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教程:用execle表打开查看说明,然后用n++打开编辑保存,切记不能用execl直接编辑保存,不然游戏进不去/ ?% U0 U* D8 ?! D' ]8 @( k6 Z8 A) `
修改说明:! h+ U$ M- g1 O8 `3 g5 `9 t
Drop.csv:爆率5 J, b4 Y* p0 X6 t
Item.csv:物品名称等% ^( `1 ?9 j% b
Shop.csv:商城
& G! o* T$ o9 S8 A+ {7 N% UBossSpawn.csv:BOSS修改/ t" B# n" f ]
GemAttr.csv:宝石属性
7 d! i/ X& S0 |8 t9 m1 J# a; mReward.csv:掉落展示
X1 Z/ z2 d& b8 HSnatchType.csv:BOSS之家怒气值刷新修改! p, X0 s# Y. p( @4 _( x+ Q
VipLvl.csv:VIP修改: }' j5 y+ ]% t& p
- V: f! C' E: z/ S$ Q5 N
# n6 L ?8 K+ _7 N7 ? o6 ?
- S5 p; R6 J \3 a) M% R1 c属性说明:
2 u! R. P% K+ o6 H5 S, A属性代码 加成属性值 说明+ c; j" V" N3 {8 P
damdown_1 300 减伤+3%
4 i) i$ J* l8 l+ Z" D! Odamdown_1 400 减伤+4%3 K2 ^5 I* F- E5 ~+ f5 x
damdown_1 600 减伤+6%
5 s" C% p; E' t2 ?/ h" q5 @hpmax 300 生命+3%
6 Z$ D5 r. `( V3 o, Whpmax 400 生命+4%0 A* x) ]5 e2 k V+ U/ Y! f; v
hpmax 600 生命+6%0 h$ @+ E+ L( d; j
def 300 防御+3%* B8 }( f+ f8 J9 o
def 400 防御+4%: @2 P* S" Q- N# k5 p3 [; {; I
def 600 防御+6%! w4 D) U1 {7 K
atkspeed 600 攻速+6: a% O- ]' q: O. n! d8 W
atkspeed 1000 攻速+10
) }' y+ L0 |# v; gatkspeed 1500 攻速+15% u( c' r2 c) q- N9 i" R+ U
atk 300 攻击+3%& l* O0 S) k% q) _: I% y
atk 400 攻击+4%( r' ?/ l, E" J; N4 N
atk 600 攻击+6%
& r3 K% S& s4 }* `damup_1 300 增伤+3%
( R8 M" D/ f1 s% bdamup_1 400 增伤+4%
7 y! W7 ?% p" z( W8 H( ~damup_1 600 增伤+6%
% U* H* k2 L. a! ~' Ncrit 300 暴击几率+3% L: s, j- k: N
crit 400 暴击几率+4%0 |" i' V! ]+ K. k3 _/ t
crit 600 暴击几率+6%. s/ y* S4 C- [5 O
critdam 500 暴击伤害+5%
: Y/ |( d' v D$ N; gcritdam 800 暴击伤害+8%
4 Q7 \- k8 z1 u7 E, ocritdam 1200 暴击伤害+12%$ S) j1 |* J/ p4 y: f( ?) v
hit 400 命中+4%
2 t( W# t9 v1 @, O4 fhit 500 命中+5%
, q# b. P Q2 |) T. jhit 700 命中+7%
$ S, e8 C. T' ]$ jhit 500 命中+5%. I4 s0 `4 T6 H0 k+ F
hit 700 命中+7%( i1 H* c9 ?9 q& p3 {
hit 1000 命中+10%) W- R! O9 B) F" N X& P
dodge 400 闪避+4%, e& {1 L/ S% |! \. Y" c9 o! R% y y
dodge 500 闪避+5%
: f4 \' A* m P% A' V( h0 P$ l/ c% V" ]dodge 700 闪避+7%7 Q6 G2 r' z/ ]1 x/ \
dodge 500 闪避+5%
8 T. D+ P+ P0 P: g& `dodge 700 闪避+7%0 R6 ]* L$ v" h7 Z6 J
dodge 1000 闪避+10%+ ?3 i& X: X' C# G, M! Z
defignore 400 破防+4%
# |3 K! E0 f! a7 P+ Edefignore 500 破防+5%2 c0 i3 s- i9 U
defignore 700 破防+7%: W3 H- y6 w: l! W! U
defignore 500 破防+5%2 v$ V: b2 T5 Y
defignore 700 破防+7%
: [- {" B5 Y0 E+ sdefignore 1000 破防+10%
. w4 G2 S2 A% I: Z$ a% aundefignore 400 招架+4%
3 v) k6 O% F- iundefignore 500 招架+5%
y3 u7 e7 x5 W( J6 J9 vundefignore 700 招架+7%
3 G! J% m* A, aundefignore 500 招架+5%
+ Y1 H( n, G2 V% @* ^$ `2 ^% Rundefignore 700 招架+7%
m8 `+ T4 f& Fundefignore 1000 招架+10%
4 t5 D2 f! _% f3 s4 o2 f! G& Vpetdamup 400 魔宠伤害增加+4%
( P2 Q! ]) U" M- {petdamup 500 魔宠伤害增加+5%4 t8 Y( [2 ?; o# T/ B
petdamup 700 魔宠伤害增加+7%/ _2 M. K4 N, b1 [: V2 _, U1 y
petdamup 500 魔宠伤害增加+5%
+ |* V$ W1 ^: {/ g4 ]9 D* J+ |petdamup 700 魔宠伤害增加+7%7 f( ?2 p( M( C( D y
petdamup 1000 魔宠伤害增加+10%- s; R, |- z* M+ T1 A) m- Y
pastreatup 400 被动治疗加成+4%5 ]$ K) v3 s) J' h. W
pastreatup 500 被动治疗加成+5%
) }5 R; Z1 i& H- q8 T, Tpastreatup 700 被动治疗加成+7%, P* C, B' b9 g l
pastreatup 500 被动治疗加成+5%
& j9 i& p( C& q% ` Y$ bpastreatup 700 被动治疗加成+7%
4 b7 c: }) R* [0 S+ ^; ]6 jpastreatup 1000 被动治疗加成+10%
0 J0 F9 O$ O( j0 I) [6 Kequipdropup 400 装备掉率加成+4%0 g( I) h' C0 ` U
equipdropup 500 装备掉率加成+5%' `. Z( Y$ i: a
equipdropup 700 装备掉率加成+7%( M4 b) ~# b, k% h& p- Y
equipdropup 500 装备掉率加成+5%% s, {8 Q1 k5 L* D3 O |8 a
equipdropup 700 装备掉率加成+7%
) g# h! {3 D3 u: j) }# Yequipdropup 1000 装备掉率加成+10%
7 Q) L+ r6 O, Omongoldup 400 怪物金币加成+4%
6 o* u$ s8 A- P! ]9 Xmongoldup 500 怪物金币加成+5%
) m6 P6 k0 {; s, W% ?% K6 ]& lmongoldup 700 怪物金币加成+7%
% o% d, `) ?/ O& w9 w6 {$ t3 imongoldup 500 怪物金币加成+5%
. X @, W; z, E7 q, M' emongoldup 700 怪物金币加成+7%; j/ F4 g* i$ \ z
mongoldup 1000 怪物金币加成+10%7 N$ I' R) }0 J8 m/ L9 Z* w1 A1 m
damup 0 增伤0%
: `7 V- [7 z8 K7 f. _. O: D4 c+ iskilldamup 0 技能增伤0%# W6 Z1 s( P( L) V1 O* B
critdef 100 暴击抵抗+1%7 ^# m. e9 u4 t6 U+ k4 s8 z
blockharm 0 格挡伤害0%
8 g- G% G. e' hcritdef 0 暴击抵抗0%1 l* ~" J3 g9 A) R( ]
undefignore 0 招架0%8 t8 s) F% a( g0 K
movespeed 10 移速+10
+ }2 B+ j- p7 H" H1 v# j; ?lucky 100 幸运几率+1%6 U# K; P; X% f$ l0 K
luckydam 100 幸运伤害+1%$ v2 R# B3 A, G; a$ o/ t9 O; l
luckydam 100 幸运伤害+1%2 z6 R5 G$ B" [* x2 Z5 f; E
skilldamup 100 技能增伤+1%
# l4 l) L$ P% ^& o. U& Eskilldamup 0 技能增伤0%! c: b: O c+ }( T; A, q6 _
skilldamup 0 技能增伤0%
3 @* j ?1 M# b0 C6 L8 Y `. Sblockharm 0 格挡伤害0%
W/ G* H3 Y) u( _critdef 0 暴击抵抗0%$ r: ^) q( x w
undefignore 0 招架0%; `! g# U: q9 F6 m6 t; U
skilldamdown 0 技能减伤0%+ k$ ]7 C* Y7 o% Z8 M ]
lucky 100 幸运几率+1%
5 m, J# L" j. Z* d6 Uluckydam 100 幸运伤害+1%3 O$ ~, R* I# j) o5 Q. O+ E
luckydam 100 幸运伤害+1%
: p$ Q% q t- s( Q; B3 f. edamup 0 增伤0%
9 L3 m8 i* a5 L( `6 I; Cskilldamup 0 技能增伤0%
& p% H# R8 m. u$ t9 R8 Bskilldamup 0 技能增伤0%
' r7 w$ h& q& w- T' F5 ~4 V/ Eblockharm 0 格挡伤害0%
6 z4 n$ Y2 e3 K- s# f4 H8 mcritdef 0 暴击抵抗0%
4 V j- x+ H J( D! Eundefignore 0 招架0% _6 H. @1 T) n/ j
skilldamdown 0 技能减伤0%7 o5 h4 I1 M1 P& j3 f" ?) H) Z5 R
lucky 100 幸运几率+1%
5 Y! w w) I" ]' s" \6 Sluckydam 100 幸运伤害+1%& |" P# G# K# Q' U7 b0 n+ n; j
luckydam 100 幸运伤害+1%
5 {7 F$ T2 p5 Tdamup 0 增伤0%/ Q8 W+ d6 B' v# J2 J
skilldamup 0 技能增伤0%
# c$ h! {3 i7 o8 t+ k, _& R- |skilldamup 0 技能增伤0%
/ g! M9 d/ Q* ^ A0 n! nblockharm 0 格挡伤害0%
f' H9 v8 B/ E9 h: ^critdef 0 暴击抵抗0%5 g$ s: u R9 U; r; i5 R! W- c
undefignore 0 招架0%
0 S) M/ ?% p& Xskilldamdown 0 技能减伤0%; l9 |) a9 K9 a. T2 [
lucky 100 幸运几率+1%
, q9 n9 n4 f9 X3 Aluckydam 100 幸运伤害+1%" {8 g2 W3 X! F, r( }7 t$ ]
luckydam 100 幸运伤害+1%% h# d& q* P, C! |9 }
damup 0 增伤0%
+ o( k7 P* a1 s0 Vskilldamup 0 技能增伤0%
! z9 c! [% ?0 e. W5 `9 q6 Fskilldamup 0 技能增伤0%1 F8 Y! }" ^# l' v0 W* P
blockharm 0 格挡伤害0%$ b( E) l9 L! p2 v5 T
critdef 0 暴击抵抗0%$ p) {8 F) k7 H7 m. W; M
undefignore 0 招架0%6 _4 D: U! \& \* s3 R; g
skilldamdown 0 技能减伤0%
1 y* Y; d* B! M* V- Slucky 100 幸运几率+1%
7 _0 P2 h4 ? h, `/ A( N& Lluckydam 100 幸运伤害+1%6 h! N) g# h( j
luckydam 100 幸运伤害+1%( A$ F3 i; \0 J p* A- g
damup 0 增伤0%9 g+ f: I# D2 q" \' j. a: ~
skilldamup 0 技能增伤0%
3 g) b; U0 ~! |% q7 Uskilldamup 0 技能增伤0%9 r" }# k6 O$ D% ]
blockharm 0 格挡伤害0%% y) o7 V' A4 E0 J- q7 x0 G9 p8 X
critdef 0 暴击抵抗0%* n$ X/ B" X, H1 _+ F. h% l+ C
undefignore 0 招架0%7 x, v; r0 P7 C4 @
skilldamdown 0 技能减伤0%9 C2 _& B y, ?& N# M- {
lucky 100 幸运几率+1%
7 v1 N& _% @! T9 Y7 K- F; [luckydam 100 幸运伤害+1%+ l: B; S" J) w1 u {6 J' g
luckydam 100 幸运伤害+1%
- k' E7 ~% j0 d5 Gdamup 200 增伤2%- `% Q: x9 O( f" V5 { L) |; e' x: Q
skilldamup 1200 技能增伤12%' d: C" X9 P4 X8 Q _+ N5 j% I
skilldamup 1200 技能增伤12%$ W9 L3 y+ O% A( w+ Q2 b
blockharm 1200 格挡伤害12%
# F# |1 p1 A2 K: f& L. j6 E: N5 lcritdef 1000 暴击抵抗10%
1 @7 a& d- A9 j# nundefignore 400 招架4%
2 r H& F* _/ r3 R" R/ Zskilldamdown 1200 技能减伤12%4 j! F8 P& t2 {: y
lucky 600 幸运几率+6%
) n; E7 i7 a* {" k5 Hluckydam 600 幸运伤害+6%
1 ~+ |& v% F9 C. a8 h! ^# L6 ~luckydam 600 幸运伤害+6%
: w3 v/ y2 R% B5 A& {damup 0 增伤0%# d8 H) Q. ?+ _7 a
skilldamup 0 技能增伤0%8 _( c$ x: j! i5 Z' U# g
skilldamup 0 技能增伤0%
1 [* c: ]8 v& j. M- g" c1 tblockharm 0 格挡伤害0%
1 e/ I6 |" E# |9 l7 G8 Lcritdef 0 暴击抵抗0%# V2 I& u, T' K) E) x+ v4 a! j" g
undefignore 0 招架0%$ W' P0 ?9 A( \
skilldamdown 0 技能减伤0%
' m3 t/ p( a3 Glucky 700 幸运几率+7%" C4 J+ u7 M4 a4 a. k/ w- \
luckydam 700 幸运伤害+7%8 G k* }6 z' d: a* a
luckydam 700 幸运伤害+7%0 h1 J; I9 t1 ~6 g& O7 P
damup 300 增伤3%
" Z' X B4 ]3 C5 a0 K; S Askilldamup 2000 技能增伤20%
" ?6 O3 u0 p4 D$ _) m9 P n4 i7 H! y( H4 Mskilldamup 2000 技能增伤20%
- f1 w- A3 T1 {! X9 xblockharm 2000 格挡伤害20%9 w8 Y* J: g+ q0 P; P Y$ r
critdef 1600 暴击抵抗16%, r2 E' |# c @, d9 `' R
undefignore 600 招架6%
+ s( ~1 L/ v* Gskilldamdown 2000 技能减伤20%1 M- C5 I/ {0 G* K% h
lucky 800 幸运几率+8%
4 k) f+ R p; {6 H4 R. u7 x. Gluckydam 800 幸运伤害+8%
. ?6 g# i- R. \5 u, ?8 J: ]) mluckydam 800 幸运伤害+8%. L* _$ P+ T6 ~/ k* i! }- |
damup 450 增伤4.5%
5 l( j7 A7 A6 dskilldamup 3000 技能增伤30%8 `. S, m9 d7 H/ p. L7 @( V" N" L
skilldamup 3000 技能增伤30%% l2 K' f/ q/ Y! V
blockharm 3000 格挡伤害30%
5 L i! M. |9 W; O mcritdef 2400 暴击抵抗24%0 X. k( G2 Q' E/ _
undefignore 900 招架9%& b& l' W! @, F# Q- a9 V
movespeed 18 移速+183 t8 W3 W; i1 @( }( E- v/ K: b
lucky 900 幸运几率+9%
$ ~7 _0 y. {0 yluckydam 900 幸运伤害+9%
4 W9 J' n! z! B3 rluckydam 900 幸运伤害+9%
y5 C! W+ g# Ddamup 600 增伤6%
6 _8 O7 x2 Y9 S, iskilldamup 4000 技能增伤40%
4 P& P; O3 N9 W" J$ c! vskilldamup 4000 技能增伤40%
: f5 {2 N# s, N O4 o$ e- ]blockharm 4000 格挡伤害40%
* ~0 s8 c: ]7 p/ D+ n+ a0 t0 xcritdef 3200 暴击抵抗32%
. O1 W+ u2 s4 ~4 i7 uundefignore 1200 招架12%
6 |1 ~' M4 X; {6 iskilldamdown 4000 技能减伤40%$ o9 x$ a4 V% W" t5 w7 \: I
lucky 1000 幸运几率+10%
L* o) u( `, e4 |luckydam 1000 幸运伤害+10%& b$ T$ {$ @; r# Y& C" Z
luckydam 1000 幸运伤害+10%
& l) L. R8 ]! @0 D% |damup 660 增伤6.6%
L$ ]) O* q6 C9 p( X3 y) ]skilldamup 4400 技能增伤44%
4 q! G! T9 d! eskilldamup 4400 技能增伤44%. N# N3 a8 Q( E9 ?+ n. O+ f b
blockharm 4400 格挡伤害44%: n ~/ ^6 L5 g! Z+ S
critdef 3520 暴击抵抗35.2%# B9 R% l' X( V9 y! ?4 [$ e' w/ j
undefignore 1320 招架13.2%8 b3 d3 C7 E- K: r0 x5 E. t
skilldamdown 4400 技能减伤44%
7 y# N: q+ {8 v2 F$ g( q" xlucky 1100 幸运几率+11%
- u( b+ D: k" v" w- mluckydam 1100 幸运伤害+11%/ H: K1 l3 ?/ q7 f
luckydam 1100 幸运伤害+11%4 L, W; N4 ~& Z3 V9 o
damup 710 增伤7.1%$ R9 d$ h5 t+ E3 o- y! D% b
skilldamup 4750 技能增伤47.5%; w C& m; A1 s$ y0 ~. a( i4 p
skilldamup 4750 技能增伤47.5%
" \! A: J9 m6 J" x' U7 Mblockharm 4750 格挡伤害47.5%4 v# K0 u- ?2 O' H
critdef 3800 暴击抵抗38%* ~2 L+ `1 n6 T" K2 F1 ?- w7 M
undefignore 1420 招架14.2%
4 t. T% H$ Z! Z& H* A" t0 t" f' Hskilldamdown 4750 技能减伤47.5%8 B E+ K& n7 P7 x1 l
lucky 1200 幸运几率+12%
, k0 i7 m/ H' o9 ?) }2 ~luckydam 1200 幸运伤害+12%
8 ]9 {! V: X( zluckydam 1200 幸运伤害+12%
8 L/ {3 M" G/ o5 V* A D1 pdamup 750 增伤7.5%1 U0 W |: m1 p# z
skilldamup 5000 技能增伤50%* ? d! |( F8 n" a' N; |: ?& e
skilldamup 5000 技能增伤50%
' K/ i( k, V8 |- zblockharm 5000 格挡伤害50%# F: ~: `4 a a" Q5 R
critdef 4000 暴击抵抗40%7 T4 [2 e7 W7 V+ I) `
undefignore 1500 招架15%9 g9 O- B% u8 Z/ R3 Z
skilldamdown 5000 技能减伤50%
( {4 U" ^- `4 P' e6 r& J+ klucky 1300 幸运几率+13%9 S/ N2 J% H) \
luckydam 1300 幸运伤害+13%
7 f4 _; E3 R3 U7 z- `9 {7 y# Zluckydam 1300 幸运伤害+13%
3 y% [7 V$ ~& D( K; Tskilldamup 1400 技能增伤+14%
1 m3 z3 h$ e' j6 P. O/ batkspeed 2800 攻速+28
T9 K5 B8 f; o" I2 c2 Mcritdef 1400 暴击抵抗+14%: @1 H( q. @3 z8 E4 z
pastreatup 2800 被动治疗加成+28% y& n7 J0 l% G, ?# H2 H
pvpdamdown 1400 PVP减伤+14%+ E4 A4 o4 _- x" |) S! z* X
atkspeed 2800 攻速+28
( [: h* \8 o6 R! @: ~movespeed 28 移速+28
7 B: p, J+ s1 T, q8 |) V8 ^lucky 1400 幸运几率+14%9 u" t% o! X( N9 j3 ^4 k
luckydam 1400 幸运伤害+14%# q( Y! o+ ~& o$ u; g% X3 K8 ^
luckydam 1400 幸运伤害+14%
1 n ^- A+ }, n! Y3 ]. ]! ^9 nskilldamup 1500 技能增伤+15% L* b7 }) c/ q9 D8 q4 t' o
atkspeed 3000 攻速+30
) e2 S8 t/ ]6 a- acritdef 1500 暴击抵抗+15%4 H/ A. L: w7 j* u
pastreatup 3000 被动治疗加成+30%) v& o% ]! b1 Q$ c U) `
pvpdamdown 1500 PVP减伤+15%
: Y- H4 F; S2 c4 x) yatkspeed 3000 攻速+30
9 G9 j' S2 r' R8 \4 |movespeed 30 移速+30; p& D% E3 v" h K3 n% l- P
lucky 1500 幸运几率+15%
5 \+ b9 M' H( E, ~0 k0 ], Kluckydam 1500 幸运伤害+15%5 e" m# z; M! L! ]- b
luckydam 1500 幸运伤害+15%
+ L& s _; W. b3 r; D3 U( B' O/ _skilldamup 1600 技能增伤+16%
- Q% Y# L# N6 W% N8 d( Iatkspeed 3200 攻速+32
' c! N* a) L- |$ j& P& jcritdef 1600 暴击抵抗+16%% b$ t5 w! h9 y0 a. V
pastreatup 3200 被动治疗加成+32%
) o4 y7 w) }) J; ~, g0 Bpvpdamdown 1600 PVP减伤+16%
. Z L" d1 a f6 W5 l/ T; {atkspeed 3200 攻速+32- t8 l# d% i, R" E( y
movespeed 32 移速+32
! M. i# y+ H1 }# R0 P8 A: q" Wlucky 1600 幸运几率+16%, h* ~5 R! H; _* ~9 x' g1 S
luckydam 1600 幸运伤害+16% c5 x) l/ a K2 r8 ]
luckydam 1600 幸运伤害+16%
: M0 S7 V: E6 d! }; T5 Y# ~skilldamup 1700 技能增伤+17%
$ |0 t# V/ y% U. eatkspeed 3400 攻速+34
1 Z% _/ C) ]3 G/ \, zcritdef 1700 暴击抵抗+17%4 e" G5 W+ t/ p7 x/ d6 W. R
pastreatup 3400 被动治疗加成+34%5 R9 x( d+ O0 K; i
pvpdamdown 1700 PVP减伤+17%
! B- E* k( p0 D+ }atkspeed 3400 攻速+34
. e) D6 X/ R. x: q: m% @. b1 k" V" ~movespeed 34 移速+34
! U5 v0 j3 t5 Z& m/ t# z0 Ulucky 1700 幸运几率+17%- I8 M- I1 \5 E) E8 [
luckydam 1700 幸运伤害+17%
/ |2 L3 g/ m8 z& g( q4 Cluckydam 1700 幸运伤害+17%; `# M( K. @! a
skilldamup 1800 技能增伤+18%6 ]! ^8 `$ T8 E, y2 F( X: e
atkspeed 3600 攻速+366 B7 Q5 Q9 c8 p
critdef 1800 暴击抵抗+18%7 j, @2 k) K+ a0 x. J, Y
pastreatup 3600 被动治疗加成+36%
% H. C, c R& Epvpdamdown 1800 PVP减伤+18%
! G- O ?, Q" ?/ qatkspeed 3600 攻速+362 ^8 ?3 u1 B/ I8 ]5 t
movespeed 36 移速+364 J! t" X% }( h) k" F
lucky 1800 幸运几率+18%, X* [# r$ N$ q' ~) Y: e4 n. H
luckydam 1800 幸运伤害+18%
/ E! E. x% ?/ v' f8 Q! z, S' ?* yluckydam 1800 幸运伤害+18%
5 ^, G; A3 |4 Y: n# ]skilldamup 1900 技能增伤+19%
( g2 `3 B1 V: V% I; o# q$ q- d8 w# Aatkspeed 3800 攻速+38
* ?- ~' R! n4 V+ Wcritdef 1900 暴击抵抗+19%$ C- t9 A2 l0 J' Z3 i* g6 _2 N
pastreatup 3800 被动治疗加成+38%+ w( `: r# N, C( Z8 n
pvpdamdown 1900 PVP减伤+19%
W7 ~, z0 f6 Q) @& W4 u; ]. U- Latkspeed 3800 攻速+38
$ s8 M2 e; r+ z% Lmovespeed 38 移速+382 }4 r/ M& Z% _& m3 n
lucky 1900 幸运几率+19%
?4 ?% L: x/ i% b; [luckydam 1900 幸运伤害+19%
6 q" R0 z7 D( n+ r: dluckydam 1900 幸运伤害+19%
) i; n4 E0 n: d! @' d; {skilldamup 2000 技能增伤+20%
% R! r* ?/ R( K+ tatkspeed 4000 攻速+40
) W z7 e5 b: R8 w+ Scritdef 2000 暴击抵抗+20%* t' n+ P: B* ^8 S) Y
pastreatup 4000 被动治疗加成+40%
2 \* k2 P5 r. x2 W, }7 ]! Kpvpdamdown 2000 PVP减伤+20%* s4 N d8 S7 F: k L
atkspeed 4000 攻速+402 j" v% b& A u6 G+ R/ d
movespeed 40 移速+40 n+ o2 k& `# _9 C3 C9 V& R
lucky 2000 幸运几率+20%
* [# ~$ Z1 Y& F2 @luckydam 2000 幸运伤害+20%
! Z" h5 t% Q! w; Y- Cluckydam 2000 幸运伤害+20%
: s9 F/ E% B% ` @9 o* rdef 480 防御加成4.8%
. |/ a- l$ R( |1 _$ F3 Y$ Cdef 640 防御加成6.4%8 }: v; C# T! w
def 800 防御加成8%: }( k* m# i- V, F% {8 _% l0 O
hpmax 240 生命加成2.4%
u2 ~6 c+ ?; s, e; j lhpmax 320 生命加成3.2%
5 j B+ T7 [& `. k+ C2 chpmax 400 生命加成4%% q% N& Q) ^9 f0 r
damdown_1 180 减伤1.8%7 Y. \$ K, n% t8 M
damdown_1 240 减伤2.4%
- V3 e3 y! f3 s4 i v5 r, x8 O2 |damdown_1 300 减伤3%
; @4 C, Y) c, z6 S* S) hatk 240 攻击加成2.4%
# h+ d2 o, `( Gatk 320 攻击加成3.2%! p4 T* \: T q% Y+ b
atk 400 攻击加成4%
3 w. S& r3 j5 h( c5 [& H, }# w* Xatkspeed 750 攻速7.5* ]8 }8 V/ n V
atkspeed 1000 攻速10 @) I9 H( D" Y+ {5 z6 \) i
atkspeed 1250 攻速12.5
) v6 I- ]1 ]9 B: T3 [( odamup_1 180 增伤1.8%
" s1 p% |& g5 W; T3 ]damup_1 240 增伤2.4%4 b. C/ {" N! \+ H9 ]
damup_1 300 增伤3%1 U' o# t9 D5 D7 o& _
crit 300 暴击几率+3% `3 e. Q. W9 I/ Q+ m, H" t2 _2 P
crit 400 暴击几率+4%
8 O! j4 l4 |0 u) f3 E0 C3 T2 T# gcrit 500 暴击几率+5%
0 |# s! e2 r; c, C1 fcritdam 600 暴击伤害+6%
6 H8 {4 @7 a' n8 t, xcritdam 800 暴击伤害+8%
( w8 Q3 F# {; `5 S3 o c, Jcritdam 1000 暴击伤害+10%
?2 V' d# F Q) k2 b. ohit 200 命中+2%* d; d0 N) `: r- K3 q( M
hit 300 命中+3%
: m* M/ q* X" z% A6 [7 t1 Xhit 400 命中+4%) J; F$ {& X _- J" I
equipdropup 300 装备掉率加成3%
& W$ f- I `- g6 o2 i$ `1 P1 Pequipdropup 400 装备掉率加成3%1 E/ M3 u" g& h: w# _0 x9 z6 e% r
equipdropup 500 装备掉率加成3%
8 g7 s/ Q& B! r+ D& N% s! Rdodge 200 闪避+2%5 Z7 H$ @9 C0 I. u! l. c- v! h2 T
dodge 300 闪避+3%
1 P: k6 t7 @! z- D) ~0 T! Z2 f& N* ?0 r) Gdodge 400 闪避+4%
: q; g! L8 c/ H4 C; J5 O/ L- fequipdropup 300 装备掉率加成3%* }$ }# v7 ]! B# @4 F9 r" y' A
equipdropup 400 装备掉率加成3%* x0 Z; U; y; k
equipdropup 500 装备掉率加成3%
! b$ u' x' b: F3 K) l. U& @defignore 200 破防+2%
m2 W1 w! M9 ^defignore 300 破防+3%% w$ X/ h# {; z9 }0 k. q1 p' {( R
defignore 400 破防+4%* Q- l" t0 r5 [ j9 J
mongoldup 300 怪物金币加成3%
0 Y) |& Z6 q2 a, U2 ^2 Zmongoldup 400 怪物金币加成3%
: a k0 f; u( Qmongoldup 500 怪物金币加成3%
. Z3 N: T+ K7 M1 c. h `' d# q+ C zundefignore 200 招架+2%
/ Y2 B# l4 e$ e$ O7 Y: q' a0 G3 g/ A# Eundefignore 300 招架+3%* E, c1 E) h" k, N# O3 k
undefignore 400 招架+4%
; E+ H' R5 R2 D8 J- m6 y1 dmongoldup 300 怪物金币加成3%4 I( t4 O( I3 E7 h' \$ w7 c
mongoldup 400 怪物金币加成3%
9 t$ J7 G% n# `/ Tmongoldup 500 怪物金币加成3%
- W' a" V9 g: k7 y, a( H; A; Rpetdamup 200 魔宠伤害增加+2%' U! g* L, U2 F( j! j2 t
petdamup 300 魔宠伤害增加+3%6 \: c2 K0 C- z2 o S
petdamup 400 魔宠伤害增加+4%6 S9 o. D" G3 L: Q- _1 b
lvlatk 1 每3级增加攻击4 a: d( s' G' B) {2 W2 |
lvlatk 1 每3级增加攻击! o/ G8 P. t- s) \% @/ M
lvlatk 1 每3级增加攻击
0 V: _6 T& z( @5 `9 q1 J- K! Ipastreatup 50 被动治疗加成+0.5%
, y+ A" { F* K: F7 i @+ ~9 u; ipastreatup 100 被动治疗加成+1%8 ?- c$ p! M2 {( i; f
pastreatup 150 被动治疗加成+1.5%4 }8 s+ f) U7 ^' o$ ^- o. d% `
lvlatk 1 每3级增加攻击
8 f) [' A$ p6 ] L- v$ rlvlatk 1 每3级增加攻击
3 t& L3 w7 F& \$ Rlvlatk 1 每3级增加攻击1 I: w! G; A! `: X( \; c6 H! q7 n
equipdropup 200 装备掉率加成+2%7 B7 x- P: m {, ?. R4 `8 V$ f
equipdropup 300 装备掉率加成+3%4 O8 g6 q/ w. i) O/ S0 p4 E
equipdropup 400 装备掉率加成+4%! u9 F) L& l8 {0 L
equipdropup 300 装备掉率加成+3%
# b% v; M8 K+ v9 {equipdropup 400 装备掉率加成+4%
( e; H4 j) C. J7 F3 `6 _equipdropup 500 装备掉率加成+5%
% k/ a2 j6 c5 _4 [! K3 H0 Mmongoldup 200 怪物金币加成+2%7 w3 F8 s" i9 G( ?7 M- S2 i; k
mongoldup 300 怪物金币加成+3%
+ p) C6 E. K" Z3 u- Y# ?# ~mongoldup 400 怪物金币加成+4%
& K3 X; ?" c8 k& h/ [mongoldup 300 怪物金币加成+3%( K; z4 X1 w, k+ R+ \
mongoldup 400 怪物金币加成+4%
) p6 ]! k$ ~; q( W, C: V& [mongoldup 500 怪物金币加成+5%
( y' s# C& L0 y6 Odef 480 防御加成4.8%* E* F7 u) K8 |6 g" t" [. @: g2 v4 n' W) B
def 640 防御加成6.4%8 R" G- H& G* y) K& F
def 800 防御加成8%' O5 S& y- t: ^& F8 d5 A! G9 V
hpmax 240 生命加成2.4%- G w% v2 L% |5 L: t- g
hpmax 320 生命加成3.2%" e. n, `- l/ T2 c, ]+ j
hpmax 400 生命加成4%
, e8 h7 I; U- J8 \: m9 ~) N$ ndamdown_1 180 减伤1.8%/ b3 w6 k2 U, r
damdown_1 240 减伤2.4%, O( t' R# b0 v4 k, m- H
damdown_1 300 减伤3%7 M' d+ Q- G3 j
atk 240 攻击加成2.4%
7 g( P' d. _) a" latk 320 攻击加成3.2%
! E' T! \2 d y( C0 v, F9 |6 Hatk 400 攻击加成4%
! ~, ^: g- d8 {: g" r7 ~$ Satkspeed 750 攻速7.5
& y! i5 p0 l; }1 \" ~4 Tatkspeed 1000 攻速10
8 p) e- P/ t- ?6 A' U y# G, s) watkspeed 1250 攻速12.5
& s' K4 @1 @% t& sdamup_1 180 增伤1.8%) k. d- T$ x1 N& \ m
damup_1 240 增伤2.4%
. t f$ I& V- z5 t2 }5 cdamup_1 300 增伤3%
% _( f" d* D e6 z" w1 w6 Dcrit 300 暴击几率+3%
9 d/ W3 A' d7 m( Gcrit 400 暴击几率+4%
$ }1 q* W, S* q: w# V. G& \crit 500 暴击几率+5%
/ B3 _% O$ `2 T/ }6 U; s$ k7 _critdam 600 暴击伤害+6%( C% C+ |* {! d( r
critdam 800 暴击伤害+8%" L2 |& I4 U9 g- _2 z G& }; a: x
critdam 1000 暴击伤害+10%
5 M6 ?' f1 g7 Zhit 200 命中+2%
, [2 W9 L A0 |7 @8 q4 Nhit 300 命中+3%7 k1 n, _4 r; d* R9 G- M
hit 400 命中+4%/ x* F7 u% M N5 s& `5 o" `
equipdropup 300 装备掉率加成3%- g% t) U" C, K9 ^( S$ X1 Z' \. A6 V6 n# I
equipdropup 400 装备掉率加成3%
* G5 @( O/ N; ~( s9 [equipdropup 500 装备掉率加成3%4 q1 |4 e: \! x! k% U& \' E# b' m
dodge 200 闪避+2%7 ]/ ?0 e* a2 g8 O
dodge 300 闪避+3%) s8 X; i1 w* {. _: q6 j, u) Z
dodge 400 闪避+4%
, E! G6 K/ Q0 Oequipdropup 300 装备掉率加成3%7 C. z) v' Y/ D( t5 x9 q
equipdropup 400 装备掉率加成3%
o; ~ H* n, k! iequipdropup 500 装备掉率加成3%
0 j/ V0 I7 G" ]# F3 ldefignore 200 破防+2%# [ W2 G. C6 d0 J5 U/ B! U9 r" s5 f) `) S
defignore 300 破防+3%$ h& P" b M8 q- r- D% C
defignore 400 破防+4%* o1 ~- x* l& G7 X+ _9 }4 d
mongoldup 300 怪物金币加成3%
; B) g$ r$ B2 }2 y; c* k& F; v% smongoldup 400 怪物金币加成3%
$ X6 U+ O8 C* D1 Rmongoldup 500 怪物金币加成3%! c3 `0 ^" v3 Y& D1 M. E6 e \) x
undefignore 200 招架+2%/ G1 y8 O( p$ i
undefignore 300 招架+3%5 c9 K( i% a9 c* @4 X
undefignore 400 招架+4%
1 y( \; G4 W; {* C$ @mongoldup 300 怪物金币加成3%
5 u% c" B* o' D6 ^5 e- n& f, {mongoldup 400 怪物金币加成3%
5 U6 U7 f: b6 X" u8 v0 Hmongoldup 500 怪物金币加成3%
8 y' K @/ p. ~petdamup 200 魔宠伤害增加+2%' E6 s% d4 g3 [) ?. P" b* {+ z9 B
petdamup 300 魔宠伤害增加+3%# [) O% n( H% ?1 }1 l
petdamup 400 魔宠伤害增加+4%
. H" b: X4 j4 K: |9 w8 q6 S# I0 mlvlatk 1 每3级增加攻击
3 Q. t8 n. s0 R1 [. nlvlatk 1 每3级增加攻击; ~1 C2 J# `) v3 L1 h" A
lvlatk 1 每3级增加攻击: D! \: D+ U$ [: q
pastreatup 50 被动治疗加成+0.5%" K" X, D8 E6 I
pastreatup 100 被动治疗加成+1%
0 u7 y$ V$ u! Q3 O+ x1 [* Wpastreatup 150 被动治疗加成+1.5%
- A8 E: B8 a7 N) E/ [lvlatk 1 每3级增加攻击8 w2 o% i2 G% Y# n9 Q. t. ^
lvlatk 1 每3级增加攻击+ A1 X. h& Z) m. ~
lvlatk 1 每3级增加攻击* Y$ w! l6 Q, m9 K
equipdropup 200 装备掉率加成+2%
% r6 i [4 D0 u( f: |" K: Pequipdropup 300 装备掉率加成+3% O ~! q, h+ V- x+ z7 C3 B0 S
equipdropup 400 装备掉率加成+4%7 S6 O; x, E' J/ R9 I6 |
equipdropup 300 装备掉率加成+3%: }9 p1 F" a! q; B5 X4 o2 i( A& N
equipdropup 400 装备掉率加成+4%1 o& A% T) q; a% H- z
equipdropup 500 装备掉率加成+5%8 n1 ]5 G$ a( W
mongoldup 200 怪物金币加成+2%
7 Y0 R4 L$ R" c2 omongoldup 300 怪物金币加成+3%! K. X4 M" P% b; R# m
mongoldup 400 怪物金币加成+4%
6 w/ Q( N* `% ~mongoldup 300 怪物金币加成+3%
9 q9 _- G5 j, d, b% |mongoldup 400 怪物金币加成+4%
2 s% G- ^. a9 R+ G8 m4 ~mongoldup 500 怪物金币加成+5%: o# l- S! ]+ l: A& t6 A
def 480 防御加成4.8%
R3 x1 @0 K' h" R0 xdef 640 防御加成6.4%* S" r6 K& K s, Z5 v
def 800 防御加成8%3 M1 I0 v9 u* a, d5 q- X
hpmax 240 生命加成2.4%
& ^" ^$ f k8 Z; q6 N. D4 H& X0 Bhpmax 320 生命加成3.2%
7 q: [2 Y! @9 w* Uhpmax 400 生命加成4%" P& |7 N9 r6 c. a
damdown_1 180 减伤1.8%
) T) b7 V: |4 r. ?& q8 fdamdown_1 240 减伤2.4%4 \& {2 ?" v: C9 p( s0 f
damdown_1 300 减伤3%
% m @& J/ k4 A# D( u* p; Xatk 240 攻击加成2.4%
2 F0 N) A* v3 x! J4 xatk 320 攻击加成3.2%- T0 t& k! {. @1 c" E
atk 400 攻击加成4%" Y @0 U' g) L( }; A$ L& |8 D
atkspeed 750 攻速7.5
. O) w7 _# q9 b% Y% k# H6 Uatkspeed 1000 攻速10
^$ T: b$ Y$ x, Ratkspeed 1250 攻速12.5
5 A" Q6 K& U) P7 @damup_1 180 增伤1.8%
! F. y) f0 ? L, T0 V$ M* Vdamup_1 240 增伤2.4%- k8 f! q# r L/ m1 R& o0 l
damup_1 300 增伤3%
& {1 D6 V& i) u8 ?$ |+ j) Q! Fcrit 300 暴击几率+3%. E# h! C2 N2 M0 J; a# g& P2 _
crit 400 暴击几率+4%- h; d3 ~7 Y- H4 @3 q3 d
crit 500 暴击几率+5%' {1 |* P# K) Z, r U! {0 o* m- g
critdam 600 暴击伤害+6%
2 H/ V5 T, E' vcritdam 800 暴击伤害+8%, ^7 I; M7 c8 f h
critdam 1000 暴击伤害+10%: n2 _* J7 O! S
hit 200 命中+2%2 z0 ?3 F7 c* W
hit 300 命中+3%
, H( q! N# }7 Z. D+ @3 ?hit 400 命中+4%* D/ J! Y- K5 a3 J
equipdropup 300 装备掉率加成3%9 R) s- E) {# R; T1 f! \
equipdropup 400 装备掉率加成3%
" h+ w. [* j' b0 y/ m# ~# \& }equipdropup 500 装备掉率加成3%! ~, d! T" B c8 z2 l5 d1 Y( ^1 P
dodge 200 闪避+2%
7 }, b8 G6 F7 z0 _' H( ^# X* ododge 300 闪避+3%$ \( M9 w- B2 d1 G
dodge 400 闪避+4%: J- U! s+ J- n8 `6 u" v
equipdropup 300 装备掉率加成3%
7 O+ i4 s% p. u0 P" bequipdropup 400 装备掉率加成3%
* f' Y4 f/ U# S/ o: N% k3 M0 K& {equipdropup 500 装备掉率加成3%
. c& L' E; f8 D" S. N8 Xdefignore 200 破防+2%
( p% Z! M; n9 Ldefignore 300 破防+3%. b% k. e2 e/ V* n5 N0 w: z3 B) H
defignore 400 破防+4%
: b4 v) M8 A, s/ Jmongoldup 300 怪物金币加成3%
& h* n7 V5 k2 P% pmongoldup 400 怪物金币加成3%. _0 Z6 M) U. ~, o
mongoldup 500 怪物金币加成3%
$ W+ G7 @) d9 h! j+ L7 H% {" I% n% mundefignore 200 招架+2%
8 {6 H. M* b3 b7 b) aundefignore 300 招架+3%* p4 A/ \$ ?7 Q9 p* `+ o/ n6 ~
undefignore 400 招架+4%
& p- ?8 o( r5 b$ Jmongoldup 300 怪物金币加成3%* g* @; J% H# b) ?6 E. J& T
mongoldup 400 怪物金币加成3%4 Y* e; |, c P# ^% a6 o
mongoldup 500 怪物金币加成3%
8 u; ?% P+ F4 T& p5 x- Apetdamup 200 魔宠伤害增加+2%
* A$ x4 E# q' z: H. @" s9 Fpetdamup 300 魔宠伤害增加+3%
) d, g0 ]; n! G1 ]" d cpetdamup 400 魔宠伤害增加+4%
- n2 g! `, f9 B. \; z4 ]: N. Ulvlatk 1 每3级增加攻击
+ r; H9 V- n1 ]: r5 M1 O0 A" mlvlatk 1 每3级增加攻击: r0 K" v2 \( y9 x0 p, M* X- b
lvlatk 1 每3级增加攻击
: ^9 i/ ~# y( \' X1 r: m; Upastreatup 50 被动治疗加成+0.5%9 s$ I! g6 L! m. j* ~2 k
pastreatup 100 被动治疗加成+1%& I' N% A" O/ f6 m! ?( J1 x( Q0 {
pastreatup 150 被动治疗加成+1.5%; g! q/ n, f' y9 A& O1 z
lvlatk 1 每3级增加攻击( `* L6 s7 h. ^ Z2 J, s- O6 p$ E
lvlatk 1 每3级增加攻击
: l; p, t n' r6 slvlatk 1 每3级增加攻击4 d; V$ s$ b7 K( b/ \
equipdropup 200 装备掉率加成+2%/ G0 ~ D6 I$ q" l# K( p1 p4 U4 Z7 W
equipdropup 300 装备掉率加成+3%
$ b1 l& K A+ E" v, Uequipdropup 400 装备掉率加成+4%' L1 @" V" Z; U6 e
equipdropup 300 装备掉率加成+3%/ Y" Z" Y/ D% B8 j, `
equipdropup 400 装备掉率加成+4%& ^6 f5 h/ q/ a
equipdropup 500 装备掉率加成+5%3 c* }: [" ]+ c) i4 f8 k! [% z
mongoldup 200 怪物金币加成+2%
4 C; m+ M, W, ~4 _( t5 e1 y# Q mmongoldup 300 怪物金币加成+3%
- [6 _0 A4 |3 O5 ^: Mmongoldup 400 怪物金币加成+4%
4 E5 _# p/ r. R) R+ mmongoldup 300 怪物金币加成+3%* y" Y2 a: Z k* U6 [: e" @
mongoldup 400 怪物金币加成+4%# W3 m2 [2 s) C; @
mongoldup 500 怪物金币加成+5%
3 }, f5 x9 d5 {5 C) ~2 p. X, a% ldef 480 防御加成4.8%7 R. U6 R/ d4 s6 ?8 t, M# \, |
def 640 防御加成6.4%
5 O: l t9 s9 c- U) ^def 800 防御加成8%
- ~# }- ]! p) X' V& F9 A' Mhpmax 240 生命加成2.4%
1 [5 j( b1 _4 g! h3 Mhpmax 320 生命加成3.2%8 Z, o( v6 G5 a) L. W
hpmax 400 生命加成4%
$ n2 m7 O: { ndamdown_1 180 减伤1.8%0 |+ Z, [2 N6 f% a: p" }
damdown_1 240 减伤2.4%% ?# j9 K9 H- w
damdown_1 300 减伤3%6 V8 {( t1 j" C
atk 240 攻击加成2.4%
- a( ^+ s0 ?) p* I, i- ]6 Iatk 320 攻击加成3.2%
% ^% p; z5 a- Q& p+ Datk 400 攻击加成4%
* w( ^1 O9 a: E4 x6 r: Xatkspeed 750 攻速7.5
1 k, x* f. h+ S8 U- n6 Batkspeed 1000 攻速10# i+ ]$ J2 F3 ^( M" B6 m( c" e7 P
atkspeed 1250 攻速12.54 z% I6 g) }4 `( i0 G
damup_1 180 增伤1.8%6 k! _4 R6 h0 I N2 y
damup_1 240 增伤2.4%
2 E! f9 o" @' e: y( Ndamup_1 300 增伤3%5 y/ V6 @6 _. [
crit 300 暴击几率+3%# T m8 p5 c u! Z! p% M
crit 400 暴击几率+4%
; p, T, X& q. V: V6 ycrit 500 暴击几率+5%
& A8 e, c; N: K, P$ e5 ycritdam 600 暴击伤害+6%/ k* P- k0 O1 i6 l9 o
critdam 800 暴击伤害+8%( H& v! c; N/ \
critdam 1000 暴击伤害+10%+ ?1 P/ P R: d, G
hit 200 命中+2%
* }: M# j8 ]; chit 300 命中+3%
, E& a1 L! c% d+ chit 400 命中+4%+ v0 I, `5 k( M& k: q- P2 q
equipdropup 300 装备掉率加成3%2 ?5 |) h5 R2 Y- w0 h
equipdropup 400 装备掉率加成3%7 d. U# T7 E% |) L5 Z
equipdropup 500 装备掉率加成3%, C) n# L. q0 \1 l; Q; C
dodge 200 闪避+2%
" w U0 N; u8 _" Jdodge 300 闪避+3%( a% Z C0 E+ o/ v0 C: g
dodge 400 闪避+4%
5 o4 p. \# z$ D" O, uequipdropup 300 装备掉率加成3%
6 c6 w+ M7 T7 h6 Z e4 U, k5 Uequipdropup 400 装备掉率加成3%
8 \4 t L+ t! Q( { fequipdropup 500 装备掉率加成3%
' o7 b) ?6 K5 [defignore 200 破防+2%: q! Y3 b3 m9 o' n
defignore 300 破防+3%
( v* _" L5 S# Rdefignore 400 破防+4%
9 s" m& w a. [7 Z, [mongoldup 300 怪物金币加成3%! r/ R+ D! I r8 r8 ]# b* L
mongoldup 400 怪物金币加成3%
* P4 x1 }" K' Zmongoldup 500 怪物金币加成3%
# W3 d4 B. V: _! qundefignore 200 招架+2%
( j+ N2 s6 d R7 v" ` n# _undefignore 300 招架+3%
( U9 M. L* ~, a8 v; J, Tundefignore 400 招架+4%
2 [/ Y6 ~7 [3 L9 c+ amongoldup 300 怪物金币加成3%
" l0 s$ |1 w& Qmongoldup 400 怪物金币加成3%
* Q% I, m8 J$ ~mongoldup 500 怪物金币加成3%
+ W& l m; w. ^* y/ u2 l Wpetdamup 200 魔宠伤害增加+2%* U1 \5 O; K( e# M( A8 q+ A
petdamup 300 魔宠伤害增加+3%
5 H7 C" K6 C8 Z" F$ Y8 I! Spetdamup 400 魔宠伤害增加+4%# p# ?7 ~3 ?) ~- Y+ _! e) C
lvlatk 1 每3级增加攻击. ~7 m( z2 {; n7 `6 z6 q
lvlatk 1 每3级增加攻击. V8 o" [% e U; C' F, b2 X$ {
lvlatk 1 每3级增加攻击
" r+ s' H4 q& `0 G8 n0 Mpastreatup 50 被动治疗加成+0.5%# n# k% [! v/ A% \7 p5 G: [1 | j
pastreatup 100 被动治疗加成+1%
6 h& q: h" z# r/ |9 Gpastreatup 150 被动治疗加成+1.5%
* E2 {5 o9 I" ] z% Vlvlatk 1 每3级增加攻击
# E1 s; K/ a$ u i1 V0 plvlatk 1 每3级增加攻击7 `2 k+ g$ ?9 m- ]( j
lvlatk 1 每3级增加攻击: h0 k/ ^1 N* M. h, b1 _; Q6 i
equipdropup 200 装备掉率加成+2%# r' m- c4 Y2 M( B) Q
equipdropup 300 装备掉率加成+3%, z( n- K% E( d1 f1 R
equipdropup 400 装备掉率加成+4%2 @$ L# k, {9 k9 Q- _
equipdropup 300 装备掉率加成+3%& G/ G" A8 y8 x% q) f. o# N
equipdropup 400 装备掉率加成+4%
! G+ X- X' I& t$ ^equipdropup 500 装备掉率加成+5%. M4 m" V: s2 r& m, C T9 |. B
mongoldup 200 怪物金币加成+2%
% z) z& P4 J& h5 y \0 Umongoldup 300 怪物金币加成+3%" l0 N& s! _3 M' N1 w2 m
mongoldup 400 怪物金币加成+4%
8 h$ D( y3 g0 p' u' Z- A8 Nmongoldup 300 怪物金币加成+3%9 o" m3 t" ~ ~
mongoldup 400 怪物金币加成+4%
( a7 o% |6 s8 M* Cmongoldup 500 怪物金币加成+5%
, w4 i. ^+ m( M9 N% Pdef 480 防御加成4.8%$ j% ?- {# ~$ E5 ]
def 640 防御加成6.4%0 [, u9 X4 t; I5 P( w# H+ H
def 800 防御加成8%
" ~" e' g% P# |! B# yhpmax 240 生命加成2.4%
4 b. { y( ]7 ?! Uhpmax 320 生命加成3.2%
' J9 `; Z6 d7 Q* v) Ehpmax 400 生命加成4%
]* p; V+ j+ h) s5 ?" Q ndamdown_1 180 减伤1.8%! W9 Z4 ?. J/ N3 X9 q. v$ }
damdown_1 240 减伤2.4%
# v# S0 k9 B; y. E4 Q S V/ cdamdown_1 300 减伤3%# C5 e( j+ W0 L, E3 L& H/ T X. l& f
atk 240 攻击加成2.4%
1 A8 v' i" Q) j. F; p- F8 datk 320 攻击加成3.2%& I2 v( `# X: l) n: {6 X
atk 400 攻击加成4%
) H2 Z- W6 A# i% k/ Jatkspeed 750 攻速7.5( b% F9 I; I/ \7 V
atkspeed 1000 攻速108 I4 x( i0 \5 e. o
atkspeed 1250 攻速12.5
, ~" H4 z$ {$ Fdamup_1 180 增伤1.8%; S) l: r7 } ^& ~' ^1 y
damup_1 240 增伤2.4%( k/ O# d+ ]! `2 o1 V# w- y
damup_1 300 增伤3%0 r& t; U1 X3 @% X
crit 300 暴击几率+3%$ H" c, v: q1 R6 y" [# s
crit 400 暴击几率+4%1 j! A5 b* U9 ]$ V! ]3 B& n
crit 500 暴击几率+5%- D/ i3 C1 j* X5 i/ f# d) X
critdam 600 暴击伤害+6%
$ d3 Z/ K9 q! o. Pcritdam 800 暴击伤害+8%
3 L9 j& [$ T7 v3 U! d% h* ]critdam 1000 暴击伤害+10%6 u1 j" F/ K6 s2 s j
hit 200 命中+2%6 l" C7 f0 i6 d+ ]: E; I5 D
hit 300 命中+3%
6 `8 v8 K: o1 K8 j# b4 k8 _, w2 Nhit 400 命中+4%
$ R4 B1 X6 }& H9 h! {equipdropup 300 装备掉率加成3%
& J$ R/ t" q6 t. C6 P/ ] Dequipdropup 400 装备掉率加成3%6 {* A/ ^5 H/ c/ j( b: U; Y
equipdropup 500 装备掉率加成3%0 V0 T5 o2 _6 G6 t- _
dodge 200 闪避+2%
. T" Q+ X6 T# f' X: r* j. hdodge 300 闪避+3%
0 L# \7 U4 P6 \5 u; Gdodge 400 闪避+4%
4 d3 S5 u- o4 Q9 K' L- k3 Nequipdropup 300 装备掉率加成3%
5 R/ H* V6 D5 C+ i- u$ m4 m; t+ requipdropup 400 装备掉率加成3%
2 ~, E& {7 R+ \, @( T2 cequipdropup 500 装备掉率加成3%6 s/ Y, O% t9 `( ]8 q, y
defignore 200 破防+2%4 \' Z- A0 ^/ C- `! [7 n$ V5 m
defignore 300 破防+3%
# ?/ Y! i3 F. {# J6 x. [' edefignore 400 破防+4%5 v* k! W; @+ L+ y4 ^2 k0 y
mongoldup 300 怪物金币加成3%
* t" M7 B( s( Jmongoldup 400 怪物金币加成3%( j/ e! c8 f- g' H$ R
mongoldup 500 怪物金币加成3%
$ G5 a' t7 F$ O1 T* Sundefignore 200 招架+2%
9 w. [- t" g9 N& Fundefignore 300 招架+3%
4 S' N. R5 q0 g1 b7 B [4 zundefignore 400 招架+4%
0 k" P- g$ W, b' A6 C3 Z w( r% O* N6 mmongoldup 300 怪物金币加成3%3 T5 M# P. U) d- F5 {9 B. k
mongoldup 400 怪物金币加成3%/ L J d. J9 c7 N5 Y8 Q
mongoldup 500 怪物金币加成3%, h) E4 t) z" ^8 _7 _7 A; I* o, }6 e
petdamup 200 魔宠伤害增加+2%3 R) }& h. m, C. ?0 |
petdamup 300 魔宠伤害增加+3%
3 b! I& |/ A7 T8 e/ u" v ipetdamup 400 魔宠伤害增加+4%
' i( ^% |2 T# c% A0 `3 \8 c# flvlatk 1 每3级增加攻击7 e% Q" ]: Z( }3 U: r5 d
lvlatk 1 每3级增加攻击
4 W" W% g2 M6 d+ A' K4 rlvlatk 1 每3级增加攻击% y Q1 R) Y6 p! o8 p4 ?! u# }% W" P6 h7 `
pastreatup 50 被动治疗加成+0.5%6 p# R2 e5 H& w
pastreatup 100 被动治疗加成+1%# R+ [9 R2 R4 m. X# r
pastreatup 150 被动治疗加成+1.5%
/ S5 T( J0 Z5 N+ g- j- Ylvlatk 1 每3级增加攻击
9 F. z% o1 f8 J! ]$ J& h- Jlvlatk 1 每3级增加攻击
5 c: R; j o3 S( l; llvlatk 1 每3级增加攻击
: u$ |0 J" V) Yequipdropup 200 装备掉率加成+2%5 w8 W# [- A" Z! M/ x
equipdropup 300 装备掉率加成+3%
+ s$ L6 \3 T6 |9 D* Pequipdropup 400 装备掉率加成+4%
; r& X, ^1 N8 n j( b0 N; qequipdropup 300 装备掉率加成+3%
+ ` X4 L' J- k$ lequipdropup 400 装备掉率加成+4%
7 p# S1 M9 S! ^2 J6 _equipdropup 500 装备掉率加成+5%
. c& m: G% h8 l/ M; E' C4 O' Vmongoldup 200 怪物金币加成+2%7 V7 X" g7 {3 l$ z5 ?# Z
mongoldup 300 怪物金币加成+3% X% z2 b+ V: n% q5 [4 P j
mongoldup 400 怪物金币加成+4%
8 p" n5 n6 n7 T" Zmongoldup 300 怪物金币加成+3%4 S( l9 U1 J+ \. e$ _" M- R1 g) h
mongoldup 400 怪物金币加成+4%
) F* X4 h3 F- c$ bmongoldup 500 怪物金币加成+5%2 L5 D8 q. W* e, `
def 480 防御加成4.8%
# S- w. h4 s( U+ L9 X; A2 wdef 640 防御加成6.4%
; g, L4 Y2 [* M- C. ?% r3 ]def 800 防御加成8%: \5 m* c9 V1 k
hpmax 240 生命加成2.4%( |* M4 N4 H9 B$ h
hpmax 320 生命加成3.2%
+ V! o9 Z; G* v6 p" V$ X$ \hpmax 400 生命加成4%
7 c8 l- V1 F% J4 xdamdown_1 180 减伤1.8%
7 L& X. B6 ^( B5 F" odamdown_1 240 减伤2.4%
! W0 l) f( }7 ]1 u, Rdamdown_1 300 减伤3%9 e, k0 h" P A1 L
atk 240 攻击加成2.4%5 I* Q* {7 @7 Q: Y% s5 Q6 Q
atk 320 攻击加成3.2%5 k& ~( F- u. C2 R& q
atk 400 攻击加成4%% {& }7 z d$ L! R1 H
atkspeed 750 攻速7.57 I" o$ e: Y' [" L( R
atkspeed 1000 攻速10
; w+ C8 z, K, L0 N$ T5 z; zatkspeed 1250 攻速12.5 M5 W6 U0 R+ o; P) _% H+ i
damup_1 180 增伤1.8%
+ P5 `6 E( \3 G6 zdamup_1 240 增伤2.4%
! ~# }# X- _8 Tdamup_1 300 增伤3%+ l @. y$ |, M$ i$ s
crit 300 暴击几率+3%
) T* _# F' _: c) N0 x' @1 fcrit 400 暴击几率+4%
) v- ^, F l @crit 500 暴击几率+5%: _7 |- q% e, [7 S* V- l
critdam 600 暴击伤害+6%
2 ]/ q5 H3 D' v: g! u( |critdam 800 暴击伤害+8%
/ f7 T, c! [# Ncritdam 1000 暴击伤害+10%
; H! U6 A5 Q6 A, r8 L/ `9 p4 f% Shit 200 命中+2%3 w. Z: X, ~# v# h W
hit 300 命中+3%4 ?- W: \# k: `- x% Z8 s1 k f
hit 400 命中+4%
- R4 J1 J: u3 Y0 ?2 O; Jequipdropup 300 装备掉率加成3%
. D: A0 Q( s) I- ~/ Tequipdropup 400 装备掉率加成3%" \! j% r u8 `* t; T+ d: X- h8 k
equipdropup 500 装备掉率加成3%. L7 j+ b# d; k4 U" \0 I* B$ a
dodge 200 闪避+2%
+ @5 x/ \9 f5 T. ?. g) B! s/ ?0 Mdodge 300 闪避+3%
# I# d) I8 V+ O9 Cdodge 400 闪避+4%
! P8 l! m) }' L( Bequipdropup 300 装备掉率加成3%4 n" Z( f6 |) Z% A1 g' w
equipdropup 400 装备掉率加成3%
+ v' x# L- V; Vequipdropup 500 装备掉率加成3%& b+ y0 e/ X- `5 z, Q7 W4 U6 c4 T
defignore 200 破防+2%8 B/ h. M* _' k w
defignore 300 破防+3%/ \8 d! D( k8 w
defignore 400 破防+4%
- ~, Q. k b& R8 @6 Qmongoldup 300 怪物金币加成3%6 c6 B. o) j F5 a* m9 V6 R+ m
mongoldup 400 怪物金币加成3%
( b% n. c6 m* L4 @8 R0 m) Kmongoldup 500 怪物金币加成3%
8 P0 D" |7 R% h1 X, uundefignore 200 招架+2%6 ~7 d+ U) |" K1 s6 x
undefignore 300 招架+3%4 ~0 v1 q2 j! @! b3 b3 d$ P" t
undefignore 400 招架+4%
. t& e4 E2 `7 H% I' A, b5 Lmongoldup 300 怪物金币加成3%
) r& p5 Y1 N- ]0 J# {4 E0 Vmongoldup 400 怪物金币加成3% K# U% i8 z4 y; a, c; [
mongoldup 500 怪物金币加成3%% u5 I# J+ H, G: w( J
petdamup 200 魔宠伤害增加+2%
$ b6 m: D% Q2 _: s; S }petdamup 300 魔宠伤害增加+3%
A5 d1 e/ f; T t! cpetdamup 400 魔宠伤害增加+4%
8 h, L! C/ b( n% ~0 O8 vlvlatk 1 每3级增加攻击8 ^8 }8 n) R9 m7 s
lvlatk 1 每3级增加攻击
/ h& T: B% |! olvlatk 1 每3级增加攻击, I7 E* T2 ? [( h8 C
pastreatup 50 被动治疗加成+0.5%! o# F/ G3 I9 K* }! D0 x# Q( H# I
pastreatup 100 被动治疗加成+1%
/ P: {' k3 J4 h# O: j+ kpastreatup 150 被动治疗加成+1.5%
6 d, k( @* y. m& l! H4 dlvlatk 1 每3级增加攻击. Q z0 l8 ]5 z9 o8 b+ O0 ]/ M3 ?
lvlatk 1 每3级增加攻击
9 \5 s! B @& U! @lvlatk 1 每3级增加攻击. c4 ]: x" g' p ]4 u9 g
equipdropup 200 装备掉率加成+2%2 s9 k- y. M" a/ k: u
equipdropup 300 装备掉率加成+3%% r% ^9 r5 d1 `5 Y6 C( P
equipdropup 400 装备掉率加成+4%5 J8 [+ Q( _+ i9 }3 V7 |: ^ K) J
equipdropup 300 装备掉率加成+3%
) P. f0 V+ }8 uequipdropup 400 装备掉率加成+4%
/ i0 |- }. T/ i& t0 E+ Oequipdropup 500 装备掉率加成+5%
% m d0 `( C) S- t: @& Nmongoldup 200 怪物金币加成+2%
8 c" }( {6 |! y% @mongoldup 300 怪物金币加成+3%
b" X9 E5 Z1 }$ R, m4 \9 S7 Imongoldup 400 怪物金币加成+4%
+ y9 F0 w( G+ O5 K& O3 zmongoldup 300 怪物金币加成+3%8 B( Z& j- V& a6 K7 u$ h$ X
mongoldup 400 怪物金币加成+4%
5 k6 u Q4 P% y6 m- Y: ` Dmongoldup 500 怪物金币加成+5%. \7 j* W* o* x# I7 R! b2 c
def 480 防御加成4.8%9 w9 Y, k* F n3 {: J
def 640 防御加成6.4%( ^* h1 l+ A- B8 l' F
def 800 防御加成8%
- V% q6 F$ y0 ~$ Shpmax 240 生命加成2.4%
# h& C% @% s1 f( O1 A5 Ohpmax 320 生命加成3.2%* Z; }3 p# u% L+ G$ ?6 R$ Y0 d
hpmax 400 生命加成4%% y3 F( X: X) D3 c4 W
damdown_1 180 减伤1.8%
) s6 K! m% x# s5 _; j+ i, Xdamdown_1 240 减伤2.4%
3 j; k- R5 W0 O7 m* ]" Gdamdown_1 300 减伤3%
+ y6 g# A0 }% n" Latk 240 攻击加成2.4%
$ ~" p5 F0 {9 A( j& ^* @atk 320 攻击加成3.2%3 g1 h( c0 L3 _- z
atk 400 攻击加成4%
, N6 D8 j9 g, K' } @; ^atkspeed 750 攻速7.5
1 P Q( s/ l( {( p7 [5 Batkspeed 1000 攻速10
& K2 e" _" S) ~# R+ q: | natkspeed 1250 攻速12.52 _, @2 h; k9 {8 A, n. a
damup_1 180 增伤1.8%
]0 A `; L& \& Adamup_1 240 增伤2.4%
% D" K! a, o: Bdamup_1 300 增伤3%
/ a* o+ G, U& T, h+ R, ncrit 300 暴击几率+3%
5 Z# n5 A9 M* ^2 M* d3 |* A% }crit 400 暴击几率+4%1 M% b( ^( N, A x# l4 Q
crit 500 暴击几率+5%3 e3 s# W/ u5 @
critdam 600 暴击伤害+6%' ~$ J# |! e. m1 f
critdam 800 暴击伤害+8%
4 \3 d( g( i, z: Kcritdam 1000 暴击伤害+10%
, d9 [5 Z& a, ^0 ?9 Q9 d- Phit 200 命中+2%
& U) X+ G9 S0 U* [7 x4 xhit 300 命中+3%6 P" ?: g% t$ z- v' [; b/ {: X
hit 400 命中+4%
* J9 O3 c A- I c8 c+ fequipdropup 300 装备掉率加成3%
) O4 A* l' j! oequipdropup 400 装备掉率加成3%7 @$ X E3 `. P' {! V- @
equipdropup 500 装备掉率加成3%
7 R5 j7 x6 Y8 Z1 Xdodge 200 闪避+2%
/ G9 V% u/ u6 t8 gdodge 300 闪避+3%) T( D9 G+ F* l0 ]* h: ^7 H5 q
dodge 400 闪避+4%
" M! X: n: T- x' ?8 Iequipdropup 300 装备掉率加成3%
: e5 Q$ F+ {4 \5 T! \' A$ uequipdropup 400 装备掉率加成3%
" O& K2 }" |/ mequipdropup 500 装备掉率加成3%9 J; N; B# ^+ b. V
defignore 200 破防+2%
! q* B% M. R5 k: O, y2 Wdefignore 300 破防+3%) ~: f8 ^0 S5 z0 ]
defignore 400 破防+4%6 p' n! j4 j+ V
mongoldup 300 怪物金币加成3%
1 J8 z w+ ]' m m' A5 T3 Dmongoldup 400 怪物金币加成3%
* P. r9 i/ ]* o0 {. @' {* Y! K+ Mmongoldup 500 怪物金币加成3%
9 p" b' p6 M! H# ]; w, nundefignore 200 招架+2%6 D1 C" h% ~. |5 o
undefignore 300 招架+3%( i; w& q9 E" W k
undefignore 400 招架+4%/ O1 m+ L: a) A2 n
mongoldup 300 怪物金币加成3%
$ [7 w8 ]( F/ W, s# a; `8 ]mongoldup 400 怪物金币加成3%; r @9 T5 k9 y4 \9 S2 f
mongoldup 500 怪物金币加成3%
+ F1 Z: e, R0 M1 zpetdamup 200 魔宠伤害增加+2%
- x- d7 L5 R$ Y; Y& Rpetdamup 300 魔宠伤害增加+3%
3 D9 \ z1 j2 H9 R& }* a4 ^$ @petdamup 400 魔宠伤害增加+4%" k" u8 ]( m5 m" }
lvlatk 1 每3级增加攻击
: Y9 K8 S; B+ f7 E" w+ _8 qlvlatk 1 每3级增加攻击 X8 b+ C; [& r# t
lvlatk 1 每3级增加攻击
; T* [! i( O9 l. l2 u) E$ wpastreatup 50 被动治疗加成+0.5%
8 e( h3 v! R) j9 @, |pastreatup 100 被动治疗加成+1%
) {/ ~+ ]5 _, X0 g' M( N+ L ~4 Apastreatup 150 被动治疗加成+1.5%: o) n* ` F( U
lvlatk 1 每3级增加攻击! _" g! o; E, e9 a. R
lvlatk 1 每3级增加攻击
. P! _6 c8 E% L+ g4 ?& x6 hlvlatk 1 每3级增加攻击 a# V5 i0 U4 W: k# O
equipdropup 200 装备掉率加成+2%
: A* c6 q* h; R- }- t. W. f+ |" e: Xequipdropup 300 装备掉率加成+3%' X& f% ^, H6 ?* W1 H+ Q
equipdropup 400 装备掉率加成+4%
" o( g! T K) \3 sequipdropup 300 装备掉率加成+3%
9 `, {9 C$ }4 [% C: Qequipdropup 400 装备掉率加成+4%
: A1 v1 }3 Q+ Dequipdropup 500 装备掉率加成+5%
# v8 G, s( [+ t& {mongoldup 200 怪物金币加成+2%3 ~+ m- z, `! X! p# E
mongoldup 300 怪物金币加成+3%
2 V4 f5 I: [% o2 M" b; Emongoldup 400 怪物金币加成+4%/ b' e6 r1 N! [- }" N1 j
mongoldup 300 怪物金币加成+3%
: J( u$ E [ |& T/ R% C, e+ t& Nmongoldup 400 怪物金币加成+4%
8 H3 V4 {2 u1 @+ I% o. Kmongoldup 500 怪物金币加成+5%# }3 y& V$ l1 c2 D. ]
def 480 防御加成4.8%
! ]3 K7 L+ O( D+ i7 A1 \' gdef 640 防御加成6.4%
% l7 n" Y8 s. I$ E- @1 Odef 800 防御加成8%
. P# b2 F3 m! [0 ^8 F9 ehpmax 240 生命加成2.4%8 a% y' J' F' m( E! ~- {6 z; a
hpmax 320 生命加成3.2%
5 z, M* o% z" f/ F0 l% P- Uhpmax 400 生命加成4%) \* j; h- G. F( d; @
damdown_1 180 减伤1.8%
4 ~7 R7 d2 }3 @8 G; a& Sdamdown_1 240 减伤2.4%* r) j# r, f, S0 U$ r2 [! g* n' J
damdown_1 300 减伤3%3 g" R$ g- O& L! [, K2 I! n" n; {
atk 240 攻击加成2.4%- j- Z; x% G4 C: s( h, f4 e
atk 320 攻击加成3.2%
3 p2 U. o) q) a2 Fatk 400 攻击加成4%
0 [, W: A. ^7 d ^6 Aatkspeed 750 攻速7.5# S: K# P1 W4 A; s
atkspeed 1000 攻速105 Q$ P& e+ C( B: B1 {
atkspeed 1250 攻速12.5/ N4 h$ o/ q7 U7 i# K% Y
damup_1 180 增伤1.8%
# g0 H0 a% [2 ~1 E- u% ydamup_1 240 增伤2.4%
0 x, z2 @" \. p" p- O. P L$ sdamup_1 300 增伤3%* b; k* Q# S0 q& z2 T* n5 |5 _ i
crit 300 暴击几率+3%
! U* F g& Z4 e) Q0 _ ]crit 400 暴击几率+4%. U$ F6 S" P" M6 C! H9 K& x$ P' g
crit 500 暴击几率+5%; O' |, \- i& S1 {9 H: P3 N( ~
critdam 600 暴击伤害+6%
, }! U" `/ W1 qcritdam 800 暴击伤害+8%
5 ], P6 K) _4 C. ]9 x; wcritdam 1000 暴击伤害+10%9 H# ~; X1 u. e# U
hit 200 命中+2%
3 o2 D/ d) S# L" `hit 300 命中+3%# ^3 B2 u/ b! m( N
hit 400 命中+4%+ j2 {& Y' I7 p$ {9 Y
equipdropup 300 装备掉率加成3% q. |" h+ q2 M2 \- C
equipdropup 400 装备掉率加成3%
! N2 k! q! W- Q& A S; Bequipdropup 500 装备掉率加成3%
4 f: Z, R* ~4 C" f+ _2 J2 o! Pdodge 200 闪避+2%+ c7 h0 X1 a- z. [: n
dodge 300 闪避+3%
+ Z+ p& p5 z0 m. h7 Q1 B% P( Ododge 400 闪避+4%7 y: x f T T1 {
equipdropup 300 装备掉率加成3%4 R# H) L- S7 I) R
equipdropup 400 装备掉率加成3%
( }% l1 d: ^" q* z9 g+ ?equipdropup 500 装备掉率加成3%% E Z7 d' J/ B/ Q5 i$ ]
defignore 200 破防+2%( C, t7 E9 R7 H- c% \9 V7 O# ]1 ~, P
defignore 300 破防+3%
8 x: k [. ]/ W. n# K0 j: jdefignore 400 破防+4%6 }5 H' C: w( Z. ~, s" {
mongoldup 300 怪物金币加成3%
; q# @' M8 c S2 \ Hmongoldup 400 怪物金币加成3%2 Z: F0 }6 Z1 R! P! W" H% w( i* |% {
mongoldup 500 怪物金币加成3%! d# K" M: X' ~9 O1 N
undefignore 200 招架+2%
1 a- a# n) V9 G2 d% A* Z$ d" @: sundefignore 300 招架+3%% L3 W5 [" A$ i6 E8 s0 e# ^1 v
undefignore 400 招架+4%( H0 k0 P- C+ l3 w. H0 ?
mongoldup 300 怪物金币加成3%
* ~$ H O0 |' }+ C8 X" O7 Z/ U8 imongoldup 400 怪物金币加成3%
7 C( M3 |) y+ J) F+ Cmongoldup 500 怪物金币加成3%
9 K0 k9 [6 \2 }5 S* Wpetdamup 200 魔宠伤害增加+2%( A% w$ ^ _! B
petdamup 300 魔宠伤害增加+3%4 Q/ O' K M9 J3 R" G$ L2 V s3 j; A
petdamup 400 魔宠伤害增加+4%3 N* U/ ~ a: _) ], |2 ~0 O
lvlatk 1 每3级增加攻击. @: S+ p! e8 l. f4 W
lvlatk 1 每3级增加攻击* ~5 O2 ?1 ^ G( R# V
lvlatk 1 每3级增加攻击2 N- c8 y9 i# c0 L' F- R8 |: o
pastreatup 50 被动治疗加成+0.5%8 {2 Y# r) A x2 D$ Y. Z8 {
pastreatup 100 被动治疗加成+1%1 ?# a1 \, _! s3 r3 A. F
pastreatup 150 被动治疗加成+1.5%
& d: Q; _. A* A6 s5 ^! klvlatk 1 每3级增加攻击( Z% A/ F" x4 [8 w' n' R4 \( c
lvlatk 1 每3级增加攻击
. k$ L, e0 C& r0 J: z( ~3 jlvlatk 1 每3级增加攻击2 J. }( }, N: M9 v
equipdropup 200 装备掉率加成+2%
) m- l$ E- ~- \7 dequipdropup 300 装备掉率加成+3%
2 b( o2 v# b7 y4 M$ jequipdropup 400 装备掉率加成+4%+ ^# K0 {3 Q( _& J, u
equipdropup 300 装备掉率加成+3%
0 H4 v1 N5 S) _4 W0 s$ ]; [, |$ }equipdropup 400 装备掉率加成+4%
; E1 b, Y. q6 l! ]equipdropup 500 装备掉率加成+5%/ F! \8 V: ` e1 O' W$ {6 V9 Y
mongoldup 200 怪物金币加成+2%6 n' a! a. ^9 |; H
mongoldup 300 怪物金币加成+3%
& v0 g4 a# F1 d8 Lmongoldup 400 怪物金币加成+4%5 u# u8 t, h2 m2 u4 i
mongoldup 300 怪物金币加成+3%
0 }7 E+ F5 O; i" G4 Z- I! e. dmongoldup 400 怪物金币加成+4%, ]% z, I: @( Q& Y" \' V ]
mongoldup 500 怪物金币加成+5%
2 U; x6 \; p" B& \: q! O- _def 480 防御加成4.8%% t$ g& C3 M2 W' P; G
def 640 防御加成6.4%
8 ~0 y$ t& P+ q- w9 P! adef 800 防御加成8%* {. ?) A- x, ]* ~8 F$ i
hpmax 240 生命加成2.4%
5 H5 O6 `6 B Dhpmax 320 生命加成3.2%
2 k# E) M+ s: p7 p( g$ Y( dhpmax 400 生命加成4%
7 v0 t( s) C0 P6 b4 r' S( ^6 J& @9 @* Bdamdown_1 180 减伤1.8%1 ^% P C) y9 E
damdown_1 240 减伤2.4%: z, Z+ M) I5 X v% P, G4 A
damdown_1 300 减伤3%6 p9 z6 ^ i' Z8 x9 N0 s6 l0 {
atk 240 攻击加成2.4%/ g3 A! ^( H+ d$ @% V1 e$ C
atk 320 攻击加成3.2%
" M9 \6 g' r& H4 G: g( z- X3 R7 uatk 400 攻击加成4%( k$ J+ v# e2 F' K, t
atkspeed 750 攻速7.59 X. L+ a k" v) }! B2 Y
atkspeed 1000 攻速10* c. Y, E: g- c; y+ K1 d
atkspeed 1250 攻速12.55 M- s z1 V; e0 V$ }
damup_1 180 增伤1.8%
2 V/ S, C7 y6 K3 v& Z1 adamup_1 240 增伤2.4%* o% ]6 s* U5 C0 t* D& X: h3 c
damup_1 300 增伤3%/ d+ a( d2 |* g$ c9 y2 m
crit 300 暴击几率+3%
4 L/ I0 j( Y' W. }$ ^& scrit 400 暴击几率+4%
6 ^$ n8 B$ K3 o9 gcrit 500 暴击几率+5%
4 }& T- V7 s$ scritdam 600 暴击伤害+6%- p* f; S9 [# }0 j9 w
critdam 800 暴击伤害+8% J, w$ K. F9 \& I
critdam 1000 暴击伤害+10%
0 p5 x/ s1 J' g/ c qhit 200 命中+2%/ i$ d& ]- F% L5 W8 U! |7 Y
hit 300 命中+3%
3 r4 J/ a8 }1 H; w* t2 Mhit 400 命中+4%
7 @' c" x3 u; Z, S( Pequipdropup 300 装备掉率加成3%& z) R; _# I4 X+ g$ X% I0 f
equipdropup 400 装备掉率加成3%% ?2 Z3 t# | b) {% _' v
equipdropup 500 装备掉率加成3%8 R% h8 b! { z6 _$ Z, y
dodge 200 闪避+2%
& `, P# a5 i$ gdodge 300 闪避+3%
, \4 d8 Z% G/ T+ ndodge 400 闪避+4%
& L2 r3 w" w% ?5 X& Tequipdropup 300 装备掉率加成3%. Q4 L, d5 u" J1 m M# ^4 K* i
equipdropup 400 装备掉率加成3%
' x# t' q; g. J- b5 n8 {5 \equipdropup 500 装备掉率加成3%
" b3 m1 d* B* K/ Cdefignore 200 破防+2%' }+ Q$ }% ] C
defignore 300 破防+3%
( e4 H" w$ r6 r# u0 Tdefignore 400 破防+4%3 U: K$ Z* ^) p( \# t0 H
mongoldup 300 怪物金币加成3%
. W% J7 g; d# I6 Zmongoldup 400 怪物金币加成3%
6 v) m) m" v4 {mongoldup 500 怪物金币加成3%. R9 S* {" K5 R" a- A1 ]; D$ a8 z
undefignore 200 招架+2%
6 G/ E: n% F i& C* Nundefignore 300 招架+3%
: x* @3 r q: \- g) e& oundefignore 400 招架+4%
- ?' c- a# _4 a" g: R( M$ }6 L9 r9 rmongoldup 300 怪物金币加成3%1 N% S; }2 P9 `4 f- Q
mongoldup 400 怪物金币加成3%1 }6 b# g% W5 z9 B
mongoldup 500 怪物金币加成3%% F7 i; F3 g0 K1 a5 ?6 y. N5 M
petdamup 200 魔宠伤害增加+2%
1 ` q; W& z3 J& B6 |7 P2 @petdamup 300 魔宠伤害增加+3%; X! j0 ]# T; B* t- w
petdamup 400 魔宠伤害增加+4%
; M7 W" O9 P& k8 _" O3 x2 i, F4 Ulvlatk 1 每3级增加攻击+ ]7 }! M$ z( c; _: f( {
lvlatk 1 每3级增加攻击( o1 |8 F2 ?0 Y# T6 s5 o) r& a! ^
lvlatk 1 每3级增加攻击
: B" ?2 y: d I& o/ h: x% O. E6 Tpastreatup 50 被动治疗加成+0.5%) q7 z2 v# g$ ~4 L1 ?$ [$ _
pastreatup 100 被动治疗加成+1%% f8 X! S# q Q! G
pastreatup 150 被动治疗加成+1.5%
% I ^, f) e9 c: d, q) ]- I. Nlvlatk 1 每3级增加攻击- d& ]8 r/ S$ y$ S9 h( X
lvlatk 1 每3级增加攻击7 I" ?/ K% r% X' A* P
lvlatk 1 每3级增加攻击' [' D. v0 B, S5 p
equipdropup 200 装备掉率加成+2%
: ~" m: G$ }+ n4 G- `equipdropup 300 装备掉率加成+3%+ A/ I! Y# n$ H1 |! G8 V0 [
equipdropup 400 装备掉率加成+4%! f' g7 V3 D6 C+ e! y
equipdropup 300 装备掉率加成+3%! G* i: j* t) R
equipdropup 400 装备掉率加成+4%
: D: ]) r% Y6 g* f9 D2 v- [' Sequipdropup 500 装备掉率加成+5%3 W1 r& c/ K3 M6 O
mongoldup 200 怪物金币加成+2%
Q6 s( w+ D& T( j" Xmongoldup 300 怪物金币加成+3%5 I6 J3 ?) B; j! ]9 t4 b- N
mongoldup 400 怪物金币加成+4%+ C3 J) _9 w) z' {+ q$ X3 T4 o* M
mongoldup 300 怪物金币加成+3%( }6 e& \ P: \4 \5 e* U ?# F
mongoldup 400 怪物金币加成+4%; g* W$ a x$ s8 r8 d4 ?2 T
mongoldup 500 怪物金币加成+5%
) e5 b- A9 Y9 r) K' v" [ ^9 L) M, gdef 480 防御加成4.8%
9 h' m: P Q5 G l( X' V& jdef 640 防御加成6.4%
1 E1 k* o7 T5 [def 800 防御加成8%
0 b. o' z& v# h1 s' s7 qhpmax 240 生命加成2.4%$ E1 K+ ^* e2 o9 h
hpmax 320 生命加成3.2%
. }) w* j, O4 r. Lhpmax 400 生命加成4%
; ]3 o+ [6 E1 ^! H- ^( _damdown_1 180 减伤1.8%
, j2 P7 y9 g7 b. v) F1 O' u6 cdamdown_1 240 减伤2.4%
8 ?- c, X3 G6 [' ]' ~4 r8 G4 \damdown_1 300 减伤3%
; e v# O/ c. v# C h8 [! ?9 _atk 240 攻击加成2.4%8 M% @2 W: o6 j
atk 320 攻击加成3.2%* r( R3 C* Y# a x3 v0 K, u# T
atk 400 攻击加成4%5 Q0 p! S" E3 B8 v/ h
atkspeed 750 攻速7.5
' p+ c! H7 [) a5 K+ Aatkspeed 1000 攻速10* j) O8 i0 B9 A- W! S
atkspeed 1250 攻速12.5
. y1 a7 }! O3 S0 Xdamup_1 180 增伤1.8%
" E$ a5 Z7 d3 {( N( a$ _damup_1 240 增伤2.4%
* m% N- r& _/ f* Sdamup_1 300 增伤3%# ]1 p! k' G/ @
crit 300 暴击几率+3%
3 [: O- X7 D4 u r- K8 y3 bcrit 400 暴击几率+4%9 o8 y# p3 `; S) G* e) x- |- A
crit 500 暴击几率+5%
0 Q) A1 ~( r! z: k' S! ]critdam 600 暴击伤害+6%8 H# u/ I2 M) O2 q/ \& O3 Q& L+ \& X
critdam 800 暴击伤害+8%
6 F. q; ]" W4 `* {' R6 j9 qcritdam 1000 暴击伤害+10%
1 l& G! r" ^: E* t& U: c3 W6 S. Uhit 200 命中+2%6 | Z# ^9 G2 [
hit 300 命中+3%$ A, t) Z: j! @! Y" @; R: }- M2 r; Y
hit 400 命中+4% W, f8 @& G F7 v
equipdropup 300 装备掉率加成3%
+ Z, P) _+ M- y) ~! ~equipdropup 400 装备掉率加成3%1 i7 P7 @/ q. V# C; J( Y
equipdropup 500 装备掉率加成3%6 o$ K! Q9 i5 D j3 _8 q
dodge 200 闪避+2%
0 |9 ^7 k5 `4 E( `dodge 300 闪避+3%% K5 F4 c" d! R
dodge 400 闪避+4%' L. e, ^) q) w
equipdropup 300 装备掉率加成3%
& V: f/ `+ m) W) c" W. Wequipdropup 400 装备掉率加成3%
9 J; ~8 v9 }2 k- p7 V- G+ wequipdropup 500 装备掉率加成3%
8 E+ y5 @* ^. H8 j, {4 r2 Udefignore 200 破防+2%
8 \6 Q2 Q# [" ~defignore 300 破防+3%
' p# Z! h) w, x/ A4 ^defignore 400 破防+4%3 p. L2 C% @. M% f
mongoldup 300 怪物金币加成3%
+ X3 R# _ t, ]2 d- K6 f% U/ v2 Smongoldup 400 怪物金币加成3%
' Y5 B: d1 m" K/ ?. r7 Z emongoldup 500 怪物金币加成3%( y9 T* f) T' W! X1 k4 ]9 c& {
undefignore 200 招架+2%- }6 ~, \% `" i% J/ k. O- C
undefignore 300 招架+3%+ C/ \ _; H; g) E6 B% i! W
undefignore 400 招架+4%/ n5 L$ P6 U$ S" @
mongoldup 300 怪物金币加成3%" T& O6 i8 E# m
mongoldup 400 怪物金币加成3%
$ U5 k& P g }7 ~5 M+ vmongoldup 500 怪物金币加成3%6 z* w% V3 {, f+ m( W/ y: ^$ O
petdamup 200 魔宠伤害增加+2%) w' W5 G' o5 N) U0 X. N% D6 V
petdamup 300 魔宠伤害增加+3%1 N B) Q( C7 ^/ }' K: ^
petdamup 400 魔宠伤害增加+4%
/ ?1 W7 _- a, w* ]lvlatk 1 每3级增加攻击
# I7 ^+ o+ ^! ~' m- y' P. V. [lvlatk 1 每3级增加攻击
5 Q9 Y7 c V/ x5 ]lvlatk 1 每3级增加攻击+ e: _$ I! z5 u4 O" ~( j! a
pastreatup 50 被动治疗加成+0.5%
5 P4 u) d9 r/ _8 @4 \/ zpastreatup 100 被动治疗加成+1%
1 G2 R9 X# d4 I% R, Zpastreatup 150 被动治疗加成+1.5%
6 m+ q+ c! ]0 F+ a3 ilvlatk 1 每3级增加攻击5 P+ T$ z- M5 Y6 l! U# n
lvlatk 1 每3级增加攻击, x0 T8 Y2 J g+ ]( e
lvlatk 1 每3级增加攻击
. ^# r2 E* K3 E- `6 f. xequipdropup 200 装备掉率加成+2%
% r6 l7 l, u' V1 K9 oequipdropup 300 装备掉率加成+3%$ u+ C2 @% ^( j O2 o
equipdropup 400 装备掉率加成+4% e4 V3 q, R, |1 k3 ~* N% A
equipdropup 300 装备掉率加成+3%
9 R2 f$ [% a2 E1 ~, j1 u9 U) Vequipdropup 400 装备掉率加成+4%/ [ W( n$ A9 F4 ~" w3 e
equipdropup 500 装备掉率加成+5%
' S3 d; ?7 x$ A5 d9 `mongoldup 200 怪物金币加成+2%* Z! n) t" N; m# y" U
mongoldup 300 怪物金币加成+3%
. I! ?& Q. q- xmongoldup 400 怪物金币加成+4%
9 p3 @( E- C6 {4 d/ u( d" p/ N* @8 tmongoldup 300 怪物金币加成+3%
, |% l/ E8 P/ c/ A+ _$ c8 X& `0 q& Nmongoldup 400 怪物金币加成+4%
9 l5 Z2 C- N- |8 E0 m6 @mongoldup 500 怪物金币加成+5%
W9 _: s& P3 A g2 a8 q2 Udef 480 防御加成4.8%& F# J7 U6 N _; l; E, A
def 640 防御加成6.4%
. G( ^) b% V; _2 @def 800 防御加成8%4 X0 W! s! U! T+ L% x7 i0 @5 R
hpmax 240 生命加成2.4%
, l8 m2 x6 b0 E$ p) a! y8 `* }$ qhpmax 320 生命加成3.2%
^6 M8 V& ^+ [hpmax 400 生命加成4%
1 ?' y1 e' C; _2 L9 _8 [5 X/ xdamdown_1 180 减伤1.8%
8 D, v2 u& R( L& ]damdown_1 240 减伤2.4%( S! ~* A8 M6 N8 ~
damdown_1 300 减伤3%
! N8 E+ c+ D# u# W( C: zatk 240 攻击加成2.4%
* c* R& N `* d2 X: o5 S2 s- H, gatk 320 攻击加成3.2%: J' n' v; ^* o6 j/ M
atk 400 攻击加成4%
+ X) a C+ q4 `/ watkspeed 750 攻速7.5
. H: V5 w7 ^$ ?* V' {7 }7 Katkspeed 1000 攻速10
5 y5 T4 g/ a2 S7 F( E9 G9 m3 n% `atkspeed 1250 攻速12.5
8 X9 P8 z9 f2 ~& q2 S& Rdamup_1 180 增伤1.8%8 [/ e8 u# C+ Z8 X
damup_1 240 增伤2.4%
( R3 B! ~1 f3 ~6 h! K+ ~damup_1 300 增伤3%
, i1 ?) A3 l/ N7 H' q# v3 bcrit 300 暴击几率+3%" U+ a5 v3 E. ]+ J
crit 400 暴击几率+4%
$ J3 N* w$ M u) u! p8 C2 t5 q! Ocrit 500 暴击几率+5%1 |& B2 v. V: c' q" c( U
critdam 600 暴击伤害+6%4 Q) c) Z5 s4 T/ o/ K
critdam 800 暴击伤害+8%6 M6 `6 |# P- C. v0 R# }7 Y7 ^6 h
critdam 1000 暴击伤害+10%
$ `$ e7 O& O1 {" h! U3 Y- F2 v7 whit 200 命中+2%2 u$ c x7 W% g; V' O
hit 300 命中+3%
' W; P5 x- F7 m7 ahit 400 命中+4%$ x* r2 ]8 h; J
equipdropup 300 装备掉率加成3%) I: L5 ~: @" Q' B5 w7 k
equipdropup 400 装备掉率加成3%
5 j- _1 n8 G/ m }1 w8 O+ nequipdropup 500 装备掉率加成3%$ u) J% {3 w1 E( K7 V9 k2 F1 R) P/ J3 K
dodge 200 闪避+2%' B9 n s( A9 {8 [% s4 y6 o, M
dodge 300 闪避+3%7 D) i6 \+ `! B7 V/ h t* T
dodge 400 闪避+4%
; n/ ^3 W b$ H1 ]$ ?equipdropup 300 装备掉率加成3%
9 ]5 N2 k9 u( V, L& nequipdropup 400 装备掉率加成3%
" h' b! y2 H, b1 z, M# a! Hequipdropup 500 装备掉率加成3%) _1 _& H& _- G: Z @+ K& D8 f; Q
defignore 200 破防+2%
* K$ w0 n4 H& t; @* Wdefignore 300 破防+3%
+ o' T* J9 w& |" E% _- f3 W. Vdefignore 400 破防+4%9 _2 Z- w# \7 q9 \- P
mongoldup 300 怪物金币加成3%
* ^' I* { l, Z- f: Xmongoldup 400 怪物金币加成3%" K C* v1 t: N3 v
mongoldup 500 怪物金币加成3%) V/ u' C- T- S0 i* L* F! Q
undefignore 200 招架+2%2 i4 O/ S1 M" l( X/ @ G# w
undefignore 300 招架+3%+ _( B% m& n ?# A
undefignore 400 招架+4%1 @# T6 e5 M5 d2 s; r* C! ]% a4 I
mongoldup 300 怪物金币加成3%
6 G* J3 Z7 a& [) omongoldup 400 怪物金币加成3%* @( i+ r! u4 }& s, K6 w- p
mongoldup 500 怪物金币加成3%; x3 G* l# A# K, p3 G/ [
petdamup 200 魔宠伤害增加+2%# {$ r" p$ |; J, _! t* O- N8 ~
petdamup 300 魔宠伤害增加+3%
$ }* ~% K2 X& ]petdamup 400 魔宠伤害增加+4%; e2 f0 h9 r5 H% y
lvlatk 1 每3级增加攻击
; E9 P- \- f( U5 Nlvlatk 1 每3级增加攻击7 m" h: [& e% u! T% h/ o x) U R
lvlatk 1 每3级增加攻击
. q7 p0 q- m W* lpastreatup 50 被动治疗加成+0.5%
6 ~ I& D8 |: Y( `+ m& O$ t! tpastreatup 100 被动治疗加成+1%
# d- q3 y5 u: G+ y( q6 g' l5 V2 \pastreatup 150 被动治疗加成+1.5%
( {3 T2 r* A+ \6 u0 f) Ilvlatk 1 每3级增加攻击
0 j! A0 o1 w( Jlvlatk 1 每3级增加攻击) F i) c$ U: V" A& M
lvlatk 1 每3级增加攻击9 V+ W1 N$ d2 }9 F
equipdropup 200 装备掉率加成+2%: M* R& U9 v# u. y
equipdropup 300 装备掉率加成+3%
6 D, j( g5 G& b- G: l" V0 `( M0 Vequipdropup 400 装备掉率加成+4%
- k' h7 i! E5 ]9 i4 h0 _* P ^equipdropup 300 装备掉率加成+3%
, I% ^; Z+ Q) Q( nequipdropup 400 装备掉率加成+4%
' O, c" F" X% L6 ^/ b* fequipdropup 500 装备掉率加成+5%/ T; b4 T* Q5 q- O" \4 I# w
mongoldup 200 怪物金币加成+2%
1 |6 {4 ~) c x8 `6 `! d6 R' Omongoldup 300 怪物金币加成+3%( T3 Y& L. X- }" T: j- ^
mongoldup 400 怪物金币加成+4%9 f* l. l c7 O- I3 l6 E3 G% s
mongoldup 300 怪物金币加成+3%* c( u# a% y7 ^3 E5 R, Q1 O
mongoldup 400 怪物金币加成+4%
3 x! \& }. a' H7 lmongoldup 500 怪物金币加成+5%
, w0 c( R) q. ?) R$ a% s" S5 Gdef 480 防御加成4.8%, P5 C3 y. F* V& E/ _
def 640 防御加成6.4%) n8 N) ?, V# m6 h& [: R
def 800 防御加成8%" d4 a. c' o5 O- b, d1 B
hpmax 240 生命加成2.4%
" V$ O( }: ?2 r* Phpmax 320 生命加成3.2%- o. h; r$ y0 f: G( c
hpmax 400 生命加成4%, g3 k S- c1 t3 @: U/ q+ p! q G
damdown_1 180 减伤1.8%0 h) X. k3 ?; d# ~' n& I
damdown_1 240 减伤2.4%
: D! }1 `0 T+ k, zdamdown_1 300 减伤3%5 D. e( I2 u) [& l
atk 240 攻击加成2.4%( p5 k) R6 T& u+ `
atk 320 攻击加成3.2%
3 @' ~# Z" o7 ?: X$ W& Catk 400 攻击加成4%
; T5 p9 f, Q. v, x$ katkspeed 750 攻速7.5
; {) y& H, U' m: J1 M% v+ X8 Gatkspeed 1000 攻速10; d+ g# U' J* y
atkspeed 1250 攻速12.5& N8 @7 M& B. h: b; R
damup_1 180 增伤1.8%% G# i ]+ d" u( U# z5 M3 e
damup_1 240 增伤2.4%3 C. v; m2 F0 D. D$ F
damup_1 300 增伤3%$ {3 ^0 `) j( |1 J
crit 300 暴击几率+3%
+ |5 N8 u" }; {: S- P- M( _1 gcrit 400 暴击几率+4% W+ ^ S0 C9 E- U3 J( q2 g
crit 500 暴击几率+5%" w1 u7 u0 Z0 f& ], e
critdam 600 暴击伤害+6%
8 i5 D' K/ z! K0 L1 U* v hcritdam 800 暴击伤害+8%
% j+ y0 Z2 x1 qcritdam 1000 暴击伤害+10%
8 ?2 m: ]) R8 v& F/ Z. R8 Zhit 200 命中+2%: t* M, X3 W3 ~9 ? H; U
hit 300 命中+3%
. e8 Y4 t3 s2 x9 rhit 400 命中+4%/ m) ?, p5 ~: q% x3 ]
equipdropup 300 装备掉率加成3%
- Y2 U6 p5 j- I" O* A6 `9 T; vequipdropup 400 装备掉率加成3%3 |1 p& D% H. V: \8 I0 E
equipdropup 500 装备掉率加成3%
3 a) _% K# E+ W6 b: ydodge 200 闪避+2%
& _! o. @, o3 Rdodge 300 闪避+3%. z. p5 J' q+ Z3 ?7 a* p
dodge 400 闪避+4%
_9 j# s4 t V' |equipdropup 300 装备掉率加成3%
s7 Z+ m8 f, gequipdropup 400 装备掉率加成3%
0 l i; W1 Y! P' D _4 B7 [equipdropup 500 装备掉率加成3%
5 ^6 Z O- L9 }( p3 H3 ydefignore 200 破防+2%5 U$ W0 j8 ]- ^5 S1 f
defignore 300 破防+3%
& |- S+ m) v) Z9 p# ~% c D+ Kdefignore 400 破防+4%6 l0 M& @ h% T4 o) m) c0 f
mongoldup 300 怪物金币加成3%' x3 ~" G6 u" h- W% M
mongoldup 400 怪物金币加成3%3 j% ]6 h* \* l Y$ ~7 y5 U
mongoldup 500 怪物金币加成3%; J+ k8 O( q! q
undefignore 200 招架+2%
0 a6 _8 G1 [2 \, I& F7 \undefignore 300 招架+3%
" v* k/ N* N( _* Q# N2 ]/ g1 {1 Wundefignore 400 招架+4%
. O+ ~1 E! R0 Q' O3 v( Pmongoldup 300 怪物金币加成3%6 H8 [4 |5 B4 I% y% A' a
mongoldup 400 怪物金币加成3%( j r! U8 l( i( N5 q# S
mongoldup 500 怪物金币加成3%
8 b" k# v: B% N& ypetdamup 200 魔宠伤害增加+2%3 n, g. }* V+ H# }) t8 K6 x
petdamup 300 魔宠伤害增加+3%
- l t7 d1 W3 s; O" }) X, Apetdamup 400 魔宠伤害增加+4%
' f# A; G' m0 r' O' Z h4 B) Slvlatk 1 每3级增加攻击
( b0 b, S1 R1 k+ W* A1 g' {lvlatk 1 每3级增加攻击, u4 ? k! r5 S1 E9 r- R
lvlatk 1 每3级增加攻击
& L1 z+ I: s, Z" o- D: Z Spastreatup 50 被动治疗加成+0.5%
Y3 }2 ?* F& b/ M, u% A7 V$ Fpastreatup 100 被动治疗加成+1%/ o9 Q! a9 `1 r% J) P+ i: E4 e2 i4 _
pastreatup 150 被动治疗加成+1.5%% c. o2 g) {6 Z8 p8 H/ ~; S2 ]
lvlatk 1 每3级增加攻击
% R" v3 K* V! _1 blvlatk 1 每3级增加攻击5 Q- p; ~7 \7 a9 X
lvlatk 1 每3级增加攻击
2 G' J1 L4 W3 _4 xequipdropup 200 装备掉率加成+2%
- b' h7 Y' N" v9 u/ Qequipdropup 300 装备掉率加成+3%) n B6 x. ^( ^* r
equipdropup 400 装备掉率加成+4%
: L- Q/ B" o" Z+ V6 z3 z% O0 Zequipdropup 300 装备掉率加成+3%
4 C/ K2 B5 H' cequipdropup 400 装备掉率加成+4%
' D/ _5 C2 U4 e$ D; N; |equipdropup 500 装备掉率加成+5%$ L- C: R/ p4 ~8 V' [& H5 k5 s' ]$ B' c
mongoldup 200 怪物金币加成+2%0 t' {/ r& y% {2 h
mongoldup 300 怪物金币加成+3%7 ^& r0 v1 q4 a5 H( h0 g5 X
mongoldup 400 怪物金币加成+4%
3 X/ A/ P+ E$ |* { Rmongoldup 300 怪物金币加成+3%
8 E! s1 G) l9 X9 d( umongoldup 400 怪物金币加成+4%
l: f0 u$ i i1 Y H f$ Gmongoldup 500 怪物金币加成+5%, G: d7 ~- R# h& A2 S
def 480 防御加成4.8%
" S8 e7 O6 Q% W+ b8 I& P/ rdef 640 防御加成6.4%8 L! W# h( [" z2 X5 P& J2 s8 V
def 800 防御加成8%
; i# y, A/ Y8 D: o0 ghpmax 240 生命加成2.4%, ]% R0 @, I6 H& `
hpmax 320 生命加成3.2%
' @# R# T, b, h, Zhpmax 400 生命加成4%
u) p |$ q4 ]- l4 F) T, C4 rdamdown_1 180 减伤1.8%
: k6 v$ U9 G9 Odamdown_1 240 减伤2.4%
2 V) h8 M0 p8 y1 L1 l4 z5 l7 g7 Q2 Pdamdown_1 300 减伤3%
_3 [; ^) |) Satk 240 攻击加成2.4%; g, N6 \8 C# S/ u7 O* [, V
atk 320 攻击加成3.2%
0 b+ m: v) _5 N* Y% Batk 400 攻击加成4%
; \; l3 t0 }# @9 T! [1 X/ g( g0 x! e( gatkspeed 750 攻速7.5
5 W2 W) ?2 a. G4 H; ]# Catkspeed 1000 攻速10( ~. t3 a; y+ W- c
atkspeed 1250 攻速12.5
, v: W3 x6 b& F; v3 v' k- |damup_1 180 增伤1.8%
x/ u+ E. v3 Kdamup_1 240 增伤2.4%
6 g! ~% L, Q& t' i( zdamup_1 300 增伤3%( Z- F2 G- R3 a6 i3 e/ l" J1 R
crit 300 暴击几率+3%) X% p/ w5 E7 X. k$ D3 c
crit 400 暴击几率+4%
/ v2 q3 S! D9 |# C& w' ecrit 500 暴击几率+5% E9 h3 b8 }: W7 V- F' c6 c' \* h" o
critdam 600 暴击伤害+6%9 F# L5 d) j, O7 Z
critdam 800 暴击伤害+8%; V* |, V3 G9 ^$ c
critdam 1000 暴击伤害+10%
- L7 q' M* } ^2 e6 Z1 hhit 200 命中+2%3 D, J8 X9 N! h: ]. M* k' D% w) k
hit 300 命中+3%
7 O& D W6 q' g. |7 Zhit 400 命中+4%
: R' u% X- `5 m* D2 e; i0 Dequipdropup 300 装备掉率加成3%7 V6 d4 x; ?, O, W% h' U
equipdropup 400 装备掉率加成3%
# n j% K: F7 i8 x7 Vequipdropup 500 装备掉率加成3%
3 A. }; a9 a! f8 f7 m- Jdodge 200 闪避+2%6 ]5 p" B; T- c2 ^! X( @6 P0 m
dodge 300 闪避+3%/ G1 b8 {. D, y/ J8 z
dodge 400 闪避+4%4 A! W& O$ ?. v6 i( Z& [: b: n' M3 P5 l) h
equipdropup 300 装备掉率加成3%
5 N! c, W% J) vequipdropup 400 装备掉率加成3%+ Y' A6 p& y, a6 S: V3 g+ {
equipdropup 500 装备掉率加成3%+ _- o# B) L2 g
defignore 200 破防+2%1 M: b* Z" h% v
defignore 300 破防+3%* j z6 r9 f( |/ ?7 j0 a# @
defignore 400 破防+4%( a% T& t2 x- x* Y8 l7 K
mongoldup 300 怪物金币加成3%6 @& y+ K X# H2 s
mongoldup 400 怪物金币加成3%) {( A2 k% _$ _0 B
mongoldup 500 怪物金币加成3%2 w2 b6 K0 W3 L9 L& ^* k
undefignore 200 招架+2%
( Z4 V2 [1 _' T1 T" x; [& Q' pundefignore 300 招架+3%
8 u. ?1 Y3 ]% B4 Z5 yundefignore 400 招架+4% M. \, H3 n5 t( o! {3 p
mongoldup 300 怪物金币加成3%+ x+ C S& a; ~0 U
mongoldup 400 怪物金币加成3%/ q/ Z' p; c' M. }
mongoldup 500 怪物金币加成3%
# K0 A& t P& Y$ F& _9 G% tpetdamup 200 魔宠伤害增加+2%4 u6 O& P' w7 ^# Z! v, e% I8 l
petdamup 300 魔宠伤害增加+3%
. o) M: [% a- a3 U$ R) F4 F V, \5 }petdamup 400 魔宠伤害增加+4%
' p ~! w- R. qlvlatk 1 每3级增加攻击
2 U/ ]# V$ T" Y9 _" G; {% F9 glvlatk 1 每3级增加攻击
8 g# I6 n x& G% _- Hlvlatk 1 每3级增加攻击6 M% @& s; g3 t3 Y% ^- z/ ~& [
pastreatup 50 被动治疗加成+0.5%
0 i3 E9 `! R2 M z6 Gpastreatup 100 被动治疗加成+1%: m) q, }) h) O! H( ~* i, B
pastreatup 150 被动治疗加成+1.5%0 o( J6 [/ o$ `- S; e* R
lvlatk 1 每3级增加攻击
: D5 r) I# c. o+ [6 [( Mlvlatk 1 每3级增加攻击' k" K/ M/ Q1 F5 D$ D, f
lvlatk 1 每3级增加攻击
) g, b3 ^& J) ~) [4 aequipdropup 200 装备掉率加成+2%
1 N$ w6 W8 y2 f8 \) O; Zequipdropup 300 装备掉率加成+3%
8 C$ i+ A) p. S/ I, _equipdropup 400 装备掉率加成+4%
' m1 t+ {9 {& }: F+ z0 Q3 V4 l( Tequipdropup 300 装备掉率加成+3%
. I& q- r }6 o+ x3 P/ {/ Qequipdropup 400 装备掉率加成+4%1 {% ^* P" |( P/ y4 n
equipdropup 500 装备掉率加成+5%
& J$ o8 p6 h* x- y7 Hmongoldup 200 怪物金币加成+2%
5 V u2 y; `$ kmongoldup 300 怪物金币加成+3%' D {0 {8 m2 v' Z
mongoldup 400 怪物金币加成+4%3 t8 @% b( R _! X I
mongoldup 300 怪物金币加成+3%( F( U( U/ K, M& }9 G9 L# G" B
mongoldup 400 怪物金币加成+4%
7 a3 A$ j0 T$ A) {+ e vmongoldup 500 怪物金币加成+5%
; L2 e1 ?" j2 \0 K& m+ v" Idef 480 防御加成4.8%
* `! `5 R9 B( Y" Y* hdef 640 防御加成6.4%
# }6 m, ]/ H& @2 X9 L/ h; U/ {0 }" Rdef 800 防御加成8%/ \, [5 j9 w2 c* q# f' V
hpmax 240 生命加成2.4%' w' o) l8 C: \
hpmax 320 生命加成3.2%
' u$ n# P/ }9 ?. i7 i0 Lhpmax 400 生命加成4%
8 b6 E4 }& n3 v& L0 udamdown_1 180 减伤1.8%9 E- L& M; r0 [! G0 u
damdown_1 240 减伤2.4%
/ @% C. C P5 D# O3 c& }0 Adamdown_1 300 减伤3%- D% M t/ A G' t! x9 w# E8 K
atk 240 攻击加成2.4%, q2 g* U1 s4 P& A% l+ Q
atk 320 攻击加成3.2%
; e- ]6 I1 X1 v2 m a( vatk 400 攻击加成4%
6 h1 F. d/ n' Q5 }$ M$ T* fatkspeed 750 攻速7.5' a. s% e. j5 b* D% }1 v; _& a
atkspeed 1000 攻速10
+ l; b% \* ?3 g, r; Zatkspeed 1250 攻速12.57 W. m, b+ t1 X3 I; n9 r8 I$ v
damup_1 180 增伤1.8%
% r# B X: ?6 E$ @- Hdamup_1 240 增伤2.4%
! [5 F5 g( v8 u6 t1 ?0 }1 l6 \: ^9 [damup_1 300 增伤3%
3 b# t- j8 [% @0 v0 D C% scrit 300 暴击几率+3%
; @6 J3 o! j( M# _ c: V% jcrit 400 暴击几率+4%3 `' R; Z/ s; n/ Z" U
crit 500 暴击几率+5%9 a q% R4 z0 P) o! J8 u
critdam 600 暴击伤害+6%
* {6 @. c7 G* J5 v. Z) Q scritdam 800 暴击伤害+8%* G, D0 t9 `5 K- @. J: ~
critdam 1000 暴击伤害+10%
- O" [" [0 ]0 s+ phit 200 命中+2%
# [8 u6 N& r! n' q6 G/ Ghit 300 命中+3%' L" S* g z5 ~ `6 x* {
hit 400 命中+4%( g5 E7 e+ ~* X4 l' X
equipdropup 300 装备掉率加成3%
! r v. g4 M/ W. R& o3 qequipdropup 400 装备掉率加成3%5 G* O% |3 m# E, ^" W8 L2 o
equipdropup 500 装备掉率加成3%% X5 L2 X' {, u9 B4 X2 ?2 f
dodge 200 闪避+2%) V/ ~3 t1 d/ K& v' `
dodge 300 闪避+3%* G+ h' p7 J$ c& S1 J, U( f
dodge 400 闪避+4%$ _* ?! l- @0 N, W7 K
equipdropup 300 装备掉率加成3%
/ | I& k# Y3 o2 j% t2 y4 r: U" L% Tequipdropup 400 装备掉率加成3%
' R9 ~3 I, X, N' C( | xequipdropup 500 装备掉率加成3%
: Z1 \9 O. m& l' u* D. wdefignore 200 破防+2%
% r: s$ u5 y* M$ Z. vdefignore 300 破防+3%5 f J& R# t& F4 R+ I
defignore 400 破防+4%' [7 O& `; l4 D( W7 M, @8 `
mongoldup 300 怪物金币加成3%0 d4 N3 [1 r/ J N* B% A' P
mongoldup 400 怪物金币加成3%* M# E/ y; @* _: J+ S/ o9 a& f
mongoldup 500 怪物金币加成3%
2 G* o: E" x0 ~" }9 G$ V. x' Vundefignore 200 招架+2%
3 F/ K1 o' S" \. r7 f3 qundefignore 300 招架+3%) U) H4 S) A* v6 E1 W
undefignore 400 招架+4%4 v+ f& B+ L6 Y; D3 z
mongoldup 300 怪物金币加成3%5 p: D- x: q( B# J. @
mongoldup 400 怪物金币加成3% A- p: S N3 j, j/ l- Z/ }
mongoldup 500 怪物金币加成3%8 l+ C& K" T' f+ A! _, D
petdamup 200 魔宠伤害增加+2%
: S1 J, }. `% |petdamup 300 魔宠伤害增加+3%
- s+ c& c8 u8 E" Spetdamup 400 魔宠伤害增加+4%" j0 w9 y# R6 z0 f9 U0 ?4 }, L
lvlatk 1 每3级增加攻击
$ i3 m6 D/ G1 r f8 q) Olvlatk 1 每3级增加攻击. `; f' d; u C" b/ g/ \5 A
lvlatk 1 每3级增加攻击8 V m$ t9 g. x: d* p0 X
pastreatup 50 被动治疗加成+0.5%
( U' k# G5 k" k+ Jpastreatup 100 被动治疗加成+1%
8 ~6 U H5 y. f8 m( f4 Z) Wpastreatup 150 被动治疗加成+1.5%# t" p: S: z6 G- ?
lvlatk 1 每3级增加攻击
% [0 P9 @# r1 ]lvlatk 1 每3级增加攻击
4 a" o% E2 d7 W2 u9 X# q! plvlatk 1 每3级增加攻击8 c- a$ j; b# P$ K2 \) O; n0 i6 p
equipdropup 200 装备掉率加成+2%
+ }: z$ \: y0 J/ \: nequipdropup 300 装备掉率加成+3%
' ]' y- H; H( O, tequipdropup 400 装备掉率加成+4%
! a9 |: _# V$ K3 @equipdropup 300 装备掉率加成+3%
8 t8 Y: H7 [. jequipdropup 400 装备掉率加成+4%( b6 Q) e2 Y! d3 `2 Z# l
equipdropup 500 装备掉率加成+5%
7 w/ p2 u T* \, v# R- Wmongoldup 200 怪物金币加成+2%
* o r( h. y0 l! }8 I3 zmongoldup 300 怪物金币加成+3%( C! t% R# _% O3 U9 W; z1 _: Y, h
mongoldup 400 怪物金币加成+4% n6 ^, n4 \) i
mongoldup 300 怪物金币加成+3%
9 I b, e: T! n3 Lmongoldup 400 怪物金币加成+4%5 u" g2 \" c6 |' q
mongoldup 500 怪物金币加成+5%, }1 |! s% d- l) e, O0 Q; R; n3 E2 U
damdown_1 300 减伤+3%% M: l5 c/ J2 G4 A$ s7 p# g1 [
damdown_1 400 减伤+4% |5 B+ F- O% Z; ]3 n
damdown_1 500 减伤+5%' C( L- Y$ e' ^5 |2 e2 q7 \
hpmax 300 生命+3%, U% A* m: e7 ?4 [ k
hpmax 400 生命+4%: X; G, u% { Y$ B5 M
hpmax 500 生命+5%
% p, J% v( y) S; A7 |def 300 防御+3%0 B% _3 Q2 A; J# G0 z- @. r
def 400 防御+4%; L9 Q8 [* [+ @
def 500 防御+5%
% g O( |( L, n D8 ~" O9 catkspeed 900 攻速+9
! p& |0 _8 G( z- ~. latkspeed 1200 攻速+126 N) P; m5 {6 g. L3 b
atkspeed 1500 攻速+15! n. s( b! J/ e! I3 [+ a! k
atk 300 攻击+3%7 ~& _9 M3 c" ]* q+ j
atk 400 攻击+4%
% s7 O6 o9 F) I- h; j& O0 catk 500 攻击+5%
2 R8 v9 ? c* y# Y1 G+ t7 h$ y1 Cdamup_1 300 增伤+3%
; c! i+ w/ J8 s( y- c2 s! E, Bdamup_1 400 增伤+4%
% @4 X! L! d6 W& \% O$ A- \+ tdamup_1 500 增伤+5%1 T2 _. `# b& Y: D- T+ Q: G
crit 300 暴击几率+3%
l* o, F5 c! F$ L' @crit 400 暴击几率+4%7 q) z; r4 Y% y- z" C) V- g7 P
crit 500 暴击几率+5%( O6 m0 S7 P4 z2 p4 f2 @% s
critdam 600 暴击伤害+6%
3 I+ Z0 D5 ~' T7 Q& tcritdam 800 暴击伤害+8%
- {3 I5 ~8 Q2 Q+ tcritdam 1000 暴击伤害+10%8 ]8 Q' H) y( \' U, k6 K7 a
hit 200 命中+2%2 Z/ T) X. c1 [7 C2 i( P- R! h7 i
hit 300 命中+3%
' |7 x0 ^( ? ~hit 400 命中+4%
% ^/ w& b, _4 X' Q; Lhit 300 命中+3%
+ o" f& a# j8 ehit 400 命中+4%
( T5 Y$ s @$ N& }hit 500 命中+5%4 @" c+ \$ G. U P$ M+ G
dodge 200 闪避+2%8 y/ |3 j% { L) M
dodge 300 闪避+3%
' l3 b" n. _! P z- j; u# f( Adodge 400 闪避+4%% u3 a" P+ s- c9 f ^; q, k
dodge 300 闪避+3%
{/ Y G+ o( m$ Qdodge 400 闪避+4%- {& r+ Q) M) u( q
dodge 500 闪避+5%
1 P) T& W0 ~1 O1 L# Zdefignore 200 破防+2%
* \) V1 I Y7 k' A0 ydefignore 300 破防+3%
! R/ k8 P. U- _defignore 400 破防+4%
6 l3 i5 ~( |0 n3 [( ~( I3 S9 gdefignore 300 破防+3%2 H7 X/ J2 S- V( H5 |
defignore 400 破防+4%
0 g5 s7 l% y' U! A% u* ydefignore 500 破防+5%
0 o' Y Y8 L- I& W O( m, _* Qundefignore 200 招架+2%2 r' [: k: T# u
undefignore 300 招架+3%
& g5 p( ^- `( B: G* R! \+ lundefignore 400 招架+4%
* H4 z+ H8 L+ v4 u1 w, I; K9 Eundefignore 300 招架+3%" Y7 V' j* V1 h6 Y4 K1 E4 j( N
undefignore 400 招架+4%
p! a) l6 j. Y+ X% F3 J2 V3 _2 _undefignore 500 招架+5%. F; _) E4 I# m* j+ F2 V- f
petdamup 200 魔宠伤害增加+2%
5 z3 l$ G8 z; t5 opetdamup 300 魔宠伤害增加+3%
( B1 S ^; J3 [ Z1 N$ A- E* npetdamup 400 魔宠伤害增加+4%% @: A+ z, O8 t; y- V8 g! O
petdamup 300 魔宠伤害增加+3%
" [/ k' b7 g0 H( w2 jpetdamup 400 魔宠伤害增加+4%
1 q" T) Z. d# H$ m0 _7 s4 b+ d' Hpetdamup 500 魔宠伤害增加+5%9 p, d7 {6 q$ ^' E
pastreatup 50 被动治疗加成+0.5%
5 L, V% J5 G/ Jpastreatup 100 被动治疗加成+1%
3 \! ]0 G4 e) i. Z' npastreatup 150 被动治疗加成+1.5%; F4 X% T; V$ K s- c0 `
pastreatup 100 被动治疗加成+1%
, N+ S5 m5 m$ L1 N" [% }* ^pastreatup 150 被动治疗加成+1.5%
9 r+ y/ J( P2 `) X, j5 `pastreatup 200 被动治疗加成+2%" N3 S8 ?% M# b% ?/ _
equipdropup 200 装备掉率加成+2%- i& Q, B( G a# v: [* |7 y9 J
equipdropup 300 装备掉率加成+3%
- ]) I% o1 W/ @7 Xequipdropup 400 装备掉率加成+4%) o8 M3 ^& _6 P: s4 c7 {
equipdropup 300 装备掉率加成+3%
' v4 m+ v2 P& }' v. w6 Jequipdropup 400 装备掉率加成+4%
0 B: I% x; S. i4 ]& s; c: Xequipdropup 500 装备掉率加成+5%
, c ]/ V. i1 N: b+ umongoldup 200 怪物金币加成+2%) `% ?$ A3 F4 y# r6 p; H
mongoldup 300 怪物金币加成+3%
" a- W6 I3 z% {& u: }8 dmongoldup 400 怪物金币加成+4%
4 k9 T4 k; y/ x* L) O m2 Z( I( Vmongoldup 300 怪物金币加成+3%
* `7 t f, _7 o$ Z h& M7 Z* T; Xmongoldup 400 怪物金币加成+4%
, y6 j" k* m6 X5 amongoldup 500 怪物金币加成+5%
. D+ X# D- \# T6 Ydamdown_1 300 减伤+3%; T' m3 ?2 h( K5 [) B# e& B
damdown_1 400 减伤+4%
2 H: Z# F) L7 E9 ^$ Z4 cdamdown_1 500 减伤+5%
- [1 U, o' J: Y% I" ^2 j Rhpmax 300 生命+3%
6 r+ l1 X+ S+ A: i7 D& q! m; fhpmax 400 生命+4%
% B! {) [5 Q. B# g2 ahpmax 500 生命+5%
) L9 `* Z. X4 B+ u1 H2 p6 Mdef 300 防御+3%5 c3 Q6 n0 i7 a* w5 l+ J2 _
def 400 防御+4%
) ]7 O* ]) X, n3 j; i x8 ?9 ]def 500 防御+5%' C1 P/ h! ]1 e1 W
atkspeed 900 攻速+9, J- G0 v( ?7 N
atkspeed 1200 攻速+12; Q1 X1 j' X9 j( L( x3 v
atkspeed 1500 攻速+15, n0 E! {1 T3 O ^& R# S8 T; Q
atk 300 攻击+3%
. f6 D, h3 _7 C% {atk 400 攻击+4%
9 e5 [( S) j j; k2 @atk 500 攻击+5%# K/ ]( Z1 p8 Y1 z) i, K0 H: G
damup_1 300 增伤+3%
; x3 S6 j/ s( |3 jdamup_1 400 增伤+4%. ]8 ]) w# E* ~6 d# Q& ]6 L
damup_1 500 增伤+5%
- W- [, o$ L) o! Z/ F4 Z1 Qcrit 300 暴击几率+3%
. ]1 z& I$ k' q1 J( _; H0 d; A1 ncrit 400 暴击几率+4%
3 I) W. b* D! M$ v" f* Pcrit 500 暴击几率+5%1 M9 n8 s6 c( R# D* W
critdam 600 暴击伤害+6%
3 y# U b) X, n1 M, D C- bcritdam 800 暴击伤害+8%, P0 |$ S5 z# {$ l1 Q: C6 y
critdam 1000 暴击伤害+10%7 q; d" g4 ]& i1 h8 R) s" }; b
hit 200 命中+2%
7 G. |$ z! G2 ?1 w- w8 Jhit 300 命中+3%6 ^9 n( V1 J) S3 m3 r V! k! w
hit 400 命中+4%
# t4 q5 u7 r$ Z( p6 O2 Bhit 300 命中+3%
O+ h9 V6 d3 M/ i \hit 400 命中+4%
- B' @; M1 Z. j; _( c/ T( h8 Khit 500 命中+5%( O0 w7 b. s! M+ M) t, @
dodge 200 闪避+2%
- m; M: | ]. `1 r( D* ]6 Jdodge 300 闪避+3%
7 r* A. O/ o/ x; d* cdodge 400 闪避+4%
- j7 T! Y+ P" T& idodge 300 闪避+3%
$ x1 Q8 e, H; Y2 N r Edodge 400 闪避+4%5 F/ m) x1 L5 v( g. L
dodge 500 闪避+5%% `: H) e( B' Y+ z9 F
defignore 200 破防+2%
" E% \% R. p5 O5 Q* fdefignore 300 破防+3%
& I8 W; `; e" Ldefignore 400 破防+4%
, e) T: u" s0 z; ~defignore 300 破防+3%
$ [& `0 C7 U7 ~/ Z3 @defignore 400 破防+4%
, D" _1 ]0 s% G+ s( t0 xdefignore 500 破防+5%7 ?% x* m8 H% \3 L
undefignore 200 招架+2%
5 c) w0 s- j7 Qundefignore 300 招架+3%+ m) }' I8 W, |" ? _
undefignore 400 招架+4%" ^3 d3 i' `$ C+ ^7 ~- ~" w
undefignore 300 招架+3%
) r9 B B- w6 z5 N) S, N9 hundefignore 400 招架+4%# B0 V' A5 k6 `5 D3 n
undefignore 500 招架+5%
" w9 I, _. x3 Z+ opetdamup 200 魔宠伤害增加+2%
8 z( ?, |5 k: Jpetdamup 300 魔宠伤害增加+3%3 N X# s: E" q8 F' J% h
petdamup 400 魔宠伤害增加+4%! Y O8 F c: t7 P, r
petdamup 300 魔宠伤害增加+3%
) R; }. p/ h& F$ e& vpetdamup 400 魔宠伤害增加+4%5 X* D' t4 B6 A. X. M7 n P* `2 `
petdamup 500 魔宠伤害增加+5%* A( _" b+ ^5 T$ K& R8 r
pastreatup 50 被动治疗加成+0.5%
# Z0 n' d- F; Z5 hpastreatup 100 被动治疗加成+1%
8 N K/ P+ v/ U0 w) R" [pastreatup 150 被动治疗加成+1.5%3 ^$ O" m6 z# ?. k: h% E! ^
pastreatup 100 被动治疗加成+1%
( B6 n# r m: p0 |, s( ppastreatup 150 被动治疗加成+1.5%" U( T/ f% l y0 h; s
pastreatup 200 被动治疗加成+2%
9 A: F( A: C& `* L+ E# v/ T$ Requipdropup 200 装备掉率加成+2%/ K. W& {4 B& d/ A. M8 c( B: H
equipdropup 300 装备掉率加成+3%
; e% B& X4 U( f% _equipdropup 400 装备掉率加成+4%
# j& W! g% | H) B$ r, g3 ^0 hequipdropup 300 装备掉率加成+3%/ ~8 X+ H/ K3 a- V
equipdropup 400 装备掉率加成+4%! I/ W# v* G- {- {
equipdropup 500 装备掉率加成+5%
6 {) L- u, t Z, o. j; p* {1 Lmongoldup 200 怪物金币加成+2%' H! Q( d7 r7 S
mongoldup 300 怪物金币加成+3%
3 v; f) d2 R2 E1 vmongoldup 400 怪物金币加成+4%
% A6 Z9 K7 _3 E O2 B0 Imongoldup 300 怪物金币加成+3%! Z* {5 t, i) |2 G7 k8 t! P" x
mongoldup 400 怪物金币加成+4%# }$ \( j% ~& E: `, ?3 } b, f
mongoldup 500 怪物金币加成+5%
% Q* E7 b$ S9 D7 idamdown_1 300 减伤+3%9 l' S, P! k" U& x9 X
damdown_1 400 减伤+4%
+ }) y4 Y' |2 r, z( Hdamdown_1 500 减伤+5%+ e# I7 D! N+ [' D; ]+ B M
hpmax 300 生命+3%; g# @1 R3 g5 A h
hpmax 400 生命+4%
2 T/ e0 `5 P: k0 Q; Khpmax 500 生命+5%
6 K" _3 `. i& J$ e* I# b0 Ydef 300 防御+3%; J) t& N9 W9 l4 e! G
def 400 防御+4%# q( N. j4 ?9 S" h5 _
def 500 防御+5%
7 D/ w( L$ G+ I4 ]# Y6 jatkspeed 900 攻速+9" s+ X& E" z% ~ P! |
atkspeed 1200 攻速+12
' x! C# R1 Y' F5 ^atkspeed 1500 攻速+15# F8 q/ U+ B, _8 ^ c. q' Q
atk 300 攻击+3%
6 M" @4 O9 N J. H- h- p; r8 }atk 400 攻击+4%
" b6 i8 v. e# R8 O% S4 p4 l7 Iatk 500 攻击+5%
- E# q) K1 q" Q/ Y4 ^! edamup_1 300 增伤+3%
B: B/ G6 W1 f9 @damup_1 400 增伤+4%
/ H8 X+ Y T% L8 X9 xdamup_1 500 增伤+5%
1 W7 C. z* a0 r6 r$ Tcrit 300 暴击几率+3%; W" J* Z4 B0 E- ^+ A" ~9 r
crit 400 暴击几率+4%9 K9 r ~0 E6 N% P2 i9 C7 Y
crit 500 暴击几率+5%
/ q( P+ T- n) f/ w9 l8 l/ B6 kcritdam 600 暴击伤害+6%
* A4 _0 U4 y% R' b f5 M) a+ Bcritdam 800 暴击伤害+8%- F1 J X8 r' i9 H1 G
critdam 1000 暴击伤害+10%' m& W/ Y4 a' v3 i
hit 200 命中+2%# R, D# x0 x6 {% [. R- j
hit 300 命中+3%
& [ U3 @, v" z3 thit 400 命中+4%
) \3 u X% j" x+ {+ e6 c/ |hit 300 命中+3%
. E: I% f; y2 ?4 h0 X! B( _ o: H* vhit 400 命中+4%# @: x# o* ?$ r8 F, T$ V
hit 500 命中+5%9 U) F6 u/ H& {2 {3 E
dodge 200 闪避+2%- s7 w' e7 z. ^3 j
dodge 300 闪避+3%
. x5 I+ |, n; D% Mdodge 400 闪避+4%# {" y) S+ x4 }9 K+ c/ J- J4 R) f
dodge 300 闪避+3%
?: p3 T9 S8 H- U) Ldodge 400 闪避+4%5 w* D. b, Z# R$ p( M
dodge 500 闪避+5%
# N0 Q, q3 Q! r% Edefignore 200 破防+2%
$ S2 X# P& C& U6 [defignore 300 破防+3%. x1 Q' F0 Y4 E1 Z o4 y8 |) ~- G
defignore 400 破防+4%5 e$ f/ e' n: y4 m8 b
defignore 300 破防+3%
! F$ u7 P2 Y; I# S) { Idefignore 400 破防+4%: R/ n7 V; [! p7 [ c& @/ g3 Q/ [
defignore 500 破防+5%
8 S2 Z* x( Q3 B: }4 t* n- o& xundefignore 200 招架+2%
. B1 K$ K8 }$ P6 y4 iundefignore 300 招架+3% S: r$ F7 v- l" |: C
undefignore 400 招架+4%
4 Z$ }$ I8 `# j$ u3 @- lundefignore 300 招架+3%6 I3 C; r1 b' e( E. A# ?
undefignore 400 招架+4%( h& M5 W8 v+ d
undefignore 500 招架+5%
% W$ C9 M: s9 |! s% w& b/ Vpetdamup 200 魔宠伤害增加+2%
. u. {, \% h6 o+ S: I, O$ vpetdamup 300 魔宠伤害增加+3%! H. \7 U& z: W9 L/ W$ R
petdamup 400 魔宠伤害增加+4%
S+ \8 i5 ]: }! l# E* m e& Kpetdamup 300 魔宠伤害增加+3%
5 h7 S$ x, P! I& j0 J) [petdamup 400 魔宠伤害增加+4%
3 s0 o/ U4 _ ?! ^petdamup 500 魔宠伤害增加+5%
( I. Y- v! o: I/ f' s4 g$ p9 j) Dpastreatup 50 被动治疗加成+0.5%
) T2 u' E3 {# i, W9 d/ apastreatup 100 被动治疗加成+1%
- v& `- c) r" H& L( Q4 x6 vpastreatup 150 被动治疗加成+1.5%
4 _" A( }- u g7 Z+ e) {pastreatup 100 被动治疗加成+1%- I' W1 i( A! ]5 E M5 u9 |
pastreatup 150 被动治疗加成+1.5%
+ m5 \! f$ \& R* {/ jpastreatup 200 被动治疗加成+2%' r# r+ _; E1 a% U
equipdropup 200 装备掉率加成+2%( K% b# h, ?9 H6 n% w
equipdropup 300 装备掉率加成+3%
7 E- R8 Z+ e; n& kequipdropup 400 装备掉率加成+4%
: l& z, Y7 D; B1 v) L3 Z; i bequipdropup 300 装备掉率加成+3%2 ^. _. \5 R# T) G. }* z
equipdropup 400 装备掉率加成+4%/ c! O* i7 ~/ v6 w4 s' D1 q3 O
equipdropup 500 装备掉率加成+5%
( |: F& `* O7 r' D) ^/ O* zmongoldup 200 怪物金币加成+2%
# S( M9 n# ~9 Pmongoldup 300 怪物金币加成+3%: ^* O7 c3 |) W$ P) q
mongoldup 400 怪物金币加成+4%% b Y' K( `. d- ]: x
mongoldup 300 怪物金币加成+3%
: x3 z- U \# Cmongoldup 400 怪物金币加成+4%
0 ?) P5 q5 ]: `% Tmongoldup 500 怪物金币加成+5%3 U# z8 G3 W+ R: |9 K& V
damdown_1 300 减伤+3%
" ^4 ^7 }& c' m4 S1 hdamdown_1 400 减伤+4%' }+ w2 ^6 h" @. Z
damdown_1 500 减伤+5%4 o1 R7 M) g! P* D+ y
hpmax 300 生命+3%
1 }; M7 d, G e# Z+ Fhpmax 400 生命+4%$ O3 l6 i2 G( }5 [+ p* f
hpmax 500 生命+5%
1 o; X! O- p2 T( }& m: i$ E$ ldef 300 防御+3%
1 }, L) l0 Z$ i$ ldef 400 防御+4%5 f8 ^ ~. a5 M5 m0 P7 u
def 500 防御+5%
5 z; y( O7 B0 M- Satkspeed 900 攻速+9
( I1 q8 ^8 X) Y }. U) ^: }8 S6 ratkspeed 1200 攻速+12( C" u- P& {% E2 U2 C0 i2 P$ K
atkspeed 1500 攻速+15
& P' i3 @4 `6 H7 q, E5 Iatk 300 攻击+3%
1 G# J: ?4 i& P" O1 ]3 natk 400 攻击+4%
1 \/ c4 ?' @) F: P+ P) Fatk 500 攻击+5%
& J0 y+ X" Q9 k6 N) N- xdamup_1 300 增伤+3%& a6 R0 q7 ^. }3 K& Q, M
damup_1 400 增伤+4%
! u+ ^6 a3 H5 q j2 ddamup_1 500 增伤+5%9 q9 c; y& ?- O: `
crit 300 暴击几率+3%" X/ k& x# S0 m! t l! k" E0 Y
crit 400 暴击几率+4%* I8 i1 ] a7 E- [: X: _
crit 500 暴击几率+5%
3 h! s3 J F' V$ ^) \8 \# [/ ocritdam 600 暴击伤害+6%
$ a$ V" b1 b% Zcritdam 800 暴击伤害+8%
; _3 i! Z, l; U0 f: l. t8 F% h! Bcritdam 1000 暴击伤害+10%
& q. Q' n' O3 j* O: \# x' t7 _8 jhit 200 命中+2%
- E: c Q4 g" W) K7 b3 khit 300 命中+3%
. g& w2 @. ^$ h: Q f/ zhit 400 命中+4%9 T. h8 |: [: S7 j. {. B* s( a
hit 300 命中+3%& g9 U' b. k& H0 j" c6 y
hit 400 命中+4%$ j" D: c8 x+ d" l
hit 500 命中+5%; ]7 c) m& C8 W% p' d2 l6 d
dodge 200 闪避+2%
) A( m4 D/ X) V) \! M+ ~4 n# y1 Q0 |dodge 300 闪避+3%
" l5 p/ x$ e4 `, ?) l1 [& R0 edodge 400 闪避+4%
# \) j- L0 J. j6 \+ J- O4 tdodge 300 闪避+3%
+ e; m: |. }( udodge 400 闪避+4%! u$ x: X: @: R0 S E( @
dodge 500 闪避+5%7 U6 a# c# ^/ N/ L2 X. k( W$ `7 o( ]
defignore 200 破防+2% @) j+ m0 T" r. p
defignore 300 破防+3%7 _" q" t" v0 t8 B- t1 _
defignore 400 破防+4%
: k( E( |9 k3 ?* k7 h( }defignore 300 破防+3%. M. }& ~6 L) _4 T
defignore 400 破防+4%* H1 k @1 H9 o( W' l: n3 e
defignore 500 破防+5%
/ }% u& {4 ^& K; Bundefignore 200 招架+2%$ A$ E0 J2 v6 o
undefignore 300 招架+3%' ]1 m. D' o3 |& w5 m" v# j
undefignore 400 招架+4%
1 G! K1 }0 q! W2 k! P9 M: vundefignore 300 招架+3% ~0 S! f/ {$ H" v
undefignore 400 招架+4%. N" {% l: J \! A
undefignore 500 招架+5%% V! C# i7 G# F9 y0 z
petdamup 200 魔宠伤害增加+2%& j1 v" f# T& x& T/ u8 N! a3 { Y# g
petdamup 300 魔宠伤害增加+3%( j9 b3 d& H8 e5 y
petdamup 400 魔宠伤害增加+4%
8 t- Q! _1 i& o! U5 Y+ D+ H2 `" k5 hpetdamup 300 魔宠伤害增加+3%
+ d/ }! k7 J, t- N) bpetdamup 400 魔宠伤害增加+4%2 p# v3 Z9 Q+ V: [1 E0 M* n: o
petdamup 500 魔宠伤害增加+5%& z w5 d* P( [* e8 T9 X+ c1 {
pastreatup 50 被动治疗加成+0.5%
~; S2 ^2 `- `3 i- @7 y; Y# }pastreatup 100 被动治疗加成+1%
m4 |: V4 r# b) y& V" k9 H; hpastreatup 150 被动治疗加成+1.5%+ K7 {8 k5 z1 P( I' H9 d
pastreatup 100 被动治疗加成+1%# {5 w9 Q& f+ w+ P3 B8 Q7 P0 M; \
pastreatup 150 被动治疗加成+1.5%' f) P2 i$ ?( [
pastreatup 200 被动治疗加成+2%8 {) ^+ a d* r- r& ^" t
equipdropup 200 装备掉率加成+2%: S+ x. u, G* O; p# j
equipdropup 300 装备掉率加成+3%, ^: j% u" a* l$ T) t+ K4 }2 E5 R
equipdropup 400 装备掉率加成+4%
; m. D* t4 {, I* ?2 Kequipdropup 300 装备掉率加成+3%
9 v7 R7 C# l @0 dequipdropup 400 装备掉率加成+4%
7 e. D: d4 g) J) oequipdropup 500 装备掉率加成+5%. h6 S5 S7 G: B( |9 W% z7 J
mongoldup 200 怪物金币加成+2%
$ k/ u+ z2 E, h. ]& I( N1 }mongoldup 300 怪物金币加成+3%+ k8 ~: P- h! F6 g5 m' u
mongoldup 400 怪物金币加成+4%
9 D2 o/ c$ ?1 s7 a. ?" `' u6 Umongoldup 300 怪物金币加成+3%. _$ Z$ u4 \6 S
mongoldup 400 怪物金币加成+4%
; C$ Z. a; p' ]* e7 a0 j! e5 Qmongoldup 500 怪物金币加成+5%
) E9 _2 S ~/ H" _damdown_1 300 减伤+3%
, g! m4 {2 Z6 I9 Y: ydamdown_1 400 减伤+4%' Z) ^! U/ r# u, @
damdown_1 500 减伤+5%* ?$ p+ r& o6 u- P" M4 A
hpmax 300 生命+3%1 t7 C" a3 v3 e1 T
hpmax 400 生命+4%
+ p* S1 @: ~1 J4 dhpmax 500 生命+5%
" R5 c+ w1 ?$ t; a/ t3 jdef 300 防御+3%
3 ~6 }3 V4 B( m9 v2 Qdef 400 防御+4%
( _3 @% w& ?5 M- sdef 500 防御+5%
$ C' h6 @2 c( vatkspeed 900 攻速+9
7 N% g- a* v+ K+ n2 ratkspeed 1200 攻速+12; [. x* y+ p2 i
atkspeed 1500 攻速+15
- O5 c* k1 ]$ R4 m7 P/ N! ]3 Watk 300 攻击+3%) _9 o4 d: D9 n, p
atk 400 攻击+4%& i) _4 @* L) K1 o' e
atk 500 攻击+5%
K* Y6 R8 ]# L0 k' U- l, fdamup_1 300 增伤+3%2 |" l" q# _+ K; W8 A7 T: L
damup_1 400 增伤+4%
5 E: r& E; P; g0 W# A8 adamup_1 500 增伤+5%
9 U+ x( h7 J" D" f" [, acrit 300 暴击几率+3%
4 w9 J" L/ [2 f4 [4 K6 kcrit 400 暴击几率+4% t7 G U) m' {8 u( p, d
crit 500 暴击几率+5%) r. ?) f- z7 c: L% R* o k
critdam 600 暴击伤害+6%6 R* y. ], C0 k7 g) j% k9 l# N% d
critdam 800 暴击伤害+8%8 r3 n1 s* E4 x
critdam 1000 暴击伤害+10%5 z9 D# q& l: n
hit 200 命中+2%
# p7 J, f' ~/ ?1 xhit 300 命中+3%$ j# M; H8 {9 J: H
hit 400 命中+4%
; g3 {9 B& z9 S! `1 G+ e4 ]0 Jhit 300 命中+3%8 [1 d: f8 v/ ]( a
hit 400 命中+4%
7 V/ o3 `2 q0 khit 500 命中+5%
9 X- a) N6 Y8 q N5 ]dodge 200 闪避+2%' J5 _8 x* v7 E, }- b
dodge 300 闪避+3%
, P7 g7 X# D: Z6 ~: z$ _4 Mdodge 400 闪避+4%
& w, |. s# C: A6 Y+ _- k. Ododge 300 闪避+3%
0 E/ C1 X8 X7 @4 S& w% \dodge 400 闪避+4%3 ]5 z1 Z: N- b2 h2 K* U$ T
dodge 500 闪避+5%
2 }9 T* K! H- K8 \9 Ndefignore 200 破防+2%
( z0 s6 |8 w2 B/ ldefignore 300 破防+3%% \9 K4 y) ]4 d9 ~/ P
defignore 400 破防+4%: z% Y% P3 T: I1 f* A1 S8 n/ C
defignore 300 破防+3%& Y' i' o, U+ R. m0 \8 m
defignore 400 破防+4%7 x/ |& R6 x0 r. l
defignore 500 破防+5%. c- \! U* `5 {& o7 w& j4 j
undefignore 200 招架+2%
$ O1 t3 J! i- y: w: R& [# b1 rundefignore 300 招架+3%: x! _ T- i5 P9 k6 D. j
undefignore 400 招架+4%% |: \; J$ l$ d. N: W, o0 b
undefignore 300 招架+3%
5 ^! G0 n' I1 ~3 ~3 w* dundefignore 400 招架+4%, g; ^6 c' {% w2 J1 W" ~; s4 z$ u* W
undefignore 500 招架+5%3 M0 {: B% H6 U7 [( K: M
petdamup 200 魔宠伤害增加+2%% E! W6 t6 r& i9 M# ^
petdamup 300 魔宠伤害增加+3%
. k u$ x- a6 i" @) _9 Mpetdamup 400 魔宠伤害增加+4%; O- a' d/ I7 g0 Q; t
petdamup 300 魔宠伤害增加+3%
9 B0 [2 ]7 W" E3 ~( Ypetdamup 400 魔宠伤害增加+4%6 f2 g) g3 q/ b4 A) P1 Q; H
petdamup 500 魔宠伤害增加+5%( S4 I$ T1 ^5 y6 I/ a# d1 n
pastreatup 50 被动治疗加成+0.5%4 Z5 M" o/ ?4 f
pastreatup 100 被动治疗加成+1%0 b2 W# v6 l3 `! [& ^$ [# Z9 d& L
pastreatup 150 被动治疗加成+1.5%+ P+ E4 S: q% S! z+ g! f; C& h
pastreatup 100 被动治疗加成+1%) `& l+ | v* Y5 {! c- \7 E
pastreatup 150 被动治疗加成+1.5%* T) e4 J2 {( \5 n
pastreatup 200 被动治疗加成+2%7 `$ z4 p- Q1 v- m, H0 k
equipdropup 200 装备掉率加成+2%8 {/ Q& F5 q' W. N
equipdropup 300 装备掉率加成+3%
3 _, o9 M! Y' k# u" o: `6 n+ Requipdropup 400 装备掉率加成+4%7 {: \+ j% x" h9 X) P5 L' z/ O' L# v
equipdropup 300 装备掉率加成+3%8 A, ~0 }5 x1 z. q/ w x
equipdropup 400 装备掉率加成+4%
9 _# |8 u7 L; N: g2 m# cequipdropup 500 装备掉率加成+5% B4 w* W$ h' d3 R8 s; ? n- u
mongoldup 200 怪物金币加成+2%' ?4 g. o- V: R# _
mongoldup 300 怪物金币加成+3%1 t) Q' v! t5 C" Z) h. b
mongoldup 400 怪物金币加成+4%) `3 h) r0 ]9 K/ X$ c( ]
mongoldup 300 怪物金币加成+3%0 s$ u. ?' T' i
mongoldup 400 怪物金币加成+4%- \0 Q) H4 t/ a: b
mongoldup 500 怪物金币加成+5%
( p2 U/ r- c5 q idamdown_1 300 减伤+3%" O" [) e# E; ~& u
damdown_1 400 减伤+4%/ j0 {) T+ {( K6 V, Z9 V
damdown_1 500 减伤+5%! M* ]) Q. C$ Y/ Z# l
hpmax 300 生命+3%3 W$ P1 r; C! n5 [7 @& e: g; @
hpmax 400 生命+4%( a! z! }9 Y) v+ p, I5 R
hpmax 500 生命+5%
: L t) S1 C% g& i% d$ qdef 300 防御+3%" I9 H& ^/ ~' t& B ?! [
def 400 防御+4%2 ] k0 j s: I
def 500 防御+5%8 [# }7 ]- r( }+ a
atkspeed 900 攻速+9
2 K) C. z2 o8 r' C0 Iatkspeed 1200 攻速+12
\1 g/ S5 J7 Natkspeed 1500 攻速+15
! l1 {$ p% w1 f+ c- Fatk 300 攻击+3%$ ~3 L- c) G/ c+ f8 U" e; I/ t
atk 400 攻击+4%
/ j- r3 K0 P) j% \- K3 Satk 500 攻击+5%8 T& ]& k9 d% x" W
damup_1 300 增伤+3%
1 Z& R$ f1 p' N; bdamup_1 400 增伤+4%+ Q/ d% ~ U8 |8 z! Q4 U! M1 u
damup_1 500 增伤+5%8 g3 ~8 D* _* z0 B! x( A1 y
crit 300 暴击几率+3%) z: T4 Z: J/ y3 l1 z
crit 400 暴击几率+4%
: s9 b4 K% N- f, H( ]6 Ncrit 500 暴击几率+5%
0 I- ~. J( G' ~% x0 ycritdam 600 暴击伤害+6%
0 S- s! a: D# p7 l8 k0 Xcritdam 800 暴击伤害+8%
6 O. O# G5 C. C# \critdam 1000 暴击伤害+10%( Q" }! n6 G3 y* c" g
hit 200 命中+2%; Y9 K4 h, P a5 \3 t6 A. R
hit 300 命中+3%
1 w: A# Z% i; e* ?9 mhit 400 命中+4%
/ K( c9 g# J! S* W* u8 _9 U$ ihit 300 命中+3%
; K- G Q- e; U* I( D5 ghit 400 命中+4%7 t( d* q4 J+ h8 R% J" J) _9 @
hit 500 命中+5%
( H+ W# ]" g I) h0 zdodge 200 闪避+2%
) `* z% [" l- b9 @* vdodge 300 闪避+3%# K$ m, O/ d0 K' m) ^
dodge 400 闪避+4%. `! ] z/ Q o# p! i4 d( C
dodge 300 闪避+3%$ `5 r: V' y7 x1 t
dodge 400 闪避+4%
# Z& ?* Q0 F/ z! B% X4 [2 Idodge 500 闪避+5%4 a3 P" u3 j, V9 V' t
defignore 200 破防+2%
/ d7 l1 F9 ^# I# Gdefignore 300 破防+3%
* d4 @$ w7 `. d* i1 P( rdefignore 400 破防+4%: T0 L9 K& G. x0 r0 w$ \8 x" Q
defignore 300 破防+3%3 P& S) c; Y% B0 L& w
defignore 400 破防+4%
) b0 R0 D2 W# ^defignore 500 破防+5%
% d' D( m1 R0 z9 }( r, Y0 ~ L4 ^0 gundefignore 200 招架+2%9 X7 g h1 s, d+ A( x% H6 R9 D- p* n
undefignore 300 招架+3%
: z, `- p# w, Hundefignore 400 招架+4%
0 q: P8 Q0 G: oundefignore 300 招架+3%7 i3 _* R! ?, ^
undefignore 400 招架+4%) C5 x5 _+ Z5 D8 K
undefignore 500 招架+5%6 [/ @/ ^. }2 s7 X) |
petdamup 200 魔宠伤害增加+2%" ^. [# F z6 }$ d
petdamup 300 魔宠伤害增加+3%7 u$ `2 a- h: o! m% C: S
petdamup 400 魔宠伤害增加+4%
/ I1 ~ @) ?! |petdamup 300 魔宠伤害增加+3%
/ ?+ h+ L0 b5 R5 O5 Hpetdamup 400 魔宠伤害增加+4%
9 K( l: G0 c, c+ Rpetdamup 500 魔宠伤害增加+5%0 m; O5 T9 a( A4 o0 i: C
pastreatup 50 被动治疗加成+0.5%
* M( e: J$ h; \+ F; C zpastreatup 100 被动治疗加成+1%
* b; L ^' ~ T1 b; ~pastreatup 150 被动治疗加成+1.5%! G/ i; b' w9 K; i* _
pastreatup 100 被动治疗加成+1%
' A. s h, D9 ypastreatup 150 被动治疗加成+1.5%
) h) r5 x- }- ]: y# Ypastreatup 200 被动治疗加成+2%& v. v8 b5 @8 e. Y6 C) J8 t, w
equipdropup 200 装备掉率加成+2%0 Z& G9 O& M, r3 r% L# W8 D% g
equipdropup 300 装备掉率加成+3%
+ i3 F6 a0 o6 Jequipdropup 400 装备掉率加成+4%3 j' X* l) [9 U* A6 I3 T% {7 I1 m
equipdropup 300 装备掉率加成+3%
% a; r9 r0 J: j0 z+ \: c4 [# Yequipdropup 400 装备掉率加成+4%, V* q5 u0 r8 E! `: D, r# P0 a
equipdropup 500 装备掉率加成+5%0 K, t$ M2 O8 \7 g1 A7 M4 h
mongoldup 200 怪物金币加成+2%6 X0 b1 i3 I/ P2 g
mongoldup 300 怪物金币加成+3%. G0 K: g6 ?! _9 Q2 {% Q1 l% L0 X
mongoldup 400 怪物金币加成+4%
# g7 Q) q2 `1 G3 tmongoldup 300 怪物金币加成+3%. T( c$ @- `4 p! ]6 [
mongoldup 400 怪物金币加成+4%, `# u9 g7 W! a: Y) Z; W9 n% q
mongoldup 500 怪物金币加成+5%8 z/ L2 }& O% e, j
damdown_1 300 减伤+3%
6 f1 K1 f# d4 ]damdown_1 400 减伤+4%
! u2 m! z( J, x2 rdamdown_1 500 减伤+5%
$ g' p2 w3 u# h7 S0 d; J" vhpmax 300 生命+3%
) p) q# b3 m! A2 {hpmax 400 生命+4%
9 ^ s' W+ y1 N$ {9 t- F* Ahpmax 500 生命+5%9 f) ]2 P3 ?3 h* l! U2 C, m' O
def 300 防御+3%. ^& @* K% @, f! E
def 400 防御+4%' J+ A; v% S. C5 T
def 500 防御+5%
4 j" `, |8 \6 Y$ Tatkspeed 900 攻速+95 F" b ?$ i- P! S- S1 Z2 z
atkspeed 1200 攻速+12 c2 w4 m6 A6 f9 F4 E
atkspeed 1500 攻速+15$ `/ u$ ?( x5 N q; ]$ t4 m
atk 300 攻击+3%1 \* ^& |: U- U' [1 i- B
atk 400 攻击+4%( g4 A& m, e5 _1 ?
atk 500 攻击+5%8 h+ R* m: _/ G) n
damup_1 300 增伤+3%
, u& B( ^8 _% t+ h- C7 V# N) F' Odamup_1 400 增伤+4%: c. \/ m$ Q) y& D
damup_1 500 增伤+5%2 L# _. O- x/ w8 T: L; g4 f0 Z* ?- n
crit 300 暴击几率+3% u- Y: d2 U" V- r) h
crit 400 暴击几率+4%
& B O5 \& G/ ?8 f' T% g: {9 B9 Pcrit 500 暴击几率+5% R9 Z) S- V4 E( D, T; k
critdam 600 暴击伤害+6%
; `6 |' z: \% K+ d" |9 [' C) Y! ?critdam 800 暴击伤害+8%
% n" k+ ^% Y( o' H" |8 n1 bcritdam 1000 暴击伤害+10%
5 Y( \. |, g9 M6 F% }hit 200 命中+2%
+ L' {. s2 e8 s/ E& q0 Y$ p) Ahit 300 命中+3%- q6 P5 t: x. O' B6 f7 S. K
hit 400 命中+4%" L* E; M3 ?$ n, W$ C
hit 300 命中+3%" I! o3 p4 G8 u( I2 o+ k9 k; g
hit 400 命中+4%6 g( g! t3 A9 }
hit 500 命中+5%; \8 G/ @2 i9 P9 ]1 [9 S6 |
dodge 200 闪避+2%1 g" k& q1 G H4 N- \; F9 Y
dodge 300 闪避+3%
! E5 V+ v: [3 i+ \dodge 400 闪避+4%) U. u: ~ g% |0 w2 w, i
dodge 300 闪避+3%5 }3 ]" M X1 o) ?/ a
dodge 400 闪避+4%( ]/ N$ ^0 A, R* D- B. f
dodge 500 闪避+5%
" e& q) s- r R% W; ?( t6 n; y5 Xdefignore 200 破防+2%& Z' S7 h. j4 l) O+ c, P6 z6 `& g1 ^
defignore 300 破防+3%6 N* ~7 |; ]) F
defignore 400 破防+4%' Q7 l% c9 K+ ?) r( m
defignore 300 破防+3%
8 I: o/ T: U, Q$ \, P* t; _defignore 400 破防+4% ~0 e7 ] H' ?7 E# @8 P! Q
defignore 500 破防+5%, `, H1 _; l6 X$ h$ d) o5 U
undefignore 200 招架+2%9 ^: L2 y/ B' ~: j7 M) k4 ^" a
undefignore 300 招架+3%
z/ ?3 ]5 a5 S5 yundefignore 400 招架+4%2 }1 o+ w6 T/ J5 c
undefignore 300 招架+3%, d1 ^' b' ?7 Y
undefignore 400 招架+4%' x6 r+ B, Q4 Q0 N% N( E+ x
undefignore 500 招架+5%' C& x3 p- N0 e3 d. |
petdamup 200 魔宠伤害增加+2%: i/ a/ r! C# I% i+ ~8 I' Z/ j
petdamup 300 魔宠伤害增加+3%( [7 a3 @3 X/ ~4 f
petdamup 400 魔宠伤害增加+4%8 E B* Q, S Z
petdamup 300 魔宠伤害增加+3%
) b- @$ g% h! r2 W$ l% Hpetdamup 400 魔宠伤害增加+4%
: X, N. I' ^3 G3 G3 s2 ypetdamup 500 魔宠伤害增加+5%
% W! r: [1 P1 F4 F& npastreatup 50 被动治疗加成+0.5%
+ e( ]+ v' j3 Z5 ]! a6 z8 L) W* Wpastreatup 100 被动治疗加成+1%
8 b) B2 o1 K, Z/ Z% vpastreatup 150 被动治疗加成+1.5%3 A! {3 }# [) d* ] v- o
pastreatup 100 被动治疗加成+1%* ]# O' P2 e* R4 z
pastreatup 150 被动治疗加成+1.5%8 T3 d+ D v% M" g& ^0 B
pastreatup 200 被动治疗加成+2%' L3 M* y8 ~/ i3 q' N
equipdropup 200 装备掉率加成+2%/ d9 v) j' E G" c: [1 s
equipdropup 300 装备掉率加成+3%
+ C! R- m7 ]/ |. v: C# d( A# e7 |equipdropup 400 装备掉率加成+4%& ]& a! i8 L; F* L8 W" [; ?
equipdropup 300 装备掉率加成+3%) S& j; |- M& Z
equipdropup 400 装备掉率加成+4%9 R+ ~: H" t0 X: m( H
equipdropup 500 装备掉率加成+5%
& x, U0 |$ ^$ Imongoldup 200 怪物金币加成+2%
1 K y* F3 m- H: fmongoldup 300 怪物金币加成+3%
$ B( K! f& W. L; v9 R/ ?mongoldup 400 怪物金币加成+4%
8 H1 `, n% {' ^+ c3 e5 l% P: J j0 I- q6 Vmongoldup 300 怪物金币加成+3%
' z0 v* g+ h, y$ c" a. f) [+ xmongoldup 400 怪物金币加成+4%
- K x+ f9 Y1 q" @- e- pmongoldup 500 怪物金币加成+5%# R, m' b6 t: h4 z) t
equipdropup 300 装备掉率加成3%
( n4 w$ q; c! L. K% Y( W8 }+ rmongoldup 300 怪物金币加成3%1 Q9 z4 {9 A# r8 b
lvlatk 1 每3级增加攻击
^+ `+ ?2 d( o' U- Mlvldef 1 每3级增加防御
2 T# a1 W: A* @lvlhpmax 20 每3级增加生命
2 K$ U; U' ?7 b* W4 ]( h/ ]1 Eequipdropup 400 装备掉率加成3%
/ ]# L: T( Y" A" l3 ?mongoldup 400 怪物金币加成3%
; F+ e3 \; e F- N5 K' Tlvlatk 1 每3级增加攻击( p% Q7 j6 z( Q' \
lvldef 1 每3级增加防御# ?8 x9 A5 r" I# ?, O8 E
lvlhpmax 20 每3级增加生命
" u9 V5 D$ c; {$ z, e- \3 C6 Bequipdropup 500 装备掉率加成3%
5 W* _, O$ L3 i3 L' `) b! }mongoldup 500 怪物金币加成3%6 j) w$ W" {; J3 i: G% I
lvlatk 1 每3级增加攻击
8 `# V; H3 [% ]! D# w+ jlvldef 1 每3级增加防御
; s# _/ y! u( Zlvlhpmax 20 每3级增加生命
w% D7 c: G3 F$ m6 E' Dequipdropup 0 装备掉率加成3%+ T' g1 ~+ d- e, m* W
mongoldup 0 怪物金币加成3%+ p- ~4 j* U1 t7 F, n
lvlatk 0 每3级增加攻击& ~! f" c/ t4 r4 o4 P _) g
lvldef 0 每3级增加防御
7 w& n) ^% G$ a7 R3 w' a" }lvlhpmax 0 每3级增加生命4 x, @6 ^/ U. D
equipdropup 300 装备掉率加成3%
9 P6 H3 J$ j T M' zmongoldup 300 怪物金币加成3%7 a( f! ~& m! z- \/ ^& I
lvlatk 1 每3级增加攻击- g0 Q! e, a$ m2 l) G! U6 }( O
lvldef 1 每3级增加防御: D4 K; q$ B6 {7 n8 j) ~
lvlhpmax 20 每3级增加生命# ^1 t# W' j3 K. E! x H
equipdropup 400 装备掉率加成3%
3 j- e1 n' |% g( T; L1 Jmongoldup 400 怪物金币加成3%6 B: o+ i3 p1 C, x1 v
lvlatk 1 每3级增加攻击8 E4 w6 V# b4 @0 B2 I
lvldef 1 每3级增加防御
* }8 f0 a( f. p* Zlvlhpmax 20 每3级增加生命+ |7 o- U4 }2 z+ M( D
equipdropup 500 装备掉率加成3%
/ P9 l/ v4 ?4 Z/ w8 T8 N- Vmongoldup 500 怪物金币加成3%* o7 m: @8 `. }& ], s5 I4 D
lvlatk 1 每3级增加攻击) Z6 L6 l9 d* K$ c% @; X
lvldef 1 每3级增加防御
& P7 y# Z1 f9 u8 P/ U( ylvlhpmax 20 每3级增加生命. |2 [: d; L) k$ n
equipdropup 0 装备掉率加成3%
! ]2 M1 e8 g1 F2 _* Gmongoldup 0 怪物金币加成3%
( V/ w. p/ o* Q# j4 [: `lvlatk 0 每3级增加攻击; Q; Y6 |2 ` O W6 `
lvldef 0 每3级增加防御
7 t! J3 X3 Y' z4 ?2 f0 ^( v+ \lvlhpmax 0 每3级增加生命* I' E4 J& _* o$ {& m3 T- K5 G
equipdropup 300 装备掉率加成3%
/ _& l+ t( D) x5 S& d) y/ Wmongoldup 300 怪物金币加成3%
% i" F3 P/ D. ~4 @/ L9 i/ s' Tlvlatk 1 每3级增加攻击
+ g' P- x6 m3 d6 flvldef 1 每3级增加防御
! r8 Q) V* [& f; b! c$ blvlhpmax 20 每3级增加生命
& ~2 M, Y2 X7 v0 w$ }1 ]equipdropup 400 装备掉率加成3%
! z8 B. N$ b7 R7 m2 pmongoldup 400 怪物金币加成3%
# C6 }! `- T* w g! f8 I {, f* Llvlatk 1 每3级增加攻击
/ S6 ?7 o3 [$ K7 L& X# b8 C& |6 plvldef 1 每3级增加防御' H4 u6 q& P: {$ g% @
lvlhpmax 20 每3级增加生命* f# }: X- ]2 a# r, D
equipdropup 500 装备掉率加成3%2 Q" r, [4 v+ e
mongoldup 500 怪物金币加成3%* w5 q9 J+ l: [/ s0 R+ L
lvlatk 1 每3级增加攻击
0 `6 d6 s& B3 l% G; }' @3 L5 nlvldef 1 每3级增加防御
6 S" ^8 ~" E5 @( c6 t( {lvlhpmax 20 每3级增加生命
- E! y9 u9 M# s* V' nequipdropup 0 装备掉率加成3%
2 W1 A0 k( p. b3 |0 ]9 U: f6 Wmongoldup 0 怪物金币加成3%
1 b3 x9 g/ v# F o# slvlatk 0 每3级增加攻击: Z \3 e. c- D, s/ }
lvldef 0 每3级增加防御
1 I8 t5 {- E: r* F) P/ Zlvlhpmax 0 每3级增加生命& i/ _: Q) v. Y
equipdropup 300 装备掉率加成3%% ?7 z+ D0 B5 \5 b* E7 K
mongoldup 300 怪物金币加成3%) T7 T4 s9 |7 m0 r& m+ V7 }* ?
lvlatk 1 每3级增加攻击
6 e* { K# Q, V! Xlvldef 1 每3级增加防御6 R0 u/ l$ o" i$ O) b* @
lvlhpmax 20 每3级增加生命+ |$ _4 I* r( {2 n5 I5 h
equipdropup 400 装备掉率加成3%
. H c0 i% H8 {mongoldup 400 怪物金币加成3%
& I. N; C5 I6 a: ilvlatk 1 每3级增加攻击
9 H2 h& @5 z3 v6 qlvldef 1 每3级增加防御' G3 `2 h& W: p0 R4 a5 |
lvlhpmax 20 每3级增加生命
7 i& v6 w9 Y) l% R5 }7 Xequipdropup 500 装备掉率加成3%
; G2 N* c; t" `; \/ t3 Umongoldup 500 怪物金币加成3%
, M* H* r2 {; x" Jlvlatk 1 每3级增加攻击
* j @; K0 t8 g$ W2 _lvldef 1 每3级增加防御
8 j/ q8 O1 p( R0 U. mlvlhpmax 20 每3级增加生命0 ]1 k" k1 L! Z N
equipdropup 0 装备掉率加成3%, T2 i: r; ] [3 F4 V [5 \
mongoldup 0 怪物金币加成3%
. u# N3 x9 n7 y/ e; n; Elvlatk 0 每3级增加攻击! a0 y; \# W H) C4 [4 _
lvldef 0 每3级增加防御
1 k/ o# R+ u* B; C6 a. m, vlvlhpmax 0 每3级增加生命' J; D2 ^9 d& I
equipdropup 300 装备掉率加成3%
* O8 H. E; |6 {# tmongoldup 300 怪物金币加成3%, U3 q# y m7 t$ p8 f
lvlatk 1 每3级增加攻击
" _7 m8 U1 p+ P* F4 Slvldef 1 每3级增加防御
( J* Z3 h( j& N. ~/ U1 Rlvlhpmax 20 每3级增加生命1 v2 {% t* J$ D8 Q; Q4 x' M; E: K
equipdropup 400 装备掉率加成3%. Q( I' l* x$ I# N8 _
mongoldup 400 怪物金币加成3%
( x4 R" V) s d' F8 R: Z, Llvlatk 1 每3级增加攻击
( t) ? c% y8 U8 {, Zlvldef 1 每3级增加防御2 \1 `7 s+ Q. L% A) t9 O5 h
lvlhpmax 20 每3级增加生命
* y6 t8 J( O" p9 q8 a7 H2 Nequipdropup 500 装备掉率加成3%% V( s" g/ q- B. u
mongoldup 500 怪物金币加成3%
- Y, [' B! g$ {' Llvlatk 1 每3级增加攻击& I3 S R- O, M
lvldef 1 每3级增加防御
: ^/ }: _/ W/ l8 U5 N+ wlvlhpmax 20 每3级增加生命
: I. l6 R$ Y% gequipdropup 0 装备掉率加成3%
9 _1 \2 ?) r6 g/ tmongoldup 0 怪物金币加成3%
6 O3 Z5 \/ A1 z1 m, y5 W1 ^3 ^) rlvlatk 0 每3级增加攻击! U8 N7 [. O4 B) w3 D
lvldef 0 每3级增加防御$ q1 A; i9 L B$ s* b
lvlhpmax 0 每3级增加生命- [/ _; b$ q5 \$ q
equipdropup 300 装备掉率加成3%- n d8 |: f5 I/ i0 d' G) A! w
mongoldup 300 怪物金币加成3%
/ c1 E7 d$ p* K/ J; Glvlatk 1 每3级增加攻击. n- U$ R# p- x
lvldef 1 每3级增加防御# G. k6 _4 c4 G2 _5 u
lvlhpmax 20 每3级增加生命; y1 ]) i: I7 M3 w6 _5 F
equipdropup 400 装备掉率加成3%
9 v. R l1 f! z" ?1 m+ H6 C5 [mongoldup 400 怪物金币加成3%4 D& I2 y# j; s& J$ `
lvlatk 1 每3级增加攻击
$ h% y0 F9 ~3 k* K* a* w6 Olvldef 1 每3级增加防御2 |: L3 X, e$ e
lvlhpmax 20 每3级增加生命; N8 U( a x/ T6 r& w
equipdropup 500 装备掉率加成3% z3 r( { U6 B% i2 Y, D8 b6 x0 C
mongoldup 500 怪物金币加成3%
; j" g% W, [# L3 klvlatk 1 每3级增加攻击0 N1 x/ [0 ~. s) N, J
lvldef 1 每3级增加防御
# l" X( H) D7 ^- c7 |8 zlvlhpmax 20 每3级增加生命; K+ c6 E- h- v; b8 [
equipdropup 0 装备掉率加成3%
2 Z! [* m! T! @% M2 Qmongoldup 0 怪物金币加成3%0 K4 A# d8 L8 V- f/ W9 E
lvlatk 0 每3级增加攻击
$ l; B5 u- c9 y; e3 k4 ~- ylvldef 0 每3级增加防御 [# g+ P% x5 p! s
lvlhpmax 0 每3级增加生命" \" D S2 E2 I
equipdropup 300 装备掉率加成3%
2 S( Q S5 K$ A' `2 q$ A* Hmongoldup 300 怪物金币加成3%
( j9 C1 G4 }9 B# v6 Llvlatk 1 每3级增加攻击1 G, k7 W8 H) r0 v
lvldef 1 每3级增加防御) J, G3 Y( T V4 F+ a- h% `% U/ k/ N% B
lvlhpmax 20 每3级增加生命
# ^6 |7 `) T* J0 ~9 }4 x% B2 @equipdropup 400 装备掉率加成3%4 L- m4 Q) m' ]: Q2 p+ q- l& w) P
mongoldup 400 怪物金币加成3%; ^8 ~5 }# o# D7 b1 t( l2 n
lvlatk 1 每3级增加攻击
. I" Q& d8 d0 S- [# N9 L4 ^lvldef 1 每3级增加防御. f4 ?; t- N- U8 M# k
lvlhpmax 20 每3级增加生命
. q& ?5 w2 k p) P0 Eequipdropup 500 装备掉率加成3%
; O; e" `' g1 r' p- qmongoldup 500 怪物金币加成3%
# s& o! K# Z/ I$ b0 Y5 k) s5 A' Clvlatk 1 每3级增加攻击0 F9 p7 b: W+ U/ t' |
lvldef 1 每3级增加防御1 z3 _/ A( F# L3 `% G' B
lvlhpmax 20 每3级增加生命
. B1 F) D4 [" o c, xequipdropup 0 装备掉率加成3%& j, U0 c A' ~$ \2 q' T" t
mongoldup 0 怪物金币加成3%: F8 D0 G5 @$ o) C3 G7 F
lvlatk 0 每3级增加攻击& _' D r8 _2 W9 y2 `
lvldef 0 每3级增加防御% x" V. ]# z* t- ]8 q$ h
lvlhpmax 0 每3级增加生命- n+ _9 K2 S) O+ Y2 \0 O
equipdropup 300 装备掉率加成3%, |1 d* M0 b. _/ \) `/ c
mongoldup 300 怪物金币加成3%
. x$ U) E* l# }) f* y( {9 jlvlatk 1 每3级增加攻击, _* ?3 H) x# O1 W$ I
lvldef 1 每3级增加防御
+ Z) x7 v+ p, u) m9 ^* _lvlhpmax 20 每3级增加生命6 H; F3 f: F; S; D/ l
equipdropup 400 装备掉率加成3%) x" K, h" f4 H. q; \- n x3 Y
mongoldup 400 怪物金币加成3%9 ]$ }4 z, B$ C8 G$ o: k
lvlatk 1 每3级增加攻击7 d8 |& A6 b, o6 r$ c
lvldef 1 每3级增加防御0 e2 B( s1 M \+ C
lvlhpmax 20 每3级增加生命
; n. W0 a: R' D! oequipdropup 500 装备掉率加成3%/ ^8 t2 K6 ]# S2 g4 D R
mongoldup 500 怪物金币加成3%
- Q( ]% f: S9 F0 Rlvlatk 1 每3级增加攻击; n+ n+ n7 `& d) K7 K
lvldef 1 每3级增加防御+ x2 J7 }( U& H
lvlhpmax 20 每3级增加生命
r( B, g8 z: H3 b$ Dequipdropup 0 装备掉率加成3%
+ \, g. x+ G8 k% d. C4 ` G' d- nmongoldup 0 怪物金币加成3%- W& H* w" @7 n1 v3 X
lvlatk 0 每3级增加攻击
6 k: F: K& b8 hlvldef 0 每3级增加防御( n! \5 ]' E# k
lvlhpmax 0 每3级增加生命9 l6 H& l8 V- ~& r0 w6 e6 Y V
equipdropup 300 装备掉率加成3%1 H; _" {5 H2 ^. H
mongoldup 300 怪物金币加成3%" m4 J {3 h" V% M
lvlatk 1 每3级增加攻击% D& T; i, A+ P% K
lvldef 1 每3级增加防御* n$ q4 |5 y' M7 w
lvlhpmax 20 每3级增加生命
# n; k: D' a/ v: C0 @- mequipdropup 400 装备掉率加成3%' L; w: B( `+ y8 a
mongoldup 400 怪物金币加成3%4 E5 U9 u' H; [5 s9 C/ |
lvlatk 1 每3级增加攻击
" V Q% B' l2 i, Jlvldef 1 每3级增加防御
7 F! b+ T( F! glvlhpmax 20 每3级增加生命
. A% m, _! [; Z+ U) T r% nequipdropup 500 装备掉率加成3%& F. z6 E$ _ M P: @; a. }
mongoldup 500 怪物金币加成3%1 ?8 x$ u- B5 a' [+ N' B, {& n
lvlatk 1 每3级增加攻击
# m }7 ^+ j X% i+ c0 blvldef 1 每3级增加防御0 y% [9 T8 h E9 N
lvlhpmax 20 每3级增加生命
0 |: N% g0 S2 j1 n0 W) D, jequipdropup 0 装备掉率加成3%
2 A( i) f" z4 Umongoldup 0 怪物金币加成3%4 R' |2 U7 {: ^7 ~
lvlatk 0 每3级增加攻击
6 q5 e" m. m% P4 w+ Zlvldef 0 每3级增加防御, d3 B3 a2 `4 Y* Q' p( W% G
lvlhpmax 0 每3级增加生命
; l0 c( w. q; ]# n6 h% vequipdropup 300 装备掉率加成3%
, }# S/ [9 Z# D6 Bmongoldup 300 怪物金币加成3%: ^+ Y3 a& U, Y) @ v* e- T
lvlatk 1 每3级增加攻击% w6 U/ }9 t& H0 a: |1 i3 a
lvldef 1 每3级增加防御
9 `2 }1 b# s2 T# g1 d- Qlvlhpmax 20 每3级增加生命% f, q& `' s; B& x: X& u v, v0 S
equipdropup 400 装备掉率加成3%
6 ~7 z& P. t! W. Omongoldup 400 怪物金币加成3%( M& b0 i( }6 y* G4 r/ h
lvlatk 1 每3级增加攻击' z" r& w9 x6 L- T |; L
lvldef 1 每3级增加防御
4 ~: c7 A2 n" z v" flvlhpmax 20 每3级增加生命
1 m& {( c4 b+ J: @equipdropup 500 装备掉率加成3%0 @& c! b5 L/ A! j
mongoldup 500 怪物金币加成3%7 E" ?5 d1 A% G1 s/ T
lvlatk 1 每3级增加攻击3 A2 J* S" z! E- S
lvldef 1 每3级增加防御* |/ u# k9 |# z9 _7 B! z
lvlhpmax 20 每3级增加生命3 g; ]) b& [8 {3 L5 v' T1 ?. ]8 p- I
equipdropup 0 装备掉率加成3%
1 L7 _9 z3 R7 n" |9 N) lmongoldup 0 怪物金币加成3%. h. ~# L: d+ o6 C
lvlatk 0 每3级增加攻击
6 e9 p. A- I& q- r# olvldef 0 每3级增加防御
# b" ^2 q5 `# b# flvlhpmax 0 每3级增加生命
4 h7 K! |5 L( j5 B' eequipdropup 300 装备掉率加成3%
9 }) p$ ^" a1 f1 T) ?7 f8 m" vmongoldup 300 怪物金币加成3%/ ]* H. \! l4 w
lvlatk 1 每3级增加攻击
p* ^) D; N3 |5 v! p2 Y* ?lvldef 1 每3级增加防御. p, ?; ~" W1 a3 l) X @- ? t
lvlhpmax 20 每3级增加生命
' u5 s1 H( n; y* r! g& S4 S9 p4 `# \equipdropup 400 装备掉率加成3%; H- d( `5 x# `6 s2 b j
mongoldup 400 怪物金币加成3%
; O/ O( ~- T nlvlatk 1 每3级增加攻击
4 D* J5 S# T1 vlvldef 1 每3级增加防御
Y5 _, T. N9 b0 Olvlhpmax 20 每3级增加生命# P4 [2 Z3 ^6 O \8 b8 q" h3 t
equipdropup 500 装备掉率加成3%
$ f$ S& K9 m# L5 w' v; tmongoldup 500 怪物金币加成3%, ^! e) `+ |- t s
lvlatk 1 每3级增加攻击1 I9 o5 n( f( o M! n
lvldef 1 每3级增加防御( S9 ?. _: ^( n* b9 ~
lvlhpmax 20 每3级增加生命% P$ E6 ~. L) @4 q; R
equipdropup 0 装备掉率加成3%
U3 ? v$ A( p. H; Vmongoldup 0 怪物金币加成3%
2 O+ p) w0 q9 C% _9 O! Mlvlatk 0 每3级增加攻击 N1 K3 B" C# \8 d
lvldef 0 每3级增加防御, Q) ]. b( e5 F6 E9 y0 w
lvlhpmax 0 每3级增加生命9 r* Z6 y% h" `1 L$ T9 ]) y
equipdropup 300 装备掉率加成3%
: U& g4 N7 H& V0 Z5 [, cmongoldup 300 怪物金币加成3%8 s( w' m$ B0 [9 V
lvlatk 1 每3级增加攻击! b3 P! f: V0 k
lvldef 1 每3级增加防御: s7 K# U- Q) \3 n5 o; K* y- J
lvlhpmax 20 每3级增加生命) L3 i+ D6 A# i. \% D. P2 F
equipdropup 400 装备掉率加成3%
" O6 i3 r9 _3 ?; q, N( jmongoldup 400 怪物金币加成3%
- f1 R, @# r" H% A# c, Jlvlatk 1 每3级增加攻击" l3 `" f+ T+ D; w
lvldef 1 每3级增加防御
6 P1 ]% H5 R4 A7 l; {4 V3 V) ^, Tlvlhpmax 20 每3级增加生命* ?- n: [/ b4 R' p8 i
equipdropup 500 装备掉率加成3%
. u0 I$ E$ E) l( cmongoldup 500 怪物金币加成3%' A8 K3 y) Z" t8 ?4 \0 q
lvlatk 1 每3级增加攻击$ Q2 }6 v0 Y' A8 n' Q$ l
lvldef 1 每3级增加防御1 `8 T+ E0 a+ n
lvlhpmax 20 每3级增加生命$ y! K$ c" b4 q1 f3 E& w3 J' T+ r
equipdropup 0 装备掉率加成3%0 l* L8 \- d! w/ P! @2 M
mongoldup 0 怪物金币加成3%
- K6 _* K) y7 U/ R2 x1 V4 H* glvlatk 0 每3级增加攻击
/ d( G+ u2 d/ S& ^! k4 Blvldef 0 每3级增加防御
0 T, {5 e6 ]2 @ d! U3 e2 e& Jlvlhpmax 0 每3级增加生命
, A% [% `# O0 t- q0 `equipdropup 300 装备掉率加成3%
! h7 x6 ? z2 ]$ u3 Y0 fmongoldup 300 怪物金币加成3%+ j" U7 E p. o6 ^# q" R( [
lvlatk 1 每3级增加攻击! @2 T! ^ g1 [% c
lvldef 1 每3级增加防御
+ W" ^# Y( A; Q, b4 ] ~lvlhpmax 20 每3级增加生命4 d k5 }2 s+ t7 Q; {% M* ~
equipdropup 400 装备掉率加成3%0 q A( p- b w
mongoldup 400 怪物金币加成3%- j1 |" E! m4 k+ J
lvlatk 1 每3级增加攻击1 N# s/ R' m1 }9 x, ]! ]
lvldef 1 每3级增加防御
5 I! F! t4 E! Olvlhpmax 20 每3级增加生命
/ N% i" C2 D5 g% b' }equipdropup 500 装备掉率加成3%
6 ~% t) Z, Q* W6 W; `mongoldup 500 怪物金币加成3%4 `8 ?+ i" a6 g3 s3 q$ n( h
lvlatk 1 每3级增加攻击' r/ N2 _. \9 M! z" s* A
lvldef 1 每3级增加防御" i! @; a# E# C; Q
lvlhpmax 20 每3级增加生命
& W# `5 o( d& Zequipdropup 0 装备掉率加成3%
# F6 m4 j) U$ ]+ V- Pmongoldup 0 怪物金币加成3%
0 i2 j) K9 m& Ylvlatk 0 每3级增加攻击
- M5 L% `0 _5 wlvldef 0 每3级增加防御. @5 J3 |$ W. K" ]% [) _
lvlhpmax 0 每3级增加生命
, x$ c+ i5 t8 X# _3 z0 I" l( fequipdropup 300 装备掉率加成3%) W0 ~2 W5 N$ v* B1 c( L! A9 I
mongoldup 300 怪物金币加成3%
2 e0 u% U- p& y& ?: elvlatk 1 每3级增加攻击
( K' F& ~3 ]7 i: llvldef 1 每3级增加防御
/ a. u; F, e8 L8 y" ^* Slvlhpmax 20 每3级增加生命4 O) L: E! O1 ?& w# i1 t# y3 ~
equipdropup 400 装备掉率加成3%9 |7 J5 I6 w; n# r0 w" ^
mongoldup 400 怪物金币加成3%
! N# f' u; N0 J! ^, Klvlatk 1 每3级增加攻击
' s% n( s' z t$ n7 ]" alvldef 1 每3级增加防御
8 x# |' J# t' D9 n- s {2 dlvlhpmax 20 每3级增加生命
; p2 w; Y" s( J. eequipdropup 500 装备掉率加成3%
7 z% I! f4 x! `. ]mongoldup 500 怪物金币加成3%
! D6 N2 L9 }9 g6 O% Z5 w, ?lvlatk 1 每3级增加攻击/ a' [' F$ @6 W' u+ ]* k
lvldef 1 每3级增加防御8 R/ ~6 H" q( r5 u9 W' }
lvlhpmax 20 每3级增加生命) Y1 \! Y4 t$ T1 E+ W
equipdropup 0 装备掉率加成3%. m5 B. r# C' b6 W" A: ^' U1 d* O8 O
mongoldup 0 怪物金币加成3%
% w, z' \1 y5 U5 elvlatk 0 每3级增加攻击/ D8 Y6 O' y; k- q
lvldef 0 每3级增加防御% F9 }8 ^- g$ l; r3 L
lvlhpmax 0 每3级增加生命
( A3 U. ~$ E* e) wequipdropup 300 装备掉率加成3%$ C0 }9 w& {0 U
mongoldup 300 怪物金币加成3%
7 K2 Y; j2 o9 g9 m5 z2 b+ ^+ {5 v; Ulvlatk 1 每3级增加攻击: [$ v- t8 F& t/ D
lvldef 1 每3级增加防御
) ?0 w9 k& [- z# i9 h3 P6 `lvlhpmax 20 每3级增加生命
% \8 B- o: Q8 B# _5 G. D) \equipdropup 400 装备掉率加成3%' ^+ h3 ?& w7 l2 M# h x' J; I
mongoldup 400 怪物金币加成3%" R: C% r: O" U
lvlatk 1 每3级增加攻击/ X7 I2 r) C0 K& C& z' o
lvldef 1 每3级增加防御
$ ]/ z. }3 h2 g% y( Z7 C; Z* Dlvlhpmax 20 每3级增加生命
2 T+ C4 T" U' \' _equipdropup 500 装备掉率加成3%
; ^1 B) j( G- I& H3 gmongoldup 500 怪物金币加成3%# Y) |) P- _ E2 h. X7 G
lvlatk 1 每3级增加攻击3 J: C: {4 c8 \7 o$ v
lvldef 1 每3级增加防御
/ y% I9 H' g4 ] ` a% z$ s/ Y) llvlhpmax 20 每3级增加生命
" f' ~# V- S- J& {3 B( a' x) j4 Q2 xequipdropup 0 装备掉率加成3%
+ [% x% ]5 {# i$ l1 I6 R% X( ?mongoldup 0 怪物金币加成3%6 V$ y+ F5 ~# ]
lvlatk 0 每3级增加攻击
/ n: H! ?3 t. p4 h5 J; J9 k+ Rlvldef 0 每3级增加防御0 i4 ~: M: w8 E: Z
lvlhpmax 0 每3级增加生命& ~0 W" }% Y1 ? v0 `1 S2 @* h
atk 240 攻击加成2.4%0 ]' B) L9 I1 l' V' A0 I( X
def 480 防御加成4.8%
' I7 F5 U3 g; ^' ]6 _hpmax 240 生命加成2.4%
; M+ p" D7 j$ y) T( M9 Watkspeed 750 攻速7.5
% E# W( z4 |. j7 O# `damdown_1 180 减伤1.8%2 A, b# |$ ~& a# h7 D6 M7 E
damup_1 180 增伤1.8%
# a) U4 R" g- latk 320 攻击加成3.2%
) d! c9 ?% T) ]. g0 bdef 640 防御加成6.4%0 D% ^; V- M$ ^, m* F
hpmax 320 生命加成3.2% g7 _1 o/ B0 _" h
atkspeed 1000 攻速10$ _: w2 P2 p9 G. T4 U
damdown_1 240 减伤2.4%( @# `0 h8 l7 ]) w# E
damup_1 240 增伤2.4%$ B7 R1 a+ J' l' b' \
atk 400 攻击加成4%
8 D7 i9 e: C' D- B2 gdef 800 防御加成8%
/ l2 q% d& O( B7 l$ @5 Vhpmax 400 生命加成4%
. e0 g9 d0 j% {/ ]" {1 P$ datkspeed 1250 攻速12.5
( d8 S" Q1 d5 M5 p$ Y/ @ Zdamdown_1 300 减伤3%
' N8 t+ u1 @7 Jdamup_1 300 增伤3%; ?0 r) [$ E: N" S; Y7 H5 k8 Z
atk 400 攻击加成4%
& b+ [. h2 u. ~def 800 防御加成8%
" {# {& d* B' P' F* l% phpmax 400 生命加成4%" w8 o. N5 Y3 Y0 d6 f
atkspeed 1250 攻速12.5
' G- O0 {# b5 x, tdamdown_1 300 减伤3%: e4 q7 `6 D& [+ L& B5 a" A9 p
damup_1 300 增伤3%
9 P+ E6 O4 h# U; Eatk 240 攻击加成2.4%+ M, e$ [( ~% Z$ b' I, l# M# O
def 480 防御加成4.8%" ~/ E4 t* b2 U1 D6 [/ D- E) P: N
hpmax 240 生命加成2.4%, N }$ k$ @& N% |. B' W
atkspeed 750 攻速7.5/ n2 r) J; Q6 u* Z4 l
damdown_1 180 减伤1.8%" f) T/ {/ e$ M. E* O' T; |
damup_1 180 增伤1.8%
* d+ {7 v: R+ qatk 320 攻击加成3.2%
' D+ V7 W4 h6 x& M# M% O( |def 640 防御加成6.4%3 U, n+ P8 p- c4 [0 C4 @, q
hpmax 320 生命加成3.2% l% k& s6 R; O. |9 A* _+ ]
atkspeed 1000 攻速10
9 R! ?- f: l3 ~4 H: k" wdamdown_1 240 减伤2.4%
0 z' d/ H- {0 |3 v* Wdamup_1 240 增伤2.4%
9 Q9 [7 T0 I! `' F K" j T% watk 400 攻击加成4%
2 d; C. [: F6 xdef 800 防御加成8%1 ]( k4 t2 s; i* i
hpmax 400 生命加成4%% h. N- e/ f) c9 m2 s
atkspeed 1250 攻速12.53 W' a6 M3 V. D" o0 S8 H( B4 b1 w
damdown_1 300 减伤3%
9 C. v/ O# ?$ e. L2 W! X: r/ ^damup_1 300 增伤3%
5 P9 c2 g) G- q: p/ X2 P5 Gatk 400 攻击加成4%
7 D( h' Z( H" w! G+ r$ t: o; ddef 800 防御加成8%
6 b- M2 s9 f4 v$ k* {; P6 m: J( }hpmax 400 生命加成4%0 c# y7 n& A* g6 k
atkspeed 1250 攻速12.5" ?: J) I8 v5 ], t+ V
damdown_1 300 减伤3%1 o' I7 k# _8 ?" @9 }2 N
damup_1 300 增伤3%
- t7 m/ K) r D, M9 J5 U8 o4 Matk 240 攻击加成2.4%
! `* H+ d( Z; V1 k& u( Ydef 480 防御加成4.8%
" z' o6 e3 ^: Lhpmax 240 生命加成2.4%
& J c0 V1 A- a# v2 v* ~atkspeed 750 攻速7.5
5 C# ], Q0 P4 F2 g" Idamdown_1 180 减伤1.8%
: R# ~2 n8 j& b! ~damup_1 180 增伤1.8%
0 _& T- h$ [7 m' p* Eatk 320 攻击加成3.2%' z5 Y9 j& k" q
def 640 防御加成6.4%
* M( n4 f/ N4 `! ehpmax 320 生命加成3.2%
( F" o; O% b& F7 a {5 V% Watkspeed 1000 攻速108 \. j( L. m" }- Y/ L9 m
damdown_1 240 减伤2.4%; ^9 e# i2 ~% R$ @3 E# ~. G+ m7 M
damup_1 240 增伤2.4%
9 I3 A# u8 g/ X9 U, tatk 400 攻击加成4%
- V- W7 Z8 X3 }def 800 防御加成8%
! ~' l' U* U1 b9 t8 F/ E# Zhpmax 400 生命加成4%0 W z# `; M' ~ Y/ K, N
atkspeed 1250 攻速12.5
( `* R% n: I9 Zdamdown_1 300 减伤3%
; F) I% y; q7 Cdamup_1 300 增伤3%
7 Q" ^9 F' d7 E4 Y- satk 400 攻击加成4%
- F2 `7 x V: Qdef 800 防御加成8%
7 u8 p. t) @# L4 @) \' p2 Hhpmax 400 生命加成4%
+ n `% u* k( i- x6 Oatkspeed 1250 攻速12.5
. {3 Q6 [) Z1 C3 ndamdown_1 300 减伤3%1 S4 `1 }* V2 r
damup_1 300 增伤3%" l2 | J& S% [1 ?* I
atk 240 攻击加成2.4%
: A& @+ m9 _0 S% j. }def 480 防御加成4.8%
2 I. i# h. _% n# rhpmax 240 生命加成2.4%
$ J& L9 P: E0 n0 \- |atkspeed 750 攻速7.5
4 J: Z( Z4 |& udamdown_1 180 减伤1.8%- l9 u* ~& d. w
damup_1 180 增伤1.8%( Z# @& z3 y5 M8 X/ Z! L* g
atk 320 攻击加成3.2%0 z! N& G! U& n# y- n
def 640 防御加成6.4%, Y( q$ J `. B
hpmax 320 生命加成3.2%
, p7 {! D$ g5 ^7 Batkspeed 1000 攻速10! q4 N4 d. v) |' m; X
damdown_1 240 减伤2.4%) v( [( U* k+ ~1 r
damup_1 240 增伤2.4%
+ A! x& p( I- V! t6 P a4 datk 400 攻击加成4%
1 n& d$ a/ X/ K5 K7 [6 m; \def 800 防御加成8%! k+ u4 R" U _" I
hpmax 400 生命加成4%! n2 E7 N% x8 r1 r
atkspeed 1250 攻速12.5
2 Z* q7 [ X# X6 U" E- u- adamdown_1 300 减伤3%2 K. N& g, A! S# f/ D/ V1 q
damup_1 300 增伤3%
# J3 i; F% |( tatk 400 攻击加成4%# Q) s/ t- u0 P% S
def 800 防御加成8%! s' l4 u# B' j: n! q# I5 y
hpmax 400 生命加成4%& x1 E/ `* B$ ]- F
atkspeed 1250 攻速12.50 |& S Z* o8 c, P- G% f
damdown_1 300 减伤3%
' f: Q) Q; k- }. T, w+ }7 Vdamup_1 300 增伤3%
* t1 f# T6 l8 ~. b) Tatk 240 攻击加成2.4%9 U6 j$ N- ~" @& M- m9 c/ \: ]
def 480 防御加成4.8% I/ o9 C0 J: `) ?/ {
hpmax 240 生命加成2.4%
5 g/ r4 v+ M8 ~' A7 \8 p! natkspeed 750 攻速7.5
& \" r" J3 ^4 q5 \damdown_1 180 减伤1.8%
/ y4 O( a6 `6 L0 P0 e ~5 m# m2 I9 vdamup_1 180 增伤1.8%
7 e5 i( r4 I, G! G1 w3 E1 ~atk 320 攻击加成3.2%
7 ?) P, K$ a: Y( S j5 P, y* ^def 640 防御加成6.4%% R- V3 r' U5 M w( Y+ Q
hpmax 320 生命加成3.2%
; M+ w& p3 H0 {+ H# L' x2 matkspeed 1000 攻速101 f. [9 M+ V- ?6 F6 n& \
damdown_1 240 减伤2.4%
; K j) ^! q/ I. C, ^, M! T7 sdamup_1 240 增伤2.4%8 j# J V0 b6 q; R+ }/ a* I8 ^
atk 400 攻击加成4%+ N5 y2 p+ x6 o/ ~( ]; S3 R$ U2 j
def 800 防御加成8%
! q A% @- O6 ]0 U) ]# b! Nhpmax 400 生命加成4%
# M8 `- Q3 a* ratkspeed 1250 攻速12.5' a& z) H# u% R: h* Z
damdown_1 300 减伤3%& k0 u1 a( w/ t) m4 H. e4 E0 z
damup_1 300 增伤3%6 L, P1 l& L7 @7 }( ?
atk 400 攻击加成4%4 d9 U4 A5 E2 A: g: \
def 800 防御加成8%
* \, ~7 B3 [) `hpmax 400 生命加成4%
7 ?7 X/ U9 s* w- D8 d( latkspeed 1250 攻速12.5
5 Z3 u, b/ ]9 D" I2 O9 Gdamdown_1 300 减伤3%8 [4 ?' e4 W+ I
damup_1 300 增伤3%
, ^' Y H0 B; W7 j/ oatk 240 攻击加成2.4%
) ^. S" u! g5 hdef 480 防御加成4.8%! p% L: {0 F& c: G, P( N; _
hpmax 240 生命加成2.4%8 ^, r( p9 D- F/ p, q
atkspeed 750 攻速7.5
2 }7 z& F/ n( _# e, g$ G; Cdamdown_1 180 减伤1.8%4 b' v6 {6 S. w5 t+ L
damup_1 180 增伤1.8%0 Y: i: P. T( m+ C" j
atk 320 攻击加成3.2%
3 e% x Z9 C* a) m/ v$ \+ b, B3 mdef 640 防御加成6.4%
$ [! O( t9 b7 X' v- `! Mhpmax 320 生命加成3.2%
* K" e9 g6 P8 a+ y4 Datkspeed 1000 攻速10
5 N) v) K* Z; R$ P: Qdamdown_1 240 减伤2.4%
9 _# ` Y: x" ]- c: C& Cdamup_1 240 增伤2.4%
! b# i7 F, m+ b" [9 X; H+ Y) A. x* katk 400 攻击加成4%
0 X1 [" G' k. Y# Cdef 800 防御加成8%/ Z' p7 @0 D) L* \
hpmax 400 生命加成4%; ^5 m2 h* f* X" G4 d9 ?8 o
atkspeed 1250 攻速12.5) I g5 U7 h" A3 u2 a
damdown_1 300 减伤3%$ V; W8 N4 m) I
damup_1 300 增伤3%
' t) C! V. j4 v3 ` D& ?atk 400 攻击加成4%$ ~% |' c, w! I/ y
def 800 防御加成8%. z0 q' ]! ]4 h6 D
hpmax 400 生命加成4%- ]. T, r/ I" r9 W$ w
atkspeed 1250 攻速12.56 Y- Q. M. N! F N, @2 s
damdown_1 300 减伤3%
- R$ l( C% ?8 `; ^damup_1 300 增伤3%
9 H( U O9 {/ [7 M( zatk 240 攻击加成2.4%
0 n# k; _: y$ s$ jdef 480 防御加成4.8%, E3 L q- d& r! t; U! z
hpmax 240 生命加成2.4%
5 [* g; B2 C1 d' ~! v# `atkspeed 750 攻速7.5
( a7 l' D$ i( rdamdown_1 180 减伤1.8%$ ]1 x) H9 Z8 @/ ~
damup_1 180 增伤1.8%6 N, W2 E7 Z; _, S. _, A! v
atk 320 攻击加成3.2%5 N# T' g! A* R; W3 o
def 640 防御加成6.4%* X a! d ]& E( _! v% V
hpmax 320 生命加成3.2%. |/ N9 e' c' ^$ P: H/ L
atkspeed 1000 攻速10
; d R: l( |0 xdamdown_1 240 减伤2.4%+ `; G3 {+ O/ u! a+ V4 H& b
damup_1 240 增伤2.4%
+ j- N+ F4 _. H0 ]4 Catk 400 攻击加成4%
; S ~4 h- R$ w5 |/ y9 O) A( Cdef 800 防御加成8%
2 R0 I' t% H& G" w" Rhpmax 400 生命加成4%
* g, g4 j. f, ^5 ?atkspeed 1250 攻速12.5
; a& e4 y# i, y `damdown_1 300 减伤3%8 |! \" e% W. G* P0 Q0 M
damup_1 300 增伤3%
: Y0 s6 l( b r- o' x& @1 H( M. Uatk 400 攻击加成4%+ y+ n+ k1 j; {' _, r* _. s
def 800 防御加成8%
2 t; y! z) `8 w( S- ahpmax 400 生命加成4%% y* j- V4 n1 w( K5 h
atkspeed 1250 攻速12.5
% k0 X2 d- V8 T* m/ X) O8 Y) Xdamdown_1 300 减伤3%4 {7 Z7 U- j {" Y. U
damup_1 300 增伤3%
2 k0 Q' b7 f' w5 Q1 }; Ratk 240 攻击加成2.4%6 o# K" a# z, F
def 480 防御加成4.8%4 H- t1 r% j! y8 B+ k" Y$ T
hpmax 240 生命加成2.4%: B& G8 |. t& A/ D
atkspeed 750 攻速7.5
' |' w& r# V1 ~) ~9 wdamdown_1 180 减伤1.8%
5 }$ Q3 d& y6 Gdamup_1 180 增伤1.8%
4 F6 t' ]& Z* vatk 320 攻击加成3.2%
/ R2 Q: c5 T' k5 e! wdef 640 防御加成6.4%+ t( j) D C5 O4 b4 R" t, p$ \
hpmax 320 生命加成3.2%
+ S O9 Z3 W1 Q. j matkspeed 1000 攻速108 ?5 W4 x* T& t2 N2 T. J
damdown_1 240 减伤2.4%
3 M; C) z# O3 M7 ^1 _% \; P+ zdamup_1 240 增伤2.4%5 m t; |( g& Z3 m
atk 400 攻击加成4%' j8 y$ @4 \# m6 Q( n. s
def 800 防御加成8%
. V+ v2 y/ q' z$ o! chpmax 400 生命加成4%7 G) e. D' r$ d: ], E" D+ u
atkspeed 1250 攻速12.5
- q6 q9 j! i+ v& h( Sdamdown_1 300 减伤3%
: Y7 j) ^9 B7 y$ |% v# odamup_1 300 增伤3%4 U- y4 w: d) n/ \/ w
atk 400 攻击加成4%; V A0 o: c. a% u& `
def 800 防御加成8%" d/ ? w/ P- |9 D
hpmax 400 生命加成4%
0 w( c3 F; {" h3 f, G# }atkspeed 1250 攻速12.5
+ K% |8 ?' x- x7 ~, v* Vdamdown_1 300 减伤3%5 S7 C2 M4 S& m: \
damup_1 300 增伤3%
, S; d+ u3 R8 V' latk 240 攻击加成2.4%6 y* v p, y2 e8 ]5 ?
def 480 防御加成4.8%
* e, p* X/ y' d R( \, ghpmax 240 生命加成2.4%, r. D; b% y u
atkspeed 750 攻速7.5
& ^; N2 P: @8 o9 a7 L1 ?9 _damdown_1 180 减伤1.8%
3 e0 l- b0 y! ?$ C8 k% jdamup_1 180 增伤1.8%
3 H. x& w- n3 q. K) I% E6 latk 320 攻击加成3.2%
* @9 n1 g3 b- R- `) Pdef 640 防御加成6.4%2 _% P0 m1 x9 y5 w
hpmax 320 生命加成3.2%& l1 _, G' c8 o# \, @: M
atkspeed 1000 攻速10
% d4 h1 d8 i. P' C. Hdamdown_1 240 减伤2.4%" S q& W0 ~% a: O% b
damup_1 240 增伤2.4%
" B6 M1 h0 k# N& Natk 400 攻击加成4%
$ D5 i) u6 V$ I, k' s( vdef 800 防御加成8%& {9 r. n. M; @) |& f) D. L( j o! A
hpmax 400 生命加成4%$ ]* o7 {( P0 a# k$ H3 z
atkspeed 1250 攻速12.5, z) j! k' d; g2 i! J
damdown_1 300 减伤3%
0 V v1 n8 X* E' D; ?damup_1 300 增伤3%
, D2 ]1 q- O& Q) S" s ~/ \atk 400 攻击加成4%2 k& V b, u& D9 I& [& W3 Y4 z$ Y
def 800 防御加成8%
2 T( D9 P9 D( K8 J3 ohpmax 400 生命加成4%: t4 p1 Z" N; |; D
atkspeed 1250 攻速12.5
. k& t0 j( I/ U" X7 C7 u3 P5 Ndamdown_1 300 减伤3%
: I: V, r6 ?$ o cdamup_1 300 增伤3%7 A8 ]( }3 |& j* s1 v
atk 240 攻击加成2.4%& M( e) j9 M9 K4 j
def 480 防御加成4.8%% H+ f6 U. i9 \8 o8 K3 q/ Y
hpmax 240 生命加成2.4%
1 ?4 C& c; }' }/ |; |atkspeed 750 攻速7.58 h* }# m/ g2 D3 c8 H5 @
damdown_1 180 减伤1.8%' i Y" ]9 y0 r
damup_1 180 增伤1.8%
. o. K7 U0 v! k3 X8 V5 Yatk 320 攻击加成3.2%
6 S6 q0 J& L* I) c1 O8 c' R) Ddef 640 防御加成6.4%; {, _: V0 {* q
hpmax 320 生命加成3.2%
- e, X8 F, {. T3 l5 |atkspeed 1000 攻速10
3 G( P& L3 m }0 W+ W3 k' |4 J' Ldamdown_1 240 减伤2.4%5 M" e! V5 r2 q
damup_1 240 增伤2.4%
0 j% O' v9 C" Vatk 400 攻击加成4%
, |" q# d# r3 Qdef 800 防御加成8%
0 P5 T u3 k8 I' e' E" dhpmax 400 生命加成4%
* U" y e) V4 Katkspeed 1250 攻速12.51 t6 u0 }1 Y" l4 A' j: C
damdown_1 300 减伤3%, E7 `, b; P$ e' Y1 B* U5 a
damup_1 300 增伤3%, U* k& u# F4 W! v8 ]. {
atk 400 攻击加成4%
% q6 ^3 a5 x0 V8 w" T; ]# Gdef 800 防御加成8%
6 Z2 E7 S. A: v- Xhpmax 400 生命加成4%
/ [6 R. L1 ?3 `atkspeed 1250 攻速12.5; O6 _6 ~. c. ^0 w. J
damdown_1 300 减伤3%
& \/ L) G) J! A$ @, B+ e* ddamup_1 300 增伤3%
/ u2 F1 u$ ^- J& Latk 240 攻击加成2.4%; w* j6 f7 a) h5 _: E! Z K
def 480 防御加成4.8%
) I' Z9 V2 E- q+ D* ~% x# S) Rhpmax 240 生命加成2.4%
4 m+ S/ J! f6 G7 P, catkspeed 750 攻速7.5 G3 b+ w& {$ M& h- c
damdown_1 180 减伤1.8%6 T! b9 W4 _) S
damup_1 180 增伤1.8%
7 ?' p; t+ |) P! [atk 320 攻击加成3.2%
4 ] X0 F% N4 Q. @def 640 防御加成6.4%
& s% S8 n) u5 ?% S; F; shpmax 320 生命加成3.2%
' y2 r, G- R- N* E' qatkspeed 1000 攻速10% e+ J! q1 k ]4 x; |4 f8 L4 d) V
damdown_1 240 减伤2.4%0 u. ^: ?( h* ^! V# E' `
damup_1 240 增伤2.4%
( h; W! C) u3 W5 ~. {$ gatk 400 攻击加成4%
& F+ G: c$ }1 T- n$ Sdef 800 防御加成8%- N' R! ]6 U* g" P1 L* u E
hpmax 400 生命加成4%
+ T6 u- A5 W. L7 V9 d1 tatkspeed 1250 攻速12.5
/ S! F7 _: h! t4 ~damdown_1 300 减伤3%0 B$ ^- }, [/ g) u
damup_1 300 增伤3%) y; Q. }% b; \
atk 400 攻击加成4%) [0 N. G& ~2 G
def 800 防御加成8%& V) l B: W, |* s2 K
hpmax 400 生命加成4%* {3 n7 M6 i8 Z0 {5 J* t
atkspeed 1250 攻速12.57 ^1 k8 B# W# ?
damdown_1 300 减伤3%
& n6 T. ]- t( b3 d' v& e" Xdamup_1 300 增伤3%7 R1 A K8 d: j
atk 240 攻击加成2.4%
! ?8 @" ?3 q$ G4 l& e: `def 480 防御加成4.8%
% g) t& [$ V+ n7 lhpmax 240 生命加成2.4%1 U* a; _/ x! \* t
atkspeed 750 攻速7.5
4 e" U8 v9 }$ M/ gdamdown_1 180 减伤1.8%1 A7 Y' L; g1 @- z& w; W
damup_1 180 增伤1.8%& B% ^- m4 c6 \
atk 320 攻击加成3.2%
4 h7 V/ K) J7 r" {; Z& N! p4 G1 g6 O1 T) Ydef 640 防御加成6.4%
9 C) V+ [ ^+ h+ {4 @# ~, `hpmax 320 生命加成3.2%; r+ t0 m% B% H, n
atkspeed 1000 攻速10
% d2 c6 `7 _ C3 }4 J( z: h5 ]damdown_1 240 减伤2.4%, x/ R1 j; T5 Q5 Q/ B
damup_1 240 增伤2.4%' s* z0 V7 p$ c0 q3 A: O6 c
atk 400 攻击加成4%
/ O- R5 s/ U$ C C- F9 d9 }, C( mdef 800 防御加成8%
8 `* `8 `- H [8 E5 f3 Z+ V' ~ ghpmax 400 生命加成4%
3 T5 Y3 n& Q [7 z" P- ?2 xatkspeed 1250 攻速12.5! q' O1 u' Q7 I5 s6 y: Z& s
damdown_1 300 减伤3%
! o9 g' v4 u% s4 I8 t- ~damup_1 300 增伤3%' Q% {+ \ ~( ], d) Y
atk 400 攻击加成4%
0 f8 r4 X$ z7 A: tdef 800 防御加成8%: c7 R- K4 J& n. s6 r1 b
hpmax 400 生命加成4%
# J2 S/ D% `- K' catkspeed 1250 攻速12.5' I6 ~2 w7 U7 H3 H; ]
damdown_1 300 减伤3%6 T% |3 u T3 j4 i
damup_1 300 增伤3%& E- z8 Y. U* o. {0 B
atk 240 攻击加成2.4%8 ?8 ^4 ^# J) a5 M8 Z
def 480 防御加成4.8%
: @4 R# w2 P3 E( r% ghpmax 240 生命加成2.4%6 ?& [- L; _: P {5 p: [- Y
atkspeed 750 攻速7.5' m, b6 a% B S3 t' `' L
damdown_1 180 减伤1.8%) [5 U* i/ v. e
damup_1 180 增伤1.8%
6 j: _' F- H1 o5 Batk 320 攻击加成3.2% O+ Z4 [, C* U! {# x: {: F
def 640 防御加成6.4%
m9 f6 Q5 r$ Ghpmax 320 生命加成3.2%
$ |. G- x# f& _, B9 Vatkspeed 1000 攻速108 ^7 O' ~0 b S8 C" H8 y
damdown_1 240 减伤2.4%
- t0 m3 ` n8 U% P O3 c( Q2 ^damup_1 240 增伤2.4%
6 Z! S( |( R) {5 ?' Aatk 400 攻击加成4%6 C" }; E/ j8 Y; l: T
def 800 防御加成8%
1 }! A, [' G4 F! b* f9 G/ m Q. s( rhpmax 400 生命加成4%
7 w7 X0 M1 A3 E1 O0 ^1 _& g- g5 W2 ^atkspeed 1250 攻速12.5
7 M5 ^, v/ p0 c/ V8 m# O! Cdamdown_1 300 减伤3%
9 _* r- [7 n' u+ Pdamup_1 300 增伤3%. r1 [. P4 Q1 E7 L2 i7 M+ E5 m9 o
atk 400 攻击加成4%
/ W% T9 W9 R$ ~1 ]) J+ }) }def 800 防御加成8%
7 g3 q1 [ g& E$ p- y- shpmax 400 生命加成4%) F% p% S4 t4 H* |6 a2 J" s
atkspeed 1250 攻速12.5: K; o4 C: T; e4 t
damdown_1 300 减伤3%
# x- Z& e1 M5 O/ hdamup_1 300 增伤3%2 e+ D# t* X: B+ D6 A
atk 240 攻击加成2.4%
$ p2 o) g9 p, S Odef 480 防御加成4.8%* K, T7 I; @' `1 [+ R# b
hpmax 240 生命加成2.4%
! J- K' F- a( R7 y* W! F8 a( eatkspeed 750 攻速7.5" ]% p1 ^& U; k& |. v$ o
damdown_1 180 减伤1.8%
; _ O: Y8 W- i0 b. t* }: Idamup_1 180 增伤1.8%0 w) A0 Z0 m5 i' g8 o
atk 320 攻击加成3.2%7 S/ O c' L6 G8 ?0 p% J- e7 l
def 640 防御加成6.4%
d% U4 K- z _hpmax 320 生命加成3.2%
" B& n7 t+ V2 {* E7 @& natkspeed 1000 攻速10 ^; I b3 e! |; q
damdown_1 240 减伤2.4%! N3 S' ~* P/ K& r8 \$ U
damup_1 240 增伤2.4%
! V4 ^0 a2 J8 fatk 400 攻击加成4%, S% L* O' l# u
def 800 防御加成8%
" @! `: u" \* F3 z: j1 a6 |hpmax 400 生命加成4%
, m$ v. ]9 O. ]3 F& X% A% F! W4 ], Watkspeed 1250 攻速12.54 r9 z" T4 q! c1 D: P4 T3 \. s; {; E
damdown_1 300 减伤3%1 y4 j, E: h8 b
damup_1 300 增伤3%
& h$ N* @ f Q1 I( qatk 400 攻击加成4%0 D: s- l* @% [7 t
def 800 防御加成8%
4 @( O- _1 \* ~( q% l+ X4 y5 Uhpmax 400 生命加成4%( ^/ k# p" q4 y- ?& Y/ I
atkspeed 1250 攻速12.57 H/ z4 I; T8 H# ^
damdown_1 300 减伤3%% y+ K0 ]; k, Y! Y$ p: H
damup_1 300 增伤3%
) u2 n4 r4 n- y+ aatk 240 攻击加成2.4%1 ^3 [" D. y( V+ e8 s
def 480 防御加成4.8%
5 y6 X$ r0 C4 xhpmax 240 生命加成2.4%
. ^9 _+ a7 a0 c: @- r% batkspeed 750 攻速7.5
# U( @3 c+ x% W" Q" `damdown_1 180 减伤1.8%" p( a. j8 u& n0 H
damup_1 180 增伤1.8%
% a& }5 G- v$ {/ P1 |3 _' e% yatk 320 攻击加成3.2%8 _, n6 r4 E- w
def 640 防御加成6.4%
% Z+ S+ Y: Z/ L( D- a, Ohpmax 320 生命加成3.2%
* X* s+ i7 p* `1 ?- t% jatkspeed 1000 攻速10
9 d; c9 W3 h2 M3 D2 Y! |! Ydamdown_1 240 减伤2.4%
% u# G6 F% g2 v: r$ g$ Y: wdamup_1 240 增伤2.4%
* p- Q1 M7 x, X6 e7 Catk 400 攻击加成4%" N7 |8 V5 ~3 X4 H7 T A6 Z7 l
def 800 防御加成8%* x: v% ~% |8 c9 G
hpmax 400 生命加成4%
* |6 M# A9 U$ f9 c$ `; a$ Jatkspeed 1250 攻速12.5
7 f9 W3 }6 X# {2 w+ sdamdown_1 300 减伤3%
& G h D/ Z3 z# vdamup_1 300 增伤3%2 |2 b2 \5 B3 H9 f! }& q
atk 400 攻击加成4%4 g! M) A6 A5 Z* ^& M, V' }
def 800 防御加成8%
0 j- R" j4 K% E# Chpmax 400 生命加成4%0 e$ l& K% B- x( M
atkspeed 1250 攻速12.5
# c" Y3 Y: i1 F! G0 |2 P( M5 T, Ndamdown_1 300 减伤3%
) a8 q! T* x& t0 B' ^ v! Mdamup_1 300 增伤3%
& \# s: p4 j- g. vcrit 180 暴击几率1.8
V* o1 V4 j' @) [, H! dcritdam 1000 暴击伤害10%7 \1 U; O" X1 J: N) t
crit 180 暴击几率1.8%2 z0 S D2 v7 u% X
critdam 1000 暴击伤害109 f; l- j% X8 j1 x
crit 180 暴击几率1.8%
; @4 N; q$ a" V$ [: \critdam 1000 暴击伤害10%( W F# [) k8 M4 u
crit 180 暴击几率1.8. K% v' \+ Z/ k" r9 i1 U- U# x
critdam 1000 暴击伤害10%
v$ _" ~8 ~7 M4 z$ ocrit 180 暴击几率1.8%
9 M& K! g- i- p3 Scritdam 1000 暴击伤害10/ L2 d5 x; A, t1 n* T9 K
crit 180 暴击几率1.8%* X* i/ C% E5 X Q9 r4 a( K% f4 _! n
critdam 1000 暴击伤害10%# g6 }! I! E! ]
crit 180 暴击几率1.8; h1 I3 Q* T+ e, \9 H+ e
critdam 1000 暴击伤害10%
% V# ~% w0 F7 _1 Kcrit 180 暴击几率1.8%
+ }" c% |3 g9 G5 ycritdam 1000 暴击伤害106 d& U3 h6 s4 j/ j2 w8 y7 s6 }
crit 180 暴击几率1.8: r4 {+ @# H5 N, \3 z* ]
critdam 1000 暴击伤害10%9 B8 U+ \, b& M& J& l
crit 180 暴击几率1.8%4 \2 }) d. O4 b6 Q) c, _/ n5 N
critdam 1000 暴击伤害103 F1 ?) M4 E! V& Y- B
crit 180 暴击几率1.8%1 O5 e% K, x0 M0 b2 h
critdam 1000 暴击伤害10%
0 H3 ~+ R0 f! N; ~) b0 y) j# e: tcrit 180 暴击几率1.85 r& s# V% ]8 w* [- C7 j y2 b9 k
critdam 1000 暴击伤害10%
+ X% s1 C0 Q5 f: Rcrit 180 暴击几率1.8%7 \8 B* X, [5 p
critdam 1000 暴击伤害10 c# N' n1 K" k. J% p6 w6 w! t
crit 180 暴击几率1.8%
3 k* k) e" {/ s) x1 T( ccritdam 1000 暴击伤害10%
* @, A4 ?( w. N; z& icrit 180 暴击几率1.8%- ?% H. o3 c0 ?/ e% |6 _% ^
critdam 1000 暴击伤害10% w# l# ?: _( g) ?& _3 \- @
crit 240 暴击几率2.46 ?9 y8 Y! z" d/ S4 A9 [+ Z! E6 L
critdam 1600 暴击伤害16%2 a8 Y( ~* p9 i) E
crit 240 暴击几率2.4%! A) }: `" D. ^+ w4 L. r8 F$ l: Z
critdam 1600 暴击伤害16! k2 ]) B P, o6 G
crit 240 暴击几率2.4%
$ M0 y( k: A- X* _) K& A$ b! \critdam 1600 暴击伤害16%6 d6 G) I" t$ \- y7 N
crit 240 暴击几率2.40 n2 d: R! T+ d9 Q# f
critdam 1600 暴击伤害165 y" v3 @/ _3 \! o- z$ l5 `
crit 240 暴击几率2.4%
; J0 G+ F# R2 u I: _critdam 1600 暴击伤害16%6 G# c' b6 v- t( U5 V
crit 240 暴击几率2.4
6 a* {( x$ Z' l6 T9 C) |critdam 1600 暴击伤害16%
) N3 I; Z' Q% l) fcrit 240 暴击几率2.4%
4 W! V6 R+ g% S3 t/ Scritdam 1600 暴击伤害165 G2 P% s5 r, [- f# s0 |: {
crit 240 暴击几率2.4%. ?5 l) Q3 d; S4 ], W1 Y6 e! N
critdam 1600 暴击伤害16%* l5 x; y1 i6 o" k5 t8 g
crit 240 暴击几率2.4# b) [% X4 l7 `1 @8 c# {
critdam 1600 暴击伤害16%
% n' V: ?" E5 f$ Q! Vcrit 240 暴击几率2.4%% \& n- B# R5 t4 m) A
critdam 1600 暴击伤害16+ k, Z5 m" h6 { i& V
crit 240 暴击几率2.4%
I+ p5 T, x1 K0 g% J; |( Kcritdam 1600 暴击伤害16%3 Y5 e7 d7 \4 j/ c
crit 240 暴击几率2.49 j. m* C9 v% E- M# |
critdam 1600 暴击伤害16%
) I* }" u% R i2 L# ?crit 240 暴击几率2.4%
5 Z% [& b1 X$ S2 q6 G! [critdam 1600 暴击伤害16
# }+ H1 n* T# }, M( Q8 B% U- v+ bcrit 240 暴击几率2.4& b/ m+ u( z5 o) g- A8 W: l* x
critdam 1600 暴击伤害16%
8 T5 j2 d& E0 i% X1 I4 [6 Xcrit 240 暴击几率2.4
7 v# X" S: |7 e. C8 M) i1 rcritdam 1600 暴击伤害16%
! l7 }! {+ D1 s; `2 gcrit 300 暴击几率3%( ^% ~# ~2 T1 r+ @' f& Q# x
critdam 2200 暴击伤害22%, l# R+ X2 m! [! W1 H! F
crit 300 暴击几率3%9 `$ ?# n" x- W8 e: J3 M
critdam 2200 暴击伤害22%1 ?0 b. \3 q+ c# H, g0 [
crit 300 暴击几率3%1 q S! Z' | S o
critdam 2200 暴击伤害22%
" E& ~& L" T9 e( ~- W' @" ocrit 300 暴击几率3%
8 z! m3 q' B; f1 A3 i: [critdam 2200 暴击伤害22%
& h- ^; W$ c# y" V: }* Icrit 300 暴击几率3%% y7 `/ X+ F1 N, f1 C2 q
critdam 2200 暴击伤害22%
- P3 `3 |; Q( z! mcrit 300 暴击几率3%
! N. u. E+ I# W( `: p( Wcritdam 2200 暴击伤害22%8 S- p9 Q" t# z' G: o1 F. }
crit 300 暴击几率3%
6 y& ~$ r( y ]critdam 2200 暴击伤害22%
" ]9 o, V/ j$ S9 M6 h; B' _% lcrit 300 暴击几率3%% J$ j' @/ K: e$ {! n- ~7 x7 s
critdam 2200 暴击伤害22%( W9 P, @) I# y1 f( N5 n& k% q0 b) G
crit 300 暴击几率3%
3 X4 G1 _) H% d0 Y- M9 ?critdam 2200 暴击伤害22%# x2 I! C% H2 V: z" X
crit 300 暴击几率3%- t: v* N9 ~2 Z3 ~
critdam 2200 暴击伤害22%8 ^" ?( ~9 W' e! F. S- X v" b
crit 300 暴击几率3%
' ]" }, B! _# ?0 [8 g; r+ M$ n* ocritdam 2200 暴击伤害22%: n: t2 {3 s& X4 W% j
crit 300 暴击几率3%' ?5 g2 e+ B* ]$ {
critdam 2200 暴击伤害22%" ^7 p/ @; _& y% j$ @' k
crit 300 暴击几率3%7 Y# R# r' Z; t% L. B; m
critdam 2200 暴击伤害22%
1 x/ h/ Y9 D6 D7 f0 [# G, W; ecrit 300 暴击几率3%0 o/ k: b* z; d; M D/ v
critdam 2200 暴击伤害22%0 ~' R& t" i1 ?0 a% e+ u3 i* D' K, h
crit 300 暴击几率3%
3 k0 i% j1 K- K Z7 U R1 bcritdam 2200 暴击伤害22%
5 H9 s& N8 X/ kcrit 300 暴击几率3%
$ M$ y- }4 E" q9 e7 d* ^2 z! Pcritdam 2800 暴击伤害28%& N+ p7 y2 \- N J
crit 300 暴击几率3%
: N7 L* y# g1 }; h) Dcritdam 2800 暴击伤害28%
" r. s ^# o# S, s7 V( d8 Fcrit 300 暴击几率3%
9 c0 H$ S0 y& j _critdam 2800 暴击伤害28%
% }4 F. F$ M( {8 x- e( K6 p5 e/ vcrit 300 暴击几率3%
8 w) k# B# ?8 @& w/ T4 `critdam 2800 暴击伤害28%% P3 H, S& X- y3 R9 W' d( S: Q
crit 300 暴击几率3%
+ h0 O! q, c: Z' U, j( Scritdam 2800 暴击伤害28%$ z3 N. v* ], ?: p, _
crit 300 暴击几率3%/ L+ e% K' c. g; s3 r" W6 U2 D
critdam 2800 暴击伤害28% m! w! i. W+ C/ y! ~3 \1 N- b7 ?+ |
crit 300 暴击几率3%
' c5 m) J: c& w) B6 W+ r% bcritdam 2800 暴击伤害28%' S8 ?- d2 Q# }
crit 300 暴击几率3%! |5 S0 ~6 {& t- x& v) D
critdam 2800 暴击伤害28%$ H/ x2 g: \. u4 B5 G' n: l& T% Z
crit 300 暴击几率3%
! G0 d- u+ a) g5 E/ F0 P4 t+ pcritdam 2800 暴击伤害28%
( G2 v7 n# a( g1 Dcrit 300 暴击几率3%4 W% B* `) W( J! i* ~ A
critdam 2800 暴击伤害28%
7 t9 u$ x* y- z+ Y6 M& Pcrit 300 暴击几率3%: X( p" R2 Y3 I) ?, L* ^; }
critdam 2800 暴击伤害28%1 l& n4 R, S: z
crit 300 暴击几率3%
) M, |3 |% a) `' `critdam 2800 暴击伤害28%
/ a* U, \6 g9 H/ A' y: I% ncrit 300 暴击几率3%
, U& l) ~9 T6 U; T$ h$ B: \) T3 r. Rcritdam 2800 暴击伤害28%
" t" R: b; P" Y- M0 z! Wcrit 300 暴击几率3%
4 c1 f, i3 B8 l9 {2 L; S! L& mcritdam 2800 暴击伤害28%
, y: A/ @7 G! E# R" {( Tcrit 300 暴击几率3%
4 Z( n5 h( [" M7 ~critdam 2800 暴击伤害28%& a* T3 I7 H( D9 z% s
lucky 0 幸运几率0%$ ?, \' F1 I6 L* ?8 a
skilldamup 0 技能增伤0% s% Y- H1 m [( E+ i
blockharm 0 格挡伤害0%
! P1 [" _2 }' f0 o5 T; sundefignore 0 招架0%4 D# V7 w6 F1 d6 s8 b/ L3 H2 }4 ?
atkspeed 0 攻速0%3 r) q: Y' M$ K& m
critdef 0 暴击抵抗0%
- o. l1 a, \0 {5 |lucky 0 幸运几率0%, J7 f4 `* B8 c9 Z; {# q- s
skilldamup 0 技能增伤0%
1 [7 J' w7 I f: S7 ^% @: wblockharm 0 格挡伤害0%
' c5 i9 j- @/ N# M4 l) }undefignore 0 招架0%# H8 }; V$ M0 b% M
atkspeed 0 攻速0%
& [8 X6 U! G) Y/ {( Kcritdef 0 暴击抵抗0%
. f% ^) j0 G+ P) A/ I, }lucky 0 幸运几率0%
( g$ m7 |& l% v6 j5 Kskilldamup 0 技能增伤0%
; [# _) M: y, C! B: o; ~- \blockharm 0 格挡伤害0% j' u& I4 U- R; [& t
undefignore 0 招架0%
* H* x/ [! t$ X* Batkspeed 0 攻速0%
( z6 r2 g( V5 x0 ]# v; qcritdef 0 暴击抵抗0%
; p" Z6 s. @0 xlucky 0 幸运几率0%* |8 N- L* h/ P. N
skilldamup 0 技能增伤0% v) k, t) M. y% i
blockharm 0 格挡伤害0%
/ K+ G9 R! J L/ \undefignore 0 招架0%% Y9 c7 I& S$ E* ]. |' w+ p3 Q4 ?
atkspeed 0 攻速0%1 p, ]" q$ B! a! A: ~0 k9 {" h8 P/ Q' h
critdef 0 暴击抵抗0%' K) L0 |) l! E S4 o, h6 t/ M% c
lucky 0 幸运几率0%
. Q5 R1 r' m% R, H7 B. mskilldamup 0 技能增伤0%
8 W/ i, j2 s8 q+ K/ Y2 H tblockharm 0 格挡伤害0%5 @# m7 ^& d8 ?! H
undefignore 0 招架0%
# ], k0 i. E: @; natkspeed 0 攻速0%+ O- Y3 \2 n! w4 p( T% z# _3 O
critdef 0 暴击抵抗0%
# [$ [0 V1 [8 U8 p0 }- hlucky 0 幸运几率0%) [" }4 @+ H1 M1 p- `0 q, K! L
skilldamup 0 技能增伤0%- [9 C. S9 M6 A, g0 p
blockharm 0 格挡伤害0%. b& s b9 `, O' t! L# D K
undefignore 0 招架0%* P5 C8 V3 h5 i3 `5 b+ |
atkspeed 0 攻速0%1 C9 `$ T. \# Z9 @, x5 q. I
critdef 0 暴击抵抗0%
* Q6 _3 r9 I9 Plucky 180 幸运几率1.8%
, r+ @8 g, Z1 ^) b" |- O" M6 jskilldamup 450 技能增伤4.5%
& m; {. L& D' y" \2 hblockharm 300 格挡伤害3%7 W( C0 q0 S z( x" d, T. P) ?( U
undefignore 180 招架1.8%
3 r3 B5 Y6 t8 N3 C# N1 Watkspeed 400 攻速4%, u$ k" V% z5 o7 K1 o$ A
critdef 90 暴击抵抗0.9%
( U, _! J* R3 Z. k0 D7 Ylucky 0 幸运几率0%, p3 @. A2 F& I! S6 U9 y: V1 m/ D
skilldamup 0 技能增伤0%
' q% N2 ` V" @. R6 Nblockharm 0 格挡伤害0%1 F8 y3 J" Y' s! _( |
undefignore 0 招架0%1 j% Y3 b0 H# U
atkspeed 0 攻速0%
. w) O! |1 k& F7 P7 k- y2 dcritdef 0 暴击抵抗0%
: D Q+ ]2 g2 k; u1 U9 n8 S; Flucky 720 幸运几率7.2%# M# ~; H8 `; }4 S
skilldamup 1800 技能增伤18%" B; M! S( w3 k, p% {* c) Q& Y; K
blockharm 1200 格挡伤害12%
3 I( h! V/ [# H5 R/ Uundefignore 720 招架7.2%$ ~2 z9 r% q' Q4 A( k$ Y- r7 Z
atkspeed 600 攻速6%2 _/ T: q0 e3 y$ |0 R, v
critdef 360 暴击抵抗3.6%( q2 B' g9 f5 u; p
lucky 840 幸运几率8.4%! m/ r, r+ o4 h5 h/ [9 w
skilldamup 2100 技能增伤21%
! H2 n8 o9 v- j& Q7 E9 Rblockharm 1400 格挡伤害14%( k" L5 i/ J* @2 q/ u# z7 d! C3 w
undefignore 840 招架8.4%
" \, _0 y& H) }! U Q1 datkspeed 800 攻速8%7 w! U" O6 `: w, c A
critdef 420 暴击抵抗4.2%: }- y; ?- N4 u& B
lucky 960 幸运几率9.6%
* V1 P" l; W* ~# q+ I5 W, P2 A0 Hskilldamup 2400 技能增伤24%5 G9 p$ R: e. ~* n: S/ a2 U
blockharm 1600 格挡伤害16%
( u# w- b& P- a6 `" C* c, V9 Pundefignore 960 招架9.6%* H4 ~' }4 ` e' N( O
atkspeed 1000 攻速10%
, H$ b6 J `; J5 D9 gcritdef 480 暴击抵抗4.8%; d' S& k) h" t# s( U& A
lucky 1080 幸运几率10.8%
Q* V: r7 @3 T* K3 O. A( zskilldamup 2700 技能增伤27%' H. ?# M" N. b i" U, g4 Z
blockharm 1800 格挡伤害18%( r( n+ u1 e7 s! X/ P
undefignore 1080 招架10.8%# K; c2 R3 a$ _! Y' ^8 I8 n# Z
atkspeed 1200 攻速12%
$ x' S% S3 z9 C; W* o# p0 @' Hcritdef 540 暴击抵抗5.4%1 m( A: G& v9 Q' K. Q J
lucky 1200 幸运几率12%
; n# a9 I/ p2 D. k: J" ^skilldamup 3000 技能增伤30%
% \5 K' P* W$ H* R G: bblockharm 2000 格挡伤害20%9 t P$ D: o9 V! \) c! t
undefignore 1200 招架12%
# W" }& m% w9 L4 l7 y* A2 Fatkspeed 1400 攻速14%; d8 P7 g7 z1 P. `
critdef 600 暴击抵抗6%6 j, n8 j+ W: W0 c! P& B" }2 U# I# Z
lucky 1320 幸运几率13.2%; q- m# x+ @! C5 X- B4 @4 u0 ?
skilldamup 3300 技能增伤33%
. h% B* W. ]5 n8 W2 d+ rblockharm 2200 格挡伤害22%
2 ~7 u: p$ s- {" d- m) sundefignore 1320 招架13.2%9 F8 }6 B5 C1 Z6 W
atkspeed 1600 攻速16%# j/ X9 V$ z) J; l* L/ i
critdef 660 暴击抵抗6.6%
6 R: T4 C' l2 |3 \& F0 i3 }2 v. M( klucky 1440 幸运几率14.4%! ]5 _% O' U3 Q4 e5 n$ _
skilldamup 3600 技能增伤36%
) g- |- `7 S1 Z+ jblockharm 2400 格挡伤害24%
" \7 l& H: M. tundefignore 1440 招架14.4%
1 J6 R- m; O! i% [atkspeed 1800 攻速18%# \- A; s. m4 {* g& o% \/ J
critdef 720 暴击抵抗7.2%4 }$ q0 }& s7 Z; w4 w: z
critdamdef 0 暴伤减免0%) N8 T) x5 E; w
skilldamdown 0 技能减伤0%, P& a- s5 L5 p; w& Y
critdamdef 0 暴伤减免0%: n* o* q0 |; x9 Y+ |! _
skilldamdown 0 技能减伤0%' g" G7 W4 P% C! R1 p+ c, O/ s6 }. |% }
critdamdef 0 暴伤减免0%
0 o& A9 E, J' M6 askilldamdown 0 技能减伤0%* l( a+ M) b& s* L& k8 ~
critdamdef 0 暴伤减免0%! K4 x2 R" Y$ g r: e. {: e
skilldamdown 0 技能减伤0%( I9 }, z! J9 D# x2 s/ X# B: Z3 ^' J
critdamdef 0 暴伤减免0%
* \ \% g1 c3 y3 X8 A+ e% Oskilldamdown 0 技能减伤0%& s2 ?# N* X" w s' Q2 a1 ` Y3 R; c
critdamdef 0 暴伤减免0%% V* t% l: i) D
skilldamdown 0 技能减伤0%7 `& H) O6 b/ q# ~4 k
critdamdef 300 暴伤减免3%1 \7 B( g/ i. L: @' x4 ^; }/ C
skilldamdown 450 技能减伤4.5%
9 {. B/ S4 |" u1 F% Wcritdamdef 0 暴伤减免0%
% k" v+ _$ A$ s0 J; w' L1 k/ v# Mskilldamdown 0 技能减伤0%1 T0 b7 ?' S) I3 F) }; F9 _
critdamdef 1200 暴伤减免12%
( ?, D+ a2 k$ G- J; }skilldamdown 1800 技能减伤18%
% W5 U, G0 v; }3 z7 u+ w1 o# P1 Lcritdamdef 1400 暴伤减免14%: o# X$ ~+ U" g4 R9 v
skilldamdown 2100 技能减伤21%( z- f# g. i1 S5 W
critdamdef 1600 暴伤减免16%* `" Y1 x# h" [
skilldamdown 2400 技能减伤24%+ S) [6 d8 b6 x3 h l! k
critdamdef 1800 暴伤减免18%- F4 w$ W$ _* i6 Q$ L8 a
skilldamdown 2700 技能减伤27%
$ x4 R, E( n/ u7 tcritdamdef 2000 暴伤减免20%
7 J* ]6 K4 ~5 Z4 g4 Lskilldamdown 3000 技能减伤30%
& q, d; n: ~) K R: R9 ecritdamdef 2200 暴伤减免22%" p+ }& j# [' A: t
skilldamdown 3300 技能减伤33%2 D1 S1 o( x7 w8 F2 ]4 r0 n/ r
critdamdef 2400 暴伤减免24%; q- h& r5 P. l8 y7 T
skilldamdown 3600 技能减伤36%
% z- z# _$ i/ Y4 j) Gluckydam 0 幸运伤害0%; c8 ]# \- A5 G) I
luckydam 0 幸运伤害0%
O/ r) g! U: G2 o7 R1 X2 b. sluckydam 0 幸运伤害0%; X& t$ z! K% {7 J
luckydam 0 幸运伤害0%/ n2 g6 `+ s% @# M9 j; n6 L
luckydam 0 幸运伤害0%
' u/ N& w5 L# u2 hluckydam 0 幸运伤害0%% N1 F! w) b a3 X/ J" r
luckydam 300 幸运伤害3%) \" y# o* D$ u, n6 \, k5 N1 M$ [
luckydam 0 幸运伤害0%! C8 ~# T e! o, } N
luckydam 1200 幸运伤害12%
- U. X: j7 L9 O% a, d8 V. qluckydam 1400 幸运伤害14%
, H8 u6 E; d" O9 n. b- lluckydam 1600 幸运伤害16%. o! c3 j2 e- b- g% r. t
luckydam 1800 幸运伤害18%3 s7 q1 h9 B5 U
luckydam 2000 幸运伤害20%9 k% q! R' t8 w+ o, y( X9 m
luckydam 2200 幸运伤害22%
: y# l+ c- ?0 C8 p) A, xluckydam 2400 幸运伤害24%
& B D; g9 X( y5 F7 Tatk 720 攻击加成7.2%: X7 [2 ]7 s- @8 _7 z
atkspeed 1300 攻速131 t5 }2 b4 J0 V" A7 M
damup_1 540 增伤5.4%
6 G) [. A1 u, B' i5 V) e% I0 {
) ?0 ]6 \9 w; _0 R
* `% l, `" _( p s, y |