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教程:用execle表打开查看说明,然后用n++打开编辑保存,切记不能用execl直接编辑保存,不然游戏进不去2 b: q, r0 `+ z
修改说明:8 K* x4 Q: ~0 J1 A" {
Drop.csv:爆率1 F7 V/ `. o3 J+ I9 q" ]7 t! I# @
Item.csv:物品名称等; [$ }1 U7 P j/ _/ I
Shop.csv:商城
, ^1 @- B/ _+ H; u: }8 JBossSpawn.csv:BOSS修改8 ~4 L0 u2 g7 D, Z
GemAttr.csv:宝石属性
" Z O5 s& Z7 N# ~ GReward.csv:掉落展示
8 v6 c% U% M: v9 H z% iSnatchType.csv:BOSS之家怒气值刷新修改
4 o' y& V. y" l2 u A+ ~, S, JVipLvl.csv:VIP修改
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属性说明: h8 f) r4 S# z" \. z2 |0 S/ k2 D
属性代码 加成属性值 说明: X" Q# ?# O+ o |$ |" c1 u
damdown_1 300 减伤+3%9 q. k6 v: N) ` O
damdown_1 400 减伤+4%
* [1 g+ \% E; D$ r" ?+ `damdown_1 600 减伤+6%1 \: F7 k+ X- L% h$ r# A! w
hpmax 300 生命+3%
* N' v! z! S& Zhpmax 400 生命+4%& e- i* o Q7 V+ t' c$ C
hpmax 600 生命+6%* v6 Q% M. D3 e# ?
def 300 防御+3%$ R& }* v* C* P S8 ]3 F2 y% j) k
def 400 防御+4%, B; X' f& \/ u
def 600 防御+6%/ z1 _# a5 e# F: m8 L
atkspeed 600 攻速+6
# W8 x$ E4 k; K/ Q% @) @) ]atkspeed 1000 攻速+10' D' A6 H$ g7 {5 F
atkspeed 1500 攻速+15) u6 d3 x' t1 E
atk 300 攻击+3%+ O4 I) Q5 m3 Z7 K6 Q
atk 400 攻击+4%" n# Y* N, T2 S' a0 h+ Y% V* J0 [
atk 600 攻击+6%" F" w% Z0 s5 S$ Z3 g' Z% }5 |
damup_1 300 增伤+3%* H1 s$ t" c" w* S) f5 C* n& N
damup_1 400 增伤+4%
+ `9 }: ]8 O$ a) l1 w- kdamup_1 600 增伤+6%
# @5 i) g8 _: F3 w- rcrit 300 暴击几率+3%
1 l* ?! T5 K* p7 r+ ^, u7 Hcrit 400 暴击几率+4%
# G0 V3 E: f5 V1 g& F4 Vcrit 600 暴击几率+6%4 R; T; h9 z1 G7 h5 }) K
critdam 500 暴击伤害+5% y8 ^7 d: Y! ?
critdam 800 暴击伤害+8%# y- r0 ~* B2 r/ V. f
critdam 1200 暴击伤害+12%( D4 @6 D. F$ J0 E6 n- N
hit 400 命中+4%, B8 F1 ?9 B! Y1 T+ s0 `* u
hit 500 命中+5%
4 ~: U; b9 a: m( @7 T8 u* m3 Z% fhit 700 命中+7%0 O: ]4 q! D3 Y' T5 Q+ s% [
hit 500 命中+5%; ~! {) ~7 \$ x
hit 700 命中+7%
. M2 D5 Y) J, [# y3 yhit 1000 命中+10%
4 Z7 V B' {3 ^5 S$ N$ V7 tdodge 400 闪避+4%8 Z% L: Y6 z- U0 z" _! ~& J
dodge 500 闪避+5%
% s" T1 l8 ^( K4 h2 T! F9 P. U0 b" z7 ododge 700 闪避+7%
; _+ n( m9 G3 J# x6 X7 g5 U* [, |3 P' fdodge 500 闪避+5%
( r" B$ x. Y- E/ D$ Cdodge 700 闪避+7%
! W3 ^) h. m/ }4 I) ddodge 1000 闪避+10%
5 G1 K( F* |2 N, }& S ^defignore 400 破防+4%
3 a* L# J2 R9 |4 P, [* mdefignore 500 破防+5%6 W9 F' u* e1 ^! J& ]
defignore 700 破防+7%
l! v' u. G5 W/ Vdefignore 500 破防+5%
9 e+ j; _# f4 z7 V Qdefignore 700 破防+7%
% R g5 K9 n5 c: s# ^defignore 1000 破防+10%
, z* H. X7 ?# K9 @3 kundefignore 400 招架+4%0 o, p: v6 u6 r! m4 f, e+ c7 V
undefignore 500 招架+5%# T1 j, T5 t- o) @
undefignore 700 招架+7%
9 y# f& f; _4 k$ V/ ~undefignore 500 招架+5%
, g$ ^/ j0 Q5 f0 f: hundefignore 700 招架+7%
+ I ~5 B2 H1 C% Q u6 Xundefignore 1000 招架+10%
7 l: y4 l) o& upetdamup 400 魔宠伤害增加+4%* @# \- m3 X9 `8 s9 \; Q- N" v2 ?
petdamup 500 魔宠伤害增加+5%- ]5 ~1 K( H2 x$ u5 C3 }
petdamup 700 魔宠伤害增加+7%& r- j5 h S1 b. J# t' j2 Q
petdamup 500 魔宠伤害增加+5%+ i! Y& G, V" G+ X
petdamup 700 魔宠伤害增加+7%0 D0 z* u: m7 }. D
petdamup 1000 魔宠伤害增加+10%
4 L0 P1 e" o1 N8 \( n; ppastreatup 400 被动治疗加成+4%1 W/ p( c" `# h9 x9 d( D
pastreatup 500 被动治疗加成+5%3 L$ [3 d+ u# U8 s. C
pastreatup 700 被动治疗加成+7%
( W5 u' L& K" X- Y# T$ m# fpastreatup 500 被动治疗加成+5%
; t! \% Z5 y, V. M; i8 ?3 Apastreatup 700 被动治疗加成+7%
1 b) I, Z& l9 l2 m: q/ zpastreatup 1000 被动治疗加成+10%& |9 ^. {. A/ n, u
equipdropup 400 装备掉率加成+4%! b' O7 a0 F" D8 j9 X7 L
equipdropup 500 装备掉率加成+5%8 y7 B/ p6 v4 J1 V; l
equipdropup 700 装备掉率加成+7%& s- X! f" D' r8 o- s( }
equipdropup 500 装备掉率加成+5% S& W: c. d" N g" h# ^0 E( E: r( F' ~
equipdropup 700 装备掉率加成+7%
" ^; J# C! m4 e3 C! [4 c9 a. r, |equipdropup 1000 装备掉率加成+10%
+ g, Z( b& H. V0 K2 I& n4 Wmongoldup 400 怪物金币加成+4%
/ U( g8 @/ u, ]! I* X8 h1 h! r c5 Gmongoldup 500 怪物金币加成+5%6 q. M3 I! u: V
mongoldup 700 怪物金币加成+7%
# M( ?+ V. U; X& Z# {2 e- _6 B; kmongoldup 500 怪物金币加成+5%1 i# T. r5 _! l8 S$ E
mongoldup 700 怪物金币加成+7%
+ {/ W% p) u5 {; Rmongoldup 1000 怪物金币加成+10%
7 T& Z) U2 m5 }) e$ ?- J1 gdamup 0 增伤0%/ t P, u% B/ M& T& \4 P4 q
skilldamup 0 技能增伤0%
# B1 Q Z1 a/ \9 scritdef 100 暴击抵抗+1%- n" s& w } H# u e" v" Y6 g
blockharm 0 格挡伤害0%
' I: C: r1 c. ^( ?5 Qcritdef 0 暴击抵抗0%
3 S) o0 @/ w* q) M5 Kundefignore 0 招架0%
8 E9 f5 U) E7 D- h: U. U5 J2 ymovespeed 10 移速+10
2 e! q8 Z; ?7 zlucky 100 幸运几率+1%
( L1 M y+ c, S4 z- n, G* `6 t: zluckydam 100 幸运伤害+1%$ A. n2 C5 x2 L
luckydam 100 幸运伤害+1%
% L1 h0 S, E, X% m2 j9 P$ Pskilldamup 100 技能增伤+1%
e) J5 @# N2 Z- H" V' oskilldamup 0 技能增伤0%6 [+ m7 O5 |6 R. k
skilldamup 0 技能增伤0%
: v- T: U7 i' ]; G0 o# r% ^+ Fblockharm 0 格挡伤害0%
) a X$ y# x) @& ucritdef 0 暴击抵抗0%! N2 L9 h/ n+ _+ C
undefignore 0 招架0%' f. [, h" w! ? [! r
skilldamdown 0 技能减伤0%; P9 S! d2 X5 w) P
lucky 100 幸运几率+1%
) m; e9 b# F1 @7 ~9 e& Zluckydam 100 幸运伤害+1%$ B/ n2 c8 D5 {
luckydam 100 幸运伤害+1%
# Y0 ]& ^8 H1 u3 Tdamup 0 增伤0%
) ?! {. `5 Z% ]skilldamup 0 技能增伤0%! g( ~! p0 ~- J% i
skilldamup 0 技能增伤0%$ s. W ~$ f$ i6 C; ^
blockharm 0 格挡伤害0%. K" J6 A+ @* n2 p0 e
critdef 0 暴击抵抗0%
! [9 u" Y/ e+ w4 Gundefignore 0 招架0%+ E6 S" m- M5 l4 s N5 f5 Z
skilldamdown 0 技能减伤0%
* K+ Q! @+ i& o6 i, b% _lucky 100 幸运几率+1%
+ ]- j& `7 J" L- fluckydam 100 幸运伤害+1%
+ I+ N) E0 `( o, Y5 P& hluckydam 100 幸运伤害+1%
0 ^6 N3 n5 q7 P+ Z& B0 Gdamup 0 增伤0%
% u1 x2 j; n3 s8 i* w$ S: I, y* Wskilldamup 0 技能增伤0%
; G$ [$ K% V- X; G9 J. @1 C2 i7 v- Cskilldamup 0 技能增伤0%
_' `0 r) A+ ^4 wblockharm 0 格挡伤害0%) `# b& G7 w6 @$ \* |3 Y8 T* T2 B" ^
critdef 0 暴击抵抗0%
, _, E/ ?$ c& `undefignore 0 招架0%
j) R ^5 |5 u2 g# ^" H3 }% xskilldamdown 0 技能减伤0%2 C/ d }3 E5 I3 T
lucky 100 幸运几率+1%
; W' |; u8 Z, P$ n2 vluckydam 100 幸运伤害+1%
% Z- c$ D0 m! I: \6 ^; Iluckydam 100 幸运伤害+1%
& w9 [. V0 q) [& l! udamup 0 增伤0%( {+ O$ J; x- A
skilldamup 0 技能增伤0%
# V" U- H& t! Z$ h7 w# X4 c/ i7 t0 Vskilldamup 0 技能增伤0%
6 g( `/ c- y- b: d% Z$ T. i8 Eblockharm 0 格挡伤害0%& V9 g* [" e1 V! P. f" c
critdef 0 暴击抵抗0%
4 x; a4 _; |! u b7 B' S7 uundefignore 0 招架0%, }& ^) o, {6 d
skilldamdown 0 技能减伤0%
5 v$ G! o2 a% }lucky 100 幸运几率+1%
; _: @# \, Z$ M$ |& i, n7 P+ ]luckydam 100 幸运伤害+1%3 `9 F# K& F; g
luckydam 100 幸运伤害+1%
) E8 ?0 p: Q7 ]damup 0 增伤0%, Q5 s% {6 s' T+ F
skilldamup 0 技能增伤0%7 t, V6 M$ v5 M; y& I& M
skilldamup 0 技能增伤0%
# |; B" D$ \! h2 P4 X3 {blockharm 0 格挡伤害0%( M: h$ \1 }3 A) e" M( q8 u5 o% e
critdef 0 暴击抵抗0%
8 `+ l3 |7 b. \2 X% ?" U7 S/ b$ d* Sundefignore 0 招架0%
" c* X, E" I2 m8 [) L0 Gskilldamdown 0 技能减伤0%
* j5 i' f9 q) i# O" @, S7 L; Mlucky 100 幸运几率+1%
0 C9 Y+ T; g1 K$ r8 |luckydam 100 幸运伤害+1%
. o! c- \4 N- Z% Kluckydam 100 幸运伤害+1%
8 C- {$ Z& h1 b% l% l! c9 n6 idamup 200 增伤2%6 e* S, Q) U+ O, Y; D2 A1 l
skilldamup 1200 技能增伤12%
. F+ A, V2 Y! t2 Z# Rskilldamup 1200 技能增伤12%+ L: r& C* ^) G9 a( }) o* h- K
blockharm 1200 格挡伤害12%
! h L; y; m+ vcritdef 1000 暴击抵抗10%6 z! Z5 K: G- p% S C
undefignore 400 招架4%& l' H! ]& X2 S
skilldamdown 1200 技能减伤12%) M* Q1 `! h8 s( I+ K
lucky 600 幸运几率+6%6 b; Z3 c9 ]( s# j2 h
luckydam 600 幸运伤害+6%
# r3 J) }& L1 R* W3 w' M4 v8 Eluckydam 600 幸运伤害+6%: N8 j3 f2 f4 p9 x' p
damup 0 增伤0%1 I Y: _$ u4 _7 F) a
skilldamup 0 技能增伤0% a5 D% p( P7 C o; L p
skilldamup 0 技能增伤0%
1 d d: X: m0 A5 @- c. @" tblockharm 0 格挡伤害0%! ~3 ~0 d2 t/ h
critdef 0 暴击抵抗0%, H# D8 Y1 b" I4 _8 s! R
undefignore 0 招架0%9 z# i3 h6 {# T$ ]) F
skilldamdown 0 技能减伤0%5 |* b& I* t3 L( B7 [; W h: O
lucky 700 幸运几率+7%
1 n- A6 x. U" \ H1 A. ^: c rluckydam 700 幸运伤害+7%( g" H! c6 y4 c5 U7 M- i9 a% h% d( [) _
luckydam 700 幸运伤害+7%
7 b1 J7 g' L+ [5 k9 Adamup 300 增伤3%$ i8 w$ m: u+ \+ \6 H1 g
skilldamup 2000 技能增伤20%. `, |* j& Q2 G' J
skilldamup 2000 技能增伤20%
# ^ t N' l0 R/ y+ P% Z; Iblockharm 2000 格挡伤害20%
1 B8 I4 O, z \2 kcritdef 1600 暴击抵抗16%2 G1 H$ s' b! E$ m0 g; o
undefignore 600 招架6%+ t ~2 A5 h- @, B, h5 p
skilldamdown 2000 技能减伤20%
) V3 }% m/ Q2 Q6 `2 z: m4 E2 H* plucky 800 幸运几率+8%
* n/ X0 s4 \( I8 A9 u* ?luckydam 800 幸运伤害+8%1 i) _) x# `; S) u. I$ H9 J# Z) X1 _0 ?
luckydam 800 幸运伤害+8%; O7 _7 U x% Z
damup 450 增伤4.5%
* x3 o+ U. ~) _: D( H8 Oskilldamup 3000 技能增伤30%
6 B& S# O0 n- {# {% r- {$ nskilldamup 3000 技能增伤30%
, C: |& T" C, ^+ M W$ V' qblockharm 3000 格挡伤害30%
6 }+ R- j$ b* t9 ncritdef 2400 暴击抵抗24%8 n, ~6 e# d( o8 W/ \
undefignore 900 招架9%
$ ^! y( }7 k: S' o$ p3 `3 Rmovespeed 18 移速+18& F7 q7 v* @5 G1 C, Q& b
lucky 900 幸运几率+9%. @6 D; _. m a& q p
luckydam 900 幸运伤害+9%- N0 ^- z+ t3 o( r% ]; Z" r- i
luckydam 900 幸运伤害+9%$ a) n/ Y! G+ `7 w( J
damup 600 增伤6%
' V" s' t7 k7 Y |+ X: Yskilldamup 4000 技能增伤40%
C! g8 }! _/ r1 Y$ x# uskilldamup 4000 技能增伤40%
0 B( G! k: P% q2 a; tblockharm 4000 格挡伤害40%. e i) F6 ]- I' F; |
critdef 3200 暴击抵抗32%
+ ]8 Z! W/ {+ C. ^. J8 U% lundefignore 1200 招架12%
: X5 h9 u8 ?8 l0 c7 Oskilldamdown 4000 技能减伤40%/ L. {, U2 J! c9 U( t/ @
lucky 1000 幸运几率+10%
# {5 [. k' h4 X0 eluckydam 1000 幸运伤害+10%' O; `% A: Y/ K0 z6 T
luckydam 1000 幸运伤害+10%
7 |3 z: ~: _( Y0 L7 x1 N8 wdamup 660 增伤6.6%
; l' P- S" V) ?/ f8 dskilldamup 4400 技能增伤44%, Y" \$ ], w1 u4 k$ x, H
skilldamup 4400 技能增伤44%
- t$ n- _) i: H! _' x3 lblockharm 4400 格挡伤害44%- B% O6 H1 I( l8 J. f8 K
critdef 3520 暴击抵抗35.2%$ W2 }: t6 X8 [. R% g* a6 m
undefignore 1320 招架13.2%
. `5 ^% U ]9 [; j9 oskilldamdown 4400 技能减伤44%" R( N) e. |, h# V1 o
lucky 1100 幸运几率+11%7 {2 U5 D' s- X( y t$ q
luckydam 1100 幸运伤害+11%
/ C6 o. J. W3 J9 Nluckydam 1100 幸运伤害+11%
9 ?( m# c0 z( z4 C# p" {damup 710 增伤7.1%
8 q @6 T7 l) ?/ V; tskilldamup 4750 技能增伤47.5%! |! A& }8 K. I
skilldamup 4750 技能增伤47.5%
( @: x8 V$ Q3 z) g* sblockharm 4750 格挡伤害47.5%$ L; h: x) @3 t( U# v: G& j. E
critdef 3800 暴击抵抗38%! U9 u( H) q$ {* z9 A8 r
undefignore 1420 招架14.2%: D2 D' P) b2 j4 R
skilldamdown 4750 技能减伤47.5% A2 m/ d5 r0 |+ p n
lucky 1200 幸运几率+12%5 U; d/ F- c) x4 |
luckydam 1200 幸运伤害+12%
$ [+ Z; E' _4 Y+ cluckydam 1200 幸运伤害+12%& [+ P7 p K- ^) a+ s
damup 750 增伤7.5%
& f0 ]) I5 C' A' [( o/ u7 }& lskilldamup 5000 技能增伤50%
/ M' G6 w1 p/ ~2 i2 j2 |skilldamup 5000 技能增伤50%2 m+ F+ G1 P# K
blockharm 5000 格挡伤害50%
7 r' `& ^/ e# y7 r# Z1 t: k4 y$ Pcritdef 4000 暴击抵抗40%; J7 ]4 f' c1 m( `1 q5 g
undefignore 1500 招架15%% U- d) t B6 v: \7 W1 A& q7 w
skilldamdown 5000 技能减伤50%& P6 W& z( R$ a" z
lucky 1300 幸运几率+13%
) q* s' Z+ _6 i, C. X: L' Yluckydam 1300 幸运伤害+13%
7 m% N: X4 G* m6 G% z X) [luckydam 1300 幸运伤害+13%
$ m' {+ J J' bskilldamup 1400 技能增伤+14%
5 @& ]7 C- o1 v" C& X! F" _2 ]atkspeed 2800 攻速+28
0 x1 t$ ?5 c, O7 \: \7 C8 L8 \* Ecritdef 1400 暴击抵抗+14%& V% k. T! w N+ j+ E0 W5 C! S
pastreatup 2800 被动治疗加成+28%! b8 K5 J% G. I
pvpdamdown 1400 PVP减伤+14%
' J4 |" j' l& Ratkspeed 2800 攻速+28; _9 N, g4 Q2 `+ }
movespeed 28 移速+28: |: b& e* b: K: q( i$ j
lucky 1400 幸运几率+14%
1 h& h* X4 [ f Sluckydam 1400 幸运伤害+14%6 f) v, x9 B& \+ h, ~
luckydam 1400 幸运伤害+14%
! f1 T9 ~7 o* }0 H2 v, K: ^) k7 Iskilldamup 1500 技能增伤+15%1 N; A& s9 h$ [1 ]. X
atkspeed 3000 攻速+303 u# p$ b( n2 ]7 y' t r$ z+ }
critdef 1500 暴击抵抗+15%
, R; ?! N% Q" z! `9 Q( y4 Zpastreatup 3000 被动治疗加成+30%
9 ^5 s! ?5 m* @2 y' Apvpdamdown 1500 PVP减伤+15%' L2 _- H6 t! D* W1 E
atkspeed 3000 攻速+30
/ B- C: m1 Q6 h" ?movespeed 30 移速+30
6 X6 d' Q. v/ ulucky 1500 幸运几率+15%
' a" I; B6 b8 Tluckydam 1500 幸运伤害+15%
) r( O- L" Y8 Wluckydam 1500 幸运伤害+15%% p. m; K2 y' E7 e$ q+ H# x
skilldamup 1600 技能增伤+16%
% g4 X4 x* y: o5 _) q: O9 Satkspeed 3200 攻速+320 t+ M' g3 U$ I; c& D5 ~
critdef 1600 暴击抵抗+16%( ]" c H- h, I& J
pastreatup 3200 被动治疗加成+32%; C, L2 ^7 ]8 X
pvpdamdown 1600 PVP减伤+16%
& n1 n4 j1 P7 M& k$ xatkspeed 3200 攻速+32' {+ R! h4 a+ y) }8 |- g
movespeed 32 移速+32* u3 T/ Y) J; S1 `& O
lucky 1600 幸运几率+16%7 ?, i- C2 T, y9 d9 A
luckydam 1600 幸运伤害+16%
$ Q3 E- w8 B: o% b% O" m' P' Cluckydam 1600 幸运伤害+16%
% M& D6 m) i) q9 kskilldamup 1700 技能增伤+17%
8 J M8 k# Q( q/ datkspeed 3400 攻速+34
7 E' U3 U0 T9 C* k; i+ x2 [7 Gcritdef 1700 暴击抵抗+17%
: L0 U7 z4 Z( f8 T& Ypastreatup 3400 被动治疗加成+34%
: f; p8 F* R; p2 e m! c: w2 z) ppvpdamdown 1700 PVP减伤+17%
% Q, y) N: n S5 R+ Ratkspeed 3400 攻速+34; j- ?& o6 N2 x. G- B& S
movespeed 34 移速+34
9 N3 w D7 X8 Elucky 1700 幸运几率+17%
% F2 @% ?+ ~0 {+ ]: p( \luckydam 1700 幸运伤害+17%% {8 \/ o" J, \ u8 F# k) y4 v4 _" z, U
luckydam 1700 幸运伤害+17%. r5 p( P( h; K* |$ u: q
skilldamup 1800 技能增伤+18%
9 ?# C+ q. N* s9 Q. datkspeed 3600 攻速+36
3 X/ V* S1 j. \" X0 vcritdef 1800 暴击抵抗+18%! g1 L$ z) z" ?) V
pastreatup 3600 被动治疗加成+36%4 G7 `3 n {; e4 |
pvpdamdown 1800 PVP减伤+18%; m5 \4 s0 F' r; I+ R0 W
atkspeed 3600 攻速+36
8 H# U% d" J+ n9 F" M7 K2 o. }movespeed 36 移速+36
9 Z0 y) {) }" j( ]* S3 Mlucky 1800 幸运几率+18%
! q( e/ k2 Q- D4 Pluckydam 1800 幸运伤害+18% K0 N- ~) m5 b. E9 d
luckydam 1800 幸运伤害+18%
\! z0 r7 k v2 Nskilldamup 1900 技能增伤+19%
2 a( v; x. w% x$ w/ matkspeed 3800 攻速+38, I o# O# r0 `1 u6 S- A
critdef 1900 暴击抵抗+19% o& n& M& x) q) @' r' U
pastreatup 3800 被动治疗加成+38%/ J8 a- P$ D: s0 T8 E; F) A
pvpdamdown 1900 PVP减伤+19%
& a7 G* v t! u+ ]. t3 ?atkspeed 3800 攻速+38, i. g$ q* C3 c7 M
movespeed 38 移速+38
% ^/ E7 V( o1 O7 U! S Nlucky 1900 幸运几率+19%
' U! b, {" L$ s9 Uluckydam 1900 幸运伤害+19%
5 q$ G: d( W' O' ^" pluckydam 1900 幸运伤害+19%
- w1 t/ w6 R1 [skilldamup 2000 技能增伤+20%
" J2 h9 ~% n) ^9 ^3 F$ c/ {' yatkspeed 4000 攻速+40. h. m0 `* n) l2 a/ T4 n" `+ |4 s
critdef 2000 暴击抵抗+20%) o5 i4 p! e2 R# Q- @& ]
pastreatup 4000 被动治疗加成+40%
3 ]" h: S9 h; }- D9 z9 xpvpdamdown 2000 PVP减伤+20%
7 [2 S U7 M6 L( u6 {& P6 |. n! Watkspeed 4000 攻速+40# L; o. N( f; r* g& N) C
movespeed 40 移速+409 u0 U! W* `3 m9 c8 ?7 T, T; h
lucky 2000 幸运几率+20%/ Y; n n$ ~( h+ o0 K
luckydam 2000 幸运伤害+20%
) {. R( R0 x* ]luckydam 2000 幸运伤害+20%
1 ]8 Y6 _& N% Y. O: L' w8 x6 pdef 480 防御加成4.8%
& c; {' x& L3 t0 _; R- zdef 640 防御加成6.4%' B: U, K5 w" A* [
def 800 防御加成8%
& j9 U0 Z: | _- q$ i: U7 Ihpmax 240 生命加成2.4%/ P7 O/ E4 N# a7 S+ R
hpmax 320 生命加成3.2%
x4 U5 K: m) Lhpmax 400 生命加成4%
: u/ b0 y7 C! j( c7 _damdown_1 180 减伤1.8%
+ a0 W6 C7 `. Odamdown_1 240 减伤2.4%; I# u+ N' S3 A! T6 x
damdown_1 300 减伤3%
2 s. w, B8 K# t; _5 A+ `; ]atk 240 攻击加成2.4%
' m% m% Q. M& ^' _* F! Aatk 320 攻击加成3.2%9 U. H2 J- H9 T% M/ b0 U" f/ `7 }
atk 400 攻击加成4%+ `6 U" p. ]6 s1 l) G
atkspeed 750 攻速7.5# D5 w+ O9 L; d5 N
atkspeed 1000 攻速10
/ R' `2 [/ ], c( i( Vatkspeed 1250 攻速12.5
$ F* c; ?1 O, g! }/ y- p" Pdamup_1 180 增伤1.8%
# u. h3 `2 }& s% C0 |9 v! tdamup_1 240 增伤2.4%
( d) \. }5 d% P) ?, Z! ydamup_1 300 增伤3%
$ V# s O' B# m! _$ K( x1 lcrit 300 暴击几率+3%
$ E# c( W+ k# A6 u! z, [crit 400 暴击几率+4%6 b! E# v$ H' }, L& j8 J
crit 500 暴击几率+5%
0 X5 f, c5 W' `9 B/ Lcritdam 600 暴击伤害+6%
( j6 \: Q K K1 g4 Z6 C! p$ ccritdam 800 暴击伤害+8%
9 w: |$ k" O* dcritdam 1000 暴击伤害+10%& t! q) E `8 l2 K8 r8 m0 T1 c
hit 200 命中+2%
+ w6 q5 G$ K- @hit 300 命中+3%
- P: N: ?: J% l$ I9 Ahit 400 命中+4%
8 T& i- Q: @: b7 }; l, Pequipdropup 300 装备掉率加成3%0 M3 t4 ^' i4 c' w: L$ M6 ^( {: u
equipdropup 400 装备掉率加成3%
# ]9 e- l! y& {6 Qequipdropup 500 装备掉率加成3%
3 ?# k$ N8 C8 k1 M& W: Ddodge 200 闪避+2%
9 ], m1 g U" z9 [ Ydodge 300 闪避+3%/ A( b3 U4 H( q
dodge 400 闪避+4%* E! a& y$ r1 i, T) i
equipdropup 300 装备掉率加成3%- R c" | X& x' `$ Y
equipdropup 400 装备掉率加成3%* n6 Q9 ^9 v; V r9 y
equipdropup 500 装备掉率加成3%
; }" y- G6 e: h* l6 Kdefignore 200 破防+2%
z0 |- p/ K) j, A8 w# {: }2 b+ Cdefignore 300 破防+3%; c5 ^1 H- G% I. c
defignore 400 破防+4%
6 Z8 l5 X. F0 Mmongoldup 300 怪物金币加成3%
5 m! p% \4 n* a0 g$ z9 {5 @8 Gmongoldup 400 怪物金币加成3%! z2 D1 D$ F( y8 L$ B
mongoldup 500 怪物金币加成3%0 n4 G! H/ Q( x! I' c [
undefignore 200 招架+2%
0 V; F! y* w% Wundefignore 300 招架+3%
5 l* j3 O% j( ?$ n w2 ]undefignore 400 招架+4%, j! b! X) J- V5 {# ^
mongoldup 300 怪物金币加成3%1 a3 O+ c' b; C+ [. @9 x* ?
mongoldup 400 怪物金币加成3%& a0 P; w! r! f
mongoldup 500 怪物金币加成3%
( M- V, s: h: e8 r$ S9 Spetdamup 200 魔宠伤害增加+2%8 j0 w! Z, g' Z+ P* U
petdamup 300 魔宠伤害增加+3%
1 G6 l8 C. y6 o1 e8 Z; f W$ i, _0 epetdamup 400 魔宠伤害增加+4%) y5 ]% x3 y; ]5 i6 c
lvlatk 1 每3级增加攻击
- ], ?& L3 T k5 V+ E( r- Jlvlatk 1 每3级增加攻击
% r+ _, v3 g" \lvlatk 1 每3级增加攻击
1 X0 J* V/ {. ?& b! O) a% Rpastreatup 50 被动治疗加成+0.5%
: U" {5 A$ I# i. ^6 i7 epastreatup 100 被动治疗加成+1%$ W0 a5 Y0 @% f; B, q5 V0 l$ e: M
pastreatup 150 被动治疗加成+1.5%
' ? }5 m6 Y) ?3 c& jlvlatk 1 每3级增加攻击) I7 l" q' l& v7 v6 W
lvlatk 1 每3级增加攻击
1 H- _2 f; u) J1 Ulvlatk 1 每3级增加攻击
& K; w( h; o3 c' M7 t+ z6 L9 Jequipdropup 200 装备掉率加成+2%. [- n7 K8 R% y; g7 e* C5 L9 U! k
equipdropup 300 装备掉率加成+3%
+ X6 x5 B2 Q/ l5 |# I; m, p2 Tequipdropup 400 装备掉率加成+4%2 v% L+ z6 m9 j6 C" b' j6 q
equipdropup 300 装备掉率加成+3%2 a9 _) W3 S D6 |# U3 r1 w5 }
equipdropup 400 装备掉率加成+4%, L2 c2 Z9 O. q! [4 l5 Y
equipdropup 500 装备掉率加成+5%9 n' }" F2 F& r4 k% M) d
mongoldup 200 怪物金币加成+2%
$ m, C, h; c# D. K. Q* wmongoldup 300 怪物金币加成+3%
/ H) {9 h' \* [) nmongoldup 400 怪物金币加成+4%
, [5 M4 d$ l- o& B3 `/ kmongoldup 300 怪物金币加成+3%5 _1 J4 V+ p0 F1 Q( I/ W
mongoldup 400 怪物金币加成+4%
+ S; K# m6 w* [& E" }mongoldup 500 怪物金币加成+5%1 b* _! O* q- I
def 480 防御加成4.8%8 c! @6 U5 C4 F, t4 S' C0 b: B3 M
def 640 防御加成6.4%0 Z; t& O! u j" @# ~" C0 E
def 800 防御加成8%
4 T- j9 k: k6 M7 B7 y4 U! @9 J7 R; Dhpmax 240 生命加成2.4%
' Z; S+ Y) m( E3 H Jhpmax 320 生命加成3.2%1 a- y. o$ q# x/ X0 t( w2 s
hpmax 400 生命加成4% ?9 o; [9 R4 ^/ h- b5 }% T
damdown_1 180 减伤1.8%
- t9 G" l# P3 n- Q: jdamdown_1 240 减伤2.4%
( L# U% a2 g+ D2 G4 i% }damdown_1 300 减伤3%; `1 _, ^) u- y. l. ~+ w3 Y
atk 240 攻击加成2.4%
* |# w8 P6 R( }4 Fatk 320 攻击加成3.2%
9 ]* ~! j' O- B. Zatk 400 攻击加成4%% H# Y$ j5 B; a# w6 y8 [9 @
atkspeed 750 攻速7.5
' Q9 @1 k4 [: c& k8 xatkspeed 1000 攻速105 b* q& K0 g. K& \ [8 ~% {) q
atkspeed 1250 攻速12.5
' }4 G7 l( f$ s4 Ndamup_1 180 增伤1.8%- w' H4 G* Z# ^- F
damup_1 240 增伤2.4%
1 c/ `! e# I+ k4 o) a7 z6 Zdamup_1 300 增伤3%
5 `7 k. N b0 k) Scrit 300 暴击几率+3%4 a2 _5 \) Y+ V# o
crit 400 暴击几率+4%
3 g! y; i4 a8 \6 U- I {" ocrit 500 暴击几率+5%
9 w2 y7 q y. k) j: V! R! Fcritdam 600 暴击伤害+6%4 c8 j1 H9 y# K4 q' R; U
critdam 800 暴击伤害+8%
- U7 K1 R9 b5 G' l5 ^$ Bcritdam 1000 暴击伤害+10%+ x: J% R5 `# T7 ?7 P; d: j+ Y5 @
hit 200 命中+2%
$ m* W" e! B% `# Khit 300 命中+3%
* A$ `5 V( Q" _hit 400 命中+4%
+ B5 C* t8 ~8 K$ a5 Iequipdropup 300 装备掉率加成3%% |0 D1 [5 N$ h3 ]3 [( J
equipdropup 400 装备掉率加成3%
* ]" h/ M$ r- p8 Requipdropup 500 装备掉率加成3%
) Y$ \! t8 ^7 i. p qdodge 200 闪避+2%2 }# r3 y4 V3 U0 q" E( Q& \# {
dodge 300 闪避+3%- H m; L, w% @/ r0 u% L
dodge 400 闪避+4%( z" Z3 `$ S% w7 e
equipdropup 300 装备掉率加成3%
. A7 o$ v3 h5 Y4 C" F# iequipdropup 400 装备掉率加成3%
9 v0 ^( E6 c' Pequipdropup 500 装备掉率加成3%
. l" j+ B' |6 O8 [5 B8 ydefignore 200 破防+2%+ D6 T; J d1 d- E* v) ^4 I* {
defignore 300 破防+3%1 q# D1 q5 Z( i6 J
defignore 400 破防+4%7 N% ?* Y* `0 K# j" F, p) x
mongoldup 300 怪物金币加成3%1 H E3 X/ u7 F; G1 k
mongoldup 400 怪物金币加成3%$ c% h: ~6 D6 t5 h5 l$ M
mongoldup 500 怪物金币加成3%7 ~. Q, q R# O0 F
undefignore 200 招架+2%
7 w. W/ F* H$ e/ P" H% Oundefignore 300 招架+3%
# t+ X( g9 s) I9 L4 _; iundefignore 400 招架+4%+ B$ T- h" X% }8 l( _
mongoldup 300 怪物金币加成3%
' e6 k. W3 y1 W# ]/ g+ j) Q. Smongoldup 400 怪物金币加成3%' n& T% N' r8 X: ?+ ]1 c
mongoldup 500 怪物金币加成3%; L4 {6 l7 ~2 T6 }! h" O; J
petdamup 200 魔宠伤害增加+2%5 g! @( a) F! s0 i
petdamup 300 魔宠伤害增加+3%
6 u- n2 Y! f% rpetdamup 400 魔宠伤害增加+4%- S4 y- m" d8 C; M" H$ m- \9 n6 f
lvlatk 1 每3级增加攻击
O- _* V6 w1 g. P: Jlvlatk 1 每3级增加攻击1 A% J& a7 G! ^' p
lvlatk 1 每3级增加攻击
' o8 `% {% a3 E7 apastreatup 50 被动治疗加成+0.5%( I- R4 c0 d. F: |) Y4 d1 e
pastreatup 100 被动治疗加成+1%
; F- r. f$ ?2 s3 w7 j6 d5 w0 lpastreatup 150 被动治疗加成+1.5%
7 j2 Q8 H2 Y6 ?# `* hlvlatk 1 每3级增加攻击
3 R) w5 @2 r$ E j: _& Vlvlatk 1 每3级增加攻击
& o. o2 J3 K2 ^) Y2 h0 K8 mlvlatk 1 每3级增加攻击
: A R w: \4 iequipdropup 200 装备掉率加成+2%* D" [5 f8 ~2 m( D. [4 t# l9 f7 E
equipdropup 300 装备掉率加成+3%
3 y' y- X+ X9 ]) ^equipdropup 400 装备掉率加成+4%
) i: v5 K- z9 Y( y7 w7 }equipdropup 300 装备掉率加成+3%
/ q" }- A/ _0 q% @% e& hequipdropup 400 装备掉率加成+4%6 i3 m2 Z4 i4 S& i$ U# S: g
equipdropup 500 装备掉率加成+5%: p' J2 o$ m) d; _8 x7 a6 X
mongoldup 200 怪物金币加成+2%# C g6 |& C+ X- Q
mongoldup 300 怪物金币加成+3% ]0 ?9 S$ p9 O7 E7 D, J
mongoldup 400 怪物金币加成+4%4 U; W) c0 C: d. u; j
mongoldup 300 怪物金币加成+3%+ |8 S* @, G6 a1 m
mongoldup 400 怪物金币加成+4%
9 e% Z, K) D" d* H* Cmongoldup 500 怪物金币加成+5% ^. s4 Q2 y* b: \/ F
def 480 防御加成4.8%
9 J8 I" C! J9 c3 m) k# y5 odef 640 防御加成6.4%) l" u! m X+ N3 y
def 800 防御加成8%4 s& ~7 M! |& U; X
hpmax 240 生命加成2.4%, S4 g @+ K8 `7 [: @, v
hpmax 320 生命加成3.2%
, S% V& J' A+ f# t0 m0 y7 S1 v, \hpmax 400 生命加成4%
3 ~! {9 V$ j# W) _; F2 udamdown_1 180 减伤1.8%5 x( l* h3 P/ X. w
damdown_1 240 减伤2.4%# o3 r% y3 M9 S0 }8 x
damdown_1 300 减伤3%" Q' @$ n- Y4 }. y g
atk 240 攻击加成2.4%" i0 S" A8 j( `* F: G" ^: B
atk 320 攻击加成3.2%7 k) ~) a1 g8 k; C. S
atk 400 攻击加成4%# E: S- B% H) C+ r- }! _" w7 D
atkspeed 750 攻速7.5
$ `9 n/ X+ h2 ^atkspeed 1000 攻速10: m( b4 q; y& ]2 ^1 T/ s
atkspeed 1250 攻速12.55 _+ j$ ~& ^. b' m7 V/ f
damup_1 180 增伤1.8%
. I! m3 P V- | gdamup_1 240 增伤2.4%( S$ A9 Q, K7 L5 M& U3 F
damup_1 300 增伤3%
O) c' Z$ q6 L- n0 y* _crit 300 暴击几率+3%8 D: r9 Z+ ~# b+ T* |% S
crit 400 暴击几率+4%
y* {7 e+ B; D2 U% |crit 500 暴击几率+5%
/ ]( Q0 U! X# E. o: R8 scritdam 600 暴击伤害+6%
# D# M2 l; V q% l) q9 Gcritdam 800 暴击伤害+8%
8 ?% _5 P9 o, o4 Dcritdam 1000 暴击伤害+10%- s! ~/ T1 ~% ?# J
hit 200 命中+2%: n( Z2 U4 h( w& A
hit 300 命中+3%
" O j7 b- w, Z5 i$ _; I. [- u. khit 400 命中+4%4 W8 E, p, S# N& u% p9 s
equipdropup 300 装备掉率加成3%- z0 U3 P) j! ~5 e7 |3 s2 D
equipdropup 400 装备掉率加成3%
5 F4 b4 g2 Q0 W& r5 S! n( eequipdropup 500 装备掉率加成3%
8 \/ T' M, v8 k, h, P3 l$ L. \dodge 200 闪避+2%# |+ s0 {) S) V8 K
dodge 300 闪避+3%
5 r# u( z1 O Y9 U% Hdodge 400 闪避+4%
9 r1 ], t4 t& Oequipdropup 300 装备掉率加成3%
( ^- i H: K0 Y/ oequipdropup 400 装备掉率加成3%
/ s( n3 c$ I3 \' ?. qequipdropup 500 装备掉率加成3% m( d( [, v4 y t
defignore 200 破防+2%9 e# e B: Z6 G% V& b) J( p
defignore 300 破防+3%# M: J8 u: }8 U# u7 c9 j ?- k S
defignore 400 破防+4%
9 n- C \, W' K3 V" tmongoldup 300 怪物金币加成3%0 o- `7 ~& Q4 X' t
mongoldup 400 怪物金币加成3%: O0 x; R/ V9 W0 Y9 C4 N# y
mongoldup 500 怪物金币加成3%
: D V+ L# F! Z8 M) Lundefignore 200 招架+2%+ s m: r/ e4 I, f& I- }# z
undefignore 300 招架+3%, i5 U1 _; n" d% N, x8 c
undefignore 400 招架+4%
6 S, u+ K U& M3 Y! ^5 w' Omongoldup 300 怪物金币加成3%9 h0 c# y" ~, I m0 u6 T) o: l# V, j3 q
mongoldup 400 怪物金币加成3%
0 q; N3 E" F1 D3 {mongoldup 500 怪物金币加成3%3 y5 m J( v6 [& x' O" ?
petdamup 200 魔宠伤害增加+2%
8 n1 k3 T& c" A0 p- Y6 opetdamup 300 魔宠伤害增加+3%
' F5 o( {" I1 P( l3 l- O/ F/ W" rpetdamup 400 魔宠伤害增加+4%
: m/ J, e7 E1 J/ t' rlvlatk 1 每3级增加攻击
9 I7 x% q* w# Q) R+ @lvlatk 1 每3级增加攻击' U& M& b' k# Y& {* E
lvlatk 1 每3级增加攻击' x( ?8 D% ]7 a/ n& R9 l4 b
pastreatup 50 被动治疗加成+0.5%& Y! ~5 M9 ~5 j: j6 }
pastreatup 100 被动治疗加成+1%+ ^; x; o# C5 Z4 f; K/ V) b& J- S7 k
pastreatup 150 被动治疗加成+1.5%( x0 G3 n) A1 S8 q9 b( h) J9 H
lvlatk 1 每3级增加攻击) q( m) _ F% j
lvlatk 1 每3级增加攻击4 j: p, F) L* o% \# F, {
lvlatk 1 每3级增加攻击; M* C2 N9 X; S& X
equipdropup 200 装备掉率加成+2%+ c8 k$ J. U/ H/ O3 o
equipdropup 300 装备掉率加成+3%' E3 H6 n$ ?1 v8 _0 g5 N$ E* {7 `
equipdropup 400 装备掉率加成+4%
0 |% m b( a; [equipdropup 300 装备掉率加成+3%
6 r9 P8 F# S+ w& ]5 Nequipdropup 400 装备掉率加成+4%
- d: k7 B" t% K& nequipdropup 500 装备掉率加成+5%( F0 k) A9 d7 O2 \
mongoldup 200 怪物金币加成+2%
. v' C+ B# Z8 K/ fmongoldup 300 怪物金币加成+3%( t$ M/ D0 _9 ]3 F7 H1 v7 [' J
mongoldup 400 怪物金币加成+4%
- D/ Y/ I- u6 [2 I0 Z( V' y( Pmongoldup 300 怪物金币加成+3% e |3 P* d0 H+ C& }
mongoldup 400 怪物金币加成+4%3 v5 C8 w$ k2 o3 n. k
mongoldup 500 怪物金币加成+5%' o6 i5 S1 E1 I) H! M. s
def 480 防御加成4.8%, V$ B7 V# d( n# I3 d
def 640 防御加成6.4%' R$ p$ m9 i. q/ y3 ]$ ^5 e+ j
def 800 防御加成8%9 V8 j2 D5 t% {, P2 j
hpmax 240 生命加成2.4%
; J1 e, ~ E/ O/ E8 Mhpmax 320 生命加成3.2%
( \& T) ]+ i: y5 Yhpmax 400 生命加成4%
* G1 R+ G! k1 L/ Odamdown_1 180 减伤1.8%" s/ n' O E: b& j$ K
damdown_1 240 减伤2.4%3 w) }1 B+ Z7 F$ h% B
damdown_1 300 减伤3%- q. k8 e! `2 e: t. X! t
atk 240 攻击加成2.4%
% j& ?1 e+ e/ H4 q7 Xatk 320 攻击加成3.2%
5 K; |& ]% f+ ^7 d, tatk 400 攻击加成4%2 F9 W! {; N, l8 N' b
atkspeed 750 攻速7.5- _ h& C) H. w3 H4 L
atkspeed 1000 攻速10
( A% A% F2 M9 U- Fatkspeed 1250 攻速12.5
* [- @/ P% H, ?/ N& ]damup_1 180 增伤1.8%
% \$ }; x) b U" W: F3 V1 X3 Adamup_1 240 增伤2.4%
, J r2 ]+ U2 N: d- ?# Mdamup_1 300 增伤3%) G5 [! l6 h5 F- x* n, g9 ^
crit 300 暴击几率+3%
2 V' @* e9 s: `/ C# @% N! jcrit 400 暴击几率+4%
8 r# P' @) J. V B. G, ^( B* ?3 M) Ocrit 500 暴击几率+5%
0 k/ z. A3 m9 m! B8 _, B" ~! Mcritdam 600 暴击伤害+6%
/ m& c3 l. T% y3 scritdam 800 暴击伤害+8%5 l& t! ]/ j/ B
critdam 1000 暴击伤害+10%
& X2 Z& P3 d- l ~2 nhit 200 命中+2%2 L& X9 I5 U: {8 i6 L0 p
hit 300 命中+3%& z2 B4 n0 L: i6 ? r; Z* Y9 \
hit 400 命中+4%2 `! Z! I5 x) @7 t* z ]
equipdropup 300 装备掉率加成3%& x1 w. ^5 I6 J! e! {6 v! b
equipdropup 400 装备掉率加成3%3 B8 i5 \9 y3 V6 [% Z
equipdropup 500 装备掉率加成3% f7 ?/ x9 k! M) R" Y
dodge 200 闪避+2%
; Q: ?! G1 ?' N$ t+ Adodge 300 闪避+3%
& m8 [- r$ ?1 C% zdodge 400 闪避+4%
5 ~7 D* s- K: _" s1 Kequipdropup 300 装备掉率加成3%
1 h( |+ k, Z/ `$ ?equipdropup 400 装备掉率加成3%
( |3 E) D; O& d5 z* Qequipdropup 500 装备掉率加成3%0 Z* Y; V% M; a
defignore 200 破防+2%
% M6 W a5 ]$ D) S2 O$ Bdefignore 300 破防+3%
, G* Z# E) Z& M/ r0 q- m& L: q+ Fdefignore 400 破防+4%+ H9 M* W) t# Y
mongoldup 300 怪物金币加成3%
" T' A& M* F2 nmongoldup 400 怪物金币加成3%
' Z+ g8 {- g! H, g) O$ m) imongoldup 500 怪物金币加成3%
2 P6 w2 a8 B3 t3 K3 y4 \undefignore 200 招架+2%
; \. D$ J! c" h( cundefignore 300 招架+3%
, o/ W2 e+ a7 U7 ]undefignore 400 招架+4%8 ^1 z( ^% K% [% N5 g5 J6 M
mongoldup 300 怪物金币加成3%
* S, o6 U: @# c5 b ^mongoldup 400 怪物金币加成3%
& W2 K- R& x' G+ dmongoldup 500 怪物金币加成3%
0 Y$ z( N2 B, k! U4 Z: {. @( mpetdamup 200 魔宠伤害增加+2%( q0 R! }& d3 _$ D% i
petdamup 300 魔宠伤害增加+3%% b& X7 c f/ z% S4 c
petdamup 400 魔宠伤害增加+4%
7 G8 [4 p& U" h/ Q$ |lvlatk 1 每3级增加攻击
+ J/ s' e& ^; E/ J+ E3 tlvlatk 1 每3级增加攻击
; T4 e, ?" w% G7 R( f- s: c4 X9 ylvlatk 1 每3级增加攻击; t# e+ g) b* o8 \$ y* k7 X% n
pastreatup 50 被动治疗加成+0.5%
; M/ f% ^7 N. ]" O3 R) n/ \1 k% npastreatup 100 被动治疗加成+1%: G3 d; \( F. l( c1 w: w2 s7 r
pastreatup 150 被动治疗加成+1.5%
4 I; u3 Y$ l) } g( b; P+ mlvlatk 1 每3级增加攻击' ?( ], a9 z, c9 A! x* @" J
lvlatk 1 每3级增加攻击. L9 W H3 @: H( k% J
lvlatk 1 每3级增加攻击' {5 P2 e/ l7 d. M5 a
equipdropup 200 装备掉率加成+2%
8 c2 ^2 j* e; B3 m$ Y% W9 B- |0 ?3 mequipdropup 300 装备掉率加成+3%' ?# r! H1 z5 h2 {2 E. s8 a
equipdropup 400 装备掉率加成+4%& c! ~9 T3 l$ ]6 z/ o
equipdropup 300 装备掉率加成+3%1 b# U5 f3 D. C3 I4 m* Z
equipdropup 400 装备掉率加成+4%' P# R) s: ^, \0 s
equipdropup 500 装备掉率加成+5%. U$ k; C* Z, p! |% u/ V
mongoldup 200 怪物金币加成+2%
! B3 ^1 |& ]/ D1 O, K7 kmongoldup 300 怪物金币加成+3%/ y" S% W# ^, g
mongoldup 400 怪物金币加成+4%
& k+ T! R7 @! v* |1 s- Omongoldup 300 怪物金币加成+3%
I% y" W9 i# ]- F# Imongoldup 400 怪物金币加成+4%
6 a4 l3 P( \. @" Jmongoldup 500 怪物金币加成+5%
) ^2 e( h# l9 K) p9 w) ]( ^( M; Gdef 480 防御加成4.8%
& g( b' V7 t, t" L' ^; Ydef 640 防御加成6.4%; @, \' G# T+ z/ z
def 800 防御加成8%8 ^6 {$ G9 P* i5 F' e# Q! ~- R: O
hpmax 240 生命加成2.4%
! q% m/ @5 v2 y0 ghpmax 320 生命加成3.2% u w: }; H. E" g! u
hpmax 400 生命加成4%2 \4 W8 u/ ^, Q( @. m
damdown_1 180 减伤1.8%
" M; Y7 l8 d" Y/ k1 d5 [4 Sdamdown_1 240 减伤2.4%0 R0 k z" a% l5 z+ {
damdown_1 300 减伤3%4 u+ U- p. A4 D9 O% K5 W
atk 240 攻击加成2.4%
# A/ T. |" U6 b% @% k; V, t. w' Watk 320 攻击加成3.2%
) Q- L* G; T& t8 Zatk 400 攻击加成4%" W% N8 ^( t' D# M# g
atkspeed 750 攻速7.58 ^) s) X7 o% t- J; F. f6 y
atkspeed 1000 攻速10+ h0 E; E" `9 r$ N4 y# ^. V8 s! o' g
atkspeed 1250 攻速12.5
% K! x! }) k3 f/ F; x0 Pdamup_1 180 增伤1.8%; u" S: k8 M4 [1 |: ?6 p3 V
damup_1 240 增伤2.4%
0 L3 f" J( _" g+ pdamup_1 300 增伤3%
! s; Y$ E0 y6 Bcrit 300 暴击几率+3%
4 I- u3 c( v% @9 a6 qcrit 400 暴击几率+4%
8 v0 P N# R3 V8 t" X. S" _+ pcrit 500 暴击几率+5%7 Y; @7 g9 w0 w) U$ d9 m9 ^1 o
critdam 600 暴击伤害+6%
" X+ Q; M. F% R5 ocritdam 800 暴击伤害+8%
& F; r6 }: A( P# f/ m& xcritdam 1000 暴击伤害+10%1 H4 C3 s! l# o4 s, J3 n5 L1 C+ P
hit 200 命中+2%
7 j! d8 f/ D9 F9 S. p8 ]- P" j( zhit 300 命中+3%
/ }4 Y% u2 H. L- O& |+ j0 Ohit 400 命中+4%' m c, h2 _5 `& ?# Y1 H7 \
equipdropup 300 装备掉率加成3%1 _1 s c( l" N+ u) Q& C
equipdropup 400 装备掉率加成3%
$ G( I# i, z4 T0 w) w3 q1 Q9 tequipdropup 500 装备掉率加成3%$ D# N7 |# K/ ?1 j
dodge 200 闪避+2%
. I2 C3 W, m" J4 `dodge 300 闪避+3%8 K. e0 T, S, w8 i2 u) d
dodge 400 闪避+4%
; M& I( b9 L- @/ d" Pequipdropup 300 装备掉率加成3%, o+ @$ g, r6 G8 i0 U1 t
equipdropup 400 装备掉率加成3%
$ A2 F0 R: a1 e6 x! N) s( M3 m# Jequipdropup 500 装备掉率加成3%9 M; V. \8 c* l1 j& |
defignore 200 破防+2%; D$ [8 H) j! L/ q ]
defignore 300 破防+3%/ f; m) W. o/ t8 l7 p. \5 G5 e. y: A7 |
defignore 400 破防+4%
0 l+ }- w, y8 ?mongoldup 300 怪物金币加成3%
# _4 @4 L- E$ wmongoldup 400 怪物金币加成3%
! i: ^9 }9 ~+ M+ Smongoldup 500 怪物金币加成3%. p# c# U, T4 G9 J
undefignore 200 招架+2%/ v: E2 @3 X# W* ~/ p# a" _7 P
undefignore 300 招架+3%
7 k1 v0 f9 w9 C4 W4 ?8 n5 Cundefignore 400 招架+4%
$ s' [5 ?; j- A: Y/ v6 Xmongoldup 300 怪物金币加成3%8 W/ d, o! ?$ ?# A2 A
mongoldup 400 怪物金币加成3%
: L6 `# Y& j8 w1 \7 ?mongoldup 500 怪物金币加成3%
6 C3 ^/ U; J+ }" gpetdamup 200 魔宠伤害增加+2%6 Y: \( U( i" I
petdamup 300 魔宠伤害增加+3%
6 k( D0 q2 F& Cpetdamup 400 魔宠伤害增加+4%
+ Z% l" g; O: P( U. `5 Q) glvlatk 1 每3级增加攻击
% x& n" s. [, z) Z8 ~8 ulvlatk 1 每3级增加攻击
( l3 o) n V% _' ]lvlatk 1 每3级增加攻击; `# a& f( R* k; n! L
pastreatup 50 被动治疗加成+0.5%
) M3 ?4 J: v! ?+ I1 ?1 U* b* ?pastreatup 100 被动治疗加成+1%
( d; b' v1 ^2 e& |: ~2 hpastreatup 150 被动治疗加成+1.5%
7 d+ V; D' `. P! h3 }( D- tlvlatk 1 每3级增加攻击2 U. G& t4 @+ F3 _
lvlatk 1 每3级增加攻击
4 {# H0 W& e, P8 ~! A* B: `" ?lvlatk 1 每3级增加攻击
. j8 b+ f( j0 `equipdropup 200 装备掉率加成+2%
) ]' Q3 z6 S( }+ |! Gequipdropup 300 装备掉率加成+3%) n$ S' c Q) ~
equipdropup 400 装备掉率加成+4%
( j- {0 B+ Q6 D2 wequipdropup 300 装备掉率加成+3%
! C* L# U/ F9 @) I- p, Bequipdropup 400 装备掉率加成+4%
& Z5 C+ L; d9 E8 uequipdropup 500 装备掉率加成+5%
, N9 i; x; w2 L1 K2 Y6 s2 [mongoldup 200 怪物金币加成+2%
7 O+ S7 ~' o' k& `* ?mongoldup 300 怪物金币加成+3%
6 m' x" `8 Y% ^! [! D* X8 F1 omongoldup 400 怪物金币加成+4%
& E- Q+ z( X1 @( P( Zmongoldup 300 怪物金币加成+3%! }) I9 x; P- f1 X6 w% Y# e2 o
mongoldup 400 怪物金币加成+4% z7 a8 M# L5 z
mongoldup 500 怪物金币加成+5%: R, K, r6 g+ ]6 I: |1 U4 a
def 480 防御加成4.8%2 Q/ S P* F6 ~8 i+ S" d
def 640 防御加成6.4%
% A/ m" G3 U8 b$ [def 800 防御加成8% Q4 X) ]$ B. J3 }, C! P) j" J, A
hpmax 240 生命加成2.4%, J2 r& K; a' g# O1 U; V- b
hpmax 320 生命加成3.2%' q+ _* T: _ @% \9 ^ U1 Y
hpmax 400 生命加成4%
8 d# N' E g$ y5 `) Y! Udamdown_1 180 减伤1.8%! r9 u5 V# h" P
damdown_1 240 减伤2.4%
) x3 |0 e2 I- w3 r4 ], O* Fdamdown_1 300 减伤3%
* D" g4 g* _) y5 R1 `atk 240 攻击加成2.4%& K7 ~, r. I* d5 v
atk 320 攻击加成3.2%
( [' _- q8 i/ P4 qatk 400 攻击加成4%
* ^2 i; `" B; w: H' y% tatkspeed 750 攻速7.5
6 I4 Z( q7 i" t; [' U7 natkspeed 1000 攻速10
, g' n, p. ^7 jatkspeed 1250 攻速12.5
3 K2 g; k. j# c {1 e; gdamup_1 180 增伤1.8%
. W) E$ K/ T1 ~6 E+ P. t1 }damup_1 240 增伤2.4%
6 C: t. C8 L: Jdamup_1 300 增伤3%% M2 H4 y( ^: d( o
crit 300 暴击几率+3%2 F* E' F9 r! H4 Q; ?
crit 400 暴击几率+4%6 H+ }+ g9 C! N4 B# }
crit 500 暴击几率+5%# f1 y0 a& N. X
critdam 600 暴击伤害+6%
8 Z# j. D" W: Z: K1 Fcritdam 800 暴击伤害+8%
8 D' V0 B% R" G0 G0 W4 u: wcritdam 1000 暴击伤害+10%
9 I1 B; y( O; E3 U7 ?8 `! g( Nhit 200 命中+2%' n% w$ |. T; N7 O1 \( q
hit 300 命中+3%- K9 E4 s/ R. p; J/ E8 B0 k$ O
hit 400 命中+4%7 D3 M/ \: v" j" S9 \- x
equipdropup 300 装备掉率加成3%( w% u- I" o8 t2 \( s
equipdropup 400 装备掉率加成3%3 v0 z9 y4 h0 F4 Z
equipdropup 500 装备掉率加成3%3 Q" ^' [: C, B2 o+ r
dodge 200 闪避+2%8 c# s4 U/ n& R! p$ w+ j
dodge 300 闪避+3%$ [6 v2 n$ P0 T: F8 G& n6 z
dodge 400 闪避+4%3 U8 M1 {5 \- j# K, _ ^
equipdropup 300 装备掉率加成3%
: w! D/ |9 m9 j+ c3 R- _$ P0 Kequipdropup 400 装备掉率加成3%
5 h. a- |0 \% B; [% C2 n+ {2 o) mequipdropup 500 装备掉率加成3%
) }( L1 f% V: V# rdefignore 200 破防+2%. P8 X5 K) m* o2 O0 a
defignore 300 破防+3%
6 J; s) X, H+ _' [defignore 400 破防+4%
2 a5 L& {' w7 X" kmongoldup 300 怪物金币加成3%/ W' O* u' V) n( T4 G u
mongoldup 400 怪物金币加成3%
% `* w! w* B+ ^. r/ r1 xmongoldup 500 怪物金币加成3%' W) M, c' {4 O2 x
undefignore 200 招架+2%6 w* G- a: k% _
undefignore 300 招架+3%4 |* t# N' P! p8 O3 X) }' `& R8 U0 s
undefignore 400 招架+4%. A4 p h1 z5 \: I/ G8 {
mongoldup 300 怪物金币加成3%
) p4 x) C& e+ Fmongoldup 400 怪物金币加成3%
2 |) x4 g0 s0 A) omongoldup 500 怪物金币加成3%
P0 f+ {9 m) ppetdamup 200 魔宠伤害增加+2%$ G. {& V% U5 T
petdamup 300 魔宠伤害增加+3%
) P u* O% Y, [) Spetdamup 400 魔宠伤害增加+4%
' x3 h0 O o$ olvlatk 1 每3级增加攻击) u- I9 ?* f: R( g9 n y
lvlatk 1 每3级增加攻击
- U3 y% F' g1 d; T P6 a+ Rlvlatk 1 每3级增加攻击 ~1 w7 Q; A# A
pastreatup 50 被动治疗加成+0.5%
" s) d, \$ i: i0 kpastreatup 100 被动治疗加成+1%6 a6 p1 y2 Y }% \/ \: s- H
pastreatup 150 被动治疗加成+1.5%
. \6 u7 a% R" v& a# |8 Vlvlatk 1 每3级增加攻击% i* `( r# ~4 v! b: y' ]" w
lvlatk 1 每3级增加攻击$ g( L G$ |5 \& |( m* S* c
lvlatk 1 每3级增加攻击
0 k+ D: y5 O9 v0 M6 H6 Lequipdropup 200 装备掉率加成+2%
8 `! I/ E( u' Z9 L6 \& Wequipdropup 300 装备掉率加成+3%# \# n) Y3 H; A' I! M
equipdropup 400 装备掉率加成+4%
- P5 m0 V3 h3 L! ^$ B& xequipdropup 300 装备掉率加成+3%
8 d+ y1 M5 F, W5 ^2 oequipdropup 400 装备掉率加成+4%) ]9 ~( Z$ l$ X, X
equipdropup 500 装备掉率加成+5%
8 i* \/ j& [+ t9 q7 fmongoldup 200 怪物金币加成+2%
3 N& K7 v+ R' s3 P6 Nmongoldup 300 怪物金币加成+3%0 J( j: Q3 c9 ~5 a$ Z
mongoldup 400 怪物金币加成+4%* N; W5 ^$ Y& r { O* e
mongoldup 300 怪物金币加成+3%
& C4 |. K" A4 O) R: y k/ Vmongoldup 400 怪物金币加成+4%
: W5 g6 Z: E- @: N# i) @mongoldup 500 怪物金币加成+5%9 y. c4 ^9 C7 {$ f3 i
def 480 防御加成4.8%% F4 N. j. b& N, M
def 640 防御加成6.4%
+ |& \, r" C2 t/ C0 d, gdef 800 防御加成8%
0 z9 d# ~6 f' W' \- F. E5 yhpmax 240 生命加成2.4%- m5 p) l( d! S9 P
hpmax 320 生命加成3.2%
8 N# Q* A: V4 b7 v' s/ Y3 S% t$ _ \hpmax 400 生命加成4%% j N0 J( f1 K* l
damdown_1 180 减伤1.8%
1 o/ f# K% o1 `damdown_1 240 减伤2.4%
3 B1 q8 u- f6 b/ a* x3 c1 wdamdown_1 300 减伤3%* F8 K: n3 C8 L1 v$ C: ]9 s3 u* U
atk 240 攻击加成2.4%8 i2 b; a3 ?) u
atk 320 攻击加成3.2%" }/ V( B0 L$ e) q
atk 400 攻击加成4%' }8 v' ^+ }9 ^2 q' e% `# a
atkspeed 750 攻速7.5& }. M% {2 C7 ?6 H7 ~, h y0 x
atkspeed 1000 攻速10
7 G! B7 f+ O9 n: T" w" L& }( w3 jatkspeed 1250 攻速12.5
$ a; E; P3 ~/ q' L+ S4 Hdamup_1 180 增伤1.8%& z; f9 V. }- w1 X% v
damup_1 240 增伤2.4%. i7 H, z3 @6 q' g+ b5 y8 ?2 t
damup_1 300 增伤3%2 ~: d5 h) `" A% W7 _
crit 300 暴击几率+3%
8 W0 f K- @# {8 O- ^crit 400 暴击几率+4%' E) y6 E! K% y! O
crit 500 暴击几率+5%5 q( k! q9 U, v" F6 Z
critdam 600 暴击伤害+6% |& k9 o" y4 o& D* }1 u/ H# B. H+ K7 b6 i6 p
critdam 800 暴击伤害+8%
4 Y3 N% J( O7 a* c1 I2 ecritdam 1000 暴击伤害+10%
/ P1 e4 x3 W+ [$ [3 @hit 200 命中+2%
- T6 R! y; v+ `$ P% \" v: ?hit 300 命中+3%
1 J5 g. Y9 F% K# c1 e( c! R( h' Hhit 400 命中+4%
5 z$ g" w) e9 `9 N( mequipdropup 300 装备掉率加成3%
1 ?* Z2 ] I5 R" G |9 o; nequipdropup 400 装备掉率加成3%
6 w! e6 G) N, n6 I' o$ E7 kequipdropup 500 装备掉率加成3%) U( U; x( v/ u8 C, |6 y
dodge 200 闪避+2%
9 h. q2 ~; Z! a$ T/ Adodge 300 闪避+3%7 V$ I2 x7 b; W4 m1 E+ z/ D0 Y' j
dodge 400 闪避+4%% ^5 I* a' A8 H* p, @
equipdropup 300 装备掉率加成3% a3 b2 Q5 A4 F8 {& `' U
equipdropup 400 装备掉率加成3%
! H9 K" g* n9 b( f0 }equipdropup 500 装备掉率加成3%, k& H/ p* E. }3 l
defignore 200 破防+2%- J3 N" y) y+ R- @) l/ }
defignore 300 破防+3%' C; W; I) \" v/ }/ m: p7 E
defignore 400 破防+4%
+ t( V5 n: }1 {% Rmongoldup 300 怪物金币加成3%6 p; Y1 n' G+ r, q$ g+ B5 m* k
mongoldup 400 怪物金币加成3%. g; n% }* ^8 j- }- K! ^, x6 X
mongoldup 500 怪物金币加成3%0 z6 c S) Z0 s1 R2 U3 Z6 u
undefignore 200 招架+2%
. G. L- M- P+ i: w* j- lundefignore 300 招架+3%
& k- V& m, e- Q5 k! }% @5 e8 ^$ Cundefignore 400 招架+4%$ r2 {. s4 e2 m2 M/ k
mongoldup 300 怪物金币加成3%, d2 F. r* I2 W
mongoldup 400 怪物金币加成3%
) }4 l- e( v3 E- K9 Nmongoldup 500 怪物金币加成3%
" ?- W5 T7 V6 wpetdamup 200 魔宠伤害增加+2%
& H) G! u# c* _; spetdamup 300 魔宠伤害增加+3%
9 E" a' w" }+ D6 npetdamup 400 魔宠伤害增加+4%
* \0 }% r* |4 t2 O+ G; _/ S2 x' m$ ulvlatk 1 每3级增加攻击
# m5 T+ n" G! A8 A6 t a8 L" olvlatk 1 每3级增加攻击
' x6 p* Q1 c+ T( t6 d! @4 plvlatk 1 每3级增加攻击; t* o2 k2 v; ^: Q# b( G
pastreatup 50 被动治疗加成+0.5%- y; a$ }( n1 B. Y+ V; q* l; Q
pastreatup 100 被动治疗加成+1%# N, F4 F5 W) q/ s6 N* r( i
pastreatup 150 被动治疗加成+1.5% Z- t% f$ Y% J3 j5 y
lvlatk 1 每3级增加攻击4 s' E( v" }6 m, ^
lvlatk 1 每3级增加攻击; N8 e) G* h8 [: k# ^. Q7 X0 `' w
lvlatk 1 每3级增加攻击
# ^6 I" J6 W- i* ^equipdropup 200 装备掉率加成+2%# \6 n! A' k+ k2 r6 n
equipdropup 300 装备掉率加成+3%
( s! \" U1 ~! Requipdropup 400 装备掉率加成+4%" c9 b ]% `/ m- \$ Y
equipdropup 300 装备掉率加成+3%7 Z' ~3 [6 c0 D8 }
equipdropup 400 装备掉率加成+4%6 j0 {; Q0 \4 g8 q' o
equipdropup 500 装备掉率加成+5%
* @7 G* X7 L( _ r& c; j ~mongoldup 200 怪物金币加成+2%
4 L% y4 `: `9 t% }mongoldup 300 怪物金币加成+3%! Y& S9 e. Q* X8 Q# a
mongoldup 400 怪物金币加成+4%3 U; i. i% Q- }: G3 P! p
mongoldup 300 怪物金币加成+3%* l T! a. ?* D; q" m S$ ]2 }
mongoldup 400 怪物金币加成+4%/ ]5 `4 i4 F! A& ?0 }
mongoldup 500 怪物金币加成+5%
6 x* G' s4 _( C3 r* s3 G* ydef 480 防御加成4.8%! S. E- s4 ]4 t- \# H$ `
def 640 防御加成6.4%
8 R% [4 [) T8 V( { qdef 800 防御加成8%
; E& n) W D0 h- qhpmax 240 生命加成2.4%
+ \. H) j$ x. _9 X: Shpmax 320 生命加成3.2%
. G- L, o- a( \4 Bhpmax 400 生命加成4%
( v6 D9 c6 `& o6 V3 ydamdown_1 180 减伤1.8%
7 W5 r8 n) _" l% Hdamdown_1 240 减伤2.4%
( s* d1 R. @! R5 f3 p( `3 Gdamdown_1 300 减伤3%$ B, l) Y' l' h3 v9 v
atk 240 攻击加成2.4%
/ I5 [: }5 H) ^$ x& o+ F2 qatk 320 攻击加成3.2%
9 L& |. Z7 v9 A) h6 ^$ |atk 400 攻击加成4%7 j% P" e; \* _1 T/ z
atkspeed 750 攻速7.5& ]7 `- T. [. |0 |- r8 V" O
atkspeed 1000 攻速10: e- I. T' S) `9 R" e
atkspeed 1250 攻速12.5
4 I1 l w6 C( P5 _& e% `damup_1 180 增伤1.8%; r% C$ i5 u" ~' ?/ `
damup_1 240 增伤2.4%6 m, ]: T5 a3 w4 \2 j9 @( q
damup_1 300 增伤3%
: R: e8 `) z4 p% ^crit 300 暴击几率+3%# A R8 Q2 K l7 t3 x, d- m
crit 400 暴击几率+4%
' \9 M! Y! D9 d+ lcrit 500 暴击几率+5%
' N1 H- f" s! s9 g$ u6 acritdam 600 暴击伤害+6%6 v. |+ k* }* W2 T
critdam 800 暴击伤害+8%
3 G7 y) ]% h2 W) {3 F, z( d9 [' mcritdam 1000 暴击伤害+10%. @# `5 t3 H" _4 M" ]
hit 200 命中+2%. b8 M# t+ r/ f" u( h, [* }
hit 300 命中+3%, C, x! @9 ?+ L# }% j% p& R
hit 400 命中+4%) K1 m8 X+ I1 h' F! e& E7 b
equipdropup 300 装备掉率加成3% ]: \0 \/ k1 z: P0 w7 p6 i0 X
equipdropup 400 装备掉率加成3%, E2 p/ W1 M% a2 G0 E' U
equipdropup 500 装备掉率加成3% @: ~* [9 d2 |$ P. W% e, N
dodge 200 闪避+2%
6 h* t' A) ]3 W2 W4 ndodge 300 闪避+3%
: p5 v3 |1 c+ r0 ~$ J# ~/ ^dodge 400 闪避+4%
3 v f9 a9 x. Vequipdropup 300 装备掉率加成3%7 H3 Q" R; d6 U5 U, ^8 y6 g
equipdropup 400 装备掉率加成3%
& \7 a- l/ [! `+ Aequipdropup 500 装备掉率加成3%1 W/ [2 {9 r" W
defignore 200 破防+2%6 l y0 O# f0 I2 C3 q# o1 W3 t
defignore 300 破防+3%
0 {6 T6 s: e4 O+ A" f3 S8 @2 w3 Qdefignore 400 破防+4%
# {* N- {( A, u) D6 n8 v5 } E8 ?mongoldup 300 怪物金币加成3%
( P. `5 ?: M8 a7 k) ]) hmongoldup 400 怪物金币加成3%5 Q* G. P' Q# |- Y4 Y# S, q
mongoldup 500 怪物金币加成3%
; ^5 ^+ j# ~) Z8 nundefignore 200 招架+2%: h- y) p, r* y/ Q2 d4 |
undefignore 300 招架+3%
* T9 ?9 p; J' P6 S! Oundefignore 400 招架+4%& U* r; C, l& y' ]; m8 Q
mongoldup 300 怪物金币加成3%5 o3 k. q2 V1 I* P. \0 ~
mongoldup 400 怪物金币加成3%8 Z! H- q2 \2 {* B
mongoldup 500 怪物金币加成3%
$ K' X! p* j6 F8 h# Z. T! lpetdamup 200 魔宠伤害增加+2%
7 w2 X F5 y1 U6 H; F, C3 Jpetdamup 300 魔宠伤害增加+3%
: t h6 Z/ ~) P( dpetdamup 400 魔宠伤害增加+4%4 W" a7 `* z, _1 X, F
lvlatk 1 每3级增加攻击
5 ]# K! c, w& P, f5 P' R% q: J0 Wlvlatk 1 每3级增加攻击2 }) M& |* U# C. z d9 N
lvlatk 1 每3级增加攻击
+ d. T8 c2 t, k# T- I1 v" R% ipastreatup 50 被动治疗加成+0.5%
" b2 g% f0 }0 D+ ~0 p1 `3 [. h2 M+ jpastreatup 100 被动治疗加成+1%2 K: E! h9 r* S4 V# h9 b+ I, ~
pastreatup 150 被动治疗加成+1.5%
7 ^9 R# W& f" G: a0 L( \lvlatk 1 每3级增加攻击. F7 n/ ?/ Q# c/ Z. g
lvlatk 1 每3级增加攻击
, E! P p' d; U+ }# p$ k% flvlatk 1 每3级增加攻击
4 S/ k" h" ~/ s! { H; a/ \$ Xequipdropup 200 装备掉率加成+2%, v# j% G! F2 {$ x
equipdropup 300 装备掉率加成+3%
3 K: n0 c* H( P6 Sequipdropup 400 装备掉率加成+4%0 z. d9 D; o8 ^! e) ?5 C
equipdropup 300 装备掉率加成+3%$ g; A, k( h$ }4 d Q8 H
equipdropup 400 装备掉率加成+4% y& Q9 ^! b( ]3 v2 H/ ~
equipdropup 500 装备掉率加成+5%/ M+ C f2 x1 M* Z, j' Z! R/ ?
mongoldup 200 怪物金币加成+2%
$ S$ a4 w! k& j `mongoldup 300 怪物金币加成+3%
1 [9 v# F' |: ]7 ]( T- ~; m- Kmongoldup 400 怪物金币加成+4%9 w. q# P4 p) E: o
mongoldup 300 怪物金币加成+3%+ s4 k6 g5 L6 H4 ?( I4 h" A( G2 C/ s
mongoldup 400 怪物金币加成+4%3 X! a6 i+ `8 e% x! `0 H
mongoldup 500 怪物金币加成+5%5 r' G( B4 t$ ?2 J9 \/ t
def 480 防御加成4.8%. \& X3 v2 w8 F
def 640 防御加成6.4%) m- G7 z, q' k5 X4 ^. O
def 800 防御加成8%8 c" _: O3 S9 R" T4 V
hpmax 240 生命加成2.4%( w( h- ?: E8 n
hpmax 320 生命加成3.2%7 `$ F' y: |# e, _' \ ]: U
hpmax 400 生命加成4%7 E( A( f- x7 W) @( j% _# z( n* c c
damdown_1 180 减伤1.8%
/ Y8 I4 J) P- c; Hdamdown_1 240 减伤2.4%
$ L# A% i1 h1 V5 E+ A3 r$ ]damdown_1 300 减伤3%
! p9 M" y; Z$ r8 m9 S& vatk 240 攻击加成2.4%
( `. g5 _1 w; u2 ?; f' ratk 320 攻击加成3.2%* N5 A/ m; {' V( L$ T1 l7 L
atk 400 攻击加成4%
* _6 I) R' B6 R& q, u7 tatkspeed 750 攻速7.5 f4 D' |! t' f0 h5 v/ }/ t. Y. B' `
atkspeed 1000 攻速10: X, H, ^7 c& I/ p
atkspeed 1250 攻速12.5/ y8 s0 g* b) k
damup_1 180 增伤1.8%
6 J4 p4 A; P( xdamup_1 240 增伤2.4% |; V; E5 {1 \; L5 I
damup_1 300 增伤3%9 ~$ m9 b' J/ j* a+ `
crit 300 暴击几率+3%
X# d" @: J% P, M& ?+ v5 k2 }# mcrit 400 暴击几率+4%( C4 [7 L. ]( h2 A3 j/ S0 S4 O
crit 500 暴击几率+5%& F8 X% j( F+ i6 D+ R* e
critdam 600 暴击伤害+6%1 n% ?6 j- \$ L; X; K
critdam 800 暴击伤害+8%$ M1 G! P; }' Z. q: e
critdam 1000 暴击伤害+10%
5 o& w8 D. p5 [* g( `: A; R2 vhit 200 命中+2%+ p- n0 ? B" R
hit 300 命中+3%
1 [3 X3 f! n2 g' w3 M' y7 xhit 400 命中+4%* \& M( p8 i! D+ E8 S% T
equipdropup 300 装备掉率加成3%" a. m' j$ M4 ~: }
equipdropup 400 装备掉率加成3%! g/ F* j5 a$ j7 x
equipdropup 500 装备掉率加成3%; B& [0 a& L: B) K
dodge 200 闪避+2%1 [- @& {1 E$ F. _; m6 X5 N
dodge 300 闪避+3%
) X/ Z3 q1 Y! l8 s7 s# H3 j fdodge 400 闪避+4%6 f0 ?' M% P* v5 O9 K
equipdropup 300 装备掉率加成3%
7 U, t% F1 g- w6 S& `) o3 xequipdropup 400 装备掉率加成3%
# ?( Y7 v$ l: F8 p% F* J9 sequipdropup 500 装备掉率加成3%
- z1 x. W, e7 P0 C! Y7 m# \- cdefignore 200 破防+2%
~: Y. ~( H9 K! b; }- X1 ldefignore 300 破防+3%9 @ W7 M. p2 Y5 S/ w% h
defignore 400 破防+4%, e6 N/ m9 O0 N8 u$ U; O! k
mongoldup 300 怪物金币加成3%5 ^- H9 T: k0 Y) M6 {* B! `
mongoldup 400 怪物金币加成3%: B0 K2 K4 E! C1 U
mongoldup 500 怪物金币加成3%3 V7 d- a3 X4 S$ U5 B
undefignore 200 招架+2%; ?# P! W, m+ Z! a5 W
undefignore 300 招架+3%
I O3 M0 ~1 c4 Q! s! n2 Hundefignore 400 招架+4%
. |1 H; S0 B7 E; q5 Wmongoldup 300 怪物金币加成3%# _7 J; _, t1 K- j# ^: d
mongoldup 400 怪物金币加成3%5 {0 }, h8 j1 l( d
mongoldup 500 怪物金币加成3%+ S# \+ e* {' l1 r0 s
petdamup 200 魔宠伤害增加+2%8 I0 ]# [8 T c/ m4 [; e0 X5 w$ b- o
petdamup 300 魔宠伤害增加+3%$ o4 F u" X( m8 W" Q
petdamup 400 魔宠伤害增加+4%
/ h) e2 y7 m5 ~+ M# S5 Tlvlatk 1 每3级增加攻击; O1 J, N4 n+ r5 s" f1 X
lvlatk 1 每3级增加攻击& |- U0 }1 A' \2 |) P0 N6 o0 T) X
lvlatk 1 每3级增加攻击" s2 a5 N' V1 i2 `$ x
pastreatup 50 被动治疗加成+0.5%
, x1 F8 a! h; K2 S# J% d; Rpastreatup 100 被动治疗加成+1%. b# ?& g: s% ^' ^$ h- {
pastreatup 150 被动治疗加成+1.5%
3 p: g) K6 x# b+ n% ilvlatk 1 每3级增加攻击
4 P$ x3 S( N6 j. Y6 alvlatk 1 每3级增加攻击! p- S6 [; L5 ~* @
lvlatk 1 每3级增加攻击( r0 E) v0 B7 G& u; g/ i
equipdropup 200 装备掉率加成+2%1 }7 T- E; z- X+ G- _" b
equipdropup 300 装备掉率加成+3%
# |- z% D) I4 s2 Xequipdropup 400 装备掉率加成+4%3 T) A9 C5 f5 s: A5 n
equipdropup 300 装备掉率加成+3%
! q6 }' ^7 f1 K2 e$ ]! M- u5 y1 Q- Gequipdropup 400 装备掉率加成+4%) l) @2 I1 H+ A5 y! n
equipdropup 500 装备掉率加成+5%
& v6 ?. Z) `) v. A$ ], N7 cmongoldup 200 怪物金币加成+2%7 ~: I" x& ?6 S1 `6 L* k+ C# h
mongoldup 300 怪物金币加成+3%
; i; {9 n% l9 `3 V* |# G$ y' lmongoldup 400 怪物金币加成+4%8 M' e u; t0 _4 e: b! |, o- j
mongoldup 300 怪物金币加成+3%8 ]& U$ n9 h- G( u7 ? W
mongoldup 400 怪物金币加成+4%8 E, M) }, {7 q, V* \# y) Q
mongoldup 500 怪物金币加成+5%$ F/ L2 ~; i2 T/ b& d- Q/ B) v( o
def 480 防御加成4.8%
4 a. V1 H# K& t: udef 640 防御加成6.4%# D g" i3 e! y2 V* q
def 800 防御加成8%2 E- J/ H" {8 ^' G1 A, P, V! i
hpmax 240 生命加成2.4%
' F- H9 M5 {, jhpmax 320 生命加成3.2%
% X8 t: C; y# ?hpmax 400 生命加成4%2 U, \) M1 C& Q3 ~4 z2 I+ O8 [
damdown_1 180 减伤1.8%# q, E9 l; i+ ^$ G* p( U+ f
damdown_1 240 减伤2.4%4 B9 M# Q1 R, C. b0 r
damdown_1 300 减伤3%( m y0 ~% b% R- c! k, f
atk 240 攻击加成2.4%
1 q s; v a1 x+ B+ E/ h; @! @* Hatk 320 攻击加成3.2%
C5 \7 F. T* _4 t- Aatk 400 攻击加成4%
9 o2 K5 N7 T, j" C. Q- q4 Y# katkspeed 750 攻速7.5
+ N4 o5 C# c, [# ^atkspeed 1000 攻速10* ?: g& b( { b& S/ [6 X( W
atkspeed 1250 攻速12.5
) c( [' E4 @+ A/ ]/ @' @8 sdamup_1 180 增伤1.8%* K5 U6 y% L8 A5 r3 F" G5 e8 i; x
damup_1 240 增伤2.4%# j3 \6 `" v* U" D- q# b( H+ Y
damup_1 300 增伤3%) J6 [* `. X6 H- H% t
crit 300 暴击几率+3%
- c* _6 S+ d3 F( g9 Dcrit 400 暴击几率+4%
' O3 C Z @/ x; {crit 500 暴击几率+5%/ p& N$ _& n; i( H" X3 W% ?4 J
critdam 600 暴击伤害+6%
; s2 O3 b; |2 h$ T% j: j ^critdam 800 暴击伤害+8%' b2 h: R7 s# q( q1 l: |; O
critdam 1000 暴击伤害+10%
; F1 k( I7 H1 h- g& S$ A# zhit 200 命中+2%
2 {2 w# c1 J( i7 Y8 E' f& v& `hit 300 命中+3%
# d; G( o' _# G7 i& D' L" h! \; Rhit 400 命中+4%% \" Q% J2 L2 s2 d- p$ Q* y
equipdropup 300 装备掉率加成3%$ M: I' r# i7 W I% A- I
equipdropup 400 装备掉率加成3%
- r7 Z& ?: J+ C R8 S/ t; h) ~equipdropup 500 装备掉率加成3%
! U2 G7 u+ j: c" Ddodge 200 闪避+2%5 \& w& f* I) {9 M) b" H0 D: X0 y
dodge 300 闪避+3%8 v( Y8 M3 a+ N6 V
dodge 400 闪避+4%% l; a o3 H% C
equipdropup 300 装备掉率加成3%
0 A5 x0 }9 j- \* P$ {equipdropup 400 装备掉率加成3%
0 _% q0 C& `! n0 Bequipdropup 500 装备掉率加成3%
2 @. u" G! N* ~% B% T+ wdefignore 200 破防+2%2 q S& m9 F: ~; \ R: R
defignore 300 破防+3%
/ Q3 o: n# N/ T' m6 Ydefignore 400 破防+4%1 ? B! b: c4 X& p% J. ]( b5 ~1 }
mongoldup 300 怪物金币加成3%
, z$ l3 z' a+ C1 X6 Xmongoldup 400 怪物金币加成3%( E. A& @! B T9 H" H/ f
mongoldup 500 怪物金币加成3%3 t8 A0 y% @) w' o% A5 E, X
undefignore 200 招架+2%
) a; c3 D4 k& c Pundefignore 300 招架+3%
. m; A3 k2 f9 ?% v' y! bundefignore 400 招架+4%
: [4 i0 p* Z* Imongoldup 300 怪物金币加成3%
4 H- o1 k" v; a% f% d4 i; |" wmongoldup 400 怪物金币加成3%
7 j+ ^* H {( b" a5 [8 Imongoldup 500 怪物金币加成3%
0 u8 _3 Y8 G& Z+ | @; g4 X2 bpetdamup 200 魔宠伤害增加+2%0 r& B6 @- j) y$ a2 e' n0 Y/ d0 \
petdamup 300 魔宠伤害增加+3%: w9 V6 x: z5 c8 h9 } i8 e: W# u
petdamup 400 魔宠伤害增加+4%
3 g. s' F' g% B# r" B8 r: {lvlatk 1 每3级增加攻击
j; @ v a% m4 A5 k6 E' _lvlatk 1 每3级增加攻击/ ^/ }4 T Z* r( o' w
lvlatk 1 每3级增加攻击# r% p' }' q' X$ z
pastreatup 50 被动治疗加成+0.5%6 S- x* `+ b0 a3 y/ ~# |
pastreatup 100 被动治疗加成+1%
6 |- c( G! n$ @3 Dpastreatup 150 被动治疗加成+1.5%" W3 h1 B# ?" T; G1 v) Y/ F
lvlatk 1 每3级增加攻击7 k9 V( v* H1 c3 F
lvlatk 1 每3级增加攻击
0 l# C' Q/ P7 b) S, d6 W( Qlvlatk 1 每3级增加攻击
/ A* r$ G9 M; u* p5 q: Cequipdropup 200 装备掉率加成+2%
t5 i& N- U' x! l, cequipdropup 300 装备掉率加成+3%
" r8 s$ O8 {7 y: Dequipdropup 400 装备掉率加成+4%
! t) e2 V9 e2 }& t% eequipdropup 300 装备掉率加成+3%
7 q' l# [. i3 S$ }7 M. [equipdropup 400 装备掉率加成+4%
4 _( k8 w. w& }equipdropup 500 装备掉率加成+5%% [) E1 j2 u8 V6 E9 E3 p g
mongoldup 200 怪物金币加成+2%5 \7 ?7 n. _ Y* g8 j& S9 [3 U, m6 f
mongoldup 300 怪物金币加成+3%9 b$ m7 }. ?9 M1 W
mongoldup 400 怪物金币加成+4%
3 w! L( ]& E9 B7 A$ d) l, _mongoldup 300 怪物金币加成+3%
8 e1 f7 d: p$ E `% D( Smongoldup 400 怪物金币加成+4%
# y1 S8 O% m) N+ e& J3 ^3 w7 p2 U8 {& Nmongoldup 500 怪物金币加成+5%
1 |2 V* _( c5 \4 c* |- w- H! {def 480 防御加成4.8%
( u# j J q7 k/ adef 640 防御加成6.4%$ t$ w& r; Z" [) W
def 800 防御加成8%& d8 R( M7 A6 u0 O4 r* Y
hpmax 240 生命加成2.4%2 I- k2 Q" q+ C
hpmax 320 生命加成3.2%
0 z; p9 m, r3 H5 e- r/ [5 s! Bhpmax 400 生命加成4%
. C, B# P6 R0 _2 F3 m7 H3 xdamdown_1 180 减伤1.8%
* v! U! j; L% m+ A* \8 Wdamdown_1 240 减伤2.4%
3 p/ K* I$ c% K/ }5 Edamdown_1 300 减伤3%
+ L1 {+ [6 s2 J6 Y1 Y' tatk 240 攻击加成2.4%
u) l" W8 V" }3 p4 tatk 320 攻击加成3.2%
0 X4 v5 k2 C. d" ` I. j# u9 b4 datk 400 攻击加成4%
4 W( Q$ {" M3 ^$ Patkspeed 750 攻速7.53 r- f7 T1 ^# I6 P, M/ n5 o
atkspeed 1000 攻速10; N0 l; ~1 j. q3 k5 A9 c: D9 U
atkspeed 1250 攻速12.5
) f( S8 f4 F0 \ e z1 Xdamup_1 180 增伤1.8%+ {# n; j+ s7 K- K
damup_1 240 增伤2.4%
2 T4 R. R' o w7 f" `; b" _2 M- ydamup_1 300 增伤3%: ~" l1 S; A8 O; m* S9 R7 {9 k" I4 o
crit 300 暴击几率+3%
4 ^; E. D1 n: @6 |* m; a+ Pcrit 400 暴击几率+4%( Q2 v" K) _ `! i6 b* _9 r0 E
crit 500 暴击几率+5%
4 g0 V+ o+ ]8 G. L$ V% G1 d. j1 x- Ocritdam 600 暴击伤害+6%& }- E1 x5 v/ g: H1 C1 C
critdam 800 暴击伤害+8%
0 T% r" A" b6 p9 d3 E0 Z- z* Bcritdam 1000 暴击伤害+10%
' A' P5 C$ a8 r0 j2 M) Z! uhit 200 命中+2%. C+ u$ i& m( r3 D5 S3 o `
hit 300 命中+3%
. e; X' y3 C6 n, n+ q9 f3 l$ |hit 400 命中+4%4 H6 [ M9 r3 n$ o$ m
equipdropup 300 装备掉率加成3%, ^! ]* ]% P" H" }$ t+ v
equipdropup 400 装备掉率加成3%
+ s/ H% b0 I4 e, k9 N: h. q& _5 |equipdropup 500 装备掉率加成3%
; ~* ?, I( k3 z2 _+ {' Gdodge 200 闪避+2%* {& @3 J; t' P0 H: _
dodge 300 闪避+3%
+ O1 C* V! x+ O9 |! z# ~, G; Fdodge 400 闪避+4%
/ H3 {8 Y: {; m2 Pequipdropup 300 装备掉率加成3%" s* Z: t: }* `/ }% d- K% T
equipdropup 400 装备掉率加成3%
# h: b2 K& N( d0 ~equipdropup 500 装备掉率加成3% ^8 b+ u* W0 A b* }9 H
defignore 200 破防+2%, \ w/ C- M# i
defignore 300 破防+3%) H' p6 V* R( M, [: U
defignore 400 破防+4%/ G7 R% L- F* G
mongoldup 300 怪物金币加成3%: h5 S7 n. d4 B$ j K& A; I! \
mongoldup 400 怪物金币加成3%
: s: R5 I( d9 Hmongoldup 500 怪物金币加成3%
s* g1 }5 }9 i$ `+ }1 Yundefignore 200 招架+2%8 V4 _/ Q1 z3 S" r& L
undefignore 300 招架+3%
- F; S$ c( B& T& ?; q' Yundefignore 400 招架+4%' |7 g# |2 Z! j7 h
mongoldup 300 怪物金币加成3%
7 W( w1 B. A& Y+ S$ e; umongoldup 400 怪物金币加成3%
( q& S+ Q4 W8 u/ V; D# Umongoldup 500 怪物金币加成3%
' A+ o9 b8 K+ B$ i/ Vpetdamup 200 魔宠伤害增加+2%/ `5 g; q0 n9 S. ?+ y& n. s
petdamup 300 魔宠伤害增加+3%
$ J' i9 K n8 G9 D' s0 Mpetdamup 400 魔宠伤害增加+4%
4 B, O' J3 L, ?$ F& Hlvlatk 1 每3级增加攻击
, q: g$ F' T& zlvlatk 1 每3级增加攻击8 d0 C3 L' R5 M9 m3 Y- j
lvlatk 1 每3级增加攻击9 l5 v& T" K1 P1 L! V2 t5 E% F. x2 ~
pastreatup 50 被动治疗加成+0.5%" O* s4 O4 q7 \) s
pastreatup 100 被动治疗加成+1%
) f8 b+ S6 u7 F1 Y4 a; Epastreatup 150 被动治疗加成+1.5%5 R4 J% ~1 [! Y) e# D% B6 [
lvlatk 1 每3级增加攻击
) u; G e& c) A* D3 D: a& Ulvlatk 1 每3级增加攻击
0 H8 Q# l; D# s! X( V3 Plvlatk 1 每3级增加攻击( E" V7 U- [' y+ ^7 d: ~$ t
equipdropup 200 装备掉率加成+2%
+ F+ T1 T. `' s$ B" T$ _0 A# s dequipdropup 300 装备掉率加成+3%* k/ |/ T( V6 g+ X4 u1 X9 N
equipdropup 400 装备掉率加成+4%- Z: T& h9 W0 K! H# @
equipdropup 300 装备掉率加成+3%
+ f; s* l' m. L3 ~/ x7 dequipdropup 400 装备掉率加成+4%6 @6 o. p& S: G' [( Z
equipdropup 500 装备掉率加成+5%
/ c& p! _( n0 |- Cmongoldup 200 怪物金币加成+2%# o& R8 `3 m7 y) F# b$ c
mongoldup 300 怪物金币加成+3%) D* a2 W0 h2 t0 x
mongoldup 400 怪物金币加成+4%
/ G4 G ]7 e$ e7 I1 A& Xmongoldup 300 怪物金币加成+3%
1 ~+ a; ]. Y. {3 R4 J! }mongoldup 400 怪物金币加成+4%
+ e# {" O7 U1 m9 ]- Bmongoldup 500 怪物金币加成+5%# E Z: A, t" M8 p8 S7 Q
def 480 防御加成4.8%# T" F" P8 a2 `$ @
def 640 防御加成6.4%
" l! c- v' T, @' p* E4 Ddef 800 防御加成8%
. Q9 ?" i% h: uhpmax 240 生命加成2.4%! S2 {- n, g2 g: q0 J' }0 K
hpmax 320 生命加成3.2%
{8 A, L+ B Q* \" n8 rhpmax 400 生命加成4%
- ]& O+ D4 }/ K& E- o8 u$ x& n Odamdown_1 180 减伤1.8%
! G1 q' o$ ~! Q, P( `damdown_1 240 减伤2.4%* F. W) E) d/ d A
damdown_1 300 减伤3%
0 }8 K7 G+ Q Y3 n8 ^: eatk 240 攻击加成2.4%; \0 |- `1 r' Z6 @
atk 320 攻击加成3.2%2 z0 Y ~$ P/ a' Q: r0 P
atk 400 攻击加成4%3 D( T6 W0 l5 }
atkspeed 750 攻速7.5# l% b3 Q; p. O
atkspeed 1000 攻速10% [- ~+ X8 k2 ~% l6 Q- M9 L: b8 v
atkspeed 1250 攻速12.5+ \, _, q# H7 _+ i( q# X* I0 Z/ }. \
damup_1 180 增伤1.8%( D- R- L4 d2 E
damup_1 240 增伤2.4%7 t5 }3 b( h$ e6 J9 N
damup_1 300 增伤3%6 J. E9 N* O, }, v; J+ |% z. d
crit 300 暴击几率+3%' V7 U% [' r0 D# B
crit 400 暴击几率+4%* O7 D6 }; u# ^: C, F E7 e
crit 500 暴击几率+5%' U3 w6 ]8 j) k/ v) k0 S# o' i) V ~# r
critdam 600 暴击伤害+6%& Z F2 j8 W# x/ g4 A
critdam 800 暴击伤害+8%
3 f$ J& j3 J4 ecritdam 1000 暴击伤害+10%' W- {) q3 ~( T( D, C) k
hit 200 命中+2%
! x# P# [# X) |1 Thit 300 命中+3%. `- f2 n5 `2 h# V/ m
hit 400 命中+4%
8 c/ |, k! l2 _8 v5 h( Iequipdropup 300 装备掉率加成3%/ z) H* _3 R# s6 S( p' Q
equipdropup 400 装备掉率加成3%% x, P0 g- \5 W8 ~* T
equipdropup 500 装备掉率加成3%
! j( [+ G& g- q5 w2 Sdodge 200 闪避+2%
, Y* i+ q; K6 X j, adodge 300 闪避+3%3 h5 p0 _% L9 C! b. B
dodge 400 闪避+4%
1 c9 l/ {, B3 O6 Oequipdropup 300 装备掉率加成3%4 W% c" y) A7 \ H
equipdropup 400 装备掉率加成3%
+ Y l |6 p- K6 q iequipdropup 500 装备掉率加成3%3 W% m4 x1 v6 [* {
defignore 200 破防+2%
4 O a( b' Q0 wdefignore 300 破防+3%& r0 |( N) P" E$ n" w# d* Z2 ]
defignore 400 破防+4%
2 Y& M* q8 @' l7 E! p( l7 P( h8 cmongoldup 300 怪物金币加成3%: p4 }' i7 H2 D
mongoldup 400 怪物金币加成3%5 \8 P1 ~" `+ `* | y
mongoldup 500 怪物金币加成3%
# D/ @; e2 q* _3 m; Oundefignore 200 招架+2%' S* z& t0 z5 R' |( C
undefignore 300 招架+3%
3 q; k/ ?3 C, E- h) aundefignore 400 招架+4%
( j% R/ {6 ^) M, Qmongoldup 300 怪物金币加成3%
4 D) M& b0 V- _- S# |" L( j* F( E/ zmongoldup 400 怪物金币加成3%
: P& @9 S' W C0 A! fmongoldup 500 怪物金币加成3%
- @& p$ z9 N6 ?+ V2 g( e2 Opetdamup 200 魔宠伤害增加+2%
: {4 n& {" V7 ~! K: E) `petdamup 300 魔宠伤害增加+3%* x0 f8 C! p' x$ _( N
petdamup 400 魔宠伤害增加+4%
" Y* M; q& G- f' z; T9 elvlatk 1 每3级增加攻击
6 o# [/ `! D6 W2 d9 Y: ~% glvlatk 1 每3级增加攻击
( Q3 ^0 Z# g1 Blvlatk 1 每3级增加攻击5 P1 ~+ y6 f7 _0 ~+ l
pastreatup 50 被动治疗加成+0.5%% Z) c' m5 K6 R& m( o- l
pastreatup 100 被动治疗加成+1%( ?7 P, A( e5 a, R
pastreatup 150 被动治疗加成+1.5%6 p7 b% D9 H& e4 g# p8 b
lvlatk 1 每3级增加攻击
0 F( k9 F( j5 |3 q# L: B( B* f/ Tlvlatk 1 每3级增加攻击. N5 @5 J3 u j T- s) t$ C. l
lvlatk 1 每3级增加攻击
- K' j+ f* R5 p+ Q! }: v, yequipdropup 200 装备掉率加成+2% P1 e' G/ ~5 D* m& ]
equipdropup 300 装备掉率加成+3%
3 d5 u3 \; ]! ^- w cequipdropup 400 装备掉率加成+4%* j/ U* V6 b @/ g# b# o
equipdropup 300 装备掉率加成+3%
+ Q. K5 Y! D* _equipdropup 400 装备掉率加成+4%( X$ k x' A: {2 u( \) q
equipdropup 500 装备掉率加成+5%& U" T* H( @' L Y4 w2 L
mongoldup 200 怪物金币加成+2%+ z7 ~; O3 f& s) N$ ]
mongoldup 300 怪物金币加成+3%
, Y2 z3 ?; m6 ?mongoldup 400 怪物金币加成+4%( m$ s0 f, ]( c& B" d
mongoldup 300 怪物金币加成+3%; [" M' _4 Q% Y* P) V/ v! v
mongoldup 400 怪物金币加成+4%0 E7 g0 X, m$ [- X
mongoldup 500 怪物金币加成+5%
' W' g/ Q, }3 @7 }$ Z) Kdef 480 防御加成4.8%9 q- c( \ W" p2 b! f* L& w3 r
def 640 防御加成6.4%' w3 o& d- {; n! V
def 800 防御加成8%! f" }# d* c2 s9 ^; p6 M8 s3 U
hpmax 240 生命加成2.4%
1 N& Z# ^ G( x, `9 T7 Vhpmax 320 生命加成3.2%
" d0 c& h2 A2 e! k9 L$ ^hpmax 400 生命加成4%
4 q$ [9 P$ P" Z4 t1 tdamdown_1 180 减伤1.8%/ S- l3 s( A* r8 f0 @8 B. y
damdown_1 240 减伤2.4%
) J# |4 B/ D. E% ]6 V4 `* T, Kdamdown_1 300 减伤3%6 d9 u* f/ {/ f8 C% {& V
atk 240 攻击加成2.4%7 A9 u* p7 s3 R$ S$ W5 i. o
atk 320 攻击加成3.2%8 w4 `: t' p2 Q9 W
atk 400 攻击加成4%. d+ h. M) Y9 R* _- _
atkspeed 750 攻速7.51 F& z* R1 s6 r+ G1 c* ?+ }! L; b! |
atkspeed 1000 攻速10
3 g8 N+ z+ {: y* M; qatkspeed 1250 攻速12.5
+ h9 \& E& J0 t2 I4 A( [0 Qdamup_1 180 增伤1.8%# ^* r/ s9 @; K" T* K
damup_1 240 增伤2.4%7 o* U6 u$ l5 C. `. B
damup_1 300 增伤3%
& A2 ]% M1 D! w- q' v- ~( P0 ucrit 300 暴击几率+3%$ i: m Z$ r) `& ^# A3 ~
crit 400 暴击几率+4%. j) H7 V7 m1 @8 P- V: ~. e
crit 500 暴击几率+5%
9 s/ E: L+ a; @critdam 600 暴击伤害+6%
4 m5 B) q( I$ e* ^) Ncritdam 800 暴击伤害+8%7 l- b1 n) }$ T. {5 j
critdam 1000 暴击伤害+10%
. C' a3 T( K8 q* y( Bhit 200 命中+2%
' j# E5 M5 m1 T) k& lhit 300 命中+3%
) I& F S2 C' D: }hit 400 命中+4%
+ ~8 m$ ?0 p2 W- T3 J4 m# q$ iequipdropup 300 装备掉率加成3%, G1 c9 r" u( X& k) O
equipdropup 400 装备掉率加成3%
( U. P6 ^2 @; E4 f( ^; eequipdropup 500 装备掉率加成3%4 Y0 K5 w( T, `$ s! N) {
dodge 200 闪避+2%
( p+ B Z6 z# E6 A& L; E# adodge 300 闪避+3%
4 q/ E; w, \0 s% g# G9 B* Mdodge 400 闪避+4%
8 F! v" ]: p# x. F. Qequipdropup 300 装备掉率加成3%6 w& D% F7 B4 q, C, Q2 f r
equipdropup 400 装备掉率加成3%* v2 O4 m2 M9 ~0 V' M. [/ ^/ k4 F
equipdropup 500 装备掉率加成3%4 Y$ m8 B, t& s h7 H. E5 S1 i# [" R
defignore 200 破防+2%
$ }4 o8 Q; d/ |/ S7 |$ r4 \defignore 300 破防+3%
& [8 v- L0 X/ ?1 p4 ndefignore 400 破防+4%" S# q( _5 k) l' e) b+ m
mongoldup 300 怪物金币加成3%/ f7 N. F3 l3 j0 _
mongoldup 400 怪物金币加成3%
- ?* y. `0 D) Pmongoldup 500 怪物金币加成3%
3 H% ~' R% K, d/ p; Fundefignore 200 招架+2%
$ E& q ~/ \+ c( Zundefignore 300 招架+3%
- e4 n. B* S9 y+ ?undefignore 400 招架+4%
* F& K$ u6 d6 @9 u- x, v( B5 @mongoldup 300 怪物金币加成3%3 {3 s; H3 r4 g+ L- \9 n' k
mongoldup 400 怪物金币加成3%5 I; E$ N' I1 V0 d
mongoldup 500 怪物金币加成3%8 i" s8 A# C! k$ M8 D9 I
petdamup 200 魔宠伤害增加+2%3 o: C. d# a: h$ Y
petdamup 300 魔宠伤害增加+3%7 b+ Q8 l, u& U. S( m* }) {
petdamup 400 魔宠伤害增加+4%
/ ~8 ?3 F/ z* ]* Elvlatk 1 每3级增加攻击8 l6 Q O* B) c6 t3 W% Z% E
lvlatk 1 每3级增加攻击: t1 y( y2 x) D* q& J
lvlatk 1 每3级增加攻击
% `* B6 Q/ y1 Z$ G. o" y8 a0 l; ^pastreatup 50 被动治疗加成+0.5%
5 r$ ], l- G0 b# n: m* apastreatup 100 被动治疗加成+1%; K, @' V' t# T9 q: R, T: B
pastreatup 150 被动治疗加成+1.5%
1 W1 K* {) x8 s, T1 e0 tlvlatk 1 每3级增加攻击% a' J2 `6 |+ y# \" D
lvlatk 1 每3级增加攻击$ p& H6 j* I) R; x8 l$ s5 \
lvlatk 1 每3级增加攻击% f6 u5 t$ u8 z; c
equipdropup 200 装备掉率加成+2%& _8 v6 O- O# l4 o3 B
equipdropup 300 装备掉率加成+3%: {" c; I V6 z' i& m
equipdropup 400 装备掉率加成+4%. ] h& E) L4 T/ @) O5 N4 U
equipdropup 300 装备掉率加成+3%4 G1 y5 w+ m' g) E! U
equipdropup 400 装备掉率加成+4%
- Y9 U* y+ |2 g6 v, X' r) i* t/ O0 aequipdropup 500 装备掉率加成+5%/ b1 y5 K1 Y+ F$ x* l
mongoldup 200 怪物金币加成+2%
, x% p& o) g: H, @- g/ imongoldup 300 怪物金币加成+3%4 Q0 b4 Q5 z$ b1 z1 f6 s
mongoldup 400 怪物金币加成+4%/ K) @ ?9 r4 \ X
mongoldup 300 怪物金币加成+3%( @2 D7 `. c2 _- X7 b3 H
mongoldup 400 怪物金币加成+4%8 w' r2 ^" z8 N# ]+ j6 E7 p' a2 Y, Q
mongoldup 500 怪物金币加成+5%. M9 r2 u. x2 v. A- w
def 480 防御加成4.8%# q3 _7 N) g; ?
def 640 防御加成6.4%/ Y! W' E. y' M
def 800 防御加成8%) r! x4 ^! d- {& d6 y
hpmax 240 生命加成2.4%2 G1 a/ C) L1 Z6 ]6 M" A( N/ c3 P
hpmax 320 生命加成3.2%- T, g% p. k: J: @$ n( J& v m
hpmax 400 生命加成4%
0 b2 U" l& A; a; w/ K0 @damdown_1 180 减伤1.8%/ J. U7 {. n0 P, _, w! ~6 {
damdown_1 240 减伤2.4%) B( H) {; x( f2 k) ?9 e, v& t5 R
damdown_1 300 减伤3%; q# d7 t# T. m w
atk 240 攻击加成2.4%5 X: b% x1 x$ N
atk 320 攻击加成3.2%7 p' z/ Q+ l0 v" G+ n* }& C
atk 400 攻击加成4%6 s" n) y# Z0 Q- `" ?5 p1 ?+ A
atkspeed 750 攻速7.5
, u1 h/ {# G' N, o; x# r0 _atkspeed 1000 攻速10) U" n8 {3 C: Q; n+ @ q$ R) ] [. c' N$ Z
atkspeed 1250 攻速12.5
5 k$ a2 K! E# \4 L2 l; edamup_1 180 增伤1.8%- T+ ]# K( s- {; m) `' k- {8 r
damup_1 240 增伤2.4%
- |: g8 l% K7 B, z8 B2 [2 Mdamup_1 300 增伤3%- k" r( w# b+ U& |, O& V
crit 300 暴击几率+3%& F) D# O7 A( q
crit 400 暴击几率+4%
: v1 M+ f7 ]! m$ X8 Zcrit 500 暴击几率+5%* G; {- f r" x& Q9 m: R+ y9 i4 {
critdam 600 暴击伤害+6%
! K6 h. J- U2 v; k" r' v L/ z+ F1 rcritdam 800 暴击伤害+8%, T* M. q4 O2 [( v! c- J0 @
critdam 1000 暴击伤害+10%
) u9 Y, F$ L6 `hit 200 命中+2%2 `2 v: I" w5 @: \0 H1 i6 Z
hit 300 命中+3%+ M P4 U/ q- t) C: d
hit 400 命中+4%& f. X. R3 K: i
equipdropup 300 装备掉率加成3%' f4 t' }% I0 e
equipdropup 400 装备掉率加成3%' U+ @" v S) V# k( n! P1 a
equipdropup 500 装备掉率加成3%
, N% |5 m [9 m, P6 \+ v" b9 e* qdodge 200 闪避+2%+ `6 k& w5 C: b9 S( [2 F2 e- [, [# D. N
dodge 300 闪避+3%2 h5 L; ^9 E$ }. a" |$ d: J: x
dodge 400 闪避+4% o$ C0 S, ^$ M+ b* Y5 U
equipdropup 300 装备掉率加成3%8 C- V3 h% M( C. H
equipdropup 400 装备掉率加成3%+ ?, c; D( r h4 y% \: ]
equipdropup 500 装备掉率加成3%
+ z) W/ \/ y: q9 k P. V \defignore 200 破防+2%
+ v8 J2 e5 n) J2 r* F" O4 ?defignore 300 破防+3%
! q |" e, l/ r* a. y$ a9 Jdefignore 400 破防+4%" F9 Q+ z3 H6 Q# ~& |$ R6 H
mongoldup 300 怪物金币加成3%
) e- u7 O% v, R! q' R+ dmongoldup 400 怪物金币加成3%
9 p0 E+ j3 U& L! b) {& X1 i: Emongoldup 500 怪物金币加成3%
9 \" f2 y; v1 G% ?* oundefignore 200 招架+2%
- v% Q3 j M+ V$ m- f( H9 ]) A( h7 Bundefignore 300 招架+3%) t6 M0 H9 p4 Y/ i t
undefignore 400 招架+4%4 c! ~) s2 U4 M9 h% a1 J" P
mongoldup 300 怪物金币加成3%4 I: O7 L0 M4 r+ s
mongoldup 400 怪物金币加成3%
* a* n" _; S3 Omongoldup 500 怪物金币加成3%2 `! C+ J6 N" W2 y& D
petdamup 200 魔宠伤害增加+2%* C# Q3 j! M; f! b
petdamup 300 魔宠伤害增加+3%
6 L" C% l4 X8 c( m: b% X4 \petdamup 400 魔宠伤害增加+4%
( ], b7 J! Q5 G9 z8 t6 o$ hlvlatk 1 每3级增加攻击8 g% L- G, n* a1 Q
lvlatk 1 每3级增加攻击% z6 v3 B! x) n
lvlatk 1 每3级增加攻击- g9 [3 y5 o) T: i( F- k8 z& Y2 Q
pastreatup 50 被动治疗加成+0.5%
8 n9 U5 L$ C. ~2 i8 q+ y+ N+ K9 _6 w/ R* ?pastreatup 100 被动治疗加成+1%
. f5 V1 X) |# H' K8 G* h0 mpastreatup 150 被动治疗加成+1.5%
9 L: E' w% Z9 k5 h: V7 I* X& f' S* Plvlatk 1 每3级增加攻击
9 R( a; ` V/ \* R- v6 D' Rlvlatk 1 每3级增加攻击
! q# H- ]' s6 O) d0 K! Z7 dlvlatk 1 每3级增加攻击
; W! s: h( T) y8 T2 {equipdropup 200 装备掉率加成+2%* ~( O ?7 q/ }$ X! a- D- @; d5 k
equipdropup 300 装备掉率加成+3%8 b: [( x8 r4 g4 d: h
equipdropup 400 装备掉率加成+4%
* j" x! n, P# S7 T, Zequipdropup 300 装备掉率加成+3%& u" H5 b8 `$ v; K' }. `1 c% z
equipdropup 400 装备掉率加成+4%
; }1 W' G0 y' ^/ p5 t! r0 e* {equipdropup 500 装备掉率加成+5%4 d( w6 S( c% N0 ?+ b
mongoldup 200 怪物金币加成+2%
; |' M' P- u' H; Emongoldup 300 怪物金币加成+3%5 S' J! ?6 t# s) B6 ?* K
mongoldup 400 怪物金币加成+4%
/ R' p9 t9 {: b! c) I# y; P' `mongoldup 300 怪物金币加成+3%
0 Q" j7 L% [+ }3 y3 _- p( h, Lmongoldup 400 怪物金币加成+4%
( F4 h3 H+ q9 A1 z f9 {mongoldup 500 怪物金币加成+5%! w: B9 Q8 b8 y% Q! O
damdown_1 300 减伤+3%+ [ I9 r$ p2 y1 F
damdown_1 400 减伤+4%4 ^- j8 s: O4 R" L3 H
damdown_1 500 减伤+5%
2 _7 f3 B3 h3 {* K. O/ @' Q) O8 zhpmax 300 生命+3%" W: @. G" R! R) {4 c7 v
hpmax 400 生命+4%
" M5 x! K+ L" r" M4 y6 Nhpmax 500 生命+5%! c& g0 l% i$ c$ y4 \" X# X- F
def 300 防御+3%$ |. e& k' E- m, B# h; T1 @
def 400 防御+4%
/ L- p5 H* }/ d5 Z, _def 500 防御+5%7 e Q; P" d7 @* o0 m
atkspeed 900 攻速+9
8 d* Y Y! M! G1 v% Q# Catkspeed 1200 攻速+12
0 u) G% I+ s% F \! H. h* ]$ katkspeed 1500 攻速+15) a1 z- @. {1 s0 r( D
atk 300 攻击+3%
5 P- D ~1 g5 ~atk 400 攻击+4%
% z7 P, `; H0 katk 500 攻击+5%
6 s2 f( I9 _3 m$ P+ bdamup_1 300 增伤+3%
1 z* J6 t4 I# a0 Jdamup_1 400 增伤+4%
! N# F# O' q7 O4 m; _% H7 S gdamup_1 500 增伤+5%
2 ]( I1 j6 z% V0 ]2 d; Kcrit 300 暴击几率+3%
# @. g% H `" E9 ?9 S9 I+ G: Y( [crit 400 暴击几率+4%2 r: D. N3 D( u) d
crit 500 暴击几率+5%, v2 P2 p2 V, P* M+ k" O
critdam 600 暴击伤害+6%" x- O7 v9 k" n; R6 E9 ^
critdam 800 暴击伤害+8%
5 e Y% l( n2 m2 Pcritdam 1000 暴击伤害+10%- f% i- O6 C# `4 H- u- G/ c
hit 200 命中+2%
$ B0 c, W* ~4 C# q. j. v& ]- b# {4 Lhit 300 命中+3%
% A) P3 T& h' P, `: u* ~* }hit 400 命中+4%# F8 G' A6 u; v8 [) h" D* \
hit 300 命中+3%4 o. i1 g# U! n* V' i8 P
hit 400 命中+4%
: X7 X3 n+ _9 mhit 500 命中+5%
! M1 _- p) k& h/ @) Z% k% b' Kdodge 200 闪避+2%
1 W* a; z* `# z; M+ hdodge 300 闪避+3%
" p- _( V& _( s( v. _dodge 400 闪避+4%
) g4 b e1 z9 ydodge 300 闪避+3%: ]) I$ @, e+ k9 |( E
dodge 400 闪避+4%
# y, i+ t2 [" }5 |dodge 500 闪避+5%# V( M# b- q5 T9 j: Y u; o _, E+ Z
defignore 200 破防+2%0 A5 o$ v$ q, p
defignore 300 破防+3%
+ d$ Q1 b8 V% idefignore 400 破防+4%
" ~1 W3 O" D* L( l3 h+ _defignore 300 破防+3%
: ~ s7 ^* z M) K. S) h/ ydefignore 400 破防+4%
2 S5 t( L; n3 ?* R! {: jdefignore 500 破防+5%0 V# t& [1 n3 `9 G
undefignore 200 招架+2%
5 D/ O1 D3 F: wundefignore 300 招架+3%( I0 I. e! H) G z: ]
undefignore 400 招架+4%. g; ^& d+ _6 A" A$ g
undefignore 300 招架+3%8 H5 n# o8 E5 A# {% O
undefignore 400 招架+4%1 ]5 @& z7 @" T6 R/ ?
undefignore 500 招架+5%
1 g6 {' M8 y/ Spetdamup 200 魔宠伤害增加+2%- q [* q Y0 ~5 }, f4 I
petdamup 300 魔宠伤害增加+3%
5 k# w& T4 u, |1 H/ @+ s# c6 tpetdamup 400 魔宠伤害增加+4%
( r' \7 q% r' Y6 Mpetdamup 300 魔宠伤害增加+3%0 u- N, T! o: }! z
petdamup 400 魔宠伤害增加+4%1 F/ Y+ E3 ?* X& v# G) o& J
petdamup 500 魔宠伤害增加+5%& [* m( C* x$ ]' l) @; w! y8 n0 J
pastreatup 50 被动治疗加成+0.5%
; J$ h5 C, S3 t4 T5 t2 ?5 u# kpastreatup 100 被动治疗加成+1%) z# z( G) E8 `: {. [8 q% z
pastreatup 150 被动治疗加成+1.5%! ^' d$ J' v" P- Q; m1 }6 t
pastreatup 100 被动治疗加成+1%) y3 I2 {3 m8 }0 [% K b `( Z
pastreatup 150 被动治疗加成+1.5%6 o# N7 p# n/ g6 A" G0 D
pastreatup 200 被动治疗加成+2%- I2 L1 @! ]$ s- K+ t$ M
equipdropup 200 装备掉率加成+2%
" b, Q( Z$ `$ u" {, n- y4 R/ Fequipdropup 300 装备掉率加成+3%
! v( c. F0 u! X8 ]equipdropup 400 装备掉率加成+4%) |7 j* [# L" c1 ]1 u
equipdropup 300 装备掉率加成+3%
: g1 `: e" N3 j7 x/ e! }" oequipdropup 400 装备掉率加成+4%9 G5 e& U: I0 x9 L3 r6 _ J
equipdropup 500 装备掉率加成+5%
) J, s2 i% L, F0 nmongoldup 200 怪物金币加成+2%
6 A- }7 \: H- `( O( cmongoldup 300 怪物金币加成+3%
$ u1 o4 f G6 Pmongoldup 400 怪物金币加成+4%0 w- k: N2 \+ Y3 d5 P" W
mongoldup 300 怪物金币加成+3%
" A3 e8 c, N6 l# X% p7 Tmongoldup 400 怪物金币加成+4%4 {* q5 d# X$ Z: N4 S
mongoldup 500 怪物金币加成+5%! s7 ~0 b* T1 y- z5 }1 }
damdown_1 300 减伤+3%; e, Z. i5 B" T) V
damdown_1 400 减伤+4%
4 H1 O$ b( m9 \, Rdamdown_1 500 减伤+5%6 ]; V3 W1 p) E3 @! _
hpmax 300 生命+3%
d4 X) H& c& n; Chpmax 400 生命+4%3 h3 u8 i$ A* T2 V$ L+ P
hpmax 500 生命+5%' ~+ R* @" d5 T# o' [! Q
def 300 防御+3%
" ^5 Z% [" w4 h7 s1 ]# W- \def 400 防御+4%
0 u A$ V6 O( w8 h, @# Idef 500 防御+5%! v$ i# S1 w q2 t. H
atkspeed 900 攻速+94 q O: c9 B t1 o
atkspeed 1200 攻速+12 a) X }( }) U7 x* U, o
atkspeed 1500 攻速+15
4 Q+ r* c; ~; Z$ oatk 300 攻击+3%$ k) V$ q% P1 [
atk 400 攻击+4% c1 r$ J) q( i9 o `1 O
atk 500 攻击+5%
$ W' g( ^% d' Z9 w2 Mdamup_1 300 增伤+3% r# P; W( w& { Z4 V- ^
damup_1 400 增伤+4%
) N% J0 g0 j' w' P+ e6 P( Jdamup_1 500 增伤+5%
7 `* j( V8 v# b9 D% c2 N. L4 J4 o5 |crit 300 暴击几率+3%
7 i' x. U7 ^9 E; O. f6 v( z3 B, Ecrit 400 暴击几率+4%6 z8 c+ b6 w- T, y( [ @ ]! b
crit 500 暴击几率+5%
3 g9 B8 P3 I' h9 M* ncritdam 600 暴击伤害+6%- F& r) M1 K/ `' E M! p
critdam 800 暴击伤害+8%" `! e0 r- D7 j* f; s5 t
critdam 1000 暴击伤害+10%7 `3 E8 c5 Z' r6 v5 a0 {
hit 200 命中+2%
: H9 e( N2 i0 B: h. W) ^% ahit 300 命中+3%* S* R2 M, q2 J- z& J
hit 400 命中+4%
" ^& r. x" o4 `1 \% E5 s9 ]% ohit 300 命中+3%
- V( D$ n/ Q. J! u0 [, mhit 400 命中+4%9 U2 q |- F/ _2 Y) k8 X
hit 500 命中+5%4 {; N& f$ R6 ]. U1 F! I5 e
dodge 200 闪避+2%% b) f) j' S2 K ^
dodge 300 闪避+3%
9 P- B( I! m+ k O$ e/ X' A& Ydodge 400 闪避+4%1 F- P1 O6 D7 y( ~4 v
dodge 300 闪避+3%
( v8 T0 [7 a; o' P: b6 ddodge 400 闪避+4%
; U q3 u D4 N% pdodge 500 闪避+5%
% @* }2 P- U2 t" \defignore 200 破防+2%( e' V# P! T& C5 X: A
defignore 300 破防+3%
2 E& @) f: u; \( Q! H7 V; ndefignore 400 破防+4%
# v6 P2 c% O6 C7 C- f- c% j1 Cdefignore 300 破防+3%6 K$ m* w+ w: a" K7 h
defignore 400 破防+4%
" ~2 I7 { C3 Y% S/ L* F! xdefignore 500 破防+5%
7 c6 R" Q6 u& L* q( D. T$ R4 V0 ]8 }undefignore 200 招架+2%$ S& f# u5 m& ?
undefignore 300 招架+3%0 @! ]. ?0 s1 B8 j; E' r
undefignore 400 招架+4%
" N' [8 X/ x' G0 j- T: z# Lundefignore 300 招架+3%1 a, }. U$ x* c( H2 G& u; _0 `( H H
undefignore 400 招架+4%" R3 j5 D' q. Q. U" G
undefignore 500 招架+5%/ o8 b5 s2 @/ N4 I0 y; ]
petdamup 200 魔宠伤害增加+2%
% ?/ ?: c; P* b) L+ W' p! ]petdamup 300 魔宠伤害增加+3%3 f3 N. V6 a; x& M
petdamup 400 魔宠伤害增加+4%2 @# x9 ^1 |3 ]! J: S0 f$ o
petdamup 300 魔宠伤害增加+3%9 H2 P9 J2 l. c* U
petdamup 400 魔宠伤害增加+4%4 L( w# l5 x- W% v* ~( f3 c8 v. b
petdamup 500 魔宠伤害增加+5%
/ [5 S0 d: {( g, {pastreatup 50 被动治疗加成+0.5%& n/ y- ?2 {& C! |% S: ^6 |& Z8 |
pastreatup 100 被动治疗加成+1%
( s6 C5 q; }; A5 Ipastreatup 150 被动治疗加成+1.5%9 V+ ]0 m/ N! A1 N- f2 e
pastreatup 100 被动治疗加成+1%0 E: z0 G: t4 t
pastreatup 150 被动治疗加成+1.5%9 j0 p; p; M! k) ]6 O
pastreatup 200 被动治疗加成+2%* v$ }6 o% s v
equipdropup 200 装备掉率加成+2%, O! m! y g+ _( O( Q1 s) {4 u
equipdropup 300 装备掉率加成+3%) A [2 S. P7 I* B
equipdropup 400 装备掉率加成+4%
& k" K8 h( w: W/ [' requipdropup 300 装备掉率加成+3%/ J, o# X3 \) k, G$ w* m
equipdropup 400 装备掉率加成+4%
! h. P& D# L, D! l) ?6 n' `equipdropup 500 装备掉率加成+5%
; C: [) B; e( X, ~+ Umongoldup 200 怪物金币加成+2%! T1 b$ k) A- G8 O( i/ q
mongoldup 300 怪物金币加成+3%
3 Y% h2 t7 x! O6 c; v }mongoldup 400 怪物金币加成+4%
4 s7 G' t, e/ k" cmongoldup 300 怪物金币加成+3%
3 {2 @% M R+ H/ T$ |! N+ f! ~mongoldup 400 怪物金币加成+4%
! Z& b: P4 p9 Z4 R1 Q# e2 tmongoldup 500 怪物金币加成+5%3 e& `( Q. w) Q# c- a1 g1 S# } D
damdown_1 300 减伤+3%$ L+ J- j9 D L
damdown_1 400 减伤+4%; `" ?) O0 b- e2 V3 d
damdown_1 500 减伤+5% t" V$ V* o2 J$ v4 l* m
hpmax 300 生命+3%
8 m: ?. F' M c! U0 M1 I, D4 `( b# Nhpmax 400 生命+4%( ]' F3 ^1 l& {) e
hpmax 500 生命+5%
# ]" Q' c" l# ^def 300 防御+3%
2 H2 X6 y2 W& K6 W1 [def 400 防御+4%
# @3 L' h, d- V, `def 500 防御+5%) T8 Y, `" J' S- \, H
atkspeed 900 攻速+96 b7 c' V3 u7 L% H
atkspeed 1200 攻速+12
1 {6 J& j: s* b9 d8 T9 M8 watkspeed 1500 攻速+15
9 Y2 M0 d2 h! f+ Matk 300 攻击+3%
/ V. T* s2 x% gatk 400 攻击+4%0 Z/ v! b n( g( e
atk 500 攻击+5%
* C* L" A$ a. |3 Z: r& Ydamup_1 300 增伤+3%
# M3 f6 n# q# u' N/ C( @ V! Y* Idamup_1 400 增伤+4%
7 Q/ j6 ]( |2 g' Q9 X) j6 Odamup_1 500 增伤+5%) h4 {9 p# `- `% |
crit 300 暴击几率+3%
# Z! c: i! a' r" scrit 400 暴击几率+4%9 N! [5 h- R1 b6 {
crit 500 暴击几率+5%! F% x: }6 v8 ^% I. o
critdam 600 暴击伤害+6%
2 K0 `5 b4 p; F, {, qcritdam 800 暴击伤害+8%" ?# o; x1 c, |2 A1 A' n
critdam 1000 暴击伤害+10%; Y0 a; c& |8 ^, D1 O) @. H
hit 200 命中+2%1 H5 s" @* W+ k6 O& o/ d
hit 300 命中+3%5 n$ E/ t. j$ S$ T' O
hit 400 命中+4%
1 ?$ ~: U a% V _! a7 Z: s/ p4 fhit 300 命中+3%# |2 ~$ T' l. w8 `# E9 ? y
hit 400 命中+4%
& p" G' B; r1 Q1 C" m# a3 Ghit 500 命中+5%
) p w l x6 N1 G& f0 @; Ododge 200 闪避+2% S( B, y: d8 l! u& [4 g
dodge 300 闪避+3%5 Z5 U$ A6 u, j7 b% b' W3 n
dodge 400 闪避+4%
$ j7 D* e" b! O2 v0 W: V% Edodge 300 闪避+3%8 {* \0 q9 H+ I
dodge 400 闪避+4%' \ G- b5 i- O2 H, H
dodge 500 闪避+5%
1 u' a \& V+ c; L7 x8 P7 kdefignore 200 破防+2%
5 T" x& P/ m& b2 rdefignore 300 破防+3%
6 k2 d! K8 P1 @( f/ r) p9 H( j5 [* Xdefignore 400 破防+4%% V: V+ A/ b/ U, V
defignore 300 破防+3%
4 h; G) E9 m% }7 r7 I* hdefignore 400 破防+4%7 _9 m& H; P) U7 q v3 e4 @
defignore 500 破防+5%
! M4 v/ F+ j( e/ u% `undefignore 200 招架+2%
9 h. q! P' z* C" g& Zundefignore 300 招架+3%% n6 D" q n3 a$ b9 U
undefignore 400 招架+4%
% d8 v! m9 }% b5 |; `undefignore 300 招架+3%
3 K* U9 y/ R: A* D" y; gundefignore 400 招架+4%
7 ]3 C1 J- x3 _' N$ o; g" Sundefignore 500 招架+5%5 N1 n- M7 z: E' L
petdamup 200 魔宠伤害增加+2%8 a' ?; l$ x6 |' f# \$ F, P0 ]
petdamup 300 魔宠伤害增加+3%
6 z3 H* t- x+ `8 Y) U# Ppetdamup 400 魔宠伤害增加+4%
. L0 C* f0 J, v- ]petdamup 300 魔宠伤害增加+3%& b+ f; P: y# @; o5 q7 }$ K
petdamup 400 魔宠伤害增加+4%5 r& ~. n% b) R: I0 s2 \
petdamup 500 魔宠伤害增加+5%
2 I( u7 D" O/ s" o4 w' F/ g/ X# epastreatup 50 被动治疗加成+0.5%
: R6 D3 F" X! qpastreatup 100 被动治疗加成+1%5 r2 U! S& P7 w7 b2 s7 ]* `
pastreatup 150 被动治疗加成+1.5%
3 M. X% o6 Y% q7 P& r3 ^! |pastreatup 100 被动治疗加成+1%
6 A0 z1 l4 x6 }. P/ x0 }pastreatup 150 被动治疗加成+1.5%& ^, q, U! G$ x! g2 X
pastreatup 200 被动治疗加成+2%) K/ ~, B6 w4 F
equipdropup 200 装备掉率加成+2%4 F) w. j5 I% K' H$ H- @
equipdropup 300 装备掉率加成+3%
# H4 L; O! V/ `( hequipdropup 400 装备掉率加成+4%% c" p# q# r; x' j8 D% X
equipdropup 300 装备掉率加成+3%
5 U' C4 V6 b! n' dequipdropup 400 装备掉率加成+4%
, n o% o' {2 F2 N9 Gequipdropup 500 装备掉率加成+5%
1 y6 r" S. ^. O4 {# lmongoldup 200 怪物金币加成+2%
/ Z* A% V3 g3 `- |4 lmongoldup 300 怪物金币加成+3%
# S( g$ Q% W/ d- l* qmongoldup 400 怪物金币加成+4%
- P: V6 X8 S c% g' w( @9 Jmongoldup 300 怪物金币加成+3%
1 S1 c8 }4 q# Qmongoldup 400 怪物金币加成+4%9 S6 y: I* T7 P2 W& C
mongoldup 500 怪物金币加成+5%
+ k, O, t( w9 C% I1 O7 ^% Gdamdown_1 300 减伤+3%
; _: \4 b' i; p. u& q/ qdamdown_1 400 减伤+4%
& Y5 H Z6 y8 X# c6 _5 a4 E6 V4 ]damdown_1 500 减伤+5%+ [/ m b& F, E3 t# ^0 w4 B- [
hpmax 300 生命+3%
+ d8 O7 B. L0 _. X4 E; dhpmax 400 生命+4%6 u9 I8 J3 u# i
hpmax 500 生命+5%
n7 d7 R: P! ?3 L# b6 Bdef 300 防御+3%2 @2 q5 Q3 x2 G, v
def 400 防御+4%
$ `( b. W1 E) G0 W" X& B# x8 ^def 500 防御+5%
& ?/ K) f4 U! X: Y% Iatkspeed 900 攻速+98 X+ P* D+ i7 G) m+ p
atkspeed 1200 攻速+12
) P/ O3 z* Z0 J/ I8 ?atkspeed 1500 攻速+15
3 E: j M1 E# M5 Yatk 300 攻击+3%; m( x1 ]/ Z& V
atk 400 攻击+4%; L. e. A" ?' G- l% W& R
atk 500 攻击+5%+ Q4 S% r6 Q4 O% r) H
damup_1 300 增伤+3%
; W: d. g3 U; ^0 A$ ^+ p, G: ddamup_1 400 增伤+4%5 V, _1 m9 P K
damup_1 500 增伤+5%
g% z! s+ J8 F) p) Xcrit 300 暴击几率+3%
* n5 U! c3 o) U7 Z/ y. ccrit 400 暴击几率+4%# N* b# l* K7 ?: I
crit 500 暴击几率+5%$ W5 s( T# B1 T3 a2 D" `' H( ?* x: {
critdam 600 暴击伤害+6%7 q# u: f0 @+ J: h& H
critdam 800 暴击伤害+8%
5 M; B6 N+ {/ m4 xcritdam 1000 暴击伤害+10%
( A" l( O* k8 Y5 R2 ]" Phit 200 命中+2%
9 F0 Q$ _9 y5 h3 Chit 300 命中+3%; Y* ?! ^; H" F
hit 400 命中+4%
) Z! `# O$ H# l. y( @hit 300 命中+3%
8 h6 ]$ a. i4 O3 E, M6 lhit 400 命中+4%' ]! h2 V: C4 R9 Y
hit 500 命中+5%: {" ]+ K C' O. b0 t2 Q
dodge 200 闪避+2%
0 A8 ?3 ]+ f Q6 edodge 300 闪避+3%# C# I6 p. l& e5 m8 ? ]* t
dodge 400 闪避+4%0 D" m/ R; q$ [# |
dodge 300 闪避+3%
. x& I7 P3 t. [ z1 q [6 hdodge 400 闪避+4%4 N* |3 t( i+ ~! O3 v" U
dodge 500 闪避+5%9 c6 Z. f& W8 ?* A ?1 b2 b
defignore 200 破防+2%
6 ^6 {/ P6 V+ s8 }; xdefignore 300 破防+3%
; t) X: a; m `% kdefignore 400 破防+4%
2 O2 l4 _" S- D \& _" m1 ]defignore 300 破防+3%) ]; _0 S1 A( c5 m% c0 {
defignore 400 破防+4% l7 z' o- F9 z1 P
defignore 500 破防+5%
, X; C7 V1 T3 i, g/ ? M7 iundefignore 200 招架+2%8 V# f% l$ n0 [8 q: s" X/ s" z8 D
undefignore 300 招架+3%" c3 k1 R5 Z }, d8 P
undefignore 400 招架+4%5 W1 _) V1 Q/ o! P
undefignore 300 招架+3%
. _) S4 M6 {" N* Q( A. G4 r3 }undefignore 400 招架+4%
5 |7 Z8 l; p- L* ~undefignore 500 招架+5%. m* S7 w' ?, V) }: [) V; k4 G5 N
petdamup 200 魔宠伤害增加+2%
% a8 \2 k3 w0 \) Ipetdamup 300 魔宠伤害增加+3%
' S3 X( @2 h8 P, A& _petdamup 400 魔宠伤害增加+4%
, o' v) M) P+ j" r8 Y- ^petdamup 300 魔宠伤害增加+3%/ |1 o( o1 I7 V/ P, o; i
petdamup 400 魔宠伤害增加+4%
: q7 W& s) d, ]$ Tpetdamup 500 魔宠伤害增加+5%
# b: X2 F. `" [0 I* O; C$ p. ]/ zpastreatup 50 被动治疗加成+0.5%9 L R* o9 x) K+ C; v6 t
pastreatup 100 被动治疗加成+1%# S- e& G9 V& a7 G+ }
pastreatup 150 被动治疗加成+1.5%/ }! B+ t7 _7 A( w" L% k
pastreatup 100 被动治疗加成+1%6 G* M) ^" a. M* E" X) a) V
pastreatup 150 被动治疗加成+1.5%; J: V1 h+ \% K3 b3 @# s" C, w
pastreatup 200 被动治疗加成+2%" |7 Q8 U. G6 c) U* a
equipdropup 200 装备掉率加成+2%
0 t4 A* U: C6 Vequipdropup 300 装备掉率加成+3%% n& H, C) o9 I1 k3 m' ]) k3 o% u9 H
equipdropup 400 装备掉率加成+4%4 g# g( k: r" \3 k' B8 _
equipdropup 300 装备掉率加成+3%
) q% v5 C" z) E! zequipdropup 400 装备掉率加成+4%* w& r8 y8 L; G# i& p
equipdropup 500 装备掉率加成+5%4 b% Z" H+ ^: W( V
mongoldup 200 怪物金币加成+2%
6 t9 } ^1 ]) B& P4 { @mongoldup 300 怪物金币加成+3%7 i3 f/ Q- V( y
mongoldup 400 怪物金币加成+4%
+ F, B# o& |! H# }& m: hmongoldup 300 怪物金币加成+3%5 ^- q& r0 A4 c) D
mongoldup 400 怪物金币加成+4%- s" k* p$ ~" F% ~0 ~- G
mongoldup 500 怪物金币加成+5%( M" W- {+ ?! F2 m
damdown_1 300 减伤+3% G: u* R" y j
damdown_1 400 减伤+4%
0 C3 N. O7 c: y( sdamdown_1 500 减伤+5%
8 Y6 a- h* P' Z+ y3 yhpmax 300 生命+3%
8 t% N2 p9 Z; b* @& F# Jhpmax 400 生命+4%
9 M. D8 @% e: e* G' {1 ohpmax 500 生命+5%! ^3 a; B0 W! ?9 n
def 300 防御+3%
% Z, w: t; H) R( d' gdef 400 防御+4%
1 R' S! ]) L! U( Q2 I6 `/ Hdef 500 防御+5%; u9 |3 F T }5 G
atkspeed 900 攻速+98 D0 |: w. _3 k
atkspeed 1200 攻速+12 t e) S8 [0 D" i9 g
atkspeed 1500 攻速+159 H8 y& w4 V- ^* A
atk 300 攻击+3%& M$ Y: _, T: l) U' D5 _. i& H
atk 400 攻击+4%
) L0 Y- n6 H6 P1 c, Zatk 500 攻击+5%' k# P e& s. v, w; v1 b% y q+ Z6 t
damup_1 300 增伤+3%
% R8 F4 l2 F& c6 l4 Bdamup_1 400 增伤+4%
& D, X* o+ J0 M# {# Y) ydamup_1 500 增伤+5%: t5 H8 }6 A( M: E) v) m
crit 300 暴击几率+3% h. w+ l4 N4 m6 c, Z5 [, ^
crit 400 暴击几率+4%
2 D& c- }- z. w+ F ], Xcrit 500 暴击几率+5%
8 ]! d2 O; O$ |* i6 kcritdam 600 暴击伤害+6%5 |7 ^. m3 n. F h* p5 I# n$ E
critdam 800 暴击伤害+8%/ B. O7 {& r: o# g7 K( L6 r
critdam 1000 暴击伤害+10%
3 s+ R5 |3 I$ }4 l lhit 200 命中+2%& K/ {; J1 Q( t1 X m/ i
hit 300 命中+3%
/ U: ~- ?4 f8 j' h! Xhit 400 命中+4%
% l; u' x3 I+ D$ F! E- D phit 300 命中+3%6 Y: Y) I$ k* ?6 m. y) c
hit 400 命中+4%* q$ j- w9 h1 P; a4 Y
hit 500 命中+5%
! u4 C$ F8 \4 q7 H. S' o8 Kdodge 200 闪避+2%
' E4 e: `- w" O0 r! h/ B! ndodge 300 闪避+3%
; T" G/ @: k! B) A$ Sdodge 400 闪避+4%
6 ]( b. k i6 i; Z; O1 Y$ u5 x8 sdodge 300 闪避+3%& F; i, b9 w6 b- n+ s
dodge 400 闪避+4%2 q. S: ~" g. x% X# d4 k+ x
dodge 500 闪避+5%0 u) i& v. i! r$ W, Y Z; n
defignore 200 破防+2%! `& n# }) m$ |0 e w; y
defignore 300 破防+3%$ {% a6 \9 y6 q& g
defignore 400 破防+4%
8 G2 ^; G# Y2 T( S( u Ddefignore 300 破防+3%6 r/ M1 D9 X6 c
defignore 400 破防+4%
- ~) q5 k5 Z* o9 i0 `7 kdefignore 500 破防+5%
! g1 C& E8 }% L) E& B! Kundefignore 200 招架+2%
- ^* U" h- D5 s: P* }9 Kundefignore 300 招架+3%; T2 U2 m2 U1 O+ Z: Q0 G% _' @1 J
undefignore 400 招架+4%+ q1 P$ L- F3 }2 N
undefignore 300 招架+3%
' P) ?+ q/ A4 _8 |+ q2 P# h5 zundefignore 400 招架+4%0 I$ A+ H# V* P) @6 w0 G0 }
undefignore 500 招架+5%
9 B' Z& p- ?2 s/ x7 `0 `4 Ppetdamup 200 魔宠伤害增加+2%
4 i8 `5 i! X8 \4 vpetdamup 300 魔宠伤害增加+3%
! E5 O$ m& C' W& Upetdamup 400 魔宠伤害增加+4%
2 M9 Y' ^8 u1 ~! H7 _; [petdamup 300 魔宠伤害增加+3%3 g& G! w, Q* V: j X' Q5 h( F
petdamup 400 魔宠伤害增加+4%! r) E7 k$ j% j
petdamup 500 魔宠伤害增加+5%+ \& O8 n* x9 _3 J
pastreatup 50 被动治疗加成+0.5%
- s/ h( Y- O5 a% R+ d9 Tpastreatup 100 被动治疗加成+1%) l% {" ` |+ H2 |
pastreatup 150 被动治疗加成+1.5%
+ O* l0 q( s' }5 c- {2 ~6 g% b. q8 ]( \pastreatup 100 被动治疗加成+1%, T5 N7 D7 e2 [8 I* p
pastreatup 150 被动治疗加成+1.5%! o3 L d8 i( e3 H8 t s
pastreatup 200 被动治疗加成+2%2 ^$ R1 S' C. c& R) x
equipdropup 200 装备掉率加成+2%3 w5 j7 R4 Y& J+ W0 S+ C3 R$ N2 @
equipdropup 300 装备掉率加成+3%
! ^. Y& v# o" L z; v9 ]2 Pequipdropup 400 装备掉率加成+4%8 Q& X/ n8 I2 m; g
equipdropup 300 装备掉率加成+3%
7 L! ?8 U! y y. L nequipdropup 400 装备掉率加成+4%7 q4 }1 I$ r+ ]. t8 B
equipdropup 500 装备掉率加成+5%) m0 v% D+ a/ X: b6 p' z& L# k9 L
mongoldup 200 怪物金币加成+2%/ O# N& G; L4 S8 o5 k
mongoldup 300 怪物金币加成+3%
4 Z; q5 c* r& \mongoldup 400 怪物金币加成+4%$ ^3 g3 K( e; I* H' h& Y
mongoldup 300 怪物金币加成+3%
1 ~# }0 f0 W% e/ H3 p5 A& ^mongoldup 400 怪物金币加成+4%6 H- m' W# V5 E
mongoldup 500 怪物金币加成+5%% O" |6 o$ H8 O0 C
damdown_1 300 减伤+3%
* }& V9 c" Q6 C+ Q1 I5 s& G3 [' qdamdown_1 400 减伤+4%+ n8 N& R8 A- g
damdown_1 500 减伤+5%
4 u& @- e! Y2 }% U) R9 whpmax 300 生命+3%
0 A" h0 z3 J( Y* r2 b$ H; M9 Dhpmax 400 生命+4%
2 J, g* B; J7 }5 B& e. j% W3 y3 ihpmax 500 生命+5%+ s& @1 }- _: B4 {; V1 C
def 300 防御+3%
& N6 N7 @; y% s- `: }) Rdef 400 防御+4%
& F9 H# R5 J1 @def 500 防御+5%; V$ g. F' k+ K: N$ e: Q2 f
atkspeed 900 攻速+9
: H @) M6 [- q! L' e5 E. Eatkspeed 1200 攻速+12
0 C+ n* u1 u" r& Z6 f6 a& T) g. R6 m9 T0 matkspeed 1500 攻速+15 }# B9 ?: S4 v3 j8 D
atk 300 攻击+3%/ ^3 `7 }8 j' i( _# A
atk 400 攻击+4%2 Y" O( ~* |/ S
atk 500 攻击+5%
( ]8 M4 a/ K/ P8 G( W$ \% Qdamup_1 300 增伤+3%
& H0 h6 U* ?- Zdamup_1 400 增伤+4%
. V+ @. U# p" `( qdamup_1 500 增伤+5%$ }; z& G5 g. l
crit 300 暴击几率+3%
w0 M9 C) S( R! Hcrit 400 暴击几率+4%# F( K6 c; d0 w
crit 500 暴击几率+5%
5 \' @! s: A* t1 a- y9 Gcritdam 600 暴击伤害+6%
2 }1 Y) E, x# M9 ]' H2 {1 h2 {7 Zcritdam 800 暴击伤害+8%
X8 v" n" D$ i( ^' b9 Ycritdam 1000 暴击伤害+10%( S: Y' a" n. t: r' c2 m' z: X
hit 200 命中+2%
" ?5 J, ]2 Y! U& ?. ohit 300 命中+3%
" ^& o) w3 k0 ~4 u- x6 @hit 400 命中+4% D& ?4 p$ ~, t3 x4 k: u
hit 300 命中+3%
$ [7 L9 t \. nhit 400 命中+4%9 |$ E' A$ o( H$ Z! ?/ x
hit 500 命中+5%3 U9 n0 v+ q( W6 ?2 U
dodge 200 闪避+2%
" W2 w: U$ L- Z5 W7 A& c( ~8 jdodge 300 闪避+3%6 K0 s# M; Y. P7 x
dodge 400 闪避+4%
/ i6 T" _# ~+ sdodge 300 闪避+3%/ O/ u7 c; Q. T, W2 k
dodge 400 闪避+4%
" V" X/ }* G4 f$ }2 Ododge 500 闪避+5%* s5 v5 ^: {0 ~
defignore 200 破防+2%
4 v0 Q+ I$ o: l' `& D0 a( T+ Odefignore 300 破防+3%+ k% B/ C9 O" W/ R
defignore 400 破防+4% n9 _3 W; g- }' e
defignore 300 破防+3%9 W) l% b% K5 _$ [% k8 O2 Y
defignore 400 破防+4%2 T! n8 k- _0 B' I+ B0 P
defignore 500 破防+5%4 f& p1 ?( j! A
undefignore 200 招架+2%1 U* y$ @" a! s- i9 ]5 K
undefignore 300 招架+3%
! L: k9 d6 |, N$ `0 iundefignore 400 招架+4%
+ Z; [0 e" `: w Y' O' y# O% Aundefignore 300 招架+3%
! X1 S+ e* Y6 r5 l! W0 Z" F. P6 q9 Tundefignore 400 招架+4%0 T4 a: h4 U& {
undefignore 500 招架+5%
% t7 d* Z' _$ u* [: _petdamup 200 魔宠伤害增加+2%1 n' L! \- h, R: u$ F
petdamup 300 魔宠伤害增加+3%, E# R; R# Q$ B( b( W( Z3 Q7 E
petdamup 400 魔宠伤害增加+4%! T `" m4 z3 q7 b9 u
petdamup 300 魔宠伤害增加+3%+ r5 D; W! o5 i: ^* r
petdamup 400 魔宠伤害增加+4%
. y5 M# J2 n3 ^7 Kpetdamup 500 魔宠伤害增加+5%5 [" K1 n( T) T
pastreatup 50 被动治疗加成+0.5%
' j! s. Y: o$ R* e6 c8 b+ Epastreatup 100 被动治疗加成+1%: g# Z# g- ]9 x" U
pastreatup 150 被动治疗加成+1.5%
7 T+ ]9 K5 _5 E+ }9 epastreatup 100 被动治疗加成+1%5 |% X# M/ m o, _' P' U w3 _2 N
pastreatup 150 被动治疗加成+1.5%3 O0 r5 Z7 u: ] _+ e# w
pastreatup 200 被动治疗加成+2%
' b8 ~1 \* R# p' O5 A5 Wequipdropup 200 装备掉率加成+2%
' B U- g# a: t8 oequipdropup 300 装备掉率加成+3%7 \. ]2 v0 ^* ^' ^; t
equipdropup 400 装备掉率加成+4%8 K9 z: D$ E; v9 D Z* V
equipdropup 300 装备掉率加成+3%/ G) o+ c6 ]9 b8 v9 Y5 Z3 D
equipdropup 400 装备掉率加成+4%
2 e% w" Q* ?7 eequipdropup 500 装备掉率加成+5%# O/ p7 h2 _ k+ E0 D
mongoldup 200 怪物金币加成+2%# |& h1 S& J& n i: { V; g
mongoldup 300 怪物金币加成+3%* p; s- B: E# t2 G1 x3 p i2 {
mongoldup 400 怪物金币加成+4%4 O' q! n' s \2 L* S2 N8 h( h5 o9 \
mongoldup 300 怪物金币加成+3%
5 [4 u2 u' F0 u& `. X* ~1 o1 Dmongoldup 400 怪物金币加成+4%
$ _' C, l# y+ \% s; \ n% I0 Bmongoldup 500 怪物金币加成+5%2 ^1 o% U8 Y% j$ R1 a# C
damdown_1 300 减伤+3%( g' T# N# j2 ^( U0 O
damdown_1 400 减伤+4%; T5 p2 L% ~) [: W* C6 S
damdown_1 500 减伤+5%* }+ P/ M' @9 P& H/ {. h
hpmax 300 生命+3%
4 J. d7 y0 y0 R. ihpmax 400 生命+4%
7 A( P+ R/ R/ Ohpmax 500 生命+5%
( s/ V, b. Q6 p/ Q4 Z, Gdef 300 防御+3%6 y3 F. F M' u0 a$ J7 p* B
def 400 防御+4%0 q) `$ u( {5 W1 p5 P6 Q: X
def 500 防御+5%# J6 t5 w! {+ n+ D* ~
atkspeed 900 攻速+9
- ~0 y* u* N3 K+ ^atkspeed 1200 攻速+12
. D3 }8 M$ @, i1 Xatkspeed 1500 攻速+155 b( t6 ?, c( |1 \* C k
atk 300 攻击+3%& [8 V% j+ M+ I
atk 400 攻击+4%* X) \+ ]% u) j
atk 500 攻击+5%3 y7 ?' B( \; x- O. x" ~# k |
damup_1 300 增伤+3%
% h M3 B' ?9 adamup_1 400 增伤+4%
4 h% t# V7 _" @6 Zdamup_1 500 增伤+5%! x1 I8 k. r) i
crit 300 暴击几率+3%
. ]8 |' d7 W P3 h2 Scrit 400 暴击几率+4%& p' a) O) Z% R; F2 E
crit 500 暴击几率+5%9 @' N- v2 Z. S5 ^) f0 k: x
critdam 600 暴击伤害+6%4 E; ~. |. O' l" ~) `0 c
critdam 800 暴击伤害+8%8 {5 h: a) A+ x/ `( e% j8 i
critdam 1000 暴击伤害+10%
3 i- M i$ F/ s1 w: A0 y" _( L& h2 ~hit 200 命中+2%
6 T& v) q2 f! F7 `' u- Shit 300 命中+3%
! J( y: U9 |0 ~4 Y8 w9 ]2 rhit 400 命中+4%
0 a9 q; y, K8 u& Z0 {0 ?& rhit 300 命中+3%
" w+ A f5 C$ ~1 S8 Jhit 400 命中+4%
7 y1 V" s1 u6 Z# r4 `hit 500 命中+5%& @ |$ G& X# e1 l F3 J9 Z9 \4 t
dodge 200 闪避+2%/ ~! X) }: x4 B) W. l
dodge 300 闪避+3%% `7 r2 d5 h& k+ V, J9 G) L' J
dodge 400 闪避+4%) A& T4 W/ {4 `, H6 r
dodge 300 闪避+3%8 x: K6 f' u* j2 Z7 b f5 a! G
dodge 400 闪避+4%
; q" A/ L" H1 i$ `( Q4 ndodge 500 闪避+5%
- w+ X) S5 y' C/ j6 qdefignore 200 破防+2%
' \8 }3 L0 \9 ~+ @( X/ `defignore 300 破防+3%
+ F9 Z" j k+ H4 { tdefignore 400 破防+4%
4 e+ t3 U" T+ c7 R1 a V) idefignore 300 破防+3%) i1 t" N9 |$ Q# H/ `0 G E
defignore 400 破防+4%
4 F# Y7 g! |7 N v6 M6 q! Y( ?' f pdefignore 500 破防+5%
9 P5 e, z2 \ E8 D+ d" T4 \! ?; Aundefignore 200 招架+2%
, z: o& d) G+ x/ _5 Z# }- a- cundefignore 300 招架+3%0 Q" X) |1 |7 e" ?& k/ K) a" `2 f
undefignore 400 招架+4%0 H$ Z, @2 @9 K# u0 e
undefignore 300 招架+3%
: V5 t. v8 o( V/ Y P1 d& M# P% R3 Mundefignore 400 招架+4%
1 b0 C9 h- |; z% e' J3 X. u% Dundefignore 500 招架+5%
: d8 S V' G' C) Dpetdamup 200 魔宠伤害增加+2%4 l4 M4 ?7 s* s3 a+ M9 l# @, u+ Q
petdamup 300 魔宠伤害增加+3%
7 P7 Q7 Y7 K% N# H" opetdamup 400 魔宠伤害增加+4%3 v3 u9 S1 `4 D4 Q1 m7 o7 k4 r
petdamup 300 魔宠伤害增加+3%+ o! s! x% n/ V/ |* Q
petdamup 400 魔宠伤害增加+4%0 h7 B' T+ Y$ ~" f5 b4 o
petdamup 500 魔宠伤害增加+5%" k' r( _& X; E7 c) T# {
pastreatup 50 被动治疗加成+0.5%
- t" x( ?" S8 L. s8 r0 tpastreatup 100 被动治疗加成+1%
& m; H3 J% m7 @9 U! Opastreatup 150 被动治疗加成+1.5%* O; w5 k m% L" r5 @% P( E: d
pastreatup 100 被动治疗加成+1%! T+ K; v* L- h
pastreatup 150 被动治疗加成+1.5%
# Q; G! @0 t7 \: l' E" d0 Jpastreatup 200 被动治疗加成+2%
$ g, \( i* o3 ?, k3 vequipdropup 200 装备掉率加成+2%
! @' c& m4 r# [& Dequipdropup 300 装备掉率加成+3%- f8 u' r' c9 u' s
equipdropup 400 装备掉率加成+4%
1 `1 ?& h& m+ _# \* X1 Dequipdropup 300 装备掉率加成+3%
P. _5 f& `& Lequipdropup 400 装备掉率加成+4%
+ G6 H; q4 e9 c% I+ qequipdropup 500 装备掉率加成+5%
( q; l' L- m* b5 i; Pmongoldup 200 怪物金币加成+2%: x4 \' A- Y" S* }1 H8 s8 F$ r+ ~
mongoldup 300 怪物金币加成+3%0 e. F8 V# p- v" v" k2 r; ~& B
mongoldup 400 怪物金币加成+4%: Y. j0 u# M3 Y$ s! {2 ~ e! F. R9 s
mongoldup 300 怪物金币加成+3%
+ Y' f5 B% V) l C; O+ L& D$ t2 H" gmongoldup 400 怪物金币加成+4%
0 v; o0 ^6 O3 lmongoldup 500 怪物金币加成+5%
0 ^# T t! ]: q8 Jequipdropup 300 装备掉率加成3%
% w' [3 Y; t/ lmongoldup 300 怪物金币加成3%
4 @0 C" e* ^: h. c0 V% clvlatk 1 每3级增加攻击; P! Q8 e: b8 X8 g& x
lvldef 1 每3级增加防御+ h5 t+ @% e" z' v$ m# v \4 W
lvlhpmax 20 每3级增加生命
|: [$ X. A/ ] qequipdropup 400 装备掉率加成3%, G* }# S9 v9 E8 \$ o2 J
mongoldup 400 怪物金币加成3%$ d. b$ V3 J# V
lvlatk 1 每3级增加攻击
+ S& l- `1 |9 F' ^0 a, Qlvldef 1 每3级增加防御
8 {% o; R; H1 i! W; g% a, h; _4 w1 Qlvlhpmax 20 每3级增加生命
& |$ \$ ^* u3 F" E* Q5 ^! Wequipdropup 500 装备掉率加成3%+ j# X& k0 \2 Q- ?$ X
mongoldup 500 怪物金币加成3%
: L0 w5 h. o' \! M+ ylvlatk 1 每3级增加攻击
# _6 ?- Z& ]' v9 Y7 [% c+ D5 zlvldef 1 每3级增加防御0 S& X; G: q: h0 S
lvlhpmax 20 每3级增加生命
+ c4 Q# a5 u! `5 n$ ?equipdropup 0 装备掉率加成3%) L' c2 Q ^# B
mongoldup 0 怪物金币加成3%
5 v& ~( _5 P7 G) Llvlatk 0 每3级增加攻击, j, l( V1 G' M
lvldef 0 每3级增加防御
5 ?' P0 {/ D- E' H/ p, P( Alvlhpmax 0 每3级增加生命" O! _$ O4 `$ u- ]' s
equipdropup 300 装备掉率加成3%# f4 A$ m. V9 b2 I9 n
mongoldup 300 怪物金币加成3%
6 U. g3 x8 l8 V: _6 ?$ e( ilvlatk 1 每3级增加攻击
( l/ I) D; `% ?# olvldef 1 每3级增加防御
5 K/ k4 @+ b+ J" F6 Elvlhpmax 20 每3级增加生命% C' E0 X7 o( {$ ~' t
equipdropup 400 装备掉率加成3%% c! F. j. A/ e% f' N* u. _
mongoldup 400 怪物金币加成3%
# ~9 C- N* E; |, v, n5 f- Nlvlatk 1 每3级增加攻击4 J1 d: p$ Z, t6 {; a0 N
lvldef 1 每3级增加防御6 r1 i5 q: t* i8 ~4 n2 Q7 b) ^ l
lvlhpmax 20 每3级增加生命; u: I S) K0 K" D5 ^0 T1 t
equipdropup 500 装备掉率加成3%' V0 R6 \- `/ ]3 T: C
mongoldup 500 怪物金币加成3%8 f7 C- o& p9 X4 N% g3 r8 g
lvlatk 1 每3级增加攻击
! e0 ^" Z0 n6 M5 J8 Blvldef 1 每3级增加防御
: H/ j0 O& s! }5 j' D8 Zlvlhpmax 20 每3级增加生命5 l1 b. A+ V5 @
equipdropup 0 装备掉率加成3%
) F) l) u$ T2 N7 M0 j2 |* w; Z. N& |9 @mongoldup 0 怪物金币加成3%
, j7 _# ^. T8 H! Glvlatk 0 每3级增加攻击& m# R0 |. x5 k
lvldef 0 每3级增加防御
5 [# d6 x2 h C* o( Xlvlhpmax 0 每3级增加生命
L5 K7 k8 v$ w" Uequipdropup 300 装备掉率加成3%6 v/ _3 l# y- c' G( @2 _
mongoldup 300 怪物金币加成3%
4 }5 ?9 u7 V. _5 q. [6 | k4 F# Q* }lvlatk 1 每3级增加攻击# n, k6 W% ^* ?
lvldef 1 每3级增加防御, a9 M/ q$ t' s, h2 Y
lvlhpmax 20 每3级增加生命
% \: O& J: P( C9 x8 j. t" nequipdropup 400 装备掉率加成3%
. v/ w6 ] G) l8 {1 xmongoldup 400 怪物金币加成3%
8 f" Z0 U# s5 D. Plvlatk 1 每3级增加攻击
' k* l. G" M2 Rlvldef 1 每3级增加防御8 @3 L; g) T* J9 D2 q: [* H
lvlhpmax 20 每3级增加生命* J* r" U2 C7 ]4 Q7 E
equipdropup 500 装备掉率加成3%5 V% \2 J% {& Z+ t9 \8 {
mongoldup 500 怪物金币加成3%/ q6 O, w6 I; z- k
lvlatk 1 每3级增加攻击1 ]" j3 ]2 b( @, M2 s
lvldef 1 每3级增加防御, ]2 ?, J! U3 ]" ^5 ?1 A& Y6 d
lvlhpmax 20 每3级增加生命
/ ?. A% T* W7 c$ T% M3 Z% y/ ~- Sequipdropup 0 装备掉率加成3%
: D1 q0 h' Y: V `mongoldup 0 怪物金币加成3%
2 L3 y% |3 u6 d- G1 Olvlatk 0 每3级增加攻击& t: ?2 y D3 T! {$ J% i4 P
lvldef 0 每3级增加防御
3 g- I7 o0 {9 k- Y9 tlvlhpmax 0 每3级增加生命
$ d( B; t0 d8 Pequipdropup 300 装备掉率加成3% p3 g* K5 X& A; a
mongoldup 300 怪物金币加成3%' r* k7 `3 Q1 c r/ I3 n p, f9 g
lvlatk 1 每3级增加攻击; u) u5 \3 V) u5 J# t- |8 n3 y2 q
lvldef 1 每3级增加防御
" F9 Y/ z) }5 w% }lvlhpmax 20 每3级增加生命
0 s4 x. h6 I9 X3 u4 {& {: ~" Iequipdropup 400 装备掉率加成3%
; ^% j* [! _) b: ?0 o4 p1 jmongoldup 400 怪物金币加成3%9 g* Z/ T( o* S+ Q1 N- b
lvlatk 1 每3级增加攻击
: K. \ J! q: |lvldef 1 每3级增加防御! F; j1 ^0 Q! o& B
lvlhpmax 20 每3级增加生命- F( p3 X$ t. j
equipdropup 500 装备掉率加成3%
$ e# y! U1 A3 @4 n# _mongoldup 500 怪物金币加成3%# S% s: q" e9 ?5 U8 u H& K
lvlatk 1 每3级增加攻击$ Z( t( ]5 i g5 T" O0 [
lvldef 1 每3级增加防御2 E) n4 A2 B& d2 Z, i2 j
lvlhpmax 20 每3级增加生命* [" F1 p# ~7 B/ ~/ k+ u( v6 c0 Y% i" `
equipdropup 0 装备掉率加成3%4 o3 Z0 D$ W4 D
mongoldup 0 怪物金币加成3%
7 i$ f' }7 J! K. \( N3 v& }9 }$ Elvlatk 0 每3级增加攻击; I6 F' W1 v) e. ?
lvldef 0 每3级增加防御* [% S% P, z6 H7 B
lvlhpmax 0 每3级增加生命
9 E, \3 m+ d8 d# b5 Xequipdropup 300 装备掉率加成3%2 E+ ?7 E' c$ R) r! D7 T% I5 V
mongoldup 300 怪物金币加成3%
0 v* B( H" n# ^9 t- O! t0 _7 c5 k( elvlatk 1 每3级增加攻击# \; c, P% K' F, V' I- k0 T
lvldef 1 每3级增加防御
; A7 q+ G& ]! c+ f8 alvlhpmax 20 每3级增加生命
! Z n& w( Z: qequipdropup 400 装备掉率加成3%( I) d9 U; z5 A7 ^4 C- [
mongoldup 400 怪物金币加成3%
! o4 J& J8 a( Elvlatk 1 每3级增加攻击
; ~/ m6 a6 [! @# `- x7 Elvldef 1 每3级增加防御
0 h; h4 M8 R+ H: N0 Flvlhpmax 20 每3级增加生命/ w* B" H- l1 C1 M( S s# @
equipdropup 500 装备掉率加成3%7 d1 @3 z) \; F: c0 n
mongoldup 500 怪物金币加成3%6 l' C$ ~. y" h; r1 w
lvlatk 1 每3级增加攻击6 U1 ~5 p$ D5 }" j
lvldef 1 每3级增加防御
5 H* e! F! v# i) l8 Rlvlhpmax 20 每3级增加生命# M( ?$ ?8 U- O8 k- y* i0 @1 I
equipdropup 0 装备掉率加成3%
. ?. ^1 @/ A4 \% t, Qmongoldup 0 怪物金币加成3%3 e- s9 V3 c$ f" k3 N
lvlatk 0 每3级增加攻击
& X, I* x, h. O) g( ?lvldef 0 每3级增加防御0 a( u" ~/ K: s6 u! A5 x
lvlhpmax 0 每3级增加生命
) B, g! p+ D/ sequipdropup 300 装备掉率加成3%
3 F; c, a1 ^; K; V" M- N% E" \mongoldup 300 怪物金币加成3%
) j# u( W+ t+ h" M+ A. i5 S$ O2 dlvlatk 1 每3级增加攻击
# a3 R1 `: p8 s5 ]3 U( Llvldef 1 每3级增加防御7 g$ O2 i! D% P+ u( Y
lvlhpmax 20 每3级增加生命
: U" r& d3 X/ p/ m7 _equipdropup 400 装备掉率加成3%
; r, ]. E" o2 ]: j& c" A: pmongoldup 400 怪物金币加成3%8 {7 O5 `. e2 Y0 A
lvlatk 1 每3级增加攻击$ {1 v0 |5 l6 k7 n
lvldef 1 每3级增加防御$ }6 z$ s) z. F+ |/ c: s* [
lvlhpmax 20 每3级增加生命
2 I$ [- t0 \# B! vequipdropup 500 装备掉率加成3%) I4 ~6 X6 h+ ]! N0 x$ o/ E
mongoldup 500 怪物金币加成3% j2 \1 ~ x! q0 ^
lvlatk 1 每3级增加攻击
9 H: `' ~7 ]# s: Clvldef 1 每3级增加防御
4 [' E4 u3 ~/ z0 T llvlhpmax 20 每3级增加生命2 G$ O; h u' p
equipdropup 0 装备掉率加成3%
) {! c9 y6 x; B9 H" N J, p4 Smongoldup 0 怪物金币加成3%
1 p" n, G( `% L1 W1 L! w$ Ulvlatk 0 每3级增加攻击( V9 k v: ?+ `3 t% i
lvldef 0 每3级增加防御
) n6 X, t2 s" M1 p' |+ ilvlhpmax 0 每3级增加生命$ }" c. O9 O: s4 r3 Y
equipdropup 300 装备掉率加成3%- ~4 g. E! n( d/ h) u/ S9 v
mongoldup 300 怪物金币加成3%# ]$ P- ?* L+ l" @: ^1 \5 }
lvlatk 1 每3级增加攻击
7 I! `4 C/ F% R! olvldef 1 每3级增加防御
- ^+ F- K% ?$ J6 o: r3 mlvlhpmax 20 每3级增加生命
& b7 N- C" n0 S+ Nequipdropup 400 装备掉率加成3%
7 T8 m' t0 q: O0 K0 m$ t: g6 g7 e3 @2 Vmongoldup 400 怪物金币加成3%9 V) Z! W' @4 v6 v% g* ?
lvlatk 1 每3级增加攻击
$ K0 Z& A! M5 C9 p( Klvldef 1 每3级增加防御 X7 V" t+ q* l" g" @2 o ~; q
lvlhpmax 20 每3级增加生命' o# D# w/ u0 l! _8 g6 g+ N9 O
equipdropup 500 装备掉率加成3%
F! X( J2 x$ R, a/ u# E. j6 o5 rmongoldup 500 怪物金币加成3%. _; s7 x$ W4 Z, [
lvlatk 1 每3级增加攻击6 M' S0 P @. p5 }4 g
lvldef 1 每3级增加防御) Z7 X+ a: F0 S) [7 S
lvlhpmax 20 每3级增加生命
, ~8 g; u7 {0 b7 }' c; Zequipdropup 0 装备掉率加成3%
7 E: z+ Z3 {" D7 D7 f. Tmongoldup 0 怪物金币加成3%
8 `1 {( c5 f. v% vlvlatk 0 每3级增加攻击
7 o- \9 g) B0 e1 I2 Z- u4 d, \/ x* Llvldef 0 每3级增加防御* P8 r; H* H6 |+ \& c# z
lvlhpmax 0 每3级增加生命
V* k0 C9 ~" vequipdropup 300 装备掉率加成3%
+ c& b2 O* G* a+ Smongoldup 300 怪物金币加成3%
8 N4 g9 _; _8 u7 W3 p8 Xlvlatk 1 每3级增加攻击
8 K( C6 B4 \. Slvldef 1 每3级增加防御
# h4 K6 M7 _5 t: y5 Blvlhpmax 20 每3级增加生命1 S6 i3 i% S( L; R, u
equipdropup 400 装备掉率加成3%. \, @9 V% O8 P9 K9 F! |
mongoldup 400 怪物金币加成3%: H: K( E }# d3 B+ ]6 N
lvlatk 1 每3级增加攻击6 U& m" D1 l1 H1 s
lvldef 1 每3级增加防御1 c- ^; T- S: ~! ~! i; V- r
lvlhpmax 20 每3级增加生命/ n; w7 h& j6 o h4 e& K5 P3 _
equipdropup 500 装备掉率加成3%
; o' j$ J6 U3 J0 F, [# _1 M( L6 ~mongoldup 500 怪物金币加成3%( |) Q2 v I0 r; ^
lvlatk 1 每3级增加攻击- l f; x4 P' u) V
lvldef 1 每3级增加防御
4 x, _ |$ }- U' P: x; Blvlhpmax 20 每3级增加生命3 m1 }% F9 c) |. {7 W- p
equipdropup 0 装备掉率加成3%
7 [1 Z1 S& v- Gmongoldup 0 怪物金币加成3%* \# u' ~. O# d$ F, x8 N: v7 a
lvlatk 0 每3级增加攻击/ e% C d& e5 e J
lvldef 0 每3级增加防御8 \+ q9 ]' p) `$ [
lvlhpmax 0 每3级增加生命
! h1 I1 A5 v/ p& W( W) p. m Fequipdropup 300 装备掉率加成3%2 a. s# S% Q" C
mongoldup 300 怪物金币加成3%
& r& c6 b/ I2 ?/ I2 u; ]% P) \0 [. Klvlatk 1 每3级增加攻击, C3 H" x# E9 }1 e/ v9 b6 K
lvldef 1 每3级增加防御
4 K, |6 [- L" S0 [1 c) p! K9 _lvlhpmax 20 每3级增加生命
9 }8 I& Y L V. Z6 a/ @. Qequipdropup 400 装备掉率加成3%
) L: j( }) E9 x; [9 O* omongoldup 400 怪物金币加成3%
2 V1 E( o* r8 b; I1 ]lvlatk 1 每3级增加攻击
* _$ P' v* ~* E% E8 m5 }2 q9 ^lvldef 1 每3级增加防御
5 G) W/ n2 y& [' E ]5 A4 }# h6 Nlvlhpmax 20 每3级增加生命
l- W% x; z1 D }& N$ Gequipdropup 500 装备掉率加成3%
: O: X% c/ |# A2 G+ Q8 I% I9 Xmongoldup 500 怪物金币加成3%
# x7 C# }7 K4 B. A' y- klvlatk 1 每3级增加攻击
, V- m- c# s( t- [7 G9 X% Glvldef 1 每3级增加防御
) {9 m, J) J+ w- H- N/ ulvlhpmax 20 每3级增加生命6 d1 d: R1 Q- Q) `* }8 L
equipdropup 0 装备掉率加成3%$ f* d2 |: M H! ?4 B5 ]
mongoldup 0 怪物金币加成3%/ f; Q/ c6 m) {. h* o
lvlatk 0 每3级增加攻击6 [1 ?" u7 U6 Q! q9 J8 p
lvldef 0 每3级增加防御( F+ c1 U1 X/ U) f
lvlhpmax 0 每3级增加生命
4 u# _$ q- }' z( J$ C6 F& x5 Y4 pequipdropup 300 装备掉率加成3%6 {2 u# N1 x6 Z4 [* [
mongoldup 300 怪物金币加成3%
5 Y# I+ y: j& u, x! d1 Z. D+ E) Elvlatk 1 每3级增加攻击
0 m: i8 {& W% o5 U1 g+ Plvldef 1 每3级增加防御9 s% P# v' r* I D9 r# a' Z4 i8 s
lvlhpmax 20 每3级增加生命
8 h5 u ^! U9 J l: hequipdropup 400 装备掉率加成3%% b8 b, j" {. _" T* Z' N* ]& j$ X
mongoldup 400 怪物金币加成3%
% x* I+ V% R. Y6 ilvlatk 1 每3级增加攻击
6 j& U/ u: F0 n: h. x4 ~0 glvldef 1 每3级增加防御
$ W: r9 k4 A1 X& W( N. V- ?: L& Elvlhpmax 20 每3级增加生命/ C6 ?/ Q) y* G4 C+ a# x
equipdropup 500 装备掉率加成3%
& O& i2 ?/ o1 P; Bmongoldup 500 怪物金币加成3% X6 L. q! e% I: z! }+ k. K
lvlatk 1 每3级增加攻击
3 @6 o: K6 F6 t. v- m8 l% nlvldef 1 每3级增加防御
2 |4 [6 W/ p! ~+ d+ alvlhpmax 20 每3级增加生命8 C* a$ [* U9 q5 @7 u4 P
equipdropup 0 装备掉率加成3%+ [$ f/ ]' _- [3 V
mongoldup 0 怪物金币加成3%$ u1 Y7 k' |/ C+ l
lvlatk 0 每3级增加攻击6 J! r( j1 V) G4 L/ w8 h
lvldef 0 每3级增加防御
7 y; Q3 _' Z6 V/ ~) {+ Vlvlhpmax 0 每3级增加生命, O( d/ o! m0 o& q5 P
equipdropup 300 装备掉率加成3%! \( W9 b) ^; M# }" i/ k$ S
mongoldup 300 怪物金币加成3%9 [' I0 U: k; _
lvlatk 1 每3级增加攻击
( Y9 S7 m d$ `+ A3 l# T- v+ ?0 j1 }lvldef 1 每3级增加防御! R8 G4 R8 }, k) ]' K8 B0 o
lvlhpmax 20 每3级增加生命! D* M2 ?- @ _0 I- U U+ B
equipdropup 400 装备掉率加成3%# B; v$ i( [; t/ W" `
mongoldup 400 怪物金币加成3%+ z: _! R4 C0 L- w0 H$ W: \+ `
lvlatk 1 每3级增加攻击8 t- a) \7 m" F5 w5 Z
lvldef 1 每3级增加防御
2 ^+ c! E/ Q7 \2 O6 clvlhpmax 20 每3级增加生命
+ ^" t8 a* K. a2 a! m4 Aequipdropup 500 装备掉率加成3%
5 `$ r& X! X- W* amongoldup 500 怪物金币加成3%& w. p7 c3 z d- m( v0 Y- W
lvlatk 1 每3级增加攻击4 H) W1 j+ q& t7 C5 \
lvldef 1 每3级增加防御+ @& K/ \6 T/ y+ I2 v" q; P, }* V
lvlhpmax 20 每3级增加生命
8 s( h- {6 q6 p7 V# a) i6 cequipdropup 0 装备掉率加成3%# c4 V2 c' ]& {/ v9 m! L8 ?
mongoldup 0 怪物金币加成3%
; l' k7 H. Z$ h' Klvlatk 0 每3级增加攻击
9 D. D4 q: \" q% m; jlvldef 0 每3级增加防御5 L. s2 I) T0 ?, M
lvlhpmax 0 每3级增加生命
: [. d; y7 E. Y3 v$ bequipdropup 300 装备掉率加成3%
2 L6 i T/ {0 M! a7 ]mongoldup 300 怪物金币加成3% W8 Z/ ~# [$ h8 ^1 m
lvlatk 1 每3级增加攻击
6 O5 r2 r. F! Mlvldef 1 每3级增加防御3 `& |+ i# l; D! D0 Z* l
lvlhpmax 20 每3级增加生命 K( V3 ^" z! n0 M
equipdropup 400 装备掉率加成3%$ _" l. S J3 C6 z
mongoldup 400 怪物金币加成3%- \4 I- @: q- M
lvlatk 1 每3级增加攻击8 {8 K+ L; ?+ a) A Z/ q
lvldef 1 每3级增加防御 p( C6 I& d# Z+ w) J
lvlhpmax 20 每3级增加生命3 n8 B4 z+ @8 G0 h+ V/ G, n$ i% ~+ {
equipdropup 500 装备掉率加成3%0 Q: [; c5 Y5 E/ V8 S
mongoldup 500 怪物金币加成3%
; V/ a0 S: |2 f+ j7 k2 plvlatk 1 每3级增加攻击& o. e' `4 Y0 ^6 }+ y5 {
lvldef 1 每3级增加防御4 Z5 T0 R! `6 P6 N" O, h
lvlhpmax 20 每3级增加生命: |' d- E3 [, F( q
equipdropup 0 装备掉率加成3%3 X( U) l, @2 o# i( V
mongoldup 0 怪物金币加成3%
" s' v9 v/ }' f7 \, Z, x6 Rlvlatk 0 每3级增加攻击
6 J7 i3 H: h# @: k, Tlvldef 0 每3级增加防御5 L+ ~- k, f7 `7 Q1 H. J& c, C0 ]4 u
lvlhpmax 0 每3级增加生命
/ k5 E$ z B* L: O. zequipdropup 300 装备掉率加成3%3 e8 s6 K! u; o9 Q& }8 b
mongoldup 300 怪物金币加成3%' S/ J$ |! M. v5 [* ~
lvlatk 1 每3级增加攻击
O9 h; @+ D" G& X" Olvldef 1 每3级增加防御
1 ?. o9 o8 u& Y( A0 _lvlhpmax 20 每3级增加生命
3 O& z8 K1 i" @- |5 z& Lequipdropup 400 装备掉率加成3%
. ~1 f7 M! t$ X- F+ O5 cmongoldup 400 怪物金币加成3%
: g- w: \' Y' wlvlatk 1 每3级增加攻击
8 N% J: H7 y) T. Q/ L- tlvldef 1 每3级增加防御# L; |6 y' v8 ?
lvlhpmax 20 每3级增加生命) ?6 _, [# \" {
equipdropup 500 装备掉率加成3%
f# X/ ^" T x2 K: j, A; jmongoldup 500 怪物金币加成3%% {( g4 |2 K2 M9 V2 N! K5 s
lvlatk 1 每3级增加攻击
. j+ f, t5 R5 m& P1 L K! _2 |lvldef 1 每3级增加防御
) a' I2 |( R) E- ?- l& X: \lvlhpmax 20 每3级增加生命/ ] ?- d$ U; B2 g+ x9 y
equipdropup 0 装备掉率加成3%0 e/ p' a- e% m$ S0 v. t
mongoldup 0 怪物金币加成3% m6 p" @ i/ F7 c' M
lvlatk 0 每3级增加攻击
+ I; ?/ o; {2 ~/ flvldef 0 每3级增加防御
% j+ `# Y1 j/ C, R# S2 U+ clvlhpmax 0 每3级增加生命
- }0 ~6 d) w0 _4 p0 Wequipdropup 300 装备掉率加成3%" y, z% z4 \7 B& @7 D' o
mongoldup 300 怪物金币加成3%! q+ X9 v# M0 k! q
lvlatk 1 每3级增加攻击
5 h0 q2 H7 t; Olvldef 1 每3级增加防御1 t4 ]" X8 M5 _. o
lvlhpmax 20 每3级增加生命
( m+ W* y3 D) z h* e% ]equipdropup 400 装备掉率加成3%7 @2 d: Z5 m% l: `
mongoldup 400 怪物金币加成3%
9 t9 i/ C2 _3 n8 G3 u% h7 elvlatk 1 每3级增加攻击$ W/ f( z& R' i9 l, T- l# B- P
lvldef 1 每3级增加防御
5 k' C7 \2 [/ Jlvlhpmax 20 每3级增加生命% l. l0 i& z0 d1 V! i5 ~) h
equipdropup 500 装备掉率加成3%' _7 k+ f: l7 g( h5 r! n L' q; t
mongoldup 500 怪物金币加成3%
' Q0 b& ~0 d/ B% o$ C/ r6 Y$ ]lvlatk 1 每3级增加攻击
' m( e q" q- Flvldef 1 每3级增加防御$ ?8 C& R/ q& d# E; P% D& Y
lvlhpmax 20 每3级增加生命( u( T. N' a- k* V) y5 T9 z% l
equipdropup 0 装备掉率加成3%2 x2 ]* {' A& e: L6 z' ?: d3 r& }5 G( L0 T
mongoldup 0 怪物金币加成3%0 C- t1 Z: ?# {5 H
lvlatk 0 每3级增加攻击# ?3 ]* j0 H/ R9 y; V
lvldef 0 每3级增加防御9 `$ ?/ R! q" K: A% V
lvlhpmax 0 每3级增加生命
8 z: D7 b6 Y% A% Gequipdropup 300 装备掉率加成3%
9 y( D( i) |. c) B# K1 Dmongoldup 300 怪物金币加成3%
$ E9 o- | m9 K6 olvlatk 1 每3级增加攻击
% t2 O4 M6 g/ W4 _0 Klvldef 1 每3级增加防御4 N9 }3 o, X' B1 ?3 ]5 j0 J% Z
lvlhpmax 20 每3级增加生命5 R+ m6 N* B# E2 d/ s
equipdropup 400 装备掉率加成3%( P) t6 |# O8 i
mongoldup 400 怪物金币加成3%
* _1 h* u$ k. _- ~* a; Xlvlatk 1 每3级增加攻击+ s/ p- o7 Y) K- r7 _
lvldef 1 每3级增加防御2 k" g8 D8 W5 Q0 n
lvlhpmax 20 每3级增加生命. g3 Q# r0 d* @
equipdropup 500 装备掉率加成3%
. W$ P) h4 E" J3 E$ pmongoldup 500 怪物金币加成3%. R0 B0 `- S. l
lvlatk 1 每3级增加攻击; p' I. R4 O% f6 L6 f* R6 `* u
lvldef 1 每3级增加防御
. x% r& S/ h! x8 }; \% Q- P: {lvlhpmax 20 每3级增加生命
* |" s7 n8 e8 n$ M- C3 ]equipdropup 0 装备掉率加成3%; u0 A3 g v7 _$ E& x) L6 r6 m" U7 E
mongoldup 0 怪物金币加成3%' }) M6 k: o2 g7 h& r
lvlatk 0 每3级增加攻击! S) d( ]7 W# ]6 f- B
lvldef 0 每3级增加防御+ _8 S2 W% d+ g' G
lvlhpmax 0 每3级增加生命
) V7 X; P* \3 m8 Batk 240 攻击加成2.4%% R- j7 Z8 V7 W! j5 U
def 480 防御加成4.8%
1 X/ [0 Z% x% j/ E4 Z+ Z* m4 r4 ?hpmax 240 生命加成2.4%4 f% ], B$ B+ Z0 L6 g$ ^
atkspeed 750 攻速7.5- U. F) D1 H7 E0 P0 @$ S9 Z
damdown_1 180 减伤1.8%; Z: m4 } w0 g$ {' t" R
damup_1 180 增伤1.8%1 q5 n6 u+ \ u! B% p$ Z) m
atk 320 攻击加成3.2%+ }: D# X n* b3 e+ O
def 640 防御加成6.4%7 ?2 I7 S6 ^% H) i# E
hpmax 320 生命加成3.2% h3 p* | e+ R' v0 P4 \" M# v% a
atkspeed 1000 攻速100 s( ~9 G6 I' ` G6 k
damdown_1 240 减伤2.4%
- g# U' M$ U, J- L H1 }. Udamup_1 240 增伤2.4%
% p2 H" r% [: z$ @7 K' W. aatk 400 攻击加成4%
1 _8 A- R9 `2 C# {7 Pdef 800 防御加成8%
# {- e5 A2 i) @3 Zhpmax 400 生命加成4%
A9 G7 G! N6 xatkspeed 1250 攻速12.5% A( H4 Z+ X' P, U, n8 }
damdown_1 300 减伤3%6 W& L9 \- ]$ H& P9 g# E
damup_1 300 增伤3%* k8 _" b! m5 Q: ~6 V+ v
atk 400 攻击加成4%+ y7 U, o& E9 c+ K$ P3 Q0 J. `
def 800 防御加成8%
/ O1 }* g# \) ^4 p1 \; P0 dhpmax 400 生命加成4%' S1 P# s3 E& }% V" ]
atkspeed 1250 攻速12.5. ^* C5 |9 O1 N0 K' _1 h2 B
damdown_1 300 减伤3%
5 V* R# b k( E% [5 v# a, bdamup_1 300 增伤3%" Y2 b/ B& Q) Z6 O+ L2 i4 [
atk 240 攻击加成2.4%
) s: k# Z) t5 h/ U3 J0 Z: Z- Jdef 480 防御加成4.8%( I- b/ d' ]. s
hpmax 240 生命加成2.4%* ?5 U# R+ q1 W7 ?$ x% |$ g
atkspeed 750 攻速7.5
! X! H: f, r& D' P( E; T' }damdown_1 180 减伤1.8%
, b& X# e y F2 {9 W) L: Kdamup_1 180 增伤1.8%
' j- e! [- G6 b3 l( Natk 320 攻击加成3.2%. c1 r7 E' }' F" J& D. H
def 640 防御加成6.4%& k+ _; d* l$ s9 z( A/ E
hpmax 320 生命加成3.2%2 S) r/ s; Q: N: ~/ A8 d
atkspeed 1000 攻速103 u# T1 ]9 L( B# U5 X
damdown_1 240 减伤2.4%# j9 p: I; d" _+ {( p, t
damup_1 240 增伤2.4%2 ^7 h( b. I- h ~1 w5 x) @5 H
atk 400 攻击加成4%7 B3 ]: T2 c+ `& S3 H
def 800 防御加成8%! |7 c( x* O6 s: X
hpmax 400 生命加成4%
( e2 F$ E9 U3 p) patkspeed 1250 攻速12.5
5 z/ ?1 [% W& `! B. Y6 Jdamdown_1 300 减伤3%
1 N, k7 [" l5 s V* m; l" j+ fdamup_1 300 增伤3%( C4 n7 x# h7 l% F
atk 400 攻击加成4%- `- Q2 j' O* W" n. X
def 800 防御加成8%$ R' q+ y! z* P# R
hpmax 400 生命加成4%
8 s4 a2 E: c* S* }" l- Jatkspeed 1250 攻速12.5( M, ^4 i p& x# r8 s. l. y
damdown_1 300 减伤3%
3 g/ j4 \ V* adamup_1 300 增伤3%
! q" z7 o8 ^7 w$ z9 Z3 gatk 240 攻击加成2.4%
5 ?, G, C6 O' ~+ l, j" |% J6 p( sdef 480 防御加成4.8%
' v$ e6 V; |- R8 fhpmax 240 生命加成2.4%) l" F, p! Y. g' b9 l8 f2 N; h
atkspeed 750 攻速7.5, F+ @- e1 |! \$ h- [
damdown_1 180 减伤1.8%4 v9 ?/ y1 q$ B N
damup_1 180 增伤1.8%
8 ]+ M; c+ ]+ S, {2 `atk 320 攻击加成3.2%
/ f1 }& B* T( K$ s( Odef 640 防御加成6.4%
& Z8 J- H2 R9 W/ h+ T& Bhpmax 320 生命加成3.2%5 c. G0 D: K! {+ @+ Y
atkspeed 1000 攻速10
2 c9 [0 A* X( o& D Tdamdown_1 240 减伤2.4%
" s9 C8 w0 \$ I5 \damup_1 240 增伤2.4%4 U9 i: E9 x2 h( o, c
atk 400 攻击加成4%
2 y5 ~/ [$ x+ ~ B" d- zdef 800 防御加成8%1 s, c! N& _( i$ s
hpmax 400 生命加成4%
' N7 i9 E! u+ V- w7 Batkspeed 1250 攻速12.5
5 ]. m; @& b9 M! zdamdown_1 300 减伤3%6 F$ `8 B7 k% n4 a2 Y9 [
damup_1 300 增伤3%
3 T5 h+ c5 G7 l. Catk 400 攻击加成4%
) O, d$ W. O/ x0 Udef 800 防御加成8%0 J" p5 w' W: T' I4 a, D
hpmax 400 生命加成4%; Y- m, Y0 F# Y4 s; H6 t- e, |
atkspeed 1250 攻速12.5
( J9 y$ ^" ]- N7 `& `) L. I) gdamdown_1 300 减伤3%
0 L" Y& y# v! `4 k V! `$ R- bdamup_1 300 增伤3%6 p$ R- e% c/ x& x$ V5 J
atk 240 攻击加成2.4%
* V; a! l7 p/ @2 mdef 480 防御加成4.8%
, A+ r$ [7 e1 K2 J7 Z% {hpmax 240 生命加成2.4%! P! ^; H0 d6 n+ ^' i7 q
atkspeed 750 攻速7.5
1 N: c0 Z8 T3 p' q9 adamdown_1 180 减伤1.8%
0 f' t' E9 c/ W' mdamup_1 180 增伤1.8%
6 g2 Q: Z5 W, _9 R9 ^4 Tatk 320 攻击加成3.2%
$ z( @! z! C/ u& ~% Qdef 640 防御加成6.4%8 r" a& Q* L" e$ [" c; P
hpmax 320 生命加成3.2%
# y8 [: m$ S) Xatkspeed 1000 攻速10
4 R( |) |+ a G/ ~6 w/ Edamdown_1 240 减伤2.4%; T. q2 V" g6 e. M i$ J4 E
damup_1 240 增伤2.4%
`% ?: D& |; X. J' G7 D' u1 \' ratk 400 攻击加成4%5 R, t% O+ m2 ?% a9 d* t0 b
def 800 防御加成8%
# W& Y1 ~; F4 T8 Ihpmax 400 生命加成4%6 b4 p7 L, C l& O9 }
atkspeed 1250 攻速12.5
( t7 n+ v! C/ E3 ~% K4 S0 tdamdown_1 300 减伤3%2 D1 G8 i: J1 ~" H& x1 b3 @3 E6 n0 i; F
damup_1 300 增伤3%
5 w ~8 v2 q2 a6 iatk 400 攻击加成4%* P+ u, E0 _7 B3 v2 I" r
def 800 防御加成8%
3 M( e. B. q% W. F, f0 Xhpmax 400 生命加成4%
! e% G+ Z1 U/ v& n( U+ |atkspeed 1250 攻速12.5
2 j4 Q" ^2 c9 b7 K' ?/ `damdown_1 300 减伤3% s$ z. ?8 Z: ?1 X; y) D" ]# A* M8 a. ?
damup_1 300 增伤3%
& w& t f9 {5 t. Ratk 240 攻击加成2.4%
0 F" U! v8 R" Bdef 480 防御加成4.8%6 a% @- ]( M. v+ O3 X4 K% ?; M
hpmax 240 生命加成2.4%
# X2 A: o* u T q3 Katkspeed 750 攻速7.5
) L3 l# \. Y* ^! Gdamdown_1 180 减伤1.8%
7 j8 ~5 L$ W4 s& _/ ?damup_1 180 增伤1.8%/ n2 G8 h* |" }+ C; x4 |' A
atk 320 攻击加成3.2%) `: E. H. n( r: ?9 w1 Q
def 640 防御加成6.4%
/ b1 B$ X0 {1 q% k) R1 o' Qhpmax 320 生命加成3.2%( {9 |' z. O$ `% H' F) g/ n) X
atkspeed 1000 攻速10( V2 T% @ F* R2 W0 U* m8 g
damdown_1 240 减伤2.4%* d1 d# s/ m3 s/ k S
damup_1 240 增伤2.4%* F( Q8 p, v4 [' R J
atk 400 攻击加成4%, t* ?1 l/ U, u' F$ U
def 800 防御加成8%* o. L* n, ^& r/ v) x
hpmax 400 生命加成4%# ^$ o# p/ r& M: ^& a/ F9 T
atkspeed 1250 攻速12.57 e$ h. ?0 }- f( X6 i! s2 k
damdown_1 300 减伤3%! E5 N& K2 ?! T
damup_1 300 增伤3%
% U) ]# ]5 @ k5 [. L+ [atk 400 攻击加成4%+ w; D% X: B% [7 O# _8 \! r4 @
def 800 防御加成8%
/ T8 b+ u6 m( N7 ~hpmax 400 生命加成4%3 I' O) T$ [5 N' P4 W$ v$ w
atkspeed 1250 攻速12.57 F; r! m* ?: A1 U- V
damdown_1 300 减伤3%/ b4 f0 H' E9 @# R, `
damup_1 300 增伤3%
) j; O5 v; C; t9 U( xatk 240 攻击加成2.4%6 W8 W( x* A2 }' T8 d8 b8 ?
def 480 防御加成4.8%/ P% S+ t, t6 E; l# y8 ~" H
hpmax 240 生命加成2.4%
1 a5 P& j0 A/ p% Patkspeed 750 攻速7.5
$ T8 ^0 q$ K" |" h" Gdamdown_1 180 减伤1.8%! S5 |+ ?0 |- L8 r
damup_1 180 增伤1.8%5 s/ p4 T h! J3 q5 h* p* L9 l9 v
atk 320 攻击加成3.2%. b8 M% W% O- _ x: y! |
def 640 防御加成6.4%
1 o+ N3 G& ]7 {7 h$ U1 {! Qhpmax 320 生命加成3.2%
" j7 i# ~# p+ M! D+ k7 S4 Matkspeed 1000 攻速10
5 p' r$ R* N! jdamdown_1 240 减伤2.4%
o* \. C) i; h9 `9 a* @damup_1 240 增伤2.4%
% D2 h5 ^! h2 }& R, }% q# Eatk 400 攻击加成4%2 F2 X' B7 B! U' X% V; E: S
def 800 防御加成8%: ]( U) a% ] E- u& w: A; u
hpmax 400 生命加成4%# N/ Z. d# f/ N* n' G6 B3 Z9 l; e
atkspeed 1250 攻速12.5
3 j, |3 m$ y- o/ X/ z8 v j# Vdamdown_1 300 减伤3%$ x. ~0 O" S% i8 t
damup_1 300 增伤3%0 h: b. d* s1 ^3 O; H
atk 400 攻击加成4%0 c& y; L' [8 x- d
def 800 防御加成8%
, b: d8 v/ B6 O! O- o: |( @hpmax 400 生命加成4%! ^$ _* @, Y- m
atkspeed 1250 攻速12.5# u7 h0 E6 B4 h% a3 j) O* ^* @
damdown_1 300 减伤3%
0 b1 o7 O! i" t, M3 x" Xdamup_1 300 增伤3%5 H6 S4 T; Q8 ^) R) V9 Z
atk 240 攻击加成2.4%
3 D% G+ m5 | W& J1 s( ]) xdef 480 防御加成4.8%
6 L/ S1 d/ A7 ^hpmax 240 生命加成2.4%6 K& n+ a. d1 } Q2 L& _
atkspeed 750 攻速7.5/ Q+ T9 f% f0 q2 t( ]9 u- g
damdown_1 180 减伤1.8%
: |- e; m9 c% E# `' o6 i2 ~damup_1 180 增伤1.8%
8 s2 f; ^# Q1 w/ k a$ Yatk 320 攻击加成3.2%
5 T s, X2 e- gdef 640 防御加成6.4%
' F: j# m" I6 n) h9 \7 ?9 |hpmax 320 生命加成3.2%
0 d/ h) B7 ?5 O% R$ D* gatkspeed 1000 攻速10
3 n* S* Y3 q7 l# adamdown_1 240 减伤2.4%
+ \, N2 E% e* _# R, M9 z3 f0 P: Pdamup_1 240 增伤2.4%
2 b2 \/ y3 I8 a7 P$ l5 C: w$ oatk 400 攻击加成4%
' P' \+ K& G& J& l! ]def 800 防御加成8%
2 A% m6 ^; q R! r( qhpmax 400 生命加成4%# C" y% P% g @, O! W- a; k2 F
atkspeed 1250 攻速12.5
/ `, m- Q* y& n6 {( D8 Cdamdown_1 300 减伤3%
) h% |' l c# k$ v% w3 h# cdamup_1 300 增伤3%
; n$ a; [1 k2 watk 400 攻击加成4%' {; Z7 h5 V: @
def 800 防御加成8%
1 e. F2 w' y! r6 x6 \hpmax 400 生命加成4%
# r: Q. g$ l2 Q& ~2 w: zatkspeed 1250 攻速12.5$ K- c' k5 w* q" i9 @
damdown_1 300 减伤3%
7 p& W6 {$ x% c0 edamup_1 300 增伤3%
6 v9 ?: w$ Z8 L) F! Tatk 240 攻击加成2.4%5 g# H+ K- z6 q" f( L
def 480 防御加成4.8%8 H5 `3 R d* S9 B6 M
hpmax 240 生命加成2.4%6 m; C: B/ j% L5 \" e
atkspeed 750 攻速7.58 U$ q4 n7 N' k
damdown_1 180 减伤1.8%* s9 b( d- H% }
damup_1 180 增伤1.8%5 M2 |% T0 o* X' h) u- b1 J% c
atk 320 攻击加成3.2%
7 X% Z9 y9 Z% z; qdef 640 防御加成6.4%
' z; w- F1 f2 P! h2 H uhpmax 320 生命加成3.2%
1 v( o/ X a! B9 Jatkspeed 1000 攻速10
) f7 |' e5 H, w0 Y; q% zdamdown_1 240 减伤2.4%/ c& ^4 h' K6 }" _# M
damup_1 240 增伤2.4%
. B$ U7 v3 Z, u- P% x: x* Vatk 400 攻击加成4%. }; r9 d' V& Y S9 d- ~. w
def 800 防御加成8%
: I3 x X3 } ^0 Z' S" W( O0 ~hpmax 400 生命加成4%
* [; a) |8 X7 r, ]9 Uatkspeed 1250 攻速12.54 ~+ T& E1 ~( L0 z' Q
damdown_1 300 减伤3%. [% k; d9 T* J4 M5 E) D
damup_1 300 增伤3%6 L' q7 s4 ]4 }7 t2 g! \* h& n
atk 400 攻击加成4%
% Q" z! e) N- v' fdef 800 防御加成8%
2 k6 ~4 A, R" A* ]$ Rhpmax 400 生命加成4%
9 G$ t7 G# A/ @7 m! P1 M7 T% katkspeed 1250 攻速12.5
! p- c c% Z% I# l8 m1 Q v# w5 xdamdown_1 300 减伤3%
0 Y( {, @$ c+ D7 f# V- o- N' r& Cdamup_1 300 增伤3%5 R" |% m1 k/ Z1 ~
atk 240 攻击加成2.4%; C* y, o$ P" n" G; ~! n' p5 i: ^
def 480 防御加成4.8%
" |( S8 Q- d5 b* Q" Khpmax 240 生命加成2.4%
9 T' W2 u9 d7 g: K( j4 V2 satkspeed 750 攻速7.59 h% ]4 ]2 o) s
damdown_1 180 减伤1.8%
+ a v4 ?& u* G! Hdamup_1 180 增伤1.8%( p4 f2 Q, b6 t. D% H$ c9 C1 @
atk 320 攻击加成3.2%/ h. c. Z0 W+ M) R& T
def 640 防御加成6.4%4 z. c. y7 I* w% P2 J
hpmax 320 生命加成3.2%
0 o8 K4 i& f+ _( O& [atkspeed 1000 攻速10
+ p w: n$ N8 edamdown_1 240 减伤2.4%
A, n# R: V* A/ _% q; Pdamup_1 240 增伤2.4%/ N" P$ R6 w; n6 |" M) G: c" D2 C
atk 400 攻击加成4%
8 A. E8 n# B" h& Tdef 800 防御加成8%
9 H" |6 V6 I: _) @3 O7 w' Ehpmax 400 生命加成4%
& A$ f6 x4 i* Watkspeed 1250 攻速12.5 I- \( k2 G5 |6 ^
damdown_1 300 减伤3%
5 U( l$ k/ C3 H4 r# Tdamup_1 300 增伤3%
6 ~; p$ g( n, `# _1 V6 G" [" b5 N1 s: Fatk 400 攻击加成4% c/ g" I0 U9 T% r" n8 S
def 800 防御加成8%! ?7 G0 S5 F) `2 f0 q! d" l
hpmax 400 生命加成4%8 Z, p3 G* `- H( Q; V$ t7 W* q
atkspeed 1250 攻速12.55 ^* {9 _& E* }7 }8 l! Q
damdown_1 300 减伤3%
, ?3 M. g& b1 r6 @+ }damup_1 300 增伤3%
( j2 U2 H' H& f; latk 240 攻击加成2.4%; @* ~" i+ M" O) ^ R) A
def 480 防御加成4.8%$ x- h( @% s$ k I B* ]
hpmax 240 生命加成2.4%
# `2 _0 j: v* [3 C: Uatkspeed 750 攻速7.5
: T5 @5 {3 @$ @) k* E. L& Z" jdamdown_1 180 减伤1.8%
+ N% P# u3 h& i# w; y5 M0 |; sdamup_1 180 增伤1.8%1 c, S8 r+ f& x. v9 D* |/ ?
atk 320 攻击加成3.2%
' V1 q( C& J; s% h- ~9 Z3 T; C: f5 S4 ^def 640 防御加成6.4%
' ^$ W8 C$ l* Phpmax 320 生命加成3.2%" @1 l4 @+ U* ]6 G" W
atkspeed 1000 攻速10+ o+ T! Y6 s4 F
damdown_1 240 减伤2.4%
$ C% a; |9 C* `' [: rdamup_1 240 增伤2.4%/ b* [6 ^, \8 }2 }
atk 400 攻击加成4%. e% s0 c* v2 C+ A5 E2 k4 e6 i
def 800 防御加成8%3 {$ O2 H; U7 ~2 W
hpmax 400 生命加成4%( f5 X2 [+ a8 w5 a( e
atkspeed 1250 攻速12.5: I5 R+ X5 n- Z& u4 z0 Z$ N1 @
damdown_1 300 减伤3%: j# l+ q/ P0 I) D$ G3 }% j
damup_1 300 增伤3%
# M/ o# @7 V q Q6 _0 Patk 400 攻击加成4%
5 O3 n$ Z. U& I0 C) G' K1 N2 kdef 800 防御加成8%
2 N5 n5 `8 d9 ^4 A+ N! |+ Nhpmax 400 生命加成4%
$ ^* \4 P# [/ V/ Watkspeed 1250 攻速12.5/ L6 R6 M/ Z4 |( N' t( G' e$ c0 ?
damdown_1 300 减伤3%
) _! i G8 }# j. D5 W/ C. i0 @damup_1 300 增伤3%
5 g% R$ q3 O% Y, matk 240 攻击加成2.4%; H1 ?, `4 B7 \* y
def 480 防御加成4.8% d( G7 z( Q6 s" D9 X
hpmax 240 生命加成2.4%2 o2 T9 P9 S* b$ G
atkspeed 750 攻速7.5
$ B6 C0 I/ d* W* j8 o; ?damdown_1 180 减伤1.8%( M z7 ]/ M; j/ {6 ^
damup_1 180 增伤1.8%
% [4 E. J, J. a* x0 r0 Watk 320 攻击加成3.2%
; J9 r# Z" M% |' {2 Ddef 640 防御加成6.4%
) S# P1 P4 d4 M0 jhpmax 320 生命加成3.2%
: ^2 U* D, X4 f0 p! b6 patkspeed 1000 攻速109 C6 Q7 h3 Y3 ?) M, y
damdown_1 240 减伤2.4%) b: m! ~, g8 I3 Y' {; Q, C% a
damup_1 240 增伤2.4%
3 g; p6 c& D5 }+ Q% patk 400 攻击加成4%0 A" {. w; Z6 P
def 800 防御加成8%
; G& a4 r* I# B- Lhpmax 400 生命加成4%; N9 z+ |+ l/ X* L+ @( {, c
atkspeed 1250 攻速12.5
# B! o2 z; l4 {damdown_1 300 减伤3%
; r+ Z$ n5 A4 y+ E. ddamup_1 300 增伤3%
# ^4 W9 q) d) [0 k. T3 G2 J7 `- hatk 400 攻击加成4%$ t0 O4 H( W4 J' @3 w
def 800 防御加成8%( R9 ~8 P. D' {: i) j% b: o" r
hpmax 400 生命加成4%" J& }5 v# j2 _2 a% w2 ~
atkspeed 1250 攻速12.5
3 Y( q- ~# o) H$ ?$ Vdamdown_1 300 减伤3%: t: c S4 l5 ^- e
damup_1 300 增伤3%$ W6 n4 u& \( t2 C0 C5 Z# _6 a
atk 240 攻击加成2.4%
/ A; h1 d2 H! y$ c# h' s, Jdef 480 防御加成4.8%; G0 J9 x" M9 k" {/ h7 V+ P
hpmax 240 生命加成2.4%
3 ^5 v* S9 a# Datkspeed 750 攻速7.5) u% x2 r0 a W5 D/ o
damdown_1 180 减伤1.8%
, D0 l6 t( Y: o8 V2 E& H6 H4 odamup_1 180 增伤1.8%
! Y) w! {1 ?9 K5 ~; `" zatk 320 攻击加成3.2%
6 j; Z* U- ?! r2 ]9 g; b# T' Bdef 640 防御加成6.4%* C( M* Z' x7 m) S' ?: e
hpmax 320 生命加成3.2%) y6 r% c' k6 A# \" `& {
atkspeed 1000 攻速10
/ ^; O5 ]. k2 Udamdown_1 240 减伤2.4%
# j$ p# f% W7 a% @% edamup_1 240 增伤2.4%
' j& D/ |0 ?1 f+ ?( N7 ^atk 400 攻击加成4%
$ f3 F# C" A+ g" m/ R+ zdef 800 防御加成8%6 w y# [- s. y" v6 G; N9 ~" _
hpmax 400 生命加成4%5 a' |7 w4 t% ]
atkspeed 1250 攻速12.5
$ Y* Q1 R) P% ~, _damdown_1 300 减伤3%
. D3 M* q: T& l( R: wdamup_1 300 增伤3%9 Z. _) L. x% x& N+ C' h
atk 400 攻击加成4%- ] y x0 ]: m9 c: R5 W* [! T' D/ p
def 800 防御加成8%0 d6 C% G. t7 `% Q1 y' h8 z7 \
hpmax 400 生命加成4% I2 \' q ~6 t
atkspeed 1250 攻速12.5
4 ]$ v& G7 s$ ?8 Ddamdown_1 300 减伤3%
O. F5 `& {- o' e" Edamup_1 300 增伤3%
+ C; x D8 L r* {6 b( F9 satk 240 攻击加成2.4%
# N+ A" a3 c0 a) w5 ^* @1 q4 N' r) C$ ^def 480 防御加成4.8%) x3 f; U+ W% N. e8 L3 N( M( Z+ Y
hpmax 240 生命加成2.4% e. S! d, t* m! X2 O0 M& I
atkspeed 750 攻速7.5
4 k/ w5 N" f% P8 [. edamdown_1 180 减伤1.8%+ b2 r U) B) G5 t4 |9 Z r
damup_1 180 增伤1.8%1 w* m' _- q4 w, `
atk 320 攻击加成3.2%7 U' `& t( H; Y, N7 Q' [4 g
def 640 防御加成6.4%% M' N& G* y$ B4 K
hpmax 320 生命加成3.2%
M+ o; O: o9 `8 u- u ]atkspeed 1000 攻速10& p; w3 `& b: @" P+ M
damdown_1 240 减伤2.4%; {. W4 s8 ^& f+ I
damup_1 240 增伤2.4%
! S) y {" E/ F0 H8 w& [atk 400 攻击加成4%
. L6 U3 b5 W- d8 w$ o7 |" z& qdef 800 防御加成8%
+ b. G( x8 `$ r& Phpmax 400 生命加成4%# }) u2 I* g4 T* N# g( }
atkspeed 1250 攻速12.5" _9 N% g/ X+ v* z/ A
damdown_1 300 减伤3%% U" _) h3 @3 H) K. O
damup_1 300 增伤3%+ ^, k, l7 K+ P% h" \
atk 400 攻击加成4%
# t+ o, V6 e# B, m* [2 |, Ddef 800 防御加成8%" I" X" D. F- Q6 _
hpmax 400 生命加成4%, O' ?( @; r& w9 e
atkspeed 1250 攻速12.5
( q0 {& U* V& T! ]/ A% Vdamdown_1 300 减伤3%- m8 T: Z7 k) w% W7 U# z' Q
damup_1 300 增伤3%
) j" K* [% y8 G; M: ^atk 240 攻击加成2.4%
3 q* \# H% @, c0 y+ v* Idef 480 防御加成4.8%2 l- x2 {2 m' ^* u; v& n9 a/ O
hpmax 240 生命加成2.4%8 b5 ]" q9 P" ~! l5 W) G
atkspeed 750 攻速7.5
% d: g% j, o$ vdamdown_1 180 减伤1.8%$ a' d: i' [4 e
damup_1 180 增伤1.8%
/ H% k- W$ U6 G4 y" C" Xatk 320 攻击加成3.2%
7 a; a5 A- Q/ t vdef 640 防御加成6.4%
) a- M( ]9 w' q& s4 ~: `hpmax 320 生命加成3.2%
& n0 F2 R4 e# X; _8 \atkspeed 1000 攻速10
1 Z# p H& h4 |' F d# [3 odamdown_1 240 减伤2.4%
3 K: M0 @" Y6 L0 K5 j1 k7 r: {damup_1 240 增伤2.4%
4 P* r9 Y5 f# D( H+ Qatk 400 攻击加成4%
$ k( ^9 @7 A9 Z, s' \0 Xdef 800 防御加成8%0 v: U6 A0 n4 _7 Q5 t3 f
hpmax 400 生命加成4% |. {3 Z* h4 Q" b7 w
atkspeed 1250 攻速12.5
" ^- q# ~2 h1 J" O* H$ Cdamdown_1 300 减伤3%
9 Z5 v4 m: H8 O% k1 ydamup_1 300 增伤3%
8 G/ ]6 a: _* l4 d2 batk 400 攻击加成4%- h- M# U, `. e9 l7 M& `$ C
def 800 防御加成8%
" w& t5 L% n. Lhpmax 400 生命加成4%
2 J! P; {: k9 M" f4 q watkspeed 1250 攻速12.54 R$ |2 h F `0 V. p% [
damdown_1 300 减伤3%
( w5 t. T$ [8 E; cdamup_1 300 增伤3%- G( o ]; e7 e, T4 ^$ ]$ n" m4 r( E
atk 240 攻击加成2.4%
# l, [( z, d4 Odef 480 防御加成4.8%6 W, L' I5 T r" g* v
hpmax 240 生命加成2.4%
3 ?" a! o. P- I: I% h8 @atkspeed 750 攻速7.5
; A, Y _& c" E$ Ldamdown_1 180 减伤1.8%* n1 B ]" n' j0 ?& [& |# \, H
damup_1 180 增伤1.8%
6 A" z- ]& Z9 y- Catk 320 攻击加成3.2%2 R% Z$ b7 L3 _: M' H
def 640 防御加成6.4%% i H5 P; U) z
hpmax 320 生命加成3.2%0 U! P" r& E; @, q
atkspeed 1000 攻速10
4 d0 @2 a! A' o% \* e3 v# g. Gdamdown_1 240 减伤2.4%
! n0 y5 z5 t8 r4 S" n; ldamup_1 240 增伤2.4%
& u& f S1 b6 n% ^" y( Satk 400 攻击加成4%4 W2 K I6 y: \- m' _
def 800 防御加成8%& P# j* l$ d2 w& _* m
hpmax 400 生命加成4%
! ^/ \. J+ e {2 Y8 matkspeed 1250 攻速12.5
% N" t; d" c- X ?& O' vdamdown_1 300 减伤3%
/ u& g# G2 C5 T# ~3 D$ _ Hdamup_1 300 增伤3%
3 {. ^. |0 |/ ]# o- H' p4 \atk 400 攻击加成4%
! p7 a# X( @9 C& o' Zdef 800 防御加成8%! v" R# U8 i l4 U6 `( m
hpmax 400 生命加成4%4 l# D. }8 K( b
atkspeed 1250 攻速12.5
( i( B1 J0 v' _damdown_1 300 减伤3%1 \* s* }" n( E- G
damup_1 300 增伤3%
( |6 n) Y0 l3 O- e; r* |. P3 Xcrit 180 暴击几率1.89 V' y9 x" s& E, \
critdam 1000 暴击伤害10%
$ G1 M2 g+ N# D8 ]" Vcrit 180 暴击几率1.8%
, }0 K$ R: J a1 K3 ncritdam 1000 暴击伤害10' ]) [! E. z2 Z2 M1 n! S
crit 180 暴击几率1.8%
) {, r* M: S* V- W2 ncritdam 1000 暴击伤害10%
+ P3 r: q! ^/ L& m h" ^crit 180 暴击几率1.89 p; H8 }0 J: F1 ]; p8 r( A1 V- }
critdam 1000 暴击伤害10%
# q* }1 e7 O3 t9 W2 K+ ecrit 180 暴击几率1.8%" E* r) {4 Z! P- f
critdam 1000 暴击伤害10
0 i) ?3 g" l+ N& L$ D* k# icrit 180 暴击几率1.8%
. Y9 U. `+ E* T1 {critdam 1000 暴击伤害10%
" {8 O; m2 b& F) {! {) S' _/ tcrit 180 暴击几率1.8
1 ^6 K/ u6 J3 |0 Z/ Q2 {% ?- g# Y( ocritdam 1000 暴击伤害10%& G. ~0 U- [- |: r% _2 a6 v) R- f
crit 180 暴击几率1.8%5 g; u0 t$ {# A7 B Y& ^
critdam 1000 暴击伤害10; i1 U9 V, q0 c$ V. h
crit 180 暴击几率1.8( o% ]) i& R! }5 |2 @3 [
critdam 1000 暴击伤害10%
) [& n7 H5 S. l: Z4 ?! Ocrit 180 暴击几率1.8%- i! n" K7 |7 V; U0 j H7 L
critdam 1000 暴击伤害10
( ^, i* _" ]& i: U* \) a) icrit 180 暴击几率1.8%2 O* M( V% m5 b& j0 I) O: ?
critdam 1000 暴击伤害10%+ O% I1 o$ J8 P0 z9 G
crit 180 暴击几率1.8# p' x7 F* C7 P0 m* T# L
critdam 1000 暴击伤害10%
1 x( ~: }, [% n; Zcrit 180 暴击几率1.8%
/ m( B" Y* D% o0 O+ ]critdam 1000 暴击伤害10! j# t) Q* K/ F5 i1 O# |
crit 180 暴击几率1.8%& y3 Z {1 d E, u `: N
critdam 1000 暴击伤害10%
; P1 W' m1 `/ a; N: `: r( S# ncrit 180 暴击几率1.8%' B1 q& A1 Y+ m, A& ~; l9 y. ~
critdam 1000 暴击伤害10%
3 y% W# R6 x, P7 |- {crit 240 暴击几率2.4% G# q) d3 V; T( K9 i1 Y
critdam 1600 暴击伤害16%* `2 r' m- X% `# ^4 B: g. Y
crit 240 暴击几率2.4%6 M( D/ m+ p$ S% h
critdam 1600 暴击伤害162 f ^4 g2 ?7 ^5 z' f2 u$ q
crit 240 暴击几率2.4%
# X) ?+ a+ H s1 z5 Vcritdam 1600 暴击伤害16%
* a$ {( Q: F+ Ycrit 240 暴击几率2.49 j7 Q- Q0 I7 h, |5 O" U
critdam 1600 暴击伤害164 Y; h" g. E ]( @0 |4 x* q1 Y- v
crit 240 暴击几率2.4%
, e4 A& _- d3 zcritdam 1600 暴击伤害16%: ^7 T' L% s: u& A9 g( Q2 h- ?
crit 240 暴击几率2.4
5 H" F) E& ^9 V# z& @( fcritdam 1600 暴击伤害16%
& x9 I, n W+ M6 rcrit 240 暴击几率2.4%8 {( \6 a; ~- Q2 k r
critdam 1600 暴击伤害16, r7 {' C1 B4 z) U
crit 240 暴击几率2.4%4 H# T- s, d7 l+ Z
critdam 1600 暴击伤害16%
4 B7 O+ I$ g. L7 X m6 ]8 }/ w- ycrit 240 暴击几率2.4
1 m' m4 t: n D# K5 J8 R/ B2 zcritdam 1600 暴击伤害16%
4 L. ~8 v+ ?' P. I: J2 T, |crit 240 暴击几率2.4%
6 b6 `! y1 ^( M a* dcritdam 1600 暴击伤害167 E/ ]% Y* I) X/ f$ C
crit 240 暴击几率2.4%' n8 r7 j$ I* i" U" @) u
critdam 1600 暴击伤害16%
! V! v. s; ~/ K4 \crit 240 暴击几率2.4# a2 _, P* `+ `7 D
critdam 1600 暴击伤害16%
4 l4 B# K% b8 P' a. ocrit 240 暴击几率2.4%
* X4 k/ x" a+ @/ K. p8 d0 J6 Bcritdam 1600 暴击伤害16! O7 \8 {0 V5 K; Q
crit 240 暴击几率2.46 f0 A$ P8 b- i* I
critdam 1600 暴击伤害16%& J# k. c! M5 q. t: W4 U
crit 240 暴击几率2.4' H9 x/ m v- R& ~
critdam 1600 暴击伤害16%& k/ R) c1 U. G, I( q
crit 300 暴击几率3%4 E( P: @4 b$ F+ Y# ]' ]- V" I
critdam 2200 暴击伤害22%
2 u4 l) `' M* m' Zcrit 300 暴击几率3%
) t6 X$ i& v4 f+ X. zcritdam 2200 暴击伤害22%
( p7 A- [, c/ H: ~) Kcrit 300 暴击几率3%
2 x$ k, ~6 S! ^: T4 ocritdam 2200 暴击伤害22%
8 x! e3 a' C$ Z8 u/ }; |/ [( ]crit 300 暴击几率3%+ \+ V0 p- _: a. ?
critdam 2200 暴击伤害22%
' r+ t) H6 J1 ?0 lcrit 300 暴击几率3%" _+ b- E8 s C% [7 Z" W$ [
critdam 2200 暴击伤害22%/ n% t2 I1 ^ Y0 Q
crit 300 暴击几率3%7 Y, J. e3 g, F' P+ \- R F
critdam 2200 暴击伤害22%
2 T( G x# J3 G+ Scrit 300 暴击几率3%
. q* e% B' h8 r ccritdam 2200 暴击伤害22%
8 j+ _4 @$ _ d/ ^4 K, Ycrit 300 暴击几率3%
6 E0 z5 n7 Q) S0 Y9 ucritdam 2200 暴击伤害22%0 J6 R& L) R K0 W6 ^
crit 300 暴击几率3%
7 }- n: v) e0 S( R+ O c3 N' t7 Kcritdam 2200 暴击伤害22%
' t' F9 I2 r# M4 u Qcrit 300 暴击几率3%
7 _# o! ~/ U' }" C1 B$ \3 Qcritdam 2200 暴击伤害22%6 E$ @# N+ V, Z/ U3 Q# F; T# A
crit 300 暴击几率3%
* j* S" u) D4 L; a( G( Lcritdam 2200 暴击伤害22%, ~3 o! r. ?8 @& P
crit 300 暴击几率3%
( }9 V" r: V" ~* i# I# P1 [) Ocritdam 2200 暴击伤害22%
$ k f' X8 X5 B4 Rcrit 300 暴击几率3%/ Z# q/ ^( \, X! _# l a2 a
critdam 2200 暴击伤害22%
' }4 j) E1 k4 s; I: ]% C* W$ qcrit 300 暴击几率3%
0 N7 g( f8 I0 M, b- wcritdam 2200 暴击伤害22%
( R* @ v6 ^, P- ^crit 300 暴击几率3%& F5 [) g! P- g; p
critdam 2200 暴击伤害22%
* B- @3 V8 C9 G) T4 ocrit 300 暴击几率3%
, B' ?8 W) z& K' H+ C5 E vcritdam 2800 暴击伤害28%! T0 q) ?5 E9 T! X1 J8 h7 j5 G
crit 300 暴击几率3%2 X& R! k; J1 f3 I5 r
critdam 2800 暴击伤害28%# A$ k/ M" D$ G
crit 300 暴击几率3%
6 ~; M4 }) ^& v( T- n/ e! x$ [critdam 2800 暴击伤害28%$ P/ ` u9 ?# G. e
crit 300 暴击几率3%: v# |) W7 n* ?- G
critdam 2800 暴击伤害28%
7 P/ I2 q* g- v ccrit 300 暴击几率3%$ w0 U6 K9 r1 F; ]! f' ~% E
critdam 2800 暴击伤害28%/ a% F4 j* x, C6 b- i
crit 300 暴击几率3%
- ?+ R7 f3 h. xcritdam 2800 暴击伤害28%
8 [8 f* p: R5 n- ]2 g2 Dcrit 300 暴击几率3%8 ]3 W5 e$ e/ C5 X8 I
critdam 2800 暴击伤害28%
8 I+ Y3 _2 |4 dcrit 300 暴击几率3%
7 }- i( @9 B7 O/ B- r1 F1 Dcritdam 2800 暴击伤害28%
/ Y+ x5 ]+ K" \! w0 tcrit 300 暴击几率3%
; P% m* \' j' [critdam 2800 暴击伤害28%
; Q0 v1 r+ ?6 L5 B; Z! X9 b. Lcrit 300 暴击几率3%
) u' Q: p6 [2 z- b$ S0 Gcritdam 2800 暴击伤害28%
7 b, X7 w. P. ]) dcrit 300 暴击几率3%
( s2 c5 c1 h0 b, w* L6 p; J, P/ B+ ecritdam 2800 暴击伤害28%; `! H; b) O5 m1 ]. i2 N* P: a
crit 300 暴击几率3%; n: ?* L3 r% Y1 d. G0 e
critdam 2800 暴击伤害28%
) H. R6 b) g# \5 v! H7 t& bcrit 300 暴击几率3%. \0 w" S0 ~/ F. P- q! g7 e/ M
critdam 2800 暴击伤害28%
0 t7 |* r5 Q/ A) x. }$ ocrit 300 暴击几率3%
" H; i0 }2 N# N, \( u& Fcritdam 2800 暴击伤害28%6 N, l v+ i* p
crit 300 暴击几率3%) q. j3 s; u# J+ d
critdam 2800 暴击伤害28%! ^$ C) Z& G% G8 i5 b% z$ Y" j
lucky 0 幸运几率0%
' T6 W+ K5 G9 u2 D* Mskilldamup 0 技能增伤0%, Z% J e3 K2 F, ?& f1 ]
blockharm 0 格挡伤害0%; k. a0 l; ?* t
undefignore 0 招架0%
; y& j) h3 F0 |5 f. aatkspeed 0 攻速0%
% h0 h# F( q3 s# c5 `critdef 0 暴击抵抗0%
/ `( j3 ?5 ?3 A! k/ J$ Ulucky 0 幸运几率0%: s }+ j3 S+ p" S+ n
skilldamup 0 技能增伤0%) V h) l# M% `; w
blockharm 0 格挡伤害0%1 P2 Q+ y; y; t! T! [! d ^
undefignore 0 招架0%
* \* O# [" i( t( U) G8 T patkspeed 0 攻速0%
: w4 Q' ]) ^7 P" I0 y: c! G) ucritdef 0 暴击抵抗0%3 N, M( W6 E: L2 @) p0 B( Y
lucky 0 幸运几率0%/ u0 }6 S: V% }6 y. ^6 G4 k
skilldamup 0 技能增伤0%9 ^% v% }) m! x8 `. I% L1 c. h/ E8 h
blockharm 0 格挡伤害0%
3 w: T2 Z$ K& C x, U" E( y) Q% Dundefignore 0 招架0%( y- a- S- @$ S g; f' V
atkspeed 0 攻速0%
+ X% ^+ B* [0 L* W+ i |9 ncritdef 0 暴击抵抗0%
1 @! e0 y7 P. y. ]lucky 0 幸运几率0%
0 I, o; n* e3 q/ F! s8 |% U9 K+ askilldamup 0 技能增伤0%0 E v* a' l& h
blockharm 0 格挡伤害0%) ^ H `7 Z2 `7 \% o
undefignore 0 招架0%: @& m, c, v- U4 J/ \
atkspeed 0 攻速0%
( m9 S3 Y6 o. k6 Y8 acritdef 0 暴击抵抗0%0 k0 j. P3 {- n# l1 r- @
lucky 0 幸运几率0%
, h/ E% ]$ {9 p zskilldamup 0 技能增伤0%
$ Z3 |% _7 L' _1 B3 Yblockharm 0 格挡伤害0%7 E& z! ]/ z" `9 b5 G
undefignore 0 招架0%
4 [( T# p1 _' i" t1 V% a7 q# p3 ~2 Hatkspeed 0 攻速0%
' N- I% g# K* ]# k$ E' jcritdef 0 暴击抵抗0%
. h, Z5 ^1 \5 A, a% P Q# t. }lucky 0 幸运几率0%
6 o9 q& d% h8 g' s- a! N4 jskilldamup 0 技能增伤0%
! d6 _; Y/ R3 u# ~9 t) dblockharm 0 格挡伤害0%
0 V5 m( m! `" K4 Z. @" \* ]undefignore 0 招架0%' D9 f" {: M/ E. n. y. ]
atkspeed 0 攻速0%2 Q8 m5 G9 Y( L. G3 p6 B0 x' T
critdef 0 暴击抵抗0%) X3 }$ `- U( c$ T
lucky 180 幸运几率1.8%
4 A/ C4 B* }0 d: Y8 ~skilldamup 450 技能增伤4.5%% x! `+ `' v$ G, w
blockharm 300 格挡伤害3%3 t: z- g% T0 c9 O
undefignore 180 招架1.8%( p6 H3 j! D) e1 c4 s- D
atkspeed 400 攻速4%
$ o# x6 C, Y9 r0 \! r4 A, p* ucritdef 90 暴击抵抗0.9%
( u7 ]" Z$ C9 u$ F, u8 G4 H% dlucky 0 幸运几率0%
4 c4 j5 u+ M' ~( P4 uskilldamup 0 技能增伤0%
$ M- l4 m5 W& t5 N6 G4 @, jblockharm 0 格挡伤害0%3 U" i% v; _- @/ e: a
undefignore 0 招架0%, k' ?% Y3 T b0 c- ^
atkspeed 0 攻速0%7 u, U R) V& R0 C, Z9 x
critdef 0 暴击抵抗0%/ z7 ^" G) i- i8 q% y9 J
lucky 720 幸运几率7.2%
( Y; ~' ~$ L* }- P t; r6 uskilldamup 1800 技能增伤18%
2 N8 B( S) l" D! M6 p0 o5 |3 S. Xblockharm 1200 格挡伤害12%
' F) R$ O6 j* {. Aundefignore 720 招架7.2%# I8 w+ Y, p/ [' i$ E
atkspeed 600 攻速6%
' W- o1 _) B" C% P% F8 }8 rcritdef 360 暴击抵抗3.6%
! i# u' j* A$ Z4 |2 nlucky 840 幸运几率8.4%
6 W# {, u3 G& g9 q3 }: A Nskilldamup 2100 技能增伤21%0 a9 w' Q3 |/ }6 B6 ~6 v* q ?
blockharm 1400 格挡伤害14%
9 j4 i, g( q" A+ e Z' U8 Gundefignore 840 招架8.4%
/ I8 x. W5 k& @5 b; iatkspeed 800 攻速8%
9 p: ` n0 c2 e. p8 ^1 |3 i" Bcritdef 420 暴击抵抗4.2%
( o( r3 U7 L. alucky 960 幸运几率9.6%: U8 u+ L4 s- c9 D2 Q* ~0 u/ n
skilldamup 2400 技能增伤24%
% Y! N& B" W- @* m8 T: zblockharm 1600 格挡伤害16%* o J1 ]. c- \* S7 j
undefignore 960 招架9.6%' v0 ]& E% [; C" z
atkspeed 1000 攻速10%( P" z5 O+ p8 C$ r
critdef 480 暴击抵抗4.8%
: C) j$ p/ e3 \lucky 1080 幸运几率10.8%# v& t: N/ A: g h- ~
skilldamup 2700 技能增伤27%
/ W7 u: L, w% {' i0 x5 n. ^blockharm 1800 格挡伤害18%
% g/ B4 r; f$ l [4 `0 Oundefignore 1080 招架10.8%0 u, s; \2 \, I$ Y9 q
atkspeed 1200 攻速12%
; i8 M3 k7 |/ x% t! S! C0 b: L) k3 p3 `critdef 540 暴击抵抗5.4%
. o8 e! [7 {4 H) N2 Jlucky 1200 幸运几率12%2 w t; T/ S; V1 [) F# o
skilldamup 3000 技能增伤30%
) g2 n+ O! S$ L2 eblockharm 2000 格挡伤害20%
X4 ^6 {/ O" Y' ], ?! F. iundefignore 1200 招架12%
, K6 \) e- v. B* R1 Hatkspeed 1400 攻速14%
5 W4 `0 x3 y8 n& X- q4 Jcritdef 600 暴击抵抗6%
' ^ V) q5 {3 f {lucky 1320 幸运几率13.2%7 K5 y- y! q f8 n, r% w
skilldamup 3300 技能增伤33%
" F; w5 t( y lblockharm 2200 格挡伤害22%
* q H3 A1 B- V4 q* Pundefignore 1320 招架13.2%' F; D1 v' Y+ h: @3 v
atkspeed 1600 攻速16%
: u( T! @' X) x) _) l1 rcritdef 660 暴击抵抗6.6%
* U: F$ F+ L* _# U. F4 n4 Mlucky 1440 幸运几率14.4%: `6 ?4 d' U5 n
skilldamup 3600 技能增伤36%
/ f$ b4 S' ^/ R7 ublockharm 2400 格挡伤害24%
) i- p. ~: Q' C$ g k- W4 uundefignore 1440 招架14.4%
1 ?: T) u) e, ` Vatkspeed 1800 攻速18%
" U- k; z$ z3 h( m# C; bcritdef 720 暴击抵抗7.2%/ h" S' k2 U- Q' m
critdamdef 0 暴伤减免0%- j$ e( d, G) H E: H& L; e
skilldamdown 0 技能减伤0%8 j/ S' q( _" c2 |' m& E$ O
critdamdef 0 暴伤减免0%
H& n7 K; `+ R0 g Nskilldamdown 0 技能减伤0%
' P$ k) k& ]! t/ c# z6 hcritdamdef 0 暴伤减免0%
0 Q! K* } b6 l& W Gskilldamdown 0 技能减伤0%
& x" w7 N7 R7 p3 V3 p' Qcritdamdef 0 暴伤减免0%0 E, }9 H0 c4 Z) n: a/ ]
skilldamdown 0 技能减伤0%% P6 [7 d; {4 k( M
critdamdef 0 暴伤减免0%
T) _1 ]5 Y. _6 I. t- {skilldamdown 0 技能减伤0%9 W7 c5 G; H: L0 l. E; e: ^( Y$ F
critdamdef 0 暴伤减免0%
# E) D" n1 T1 y$ c5 Cskilldamdown 0 技能减伤0%9 {" O- A: j, n6 {9 s4 w
critdamdef 300 暴伤减免3%. `! V7 t, C* ^0 |% m: K6 g
skilldamdown 450 技能减伤4.5%
# n( t+ [7 c: i7 Y9 y$ L: I: I( ^critdamdef 0 暴伤减免0%; X, S- l* x8 l
skilldamdown 0 技能减伤0%
S% r& [/ F$ n2 R% q1 Ocritdamdef 1200 暴伤减免12%& u/ x* H1 o# e, {' h
skilldamdown 1800 技能减伤18%* `7 m5 G% g* ~' c" P" U) t% e' l: h
critdamdef 1400 暴伤减免14%$ a2 C) |7 U7 q
skilldamdown 2100 技能减伤21%
' y* j9 g6 V3 X- b/ Dcritdamdef 1600 暴伤减免16%
% f/ ?. V* J) w1 B9 Hskilldamdown 2400 技能减伤24%
, s' _" q+ k2 s- L' ~9 S6 ucritdamdef 1800 暴伤减免18%
1 Q3 H: z- t+ V) ~ ^* T+ b P: rskilldamdown 2700 技能减伤27%
f7 P! ~, |5 v" a3 f8 Ncritdamdef 2000 暴伤减免20%3 s% K% W2 l. }, Y4 {4 r
skilldamdown 3000 技能减伤30%+ D% y# ~5 j7 u7 s! ^( a. ^/ K
critdamdef 2200 暴伤减免22%( Y- P1 Q" R. ~& }8 L
skilldamdown 3300 技能减伤33%
[) Y+ k6 g9 u' ^critdamdef 2400 暴伤减免24%
( z1 [7 w B% fskilldamdown 3600 技能减伤36%
; D/ _% `9 G4 z8 Hluckydam 0 幸运伤害0% ]6 F+ X! g7 I) I8 j; q
luckydam 0 幸运伤害0%3 l& ?7 X6 J: L, }
luckydam 0 幸运伤害0%
7 b' t# ~6 ^5 [# y) o" O& jluckydam 0 幸运伤害0%
: R' H6 w7 r8 ~4 ]+ l0 Oluckydam 0 幸运伤害0%
B. T; U' Q4 P) x9 ]$ A0 Hluckydam 0 幸运伤害0%
7 k# s$ ^3 g @ Z' tluckydam 300 幸运伤害3%( D8 z( }4 ?2 |2 Y8 @7 D
luckydam 0 幸运伤害0%2 o6 s- D4 d8 C( K. j* |
luckydam 1200 幸运伤害12%
# O9 v4 d, d5 R5 E1 D$ B2 `luckydam 1400 幸运伤害14%& h. M# q9 r& x( V" `
luckydam 1600 幸运伤害16%, @" s$ o' b+ y3 ~: V. A- C
luckydam 1800 幸运伤害18%
* O% |3 v" P, ?2 Zluckydam 2000 幸运伤害20%& u4 J& F: b- V6 R5 R5 W$ n! `/ A
luckydam 2200 幸运伤害22%) P1 Z6 |+ k' i8 V; Y$ { ?$ j& {
luckydam 2400 幸运伤害24%
( k& l4 @9 t A; @' r7 batk 720 攻击加成7.2%5 r/ f7 S2 W% f8 _- l0 L
atkspeed 1300 攻速13! K5 ~0 K; U, H+ r
damup_1 540 增伤5.4%
/ a! c" \5 |) s2 Y: k; j M$ e2 c1 o, D: ]0 A1 a1 J
& J% ?7 n$ u) p5 t
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