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教程:用execle表打开查看说明,然后用n++打开编辑保存,切记不能用execl直接编辑保存,不然游戏进不去
# _5 q0 `/ T( z修改说明:& ?5 s" _ ^* h: {1 G7 K4 b. ^0 |+ N
Drop.csv:爆率& x1 e/ a7 y$ W& ^; w/ Z* H6 {
Item.csv:物品名称等3 Q: y3 ~3 s o/ T% b; o+ _! [
Shop.csv:商城
) f! ^' d6 d/ R! I2 NBossSpawn.csv:BOSS修改
' ?/ ]& ^2 H. G9 n' }' ~GemAttr.csv:宝石属性+ U/ \& g- T% Q8 o l& j6 [( E
Reward.csv:掉落展示" [/ s V6 a9 [, k
SnatchType.csv:BOSS之家怒气值刷新修改, b- r l- M& Q0 Q8 ?/ T5 i0 u9 X
VipLvl.csv:VIP修改. `+ x0 R+ @7 f. D
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属性说明:
% o M9 c* R, O. N属性代码 加成属性值 说明% l! m% i0 \9 n# C q* C1 e) M
damdown_1 300 减伤+3%
A2 x, c" z8 b; ?) z3 v7 l8 @damdown_1 400 减伤+4%2 O- |, k( \/ @* P. ~4 S7 h. k
damdown_1 600 减伤+6%
, Y, [% z/ i* Y0 r v' @1 |hpmax 300 生命+3%( o' i* K) a9 u' J# k
hpmax 400 生命+4%$ k5 a1 p; I7 o8 K3 \& J3 o. F, y
hpmax 600 生命+6%2 t; u4 Z0 _' l2 r5 `# L
def 300 防御+3%$ {. H9 ]; n% b' P. }1 @0 M; }
def 400 防御+4%
% p, M7 K6 U& k& @. Sdef 600 防御+6%
* C, i. K5 q/ Z9 Y. ]) k+ batkspeed 600 攻速+6! ~& j% G# F9 X( y1 w. v) i
atkspeed 1000 攻速+10. H- b( X" F0 o% w% N
atkspeed 1500 攻速+15
: I4 R9 B5 [( j: Latk 300 攻击+3%9 P. a# O# c; Y' o
atk 400 攻击+4%
$ Q- z! J4 \8 O+ C* D. Y4 P# aatk 600 攻击+6%
}/ t/ u" S3 {: z! B& Rdamup_1 300 增伤+3%3 J5 U2 u0 w, b( q$ u! {+ p$ u
damup_1 400 增伤+4%5 p/ q l2 f& V" ?
damup_1 600 增伤+6%
, [, y# `+ M4 I' ocrit 300 暴击几率+3%
4 m+ H& m- o" z8 h' p# q7 Fcrit 400 暴击几率+4%
- b' d; x1 b" z& Icrit 600 暴击几率+6%
% k4 |' |) E$ ]9 X5 X4 l0 ncritdam 500 暴击伤害+5%
( J+ e1 Y; d# K4 gcritdam 800 暴击伤害+8%1 o a* N+ e2 t8 q- H P
critdam 1200 暴击伤害+12%- o% j: N( M* k F
hit 400 命中+4%% l5 Z- A& ^& p
hit 500 命中+5%
V5 S: m' O- Z Ihit 700 命中+7%2 g! T% b- J8 e
hit 500 命中+5%% U/ V/ H/ ~* P3 k2 V8 u
hit 700 命中+7%
' `# J7 v& W; ~hit 1000 命中+10%
. D' d- w; a1 L6 K8 Z0 `0 }5 b& Pdodge 400 闪避+4%+ o" w) s6 `& Q8 O0 {: d
dodge 500 闪避+5%0 M, M0 }% ~: ?6 j$ I- P* x2 U
dodge 700 闪避+7%
! v: D' g1 u+ E ~dodge 500 闪避+5%8 f/ h4 C l6 ~6 T5 A1 g% X0 i( Y
dodge 700 闪避+7%/ I" |4 v8 W6 {3 u$ Z
dodge 1000 闪避+10%
8 m) m& g( T' s cdefignore 400 破防+4%
! l0 \6 H) q. b$ \% hdefignore 500 破防+5%
+ K- |) e& B" [" t. `1 Cdefignore 700 破防+7%: V/ ?3 m; t0 p' `/ c
defignore 500 破防+5%
3 y' |; a" e! F5 g% C% q; s' }: edefignore 700 破防+7%# [ E; A' s& E2 q) }- a
defignore 1000 破防+10%
" }6 a8 }) u) o' z. Hundefignore 400 招架+4%3 O7 W8 q, B9 l+ e
undefignore 500 招架+5%, |7 h- H8 i; y% H, V) J' V
undefignore 700 招架+7%
& ^: u' r. p) k- S4 @) E/ Cundefignore 500 招架+5%
i& G, [$ l9 h! ~. k( uundefignore 700 招架+7%
4 g: J. m# G$ J* t9 h; n8 r8 v$ Aundefignore 1000 招架+10%
3 Y$ n; ^7 V6 Q2 {, i' hpetdamup 400 魔宠伤害增加+4%
6 J$ n g+ D* Y2 dpetdamup 500 魔宠伤害增加+5%; Z7 E' {- v4 o0 |% M2 K) @/ F+ D
petdamup 700 魔宠伤害增加+7%
0 |) s8 `$ D. O% a- o3 Dpetdamup 500 魔宠伤害增加+5%
: Q1 [0 Y) x* h1 q! B1 ]# T) Vpetdamup 700 魔宠伤害增加+7%( h$ s5 x2 E, {8 a- N
petdamup 1000 魔宠伤害增加+10%8 @+ S+ { t* ^6 ^
pastreatup 400 被动治疗加成+4%
( _6 B; ^* V5 V r+ ]9 Y( p+ ~pastreatup 500 被动治疗加成+5%9 A! v" k* `. k9 r1 u* o
pastreatup 700 被动治疗加成+7%
' z& G/ s. c. Apastreatup 500 被动治疗加成+5%
; }& K/ H( c# K% X' }2 a- l! W, Fpastreatup 700 被动治疗加成+7%# d/ J7 i0 I, S' t" ^
pastreatup 1000 被动治疗加成+10%4 r5 L; y" ~" r; E% R7 m
equipdropup 400 装备掉率加成+4%
8 y8 a4 U- b0 {& ]equipdropup 500 装备掉率加成+5%. ?( [8 [; Q- [9 V* C9 Z
equipdropup 700 装备掉率加成+7%
: L1 o! W; S( A3 N5 uequipdropup 500 装备掉率加成+5%
9 `' P' R/ K8 s/ }4 c$ Gequipdropup 700 装备掉率加成+7%
) X$ c$ }2 T" B$ w, yequipdropup 1000 装备掉率加成+10%
4 e" P# i. ?$ F. Kmongoldup 400 怪物金币加成+4%
6 V6 M, Z- ?8 w7 M$ ?# Dmongoldup 500 怪物金币加成+5%
# C; O/ L9 j! Z+ q7 umongoldup 700 怪物金币加成+7%, R6 m+ W3 V' E4 Q0 G
mongoldup 500 怪物金币加成+5%
S) q% I' [ h" H0 [8 W: M" imongoldup 700 怪物金币加成+7%
6 W4 e# J( w% F* T7 q; z( z5 Dmongoldup 1000 怪物金币加成+10%: `( ]# E9 j+ ~; u3 i
damup 0 增伤0% S: x" B+ j( d5 \) l2 M: C
skilldamup 0 技能增伤0%
I. M+ K, j7 x2 B: Z/ Vcritdef 100 暴击抵抗+1%
% V2 j# x$ n9 {3 @; Kblockharm 0 格挡伤害0%
$ l: B1 r- p/ l4 p7 ?critdef 0 暴击抵抗0%7 x, k: q6 I* a5 q# k! v
undefignore 0 招架0%5 V9 }3 e% U6 j0 r: z
movespeed 10 移速+10
`4 J; s& r( m. Blucky 100 幸运几率+1%
# |* L7 R% D- Tluckydam 100 幸运伤害+1%) Y" T1 R- ?. f5 R1 b" w
luckydam 100 幸运伤害+1%
2 o, J5 z8 l E; l* u1 ^% o3 Gskilldamup 100 技能增伤+1%0 M4 O0 Z1 e# r% R/ \
skilldamup 0 技能增伤0%
( m& e6 u. @9 e4 Tskilldamup 0 技能增伤0%* x' ~$ I0 q& O% [0 F6 Q
blockharm 0 格挡伤害0%
$ F+ O8 o- g/ J) ]" g/ l! f* Ncritdef 0 暴击抵抗0%+ o1 `$ o' M; W8 A# [2 {$ y
undefignore 0 招架0%
6 y( ^: X; I. t, a* Fskilldamdown 0 技能减伤0%* J6 @5 o9 j9 G
lucky 100 幸运几率+1%
% a! C. G+ @- h! J! @! u" o. ?6 Fluckydam 100 幸运伤害+1%
# v! X: N$ I* R3 ?/ T$ @. ^: uluckydam 100 幸运伤害+1%
8 ?) b7 ?. y1 J6 S8 }2 B: Q/ N. odamup 0 增伤0%2 _; s7 M9 h5 `! d* w$ P
skilldamup 0 技能增伤0%$ W( O$ l( q; d, a4 h
skilldamup 0 技能增伤0%
1 O$ T1 p2 D3 b, t: ?. eblockharm 0 格挡伤害0%
B4 v' e* c! s0 Scritdef 0 暴击抵抗0%
6 E8 S3 D4 I K* J# _undefignore 0 招架0%
' [" c# P, T0 b* _' yskilldamdown 0 技能减伤0%/ w6 c) ]) G5 S
lucky 100 幸运几率+1%0 y* B s4 |5 |; n8 x. w% Y! N
luckydam 100 幸运伤害+1%/ o5 F. Y. x' Q- y
luckydam 100 幸运伤害+1%2 T! t) ?2 t: A) A
damup 0 增伤0%( p0 k% V; a: l7 ?
skilldamup 0 技能增伤0%) n* y$ @' ?3 x3 d! g7 S9 G
skilldamup 0 技能增伤0%
$ q0 x. N* q2 q( ~" Q* xblockharm 0 格挡伤害0%
- _/ T! m) J; U# x" ~; h. `critdef 0 暴击抵抗0%
& M; ]2 G) q; M. A( M% J5 pundefignore 0 招架0%3 V* D) H6 p' m$ \6 n
skilldamdown 0 技能减伤0%
5 x$ {) `, R7 [6 `lucky 100 幸运几率+1%' {, t+ b! Y: v' k6 Y7 X6 p# a
luckydam 100 幸运伤害+1%
% }1 k( x g( W; _8 u2 o6 Tluckydam 100 幸运伤害+1%
- k, L& `! M: X7 q) k7 o' odamup 0 增伤0%9 U" [) f( p3 [( J2 z
skilldamup 0 技能增伤0%
! p t# w' S) W8 M% `- Nskilldamup 0 技能增伤0%
: l! |6 e; I4 @1 Iblockharm 0 格挡伤害0%( d( N6 J% w( \% Z
critdef 0 暴击抵抗0%, V1 F3 g# e! T6 o
undefignore 0 招架0%) y! L+ D j$ [ K6 |, ]/ [
skilldamdown 0 技能减伤0%
9 f. q2 f+ p/ a1 h1 \. ~lucky 100 幸运几率+1%
. H$ s& v+ S7 N3 m/ Eluckydam 100 幸运伤害+1%. K0 d; o+ N# K
luckydam 100 幸运伤害+1%/ e" C' d' c/ N+ z( x9 g7 Z: ?
damup 0 增伤0%
; O# T; K$ K9 q1 ]6 R- {skilldamup 0 技能增伤0%, P+ S# Q4 E/ a7 C5 K$ S
skilldamup 0 技能增伤0%# M- d3 o0 Z* _
blockharm 0 格挡伤害0%
9 _- h9 Z+ C) H% [ [* \critdef 0 暴击抵抗0%& J% f- v# ^" ]" z, w' `6 h ?3 D
undefignore 0 招架0%
" v; ~) i2 K9 D& U8 G+ dskilldamdown 0 技能减伤0%: ~' I M. t! K8 o: r& D
lucky 100 幸运几率+1%. R }; I8 z3 d: t6 f* ~( T5 `
luckydam 100 幸运伤害+1%, G) i4 H j2 M9 Q* J. h' o
luckydam 100 幸运伤害+1%
; E5 o1 r: a# M, V: H8 z- [8 udamup 200 增伤2%, U5 l* ]9 d/ Z3 D
skilldamup 1200 技能增伤12%- X8 _& U; W4 @) K& m! b- o6 F
skilldamup 1200 技能增伤12%4 l* Y8 C; \) y+ m
blockharm 1200 格挡伤害12%
8 A' ?- a: c9 g( o) [9 ?' Ycritdef 1000 暴击抵抗10%5 N# S+ n& t6 h+ H" d$ O0 ?
undefignore 400 招架4%
. F5 ^, I# [. n& Q# Kskilldamdown 1200 技能减伤12%2 K5 B% B* R6 D/ o, r+ o
lucky 600 幸运几率+6%
6 {( {/ h6 C% Y. Cluckydam 600 幸运伤害+6%6 u2 U) y* W) s( T f
luckydam 600 幸运伤害+6%
' {4 l4 S- e0 _6 jdamup 0 增伤0%
( j" s. n. R& `8 Tskilldamup 0 技能增伤0%% S; Y' j6 L" G8 n
skilldamup 0 技能增伤0%9 w1 H D+ f5 N- o
blockharm 0 格挡伤害0%! {4 M4 X8 v8 v$ V" B; D3 {4 }
critdef 0 暴击抵抗0%
3 ^5 z2 I7 t; X; C5 C' m; Hundefignore 0 招架0%
5 g, m9 M. r' { e2 Y0 ]skilldamdown 0 技能减伤0%3 I+ C3 Q |( ?* m$ b1 H' o
lucky 700 幸运几率+7%
$ j! B5 S4 Y: bluckydam 700 幸运伤害+7%1 H4 I h( y' y' U/ Y. F3 x2 [7 b
luckydam 700 幸运伤害+7%, @/ `; \3 }7 v" h" f
damup 300 增伤3%6 v7 W* w. T; [! T' Z2 f; X
skilldamup 2000 技能增伤20%5 _2 \) L u- Z
skilldamup 2000 技能增伤20%
+ U( P# Y: x2 x" Z8 fblockharm 2000 格挡伤害20%9 S5 a/ V0 h% i2 N7 e
critdef 1600 暴击抵抗16%
8 K2 J' D, P! o' t3 o/ {undefignore 600 招架6%, n5 S+ }8 S+ [) x% g
skilldamdown 2000 技能减伤20%* T+ _- Q, f4 D8 I. m
lucky 800 幸运几率+8%
+ N' h0 ?; a( `6 o; Q5 ~luckydam 800 幸运伤害+8%
( L/ B5 u, O; k' Sluckydam 800 幸运伤害+8%/ H3 V" U7 |! T! p+ t
damup 450 增伤4.5%
4 F5 v( g# x. w9 @8 W. X3 bskilldamup 3000 技能增伤30%
6 ]! L( v; o( Pskilldamup 3000 技能增伤30%0 F# X* ^# H' b2 i, w
blockharm 3000 格挡伤害30%
& g# t' K ~% ~. m, }critdef 2400 暴击抵抗24%. U! d5 X2 t4 j5 s7 t
undefignore 900 招架9% o3 O3 {3 ?, |7 C* o$ w
movespeed 18 移速+18
- w3 l/ z, S0 c4 @2 f. dlucky 900 幸运几率+9%
/ P1 j; {7 j( q* g- Aluckydam 900 幸运伤害+9%
! @3 t$ W' ]& W+ h2 O! l# w+ |luckydam 900 幸运伤害+9%
) |( C. k& T9 l8 U5 y2 {5 Ldamup 600 增伤6%
5 w) @) o8 l3 W% Z$ iskilldamup 4000 技能增伤40%
: Z' h$ Y* ?! H% [skilldamup 4000 技能增伤40%
! i% @7 q) o7 Z6 x+ D1 tblockharm 4000 格挡伤害40%( b, v# R* h$ d- O
critdef 3200 暴击抵抗32%
$ U. P5 {1 l6 A: H& F( ` s9 L3 yundefignore 1200 招架12%$ K: w U0 j3 n( d+ r
skilldamdown 4000 技能减伤40%
9 g7 S9 f1 p' hlucky 1000 幸运几率+10%( c5 d4 c, e. w+ r) K0 ?
luckydam 1000 幸运伤害+10%7 X. v/ ?! W+ G* S
luckydam 1000 幸运伤害+10%
5 k3 p% \, H6 U( Rdamup 660 增伤6.6%) ~! C- U$ ~2 ~ x& {# ]5 a9 {; ?9 ?) R
skilldamup 4400 技能增伤44%$ K8 b% H4 t$ y& a- F; ^
skilldamup 4400 技能增伤44%0 W* Y. b4 L* ]( \2 {( {7 v9 N* e' \
blockharm 4400 格挡伤害44%
# |3 y& \1 p" w4 ]; J' L- tcritdef 3520 暴击抵抗35.2%
0 }# S7 V( z8 h# k( ]% Aundefignore 1320 招架13.2%
1 }& u" j8 L z% Tskilldamdown 4400 技能减伤44%
0 x" l7 n* I3 ~. Dlucky 1100 幸运几率+11%
0 ~8 c8 f" u1 X7 m. {4 v$ A% ~luckydam 1100 幸运伤害+11%9 U3 F9 ^% b4 o$ }; E& S% w8 a& i
luckydam 1100 幸运伤害+11%
& x8 v' k1 L& n, v# x0 C9 Fdamup 710 增伤7.1%; q8 G( t# r% {! a
skilldamup 4750 技能增伤47.5%; ?# x3 \/ }3 |& J; E% T
skilldamup 4750 技能增伤47.5%
0 T' y# W' l, p1 L" n8 ublockharm 4750 格挡伤害47.5%
+ u2 e* a2 {4 W6 L1 f: acritdef 3800 暴击抵抗38%. F! }0 @/ o$ e
undefignore 1420 招架14.2%5 T" f1 y6 {$ u( O, G0 C: G9 p
skilldamdown 4750 技能减伤47.5%! b+ I9 _0 |! `# j
lucky 1200 幸运几率+12%
! ^8 `8 \! W0 n o* B( N+ rluckydam 1200 幸运伤害+12%
8 |2 w7 F" N! K, v" i5 _& Yluckydam 1200 幸运伤害+12%
& h# \" U9 v' `; J0 b4 bdamup 750 增伤7.5%
7 ]3 | O/ j& l3 g# Xskilldamup 5000 技能增伤50%
U- O5 B7 ^+ rskilldamup 5000 技能增伤50%
3 C* f6 M0 m( m1 Y" Jblockharm 5000 格挡伤害50%( H* D& h, ?% }2 u( D! ~
critdef 4000 暴击抵抗40%
X- P2 y! R- o3 \undefignore 1500 招架15%! U. ]3 V* x* ^' `* Y( q& ~
skilldamdown 5000 技能减伤50%
4 A% m5 e- W( tlucky 1300 幸运几率+13%
3 n% t7 H3 d4 i* Z) s$ Rluckydam 1300 幸运伤害+13%
# d. z# }' l ^8 z2 l mluckydam 1300 幸运伤害+13%# T# _* @# U8 Y" i W
skilldamup 1400 技能增伤+14%7 p5 [9 k% u4 X* r* V: j, g7 f
atkspeed 2800 攻速+28
' k# n$ Y0 e* X ccritdef 1400 暴击抵抗+14%
5 f; b; j8 i$ c9 ]5 Cpastreatup 2800 被动治疗加成+28%
- Z/ m3 t7 x, g( ~pvpdamdown 1400 PVP减伤+14%+ G! R- a) m& G1 T, r+ ?" p5 v. t
atkspeed 2800 攻速+28
8 K3 U1 A6 y9 h5 ^8 {. p- |/ |( y' vmovespeed 28 移速+28
& }$ ?, U0 u. y# Z; p& K! Q3 X/ glucky 1400 幸运几率+14%
& V/ O( s7 [( X5 r# Wluckydam 1400 幸运伤害+14%
2 [, j$ E! `) f. x Cluckydam 1400 幸运伤害+14%# T7 w- S/ |8 X' G% E
skilldamup 1500 技能增伤+15%# V+ @3 K4 ], `/ a; F7 d
atkspeed 3000 攻速+30
4 t) g; k- w! X5 V# d* |critdef 1500 暴击抵抗+15%! T; E. A) t: w2 @1 ]
pastreatup 3000 被动治疗加成+30%/ M" v5 ?& S: C6 P4 l/ Q; ~
pvpdamdown 1500 PVP减伤+15%
- L3 N( N0 ~* |. Watkspeed 3000 攻速+30; E( U. s- B, u( }. b, P9 o
movespeed 30 移速+30
2 P' X% `4 i. K; b: @. wlucky 1500 幸运几率+15%
' p9 a" [! e% Y" J0 _luckydam 1500 幸运伤害+15% i1 u% z2 l, L' B: q" a3 H! z( s" z
luckydam 1500 幸运伤害+15%
5 P$ u. `2 ]* G, T4 Dskilldamup 1600 技能增伤+16%
c' G- o/ Z- ^5 I# l0 latkspeed 3200 攻速+32' y+ V0 h# [( \8 V0 W
critdef 1600 暴击抵抗+16%
1 e& d$ O7 {4 M8 _1 x. Z; Q. Epastreatup 3200 被动治疗加成+32%
% a+ p1 \, I- Q- ^pvpdamdown 1600 PVP减伤+16%+ z- ^ q' l2 h% Z# i
atkspeed 3200 攻速+32" {; ?- a: z. \
movespeed 32 移速+32+ R3 O0 ?2 c Q! s
lucky 1600 幸运几率+16%/ H# @9 [2 N* C# [% A! Z
luckydam 1600 幸运伤害+16%! j6 B' P6 B- K) c; O
luckydam 1600 幸运伤害+16%) T. [; `9 K" k; S
skilldamup 1700 技能增伤+17%9 T9 R: i$ w2 N; J/ y \/ ^( h
atkspeed 3400 攻速+34) P4 S/ j" X4 t' O7 u. T0 w f
critdef 1700 暴击抵抗+17%. E8 Z, W% x* [4 [5 `7 B
pastreatup 3400 被动治疗加成+34%
; H- ]# q$ A7 C( Fpvpdamdown 1700 PVP减伤+17%# r) }& v9 Q+ p L" f H3 X" Q
atkspeed 3400 攻速+34
6 P! d3 z: L' n2 J" p! o3 bmovespeed 34 移速+34
7 n+ m S4 U6 ]6 |lucky 1700 幸运几率+17%
& O# h. w7 P& \$ G0 v: @% t( \) Fluckydam 1700 幸运伤害+17%4 n" @( e7 u* `+ e0 E$ e) _
luckydam 1700 幸运伤害+17%
' v+ X6 v, H A K6 z0 Jskilldamup 1800 技能增伤+18%
" U6 j5 p" I k) u; c5 O/ xatkspeed 3600 攻速+36& [6 g0 v3 ?+ ^! i j- d
critdef 1800 暴击抵抗+18%
) g) m% g5 o2 H: c; ?pastreatup 3600 被动治疗加成+36%
2 H- W8 _, i: R6 ]3 U8 x1 K ]6 Tpvpdamdown 1800 PVP减伤+18%" x; g# Z$ o3 _/ A: J
atkspeed 3600 攻速+36
. H& q/ ]2 H( rmovespeed 36 移速+361 T# M: B6 x1 Y( A
lucky 1800 幸运几率+18%
- l1 [% g1 C; Q0 Z1 {+ @& Q% w bluckydam 1800 幸运伤害+18%
' i9 [" B: @0 c- f: |luckydam 1800 幸运伤害+18%1 K$ @0 `, c# u* \
skilldamup 1900 技能增伤+19%
& l2 ?+ m& y# ?) r* p* j# L0 n5 uatkspeed 3800 攻速+385 U9 Y( _$ \" n- `7 O+ n
critdef 1900 暴击抵抗+19%
) W0 J, Z- e. e+ [" Opastreatup 3800 被动治疗加成+38%
: h: j9 t d% z3 j7 [1 T! Xpvpdamdown 1900 PVP减伤+19%+ F! ^/ C" V0 J( ^
atkspeed 3800 攻速+38
. _" [6 g8 a2 F& e3 ?1 ?movespeed 38 移速+38" t; a j3 R- o
lucky 1900 幸运几率+19%
& L- @1 i7 j5 {4 x0 d0 H# Dluckydam 1900 幸运伤害+19%
+ S, N z N4 ]luckydam 1900 幸运伤害+19%1 |9 a5 ?6 r. v' C3 L2 K
skilldamup 2000 技能增伤+20%
# x" A2 s5 Z" n* |9 Natkspeed 4000 攻速+40# K7 i; ?3 W1 F
critdef 2000 暴击抵抗+20%- O/ _8 ?/ u3 ^$ Q* X
pastreatup 4000 被动治疗加成+40%
2 f Q# @- d/ Y4 Tpvpdamdown 2000 PVP减伤+20%" x3 d) s2 l7 h K* a4 K% A( }/ Q: I
atkspeed 4000 攻速+406 r+ V& m2 i9 Y0 }+ ~
movespeed 40 移速+403 p( w6 S. ~, G$ \' F0 e4 m
lucky 2000 幸运几率+20%
$ c) c. }6 o' Tluckydam 2000 幸运伤害+20%
$ |5 I- W$ m! n+ l _luckydam 2000 幸运伤害+20%' v# G ?$ k4 U* r: a, S
def 480 防御加成4.8%
* d* A" W: c& d/ _! ndef 640 防御加成6.4%
5 Q, W; A) n: Edef 800 防御加成8%2 _- B/ a9 R! I; g
hpmax 240 生命加成2.4%4 q: {- Z3 O& j+ E! Y4 L
hpmax 320 生命加成3.2%
% x, I1 P. J% q4 x8 d Rhpmax 400 生命加成4%
$ _/ m {( S3 a" X( O! c5 kdamdown_1 180 减伤1.8%
; g# [3 W4 c& R* cdamdown_1 240 减伤2.4%
, u0 Q0 G3 { M8 J' H; pdamdown_1 300 减伤3%
- O; k1 `' m5 G4 @* p; Gatk 240 攻击加成2.4%
* K$ I% L, C8 S1 Gatk 320 攻击加成3.2%" L1 b7 ?1 g6 M7 {6 W
atk 400 攻击加成4%8 a8 _" s# R3 \" [" J
atkspeed 750 攻速7.52 ]% \7 A% T7 y4 L4 p0 s7 G4 z
atkspeed 1000 攻速103 p! x H" F/ M# w
atkspeed 1250 攻速12.55 \& j# X# o: G5 K0 Y% @; m/ H3 l
damup_1 180 增伤1.8%9 P7 M5 i2 }8 A# _% r. j# C" Z/ A
damup_1 240 增伤2.4%
8 Q% K8 }3 M$ T* k' q+ x: bdamup_1 300 增伤3%
' @) i4 d+ D3 M0 w6 k! hcrit 300 暴击几率+3%
* T+ @) f2 V& w/ ^0 Jcrit 400 暴击几率+4%
. T7 n8 r7 `& q! O6 Hcrit 500 暴击几率+5%
% ~- E2 H8 D' G5 I- V: Ocritdam 600 暴击伤害+6%
% X$ \6 _3 z' N; o, @$ m3 Wcritdam 800 暴击伤害+8%/ \$ M8 S# w" Y. {
critdam 1000 暴击伤害+10%
% O- x- @0 s0 a3 C: \& e5 Vhit 200 命中+2%
3 @- n" _0 D2 q0 b$ K+ R/ Fhit 300 命中+3%
) e6 q( T9 \5 a! Z8 `+ Shit 400 命中+4%
, I+ v/ s+ A! P/ E! Q. Bequipdropup 300 装备掉率加成3%
3 L, D! W' I& `" A8 `& iequipdropup 400 装备掉率加成3%
6 _' z7 | Y0 i% u: Z" oequipdropup 500 装备掉率加成3%; x& P. C2 T& k, x2 H+ Y* f
dodge 200 闪避+2%2 E5 q5 V4 D% u" V4 n: u0 l
dodge 300 闪避+3%5 k( L! U2 z/ w$ ^& S
dodge 400 闪避+4%' H: u, I6 r4 c1 d2 y. ~ G
equipdropup 300 装备掉率加成3%
: K$ D- z2 N4 l+ e- Oequipdropup 400 装备掉率加成3%
8 c- t; w2 G1 }2 V. Lequipdropup 500 装备掉率加成3%3 Z6 n, {/ y+ Q8 J8 L- L) L
defignore 200 破防+2%7 Q! K* F, _. d) O; J5 X% U- \
defignore 300 破防+3%6 }, y" M! x, n; A @& k S+ W- Q
defignore 400 破防+4%" _, |" u* }, { Z# k+ U
mongoldup 300 怪物金币加成3%
9 o- D$ T& t4 |# c; [; d# q& Hmongoldup 400 怪物金币加成3%
* V) w, \. z& C8 X6 v8 zmongoldup 500 怪物金币加成3%* j! u% Z7 F3 R* {
undefignore 200 招架+2%
' j2 z. y9 G7 d2 `& F+ F _undefignore 300 招架+3%
+ _5 w- V% K; x* l0 {undefignore 400 招架+4%
; {0 w1 t; [0 Cmongoldup 300 怪物金币加成3%/ W- R# }5 Y- q. q0 p- Y! _
mongoldup 400 怪物金币加成3%2 y) G# G5 t, Z; {, s$ ]
mongoldup 500 怪物金币加成3%. C5 F- D* e ~6 x" y. w
petdamup 200 魔宠伤害增加+2%
6 _) P6 w5 |- R6 ~% xpetdamup 300 魔宠伤害增加+3%$ `2 u0 T' c$ W9 ]) v
petdamup 400 魔宠伤害增加+4%0 P' j# ^8 e) v& O0 @
lvlatk 1 每3级增加攻击* Q' j, S1 B, k/ J ?* I6 O, n
lvlatk 1 每3级增加攻击9 e3 k- W' n4 H* P. p
lvlatk 1 每3级增加攻击
+ D: N. @- K) W5 D/ Ipastreatup 50 被动治疗加成+0.5%" ]# B- Z S3 O% z$ @
pastreatup 100 被动治疗加成+1%
+ R. ^( W# ~ ^3 a$ Z/ _pastreatup 150 被动治疗加成+1.5%
9 O6 \. ]1 A3 ~( tlvlatk 1 每3级增加攻击4 T: F3 l4 F9 s: X/ y( o/ Y
lvlatk 1 每3级增加攻击
# f( }( P% d1 j y9 [! O4 H. wlvlatk 1 每3级增加攻击- _! @- r5 ]2 }7 C4 y
equipdropup 200 装备掉率加成+2%
2 Y0 l4 P @! @equipdropup 300 装备掉率加成+3%, j! Q! _$ M' X3 E
equipdropup 400 装备掉率加成+4%; ~. \4 s t% k4 u+ @. a
equipdropup 300 装备掉率加成+3%0 b0 E. ]1 J1 T4 q
equipdropup 400 装备掉率加成+4%/ y5 ~( F y, s7 j3 _+ w
equipdropup 500 装备掉率加成+5%
5 K( K+ V/ r J4 w* x+ amongoldup 200 怪物金币加成+2%
- j. r3 G$ w" D$ _mongoldup 300 怪物金币加成+3%. ~( S) n1 f0 o8 T/ U
mongoldup 400 怪物金币加成+4%% b3 _, g" r( r* [
mongoldup 300 怪物金币加成+3%$ n" t! ^" U3 M
mongoldup 400 怪物金币加成+4%
+ B6 D; G$ p$ i0 F6 Y% \mongoldup 500 怪物金币加成+5%+ `1 o5 ~1 ^7 V% c5 T5 C. w7 E3 ~# _
def 480 防御加成4.8%
" i' R2 g3 S- @$ I0 ~3 \def 640 防御加成6.4%
* G+ E0 A8 f1 K/ y5 zdef 800 防御加成8%2 {2 h a" N6 N+ X+ t
hpmax 240 生命加成2.4%
1 h; u. u* N& v' M/ hhpmax 320 生命加成3.2%
5 i9 f/ {$ ~( U3 t, ?9 u8 \$ W9 ^hpmax 400 生命加成4%" t- Z$ S; g& T" Q, w
damdown_1 180 减伤1.8%0 m% Z* ?' \$ v, y( k/ @4 {+ \0 j3 Z
damdown_1 240 减伤2.4%, Q) n7 R& Z. E
damdown_1 300 减伤3%5 _+ }' T4 F) |1 Q! T
atk 240 攻击加成2.4%; J! P7 P3 E9 w
atk 320 攻击加成3.2%" G# T7 v' K$ ~; S# q
atk 400 攻击加成4%9 A! _8 h) v3 l0 V( ]% S
atkspeed 750 攻速7.5; N2 X4 r4 r0 y
atkspeed 1000 攻速10( E8 I! u2 L4 q5 a) {' `1 U0 U
atkspeed 1250 攻速12.5
# B! B; F: u$ I, M- A- N7 qdamup_1 180 增伤1.8%
$ u c& r' S+ G9 `1 Edamup_1 240 增伤2.4%
6 T: Q4 H% L8 @# W5 `: odamup_1 300 增伤3%- G" f1 B2 C* ~
crit 300 暴击几率+3%
9 V+ W+ t, P& n# p- lcrit 400 暴击几率+4%. J2 W K# x% [* ?* `9 c
crit 500 暴击几率+5%
1 Z' D7 b/ w7 _7 l, I. Ucritdam 600 暴击伤害+6%
4 \" `" P' f7 `: p* ?! Mcritdam 800 暴击伤害+8%
2 p" D" h7 F" f0 h) Ycritdam 1000 暴击伤害+10%5 j9 e/ Q# u9 m
hit 200 命中+2%
, V7 j2 V. u; b- D5 [0 xhit 300 命中+3%3 x* G ^3 o) z m! ?: G' H- t- A
hit 400 命中+4%
0 J9 v7 H* N- K- ~% m/ \$ eequipdropup 300 装备掉率加成3%
3 [8 \: t' |, ^+ @% oequipdropup 400 装备掉率加成3%
& @& `5 Y! q/ C1 M1 s0 ?# Cequipdropup 500 装备掉率加成3%
( y. C' M& j' j, D% q8 B# ldodge 200 闪避+2%3 i" f# m9 ?5 q f
dodge 300 闪避+3% B g+ `3 s0 K6 g% ~6 q( _; K, o
dodge 400 闪避+4%
1 B1 D5 V1 J1 Q2 b' Zequipdropup 300 装备掉率加成3%( ?" T7 a2 s v- }2 E( q' E
equipdropup 400 装备掉率加成3%6 o, j) b8 n# M6 n+ ~
equipdropup 500 装备掉率加成3%7 S6 E/ l8 ~' ]- D7 ]5 M1 s- s. }
defignore 200 破防+2%3 Q7 \# G& j8 ]8 d* U8 y5 f# r, j+ G
defignore 300 破防+3%7 l; p) h% w$ j+ h) n$ d6 [- j d( X4 E
defignore 400 破防+4%+ }) r6 _! ^" E/ e0 q% E
mongoldup 300 怪物金币加成3%3 [; Q! r0 C! D
mongoldup 400 怪物金币加成3%+ v* X/ X6 m. u' R) o# |
mongoldup 500 怪物金币加成3%
1 m. Q# @0 M, Z# [% x+ e. q+ W+ vundefignore 200 招架+2%* t, u0 T3 V; p# m& q9 t$ e8 _
undefignore 300 招架+3%
9 j) O1 K- b$ R/ zundefignore 400 招架+4%
5 U# l, m9 R' f* N% V: Emongoldup 300 怪物金币加成3%3 H$ K; K0 d0 w
mongoldup 400 怪物金币加成3%0 V8 {$ c$ I! J. Z' X1 G
mongoldup 500 怪物金币加成3%
* R+ T5 g4 h0 B$ M* U; N0 epetdamup 200 魔宠伤害增加+2%
# N; { r" ^+ @. F3 f- {; `petdamup 300 魔宠伤害增加+3%4 v2 e* X( r6 ?5 X# J8 K5 m
petdamup 400 魔宠伤害增加+4%
. b# G" ?+ N% Ilvlatk 1 每3级增加攻击9 v+ E% \7 ~5 `! O: G
lvlatk 1 每3级增加攻击
0 @) S, q& T0 [8 j( |( z, Vlvlatk 1 每3级增加攻击
+ i8 {: N. z4 Apastreatup 50 被动治疗加成+0.5%
) ~% N; v2 F+ Y! t7 Epastreatup 100 被动治疗加成+1%+ ?. H. S2 {2 E; H% Q
pastreatup 150 被动治疗加成+1.5%' W3 H% u/ V) y7 V! f3 n
lvlatk 1 每3级增加攻击" ]" R) H! q5 Y8 f A# z
lvlatk 1 每3级增加攻击5 a! I$ P4 H* q4 r
lvlatk 1 每3级增加攻击: B4 P$ `. n2 s2 U# `4 F
equipdropup 200 装备掉率加成+2%7 D+ l* ^ Z+ \ Y5 J
equipdropup 300 装备掉率加成+3%
' g; ^; S1 B7 g+ w8 J9 O- Eequipdropup 400 装备掉率加成+4%1 e1 w, h& ^ [- [
equipdropup 300 装备掉率加成+3%
: A6 T7 ~0 o! O9 |; O/ ?" `5 Zequipdropup 400 装备掉率加成+4%
4 m' I/ x# ?1 dequipdropup 500 装备掉率加成+5%: b3 f* M' J, k% g
mongoldup 200 怪物金币加成+2%
( D) I7 | H$ L8 Jmongoldup 300 怪物金币加成+3% ~. S/ [0 R( P/ a1 F6 O6 w
mongoldup 400 怪物金币加成+4%
: l) ~* L- r& z* p+ Smongoldup 300 怪物金币加成+3%) k) f* G1 w9 a3 _6 c/ S0 o. Q- ~
mongoldup 400 怪物金币加成+4%, ]1 n5 e ?* Z7 J+ F( s4 l: o
mongoldup 500 怪物金币加成+5%% Z3 t# N; ?% k' p! Q
def 480 防御加成4.8%/ E8 ^% P0 |. J! ?" b5 v2 b
def 640 防御加成6.4%
) s$ Z7 V; m* ?8 g8 h7 f: U; {def 800 防御加成8%3 v+ u# c5 X; `2 j% k8 N
hpmax 240 生命加成2.4%& r% c. y( G, r& b7 m
hpmax 320 生命加成3.2%
5 u l* f0 }8 I2 g3 o8 h: @hpmax 400 生命加成4%9 `3 b" ?, y( a
damdown_1 180 减伤1.8%
1 b# a1 W! \: | R& H5 tdamdown_1 240 减伤2.4%
; ^( ?! [4 y8 K* |" g K4 Cdamdown_1 300 减伤3%: [1 q7 p# X( ]& n7 S$ o
atk 240 攻击加成2.4%) A/ E/ r( ]* t% i: Y) d3 s6 N
atk 320 攻击加成3.2%
0 w M0 l* [: N& uatk 400 攻击加成4%0 @! F5 {1 r7 C0 |; h! d, @* K
atkspeed 750 攻速7.5
' G: D1 w2 @' y5 y0 L" ]' Jatkspeed 1000 攻速10* e& L8 b' H* Y6 _& t/ E. d" o
atkspeed 1250 攻速12.5
( v$ H4 w# D7 R p5 E { ]! Kdamup_1 180 增伤1.8%
, l: H* U+ r" y- ?damup_1 240 增伤2.4%7 Y. [; T9 Q3 [/ V8 k1 x. v
damup_1 300 增伤3%
* r, N$ `, d# r. c- |crit 300 暴击几率+3%
/ B; C6 X9 d; t! V* B5 Scrit 400 暴击几率+4%* g4 y; S7 X9 j! }9 y+ u! x
crit 500 暴击几率+5%+ W7 B. r; _3 ], f( U
critdam 600 暴击伤害+6%) B0 Y, J: t& C
critdam 800 暴击伤害+8%
4 K3 G$ u7 q, ~! u, l5 lcritdam 1000 暴击伤害+10%: P) d$ p! C- `0 G0 G' {' L3 R( K
hit 200 命中+2%0 D* N+ o) b% I) C |$ P# S& l
hit 300 命中+3%
5 U' G+ @7 b4 ^, Bhit 400 命中+4%( j3 z: H ?5 B( q2 K
equipdropup 300 装备掉率加成3%
* Q* ~" D) C5 g/ \4 I w7 Kequipdropup 400 装备掉率加成3%
0 c7 X) g7 n; \& z9 k7 W( L1 s; o4 nequipdropup 500 装备掉率加成3%+ t/ |3 i+ l, s% k/ V. \
dodge 200 闪避+2%
8 e2 w6 @% I2 Q( j& Rdodge 300 闪避+3%
& c( i. Z; U; ^% t1 s- U- _! idodge 400 闪避+4%
8 a3 T" O& s% _ u5 f: bequipdropup 300 装备掉率加成3%9 ?7 R7 c4 f( ?! S0 ]
equipdropup 400 装备掉率加成3%' ?, J7 B; g* W# _2 `4 }7 w
equipdropup 500 装备掉率加成3%7 t/ w% x" G# m- C5 |1 k# R( k
defignore 200 破防+2%+ N1 w$ a8 v+ S! z) m! |. W
defignore 300 破防+3%
2 j$ V# _6 b, l# zdefignore 400 破防+4%
$ R; i. Q) v" |% n" h; v6 emongoldup 300 怪物金币加成3%
/ P/ q$ q5 q& p! S U5 Umongoldup 400 怪物金币加成3%8 }2 g0 } k F, b
mongoldup 500 怪物金币加成3%; V6 Z3 Q; ~0 @2 n; G8 ]
undefignore 200 招架+2%
7 x! E$ `/ }5 @undefignore 300 招架+3%( h2 e J" f) D) T" W, T$ G
undefignore 400 招架+4%
& z6 i: Z: K# A$ jmongoldup 300 怪物金币加成3%3 t- F, l4 ^( Q$ `2 o% k3 O
mongoldup 400 怪物金币加成3%
5 x5 m" _. Y: ^( ~& ?7 amongoldup 500 怪物金币加成3%
7 D0 s8 D+ E* dpetdamup 200 魔宠伤害增加+2%
/ Q' C5 h# d* o' z& E- m" ipetdamup 300 魔宠伤害增加+3%3 k) T" q0 p' P$ O$ G- @1 a; o
petdamup 400 魔宠伤害增加+4%& F2 A8 R5 L0 b% a, a
lvlatk 1 每3级增加攻击5 Q# C& d3 j4 n: M1 a
lvlatk 1 每3级增加攻击; B; Z8 R6 R4 C) X
lvlatk 1 每3级增加攻击
/ b. t- ]0 G' ^, ?pastreatup 50 被动治疗加成+0.5%
+ c) m) q) ~8 `+ e" e& u7 f/ R: M0 qpastreatup 100 被动治疗加成+1%
5 r0 D' S8 A2 i, g* J, spastreatup 150 被动治疗加成+1.5%
) q" {9 V$ _- {: {6 }4 a1 s& Olvlatk 1 每3级增加攻击- R- K7 a7 ^) X9 A
lvlatk 1 每3级增加攻击
$ _% c. C& T# [ Z5 G: F% ^ nlvlatk 1 每3级增加攻击
, [' f7 }; H7 zequipdropup 200 装备掉率加成+2%
8 C* ]8 K3 X: d0 iequipdropup 300 装备掉率加成+3%
0 d! ^& ]1 z. |* B8 Sequipdropup 400 装备掉率加成+4%/ G, M9 i( \+ d1 |2 W7 a
equipdropup 300 装备掉率加成+3%% m6 o% C! M1 h, j h# S5 Q2 O
equipdropup 400 装备掉率加成+4%5 T: s8 @- {9 t2 v, A5 q7 P
equipdropup 500 装备掉率加成+5%
. ^7 D% y' I" h& ^- @mongoldup 200 怪物金币加成+2% ^- v+ e, w# f
mongoldup 300 怪物金币加成+3%3 f! Q9 S6 T0 v" I& ^ e4 [0 |
mongoldup 400 怪物金币加成+4%
5 `1 ?, v/ X. lmongoldup 300 怪物金币加成+3%
: n! o R5 w2 e+ J) Q: h7 k6 |mongoldup 400 怪物金币加成+4%" p1 `- n* v* j" n! H0 i0 j
mongoldup 500 怪物金币加成+5%1 l. y' @ M, a
def 480 防御加成4.8%
! J2 M9 }* j- D, H* r; Gdef 640 防御加成6.4%( {" v# F; r* ]
def 800 防御加成8%! |# k8 l8 q+ R: S( j- F
hpmax 240 生命加成2.4% R/ v( \2 q. K' s- K1 q. _
hpmax 320 生命加成3.2%+ t! L. d4 z' I. N2 y! u' \, E
hpmax 400 生命加成4%
& v9 z& q* l8 K8 Xdamdown_1 180 减伤1.8%( ]6 r J% E& Z% H/ ~ a5 i
damdown_1 240 减伤2.4%
) D! m9 X# r/ L( R' h8 Udamdown_1 300 减伤3%5 F( s' O3 Y+ n) v* {
atk 240 攻击加成2.4%% A% M! _) V3 G$ K) O4 f& @
atk 320 攻击加成3.2%6 G8 `! C3 S7 T
atk 400 攻击加成4%
3 o/ T e' C. U9 Eatkspeed 750 攻速7.5
$ x& Z! D$ o) O' Qatkspeed 1000 攻速10
5 C. M' `3 @8 x; ?8 Batkspeed 1250 攻速12.59 c2 w4 {, ~( X1 |8 q# T9 Q
damup_1 180 增伤1.8%
0 k2 O8 X1 S: i. e8 }2 }8 vdamup_1 240 增伤2.4%# f( a8 _0 i' l) f# a2 A, _" f5 u
damup_1 300 增伤3%2 [! O9 Q9 M c+ W. @
crit 300 暴击几率+3%; c0 Y5 y6 F( ?/ i
crit 400 暴击几率+4%
0 \0 Q# s- R# ^/ q! G- Acrit 500 暴击几率+5%
# g q$ c/ j; p$ j: Xcritdam 600 暴击伤害+6%0 _7 t+ g- y% k6 ^9 E9 J% F
critdam 800 暴击伤害+8%
4 V& _8 o( R" O! Lcritdam 1000 暴击伤害+10%: R! g+ Z, f5 n( y1 Q v
hit 200 命中+2%
) y2 D9 {$ }3 r$ P1 Ahit 300 命中+3%
8 G' c2 U; S* u8 o$ m& Z% s Ehit 400 命中+4%
, D1 f% W B2 lequipdropup 300 装备掉率加成3%
; ?4 U2 o0 }% M7 H. h" f' l: f& Gequipdropup 400 装备掉率加成3%* R' Z% a9 f) ^$ z6 v( e" j$ E! v
equipdropup 500 装备掉率加成3%
6 m+ s) f8 a& `/ d" Ldodge 200 闪避+2%
3 r6 e& g# G- J. @( o1 _: B4 Jdodge 300 闪避+3%
2 E1 A9 x( Q; B; I# y- n# wdodge 400 闪避+4%
5 Y" S* d, A. P+ y; K4 U/ }2 f7 U k0 Oequipdropup 300 装备掉率加成3%
8 V8 w: {0 e- ~% }- I) Wequipdropup 400 装备掉率加成3%' H9 y& }2 Y& x, D+ @$ ~
equipdropup 500 装备掉率加成3%
. B$ H/ ?4 B6 w" @! K: Zdefignore 200 破防+2%
* q; m9 n& J# pdefignore 300 破防+3%# F) I) M T: g# S8 y2 o
defignore 400 破防+4%
! n% H6 @" |1 Emongoldup 300 怪物金币加成3%
- `3 |7 y5 N$ C& T0 b2 u0 I1 Z1 jmongoldup 400 怪物金币加成3%9 T7 l* c: z- X$ r# Z5 x
mongoldup 500 怪物金币加成3%& k$ z# ]6 C" t- O" Q
undefignore 200 招架+2%
+ m7 L* [ r' B9 i0 j4 C) u [$ Uundefignore 300 招架+3%
5 ]* K' I2 D' o- e$ hundefignore 400 招架+4%* x. h+ Y: d6 n
mongoldup 300 怪物金币加成3%
5 \# C( M; j' {& h- Lmongoldup 400 怪物金币加成3%7 z: I. [; @4 }
mongoldup 500 怪物金币加成3%
1 W( R) \# b8 fpetdamup 200 魔宠伤害增加+2%% E2 a4 n$ i3 j7 q# _6 m7 }6 F
petdamup 300 魔宠伤害增加+3%$ ~, o. @2 a) E5 h' ^0 D6 S( i
petdamup 400 魔宠伤害增加+4%
; w# n( _2 U* [6 olvlatk 1 每3级增加攻击3 D& A) _, F+ u x) U
lvlatk 1 每3级增加攻击5 {' P' {. X- O
lvlatk 1 每3级增加攻击
- |) s& @- H. v9 u6 B+ [pastreatup 50 被动治疗加成+0.5%7 ^/ G9 P- z( }- B5 Y
pastreatup 100 被动治疗加成+1%& C: Q: [1 L" f- i
pastreatup 150 被动治疗加成+1.5%
( E2 R* d6 e3 M" p( N1 Ulvlatk 1 每3级增加攻击
: i0 u/ ]8 b" J! Y( qlvlatk 1 每3级增加攻击0 h, i5 [2 O) [- n+ }4 Q# c' A0 ?
lvlatk 1 每3级增加攻击
1 ?; H/ M- q- ?( `. Uequipdropup 200 装备掉率加成+2%
+ I) e% e2 }, Jequipdropup 300 装备掉率加成+3%1 {9 b6 V- F4 C" F! d0 j* i
equipdropup 400 装备掉率加成+4%) A' S! D( m6 F; k" D3 ^
equipdropup 300 装备掉率加成+3%' w8 ^# k/ C3 h- T% f% g% I
equipdropup 400 装备掉率加成+4% i; ^/ C. Z2 \
equipdropup 500 装备掉率加成+5%
: i0 \0 E5 `7 d7 V6 e8 \/ ~: umongoldup 200 怪物金币加成+2%1 S" \3 M! O" T( i* }$ O
mongoldup 300 怪物金币加成+3%+ i- Y# s1 S) h1 u, G
mongoldup 400 怪物金币加成+4%, j8 Y. I1 e5 q8 k5 D! r% t, F
mongoldup 300 怪物金币加成+3%6 @ q; Y- p+ j) f' o, r! E
mongoldup 400 怪物金币加成+4%4 @4 G8 K! `7 N7 N
mongoldup 500 怪物金币加成+5%' p+ Q0 e E9 X2 U& s2 Z! r
def 480 防御加成4.8%
2 j) w( k* r6 e9 |& G5 M* c2 edef 640 防御加成6.4%& V5 c' D- Z0 ~+ G1 w9 B
def 800 防御加成8%
+ P. i: e. [" s9 `0 `* W) qhpmax 240 生命加成2.4%
. v: ^3 Q1 n |- G& E+ s" Ghpmax 320 生命加成3.2%
! |! f y5 @/ ~hpmax 400 生命加成4%8 u6 C9 ~; x7 s& V
damdown_1 180 减伤1.8%) y/ h7 |+ w Q+ m% h9 u/ {
damdown_1 240 减伤2.4%
( p- G1 y, E8 {0 g% ddamdown_1 300 减伤3%( R' B. t: j9 h4 e5 V5 T
atk 240 攻击加成2.4%5 \1 a( a% @+ p5 W8 b ^1 y
atk 320 攻击加成3.2%
) d0 G( g( v" s3 n- y1 i) O3 vatk 400 攻击加成4%
8 O$ S. C1 a+ V. q) jatkspeed 750 攻速7.5
5 C' S9 N8 ^* O! watkspeed 1000 攻速10& s$ d4 e' g# n6 Y
atkspeed 1250 攻速12.5
1 I2 y) l$ R7 S6 o" Adamup_1 180 增伤1.8%/ Y7 F+ I& r! L2 g/ l
damup_1 240 增伤2.4% l: b. N, u6 |1 O
damup_1 300 增伤3%
( w3 _' I2 V7 L3 s: ncrit 300 暴击几率+3%
]* F3 _7 A0 j, F" h0 {9 icrit 400 暴击几率+4%& j# m5 `, u1 K& m+ N
crit 500 暴击几率+5%
& E# C! W: c; {( U9 X$ n' Ccritdam 600 暴击伤害+6%
4 @; D3 J4 R% P7 k3 pcritdam 800 暴击伤害+8%7 g: h5 y9 K$ F1 V( p2 ^5 D1 j2 x
critdam 1000 暴击伤害+10%: l/ q' ]. S* {6 b+ R- f
hit 200 命中+2%2 X7 g8 Z6 d) z# f# {
hit 300 命中+3%# `& S; K7 w1 ?) C! U( i" k
hit 400 命中+4%
4 g0 I5 T+ W. D# [. _6 P7 w9 \equipdropup 300 装备掉率加成3%
5 a2 h8 V* y* m, S( F! F* b. h: |1 Lequipdropup 400 装备掉率加成3%
; T+ U; w; e6 bequipdropup 500 装备掉率加成3%! R; L4 S4 B/ \$ e! w% d
dodge 200 闪避+2%; Q# ?) _6 v: T; d
dodge 300 闪避+3%( o) W& [' z+ D+ N5 S. Q" Y$ U* g
dodge 400 闪避+4%
2 m# |* l0 R( M9 O. p' U7 Mequipdropup 300 装备掉率加成3%
: V% v, a9 r3 n& Y, nequipdropup 400 装备掉率加成3%
3 q; |* |& t I3 h" N$ o" u9 Bequipdropup 500 装备掉率加成3%
& S$ r, u- T1 \defignore 200 破防+2%' e6 J* z5 @0 _
defignore 300 破防+3%
6 `5 L% c L% ^* u, s/ adefignore 400 破防+4%
9 C$ s6 A( x: }6 s$ v6 w# ?$ e! X$ Mmongoldup 300 怪物金币加成3%
5 u5 W# b' Y; M( _mongoldup 400 怪物金币加成3%
! R0 x' t, _7 M. F3 Kmongoldup 500 怪物金币加成3%- B- z( l) k2 Z( t$ h
undefignore 200 招架+2%
l3 e+ V( [& _8 m6 ?" _undefignore 300 招架+3%
: U0 B ]. R6 C4 z. R! lundefignore 400 招架+4%
& ]! d& {$ I! F! [2 Tmongoldup 300 怪物金币加成3%/ N3 d$ p5 J0 W, P- l& ?) @9 k9 J5 ?
mongoldup 400 怪物金币加成3%
z0 t0 Z4 k( S9 W) lmongoldup 500 怪物金币加成3%
4 {0 K X( m$ K5 H8 Q# L& Jpetdamup 200 魔宠伤害增加+2%
9 u0 V# ^* V" R' u8 zpetdamup 300 魔宠伤害增加+3%9 ]0 Z: v! `' m& r9 e6 X; M. N
petdamup 400 魔宠伤害增加+4%/ E2 D; X- `; S+ L& X3 L. `
lvlatk 1 每3级增加攻击
' U: X) P: |* c" @' T! ~& o: }lvlatk 1 每3级增加攻击
& C+ e8 O$ v' l4 {' p# N# B+ D8 Vlvlatk 1 每3级增加攻击; K. F/ _. ^% T: n: J3 Y1 e
pastreatup 50 被动治疗加成+0.5%
, m7 }! }; d6 H' Upastreatup 100 被动治疗加成+1%
$ ^9 p0 |+ j& V) ypastreatup 150 被动治疗加成+1.5%7 l- ?3 ?' L* i, B! k
lvlatk 1 每3级增加攻击
6 b/ m. s, z, ]lvlatk 1 每3级增加攻击( k# L# o! d6 x0 d) W( Y; b
lvlatk 1 每3级增加攻击& z+ F8 k7 z. G
equipdropup 200 装备掉率加成+2%
4 C7 e- K) Z, \& J7 |equipdropup 300 装备掉率加成+3%3 P6 N$ l( O! q
equipdropup 400 装备掉率加成+4%
2 K" r! h8 k! ]% }. h" o& dequipdropup 300 装备掉率加成+3% D1 s' I. @1 S( s! G. b; l0 B
equipdropup 400 装备掉率加成+4%
3 p0 K; A- `" Wequipdropup 500 装备掉率加成+5%
: n4 l3 O8 N- j! d4 M. H1 dmongoldup 200 怪物金币加成+2%
' q$ a% |, ]4 l e# M( B% Fmongoldup 300 怪物金币加成+3%$ C4 y q3 c3 v, h7 W
mongoldup 400 怪物金币加成+4%: w: ~% `) j* r5 j
mongoldup 300 怪物金币加成+3%
3 h! Q6 l6 t: Bmongoldup 400 怪物金币加成+4%
0 n5 v: Z; T* F5 @, G S' ~mongoldup 500 怪物金币加成+5%6 s4 ]) F9 s5 ?4 T# V
def 480 防御加成4.8%% L$ ~1 k( I; h4 m) a$ N/ s( H
def 640 防御加成6.4%. r7 W; [0 v# V
def 800 防御加成8%9 Y' |( p: K( u& a
hpmax 240 生命加成2.4%6 L7 s6 u( h- ^; u: D; T' {, |
hpmax 320 生命加成3.2%0 R/ R) G5 a. m( H+ z6 v2 _& L& X
hpmax 400 生命加成4%8 ~: r( A% s2 ?9 m, |8 o- d8 {1 H
damdown_1 180 减伤1.8%8 Q' [) H7 `# I5 x7 S! v
damdown_1 240 减伤2.4%. B% b* g% w: ]3 ]; I
damdown_1 300 减伤3%
4 g: q7 u- o9 r. gatk 240 攻击加成2.4%
0 Z* \7 m3 ?0 ~2 ^atk 320 攻击加成3.2%
- Y' k& s, N1 w; J6 r% X0 s3 hatk 400 攻击加成4% c- Q e- @/ A
atkspeed 750 攻速7.5
/ x( A5 f+ p8 ]2 }5 xatkspeed 1000 攻速10
]% P6 m, F/ W2 m* @atkspeed 1250 攻速12.5
+ r/ j0 x& o2 [damup_1 180 增伤1.8%. w2 e( \1 d; \1 l: T. A
damup_1 240 增伤2.4%3 _3 k5 A& g4 U! H/ @
damup_1 300 增伤3%: Q& n; E1 j6 c& y/ H* m3 J
crit 300 暴击几率+3%
- h* [7 U9 O" Q0 f* g! Ocrit 400 暴击几率+4%$ {. }/ v# J$ j7 Y+ J2 I6 T
crit 500 暴击几率+5%
3 ~, F, P+ p8 W; wcritdam 600 暴击伤害+6%6 J8 }+ Y0 p6 z6 Z; l! y8 g( a
critdam 800 暴击伤害+8%
% U9 ^+ u K$ L* B! P% ^' wcritdam 1000 暴击伤害+10%
( g5 J6 B4 a5 k W5 n8 A8 Whit 200 命中+2%3 N1 d, O: ], E# c+ a |
hit 300 命中+3% G4 E) q: W q" r1 `
hit 400 命中+4%
|& `6 Q5 q# o% Bequipdropup 300 装备掉率加成3%2 K$ c- C" Z. H/ ~ y
equipdropup 400 装备掉率加成3%
O0 U0 {/ X. k$ y1 v9 wequipdropup 500 装备掉率加成3%$ Y9 l6 V" R6 K5 N) l0 n! O! z
dodge 200 闪避+2%
* X# A% R; u" q2 ]dodge 300 闪避+3%
1 Z% J- k4 d0 m0 T/ ddodge 400 闪避+4% X5 p' e5 _2 P* l/ }3 M. |5 q
equipdropup 300 装备掉率加成3%
* f! d3 M' y- p+ g7 \/ Oequipdropup 400 装备掉率加成3%
# \; E4 p$ E2 q* \: |equipdropup 500 装备掉率加成3%2 W+ S" s1 E) Q2 x) P
defignore 200 破防+2%
: a0 ?5 W0 k, @defignore 300 破防+3%3 p! H% G: _) ]) ?: \0 }" a
defignore 400 破防+4%
! c7 r' h: \: o, ~7 w1 J2 m) y4 T: bmongoldup 300 怪物金币加成3%0 \$ B; `) ?* b4 O
mongoldup 400 怪物金币加成3%
) m( q7 h& B6 R1 J. e* W( {; mmongoldup 500 怪物金币加成3%
1 [, v7 Q6 e$ s, E# Pundefignore 200 招架+2% P2 H: T" i! q% F
undefignore 300 招架+3%, U! u$ c, S% E; w
undefignore 400 招架+4%7 ~% G/ |$ S2 m1 W) i; n
mongoldup 300 怪物金币加成3%3 U7 Y6 k6 Q. r6 C9 L* H
mongoldup 400 怪物金币加成3%
* J$ c2 Y& I! K4 K r; O' Bmongoldup 500 怪物金币加成3%" n' v @' F& I( e6 d. l# q' C% X% p* k
petdamup 200 魔宠伤害增加+2%+ p" ^+ s5 M1 W
petdamup 300 魔宠伤害增加+3%# Y* K/ Z7 m2 [# {- a# Q; H
petdamup 400 魔宠伤害增加+4%0 P* }0 ^" R0 v# Y6 \6 w% f
lvlatk 1 每3级增加攻击* z" Q; ~9 r+ C" q" |
lvlatk 1 每3级增加攻击3 r4 `1 ~. m) }( M
lvlatk 1 每3级增加攻击) r0 J0 i, Z. r/ I: {3 T& D
pastreatup 50 被动治疗加成+0.5%
, [8 \) a) l& j7 ?pastreatup 100 被动治疗加成+1%# `" w/ ^8 a5 c1 ^$ K8 D
pastreatup 150 被动治疗加成+1.5%
) H" J4 q0 i1 E* A% f+ |# clvlatk 1 每3级增加攻击
) C$ }5 l7 `9 z9 x+ N- Ulvlatk 1 每3级增加攻击9 f% c- y5 f6 S, ~. k
lvlatk 1 每3级增加攻击' T! V0 P9 Y4 C# }) Y- a& a
equipdropup 200 装备掉率加成+2%( W; W( C8 t8 @) s- h
equipdropup 300 装备掉率加成+3%& d5 k/ [: q& Y) c3 r0 Z9 d
equipdropup 400 装备掉率加成+4%; ]5 ~" b& U7 n5 x$ a+ R
equipdropup 300 装备掉率加成+3%
8 e! K2 r" E' o) b0 U( Pequipdropup 400 装备掉率加成+4%
6 \1 e4 S- [) [! \equipdropup 500 装备掉率加成+5%3 ^. Q1 c8 p! p! K! J
mongoldup 200 怪物金币加成+2%7 O# j8 @/ v3 w
mongoldup 300 怪物金币加成+3%2 d: f. @( Z3 @! U
mongoldup 400 怪物金币加成+4%
* |3 R) @7 r1 P* V. mmongoldup 300 怪物金币加成+3%
) ?% v4 e; ^" O: W/ i3 z' B# Pmongoldup 400 怪物金币加成+4%% X4 i! }( t5 }6 e7 E% W
mongoldup 500 怪物金币加成+5%4 j4 o) V5 S/ M# O6 \
def 480 防御加成4.8%
) Z% [5 E( ]3 E2 Y: Bdef 640 防御加成6.4%
! T& N. B+ }9 g. Hdef 800 防御加成8%
, X2 Z+ l0 I y# Zhpmax 240 生命加成2.4%
& p( g; M Z4 x; l$ khpmax 320 生命加成3.2%
9 l) a9 l) i/ l# ^3 shpmax 400 生命加成4%! O, h$ n, d9 W" `% c; E* ^
damdown_1 180 减伤1.8%) j% M4 _& i, _: L- G% w. y0 [
damdown_1 240 减伤2.4%
$ @3 J6 b6 @3 l0 O+ [damdown_1 300 减伤3%8 \$ B4 Q6 y7 }( Y6 m4 m0 a" Q0 O
atk 240 攻击加成2.4%) H# C5 |8 } K6 \) `
atk 320 攻击加成3.2%( b! I6 L0 o7 Z# l" R
atk 400 攻击加成4%
8 x2 R% u( {! i; ^" Xatkspeed 750 攻速7.5
2 K+ X2 e" I% g9 u6 }( _" \atkspeed 1000 攻速10" }) d- F4 R* h, E2 Z
atkspeed 1250 攻速12.5
/ y8 R0 k( I$ xdamup_1 180 增伤1.8%' m, g' o, W( }2 A
damup_1 240 增伤2.4%6 G$ b( l0 u0 c Q9 B, A
damup_1 300 增伤3%
5 B4 {. _/ i) y% T Q& fcrit 300 暴击几率+3%
b9 g4 P; F4 i6 v2 `4 y) _; Jcrit 400 暴击几率+4%0 N q$ _: A6 b' D% s: l5 j6 J
crit 500 暴击几率+5%
: [% l. F4 V! ucritdam 600 暴击伤害+6%( j5 J4 y# G8 A1 ?5 Y
critdam 800 暴击伤害+8%
5 P/ m, `9 K% U4 e4 Scritdam 1000 暴击伤害+10%
" ~/ z+ e% _% i7 ~ Y4 U+ q7 rhit 200 命中+2%# Y% O9 ^( [6 u1 \
hit 300 命中+3%7 L' M0 O& a+ t1 T/ U7 w" B0 J
hit 400 命中+4%" a% I& b3 r" i- S. Y# f" g$ ^: D
equipdropup 300 装备掉率加成3%
+ I) @0 }* d [' P: n& X wequipdropup 400 装备掉率加成3%
6 }6 |+ k0 b! q0 F0 z, Mequipdropup 500 装备掉率加成3%2 L! _6 Y/ ?* \
dodge 200 闪避+2%
! e# E) W3 M$ i5 g9 Qdodge 300 闪避+3%
, s K, z. y3 i, Z/ Mdodge 400 闪避+4%
4 ^6 t. R7 w, e% Y5 h7 m( v+ ?equipdropup 300 装备掉率加成3%
4 n& G: |$ r. p( J B7 c! m* y& ~equipdropup 400 装备掉率加成3%. v( e- V0 l0 ~) {/ p$ a/ v) }! D
equipdropup 500 装备掉率加成3%
# X$ m W- |+ ]. _- ]4 [# J/ @defignore 200 破防+2%7 |- b6 w O2 v, B' x+ A" v
defignore 300 破防+3%
5 u( `" y T* J4 h- F0 @defignore 400 破防+4%1 b0 m! V/ Z# K5 l1 D+ f$ [
mongoldup 300 怪物金币加成3%" A8 U, Z$ S+ d4 k( |0 O; M
mongoldup 400 怪物金币加成3%
0 G! l' I% p4 J9 Ymongoldup 500 怪物金币加成3%; @* R9 g2 k/ n, [/ h& b$ S
undefignore 200 招架+2%
5 D; u, V5 A) }0 x1 ]undefignore 300 招架+3%
6 ?3 `- _7 S1 P0 k1 S# V) v$ F! a, ?undefignore 400 招架+4%! t0 `+ A3 C! m7 ~% J
mongoldup 300 怪物金币加成3%% E0 J. Y, M* w U. t
mongoldup 400 怪物金币加成3%2 s! d3 l9 A+ K: r
mongoldup 500 怪物金币加成3%
: q' N3 f, l6 F7 ` R7 Vpetdamup 200 魔宠伤害增加+2%, ^: y% \0 R/ a3 @
petdamup 300 魔宠伤害增加+3%7 ~ j- U% ]5 v H
petdamup 400 魔宠伤害增加+4%4 _, G+ l$ g x I8 d& N* f; x4 n
lvlatk 1 每3级增加攻击0 s( A# N5 g7 N$ n# Z0 o7 _
lvlatk 1 每3级增加攻击
/ {7 }7 X# @' _% g, n8 |' Plvlatk 1 每3级增加攻击
4 {. Q) c8 r6 Qpastreatup 50 被动治疗加成+0.5%
/ f e/ R( K) _' e6 F6 jpastreatup 100 被动治疗加成+1%
0 y _/ w/ _9 Ipastreatup 150 被动治疗加成+1.5%
! |# y9 ^: ^6 @6 olvlatk 1 每3级增加攻击
, R$ O/ b5 w% m7 zlvlatk 1 每3级增加攻击
& {) D% z- P% }+ m& B, Slvlatk 1 每3级增加攻击
4 Y+ V4 O! K6 O* V2 ~equipdropup 200 装备掉率加成+2%
- t! I! m4 k. L+ Requipdropup 300 装备掉率加成+3%
" t( o# W1 g& \1 D6 d% K( E; jequipdropup 400 装备掉率加成+4%
! X* K/ f( {3 Y0 E1 Yequipdropup 300 装备掉率加成+3%. x. [$ ?" n% v1 Q
equipdropup 400 装备掉率加成+4%1 |+ }! V, J0 T j7 v* @8 |
equipdropup 500 装备掉率加成+5%8 [( c( C) U" {/ ?
mongoldup 200 怪物金币加成+2%
* U; j+ z, B4 f) Xmongoldup 300 怪物金币加成+3%
$ C1 S/ J4 B% k) d( x* |5 `mongoldup 400 怪物金币加成+4%
9 l- q+ l7 x" {2 f6 d! Z9 @3 Xmongoldup 300 怪物金币加成+3%5 h; q# L2 E5 ]4 n* K
mongoldup 400 怪物金币加成+4%$ J8 h8 z7 M; Z5 g
mongoldup 500 怪物金币加成+5%
e; K# @$ s- q5 r, [( [def 480 防御加成4.8%
; o& V8 ~$ o) w/ pdef 640 防御加成6.4%
' @/ o. ~. _# N9 V& l$ k3 Gdef 800 防御加成8%
! v: m" A$ v2 v& P! _hpmax 240 生命加成2.4%1 @( U j1 \2 i" N; y; e
hpmax 320 生命加成3.2% m) M& W5 `' s8 f" K
hpmax 400 生命加成4%
- G: d2 y* ~* ?+ ~2 _- z7 |6 fdamdown_1 180 减伤1.8%/ { a4 P0 l" A
damdown_1 240 减伤2.4%
5 e( |' |# ^# X1 C% D, Sdamdown_1 300 减伤3%+ ~0 ]" U( a0 P4 h
atk 240 攻击加成2.4%* C. `, O, g+ V" c. P8 M9 \! u
atk 320 攻击加成3.2%
T/ ?8 x* w7 X5 B5 K) @% G: L' S" Iatk 400 攻击加成4%3 p; [; K+ T7 d
atkspeed 750 攻速7.57 ?0 y% C8 s+ j' o+ S5 }4 ]/ G
atkspeed 1000 攻速10! Z! S# f/ ]8 x9 v4 P5 Y
atkspeed 1250 攻速12.5 v% U9 _. H6 B# I J
damup_1 180 增伤1.8%* G/ T8 D6 C2 x
damup_1 240 增伤2.4%/ ~4 k: A( z/ d8 z \- F, L
damup_1 300 增伤3%; h8 F2 { T6 @+ k- `# T
crit 300 暴击几率+3%/ X( A8 S, R# x3 u- Q2 L7 T4 }
crit 400 暴击几率+4%
6 N/ G# V1 I; M1 ?3 s4 S: ^crit 500 暴击几率+5%
+ t7 N2 Z2 Z2 {) P6 qcritdam 600 暴击伤害+6%
s2 V3 D$ }* y: L6 ycritdam 800 暴击伤害+8%
' |$ D6 _8 r" n# k2 lcritdam 1000 暴击伤害+10%& W- Q& y- P/ l, T' Q
hit 200 命中+2%
3 x; z" e9 m5 ~! W: C+ h' Khit 300 命中+3%
+ {2 l8 X+ y% \0 C, C8 m& V& ^hit 400 命中+4%+ ] W0 Q" O- }" Q. H, R
equipdropup 300 装备掉率加成3%6 t2 `8 q3 p! y0 k
equipdropup 400 装备掉率加成3%- `( O6 c# W" ^# C7 q8 G
equipdropup 500 装备掉率加成3%# N' F1 q5 @8 z% Q6 Y' a& e- J( s! E
dodge 200 闪避+2%4 T6 j# r! |/ a- J
dodge 300 闪避+3%
% U( @$ Y$ x7 n1 |dodge 400 闪避+4%; n3 }- i5 k* V
equipdropup 300 装备掉率加成3%6 E _; v2 V$ D7 `
equipdropup 400 装备掉率加成3%% n6 `% L5 c% e1 t% x$ b
equipdropup 500 装备掉率加成3%
8 P. o$ f9 b0 Fdefignore 200 破防+2%
4 D8 v) k6 W5 X5 A) pdefignore 300 破防+3%
3 {1 X1 c2 I# K9 G1 @, X0 bdefignore 400 破防+4%/ k0 k0 K# z, V0 a% f6 ^) V7 h9 B
mongoldup 300 怪物金币加成3%" c9 H4 J9 N" Y8 s; X0 r
mongoldup 400 怪物金币加成3%
6 u, z5 _7 U" ^, ?6 Tmongoldup 500 怪物金币加成3%& M5 p* Y& _& n8 n2 ~: k: m3 V5 ^
undefignore 200 招架+2%6 r! x* H' H( S; G$ b/ s7 d m
undefignore 300 招架+3%; K8 [6 Q; \( T- P5 A6 @
undefignore 400 招架+4%
. y) S* ?% b/ D9 V7 w Cmongoldup 300 怪物金币加成3%" v+ {' E+ T( |
mongoldup 400 怪物金币加成3%. s, |! S2 T0 p: E
mongoldup 500 怪物金币加成3%4 J% S* Z7 W' z1 N+ n
petdamup 200 魔宠伤害增加+2% o) P, `, `* b
petdamup 300 魔宠伤害增加+3%. ^" E$ n6 ^3 D. D
petdamup 400 魔宠伤害增加+4%9 E0 h) ?" T- s- q6 E3 P( C
lvlatk 1 每3级增加攻击
- e+ d) A8 H* j7 s- G5 wlvlatk 1 每3级增加攻击
+ e1 G# R& l2 U# b1 {/ Blvlatk 1 每3级增加攻击
9 n$ ]$ }0 L9 R ] upastreatup 50 被动治疗加成+0.5%
% l3 l; S, Z# V0 u, h4 P& _pastreatup 100 被动治疗加成+1%
8 S0 b- p) Y! [" {pastreatup 150 被动治疗加成+1.5%6 H0 F" @% f. T0 A( F5 `
lvlatk 1 每3级增加攻击5 _* [/ H( a0 Y* V
lvlatk 1 每3级增加攻击& M D8 f& n* `. {% k" J# l
lvlatk 1 每3级增加攻击
* N+ O( j6 W9 mequipdropup 200 装备掉率加成+2%
, P3 R+ W+ F. }$ m, Jequipdropup 300 装备掉率加成+3%
) G5 F' C% |$ D3 X( z! s# D. Oequipdropup 400 装备掉率加成+4%
& q6 u) L" \& C0 X2 G1 o1 Y. hequipdropup 300 装备掉率加成+3%
& V m5 S9 u: V# E: ~equipdropup 400 装备掉率加成+4%
$ q& s1 S# m2 Q5 \equipdropup 500 装备掉率加成+5%2 F( v2 ~- F8 N9 F' E \" h
mongoldup 200 怪物金币加成+2%
( P8 q0 X' `2 S9 umongoldup 300 怪物金币加成+3%* \* o' w4 v- h/ ^$ d5 e6 b4 P9 X# P
mongoldup 400 怪物金币加成+4%
3 k. M* i1 X1 }8 J2 t* J8 pmongoldup 300 怪物金币加成+3%
; E! n. S4 m+ l) l: fmongoldup 400 怪物金币加成+4%
, Z1 R% Q' |3 Rmongoldup 500 怪物金币加成+5%5 L+ y( I' e/ }
def 480 防御加成4.8%
r, Y6 a/ r4 x6 M4 b O" {4 udef 640 防御加成6.4%4 h3 R+ p0 {3 [. ~& d8 F! o; r
def 800 防御加成8%
# `' Q; q* i3 J2 ?, x% F; E/ Uhpmax 240 生命加成2.4% c; w9 H8 z2 Z2 b5 V
hpmax 320 生命加成3.2%3 `; A- a( ~: B2 E
hpmax 400 生命加成4%
* ^4 d/ `' D+ K6 Y. D; Y) {damdown_1 180 减伤1.8%/ O( O' u7 E+ j# Z$ S
damdown_1 240 减伤2.4%1 t: L6 i M' g1 s- }
damdown_1 300 减伤3% y' a8 I, Z6 T8 x5 ?
atk 240 攻击加成2.4%
' a0 b2 N! b* Patk 320 攻击加成3.2%
; I2 X- z7 \' |4 R* Katk 400 攻击加成4%
8 z0 z" J. T8 R/ X8 @) C9 y# Zatkspeed 750 攻速7.5
* X: E( a9 {7 s3 y. \! T! fatkspeed 1000 攻速10
k' C' t7 ^" e; R+ x3 b3 F6 Hatkspeed 1250 攻速12.5
8 Q w3 {) h: j7 zdamup_1 180 增伤1.8%2 Y0 M D. \# U9 L( H
damup_1 240 增伤2.4%- @! y9 ^; V) h- |( U* ^9 p0 Z
damup_1 300 增伤3%
% T5 _* f" V. `% k- G5 icrit 300 暴击几率+3%
8 Q. ^1 b' j5 H5 ?& t, [7 N9 Ocrit 400 暴击几率+4%
$ ?7 D- U @2 @crit 500 暴击几率+5%
2 R/ Q9 I8 z& t& [critdam 600 暴击伤害+6%- e9 `1 [5 t9 }" H, X( A* X6 Z
critdam 800 暴击伤害+8%
; d& }0 j) {6 u1 H2 J V2 \critdam 1000 暴击伤害+10%! ]7 Z' }, B# q! E6 W5 E6 C$ O5 q
hit 200 命中+2%
3 z/ G. z2 n% ?5 ^7 k$ b/ dhit 300 命中+3%
. A$ V5 f; l+ F# p! P9 R2 S6 ], Q' mhit 400 命中+4%
' Q! [0 W# G- A4 Nequipdropup 300 装备掉率加成3%6 X9 r4 s z' Z+ X
equipdropup 400 装备掉率加成3%2 O E4 E" K% K2 ^
equipdropup 500 装备掉率加成3%* p# m+ v5 m) M8 Q% x9 ~ R# e
dodge 200 闪避+2%0 M4 z$ C* L+ V! v6 ~
dodge 300 闪避+3%) ?! \8 b0 z4 J' n
dodge 400 闪避+4%
0 p( c8 O9 v2 M) w) O& \. o/ o5 iequipdropup 300 装备掉率加成3%
1 Y$ b3 o4 O9 _7 Y# K; Q- s4 L% ^equipdropup 400 装备掉率加成3%
9 G" u# b+ x G0 Gequipdropup 500 装备掉率加成3%. p/ [: C3 S6 {$ v5 C" t l
defignore 200 破防+2%
/ Q+ S! O- e/ u- ndefignore 300 破防+3%# M% n: u4 G) q7 |3 t) Z8 B9 Y- v( o/ p
defignore 400 破防+4%3 c0 ]4 ^! ]4 ~5 ~) w
mongoldup 300 怪物金币加成3%
2 k5 f7 G$ X+ S2 O" A! q5 E9 c: V5 rmongoldup 400 怪物金币加成3%+ u1 @- H" L6 j P# C
mongoldup 500 怪物金币加成3%7 k4 B4 H+ {7 n6 P
undefignore 200 招架+2%
X- b+ V+ U2 Z: h4 U M6 kundefignore 300 招架+3%
) Q! P7 N" M; d- D: s. S/ hundefignore 400 招架+4%
6 w5 t3 I0 L1 r2 ~* V8 Mmongoldup 300 怪物金币加成3%, p/ }' x$ [5 b+ `0 O1 \! @; u) Y
mongoldup 400 怪物金币加成3%$ X9 d" [# j+ O. V1 v
mongoldup 500 怪物金币加成3%
E9 W" |7 ~' X2 g* B3 h9 @3 F5 I+ t) fpetdamup 200 魔宠伤害增加+2%
1 w$ o4 }0 E+ Z+ {petdamup 300 魔宠伤害增加+3%
8 {2 L! q4 M4 b$ q K4 `. I% `5 ~7 epetdamup 400 魔宠伤害增加+4%
! k5 N* j% h0 S, plvlatk 1 每3级增加攻击9 V8 x1 C/ O- S8 t" M- `8 q' Q( u
lvlatk 1 每3级增加攻击* U, r7 I9 `& [* X8 X! k, e, _) s) m
lvlatk 1 每3级增加攻击/ \3 F7 s9 ?' |) e; o2 D
pastreatup 50 被动治疗加成+0.5%
! k* T; G4 h$ u$ Mpastreatup 100 被动治疗加成+1%* m+ X; H4 U- F' L! L$ s
pastreatup 150 被动治疗加成+1.5%
% t6 {* p, r) n" Dlvlatk 1 每3级增加攻击
* P. i3 U: ~' olvlatk 1 每3级增加攻击9 ^2 w; C/ z4 b/ ?4 Z
lvlatk 1 每3级增加攻击
# Z: u2 \: t; h B+ t: r4 lequipdropup 200 装备掉率加成+2%
$ k9 `- d5 ]0 Z* B( V( nequipdropup 300 装备掉率加成+3%& S( ^: d" c1 C' I) Z$ u6 Q( V
equipdropup 400 装备掉率加成+4%
% n( s# W, ~: U. H- c$ R2 J" \* cequipdropup 300 装备掉率加成+3%
! j+ V6 C1 s& C, T5 pequipdropup 400 装备掉率加成+4%( F D% U O n2 z
equipdropup 500 装备掉率加成+5%+ a9 P3 C$ Q) [% }4 q8 l. P
mongoldup 200 怪物金币加成+2%! u6 a0 Q8 y% h0 R: `2 x$ O3 G
mongoldup 300 怪物金币加成+3%
, M, f" |; \* P. Umongoldup 400 怪物金币加成+4%
2 ]5 O, @7 E( \5 ?" Imongoldup 300 怪物金币加成+3%
$ x5 T( P3 E6 e. T; ymongoldup 400 怪物金币加成+4%7 e. ]- ~& f/ Q" S8 n3 g \0 \
mongoldup 500 怪物金币加成+5%
* B. w! `6 i9 \7 wdef 480 防御加成4.8%+ z# H- n* A7 o' D' e
def 640 防御加成6.4%
- V/ @! [, A5 hdef 800 防御加成8%
& C, v) a! \* p$ h# V- S4 [% g# ?1 fhpmax 240 生命加成2.4%
) s( i. v# V- l/ Phpmax 320 生命加成3.2%$ r8 V; i7 S, M7 t; ^
hpmax 400 生命加成4%. P' N& t" D5 H0 x2 A* _
damdown_1 180 减伤1.8%, C# k) _2 @: x3 x' i5 l
damdown_1 240 减伤2.4%9 s8 P: i9 S! j8 X
damdown_1 300 减伤3% v0 i S5 z* j" f( l* L
atk 240 攻击加成2.4%
1 v& l/ K( m, ?3 t* datk 320 攻击加成3.2%- M8 p: c/ Q+ l" u3 m" T' B9 \7 D
atk 400 攻击加成4%
1 K/ N- y; z3 V; u3 satkspeed 750 攻速7.5- T7 t# {# R2 ~$ D& N: O8 |9 a
atkspeed 1000 攻速10
5 J! U, N j M; E) X% V& \: ^' @atkspeed 1250 攻速12.5! t+ F- C9 ?" d2 _% M
damup_1 180 增伤1.8%" \5 u" L4 P C8 }5 ?
damup_1 240 增伤2.4%
) k9 \4 K+ V0 f, V/ ?/ x+ Z* ldamup_1 300 增伤3%
/ f; Y, Q: n7 r6 wcrit 300 暴击几率+3%! y0 H7 F; t% q1 ]% j8 z3 ?& v
crit 400 暴击几率+4%
" v( ?4 t3 C) [0 S! Zcrit 500 暴击几率+5%
2 A* K8 \' |& {. ]. e1 r$ `critdam 600 暴击伤害+6%, O# U' g* a: z4 R( Q8 Q
critdam 800 暴击伤害+8%8 o5 S( l& b/ K- K- A) i
critdam 1000 暴击伤害+10%5 ?! [( P( r4 m. E3 {
hit 200 命中+2%+ E# H2 U) P, E1 {" V# T
hit 300 命中+3%7 h& _; a6 h! V# {
hit 400 命中+4%
, X) ^1 ?1 y3 F m8 }equipdropup 300 装备掉率加成3%
3 t9 _& G0 b" [1 [equipdropup 400 装备掉率加成3%& G3 `* ?! F( e% t+ ^0 b$ i) i
equipdropup 500 装备掉率加成3%
8 A% H7 b0 M4 vdodge 200 闪避+2%
0 L" t. j9 p! h4 @) tdodge 300 闪避+3%
* U, T$ L0 }/ {) Z. `+ x5 hdodge 400 闪避+4%2 ?+ R3 k- r7 c+ }
equipdropup 300 装备掉率加成3%
9 @0 _- y0 ^' B& h" sequipdropup 400 装备掉率加成3%
( c, R X0 z9 w0 @equipdropup 500 装备掉率加成3%1 I* E- P4 b) j: z, u8 X- |
defignore 200 破防+2%: c+ o/ f9 R4 m
defignore 300 破防+3%9 V% |: ]! b3 L0 y
defignore 400 破防+4%
; O* [1 k" s) omongoldup 300 怪物金币加成3%
: t. ` ~/ m! a( S* Zmongoldup 400 怪物金币加成3%
1 B/ P2 ^7 x* D d- F5 umongoldup 500 怪物金币加成3%
( _$ u6 H1 |- |) R/ xundefignore 200 招架+2%
) Y4 g8 r- y/ o! l8 B: {$ c4 dundefignore 300 招架+3%
8 L$ L# j6 [1 Y0 ~undefignore 400 招架+4%
3 s4 s# ]) J, B* ~/ Q7 Omongoldup 300 怪物金币加成3%2 E& [' A- D" u7 r
mongoldup 400 怪物金币加成3%! g `! }2 z$ f. Y6 ~
mongoldup 500 怪物金币加成3%
, [9 o3 z. M, |* o7 S; ipetdamup 200 魔宠伤害增加+2%
/ Q! J3 f+ { _' N! T1 |petdamup 300 魔宠伤害增加+3%; n4 i$ U/ e O
petdamup 400 魔宠伤害增加+4%
B, i' d% m4 x; N0 alvlatk 1 每3级增加攻击( U6 V# y3 W: g( G( C
lvlatk 1 每3级增加攻击
6 P6 K9 h5 A1 `+ }% `2 L6 J2 Vlvlatk 1 每3级增加攻击
4 ] b3 H9 z! R( V e9 Qpastreatup 50 被动治疗加成+0.5%
5 R: e7 d- o) Z/ V3 w3 c* jpastreatup 100 被动治疗加成+1%
$ |% q; v7 |8 D T4 k* Wpastreatup 150 被动治疗加成+1.5%" Y, P2 Z( _* H) B/ `; y1 g }! ^* l
lvlatk 1 每3级增加攻击
1 o5 X1 l# C. {( W9 L4 t5 E% V7 alvlatk 1 每3级增加攻击
% R8 c2 Y8 R/ H" Y W) Tlvlatk 1 每3级增加攻击- n( f7 D1 H4 [& Z9 P% Y
equipdropup 200 装备掉率加成+2%
- e$ I* v" z8 N: H$ G; eequipdropup 300 装备掉率加成+3%6 o- K3 N& g% E* o
equipdropup 400 装备掉率加成+4%
# |- W, ?4 t% c$ U0 O* Qequipdropup 300 装备掉率加成+3%$ Y+ B T! x: i3 I. @& X* H; `
equipdropup 400 装备掉率加成+4%; c5 |; A6 x+ v) n4 C
equipdropup 500 装备掉率加成+5%
% Q q. ?9 ], W$ Q' P; b+ t1 L- b& Gmongoldup 200 怪物金币加成+2%; G# K/ z; G: I N& x* \
mongoldup 300 怪物金币加成+3%
1 ]0 }4 g" I$ v' L3 ?9 K: }1 p) Emongoldup 400 怪物金币加成+4%/ j: c! w3 ?$ c& G
mongoldup 300 怪物金币加成+3%5 R3 n+ _3 R! e3 W' C
mongoldup 400 怪物金币加成+4%* x. \" B6 C! w( u9 q* S
mongoldup 500 怪物金币加成+5%) s" l, s* L, z* X$ U
def 480 防御加成4.8%
6 R4 G( V/ v+ W/ w( ~+ Ydef 640 防御加成6.4%0 X8 {) ~0 S( R
def 800 防御加成8%1 V2 e- r' q T. }. ]. N
hpmax 240 生命加成2.4%0 K, G1 p: A* I. ]
hpmax 320 生命加成3.2%( e; R+ o& z* g
hpmax 400 生命加成4%: f% D, |$ Y( m2 h. X2 N. ^
damdown_1 180 减伤1.8%
; X: V) U z: n$ C9 Gdamdown_1 240 减伤2.4%# a6 o# `1 N/ u; s% m6 {
damdown_1 300 减伤3%
5 F! R( D- w: b& \( ~# Qatk 240 攻击加成2.4%3 r6 S, a6 W2 R, C. P" ]
atk 320 攻击加成3.2%
2 U3 I1 J) v! A) Watk 400 攻击加成4%" F( N) L! I+ h# z
atkspeed 750 攻速7.5
* l7 s0 F! j* {5 l1 t) n+ Aatkspeed 1000 攻速10+ r v( J( {7 Z) O
atkspeed 1250 攻速12.5$ c" t3 _, U6 D( r% t
damup_1 180 增伤1.8%
^7 p G) T7 ]/ |1 gdamup_1 240 增伤2.4%
) b% Y* V4 T/ `+ Ydamup_1 300 增伤3%
; [. l& G6 f8 p$ Jcrit 300 暴击几率+3%+ W! g7 [( f/ }( v! ?
crit 400 暴击几率+4%
% z, A9 _7 G* y1 i( X) Z, Mcrit 500 暴击几率+5%
1 m k. i# c! m8 pcritdam 600 暴击伤害+6%
0 i9 c9 k+ k. M, y7 y6 _critdam 800 暴击伤害+8%
. N+ n. P' S9 x& i2 y fcritdam 1000 暴击伤害+10%
* Z' ]/ i: `9 H0 Ghit 200 命中+2%% X' w* [* Q) W
hit 300 命中+3%
1 Y' }6 G) _$ l# ]3 f7 Z6 Ghit 400 命中+4%5 c! \8 U" }( \+ a& a. r
equipdropup 300 装备掉率加成3%
6 r- G! h) T6 D+ n/ \5 Yequipdropup 400 装备掉率加成3%" ?; d/ t8 U" o
equipdropup 500 装备掉率加成3%4 D) y" v( |% B: w
dodge 200 闪避+2%
6 j# K8 t/ {) |dodge 300 闪避+3%$ l# D' w( a8 ` v, u
dodge 400 闪避+4%
& {$ W! y/ a& T6 E% Pequipdropup 300 装备掉率加成3%' u& t7 H6 M' E
equipdropup 400 装备掉率加成3%; s5 o. k/ k9 Y6 X
equipdropup 500 装备掉率加成3%
/ g' Y4 D- ~9 o( { E$ p; Qdefignore 200 破防+2%
. g, N9 g# g9 ? h3 M- I( E+ h; o: u' H6 Ndefignore 300 破防+3%
`- f( E+ t) f5 ndefignore 400 破防+4%
9 @# W1 n, d* B5 `mongoldup 300 怪物金币加成3%. a' a5 v1 E4 B# n5 v, c, u" {
mongoldup 400 怪物金币加成3%
0 Q. J6 Z! s: g' {' p0 X) V) K8 hmongoldup 500 怪物金币加成3%
; X5 w8 k" A% {2 iundefignore 200 招架+2%4 Z3 R3 i. ?* \& I. X
undefignore 300 招架+3%7 U: x0 w5 v7 J, k! j
undefignore 400 招架+4%/ Q1 @/ i$ N- U, r5 w
mongoldup 300 怪物金币加成3%
4 V: P n7 r* ]5 l* {6 y/ ~mongoldup 400 怪物金币加成3%6 v1 [4 B7 C& n- ^( B. n3 ^
mongoldup 500 怪物金币加成3%: j3 M7 \7 @! F) j5 j2 B9 _5 g
petdamup 200 魔宠伤害增加+2%/ e; \% E: L5 o6 J( M1 W
petdamup 300 魔宠伤害增加+3%
7 f* b C# M% |7 lpetdamup 400 魔宠伤害增加+4%
) b, Z" `5 {' \+ i" `6 A& G, }lvlatk 1 每3级增加攻击
7 g! S" S6 p& hlvlatk 1 每3级增加攻击* x" ?- A3 `$ E! H4 f" v* B: A
lvlatk 1 每3级增加攻击
& P, k# `1 C/ G( rpastreatup 50 被动治疗加成+0.5%/ g' ]6 M9 O" w, w% ?" ~# y. o9 T- B
pastreatup 100 被动治疗加成+1%
- m2 p! _ a1 c$ npastreatup 150 被动治疗加成+1.5%/ G' }$ _' I8 O8 F2 K0 X( U: {1 N' J3 @
lvlatk 1 每3级增加攻击
* i( k# f, `) }+ Z0 ilvlatk 1 每3级增加攻击- d2 ]1 p2 z: F# X/ t
lvlatk 1 每3级增加攻击8 \, J7 c. v2 g: l7 v! y
equipdropup 200 装备掉率加成+2%& L6 M7 z7 f# C5 V7 K5 O
equipdropup 300 装备掉率加成+3%. l9 G) A# {+ C& C @) ]( h9 w
equipdropup 400 装备掉率加成+4%
0 P- s& }; E2 m+ ]3 wequipdropup 300 装备掉率加成+3%
6 p9 r) J. i: W) Q3 |* p% M1 gequipdropup 400 装备掉率加成+4%1 E1 f$ z, B2 D, u' g
equipdropup 500 装备掉率加成+5%
& W8 `& V9 z& |4 Vmongoldup 200 怪物金币加成+2%
' H* g( ~ ?! j/ u; W% g1 q" u" w, Umongoldup 300 怪物金币加成+3%. _9 l) m" S, N* n. q
mongoldup 400 怪物金币加成+4%
, z1 H1 A) }! D5 [1 O0 [mongoldup 300 怪物金币加成+3%5 q" I8 e& `0 b. \ i# S
mongoldup 400 怪物金币加成+4%
! B5 B9 p7 C% L( F; amongoldup 500 怪物金币加成+5%4 s) k) s L# s) E
def 480 防御加成4.8%$ ~0 T" P4 c& K1 Y( w, |
def 640 防御加成6.4%
7 p. J h! c; R- m. \% Hdef 800 防御加成8%
% r1 @1 K4 V% o, X+ D5 Dhpmax 240 生命加成2.4%
: _& h6 K0 K3 b% ]* Ihpmax 320 生命加成3.2%% k+ N0 h7 t' [8 t4 A
hpmax 400 生命加成4%
* h0 q7 s, _; H! Ldamdown_1 180 减伤1.8%
' p; F; T. z# K( M4 tdamdown_1 240 减伤2.4%
" Y) P% ]6 y2 C0 Kdamdown_1 300 减伤3%
+ c7 W5 m c; f" l8 Katk 240 攻击加成2.4%: G2 O& T2 \) V
atk 320 攻击加成3.2%
8 p2 u* i& k1 t! K9 d0 L2 Xatk 400 攻击加成4%
5 \& P6 C/ `. O- C5 ~9 x* @4 hatkspeed 750 攻速7.55 P0 {9 [( H8 y1 a8 R! V0 H
atkspeed 1000 攻速10
4 M1 p( y: _9 }( B% D' F6 yatkspeed 1250 攻速12.5/ D+ U0 j: ]5 a5 z8 f3 @
damup_1 180 增伤1.8%
% A: D2 ~% x1 F. @0 Wdamup_1 240 增伤2.4%
4 b' y0 |" Z7 w% S9 m* f4 Q$ udamup_1 300 增伤3%, h/ L" a! E9 V9 F6 ~
crit 300 暴击几率+3%
: w4 }1 H$ C/ \) ^crit 400 暴击几率+4%+ Q+ Q9 S- _; M. W: k; e% n
crit 500 暴击几率+5%/ f& P6 e% |) J7 S" M2 L8 r
critdam 600 暴击伤害+6%- [9 }3 ?# h/ S: A/ u
critdam 800 暴击伤害+8% c9 Z, x5 q* J3 U
critdam 1000 暴击伤害+10%8 y0 f* ^$ ?8 Y3 q% N* o
hit 200 命中+2%5 {' U! ]8 `" |% P0 ]5 A0 m
hit 300 命中+3%
; l! ?5 @, @, P6 U+ lhit 400 命中+4%" O3 k4 u Q1 {9 g, I
equipdropup 300 装备掉率加成3%
5 n. O8 f: j3 Nequipdropup 400 装备掉率加成3%
( \% X0 |0 R Yequipdropup 500 装备掉率加成3%8 u* K& k7 H! ^+ m
dodge 200 闪避+2%
. x0 P" f, \4 O4 w Q/ J" mdodge 300 闪避+3%0 O! F8 d; J& b8 `% {/ n
dodge 400 闪避+4%
" ^9 H/ s/ V' Hequipdropup 300 装备掉率加成3%9 \ _- g9 O7 x2 \9 ]1 k# ~
equipdropup 400 装备掉率加成3%
`5 p7 p0 R- i0 Y$ R0 cequipdropup 500 装备掉率加成3%
1 v0 } |# C4 s9 jdefignore 200 破防+2%
1 x' h m; I% j; I7 c0 udefignore 300 破防+3%
6 e+ A' b Y; O! H5 xdefignore 400 破防+4%, i8 B* d$ {+ v" N& b N" G
mongoldup 300 怪物金币加成3%
% W' O5 r3 V, k: Z6 v) ]% A. Dmongoldup 400 怪物金币加成3%
* F! _ q5 W. q/ O$ Emongoldup 500 怪物金币加成3%
0 S! f4 \4 w8 Jundefignore 200 招架+2%/ H W+ D& ^: y( R3 [$ T% U
undefignore 300 招架+3%
9 G( F' a6 l, ?7 j( O3 Q1 |2 Q9 jundefignore 400 招架+4%
. k& P% p) M0 j3 \# ymongoldup 300 怪物金币加成3%
& W3 j+ K) `0 X- g8 tmongoldup 400 怪物金币加成3%$ { J% y8 ?; }$ M2 Z$ c
mongoldup 500 怪物金币加成3%8 `# `3 @$ g, K0 Y; r- S
petdamup 200 魔宠伤害增加+2%6 O5 x& R% x& V" ^/ W) }
petdamup 300 魔宠伤害增加+3%
) x0 `' r- z8 S, V1 q( D/ {( V0 [petdamup 400 魔宠伤害增加+4%2 |: W) R8 O* ^1 f
lvlatk 1 每3级增加攻击
S+ L: ?( n& t" q" V: \lvlatk 1 每3级增加攻击, }" K" q( m& E! I6 t
lvlatk 1 每3级增加攻击
0 u4 ~8 P" S( m1 Q* Q' D! Ppastreatup 50 被动治疗加成+0.5%
8 s) `# }0 T4 W$ k' Wpastreatup 100 被动治疗加成+1%: m! s: f2 w7 M+ x0 |
pastreatup 150 被动治疗加成+1.5%
& i3 {: C/ F) }2 W8 Flvlatk 1 每3级增加攻击' i5 F% E w; r0 z& {
lvlatk 1 每3级增加攻击
, Z) V2 s5 J+ B4 Glvlatk 1 每3级增加攻击
: @* D: G( `2 M. \; R) `8 vequipdropup 200 装备掉率加成+2%
: V2 H3 ~3 p& j. ~* P" aequipdropup 300 装备掉率加成+3%
4 }2 K2 w c. A4 wequipdropup 400 装备掉率加成+4%
5 q: o9 t8 N6 Y2 Sequipdropup 300 装备掉率加成+3%
% I( m% z" x( {2 G5 Wequipdropup 400 装备掉率加成+4%* r7 k/ ]2 z. w7 P8 @% s0 i
equipdropup 500 装备掉率加成+5%1 R t# O" n3 C& L) h
mongoldup 200 怪物金币加成+2%3 u" B' J; O& w4 X, Z0 D7 p
mongoldup 300 怪物金币加成+3%: F& _2 M0 t1 G# F7 i; k
mongoldup 400 怪物金币加成+4%
( M3 e( F, s$ }0 i1 e3 amongoldup 300 怪物金币加成+3%
2 _( f2 c1 i& v. [7 N% s) d4 ^( Xmongoldup 400 怪物金币加成+4%
$ G3 q3 z5 ?* r- Amongoldup 500 怪物金币加成+5%
) c' u* `) s# ]0 r$ Qdef 480 防御加成4.8%
; `* L2 X+ Y7 R( {% K3 Cdef 640 防御加成6.4%
8 \/ [% x( r; W9 L5 ^- Idef 800 防御加成8%
7 c5 t( W' M, ^2 ohpmax 240 生命加成2.4%8 w- }9 a2 v& A! l" P/ D
hpmax 320 生命加成3.2%
3 C6 C& X7 m- N3 G; O( v! K; X6 ^hpmax 400 生命加成4%" E" V8 O; Y% F: P. r+ T% M
damdown_1 180 减伤1.8%
& R& R% O0 e% r: t) o+ Hdamdown_1 240 减伤2.4%
. ]5 G" a% A; X9 ~& ~5 J. Kdamdown_1 300 减伤3%/ ]; M' V* |) I5 C& z M3 e! v
atk 240 攻击加成2.4%, V% B, `% ^, i* |- X
atk 320 攻击加成3.2%
' z. X2 @) Y: ]) M1 f4 _) e$ _9 hatk 400 攻击加成4%+ ?( e; h- ~2 _/ H) R% j o
atkspeed 750 攻速7.5
% T7 B- M, F3 v; Q( z1 b. |/ D9 latkspeed 1000 攻速10
G! ]5 e. O9 z: O) o6 U8 d/ Hatkspeed 1250 攻速12.5% q9 c8 A$ M# e& L4 ^/ G* p
damup_1 180 增伤1.8%
% |, T$ A7 ` T: M3 Edamup_1 240 增伤2.4%
8 [0 A5 N U" q% u; Y0 ?4 Udamup_1 300 增伤3%
: e" q, R6 @# j* Xcrit 300 暴击几率+3%0 n! ~' l) a# T p. L$ W
crit 400 暴击几率+4%
# F* |" D. U9 X3 b+ Wcrit 500 暴击几率+5%
1 }7 \9 b- f" O+ hcritdam 600 暴击伤害+6%
& _& b$ m2 i" M1 ?9 w; I3 u1 Mcritdam 800 暴击伤害+8%
8 X1 @1 y6 M3 w1 M! q/ P6 ^critdam 1000 暴击伤害+10%
+ S, Z- a. R* z* l1 S& whit 200 命中+2%
; o) u- e& x/ Q! b, X' e% o3 q8 [) l# Nhit 300 命中+3%
) W6 h* A! k9 h$ k+ b( x$ P) yhit 400 命中+4%( U0 D! b$ C4 e& c+ m4 b7 f
equipdropup 300 装备掉率加成3%1 r8 H H. c1 @9 K& |
equipdropup 400 装备掉率加成3%5 @1 d& v2 M' N5 D; M
equipdropup 500 装备掉率加成3%
. J- r6 T; L3 ?, f4 L1 N. j: ndodge 200 闪避+2%- l8 \6 P; ~2 u. r0 E( h( t) r
dodge 300 闪避+3%
* v. U7 S9 s, S9 ddodge 400 闪避+4%" Q& j- W% x5 r# A9 z! K- _: T
equipdropup 300 装备掉率加成3%7 I; J* I* q4 o2 y/ A/ V
equipdropup 400 装备掉率加成3%$ D% f5 ~; m* U( E3 l1 o
equipdropup 500 装备掉率加成3%5 d( u! _1 \! l' p6 V& j
defignore 200 破防+2%6 q$ G% `' K: y. c
defignore 300 破防+3%7 p9 k' _7 J& @7 |3 `
defignore 400 破防+4%4 b6 x: o2 o: h w9 \
mongoldup 300 怪物金币加成3%; b3 ~3 h G/ A" k+ c2 H6 |
mongoldup 400 怪物金币加成3%) V+ a7 z3 y6 {6 }- }+ Z _( L/ H
mongoldup 500 怪物金币加成3%
0 N2 O. w) s. D( j# Wundefignore 200 招架+2%5 ^4 }# u4 k- s2 O* {5 \' o
undefignore 300 招架+3%
1 \& T; J# N4 k+ D- fundefignore 400 招架+4%
- {8 H/ L6 d% G: u6 e! n; vmongoldup 300 怪物金币加成3%4 X$ n9 _( f3 I0 G) N1 U7 D
mongoldup 400 怪物金币加成3%( K, O# S, r; ^/ W
mongoldup 500 怪物金币加成3%& X |! D/ g, U1 N! w
petdamup 200 魔宠伤害增加+2%3 L! |' X# W) l# d) j/ R0 ~
petdamup 300 魔宠伤害增加+3%
4 ^9 c2 b4 x5 e( r- e2 Rpetdamup 400 魔宠伤害增加+4%
- C( \+ ~% F- P' D# ^lvlatk 1 每3级增加攻击
$ l+ \: d. G& J1 x( Dlvlatk 1 每3级增加攻击: q# T9 u' G9 T& I- e* \5 c
lvlatk 1 每3级增加攻击8 ~: o- @8 j, h/ P; C0 e+ P
pastreatup 50 被动治疗加成+0.5%0 a1 G4 R% V8 [
pastreatup 100 被动治疗加成+1%- P" T8 l+ l& n
pastreatup 150 被动治疗加成+1.5%
5 d3 q# t0 z3 q3 j& }5 N* @lvlatk 1 每3级增加攻击$ u& S( v0 b% j( ?
lvlatk 1 每3级增加攻击
0 ^* _: f0 z9 X% Y" j. mlvlatk 1 每3级增加攻击
9 L7 d( e/ @) yequipdropup 200 装备掉率加成+2%* Y7 {% c: z! q8 o# O0 d. _
equipdropup 300 装备掉率加成+3%
Y- y: F) w5 i7 A6 p% q3 aequipdropup 400 装备掉率加成+4% n H% Z o- s) @2 W! @2 n
equipdropup 300 装备掉率加成+3%2 i8 ]+ Y1 m& O
equipdropup 400 装备掉率加成+4%
1 e7 H& H( C( G- W7 F+ F: Q. x5 }equipdropup 500 装备掉率加成+5%
5 \5 {" f+ R" Smongoldup 200 怪物金币加成+2%9 v) O% [1 l: o; M
mongoldup 300 怪物金币加成+3%
+ }5 ?" @- m4 O. l' C, V2 P( Amongoldup 400 怪物金币加成+4%1 G }; @( N- Z4 p
mongoldup 300 怪物金币加成+3%
1 A6 e- v4 C' h% o9 mmongoldup 400 怪物金币加成+4%
! j0 `/ X& [, e1 W% r, V1 vmongoldup 500 怪物金币加成+5%
+ I9 W& S& y$ A1 l0 k% x5 pdef 480 防御加成4.8%
. k6 L' f/ y9 M- w# s, mdef 640 防御加成6.4%; ^+ g, s! V$ a
def 800 防御加成8%: y( p9 {$ v* W! l" _/ o5 t
hpmax 240 生命加成2.4%
$ k3 m0 i ~: }7 P* `hpmax 320 生命加成3.2% |1 x2 `: I/ u. Y J1 u
hpmax 400 生命加成4%5 ^9 N4 J$ n; y2 K6 ~3 @. {" O
damdown_1 180 减伤1.8%
6 n: m6 G5 X9 \; z9 Ydamdown_1 240 减伤2.4%% @/ K& h% Y& m* m0 c( t0 F- R$ ~
damdown_1 300 减伤3%
" @9 ^/ c/ \9 W0 p/ R$ Catk 240 攻击加成2.4%
1 D- H/ e% X$ G7 z3 A! B. ~' M+ Fatk 320 攻击加成3.2%
3 Z T8 H% v% J d! \atk 400 攻击加成4%5 j2 z( [7 j& Y' ]2 m9 _
atkspeed 750 攻速7.5
) c) }1 k, G1 m% I- E9 E$ yatkspeed 1000 攻速10- ^4 `$ A" ?1 Z- Z% e1 H/ _, D
atkspeed 1250 攻速12.5
1 {/ s0 @# i# M8 |/ m% odamup_1 180 增伤1.8%* \4 O6 c& Q) ]; b4 p6 N5 M) n- o. C
damup_1 240 增伤2.4%8 m) |. D1 o4 N
damup_1 300 增伤3%
6 ]$ g/ V; @/ Y: y p- Ucrit 300 暴击几率+3%- z' B6 @# l) y3 w& F/ k( Q' w
crit 400 暴击几率+4%% Z+ e! L2 q2 ?/ ]
crit 500 暴击几率+5%
3 K" X1 s/ M. g. `$ n2 @1 D7 Q0 n' ocritdam 600 暴击伤害+6%! B" T( ~. M6 ?1 d1 X% g! b
critdam 800 暴击伤害+8%( l7 z9 C! Z/ N6 L9 }3 s
critdam 1000 暴击伤害+10%% i& ~' r0 R- P2 V# X, \- B- e
hit 200 命中+2%
+ G% I& S. ^ s' Whit 300 命中+3%. g. K: M5 F6 {- a9 A( g) Q& R
hit 400 命中+4%1 G o2 j0 _5 N7 p$ Z
equipdropup 300 装备掉率加成3%( }9 Y3 ^" _6 @+ s( t& |
equipdropup 400 装备掉率加成3%; y/ ]9 P) q, Q: n- P
equipdropup 500 装备掉率加成3%$ A* p+ K1 Y# A6 `% }
dodge 200 闪避+2%5 @' K9 M1 \0 W% v Q
dodge 300 闪避+3%' m8 i& t8 J& ]! I9 }/ B& ~
dodge 400 闪避+4%0 m8 ]: ]3 F6 X; G1 C8 G
equipdropup 300 装备掉率加成3%
: \6 i8 f# r) s; S1 Mequipdropup 400 装备掉率加成3%" ?* c0 T8 R: m4 V- y
equipdropup 500 装备掉率加成3%
6 n; n, n; w' v* d) ]" Idefignore 200 破防+2%1 C1 f; V% T& P' r- s
defignore 300 破防+3%2 U, l+ H" L; Z* b
defignore 400 破防+4%
" k: o8 X8 I! u4 @4 A& kmongoldup 300 怪物金币加成3%+ |& c* g4 m5 h) v. _3 R/ Q8 i% h
mongoldup 400 怪物金币加成3%
) g% l0 J! p# Q: C! r- j* O6 Wmongoldup 500 怪物金币加成3%
: v5 j* |3 U% y2 Pundefignore 200 招架+2%& b$ B5 ]7 }5 x" `1 Y6 {+ V1 ]2 j) q5 t
undefignore 300 招架+3%
+ |! h$ m5 b6 E, eundefignore 400 招架+4%
5 E* b0 ^. V9 fmongoldup 300 怪物金币加成3%/ U: ?$ c! l! @4 I h/ A& O. b
mongoldup 400 怪物金币加成3%
" J) X$ V9 Y( Q' g) Fmongoldup 500 怪物金币加成3%
: \; A" f. e3 F' B+ o+ Mpetdamup 200 魔宠伤害增加+2%8 F# y- C% s6 q2 l: |
petdamup 300 魔宠伤害增加+3%. }0 @/ a8 a# O! K
petdamup 400 魔宠伤害增加+4%
( H" r# E- c4 S, w6 ylvlatk 1 每3级增加攻击' {" G6 I0 `9 r2 T% M: `0 Y: Y
lvlatk 1 每3级增加攻击
6 P% J; T8 t9 n6 ?) q7 U1 I2 Tlvlatk 1 每3级增加攻击
" \) Q8 T9 h H3 o1 D. Rpastreatup 50 被动治疗加成+0.5%' O$ w' p9 T4 I% i4 \5 T( W. z
pastreatup 100 被动治疗加成+1%
7 `( d& a* f( d/ s4 f. Tpastreatup 150 被动治疗加成+1.5%- N7 }7 {; h" ] k
lvlatk 1 每3级增加攻击+ m, m, V) A# k
lvlatk 1 每3级增加攻击- U% M2 O6 Z( a* }, o6 @1 T" H
lvlatk 1 每3级增加攻击
7 h' d" w" H% v" jequipdropup 200 装备掉率加成+2%
4 v- ]4 P9 |8 u6 R" M( cequipdropup 300 装备掉率加成+3%
- ]+ o# E! {8 a" t" o5 vequipdropup 400 装备掉率加成+4%; ]3 o/ K! z& S) c
equipdropup 300 装备掉率加成+3%
: a0 R/ ]" O9 A) iequipdropup 400 装备掉率加成+4%# g* r0 T- G( D3 ` @
equipdropup 500 装备掉率加成+5%
* l+ [2 l, F7 Q2 ?4 H7 ~- fmongoldup 200 怪物金币加成+2%
$ @% c ~+ t, w7 Imongoldup 300 怪物金币加成+3%/ r+ `! F9 E" a
mongoldup 400 怪物金币加成+4%
+ O) R0 i) y: lmongoldup 300 怪物金币加成+3%
/ \% E' z* l# Z! vmongoldup 400 怪物金币加成+4%
: o) o# g' w5 @( I# @( Zmongoldup 500 怪物金币加成+5%
" X9 q- j1 G9 C1 N8 [damdown_1 300 减伤+3%- c; ?9 O/ X0 i* E
damdown_1 400 减伤+4%0 L8 i# Q( |* n( F M
damdown_1 500 减伤+5%+ z5 A( T' K/ @" c1 P
hpmax 300 生命+3%
5 l: H8 S( z2 ~8 t5 ?0 Nhpmax 400 生命+4%3 Y% x# B) b; G' a
hpmax 500 生命+5% m6 d/ E% U: _! }" B/ d
def 300 防御+3%% e. L {& \: M5 c; k- m/ V
def 400 防御+4%
1 P3 R; I% g$ R# m, bdef 500 防御+5%* y' Q6 D$ O1 `/ u1 _8 U
atkspeed 900 攻速+9
' a* k9 k& b% l- E, X" @atkspeed 1200 攻速+12
5 @2 o; M6 k: g) a- iatkspeed 1500 攻速+150 X- h5 R: v, u4 K8 S
atk 300 攻击+3%5 F/ O7 u1 D/ b+ W0 D
atk 400 攻击+4%. ]8 q) L( Z* a7 q2 l9 k) H. H
atk 500 攻击+5%9 c' s$ i* C' Z0 \5 _% H2 H
damup_1 300 增伤+3%
' v, w+ y- y8 {& k l. j1 `( V: ~' pdamup_1 400 增伤+4%4 t7 Z7 i/ I) w* S1 s8 u, K3 |& P
damup_1 500 增伤+5%6 q+ S0 \& h. ~9 k7 R6 Q) v, C
crit 300 暴击几率+3%& [5 U4 t, D/ F' f" N
crit 400 暴击几率+4%2 X7 i5 O3 W/ k. b- s& e# q% W
crit 500 暴击几率+5%
3 X; W' S8 q" N. ?4 Ycritdam 600 暴击伤害+6%
. {- I7 b1 T# G7 D( |0 q5 Ocritdam 800 暴击伤害+8%5 x; g- s( ^. F$ n8 {% |4 Y
critdam 1000 暴击伤害+10%. S5 L8 `' @7 c7 O
hit 200 命中+2%
3 O- Z% d: J- z) j' g3 | J5 {# [hit 300 命中+3%
. D5 g1 ^2 G9 w8 yhit 400 命中+4%
- K; ~- @1 C) U* S, i, ghit 300 命中+3%
# u: A _. j' Q4 }) mhit 400 命中+4%7 k2 L- {% _/ @$ A6 s
hit 500 命中+5%" _* R0 t$ e) S4 ?/ ^) l
dodge 200 闪避+2%
1 P8 h y' K4 vdodge 300 闪避+3%
( Q$ x# ^3 a" D5 R; Wdodge 400 闪避+4%
& M! V/ f- u# R: ldodge 300 闪避+3%3 t, h! t1 E) s0 W0 _& J% w4 A
dodge 400 闪避+4%
# R2 R! }( v2 f2 }7 qdodge 500 闪避+5%
3 H3 \1 N" q; n: l% Ndefignore 200 破防+2%
4 S$ g. Z2 E( v. Y# bdefignore 300 破防+3%! w/ Z+ _" j9 w9 v$ K) {. \1 k
defignore 400 破防+4%
- e# |/ @4 u" t2 |( Ldefignore 300 破防+3%4 g5 c- P1 P+ l. n' H9 L7 r: c4 [
defignore 400 破防+4%' ~' i& f- a3 e$ V9 E( \
defignore 500 破防+5%
2 M1 M. t/ G8 f/ yundefignore 200 招架+2%6 M& I2 g( c+ y
undefignore 300 招架+3%- @+ {$ c$ @. T) K$ C. J
undefignore 400 招架+4%
5 Y0 N( @7 M J: U& b. v+ ] d# fundefignore 300 招架+3%
0 {6 L# E E% w: _) u7 Eundefignore 400 招架+4%, D4 l$ k+ r% i5 S9 ~
undefignore 500 招架+5%
2 o8 l5 E7 ^+ v# J# Xpetdamup 200 魔宠伤害增加+2% F2 ~+ Y5 I: r( B- v- l
petdamup 300 魔宠伤害增加+3%
; g( a$ t4 x( K/ c0 a, v9 J* Opetdamup 400 魔宠伤害增加+4%8 d4 w% N% O. d( @
petdamup 300 魔宠伤害增加+3%3 f* m3 }/ }$ P8 W/ @1 h1 z8 Q1 f
petdamup 400 魔宠伤害增加+4%1 }& a1 v) ~: Y- @* [; y
petdamup 500 魔宠伤害增加+5%
; g' I3 o) `. f- ~pastreatup 50 被动治疗加成+0.5%
1 L* W$ ?% t z. t% lpastreatup 100 被动治疗加成+1%
5 O, s. u7 \# V" tpastreatup 150 被动治疗加成+1.5%
* K& U0 ~" Z' s8 |& A: _: Hpastreatup 100 被动治疗加成+1%! e3 J7 j+ E* ~6 Z
pastreatup 150 被动治疗加成+1.5%
# f4 |: [7 ]/ a* s" ~pastreatup 200 被动治疗加成+2%
3 h8 |' N! J9 y: bequipdropup 200 装备掉率加成+2%
8 |2 I+ G# I requipdropup 300 装备掉率加成+3%
- @/ x9 I0 J5 Q, Gequipdropup 400 装备掉率加成+4%4 {0 z# w. _( c7 Q2 c
equipdropup 300 装备掉率加成+3%
. l' `% r+ s! S# a9 O: sequipdropup 400 装备掉率加成+4% ]. `7 H' B$ m& {: r
equipdropup 500 装备掉率加成+5%
5 B/ H2 G. C! g* v; |9 ^mongoldup 200 怪物金币加成+2%! `2 ^8 M3 R0 N
mongoldup 300 怪物金币加成+3%5 j1 f# Y: [2 s3 t. t
mongoldup 400 怪物金币加成+4%! D( v" G2 ^4 t E
mongoldup 300 怪物金币加成+3%1 k: q5 {) [, a: j2 w
mongoldup 400 怪物金币加成+4%, N9 P. r4 J- S9 s
mongoldup 500 怪物金币加成+5%5 T! S: G$ g5 h
damdown_1 300 减伤+3%
' b1 v5 {: X+ r% H8 V1 Ddamdown_1 400 减伤+4%& ]* w# x% K9 {8 ~
damdown_1 500 减伤+5%' H; z3 ?) k6 u, {+ {4 ?
hpmax 300 生命+3%
- }+ s8 v+ Z& u9 whpmax 400 生命+4%
) @/ U7 y, T$ X: C5 _, xhpmax 500 生命+5%
# o2 K* s+ l6 x* q2 ldef 300 防御+3%
" a8 o& i/ D: Wdef 400 防御+4%
3 h/ ~/ K% C( Udef 500 防御+5%: O: U" u8 f, m5 X* n/ O
atkspeed 900 攻速+9( H5 V6 ]8 |- s! r" M t) b4 |
atkspeed 1200 攻速+12
( f: D- T( c1 z+ a2 }, yatkspeed 1500 攻速+15
4 q5 J# s$ C% f: K5 ~atk 300 攻击+3%) l* R0 O5 I$ [: b& W( y3 y% n8 p
atk 400 攻击+4%/ o2 R# I1 A+ {4 B& q Z, x5 W
atk 500 攻击+5%
0 z% Z6 C$ l9 l+ {/ I; Tdamup_1 300 增伤+3%% G% `6 N# k9 Z: e
damup_1 400 增伤+4%- Z+ o" `3 Z- o* r0 c0 Y6 ~# U
damup_1 500 增伤+5%4 v8 U0 {$ p# I0 d
crit 300 暴击几率+3%
) N5 L& w5 _, ]# E- f0 v. Ncrit 400 暴击几率+4%
; W+ z' B$ u# d9 I* G4 hcrit 500 暴击几率+5%( D2 S! a1 s& H, W9 `. s" r
critdam 600 暴击伤害+6%9 Y, k0 ^' l' I( z
critdam 800 暴击伤害+8%
/ h! ^! r0 ^2 F$ @critdam 1000 暴击伤害+10%
) b r) S- D b* W0 d bhit 200 命中+2%8 E+ ?8 `9 L0 K4 D: \& F" W& {
hit 300 命中+3%
/ g$ [& d% ~8 C% ]9 y6 k0 Bhit 400 命中+4%
. @. F6 s4 A$ }6 J8 a* q3 Ehit 300 命中+3%& a$ U/ C; \+ n* ]8 T& z
hit 400 命中+4%( k! M' O8 [1 J) d6 i
hit 500 命中+5%
$ m, U( K$ R1 J, u3 ~+ Kdodge 200 闪避+2%
5 w) |2 m3 V+ o$ \dodge 300 闪避+3%
: M$ F( [( i$ V# Z+ m) L% G, ?3 W+ a) Ddodge 400 闪避+4%
1 z% ^( X4 s- K# I: K" ~dodge 300 闪避+3%5 ? H3 i: i: `' c! x4 A5 O
dodge 400 闪避+4%
! k: p7 @- P- @) G A! Xdodge 500 闪避+5%0 N# W& C D- K9 J% k4 M: r
defignore 200 破防+2%
; ?" `/ w3 j6 i; P. Sdefignore 300 破防+3% K5 W9 v4 g9 M
defignore 400 破防+4%: V' O5 M) P; h+ w- d
defignore 300 破防+3%
8 a0 Z9 O5 U/ I0 F: k4 |defignore 400 破防+4%! Z/ X: ~; S) e8 s9 x. j
defignore 500 破防+5%
$ {- F3 z) q4 f. O( J# M# i6 Qundefignore 200 招架+2%# q/ o( B- y& o& L) i
undefignore 300 招架+3%
6 e3 V2 v8 r/ }0 aundefignore 400 招架+4%
1 K0 U( h8 K0 m$ t2 [; h, G. |undefignore 300 招架+3%! I) V' |7 j3 w! U/ H9 f& O! f
undefignore 400 招架+4%% g/ {# V) q6 z% Y
undefignore 500 招架+5%
: F% U2 G/ F+ f) W6 Z! Bpetdamup 200 魔宠伤害增加+2%
8 M/ r0 N i1 |petdamup 300 魔宠伤害增加+3%
A, E8 ~. Y( s# }petdamup 400 魔宠伤害增加+4%+ x+ ]6 l! ^* i( s6 {. V( ^
petdamup 300 魔宠伤害增加+3%
, }9 B$ {% b7 n6 X7 k$ qpetdamup 400 魔宠伤害增加+4%% m( V3 i Y/ D& T& r
petdamup 500 魔宠伤害增加+5%
5 g3 [1 R( A* E o& E* ]6 upastreatup 50 被动治疗加成+0.5%9 X) K3 A0 d. [; [" T2 b
pastreatup 100 被动治疗加成+1%6 Y, Z+ E( o+ f* r
pastreatup 150 被动治疗加成+1.5%
% b; P9 x* ~) kpastreatup 100 被动治疗加成+1%) `1 D& b% E* w
pastreatup 150 被动治疗加成+1.5%" j; A4 c7 H+ o% w
pastreatup 200 被动治疗加成+2%' d8 m; z8 o/ }7 c
equipdropup 200 装备掉率加成+2%
2 L4 D0 z: q+ A& ]4 D( M/ Uequipdropup 300 装备掉率加成+3%+ g& U0 R- U: i$ T
equipdropup 400 装备掉率加成+4%8 d+ R+ |7 z5 e$ X+ f- H- I" f
equipdropup 300 装备掉率加成+3%/ T0 B1 t: I6 O4 W4 o$ q7 s
equipdropup 400 装备掉率加成+4%( g; {$ J9 M2 S! f7 F5 _
equipdropup 500 装备掉率加成+5%! }7 J9 E1 y4 |: l h( |" L; a
mongoldup 200 怪物金币加成+2%
3 u' f8 D% q, x. Y- J, w! k( }mongoldup 300 怪物金币加成+3%
8 {4 Y* n, S5 _. ~mongoldup 400 怪物金币加成+4%
/ Y( D* I! n [: |3 Q: m* Cmongoldup 300 怪物金币加成+3%! J+ _9 f, @4 H9 N/ A4 g
mongoldup 400 怪物金币加成+4%4 \/ q P n$ J9 Z1 ]; t, U+ R( \
mongoldup 500 怪物金币加成+5%
9 F1 C9 L$ B7 J, a/ pdamdown_1 300 减伤+3%
! s/ Q7 g8 u- |, Ddamdown_1 400 减伤+4%' [+ {+ j/ M0 Y# f( O. @9 \ _6 H
damdown_1 500 减伤+5%
! r: T* G# l& q; z7 ]: o' q# Chpmax 300 生命+3%
$ G. r @# c. }2 v9 shpmax 400 生命+4%
% O8 i0 E/ e+ A+ X$ j3 Q! f8 `3 Qhpmax 500 生命+5%. D# j+ h3 V# s, I) s) j. r7 F! }
def 300 防御+3%
g- f6 W5 q" y7 C, s& \8 i9 Z+ Qdef 400 防御+4%1 ?9 r" y* ~& o5 o/ @
def 500 防御+5%; ?) r& B% t6 Y$ A+ V5 I
atkspeed 900 攻速+92 I# P0 }" U: T
atkspeed 1200 攻速+12
& e8 t% `' Q" Fatkspeed 1500 攻速+15" z; X% ]8 i* I3 {
atk 300 攻击+3%
1 h& F. P3 V4 Q% M& E4 c: yatk 400 攻击+4%
v. e! i# G8 n' f* n# Qatk 500 攻击+5%0 g5 n" r1 W) n& B# ?! \
damup_1 300 增伤+3%
% e$ h( z) {9 D. k- Y! z8 Odamup_1 400 增伤+4%
+ o5 T5 K2 J! v% g' Z3 A, e* udamup_1 500 增伤+5%8 a: D. R; y2 ~5 i1 _1 J4 [
crit 300 暴击几率+3%* i% E- N% g6 r/ P! I* o0 ^
crit 400 暴击几率+4%, N) H7 F. K$ M( F+ v4 `
crit 500 暴击几率+5%# T: w/ o9 v) X; k' R5 j4 \# X
critdam 600 暴击伤害+6%( U# j: w; J Q0 ?' j# Q: }) ]
critdam 800 暴击伤害+8%
0 H$ T% p+ X) Kcritdam 1000 暴击伤害+10%
" j7 t3 U/ U9 Z8 q( t( Chit 200 命中+2%
- k7 Z9 m1 ?/ y6 R( T: j4 Dhit 300 命中+3%2 W6 y/ D1 i3 D# I ]0 V
hit 400 命中+4%
, v* h8 \! g" ~1 B, o$ f5 ~hit 300 命中+3%
/ @' u. }$ O# n- C5 U( d* C( }) Vhit 400 命中+4%
6 u6 c" m3 }6 u& u6 t: Uhit 500 命中+5%, m- N. {( y% k
dodge 200 闪避+2%
+ j& o8 _1 C3 y9 J* I- l! O- ~dodge 300 闪避+3%
8 U( Q1 {) ]+ H$ l0 fdodge 400 闪避+4%
, S* d6 ?; {* v0 P3 c) s9 Fdodge 300 闪避+3%
" ^: p' v9 Y& J9 j; pdodge 400 闪避+4%
: p( X; |) o$ ^. w5 q- C. idodge 500 闪避+5%8 R/ i6 v# i5 i0 T& P
defignore 200 破防+2%
/ E* w) g& y2 b" Qdefignore 300 破防+3%
+ \& ~4 t. @/ K& p. b7 ndefignore 400 破防+4%9 u( B0 n5 H1 Q$ v& H+ H
defignore 300 破防+3%7 r" r# N: i6 W% {$ k! M
defignore 400 破防+4%
* e3 i5 _2 L9 N8 a |defignore 500 破防+5%1 g* `' f% o8 _8 ? X) I: \% L5 d
undefignore 200 招架+2%% m) ^% _ M2 i9 @& g7 R$ u0 P
undefignore 300 招架+3%
- K0 G. U6 o$ @& [ G5 n$ ^undefignore 400 招架+4%% P O4 { N, V3 {
undefignore 300 招架+3%
( O% q( S& s) s# Oundefignore 400 招架+4%7 f- E" Q/ `& o
undefignore 500 招架+5%
5 `/ j- s* n; N( h( [6 E/ b% vpetdamup 200 魔宠伤害增加+2%
3 L* Z3 _9 u7 v' k2 q4 jpetdamup 300 魔宠伤害增加+3%- P; R1 W+ `/ @1 {3 q! V7 w* Y
petdamup 400 魔宠伤害增加+4%
1 k4 g i7 }1 \# s7 n* ^petdamup 300 魔宠伤害增加+3%" O+ p; F8 H& ? e- l8 E) M, c4 F& \
petdamup 400 魔宠伤害增加+4%
/ b3 \4 J r/ opetdamup 500 魔宠伤害增加+5%
: j; t7 @8 P* D O' J9 b) Bpastreatup 50 被动治疗加成+0.5%
: |4 B2 u! ]( p# c/ b$ u( ^pastreatup 100 被动治疗加成+1%
! j! a' g8 I; s" n0 [" I" l6 Xpastreatup 150 被动治疗加成+1.5%4 ~0 _ C( X2 d7 D
pastreatup 100 被动治疗加成+1%$ S+ F6 v8 {* a# L
pastreatup 150 被动治疗加成+1.5%
* `% v+ j% Y0 B T1 e4 jpastreatup 200 被动治疗加成+2%
6 i% F, E7 J- l ^% j1 Vequipdropup 200 装备掉率加成+2%! W# a! B7 A9 G4 U
equipdropup 300 装备掉率加成+3%
8 a" b+ O; e2 u" O( qequipdropup 400 装备掉率加成+4%" v# T+ w( e d$ o
equipdropup 300 装备掉率加成+3%
5 Z& s, X. J* C% r. ^4 L# b7 j- Cequipdropup 400 装备掉率加成+4%7 H# e) c8 f3 Y$ M+ C; @8 c
equipdropup 500 装备掉率加成+5%& K8 e, y# K" u, s/ ?
mongoldup 200 怪物金币加成+2%2 g& H9 [' I. W+ Y7 e0 _
mongoldup 300 怪物金币加成+3%
5 Q2 d9 y/ I; O# K* d( cmongoldup 400 怪物金币加成+4%5 T. X( l2 D# t R" o# d
mongoldup 300 怪物金币加成+3%2 V1 L: c" @' \9 j# y! ?# f
mongoldup 400 怪物金币加成+4%
/ V! {( S8 ]8 h R' q5 xmongoldup 500 怪物金币加成+5%3 ^/ I# N4 h9 f
damdown_1 300 减伤+3%
" _ I9 \2 s3 ]) L! v, T2 m/ k1 }damdown_1 400 减伤+4%2 B7 i% [- a* c) X* h. H+ d
damdown_1 500 减伤+5%7 z# Z& P- K) K
hpmax 300 生命+3%
$ ~' L& e i3 H0 T0 Q# ihpmax 400 生命+4%; F" [1 m; {' _4 g
hpmax 500 生命+5%
) a" w5 L* G" _% ?! b$ tdef 300 防御+3%
* q; ]: j9 d; ]( n/ _9 Z/ Ydef 400 防御+4%+ M& A1 v5 x1 {& k) x: v- v
def 500 防御+5%9 ]" ]) Y% z1 D" ` o" ~
atkspeed 900 攻速+9
( B3 t8 q' P* \4 Gatkspeed 1200 攻速+12
8 d5 p3 F/ _( e7 x* L3 K( watkspeed 1500 攻速+15+ s+ G4 J" }' K% C* }
atk 300 攻击+3%
& O" h4 y" l1 I3 {% e# T7 Katk 400 攻击+4%
! g4 \/ z. `( v0 yatk 500 攻击+5%. L5 y4 p+ s }, d: L
damup_1 300 增伤+3%
5 M! C& s8 g$ ~& I* w) m' G) odamup_1 400 增伤+4%
& f! o2 W% R9 Bdamup_1 500 增伤+5%
7 d, c, K5 ^2 x7 X4 J1 pcrit 300 暴击几率+3%; [9 N; i2 V( ?& u
crit 400 暴击几率+4%
6 e: O/ Y' E2 N2 Z7 {3 v1 ]2 wcrit 500 暴击几率+5%
" ?' H: ]- n; G: r: mcritdam 600 暴击伤害+6%
- `& `) p" N3 dcritdam 800 暴击伤害+8%9 }' {* s2 q- n
critdam 1000 暴击伤害+10%* d5 Q2 h! A- i6 v& E
hit 200 命中+2%
& h" n: I9 f' Y9 X/ @& Q2 y& H# Lhit 300 命中+3%, k3 y6 S6 u' Q6 E( {
hit 400 命中+4%
9 M2 }8 M! a" `7 [/ F- Khit 300 命中+3%4 M; P% {: Z7 i, J1 ? }
hit 400 命中+4%* I( e% x0 M' R7 q
hit 500 命中+5%1 U$ X% [( t: j k
dodge 200 闪避+2%
8 Z% `( o o7 B5 i) Ydodge 300 闪避+3%
3 y- p% j4 d# Z5 `$ H: G" Vdodge 400 闪避+4%
6 a- v6 L8 i/ z, H, W7 g+ n8 Sdodge 300 闪避+3%$ }" Z+ g3 X1 c" J9 A- j. }3 K
dodge 400 闪避+4%
5 x+ |( J, @7 {) Qdodge 500 闪避+5% i8 r5 \: \% Q3 W- j$ o0 u' j/ O
defignore 200 破防+2%: ~% e, Q0 i4 e% ]: S6 ~6 k' p
defignore 300 破防+3%
/ h& N" h6 e' g2 }! U9 F$ f7 Idefignore 400 破防+4%
3 \. W6 r% D1 ` C! j1 C- Ddefignore 300 破防+3%1 J% `; [! L( B" _
defignore 400 破防+4% D e+ Z+ H4 `5 e4 L5 {
defignore 500 破防+5%; j/ I: N" e4 r; L, O% U) z* |
undefignore 200 招架+2%( }; D ]3 [3 n2 L2 w8 |9 v
undefignore 300 招架+3%
7 F9 [5 c8 C7 p0 ~3 ?undefignore 400 招架+4%( e- w3 \* k, A' a$ U2 f0 R
undefignore 300 招架+3%) h' e/ \# u, ~0 k% z- F( |
undefignore 400 招架+4%, q7 b8 ^8 L9 D$ F1 R3 J0 h
undefignore 500 招架+5%
! x' l. [/ k* w0 C3 R4 N& z) Wpetdamup 200 魔宠伤害增加+2%
9 }# e0 j: w% m v& s: _3 f! rpetdamup 300 魔宠伤害增加+3%5 K% @& K) `. a0 Y1 f
petdamup 400 魔宠伤害增加+4%
0 Z, O- {3 z [4 dpetdamup 300 魔宠伤害增加+3%
6 ~, I0 u! |. B0 I( ^" A2 wpetdamup 400 魔宠伤害增加+4%
/ ]! A& [) ]- ~ Dpetdamup 500 魔宠伤害增加+5%
! o/ ]; T, [1 w% Q4 hpastreatup 50 被动治疗加成+0.5%
, c/ z: O* X6 @# R& O: c% \pastreatup 100 被动治疗加成+1%4 A, [! D& b; O3 ?- `7 L' [4 U
pastreatup 150 被动治疗加成+1.5%5 ~: k, N6 m7 H. X
pastreatup 100 被动治疗加成+1%
+ t, U8 i: O/ S- K" Jpastreatup 150 被动治疗加成+1.5%5 Y6 c" k2 E6 [/ y# o
pastreatup 200 被动治疗加成+2%
2 w! O: H4 h+ H# q5 r C2 oequipdropup 200 装备掉率加成+2%
2 g5 k j( S3 @3 C; Pequipdropup 300 装备掉率加成+3%
( `9 Y4 }% F- v5 c Q6 ?; Vequipdropup 400 装备掉率加成+4%3 ~( Z; ^6 W4 Z, V
equipdropup 300 装备掉率加成+3%
8 H( Y+ T6 I m; E/ b! ]equipdropup 400 装备掉率加成+4%
( d2 s% a- T$ x" F. Z5 oequipdropup 500 装备掉率加成+5%
0 ~# ~' G! |* G; `$ L6 H! Y7 Emongoldup 200 怪物金币加成+2%
" `8 j& R2 M% ~+ K3 ?mongoldup 300 怪物金币加成+3%
) T8 p! q1 L" K O* |mongoldup 400 怪物金币加成+4%) M# i& D8 {5 S K# n. x, x- j$ g
mongoldup 300 怪物金币加成+3%9 Y" }# p. ~: v. E
mongoldup 400 怪物金币加成+4%
7 |# S" k+ Z* Cmongoldup 500 怪物金币加成+5%( i! a6 t% E' _* k
damdown_1 300 减伤+3%" {( ^6 Q0 S" H8 K4 D
damdown_1 400 减伤+4%
! c" {7 }$ p" Gdamdown_1 500 减伤+5%
: U8 d& L# a Bhpmax 300 生命+3%2 Y1 u' d" @8 u* h
hpmax 400 生命+4%5 \$ a y! M; T1 p1 P
hpmax 500 生命+5%9 C d3 A2 M6 L3 T# X1 ~/ ^
def 300 防御+3%; n! Y: p4 B! j0 I
def 400 防御+4%
% N& K& _' K+ Y odef 500 防御+5%
f8 u. u% y5 }1 batkspeed 900 攻速+9
' R" w. k% \' G' J4 H6 b1 y, c; ]4 z8 gatkspeed 1200 攻速+121 R8 A! w$ L! n; a, u* `: y
atkspeed 1500 攻速+15
) ]: z9 d2 `) M1 a. E/ {1 Q; m1 Watk 300 攻击+3%
0 f4 g$ J" x; Q3 Z: y, }atk 400 攻击+4%
5 I' \* [& q6 @' Latk 500 攻击+5%; E0 i' @8 f$ U" x
damup_1 300 增伤+3%* f- S# Y1 H1 G4 c7 |
damup_1 400 增伤+4%! R. f. p( L2 W5 g, n6 k' j6 I
damup_1 500 增伤+5%, m: m$ A& I2 M2 y1 E- t/ t
crit 300 暴击几率+3%
$ t& W/ y0 R1 ^crit 400 暴击几率+4%1 ~, h5 p3 d% I
crit 500 暴击几率+5%, a7 q \* J" e. L! K
critdam 600 暴击伤害+6%
: r* o" I8 |5 K+ ocritdam 800 暴击伤害+8%( N2 ]- ^ u2 Q: W' i
critdam 1000 暴击伤害+10%3 d5 e/ U) Q* o: j7 `; R- _: ]
hit 200 命中+2%9 v E$ w4 R$ K1 ]
hit 300 命中+3%
7 W- E" ^5 \3 D5 _4 K# N* Nhit 400 命中+4%* R8 k* o$ n: o8 o% a
hit 300 命中+3%
) z5 u m1 b5 X! X, p/ L6 ^hit 400 命中+4%
7 v2 R; i8 M' v8 F/ shit 500 命中+5%3 V4 K% g7 v1 L; \
dodge 200 闪避+2%( f7 t/ O9 O, o( v
dodge 300 闪避+3%
Z) i& V! q$ ^dodge 400 闪避+4%/ ]" r% g' L" m+ E+ @# U
dodge 300 闪避+3%" @& W1 q [1 U; D$ g/ Q! N* Q
dodge 400 闪避+4%
3 V5 R5 V* p8 ]/ [3 {1 Y7 `dodge 500 闪避+5%
# g8 q. E$ v' J/ vdefignore 200 破防+2%
* Q. q. \: t4 G3 Ndefignore 300 破防+3%
; g/ z4 m: u9 @& U1 c$ m, }defignore 400 破防+4%
; q$ V' _- z3 J# k: Xdefignore 300 破防+3%/ v* g- y% c8 W6 e
defignore 400 破防+4%4 m w# E" i e: v8 m" x6 q
defignore 500 破防+5%4 t' m! A1 S7 Y5 w
undefignore 200 招架+2%
1 R* k( X K/ \# P6 ?+ ^undefignore 300 招架+3%( ]: F, R, F2 ?
undefignore 400 招架+4%
+ I6 @' i. A E' Zundefignore 300 招架+3%2 L& H! g9 M6 s3 c! P# u. w. s# b9 g& m( v
undefignore 400 招架+4%
# `, R; b( x' g- O/ w* U; kundefignore 500 招架+5%
! b# H% i) R- {2 Z, t' Hpetdamup 200 魔宠伤害增加+2%3 |" G6 Z3 N- E
petdamup 300 魔宠伤害增加+3%- \0 o/ ?/ ^9 ~6 i# x
petdamup 400 魔宠伤害增加+4%$ w' \. `# o4 A, p* r- ^5 x0 Z
petdamup 300 魔宠伤害增加+3%3 B7 n) G9 l! ^8 `/ E6 o" n; O& m
petdamup 400 魔宠伤害增加+4%
+ q5 ]/ a2 ]. C2 }petdamup 500 魔宠伤害增加+5%6 t/ J7 G+ \# @* c; z0 o
pastreatup 50 被动治疗加成+0.5%3 ]/ F" a; X3 v1 ?5 O7 M7 J
pastreatup 100 被动治疗加成+1%: K8 t) c2 o3 J( ^! ^' v# B j$ w# e
pastreatup 150 被动治疗加成+1.5%
. l" r+ g- i2 d1 Upastreatup 100 被动治疗加成+1%' x( h- g2 d$ S# a4 D' D. C% |) ]- |
pastreatup 150 被动治疗加成+1.5%0 Q' J, ]2 Q- b# Y/ \* i) C+ E
pastreatup 200 被动治疗加成+2%
- h3 g" E4 w% E- Mequipdropup 200 装备掉率加成+2%
5 E) ~2 t6 V5 r# @: z- K9 bequipdropup 300 装备掉率加成+3%
# T- c& E6 n4 R q% s: Vequipdropup 400 装备掉率加成+4%$ ?/ r l- j( H
equipdropup 300 装备掉率加成+3%
6 E+ b5 z& N( d3 M% T% tequipdropup 400 装备掉率加成+4%8 X( \% }$ I9 f- k k
equipdropup 500 装备掉率加成+5%) O, ?5 X+ r# l2 s
mongoldup 200 怪物金币加成+2%
) S, \1 ?) U3 t* G; Rmongoldup 300 怪物金币加成+3%& R1 b0 T! E& m3 m
mongoldup 400 怪物金币加成+4%
p, D' ?: d- b& D$ M. ~# u# b, zmongoldup 300 怪物金币加成+3%% |- z! z1 v3 \# o/ G% J
mongoldup 400 怪物金币加成+4% w6 S; h! s# Y
mongoldup 500 怪物金币加成+5%2 @; B! V6 M! x2 `! E. J* d
damdown_1 300 减伤+3%% P B; L" v" y+ a8 H9 A
damdown_1 400 减伤+4%
8 Q1 [ e0 R: ]+ L! b+ L. f' h" Tdamdown_1 500 减伤+5%, u0 S, m# q4 U) C
hpmax 300 生命+3%4 _/ D7 F! K( p2 E
hpmax 400 生命+4%
7 g: ^; U2 i+ Y2 P+ ~9 N3 hhpmax 500 生命+5%
# B6 u, x4 I" s, zdef 300 防御+3% @7 }0 L% c+ A$ v& }! w
def 400 防御+4%
8 X; O+ k) }' adef 500 防御+5%7 X! d! b- K) ]! e$ z* ^+ t
atkspeed 900 攻速+94 t: c2 w M7 u3 Q( O9 j
atkspeed 1200 攻速+12* x1 Q) O( a# J# U) c- U& x4 m
atkspeed 1500 攻速+15
' U+ u% i# p Q1 aatk 300 攻击+3%
0 U5 _% T& F+ u! [9 \atk 400 攻击+4%7 r: Q6 S9 p4 s) x) I
atk 500 攻击+5%
- d7 m# ~' r p; B" O$ ?1 Wdamup_1 300 增伤+3%' W8 G5 h; h5 C' R: o
damup_1 400 增伤+4%& ?) y; N! P9 C! \
damup_1 500 增伤+5%
2 V v" }% M3 |5 Lcrit 300 暴击几率+3%
8 j3 i, D. E; }( M" a+ Tcrit 400 暴击几率+4%
# h. a# P2 |/ Q2 ?- d- vcrit 500 暴击几率+5%
8 O. G" j% b& `4 S+ G2 Hcritdam 600 暴击伤害+6%
( d5 x% g+ R# \: g, Vcritdam 800 暴击伤害+8% }# Y" [! U9 n Q- P1 W1 y
critdam 1000 暴击伤害+10%# x( i6 F$ L2 h6 g) N Z% g' A
hit 200 命中+2%+ ^9 v2 N. {& D9 O5 [
hit 300 命中+3%
" s/ \7 H% z% x ohit 400 命中+4%/ T7 ?: h; Y: O
hit 300 命中+3%
2 E, z9 V5 @# R" B) ~$ }3 Ghit 400 命中+4%
' u- {2 }( [/ rhit 500 命中+5%. i9 Q, _6 N. X) X: j- l
dodge 200 闪避+2%
; x6 p4 r8 K& \- f- Tdodge 300 闪避+3%* [3 }$ W8 m, |8 b8 ~
dodge 400 闪避+4%
6 V5 y; e: z9 t- F. qdodge 300 闪避+3%
e+ p/ d& D; v0 x1 c, I1 idodge 400 闪避+4%- z4 x) z9 a1 q' k
dodge 500 闪避+5%
/ v; j! |9 l R d1 V% y' a- Kdefignore 200 破防+2%$ R C% P8 Z0 d
defignore 300 破防+3%
6 v' ]$ t0 W( H8 }% ]defignore 400 破防+4%0 R0 P2 E$ x' D! ]
defignore 300 破防+3%
% @, m4 W$ f5 C% `- l1 j, qdefignore 400 破防+4%7 r2 J1 Q: O1 l3 F% p$ I! k6 T: v. _! v
defignore 500 破防+5%6 n3 t, b) |( M# U2 c* B) D
undefignore 200 招架+2%/ V% q* e( b! p& r
undefignore 300 招架+3%: r/ S! m4 D! m3 S+ J0 Z4 B8 m! k; Y
undefignore 400 招架+4% p" C/ l8 @8 n" L
undefignore 300 招架+3%6 W! O' x! d* J0 [
undefignore 400 招架+4%
3 H, }5 U: Z$ v: o& `0 q& s# m7 G/ H) |undefignore 500 招架+5%
0 X7 I( m" b" t0 r# L: Upetdamup 200 魔宠伤害增加+2%
' D% F) f6 K5 m1 m( s! N- Cpetdamup 300 魔宠伤害增加+3%7 M! a1 h/ }1 @" ^* `7 [7 n6 K
petdamup 400 魔宠伤害增加+4% ~! a9 W' K3 f. H9 d
petdamup 300 魔宠伤害增加+3%, \, u( I% g5 t8 C* Y0 {5 z
petdamup 400 魔宠伤害增加+4% E: v9 E Z0 Z6 z2 H* `* A9 e
petdamup 500 魔宠伤害增加+5%; @3 U# d% p7 q& P5 x; n+ b/ q; @1 Y+ r
pastreatup 50 被动治疗加成+0.5%
+ I) d2 ]3 ^ | y8 w7 c" N/ bpastreatup 100 被动治疗加成+1%
% |7 f6 k1 ]3 V4 w4 q5 e9 X+ mpastreatup 150 被动治疗加成+1.5%% x: d4 w* c6 e/ ~) t
pastreatup 100 被动治疗加成+1%
0 w% r; C Q- r7 @1 |# l7 e" spastreatup 150 被动治疗加成+1.5%
6 @ n$ }: o" p+ kpastreatup 200 被动治疗加成+2%2 S' C: Z) }$ ~: C: A, m6 T$ \
equipdropup 200 装备掉率加成+2%( g, e/ N4 M. m2 B% H# O( X
equipdropup 300 装备掉率加成+3%
; \$ d; [5 K# f/ r9 C5 ?- Y/ o3 xequipdropup 400 装备掉率加成+4%2 f- q, O9 ^* i3 H5 n8 J8 {
equipdropup 300 装备掉率加成+3%3 A6 z- W( I% o5 A1 r
equipdropup 400 装备掉率加成+4%
: f9 { d' v2 T0 a; J& dequipdropup 500 装备掉率加成+5%6 d* a/ G6 |+ D- ]
mongoldup 200 怪物金币加成+2%* G$ r* T- m! {7 k$ o2 c# k$ }
mongoldup 300 怪物金币加成+3%$ `- Z) d2 y3 p+ d3 i7 J% j9 J
mongoldup 400 怪物金币加成+4%
, V7 ]% U' m3 E0 R' Z5 U2 qmongoldup 300 怪物金币加成+3%
+ w+ a4 s5 B7 `/ e/ W; A: Smongoldup 400 怪物金币加成+4%
+ x- N; t- l+ imongoldup 500 怪物金币加成+5%: w0 |2 Y; a! e# f1 _
damdown_1 300 减伤+3%
3 U7 M9 p( W7 g" y. tdamdown_1 400 减伤+4%
: h$ ^/ ]0 u8 f6 a; d: bdamdown_1 500 减伤+5%
7 n+ d( m2 ]$ S7 X2 ]hpmax 300 生命+3%
* Y& _+ h; Q( V/ I% chpmax 400 生命+4%- K. d: F& V$ C" d* k+ J+ y
hpmax 500 生命+5%7 u& S" l! B: X: N8 @4 M% _
def 300 防御+3%, |4 w" C0 a: }
def 400 防御+4%* C' D O% P& n7 }6 C2 B
def 500 防御+5%
2 a8 T1 ~. q* f( ?% Datkspeed 900 攻速+9
2 O8 G! _" ]7 q7 K8 `atkspeed 1200 攻速+12- @1 z) N9 v7 Z$ ^* B8 U4 ~
atkspeed 1500 攻速+15
( J- N3 z% Q0 v5 _1 {atk 300 攻击+3%8 [0 j) x. v5 C/ A4 d L- U* m# o
atk 400 攻击+4%
& V: ~7 u' }1 }, ~# |7 p8 Eatk 500 攻击+5%2 X8 |3 b' D% B$ C) l* ^" z
damup_1 300 增伤+3%6 s: `: v7 L) L
damup_1 400 增伤+4%
: D9 b' O6 D& w9 {2 P2 k& ]damup_1 500 增伤+5%+ j5 J2 Y! H. o6 y* y7 b2 P) z
crit 300 暴击几率+3%
# n3 {! Y; t8 w, X! c/ |crit 400 暴击几率+4%$ `& l' {$ E5 K9 _) M) ^
crit 500 暴击几率+5%
* ?# f/ ~/ H- L/ Ycritdam 600 暴击伤害+6%$ o9 ]% y }2 R. n. ~( B; E# ?
critdam 800 暴击伤害+8%
" C p: r3 s8 e. Tcritdam 1000 暴击伤害+10%
4 {& k+ [) G6 r6 t7 Xhit 200 命中+2%
3 P3 D. u; l% K( J4 [hit 300 命中+3%7 q b- H5 r1 L. ]
hit 400 命中+4%
9 @/ }6 t3 N# A+ }hit 300 命中+3%
5 I- k G" h9 \3 x7 ehit 400 命中+4%
- p: ]0 I, u% y2 A7 ^8 Ahit 500 命中+5%; r, ~/ K, Z* U5 M4 m" D4 n; ~
dodge 200 闪避+2%
( \* O! J1 [" adodge 300 闪避+3%" U9 _0 A$ I! \# e5 B$ B3 X
dodge 400 闪避+4%
4 g( o1 q* o8 f5 t1 g; b# |) pdodge 300 闪避+3%) \2 e7 g& V2 i5 R8 t1 Z
dodge 400 闪避+4%( X9 q3 s- x9 G- O
dodge 500 闪避+5%
6 D. X3 C3 I; @0 Q/ ?defignore 200 破防+2%! m: }4 Z; ? z: }! H( L& k* ^0 x7 d
defignore 300 破防+3%9 x: L& l( B; ]! V, M1 O
defignore 400 破防+4%; g% P8 M. l5 K
defignore 300 破防+3%
) k, b7 Z& Q; T4 Q1 W, [, sdefignore 400 破防+4%0 B: W6 y5 _9 B/ V$ b7 x
defignore 500 破防+5%
2 i/ a5 j- a8 aundefignore 200 招架+2%! S2 p7 P7 ]9 ~3 |) v+ g2 t& e
undefignore 300 招架+3%
6 B& K' T# D. l* Vundefignore 400 招架+4%7 D( E8 l3 E B( V6 Z* l! {
undefignore 300 招架+3%" ^, w- s, U' A- C, W( P$ B# Z( }
undefignore 400 招架+4%
0 G+ ^, k, K8 x2 k9 P: }4 I+ H2 uundefignore 500 招架+5%: i4 G5 w) X$ G' Y @3 }+ ~3 c) S9 S
petdamup 200 魔宠伤害增加+2%& {9 p+ V: S) q7 M. V
petdamup 300 魔宠伤害增加+3%
* S8 n, `7 |5 `- f+ V# U; tpetdamup 400 魔宠伤害增加+4%. L5 _8 p! k) g3 I( f
petdamup 300 魔宠伤害增加+3%& R+ Q2 I+ V0 j& {$ n/ k5 z
petdamup 400 魔宠伤害增加+4%
, g3 y+ T/ X: E4 m+ }petdamup 500 魔宠伤害增加+5%
1 P. T# ]; N" jpastreatup 50 被动治疗加成+0.5%+ x1 B P" C' U- Z i: i* R
pastreatup 100 被动治疗加成+1%5 i1 I! J8 x' T& [3 o
pastreatup 150 被动治疗加成+1.5%
4 M, \( E2 N8 Upastreatup 100 被动治疗加成+1%7 g0 G2 y* F2 Q; F4 J
pastreatup 150 被动治疗加成+1.5%- p- C9 ~ ^& W% G0 ]" Z, A/ D& X
pastreatup 200 被动治疗加成+2%2 D+ H1 ]2 U1 X8 `0 {% Y
equipdropup 200 装备掉率加成+2%! b0 r9 j5 F4 R% y1 Y) e$ F: \
equipdropup 300 装备掉率加成+3%
8 N& Y( V2 i8 Y! @9 Vequipdropup 400 装备掉率加成+4%3 E* N2 _8 W4 Y# T; x! o( B
equipdropup 300 装备掉率加成+3%! i9 \- P0 j+ ]3 Y
equipdropup 400 装备掉率加成+4%
4 L% `7 c( |& O4 `equipdropup 500 装备掉率加成+5%& n D( ]" }" D/ v1 ^% f
mongoldup 200 怪物金币加成+2%6 }" i# L% G9 M( W" Q( Z% Q: p
mongoldup 300 怪物金币加成+3%& J: Q5 b8 ~# I/ \2 ]7 B
mongoldup 400 怪物金币加成+4%0 i/ r/ p+ _# L) o2 y/ t
mongoldup 300 怪物金币加成+3%
4 z, |1 c( t2 [, d6 S# }0 hmongoldup 400 怪物金币加成+4%
) I7 r4 [' _9 ?mongoldup 500 怪物金币加成+5%$ X8 B/ f+ G" l* W! J; v
equipdropup 300 装备掉率加成3%- q) F/ Q- \9 B% S0 f- k
mongoldup 300 怪物金币加成3%+ X8 o' M/ d! z2 Y3 C+ W- o
lvlatk 1 每3级增加攻击4 L2 ?8 b) i0 r
lvldef 1 每3级增加防御6 |$ G* ^1 {8 Q/ y1 z \* M
lvlhpmax 20 每3级增加生命
- k& O! D3 A3 Jequipdropup 400 装备掉率加成3%
6 ~1 a" E8 V& Q: E! zmongoldup 400 怪物金币加成3%
6 k6 _0 Q/ a3 F+ P/ X1 R7 R, }( klvlatk 1 每3级增加攻击
$ T2 u6 R4 [7 o* H/ Q& o. a$ ?lvldef 1 每3级增加防御7 F, F5 o& R l6 y0 b
lvlhpmax 20 每3级增加生命
2 \- f: c3 K) zequipdropup 500 装备掉率加成3%& K: o- D) v- R0 @; ^, s
mongoldup 500 怪物金币加成3%" g! u. a5 ~9 l f# Y4 d6 P
lvlatk 1 每3级增加攻击
7 G+ j# D# ?/ ]7 Q% t/ [lvldef 1 每3级增加防御
V# G7 y" d5 g; plvlhpmax 20 每3级增加生命% |4 e6 I0 Y) q/ R1 n
equipdropup 0 装备掉率加成3%& H7 G5 m5 O4 G, }8 i. x' A
mongoldup 0 怪物金币加成3%
; i3 w" O5 _" ?0 O7 Rlvlatk 0 每3级增加攻击* X+ ~. h6 V0 S' T
lvldef 0 每3级增加防御
9 u$ x0 s% m2 }" u$ G0 \lvlhpmax 0 每3级增加生命
( q# S- s* @9 Z; s" I' eequipdropup 300 装备掉率加成3%' Y9 s# r# ` {" O- a! C6 d; W* G
mongoldup 300 怪物金币加成3% L4 _- f5 C. C
lvlatk 1 每3级增加攻击6 f8 B3 G2 {3 f" l
lvldef 1 每3级增加防御
& C1 j F6 v) Jlvlhpmax 20 每3级增加生命, x) U) \! s8 `: J- j+ C
equipdropup 400 装备掉率加成3%7 t1 a0 k# @! [/ F) |3 N
mongoldup 400 怪物金币加成3%
8 o7 d& `7 G1 \" u- x& ~ z. xlvlatk 1 每3级增加攻击
# B- T( `/ D+ e9 ^, [2 x+ xlvldef 1 每3级增加防御$ s9 g1 L' o. F# b
lvlhpmax 20 每3级增加生命- B- m9 N# X0 x! K
equipdropup 500 装备掉率加成3%/ N8 Z8 k. ^- I' B
mongoldup 500 怪物金币加成3%" d$ Y. Z- h' l9 O' m1 O
lvlatk 1 每3级增加攻击
- i1 O8 T9 D* t2 b9 Olvldef 1 每3级增加防御
$ E& q& y. u4 d# X$ \( ylvlhpmax 20 每3级增加生命1 U4 J8 j c$ H u
equipdropup 0 装备掉率加成3%
7 U, t5 O( B7 Mmongoldup 0 怪物金币加成3%
+ h$ _: b2 N; V1 plvlatk 0 每3级增加攻击5 s* E- i& D; c
lvldef 0 每3级增加防御" L" r S$ U' S' ~$ n9 D6 v; q
lvlhpmax 0 每3级增加生命
6 E$ l+ V) F$ i2 u" xequipdropup 300 装备掉率加成3%
+ W5 I/ f" a; k' A9 Y7 O4 ^. cmongoldup 300 怪物金币加成3%
! L' M! V2 ^- ~, J) E+ xlvlatk 1 每3级增加攻击: |1 r( m( C. l
lvldef 1 每3级增加防御0 f9 P2 Z6 E8 D* M- C; K/ V1 p
lvlhpmax 20 每3级增加生命
' m0 n% U: r1 A# Zequipdropup 400 装备掉率加成3%
2 E9 {$ r' j3 j4 Pmongoldup 400 怪物金币加成3%! |9 Q' A1 g' N
lvlatk 1 每3级增加攻击
) X8 m7 f) t$ e" S2 D" }! k7 Ylvldef 1 每3级增加防御( a7 H0 a3 Y) J. B s
lvlhpmax 20 每3级增加生命
/ J' u. i b$ K: S Y/ W6 xequipdropup 500 装备掉率加成3%
; t# i; ^1 x# p* m- s9 f! ~ c9 pmongoldup 500 怪物金币加成3%
% B9 E5 Y0 ^' e1 @! j9 {lvlatk 1 每3级增加攻击
5 j# A9 ]/ p" O8 |% Zlvldef 1 每3级增加防御/ s1 \# R5 ^. v# R' V
lvlhpmax 20 每3级增加生命
6 S/ G: S7 ^% E# i; Q @+ vequipdropup 0 装备掉率加成3%/ N& d% J7 ?" T+ Q1 W3 c$ q2 r
mongoldup 0 怪物金币加成3%
1 \& h* ]! B9 R4 E: E4 {3 Q* elvlatk 0 每3级增加攻击
+ v! u8 I5 I1 h: Z7 F& |* alvldef 0 每3级增加防御
; @/ p( V+ [9 ~6 Blvlhpmax 0 每3级增加生命
9 h' M$ o' w! X% q; I8 i+ u% Z# Tequipdropup 300 装备掉率加成3%8 r" @" w0 i U6 e( y9 E
mongoldup 300 怪物金币加成3%
7 O; D" F3 Z/ |6 dlvlatk 1 每3级增加攻击
$ p' I6 X( C2 p2 ?lvldef 1 每3级增加防御
: J; ^( n$ [& ?$ L9 Hlvlhpmax 20 每3级增加生命
: R6 d, k E2 D7 K) m. Qequipdropup 400 装备掉率加成3%9 y9 E4 c, N/ c* |" E- f& f
mongoldup 400 怪物金币加成3%
1 _8 f& O( [ p4 f; Slvlatk 1 每3级增加攻击
/ A1 l4 U+ b* o( Flvldef 1 每3级增加防御& P; G* f) D' u4 f( R
lvlhpmax 20 每3级增加生命
5 E) N& j( B6 O& v% Pequipdropup 500 装备掉率加成3% E# y0 B7 f* K) A
mongoldup 500 怪物金币加成3%
: w3 F/ E. k) [, o8 ?7 Xlvlatk 1 每3级增加攻击
0 [ F/ ^0 K; H1 T. }2 jlvldef 1 每3级增加防御8 I+ g2 O! j# ?0 L1 r
lvlhpmax 20 每3级增加生命
1 K3 k/ a0 J& D) yequipdropup 0 装备掉率加成3%
! H: N- p+ m/ x. t' f! x- m% Qmongoldup 0 怪物金币加成3%
7 a. c$ y, z# q8 B2 olvlatk 0 每3级增加攻击
# X h6 f( C8 u9 Q+ Clvldef 0 每3级增加防御' K1 [3 f8 |2 H+ u6 H x( D
lvlhpmax 0 每3级增加生命
$ U, T, u2 Q ^8 z5 z- aequipdropup 300 装备掉率加成3% ?6 W( i! F! O3 L
mongoldup 300 怪物金币加成3%6 T' p1 u/ q' a3 z- \5 w
lvlatk 1 每3级增加攻击
o3 Q6 R6 N/ _* Vlvldef 1 每3级增加防御8 F/ T$ R% c+ D) t' O7 m8 S8 V
lvlhpmax 20 每3级增加生命
4 p1 o" T3 Z2 T& I% Oequipdropup 400 装备掉率加成3%
. ?+ G9 p5 Y' I! a2 Wmongoldup 400 怪物金币加成3%
' i4 s) }: y5 R2 C9 plvlatk 1 每3级增加攻击
3 t( G/ j$ s6 A9 qlvldef 1 每3级增加防御
4 v9 |. Z9 a: v/ d# zlvlhpmax 20 每3级增加生命
& s2 g* J1 Y3 K2 ]8 k- r% iequipdropup 500 装备掉率加成3%- e8 L3 E8 p5 U) r
mongoldup 500 怪物金币加成3%
. S) Z. z I! ^! i5 rlvlatk 1 每3级增加攻击
, c; ~* A! ~5 d$ Llvldef 1 每3级增加防御+ N8 _7 ?2 v: o s2 [' J( u- O% E
lvlhpmax 20 每3级增加生命: Y/ \( Y+ D8 p1 x8 l; I' V; Z
equipdropup 0 装备掉率加成3%
{( l8 u& Y0 l$ g( [7 l% Bmongoldup 0 怪物金币加成3%
; l1 q# I4 t, I0 b6 o7 ulvlatk 0 每3级增加攻击
! R' G9 O, {7 U5 N0 |lvldef 0 每3级增加防御
8 s, d7 |( @6 g8 b7 |lvlhpmax 0 每3级增加生命
* d6 m) v/ [; _equipdropup 300 装备掉率加成3%
- P5 P4 b* T" K4 F3 L9 }9 J% _; Jmongoldup 300 怪物金币加成3%
/ c6 u. d4 T7 D8 X8 o) Ylvlatk 1 每3级增加攻击) k2 _0 w, I: M& m
lvldef 1 每3级增加防御5 L& a- f; _2 e, ?
lvlhpmax 20 每3级增加生命
$ f: E6 O4 ?% n" s6 yequipdropup 400 装备掉率加成3%$ L# A L5 n) \1 I4 W: f
mongoldup 400 怪物金币加成3%) e- e+ P. ]' T1 D+ b: w, c
lvlatk 1 每3级增加攻击
8 Y8 v2 |; w/ {/ U, d6 dlvldef 1 每3级增加防御
+ [# N8 x6 R; `' E& U: K, b( R( r; Jlvlhpmax 20 每3级增加生命5 b5 x# N& |1 u! J9 V' p
equipdropup 500 装备掉率加成3%% F. O; n# Y( l& P7 b7 U
mongoldup 500 怪物金币加成3%
4 j0 G; d5 X6 j# alvlatk 1 每3级增加攻击* Q0 A# P( [ c9 t
lvldef 1 每3级增加防御$ E* Z1 H7 i/ d: s7 M
lvlhpmax 20 每3级增加生命, W/ Y* k) {5 |% h4 x
equipdropup 0 装备掉率加成3%, x2 M" S. R" z" b; I) O- N. C& r
mongoldup 0 怪物金币加成3%
9 ^+ V; s! Y5 c8 C2 j8 ilvlatk 0 每3级增加攻击4 t( C4 y+ ?, P! ]; R' C
lvldef 0 每3级增加防御4 E; M3 X8 E" E8 B R; [& x
lvlhpmax 0 每3级增加生命
# l; T! A1 c( J" D+ G/ ]equipdropup 300 装备掉率加成3%
% B9 T5 |0 i! v4 Q6 Y* Bmongoldup 300 怪物金币加成3%9 |9 h) P* n4 ~; ^' b2 @+ b" @
lvlatk 1 每3级增加攻击: v: P" [5 r. e
lvldef 1 每3级增加防御+ d) l& r$ a6 |( W( x
lvlhpmax 20 每3级增加生命0 I# ]0 X3 v/ _, q7 z6 j+ @/ S
equipdropup 400 装备掉率加成3%
9 M, L) G$ f7 L' |$ ?; K" ~5 B+ Jmongoldup 400 怪物金币加成3%$ H8 L% n% A+ H7 {# H1 b1 |/ [
lvlatk 1 每3级增加攻击
! Q1 Q3 U8 @" ~" b6 Ilvldef 1 每3级增加防御9 o* k6 i, R# n7 T2 G. n# V
lvlhpmax 20 每3级增加生命
$ M7 h3 x& c8 A4 xequipdropup 500 装备掉率加成3%
$ Q# q9 U6 |0 T, w9 W4 f1 m. `mongoldup 500 怪物金币加成3%
$ {( g" N( r& R4 m: qlvlatk 1 每3级增加攻击/ C0 Y; n9 q% J) o0 t4 V4 W, K
lvldef 1 每3级增加防御
1 m0 k' Y0 ]7 t+ n7 s$ J4 ?" Z( ^lvlhpmax 20 每3级增加生命
% ]/ [4 S+ u* q) sequipdropup 0 装备掉率加成3%. w+ A& r6 X: _. l+ V0 e! G. L
mongoldup 0 怪物金币加成3%
' I8 t( |* ~ olvlatk 0 每3级增加攻击; y- V! T4 l' `9 t: n, p4 E7 [
lvldef 0 每3级增加防御5 R* n# b! x7 s2 m6 J }
lvlhpmax 0 每3级增加生命) g0 H& S0 ?+ ~+ }- a
equipdropup 300 装备掉率加成3%; e7 b! E7 w3 d
mongoldup 300 怪物金币加成3%
) a# L- v D2 U3 y; T5 l M' nlvlatk 1 每3级增加攻击
5 M& h$ Z$ ~/ a- ?3 w0 }lvldef 1 每3级增加防御
1 o8 g& {7 j7 K% mlvlhpmax 20 每3级增加生命
4 a) O$ I) |7 X( bequipdropup 400 装备掉率加成3%$ q+ ^5 R# T8 A, h" F& l+ p/ Z7 ]
mongoldup 400 怪物金币加成3%
7 }) K9 @: U$ K: Jlvlatk 1 每3级增加攻击9 J# L/ }) c8 S3 A: ?
lvldef 1 每3级增加防御
; K- i3 E M, I1 B' a: F% llvlhpmax 20 每3级增加生命 K$ w* w3 P" R8 q \
equipdropup 500 装备掉率加成3%3 h F' q6 [$ l; V/ M1 q9 L
mongoldup 500 怪物金币加成3%- Z4 k* S% E. t
lvlatk 1 每3级增加攻击8 g M7 y3 b! X: O. h6 C+ z" K5 c0 Y- N
lvldef 1 每3级增加防御 l5 r# H) z | t
lvlhpmax 20 每3级增加生命
) U" O- P x+ \. n" zequipdropup 0 装备掉率加成3%
, W2 Z8 x: Q3 {mongoldup 0 怪物金币加成3%" K7 B* a; B( Z
lvlatk 0 每3级增加攻击9 U9 L8 }# L& B4 h9 q! D
lvldef 0 每3级增加防御1 a( W" e: i E! m
lvlhpmax 0 每3级增加生命
( P! B3 D: a! Jequipdropup 300 装备掉率加成3%
& M( n, k2 j9 E7 Q. m2 gmongoldup 300 怪物金币加成3%$ z7 @) j, e2 q! {* {
lvlatk 1 每3级增加攻击6 c9 Y- C- k# {" d2 u# ]
lvldef 1 每3级增加防御' y0 ^( h5 L+ w+ b6 y: P; z8 S
lvlhpmax 20 每3级增加生命
9 G( j, \9 l% @- lequipdropup 400 装备掉率加成3%
9 f) _8 S. g1 Y) y! @7 Q, rmongoldup 400 怪物金币加成3%$ v7 V* n+ O" J
lvlatk 1 每3级增加攻击6 Y8 P( j- z9 Q: p1 v3 \, X4 `
lvldef 1 每3级增加防御
% A/ q# I8 S Blvlhpmax 20 每3级增加生命
8 V, A( e4 v4 o' U( ~equipdropup 500 装备掉率加成3%) g/ r5 h7 Y8 c; y$ N# i/ s
mongoldup 500 怪物金币加成3%
% Z! }; u/ r; i* c/ L5 ]. v# Elvlatk 1 每3级增加攻击
0 b$ |3 k0 _5 O/ ^, I2 ]5 f9 nlvldef 1 每3级增加防御7 G6 K4 P# k1 t7 d! `4 X7 I7 _3 g
lvlhpmax 20 每3级增加生命
: I2 E: V3 w- yequipdropup 0 装备掉率加成3%; Y! o. n9 _. d3 N+ D
mongoldup 0 怪物金币加成3%7 z: w" t! g9 j1 i8 w
lvlatk 0 每3级增加攻击
# @9 S9 C% [8 N7 ^# Q! p) dlvldef 0 每3级增加防御
3 x2 h9 t; q! u, Z4 m: x5 t& C t9 Vlvlhpmax 0 每3级增加生命
: |1 S' t2 O! q u3 G2 P4 dequipdropup 300 装备掉率加成3%
4 _* R2 \( S* S8 u0 L+ z8 Lmongoldup 300 怪物金币加成3%. }# S) Z) |4 K: I" D" N) r2 V5 L
lvlatk 1 每3级增加攻击
; l8 e) l6 r: C. E' C' C9 x8 Elvldef 1 每3级增加防御8 y, `0 i* t* {. |
lvlhpmax 20 每3级增加生命- M, ~' H% u, w- {* T! |1 {9 k
equipdropup 400 装备掉率加成3%, ]7 ^- w3 E- F
mongoldup 400 怪物金币加成3%
1 F# ]' m% {' C( I/ \lvlatk 1 每3级增加攻击5 l( n; r' Y# [/ J
lvldef 1 每3级增加防御
* `9 L4 G8 f: V4 ~2 Llvlhpmax 20 每3级增加生命: Y+ }3 @/ H& S( j: t( ]
equipdropup 500 装备掉率加成3%! {/ n' L" d$ X2 w
mongoldup 500 怪物金币加成3%3 d2 s% G7 a. h" b/ B% c
lvlatk 1 每3级增加攻击
! W; u/ a7 b$ @0 Z3 Q" |/ dlvldef 1 每3级增加防御+ Z. s& ]" K8 M2 i% Y( x
lvlhpmax 20 每3级增加生命& |9 B' e# w' R
equipdropup 0 装备掉率加成3%
2 l2 |- P$ x8 e4 h: J9 v& d2 dmongoldup 0 怪物金币加成3%
& w8 X: U: ^. `# mlvlatk 0 每3级增加攻击
( L4 c2 L8 \! c q5 ~1 C) `0 u Rlvldef 0 每3级增加防御
3 A- y0 J3 Z1 H! blvlhpmax 0 每3级增加生命; L+ e( v3 J# a8 E' d/ ~* w4 K
equipdropup 300 装备掉率加成3%7 |8 m( y/ s2 h! I0 f6 h& f0 }
mongoldup 300 怪物金币加成3%
, `: T# u7 C( glvlatk 1 每3级增加攻击
, Y, S8 L6 f1 `2 R3 clvldef 1 每3级增加防御. Q1 W8 v% T( P3 i
lvlhpmax 20 每3级增加生命
0 J% N" V5 D7 c- zequipdropup 400 装备掉率加成3%1 D) c- U: {* n$ D8 ~
mongoldup 400 怪物金币加成3%
0 G* E% M( X6 e2 L' Blvlatk 1 每3级增加攻击
/ s) t( q6 {: _/ H* a. }' X# k& qlvldef 1 每3级增加防御
/ B; |) o0 U7 F9 ]8 P( Z9 S$ Blvlhpmax 20 每3级增加生命
. I0 B) B8 e6 K6 G% Mequipdropup 500 装备掉率加成3%: |* s. r& Y! y/ s7 ^5 X3 ]
mongoldup 500 怪物金币加成3%' ^3 ^- c% i& e* g6 E# U
lvlatk 1 每3级增加攻击
" E) g& Q% t+ U+ slvldef 1 每3级增加防御4 |5 r6 Q) C1 m& I6 @5 T2 y4 @) X
lvlhpmax 20 每3级增加生命
" ]3 n7 k+ h' ]9 }equipdropup 0 装备掉率加成3%
7 I5 O, M, ?9 kmongoldup 0 怪物金币加成3%
x8 D! E# [( a" @* S3 \lvlatk 0 每3级增加攻击
9 y8 }3 P3 s* X/ K" c) P# vlvldef 0 每3级增加防御
" z) z5 X1 S& Q& \3 [lvlhpmax 0 每3级增加生命& U: F' j4 F& s% Q0 Q
equipdropup 300 装备掉率加成3% M. {* |2 O3 @7 X1 Y
mongoldup 300 怪物金币加成3%
7 b& B$ i _* Slvlatk 1 每3级增加攻击
8 S, o0 r/ f- Y/ D7 rlvldef 1 每3级增加防御
0 x& x( F# T. |- A/ Elvlhpmax 20 每3级增加生命
1 J# Y$ t0 C, Q4 x# Sequipdropup 400 装备掉率加成3%& |. N/ |- O) \# w5 r
mongoldup 400 怪物金币加成3%1 \) w% T+ ^3 t0 x$ }3 Z
lvlatk 1 每3级增加攻击* u. T5 Z7 |$ E8 p* @
lvldef 1 每3级增加防御; g* h# R4 ?2 V0 r X, `
lvlhpmax 20 每3级增加生命3 [( g# y( D% U
equipdropup 500 装备掉率加成3%
+ Z3 R4 P+ E$ F$ Fmongoldup 500 怪物金币加成3%
/ D6 d7 o# t+ j( C0 c$ ?lvlatk 1 每3级增加攻击
9 J8 r% u' h7 Blvldef 1 每3级增加防御
% ?1 [; K ?$ v% ^ dlvlhpmax 20 每3级增加生命, C3 P6 Q3 I' @! J% q
equipdropup 0 装备掉率加成3%0 u/ H7 n: v9 ]2 F- X- _
mongoldup 0 怪物金币加成3%
# v( L, `1 f: H# [8 F0 L2 a8 Slvlatk 0 每3级增加攻击
0 w% C& o' _+ I3 x7 Ilvldef 0 每3级增加防御% G: i' E8 p; G5 d) m
lvlhpmax 0 每3级增加生命) r4 n3 f* t9 K9 K
equipdropup 300 装备掉率加成3%" T# l6 q4 C+ X! f! @# V
mongoldup 300 怪物金币加成3%! O* N D3 D7 v, E
lvlatk 1 每3级增加攻击" v) h' T6 U) F" V# T/ J
lvldef 1 每3级增加防御* J6 K6 e7 x: b' U
lvlhpmax 20 每3级增加生命
# h0 }. \6 Q( s4 p. Wequipdropup 400 装备掉率加成3%
$ s9 b' L- t! G, c, ]mongoldup 400 怪物金币加成3%
0 [) w" j' A' h7 {lvlatk 1 每3级增加攻击5 _: R, L+ s1 _7 H- N3 Y
lvldef 1 每3级增加防御
( T* c t d2 A4 F' ~2 clvlhpmax 20 每3级增加生命1 G9 j- [4 p+ W6 R9 M6 i+ a3 O
equipdropup 500 装备掉率加成3%: R% W7 Z- `8 p% w
mongoldup 500 怪物金币加成3%$ ^/ u6 k9 O# u" O* C+ k k' a
lvlatk 1 每3级增加攻击* t7 m: a0 M6 C7 q# {6 E
lvldef 1 每3级增加防御; V- B! Y3 R+ g; G
lvlhpmax 20 每3级增加生命
, S( ~* k G7 K& X U6 Uequipdropup 0 装备掉率加成3%. u B ?9 @6 V7 \
mongoldup 0 怪物金币加成3%
5 s1 b, b6 B* s) Plvlatk 0 每3级增加攻击
, ]: _9 I+ _+ j* g$ r) O) Xlvldef 0 每3级增加防御% _5 R; g: \, E* |
lvlhpmax 0 每3级增加生命9 h+ Y. t+ \% s. E) o# K8 T9 E) i7 V
equipdropup 300 装备掉率加成3%
" f/ y6 ^- J3 ]3 [# y2 J- ~( emongoldup 300 怪物金币加成3%
! n0 {8 F+ i8 d4 v- i! Wlvlatk 1 每3级增加攻击% F7 j% k, E0 i# S) }# k# c3 i6 I
lvldef 1 每3级增加防御* n- i& E- {; G; G. V
lvlhpmax 20 每3级增加生命9 q* d5 d4 t4 y
equipdropup 400 装备掉率加成3%
! L; @7 A3 q! c1 H) S9 \2 t8 vmongoldup 400 怪物金币加成3%
1 S% {+ d" T: I2 e8 z8 Clvlatk 1 每3级增加攻击
( S. _1 B1 V) @- clvldef 1 每3级增加防御4 d, [* M) q: B6 G$ K" g+ X
lvlhpmax 20 每3级增加生命1 ?" Z. R8 _. y; c
equipdropup 500 装备掉率加成3%
0 {% }0 u+ \2 z! Z" g e+ s$ }5 ?mongoldup 500 怪物金币加成3%
$ e' H% H) ? Y/ nlvlatk 1 每3级增加攻击
* f) N7 d6 A3 @6 E; j: N3 ]8 w6 Olvldef 1 每3级增加防御
3 X# h$ J6 B7 [$ y6 A1 @lvlhpmax 20 每3级增加生命0 D' ?7 V+ ]0 e4 N
equipdropup 0 装备掉率加成3%
& g3 F$ O/ G! w4 E0 Gmongoldup 0 怪物金币加成3%6 _/ q" w- G F7 B0 }5 A5 z/ t2 |
lvlatk 0 每3级增加攻击
5 d J8 l" F9 J5 Ylvldef 0 每3级增加防御 T& ]1 l1 a; p% z; ~4 B! B O
lvlhpmax 0 每3级增加生命
9 D0 W% D2 [: y5 y) _! Hequipdropup 300 装备掉率加成3%
2 @# ~: L5 B- Q n2 S# Mmongoldup 300 怪物金币加成3%
5 v: {* G# K, G: @7 R; Dlvlatk 1 每3级增加攻击- v+ u( Q6 T7 i" S$ C
lvldef 1 每3级增加防御
, F `* h0 C! h! V; R$ N* W5 ]lvlhpmax 20 每3级增加生命' ?( f2 a+ }5 M0 O/ \
equipdropup 400 装备掉率加成3%
2 e3 C+ v, S) z8 e% t# _) tmongoldup 400 怪物金币加成3%
: H- ?$ Q! j6 g }lvlatk 1 每3级增加攻击
& {; f k+ n6 I3 K# Olvldef 1 每3级增加防御
5 [% ~; g1 t. Z" hlvlhpmax 20 每3级增加生命
. w F) E, N" f8 k1 i- e, iequipdropup 500 装备掉率加成3%
. P8 G6 ]$ ~0 ~' m) Pmongoldup 500 怪物金币加成3%3 L- B9 S: z0 e, G
lvlatk 1 每3级增加攻击7 @: G8 d: k5 h0 ?: X$ T
lvldef 1 每3级增加防御
0 p7 c) {* ~0 `" X! b6 llvlhpmax 20 每3级增加生命
- \% X7 \: i# w7 y6 Z( zequipdropup 0 装备掉率加成3%1 G2 c3 p$ z% t/ ^2 J8 t
mongoldup 0 怪物金币加成3%- ]: I# ?$ ?: j3 ]) g+ t# v: `
lvlatk 0 每3级增加攻击& y0 Z' D% }9 z* ]# {9 z k# Q! P
lvldef 0 每3级增加防御& B% N6 `* _. [
lvlhpmax 0 每3级增加生命7 z1 l8 E0 w6 F! F
atk 240 攻击加成2.4%
& W) s$ V; V- [/ Hdef 480 防御加成4.8%6 ^) X& T; b3 z
hpmax 240 生命加成2.4%' t% n( a4 U0 @ [- m
atkspeed 750 攻速7.5
: p* ~- H5 B0 ]0 u9 R+ O8 }damdown_1 180 减伤1.8%
% Q& [0 b& \1 @( _" n0 _7 x( Zdamup_1 180 增伤1.8%' F, v& _$ Y( }
atk 320 攻击加成3.2%
# K, [" I0 b, z1 Fdef 640 防御加成6.4%
4 R+ N- _( q5 ^* o4 rhpmax 320 生命加成3.2%
$ ?* G& P$ }* R' Vatkspeed 1000 攻速10
* C7 r% ?5 G: S) _damdown_1 240 减伤2.4%3 j v6 @$ {6 C/ G' L# ~+ x
damup_1 240 增伤2.4%+ l: F! h: b% y$ e' P; K0 r
atk 400 攻击加成4%0 Z$ w3 c/ A" T2 R
def 800 防御加成8%/ w. X$ O: B1 {# k
hpmax 400 生命加成4%- a5 x5 e; F$ h
atkspeed 1250 攻速12.5
~3 q4 C% [+ p4 Pdamdown_1 300 减伤3%
' c5 \) X4 y! ?9 o) g/ d1 g8 Hdamup_1 300 增伤3%
' K6 N: `: i. c! zatk 400 攻击加成4%
5 u# x, M+ c3 l+ T+ b1 Q8 c7 N- sdef 800 防御加成8%
8 Z% L+ _# }6 _( h0 Ehpmax 400 生命加成4%
7 R, `3 m& Z. batkspeed 1250 攻速12.5) t! `- y3 k% R7 g+ S
damdown_1 300 减伤3%' i4 b( e; E; u( m+ \
damup_1 300 增伤3%; n0 ` k0 Y, R6 \' Y
atk 240 攻击加成2.4%! Q, p! d4 Y& |8 N) H
def 480 防御加成4.8%
6 I; ]( r# k1 k$ thpmax 240 生命加成2.4%
+ @* @9 X E hatkspeed 750 攻速7.59 M% j6 ~2 W3 f
damdown_1 180 减伤1.8%( V _: p% T' W" j1 N
damup_1 180 增伤1.8%
) V5 N" ^' T$ o+ o& oatk 320 攻击加成3.2%
- o2 ~ a% S& E% `) H$ b8 ^def 640 防御加成6.4%
& t4 d, Q: v: Z/ \5 Thpmax 320 生命加成3.2%! v1 V2 J$ n( {5 R2 k0 d1 e
atkspeed 1000 攻速10# S# c( l4 I; G& ^7 \% H& P+ b2 a
damdown_1 240 减伤2.4%9 E/ ? a! ~; q
damup_1 240 增伤2.4%' w" C8 T6 J* s
atk 400 攻击加成4%, `" Q7 T/ M' e% w2 Q
def 800 防御加成8%
0 C2 G# p9 V! }: F/ y9 X3 ^hpmax 400 生命加成4%
2 @: s! ~6 k# ?. zatkspeed 1250 攻速12.5/ `5 }; Y( Y% _' {6 ~0 Q
damdown_1 300 减伤3%4 I/ @$ l" z4 y! e
damup_1 300 增伤3%0 F$ s7 J( q+ M5 z
atk 400 攻击加成4%/ Q" P( W* W( d7 |) i
def 800 防御加成8%+ g. V; Z4 K; e& Z7 E
hpmax 400 生命加成4%
$ X' i/ l- l+ l: J# m% A3 Xatkspeed 1250 攻速12.5" }( U. |4 c8 z' F3 P( f
damdown_1 300 减伤3%
2 I; S- A/ \+ M- Sdamup_1 300 增伤3%) g9 A9 ?# h- D8 z6 d
atk 240 攻击加成2.4%
! v4 p0 |; M' N9 \9 q. \, fdef 480 防御加成4.8%/ e4 p5 \: h2 D9 ]5 z6 N) ?( I7 {
hpmax 240 生命加成2.4%
! _9 ~) e* X0 L( W' iatkspeed 750 攻速7.5. A e. _' Z3 t4 ~' h( r
damdown_1 180 减伤1.8%
; E- }2 e5 u- O2 Ydamup_1 180 增伤1.8%# P2 B3 p/ _$ J- G, g0 |8 F
atk 320 攻击加成3.2%' }! d. B* C. `
def 640 防御加成6.4%" k. P- u# R* Q4 y/ \$ y; L7 \3 A
hpmax 320 生命加成3.2%
$ g% t% A4 y) \6 O" L6 c% I" Eatkspeed 1000 攻速10( y# X# r) d' ]$ l5 h
damdown_1 240 减伤2.4%
1 F0 \4 ?5 k5 ~$ @3 Q- qdamup_1 240 增伤2.4%# s( N! o5 g( D/ N/ h" a8 ]- V
atk 400 攻击加成4%% o, F2 H' K& e8 g
def 800 防御加成8%
0 }0 Q- ^6 c* r! v x7 Uhpmax 400 生命加成4%" B# V6 M: \. h! {! x/ o8 x
atkspeed 1250 攻速12.5# r9 t9 S3 d# r7 I, Z
damdown_1 300 减伤3%
6 j `8 Y! ^% _& c' Z2 f( V. | G; [damup_1 300 增伤3%
7 l0 j6 ?, o! @8 |atk 400 攻击加成4%( u7 W Z! l0 [ h
def 800 防御加成8%8 q4 _( Q+ N. \3 C
hpmax 400 生命加成4%- t! k: n2 X' ?7 x1 d$ J& G
atkspeed 1250 攻速12.5
6 M% K$ ]: i& c! R0 bdamdown_1 300 减伤3%
+ Z' Q+ e0 y: v7 ~, {2 N5 ^damup_1 300 增伤3%: g. ^9 O! O; ^( V( n t T- F
atk 240 攻击加成2.4%8 y0 K% I' k! d$ j% L# z
def 480 防御加成4.8%
' s3 g* \* T8 ~6 }' S; }+ |hpmax 240 生命加成2.4%" g2 ^' i- @$ F7 M
atkspeed 750 攻速7.5
7 I% z) M" z" Edamdown_1 180 减伤1.8%3 M9 q: A; U' z$ w- u
damup_1 180 增伤1.8%, n o$ y; Y; z9 y
atk 320 攻击加成3.2%
( _; D+ a* k" L g2 {def 640 防御加成6.4%
, w' M; Z# v' t) L6 j9 Z9 Mhpmax 320 生命加成3.2% f0 G: I4 R- g6 ~! D+ [' |/ W* z
atkspeed 1000 攻速100 J2 Y, I) u1 O7 |# A, U$ `
damdown_1 240 减伤2.4%! w, y: m! g( X4 H2 H
damup_1 240 增伤2.4%
3 d. r; J; Z, F) Z. Y' w& ?atk 400 攻击加成4%
, @6 d4 f/ Q v" |% ]/ A. Y4 cdef 800 防御加成8%* Q+ e* w1 t1 f; a2 O- v* Z
hpmax 400 生命加成4%
) X: _! q- |' Y1 b# e# G- X4 V6 Y( zatkspeed 1250 攻速12.58 d! J# \" H% g9 d7 j8 Q$ C6 k
damdown_1 300 减伤3% b% a, ]1 T. C( }
damup_1 300 增伤3%
4 A# i. L$ a4 j0 b5 ?- satk 400 攻击加成4%
/ g" |+ i9 N9 B2 Ydef 800 防御加成8%
# _. F& M; a& W/ w8 W7 B7 C, \5 Chpmax 400 生命加成4%6 J2 T* Q2 j( a* K. w) u
atkspeed 1250 攻速12.5: |. B' [6 }0 T% M- q" l7 w" g
damdown_1 300 减伤3%1 ^1 D! B% u% d r# z; {
damup_1 300 增伤3%
- I9 V; K' W# x) s. H9 xatk 240 攻击加成2.4%' M8 o, ?7 q5 `: j# e
def 480 防御加成4.8%
* G& q- ^& i8 v; fhpmax 240 生命加成2.4%- q5 _* x- P+ j/ t
atkspeed 750 攻速7.5
* [: T& c$ h: y7 }6 Zdamdown_1 180 减伤1.8%% ~) ?- u; h% R8 J; L7 T g* q
damup_1 180 增伤1.8% ]5 g" k" f6 n* [, l: j; A7 \
atk 320 攻击加成3.2%
5 y+ t& ^7 {! f3 o& F2 Xdef 640 防御加成6.4%
" G# ]8 a/ I" C' Z! [7 ^hpmax 320 生命加成3.2%/ f, c' K+ [1 i) F7 T. Z2 I
atkspeed 1000 攻速10
% c% X9 y5 c: p# R1 [& c1 W1 \damdown_1 240 减伤2.4%5 H4 [$ X9 m5 O( b1 T2 t0 Y
damup_1 240 增伤2.4%& o+ L- [$ c, y" U4 O/ D% ?& q9 w. Z
atk 400 攻击加成4%
! K; n& r. w/ n/ udef 800 防御加成8%
% r1 ~( K/ h, L" {: e/ Chpmax 400 生命加成4%
, d) D9 s; ?2 W) eatkspeed 1250 攻速12.5( i9 O4 ?6 {! _9 {( n: H, Z" T
damdown_1 300 减伤3%
$ C1 ]; \) o3 v8 `3 B; @( n2 A5 V0 Odamup_1 300 增伤3% c5 v5 S$ A) X8 G0 |. m
atk 400 攻击加成4%
/ c$ R3 ?$ h/ Q$ Cdef 800 防御加成8%& R* W5 Q: k- x5 r* h/ ]
hpmax 400 生命加成4%6 t7 c! a9 \8 ^
atkspeed 1250 攻速12.59 {+ w* H3 ]; U6 g: {, k
damdown_1 300 减伤3%
; R2 ]: w4 z; S Y! i: p$ R- pdamup_1 300 增伤3%$ [( e7 I' S! O p# e
atk 240 攻击加成2.4%; N! c6 n9 q; d$ ^# L( l q8 b" W4 r
def 480 防御加成4.8%
' C0 c7 c. ]6 e( Y3 s- A9 jhpmax 240 生命加成2.4%
O9 m2 F8 @$ D5 oatkspeed 750 攻速7.5
+ V7 {+ H) x; X$ @4 U+ ~# `damdown_1 180 减伤1.8%; t* H/ ~& G/ C+ ?
damup_1 180 增伤1.8%# t3 g6 y7 x, X8 b, D7 o
atk 320 攻击加成3.2%
: a; u0 x/ K! P1 a$ {. O) Sdef 640 防御加成6.4%" B+ k/ C* ~8 [2 {& O
hpmax 320 生命加成3.2%
& z4 P7 @6 I. X. [3 [8 I% ^8 K; Gatkspeed 1000 攻速10
* e5 X5 r7 y( P/ Idamdown_1 240 减伤2.4%
9 u6 b8 H$ K* K6 ddamup_1 240 增伤2.4%
( o' d) m3 s9 N: v2 Katk 400 攻击加成4%* q* T# b4 k; ?
def 800 防御加成8%( O6 |( j$ z; p, ^% x( k5 v+ ^& C
hpmax 400 生命加成4%
" l8 J# Y. M$ R0 |- G7 t f1 y' i! Y6 f$ @atkspeed 1250 攻速12.5
* v* e) i! f* u: ~0 adamdown_1 300 减伤3%
4 u! x' n& ~9 U& bdamup_1 300 增伤3%4 x. ?4 B' d$ M1 Q; G: z7 ]0 L
atk 400 攻击加成4%& z* n5 b8 {5 Z0 J
def 800 防御加成8%- r: I1 G; x7 E3 ?
hpmax 400 生命加成4%
% A# T8 P( @' I! ? A2 Hatkspeed 1250 攻速12.5
: \$ R. E4 D5 f- {( }. i5 |damdown_1 300 减伤3% V# X" j( X0 J+ _) c
damup_1 300 增伤3%5 f# r: ?- _ m& o+ ^3 p
atk 240 攻击加成2.4%$ m3 B$ {+ P6 g+ ]- m9 p" i
def 480 防御加成4.8%
6 z% X c4 m2 x% Jhpmax 240 生命加成2.4%1 c" C- `" T& i4 {
atkspeed 750 攻速7.56 _$ R6 r8 g* v: P" Y) _' o4 {
damdown_1 180 减伤1.8%
, `2 F) {& G4 z0 Y% Udamup_1 180 增伤1.8%/ f7 c3 O4 `/ y4 X$ r
atk 320 攻击加成3.2%. w' h9 A4 k8 C# r* q0 ]
def 640 防御加成6.4%
% y" ?# }! D8 }3 mhpmax 320 生命加成3.2%2 p y( ^. j* p1 c: j2 F# R% U
atkspeed 1000 攻速10, ?$ e' b) Q% P; W+ h
damdown_1 240 减伤2.4%2 f" f5 ^2 k& j8 e3 g! r( w
damup_1 240 增伤2.4%: K% W; t3 L! }& ~& l; q" e
atk 400 攻击加成4%
- X- `9 V! \6 odef 800 防御加成8%
: P9 E4 T, n7 W, I3 ^+ J- T3 {hpmax 400 生命加成4%
9 Y5 ]- t$ C, i9 ?atkspeed 1250 攻速12.5
. l0 T" Y% f7 T' g [damdown_1 300 减伤3%: J9 G) E$ _2 K. \; W
damup_1 300 增伤3%% x' M- f# F+ k$ a3 ? r8 C
atk 400 攻击加成4%; e% W# {# ^3 i2 F
def 800 防御加成8%
+ |- P( ^& {2 Rhpmax 400 生命加成4%
/ I0 K0 r+ T% Zatkspeed 1250 攻速12.5! P+ d/ R9 R9 D8 q/ W- X7 p
damdown_1 300 减伤3%7 \8 [$ F4 n* Y7 n5 `7 i3 A# B
damup_1 300 增伤3%
1 ~6 c" `/ m. {, ~, Vatk 240 攻击加成2.4%
6 N7 W1 ?& F& y- a# P6 Kdef 480 防御加成4.8%
( e$ T7 B9 s# k- M4 E3 fhpmax 240 生命加成2.4%
# f* m$ e7 k/ c* Yatkspeed 750 攻速7.5
1 t/ U: C4 E" `2 p2 o0 w- i7 Fdamdown_1 180 减伤1.8%
/ Y. w/ K3 ^) x. Rdamup_1 180 增伤1.8%8 z' O9 x, P3 h, F3 l5 ]
atk 320 攻击加成3.2%, ~+ F% b2 G- Y7 b$ x
def 640 防御加成6.4%
! g& X& E7 a" Q# whpmax 320 生命加成3.2%
/ ^6 k4 U) z5 {, x0 satkspeed 1000 攻速10% y" h+ R! z1 a y6 J& [2 q
damdown_1 240 减伤2.4%
* A: `' M* C3 k* v) w- G4 fdamup_1 240 增伤2.4%; Y6 ] J9 z1 Q: g" e z3 Y6 z
atk 400 攻击加成4%7 d% @# Y' d, c3 i k# {2 L
def 800 防御加成8%
7 P& T' B$ j6 S! h; k( b2 Bhpmax 400 生命加成4%
: Z! _7 E. w( j' \/ K/ E" Matkspeed 1250 攻速12.57 i. k. E% k; C
damdown_1 300 减伤3%9 o" I- Q2 L9 U
damup_1 300 增伤3%7 G& T% J4 Y9 A/ P! K
atk 400 攻击加成4%
! |' m. e; q+ Ydef 800 防御加成8%* a3 A, t9 b' m; I- e9 h
hpmax 400 生命加成4%
^$ N% u- w# m6 G0 X& fatkspeed 1250 攻速12.5/ ^: F8 k3 L5 I% z: o; r4 @
damdown_1 300 减伤3%
$ H4 e/ @2 T! w! a r( Q! jdamup_1 300 增伤3%4 G) X+ B$ L0 V4 l0 F
atk 240 攻击加成2.4%/ t9 u0 X1 h4 R1 m8 j) }
def 480 防御加成4.8%
, D. p# p& j3 qhpmax 240 生命加成2.4%
7 B* m) s( F' t1 D1 _9 z# |atkspeed 750 攻速7.5
]# T, q2 N3 U5 J$ p& j( u4 udamdown_1 180 减伤1.8%/ i4 T9 D3 C1 m* ]) B
damup_1 180 增伤1.8%
. [' F+ {* n6 I7 watk 320 攻击加成3.2%
; {. \$ u* R; F) O( {def 640 防御加成6.4%) O. H" a6 b4 k
hpmax 320 生命加成3.2%! [7 j; l% @ \9 \
atkspeed 1000 攻速10, {3 W9 }% y) N! h# s+ h
damdown_1 240 减伤2.4%$ m' w- o! l. i4 z: P: e* s, ^) y
damup_1 240 增伤2.4%
. ]& J& L8 R4 t# f6 Matk 400 攻击加成4% L( m% R: ?% m8 y- }6 D' U
def 800 防御加成8%
. D3 [0 N6 g6 R# }8 r3 [1 thpmax 400 生命加成4%2 k- j3 `/ F( e2 g1 r; O3 W5 B
atkspeed 1250 攻速12.5
8 ?5 i8 [: Q) N# `damdown_1 300 减伤3%
3 T3 a( P6 I9 V4 d) M @1 n5 P$ ddamup_1 300 增伤3%7 J/ G- `+ b# S4 P) W5 H$ H) A2 E6 F
atk 400 攻击加成4%
. j( S9 i( G6 Kdef 800 防御加成8%
& ]' E6 n% d5 N( M8 Shpmax 400 生命加成4%) V$ ?) E+ b3 d# r) H
atkspeed 1250 攻速12.51 O, B) ]0 E" P4 W; v( a% v; d- _1 v
damdown_1 300 减伤3%
' _ y# m4 P2 f: `1 ~5 k, p/ hdamup_1 300 增伤3%6 E1 |' {/ c2 A# r2 a/ Y4 Y+ a1 @
atk 240 攻击加成2.4%
* |& c0 g. w8 P5 b. @' t1 hdef 480 防御加成4.8%# O* E! w3 e% W% z) |6 M4 @
hpmax 240 生命加成2.4%
( b( S1 ^% }4 X3 @; |' [atkspeed 750 攻速7.5
, u( P$ R, V$ \5 _5 l% l1 xdamdown_1 180 减伤1.8%
) ]- @% r8 G6 L* k0 A/ }damup_1 180 增伤1.8%
1 R% \- ?( E+ M4 j4 N# C- zatk 320 攻击加成3.2%
5 V- |: y" P2 @! a+ y; Sdef 640 防御加成6.4%
! I& A8 J$ c) ?/ T! Qhpmax 320 生命加成3.2%$ @# [3 N# U5 H
atkspeed 1000 攻速10. ~$ U D4 ^; j0 v. Q" {/ Q6 V e% ~
damdown_1 240 减伤2.4%
) i8 q2 `' Y$ U1 O T: J' kdamup_1 240 增伤2.4%
" R2 s( h5 U2 D) t$ L1 r o5 m" natk 400 攻击加成4%
2 k' L' a: N: G( q& f7 R( _def 800 防御加成8%( y) n( P4 @8 k
hpmax 400 生命加成4%' M2 I# F; @( S2 W
atkspeed 1250 攻速12.5
) `) m+ G; ]1 ]' K/ U$ Qdamdown_1 300 减伤3%
2 f5 T7 \6 d% D4 c) i; r, b5 q8 Z8 adamup_1 300 增伤3%% z& u5 y d5 P
atk 400 攻击加成4%
9 b9 K! @4 J. `: c: }, @' Ldef 800 防御加成8%4 z t' _6 B& L" I4 E: B4 @
hpmax 400 生命加成4%' F7 m7 c3 f' O' `; y" e' Q
atkspeed 1250 攻速12.5
3 T. _( f% A1 c) C* B5 r7 W7 ]damdown_1 300 减伤3%
6 P$ t- ~$ Q7 |+ V K- N, hdamup_1 300 增伤3%, j [9 o; u4 K0 f3 P/ I0 n
atk 240 攻击加成2.4%
: I- i: z: J/ _- o% a: Ldef 480 防御加成4.8%2 n1 O' @: u- F7 b2 n8 M
hpmax 240 生命加成2.4%0 J) B# _, }# C
atkspeed 750 攻速7.5
3 i) q5 z, `% z% kdamdown_1 180 减伤1.8%
: Z8 L: g) p% Ydamup_1 180 增伤1.8%
; A( y! ^% ]& S0 e2 e$ I0 Xatk 320 攻击加成3.2%9 K1 B# o8 y, a
def 640 防御加成6.4%
0 |; a& e, r+ i+ ?7 Uhpmax 320 生命加成3.2%
* w/ m8 t! M3 a7 L' N$ [4 Qatkspeed 1000 攻速10
0 @$ D" I' r, e' b; ]0 \9 rdamdown_1 240 减伤2.4%
8 s$ B, M: Z. @# `% X, jdamup_1 240 增伤2.4%
$ s- R5 K* ?; X/ g% |# z0 Yatk 400 攻击加成4%
+ D1 X6 h7 M5 Fdef 800 防御加成8%- v. z. `8 g3 v1 K8 O R
hpmax 400 生命加成4% `% F" X8 k+ M
atkspeed 1250 攻速12.5
% j5 M( M1 g0 I# E# V9 |# l; c d" Tdamdown_1 300 减伤3% _7 [" F e R7 s
damup_1 300 增伤3%
2 w9 [+ V2 k2 ^. m& M; u8 K. |4 oatk 400 攻击加成4%
( } G6 Q. u9 n2 O* `" \ }def 800 防御加成8% S6 t1 E) H5 v% j5 `4 U0 q: p7 ?
hpmax 400 生命加成4%
4 m! s( ~$ N$ ]* t R- U' A9 W/ f6 Oatkspeed 1250 攻速12.5' K5 e7 w# z- V
damdown_1 300 减伤3%
9 Y& T7 a7 A n1 G. R8 Y. I5 |damup_1 300 增伤3%
3 ^( [* G( t- a& s% ]( Z5 H% gatk 240 攻击加成2.4%6 _0 T/ C6 ~" o7 E" k, R
def 480 防御加成4.8%
`" R8 I! H% O3 u' bhpmax 240 生命加成2.4%
- @0 f: q# Y& a, Z5 ~7 Datkspeed 750 攻速7.5
% ^* f& T$ U+ ?3 {$ Ndamdown_1 180 减伤1.8%
C% S% \$ N8 d5 pdamup_1 180 增伤1.8%' b: J; @/ w8 o3 m
atk 320 攻击加成3.2%* w" U% N0 ~. v0 d) Y2 N& @! y
def 640 防御加成6.4%
- _& @/ r4 N& S( _hpmax 320 生命加成3.2%
0 E* x4 R7 r2 Q8 g: @atkspeed 1000 攻速10
$ L5 W+ S1 a& K2 S2 z, ?' U! kdamdown_1 240 减伤2.4%
& w+ w/ e# D$ ^5 P' Hdamup_1 240 增伤2.4%3 x; [5 h! P h: {
atk 400 攻击加成4%0 h% u' I; y5 R
def 800 防御加成8%
: b! l7 {/ [, c5 {1 I8 g9 b! ?7 x7 Hhpmax 400 生命加成4%
/ _2 O6 v4 T# z/ D" tatkspeed 1250 攻速12.5
# Y+ L+ e7 n/ y' Z5 k5 xdamdown_1 300 减伤3%
8 f: G) t" V; A }* p: A/ Rdamup_1 300 增伤3%
& i3 w+ W( p! ^' uatk 400 攻击加成4%
8 U) b; }+ J! gdef 800 防御加成8%/ e- @+ R( Z8 G$ L2 l1 z: N
hpmax 400 生命加成4%
6 m* p: L7 D! H" R" ~) _atkspeed 1250 攻速12.5, r) z) `! @! ]
damdown_1 300 减伤3%& M3 Z8 [1 [2 E# c* T
damup_1 300 增伤3%
5 y- D. W% ^ h( batk 240 攻击加成2.4%
]7 \: g' b( d( Mdef 480 防御加成4.8%
! \* q1 k' N* |, i# Q% a/ \hpmax 240 生命加成2.4%4 u1 n" d) m2 [5 O* b
atkspeed 750 攻速7.5
( U/ z# @# ]/ O. g T! x4 vdamdown_1 180 减伤1.8%) e( L0 o/ B. E! ]
damup_1 180 增伤1.8%1 J& f; h" b w" F |5 [
atk 320 攻击加成3.2%+ ?$ h+ V" E! j0 V. e: I
def 640 防御加成6.4%
$ {, C, \% ~+ a+ @hpmax 320 生命加成3.2%- m$ }! n! _5 W! a- d
atkspeed 1000 攻速10# k% K, M7 I( D J7 f D, }* G+ L& y
damdown_1 240 减伤2.4%
2 f6 r A" V! w2 p/ N9 odamup_1 240 增伤2.4%/ z) g# g( V3 d" \- m, D* l/ M
atk 400 攻击加成4%+ J3 h7 B7 R) Z/ k0 W
def 800 防御加成8%
' F. n0 @/ {" l* Rhpmax 400 生命加成4% a/ d# E0 t2 r! S1 v4 V) h" {
atkspeed 1250 攻速12.5
3 ?+ x" F; g) N1 `' r0 Ddamdown_1 300 减伤3%+ b! A' ~$ t) s4 w, s' ?; l3 ]
damup_1 300 增伤3%
: U3 q' M$ q# j+ satk 400 攻击加成4%3 |8 G/ q# W, v" s/ ~, H
def 800 防御加成8%
; f) s4 Z7 C0 V! O+ o$ }hpmax 400 生命加成4%
: M E O% ]- Q7 t0 U: }atkspeed 1250 攻速12.5
# d) K# k0 F/ u. M9 C/ f; r; b. j7 D. Sdamdown_1 300 减伤3%
; I1 |% B8 A: \damup_1 300 增伤3%
+ o: C$ `9 w$ D* T+ `atk 240 攻击加成2.4%( Y {' Q2 T3 K1 \+ `6 u
def 480 防御加成4.8%
9 o7 l3 X8 c' V; r, m! X uhpmax 240 生命加成2.4%
. z- Y2 F9 G% d) R! R+ Zatkspeed 750 攻速7.5
. y3 T' q/ c: Q$ X z& _* s) Idamdown_1 180 减伤1.8%
+ n$ z6 k% Y; Ndamup_1 180 增伤1.8%
8 q# y" i3 L* y% }, `6 K$ _atk 320 攻击加成3.2%
+ x3 C0 n) z# ]def 640 防御加成6.4%7 C; R1 o [$ i4 S
hpmax 320 生命加成3.2%+ P0 l# ^4 C: {: s6 l
atkspeed 1000 攻速10
3 Z: r+ x( ^( _1 rdamdown_1 240 减伤2.4%
- Z1 }4 D" m% K ] K" q/ Rdamup_1 240 增伤2.4%( \; D4 J" g, }* P6 ~# J% J
atk 400 攻击加成4%8 ^" S& }$ @3 j& f# k* ?( @" i
def 800 防御加成8%- U) _/ k' S$ J0 z; J) ~, u
hpmax 400 生命加成4%7 ^) i8 J N2 U: g" C* o
atkspeed 1250 攻速12.5
' i5 _8 }% D- xdamdown_1 300 减伤3%0 v9 j$ t$ x9 F( X* Y/ o" ^; R5 F
damup_1 300 增伤3%
9 l0 n8 e! t* J/ t; Natk 400 攻击加成4%+ Q; [. B8 `* X) _ p; h
def 800 防御加成8%% k& G. l8 ?5 V; t
hpmax 400 生命加成4%' N; {" }0 C6 `5 U! Y+ ]3 N
atkspeed 1250 攻速12.57 R" n1 M6 u/ ]: S- w7 t
damdown_1 300 减伤3%4 u& E2 s i1 [' @8 p" o! I
damup_1 300 增伤3%
W( v7 i4 m( e, R: e. S* ~atk 240 攻击加成2.4%: G' Q1 S) B D
def 480 防御加成4.8%
7 Q6 p' U# z% q" W; P X+ B+ `! Thpmax 240 生命加成2.4%
; h( z. r' f* katkspeed 750 攻速7.59 a# D/ p/ k, ^, E' \( V0 o4 [9 w7 M
damdown_1 180 减伤1.8%
8 ~1 B: N- f0 sdamup_1 180 增伤1.8%) y! i7 q$ A, }- L) Q& w
atk 320 攻击加成3.2%" O& I2 g0 n S3 c
def 640 防御加成6.4%
. z! f% ^6 i, ^& {' K# xhpmax 320 生命加成3.2%
4 v T, Z9 O7 x' J6 `/ Oatkspeed 1000 攻速10/ j* q" c7 I- v
damdown_1 240 减伤2.4%6 D9 Q& v4 O; c$ `2 K
damup_1 240 增伤2.4%
) r- T: h/ o3 y7 b8 z1 n) f* |atk 400 攻击加成4%& A0 b, J% l9 \7 s8 ]; m
def 800 防御加成8%; e( w4 ]2 N8 t* b
hpmax 400 生命加成4%
& i; E" M" ]9 V3 U, E; r) [% [0 z( j/ Gatkspeed 1250 攻速12.5
1 j) p+ J+ a3 t# f' K; C/ a' Odamdown_1 300 减伤3%
# }6 o p6 Y8 ?1 P# U" K8 [6 A! udamup_1 300 增伤3%" w2 ?6 ?) g3 D4 y
atk 400 攻击加成4%7 {; U! [5 {8 O9 E
def 800 防御加成8%) A9 u, A/ R7 J, A1 l4 X+ e
hpmax 400 生命加成4% G k+ t; k2 o" ^/ o9 i( z
atkspeed 1250 攻速12.5
& J# G$ q( o# e# bdamdown_1 300 减伤3%) o$ w8 P7 F( b' u) @8 { s, K5 Q
damup_1 300 增伤3%5 c- P7 v7 R6 @0 K
crit 180 暴击几率1.8
; y8 G! X% l$ v: q0 tcritdam 1000 暴击伤害10%
3 M5 R- i; X! i; C1 S$ P3 scrit 180 暴击几率1.8%7 s' N" e+ f2 l( f# F$ a: _
critdam 1000 暴击伤害10
- w& L9 l2 @! F: L) n2 p, |crit 180 暴击几率1.8%
( A1 f T0 h- ?' R6 d: J/ [ ecritdam 1000 暴击伤害10%
: G5 F! V$ ^! X5 _crit 180 暴击几率1.8
$ C7 Y* i w' m1 e' W" y: V" ncritdam 1000 暴击伤害10%2 y$ @3 W% c y0 x0 p
crit 180 暴击几率1.8%
# \( t3 g; X1 F x" ocritdam 1000 暴击伤害10
* W; m% R) O4 a3 S% ]crit 180 暴击几率1.8%
: A9 c# }0 w" W# t v3 ~6 i) I% wcritdam 1000 暴击伤害10%
M1 ~! q, s- {& d) ]: Acrit 180 暴击几率1.8% w$ ^; i5 Y) o- h" k+ F8 D9 n/ M2 K3 H
critdam 1000 暴击伤害10%# L& v$ s# w/ z6 @) [$ T
crit 180 暴击几率1.8%; ^" E5 ^+ w+ Y( I6 {
critdam 1000 暴击伤害10
9 r5 ~* |* ^" a7 s6 a' hcrit 180 暴击几率1.8; c* @# Z* v- \0 _$ J' K2 H
critdam 1000 暴击伤害10%9 m* W' ]" G; J/ M2 ~0 n
crit 180 暴击几率1.8%
- {0 l$ _0 @8 F& K* z; R9 u& ncritdam 1000 暴击伤害10
1 C* L, i4 Q8 m. }crit 180 暴击几率1.8%. D8 u1 o- _8 n5 p _: s
critdam 1000 暴击伤害10%# |" g2 n4 X; F1 X% B5 l
crit 180 暴击几率1.8
8 k% B8 s$ l" ]4 ^critdam 1000 暴击伤害10%
3 O e5 {# f& e6 Y; C$ ycrit 180 暴击几率1.8%
! [) n, u/ ?6 {' s5 p; @critdam 1000 暴击伤害10( N C; y; O! }! ]+ K9 O: T0 p% x
crit 180 暴击几率1.8%
5 m% ?3 n6 D- ?, p" [! Wcritdam 1000 暴击伤害10%0 o/ ]+ z, f- a5 \0 K0 m% f& X
crit 180 暴击几率1.8%
) m$ V- [$ ?5 Wcritdam 1000 暴击伤害10%
7 Q; {" E0 \0 c# T# ?crit 240 暴击几率2.4* u) `. ]& r8 Q0 x: h3 M& y- d, P2 P+ H
critdam 1600 暴击伤害16%
: o+ {; x& m/ \( Ncrit 240 暴击几率2.4%
" ?7 q- Y: }# Y% V2 Z" ~& `critdam 1600 暴击伤害16 N. j8 H Q; k
crit 240 暴击几率2.4%* {1 X( T2 l; x: g- }
critdam 1600 暴击伤害16% J; u; ?# C7 B. b' W/ L8 L
crit 240 暴击几率2.4& r* t5 w1 e- L1 n3 p# b/ u
critdam 1600 暴击伤害163 y0 Q1 b& m; F5 D0 V2 l' a
crit 240 暴击几率2.4%
% q8 i/ Z6 w7 S% D+ `8 kcritdam 1600 暴击伤害16%4 C+ i/ ?# @7 }( ^9 B4 R/ }
crit 240 暴击几率2.49 Y+ y& O( T1 w' T& R3 K
critdam 1600 暴击伤害16%
T+ f9 M( X/ `4 I& x7 m( G0 [& P' Rcrit 240 暴击几率2.4%
; T' O- p2 G& W2 y5 Kcritdam 1600 暴击伤害166 b% s$ B( w3 ?$ w' C* E' O
crit 240 暴击几率2.4%
9 x# Y! m0 \0 D" c, icritdam 1600 暴击伤害16%0 \% p4 O: S/ W' M
crit 240 暴击几率2.4
7 n/ f$ n. j1 T# Q% y* Mcritdam 1600 暴击伤害16%: H/ }# \/ g, C7 G$ g2 D. T0 r9 |
crit 240 暴击几率2.4%
% M* H' O% Y9 ~4 tcritdam 1600 暴击伤害162 O5 ~7 ~! x. d0 `# s% w$ y
crit 240 暴击几率2.4%
6 D; i4 x8 S2 x. ?+ U- g, Ccritdam 1600 暴击伤害16%' G$ C6 J N+ V9 z
crit 240 暴击几率2.4
6 n. }6 b4 h9 V4 t! q# g. B* V' Kcritdam 1600 暴击伤害16%
) r' {3 k! L, _, q2 ?7 E: j) Dcrit 240 暴击几率2.4%
8 E5 o4 {* g; G# F& {+ [" g: s, Rcritdam 1600 暴击伤害16) b7 F4 I7 N+ J$ L5 H# `
crit 240 暴击几率2.4
9 ]0 D, k3 s: e" X$ Q+ q2 ccritdam 1600 暴击伤害16%: K* d5 S$ Z4 o3 l& H' g; O
crit 240 暴击几率2.4+ n \$ z5 Y: H- }) q
critdam 1600 暴击伤害16%4 |6 S3 c( O5 ~" j
crit 300 暴击几率3%
; H: \( Z |$ C$ k3 G. J, {critdam 2200 暴击伤害22%
: S8 g) e/ y5 L' N( o* Gcrit 300 暴击几率3%
Z& Z, q4 H9 L6 \ F Y" lcritdam 2200 暴击伤害22%
$ i9 Z/ q Z2 f/ V scrit 300 暴击几率3%# c' o* U. a" b: K4 a
critdam 2200 暴击伤害22%( K. @# }" m- t S2 t
crit 300 暴击几率3%
% K$ q1 I7 P3 g/ a2 `4 I- Wcritdam 2200 暴击伤害22%
$ s1 C# D* }' kcrit 300 暴击几率3%
1 U6 \, a$ l) i4 vcritdam 2200 暴击伤害22%
1 h3 ^0 k% w, I/ }0 V, I1 bcrit 300 暴击几率3%# Z! G7 a. m# O( I; [- Z+ E9 C9 l
critdam 2200 暴击伤害22%* Y3 y4 ]% p, y3 c
crit 300 暴击几率3%2 B) @$ u, X: e& {. ~6 V
critdam 2200 暴击伤害22%
. R! N5 {" r% e5 _crit 300 暴击几率3%
4 s. a' \) b3 G5 ]7 X2 l/ a4 Z7 Dcritdam 2200 暴击伤害22%
! X. M7 A; @! ucrit 300 暴击几率3%
6 C7 j7 x1 s$ m# C) s1 N( P7 C: tcritdam 2200 暴击伤害22%$ `. E1 C ?$ y+ [" q3 A' Y5 t& X
crit 300 暴击几率3%
- W! L6 a" h! T! n+ E0 Z# {1 Wcritdam 2200 暴击伤害22%
" S$ D+ B3 e/ _) U$ [$ P8 Qcrit 300 暴击几率3%
7 [6 M4 O8 @, i& Mcritdam 2200 暴击伤害22%
, e: z. Y' q! J+ F8 Y! f+ Kcrit 300 暴击几率3%9 j k6 e- Q* [( v9 |9 ~& O
critdam 2200 暴击伤害22%; w/ E$ j% y, D" ?; S
crit 300 暴击几率3%
$ ?7 f! _. W9 l& O2 F: fcritdam 2200 暴击伤害22%
% _$ X; }0 X$ g6 l8 ucrit 300 暴击几率3%
8 K. ^+ E$ a; L6 G* f: Vcritdam 2200 暴击伤害22%
1 W* v1 `* S @: ?* n: _crit 300 暴击几率3%
# C( J" q5 `- Y* ^ ecritdam 2200 暴击伤害22%0 t: g2 L9 l" ~, M/ |
crit 300 暴击几率3%
^* W: z% V. m% b* gcritdam 2800 暴击伤害28%
6 Q; s9 L6 j* fcrit 300 暴击几率3%
: {% r0 ?5 p" p- v) g; @& rcritdam 2800 暴击伤害28%
, Y6 ]# ?9 |- e; gcrit 300 暴击几率3%0 J! S$ R3 r( L
critdam 2800 暴击伤害28%8 n) Q7 Y, A& p4 K( z
crit 300 暴击几率3%" {: W; m2 B7 ?$ f
critdam 2800 暴击伤害28%
% n; v) U% W; g$ ?5 [crit 300 暴击几率3%6 m0 G h& e7 {( ^' t2 m# N& R
critdam 2800 暴击伤害28%
( n# b: M0 [9 T5 ]- z5 D! I- Hcrit 300 暴击几率3%+ r2 T) c4 z# s
critdam 2800 暴击伤害28%
: e' |* V% w9 b# m, acrit 300 暴击几率3%
/ A- Z$ J1 |& @; \' ncritdam 2800 暴击伤害28%
; a; L! s2 z1 kcrit 300 暴击几率3%: E" c. `9 }9 T5 D$ s- Y1 \$ q4 W7 s
critdam 2800 暴击伤害28%) \ x# u2 d5 Z) y3 p
crit 300 暴击几率3%. y# _: C0 o5 t0 ^0 B! M9 E" Q( U# M6 q
critdam 2800 暴击伤害28%& z" K- J6 q4 H% Z+ V
crit 300 暴击几率3%% y6 T5 `& Q- B
critdam 2800 暴击伤害28%
4 u6 `% c9 J- h; A" `% E# gcrit 300 暴击几率3%" b; _: e: V& u' a3 O6 U
critdam 2800 暴击伤害28%. c' T$ c# F/ N O- ]( S" Z
crit 300 暴击几率3%- i* s$ E, j& d. c5 D
critdam 2800 暴击伤害28%# n O- M7 h) s# ^2 K
crit 300 暴击几率3%! y4 y$ y0 D! p# \& c3 V3 u
critdam 2800 暴击伤害28%
2 t. }; E5 U* ]3 P Vcrit 300 暴击几率3%
- a* e5 U2 Z) J2 S! tcritdam 2800 暴击伤害28%5 T4 D2 j5 n' R+ J( \- i# M& c1 X# @$ [
crit 300 暴击几率3%
& m% F8 x# x" b& ucritdam 2800 暴击伤害28%8 \3 Q+ K8 `; @$ ^1 i* ]
lucky 0 幸运几率0%
" M% e1 @5 b% e0 Y z' Iskilldamup 0 技能增伤0%% Y( O1 s6 V7 m; D2 o8 {8 W
blockharm 0 格挡伤害0%
5 M/ u2 P* |* c# A# Rundefignore 0 招架0%+ u. S" o! [$ H) A$ \) G
atkspeed 0 攻速0%. o% U6 M p1 a9 T9 m& }2 b" J
critdef 0 暴击抵抗0%/ R e! S, _# G+ A/ @4 @
lucky 0 幸运几率0%
5 h$ y4 h3 _9 w, D' Dskilldamup 0 技能增伤0%
" `/ T5 R" F- W, A$ m0 j& I# ^blockharm 0 格挡伤害0%
* l! o Z: i& L m& O1 f: ?undefignore 0 招架0%
6 h4 ^) p$ q0 t3 o" G, Patkspeed 0 攻速0%% e5 k: j( d0 c7 P* |
critdef 0 暴击抵抗0%
, E+ L" v3 M+ Klucky 0 幸运几率0%6 W0 R! T4 ^% t. } g
skilldamup 0 技能增伤0%9 o$ a3 f5 s6 @1 [
blockharm 0 格挡伤害0%+ g& f5 _4 P$ `" e
undefignore 0 招架0%) a* k! G4 v$ m' c0 N7 k
atkspeed 0 攻速0%( P% U5 w |7 J; D( u* m s; m' s
critdef 0 暴击抵抗0%3 @$ M' ?* l2 u0 K
lucky 0 幸运几率0%
5 Q6 u# X- U4 @$ U! o. m5 {skilldamup 0 技能增伤0% A k, Z1 C3 ~
blockharm 0 格挡伤害0%
, ]/ G4 A% ]1 ]- F4 M6 }undefignore 0 招架0%
6 S/ N4 Y# z" e2 y' ^ E5 |( patkspeed 0 攻速0%
9 J! D5 f! _5 Y! N/ b/ dcritdef 0 暴击抵抗0%# ?% p) c# z7 U8 K1 k- L) d( g3 q# U
lucky 0 幸运几率0%
$ n6 ]# w2 `- c+ D& Fskilldamup 0 技能增伤0%
, R" Q0 D; S1 j1 d& rblockharm 0 格挡伤害0%# } P4 Z. x1 w1 d* Y1 K& u
undefignore 0 招架0%
$ q. B& J6 v3 w; ]atkspeed 0 攻速0%/ Z1 X! p6 U# z- ~. m$ T
critdef 0 暴击抵抗0%+ z9 R7 V) `' n
lucky 0 幸运几率0%
" k$ d' s3 N" G/ k: \. h2 V) Gskilldamup 0 技能增伤0%3 K" n. H5 y9 I6 _9 t' v2 U
blockharm 0 格挡伤害0%. } ?) t f# e5 j& I b# L
undefignore 0 招架0% ~5 @1 f4 X4 ~6 H! a: p$ D
atkspeed 0 攻速0%- X" i0 R% S; d+ R2 x; |
critdef 0 暴击抵抗0%
1 K9 |3 y+ l7 |" D3 [1 @& Qlucky 180 幸运几率1.8%) o: |1 q/ h% ?( `* f
skilldamup 450 技能增伤4.5%
/ q. K! ~2 J9 A; Qblockharm 300 格挡伤害3%
, V/ ?' G0 u7 r2 a# P" G# U% bundefignore 180 招架1.8%
2 s6 c8 v! e/ `+ d5 \ m/ ^atkspeed 400 攻速4%. [$ C0 F) n6 {8 O& X, D
critdef 90 暴击抵抗0.9%0 t3 @& Z/ } a% K6 s% k O$ Y: q
lucky 0 幸运几率0%5 M4 D' V+ m+ ~& y( c% o
skilldamup 0 技能增伤0%7 @. S) S" E( _9 Y+ a6 B/ Z3 \
blockharm 0 格挡伤害0%
* k1 c ^( [9 E" h8 ]" Fundefignore 0 招架0%& M' P5 r5 i% U$ }
atkspeed 0 攻速0%
5 C5 \' e. h$ A3 {' q; M6 y( fcritdef 0 暴击抵抗0%4 L' n: ^ ^# |+ m( O, \+ f
lucky 720 幸运几率7.2%
7 i5 F* ^1 v% Rskilldamup 1800 技能增伤18%$ |5 `0 l) S1 K. r5 k1 \+ L
blockharm 1200 格挡伤害12%
8 g4 k6 a4 v% X c9 n0 Bundefignore 720 招架7.2%
; {# q0 B: }! A B- Y, f& a' C6 ratkspeed 600 攻速6%7 n# [, \4 p+ H$ C+ x
critdef 360 暴击抵抗3.6%- R# [" o' t1 e6 j+ y
lucky 840 幸运几率8.4%
: I& `+ u# n. ?1 ^% }$ W0 Askilldamup 2100 技能增伤21%
$ j2 X/ ^; ^: v7 A, A; Ablockharm 1400 格挡伤害14%
6 n/ |7 o+ z7 J& f' N9 L% K5 O/ jundefignore 840 招架8.4%
# r; r: P8 L1 f% e9 _$ N* qatkspeed 800 攻速8%
1 i5 G3 o E8 H0 C( r1 Scritdef 420 暴击抵抗4.2%
, Q8 u& Q' a" E/ f" Wlucky 960 幸运几率9.6%6 i6 l5 I1 J; f8 n: ~5 V) s
skilldamup 2400 技能增伤24%
# A" [) }) H) O! q, t3 Dblockharm 1600 格挡伤害16% M. k; U/ s& o. F8 E4 C
undefignore 960 招架9.6%$ N, j( }7 X; J7 F1 U9 q0 l: Y4 t
atkspeed 1000 攻速10%% J% W. J% i, ?, M
critdef 480 暴击抵抗4.8%
+ ~) m) Z) k+ g/ w! u2 d6 s5 M+ qlucky 1080 幸运几率10.8%
: v5 g; N+ ~4 l3 J% }) Lskilldamup 2700 技能增伤27%" e: w& f- r5 c) A! }7 B
blockharm 1800 格挡伤害18%
+ Y9 G8 g- B- Q8 K; H6 \0 ]undefignore 1080 招架10.8%3 p5 j P- O. i8 S5 }
atkspeed 1200 攻速12%( n6 [- t/ ~4 N% ]8 w/ _0 a
critdef 540 暴击抵抗5.4%
! E; R& S. D E$ s& Flucky 1200 幸运几率12%
* |( N8 u! Z8 u \skilldamup 3000 技能增伤30%
% p ~& v% {; q7 W- ~$ R; zblockharm 2000 格挡伤害20%
+ R$ z( r. x& v, ?3 r* z- Z1 b2 _; C" dundefignore 1200 招架12%$ v' b* ~) v4 u: \* f+ ~8 Z( l
atkspeed 1400 攻速14%
- R: E! R$ \& ~0 Ocritdef 600 暴击抵抗6%7 n3 {: Q& p- n, Y
lucky 1320 幸运几率13.2%
8 K* c2 T& z! tskilldamup 3300 技能增伤33%! L; p( H# ?4 C e% i& _8 i! S9 ]
blockharm 2200 格挡伤害22%* z/ G# u$ i/ K+ V* T0 D* Q
undefignore 1320 招架13.2%* j7 K& U8 L' V L
atkspeed 1600 攻速16%
; |/ q- h' }1 `+ N1 D0 k2 vcritdef 660 暴击抵抗6.6%
, X/ u4 Y! O3 R- d4 R. i2 Plucky 1440 幸运几率14.4%5 L& ]- u; J' S5 {6 Q; d& j
skilldamup 3600 技能增伤36%, p5 w& K0 H6 q/ t5 G1 z
blockharm 2400 格挡伤害24%
4 A8 u4 v& p3 Q, ]' aundefignore 1440 招架14.4%
7 u' N' h3 Y9 s& \( Z; ~atkspeed 1800 攻速18%
! |/ `% V! a/ l6 [# c9 z0 |% _9 S. Kcritdef 720 暴击抵抗7.2%
0 z; v; F3 W0 D+ R1 x' z3 fcritdamdef 0 暴伤减免0%! R3 ?2 z0 Y1 p+ j- z7 m% m
skilldamdown 0 技能减伤0%
, l, N0 I. Z$ v1 ~" Mcritdamdef 0 暴伤减免0%
5 q& I' `1 D9 z/ a8 O3 t2 e& Kskilldamdown 0 技能减伤0%
! Q% a* J* p2 I( l2 {7 Y. |critdamdef 0 暴伤减免0%# f5 d2 |1 _: l6 }0 \: Q+ \
skilldamdown 0 技能减伤0%
: d+ E4 M) d+ p. t. O+ ?# O9 Lcritdamdef 0 暴伤减免0%
* [' [. q+ h" S# O9 Eskilldamdown 0 技能减伤0%8 { m* M+ S, }# L
critdamdef 0 暴伤减免0%1 G. |3 D' `" K3 p
skilldamdown 0 技能减伤0%
1 D% H1 j* K% ]& s0 ]! W' K3 h! hcritdamdef 0 暴伤减免0%
8 M+ e; l. T# r* y5 i5 a) b0 tskilldamdown 0 技能减伤0%. z* m& W. r' _
critdamdef 300 暴伤减免3%
: s W* b% L cskilldamdown 450 技能减伤4.5%& {8 O/ J4 O9 r4 ^8 y: s
critdamdef 0 暴伤减免0%
$ v$ t/ o7 T- q1 Zskilldamdown 0 技能减伤0%
1 |& s2 G8 h, P& o* h; l: Hcritdamdef 1200 暴伤减免12%
& s9 @7 l8 W, ] B4 B1 Q3 Tskilldamdown 1800 技能减伤18%
% B7 {2 a( Q, Icritdamdef 1400 暴伤减免14%7 T5 F; ?1 b0 O$ J4 E2 H! c/ W
skilldamdown 2100 技能减伤21%
0 \4 d( R+ C9 c) G$ X: M+ P9 E+ N+ {% x Jcritdamdef 1600 暴伤减免16%
& G# @' D0 F6 U* t5 n' r7 nskilldamdown 2400 技能减伤24%
% S" `9 }6 N: V, W9 S% {$ Pcritdamdef 1800 暴伤减免18%) b' J/ P* H5 v; H" W7 l+ |& U7 o
skilldamdown 2700 技能减伤27%2 H2 b7 P1 |% i8 e! y# P4 F) @- J
critdamdef 2000 暴伤减免20%
- W. j8 j, l1 L, _4 i% jskilldamdown 3000 技能减伤30%. |8 |' _% K w* v; Q; |
critdamdef 2200 暴伤减免22%9 \/ i) | U) N2 ]
skilldamdown 3300 技能减伤33%
& d2 Z, J: N* I7 Ocritdamdef 2400 暴伤减免24%# i6 y0 X! @0 C' L
skilldamdown 3600 技能减伤36%) D3 Q% ^# C+ m& P* R6 ^
luckydam 0 幸运伤害0%( j9 x: Q, d) k! t, v
luckydam 0 幸运伤害0%5 s# c7 C8 O6 m5 ]' c
luckydam 0 幸运伤害0%
/ S ]' S2 i% @9 bluckydam 0 幸运伤害0%
9 R; {$ B$ `1 K6 A7 `0 c/ sluckydam 0 幸运伤害0%
3 [# r+ \9 I( M" a) c0 Hluckydam 0 幸运伤害0%
- W& X& w( \, Eluckydam 300 幸运伤害3%' k" B, G( N8 _" p5 F$ I
luckydam 0 幸运伤害0%
* s: ]0 p7 V. B- g! Z6 w, Fluckydam 1200 幸运伤害12%
& V# w! s7 t; r$ yluckydam 1400 幸运伤害14%0 p2 \0 ?5 o2 n
luckydam 1600 幸运伤害16%4 o; @- [. n) _
luckydam 1800 幸运伤害18%
5 X; W# E7 Z5 @) J' Pluckydam 2000 幸运伤害20%' J# Z+ ~8 V" N9 z# Y
luckydam 2200 幸运伤害22%
3 v+ H. k$ r6 `) }4 A7 Lluckydam 2400 幸运伤害24%
( Q' t; ?% e5 K. E& natk 720 攻击加成7.2%9 f" F( Z5 E) U7 F" q
atkspeed 1300 攻速137 n/ ~, p, D2 I4 L$ W ^3 {; `
damup_1 540 增伤5.4%
& L* p9 N, s+ T( I4 e, z& L! Q$ Y9 M, ~
* ? g2 [0 p* V3 R! j
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