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教程:用execle表打开查看说明,然后用n++打开编辑保存,切记不能用execl直接编辑保存,不然游戏进不去
S. `* I8 u6 }( d, e2 i修改说明:4 S; @& }& M0 Q! l4 S+ v4 O) v
Drop.csv:爆率 l# ~9 x% ^6 k% x/ S* ?# q$ Q
Item.csv:物品名称等
. F* ]5 o: I) O3 w9 ]9 VShop.csv:商城4 z( _/ `/ L" O1 ? O2 e
BossSpawn.csv:BOSS修改
' a+ y& }& j, EGemAttr.csv:宝石属性5 a3 v o8 g5 M$ E
Reward.csv:掉落展示* }1 r, }& T$ W! n
SnatchType.csv:BOSS之家怒气值刷新修改
( S6 m; m" F q F& w7 n7 q' Z* [VipLvl.csv:VIP修改
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+ I7 q9 v/ Q+ a/ b: {. M- i+ M( @' b* _2 U$ O/ f7 r
$ K; \/ \, @! K S属性说明:
- W0 ~- w! [, |7 S属性代码 加成属性值 说明
! x. F7 \6 j {1 E9 t( y& Z6 Hdamdown_1 300 减伤+3%
6 j9 h7 U1 t- d. ?' e1 _, f! rdamdown_1 400 减伤+4%8 S# K5 o* g: l% z$ d& j
damdown_1 600 减伤+6%
% e, D2 D: q& N' ?0 ghpmax 300 生命+3%
2 I% f2 v9 ]1 m% G1 e, ~hpmax 400 生命+4% o1 P# I* v( B. D$ y" a! R
hpmax 600 生命+6%
M! L! S) z* B% x! i$ ^def 300 防御+3%
9 \+ F) n9 h) h9 ddef 400 防御+4%
, T) x% `! @% r5 Jdef 600 防御+6%
0 [4 z. N- D0 i. Z: K0 G/ t' G Eatkspeed 600 攻速+60 r) ^+ b$ a0 X
atkspeed 1000 攻速+10
2 @" k1 f( N3 o/ w6 o& X/ `atkspeed 1500 攻速+15" J7 l8 o9 L+ h
atk 300 攻击+3%
! S+ f0 |5 ~, n7 [ fatk 400 攻击+4%- f/ j3 M- }0 t- |+ x( _+ t2 `
atk 600 攻击+6%
' e# E# y, t5 }- _/ {% t; {damup_1 300 增伤+3%
/ ]6 z9 v8 `( T+ r4 _damup_1 400 增伤+4%
2 Z$ E, y6 A' pdamup_1 600 增伤+6%
7 i9 y& p: y) Y/ [" E- }9 ncrit 300 暴击几率+3%
2 n; n0 l) N9 Z+ }& z9 j% ncrit 400 暴击几率+4%
% B" k, }8 X! J5 o! gcrit 600 暴击几率+6%
3 g& o# A1 o9 |$ R! B8 }critdam 500 暴击伤害+5%1 H' t' X' p" V3 p
critdam 800 暴击伤害+8%
5 I% M7 H, Z8 k. M K9 b0 C% ]" O4 vcritdam 1200 暴击伤害+12%
1 E. D6 m6 t9 rhit 400 命中+4%
# u/ N) g w* k- U% f Ahit 500 命中+5%
5 w) D) O1 V6 k( c% Y3 ]/ x6 R. G [hit 700 命中+7%/ j$ S* E" r3 U$ r3 @
hit 500 命中+5%
% d8 {$ ]1 @1 Qhit 700 命中+7%+ F( q' a, r* S% l
hit 1000 命中+10%
* ]3 x9 ~; @, e# u+ @dodge 400 闪避+4%
7 ^/ E5 j* v6 Tdodge 500 闪避+5%0 ?2 ?: a$ x( ^4 C' I
dodge 700 闪避+7%
9 Y8 E# z! C) o; ~- h' ddodge 500 闪避+5%9 o L" T/ c: E9 D; L& n
dodge 700 闪避+7%! e& X) q/ y- J0 R# S& J
dodge 1000 闪避+10%
- B# V' q# S9 @! p. C9 [defignore 400 破防+4%
, w% b2 i. t# M6 R: Fdefignore 500 破防+5%* |" j, d1 Z1 g5 R' h# m
defignore 700 破防+7%& O, C! t3 R1 E! Q
defignore 500 破防+5%4 K5 V% i% l2 c3 Q
defignore 700 破防+7%1 L& D, O1 l& s9 e4 i* A4 C
defignore 1000 破防+10%) g5 H3 ^) `5 u. t/ M
undefignore 400 招架+4%- {- N. v3 q; y* H3 H) y
undefignore 500 招架+5%1 @% @. n7 o& b5 {) T/ F( Q' t1 O
undefignore 700 招架+7%
7 }1 ? x0 D, j+ `undefignore 500 招架+5%
$ G5 V: w4 t& h5 U1 Y3 Gundefignore 700 招架+7%
- z1 k2 Z8 ]% |( F% l$ Mundefignore 1000 招架+10%
' Z) x V' l2 vpetdamup 400 魔宠伤害增加+4%
, U8 f! L( Q7 f/ ?/ i8 [petdamup 500 魔宠伤害增加+5%
, m; i7 f0 b* d+ b4 a. h9 Mpetdamup 700 魔宠伤害增加+7%2 N: u! T& c% Z- F. A4 a N: J) i
petdamup 500 魔宠伤害增加+5%
1 |, t8 ^4 c& O, b5 F- Cpetdamup 700 魔宠伤害增加+7%
& y2 M- i& K3 o4 `petdamup 1000 魔宠伤害增加+10%
: J1 j a9 }$ c! \2 u4 w: e" Q* opastreatup 400 被动治疗加成+4%& h& X0 K8 Q% }; H' `
pastreatup 500 被动治疗加成+5%* N' I7 I h1 K3 Q' T& N
pastreatup 700 被动治疗加成+7%
4 ?7 f/ S! N$ i. C |3 z6 t" x( Opastreatup 500 被动治疗加成+5%
4 K8 e+ n. |) v7 jpastreatup 700 被动治疗加成+7% G6 H0 u" S" S% q, R: t
pastreatup 1000 被动治疗加成+10%
* C( _9 H U+ c2 W5 O; A( a9 ?equipdropup 400 装备掉率加成+4%
; B9 `7 n0 t$ S. }' T8 ~equipdropup 500 装备掉率加成+5%7 N% v( r8 \9 O" i3 k
equipdropup 700 装备掉率加成+7%
1 ?9 y" }% X: E9 m% e0 tequipdropup 500 装备掉率加成+5%
$ _9 w3 y2 y, `equipdropup 700 装备掉率加成+7%
, c$ ~( y1 M. ^7 Fequipdropup 1000 装备掉率加成+10%& `0 E2 [. W4 U0 y( y! @5 e( T6 F; R! Y
mongoldup 400 怪物金币加成+4%; ~8 E8 |! D+ {% g N2 o) j
mongoldup 500 怪物金币加成+5%6 y7 J& T5 w2 z9 c: Q8 B. k1 ?
mongoldup 700 怪物金币加成+7%
% a' N7 _( V. L( [mongoldup 500 怪物金币加成+5% u5 }/ [* S9 n
mongoldup 700 怪物金币加成+7%- o3 w% C5 s& B/ l1 u% E
mongoldup 1000 怪物金币加成+10%
s) J1 |6 d5 V. |damup 0 增伤0%$ w1 U) l* r/ q+ z
skilldamup 0 技能增伤0%
" B. d. P* K/ `3 Q# w% icritdef 100 暴击抵抗+1%% q6 w1 v# i, d; B1 m! N
blockharm 0 格挡伤害0%9 @3 Y$ Y% K& O/ x Q8 f4 e
critdef 0 暴击抵抗0%
9 R4 _5 G) j) X5 y D9 |undefignore 0 招架0%
8 J( j+ A2 Y: n* s0 pmovespeed 10 移速+100 V- B" W& `, D
lucky 100 幸运几率+1%
6 y0 x4 s- K' W5 fluckydam 100 幸运伤害+1%
. {% P1 }) ]/ J* ]7 R' Eluckydam 100 幸运伤害+1%
6 g2 [1 L! K& Z1 c+ M7 z" q5 jskilldamup 100 技能增伤+1%
+ O0 r0 v6 k5 B( {9 z; A: s5 V+ Bskilldamup 0 技能增伤0%% K1 C8 T7 `8 S$ X. x. N0 N/ f
skilldamup 0 技能增伤0%
" S; G' w$ y$ I! ublockharm 0 格挡伤害0%. O9 ] Q: s* e( T0 i7 P+ w- s
critdef 0 暴击抵抗0%) \. Y5 p% l1 x! ^7 h
undefignore 0 招架0%
" O: k H, X) E3 r4 O5 z9 A. yskilldamdown 0 技能减伤0%
1 _! g l$ I2 P- t( p: Tlucky 100 幸运几率+1%
3 B! S$ x8 K" D9 h' j' j8 q" }6 ?, Gluckydam 100 幸运伤害+1%8 H# V0 P7 @9 r2 R
luckydam 100 幸运伤害+1%3 w& C# C9 J- q& h
damup 0 增伤0%1 Y" j$ O3 [1 N2 ~- F+ _
skilldamup 0 技能增伤0%
: m3 ]! X V, X% H, D Z% Tskilldamup 0 技能增伤0%
/ P# |2 v$ W$ Q O( ^0 X7 sblockharm 0 格挡伤害0%5 c# g0 v- I0 u% o. }. R
critdef 0 暴击抵抗0%
$ c% e/ t/ {* |: s+ {undefignore 0 招架0%
f6 P% y4 @2 k( c9 sskilldamdown 0 技能减伤0%
) f4 E" t; V' e2 Dlucky 100 幸运几率+1%
: ^5 E* `7 a5 u0 j1 _luckydam 100 幸运伤害+1%
2 @. v* L+ V, W3 z& T+ ~+ G$ n! t: Jluckydam 100 幸运伤害+1%
L0 k/ N Z5 K; V9 sdamup 0 增伤0%
) |2 u5 a6 I& P- Q+ c B0 Xskilldamup 0 技能增伤0%9 A2 X8 {. j g! {
skilldamup 0 技能增伤0%
6 ]- G0 R/ J# T( j( \* Qblockharm 0 格挡伤害0%; v2 [9 I: f$ K* a$ I! v
critdef 0 暴击抵抗0%
5 K3 t& d; M% q8 r& cundefignore 0 招架0%
0 x5 H7 B! j4 [3 O3 C( v# O3 Eskilldamdown 0 技能减伤0%
& Q" E9 r4 _1 ]" y9 r, ^lucky 100 幸运几率+1%
7 R- S& t4 W- ~. c) W, b9 _1 Xluckydam 100 幸运伤害+1%9 |1 I2 U! o, A S
luckydam 100 幸运伤害+1%3 f0 I5 T/ h! `, h( v0 w. d9 s& V
damup 0 增伤0%
$ u) q. E5 b, d0 qskilldamup 0 技能增伤0%
t8 O# V2 F$ M" d6 s' b1 B- ]skilldamup 0 技能增伤0%* c5 u& i6 Z" X$ A' p* F$ d, E
blockharm 0 格挡伤害0%3 B T, [4 q) B' H5 e0 o
critdef 0 暴击抵抗0%. c# r- s; H% a2 M" P+ F K3 N2 H- T
undefignore 0 招架0%6 k. Y4 x' Z6 H
skilldamdown 0 技能减伤0%2 {, w: j6 U* C$ q
lucky 100 幸运几率+1%+ W8 f" r/ H( z
luckydam 100 幸运伤害+1%* D' i2 c! W0 R$ Q/ T2 H, ?, c! T
luckydam 100 幸运伤害+1%1 u' R% t' [' [; ^: _. G+ v
damup 0 增伤0%
6 t$ {% Z& d6 i0 I s Y( u" n- }skilldamup 0 技能增伤0%
9 {2 |) y7 `0 i$ N6 a. G! kskilldamup 0 技能增伤0%, m, D! P: r/ Q
blockharm 0 格挡伤害0%
, Q! t- f6 ^ S% i( dcritdef 0 暴击抵抗0%
* o7 u4 K' k0 o! S0 Nundefignore 0 招架0%
7 U- W6 V4 z0 I& ?8 Sskilldamdown 0 技能减伤0%
) q5 u: j8 m- `5 Alucky 100 幸运几率+1%2 [/ f8 N, I4 V) T- t
luckydam 100 幸运伤害+1%# E. Q" u; i' r, k: N# o
luckydam 100 幸运伤害+1%
, P" a1 F+ v, {% ~damup 200 增伤2%/ k; B, ?6 n) A' U, z8 U, Q
skilldamup 1200 技能增伤12%- c3 I$ Q5 _1 L9 i, @
skilldamup 1200 技能增伤12%7 S( r4 @2 T% [# u0 ], ~' Y
blockharm 1200 格挡伤害12%* e) G! L9 F. {4 \; e: n1 o
critdef 1000 暴击抵抗10%
! H. I, b# V& `undefignore 400 招架4%" c0 h+ T- _+ A- H% `
skilldamdown 1200 技能减伤12%3 \6 m+ ]# h0 Y: x: G' C6 t0 G
lucky 600 幸运几率+6%+ S& N) a6 D; D- o) l
luckydam 600 幸运伤害+6%
* k! y( i/ P: c5 Q: i, y$ r8 r# jluckydam 600 幸运伤害+6%
' i/ s1 P; t2 ]/ Kdamup 0 增伤0%+ L. C0 H# H* N D9 Q
skilldamup 0 技能增伤0%
( U3 i% t5 `" D1 C2 j% t uskilldamup 0 技能增伤0%( r' o, W$ E' m2 z7 G
blockharm 0 格挡伤害0%
2 ^9 |8 W0 n$ m0 k8 m0 ~, e# L* Dcritdef 0 暴击抵抗0%5 p& ?: J' b" Z" A1 {0 l, n
undefignore 0 招架0%
/ |. q' w1 v8 [1 |: i* Bskilldamdown 0 技能减伤0% i1 J, K+ g" ]# F$ K
lucky 700 幸运几率+7%
( d* m9 A. J2 J. aluckydam 700 幸运伤害+7%
. h* U7 T3 m; w1 Oluckydam 700 幸运伤害+7%4 U) _/ b t6 i' ~) t
damup 300 增伤3%
, q7 m) \6 i9 v$ @skilldamup 2000 技能增伤20%
& r0 T, l, w7 G5 \( E8 d8 s4 Gskilldamup 2000 技能增伤20%
# n! G4 P. J2 Mblockharm 2000 格挡伤害20%! L4 S" \ \6 m- @$ T$ H9 @
critdef 1600 暴击抵抗16%6 P0 b4 [ b1 y# D; N
undefignore 600 招架6%
! y2 ]$ ]$ D9 `/ Xskilldamdown 2000 技能减伤20%
: C5 Y2 L: x* Q! w& olucky 800 幸运几率+8%7 d- x0 `" I, S9 T
luckydam 800 幸运伤害+8%
1 q o2 `+ K4 [luckydam 800 幸运伤害+8%9 l! _( E6 B2 \. a
damup 450 增伤4.5%
' S) q3 E+ J/ R* `( V7 Fskilldamup 3000 技能增伤30%! {# V; O" a, b
skilldamup 3000 技能增伤30%
; U, q1 f) H" h8 wblockharm 3000 格挡伤害30% v! a* l% X/ c1 { ?5 d+ y
critdef 2400 暴击抵抗24%; b0 {( \8 `& Y# i. b% F
undefignore 900 招架9%7 h0 P0 o8 u R* K5 r7 D% P7 u/ d h
movespeed 18 移速+18' u: P4 x6 I$ A9 z' Z9 g& |7 C
lucky 900 幸运几率+9%3 Y6 l1 X* S+ e
luckydam 900 幸运伤害+9%+ c( P+ U$ p; U4 ~: c2 H5 k' E
luckydam 900 幸运伤害+9%4 {) i$ _+ A2 A# r/ t) o/ l
damup 600 增伤6%
$ R4 O* {( Z3 A3 q5 Dskilldamup 4000 技能增伤40%
. J. s6 e- ]9 e+ u- Dskilldamup 4000 技能增伤40%
4 p! |! I; N! a8 Q- @blockharm 4000 格挡伤害40%
& ]- g) b0 x; q9 c& D; ocritdef 3200 暴击抵抗32%
3 V/ ^$ ]2 |+ n7 a% Rundefignore 1200 招架12%
" G) H8 S* T4 ~' Hskilldamdown 4000 技能减伤40%) ]4 y% h0 H: O% s+ }% m5 w8 c2 o
lucky 1000 幸运几率+10%
1 |1 I4 W9 O/ ^5 ]6 w0 f) z/ j' f( Hluckydam 1000 幸运伤害+10%2 Z; b S) c# C6 H1 g/ H
luckydam 1000 幸运伤害+10%
6 T2 N( Q+ J& `damup 660 增伤6.6% D" ]/ n H( X5 r
skilldamup 4400 技能增伤44%+ @% T6 n" G- x) A
skilldamup 4400 技能增伤44%
6 c7 l; p# y2 g3 ^blockharm 4400 格挡伤害44%
& A2 s" M2 Y- @5 F0 v$ f% r5 ?critdef 3520 暴击抵抗35.2%
+ X0 [* ^5 t8 {7 U- L& @% Z( G) {undefignore 1320 招架13.2%* T& y0 Z! F6 S- r, @- K9 }
skilldamdown 4400 技能减伤44%
1 s7 G3 M; E0 E6 g, nlucky 1100 幸运几率+11%
+ M. r9 w; Q& R @* h( `luckydam 1100 幸运伤害+11%
( d8 L$ A; C) pluckydam 1100 幸运伤害+11%, C. Z* n9 m9 P, }2 x3 A$ A" U
damup 710 增伤7.1%
' \$ `" U' R. N L* ^) Q( sskilldamup 4750 技能增伤47.5%
9 {1 M4 Z: s# t8 P. C* F0 z: M% jskilldamup 4750 技能增伤47.5%
3 `8 x: J- T# s: Qblockharm 4750 格挡伤害47.5%9 F" ]( s$ Y) A
critdef 3800 暴击抵抗38%
" U, T/ h% |) d* \& O1 pundefignore 1420 招架14.2%7 b. G* v5 I" @% W( C! }) D1 V
skilldamdown 4750 技能减伤47.5%& ~, x# t7 Y# T7 y) W
lucky 1200 幸运几率+12%
4 J0 G1 c1 H; R& }3 Qluckydam 1200 幸运伤害+12%
% ]+ H y7 T; T* jluckydam 1200 幸运伤害+12%* q: A1 M# `& l; w' r' i/ L' p
damup 750 增伤7.5%
$ Y* a" I: B7 K$ I5 x5 P w+ d2 {7 _( Dskilldamup 5000 技能增伤50%* K) a- ]* J% k+ k4 J* ]
skilldamup 5000 技能增伤50%: U2 f" [& ^# D" i) y+ l( r& ?
blockharm 5000 格挡伤害50%
$ L: e# g! o4 acritdef 4000 暴击抵抗40%0 ]6 y I! {6 t% x l
undefignore 1500 招架15%
7 d1 d o' @ e# x/ }! c8 ^skilldamdown 5000 技能减伤50%; S% u3 I" |9 Y4 u
lucky 1300 幸运几率+13%
1 T5 u e. K' T! q9 s; Bluckydam 1300 幸运伤害+13%
- Y" _% S6 i$ W( j* ]: o# Wluckydam 1300 幸运伤害+13%2 _/ c7 I$ f) q& H `/ w' G
skilldamup 1400 技能增伤+14%, H. z' N; ?& v* q$ K, B
atkspeed 2800 攻速+28! K+ f( Z! L) Z% G" p6 E7 F. L6 M
critdef 1400 暴击抵抗+14%
* h$ S# |% Q8 _ A! opastreatup 2800 被动治疗加成+28%) [" e& P S% F4 M( P. n0 _
pvpdamdown 1400 PVP减伤+14%6 f) N: U3 ^1 {7 d* Z/ b- D {
atkspeed 2800 攻速+28
& {: U1 Q& l7 N( r! D% P/ V1 _movespeed 28 移速+28
' M) o$ B! w+ y. S, Llucky 1400 幸运几率+14%
/ Y5 V; U. P1 P9 i) q* R# Aluckydam 1400 幸运伤害+14%
% D: o7 y& B) z& wluckydam 1400 幸运伤害+14%$ ~0 a5 n+ o" Z- ?* G
skilldamup 1500 技能增伤+15%! A- Q' ^4 n3 I2 y _% i Q6 ^
atkspeed 3000 攻速+30
. \. k5 `! V: g* l/ bcritdef 1500 暴击抵抗+15%
6 ~, |- e( z2 I+ S7 ?; Tpastreatup 3000 被动治疗加成+30%
: k+ J% z. w" D/ o* y7 Jpvpdamdown 1500 PVP减伤+15%
/ N3 ] X7 M; G' R( E0 A3 l# Jatkspeed 3000 攻速+307 G+ A7 g7 y/ y% l
movespeed 30 移速+30
+ v: p2 V: q2 n; i- Flucky 1500 幸运几率+15%7 C( k6 U2 ]4 [+ {, {$ Q' O
luckydam 1500 幸运伤害+15%+ o. M+ d6 H, q+ }- l7 W' _
luckydam 1500 幸运伤害+15%
: r# D. f) P4 \" D0 w2 hskilldamup 1600 技能增伤+16%
, y, } ]# ^6 Watkspeed 3200 攻速+32# H- r% B+ w& Y: ?0 T! D$ i
critdef 1600 暴击抵抗+16%
( \! r& _ f! a Kpastreatup 3200 被动治疗加成+32%
/ d- Y9 q' Y% L5 ]' y2 Opvpdamdown 1600 PVP减伤+16%5 X3 B: F2 \# ?
atkspeed 3200 攻速+32
% @ N, {0 M- Q( Vmovespeed 32 移速+32
! b+ T/ a5 Q3 Ilucky 1600 幸运几率+16%
) ?+ }3 j; ?# }6 Y! K- Cluckydam 1600 幸运伤害+16%
- h2 ?: m l! `$ b U( T! wluckydam 1600 幸运伤害+16%5 o/ j. B' Z/ y, v3 h0 F6 d" f3 h
skilldamup 1700 技能增伤+17%$ Q1 R5 `; \" r% c, h& |8 j( \
atkspeed 3400 攻速+34) _0 N0 N& Q {! E2 ]
critdef 1700 暴击抵抗+17%1 W. b/ j* m" t/ R0 O
pastreatup 3400 被动治疗加成+34%
+ f1 O- ^+ S0 I+ M; D% p7 l" Upvpdamdown 1700 PVP减伤+17%
6 k! B R# i. z$ Fatkspeed 3400 攻速+34
: X. x# e$ Y* o4 o, ]movespeed 34 移速+34" q( b4 Y3 K8 e! X
lucky 1700 幸运几率+17%
! Q. L. j$ B8 \luckydam 1700 幸运伤害+17%; N6 H; @# C7 N# ^. m2 u
luckydam 1700 幸运伤害+17%
4 D6 r6 C) B+ \skilldamup 1800 技能增伤+18%; R4 P$ T; L$ I. G
atkspeed 3600 攻速+36
6 g8 B0 s9 r! [3 Ucritdef 1800 暴击抵抗+18%
1 d% J) R( D2 {pastreatup 3600 被动治疗加成+36%% q: J2 Q5 C# h$ d: @% `
pvpdamdown 1800 PVP减伤+18%
/ D9 q" o2 r- A. D C5 U. Iatkspeed 3600 攻速+36
8 n4 c# d! z1 @) `movespeed 36 移速+36
, P( E# o- A; Q. Mlucky 1800 幸运几率+18%
3 E% p7 ~5 k( o$ \ B+ k6 u4 yluckydam 1800 幸运伤害+18%
4 D' L1 b( L1 ?; `! qluckydam 1800 幸运伤害+18%& t( l# l0 ~+ Z5 N4 u( E
skilldamup 1900 技能增伤+19%
, G! ?0 [- G6 C7 |! ^/ |* ]" `0 Batkspeed 3800 攻速+381 e& @- s8 M. d) u6 p6 b2 j5 s
critdef 1900 暴击抵抗+19%2 x! Z T. }$ d# u5 Q1 \: i- m& l
pastreatup 3800 被动治疗加成+38%
9 Z6 A" U) ~6 [6 a- Npvpdamdown 1900 PVP减伤+19%* p. s6 L T R
atkspeed 3800 攻速+38$ P' U% C- q- L4 s' ]/ n
movespeed 38 移速+38* i- n/ X. W" R
lucky 1900 幸运几率+19%
- r6 b" i0 {4 w/ e+ Y- Pluckydam 1900 幸运伤害+19%
/ Q' L1 q* O r; hluckydam 1900 幸运伤害+19%, U7 m4 @+ i4 H1 S9 H- v& P' O0 C3 `! t
skilldamup 2000 技能增伤+20%
* ]8 P& d, X8 X5 p4 _) V; E9 {atkspeed 4000 攻速+40
9 t9 [2 \: q" s2 }. ^" o Ecritdef 2000 暴击抵抗+20% `" ^$ I/ U |! w
pastreatup 4000 被动治疗加成+40%
/ M3 |, y, X% `8 R7 L3 D* @" wpvpdamdown 2000 PVP减伤+20%
" X h% g% k5 J# g: H3 hatkspeed 4000 攻速+40. C7 x, r9 G) m) ]
movespeed 40 移速+40& t" j# ` M% k) }: r8 L; C2 R
lucky 2000 幸运几率+20%
" W' I% S* P9 u) g0 rluckydam 2000 幸运伤害+20%& D0 f# G0 U4 \. ~7 n
luckydam 2000 幸运伤害+20%; {$ K" p4 Y+ q1 s4 T8 k9 r9 b
def 480 防御加成4.8%, `0 v# Z5 b4 n* K# h2 H, Q
def 640 防御加成6.4%8 q; s% s: w0 P3 J0 \( C
def 800 防御加成8%
) I1 j! _8 r. l0 Bhpmax 240 生命加成2.4%
3 u4 \5 n" h) N" C! _hpmax 320 生命加成3.2%3 V9 K2 @6 v0 S2 _3 e/ V) G7 t6 Z
hpmax 400 生命加成4%& M5 A! @1 `' U! S0 B
damdown_1 180 减伤1.8%7 G- W+ V, x Q6 g
damdown_1 240 减伤2.4%. f: m! d0 d1 i% O: E
damdown_1 300 减伤3%
2 m* a8 ~4 {( f! s/ d1 Q0 e2 Batk 240 攻击加成2.4%
' g0 L& U c6 w! t) K" oatk 320 攻击加成3.2%; |0 t5 r. U- A3 z" m
atk 400 攻击加成4%0 l- S; S0 o4 f1 l3 d9 m; R ]
atkspeed 750 攻速7.51 M0 h6 X |4 d/ k1 [: K
atkspeed 1000 攻速107 L1 w- m5 ? ^- B
atkspeed 1250 攻速12.5, N& K+ j2 b/ z1 |# t
damup_1 180 增伤1.8%
; l) Q ^4 D5 Udamup_1 240 增伤2.4%
3 Y" n0 h) X" B7 P/ |0 ndamup_1 300 增伤3%3 I/ w& M( X4 n5 \2 a: p5 [
crit 300 暴击几率+3%
8 N& e- C j0 ?9 ~0 c5 \crit 400 暴击几率+4%/ V% u( f; Z& V3 W ?$ G, H( r
crit 500 暴击几率+5%
& C7 \! M9 D& lcritdam 600 暴击伤害+6%! a0 a' ? B0 D6 @
critdam 800 暴击伤害+8%$ e) O3 d; ~0 F! _6 |) A( S
critdam 1000 暴击伤害+10%
; l- E1 o8 c4 G/ `2 ehit 200 命中+2%) q) w: ?* {( P. ^# l
hit 300 命中+3%4 Y3 i: |2 w2 P+ ?8 \2 s
hit 400 命中+4%
) F' c% u- b, d- r4 E, hequipdropup 300 装备掉率加成3%
8 X" j; O) I1 q) A/ {' G& e: Vequipdropup 400 装备掉率加成3%
l4 Y& w5 P* j$ K& [8 x, ~equipdropup 500 装备掉率加成3%
" R5 X/ O" M- W; X$ f! j9 ydodge 200 闪避+2%
# ~& v* A% d, e. n& j' ?dodge 300 闪避+3%; [8 j* f- A5 Z( z) b
dodge 400 闪避+4%
" p5 `2 E/ n$ l6 w1 A$ Z0 tequipdropup 300 装备掉率加成3%9 L3 {; l0 t8 ]
equipdropup 400 装备掉率加成3%
9 I! ]3 ^/ ^" ]4 M( fequipdropup 500 装备掉率加成3%
% }+ f. r( S4 A1 L, H" g: M% Zdefignore 200 破防+2%* f3 n) H% H1 S' U
defignore 300 破防+3%$ F2 i( y+ G5 d( q5 ]
defignore 400 破防+4%$ N6 @# ~: n( e
mongoldup 300 怪物金币加成3%1 K/ M4 p) V( Z
mongoldup 400 怪物金币加成3%' [9 K! U) l, e& U
mongoldup 500 怪物金币加成3%- b+ i' H- ~$ D$ z X% I2 h+ E
undefignore 200 招架+2%1 x; i0 ]: {7 A, J) d& s
undefignore 300 招架+3%
, B' y" n8 b. X* c6 e, I/ @/ b# N1 Qundefignore 400 招架+4%7 I+ v5 f* @6 e7 t# U
mongoldup 300 怪物金币加成3%6 k7 _. L* _& s: }& j# u0 Y% E# X/ C
mongoldup 400 怪物金币加成3%
2 c! S- ]7 G) B# A* q4 Omongoldup 500 怪物金币加成3%& B, g) u4 H6 i) ~8 z; A
petdamup 200 魔宠伤害增加+2%
8 K% W* a7 |) k) Bpetdamup 300 魔宠伤害增加+3%
7 w+ |- h7 |- v/ epetdamup 400 魔宠伤害增加+4%
+ q L% Y1 F; x5 \lvlatk 1 每3级增加攻击
6 `1 q# B* V# X* `* glvlatk 1 每3级增加攻击0 j& R& P2 l6 d: P
lvlatk 1 每3级增加攻击
& p; r. J1 E- g5 ^" s# G9 [" hpastreatup 50 被动治疗加成+0.5%/ m2 B7 x- y! N
pastreatup 100 被动治疗加成+1%
) v& T$ }3 }2 b* S* K. Y( {) rpastreatup 150 被动治疗加成+1.5%
3 d0 ?8 |. r2 i9 alvlatk 1 每3级增加攻击
5 U; y. p7 O/ a% Zlvlatk 1 每3级增加攻击
( f+ A6 r6 E) W9 r/ Tlvlatk 1 每3级增加攻击' x0 o8 {# r Z- |' b$ _7 S
equipdropup 200 装备掉率加成+2%4 d! t& ^6 F& p
equipdropup 300 装备掉率加成+3%& k0 a9 \$ X" e0 m* L
equipdropup 400 装备掉率加成+4%" y2 V5 ^+ ~' d- Q v% w
equipdropup 300 装备掉率加成+3%
1 w* E1 ~3 q. K9 u+ hequipdropup 400 装备掉率加成+4%& f8 G5 r, A( ]
equipdropup 500 装备掉率加成+5%
" |) I% Q0 U" Q3 K8 Emongoldup 200 怪物金币加成+2%
5 k1 H, U9 c- V0 S. ~; U# Gmongoldup 300 怪物金币加成+3%5 E g. w: X2 k6 x% ?
mongoldup 400 怪物金币加成+4%
- A1 G ~9 f5 m# n4 {$ ]mongoldup 300 怪物金币加成+3%$ U- S M* [" q- O3 g! N- T: D
mongoldup 400 怪物金币加成+4%5 e; D& N+ J2 g% A
mongoldup 500 怪物金币加成+5%$ Z$ b9 x/ `% c6 u- Q
def 480 防御加成4.8%0 R0 c0 l8 A& Y" R; o
def 640 防御加成6.4%
( W" l7 S- A0 y3 b' Wdef 800 防御加成8%1 T, z+ S2 y" {2 { |
hpmax 240 生命加成2.4%
( v6 N7 q1 k; W/ S/ Lhpmax 320 生命加成3.2%
: x. D7 [1 T5 d5 ` xhpmax 400 生命加成4%: n# w5 j6 y) H1 `) X4 K
damdown_1 180 减伤1.8%4 |+ i# l! p7 L; Q
damdown_1 240 减伤2.4%
, c6 R9 q- q. `# Hdamdown_1 300 减伤3%
# t+ c# n3 ~, o9 w1 w9 e r; L( _atk 240 攻击加成2.4%
8 }5 k& D5 J( n/ {! ]! ~5 {6 G- e9 W7 Yatk 320 攻击加成3.2%+ p* c( O/ M1 Q7 s% c
atk 400 攻击加成4%
) p b+ ?& N9 H0 p% {atkspeed 750 攻速7.50 u* j( L- ?3 `* A
atkspeed 1000 攻速10- U `/ j- J# g, w: ?0 |$ m
atkspeed 1250 攻速12.5
; B8 I& |6 i) a# O/ Kdamup_1 180 增伤1.8%1 ?! D5 X: q; N8 b. Q' [6 q
damup_1 240 增伤2.4%4 E" C# e% b+ ^; m( f) K; z
damup_1 300 增伤3%
4 O0 w. g' |9 P, W2 b! _7 jcrit 300 暴击几率+3%
1 v* F+ F7 C/ T2 d) Ncrit 400 暴击几率+4%4 _4 P, D9 u3 m0 w/ k4 D5 w2 o6 i
crit 500 暴击几率+5%' J }% \1 _: b, |' m+ z5 B
critdam 600 暴击伤害+6%
- {3 n0 L! \8 L* C; vcritdam 800 暴击伤害+8%
% y+ Y" L% H) ^& `critdam 1000 暴击伤害+10%" ]% r! m# |1 `0 q* p# Z
hit 200 命中+2%
% x3 {( z& i& [$ t, f% Q7 T% d: n/ Q+ phit 300 命中+3%
) V) K9 h7 ^6 a5 qhit 400 命中+4%9 U: I, Y& i3 C5 C+ U
equipdropup 300 装备掉率加成3%8 d- F. h/ _7 j4 z1 V
equipdropup 400 装备掉率加成3%. }+ a8 L' o" k2 L9 \0 G
equipdropup 500 装备掉率加成3%7 x' d9 p& U; g$ I
dodge 200 闪避+2%
% e% S0 u6 W/ g$ S$ Z) ^. M% {dodge 300 闪避+3%
% ]$ R# k( L- ?9 u$ G. gdodge 400 闪避+4%
3 f* S( d$ \; f' L) b7 p+ X# ?, dequipdropup 300 装备掉率加成3%4 C6 Z( w+ N" c2 i- E
equipdropup 400 装备掉率加成3%
9 C; Z4 G% ?7 }" Gequipdropup 500 装备掉率加成3%
, ~, z( W$ D3 |% p6 X2 @9 }defignore 200 破防+2%$ P6 B4 L5 |+ r) R
defignore 300 破防+3%
$ ]" q$ ]3 z* cdefignore 400 破防+4%
1 c5 t5 Z1 L7 amongoldup 300 怪物金币加成3%# T9 u# g6 z7 I
mongoldup 400 怪物金币加成3%) p- [- ~8 m3 q8 S$ k
mongoldup 500 怪物金币加成3%7 B* `# I! o% A6 }4 g( |: [; g7 J
undefignore 200 招架+2%
: l5 q1 Z7 }) d$ [4 I$ [undefignore 300 招架+3%
' m+ J+ V( e: `- sundefignore 400 招架+4%: N4 M+ a0 e2 q
mongoldup 300 怪物金币加成3%
, k _0 f4 e2 smongoldup 400 怪物金币加成3%
/ s2 b. U+ s7 `; E" Bmongoldup 500 怪物金币加成3%8 `. I5 a j8 ]7 `
petdamup 200 魔宠伤害增加+2%
6 `3 k3 o. M7 P8 g, H& epetdamup 300 魔宠伤害增加+3%) m! j$ j& Y0 a1 E& N. b4 T" m3 b
petdamup 400 魔宠伤害增加+4%
" c# N5 [# T" G& D0 v! Xlvlatk 1 每3级增加攻击/ S; x' K E2 A1 x5 r
lvlatk 1 每3级增加攻击$ G; J. y, [1 A; @6 w E
lvlatk 1 每3级增加攻击- M; G8 E- G1 D7 \# @1 ]
pastreatup 50 被动治疗加成+0.5%
+ @9 H# t0 b8 _5 o/ Npastreatup 100 被动治疗加成+1%
, a) s7 G2 ~4 @6 Upastreatup 150 被动治疗加成+1.5%
* T6 k, \; p8 s' T( xlvlatk 1 每3级增加攻击& n4 E( V, y$ d8 u" }% s8 L% N
lvlatk 1 每3级增加攻击
1 [8 u/ H0 G' Olvlatk 1 每3级增加攻击
8 f* X8 }5 O! i) k0 X: ~equipdropup 200 装备掉率加成+2%
$ H4 O' c- y6 O+ ], z; k, T# xequipdropup 300 装备掉率加成+3%
s% ?0 Z* H' m c* W+ Zequipdropup 400 装备掉率加成+4%
6 q3 H' c) U( Z: D/ |$ iequipdropup 300 装备掉率加成+3%
8 z& F0 Z8 c5 |) |# Gequipdropup 400 装备掉率加成+4%& c2 Q) ], h8 ?
equipdropup 500 装备掉率加成+5%2 A& u" _% ~$ k$ K! Q
mongoldup 200 怪物金币加成+2%- k) r: ?4 b- n2 ~6 ^
mongoldup 300 怪物金币加成+3%
" I; ^7 l/ h; y5 @mongoldup 400 怪物金币加成+4%
) e( j# l( ]9 m% m% kmongoldup 300 怪物金币加成+3%* f# G; K1 M7 J' H+ n5 P* z8 E
mongoldup 400 怪物金币加成+4%3 r+ [' U0 V2 Z6 F( @& ]
mongoldup 500 怪物金币加成+5%
" `7 q' r# p( W, P6 ~& `def 480 防御加成4.8%" _. R, ~) P7 G ]
def 640 防御加成6.4%: I/ i; x6 J9 S2 s) ?
def 800 防御加成8%
7 ?& f9 Z f. O' q' `hpmax 240 生命加成2.4%2 d, x1 T1 |( U: b- S. X+ p* j
hpmax 320 生命加成3.2%
& B2 B1 D; r" ?4 O' Z4 _1 Zhpmax 400 生命加成4%/ T6 c" Z8 D& A, b$ {/ Z
damdown_1 180 减伤1.8%/ l7 L* Y# Z; g/ P8 {
damdown_1 240 减伤2.4%
: X' m6 k6 H: G* Q, rdamdown_1 300 减伤3%3 H# z- `" T" f
atk 240 攻击加成2.4% w$ {; V% H. E& m4 z% _9 W6 b
atk 320 攻击加成3.2% \9 [5 I h) B5 z' \: \" M ~4 z
atk 400 攻击加成4%6 f: r K6 w9 f/ @# c0 y
atkspeed 750 攻速7.51 |, e. {! _' Q
atkspeed 1000 攻速10
& ~6 e" {; J5 X2 Matkspeed 1250 攻速12.5- F* o: n/ A& m& X
damup_1 180 增伤1.8%, h& [9 y* `( @( w0 S' z
damup_1 240 增伤2.4%
- |1 U* V. m& Y! h% P& W5 Y: N2 fdamup_1 300 增伤3%
" X1 B4 a3 p! I( q. Scrit 300 暴击几率+3%5 T8 K; r' u2 `+ M7 r* V- }
crit 400 暴击几率+4%0 B- i, V8 R& h- m* n
crit 500 暴击几率+5%
# M4 j4 R" m6 _% Ocritdam 600 暴击伤害+6%
, f: s. p% j6 P0 m0 Mcritdam 800 暴击伤害+8%
. i% L4 P& M; J+ I& `+ ncritdam 1000 暴击伤害+10%5 ]3 t+ |+ d$ o* C; F/ A
hit 200 命中+2%/ [5 Z" K6 \2 z$ ]4 n
hit 300 命中+3%
4 M$ U5 F8 \$ Ehit 400 命中+4%1 L. W9 }/ r5 m- X% L ^" m, Y0 }
equipdropup 300 装备掉率加成3%% c+ H6 I! c" N! w% r2 g
equipdropup 400 装备掉率加成3%
, Y) I. z2 n' j9 f. b% b$ N3 jequipdropup 500 装备掉率加成3%) H6 \7 V0 t7 V5 a4 K% S1 m
dodge 200 闪避+2%
' ^. E: v! p* A- w0 Zdodge 300 闪避+3%
$ y$ f8 M8 o! _: w# Xdodge 400 闪避+4%; T3 n( @. Z+ {& w/ h# I/ O
equipdropup 300 装备掉率加成3%" x$ }; C& t5 A
equipdropup 400 装备掉率加成3%4 A2 L2 S( }9 @
equipdropup 500 装备掉率加成3%9 `6 d+ m2 n) f C: D
defignore 200 破防+2%4 J: i9 x5 A! v
defignore 300 破防+3%
9 f# t2 I% v% R4 K7 @defignore 400 破防+4%
w$ y1 u) y Z, r2 O6 a/ V7 Imongoldup 300 怪物金币加成3%7 y+ r( b. g6 ]& z
mongoldup 400 怪物金币加成3%
: Y1 ?. d8 {2 j, v- a Y) jmongoldup 500 怪物金币加成3%
, I0 w+ p( v' R* O$ U& ^undefignore 200 招架+2%' q5 A$ z% A; ^! s0 c; q
undefignore 300 招架+3%! v+ l( A: `: O/ ?( G4 [( h2 {
undefignore 400 招架+4% x, k. [, @# O9 `3 T2 W0 z
mongoldup 300 怪物金币加成3%% u3 A' v4 x1 S( L- Y5 b- @0 Y
mongoldup 400 怪物金币加成3%! i) ?3 n; @! o; H) G
mongoldup 500 怪物金币加成3%
- [! k' A# `% s* ]5 Npetdamup 200 魔宠伤害增加+2%5 B# x% w% @0 [% X T$ z
petdamup 300 魔宠伤害增加+3%
+ ^4 j# ?! U& n- @" D2 ^- Ypetdamup 400 魔宠伤害增加+4%, ^9 v) Q5 o; u* p0 ]0 n4 Q+ q* k
lvlatk 1 每3级增加攻击
# \5 ~0 _0 B& o2 Plvlatk 1 每3级增加攻击* v* A1 X! z& @
lvlatk 1 每3级增加攻击5 D9 {; v! |( y5 V
pastreatup 50 被动治疗加成+0.5%+ M+ _! N& A4 d5 J- v1 t
pastreatup 100 被动治疗加成+1%$ L" ?+ s0 T6 F4 Z; X1 Y! }
pastreatup 150 被动治疗加成+1.5%% K2 j! u3 S- @- z9 J3 d L+ P
lvlatk 1 每3级增加攻击
& Y' R, H: _4 G# K9 dlvlatk 1 每3级增加攻击6 j X3 \# X' Q; d4 _
lvlatk 1 每3级增加攻击
e: \, k% V. [equipdropup 200 装备掉率加成+2%
' k6 W- {& |% X) tequipdropup 300 装备掉率加成+3%
# d$ h+ S7 I7 d! `. lequipdropup 400 装备掉率加成+4%
H( J) [1 F7 j4 n9 `equipdropup 300 装备掉率加成+3%
7 o: N1 Y0 {5 a3 Wequipdropup 400 装备掉率加成+4%2 V+ V$ z& S/ c8 a5 R5 ^$ ~0 z8 {4 v! v
equipdropup 500 装备掉率加成+5%( E: f- S; r: g9 M1 e
mongoldup 200 怪物金币加成+2%
/ j% O( `* I& gmongoldup 300 怪物金币加成+3%7 B$ r* m$ F% G" V8 s6 X( o: S* `
mongoldup 400 怪物金币加成+4%
3 K. n6 E7 W4 k3 m, d, Imongoldup 300 怪物金币加成+3%9 j4 y O1 R) p; h# k$ H
mongoldup 400 怪物金币加成+4%
$ z& Q' x% B- v. v) X+ k$ B: |& H* Dmongoldup 500 怪物金币加成+5%
8 |6 P9 v* C @- @" ^5 ~8 g Fdef 480 防御加成4.8%
% W4 _, f2 X$ r8 R! Wdef 640 防御加成6.4%7 s% j3 T9 j! d5 F: E9 H$ A
def 800 防御加成8%
1 c/ c% i: O% d: }% g. ^hpmax 240 生命加成2.4%, ?7 ?0 w; G. J. |7 F
hpmax 320 生命加成3.2%! D, e" E6 T8 {1 F8 ]: b5 m. r
hpmax 400 生命加成4%, ]; R% ~* p- }/ z0 N% ` H
damdown_1 180 减伤1.8%8 [2 K9 `8 [: K: Z. Z2 d: j
damdown_1 240 减伤2.4%
; q, e+ h |! d9 Udamdown_1 300 减伤3%% a* w4 h' N& @1 W9 k+ m6 `! u
atk 240 攻击加成2.4%
6 Y% `3 @5 A: z( H$ ratk 320 攻击加成3.2%
! F' w1 Y5 _4 p( C; z7 k2 s, S1 P2 Gatk 400 攻击加成4%( @/ K. Q; p. H$ J2 G
atkspeed 750 攻速7.5% R' q: T6 y6 }9 Y u
atkspeed 1000 攻速106 l$ e% c' x3 R6 I' ?
atkspeed 1250 攻速12.55 d" l, i( O. @& i) V" C( f
damup_1 180 增伤1.8%
2 f- y3 K+ `- `+ Sdamup_1 240 增伤2.4%
8 l2 F+ L! k, T5 Jdamup_1 300 增伤3%9 {9 x2 p9 h* b$ Y/ F7 B2 M. f
crit 300 暴击几率+3%7 _( U" c k) N$ B X* c
crit 400 暴击几率+4%
( `; i) A* P0 B' P! v, O6 }6 b( Icrit 500 暴击几率+5%
" v7 o2 A' \: x1 ~) Acritdam 600 暴击伤害+6%3 E. a7 H4 i* s" t5 e' z8 \
critdam 800 暴击伤害+8%
6 k% q) a! `+ R: d! x7 O9 mcritdam 1000 暴击伤害+10%
- V- P# p% o6 u- M+ C; Nhit 200 命中+2%
& ^+ W: `- L, |9 |3 R. ? Ohit 300 命中+3%2 u' f8 i2 g% M2 L% A1 L o$ V0 a
hit 400 命中+4%
% g _3 T9 f ^) n6 f; Oequipdropup 300 装备掉率加成3%# n) D' Q2 w' V" f
equipdropup 400 装备掉率加成3%
8 O% X2 L- t) L: c5 C4 |7 Y" m$ {7 fequipdropup 500 装备掉率加成3%
# ?# T6 z0 o5 P% e1 V2 _4 z. pdodge 200 闪避+2%
2 t1 E) a" v* k, J' ^; S0 @9 `' hdodge 300 闪避+3%
+ g+ O, w$ \* i( Q) ^+ J1 r+ Y* Jdodge 400 闪避+4%/ u* O% k) G: Z3 D5 b, k- m. h
equipdropup 300 装备掉率加成3%* b0 Y5 u6 K1 Z& b i* `- B
equipdropup 400 装备掉率加成3%: A3 x0 k: C! O- e. V+ o1 V
equipdropup 500 装备掉率加成3%" H* d D6 a6 s( h
defignore 200 破防+2%3 S8 J) t( ]! H& |4 z0 ^
defignore 300 破防+3%
7 F2 k: l8 M! l9 N# U; Mdefignore 400 破防+4%9 P( |& O4 W. X( r7 n. C5 b
mongoldup 300 怪物金币加成3%
' N" i) i+ p7 n D+ W/ J; Wmongoldup 400 怪物金币加成3%
& y y- t% V* g4 smongoldup 500 怪物金币加成3%
* o: {3 G4 R$ B, M7 [: Kundefignore 200 招架+2%
4 e& n8 S- Y4 {5 m+ Dundefignore 300 招架+3%
% W# [- X8 Q+ Z& I: fundefignore 400 招架+4%
; ^) D* U9 h8 f. W, X* P, w% Dmongoldup 300 怪物金币加成3%8 c/ q: a4 N- M f& [, K
mongoldup 400 怪物金币加成3%
5 a( ^$ j, J: Qmongoldup 500 怪物金币加成3% w3 B c8 m+ ] |9 b( L5 S* E- s
petdamup 200 魔宠伤害增加+2%
9 q* R+ o9 F0 }+ d4 z0 Tpetdamup 300 魔宠伤害增加+3%* u7 j; Z( A) i- j( U) d
petdamup 400 魔宠伤害增加+4%6 ]/ o3 w. o& e+ P7 L5 h
lvlatk 1 每3级增加攻击. S/ t" G) r h. d4 b& J
lvlatk 1 每3级增加攻击0 d' Z) f/ f, N/ Q
lvlatk 1 每3级增加攻击# M) f( E, s% y6 C
pastreatup 50 被动治疗加成+0.5%
- V& K+ P) v6 D7 J- s2 K* Dpastreatup 100 被动治疗加成+1%
- P. D( @! n+ u8 O5 r1 m5 tpastreatup 150 被动治疗加成+1.5%
! k: X- c" e9 {# v2 r, hlvlatk 1 每3级增加攻击
" Y* c* k1 N! U1 H6 H/ p5 d8 ~. u' Llvlatk 1 每3级增加攻击% @" x% [2 O6 p6 g) }$ |* G% [
lvlatk 1 每3级增加攻击
7 Y; t) \" H3 V: yequipdropup 200 装备掉率加成+2%
{0 R+ A+ G/ n( K, Eequipdropup 300 装备掉率加成+3%
: [8 V0 R* p7 f3 U1 dequipdropup 400 装备掉率加成+4%1 l$ k4 z. _0 y+ d- [! T
equipdropup 300 装备掉率加成+3%
: O6 W. D4 D/ V( s1 r" ]6 X6 e2 M1 Yequipdropup 400 装备掉率加成+4%
; Z; ~$ w8 A! I q' Eequipdropup 500 装备掉率加成+5%
: _0 w: Q% C( m& h( T5 U+ q; m9 lmongoldup 200 怪物金币加成+2%
0 [: d& b9 ?+ M) H* L$ ?5 nmongoldup 300 怪物金币加成+3%7 H0 f# b: A* l. v: n" q
mongoldup 400 怪物金币加成+4%5 t- S0 [" O& z7 s
mongoldup 300 怪物金币加成+3%
( ~2 Z, x& S/ X" C/ ]5 Cmongoldup 400 怪物金币加成+4%; n2 Q. P; E/ {3 p( K5 i# e
mongoldup 500 怪物金币加成+5%$ w' ]& r6 q5 y& k
def 480 防御加成4.8%& N7 @$ E7 U4 C0 W8 p
def 640 防御加成6.4%
1 K8 {" E5 _( l% Gdef 800 防御加成8%+ `3 O& K" f$ P$ q
hpmax 240 生命加成2.4%8 x+ L5 m$ U8 R0 y
hpmax 320 生命加成3.2%- z5 A. {0 b3 g
hpmax 400 生命加成4%
- Z0 B3 d6 {2 s5 H& ddamdown_1 180 减伤1.8%. i2 T |* ?3 ?2 D* i# o' E2 u
damdown_1 240 减伤2.4%* v9 n' e( m' ^& F$ J
damdown_1 300 减伤3%
7 w' |: K7 c# f |7 d d3 R+ qatk 240 攻击加成2.4%
3 W% t) v1 N0 n) datk 320 攻击加成3.2%/ P* a7 F, h7 l+ y; D
atk 400 攻击加成4%2 X, `: ?8 S0 M5 ~3 h& x$ L1 X
atkspeed 750 攻速7.5
5 f$ J9 p) Q0 j; G; ]1 batkspeed 1000 攻速10
* `' G: i' {# I1 c) C# `4 Xatkspeed 1250 攻速12.5
" N! P: v- V, D5 l, Y/ Z. cdamup_1 180 增伤1.8%
; `: T/ t( V# u* r. C# Pdamup_1 240 增伤2.4%
r- E! ]3 |- }9 s. v' {" b3 udamup_1 300 增伤3%
& O7 L6 m) j4 d% O, {crit 300 暴击几率+3%3 I9 A& N! Q: p, ?9 Y
crit 400 暴击几率+4%8 ?$ ?. k7 L) Z: y5 p7 e
crit 500 暴击几率+5%- G; i# b; l0 a: C4 H
critdam 600 暴击伤害+6%$ H: j l; M" U) H$ L
critdam 800 暴击伤害+8%+ d6 @6 Y% `# C: H: i
critdam 1000 暴击伤害+10%
7 b5 b0 @1 q, i X: `- L& o& U8 whit 200 命中+2%3 }# U2 r. S9 U1 v+ c% D
hit 300 命中+3%
+ C# ^/ E1 r: L1 b6 t" ?hit 400 命中+4%% {: s0 b2 b1 Y2 ?/ U
equipdropup 300 装备掉率加成3%
- e. S* i' `, zequipdropup 400 装备掉率加成3%
# O m) U5 L2 k4 c7 \( G1 w, x4 gequipdropup 500 装备掉率加成3%- z9 B f8 P M4 b
dodge 200 闪避+2%
6 D5 X( A1 F C7 u3 ~dodge 300 闪避+3%2 ~4 M. b2 A# }* B/ g
dodge 400 闪避+4%/ S2 a) P3 w/ A8 e* l6 \$ U. T ~1 [! K' |
equipdropup 300 装备掉率加成3%9 G; ?* W8 m& `7 G5 M
equipdropup 400 装备掉率加成3%
/ M2 {: i+ {, J' vequipdropup 500 装备掉率加成3% }; E& [2 h% \$ R7 N3 f
defignore 200 破防+2%. Q w% k% f1 _4 i( t D
defignore 300 破防+3%" a8 i) p. T) o1 T
defignore 400 破防+4%3 c& D X, d8 _6 g/ @
mongoldup 300 怪物金币加成3%
- v$ }% f4 P6 c1 T2 N' _mongoldup 400 怪物金币加成3%' \0 U+ I) D" f% T$ d& u
mongoldup 500 怪物金币加成3%% T* v8 H0 _- f8 f
undefignore 200 招架+2%
/ r2 o0 G6 L$ _, C4 l. t3 Yundefignore 300 招架+3%. \9 ?! D( [$ ]6 ~" d9 q
undefignore 400 招架+4%* r0 ^- U* s' Y6 a
mongoldup 300 怪物金币加成3%
) f' [; Y" b* ~& D! f( V: N5 M. pmongoldup 400 怪物金币加成3%
: R: H1 j7 S2 o3 T( Z3 rmongoldup 500 怪物金币加成3%
9 _& `5 [5 L6 b5 M7 x! f0 ppetdamup 200 魔宠伤害增加+2%7 p6 n% z' R( F% s3 o! ^. i
petdamup 300 魔宠伤害增加+3%; e6 X# \; k2 L
petdamup 400 魔宠伤害增加+4%
" j! f0 M: j# i H, s2 ]lvlatk 1 每3级增加攻击: n, `5 j$ U9 a, [$ A
lvlatk 1 每3级增加攻击1 }+ g9 `7 I% v Z- H% [' d2 h
lvlatk 1 每3级增加攻击
7 U, h5 u) }. i m. f: \9 Xpastreatup 50 被动治疗加成+0.5%
9 \: [# w! D2 E# Hpastreatup 100 被动治疗加成+1%
3 {: a i$ o' l# V. [) `pastreatup 150 被动治疗加成+1.5%
( Z2 N9 i: c9 t* `0 k5 v- r; Flvlatk 1 每3级增加攻击' o! Y7 i6 o- _) P' m. G/ _) Q7 ^" b! i
lvlatk 1 每3级增加攻击- v/ L# ?# K8 ^" a, s
lvlatk 1 每3级增加攻击: a- A' z" A) B, f$ [
equipdropup 200 装备掉率加成+2%( t" ]7 c. O6 H& s
equipdropup 300 装备掉率加成+3%" \: Z! j' `' C7 ^% l
equipdropup 400 装备掉率加成+4%
, n0 z8 B) `2 P \; A" mequipdropup 300 装备掉率加成+3%
+ B. R$ |2 n, J( p0 Sequipdropup 400 装备掉率加成+4%0 G9 H+ u5 C5 T; e; L3 V
equipdropup 500 装备掉率加成+5%! U4 C7 j1 M& `; @) A
mongoldup 200 怪物金币加成+2%
7 W2 D, r* E rmongoldup 300 怪物金币加成+3%# L9 Y$ B+ ~1 f; C3 E) b
mongoldup 400 怪物金币加成+4%0 K6 `; a0 |) e2 ~6 F# v
mongoldup 300 怪物金币加成+3%
! o, k w* [: O1 Q7 d0 x2 d( I9 pmongoldup 400 怪物金币加成+4%# L- C7 z; o" f, B6 e( i
mongoldup 500 怪物金币加成+5%
0 ]1 Q; a# v+ D3 Y" w9 W( S2 Idef 480 防御加成4.8%2 G3 N5 E" u2 z6 [3 Y) v$ p, [# i
def 640 防御加成6.4%
l7 N, d z Idef 800 防御加成8%
* y6 a% A8 `% [0 @9 G1 h5 K' Phpmax 240 生命加成2.4%5 }" ?! w5 a1 S4 z( E
hpmax 320 生命加成3.2%$ s% |8 M6 ]5 i
hpmax 400 生命加成4%
& b) ?/ {" j9 Zdamdown_1 180 减伤1.8%
4 L, h4 S9 r" [2 B( N( H# L. |damdown_1 240 减伤2.4%( P4 W+ o6 R) Q* R: v/ C I
damdown_1 300 减伤3%
6 N5 g% m$ Z7 ]% Jatk 240 攻击加成2.4%
% N$ Y8 b! e9 ^" J1 Hatk 320 攻击加成3.2%( ~" ]! w% _( g+ o" M# G7 m
atk 400 攻击加成4%! u& B* W. q7 _% |" Z M
atkspeed 750 攻速7.5$ r2 \& S; }( _
atkspeed 1000 攻速10- H2 R& W) k0 O0 I e
atkspeed 1250 攻速12.56 `1 d/ P t0 ~5 M- F
damup_1 180 增伤1.8%
4 R, L- t3 E9 F# u& zdamup_1 240 增伤2.4%$ g6 O: {8 X1 y& a- H* Z7 _
damup_1 300 增伤3%
# F1 m: _) C, j8 icrit 300 暴击几率+3%% \% l* w7 K/ L1 B( S$ H
crit 400 暴击几率+4%4 Q) k( I! h' \
crit 500 暴击几率+5%
l1 c8 V& q2 U2 K/ ]critdam 600 暴击伤害+6%
, c% K* {! j5 m% bcritdam 800 暴击伤害+8%
) A! _" p( {% d: T ~! Pcritdam 1000 暴击伤害+10%
{' w& @! Z0 l- R+ q( s8 W" ~hit 200 命中+2%
' \+ L- u4 p) }hit 300 命中+3%
: a2 i2 ]- g( p4 k' mhit 400 命中+4%
* ]9 u5 @5 j: U9 \) Kequipdropup 300 装备掉率加成3%' D! X7 Z! n: d3 H/ u6 B
equipdropup 400 装备掉率加成3%' T L, ~: E. E; s8 h4 u" s
equipdropup 500 装备掉率加成3%
9 h1 u6 `( z5 Z0 e1 xdodge 200 闪避+2%
. n$ m: c: c2 a# Fdodge 300 闪避+3%- |: B$ o1 o) C7 a0 `+ h$ [
dodge 400 闪避+4%
/ R# o) q4 Q" [" q ~6 s Jequipdropup 300 装备掉率加成3%
" N8 \7 n6 z. `6 nequipdropup 400 装备掉率加成3%
3 Y4 ?5 L! g) O, requipdropup 500 装备掉率加成3%
2 f# P8 n. s$ r! k$ B% q9 \2 Q* c9 V- Gdefignore 200 破防+2%. B# G: |5 ^7 s. M: r* ~
defignore 300 破防+3%
% S! v$ e3 \) ?defignore 400 破防+4%+ p7 X0 p7 E; H0 O7 S/ d' H
mongoldup 300 怪物金币加成3%
" m& E" F$ s6 H. v- U0 k" P& `/ Omongoldup 400 怪物金币加成3%! F; D, t1 M: F8 m2 |: s
mongoldup 500 怪物金币加成3%; E* @" R8 X: q) V
undefignore 200 招架+2%
. r5 ], |+ |$ t1 H, Uundefignore 300 招架+3%( }, L% [1 |& j/ e4 E6 x
undefignore 400 招架+4%- f, e4 Q3 y& ?0 t
mongoldup 300 怪物金币加成3%" S$ O/ A( K% _9 V5 ?; j# d
mongoldup 400 怪物金币加成3%
# s( n. C7 r/ p% Emongoldup 500 怪物金币加成3%
5 C/ s, g5 T( {' j0 x$ dpetdamup 200 魔宠伤害增加+2%& R& L! l) W, H7 M7 P1 A
petdamup 300 魔宠伤害增加+3%
& \# d; `* [1 k o, ypetdamup 400 魔宠伤害增加+4%
8 k5 B# t, h) P( zlvlatk 1 每3级增加攻击: R( \3 V8 `' a# o
lvlatk 1 每3级增加攻击
, N5 r U$ f3 G: alvlatk 1 每3级增加攻击
* d1 T+ I$ E8 i D, E7 K- D% Mpastreatup 50 被动治疗加成+0.5%" D/ l m6 P# M2 t" w/ k# S
pastreatup 100 被动治疗加成+1%
/ f9 r" [; @+ B* V3 e B. Qpastreatup 150 被动治疗加成+1.5%7 q% j. U9 }$ {& `1 B, F/ \
lvlatk 1 每3级增加攻击! p0 [) Z9 d1 K2 U' d0 b3 J
lvlatk 1 每3级增加攻击5 g9 L1 I+ h2 H7 ?
lvlatk 1 每3级增加攻击9 ]/ v& s& i" Y" u, c
equipdropup 200 装备掉率加成+2%' `' Z; j2 g. W! d1 w$ A* I5 x
equipdropup 300 装备掉率加成+3%
" A/ t a0 X4 ]7 Q( o2 `equipdropup 400 装备掉率加成+4%, Y# U2 k8 y' a! n) y
equipdropup 300 装备掉率加成+3%
# `% U2 m5 k% u2 Wequipdropup 400 装备掉率加成+4%
- Z7 f( b! _7 P0 cequipdropup 500 装备掉率加成+5%" {! f0 E2 e1 f# I* r. o y3 i
mongoldup 200 怪物金币加成+2%, Q" P% ^8 |; ]( M, n; ~1 F1 [: ~8 O1 Z
mongoldup 300 怪物金币加成+3%
% z* H2 N4 i7 H; T; Hmongoldup 400 怪物金币加成+4% V8 e( t0 V5 P# o1 F; S: @
mongoldup 300 怪物金币加成+3%% N% {7 [- L) N
mongoldup 400 怪物金币加成+4%6 m" f6 D9 x4 y, a: N" M
mongoldup 500 怪物金币加成+5%
3 t4 z, c2 L$ Q0 ?; L6 `0 Mdef 480 防御加成4.8%7 e% P: P4 Y3 ]
def 640 防御加成6.4%3 w0 V* J: l/ D2 ~0 H
def 800 防御加成8%* D, X* n1 n$ ?& ^! b+ [
hpmax 240 生命加成2.4%5 p3 b7 j) _( s- M+ c2 K
hpmax 320 生命加成3.2%
* D. Z) \- F( x9 L6 H; O' zhpmax 400 生命加成4%
4 X( ]; K' {+ Q4 K9 r9 ~, T' y: g1 T' s' [damdown_1 180 减伤1.8%) d8 e7 b- Q6 H: A- k
damdown_1 240 减伤2.4%
4 ]* b5 U `- \6 r5 cdamdown_1 300 减伤3%
R! r8 C% X& X4 ratk 240 攻击加成2.4%
/ S, q. [2 T$ [& K+ uatk 320 攻击加成3.2%; c, N; _; [# G. ?# P
atk 400 攻击加成4%
1 r' \8 K) U, }. C! Q) |; L% |; Watkspeed 750 攻速7.58 a9 a0 | R e+ \: P
atkspeed 1000 攻速10
7 m/ |- B T3 ]& r, g" {& E0 }atkspeed 1250 攻速12.5
8 t; t ?, N5 Ldamup_1 180 增伤1.8%
: c( L$ ^, p. E6 L6 h+ q7 pdamup_1 240 增伤2.4% Z, V/ s& ~" K0 c; p7 S: u! Y9 y/ G
damup_1 300 增伤3%+ s" P5 f/ j0 o
crit 300 暴击几率+3%# y; b7 v& |* a/ v4 Z3 c
crit 400 暴击几率+4%
$ m# D& Z3 E* U6 l" ucrit 500 暴击几率+5%
6 d4 f" I7 X6 N* s7 Dcritdam 600 暴击伤害+6%
9 [' N1 [) u9 f7 \; ncritdam 800 暴击伤害+8%
* ~! x( b( Z# F. D0 p0 Ecritdam 1000 暴击伤害+10%% v2 s# \/ ]3 q" r+ s% \
hit 200 命中+2%" p2 `' |, l& d) ]/ t
hit 300 命中+3%
+ ?: z- L1 C4 s6 y$ J* ghit 400 命中+4%1 r5 p9 h; V, K) i% J3 t
equipdropup 300 装备掉率加成3%
5 \$ K6 I+ M9 h4 J g! F+ W% X1 R5 Iequipdropup 400 装备掉率加成3%4 V: Q# k; [: B# s6 k, S+ Q1 c
equipdropup 500 装备掉率加成3%
* a T5 h6 N- U- {( B9 }4 Xdodge 200 闪避+2%
/ X& d# F6 o3 T" A/ a* G9 Ododge 300 闪避+3%( Q4 _ J2 [: d( ]" R$ H
dodge 400 闪避+4%# f# c! T. ~, O7 s
equipdropup 300 装备掉率加成3%
' ?6 f; v! i6 @equipdropup 400 装备掉率加成3%
$ H2 e' j, Z9 E! T8 oequipdropup 500 装备掉率加成3%' f# j2 ]0 z' R; [6 A6 B3 q& m
defignore 200 破防+2%
) U# Q- s( v: cdefignore 300 破防+3%5 Q; m- E! W- P' s! v* V( P) W
defignore 400 破防+4%" C6 @) `0 r1 }* r( y
mongoldup 300 怪物金币加成3%
/ c8 n0 z7 S8 h. hmongoldup 400 怪物金币加成3%
, B7 Q+ b6 x& Cmongoldup 500 怪物金币加成3% [; T$ O& S$ M0 s, F9 X7 T9 o
undefignore 200 招架+2% S5 d: [8 K3 g, h6 a; `9 C
undefignore 300 招架+3%+ |9 _ a: t: o; n
undefignore 400 招架+4%
; R" v! M$ A- \/ umongoldup 300 怪物金币加成3%
+ s: z2 k L$ ]" Gmongoldup 400 怪物金币加成3%/ [. T) e) V5 ^- ~ H
mongoldup 500 怪物金币加成3%
& c" G" |1 M( Gpetdamup 200 魔宠伤害增加+2%% g# _4 P1 j# C5 V9 v
petdamup 300 魔宠伤害增加+3%, z0 X1 o7 y* ` c! R/ B& H/ |
petdamup 400 魔宠伤害增加+4%
! N5 E4 K" B$ r) p& o: l$ \" _lvlatk 1 每3级增加攻击7 z1 L0 K7 @) ] E q4 O. [
lvlatk 1 每3级增加攻击$ i/ E: C$ |0 n O2 Y2 V8 _. s
lvlatk 1 每3级增加攻击
$ R( S8 ]% O, n) L6 Rpastreatup 50 被动治疗加成+0.5%, P0 o( X+ P& Y. s
pastreatup 100 被动治疗加成+1%
0 C" _& A6 T; k; |pastreatup 150 被动治疗加成+1.5%: ^+ B' |7 \* u7 |; e
lvlatk 1 每3级增加攻击9 _9 L r% U: r1 B. u/ @, p# R4 }
lvlatk 1 每3级增加攻击
, v+ S3 j2 \% N& o% D Xlvlatk 1 每3级增加攻击: M& P+ E, z' c7 U
equipdropup 200 装备掉率加成+2%* V* S" F Z# ?
equipdropup 300 装备掉率加成+3%
" P6 g. `1 [. O- ^! ~# [3 Nequipdropup 400 装备掉率加成+4%
, ~' q2 \, j/ L% G' ?0 Fequipdropup 300 装备掉率加成+3%
- Q' V$ `) U, J& ?equipdropup 400 装备掉率加成+4%. z% l8 y: [& D1 M# |1 t5 ^' V
equipdropup 500 装备掉率加成+5%
7 g8 i: H) u) c$ Mmongoldup 200 怪物金币加成+2%
9 V# v+ U4 f r( s2 ]4 H! s5 P' Nmongoldup 300 怪物金币加成+3%
2 S) K& l6 e% W* Rmongoldup 400 怪物金币加成+4%# \8 w, M. P/ g- j7 a$ [6 U$ h0 q
mongoldup 300 怪物金币加成+3%
, p% q% ?$ s/ O6 pmongoldup 400 怪物金币加成+4%, z6 N! I \$ t6 e. J
mongoldup 500 怪物金币加成+5%! A4 {* G% C1 s' \
def 480 防御加成4.8%' b- k- z! Z' S5 x, d* ~( R
def 640 防御加成6.4%
T/ ]( k- a i$ Edef 800 防御加成8%% h( ]$ b! }* k5 J. E* F4 d
hpmax 240 生命加成2.4%# g% A2 c, n, V5 Y6 @% G
hpmax 320 生命加成3.2%. L3 V6 \( U$ U
hpmax 400 生命加成4%1 C) {1 C0 B2 f
damdown_1 180 减伤1.8%
3 ] e& c1 a* q2 [: d1 ~: Q6 i6 Ndamdown_1 240 减伤2.4%
4 p9 P: t1 l% j1 e0 e1 w9 gdamdown_1 300 减伤3%: l6 }8 w$ J6 x. ]* b; \8 H
atk 240 攻击加成2.4%
( `' W- K( L$ i# q2 r6 K2 ]atk 320 攻击加成3.2%& y5 G. _+ E( b# H1 J9 W
atk 400 攻击加成4%
* F3 h( Y- J3 R6 [# L w0 Jatkspeed 750 攻速7.5
- F2 }3 n) s& e5 D; C2 Q1 f! iatkspeed 1000 攻速10
% h- ^1 _1 {0 L( Q9 f" o: r' \0 datkspeed 1250 攻速12.5+ l9 h$ p: Z; u+ m8 W3 W8 W
damup_1 180 增伤1.8%7 O/ m2 G4 S, {3 ?5 ^+ a
damup_1 240 增伤2.4%' t% n& t% C$ H4 k% Z1 p( f2 e
damup_1 300 增伤3%: M2 S. J6 w1 h5 }& H
crit 300 暴击几率+3%( c+ s4 l+ `! t! f$ ]3 t& D3 }
crit 400 暴击几率+4%; K7 e; d& s0 w* p" I
crit 500 暴击几率+5%
5 s8 ]! `" P: o$ Y; \+ j" Rcritdam 600 暴击伤害+6%8 u* e, r& u! [6 A4 f
critdam 800 暴击伤害+8%$ C2 i$ s( m8 Z
critdam 1000 暴击伤害+10%
: R; |* a9 z1 l: m7 `; H" M+ Lhit 200 命中+2%0 f. s t, e5 f% I5 x# r! l) @
hit 300 命中+3%
4 U+ ~+ @! W4 o1 |) }hit 400 命中+4%
& `+ `7 Y1 L: L8 R6 W# B' a/ lequipdropup 300 装备掉率加成3%$ Q% ^; S. G& w5 m
equipdropup 400 装备掉率加成3%9 t7 L6 Z* }1 q6 i. b
equipdropup 500 装备掉率加成3%
7 c8 P7 X, n- U2 d+ |& {dodge 200 闪避+2%
/ Y, Y& J- u3 k: G1 h5 c n5 {dodge 300 闪避+3%
" m7 u5 G6 h0 e6 f- r) W0 fdodge 400 闪避+4%$ W6 ?" l, D9 N6 s q/ u
equipdropup 300 装备掉率加成3%
6 |- Q& Z; l6 Y. m2 pequipdropup 400 装备掉率加成3%' I9 W( f0 ^2 n& s
equipdropup 500 装备掉率加成3% f \+ w" \2 A* v9 f
defignore 200 破防+2%
% }9 p3 |6 o) a8 fdefignore 300 破防+3%
1 t& m& Q: w$ v, q6 Z+ Adefignore 400 破防+4%1 e2 G7 ]3 F6 B+ y
mongoldup 300 怪物金币加成3%
: C( H% P. H& i# Omongoldup 400 怪物金币加成3%# }; g- S5 @6 n/ [1 h
mongoldup 500 怪物金币加成3%' r. ~6 r( G. O5 Z7 w4 c$ h
undefignore 200 招架+2%! ^+ P$ p4 j) v" p' S4 h; x/ z: Q
undefignore 300 招架+3%
& L# q J5 F Y1 s ^4 I3 Y" ]undefignore 400 招架+4%, x$ y" M% a( ?
mongoldup 300 怪物金币加成3%$ A% U$ i( [: ]% n. H
mongoldup 400 怪物金币加成3%
* K' F) r6 U. y9 ?# }# ~mongoldup 500 怪物金币加成3%. T' T, c: {$ U/ y! a- a3 e
petdamup 200 魔宠伤害增加+2%
/ r+ v. g* f7 B: V# Apetdamup 300 魔宠伤害增加+3%
$ D5 p: c, X! Y% P" ~petdamup 400 魔宠伤害增加+4%4 C, s, c H3 V G; H$ g' ]
lvlatk 1 每3级增加攻击
/ |/ ]9 d: c& slvlatk 1 每3级增加攻击
4 r; v& @/ K& ^, l1 Llvlatk 1 每3级增加攻击
# U; [3 @1 n. t- ipastreatup 50 被动治疗加成+0.5%
4 h) O* k4 ^2 v' Hpastreatup 100 被动治疗加成+1%' y3 e+ Y3 g! i
pastreatup 150 被动治疗加成+1.5%
" ^3 N/ Z* w5 Jlvlatk 1 每3级增加攻击0 M, b* Q7 k+ q: {
lvlatk 1 每3级增加攻击
3 ~5 a. |% l, V _/ j) o$ Flvlatk 1 每3级增加攻击, S" |! [- j0 o% l/ t
equipdropup 200 装备掉率加成+2%9 i. E4 B- o% Z. C
equipdropup 300 装备掉率加成+3%5 ?& f8 ]3 F6 r' L
equipdropup 400 装备掉率加成+4%
& o. V& I6 Y8 U% _2 ~equipdropup 300 装备掉率加成+3%: N) Z. y6 B& _( X) A9 a" t0 }
equipdropup 400 装备掉率加成+4%5 ~/ n$ [, N$ ~2 I4 v6 b
equipdropup 500 装备掉率加成+5%. a2 c/ ^6 j# ]% i8 R6 [5 p
mongoldup 200 怪物金币加成+2%9 j, b- q. ?& ?4 Y
mongoldup 300 怪物金币加成+3%
; Z) `7 q: @' P3 o4 i3 h$ Lmongoldup 400 怪物金币加成+4%/ u* G0 w! T% G" S) R. E. O! V
mongoldup 300 怪物金币加成+3%1 N o& a5 }7 c# B6 A! v
mongoldup 400 怪物金币加成+4%
7 n' H5 `1 `! C- Cmongoldup 500 怪物金币加成+5%
' E# I- e* t7 X( sdef 480 防御加成4.8%1 M* q: y2 P+ r ]/ N% c" n1 L
def 640 防御加成6.4%& S6 t. C8 L% t# @2 J
def 800 防御加成8%0 @# I0 n/ n5 @$ m
hpmax 240 生命加成2.4%
7 E4 @5 C3 `! H4 i( Ahpmax 320 生命加成3.2%
5 M& q3 O! {" O, ?4 r2 ?' chpmax 400 生命加成4%1 w. a, j8 V, h2 S. V, S; n5 p; i" C
damdown_1 180 减伤1.8%
5 u0 l, `- C! N. i& H- l8 A+ l# xdamdown_1 240 减伤2.4%. V4 w' B( Z+ a, R7 ~
damdown_1 300 减伤3%
+ T, j1 Q0 k( r% g. M9 fatk 240 攻击加成2.4%
0 h/ `% K: u4 Z& S- W3 oatk 320 攻击加成3.2%2 d4 H% x1 u/ v5 T0 u9 \( s) c6 x8 ^* O
atk 400 攻击加成4%0 w0 G- h/ X! |1 { r
atkspeed 750 攻速7.5) f K# |* c R1 w# |
atkspeed 1000 攻速10$ ]2 w- V7 J, @3 G4 S2 y
atkspeed 1250 攻速12.5/ }" z+ H- h& O6 T/ u
damup_1 180 增伤1.8%
7 R7 P6 D% b% j1 x- W' @damup_1 240 增伤2.4%' H8 n+ P/ W1 Z5 `3 z4 w
damup_1 300 增伤3%1 Q5 q' g# G/ `
crit 300 暴击几率+3%
0 m2 q1 g' o- d+ g3 fcrit 400 暴击几率+4%0 f( r. R8 n Z% O& K. k
crit 500 暴击几率+5%
' |" `3 H) e3 h4 y0 i% Scritdam 600 暴击伤害+6%/ A$ }% U0 j5 l7 J1 _
critdam 800 暴击伤害+8%0 Y% V+ w' @" N8 N) D. F* c
critdam 1000 暴击伤害+10%! z# ?4 N `' P2 z
hit 200 命中+2%
9 v, K: W. y( d/ |: z5 Z) Vhit 300 命中+3%
6 {6 J, J- P$ u8 Z8 t6 Fhit 400 命中+4%
/ ^9 E' J7 U( G; m* tequipdropup 300 装备掉率加成3%
2 W& ?- u0 V$ t2 Zequipdropup 400 装备掉率加成3%
) E6 ?2 V6 \) ?# f, h6 q jequipdropup 500 装备掉率加成3% h( Q( o; S$ M" f6 b5 }) R* o
dodge 200 闪避+2% |. u4 q4 p6 S) {
dodge 300 闪避+3%# k) ?3 |5 F. Z/ r2 y1 v
dodge 400 闪避+4%
9 ]% \) C$ E" y. L0 U, L- Fequipdropup 300 装备掉率加成3%
6 {! W: u s6 o% ?' Dequipdropup 400 装备掉率加成3%, J: A& b) E: w$ w" c/ D
equipdropup 500 装备掉率加成3%
, W( l8 j: L2 u9 ?6 E9 Xdefignore 200 破防+2% C/ o$ L+ J( v5 d6 I4 i
defignore 300 破防+3%* T1 ?& U, g1 f9 C6 V
defignore 400 破防+4%
( \6 D% x) G2 R R! S6 Z7 V% u) u9 Zmongoldup 300 怪物金币加成3%; ]: I( i7 W$ \0 q7 Y7 N
mongoldup 400 怪物金币加成3% O, I" O/ U# t6 C. y/ ^1 n
mongoldup 500 怪物金币加成3%! i. [ b! _& C/ `7 q4 R5 X; @8 s
undefignore 200 招架+2%! o( Z! q& U# t" `2 n9 f
undefignore 300 招架+3%
: k {, Y, R+ G8 P- t" n! }1 Hundefignore 400 招架+4%
7 X8 P0 r' f8 \* V( j2 Hmongoldup 300 怪物金币加成3%( ?7 W$ _' @8 S1 B5 O; t, a
mongoldup 400 怪物金币加成3%
- a9 [$ E2 @* G( V' e3 fmongoldup 500 怪物金币加成3%+ [7 [* ~* X. O) n
petdamup 200 魔宠伤害增加+2%3 Y( n% \# R( b9 e5 v
petdamup 300 魔宠伤害增加+3%3 J, @" T5 q/ |
petdamup 400 魔宠伤害增加+4%+ N9 z: A; n9 h+ L
lvlatk 1 每3级增加攻击7 l- m7 o& q L0 \1 A. y
lvlatk 1 每3级增加攻击( ^$ o/ E# L) V, [3 M
lvlatk 1 每3级增加攻击' l5 v9 o6 s4 |8 y
pastreatup 50 被动治疗加成+0.5%
6 J+ _4 d; P; m8 O* opastreatup 100 被动治疗加成+1%6 I! U9 V* r( s2 e. ?- p
pastreatup 150 被动治疗加成+1.5%* _. k" j% u' W( [' k7 y( u
lvlatk 1 每3级增加攻击
" D1 k$ C# H: e; ^: ?5 H# blvlatk 1 每3级增加攻击& y, a& b# a- `7 \$ \* t4 f2 L
lvlatk 1 每3级增加攻击
* a0 X4 ^' A1 j& Wequipdropup 200 装备掉率加成+2% u3 D3 w# ~9 S( k' F" h* M! T
equipdropup 300 装备掉率加成+3%9 ^& R: q# n, M) D; I) q
equipdropup 400 装备掉率加成+4%
& t" ~- O! M0 v) ?2 sequipdropup 300 装备掉率加成+3%
; A: W# _/ }+ F2 Vequipdropup 400 装备掉率加成+4%
( J4 j/ u/ j" wequipdropup 500 装备掉率加成+5%
' ^" _5 w3 M: Hmongoldup 200 怪物金币加成+2%
9 f& M% @& Z' x! g( gmongoldup 300 怪物金币加成+3%2 w6 v# \: L4 L7 p$ Y
mongoldup 400 怪物金币加成+4%8 P0 c. r' |2 J+ v/ t X
mongoldup 300 怪物金币加成+3%0 r( I g# _! ~% O8 S. `
mongoldup 400 怪物金币加成+4%
2 q5 ~& t& r- Z; O u2 nmongoldup 500 怪物金币加成+5%
' a# @) H, Y8 H/ ~4 K* gdef 480 防御加成4.8%% ^0 N# }2 u2 w1 R( c
def 640 防御加成6.4%: Y/ @, K! o% n3 a. d
def 800 防御加成8%
8 `# |6 z# H! \/ r) phpmax 240 生命加成2.4%
' v3 A8 A, o+ R6 G6 _hpmax 320 生命加成3.2%; Q# j. m2 C) P
hpmax 400 生命加成4%
9 t# N0 Y# m/ K* b% Q& K- }damdown_1 180 减伤1.8%( E. ^" C& p% t
damdown_1 240 减伤2.4%4 S( q- O0 a# `9 J% J+ Q5 j2 e: {
damdown_1 300 减伤3%
7 c/ p7 n0 K" o# F9 B( n/ T0 Vatk 240 攻击加成2.4%0 f- m# r( n2 ]
atk 320 攻击加成3.2%
6 D7 Z* o' H, e o" R- |) Gatk 400 攻击加成4%- c6 j0 a1 o" {& o. f: h
atkspeed 750 攻速7.5
! E. g! g: c! Tatkspeed 1000 攻速10& \9 z4 Z6 |* @7 _3 f
atkspeed 1250 攻速12.5
! d) n/ B# n6 P6 l% D! Kdamup_1 180 增伤1.8%* d3 ?8 ^; S) q# w6 Y5 Y# z! n* S( j
damup_1 240 增伤2.4%
7 ]$ X; x0 d, g8 w7 Y9 m: d* Wdamup_1 300 增伤3%
) }5 s. W' ]0 Y; U* D0 f% g' `# u+ icrit 300 暴击几率+3%
! S1 `' g3 {. ^8 Vcrit 400 暴击几率+4%
# j2 E, ]' i9 D8 Fcrit 500 暴击几率+5%
' L) P" M" F* \critdam 600 暴击伤害+6%3 {5 j. ^: Q9 x
critdam 800 暴击伤害+8%
# z6 X# O+ J, } y( u" Mcritdam 1000 暴击伤害+10%
1 l2 N: f) _. P1 m: Shit 200 命中+2%
/ V. G k% n6 D1 F2 C5 y( Mhit 300 命中+3%8 B4 l e% X1 A0 u
hit 400 命中+4%
0 ~" ^0 h" }0 w- X, @/ Xequipdropup 300 装备掉率加成3%+ p3 p8 P/ D7 ~" L+ B$ f- k
equipdropup 400 装备掉率加成3%, a# j) Q5 h; |! y
equipdropup 500 装备掉率加成3%; y! p6 m* ]1 T( c% a) h
dodge 200 闪避+2%) w% r. f4 N0 S6 G% e" e5 m3 X
dodge 300 闪避+3%7 L. c. w+ |) K; ]! o2 |
dodge 400 闪避+4%% d1 \$ V \' S7 S2 }7 Y, F: c$ ?
equipdropup 300 装备掉率加成3%" d! c3 ^; z, x0 U @6 _
equipdropup 400 装备掉率加成3%; y$ K" y6 O5 R* h
equipdropup 500 装备掉率加成3%3 ~4 H8 \" C) a& q5 V+ A0 M
defignore 200 破防+2%
- V: E7 Z" o6 Y2 ~3 J6 k4 q% Ndefignore 300 破防+3%1 N. d8 I. Q& L7 Y6 P- y4 Z
defignore 400 破防+4%: S3 G8 r. p: d& J7 M
mongoldup 300 怪物金币加成3%% o- q6 ]4 O2 k# W( L0 w, s
mongoldup 400 怪物金币加成3%8 t* E- X( \& i/ v! Y: Y7 a
mongoldup 500 怪物金币加成3%
: z$ {; x" X3 Eundefignore 200 招架+2%
e1 T( Z; [6 B% F7 W, oundefignore 300 招架+3%
+ U4 K, e6 [, _2 Fundefignore 400 招架+4%8 ]2 x5 c4 e& n7 y; B6 o; |
mongoldup 300 怪物金币加成3%9 ]1 v9 a ?6 w3 m: z9 z
mongoldup 400 怪物金币加成3%
; N2 f. Y3 Y3 z% x6 \0 lmongoldup 500 怪物金币加成3%
! u9 k6 Q+ `/ @5 Fpetdamup 200 魔宠伤害增加+2%9 L5 Q4 ?1 F) l0 [
petdamup 300 魔宠伤害增加+3%, T S1 {4 D; @
petdamup 400 魔宠伤害增加+4%9 ~0 @6 t+ N: B. T
lvlatk 1 每3级增加攻击
! g9 B/ b2 e/ v3 Hlvlatk 1 每3级增加攻击 [# P. Q: R, [9 @
lvlatk 1 每3级增加攻击8 ~% ], J2 ^" @' Q$ |' C
pastreatup 50 被动治疗加成+0.5%) M2 c, M9 \: \& q2 e0 f% m
pastreatup 100 被动治疗加成+1%9 u8 e! q0 B/ e5 f
pastreatup 150 被动治疗加成+1.5%
. T+ J! A m8 N2 o5 A' glvlatk 1 每3级增加攻击
' V. B' q+ Y/ ?; R/ Klvlatk 1 每3级增加攻击
8 T7 l, c( }9 V. plvlatk 1 每3级增加攻击' v( r5 B; D9 G
equipdropup 200 装备掉率加成+2%
- e. `5 @7 m* R2 [6 ]equipdropup 300 装备掉率加成+3%. `$ I6 @* t5 F
equipdropup 400 装备掉率加成+4%. {8 r z ]- w$ h
equipdropup 300 装备掉率加成+3%
) n" _' A6 M2 r8 E$ oequipdropup 400 装备掉率加成+4%
. J) J0 n6 l; Uequipdropup 500 装备掉率加成+5%
5 L! `# @/ Z) _mongoldup 200 怪物金币加成+2%
$ A* a6 \7 q9 x# S7 i1 P% v nmongoldup 300 怪物金币加成+3%
0 z; T$ W' B% F. V D fmongoldup 400 怪物金币加成+4%
6 S& X- F g) t# X$ Z% Zmongoldup 300 怪物金币加成+3%) p3 e8 s+ U6 H: }$ M3 e5 W* N- P
mongoldup 400 怪物金币加成+4%
]9 [; C# @9 F6 D# z0 i8 ^; jmongoldup 500 怪物金币加成+5%7 E4 U+ e' r( h. Z
def 480 防御加成4.8%
! n: S$ H. X$ @/ F/ Ndef 640 防御加成6.4%1 U! E0 l# s0 w$ f, L! h
def 800 防御加成8%
" X! B0 f, E; e3 x |hpmax 240 生命加成2.4%
3 W$ b% u7 d: L- j3 i' Q, E/ C& hhpmax 320 生命加成3.2%( \: l& K, H( s& T8 f. Z3 r4 i
hpmax 400 生命加成4%
9 r* r: t0 t2 ^' }7 kdamdown_1 180 减伤1.8%* m4 ]3 w+ u( I/ _" @. A
damdown_1 240 减伤2.4%
. S! \: q& ]7 w; tdamdown_1 300 减伤3%
1 b1 m' J* D* r# c( g& E. Patk 240 攻击加成2.4%
) Z0 ` t( @! [. ] aatk 320 攻击加成3.2%1 j4 M, K8 Z0 D1 p i( R4 ]! I4 }
atk 400 攻击加成4%2 H' B0 B1 |8 h
atkspeed 750 攻速7.5' q- |! h8 Z2 K
atkspeed 1000 攻速10
5 Q5 ~( _0 H9 x8 o0 |atkspeed 1250 攻速12.5 C, x! U5 ~2 n( {8 Q Q
damup_1 180 增伤1.8%( J5 C5 d0 l* K& P) h5 {% `
damup_1 240 增伤2.4%
$ i: K2 C$ J, F+ z* Ddamup_1 300 增伤3%) F' H+ z2 s& F' J$ ]' G" J
crit 300 暴击几率+3%" R$ x2 Z _) P; ~
crit 400 暴击几率+4%* @( e- L$ M+ V3 O# M) _7 q
crit 500 暴击几率+5%" R- P: @& N2 o6 E! g' U1 Q, ^
critdam 600 暴击伤害+6%$ T0 P% E# H4 }0 G' \; p' K
critdam 800 暴击伤害+8%( Q+ ?# |2 p3 e2 c
critdam 1000 暴击伤害+10%. [$ M; f0 m9 P/ R9 z" T- `
hit 200 命中+2%$ v. C- S' P, T9 ]8 D! y) s+ U s
hit 300 命中+3%' b, M% L/ }# P# X
hit 400 命中+4%
+ I8 @$ y) a+ z3 A9 iequipdropup 300 装备掉率加成3%
9 A A& ?1 Y3 S& Q2 X6 I7 eequipdropup 400 装备掉率加成3%2 @- g; a2 x2 u
equipdropup 500 装备掉率加成3%
. i' e6 n8 D: Y) y% Idodge 200 闪避+2%4 s+ \/ x; {( f( N
dodge 300 闪避+3%
& [7 I+ D7 `+ h& l/ Ldodge 400 闪避+4%& O7 A% w& |( `
equipdropup 300 装备掉率加成3%1 p6 i1 S) x8 I6 @
equipdropup 400 装备掉率加成3%
9 S% r0 \4 f3 e6 F i$ q5 e6 q9 Mequipdropup 500 装备掉率加成3%/ r& P; S3 R$ j6 S! W
defignore 200 破防+2%
/ ]" [+ O! w+ q: ddefignore 300 破防+3%
) ?5 [0 P3 d( X5 v/ x( [defignore 400 破防+4%
4 v/ s s+ w) u3 |) f3 H& Q. Lmongoldup 300 怪物金币加成3%
" B3 b( _4 P; E5 }7 |* K" Hmongoldup 400 怪物金币加成3%
% J% @* C" {" ]1 N% T0 xmongoldup 500 怪物金币加成3%- c! e1 ~& Q+ n
undefignore 200 招架+2%
8 J. i; s( L6 F4 cundefignore 300 招架+3%
0 U' O7 W8 l4 | x1 v4 s4 [* t9 _undefignore 400 招架+4%4 g- E+ K6 b& L" O* K2 g0 V: s% l5 J
mongoldup 300 怪物金币加成3%
6 a J, x/ O1 H7 G! h- N, mmongoldup 400 怪物金币加成3%. ~; w. u( L+ T( y
mongoldup 500 怪物金币加成3%
6 ^0 b5 r% |- c }petdamup 200 魔宠伤害增加+2%( [. [& L- ?! z+ @4 u. m: ~
petdamup 300 魔宠伤害增加+3%
1 e: x8 T- q# c/ a' \0 Kpetdamup 400 魔宠伤害增加+4%$ K' x! T8 P; o
lvlatk 1 每3级增加攻击% @" l; O# i8 J& s8 B
lvlatk 1 每3级增加攻击# }7 V& h b$ i
lvlatk 1 每3级增加攻击
% t$ N7 `8 u4 Y X# h) }pastreatup 50 被动治疗加成+0.5%2 }/ L, \$ R. S1 h6 c' @
pastreatup 100 被动治疗加成+1%/ \2 A# n) L8 R
pastreatup 150 被动治疗加成+1.5%
% q: z7 d: J+ _. X$ dlvlatk 1 每3级增加攻击
" S. M+ C; n0 B+ T5 E# u7 {! ylvlatk 1 每3级增加攻击
) @3 v% [+ J' {) M$ blvlatk 1 每3级增加攻击0 U! n. a+ k- v
equipdropup 200 装备掉率加成+2%
2 Y; s. l8 v) Z0 L+ Vequipdropup 300 装备掉率加成+3%
! C8 D7 _% G; L: t- D3 h4 Mequipdropup 400 装备掉率加成+4%3 B, Q I- _$ P; C5 f
equipdropup 300 装备掉率加成+3%+ c4 W% Z" B3 U! T* ~; R! @' S* d
equipdropup 400 装备掉率加成+4%
$ ?' |/ N( c2 jequipdropup 500 装备掉率加成+5%7 g0 c" _1 |6 U" y: c) H8 l
mongoldup 200 怪物金币加成+2%3 C7 D) l" ?" ]& e1 Z# @1 r
mongoldup 300 怪物金币加成+3%1 \' ?4 ^' M5 F" L3 {5 L
mongoldup 400 怪物金币加成+4%
* i8 J1 F! V% W, A+ kmongoldup 300 怪物金币加成+3%
5 I; [7 x0 U$ K1 Z! `mongoldup 400 怪物金币加成+4%. |" W) C8 H7 q# D6 X" |
mongoldup 500 怪物金币加成+5%# L# K! n8 a! G
def 480 防御加成4.8%$ w! a9 @! h: h; F) i
def 640 防御加成6.4%
: S1 C0 y- u1 m: v3 `3 _, c4 tdef 800 防御加成8%
# l- q5 R7 `% R$ \/ g' ~2 ]. Jhpmax 240 生命加成2.4%5 p7 u) j* B, o
hpmax 320 生命加成3.2%7 U8 A0 T K6 G/ h
hpmax 400 生命加成4%6 i3 K+ c1 O" d$ |
damdown_1 180 减伤1.8%! M1 t+ U' k- Z `2 ~4 y: ^9 Y: Y2 n
damdown_1 240 减伤2.4%7 x6 a6 S% u& c7 C, N
damdown_1 300 减伤3%
- ?9 g0 ?7 C6 }) V+ Satk 240 攻击加成2.4%
" }, ~6 Z& G A% y2 z6 x; Batk 320 攻击加成3.2%4 G% X! Q6 I- F7 A# ^
atk 400 攻击加成4%
" L' Y% {$ p, J% ^# `* ~atkspeed 750 攻速7.5
J6 F0 n$ ?, B: N2 Qatkspeed 1000 攻速10! X, P% C/ ]- l, h
atkspeed 1250 攻速12.55 s8 A: `, t7 I; `/ E; _
damup_1 180 增伤1.8%: o4 h+ b; w5 S% L1 s
damup_1 240 增伤2.4%
! O3 d5 ~7 V* w: u5 J8 Sdamup_1 300 增伤3%
! ~; O9 n& |7 O7 g. ^$ y6 h. u, Y2 Y7 scrit 300 暴击几率+3% A, Y' e$ n3 z- f
crit 400 暴击几率+4%
+ a/ W* }. O! S6 \; M! y! m, ecrit 500 暴击几率+5%
+ O6 V5 T5 ]* b0 ^. r7 |2 p, \. M3 gcritdam 600 暴击伤害+6%/ ?4 @ Z; R: Y) o8 U9 n" |
critdam 800 暴击伤害+8%& U/ H" Y: `* s; y
critdam 1000 暴击伤害+10%
2 I% ]: J0 S( V) v$ U1 o: dhit 200 命中+2%
% p0 b' n( D4 g6 t* [0 jhit 300 命中+3%
( t$ b/ t3 s7 qhit 400 命中+4%
' C$ M& b( r* o8 Vequipdropup 300 装备掉率加成3%
9 i. G+ `" C& M$ X3 h3 @equipdropup 400 装备掉率加成3%1 d% l6 `: o: U
equipdropup 500 装备掉率加成3%; c3 q" c# |# K; _8 }# q% A
dodge 200 闪避+2%0 h0 ] D1 p! G, x' Z2 d' j
dodge 300 闪避+3%
1 G: H ~6 `/ c, @dodge 400 闪避+4%* R8 P5 B; V2 k4 n
equipdropup 300 装备掉率加成3%7 ]1 }) a2 w( p0 f5 G% ^/ O
equipdropup 400 装备掉率加成3%6 h& S' o3 f8 n$ N1 M( X0 r# h
equipdropup 500 装备掉率加成3%
; f4 d' o: G. c3 `' Mdefignore 200 破防+2%+ m" e9 c: X' P& i9 C3 U9 y
defignore 300 破防+3%
! d* f/ R$ c& Wdefignore 400 破防+4%1 u* S, B# ]4 N8 _
mongoldup 300 怪物金币加成3%7 }* @8 _4 m, N5 F
mongoldup 400 怪物金币加成3%
1 S+ m5 y# ^; F$ Dmongoldup 500 怪物金币加成3%( a( U& _5 u' \3 l z. [7 F
undefignore 200 招架+2%) ?) W: p3 ~# D6 p) N1 J2 j
undefignore 300 招架+3%
/ D" o) k R/ Mundefignore 400 招架+4%
' X {: l& @" y( ?$ h) Nmongoldup 300 怪物金币加成3%' E9 l/ R; J* b5 [6 ~$ ?
mongoldup 400 怪物金币加成3%6 r% V( O; T* T. [2 F6 j/ k! S0 H
mongoldup 500 怪物金币加成3%
0 u1 w5 j+ K7 @+ l* w4 ~petdamup 200 魔宠伤害增加+2%
. G% l4 u2 z9 b; i& I& }petdamup 300 魔宠伤害增加+3%( z3 {4 Z# ?7 ?8 m8 W
petdamup 400 魔宠伤害增加+4%+ F; S u5 R. f- l5 [+ x" n
lvlatk 1 每3级增加攻击( j: Q' ]* g/ o; ]0 P/ D& u$ ]% x
lvlatk 1 每3级增加攻击9 S7 |' t \% v! B7 c% r, w( T+ x
lvlatk 1 每3级增加攻击
/ h- c- Q( z+ a( K1 vpastreatup 50 被动治疗加成+0.5%0 @& p5 C/ i% H1 J! L8 w& k
pastreatup 100 被动治疗加成+1%
) U$ I1 v5 F5 g: r8 F0 k8 @3 Apastreatup 150 被动治疗加成+1.5%4 V! J5 A$ A+ D
lvlatk 1 每3级增加攻击- V( s j3 p, f4 r& H
lvlatk 1 每3级增加攻击) N4 c" j: U- N) v
lvlatk 1 每3级增加攻击
4 d- ^+ H% m7 a, d0 m3 U$ e) ?' fequipdropup 200 装备掉率加成+2%8 C2 o9 D" H. V9 m# d' ]
equipdropup 300 装备掉率加成+3%1 s. J2 a- S- G4 e
equipdropup 400 装备掉率加成+4%
3 y B; x/ c+ Gequipdropup 300 装备掉率加成+3%( W& V* e2 z8 n; {
equipdropup 400 装备掉率加成+4%* P0 [( o7 _" S! Y. |8 L
equipdropup 500 装备掉率加成+5%
" F& H0 j! _* c/ kmongoldup 200 怪物金币加成+2%- _0 S: ?; U2 I+ z Y
mongoldup 300 怪物金币加成+3%
{/ h/ ?9 i8 w# R# U3 |mongoldup 400 怪物金币加成+4%
7 l& I/ O, @) h* C9 |6 E1 b6 imongoldup 300 怪物金币加成+3%5 Y5 ^. r4 u- x& Y- r0 c! W
mongoldup 400 怪物金币加成+4%
7 X5 Z. ~+ ^# s6 G; |# fmongoldup 500 怪物金币加成+5%
; U- T8 c+ @9 D5 a! t* x: ]( Qdef 480 防御加成4.8%) J# h) _. _1 B+ l% _8 [2 R
def 640 防御加成6.4%
* l) e. `7 B. b8 W& B3 Mdef 800 防御加成8%' }+ \# L/ ~" T+ [4 _# b" w
hpmax 240 生命加成2.4%
5 T7 Y" H0 R% h5 u1 A+ v6 l; e6 Bhpmax 320 生命加成3.2%
6 W0 P; \, s; K4 f {hpmax 400 生命加成4%( Z9 h/ p2 M- \$ X% ~8 P
damdown_1 180 减伤1.8%. S3 ^ d3 x$ O/ K1 t& S: {
damdown_1 240 减伤2.4%
; [& H4 o" R$ |) T% _5 ldamdown_1 300 减伤3%( Y5 u" B4 e# V% J" j
atk 240 攻击加成2.4%
' @- f& u& s' @$ ]: e0 [1 V/ ~atk 320 攻击加成3.2%2 |, j3 K5 A q
atk 400 攻击加成4%2 t) e! ~2 O: M
atkspeed 750 攻速7.55 M6 u+ M* S3 Z" ?$ w
atkspeed 1000 攻速10
4 O1 e- }; m: Q+ l' q) w% \1 Zatkspeed 1250 攻速12.5
! ~9 W4 g& g+ N) G7 v* `damup_1 180 增伤1.8%' ? A/ J1 w/ @7 D
damup_1 240 增伤2.4%
8 o6 r) D! b9 Z ~, ^damup_1 300 增伤3%
5 G, m8 ~# s Z7 ?- | bcrit 300 暴击几率+3%% j2 ^$ x7 k( J1 L# z c1 c; D4 G; W
crit 400 暴击几率+4%+ P9 \+ c0 B" F, M2 a
crit 500 暴击几率+5%2 k4 [1 d9 J2 B2 c9 K
critdam 600 暴击伤害+6%
0 v" U& @6 R" kcritdam 800 暴击伤害+8%8 `1 k3 x2 |! U. I+ s
critdam 1000 暴击伤害+10%
5 ^+ d: x8 Y; p, T9 N% e+ f8 hhit 200 命中+2%9 I% C; P" t+ T9 H$ B$ E
hit 300 命中+3%8 ]" W( G/ e1 x( y% R7 I
hit 400 命中+4%
' n* h, W9 R) G2 Lequipdropup 300 装备掉率加成3%; H" C0 b8 R5 W. q$ T8 l( P
equipdropup 400 装备掉率加成3%4 e' }; ~+ K1 U( ?( S- v! E6 S
equipdropup 500 装备掉率加成3%
2 i9 W8 m; g- O3 h1 c0 Edodge 200 闪避+2%+ _& c" y' r' z( u& C, w
dodge 300 闪避+3%8 V; N# r0 \/ b: s4 u" k
dodge 400 闪避+4%
/ u9 X0 A7 e* P' e ~* _- A2 B, Nequipdropup 300 装备掉率加成3%4 e3 F) V* D2 a. [6 j- v7 P
equipdropup 400 装备掉率加成3%
" o& Y2 L# ~0 n- ?+ ^1 \equipdropup 500 装备掉率加成3%* d+ i6 o; @% Z, s( k! C$ ]; l8 j
defignore 200 破防+2%6 H: y" \+ t" O+ J4 a( |
defignore 300 破防+3%4 {. G- B2 t# e4 O7 }6 \
defignore 400 破防+4%3 N' V6 h: v1 `. N J9 ]% m4 E# \/ }
mongoldup 300 怪物金币加成3%
G% U) `& O' X3 imongoldup 400 怪物金币加成3%9 G5 k# f9 p5 L: w- H; T
mongoldup 500 怪物金币加成3%% O6 P/ o/ h Y C9 K
undefignore 200 招架+2%5 R0 `. F. N8 I& |% M4 ^+ N, b
undefignore 300 招架+3%( R0 B* X+ x* e0 ^! v. _. L
undefignore 400 招架+4%
* h* `7 o: f0 f- K6 hmongoldup 300 怪物金币加成3%. x# \# { g; r2 A, |1 ]
mongoldup 400 怪物金币加成3%; z6 r4 d5 y0 x3 w& K) I" d8 `
mongoldup 500 怪物金币加成3%
! s {+ e" m+ O" ?. A3 @4 ^0 d# q4 upetdamup 200 魔宠伤害增加+2%
9 G K- A% \6 n; u8 i) t, Upetdamup 300 魔宠伤害增加+3%& `9 I8 x& f! f8 d9 T# K# f
petdamup 400 魔宠伤害增加+4%) [: F- i. p" s
lvlatk 1 每3级增加攻击' P% [& {- |7 i" q! s( \+ j }4 e7 l
lvlatk 1 每3级增加攻击$ e6 s* @ R6 f: _% X8 S
lvlatk 1 每3级增加攻击+ S: a+ N: [# P* f- Y! p
pastreatup 50 被动治疗加成+0.5%+ d# {$ v* w4 T/ U( ~+ Z% u
pastreatup 100 被动治疗加成+1%
5 `6 l9 @# e/ \6 K) w; P9 Xpastreatup 150 被动治疗加成+1.5%
* t3 w; L' ^* ~5 {2 ?& a7 Elvlatk 1 每3级增加攻击
/ M; w/ s* o: a! N7 i2 m' x: Olvlatk 1 每3级增加攻击+ J5 i& A( A+ }$ f# J: s) H! x7 I
lvlatk 1 每3级增加攻击
4 Q$ T" ^; _. M3 ]( B+ `* Sequipdropup 200 装备掉率加成+2%3 O" A; t9 x) r; h" Y* W. {6 A' r7 |
equipdropup 300 装备掉率加成+3%
5 L' c. H8 g3 U. k f+ V! N+ ?equipdropup 400 装备掉率加成+4%
4 B) D6 V& `& V z* Lequipdropup 300 装备掉率加成+3%
. h+ N; Z2 d p1 ?! Pequipdropup 400 装备掉率加成+4%3 U, O; f" d8 s& @
equipdropup 500 装备掉率加成+5%* R4 L- a. V8 r) F# C% a
mongoldup 200 怪物金币加成+2%/ L3 z6 O; D _; p a
mongoldup 300 怪物金币加成+3%6 F& N% h' Z: a% N) |
mongoldup 400 怪物金币加成+4%
% r' y3 Y0 T+ kmongoldup 300 怪物金币加成+3%6 h8 x$ R3 d7 s- S3 `. s9 a
mongoldup 400 怪物金币加成+4%1 G1 _) u9 y+ _- M6 r" r/ D/ y; j
mongoldup 500 怪物金币加成+5%# ^4 L: w) W2 i3 f- B* S( D& y! C
def 480 防御加成4.8%0 d! S; B: j) \
def 640 防御加成6.4%
: ]3 U; F2 n: ~2 k4 a+ C1 N2 G9 Edef 800 防御加成8%, _0 t0 i1 |3 l
hpmax 240 生命加成2.4%
. d y# C" `; R4 a/ rhpmax 320 生命加成3.2%- S, W4 b8 H5 b0 M, ]. l/ H! _
hpmax 400 生命加成4%
' l: x k3 r" @" a- H' K. bdamdown_1 180 减伤1.8%2 a$ [6 O8 \6 C, [2 i
damdown_1 240 减伤2.4%% p- [% [/ u i: M: }
damdown_1 300 减伤3%/ M$ v+ l9 N' B& r C- G7 }
atk 240 攻击加成2.4% w: r. e. t. @( H
atk 320 攻击加成3.2%; |7 j( o- @) j! s6 ]
atk 400 攻击加成4%
. E8 L/ s9 \+ i% ?: Qatkspeed 750 攻速7.5* Z6 T9 _; {# V, S& K' {0 |5 g
atkspeed 1000 攻速10" C; x( u5 F8 U* F1 F: @
atkspeed 1250 攻速12.54 J2 O3 o/ ?! W p2 {1 U# d: L# m% ~, Y
damup_1 180 增伤1.8%) U/ _% m4 f/ ^8 p4 ] C i8 B
damup_1 240 增伤2.4%
[; R- C5 V1 k/ Q* h5 z+ t: |! Q# Udamup_1 300 增伤3%
$ w9 X8 v9 [; @! jcrit 300 暴击几率+3%
7 |6 p" y% p ~$ z' ^+ X9 C tcrit 400 暴击几率+4%
/ F2 h6 ]4 L! _# E6 P$ Z% e- jcrit 500 暴击几率+5%( m n) x+ W9 P. d$ ]# O& [
critdam 600 暴击伤害+6%8 W3 O5 V# N2 ]7 Q. \
critdam 800 暴击伤害+8%
" J9 Y7 J% L0 ?% g" M" z# J" z1 Y2 k& Wcritdam 1000 暴击伤害+10%$ s$ |5 t) ~3 z5 z3 c* M. ^0 `
hit 200 命中+2%
% G, l- d- R* F0 c, @) zhit 300 命中+3%& f+ ^* }& |' k# D' v2 e
hit 400 命中+4%* R8 i7 ~' W% G* P% {' g
equipdropup 300 装备掉率加成3%6 z+ J# _8 W& r8 J8 k! _ B9 E
equipdropup 400 装备掉率加成3%7 ?! l0 D% a% i+ K- \& n/ ]( o
equipdropup 500 装备掉率加成3%9 P# ^$ c2 m- k; O8 _. x" }+ d% F
dodge 200 闪避+2%
* V* M/ q) S: Hdodge 300 闪避+3%6 H% h4 w$ R$ H5 V+ @/ N# g
dodge 400 闪避+4%
' G9 Y k0 t: Tequipdropup 300 装备掉率加成3%
( d/ _! t! K& o6 {equipdropup 400 装备掉率加成3%5 w0 }5 o0 N- f z: {
equipdropup 500 装备掉率加成3%9 h, C0 E( u. N1 c; e7 M# y
defignore 200 破防+2%
+ w2 t' U2 p% m5 ]* k' ldefignore 300 破防+3%" X5 t f# o: t% g6 i
defignore 400 破防+4%
" O: d2 B, u* j2 X) S. @8 Imongoldup 300 怪物金币加成3%8 L a; B" m3 T7 f+ C K4 z# J
mongoldup 400 怪物金币加成3%! W N: W0 ~# P5 F0 B2 u
mongoldup 500 怪物金币加成3%
1 \3 N9 B. l6 ?' Z7 u9 g; j0 `undefignore 200 招架+2%" f& p: _9 r9 r6 E# G
undefignore 300 招架+3%/ n, d. { d0 j, ?% L& b
undefignore 400 招架+4%( K8 D$ Q; W% h# v, I% _7 s
mongoldup 300 怪物金币加成3%. C5 Z- @2 t4 O. b$ L- h) r
mongoldup 400 怪物金币加成3%
" [, p/ a- F7 R$ E& r; h- J* Emongoldup 500 怪物金币加成3%4 j2 j' b: i* r! F" N6 X, C
petdamup 200 魔宠伤害增加+2%
/ a+ N0 u/ }) ipetdamup 300 魔宠伤害增加+3%
0 K9 D, |3 A4 c8 opetdamup 400 魔宠伤害增加+4%
( d. c5 {+ X5 t4 W0 r4 g$ Ilvlatk 1 每3级增加攻击
. U- h% `: X' |" L P( q; Wlvlatk 1 每3级增加攻击, t0 A" `' x0 ^5 {
lvlatk 1 每3级增加攻击
. @, b3 @% G" Ypastreatup 50 被动治疗加成+0.5%
7 v& c% }, k4 \/ F" ^$ ?pastreatup 100 被动治疗加成+1%4 j1 \# W8 x5 g$ H4 n
pastreatup 150 被动治疗加成+1.5%
6 }$ i$ {6 U0 zlvlatk 1 每3级增加攻击
" v; t; B6 A7 T# |1 [lvlatk 1 每3级增加攻击
% H, |& L: W+ Y8 Qlvlatk 1 每3级增加攻击 x: ^" x$ J j
equipdropup 200 装备掉率加成+2%
1 D. C1 E7 _# Wequipdropup 300 装备掉率加成+3%
0 }+ t2 ]( Q1 \" w S Y! nequipdropup 400 装备掉率加成+4%
6 e! o# t5 [, g( X3 T& v7 yequipdropup 300 装备掉率加成+3%% ^9 [3 p! F; o
equipdropup 400 装备掉率加成+4%: O( |! p; \: O( W+ b+ ?8 L
equipdropup 500 装备掉率加成+5%; t; L$ G a, W" \5 m
mongoldup 200 怪物金币加成+2%
* t* t4 M$ H( T/ E" ^; }) ]mongoldup 300 怪物金币加成+3%0 d5 P- P5 }' C( E9 `: v ~+ g: R
mongoldup 400 怪物金币加成+4%: [# L4 u. K% l: d: j d% d
mongoldup 300 怪物金币加成+3%
6 R# {( |2 W5 K6 c8 Z l. Wmongoldup 400 怪物金币加成+4%1 ?' Y" j9 i* o( d
mongoldup 500 怪物金币加成+5%; Y. s4 t$ y* n& [# u
damdown_1 300 减伤+3%4 S. O" e+ _! n" t7 `4 \4 T
damdown_1 400 减伤+4%
$ O' e. i. d; J. U% @: ^% tdamdown_1 500 减伤+5%3 a( T4 u0 d! N' `! O/ e
hpmax 300 生命+3%
5 N& `6 T! H" a& x0 h0 Dhpmax 400 生命+4%
" u0 a8 q8 O4 V) Dhpmax 500 生命+5%/ ?! h! e$ T' s0 g5 K
def 300 防御+3% W' u/ D, E4 o! H. C0 t
def 400 防御+4%
( ?9 h8 Y+ H( U8 Ndef 500 防御+5%
: t. W8 V+ ^* a1 B/ natkspeed 900 攻速+9
$ E# s e9 l& E: L8 M3 jatkspeed 1200 攻速+12
3 V' L2 O h, @' p9 aatkspeed 1500 攻速+15
+ _+ s+ F1 j" M: Q8 q6 hatk 300 攻击+3%# a: p1 ]7 i9 x( L
atk 400 攻击+4%
/ ]- b9 W& a J7 g! ^: G$ Qatk 500 攻击+5%" p2 X, }7 f& v+ m# V. J
damup_1 300 增伤+3%( M- _: |# [3 Z" }/ D
damup_1 400 增伤+4%
. |" t- C: b. z( _) kdamup_1 500 增伤+5%. B. J) l0 x! N9 ^. o
crit 300 暴击几率+3%( P; D I, E+ @ `2 `
crit 400 暴击几率+4%5 Y& H, p0 x4 J
crit 500 暴击几率+5%
+ g6 `' S( M; C: I( U9 P* ~! Qcritdam 600 暴击伤害+6%4 I* N Y5 N) R# }
critdam 800 暴击伤害+8%
$ Y0 i" c4 r x6 W* w* s4 {critdam 1000 暴击伤害+10%( ^2 _2 ~4 j5 j2 ]0 X9 p
hit 200 命中+2%
7 |+ @! u$ I7 R! A# U% Mhit 300 命中+3%" C. K; u9 D: I5 v. c2 D/ F
hit 400 命中+4%
5 S0 X8 Y( w5 \% g9 |: g& A; phit 300 命中+3%" M {' I- R: K4 u" _
hit 400 命中+4%
* j7 d. I0 Y$ ^' g8 hhit 500 命中+5%
- `& [5 z& v/ y8 i" |) b! Jdodge 200 闪避+2%, h1 t! n9 M# H" c- I
dodge 300 闪避+3%4 c3 I; Y* k) d9 @, B
dodge 400 闪避+4%9 a& R& z- j: `" \4 l1 w) t
dodge 300 闪避+3%
, n9 E. V4 o/ }, M& V, ^0 {dodge 400 闪避+4%2 _7 q2 c1 e/ c- n
dodge 500 闪避+5%
2 ?: S6 p, R, N% I, Q8 T- w# e% U9 sdefignore 200 破防+2%
0 f: w' s0 i: n, ^3 F: H. w+ Cdefignore 300 破防+3%; S3 [) k5 h+ v, ?$ o# P, X& \
defignore 400 破防+4%, s5 N2 x+ Z3 Q" B# N
defignore 300 破防+3%: |% ]- h* I# \ x/ U
defignore 400 破防+4%( u) o2 H# o1 q' p% o6 s. K
defignore 500 破防+5%1 [* e5 k+ z4 V: L8 B/ L+ V
undefignore 200 招架+2%3 w0 W/ h9 F5 W4 }3 G3 W1 \
undefignore 300 招架+3%
) v2 E" R, z3 n6 c# a: U+ A9 R' Z4 dundefignore 400 招架+4%
5 D5 I! |, ^5 f1 Aundefignore 300 招架+3%: K. C8 o% c; Y
undefignore 400 招架+4%( J( v5 Y$ P# m. {6 ]7 Z; g
undefignore 500 招架+5%
; n9 F' L7 I2 K& @& m; M) l- @* Zpetdamup 200 魔宠伤害增加+2%
3 ~3 e: d1 o# m X& {1 A" }# ypetdamup 300 魔宠伤害增加+3%
. Q( M* z, W( l) x& ^( M# npetdamup 400 魔宠伤害增加+4%
" u5 E- |$ p. M9 \petdamup 300 魔宠伤害增加+3%
/ `. N9 Q1 x* f6 o4 T. {1 I+ ~% B* `: ^2 mpetdamup 400 魔宠伤害增加+4%
( x% f A: B! f ?3 g) Opetdamup 500 魔宠伤害增加+5%
8 n* p5 S% G6 U0 Xpastreatup 50 被动治疗加成+0.5%8 j+ D3 j& P6 J) Z
pastreatup 100 被动治疗加成+1%
! s8 D+ T/ A. u* a ypastreatup 150 被动治疗加成+1.5%
* F( v5 ?6 m7 |7 _6 @pastreatup 100 被动治疗加成+1%6 Z' d8 d0 b( e+ x; q3 ]1 s
pastreatup 150 被动治疗加成+1.5%
: e8 f: `# R. z+ \* K0 z) P( _pastreatup 200 被动治疗加成+2%
" }8 s4 X$ Q" N$ V8 \6 fequipdropup 200 装备掉率加成+2%6 G6 \5 @% u3 X" t
equipdropup 300 装备掉率加成+3%% Q! j, V8 c5 s9 A0 v% x$ l
equipdropup 400 装备掉率加成+4%4 w/ c0 V- @8 h+ r, y8 J8 u
equipdropup 300 装备掉率加成+3%
1 T8 ]2 Z5 X$ N& w: ~1 qequipdropup 400 装备掉率加成+4%
9 p. U: W4 C* X. p' ]0 O6 z9 wequipdropup 500 装备掉率加成+5% a2 d% \% ?9 K* q& j( f
mongoldup 200 怪物金币加成+2%
! `$ G* N( @* r% T, v# [mongoldup 300 怪物金币加成+3%
0 Z% W- v3 y" R' G! y6 ]1 f3 h; Rmongoldup 400 怪物金币加成+4%' w2 R" G1 [4 [+ d5 C/ X1 d7 C
mongoldup 300 怪物金币加成+3%. C. S% |6 W, N
mongoldup 400 怪物金币加成+4%# ]' t5 ]6 t3 `$ c
mongoldup 500 怪物金币加成+5%7 ^) o( P/ g' W. T( O4 W+ v
damdown_1 300 减伤+3%" r' o1 X3 G6 k4 n
damdown_1 400 减伤+4%$ w5 s2 a f# J) b6 Z
damdown_1 500 减伤+5%
6 _/ W M* p* c8 Z" yhpmax 300 生命+3%
7 S' y/ I: Z Zhpmax 400 生命+4%0 O- g1 c; y( O, S1 U" @4 q
hpmax 500 生命+5%
" S# _# \2 [- b) D& tdef 300 防御+3%3 B. k& P/ @0 C2 C$ @% h
def 400 防御+4%8 v$ c; X( V: G% @5 i
def 500 防御+5%5 z5 @" `3 \6 O, R" O
atkspeed 900 攻速+9
/ y! y0 d, b% K g! Z& T! o$ watkspeed 1200 攻速+122 q/ k+ H! ]* M
atkspeed 1500 攻速+15# H9 r. i F, T
atk 300 攻击+3%
{; t+ O$ L- E# S, @! ?. fatk 400 攻击+4%
* T; m( i' _# z/ E" Matk 500 攻击+5%
; }1 j1 t) M6 g7 ldamup_1 300 增伤+3%0 ^& k/ r/ U+ E C
damup_1 400 增伤+4%
$ ?& H3 \( n; C9 O1 V# O0 ^damup_1 500 增伤+5%& T7 e8 O: a: k4 Y1 S
crit 300 暴击几率+3%
' @1 g2 z/ E0 G- }7 Pcrit 400 暴击几率+4%' n3 e" A2 X3 I/ `2 X+ P
crit 500 暴击几率+5%/ D' l; B8 m5 U* Q# B6 t
critdam 600 暴击伤害+6%
/ b. A6 T- v! F/ a& l1 Vcritdam 800 暴击伤害+8%3 R# l9 t8 y# O: }6 Z
critdam 1000 暴击伤害+10%/ u+ Q6 x) r& r2 E4 g' z: o6 x
hit 200 命中+2%
) i1 |7 I! K8 J4 ^/ ]hit 300 命中+3%
6 Y) f% X# Z: Yhit 400 命中+4%, d/ P: u9 n) O: V8 H
hit 300 命中+3%
* E5 U6 \) s2 k: _, Y, ]hit 400 命中+4%+ D$ W; ?( u" B
hit 500 命中+5%" r2 A( w' g/ _7 A1 f
dodge 200 闪避+2%
" i& J) X7 l2 Qdodge 300 闪避+3%
9 z1 m0 S* w- m: m0 D8 |; zdodge 400 闪避+4%
. [4 |& m* Q x4 m, ?9 sdodge 300 闪避+3%
& k7 L' v$ T2 t9 Vdodge 400 闪避+4%4 ? l3 V$ o {8 O8 d" ^- q
dodge 500 闪避+5% c" g3 H4 d2 o7 |8 C
defignore 200 破防+2%
8 v; O W T2 V' j" e+ O$ idefignore 300 破防+3%' t: o( k$ X1 ` A5 o
defignore 400 破防+4%2 u. r) l/ f5 y( ^) m$ G
defignore 300 破防+3%8 i2 @' y: T' K
defignore 400 破防+4%1 k" g+ Y7 X8 m. v0 T
defignore 500 破防+5%4 D5 N- H" e8 ~0 _. [( F. p; L
undefignore 200 招架+2%
: y3 x# M1 L# }' K1 G; i3 y+ Mundefignore 300 招架+3%
; _, {, X% s6 E# S$ \' b5 T1 pundefignore 400 招架+4%: v) M( ` l, X, D/ a8 N4 j
undefignore 300 招架+3%& x8 |5 X" B8 Z5 b8 [/ L
undefignore 400 招架+4%
/ x5 o- Q! i) C( G0 {2 {undefignore 500 招架+5%% G0 ^7 G x5 m- `" S
petdamup 200 魔宠伤害增加+2%# v1 [5 B X8 H9 |2 q5 _
petdamup 300 魔宠伤害增加+3%
9 f, I, w* O. b5 g, ~& e6 ~petdamup 400 魔宠伤害增加+4%
3 T6 y8 a7 I5 spetdamup 300 魔宠伤害增加+3%
: a. f6 h. p+ Q* y9 ^" c/ `: G" Z6 Ypetdamup 400 魔宠伤害增加+4%
& P" y6 f# ~% a, I2 Q6 tpetdamup 500 魔宠伤害增加+5%% x: [+ O( Q) T
pastreatup 50 被动治疗加成+0.5%
! i3 z/ B$ m t) `pastreatup 100 被动治疗加成+1%
- c0 X$ ^. `* _pastreatup 150 被动治疗加成+1.5%0 M: |3 {% t V
pastreatup 100 被动治疗加成+1%
@5 N P/ ?7 |3 ^5 Y% u1 [1 I: Mpastreatup 150 被动治疗加成+1.5%5 Y1 h& M9 {6 c
pastreatup 200 被动治疗加成+2%7 Z& ?, N1 l+ G0 w. }6 J
equipdropup 200 装备掉率加成+2%# W; |7 \( I: `7 ~2 a
equipdropup 300 装备掉率加成+3%! o) I9 o2 V4 M* }4 `$ j+ a) f
equipdropup 400 装备掉率加成+4%2 \$ D( Q4 c# h6 d. o6 @( j' g1 s
equipdropup 300 装备掉率加成+3%, g$ h9 p0 D3 z; \
equipdropup 400 装备掉率加成+4%# ]; H7 S: ]+ F( n! N
equipdropup 500 装备掉率加成+5%# E2 n: C; o9 i; u1 e9 a0 k
mongoldup 200 怪物金币加成+2%3 C2 }- b( h5 u, r4 ~
mongoldup 300 怪物金币加成+3%3 B0 H7 c' g5 v4 L- }. K* p
mongoldup 400 怪物金币加成+4%
p" B+ k+ C# W/ U( M8 Amongoldup 300 怪物金币加成+3%; |- b( X* R# C0 K n# j, ^. U
mongoldup 400 怪物金币加成+4%: D) \ N& Z( Z6 g( A. S# J9 Q
mongoldup 500 怪物金币加成+5%
, `' |+ E3 N% `damdown_1 300 减伤+3%+ ^) x9 t& Y+ G% d1 ^
damdown_1 400 减伤+4%( A. ~3 D9 P- b1 v( o# Y- q# O, e
damdown_1 500 减伤+5%* N4 \' i* Z; z) @+ _& Y5 Z
hpmax 300 生命+3%
% _! R, q- U/ j% }hpmax 400 生命+4%
# T$ }1 [* U5 W3 \. G4 I$ Ehpmax 500 生命+5%
8 g" j% u1 j% r( R5 W! Z9 S2 wdef 300 防御+3% [! B, S# {& T, Z4 `6 W; U( u5 b
def 400 防御+4%
6 g7 Z- T" m7 g( A( A6 J; |def 500 防御+5%
! t- O: W/ j( t" A6 z3 Iatkspeed 900 攻速+95 Y9 I, d f7 C" l# b. X* g4 V" C5 }( ^
atkspeed 1200 攻速+12
9 _2 Q0 a8 x0 Datkspeed 1500 攻速+15
% t/ G8 j6 t" C! f" Latk 300 攻击+3%1 {; ^4 \/ W1 j- ]8 a( k! m" t0 T! E
atk 400 攻击+4%
5 e4 a/ q: F) _4 x% F u: }atk 500 攻击+5%
" |2 e9 t% ?! D0 j1 _0 Y6 z! idamup_1 300 增伤+3%
' ?: W/ i" w& x |damup_1 400 增伤+4%; S* N: X. T$ X7 J3 ^
damup_1 500 增伤+5%3 o, v b* L. U! @, G
crit 300 暴击几率+3%4 C- J/ u: C n! d
crit 400 暴击几率+4%5 }, b& {1 u/ t. r& ^; ?2 Z
crit 500 暴击几率+5%
" `, {( a( r1 m, f9 {7 |critdam 600 暴击伤害+6%
- {& _5 r; |- gcritdam 800 暴击伤害+8%, {5 q! z N7 C, t r1 f
critdam 1000 暴击伤害+10%" v; ^* p$ p0 T9 e# R7 c
hit 200 命中+2%! t& L/ o4 L. y! a. `
hit 300 命中+3%; U9 v2 t$ o) d- F s4 i. m1 a
hit 400 命中+4%/ Z9 W7 h- L1 }7 J4 u, V
hit 300 命中+3%
7 R5 Z/ W- v4 r7 }2 a, bhit 400 命中+4%8 ]: h" O. {; K
hit 500 命中+5%
6 ^: J* @% V4 W7 E' m! vdodge 200 闪避+2%
4 [$ i% C( {, A1 I- A$ udodge 300 闪避+3%0 o1 W7 R* h0 j! u, Z
dodge 400 闪避+4%3 x( n1 x! Z) D& C2 ?$ v
dodge 300 闪避+3%$ ^. \! j; d" I9 |
dodge 400 闪避+4%2 m8 t4 E/ D: o1 Q
dodge 500 闪避+5%0 |+ o4 j$ F$ |7 a% t3 `7 B2 w" {
defignore 200 破防+2%: v, L5 O ^; r e4 H
defignore 300 破防+3%
]1 r% y4 Y6 V4 ~defignore 400 破防+4%
9 C: a8 J7 v e( hdefignore 300 破防+3%4 ^6 X- X m Z. e% w; D9 ^% L# W3 p
defignore 400 破防+4%
' N8 I; j# y. O' adefignore 500 破防+5%
2 D% O. h' s3 _* X Qundefignore 200 招架+2%. i8 t5 \2 a% u; u- }/ @- }; R
undefignore 300 招架+3%7 l' P6 Z; p. I
undefignore 400 招架+4%
; F+ L& R) X! c& r+ N4 s5 o# Uundefignore 300 招架+3%7 S1 D& r+ |" d1 {" B7 J% Y
undefignore 400 招架+4%* v( m4 Y+ h" f( c9 R1 D f# m
undefignore 500 招架+5%/ |- C# q1 a" s: I) T1 U
petdamup 200 魔宠伤害增加+2%
9 V( j- D* Y% ^petdamup 300 魔宠伤害增加+3%6 Z$ o$ u$ e- h0 i' {
petdamup 400 魔宠伤害增加+4%5 J5 r, j: o1 ]5 Q
petdamup 300 魔宠伤害增加+3%$ M9 F# [' w' i1 y
petdamup 400 魔宠伤害增加+4%$ l- w, O# S! h6 n8 Y: `6 b' v5 M
petdamup 500 魔宠伤害增加+5%1 J' D+ k% M7 [1 V( s
pastreatup 50 被动治疗加成+0.5%/ V' C+ _4 O; K& X1 F/ E3 H7 F
pastreatup 100 被动治疗加成+1%/ z5 X7 O/ Q6 o* z. B, \
pastreatup 150 被动治疗加成+1.5%, E* \5 y3 B) A/ }5 o% }
pastreatup 100 被动治疗加成+1%
% Z5 s+ c& p% fpastreatup 150 被动治疗加成+1.5%9 n% q8 ^5 N2 I4 i
pastreatup 200 被动治疗加成+2%
) o) A4 B2 b" L- }equipdropup 200 装备掉率加成+2%
2 o3 i9 }2 ]2 Tequipdropup 300 装备掉率加成+3%4 _9 z: @2 p6 G8 W9 d/ g3 S! J9 K
equipdropup 400 装备掉率加成+4%; I: v6 W6 q6 x3 X8 F
equipdropup 300 装备掉率加成+3%
8 H" t( j0 q+ B% Vequipdropup 400 装备掉率加成+4%
1 G; {( v6 g; w2 \equipdropup 500 装备掉率加成+5%7 E7 Z! p- F! C1 Q1 H
mongoldup 200 怪物金币加成+2%
; u* R8 U; B; i) ]mongoldup 300 怪物金币加成+3%& e2 B4 r7 f, y# d
mongoldup 400 怪物金币加成+4%
- _9 V" A) M. D3 ymongoldup 300 怪物金币加成+3%
* i c# k9 I' cmongoldup 400 怪物金币加成+4%
) J- }& [3 v8 `mongoldup 500 怪物金币加成+5%
. P! k" x7 e: T- \damdown_1 300 减伤+3%
& A& F% j4 Z+ s5 Ndamdown_1 400 减伤+4%
8 h& K6 V& A; t4 n7 sdamdown_1 500 减伤+5%
# ]) E2 j4 W# L1 H0 `) K, Uhpmax 300 生命+3%
e4 X6 j2 J; ]1 y+ chpmax 400 生命+4%
& \3 d4 A5 W/ P" H1 T3 Qhpmax 500 生命+5%
: W$ u( J2 a2 U9 r$ m1 t) r5 Tdef 300 防御+3%% Q: s/ A+ i+ y* O* L
def 400 防御+4%# W- S" ?; m8 }/ T. o! O `
def 500 防御+5%( q6 D: T$ X3 m. l. C' n% t ]( x. C3 Z
atkspeed 900 攻速+9" }+ H# t' i& S! i
atkspeed 1200 攻速+12/ l) g$ j1 B t2 \* c
atkspeed 1500 攻速+15+ O5 j8 O6 w+ Y o8 t8 t) D1 k+ w
atk 300 攻击+3%* z) x) ]- s) r& O' @- P
atk 400 攻击+4%4 m0 X& R. g! w0 I
atk 500 攻击+5%
% _; A+ p6 l2 |8 h4 idamup_1 300 增伤+3%6 U8 [) b( q+ |3 W+ J9 \% z
damup_1 400 增伤+4%# N3 J w6 F9 ^ B( A
damup_1 500 增伤+5%, K, O% S$ }# {9 n4 B( M! f
crit 300 暴击几率+3%4 D& z) M! O, {; O) e$ I8 ~
crit 400 暴击几率+4%
, U! l) G1 ~& `9 Y2 a+ [crit 500 暴击几率+5%( p& v; ?, }# T. F d+ C* W g
critdam 600 暴击伤害+6%; n% R' z- P9 f: Y+ r# P
critdam 800 暴击伤害+8%
% J5 p$ t* h& Ecritdam 1000 暴击伤害+10% x& F/ C& i# }2 K, h' M
hit 200 命中+2%
5 i% n3 q! Q! {: jhit 300 命中+3%
6 E9 B( c( @; x) ?; Hhit 400 命中+4%% o% d; k3 @% z6 ~
hit 300 命中+3%
- A8 [- S' J0 [. B. J* P2 ahit 400 命中+4%4 p6 H7 q4 n( C5 W& i& O1 S3 p
hit 500 命中+5%
$ R" t- p$ }; k0 @/ E' C ^dodge 200 闪避+2%( S2 N. ^8 u6 n- n
dodge 300 闪避+3%0 \8 M0 t3 E4 x0 K# \2 }) @0 a
dodge 400 闪避+4%3 e8 o. P% `! V3 G. d4 L
dodge 300 闪避+3%. h7 E+ R" y6 V* o- b
dodge 400 闪避+4%% x' w8 c. ~8 P
dodge 500 闪避+5%
3 Q3 v( }( {& I, A5 Wdefignore 200 破防+2%1 \% v8 k2 o0 d( H
defignore 300 破防+3%. v! e8 e: x4 A2 v0 t' X# C
defignore 400 破防+4%7 ]6 a( v4 e, v8 x9 {! R/ ^0 W
defignore 300 破防+3%$ r# b& o; ~+ I P/ f$ X
defignore 400 破防+4%
& D- D7 d+ a cdefignore 500 破防+5%9 o/ `- g! S+ N; L. [0 [8 X
undefignore 200 招架+2%
1 Z* X- l; z4 N7 x* E4 o6 Z Hundefignore 300 招架+3%
$ M& K n3 ]+ ?, {( I1 X; Gundefignore 400 招架+4%
! O9 B2 [4 B! K6 v' {' eundefignore 300 招架+3%3 U4 T& Q3 n3 l$ L$ ^' p
undefignore 400 招架+4%# i% e! W# H! p( P$ F
undefignore 500 招架+5%8 ^8 x! \1 m" v* q( a0 V" n
petdamup 200 魔宠伤害增加+2%
; I& h# C: x a& b2 F3 zpetdamup 300 魔宠伤害增加+3%
& l, C, U: v% B$ spetdamup 400 魔宠伤害增加+4%
/ Z6 ^1 {" T; T- L% b# [petdamup 300 魔宠伤害增加+3%/ E9 @( o. u/ Y( `
petdamup 400 魔宠伤害增加+4%: C% M0 b4 ?' \5 S+ q
petdamup 500 魔宠伤害增加+5%+ i2 b% D: B4 e/ \/ r$ {* o
pastreatup 50 被动治疗加成+0.5%
7 t* |& z- Z: p8 c% w5 c- Tpastreatup 100 被动治疗加成+1%
7 n. b/ d. B2 j! p$ h+ P4 x$ npastreatup 150 被动治疗加成+1.5%8 G# t8 G/ Z5 F) U0 U2 B
pastreatup 100 被动治疗加成+1%
7 f1 G( Y# }5 P" ?4 \- bpastreatup 150 被动治疗加成+1.5%
4 E2 V: `# \ B) F+ _$ jpastreatup 200 被动治疗加成+2%8 l" a1 n0 l' E5 \* W8 ?/ N
equipdropup 200 装备掉率加成+2%4 A% ^3 ^9 |$ P2 \" C- n: X
equipdropup 300 装备掉率加成+3%1 q0 x# B$ U" j) I; g6 y1 m' ]! T8 X
equipdropup 400 装备掉率加成+4%
( m( E% }, S+ n8 h* m2 Z6 I' Qequipdropup 300 装备掉率加成+3%
: U- U U0 B. | [equipdropup 400 装备掉率加成+4%* f L) ?% k$ f/ o
equipdropup 500 装备掉率加成+5%% s' |5 _6 }& ]! n# q
mongoldup 200 怪物金币加成+2%
( e0 X! ^! c& \/ H; i" M, ?mongoldup 300 怪物金币加成+3%
% U" O/ Z' g* a' ymongoldup 400 怪物金币加成+4%5 p9 I# z+ g: L: S3 k5 _8 V
mongoldup 300 怪物金币加成+3%* B+ f( c0 t4 n! d; ~ Y- x5 s
mongoldup 400 怪物金币加成+4%
8 \' ]' I; b* t! V$ emongoldup 500 怪物金币加成+5%
y1 `7 z6 j, J; E3 wdamdown_1 300 减伤+3%( `; e: p" C* X. g/ o$ c
damdown_1 400 减伤+4%
% ^7 u1 t5 m4 u8 H/ Mdamdown_1 500 减伤+5%
% |, ` A/ s* v0 nhpmax 300 生命+3%& {- z7 g6 [, ~& _* F- M' r2 ?
hpmax 400 生命+4%
5 |/ c2 |) f4 ohpmax 500 生命+5%# C8 ~" z7 G- r o+ s7 k
def 300 防御+3%
1 m' w6 w# D: J: @def 400 防御+4%9 {' `! X) q- \4 ~
def 500 防御+5%' \, U; V1 f" Q1 X. }" \6 P
atkspeed 900 攻速+9
. U9 [+ L r+ Patkspeed 1200 攻速+12
0 {! N; n q# x4 X( k. M: G9 t4 h7 watkspeed 1500 攻速+15
) n0 T, l0 Y# [- [6 r% c/ O6 ?atk 300 攻击+3%
3 N1 P3 H' a2 i8 ]) v( Tatk 400 攻击+4%
. ~0 \! W( F% patk 500 攻击+5%
h% M4 i, I; kdamup_1 300 增伤+3%
1 G/ W/ t3 y. d( _, J8 B* f( }damup_1 400 增伤+4%
. c) R4 M# z: gdamup_1 500 增伤+5%
: d U3 [; R4 T/ \4 I" Tcrit 300 暴击几率+3%/ S/ ]% l: X3 b" ^& ?
crit 400 暴击几率+4%. z0 o5 z8 O- V8 U
crit 500 暴击几率+5%
8 c: d* j" v4 |* w# }critdam 600 暴击伤害+6%7 }) |& [3 @, |- l
critdam 800 暴击伤害+8%
, o) m" M$ |# }- g3 t% Zcritdam 1000 暴击伤害+10%
2 b# ^9 r" Z/ T1 O1 B6 chit 200 命中+2%% _; Y7 L; {- x! Q0 l
hit 300 命中+3%
6 P) K' W' r4 khit 400 命中+4%
" Z. D8 E. i2 jhit 300 命中+3%9 B8 |* J1 f) H! P) j r& F1 {
hit 400 命中+4%2 N! @3 o1 H! q5 E* x M9 L
hit 500 命中+5%8 B( }8 n( }! u; I1 Q
dodge 200 闪避+2%
) d2 e6 P# T/ D; G0 Kdodge 300 闪避+3%5 E& u# _& x- b3 O6 ~! \
dodge 400 闪避+4%2 |5 R3 B. v7 L, v1 E+ X
dodge 300 闪避+3%# L( r% H i2 q" k, k
dodge 400 闪避+4%
; {/ V& E9 ^! l! R( L5 q0 U! W9 {dodge 500 闪避+5%
* T( ^0 Z) t" K5 z; |defignore 200 破防+2%
. j) T: J2 U* P7 v- C& cdefignore 300 破防+3%& \5 Y& V0 W1 j' |
defignore 400 破防+4%
8 S* M# U) w) _9 c) zdefignore 300 破防+3%
1 k5 w5 e" i% `9 Vdefignore 400 破防+4%3 G* E2 B6 e8 o. S8 y
defignore 500 破防+5%+ X7 U+ ], B8 r, }4 W2 R
undefignore 200 招架+2%/ M, o: b% c, w
undefignore 300 招架+3%
* \& G4 u; o z8 E. Lundefignore 400 招架+4%* P. f* |5 M7 ?4 N/ m# Y
undefignore 300 招架+3%) m! w$ ^) E! H, B* K% j3 N
undefignore 400 招架+4%* c5 m/ j5 N& }$ O9 l: A4 Y/ [
undefignore 500 招架+5%% p8 ~! `' X4 X# B& e, Z5 r* D
petdamup 200 魔宠伤害增加+2%
1 [ G; u1 u1 X0 {petdamup 300 魔宠伤害增加+3%
1 n$ M5 C- N: n& j2 [' o& W/ o1 |& [petdamup 400 魔宠伤害增加+4%
$ ^7 Z8 L7 e6 Ppetdamup 300 魔宠伤害增加+3% W* H( E& X7 q* s$ ~- C9 M
petdamup 400 魔宠伤害增加+4%; [/ Z; C2 G2 F2 K7 O# D
petdamup 500 魔宠伤害增加+5%
/ g: y( C1 S0 O! Lpastreatup 50 被动治疗加成+0.5%
, i$ @5 t! I. L! @3 S# L) }pastreatup 100 被动治疗加成+1%" B/ T! U& A$ n, d- }
pastreatup 150 被动治疗加成+1.5%
' X, P( r+ h6 ]4 B F8 C1 X4 upastreatup 100 被动治疗加成+1%; k$ _, }$ T* @1 b9 [6 O8 X/ w) C0 o
pastreatup 150 被动治疗加成+1.5%: U3 {* r( e+ R* A; r
pastreatup 200 被动治疗加成+2%/ o2 d- S# @+ t9 U7 ^
equipdropup 200 装备掉率加成+2%
% r }0 G/ g' x! h6 aequipdropup 300 装备掉率加成+3%
4 ^. N6 F! M/ jequipdropup 400 装备掉率加成+4%
" n: c: {- q# X5 iequipdropup 300 装备掉率加成+3%* Z/ c. I) n- E
equipdropup 400 装备掉率加成+4%: y* |2 b: O* N1 h! D8 Q' b
equipdropup 500 装备掉率加成+5%: P2 ~: {0 k j1 F1 I5 K& j
mongoldup 200 怪物金币加成+2%8 x" C) s/ k/ |4 e b/ {, q: j
mongoldup 300 怪物金币加成+3%. v% {; i6 A! C$ O- w, r# m% x* [) P
mongoldup 400 怪物金币加成+4%
8 X4 f* Q# [8 }, t! _+ k6 s9 t! smongoldup 300 怪物金币加成+3%' q6 M2 B# k, N
mongoldup 400 怪物金币加成+4%8 }" k# v$ l3 q1 e0 Q
mongoldup 500 怪物金币加成+5%. e3 X% H7 C' E. U5 q/ K
damdown_1 300 减伤+3% ^" w; l, N4 I$ l* U) b' M6 P
damdown_1 400 减伤+4% V$ q; }5 Z3 I# H
damdown_1 500 减伤+5%
9 D3 W1 S Z0 q" _- H' Dhpmax 300 生命+3%
* P$ g" T i! G0 {0 i% @hpmax 400 生命+4%
: z( v* V U. ]hpmax 500 生命+5%
' }4 E7 v6 o; k6 r! E( z4 P |def 300 防御+3%' L$ L6 i; e" q3 E- U) a9 @! G
def 400 防御+4%
6 K( P) W0 Y1 u% F% e/ {4 Pdef 500 防御+5%0 \7 e, L3 }# I& c0 u. y
atkspeed 900 攻速+9 t( b4 m7 X6 f b: F# X3 f$ k0 w6 E. S
atkspeed 1200 攻速+12
) Z b7 V' E* ]' F. V3 Q' E* ]atkspeed 1500 攻速+158 A5 A" }- D- }6 {/ J: I& `
atk 300 攻击+3%
, a# c4 ?% [% q$ |% Eatk 400 攻击+4%
/ g5 B! D* w. V8 Z2 i; @9 katk 500 攻击+5%
6 H3 C1 f) S1 y" wdamup_1 300 增伤+3%
: U. h$ Y3 G8 _7 qdamup_1 400 增伤+4%
( M* }( L, U+ f4 e3 J* fdamup_1 500 增伤+5%
; [. V) z/ _5 w+ P* h, Xcrit 300 暴击几率+3%
; o t4 ]& @0 q) Z6 h( }5 Mcrit 400 暴击几率+4%
: M0 h" r+ C5 a0 ~3 Jcrit 500 暴击几率+5%5 x; _( v6 K/ ]5 K) x' D$ T. f
critdam 600 暴击伤害+6%
: ~. m( s2 }4 q: l, C Qcritdam 800 暴击伤害+8%: U' [" h# N% i% G \. f9 u4 a j
critdam 1000 暴击伤害+10%7 @& M( G3 r1 q0 ]3 O9 X l
hit 200 命中+2%
- J( \4 r5 ~% B" [- d1 L6 p% ]: whit 300 命中+3%0 q7 }* h% v& O, I! e: L5 v
hit 400 命中+4%
( x& C' `/ I6 w% x m4 Uhit 300 命中+3%
9 Y/ P4 r+ ?' A0 F' Z4 Yhit 400 命中+4%
. g: X6 n. h3 D" }* |hit 500 命中+5%5 B3 Y0 w$ D, x6 q- `
dodge 200 闪避+2%
+ N; j- Q5 z0 J6 e2 \- c% Jdodge 300 闪避+3%
. E) ?( r4 \% ~+ I( hdodge 400 闪避+4%, ~, S) K8 ~! _: j, ~4 A4 S
dodge 300 闪避+3%$ ?5 J/ w) q ]9 J8 P
dodge 400 闪避+4%
# B( F" P3 s8 ^9 d, Ldodge 500 闪避+5%( w1 ~, [# e% z
defignore 200 破防+2%
) Q. n9 |3 t& }. ]defignore 300 破防+3%2 f' `0 r& O+ T+ Q0 e
defignore 400 破防+4%
6 U0 u' X6 A+ f( B m7 X" O# mdefignore 300 破防+3% ]! @3 F/ @7 N8 Q$ x. O7 f
defignore 400 破防+4%; f+ R4 Z: w; Y
defignore 500 破防+5%
& K$ p$ z. i- r) r% Oundefignore 200 招架+2%
0 F- v8 j4 G6 S1 t! h( Xundefignore 300 招架+3%
' E. A4 k1 b- B- I+ u# F; j4 fundefignore 400 招架+4%9 N1 k$ d0 A7 A, j, p0 G0 o0 f
undefignore 300 招架+3%
% }/ q( E a1 p% |undefignore 400 招架+4%, g# v9 k8 |: R- {% ]4 z9 t
undefignore 500 招架+5%" H7 N& p! V$ Q3 F
petdamup 200 魔宠伤害增加+2%6 T8 q2 y8 h' {3 l5 ` r
petdamup 300 魔宠伤害增加+3%
5 Y8 n J& T1 z3 _! D$ rpetdamup 400 魔宠伤害增加+4%' I4 t4 m! v( D3 G7 b& |# ~# @4 c6 P6 N
petdamup 300 魔宠伤害增加+3%
; X7 A' [: i6 S- D/ [' J( p6 spetdamup 400 魔宠伤害增加+4%+ f& I; G1 B! g
petdamup 500 魔宠伤害增加+5%7 J. e6 t4 Z$ {. H0 B+ n
pastreatup 50 被动治疗加成+0.5%" f! x2 N: V; w/ r# T9 I: \' e
pastreatup 100 被动治疗加成+1%
+ q9 q7 R3 l+ V- |3 S& K3 fpastreatup 150 被动治疗加成+1.5%
4 k, C" C* _, ]8 S: N R% Ipastreatup 100 被动治疗加成+1%: l/ `" s1 G" d" U! h7 E! r( Q
pastreatup 150 被动治疗加成+1.5%7 B1 B2 Q1 q0 K
pastreatup 200 被动治疗加成+2%
2 ^, a9 L+ V8 _/ T+ zequipdropup 200 装备掉率加成+2%# T( s9 Y) C8 m" d8 n# K( v
equipdropup 300 装备掉率加成+3%" \' Z& w7 [1 J0 m3 G1 U
equipdropup 400 装备掉率加成+4%: K( a: }/ M- ?1 O8 \0 ^" H& h
equipdropup 300 装备掉率加成+3%# m3 J2 t# _* D- N2 X
equipdropup 400 装备掉率加成+4%* \- D0 M: Y) g4 l5 O
equipdropup 500 装备掉率加成+5%
0 j. G X4 a6 D+ a% gmongoldup 200 怪物金币加成+2%/ ^: @% e( r/ T% C7 c4 i) D
mongoldup 300 怪物金币加成+3%+ y0 P( i, D- B$ I0 D1 [3 t, x
mongoldup 400 怪物金币加成+4%3 B/ i% A# b' f+ D; q7 {% M
mongoldup 300 怪物金币加成+3%; y6 t7 m) U1 @
mongoldup 400 怪物金币加成+4%6 u1 v2 m$ I9 m7 O
mongoldup 500 怪物金币加成+5%
; @9 F' k) h4 G8 Zdamdown_1 300 减伤+3%
$ r& {4 \: X N# Z3 ydamdown_1 400 减伤+4%
3 H/ a N( E \; W. Z" ndamdown_1 500 减伤+5%$ y2 U6 ]$ c: R
hpmax 300 生命+3%
4 |" @% `" X* w2 l! Shpmax 400 生命+4%
2 @9 q0 N; {- ]- q, khpmax 500 生命+5%! q: Z) J3 K# u3 B, r9 l. I6 T+ |8 |
def 300 防御+3%, e' m- }* r r0 z( b
def 400 防御+4%
6 W/ E _5 H8 hdef 500 防御+5%
4 `* @$ f( M* r; R, catkspeed 900 攻速+95 d4 O8 m% p) ^4 [: j
atkspeed 1200 攻速+12$ C3 ?. L* n3 l7 c: h
atkspeed 1500 攻速+15
% [4 c+ ~/ T( i% r% h3 B! Aatk 300 攻击+3%
7 X" H0 e# S" |atk 400 攻击+4%* C5 R4 H- r+ i u# a7 a
atk 500 攻击+5%
, }+ k; N4 B M1 e3 Wdamup_1 300 增伤+3%
1 z- m4 ~+ A) b# edamup_1 400 增伤+4%$ x5 [& z" Z, K+ F' ^5 h
damup_1 500 增伤+5%( y% ^5 r0 d7 t" H
crit 300 暴击几率+3%
) f8 }8 p3 I7 M8 B1 g; v+ wcrit 400 暴击几率+4%8 X) v) b1 K3 A
crit 500 暴击几率+5%
- x: Y3 Y, `9 o4 gcritdam 600 暴击伤害+6%
9 p3 o7 Z; q: S7 t8 B" l' l. Pcritdam 800 暴击伤害+8%4 L3 s/ |4 G8 m4 @
critdam 1000 暴击伤害+10%
; C( u! H" @; V; v' @. z$ _9 uhit 200 命中+2%
, H( S u. u3 n" q5 _; [9 jhit 300 命中+3%; B! @3 K1 z+ ]% R
hit 400 命中+4%
0 o& F) z1 P/ w+ o2 A/ Shit 300 命中+3%
5 E, u4 ?1 q9 p; K* J1 k3 }hit 400 命中+4%$ b: N% Z5 ]0 z
hit 500 命中+5%& r$ e! K3 ^2 A; T, Z( W' P" Y' \
dodge 200 闪避+2%
! y8 ^3 S% j! q; a) gdodge 300 闪避+3%8 K; U8 G* m7 H& B" W F
dodge 400 闪避+4%* r0 u8 c: E% c) p# U: Q& T
dodge 300 闪避+3%
c I1 F2 `% R! ddodge 400 闪避+4%! U/ q' N9 i, E) V2 G; A+ y. S* [
dodge 500 闪避+5%
o! \7 u8 [* g" Rdefignore 200 破防+2%5 F$ F) A, j9 f! e& E/ y P' ^" K
defignore 300 破防+3%
- Z4 I& m0 m- Vdefignore 400 破防+4%
9 B5 t1 W4 B3 k5 Z H Vdefignore 300 破防+3%9 `2 K( O+ ^8 ?
defignore 400 破防+4%
9 j& t/ S6 ?! w+ ], Fdefignore 500 破防+5%
; D5 c2 b3 ]3 Q3 s: q5 yundefignore 200 招架+2%
$ L- K, y! g, j4 x3 D5 @: P7 Jundefignore 300 招架+3%1 i9 T& f, ?4 r- }- e9 s
undefignore 400 招架+4%4 h6 {( B8 n0 c3 B! Z
undefignore 300 招架+3%
- j ]0 ^( |' _5 \! eundefignore 400 招架+4%
0 d) L8 Y* R$ K$ q: v0 Uundefignore 500 招架+5%9 r/ P" p8 [, O% h: Z5 b+ V* {5 q
petdamup 200 魔宠伤害增加+2%
# y: z& T" x" _8 N& ^petdamup 300 魔宠伤害增加+3% z- N- e" G8 }" y6 w9 F! \
petdamup 400 魔宠伤害增加+4%
& Y& V, d7 a8 a: @2 npetdamup 300 魔宠伤害增加+3%
$ ~! E( V- b/ r) a& O0 Spetdamup 400 魔宠伤害增加+4%
. \3 x( H, T, \0 A* z, E# r7 \: xpetdamup 500 魔宠伤害增加+5%! z- k) o* B; D. Z8 R' d
pastreatup 50 被动治疗加成+0.5%5 x1 S. y( \; `: r* i; |0 w/ l3 U) {
pastreatup 100 被动治疗加成+1%1 }0 a# c0 u5 Z! w
pastreatup 150 被动治疗加成+1.5%2 ~# C/ G+ n3 A8 \% W' n- T' [
pastreatup 100 被动治疗加成+1%
7 k5 a+ [+ U. v) Kpastreatup 150 被动治疗加成+1.5%7 ~! ^, n2 h; R3 c" ~
pastreatup 200 被动治疗加成+2%
2 P1 p& D/ G& E$ V Jequipdropup 200 装备掉率加成+2%1 F2 u* I5 ?7 P! h1 u- f+ m5 O p
equipdropup 300 装备掉率加成+3%
* d7 Q3 R0 y/ V4 ^equipdropup 400 装备掉率加成+4%+ i3 J/ G- G" d
equipdropup 300 装备掉率加成+3%$ @6 c, r# k# O
equipdropup 400 装备掉率加成+4%
! s/ N$ l/ t/ t2 P S3 P2 f* Nequipdropup 500 装备掉率加成+5%0 V0 a( w+ g0 |- M
mongoldup 200 怪物金币加成+2%
2 _4 m; ?" k! H+ N0 m" G1 A4 Vmongoldup 300 怪物金币加成+3%3 s( K7 D/ `* M {" { g
mongoldup 400 怪物金币加成+4%
% P$ H$ U" @* e4 I! Xmongoldup 300 怪物金币加成+3%9 @# J: \5 o7 `+ W. k5 Z
mongoldup 400 怪物金币加成+4%) U5 N; B% _, p8 I% x+ T
mongoldup 500 怪物金币加成+5%
1 p0 y3 _) |8 {, G ]equipdropup 300 装备掉率加成3%
$ W1 I. K P! o; m7 X; S9 Emongoldup 300 怪物金币加成3%, k% z5 ~& ]5 s' |4 E
lvlatk 1 每3级增加攻击
# a4 P& _/ T& L$ e! P7 P4 Nlvldef 1 每3级增加防御
" ]8 N0 o* F2 slvlhpmax 20 每3级增加生命, `' @$ a7 f3 F9 Z3 Z, C
equipdropup 400 装备掉率加成3%
8 A3 R' {1 T, ]0 [' zmongoldup 400 怪物金币加成3%( ~7 N) n7 R$ a
lvlatk 1 每3级增加攻击. B5 {3 M; w7 a, r
lvldef 1 每3级增加防御8 h4 b6 G) v8 q5 }- |: a
lvlhpmax 20 每3级增加生命
* w6 C0 o0 c% ^+ t7 Nequipdropup 500 装备掉率加成3%0 n( f. N; W5 M0 p8 w2 a
mongoldup 500 怪物金币加成3%+ G+ a, C4 d; M0 z
lvlatk 1 每3级增加攻击
9 `- o( w b+ l; m3 ?: g' Alvldef 1 每3级增加防御3 W; d8 f/ }4 ~) ~
lvlhpmax 20 每3级增加生命
: Q9 q4 G$ o0 o9 r, v& }) [% U( Aequipdropup 0 装备掉率加成3%
3 y8 L' W+ K* v) Hmongoldup 0 怪物金币加成3%9 c$ J& ~( C- T5 d
lvlatk 0 每3级增加攻击
7 v x1 i4 U6 i$ L5 |0 zlvldef 0 每3级增加防御
! V' ^ o3 G2 ?- k) y0 mlvlhpmax 0 每3级增加生命
; k9 x7 Y$ N% ~8 u- T/ h/ Mequipdropup 300 装备掉率加成3%
- p2 k% q% o' h7 w+ I% n+ x2 x5 O7 Umongoldup 300 怪物金币加成3%% J( i# h5 Q3 s9 A: Y/ u) X5 O
lvlatk 1 每3级增加攻击+ p6 m' p+ W' Y* p2 @/ r
lvldef 1 每3级增加防御9 M* m6 d% z0 M$ m8 r& }
lvlhpmax 20 每3级增加生命
c P$ @+ K1 y& \5 F* f* wequipdropup 400 装备掉率加成3%' e: R% |3 k5 v5 M: F
mongoldup 400 怪物金币加成3%
7 k9 u$ F( E+ C! qlvlatk 1 每3级增加攻击
: [% E0 q" B; H | O* ?lvldef 1 每3级增加防御
% w& d8 h" ]/ f. \$ r; xlvlhpmax 20 每3级增加生命
& x) ]3 U7 M' w- L' kequipdropup 500 装备掉率加成3%
' H7 h) h1 J; Nmongoldup 500 怪物金币加成3%! k7 M5 h* s" P
lvlatk 1 每3级增加攻击
" `. i9 r" B$ a# alvldef 1 每3级增加防御
3 b. O6 M0 B$ ~! [" t) zlvlhpmax 20 每3级增加生命 ?' w2 t, K Z. {& n0 Y
equipdropup 0 装备掉率加成3%0 z& E0 `, x9 S6 O+ b9 [4 k% C
mongoldup 0 怪物金币加成3%
" A. ~% y; G2 ?4 C# b+ G Flvlatk 0 每3级增加攻击. ~& _) S/ C3 D6 b& ?9 B* r' y5 t8 J
lvldef 0 每3级增加防御: K. t, H, j( I8 n) H
lvlhpmax 0 每3级增加生命 S* q% F, U. ]
equipdropup 300 装备掉率加成3%5 y$ m+ ]5 W. b3 D/ W1 Z' ]
mongoldup 300 怪物金币加成3%+ Z: r9 e- P2 j0 T% E$ ^
lvlatk 1 每3级增加攻击
/ e" @9 i0 _' P R* T& S! P3 Elvldef 1 每3级增加防御
. y Z+ u7 o ]& |lvlhpmax 20 每3级增加生命
t+ Q7 G2 A) t4 Jequipdropup 400 装备掉率加成3%% y. M1 w* l9 q4 C
mongoldup 400 怪物金币加成3%
% A9 ^7 o& I Y# |9 V# g: U5 Ylvlatk 1 每3级增加攻击5 H* A, y' @+ W1 n4 q) I
lvldef 1 每3级增加防御
3 x# g: z/ L% a; Y$ zlvlhpmax 20 每3级增加生命5 Q1 h$ q: v( p- V
equipdropup 500 装备掉率加成3%
& Z0 E- |" r- P& g( `' Tmongoldup 500 怪物金币加成3%1 u7 F5 G( o% R4 F6 ?5 ]
lvlatk 1 每3级增加攻击
, ]( G/ n5 F( T2 q* Llvldef 1 每3级增加防御
& @6 |1 j& ], k6 m8 d+ Dlvlhpmax 20 每3级增加生命
6 n- K, _4 _3 g* y" Q# w8 Vequipdropup 0 装备掉率加成3%
) S- o/ ^8 L3 }mongoldup 0 怪物金币加成3%
! z- e ^3 E' n" `: m5 j$ {lvlatk 0 每3级增加攻击0 W: c! i; _4 u* x0 X
lvldef 0 每3级增加防御
) }0 i! W9 b) C% d+ Q3 Blvlhpmax 0 每3级增加生命
2 f: \ k8 Y* }equipdropup 300 装备掉率加成3%4 p5 l3 \+ U1 k3 V8 F/ q
mongoldup 300 怪物金币加成3%
: F a7 L" |8 S: f( L6 t! Ulvlatk 1 每3级增加攻击
+ X/ N4 c% v% Q/ }! Ylvldef 1 每3级增加防御" K4 f! |% S; g2 l
lvlhpmax 20 每3级增加生命
0 B' H+ ^2 ~: Z, ^, Aequipdropup 400 装备掉率加成3%
( y% i0 T5 f" Qmongoldup 400 怪物金币加成3%9 g8 m B1 x8 I1 P
lvlatk 1 每3级增加攻击
( L9 g- J% O7 p+ l' Tlvldef 1 每3级增加防御
0 U* W! `$ N& v/ Plvlhpmax 20 每3级增加生命
0 E# ` [( ?2 D6 C }" K- Oequipdropup 500 装备掉率加成3%
7 Y6 E8 B8 y3 v' q0 h+ t" m" Tmongoldup 500 怪物金币加成3%
. x2 [3 l( F+ ]7 B/ M. xlvlatk 1 每3级增加攻击* p8 F* \8 S& }6 E4 H
lvldef 1 每3级增加防御4 q$ J& w* D# ^7 `
lvlhpmax 20 每3级增加生命/ @- p j5 F! ?# b+ P6 ?
equipdropup 0 装备掉率加成3%
; u3 ]# i' `, R# h$ [1 G3 I3 Mmongoldup 0 怪物金币加成3%4 b3 M9 _. p, j
lvlatk 0 每3级增加攻击
# ~+ g. Z0 S, o. xlvldef 0 每3级增加防御
4 ~. a5 G% E4 b0 _6 K) rlvlhpmax 0 每3级增加生命
# S; \' ~/ J$ cequipdropup 300 装备掉率加成3%! [6 `# k; e: k5 k# q
mongoldup 300 怪物金币加成3%
# i, N8 z, H: p% W- W& Klvlatk 1 每3级增加攻击
, y- Y7 l+ F3 |7 h1 C; K6 plvldef 1 每3级增加防御. c0 e3 [, o+ Q9 f/ i# E4 i% @
lvlhpmax 20 每3级增加生命* G; U9 G8 t4 F7 n# ]
equipdropup 400 装备掉率加成3%
/ C2 W. s* P0 T `+ Imongoldup 400 怪物金币加成3%
Z5 [ C8 ]4 |& }lvlatk 1 每3级增加攻击
" O' e4 k( z& Y! A, ?" O3 qlvldef 1 每3级增加防御
4 v1 N- m; O! }& ilvlhpmax 20 每3级增加生命6 G4 A- S( C- M* l8 ?. J+ V* ]$ p* O
equipdropup 500 装备掉率加成3%/ T, d. `& F" b' p! f% p+ K
mongoldup 500 怪物金币加成3%
# t+ b' t& C3 C8 s8 _, ~ T4 Vlvlatk 1 每3级增加攻击
' r+ ~# N9 \9 ]lvldef 1 每3级增加防御
# T9 @$ \- J' [( G ~7 glvlhpmax 20 每3级增加生命0 Q; c7 X9 q3 {
equipdropup 0 装备掉率加成3%4 u( l/ h8 t- {- h' ?. ]( v
mongoldup 0 怪物金币加成3%( Z4 S) E8 F# ]7 s$ {
lvlatk 0 每3级增加攻击* }4 ?( ?6 f2 ?' j
lvldef 0 每3级增加防御
8 |" [5 u' w/ m. z, k8 M- W! M% M! [6 _8 Tlvlhpmax 0 每3级增加生命
' o: T8 i, M7 t4 w |: ^3 V# B4 Cequipdropup 300 装备掉率加成3%
& h! Q: Z" l7 ?% Ymongoldup 300 怪物金币加成3%9 C# l9 L9 E# L/ U8 ]+ O3 s
lvlatk 1 每3级增加攻击
6 h* k: F) _# {1 z3 }lvldef 1 每3级增加防御/ J" j2 a R% l7 u
lvlhpmax 20 每3级增加生命1 M* F d9 @' \( u5 d; b, e7 l
equipdropup 400 装备掉率加成3%
) e( X" f. J4 P+ |& a" N- c6 O! Q* gmongoldup 400 怪物金币加成3%
9 H) r9 s" B( qlvlatk 1 每3级增加攻击2 `" m1 i( H m! Q/ T
lvldef 1 每3级增加防御/ C" V$ T1 b& x$ x, X8 _
lvlhpmax 20 每3级增加生命
3 ~9 I* J0 Q% P( i) g/ x' L+ iequipdropup 500 装备掉率加成3%4 t; u* Z- \$ ]1 x" O
mongoldup 500 怪物金币加成3%* @5 F& g* m( [/ W
lvlatk 1 每3级增加攻击
7 ~- c2 V1 D5 i2 A2 H* E, {lvldef 1 每3级增加防御
( D" O5 _! }/ P& Q- H3 K3 L* Wlvlhpmax 20 每3级增加生命$ W! h$ K0 z1 c0 B: z, q
equipdropup 0 装备掉率加成3%
* R. ~0 ^' `( v- c8 [0 R1 tmongoldup 0 怪物金币加成3%; q$ O/ {) E3 D% R9 u- M
lvlatk 0 每3级增加攻击
# ~; P. T4 u. Z- R6 d- q4 {lvldef 0 每3级增加防御+ M3 l! z! j& d7 f) q, k
lvlhpmax 0 每3级增加生命. z0 P, _. H7 R- k- p
equipdropup 300 装备掉率加成3%# q+ x) b# Y* a4 X0 c' S* V
mongoldup 300 怪物金币加成3%8 c# \4 N. p6 k7 `
lvlatk 1 每3级增加攻击
* n8 o5 t) _ i; i: Z6 e( F( t* xlvldef 1 每3级增加防御
7 F2 B$ I6 G( f9 ^3 q# @lvlhpmax 20 每3级增加生命, F' N2 P: b) A z0 S& |
equipdropup 400 装备掉率加成3%
- C; M, ~# a: j+ Y2 c n$ Omongoldup 400 怪物金币加成3%6 P( p2 D3 } v2 C& K ]
lvlatk 1 每3级增加攻击
8 |+ H% p/ g( ]! ~5 ]9 {- hlvldef 1 每3级增加防御
# M- K2 V4 m" n7 y3 Ulvlhpmax 20 每3级增加生命$ ~, ?" O- z8 G2 |5 \! t
equipdropup 500 装备掉率加成3%
6 `+ K9 a' o. J' imongoldup 500 怪物金币加成3%3 q0 Q: x$ C) D# ?5 s
lvlatk 1 每3级增加攻击$ {+ n1 [8 F) E4 }$ ~4 \
lvldef 1 每3级增加防御/ M% N2 `5 i2 p2 s
lvlhpmax 20 每3级增加生命& Q: `; f, d. Y9 A% J
equipdropup 0 装备掉率加成3%
# h6 K" E" M5 d. l3 N0 S+ tmongoldup 0 怪物金币加成3%
5 A1 F9 [; r3 c6 v" Llvlatk 0 每3级增加攻击
& g! y" Q+ C4 `( w. llvldef 0 每3级增加防御. _. G% a' O9 f. T( m
lvlhpmax 0 每3级增加生命
- U- K6 }1 s7 ]1 r9 Q/ mequipdropup 300 装备掉率加成3%; \; K. W% }: ~" X, f
mongoldup 300 怪物金币加成3%3 e/ P) h! k' c0 U; t" x5 S
lvlatk 1 每3级增加攻击
1 X9 L/ Y$ B- Q1 J( F& f. Rlvldef 1 每3级增加防御
1 U0 ?2 Y& J6 i$ Ilvlhpmax 20 每3级增加生命. k) m( @ ?+ z6 [1 `* B; E
equipdropup 400 装备掉率加成3%8 L6 S& |' ^% h+ N9 @4 S$ w: ?
mongoldup 400 怪物金币加成3%# n6 v$ S2 Q; ]8 _
lvlatk 1 每3级增加攻击
* @4 B, `: L0 N# xlvldef 1 每3级增加防御* W8 m7 N' A& W7 A/ }# r* v: \3 O
lvlhpmax 20 每3级增加生命 G4 M( k% V1 C$ L8 J
equipdropup 500 装备掉率加成3%
) ]" y& _* I0 w2 r2 o0 Lmongoldup 500 怪物金币加成3%
/ V4 j# Q4 _1 R- z+ u* H8 |0 i2 p8 a: wlvlatk 1 每3级增加攻击3 i2 |6 A2 ?/ S. r) Q2 z
lvldef 1 每3级增加防御1 S7 q; M$ [( L# e
lvlhpmax 20 每3级增加生命' x6 k- l/ o0 F
equipdropup 0 装备掉率加成3%" ]4 z- |5 T& b7 ]( Z3 {8 h
mongoldup 0 怪物金币加成3%
- i# e) x. f. W/ I/ s- S" llvlatk 0 每3级增加攻击" Y! O2 o5 Y0 t, `9 o: A$ Q
lvldef 0 每3级增加防御% q! [- S7 F# b0 F2 p# C
lvlhpmax 0 每3级增加生命. k- z F( j: ?2 {( a9 a- u2 q O
equipdropup 300 装备掉率加成3%
4 J. S7 z9 i: Y: umongoldup 300 怪物金币加成3%
2 l2 U8 H& I. T/ t. I rlvlatk 1 每3级增加攻击) T% Z4 J+ a' e: B# n- I
lvldef 1 每3级增加防御& [, o. Y- M5 k. T2 T$ h& w( _
lvlhpmax 20 每3级增加生命
' N9 \- k: n8 @3 S- f1 ~7 z& A+ ~equipdropup 400 装备掉率加成3%
0 T# X* @4 O" k8 Y2 Tmongoldup 400 怪物金币加成3%9 v+ B" V3 d9 c
lvlatk 1 每3级增加攻击% i8 ~3 {, n5 S: ]
lvldef 1 每3级增加防御
& n% r; k4 h$ g5 h$ j( plvlhpmax 20 每3级增加生命
6 l; s- p" D( Sequipdropup 500 装备掉率加成3%
) B5 t' |. c! \2 Nmongoldup 500 怪物金币加成3%
5 l: H; D6 U& W: ]lvlatk 1 每3级增加攻击; g' U* ?" v- W
lvldef 1 每3级增加防御
8 D' a6 ~: {. elvlhpmax 20 每3级增加生命
; K4 |( }$ @. L, P8 Bequipdropup 0 装备掉率加成3%0 s3 b/ ^1 @' g5 u$ B$ W- J" |$ r
mongoldup 0 怪物金币加成3%* {9 ]' x; L7 M U" B9 D
lvlatk 0 每3级增加攻击
( Y& T, A# c/ v0 T& c4 m0 zlvldef 0 每3级增加防御
- ^2 Y8 S0 T: ilvlhpmax 0 每3级增加生命) ]( ~+ i) d+ D6 e
equipdropup 300 装备掉率加成3%. S4 M; Q, k b7 @2 c+ |, E3 X
mongoldup 300 怪物金币加成3%
* p/ r& H9 }. a+ dlvlatk 1 每3级增加攻击' G- h P- R$ |/ o. X/ _4 h" e
lvldef 1 每3级增加防御
8 k5 l$ ^! ?. W0 Plvlhpmax 20 每3级增加生命/ A* B6 h' R6 t- j! [- C
equipdropup 400 装备掉率加成3%
( E& c1 Z* j2 N1 T8 ~5 pmongoldup 400 怪物金币加成3% ?: Y; v, c9 h2 v8 `
lvlatk 1 每3级增加攻击
1 Y+ F2 |( c- T7 Alvldef 1 每3级增加防御3 r- f! Z6 u( [! e. O
lvlhpmax 20 每3级增加生命
- S' i! z1 }/ t; Aequipdropup 500 装备掉率加成3%
$ c6 V/ v- K; g, U& M+ vmongoldup 500 怪物金币加成3%
4 @2 |+ p+ b; f% Ilvlatk 1 每3级增加攻击
% z, y6 H: z5 _- p8 T- H2 [lvldef 1 每3级增加防御
2 q9 W% e7 z" m3 P+ O9 Zlvlhpmax 20 每3级增加生命
- T' V D. U* v' ^7 ~8 pequipdropup 0 装备掉率加成3%
/ h% v9 ]! i3 [ J7 D0 g }4 Lmongoldup 0 怪物金币加成3%, j; {% a; p+ ^! F" A1 r
lvlatk 0 每3级增加攻击
% V. }1 F4 }* ulvldef 0 每3级增加防御) G6 j5 a& ^7 I
lvlhpmax 0 每3级增加生命
0 j/ T2 y9 Z0 W: o* Dequipdropup 300 装备掉率加成3% B; P7 D& ^0 z+ u9 J: `
mongoldup 300 怪物金币加成3%+ u3 n. ^; g) ^0 y/ X
lvlatk 1 每3级增加攻击
. V0 J% a% W/ v0 A Ilvldef 1 每3级增加防御
/ C0 |+ O U/ {lvlhpmax 20 每3级增加生命+ W$ J# r5 {; O; ?$ K& B/ W
equipdropup 400 装备掉率加成3%
; i0 |- h8 a' w1 o0 x; L3 _mongoldup 400 怪物金币加成3%
; X- w8 [# k$ P! ^4 O) jlvlatk 1 每3级增加攻击% \' O$ @6 D2 B8 R/ S
lvldef 1 每3级增加防御
- m5 }7 o n. |7 y$ y! olvlhpmax 20 每3级增加生命) y0 u9 f6 u2 P0 T1 {
equipdropup 500 装备掉率加成3% X7 ~- _2 }: `+ ~" I/ `) C# c# T
mongoldup 500 怪物金币加成3%: w1 F/ C, a. R$ `3 w
lvlatk 1 每3级增加攻击
( a; R; \8 v/ l% v- f1 c) mlvldef 1 每3级增加防御
- r' Y" f4 \8 T& s' u2 Rlvlhpmax 20 每3级增加生命5 g7 k# s/ v; q: q* {3 c7 B! C& K
equipdropup 0 装备掉率加成3%
% r# u0 C, I3 P: ?/ k- ]mongoldup 0 怪物金币加成3%
* u" w/ |2 l9 X# i1 A' [lvlatk 0 每3级增加攻击9 f! m! e. }# F- ^5 ]' O2 o, l* V# d7 s
lvldef 0 每3级增加防御) y+ e$ r+ K0 q8 [
lvlhpmax 0 每3级增加生命
! J. x2 `- y7 X+ A/ Yequipdropup 300 装备掉率加成3%
+ _; a% s% r, U' Hmongoldup 300 怪物金币加成3%3 j; `5 j! o& Y# ]
lvlatk 1 每3级增加攻击/ s# r' Z( X$ ^3 C" w" s+ c
lvldef 1 每3级增加防御- _ X, ~/ i# O) P% e
lvlhpmax 20 每3级增加生命
- Z& o% D; Y4 B+ sequipdropup 400 装备掉率加成3%
5 v* B4 p( v9 g( ?mongoldup 400 怪物金币加成3%
; P6 a+ K3 a' p! w, hlvlatk 1 每3级增加攻击
! t8 G g1 F3 X4 {/ Q9 Qlvldef 1 每3级增加防御
& G8 n" y1 @; ~" E' |lvlhpmax 20 每3级增加生命
/ Z" d B; R, _0 Aequipdropup 500 装备掉率加成3%% a, G1 Y& P' U* b7 p
mongoldup 500 怪物金币加成3%
1 u( L4 ^# b; R- u5 Llvlatk 1 每3级增加攻击
! [+ E8 b* z1 s6 Y3 \2 O# D# Llvldef 1 每3级增加防御
5 k7 P* m3 j. B5 I3 g0 R) J4 ilvlhpmax 20 每3级增加生命
/ g" r# A O1 | _( m8 [; Hequipdropup 0 装备掉率加成3%- w2 L. {! |, b% a
mongoldup 0 怪物金币加成3%/ N3 ^+ R1 n$ I5 u9 i, H
lvlatk 0 每3级增加攻击
^5 q6 E- H) h3 t- I8 \lvldef 0 每3级增加防御
$ F: N" k- T- clvlhpmax 0 每3级增加生命
& z3 Y2 z; q3 _9 s0 N* mequipdropup 300 装备掉率加成3%: _# |" a! f7 S d6 b( u( e
mongoldup 300 怪物金币加成3% \$ r U( J% r+ J, l
lvlatk 1 每3级增加攻击( R! B: M( T4 b+ M+ O0 A7 P
lvldef 1 每3级增加防御1 S0 M6 M6 }& A) j
lvlhpmax 20 每3级增加生命
' I* X* u% s% U* e9 fequipdropup 400 装备掉率加成3%3 a3 Z2 |8 ^; m) T! U0 K6 i
mongoldup 400 怪物金币加成3%
8 ]) @. d! G3 f- m/ ~4 ilvlatk 1 每3级增加攻击
+ C7 z. E- I$ S1 {' U9 }- b/ mlvldef 1 每3级增加防御
6 w# Y6 |9 b5 Vlvlhpmax 20 每3级增加生命8 Y1 U+ e9 `# j3 d
equipdropup 500 装备掉率加成3%9 y5 S- v' U/ ?
mongoldup 500 怪物金币加成3%6 h$ y" P8 d, r* D+ }4 Z! }
lvlatk 1 每3级增加攻击
5 q1 |+ N/ O1 Y2 T6 zlvldef 1 每3级增加防御
; \4 P- k7 E# f9 t& h% Llvlhpmax 20 每3级增加生命& O$ V% m$ @# X; \
equipdropup 0 装备掉率加成3%
1 T5 A3 ?1 ^0 c, amongoldup 0 怪物金币加成3%
4 B( ~9 x. |+ ]% Plvlatk 0 每3级增加攻击
2 i* D3 b9 |% [ M( }lvldef 0 每3级增加防御
9 {) G6 ^0 A( P6 ~lvlhpmax 0 每3级增加生命
- x' W3 n- s# T0 X! m }equipdropup 300 装备掉率加成3%
9 i. c& w$ |6 A7 @+ T- Q: [6 v" Hmongoldup 300 怪物金币加成3%
- P$ P) n) Q; ^: q- V8 Zlvlatk 1 每3级增加攻击
/ {+ H* N- S- F" A' Z t7 G! Y% d+ f8 `lvldef 1 每3级增加防御* s% d; \; b( Y9 Q
lvlhpmax 20 每3级增加生命! i# F% L4 C2 y: y
equipdropup 400 装备掉率加成3%( x* E; H5 w! F! \8 o9 O, n
mongoldup 400 怪物金币加成3%% Q! Z$ K: |# W6 z L0 i- |! |6 l
lvlatk 1 每3级增加攻击
( c4 I5 @" K* x$ U, b2 S& olvldef 1 每3级增加防御* \ J4 A$ J5 I, r, i- l, J" ]1 F6 \
lvlhpmax 20 每3级增加生命5 q9 X5 Z% ?4 l( J! H
equipdropup 500 装备掉率加成3%
" y m. h! G# H; x# l9 Rmongoldup 500 怪物金币加成3%( T4 |. M4 S! A* G3 F7 I! s
lvlatk 1 每3级增加攻击
& j: } n" x+ U6 W2 |" Elvldef 1 每3级增加防御
4 t4 L4 }8 R: Y$ |+ flvlhpmax 20 每3级增加生命
9 ?, d1 X4 f' q& _6 ?equipdropup 0 装备掉率加成3%
+ o3 L, ?' |) u3 g" ^: V9 _" |- jmongoldup 0 怪物金币加成3%9 ^6 c( W7 T4 O6 s$ X" k
lvlatk 0 每3级增加攻击
% [' w" W* q7 \lvldef 0 每3级增加防御0 W5 e& F: {2 Y, ^6 S
lvlhpmax 0 每3级增加生命
% K0 z, M2 u* x8 p6 C5 K2 Xequipdropup 300 装备掉率加成3%
- L, N& V( D% Emongoldup 300 怪物金币加成3%: H! J D2 ~! T
lvlatk 1 每3级增加攻击
* F8 Y) {& E5 ]7 i/ b3 ^lvldef 1 每3级增加防御
$ a+ y2 R7 y8 g: v/ _' tlvlhpmax 20 每3级增加生命- |9 W4 L9 x; m: ?- C
equipdropup 400 装备掉率加成3%
: b i/ @9 K6 omongoldup 400 怪物金币加成3%
$ G( O: ?0 K, Jlvlatk 1 每3级增加攻击1 a, l( J3 q, l. O; a
lvldef 1 每3级增加防御$ h/ B) i8 v8 i( k7 b+ |3 n8 {
lvlhpmax 20 每3级增加生命
3 S/ S; g" s; aequipdropup 500 装备掉率加成3%, ~/ x$ h. R3 V' ~' O
mongoldup 500 怪物金币加成3%& N+ ~ g& v' P: T. b3 b
lvlatk 1 每3级增加攻击
% I6 s# T, `- slvldef 1 每3级增加防御4 Y& D; b T, | a! q5 k
lvlhpmax 20 每3级增加生命
, I( x4 p( p+ U: ?0 b3 o7 \, [equipdropup 0 装备掉率加成3%
8 `- p; t" }2 Z, ~: Dmongoldup 0 怪物金币加成3%% `+ E/ Z0 B3 Y/ ~( t0 V" V
lvlatk 0 每3级增加攻击) v3 i9 z% J8 ?$ u4 [% V- g. c
lvldef 0 每3级增加防御( A: Y- k t7 P3 L( S# ?
lvlhpmax 0 每3级增加生命
5 C1 |! @" x& V; q! E, d* \& datk 240 攻击加成2.4%
: i2 a4 O( S( e0 C. l; jdef 480 防御加成4.8%
' M. D3 z% {* H* D" O& [hpmax 240 生命加成2.4%1 `7 g9 Z) c3 A+ Y+ @7 i: e6 v
atkspeed 750 攻速7.5; R' |5 ?$ |2 s& _" s
damdown_1 180 减伤1.8%: i8 Z# C& ]2 i. B2 U( I
damup_1 180 增伤1.8%
7 @0 a: C( G: g* U0 T8 Oatk 320 攻击加成3.2% N* X7 ]4 |. z6 ?+ x
def 640 防御加成6.4%2 m, o$ H% D" U* G# T& _
hpmax 320 生命加成3.2%
3 l7 f; O4 z }! M- L, ~atkspeed 1000 攻速10
5 V4 n6 _) k/ ^! s# ldamdown_1 240 减伤2.4%4 p' Z9 G$ P, S
damup_1 240 增伤2.4%0 y# ~; |; q* p* O, S* D- D
atk 400 攻击加成4%
- @$ ?( U, ?$ J5 m6 r7 vdef 800 防御加成8%
0 z+ r" b; W4 { K; T$ `! ?( \hpmax 400 生命加成4%
4 v" k' M! D. y* M/ xatkspeed 1250 攻速12.54 {: J5 E" S" b$ U) _' ^
damdown_1 300 减伤3%; K7 F. I( ^$ {! h- P( f! m/ R
damup_1 300 增伤3%
* z G2 S6 y) Tatk 400 攻击加成4%4 ~: D5 R: o- ]2 I8 E
def 800 防御加成8%$ |7 `( g: m: w- j
hpmax 400 生命加成4%
5 Y& H4 L+ t$ xatkspeed 1250 攻速12.53 I" g. P2 ]9 f" m5 u+ M1 H! F
damdown_1 300 减伤3%- e$ H: M% t- Q9 t1 o
damup_1 300 增伤3%
% H2 ^9 \0 e8 o" J& F( i4 v* h" |atk 240 攻击加成2.4%4 x: ?+ |$ {/ H1 S- n2 D3 e
def 480 防御加成4.8%* d' r1 I0 q! _7 m) _) p& y9 V
hpmax 240 生命加成2.4%
9 n# w% c' E) y7 fatkspeed 750 攻速7.5) \0 J' B8 V& o. R$ x) [( W
damdown_1 180 减伤1.8%" Z! r' T- M2 u5 M, W
damup_1 180 增伤1.8%8 b: E; y7 E6 z' j: O' |; t1 g
atk 320 攻击加成3.2% |$ L$ x) c! _( r( {3 p
def 640 防御加成6.4%
; }# A5 _' L) B5 x$ r0 h8 lhpmax 320 生命加成3.2%
8 p: X4 Y+ L+ g+ Q. Datkspeed 1000 攻速10* U0 v) ?7 ^ n9 n1 G' G
damdown_1 240 减伤2.4%: J/ f# O( l8 g- P5 A
damup_1 240 增伤2.4%
1 V p* b- ]7 x* y# C$ Latk 400 攻击加成4%
( \# J& Q2 z& e3 m$ `7 f1 `def 800 防御加成8%7 l5 }' `1 b1 ~6 D
hpmax 400 生命加成4%3 F0 f, V$ a5 o" K+ Z
atkspeed 1250 攻速12.5
2 i. U8 \' m- G" i% _3 fdamdown_1 300 减伤3%
% Z3 p4 t% ^; [0 |- p- Zdamup_1 300 增伤3%
( Z: u2 l) A* L8 k+ [! C' @# Uatk 400 攻击加成4%
: w' T4 g8 f% N1 }7 h) vdef 800 防御加成8%
% \7 S. o/ ]" ?3 R) }hpmax 400 生命加成4%6 c2 l* [1 C: ?# d }3 f$ d/ E
atkspeed 1250 攻速12.5& F8 k" r2 u' { w/ _
damdown_1 300 减伤3%
, m9 N- f% q) }' Ldamup_1 300 增伤3%& U! e( m; G& G( l$ F
atk 240 攻击加成2.4%4 e! ^$ B% E. t5 K8 u8 a
def 480 防御加成4.8%
; M& _( ~# V4 T, H Y. H5 Dhpmax 240 生命加成2.4%9 \/ f8 B% Q. V3 P( M6 x1 i
atkspeed 750 攻速7.5
4 |' o- A5 U) f( R1 Q/ ?& qdamdown_1 180 减伤1.8%$ s! U$ @- \9 L8 b6 d$ D1 g
damup_1 180 增伤1.8%
* r; X( d1 E; q2 i, katk 320 攻击加成3.2%& S1 g |$ J( {+ S l
def 640 防御加成6.4%
, p* h# W9 Y' {hpmax 320 生命加成3.2%+ m6 l2 [0 w/ |( z( R+ {; T, \
atkspeed 1000 攻速108 _- |* O/ y1 A4 F6 h; {3 i4 Y
damdown_1 240 减伤2.4%
e1 {% G( Z4 Z4 `9 ^. D: t3 vdamup_1 240 增伤2.4%8 a2 Q0 g8 T3 l$ v3 j& a
atk 400 攻击加成4%8 v' e5 _( |) ~5 W1 T/ O8 E. P
def 800 防御加成8%& ^ H8 q) T! S" _' j: g9 w4 \
hpmax 400 生命加成4%# I- S. i% h1 t E- c n) q
atkspeed 1250 攻速12.5
7 O% Y4 ?2 w! I* r$ ?damdown_1 300 减伤3%+ S* ]4 u1 G( O, D
damup_1 300 增伤3%
1 y/ ]4 W! m- K3 M6 jatk 400 攻击加成4%' c6 |, E. j& H* c: P S
def 800 防御加成8%0 x9 u" T! K" [6 l) L; Q
hpmax 400 生命加成4%
" P0 z* |$ i& t! Y) Oatkspeed 1250 攻速12.5( F0 z3 S9 I. W6 Q) Z# x# p
damdown_1 300 减伤3%
+ y2 V5 D- u2 I5 u+ x! n* ]7 idamup_1 300 增伤3%5 K1 t8 }8 B4 Y
atk 240 攻击加成2.4% ^% x! @4 M1 `$ _; R9 G3 e7 F% l9 E# G. @
def 480 防御加成4.8%1 Y! y) \9 O i( O( L
hpmax 240 生命加成2.4%$ k5 h+ K) p7 v8 U" r. |+ ~
atkspeed 750 攻速7.5
! q& ^* M0 b# ~( L$ z! fdamdown_1 180 减伤1.8%
1 Y( a& ~' f9 z2 Ldamup_1 180 增伤1.8%
9 f% _# n1 H+ T" K& Natk 320 攻击加成3.2%+ f1 Y& P, n' ~4 \8 S
def 640 防御加成6.4%
( a* I- C3 v% @7 ~5 Xhpmax 320 生命加成3.2%# R5 r( P$ w! d& j/ n# S! h
atkspeed 1000 攻速102 K: x1 K9 _/ O) U, l0 L4 i& S% q. k
damdown_1 240 减伤2.4%& y! U+ n, K7 ^, n! _/ C
damup_1 240 增伤2.4% b" E5 S% b1 ~8 Q$ p
atk 400 攻击加成4%
9 B) S! G+ v: g- v/ edef 800 防御加成8%# b( ]' |" ~* E5 _: s) N
hpmax 400 生命加成4%
: K+ n# |" c4 w) {; V* w; Patkspeed 1250 攻速12.5: ~! r& O) w- t4 @# R2 e* y% p9 y
damdown_1 300 减伤3%! j1 y8 O: r1 d. v @- v; R8 g" T" ?0 F
damup_1 300 增伤3%0 t3 Z: T0 H8 Q! S+ e# S
atk 400 攻击加成4%' |: W H! m! t* B' A
def 800 防御加成8% i9 ]7 R: y' y9 d4 @
hpmax 400 生命加成4%
! Z/ T% P3 \5 B. r4 Katkspeed 1250 攻速12.5
& c4 Z9 J2 G# m- K. E% |damdown_1 300 减伤3%" L! J0 Q3 K6 h5 [/ P1 c( T
damup_1 300 增伤3%
( V# T" n0 }+ jatk 240 攻击加成2.4%& ^- l O7 H {% f( q% U
def 480 防御加成4.8%+ j8 A9 W! Z/ ]
hpmax 240 生命加成2.4%7 m( X0 k* \+ _( I" B
atkspeed 750 攻速7.5
/ Z0 z! v1 I$ G Udamdown_1 180 减伤1.8%
. G; e6 h, ]( a& [1 Mdamup_1 180 增伤1.8%
* \ F6 R/ ]0 E/ f% ^8 @atk 320 攻击加成3.2%
- P: m8 g/ V ~! q8 ^( fdef 640 防御加成6.4%
/ \ H H; S3 Q. {; d( `" `" [hpmax 320 生命加成3.2%/ Z4 m2 k0 h+ p, F
atkspeed 1000 攻速10
, }( ^8 e! T! A" Tdamdown_1 240 减伤2.4%6 E$ H- z, L1 r p+ m+ Q
damup_1 240 增伤2.4%
( `) {% X! ]! `: `$ y& r5 o1 satk 400 攻击加成4%4 ^. h$ ?, u7 N* T. D# [5 P
def 800 防御加成8%
; O; x8 x' V6 `: a, y# ]# khpmax 400 生命加成4%
* ^9 a5 e* s/ H3 g% D" \atkspeed 1250 攻速12.5) ~: p, k7 s$ t9 H
damdown_1 300 减伤3%3 O7 a* p! }" G( B c
damup_1 300 增伤3%; B! R0 W) a# V0 A; ^
atk 400 攻击加成4%
% u0 {+ m( k% ^# |3 hdef 800 防御加成8%0 c& @& C$ b" x4 N' G7 [
hpmax 400 生命加成4%
5 \# v# b3 c) t. M) E8 gatkspeed 1250 攻速12.5/ g& R) }! U/ |* Y+ @
damdown_1 300 减伤3%
$ J: B' R3 V4 C5 Q" c, G) e0 sdamup_1 300 增伤3%
! l8 P) {# ]7 \2 A% c9 H% w4 P+ Qatk 240 攻击加成2.4%
# D$ q3 O# V. W7 X* p, adef 480 防御加成4.8%
/ V' j, G+ |( c0 C6 | |, Nhpmax 240 生命加成2.4%. \! q; [6 k- q7 p% z7 c: ]9 ^
atkspeed 750 攻速7.5' D0 n" U8 K( |5 g1 E. G
damdown_1 180 减伤1.8%
" s' S: Y% n5 ?9 k2 Edamup_1 180 增伤1.8%, u7 [9 x- ]5 ]" y% M& G
atk 320 攻击加成3.2%
1 x7 X3 N: G$ U) R. Edef 640 防御加成6.4%
4 k7 z$ m+ |, T6 b& v% d0 Q' rhpmax 320 生命加成3.2%+ G7 g- b1 s/ D! N
atkspeed 1000 攻速103 o8 ?+ J) j. j( K
damdown_1 240 减伤2.4%; e( ?9 t6 @: N3 q
damup_1 240 增伤2.4%
6 d2 T0 h/ w4 |* W- k' h2 fatk 400 攻击加成4%+ b8 n: e l3 [% T, l3 ~. j1 x
def 800 防御加成8%5 Q, ~6 K" {9 P- a( r8 p
hpmax 400 生命加成4%
9 [& E0 E% f& N$ |6 Fatkspeed 1250 攻速12.5
5 k1 ]9 Q, H% @- |' d! {& \$ gdamdown_1 300 减伤3%. ]6 s, A+ Z& `9 Z, R
damup_1 300 增伤3%
( o8 S3 `( h! e7 B! Fatk 400 攻击加成4%/ y, U3 T) R: U1 ~3 p; p! Z
def 800 防御加成8%1 |- e# Y0 k3 e. k2 ~' E
hpmax 400 生命加成4%
: d L4 ?+ ]# b4 T( Vatkspeed 1250 攻速12.5
; P( D' M- s7 V2 j0 e* C S* |8 Ldamdown_1 300 减伤3%+ A0 a2 Q, i3 P+ X
damup_1 300 增伤3%
# ]. ^ ^6 M" A; n0 X1 g+ _atk 240 攻击加成2.4%
9 N3 R! r" O% \' i" b' Ndef 480 防御加成4.8%
0 a% f: B# S0 nhpmax 240 生命加成2.4%
; g" H- f9 v qatkspeed 750 攻速7.51 H5 c9 [# ~! w* O3 W. I
damdown_1 180 减伤1.8%, B" | F O/ O. F
damup_1 180 增伤1.8%
5 i% z$ E- }8 a7 E& Qatk 320 攻击加成3.2%
; [2 ^ o! T" S8 ]def 640 防御加成6.4%
+ n% F6 y1 r7 s( ?/ }hpmax 320 生命加成3.2%
2 E7 t% E: ]: a7 Uatkspeed 1000 攻速10
8 C' y* ^% X- Y& p1 ^. Idamdown_1 240 减伤2.4%
! e6 W& \- s: ~) `& ^: B, d6 Ldamup_1 240 增伤2.4%
' q2 d' F* }& j7 i6 h2 F: c9 t6 X1 Latk 400 攻击加成4%8 F- i5 N8 ]7 h2 U
def 800 防御加成8%5 s8 Q5 J6 T* T b
hpmax 400 生命加成4%+ h" Z% t' `! A) w& N- s z1 F7 {- S
atkspeed 1250 攻速12.5% {) U4 ], {: _$ { a/ t, `0 B- s
damdown_1 300 减伤3%8 }6 s8 f4 ?7 e& h G
damup_1 300 增伤3%
: R! W9 @* R3 C3 q$ tatk 400 攻击加成4%! G1 t0 Z0 v/ S
def 800 防御加成8%
1 r3 Y0 F* u$ P1 Ihpmax 400 生命加成4%
7 h x7 O9 R. n5 S: v3 G" {7 vatkspeed 1250 攻速12.5
7 C; @3 ^# I7 Q: }8 e; Sdamdown_1 300 减伤3%
( E. ~$ s: O$ n; W# P1 v, m2 Ddamup_1 300 增伤3% ~1 d1 y! r% V! d6 a8 ?
atk 240 攻击加成2.4%
) i; \+ [+ U U2 kdef 480 防御加成4.8%6 J* g+ Z# O5 i/ G9 e
hpmax 240 生命加成2.4%$ F& Q* \, x3 }
atkspeed 750 攻速7.50 I; S0 R! i" c& {) _ x
damdown_1 180 减伤1.8%& o- P6 y; e% {4 U/ n) ]
damup_1 180 增伤1.8%
) ^. M# C5 w1 |; e( [+ r9 }atk 320 攻击加成3.2%1 T6 _) B: n0 {# P2 }* [
def 640 防御加成6.4%. `. D; x; Y1 D2 j& `
hpmax 320 生命加成3.2%
: o, B# Z1 S' w$ F. n1 _; _, Zatkspeed 1000 攻速10" A6 U, G- A: U7 `& u' g0 d
damdown_1 240 减伤2.4%
' Q) F3 S( t' P7 R& V. _3 tdamup_1 240 增伤2.4%. y5 y0 y8 I9 f8 F- l# d- I
atk 400 攻击加成4%, b" ]' q; R) t1 O- y+ M9 z+ [
def 800 防御加成8% R8 e* G5 J- \3 f/ ^0 i+ S
hpmax 400 生命加成4%% h; C; o$ {( Y6 T3 B7 A7 N# P; V
atkspeed 1250 攻速12.5
1 t1 Y* S- A. W! W8 hdamdown_1 300 减伤3%
* N+ o8 J# s, edamup_1 300 增伤3%
1 a2 L) m" O7 P, ?; e& satk 400 攻击加成4%+ e' d4 e5 n8 \( f: M: q. \
def 800 防御加成8%
& E* n# Z3 G1 o1 v' a8 i; ahpmax 400 生命加成4%
2 f7 s- Z" i" C# M+ T! X$ [; f. Tatkspeed 1250 攻速12.5! S* ]& Z# b8 p
damdown_1 300 减伤3%* n* J+ d9 a7 T+ w
damup_1 300 增伤3%
% ~1 n o/ n9 Ratk 240 攻击加成2.4%
. f' z9 L; `8 e* w2 @+ ?9 Sdef 480 防御加成4.8%
: V- y6 U3 P* f+ n# U- u+ ehpmax 240 生命加成2.4%( ~# k0 B$ K2 q8 Y6 d% n( S; e
atkspeed 750 攻速7.5
7 z9 `8 j2 y3 ~7 A: N: Gdamdown_1 180 减伤1.8%
# M3 R- |. w% R4 Qdamup_1 180 增伤1.8%
2 G; t: f. W3 m- }/ D4 @atk 320 攻击加成3.2%
& X+ q2 v' ?9 {def 640 防御加成6.4%# I; P/ M# A6 @* W( j! Q7 ]
hpmax 320 生命加成3.2%
! p6 Z/ K* K a& |) `; [atkspeed 1000 攻速10
+ h4 r0 d% S' E2 r, A! fdamdown_1 240 减伤2.4%
' a. m0 R- i' n$ q$ ` x9 Adamup_1 240 增伤2.4%% v- l; z( y2 F( l
atk 400 攻击加成4%
% v; {4 V' Y* h9 B% o( f8 |+ y) Mdef 800 防御加成8%
" }; n% [6 E% Fhpmax 400 生命加成4%
; v4 d( ]6 q U) Matkspeed 1250 攻速12.5
* O5 Q4 b& ?1 ^; I: a/ A2 Rdamdown_1 300 减伤3%" D" @! p4 `; a* N* L, d
damup_1 300 增伤3%7 X& s0 \7 S# Z3 E6 N$ @) G/ X, b
atk 400 攻击加成4%, e1 U) n$ T+ ^3 c/ Q3 W
def 800 防御加成8%/ D4 ^% i; w2 z5 Y1 X) ^% R1 a) |
hpmax 400 生命加成4%
" d* y" e: z/ k; r+ G0 Q0 patkspeed 1250 攻速12.5: e A+ [8 z% Z9 r4 L$ _
damdown_1 300 减伤3%* p* {" j4 ]; n$ r9 [( T; [2 l
damup_1 300 增伤3%4 R+ M; x, _2 X. B, q
atk 240 攻击加成2.4%
% `0 |9 N, X( B2 f) qdef 480 防御加成4.8%
. O+ d8 Y0 @8 J. v3 o4 ^hpmax 240 生命加成2.4%! U- J& B- c. |: C D
atkspeed 750 攻速7.5; I8 g% H, v- i K, ?/ G7 B
damdown_1 180 减伤1.8%. G8 [4 l( y: T/ d7 x
damup_1 180 增伤1.8%
( x( k# i$ s4 T9 D7 e' B- N. n4 ]1 b+ o) Yatk 320 攻击加成3.2%8 W# k& l" Q* }2 d
def 640 防御加成6.4%
4 T; s, J+ [# D) _hpmax 320 生命加成3.2%
0 x& U2 b4 H. W! k* B& ?7 n" yatkspeed 1000 攻速106 S' m' Y$ f! m, _+ s% N
damdown_1 240 减伤2.4%
! }1 I0 v7 F* `damup_1 240 增伤2.4%1 B& x5 m7 H7 m' q
atk 400 攻击加成4%
# t' O$ w# R6 V; ]def 800 防御加成8%
* z. Y3 d% C& g" O& ]# phpmax 400 生命加成4%
K3 f/ f; h( w( Q% f& R0 Xatkspeed 1250 攻速12.5
/ W4 {; l" @" u! Wdamdown_1 300 减伤3%' k* ]- ` U4 N& r
damup_1 300 增伤3%+ @6 X' v2 i, C
atk 400 攻击加成4%
5 F3 g. f8 l x3 n8 Y* Pdef 800 防御加成8%
4 z1 r% }5 [7 P) a; A* n! }1 n9 K3 Khpmax 400 生命加成4% N; x: Q' f1 F
atkspeed 1250 攻速12.5" q5 m- h6 Q2 U0 X( T- q
damdown_1 300 减伤3%
; r. f" O. V; ?9 v, C$ D. s s. U& ?damup_1 300 增伤3%/ |9 M9 G! H& R# h
atk 240 攻击加成2.4%9 F" C2 w+ U t# Q* R0 \
def 480 防御加成4.8% P- m: m% P; |) j0 O# b! l
hpmax 240 生命加成2.4%
% T" T; d% w# F k) L1 ~* s' m3 Xatkspeed 750 攻速7.5
- O. ]: F/ o% _# @( W" mdamdown_1 180 减伤1.8%
8 G9 V3 A- C5 Odamup_1 180 增伤1.8%; k+ C! M C0 [9 s% `9 b
atk 320 攻击加成3.2%& N7 R' K# l% o( ~# \
def 640 防御加成6.4%1 I! h! _7 }" J1 g( @$ h$ h8 e
hpmax 320 生命加成3.2%
% E g$ N3 X4 ~ u% n4 g4 G+ K8 H7 Satkspeed 1000 攻速10
9 S0 Q6 p8 u/ U& v9 |0 Sdamdown_1 240 减伤2.4%9 d( L- a+ B: W9 g, `) {0 t% c) i
damup_1 240 增伤2.4%
: y2 t G8 C/ [! g _atk 400 攻击加成4%* \; |) w; f. N: |1 J
def 800 防御加成8%
$ z/ a9 z- [, j, e+ l$ Fhpmax 400 生命加成4%6 p/ Z5 t: D3 _. C) U6 k
atkspeed 1250 攻速12.58 ~ z! y T: ~# V8 y% w, Z
damdown_1 300 减伤3%( c- C4 r# \3 p6 S% v0 G+ a# F8 \
damup_1 300 增伤3%
: z- d1 U' {' jatk 400 攻击加成4%
" l, I# X& u7 |5 [1 h$ ldef 800 防御加成8%, e8 f) j* b1 e8 D) o
hpmax 400 生命加成4%
$ e% b$ s$ e) J) e" C& x1 z4 fatkspeed 1250 攻速12.5! ^$ \# c. r! I$ _9 C8 Z- F1 _
damdown_1 300 减伤3%
& Q* M. _6 n7 Adamup_1 300 增伤3%
" c7 T u- J; s1 D. n" Datk 240 攻击加成2.4%
$ E, @- n! c: D5 K4 s1 D/ [3 Odef 480 防御加成4.8%( ]! k' L0 A. r2 E
hpmax 240 生命加成2.4%
% I; e/ i9 W" I9 Latkspeed 750 攻速7.5
& O% k- I: }- v; z W0 s7 g% }1 L/ kdamdown_1 180 减伤1.8%" @+ y/ j2 ~3 B) U7 y& Y
damup_1 180 增伤1.8%: i% n. ?9 z% Z6 p( o
atk 320 攻击加成3.2%
) u- Z9 u* J- K% fdef 640 防御加成6.4%
6 P2 l5 u) z% C* ehpmax 320 生命加成3.2%/ |* b5 E6 R* l9 T# N
atkspeed 1000 攻速10
0 t2 e* p" B& [: ] E8 L q+ zdamdown_1 240 减伤2.4%2 X8 }4 B1 f* ^ z: D, U" `
damup_1 240 增伤2.4%
7 ]1 t. e" C% c8 B: M0 o/ H3 p8 Patk 400 攻击加成4%
6 x! D' P1 Q# P7 M; ^6 y9 p8 Xdef 800 防御加成8%2 V" ^5 M8 [! Y( R
hpmax 400 生命加成4%# }1 @3 l/ b7 s2 \
atkspeed 1250 攻速12.5& _- m0 \9 O @" D" A
damdown_1 300 减伤3%- U" o2 A* ] u* a0 c
damup_1 300 增伤3%' C+ q- `3 n% `* ~0 F# b
atk 400 攻击加成4%
, q6 H6 m0 @6 W/ ?4 _3 U' L, z& x/ Ndef 800 防御加成8%
' G% ?: M9 q; ehpmax 400 生命加成4%
6 v; T9 y/ z4 @& Matkspeed 1250 攻速12.5
1 W7 l' Q2 Q$ T/ [$ Cdamdown_1 300 减伤3%
; J6 S; o% K _% e. Adamup_1 300 增伤3%, z6 Q7 ~1 I: m
atk 240 攻击加成2.4%
1 H, Y0 m; T3 F" ~, idef 480 防御加成4.8%
# X7 J' P! j; Q2 Rhpmax 240 生命加成2.4%
% }, c/ J4 ~9 u5 R. y, Satkspeed 750 攻速7.58 c4 t+ Z$ I6 S' Q8 g
damdown_1 180 减伤1.8%
& p E8 I" Y0 r$ P! g3 Zdamup_1 180 增伤1.8%8 `4 P) e$ s+ j6 M
atk 320 攻击加成3.2% o# I/ f. ]2 }8 V
def 640 防御加成6.4%
3 h0 U; ^: m9 S2 r3 d( N0 }0 G2 dhpmax 320 生命加成3.2%9 d1 r3 J* `3 }. y
atkspeed 1000 攻速10
' g3 ], M2 _) |- a7 Pdamdown_1 240 减伤2.4%, k, p; E7 @; W; y( y
damup_1 240 增伤2.4%
7 X. E1 Z0 ]7 P( m. d/ Xatk 400 攻击加成4%) A; h# E1 z1 W) U$ q
def 800 防御加成8%7 T) b5 {; @3 x9 c+ J+ M# f7 C3 ^
hpmax 400 生命加成4%
. M$ i; X% @4 a5 Jatkspeed 1250 攻速12.5
; n5 _' \/ e6 a8 [ R& \damdown_1 300 减伤3%7 }! R2 P m$ F K' c" ?
damup_1 300 增伤3%% Y; u) _! ^& Y0 Y; ?$ u* I% V7 |
atk 400 攻击加成4%
/ B3 G0 ]# ]- S0 N( }6 Odef 800 防御加成8%9 [4 J3 v8 a/ e# o* w+ _
hpmax 400 生命加成4%
& u- D9 P P& \( g9 Z9 catkspeed 1250 攻速12.53 `/ E4 Q7 K p0 X; i9 H
damdown_1 300 减伤3% Q. D1 Q; A' s& i% [8 l6 ~
damup_1 300 增伤3%
# @* H1 A$ d) O4 `/ K2 M+ y* aatk 240 攻击加成2.4% ?( }1 Q7 O+ M& m
def 480 防御加成4.8%$ |9 g3 t) Z' x, i9 [: [
hpmax 240 生命加成2.4%( p# t: X" }2 `. P% ?) O+ Z* `8 ^. j
atkspeed 750 攻速7.5, L3 X8 A7 x2 t9 Y: d& N& C& Q
damdown_1 180 减伤1.8%
$ K9 h. T( |9 l" h1 }- F( Pdamup_1 180 增伤1.8%$ z# X, Z' [5 a& a" Z
atk 320 攻击加成3.2%4 U( P+ a9 s! i5 q/ d% [9 x5 |- f$ o
def 640 防御加成6.4%
) g0 C8 q: H' p! _3 jhpmax 320 生命加成3.2%* h5 z& P# Z! L0 y. \" {- B
atkspeed 1000 攻速10* Z" g5 l* H7 {
damdown_1 240 减伤2.4%
# I/ ]$ w/ t8 ^- v0 fdamup_1 240 增伤2.4%
1 X/ K6 e% s1 d7 F; [$ z) patk 400 攻击加成4%
* y5 r) U7 x7 ydef 800 防御加成8%' Q7 R& d& z1 m
hpmax 400 生命加成4%
. D s# O; l! S; x' Eatkspeed 1250 攻速12.5
4 q. B2 k. V; _% G. zdamdown_1 300 减伤3%
: ~+ R# L/ U: y9 n* x+ v' \damup_1 300 增伤3%
2 ^( s8 c. N6 _& I2 t& matk 400 攻击加成4%
( b/ f {, J8 ydef 800 防御加成8%$ K) z+ e7 O, \! P. v6 d6 s" v
hpmax 400 生命加成4%
* G! ^8 @% H2 M3 b9 }0 Eatkspeed 1250 攻速12.5) @0 o0 m+ W! n; V* `/ j; x
damdown_1 300 减伤3%
0 @- \4 h6 Y# w+ p$ C. W$ y9 `, Pdamup_1 300 增伤3%( h" I. h; d: J" l# f! A0 L- z1 `
atk 240 攻击加成2.4%
7 W# o' A4 j( @8 ^4 N5 X" odef 480 防御加成4.8%
6 l0 I7 c. z# w. \+ ~. ~) s* Z7 `hpmax 240 生命加成2.4%
5 p/ H2 Y) @0 ]- Q, a, k8 eatkspeed 750 攻速7.5' P% b0 e$ ]6 x3 O$ F
damdown_1 180 减伤1.8%& d2 W8 e. S# b) Z0 C4 a7 Z2 a
damup_1 180 增伤1.8%
9 c4 Q% U9 H: X8 C/ C1 latk 320 攻击加成3.2%' `* A- b0 I, J) R' c5 z
def 640 防御加成6.4%/ p- P N1 k" F [7 S$ @
hpmax 320 生命加成3.2%
- S3 I }* i. e% O2 Z: Satkspeed 1000 攻速10
& y( E8 G* S1 Z/ `0 _+ h( jdamdown_1 240 减伤2.4%" i) u: d0 p8 `, p
damup_1 240 增伤2.4%
- J, k# W1 K% a! Catk 400 攻击加成4%1 \6 f" Y: n7 p: i) z( p% N6 {
def 800 防御加成8%
" ^ H$ y' Y: D% whpmax 400 生命加成4%
* m- w: Q, L R/ c$ a8 {6 Catkspeed 1250 攻速12.5
, ?: J. p7 _ p4 ?5 [5 G8 J$ ?' sdamdown_1 300 减伤3%
7 ~0 H; l9 k8 N7 udamup_1 300 增伤3%& z+ a/ h0 s" F5 Y5 R U+ H" i% M5 H
atk 400 攻击加成4%
/ \3 ]; \/ X T7 R4 Idef 800 防御加成8%! L2 C- h: r; q0 T7 x% l
hpmax 400 生命加成4%! ]" Q" k0 u6 @/ H4 f) G
atkspeed 1250 攻速12.5
: I1 W* w! Y+ [: h3 jdamdown_1 300 减伤3%) H% c1 {, x9 M: V4 f. B- e
damup_1 300 增伤3%! ^9 _) m' J5 V- U( G2 `7 s, _6 I
crit 180 暴击几率1.8
. b4 e$ y9 p, t$ {0 _! o4 scritdam 1000 暴击伤害10%/ A0 A1 C1 i* H8 I. G
crit 180 暴击几率1.8%
8 f4 Y/ G0 ^- tcritdam 1000 暴击伤害10
8 k2 `8 K7 j: @* | k# U: n0 Kcrit 180 暴击几率1.8%' J6 \$ u6 ^3 A5 ?! x, @. B
critdam 1000 暴击伤害10%, K$ |+ L% n$ R6 f4 k; g) I
crit 180 暴击几率1.8' V" u/ O0 p2 @
critdam 1000 暴击伤害10%: A2 f0 V- K: L( ]0 W# g
crit 180 暴击几率1.8%& N# |+ Q% }! ~, @ F
critdam 1000 暴击伤害104 A) k! e, S, W5 O# m6 X& H- ]
crit 180 暴击几率1.8%1 u: `+ C' t- r' ]
critdam 1000 暴击伤害10%
% P4 r5 \/ z c) E9 gcrit 180 暴击几率1.8
( Y7 F% r/ V5 k2 U3 icritdam 1000 暴击伤害10%, V/ ^0 P5 M7 I" e) N3 V/ c) Q
crit 180 暴击几率1.8%
% G9 t5 Z9 u8 icritdam 1000 暴击伤害10: f9 T7 S0 S5 h2 P* O3 A
crit 180 暴击几率1.8
1 Z/ k7 c/ A2 lcritdam 1000 暴击伤害10%# q8 e/ \. W; C4 g9 d9 {
crit 180 暴击几率1.8%$ G Z& T/ K. R4 y4 d2 [5 x7 F
critdam 1000 暴击伤害10
0 ~, G& H$ C2 {" ocrit 180 暴击几率1.8%
( v- v, J8 z6 F( E: A2 \critdam 1000 暴击伤害10%) t* w, n+ o5 h: J
crit 180 暴击几率1.8) X: k+ X ~; g6 t+ C% r
critdam 1000 暴击伤害10%; j, w* }! i! L
crit 180 暴击几率1.8%4 }( k. i: G$ Y
critdam 1000 暴击伤害101 G" b- T/ f0 M) V0 l2 q1 N' [1 Q
crit 180 暴击几率1.8%" ~+ a4 @. [# q7 _" j W2 R! l
critdam 1000 暴击伤害10%
' c! m' u. s1 q& _: G( J! lcrit 180 暴击几率1.8%" j5 C5 a; k" D- G# ]1 J/ ?
critdam 1000 暴击伤害10%
; u7 K: F' k2 L0 H! U, tcrit 240 暴击几率2.4, x( j# n/ p: j/ ~# x C
critdam 1600 暴击伤害16%5 v8 Q0 f, c# N
crit 240 暴击几率2.4%: k+ Z3 L- C+ R; P$ `% X3 A! r
critdam 1600 暴击伤害16
* t: o X& k v }crit 240 暴击几率2.4%3 a6 W6 o( {9 O0 z- v" `7 t
critdam 1600 暴击伤害16%8 J# l4 U& e4 G6 ^
crit 240 暴击几率2.4
6 z7 t6 h6 Q7 i0 |critdam 1600 暴击伤害169 d4 G( o2 ]: b, \4 y) K) o
crit 240 暴击几率2.4%2 _% K% Z$ Z' _/ s1 k) q1 h( p* ^
critdam 1600 暴击伤害16%
) X# m# o% W7 k5 H) Acrit 240 暴击几率2.4
* p: Q: Q, x+ `* Ycritdam 1600 暴击伤害16%
! i( f: y& @* Q) U- gcrit 240 暴击几率2.4%3 P0 {2 v, X$ j9 s4 n' e9 }
critdam 1600 暴击伤害16# X7 U6 P% F$ i' T- j/ T
crit 240 暴击几率2.4%1 B1 R! O& _1 F8 F1 c) H" S' b
critdam 1600 暴击伤害16%, B* \+ j8 o6 Y* H
crit 240 暴击几率2.4
7 ]- e% E$ i* v6 B! g7 bcritdam 1600 暴击伤害16%2 \' E+ e2 t' }# S
crit 240 暴击几率2.4%
* Z1 I& H% p5 @7 h4 z9 Ucritdam 1600 暴击伤害16+ C4 U- `$ E$ U# a5 |9 c
crit 240 暴击几率2.4%+ E9 b+ F5 e' d. `" l+ x- T# o& h
critdam 1600 暴击伤害16%5 } |3 R" B, f' q9 R9 @ Z
crit 240 暴击几率2.41 ^, k% A$ n4 K- T7 |4 O* k# ~/ E) t" G
critdam 1600 暴击伤害16%* ^+ f1 M. f7 R
crit 240 暴击几率2.4%& R H( \$ ? f# _/ W. ^
critdam 1600 暴击伤害16
6 e* ^, Q. b+ s- a' q- `crit 240 暴击几率2.4- I& `* `* f& t5 W
critdam 1600 暴击伤害16%
* m" `$ e. P: ]: ^* ]4 @7 ocrit 240 暴击几率2.44 ~# f G, @- h* |7 _1 ~$ |9 n5 w
critdam 1600 暴击伤害16%
' ]" m) _, D/ u" P' ccrit 300 暴击几率3%' a3 [, G' R8 w( b. L
critdam 2200 暴击伤害22%
; L: S' B% U* K( u! M+ o7 A6 ]crit 300 暴击几率3%/ \( S: ]! n% a* B9 U1 g" [
critdam 2200 暴击伤害22%
( K5 k* Y' Z% B+ L' l- p9 \ |7 dcrit 300 暴击几率3%
8 w8 u+ O1 M( B0 ], I0 Ecritdam 2200 暴击伤害22%
- z6 w: b0 x/ b4 ~$ dcrit 300 暴击几率3%- S, }+ W4 a u- ~8 O* ~& s9 g
critdam 2200 暴击伤害22%
/ @, o2 _, Q/ c) n! Gcrit 300 暴击几率3%
7 |; N( u5 Q) F6 `2 vcritdam 2200 暴击伤害22%
+ w Q) }3 Z' o; @6 ]4 Bcrit 300 暴击几率3%! E; g E7 Y. X: O2 ]: Q
critdam 2200 暴击伤害22%6 n0 P% L8 ~9 _' z
crit 300 暴击几率3%
* \9 M9 j% ^1 `- v8 K5 b0 icritdam 2200 暴击伤害22%+ u# c+ m* D9 w+ K/ {
crit 300 暴击几率3%
$ r( b2 x# P% u H' q- ?critdam 2200 暴击伤害22%, j, e& q l% t4 u
crit 300 暴击几率3%6 \7 U; W; v1 @$ T$ o
critdam 2200 暴击伤害22%& W' u! J7 o! \, c
crit 300 暴击几率3%
3 ^3 s; J4 _0 h$ U9 wcritdam 2200 暴击伤害22%
/ r" P( x# R1 S* lcrit 300 暴击几率3%
- l! \9 e6 c, r/ Bcritdam 2200 暴击伤害22%* ]. X5 k! O( ]* s1 f- I! o& r
crit 300 暴击几率3%
) U4 Q( C$ c+ V$ D( }) Ccritdam 2200 暴击伤害22%
. J3 w8 q) h; t4 Ncrit 300 暴击几率3%3 F* m' q) E' N# j, _
critdam 2200 暴击伤害22%
: q; s, M) V/ \3 g- P0 [crit 300 暴击几率3%6 ^+ ~8 \1 @8 e9 e
critdam 2200 暴击伤害22%
/ C4 K) x- \! lcrit 300 暴击几率3%
/ p8 f. j; j( ~4 Jcritdam 2200 暴击伤害22%
! s- d9 P9 G. {5 p6 x8 [crit 300 暴击几率3%
, l z: G) Q& k' _" s( mcritdam 2800 暴击伤害28%
! @) n+ J, }: qcrit 300 暴击几率3%
" C, C! |' ?: P8 o: I; ^! bcritdam 2800 暴击伤害28%
0 N- ~% a& ~6 {1 ^5 W- Y0 v; Xcrit 300 暴击几率3%: A) z, z! V0 e5 q& l# r
critdam 2800 暴击伤害28%
! c: t0 w, G# h* Y" N# l2 ecrit 300 暴击几率3%# g+ f, o0 v/ c" I$ t* o
critdam 2800 暴击伤害28%
! P/ ^; S. g0 g( y* z Gcrit 300 暴击几率3%
9 p: G; s1 b& E0 ?, n5 fcritdam 2800 暴击伤害28%
1 z6 o: o2 P* _1 Y7 l: P6 hcrit 300 暴击几率3%9 K2 x/ |2 ]8 g/ S; ` ]
critdam 2800 暴击伤害28%
( W6 ^; S# @8 V3 d% u/ v) Rcrit 300 暴击几率3%* v1 A0 {6 k' x0 Y
critdam 2800 暴击伤害28%
+ A$ o$ h* T6 @2 j7 Y0 s' Qcrit 300 暴击几率3%: T5 v2 [" ^: p% M9 ]/ x
critdam 2800 暴击伤害28%5 ^; M! q$ w$ |) n
crit 300 暴击几率3%
% g6 N8 _+ {7 k* B! ~critdam 2800 暴击伤害28%% s P4 x8 ?) U- w7 F5 ?' i
crit 300 暴击几率3%
' o& h' i4 K6 v+ [' O# j8 a8 `critdam 2800 暴击伤害28%: c; i) [) [( @5 ]
crit 300 暴击几率3%$ H/ x' w8 }: r8 C
critdam 2800 暴击伤害28%" t3 S) o: V6 {7 m8 i( L2 Q* \6 c
crit 300 暴击几率3%/ w+ y! e7 ?; e/ y' ~+ w& T
critdam 2800 暴击伤害28%
0 O/ `) V+ U5 l; @) p. E) N0 tcrit 300 暴击几率3%
* Q* r9 g3 v1 F# Y3 i7 ncritdam 2800 暴击伤害28%$ v) e9 z7 i( Q3 y9 X$ x9 ]
crit 300 暴击几率3%
# i# v/ ?- X% ]* x7 S5 ^critdam 2800 暴击伤害28%7 J3 J6 ^) F' N: k. }) ?8 h
crit 300 暴击几率3%
( D" \1 K1 `0 j; ~" j! F+ Fcritdam 2800 暴击伤害28%2 K, w6 t- @' `+ K I+ |
lucky 0 幸运几率0%
: l. ]$ J; [$ M; i- lskilldamup 0 技能增伤0%
8 |' x7 Q/ U4 y1 F x/ Gblockharm 0 格挡伤害0%
* ^. K: F8 t0 B t9 n. @/ Hundefignore 0 招架0%
/ {& g5 x7 g) N& u' Vatkspeed 0 攻速0%
9 u) o/ a+ ^5 C; Z6 m) Ycritdef 0 暴击抵抗0%- q" Q& R! w1 B" P. R# D6 `
lucky 0 幸运几率0%
! v( m o' B( D. `6 {skilldamup 0 技能增伤0%% M' D G4 I4 p" y7 \
blockharm 0 格挡伤害0%6 k4 l$ E, M# a
undefignore 0 招架0%+ c7 `- v, S+ S) I
atkspeed 0 攻速0%& L! [+ O/ W6 p5 [- b; ?
critdef 0 暴击抵抗0%
' g/ T/ D: b5 Z0 L* `/ G, Elucky 0 幸运几率0%( F$ m$ c1 D& @
skilldamup 0 技能增伤0%4 y9 ^% r j- ^! z, p/ a3 K
blockharm 0 格挡伤害0%9 K8 j% ]+ ~0 _# c' Q: P4 n9 D
undefignore 0 招架0%
" f: n2 M4 _0 z3 |4 ~6 ^' e" Fatkspeed 0 攻速0%8 m, Z( _ S2 C ~
critdef 0 暴击抵抗0%
% I: p2 E. ?) R% \4 mlucky 0 幸运几率0%1 X' B" T$ c* t( u
skilldamup 0 技能增伤0%8 [6 A4 ^, J# }
blockharm 0 格挡伤害0%* j3 m1 s8 g/ i( Z; d+ {6 Q
undefignore 0 招架0%
- Q/ d; Z6 i- [; c, g+ \atkspeed 0 攻速0%5 t/ e/ V- j, g; F3 j
critdef 0 暴击抵抗0%
8 r6 a5 F0 _% j9 Glucky 0 幸运几率0%- ~! A6 [0 W0 }/ E
skilldamup 0 技能增伤0%6 H: K! |9 A4 ^: }8 W) t y
blockharm 0 格挡伤害0%
/ G8 o3 b" m4 e7 E9 j7 ]undefignore 0 招架0%
: n* t" c- {( K5 V6 y/ r/ Datkspeed 0 攻速0%
* m( `) Z7 I+ Z& z: Fcritdef 0 暴击抵抗0%# w3 V7 W$ @% d/ X
lucky 0 幸运几率0%
2 n: P' o9 ?% r0 {$ b1 Y* K0 { \1 ]skilldamup 0 技能增伤0%
, _9 u$ w) ^ S, a M7 Kblockharm 0 格挡伤害0%/ x1 D' B5 {, T" P! w0 h5 y
undefignore 0 招架0%
4 I" K& w7 v! _) `# datkspeed 0 攻速0%* J7 N5 k7 ?" p# ?% w2 \+ L
critdef 0 暴击抵抗0%* M3 [ c8 i; j% h* A; n
lucky 180 幸运几率1.8%
3 v/ ~7 W9 E# u! B$ ]skilldamup 450 技能增伤4.5%
+ A3 R2 M! _! x' |* I! T8 K0 K9 kblockharm 300 格挡伤害3%
. t# f; {8 _* u1 d7 Qundefignore 180 招架1.8%" C" Y& `0 H$ p( m' [" H0 K- \
atkspeed 400 攻速4% A+ D8 q' E2 R* n" W+ X. X9 ~3 c
critdef 90 暴击抵抗0.9%* m/ `& X& h2 D) l
lucky 0 幸运几率0%& B# g+ N) S! u; d+ ] Y* c7 ?
skilldamup 0 技能增伤0%0 C% L$ p5 }6 [: u8 ^3 ~6 J4 p g
blockharm 0 格挡伤害0%* Q" ^7 [4 a, z. s& @9 t
undefignore 0 招架0%
; I! Q. q$ a6 C+ X( _% M( Satkspeed 0 攻速0%. M) P6 }) o. N) ~& @$ t4 ^/ `
critdef 0 暴击抵抗0%( g Y4 l; P2 w8 d7 p- q6 H
lucky 720 幸运几率7.2%
9 b Y2 k6 m6 @! M! Iskilldamup 1800 技能增伤18%
) |5 I: J6 i* K4 vblockharm 1200 格挡伤害12%
4 b" B2 c9 I; l6 b% B: Xundefignore 720 招架7.2%
. s$ a5 ~/ V1 m" h: @, `: a% Catkspeed 600 攻速6%
- h, B( u4 h; c$ D+ Ycritdef 360 暴击抵抗3.6% j% Z& _* y5 }0 C9 D
lucky 840 幸运几率8.4%3 l8 _/ f: a0 m% k) }
skilldamup 2100 技能增伤21%
% `9 c& \$ ]; _6 h$ k+ tblockharm 1400 格挡伤害14%
# L* ?& e/ U! Z. z5 ~9 ~' aundefignore 840 招架8.4%' ]. m L. o+ [- ]
atkspeed 800 攻速8% v' N2 M/ n( e, z4 p8 L
critdef 420 暴击抵抗4.2%
" x6 U1 i7 r# Z* i% m0 P {lucky 960 幸运几率9.6%
- P4 `- a4 ~, x4 p% ?$ Uskilldamup 2400 技能增伤24%; G5 Z% m4 w+ Y: ]) w& f1 f9 _
blockharm 1600 格挡伤害16%
0 E2 F" l2 W! t8 Pundefignore 960 招架9.6%
$ G* H0 `5 b6 d* a5 h7 eatkspeed 1000 攻速10% r/ n- c( U1 x7 z3 W) y
critdef 480 暴击抵抗4.8%1 h) S% P0 a1 }! g7 ~, F2 ]
lucky 1080 幸运几率10.8%. X. L' W1 T: u0 Y l
skilldamup 2700 技能增伤27%
) o5 _4 l: k+ B& B# }, p5 oblockharm 1800 格挡伤害18%" u2 V1 y/ B- q2 H
undefignore 1080 招架10.8%+ i/ @( q: `: u. W
atkspeed 1200 攻速12%6 ?$ K6 I ~! E1 E& |
critdef 540 暴击抵抗5.4%4 B. G4 U; N+ e2 s7 T
lucky 1200 幸运几率12%9 i$ }0 M. I l; O( s/ @7 K7 M! l
skilldamup 3000 技能增伤30%
+ @# n1 \4 a. o8 c" h/ M- }* Ublockharm 2000 格挡伤害20%
8 |) F' j9 J, Y/ S7 j6 dundefignore 1200 招架12%
% l- }+ H, K; z+ w1 t7 Matkspeed 1400 攻速14%
- o# M) y. F" c; g4 @/ Rcritdef 600 暴击抵抗6%
. @: i2 G$ _; n* Glucky 1320 幸运几率13.2%
: d9 D& N1 X( z- W- P) bskilldamup 3300 技能增伤33%$ L4 ^; X1 T. x7 }, X9 k9 I
blockharm 2200 格挡伤害22%
5 d. A5 G# e( ^; h: m' [3 ?, sundefignore 1320 招架13.2%
! q, g' H9 B% V1 V; C% X. ?2 q7 _atkspeed 1600 攻速16%
' q3 E* L) W* y+ T1 j' o) Icritdef 660 暴击抵抗6.6%
$ z; q- b. ?1 i0 }8 V) K! |! Z! Tlucky 1440 幸运几率14.4%9 p9 B' z! L/ K, h1 h" [
skilldamup 3600 技能增伤36%$ S: r( f) O, h" [$ S/ l
blockharm 2400 格挡伤害24%
) W1 [4 \; d5 v5 ?. H q$ `( }, tundefignore 1440 招架14.4%" ]7 o0 S, N. I% T D
atkspeed 1800 攻速18%
6 i( E" R3 l+ w H. W* S# p8 ncritdef 720 暴击抵抗7.2%, G7 F& G+ f9 h$ P) l) R
critdamdef 0 暴伤减免0%: c1 J. }, I: M* j- T
skilldamdown 0 技能减伤0%7 H* e2 @* x# ^
critdamdef 0 暴伤减免0%
$ r2 ?2 Z8 I; U- q+ L0 @# q! Xskilldamdown 0 技能减伤0%+ O( r" m9 z& ^
critdamdef 0 暴伤减免0%
' z+ [: j. V7 C1 d8 `; b3 _5 Xskilldamdown 0 技能减伤0%
- E* z4 l6 g+ q( vcritdamdef 0 暴伤减免0%. M3 n8 [0 l2 A* E3 S% Y6 ^/ k
skilldamdown 0 技能减伤0%
5 j3 h3 w; C: e# \. _critdamdef 0 暴伤减免0%
4 d: C8 ?+ n8 Oskilldamdown 0 技能减伤0%
! r, V( e$ t7 `3 D, ~1 icritdamdef 0 暴伤减免0%
" g; a1 F' E- }2 n8 x2 J" M) N. _skilldamdown 0 技能减伤0%6 j6 l; I6 j! D2 d: e
critdamdef 300 暴伤减免3%
, b; L: [4 y; t3 L( D8 H7 T( nskilldamdown 450 技能减伤4.5%) Q) j0 y* K% Y& |
critdamdef 0 暴伤减免0%
1 P9 n3 n5 T# C( pskilldamdown 0 技能减伤0%+ Z# ^( F6 Y \5 p# G' P6 {
critdamdef 1200 暴伤减免12%
! M' p. N# G5 T1 M) r0 fskilldamdown 1800 技能减伤18%
0 @% h* N0 \4 Z/ K( g8 R8 ^critdamdef 1400 暴伤减免14%
+ h! |% o. T' _/ }6 |skilldamdown 2100 技能减伤21%
! z" R& a+ u0 @* n5 Y! _critdamdef 1600 暴伤减免16%
3 f% t3 z3 E- a6 |6 e7 rskilldamdown 2400 技能减伤24%
0 ~* r9 i( u% j* W2 o kcritdamdef 1800 暴伤减免18%& l" K# T5 \% |" ]! W2 ?6 ^9 g5 z
skilldamdown 2700 技能减伤27%* p% I% c3 P% @& X1 L
critdamdef 2000 暴伤减免20%) N4 k2 o# y* E
skilldamdown 3000 技能减伤30%
4 {$ _6 Q- v4 m4 r3 i7 C, scritdamdef 2200 暴伤减免22%
5 Y" ^$ j C6 B0 ?& Qskilldamdown 3300 技能减伤33%
" N6 I- e8 b- y; W* Z% X5 Z) [# \# gcritdamdef 2400 暴伤减免24%
3 J! Z8 m7 v, W: hskilldamdown 3600 技能减伤36%4 f. K0 |/ B7 J; H7 W( E% M- j+ o
luckydam 0 幸运伤害0%
: w+ }2 K$ {7 L& \luckydam 0 幸运伤害0% _% k+ i; [6 t F; Q& I/ y7 D
luckydam 0 幸运伤害0%* I% }9 J; m. ^; O( l: H- U
luckydam 0 幸运伤害0%
9 h6 d2 e9 C) _2 h- J$ A! wluckydam 0 幸运伤害0%, j& T# Q1 h9 N- L, Y, A$ Y
luckydam 0 幸运伤害0%
0 L: G9 Y, T. _luckydam 300 幸运伤害3%# K5 A2 U3 ?) F% l: O! j
luckydam 0 幸运伤害0%
. U- g# |" O: d7 ~# Qluckydam 1200 幸运伤害12%
5 M6 Z9 ]. f! _. @9 Gluckydam 1400 幸运伤害14%
4 @* J: u+ r% x0 j- s Yluckydam 1600 幸运伤害16%
. u1 O& d ~5 g' B' W' Hluckydam 1800 幸运伤害18%
- j) h' L C# ?; F' I9 Z }luckydam 2000 幸运伤害20%4 Z1 @9 g8 ?- B
luckydam 2200 幸运伤害22%
6 i2 j L0 x2 |! b) x- u1 n7 Oluckydam 2400 幸运伤害24%3 @. |2 g5 p# f
atk 720 攻击加成7.2%
Q+ X" Q- R& x' F8 ^atkspeed 1300 攻速130 B+ `) q" A) N) Y
damup_1 540 增伤5.4%8 \* N! R. Q0 H. Z- f
1 i1 r! D0 B0 t, w5 z+ K5 B; d
! t. a. V& Q4 o0 d5 H+ \% K3 b
|