A% r4 | S* U/ ]4 |1 `, u
atkspeed 750 攻速7.57 y5 S! s/ X/ u# U' H5 @. m( s' T; e
damdown_1 180 减伤1.8%
( j) n2 p& w4 ?8 Y& g5 _damup_1 180 增伤1.8%
% T% h5 v# H; Z5 t5 Q1 katk 320 攻击加成3.2%. k8 H; q1 W7 O0 R6 S0 x7 `
def 640 防御加成6.4%0 X7 N* ~9 O0 w, K' m0 O( t- u
hpmax 320 生命加成3.2%- K5 ]5 d4 o, @: j) m; ^! Y5 W% W8 C
atkspeed 1000 攻速100 |% p/ D5 \* I. u% Z5 S
damdown_1 240 减伤2.4%. R/ Z8 ]# W* `1 E8 x% x8 p' |9 ^
damup_1 240 增伤2.4%: ]1 ~) G! r# o X& [
atk 400 攻击加成4%5 g" {7 ^/ ?/ H+ ^" P8 A% T9 A
def 800 防御加成8%. A. P$ D3 Y, a6 O. u, q; ]6 X
hpmax 400 生命加成4%
+ M, N z0 X* {; {7 Jatkspeed 1250 攻速12.5
7 H; V5 ]4 U7 i- A$ x5 Bdamdown_1 300 减伤3%
$ f/ q) f! ?1 O: x; H& K& O. i0 kdamup_1 300 增伤3%
$ }% C9 x) m6 Y$ G6 Aatk 400 攻击加成4%% z9 M H/ k( K$ m9 Z- m% Q* V+ J% z
def 800 防御加成8%
% T5 A; T3 v% P6 W* q0 o& chpmax 400 生命加成4%
1 G6 [, a* z; _8 Katkspeed 1250 攻速12.5
9 M& p& J5 }5 k! f' n/ rdamdown_1 300 减伤3%
5 o! j/ H: n" ]7 u' Ldamup_1 300 增伤3%1 y, P# G8 {6 h, b
atk 240 攻击加成2.4%
( I! Y3 H( Q) \& ^0 u8 s1 |def 480 防御加成4.8%
: K& r) M* o" m- A, |( {6 d% P) c, O+ zhpmax 240 生命加成2.4%
5 m n2 @- \6 x5 xatkspeed 750 攻速7.54 ~3 w0 K2 M0 F$ s. Z; f T5 F; a
damdown_1 180 减伤1.8%. P" z0 o1 b8 }& P4 u" H
damup_1 180 增伤1.8%7 s! h, `* U Z7 k8 o
atk 320 攻击加成3.2%
# f9 I# F# b( t+ u% d2 O* Hdef 640 防御加成6.4%
1 y; ~ E2 ~, l5 m8 N4 r( ihpmax 320 生命加成3.2%
# _* d& X' E& @% {- {atkspeed 1000 攻速106 z+ o5 y% s* p
damdown_1 240 减伤2.4%
5 z/ E) U9 L4 J) Z; c9 |* s& Edamup_1 240 增伤2.4%- g- c! ]/ ~5 W" z
atk 400 攻击加成4%2 w2 \( o. u& E1 k
def 800 防御加成8%3 v( i( g9 _0 I2 c9 N7 s0 E
hpmax 400 生命加成4%
8 w4 ~0 k$ a+ z2 d1 qatkspeed 1250 攻速12.5
! R& F. Q& d. rdamdown_1 300 减伤3%4 b5 ^+ u8 P7 J" f. c" c4 m; X
damup_1 300 增伤3%
- h% N" o- K& ^7 `3 ]/ ?atk 400 攻击加成4%
$ ]0 k3 ~5 m" {; C) qdef 800 防御加成8%& m1 I: `7 ?" f5 x5 P8 w6 J
hpmax 400 生命加成4%& l7 h" p( Q+ Y% l2 |; @
atkspeed 1250 攻速12.5
; D2 p }3 L2 J, P! ndamdown_1 300 减伤3%
- A) k7 y8 m% }) fdamup_1 300 增伤3%; c/ h& c9 p8 }) h6 v
atk 240 攻击加成2.4%- ~+ f1 \4 r0 P* y6 D Q
def 480 防御加成4.8%
4 ~6 q0 P% f- r( \0 ]2 ghpmax 240 生命加成2.4%: u: N+ d5 g$ ^8 G
atkspeed 750 攻速7.5
# {! I% [( n, H2 Z* ]damdown_1 180 减伤1.8%
' {3 {5 z) o+ {8 ^% t0 _; }damup_1 180 增伤1.8%/ L! n8 |9 R8 d3 T* c( a
atk 320 攻击加成3.2%& g9 m, t' j0 H. n
def 640 防御加成6.4%
# a3 |* p8 ^) E f5 d Z( [hpmax 320 生命加成3.2%/ ~, Z$ }8 b* Q( e4 M6 s
atkspeed 1000 攻速109 H q' l/ a8 a8 Y
damdown_1 240 减伤2.4%0 ^# d1 G) N, x+ k$ T- y, k
damup_1 240 增伤2.4%# d, |/ h2 S# K" F) g
atk 400 攻击加成4%
5 L) Y$ W1 P3 K1 Z( M) [def 800 防御加成8%
: s) {9 i. J/ o" |" |hpmax 400 生命加成4%
: y# ~% I" a8 n4 r/ |% w6 Z+ U4 iatkspeed 1250 攻速12.5; u* |1 N/ {" {* b3 I
damdown_1 300 减伤3%
* X% r! ~. A, w7 {* q6 Vdamup_1 300 增伤3%# j( s1 z! i( b+ m
atk 400 攻击加成4%. ~) b. Q. {3 U. b
def 800 防御加成8%
. | m. b0 y1 j1 `# g; fhpmax 400 生命加成4%/ e( p$ r" R; A6 h4 x$ x# ^$ j
atkspeed 1250 攻速12.5
4 q: j2 k+ m9 k8 U6 [& gdamdown_1 300 减伤3%" w' Q- z7 o9 d8 J, l
damup_1 300 增伤3%
4 L9 X$ P3 a" Y3 ]1 s( Aatk 240 攻击加成2.4%
+ @" ?, z0 @% z( L+ Odef 480 防御加成4.8%8 ~. y7 _5 G7 J5 D$ D+ @+ @
hpmax 240 生命加成2.4%; o* n( y* _! E9 V) ~" }" @
atkspeed 750 攻速7.53 j2 z5 _- b) P N, R- |
damdown_1 180 减伤1.8%" L4 K% ^5 P% ~ m+ T) N
damup_1 180 增伤1.8%
5 Y9 V7 {% s; V9 X' Z$ a. }atk 320 攻击加成3.2%
1 |' `0 i& s+ z4 `6 Q3 Sdef 640 防御加成6.4%, `% V: v' D6 x4 S. r y9 p
hpmax 320 生命加成3.2%
& a+ \# K+ \& e) _, _5 r, h% o* `* ratkspeed 1000 攻速10! G; Q4 f9 Q1 ]2 T, A r
damdown_1 240 减伤2.4%
& @( x" t6 A+ Z% c% }( v5 c1 Zdamup_1 240 增伤2.4%, ^, D8 R# M0 W( h$ @8 E
atk 400 攻击加成4%
$ C) d' N7 N' X u1 ^, f' B' r" n' {+ sdef 800 防御加成8%
7 `6 |8 A, D$ K1 H& Yhpmax 400 生命加成4%
3 P$ A J1 ^4 g. U. _3 X. Xatkspeed 1250 攻速12.5! ~# `3 P: o1 `% F0 G& E& o; ^- `$ ~
damdown_1 300 减伤3%
0 G/ a7 e% m. Q5 gdamup_1 300 增伤3%/ F- Z: j: z. Z
atk 400 攻击加成4%
8 Q/ f6 F: X3 Z( Rdef 800 防御加成8%
. }: X$ k- n1 P; ^4 D% U( {* jhpmax 400 生命加成4%) H/ R. u% K, q1 b, H
atkspeed 1250 攻速12.5, p- ?: b8 n3 Z& q! l0 y
damdown_1 300 减伤3%3 x# ?2 w/ s* W9 [
damup_1 300 增伤3%2 Z3 f' W& V: N# Q
atk 240 攻击加成2.4%0 z) U2 ?! k: h7 X5 e" `$ S- G
def 480 防御加成4.8%
4 B0 d1 q \; Y6 }' ghpmax 240 生命加成2.4%
8 k' Q3 K- D) watkspeed 750 攻速7.5% ~/ F' b& G3 E( X; l
damdown_1 180 减伤1.8%% f3 k6 a# B$ {9 o. Z
damup_1 180 增伤1.8%
: x0 V5 S# Y! A0 G- W0 eatk 320 攻击加成3.2%
6 V) {1 k/ m" v6 E9 ?3 ndef 640 防御加成6.4%
& I* z* C9 S& B! d/ o% |hpmax 320 生命加成3.2%9 E* h) V$ h; s+ W1 W. Q5 d6 C% O h
atkspeed 1000 攻速109 S8 s2 m3 f, f0 N% m, O( W# x
damdown_1 240 减伤2.4%9 n% d' U+ i4 |, S
damup_1 240 增伤2.4%
2 N% Y; t! w6 |# d% Gatk 400 攻击加成4% m3 E( }& w; B2 _, Y
def 800 防御加成8%+ j4 E( _8 r j: v* n1 I/ _, E/ t
hpmax 400 生命加成4%
2 N( Z! K9 K4 q, h6 ]! k) Uatkspeed 1250 攻速12.5
( r0 Y! n/ w5 R r8 }damdown_1 300 减伤3% B x2 Q# v) T2 l, @
damup_1 300 增伤3%& k; Q0 `) V5 k- P( G0 w: [+ v+ F
atk 400 攻击加成4%5 k, K5 Q/ h w! k2 @% Y. y
def 800 防御加成8%
' s# s2 r% \" O8 xhpmax 400 生命加成4%
$ z7 A0 }' f/ ]# Hatkspeed 1250 攻速12.53 @9 ]' L5 \' L' h
damdown_1 300 减伤3%. E- t. s; a ^+ h- X/ v
damup_1 300 增伤3%
4 {9 E& W) H: L9 N: Qatk 240 攻击加成2.4%
4 N1 C) Z2 x. j" l/ R$ ~" E Adef 480 防御加成4.8%
. j( Z; z# v1 f% k7 b- W5 a) hhpmax 240 生命加成2.4%
C. D J2 M. b& ? Satkspeed 750 攻速7.5
. [4 ~9 y/ [% Y' sdamdown_1 180 减伤1.8%' [) {; j6 ~, g7 J0 o
damup_1 180 增伤1.8%4 v# Z3 E$ X. ?, n7 M6 O& @! b4 ?
atk 320 攻击加成3.2%( ~) _1 \2 Z# y3 q
def 640 防御加成6.4%
" E+ [0 N' i7 ? |" v! ~2 G9 j4 M) chpmax 320 生命加成3.2%
- }" E0 N% [' v3 \8 Z7 _atkspeed 1000 攻速109 L. {) c& Q6 S2 B) x% @6 z3 k
damdown_1 240 减伤2.4%
$ w- D) M. ]: \, w+ Odamup_1 240 增伤2.4%: S4 \6 K( R/ a4 ^9 G% |
atk 400 攻击加成4%
% ?; E" T- A$ f6 ~0 `def 800 防御加成8%+ ^+ l; p# x: ]$ @/ o" b4 U
hpmax 400 生命加成4%
* k, W$ p2 e1 H2 S0 G- y+ oatkspeed 1250 攻速12.5
; ?' N: N3 u' p; kdamdown_1 300 减伤3%; N: n% E5 H, [, n+ E: T0 R0 K1 I: M
damup_1 300 增伤3%$ E8 S1 o! y+ j3 k
atk 400 攻击加成4%2 _% m7 u; I0 ^* X$ A6 t% W
def 800 防御加成8%
' ]4 l6 c9 C$ e8 O$ t& ?) yhpmax 400 生命加成4%2 @ v5 Y: A6 X) j, ?- {* W
atkspeed 1250 攻速12.51 T& A/ R3 I( t
damdown_1 300 减伤3%
& ^% @ T4 m! H pdamup_1 300 增伤3%8 J5 G) i# Q7 i
atk 240 攻击加成2.4%
- g4 B, v3 }2 r& W" idef 480 防御加成4.8%- O; h |5 N9 h) `5 d6 b: r$ J9 |
hpmax 240 生命加成2.4%8 m) J+ r W# K
atkspeed 750 攻速7.5
M& @ T2 E6 K) odamdown_1 180 减伤1.8%5 R1 o R: h& x1 {
damup_1 180 增伤1.8%
! D f5 [) R/ Y }1 D! |* vatk 320 攻击加成3.2%* D6 r! {& {' q7 n. s+ b; I
def 640 防御加成6.4%
$ l+ |- i" t2 ?" J# khpmax 320 生命加成3.2%
, {0 U( a P; T" [% ~atkspeed 1000 攻速10
! q, x! E- g$ Odamdown_1 240 减伤2.4%7 e; ]8 O: ?: a
damup_1 240 增伤2.4%
" k7 M( H' B* Z: P4 f* watk 400 攻击加成4%
+ X# M& ~* A5 l4 @ Xdef 800 防御加成8%, F5 V, l; Z* W7 ^- A
hpmax 400 生命加成4% A8 W7 K+ y/ g# e4 @' b
atkspeed 1250 攻速12.5& O6 g, [2 ]5 t
damdown_1 300 减伤3%9 `3 y+ `8 i* c. ^% a
damup_1 300 增伤3%( @0 Y) t% C" H7 X# `. O
atk 400 攻击加成4%: I5 e+ Q( A; |$ a# B
def 800 防御加成8%6 F6 R/ z: w$ j( q7 s
hpmax 400 生命加成4%! B/ G! o- v; o- z0 v) p/ {9 @
atkspeed 1250 攻速12.5* Q" f: p2 _: L
damdown_1 300 减伤3%
* z# `& e3 ?. Z# H- e4 ^damup_1 300 增伤3%! y/ M: F* h* d3 c; d
atk 240 攻击加成2.4%6 ?9 q8 J) {9 W( y
def 480 防御加成4.8%
. w/ M4 M: q$ N3 e( ~/ I% a# _hpmax 240 生命加成2.4% m# t! w9 {$ V; R$ V: X1 d
atkspeed 750 攻速7.5
8 d$ z. W3 J" d% \- Idamdown_1 180 减伤1.8%
, V5 h9 w3 N5 |# j) Idamup_1 180 增伤1.8%+ C' Y* F4 e: x$ n
atk 320 攻击加成3.2%" s0 s- B( s4 i" ?! M% `6 C
def 640 防御加成6.4%& W( ]) |) k# {' V0 I
hpmax 320 生命加成3.2%
7 O; O7 a1 x- S2 ^# p: ~: fatkspeed 1000 攻速10
% A9 _% _# ?0 K7 ^( ?+ ydamdown_1 240 减伤2.4%
/ K- R" n& a( p4 B/ Z) odamup_1 240 增伤2.4%' j: t) b: p" j0 b
atk 400 攻击加成4%* A. |, ~, U) N6 Z
def 800 防御加成8%$ W3 p5 s+ N% X9 p8 {0 X" t
hpmax 400 生命加成4%3 u y! y Y% f2 J x$ S( a
atkspeed 1250 攻速12.5; q. Q$ E4 J. y m
damdown_1 300 减伤3%
& Z5 C; B( l1 C6 J7 Ldamup_1 300 增伤3%
( b4 U/ P7 ?/ I, \! Aatk 400 攻击加成4%
0 p0 r) F) A' k% A$ {. edef 800 防御加成8% S! T. i' ]: N9 y @5 U; u
hpmax 400 生命加成4%
* T+ Y2 B7 Q% U* v4 hatkspeed 1250 攻速12.5
3 {# _( l T( n1 wdamdown_1 300 减伤3%
. f2 p. s! B9 l+ F! f: z d8 q* {# odamup_1 300 增伤3%
+ I. a7 \$ N" J5 Satk 240 攻击加成2.4%
# q- f6 R1 ] hdef 480 防御加成4.8%; J; P& A5 Z% i0 B# n8 H, `
hpmax 240 生命加成2.4%
2 Q+ S. Q8 P6 \ t3 vatkspeed 750 攻速7.5
% m) | O/ I) {* C: I B: gdamdown_1 180 减伤1.8%' K; \/ i- ?# J
damup_1 180 增伤1.8%
& }: I, q; U8 u& `9 Y$ i- hatk 320 攻击加成3.2%
* _2 U4 k& y0 Wdef 640 防御加成6.4%% E& X% O/ ^' u% T [& O
hpmax 320 生命加成3.2%
! }) d) J# R V7 J5 catkspeed 1000 攻速107 Q) h1 ?% X$ c9 ~
damdown_1 240 减伤2.4%1 r! `' }( d {7 m
damup_1 240 增伤2.4%+ r5 k! c/ [ x4 n* \0 W+ |! o
atk 400 攻击加成4%6 c+ {$ Z6 f( z1 o$ |+ n: s
def 800 防御加成8%; g' Q; E9 i& r6 P; p# f
hpmax 400 生命加成4%% e9 v w Z. q
atkspeed 1250 攻速12.5
. F1 T5 Q H+ d/ |: s- Wdamdown_1 300 减伤3%) {. `/ W1 c" C
damup_1 300 增伤3%' m. K+ f$ g# [) C* v: E
atk 400 攻击加成4%
: y% z) k3 Q7 Pdef 800 防御加成8%5 Y3 W2 E1 O! Z ~, ?9 ^8 y
hpmax 400 生命加成4%( s+ }) d: D; }+ {, [ C( ?3 [
atkspeed 1250 攻速12.54 @) }" d. k! s! w/ z- z* m% ?
damdown_1 300 减伤3%# Q. e4 g. S$ P) U/ W4 K7 ^# Z' B" Y
damup_1 300 增伤3%8 K1 |. P0 j+ C& B/ E
atk 240 攻击加成2.4%
8 v/ Q- c/ K* b0 G) f' f% j2 K8 gdef 480 防御加成4.8%
# ]/ V/ n" V$ y: Q6 m1 Ehpmax 240 生命加成2.4%' Z/ P: R- n' I, |
atkspeed 750 攻速7.5
1 [! {% C7 C1 g6 ^0 d( p" V* Ldamdown_1 180 减伤1.8%
4 m" v; i& f8 N, W# v1 z* z9 Fdamup_1 180 增伤1.8%
7 D% y. j( ?. O8 w8 m+ V3 yatk 320 攻击加成3.2%
- Q( _9 z- W6 b7 T8 }) {def 640 防御加成6.4%8 `( |2 }2 s' }( w0 t
hpmax 320 生命加成3.2%
. _4 O! P9 c% [0 O% Fatkspeed 1000 攻速10
, c+ @% y5 j: R3 V. h! Jdamdown_1 240 减伤2.4%5 H" L6 u5 e0 g2 W
damup_1 240 增伤2.4%" x+ O: |8 Z# p4 i# m
atk 400 攻击加成4%3 F( E8 s0 t& R; ?1 A% c
def 800 防御加成8%8 E e( _& p1 S! U) z
hpmax 400 生命加成4%
( I2 o# _0 U" w5 [* j: Natkspeed 1250 攻速12.5- N) `4 S' U. P8 N8 R
damdown_1 300 减伤3%
. B; G- E. Q4 K; Udamup_1 300 增伤3%
" I) Y3 W' w# `5 l' N+ E- ]atk 400 攻击加成4%
, Q3 i3 H7 }* |def 800 防御加成8%/ }- G7 G# D& b' q
hpmax 400 生命加成4%+ r9 U" B$ ]: w% @* }, X
atkspeed 1250 攻速12.58 D4 s2 X L3 R0 Q; C% n6 X) V
damdown_1 300 减伤3%
. w2 f% d. E; Z1 ^7 gdamup_1 300 增伤3%
6 V3 y( z8 {4 S' R6 A$ }atk 240 攻击加成2.4%! m: f! A9 n% z4 H3 A7 n1 j* m
def 480 防御加成4.8%. F: b( Y* w; S, V0 X* I& S
hpmax 240 生命加成2.4%% `7 [* S1 G. I
atkspeed 750 攻速7.51 H( f' V6 ^! Y6 H ]
damdown_1 180 减伤1.8%3 u/ V1 y/ v" y
damup_1 180 增伤1.8%
2 {* a$ Y) |+ |9 f3 ]; satk 320 攻击加成3.2%
% O$ O- S2 l9 e b8 p8 idef 640 防御加成6.4%
8 j% O1 ~% a3 Ohpmax 320 生命加成3.2% P- G# g) k1 I. g
atkspeed 1000 攻速101 r# s7 |' C `3 ]( |
damdown_1 240 减伤2.4%0 ~0 g# ^, a3 J
damup_1 240 增伤2.4%
' M$ i% a; V/ I: J. G& e* Aatk 400 攻击加成4%' Q3 h( J+ M8 \
def 800 防御加成8%& K2 H! D4 N/ x a
hpmax 400 生命加成4%+ I0 l6 b0 ]# x# r- y5 _
atkspeed 1250 攻速12.5
! [* K9 J, s! f$ p7 Q- Ldamdown_1 300 减伤3%
! ~8 T. I0 Y+ n1 g1 qdamup_1 300 增伤3%/ V8 W2 G9 @9 {% P' o
atk 400 攻击加成4%" W* Z7 G8 ^- R ~: N
def 800 防御加成8%
. R F5 k3 b, `- V9 _0 J: U& Zhpmax 400 生命加成4%
% a7 e4 w7 C; ]atkspeed 1250 攻速12.5) u; m5 T$ b+ |7 ~, f2 r
damdown_1 300 减伤3%0 ~" K+ O/ a9 m! Z( ]& ?4 a
damup_1 300 增伤3%1 u6 {3 b8 Y% Y. m3 A! T- x
atk 240 攻击加成2.4%
4 i( E& u! L/ xdef 480 防御加成4.8%
& _1 e& f" `' G7 a: z3 x$ \8 _hpmax 240 生命加成2.4%0 }% E# e7 o0 v
atkspeed 750 攻速7.5, g h, u& Q4 f: Q* D: a L
damdown_1 180 减伤1.8%
& ~ D6 e3 y+ m7 O3 Q) e( Cdamup_1 180 增伤1.8%' T/ y. l$ L# j+ C
atk 320 攻击加成3.2%
; O* [ R) W7 j, Ldef 640 防御加成6.4%9 j3 k, I7 E. z7 r6 o/ e; j' d
hpmax 320 生命加成3.2%
; K* s7 R/ H; ~! C, }atkspeed 1000 攻速10
7 u0 B" E) A7 m/ g# Udamdown_1 240 减伤2.4%/ m! E4 E! X& @* {! `% F
damup_1 240 增伤2.4%7 f7 L% c* A# \/ C, |) ~
atk 400 攻击加成4%3 P" O7 G! v; {6 j, G
def 800 防御加成8%1 i- v8 V+ D- E9 Y
hpmax 400 生命加成4%3 N# D# }; v" n6 B
atkspeed 1250 攻速12.5
: t- U' Q- F% vdamdown_1 300 减伤3%% o7 x- z/ f$ w3 f7 m7 h
damup_1 300 增伤3%) p4 Y3 d- [- `+ l1 R
atk 400 攻击加成4%- F8 y; N5 \9 A* T
def 800 防御加成8%
5 k& c5 m! ^- J" s9 H! a8 W8 e2 Phpmax 400 生命加成4%
& X0 O& G) q9 q7 catkspeed 1250 攻速12.5
% V8 C Z! A0 V l9 Pdamdown_1 300 减伤3%7 h) t1 k V8 W; [" O; S/ v
damup_1 300 增伤3%
: C* \: w, C0 ]/ o0 tcrit 180 暴击几率1.8" \8 n8 l7 N0 V7 g8 Z! R% y
critdam 1000 暴击伤害10%
1 }* d4 l. T+ X' F1 `+ b& G* L pcrit 180 暴击几率1.8% b" z; M4 m# D% Y/ w
critdam 1000 暴击伤害10& h g: V: b1 {9 V2 k
crit 180 暴击几率1.8%
/ p" y6 G. D9 M7 Ucritdam 1000 暴击伤害10%
% g/ Z- ^! L! `2 R* tcrit 180 暴击几率1.8
: H# j, j9 f2 @% u$ r" F' gcritdam 1000 暴击伤害10%5 C5 v- F% J0 w. r- m3 h
crit 180 暴击几率1.8%& g" Q! @' T( K' }, X6 I- ^
critdam 1000 暴击伤害10
+ T3 ?# l) Z7 w% Z& v% C/ ^) E3 s- Acrit 180 暴击几率1.8%
( j8 H9 Y) x. \7 R* R( zcritdam 1000 暴击伤害10%
3 Y# K Z: }& @( Gcrit 180 暴击几率1.8- v5 G y' K% t% N! p
critdam 1000 暴击伤害10%
- u2 B. F- u0 J9 R+ |3 E* r- L2 Gcrit 180 暴击几率1.8%
# M' V( g; B) ^3 J2 \1 h* tcritdam 1000 暴击伤害10
- Q" @: }3 b( ]/ t0 F2 {7 k2 Wcrit 180 暴击几率1.8
# N) u4 G9 V3 X' z# \. g, m: C) l+ wcritdam 1000 暴击伤害10%4 `# k- r; X- E: e0 T4 E' P
crit 180 暴击几率1.8%
' p4 x4 h, F/ d/ a- _7 N" fcritdam 1000 暴击伤害10
) X& r0 Q0 S* G6 R1 w5 w m/ ]# G" scrit 180 暴击几率1.8%8 h% @( H5 J& c
critdam 1000 暴击伤害10%
4 r* z) p J1 L/ m2 E( xcrit 180 暴击几率1.8
" A; Z3 C" A. H1 j, I* `critdam 1000 暴击伤害10%$ g! K/ I2 `2 U. n+ p; \, Y
crit 180 暴击几率1.8%
. t- e, _# X& A+ N0 ~9 r7 xcritdam 1000 暴击伤害10
/ H% ]0 \! b/ y B/ Gcrit 180 暴击几率1.8%
5 H/ d" h* O* W( M; kcritdam 1000 暴击伤害10%. [* v& B# m0 L9 s" f
crit 180 暴击几率1.8%
. w" N8 H1 P. e; x ]critdam 1000 暴击伤害10%. c3 z/ [; P: ]- j u
crit 240 暴击几率2.49 ]4 [( c& Q. N2 U' X+ q3 l
critdam 1600 暴击伤害16%: g; ?0 I6 }7 ~2 w4 P3 d
crit 240 暴击几率2.4%+ P1 T; n( w% n [" Z
critdam 1600 暴击伤害16
4 p5 @/ j8 [0 i( Dcrit 240 暴击几率2.4%8 F2 y1 o: ~! X; K0 j
critdam 1600 暴击伤害16%+ v- c5 \4 S/ W& X* W- w" K
crit 240 暴击几率2.4# i6 }% ~. {* [; l3 }5 h0 z
critdam 1600 暴击伤害16, T$ W# a3 b( D4 Y9 \6 Y1 m
crit 240 暴击几率2.4%4 x* m* K9 \% Q- p$ f3 ?2 p
critdam 1600 暴击伤害16%
6 t- b" u7 L$ {1 P4 K8 lcrit 240 暴击几率2.4
B4 e7 w T B% b4 ^( ^) n% ucritdam 1600 暴击伤害16%3 R( W% z& ]& I/ j
crit 240 暴击几率2.4%
- Q! \1 H& `$ y! o' @critdam 1600 暴击伤害16
$ x' e6 ]( J$ u0 ncrit 240 暴击几率2.4%( W3 B8 w% q- `9 @
critdam 1600 暴击伤害16%( G u+ O' S; F4 {/ ^& v4 ]
crit 240 暴击几率2.4
" I4 `* O7 A) k8 n6 G+ Fcritdam 1600 暴击伤害16%
3 R% r) m) B3 R) H1 n0 Icrit 240 暴击几率2.4%* u3 h* M0 I j6 N/ S
critdam 1600 暴击伤害16
5 p4 n* G* E# ^" Z/ C& y, c3 {, Z# Lcrit 240 暴击几率2.4%' X' I& F5 m4 H# F0 j/ l! D6 K
critdam 1600 暴击伤害16%
8 l2 V) ^% M% \0 Y7 jcrit 240 暴击几率2.4
3 q# x) Z/ L. H9 `/ Icritdam 1600 暴击伤害16%2 b! `9 _7 B6 H1 R- v& E
crit 240 暴击几率2.4%7 G( ^1 Q2 {+ Q2 x
critdam 1600 暴击伤害168 ~ m5 b: L, N0 o$ z
crit 240 暴击几率2.4
) H. d4 ~' C Gcritdam 1600 暴击伤害16%
% ^& _7 T0 u' P, p' b( Zcrit 240 暴击几率2.4
# I5 i3 E# R! l1 m- _ a0 Ocritdam 1600 暴击伤害16%) H5 V3 H: m( ~' e) H% l
crit 300 暴击几率3%
. y# o: [3 c( n+ L/ a C7 `critdam 2200 暴击伤害22%+ y- m, a: D" r6 x2 P
crit 300 暴击几率3%, A K0 o# L. V
critdam 2200 暴击伤害22%- ~% i& }) ]$ Z+ F0 L# e
crit 300 暴击几率3%& ~ y8 ]8 s3 i' H9 i. U) A) X. t! v
critdam 2200 暴击伤害22%
5 Z4 W( y: ]" k9 C( Jcrit 300 暴击几率3%
7 p: c7 K0 ]9 bcritdam 2200 暴击伤害22%$ R! Z& o% S H. ?8 u4 a; Y. o
crit 300 暴击几率3%* a8 f7 T+ y& n; j- f
critdam 2200 暴击伤害22%0 y2 u! j0 \) q
crit 300 暴击几率3%4 W- M C" q" f: `
critdam 2200 暴击伤害22%! u6 U1 \4 n1 B8 X
crit 300 暴击几率3%9 F' @6 c5 L( M. |
critdam 2200 暴击伤害22%' C0 H+ \4 F, o. ]0 I
crit 300 暴击几率3%* E. u0 t5 B8 ?9 V+ Q' c" _
critdam 2200 暴击伤害22%
" y4 ?4 N$ Z! W( R& Vcrit 300 暴击几率3%9 f' a5 l `% l a4 a( i6 w
critdam 2200 暴击伤害22%) ], }9 y, z: X5 j; `' N( m) h& l
crit 300 暴击几率3%+ D4 I: w& w$ D2 A) x
critdam 2200 暴击伤害22%
, ?% Q! H5 p K) Kcrit 300 暴击几率3%
9 v; ^. F6 P4 H Jcritdam 2200 暴击伤害22%
7 x6 Q4 i2 M& p7 Y' f# ycrit 300 暴击几率3%2 O8 ~0 r8 J8 ` [5 g+ S6 H
critdam 2200 暴击伤害22%
4 K3 Q; |, o$ Kcrit 300 暴击几率3%
4 _0 Y$ v6 ?3 |; I$ k; Icritdam 2200 暴击伤害22%/ N& j2 F$ `! G# k1 `" L* M( Y) m
crit 300 暴击几率3%
. [) u7 n6 i7 N9 P4 S0 Pcritdam 2200 暴击伤害22%
1 P$ I$ i4 A- Ccrit 300 暴击几率3%) P0 N# c7 {" n( I
critdam 2200 暴击伤害22%
% x+ c1 S+ Q7 ccrit 300 暴击几率3%
; Y D8 G1 X' X" H# ]; Ncritdam 2800 暴击伤害28%
6 S* s0 w7 t) ~7 }" Ecrit 300 暴击几率3%+ t2 x. x0 L! ?, U( W! y8 Y
critdam 2800 暴击伤害28%
5 s2 N( {% N& m/ w) Y% ]' fcrit 300 暴击几率3%5 m; v4 l' j: S h" x: }( H
critdam 2800 暴击伤害28%
8 p6 I3 O8 p3 M1 j7 P5 x8 V6 zcrit 300 暴击几率3%
, V" Q7 U* l$ G4 D5 l" M9 J* }3 Ncritdam 2800 暴击伤害28%5 O- x# P3 l; Q9 e: j# ]
crit 300 暴击几率3%. f0 ~5 @9 O4 L. _7 x5 M! I
critdam 2800 暴击伤害28%
$ A+ X% W: n/ O# |' }; o3 U/ `crit 300 暴击几率3%. t0 g' x5 i6 b/ m; [4 s, ^( o
critdam 2800 暴击伤害28%
* N2 \3 c& f" \, v$ |" k8 Z. rcrit 300 暴击几率3%
N& A+ c* N0 K3 ecritdam 2800 暴击伤害28%; S. o6 W1 e$ y4 X' p6 f5 e' t
crit 300 暴击几率3%" {( g, b* X5 ~* u9 h7 ]+ Y
critdam 2800 暴击伤害28%
. K5 G w: s& F o* y+ k3 ]8 @. gcrit 300 暴击几率3%: w$ ^3 Z' o# W- g$ B( e
critdam 2800 暴击伤害28%9 A% o7 W5 b3 I6 C% @1 c$ k8 W A
crit 300 暴击几率3%
1 K" E, I8 Q" B- J) v' @& @critdam 2800 暴击伤害28%0 D1 \/ k6 n1 w% y, e+ |
crit 300 暴击几率3%
w Y3 l4 z+ |. j; \" Kcritdam 2800 暴击伤害28%) u" B8 |: P* ~
crit 300 暴击几率3%
2 M' s' a; m7 L) H' _6 k1 P4 ]critdam 2800 暴击伤害28%( O* J( X1 n* [, |# |) K
crit 300 暴击几率3%5 h1 @6 c3 w) @, C) `" z- c! a
critdam 2800 暴击伤害28%
! E- f6 @2 G0 H- Ecrit 300 暴击几率3%( p. J6 y8 J6 _( Q! X
critdam 2800 暴击伤害28%9 T, } B0 f8 U0 F: r" {! Z
crit 300 暴击几率3%% b0 }/ a' W7 N: d, `& N
critdam 2800 暴击伤害28%
2 l" l5 M3 f% m$ { x- ~lucky 0 幸运几率0%
* s* e" L5 X( `3 O2 }4 @. Mskilldamup 0 技能增伤0%
8 U! T4 |& s v) H0 ~. kblockharm 0 格挡伤害0%
6 s* q- C3 n# Q, B3 X) }+ D$ Kundefignore 0 招架0%
, h( x6 w2 _1 S3 Z+ [atkspeed 0 攻速0%9 `2 ~% D8 b3 _* A: x- B5 |6 S
critdef 0 暴击抵抗0%( {2 l& K% m8 H, i
lucky 0 幸运几率0%1 B- v9 C1 C9 _* y
skilldamup 0 技能增伤0%9 Z1 G8 U; L1 F( D; t5 E
blockharm 0 格挡伤害0%" S4 \& Q( e1 K" V; k; v
undefignore 0 招架0%- \1 k; V. R: s" {- _ b( _
atkspeed 0 攻速0%
' x. Q- H6 N7 @2 J5 icritdef 0 暴击抵抗0%) X! [( d- i) r2 l' M
lucky 0 幸运几率0%6 D8 W9 n7 }0 `
skilldamup 0 技能增伤0%, s: t+ a {5 {5 F ^
blockharm 0 格挡伤害0%" Y9 B8 l" Y1 o/ Y9 o b
undefignore 0 招架0%" O. ]0 Y* W6 k1 C Q
atkspeed 0 攻速0%# \) b2 w/ T" S8 Z1 x, B; s9 d+ {
critdef 0 暴击抵抗0%5 {; D1 [1 T C7 F, K
lucky 0 幸运几率0%
; |2 F7 W5 e" }$ D9 Lskilldamup 0 技能增伤0%
K; a1 Z% Y0 P5 Qblockharm 0 格挡伤害0%
! {# K+ ?! U `$ v6 Sundefignore 0 招架0%1 U e5 j- ]0 W5 W9 H$ q
atkspeed 0 攻速0%
' N7 O0 O* j4 n% R! o- }! ecritdef 0 暴击抵抗0%3 o0 G0 z# y, O4 {7 i0 h
lucky 0 幸运几率0%/ _5 m- W% Q3 P2 c
skilldamup 0 技能增伤0%% R5 J# Q5 h8 r& Y" R% n1 J
blockharm 0 格挡伤害0%
2 D5 j0 @4 @' x6 b& Y* B( Gundefignore 0 招架0%
b, E; Q n+ d) h5 A+ h5 B/ Uatkspeed 0 攻速0%
9 J9 O, m) ] I7 Q! l9 F' j6 Mcritdef 0 暴击抵抗0%
4 A, m$ ~) h. k: Mlucky 0 幸运几率0%6 x0 q# t" h# o! O, q
skilldamup 0 技能增伤0%( M) B" x$ y1 }4 B5 P
blockharm 0 格挡伤害0% a% O" @; k! R* F* X
undefignore 0 招架0%8 S/ x; t. i6 Q: H4 k6 @8 u
atkspeed 0 攻速0%8 |: I0 p6 d3 j, h6 o
critdef 0 暴击抵抗0%
$ h5 _6 Q+ D# N: s% Z2 k. V0 Ulucky 180 幸运几率1.8%" L- a7 Q! r! A6 |
skilldamup 450 技能增伤4.5%% B( {6 j' ]0 `
blockharm 300 格挡伤害3%
$ u7 H6 M! ~: `2 i# |undefignore 180 招架1.8%
5 y& j |3 ^. P% x- p; d* katkspeed 400 攻速4%' m) @: J0 p6 t% [. c- H& ^
critdef 90 暴击抵抗0.9%" A% K$ \. O5 n* E8 z% [
lucky 0 幸运几率0%
6 h8 r- s4 \% {3 U+ J3 s3 uskilldamup 0 技能增伤0%
8 O4 p# O) d% c* ?/ H D- `( Gblockharm 0 格挡伤害0%
# O/ V# t; J1 M; r K7 ^undefignore 0 招架0%
, e8 E$ I* y" k* M! H# batkspeed 0 攻速0%. t, i1 S) O q8 h9 D& n, {" [4 Z
critdef 0 暴击抵抗0%
0 o% x1 D7 I5 f8 D$ Blucky 720 幸运几率7.2%7 G% M4 i% ~" X( l O
skilldamup 1800 技能增伤18%
0 e5 W2 e$ Y) z# K# d, i( iblockharm 1200 格挡伤害12%5 p1 I- [' }8 N+ x& u
undefignore 720 招架7.2%
% r7 n4 @6 d& r, |atkspeed 600 攻速6%6 |, b$ e' p# V
critdef 360 暴击抵抗3.6%
: v+ s& j& {/ {' Qlucky 840 幸运几率8.4%
J' `4 q. O- Fskilldamup 2100 技能增伤21%6 N2 h# N, j# P8 x6 j
blockharm 1400 格挡伤害14%
" y+ }: x5 V/ z! L- {- A, g1 s' @undefignore 840 招架8.4%3 m& [7 ?, _3 c% e
atkspeed 800 攻速8%4 Y; [ O+ E0 V/ Y$ V2 J
critdef 420 暴击抵抗4.2%
: w% m- k0 x0 G7 o& }lucky 960 幸运几率9.6% n0 O: `# t$ D4 Z3 L: Y
skilldamup 2400 技能增伤24%
* V* E; k7 V/ ~% p* Bblockharm 1600 格挡伤害16%
; v+ y( E9 t9 `& ^! Nundefignore 960 招架9.6%$ Z/ l. a8 I; C6 w8 V- Z' t2 m
atkspeed 1000 攻速10%
, j$ G& j5 u; |, R, ^critdef 480 暴击抵抗4.8%/ ^# v& C H1 B0 K
lucky 1080 幸运几率10.8%& t1 V6 ~* j6 [' N+ S) u
skilldamup 2700 技能增伤27%( {( `0 C" S( W2 X% R" g& U9 N
blockharm 1800 格挡伤害18%$ R+ l! u5 G$ J' s2 c
undefignore 1080 招架10.8%
! g' D& E0 l% D( Matkspeed 1200 攻速12%% h& A8 |8 f4 Q8 _; A+ P% Y
critdef 540 暴击抵抗5.4%4 n' B* ^( J- [% @0 ^1 }
lucky 1200 幸运几率12%
7 t8 R# ^3 r- y, G5 Y1 c9 X# Vskilldamup 3000 技能增伤30%
2 F: ?! [0 {6 C- tblockharm 2000 格挡伤害20%7 V7 T1 n% n" V8 J/ |. v
undefignore 1200 招架12%
' z9 L8 t1 F! K/ H- b, r7 L4 katkspeed 1400 攻速14%
) ]9 q4 D0 R1 V4 `, Q9 Scritdef 600 暴击抵抗6%8 Q" k/ k: E7 Y' o) x$ T: j
lucky 1320 幸运几率13.2%
8 S# o. ?' h( b* i) i2 Oskilldamup 3300 技能增伤33%" ~: H- A6 D- U. v" M0 h
blockharm 2200 格挡伤害22%3 A7 O3 X" i6 k, A2 b) y4 v
undefignore 1320 招架13.2%. y5 d) S' D. u: A
atkspeed 1600 攻速16%
0 B* O8 V, h" _/ l }) i; K4 ^critdef 660 暴击抵抗6.6%
+ N6 F+ } [( b ~lucky 1440 幸运几率14.4%
& r# A" J/ O+ p* B/ F1 {skilldamup 3600 技能增伤36%5 p6 w' H" j& u" ~! ~
blockharm 2400 格挡伤害24%
' f& R" {: \. _# I& T9 q8 Q3 K6 b) N( \undefignore 1440 招架14.4%+ q# i/ ?/ [' I6 I
atkspeed 1800 攻速18%
# q) t0 k: F/ ]1 O! j3 w+ wcritdef 720 暴击抵抗7.2%. V0 u4 \7 ~& X
critdamdef 0 暴伤减免0%
F" s$ [& @. k5 n% {skilldamdown 0 技能减伤0%
" G* q. X* z3 z3 o# g1 Ycritdamdef 0 暴伤减免0%
! w, [" p( ]1 z+ ^. Qskilldamdown 0 技能减伤0%
! T, }' n; Z. v0 o8 _+ d. Wcritdamdef 0 暴伤减免0%
, c6 o: r, D& u: B$ p+ ^skilldamdown 0 技能减伤0%2 x0 i7 s3 I& P7 q x
critdamdef 0 暴伤减免0%" y# T* S9 i& a5 I
skilldamdown 0 技能减伤0%
. _0 r: v6 o5 B0 J& h' ucritdamdef 0 暴伤减免0%9 D" ]' _& ~0 ^: g% U
skilldamdown 0 技能减伤0%
7 r, T* s, ?" }critdamdef 0 暴伤减免0%
6 G; H+ k$ L' _% x3 w$ zskilldamdown 0 技能减伤0%
+ p" e& R7 s: ~8 Bcritdamdef 300 暴伤减免3%2 Z p" f/ k1 @8 c' F
skilldamdown 450 技能减伤4.5% S: V" _1 a) ]* K3 `$ F
critdamdef 0 暴伤减免0% ~7 w2 p( y$ j; d( z1 w
skilldamdown 0 技能减伤0%
% k: C# C& d! ^( D4 K7 Y% w1 Dcritdamdef 1200 暴伤减免12%
$ T( H3 i2 [* yskilldamdown 1800 技能减伤18%1 |/ s. r0 V8 s7 J. ^, ^3 ~% l, ?
critdamdef 1400 暴伤减免14%
& X' j; R: y" H3 ?5 V% @$ ]skilldamdown 2100 技能减伤21%. M2 u$ d. ~- o) a: g& S) G0 S
critdamdef 1600 暴伤减免16%( C- M+ @" V( K1 ^% Q1 ^
skilldamdown 2400 技能减伤24%
8 f& l" U6 P5 g* y% vcritdamdef 1800 暴伤减免18%+ {$ Q: v, }( B' N& ^
skilldamdown 2700 技能减伤27%& X: _, Z7 v6 S& q# d/ V$ k: _
critdamdef 2000 暴伤减免20%0 [7 l* {; M7 j5 F3 Q+ {
skilldamdown 3000 技能减伤30%8 Q9 _" F( ]4 Z. n4 e; ~ q
critdamdef 2200 暴伤减免22%
5 i4 w3 s. ~; g9 t3 ^; u! Eskilldamdown 3300 技能减伤33%
+ _& z& [: e* V6 }+ Pcritdamdef 2400 暴伤减免24%
; U& `4 D5 M( n/ G# J6 c! mskilldamdown 3600 技能减伤36%7 b! S! } {7 t3 G ? [! q9 j( l
luckydam 0 幸运伤害0% V; |6 u: B& R5 Y6 J6 I3 X- k1 |' T
luckydam 0 幸运伤害0%
3 N' Q5 V, [; ?; s/ jluckydam 0 幸运伤害0%
- D5 a9 g- m. q& }! Lluckydam 0 幸运伤害0%9 j7 I% l1 T2 n
luckydam 0 幸运伤害0%& ? K& Z# E' v1 Q& Q8 }
luckydam 0 幸运伤害0%
+ ^3 e4 q' l% {# q$ Fluckydam 300 幸运伤害3%& w6 ~( l" T3 q$ Z' l$ o
luckydam 0 幸运伤害0%/ y& A$ ?7 B. ?1 L, I
luckydam 1200 幸运伤害12%( V, z( W8 r4 r3 v2 B( s
luckydam 1400 幸运伤害14%$ |# |! w8 e/ v7 }
luckydam 1600 幸运伤害16%
`& V7 Y; B8 j; y7 |luckydam 1800 幸运伤害18%/ [' ^' J% c) h- b2 Q. X
luckydam 2000 幸运伤害20%
& `6 `7 E2 k k' X" }* u- @9 _luckydam 2200 幸运伤害22%- R9 C1 U, R0 n. r6 V( }. G% j' e
luckydam 2400 幸运伤害24%; N. K6 _, C4 @
atk 720 攻击加成7.2%# V' V( l+ ~# e
atkspeed 1300 攻速13
; `( o: U: I5 k( r3 L. T' e( Kdamup_1 540 增伤5.4%
: S, R$ A. p/ b/ J1 A6 f! q( O' a s S4 M( y( j- w% t
( U& s4 C/ F: M3 n, Z6 ~( {9 E. a
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