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教程:用execle表打开查看说明,然后用n++打开编辑保存,切记不能用execl直接编辑保存,不然游戏进不去! |# a. M/ I: a5 N$ ^: a6 h9 [' H8 \
修改说明:& J" h) `1 i2 w# y
Drop.csv:爆率
, i, v/ `9 i+ I& j! u) L x0 gItem.csv:物品名称等5 _- {% V6 x% ? D* c
Shop.csv:商城
! N1 ]6 q+ E. d6 l) d& [7 h; H+ YBossSpawn.csv:BOSS修改
! [; E3 I' x! H) Z/ mGemAttr.csv:宝石属性
2 S( S! g7 c+ [- b5 @6 ^3 \& zReward.csv:掉落展示# u- |: V$ C. u
SnatchType.csv:BOSS之家怒气值刷新修改
) \/ a7 c% `: z) i5 NVipLvl.csv:VIP修改) t( H5 b% F( s" Y
7 ?1 _5 S6 @6 O K
& h, t V( {6 h7 r+ `9 Z9 S3 h6 |: ?( f. g
属性说明:# ~* k0 f: j( Z" [3 X
属性代码 加成属性值 说明! J0 L5 t# y" C) L1 M8 R2 @# E+ l
damdown_1 300 减伤+3%9 \+ N7 ?& `* z( { b- y% Q
damdown_1 400 减伤+4%9 ], j% A7 g, q4 X) @4 F5 n% c, \. ?
damdown_1 600 减伤+6%
9 X* L4 j. H% K+ e$ Xhpmax 300 生命+3%0 o4 F+ |# K c
hpmax 400 生命+4%
- n) P) c- V" q+ S+ I+ A' U5 G" K( ghpmax 600 生命+6%. j$ n8 K4 O! l5 T4 K: o/ T
def 300 防御+3%
1 I& `7 R+ d% h: q0 Sdef 400 防御+4%
8 W) z% G" z; W. ]8 E4 t+ Bdef 600 防御+6%5 Q# w/ O3 u8 r% q+ x* [+ v6 D
atkspeed 600 攻速+6
& t; [/ s4 c6 P. R4 h6 ratkspeed 1000 攻速+10
$ m/ u, {7 C- ^$ P8 |9 yatkspeed 1500 攻速+15
# H& Z4 m0 u( Q" O& ?( watk 300 攻击+3%( m1 O+ C+ @; Y" {. N7 C c
atk 400 攻击+4%
1 M8 [2 C- n6 watk 600 攻击+6%
( ^* e/ j4 L0 V) |: [damup_1 300 增伤+3%2 H- ~+ ^0 T: r! {+ W
damup_1 400 增伤+4%
* M! n- r& d. D; P/ Y4 ~, i5 |damup_1 600 增伤+6%
, v* m% P- w g8 J* ~2 mcrit 300 暴击几率+3%
7 L. h2 u, h& o: H, t2 ^+ E1 Mcrit 400 暴击几率+4%* E- P: w( y3 S
crit 600 暴击几率+6%& W6 k' {7 |2 C% @. u
critdam 500 暴击伤害+5%
( p5 u" t r. [! v8 zcritdam 800 暴击伤害+8%
" Z, b# v- Q* L6 F: qcritdam 1200 暴击伤害+12%1 b1 }$ B, l" l* Z2 U) r1 x# {8 ~
hit 400 命中+4%0 b% Q+ V% u4 r. G5 a- N5 a8 x
hit 500 命中+5%; X, g( u4 l9 \% D% L' V. s" F& S
hit 700 命中+7%
" ~3 O, B% S" {1 F- t2 uhit 500 命中+5%0 a+ ]& ^) f7 }8 O
hit 700 命中+7%
2 I. D4 r, u( R+ H( L& U7 c- Jhit 1000 命中+10%* @- ?4 y% Y& X( U9 D3 d
dodge 400 闪避+4%
, O7 M0 z$ U8 c3 R, _" Qdodge 500 闪避+5%6 q, Y4 S% W8 q& Z+ ]5 Z" X8 G
dodge 700 闪避+7%
) j$ f1 P5 O- k0 N: Udodge 500 闪避+5%
2 y; d1 s: S0 e2 ` v- \3 tdodge 700 闪避+7%
2 [6 _% Y5 G, O6 idodge 1000 闪避+10%
- A' r- \0 h6 p' t. ?0 w7 d: Gdefignore 400 破防+4%
) W0 f( b- J* Sdefignore 500 破防+5%: z/ b: O6 l) f
defignore 700 破防+7%7 b9 E0 }# H8 O$ K, y, D
defignore 500 破防+5%
$ v* s( x8 s; Z) O! ` c8 }3 m" A$ Vdefignore 700 破防+7%* M/ ^1 w, q4 i/ ?; t3 _- F7 H
defignore 1000 破防+10%
8 H/ N- a5 P+ j" x- b$ t c8 hundefignore 400 招架+4%+ y# b" p& y* [ T; ?! m+ N
undefignore 500 招架+5%4 l+ g/ g8 @2 s: E4 n: S3 t9 x, |
undefignore 700 招架+7%( q- _& {, V& I8 o/ P$ E T; |6 I1 _
undefignore 500 招架+5%( d A, Y- {: p/ P8 l2 ]
undefignore 700 招架+7%
& G+ A3 Q: |$ i6 gundefignore 1000 招架+10%
( K6 {, x4 {$ b/ p2 \petdamup 400 魔宠伤害增加+4%% b" Q0 ^' D" M* V$ R! D. G5 `& u
petdamup 500 魔宠伤害增加+5%
0 a5 w! e/ k; N/ E6 V& Opetdamup 700 魔宠伤害增加+7%6 e7 Y8 G6 g; f/ t3 n
petdamup 500 魔宠伤害增加+5%$ d* Y6 e4 n# Z* J
petdamup 700 魔宠伤害增加+7%) [* }! c$ R7 E* E7 u
petdamup 1000 魔宠伤害增加+10%9 C( k' z9 j3 p8 V/ F
pastreatup 400 被动治疗加成+4%: d4 A9 I- U- \+ R% u
pastreatup 500 被动治疗加成+5%+ K9 b5 c$ o7 l
pastreatup 700 被动治疗加成+7%6 U8 A3 h j% k6 h- Y- [0 |
pastreatup 500 被动治疗加成+5%5 O' z. N/ }$ E3 k
pastreatup 700 被动治疗加成+7%5 [7 ]6 R# V% J8 u
pastreatup 1000 被动治疗加成+10%& r/ z* R3 u; N3 d" @ A
equipdropup 400 装备掉率加成+4%8 y/ E4 V m" K9 ^8 m" f
equipdropup 500 装备掉率加成+5%
" \- f9 h" U2 u0 J" @$ H4 Kequipdropup 700 装备掉率加成+7%5 K( E; _5 V# R. i, q" J, |6 k
equipdropup 500 装备掉率加成+5%! |2 ~$ ?7 Z$ M& P$ R' l' ^
equipdropup 700 装备掉率加成+7%
# U' g" y: v X% Z' R- h/ n# tequipdropup 1000 装备掉率加成+10%
% H5 ?/ Q3 ~" n- |mongoldup 400 怪物金币加成+4%
n' R" I6 l7 W L: Pmongoldup 500 怪物金币加成+5%
, T' Q- I! f, T% x6 Pmongoldup 700 怪物金币加成+7%
B$ V/ P7 d" j9 Q$ ymongoldup 500 怪物金币加成+5%+ M, x0 q* Y) m! F4 I" ^2 W
mongoldup 700 怪物金币加成+7%
& ?" |- G5 \4 @ O! X8 H! omongoldup 1000 怪物金币加成+10%
% s1 R5 K) ^8 r8 a8 a7 ddamup 0 增伤0%
. @: k# J2 z8 askilldamup 0 技能增伤0%
! _" H/ Z/ W: t! Ncritdef 100 暴击抵抗+1%3 Z' E0 P7 o4 g5 R3 U+ k
blockharm 0 格挡伤害0%
1 p; ]& L7 u7 g% s5 ncritdef 0 暴击抵抗0%
6 r- W1 f$ W: }( I0 E9 N9 u, \7 i3 `undefignore 0 招架0%+ c& M/ f/ n: k j# p% {, W
movespeed 10 移速+10
5 E+ r; S( y; ^9 ]% m& ]2 Hlucky 100 幸运几率+1%
8 k. V1 R0 j, hluckydam 100 幸运伤害+1%
$ x8 G# e& A/ C8 [luckydam 100 幸运伤害+1%
8 k. C( B" L7 A0 Qskilldamup 100 技能增伤+1%
* p- D x( I) f3 H! Y$ Dskilldamup 0 技能增伤0%! K% v& K0 g* I! t' f8 z
skilldamup 0 技能增伤0%
8 K; ?9 J- P) ~+ e4 J" }blockharm 0 格挡伤害0%
: r T5 ~: r/ t$ X! p! y9 Acritdef 0 暴击抵抗0%) X8 |1 Z/ g7 ]$ S/ S) I, J8 B: u
undefignore 0 招架0%
" D9 f8 ^9 w% F) t. t M! R: U. lskilldamdown 0 技能减伤0%% `6 z: r1 H6 u& H! S' q e
lucky 100 幸运几率+1%3 f! ~5 k$ j5 D7 {6 ~4 }2 E8 f0 U
luckydam 100 幸运伤害+1%- @0 J- K# L7 S) E; n
luckydam 100 幸运伤害+1%1 g* d/ ^* z4 E" ]) U. l6 E
damup 0 增伤0%3 m* P* T3 h, V! C9 c
skilldamup 0 技能增伤0%: C! M) r" _# G# K' t
skilldamup 0 技能增伤0%
. c2 q0 F/ ^' K( R; V$ c3 F d$ sblockharm 0 格挡伤害0%
; j9 I9 J) h( i+ v, Mcritdef 0 暴击抵抗0%
# u9 p+ ^6 G; X. G* n3 u& y! [undefignore 0 招架0%
2 V' B4 Y" k$ v! nskilldamdown 0 技能减伤0%
( L S; m- I3 ?lucky 100 幸运几率+1%
. g7 K7 J4 E b, v" [7 c9 J; p- Kluckydam 100 幸运伤害+1%
; ?+ E4 g- ^9 M: J& L& J+ Oluckydam 100 幸运伤害+1%, H: n' e9 ?" t9 n
damup 0 增伤0%9 e+ W6 w7 B# @) u8 z
skilldamup 0 技能增伤0%2 K; F0 j4 B. Z; J: ^
skilldamup 0 技能增伤0%& m* M2 E- U" u9 B3 G! ]! ]
blockharm 0 格挡伤害0%: Q7 Z4 P9 y! g' }/ _# I, {
critdef 0 暴击抵抗0%6 w# I1 u- g$ D3 S
undefignore 0 招架0%, O7 @5 ]$ s" C" K
skilldamdown 0 技能减伤0%% Y" A9 }5 c8 M
lucky 100 幸运几率+1%
* C! m) q5 N7 zluckydam 100 幸运伤害+1%
7 }4 X" M1 b) s7 n+ Uluckydam 100 幸运伤害+1%2 q4 B6 D" B' N8 S( Z
damup 0 增伤0% Q, y! h F# j" u- c5 U
skilldamup 0 技能增伤0%9 [+ n9 [* w4 d) y+ ~
skilldamup 0 技能增伤0%
8 o& I; ]; [2 v+ F/ M4 eblockharm 0 格挡伤害0%1 }/ s$ e' l7 u1 K6 L
critdef 0 暴击抵抗0%
+ M# b4 s$ R$ B" r1 Y, \$ Z8 i" lundefignore 0 招架0%
4 Z Z6 y: U6 ^" R# X+ w, T' iskilldamdown 0 技能减伤0%! h( T3 a! z$ A+ s& G
lucky 100 幸运几率+1%$ j! o2 q% B# V% g
luckydam 100 幸运伤害+1%. Z# K/ t) R7 c* X# w+ x
luckydam 100 幸运伤害+1%" \" |, ~+ P% t& e) Q) o. U
damup 0 增伤0%
5 j1 X; G9 y' r( [% d! iskilldamup 0 技能增伤0%; Q' v$ {0 K$ x% W6 o% B
skilldamup 0 技能增伤0%) w: a& `6 b4 O0 b
blockharm 0 格挡伤害0%
: F' n& k/ ?% Y" ` q5 U) Ucritdef 0 暴击抵抗0%# h* [" b1 Z( ]8 E) J: ?, I5 r+ }! b
undefignore 0 招架0%
8 r2 j0 t/ ?5 F8 f) r7 Y0 qskilldamdown 0 技能减伤0%. |( z) i2 X8 m- }
lucky 100 幸运几率+1%0 ~$ X% u4 J2 S7 _5 a
luckydam 100 幸运伤害+1%
1 \. _. R; n( N/ j* C3 n" \luckydam 100 幸运伤害+1%
9 N. }6 }# G" T0 j. S3 x& mdamup 200 增伤2% `0 `- u4 v0 G2 m
skilldamup 1200 技能增伤12%# p) f) V8 h% B: x$ ]9 W
skilldamup 1200 技能增伤12%
# W2 ?; O. w, sblockharm 1200 格挡伤害12%# H9 f! ] D1 m7 d
critdef 1000 暴击抵抗10%5 [. g3 ^, e: `1 n$ p; h, K- J& i
undefignore 400 招架4%
6 A! |/ b1 p e4 w9 N8 _skilldamdown 1200 技能减伤12%
# `* v0 _# c3 Mlucky 600 幸运几率+6%1 C& B3 Y& A) }6 N y8 W
luckydam 600 幸运伤害+6%5 I" m- U+ p1 e$ F8 z2 R9 h
luckydam 600 幸运伤害+6%
; d" n8 w7 j& _, c6 t, F- tdamup 0 增伤0%
. E: R% j, ?0 B5 q }skilldamup 0 技能增伤0%1 |, x& K, d/ y+ ^4 r
skilldamup 0 技能增伤0%
' E1 E' d* y% ]0 ~: X2 J6 yblockharm 0 格挡伤害0%9 w% t8 t$ L F* c! G2 \# k( ^' S
critdef 0 暴击抵抗0%5 H2 r, U) O+ Q @* c7 W8 H2 j8 `
undefignore 0 招架0%
. s3 y$ w8 c3 {" f9 Z1 m# Dskilldamdown 0 技能减伤0%
4 R: _# \7 `$ n0 `: }lucky 700 幸运几率+7%! E+ S1 t2 V$ W3 z8 X: S
luckydam 700 幸运伤害+7% a0 _' A6 R* ^
luckydam 700 幸运伤害+7%/ _& Z$ G" D5 S" B% c7 x
damup 300 增伤3%
# r h4 Z! O, J a% Xskilldamup 2000 技能增伤20%
9 l6 A5 k4 ~7 p6 s' Jskilldamup 2000 技能增伤20%
$ c, s6 F6 u1 Hblockharm 2000 格挡伤害20%
& ^' I- |0 |8 ~8 o$ W5 jcritdef 1600 暴击抵抗16%
; C. U K: D$ Z6 a5 n3 U+ wundefignore 600 招架6%% \1 ?0 y- c* G* @% G9 V4 s, F/ U* \
skilldamdown 2000 技能减伤20%
1 p/ I% {4 I: J0 Mlucky 800 幸运几率+8%
( B! n8 B" k1 L6 Q: Jluckydam 800 幸运伤害+8%
* {; e6 ^/ ^* s. m+ hluckydam 800 幸运伤害+8%
/ R4 N: E# j) M% H2 E$ Z ^damup 450 增伤4.5%
2 S S( \: Z1 w0 ?skilldamup 3000 技能增伤30%
' Z; K/ x2 q6 A, P8 @' Gskilldamup 3000 技能增伤30%
" @7 y* F: a9 zblockharm 3000 格挡伤害30%
! Q- J0 t- E* I. n3 e! d' icritdef 2400 暴击抵抗24%' Q! B4 K3 f6 N: N" x
undefignore 900 招架9%
: a1 ^- V6 P4 { S: Amovespeed 18 移速+18
& T+ b8 z+ ~6 q8 k- Flucky 900 幸运几率+9%
- y# C6 p7 m' C! Nluckydam 900 幸运伤害+9%7 {; h/ I( @7 K* m% b
luckydam 900 幸运伤害+9%
0 O4 z2 z }4 K$ ?/ Qdamup 600 增伤6%" `8 p' X. ^ w5 K' e3 U
skilldamup 4000 技能增伤40%: J8 t4 T C8 P& X* m* n6 {; Y" y
skilldamup 4000 技能增伤40%
8 ]! F# {+ j; `$ C8 g; @: o0 Jblockharm 4000 格挡伤害40%& H) U1 k5 e0 R0 C. u4 d2 w
critdef 3200 暴击抵抗32%
3 a$ x R8 q/ D/ N0 t ^4 J' Xundefignore 1200 招架12%
$ V+ {7 s1 i3 x3 Wskilldamdown 4000 技能减伤40% u8 N: J& z' i
lucky 1000 幸运几率+10%
# v1 ]5 Y; l) j2 ~luckydam 1000 幸运伤害+10%
- }/ b% s( V% _luckydam 1000 幸运伤害+10%
9 {1 g5 g6 H0 a x. Zdamup 660 增伤6.6%3 I3 j* Q) A" H& `* Y
skilldamup 4400 技能增伤44%
; a# Y+ L7 k% y) ^# Oskilldamup 4400 技能增伤44%6 M* ~" A* [* g9 V
blockharm 4400 格挡伤害44%* f1 E* m# J9 X: i4 j$ p
critdef 3520 暴击抵抗35.2%$ h% Z- v) s9 M0 J g
undefignore 1320 招架13.2%
3 F, z r+ p% ]4 G- [5 Q6 R# Qskilldamdown 4400 技能减伤44%) M- T6 f) J4 q/ q8 g5 S* J) m
lucky 1100 幸运几率+11%
4 D F& u* H" U8 Mluckydam 1100 幸运伤害+11%9 U" Q, C9 E: O! A. o0 z) `
luckydam 1100 幸运伤害+11%
l: K5 {6 h3 w3 r0 @. G1 Vdamup 710 增伤7.1%& Y4 S- ?3 V+ k" \: a% a3 h
skilldamup 4750 技能增伤47.5%
5 ?9 V" D: l* ~& K# ]skilldamup 4750 技能增伤47.5%
% ~6 l# N' M4 N- p0 _# zblockharm 4750 格挡伤害47.5%" ~ p# a- z( [) N' m
critdef 3800 暴击抵抗38%
) `& |5 Z6 E; a# v4 [undefignore 1420 招架14.2%
; ~- e5 \, K3 m6 t1 `! wskilldamdown 4750 技能减伤47.5%% t: R6 l; f2 {2 T
lucky 1200 幸运几率+12%1 g$ G0 F$ ]3 B$ a: @/ s
luckydam 1200 幸运伤害+12% [8 b2 E4 ?$ M/ A/ Z6 P/ ~+ I0 I2 ?
luckydam 1200 幸运伤害+12%3 s7 @ V, l, u+ i4 l3 q
damup 750 增伤7.5%- V4 K; O. m6 Y8 B3 w" o
skilldamup 5000 技能增伤50%* c( ?+ o6 s, W* H& e0 z' h
skilldamup 5000 技能增伤50%
6 u# R9 r& a, ^% g/ m( p+ fblockharm 5000 格挡伤害50%
; q5 ]/ G0 g4 jcritdef 4000 暴击抵抗40%
' Z6 U; r* I: {" q1 ]undefignore 1500 招架15%7 c" k! x0 `4 W& @- }# Q
skilldamdown 5000 技能减伤50%5 b1 C6 B/ P+ t( o
lucky 1300 幸运几率+13%
( U' P) ]+ o% ~* S8 ^luckydam 1300 幸运伤害+13%. v) k" ^; w; v
luckydam 1300 幸运伤害+13%- W9 K; s! ~: _0 C
skilldamup 1400 技能增伤+14%
# c! T% V2 S9 Z$ \8 \2 Yatkspeed 2800 攻速+28
! u3 a9 j V' s6 a# S5 n! Ncritdef 1400 暴击抵抗+14%- j8 N6 u2 L, M; @; u
pastreatup 2800 被动治疗加成+28%3 s0 O; C9 W8 R& b$ c
pvpdamdown 1400 PVP减伤+14%
, ^, D6 x5 q3 |1 a' watkspeed 2800 攻速+28
8 g7 _3 S a( G7 t, i1 D9 d, r) Y0 nmovespeed 28 移速+28
9 t/ k& S2 t1 `6 N4 |lucky 1400 幸运几率+14%
& v+ ~2 F; n& L1 [luckydam 1400 幸运伤害+14%
3 L5 w }6 H# |4 i2 U* B5 u6 Lluckydam 1400 幸运伤害+14%1 r& |5 a& }( l
skilldamup 1500 技能增伤+15%
E. P k; q& Patkspeed 3000 攻速+307 F1 r _! ^/ d0 ]! o8 F
critdef 1500 暴击抵抗+15%4 I5 @" x/ K5 i8 k- M8 I: J
pastreatup 3000 被动治疗加成+30%
; v9 U9 m6 _/ d7 B, I( Tpvpdamdown 1500 PVP减伤+15%& U0 f% V9 M% I% g d
atkspeed 3000 攻速+306 {& O( c* ?9 C4 N& S
movespeed 30 移速+30
+ S" Q( z' v8 q0 glucky 1500 幸运几率+15%
' r! x, ~. ?( Y# dluckydam 1500 幸运伤害+15%1 C* I2 a. i/ w9 I7 o
luckydam 1500 幸运伤害+15%
8 l, {! b) A8 {( A6 d8 y8 Cskilldamup 1600 技能增伤+16%5 a t1 `8 d; U! K
atkspeed 3200 攻速+32" K3 [! s2 a: _) {
critdef 1600 暴击抵抗+16%
6 g% z. B. }+ S$ C- N! wpastreatup 3200 被动治疗加成+32%
. \6 f0 f- k: k* Bpvpdamdown 1600 PVP减伤+16%' S8 z/ ]1 w0 E* o6 c
atkspeed 3200 攻速+32
@4 g$ P0 E0 r+ s& J! [" n: kmovespeed 32 移速+32
, u( h& n7 b3 W4 b' Dlucky 1600 幸运几率+16%; K% a1 N. {4 {, G) o5 X
luckydam 1600 幸运伤害+16%1 ^! A9 t) R$ R; j' @
luckydam 1600 幸运伤害+16%
+ t& O# j8 B) R/ ?skilldamup 1700 技能增伤+17%
) z, Q+ i! F# I6 z8 ]atkspeed 3400 攻速+34
9 Z/ d. o, x+ K. l/ g9 Ucritdef 1700 暴击抵抗+17%% W7 K/ S o2 F% l
pastreatup 3400 被动治疗加成+34%4 |3 c$ u6 E; ?# H% j
pvpdamdown 1700 PVP减伤+17%; H! Z* X% K: N) e$ B& C
atkspeed 3400 攻速+34" ?# s+ ~8 u2 \) F
movespeed 34 移速+34& k: K$ \2 h- J1 M7 J5 {0 I! s
lucky 1700 幸运几率+17%$ L: \7 V; X2 v
luckydam 1700 幸运伤害+17%
6 b1 N* R5 c0 R$ c5 aluckydam 1700 幸运伤害+17%
. W( `4 d2 l& l6 n$ Q: Hskilldamup 1800 技能增伤+18%, P ^( ?2 g2 n7 j
atkspeed 3600 攻速+369 _' p' O0 C. ?2 o4 l5 V
critdef 1800 暴击抵抗+18%
# q$ `5 i7 u9 T0 l y' j) Kpastreatup 3600 被动治疗加成+36%
, I- e$ {9 Y3 N3 `& P( x4 C8 wpvpdamdown 1800 PVP减伤+18%
* |: `1 x) f$ x5 b& j" Y0 e' watkspeed 3600 攻速+36- [$ s, b. [) `1 b1 D
movespeed 36 移速+36
- S/ w2 o2 Z' Tlucky 1800 幸运几率+18%
7 z; }) D" n( i( }/ `! I& mluckydam 1800 幸运伤害+18%
; D+ n, A6 P; y' y/ zluckydam 1800 幸运伤害+18%' J. J. P8 H& @9 a% K+ K! e! a0 e" K
skilldamup 1900 技能增伤+19%& P' Y. k* i6 Q
atkspeed 3800 攻速+38
: H: S/ c* A, x mcritdef 1900 暴击抵抗+19%
' }8 q1 @2 C. m# ~) W' b# X2 \pastreatup 3800 被动治疗加成+38%
! ^: v( X2 \) e) F+ Xpvpdamdown 1900 PVP减伤+19%
' R! e6 y0 q5 z I% w0 Batkspeed 3800 攻速+380 J/ S) V4 s4 {+ n
movespeed 38 移速+38# S9 M! [& l8 ~8 g
lucky 1900 幸运几率+19%
/ J# C. e; ?' O3 |, a5 f" @4 k u: `luckydam 1900 幸运伤害+19%) Y* Q8 B8 W; ]" A7 t. M6 w
luckydam 1900 幸运伤害+19%
1 s' X: s* v8 t) x, Q5 k G3 kskilldamup 2000 技能增伤+20%
1 C( Q/ d, X" g6 Hatkspeed 4000 攻速+405 R( A7 W/ W) U: |+ n" t, Y
critdef 2000 暴击抵抗+20%
1 ?" f9 z5 u0 C) ~0 {pastreatup 4000 被动治疗加成+40%# L, {. T! n5 f; P& X
pvpdamdown 2000 PVP减伤+20%* t2 P* g' x% C+ m" S
atkspeed 4000 攻速+405 a* R$ T* O P+ X
movespeed 40 移速+40
- G* j( j* i! e$ L1 v3 _lucky 2000 幸运几率+20%0 S( y$ a2 q& v2 d6 D
luckydam 2000 幸运伤害+20%
5 K, ?: M f# {( K+ B$ Q/ g1 dluckydam 2000 幸运伤害+20%
4 j/ `$ q, w& R: d' t/ rdef 480 防御加成4.8%; M7 h7 q! [% e7 D
def 640 防御加成6.4%! u1 ]; r' u* j; Z" j2 B
def 800 防御加成8%
; q' x" W1 _- h# z' U$ z8 F- Fhpmax 240 生命加成2.4%* D: M* |0 ]' Q& b; ?. L5 x; Y
hpmax 320 生命加成3.2%
_; Z5 L* E) R; t( L! C$ Whpmax 400 生命加成4%
: j8 T' z$ \. s( [" r: Q; [: @damdown_1 180 减伤1.8%
( k4 C N2 K3 q7 w2 Wdamdown_1 240 减伤2.4% J! O0 E y. Q. N, T) ~' ?* C
damdown_1 300 减伤3%0 S3 r1 W3 h/ _/ Z+ r
atk 240 攻击加成2.4%
3 E. F _ e+ h* z1 \' `- ?atk 320 攻击加成3.2%
' B. E4 N9 i3 b4 x. jatk 400 攻击加成4%
4 W0 E9 `4 G* J* Q( satkspeed 750 攻速7.5* E( W/ o; l! i6 g* I8 o
atkspeed 1000 攻速10& p& y' V5 t4 c9 n. i5 J
atkspeed 1250 攻速12.5) S7 b" x9 `& O
damup_1 180 增伤1.8%% b8 Q: D7 `& L. ~, I' r
damup_1 240 增伤2.4%
& E% ]/ u$ x8 U6 d5 ~' Kdamup_1 300 增伤3%
+ T. G& Y5 Q# Z q/ R3 l7 Mcrit 300 暴击几率+3%& v- x# @1 ? h A' b8 E# }$ u) {
crit 400 暴击几率+4%
5 O, }6 c U$ k+ mcrit 500 暴击几率+5%+ P% L3 x/ K' `% R, S V
critdam 600 暴击伤害+6%
$ t# O C% m. }( G, _8 z* O' z5 l$ J+ \critdam 800 暴击伤害+8% O% l( r. ^! Z7 X
critdam 1000 暴击伤害+10%
) ?- \9 E7 A" k" ~! L2 W7 Jhit 200 命中+2%8 T$ J0 q1 x+ I" d/ U8 P$ [! u
hit 300 命中+3%
8 \$ U; f r. @; q7 d) i4 ?hit 400 命中+4%
( j% ^) X. x5 S9 B6 |. o! hequipdropup 300 装备掉率加成3%
9 b# N4 U% C, g& c% }equipdropup 400 装备掉率加成3%
$ y. H; m, k( H3 z$ Lequipdropup 500 装备掉率加成3%; E/ {! C% ` L9 k
dodge 200 闪避+2%- l I8 `9 ]6 r( Q
dodge 300 闪避+3%
* U, w* G3 x1 [! S- ydodge 400 闪避+4%& t6 N3 Y" H0 m: ^1 ~# C" j" h1 M
equipdropup 300 装备掉率加成3%7 O/ D' h6 Q0 e5 y# K
equipdropup 400 装备掉率加成3%
0 }0 E) M$ N0 m- f- Iequipdropup 500 装备掉率加成3%1 n- k2 O% V4 |; ^+ q
defignore 200 破防+2%
' y2 T; }4 m: d) Q; _: C9 F* d) _defignore 300 破防+3%
* Y' M* }! m' vdefignore 400 破防+4%
6 o6 ~+ _& n$ e) \2 dmongoldup 300 怪物金币加成3%
6 C1 R7 ]; |& Z" o- @9 }mongoldup 400 怪物金币加成3%1 e* L- @: k" l$ N
mongoldup 500 怪物金币加成3%9 H) n9 E9 F$ M( h) h5 R
undefignore 200 招架+2%
, l4 [7 h- i/ _undefignore 300 招架+3%
3 V. ~- n% ~+ p4 Tundefignore 400 招架+4%7 w0 v' G( l" a+ s# V
mongoldup 300 怪物金币加成3%" `5 p& @6 j/ Z0 s+ e/ D
mongoldup 400 怪物金币加成3%
, Z7 m7 B$ ~( j9 Zmongoldup 500 怪物金币加成3%
1 T" X( e4 {4 u/ D* k7 h U1 epetdamup 200 魔宠伤害增加+2%
2 d0 e# i( K$ f9 r& M7 u3 `1 hpetdamup 300 魔宠伤害增加+3%
) J! k$ ^) t; Bpetdamup 400 魔宠伤害增加+4%
4 X6 s9 V% A( O6 |7 \lvlatk 1 每3级增加攻击& W0 ` v* b M [" Z7 V
lvlatk 1 每3级增加攻击
7 g' ?4 d* _5 I+ M: ~- Z/ V) C5 Jlvlatk 1 每3级增加攻击' C( y; S. X. J, v. w& g7 a, c+ C% G
pastreatup 50 被动治疗加成+0.5%
! [# L, [- r" I( v6 F9 @; d- Vpastreatup 100 被动治疗加成+1%0 w- r: E' f( O K O
pastreatup 150 被动治疗加成+1.5%+ W8 X0 r+ b# m7 y. ]
lvlatk 1 每3级增加攻击* ~- _( g3 W! g f
lvlatk 1 每3级增加攻击
, |$ x, V$ F3 Y& alvlatk 1 每3级增加攻击
% Y0 H. Z1 Q0 B& H1 K; M, tequipdropup 200 装备掉率加成+2%" ~0 [9 i5 Y9 {2 O
equipdropup 300 装备掉率加成+3%
7 i* y. z, k7 N T) L% bequipdropup 400 装备掉率加成+4%6 w3 }- [1 G8 ~! h* {
equipdropup 300 装备掉率加成+3%
: @3 d0 [) g( }0 a& Tequipdropup 400 装备掉率加成+4%- m! I' G* P, b6 y$ X9 d' c
equipdropup 500 装备掉率加成+5%$ j* T3 ~7 {+ l9 x
mongoldup 200 怪物金币加成+2%
9 \7 m1 `* W* p4 m1 ?mongoldup 300 怪物金币加成+3% N3 `6 s* t" }" J$ U4 s2 f7 [
mongoldup 400 怪物金币加成+4%
& N/ g+ g$ T% w- L3 Nmongoldup 300 怪物金币加成+3%
( O# I% Y3 ?- I! i4 V, B! imongoldup 400 怪物金币加成+4%
; k/ j! }. D9 f& N( w _mongoldup 500 怪物金币加成+5%+ H+ w3 a% A. c3 m' b9 [
def 480 防御加成4.8%* D5 A1 U3 \- N1 k4 m1 _0 ^
def 640 防御加成6.4%8 r: P' [7 @! U# X( @
def 800 防御加成8%# Z% e7 T O' v+ \! C6 s
hpmax 240 生命加成2.4%; e0 y* j" j; l0 `. j6 I$ u0 Y
hpmax 320 生命加成3.2%
: ?: s- b. V( |& w# ^1 t4 F* J9 jhpmax 400 生命加成4%
3 E1 B9 q2 x; f( ^1 q$ ?1 Z9 O1 Y" hdamdown_1 180 减伤1.8%
" d- i' w, _: i1 b8 N1 ?damdown_1 240 减伤2.4%
7 S! ?" |) o2 e6 Z. R5 |damdown_1 300 减伤3%3 z6 t: v/ ]$ k$ E3 C7 H2 j
atk 240 攻击加成2.4%
- A- U3 Z( n) @5 Jatk 320 攻击加成3.2%
+ d7 e* x/ W( Patk 400 攻击加成4%7 x/ @2 W1 C1 v6 [$ d6 F V
atkspeed 750 攻速7.5- ]/ y, |' u" \' }6 Q
atkspeed 1000 攻速10* g1 J& G! b6 ?/ j/ r! P
atkspeed 1250 攻速12.59 e8 {% i2 M' x9 ^
damup_1 180 增伤1.8%
6 [) c; g9 A4 s9 i* i( P( Odamup_1 240 增伤2.4%9 w; N) u- o$ C4 H9 j( M1 B0 L
damup_1 300 增伤3%
- m" G- u5 Z: l$ a) k/ p/ H8 Jcrit 300 暴击几率+3%
9 F2 }1 u# e3 @2 g/ Ycrit 400 暴击几率+4%2 w% p# e' U% N2 }7 `
crit 500 暴击几率+5%/ Q9 ~1 X0 m8 _# l N
critdam 600 暴击伤害+6%3 W; ]3 h: J) c9 R
critdam 800 暴击伤害+8%+ @; h. w0 b6 S3 P* x3 \
critdam 1000 暴击伤害+10%
& `: M5 w1 `; h4 |hit 200 命中+2%; f: U' X. J( L& y5 V3 B' v) Y
hit 300 命中+3%
; f# H* l+ R P6 |& Nhit 400 命中+4%( ^& D' H& \) ], r5 f
equipdropup 300 装备掉率加成3%
4 u$ D- q- Z4 H( {0 J9 Z" |equipdropup 400 装备掉率加成3%
' s) d, n6 c+ K9 B0 ^equipdropup 500 装备掉率加成3%# F, L. ]4 k* m n
dodge 200 闪避+2%! n; v: z! {0 Y9 c
dodge 300 闪避+3%- v% Y& t0 u- L" r `
dodge 400 闪避+4%
4 r! |3 u9 X& {+ F2 s. kequipdropup 300 装备掉率加成3%
3 r" x3 ^. p3 X2 x, i* D& Zequipdropup 400 装备掉率加成3%9 x: R" _/ d1 `7 f
equipdropup 500 装备掉率加成3%
& g- |4 ~" H3 b A- P \) z9 k' Kdefignore 200 破防+2%# t1 x& b1 M Q' s
defignore 300 破防+3%
$ t2 E: r' ]$ c5 b. \) Rdefignore 400 破防+4%
3 |$ B7 R k, ~" M, Q! q7 A) tmongoldup 300 怪物金币加成3%
" Y$ W" j0 {* k. d+ u% R. Vmongoldup 400 怪物金币加成3%
& B8 L+ V( b0 D% z, Pmongoldup 500 怪物金币加成3%8 ^$ n8 h4 \2 T* p
undefignore 200 招架+2%+ [; E1 X( S3 \& t$ x. l6 o0 o9 u2 l
undefignore 300 招架+3%
) `$ @6 N0 D0 _* h) W$ D) zundefignore 400 招架+4%
7 w0 l( o& n% e6 {* d" Y) `; X$ Hmongoldup 300 怪物金币加成3%9 @0 e4 X5 N% c O# R0 D
mongoldup 400 怪物金币加成3%$ L; U w: y `3 x- d n
mongoldup 500 怪物金币加成3%
7 d8 T6 \, _6 D) l* Opetdamup 200 魔宠伤害增加+2%" E$ h- W. C* T7 d1 {* A
petdamup 300 魔宠伤害增加+3%* g) m% n% S( K c3 u1 m8 _
petdamup 400 魔宠伤害增加+4%: t9 [ d( \! c& C9 m/ `/ b
lvlatk 1 每3级增加攻击' _# I! ]1 L: \8 f: a+ y3 y
lvlatk 1 每3级增加攻击
( U) ^" K2 S! V/ g7 H: N0 l+ flvlatk 1 每3级增加攻击4 C9 p7 F* R' h& |" Z! ]. w
pastreatup 50 被动治疗加成+0.5%
: L& |( \& a! |" [pastreatup 100 被动治疗加成+1%. ?8 ]5 o% Z" j/ Q9 ^# B, ?
pastreatup 150 被动治疗加成+1.5%
c& a5 I/ o# p# klvlatk 1 每3级增加攻击
, Y+ Z8 C2 |! J4 R2 d" A1 ylvlatk 1 每3级增加攻击
* `- H z6 [$ elvlatk 1 每3级增加攻击
9 s, d3 b; t. S3 Dequipdropup 200 装备掉率加成+2%
# B' f% y' b2 p+ z' z$ l! ~/ tequipdropup 300 装备掉率加成+3%
: k: n0 p, D0 y) Aequipdropup 400 装备掉率加成+4%
( V$ E+ ?. h: \ bequipdropup 300 装备掉率加成+3%
# a/ G2 V3 U4 J4 j# E8 {. d+ [( Sequipdropup 400 装备掉率加成+4%. K& P+ C1 ?) i' u
equipdropup 500 装备掉率加成+5%- d4 k. p$ _$ }+ u& r
mongoldup 200 怪物金币加成+2%5 v% Y8 \% P; X3 d8 P) Y% h
mongoldup 300 怪物金币加成+3%
% e8 ?) X5 z6 c; c. p; Vmongoldup 400 怪物金币加成+4%
0 U& V0 q: b" U0 \% A& Tmongoldup 300 怪物金币加成+3%/ I- |# H N* H+ I6 p
mongoldup 400 怪物金币加成+4%' q0 d( ?% L' l+ W
mongoldup 500 怪物金币加成+5%. S, K5 r# ], K/ E
def 480 防御加成4.8%1 ^+ f: d. l0 z6 s
def 640 防御加成6.4%* f0 {& ]: ^5 B9 C# U
def 800 防御加成8%
6 O! `; d& l& S3 Thpmax 240 生命加成2.4%
1 Q( b8 n6 _! F0 ~+ t% Hhpmax 320 生命加成3.2%# }# h. J) _7 v; s
hpmax 400 生命加成4%
5 p8 z4 n) d( F2 P1 Z& ?: B8 Fdamdown_1 180 减伤1.8%! v" K( s) d9 a- L
damdown_1 240 减伤2.4%: P6 R2 s/ U! I4 u' x% A; N$ z
damdown_1 300 减伤3%
& Z3 L: P2 h( [' I% Oatk 240 攻击加成2.4%) P9 b" u3 L7 `9 U; r3 s5 s
atk 320 攻击加成3.2%: z6 U, r: s9 X: ^' u
atk 400 攻击加成4%
: X2 J: [% V/ Patkspeed 750 攻速7.5
. E) X R# Q4 ~) I& H8 L# j1 Uatkspeed 1000 攻速10
2 \" V) m6 |2 F8 Matkspeed 1250 攻速12.5
9 U& L+ C- w8 D5 J$ S2 {damup_1 180 增伤1.8%
# I7 h. F7 Q Idamup_1 240 增伤2.4%. C1 _) e8 L9 u1 F4 N
damup_1 300 增伤3%
* A% N" j9 o1 [7 zcrit 300 暴击几率+3%- A5 `- Q+ Y2 S" y3 t) f
crit 400 暴击几率+4%- I- I2 [7 f0 d* r. A
crit 500 暴击几率+5%
7 z- e2 O3 G; q* b4 x; v, ^critdam 600 暴击伤害+6%5 b/ A* C' G* T' d" q* e
critdam 800 暴击伤害+8%; _4 q1 c) K+ o1 v0 _6 R1 t
critdam 1000 暴击伤害+10%
U) r" Q$ v7 A$ T8 y. `$ }: whit 200 命中+2%. b6 ]8 M6 T a% Z
hit 300 命中+3% Q& P2 X: m$ Q @2 d1 S
hit 400 命中+4%) C& w9 ^- ?, m+ [1 K% x
equipdropup 300 装备掉率加成3%
5 x9 m" `# a# o$ r9 s; i/ i: \equipdropup 400 装备掉率加成3%' I7 }, y7 k$ Z% Q+ A
equipdropup 500 装备掉率加成3%
3 v& {, s9 y, h: O1 Rdodge 200 闪避+2%/ O" n3 _3 L6 m. T' G
dodge 300 闪避+3%" P( E, N5 p1 A4 G
dodge 400 闪避+4%4 ^; ]: I( H6 V' ~" r" g# D
equipdropup 300 装备掉率加成3%" R7 e# j* J) M5 i
equipdropup 400 装备掉率加成3% i: o# Z, p3 Y
equipdropup 500 装备掉率加成3%
% X( `$ Q1 l j A! h( b; i8 idefignore 200 破防+2%9 c- z4 Z* \. }9 \& D
defignore 300 破防+3%
# a! n: W5 b: Odefignore 400 破防+4%
7 z- R3 q/ n$ }( t, H" xmongoldup 300 怪物金币加成3%7 W- {/ x, q/ `; @
mongoldup 400 怪物金币加成3% u L( d' W/ v' u% c* ?( H1 Q
mongoldup 500 怪物金币加成3%
+ x- x8 s; F z+ d, b @undefignore 200 招架+2%$ A: `+ x; A' j7 q) D5 ~! s4 f
undefignore 300 招架+3%
8 ]. c6 l: ]' M( Mundefignore 400 招架+4%
5 A) x! z# G% \1 ~; c+ D3 }2 f; hmongoldup 300 怪物金币加成3%
2 I7 g. M& l5 ~' smongoldup 400 怪物金币加成3%2 _3 s/ ]2 n; v! ^7 d3 c: O
mongoldup 500 怪物金币加成3%
0 m4 p; @8 }8 Bpetdamup 200 魔宠伤害增加+2%
3 B( @' L$ T% N7 \8 n) Apetdamup 300 魔宠伤害增加+3%
5 s- J8 c+ d& J" W8 T& ]/ ^petdamup 400 魔宠伤害增加+4%6 z) y5 \- [" v; W% ^! y$ g
lvlatk 1 每3级增加攻击
2 g( K+ Y' Y- |: zlvlatk 1 每3级增加攻击+ {+ z% R" j- J4 z& t; F
lvlatk 1 每3级增加攻击
3 t) c& ~( c- y: J. N; O, M; `: |) [3 zpastreatup 50 被动治疗加成+0.5%
4 x9 r, |; m u1 m6 X6 `! Y# `pastreatup 100 被动治疗加成+1%: N1 F* I b# `9 F# M( ~# ~8 m
pastreatup 150 被动治疗加成+1.5%
$ ~% Z$ W! c9 v* D4 a% z# Z/ Wlvlatk 1 每3级增加攻击4 {* z5 b1 u7 y. q ?! L; b/ T5 J
lvlatk 1 每3级增加攻击; q, B7 c$ I2 V3 F w B7 B, ~
lvlatk 1 每3级增加攻击
( b5 f! o3 o0 B3 H0 x |# Q& H# S7 fequipdropup 200 装备掉率加成+2%' H2 ^3 Y# H" [2 y1 @/ k7 w) m1 J
equipdropup 300 装备掉率加成+3%
: w: v$ `& L2 q2 n7 n4 kequipdropup 400 装备掉率加成+4%
! ]# Z$ V+ Y/ Y) c$ G/ [9 p' e" ]equipdropup 300 装备掉率加成+3%
# W* C7 Y+ v- f* ]9 k( X3 ^equipdropup 400 装备掉率加成+4%
4 G1 W6 x) I% ~3 kequipdropup 500 装备掉率加成+5%, x1 Y* {8 y7 V8 P/ Z" |
mongoldup 200 怪物金币加成+2%0 v1 M) J+ b2 E$ V& _
mongoldup 300 怪物金币加成+3%+ K3 d0 w- s& P4 \
mongoldup 400 怪物金币加成+4%6 y$ B& w) u" H' R) |
mongoldup 300 怪物金币加成+3%
) {4 y% r( O- Imongoldup 400 怪物金币加成+4%" i% b; \- Q r5 \2 U) n) U5 h
mongoldup 500 怪物金币加成+5%
1 c9 D. }: G& N7 o0 {1 M0 o- Pdef 480 防御加成4.8%- s1 G; T1 }; B5 [2 n x# w2 V; q
def 640 防御加成6.4%6 X/ ]3 _9 R/ I" P# r" q
def 800 防御加成8%1 ~1 F' L' {- i; r
hpmax 240 生命加成2.4%" Q1 g- _$ L5 N7 x+ X' p
hpmax 320 生命加成3.2%4 i0 L% Q# @- |6 x- K8 j
hpmax 400 生命加成4%
: W+ G4 |+ H& S' bdamdown_1 180 减伤1.8%3 e7 k; w% B' \# x; ^
damdown_1 240 减伤2.4%) A, d% w' B1 k6 }% A" C' T5 i3 V
damdown_1 300 减伤3%
k# i4 k$ ~) r# F$ datk 240 攻击加成2.4%2 `( t0 D; L* m0 k' H K6 q W
atk 320 攻击加成3.2%8 S, @0 L: F9 L- m$ h
atk 400 攻击加成4%
: r [/ d/ o3 _+ v9 Natkspeed 750 攻速7.56 @3 |8 Y. t0 r) \
atkspeed 1000 攻速10
& ^9 n1 t. @" R5 e9 Iatkspeed 1250 攻速12.5* O8 @2 c+ F; F' R; T! _9 `$ [! y7 j
damup_1 180 增伤1.8%9 X# o0 c \' F# B+ @
damup_1 240 增伤2.4%
2 Z8 Q* b% n/ D* P4 M6 Sdamup_1 300 增伤3%
" f6 \8 `8 r7 [- j9 j+ Gcrit 300 暴击几率+3%
# ]. k; K$ d' l7 o& r+ g0 I* {' |crit 400 暴击几率+4%
3 d5 e+ W8 l9 w; lcrit 500 暴击几率+5%7 \: G1 K$ \) |# P/ J3 P
critdam 600 暴击伤害+6%
b8 {$ x9 M6 ]! g. Y5 g( Xcritdam 800 暴击伤害+8%
" m& N. \4 R4 ~8 T! @critdam 1000 暴击伤害+10%9 t6 u7 p6 \, }4 T2 w$ g( F
hit 200 命中+2%! i* s' O9 ~, s; r8 ~( F) ?
hit 300 命中+3%$ q k* q \" q2 S+ b! [& Z1 ^
hit 400 命中+4%
, Q# o1 i2 o r5 [- Lequipdropup 300 装备掉率加成3%2 N9 Q4 O2 K( y! z4 n+ a
equipdropup 400 装备掉率加成3%1 v9 Z8 h* h8 \ K2 N
equipdropup 500 装备掉率加成3%
: k4 L7 @/ n8 ododge 200 闪避+2%/ {% L2 j& h( b: L& }0 ~2 Q- a* C6 f
dodge 300 闪避+3%( V5 y8 u3 q8 ]6 C: Z
dodge 400 闪避+4%2 J9 ?7 l5 D2 E2 W5 k& w
equipdropup 300 装备掉率加成3%% P% I7 \/ m( ~) ^ l& J. H
equipdropup 400 装备掉率加成3% O D% Z6 U& k3 J3 `; J' c8 S+ X) S
equipdropup 500 装备掉率加成3%1 X4 I+ U3 J) S0 e% y
defignore 200 破防+2%
+ {& L9 H8 b6 F ^- ?" udefignore 300 破防+3%
3 g, u5 C' ~7 [" a( J# C$ a. }defignore 400 破防+4%% e8 t: J5 ^. N7 H7 p" Z) ], O
mongoldup 300 怪物金币加成3%
- k) O f b( m0 i; P% Xmongoldup 400 怪物金币加成3%
. }5 I6 x% q4 z" R' lmongoldup 500 怪物金币加成3% l1 N8 A: \, v
undefignore 200 招架+2%6 F( m" n1 Q6 y5 d ?; ]" D" c
undefignore 300 招架+3% w) c; u9 c) D
undefignore 400 招架+4%: Y3 g5 }, L S3 f3 B) o" |/ P
mongoldup 300 怪物金币加成3%0 w. y8 J; i# m
mongoldup 400 怪物金币加成3%" f3 E7 K& `/ V
mongoldup 500 怪物金币加成3%
& W' q+ y( [, |+ Ppetdamup 200 魔宠伤害增加+2%' M7 v' }! z! N6 v2 `+ {$ E- B
petdamup 300 魔宠伤害增加+3%" A/ r$ z1 n8 x, O, G
petdamup 400 魔宠伤害增加+4%; r/ y0 `! b, G+ t/ {* `5 d
lvlatk 1 每3级增加攻击
4 h% Q: M# X! p5 {6 {lvlatk 1 每3级增加攻击
0 K7 C3 X! U8 x4 F7 ?lvlatk 1 每3级增加攻击
# s p4 E7 C' F' b2 ~; x" ypastreatup 50 被动治疗加成+0.5%" U$ n4 n7 o2 |; I. F) T6 Z
pastreatup 100 被动治疗加成+1%6 R/ {+ @9 [. l+ t3 A0 Q0 C
pastreatup 150 被动治疗加成+1.5%/ o5 G& j! f' P1 C9 I- v
lvlatk 1 每3级增加攻击9 Q- M* u7 ~5 U: h/ q
lvlatk 1 每3级增加攻击0 k( D9 e6 d, h5 A, T
lvlatk 1 每3级增加攻击
% I. t! R2 G# s6 N1 `) Uequipdropup 200 装备掉率加成+2%
0 M/ M) K( p9 f# M7 ]' x; U+ |3 requipdropup 300 装备掉率加成+3%5 u) s, |' A$ Q( j
equipdropup 400 装备掉率加成+4%
# n0 [6 J. S( j4 y- @equipdropup 300 装备掉率加成+3%8 U: j' h2 C: l6 a' H$ n
equipdropup 400 装备掉率加成+4%
# q* S% I. V5 F! q2 [: Mequipdropup 500 装备掉率加成+5%
/ V8 Q- B3 X' l9 r8 Xmongoldup 200 怪物金币加成+2%# ]4 f1 U$ X' |- ^" c( |0 u; c
mongoldup 300 怪物金币加成+3%
) P9 R; \: q3 D# `( fmongoldup 400 怪物金币加成+4%) ^* `6 y9 N& @8 A- a
mongoldup 300 怪物金币加成+3%8 b- w4 \* D4 N. J( b
mongoldup 400 怪物金币加成+4%
, Z" v. P8 _' `6 |, Kmongoldup 500 怪物金币加成+5%
6 K: [" `, @1 s2 B/ L' u& Zdef 480 防御加成4.8%
) [1 n9 j! @; K8 Cdef 640 防御加成6.4%' O$ I: z4 w( x7 Q
def 800 防御加成8%/ h% S# m0 c# A! \# @' Q4 A
hpmax 240 生命加成2.4%" m- g& B8 [) f" x* O
hpmax 320 生命加成3.2%/ i: i) h" G9 B9 z3 @
hpmax 400 生命加成4%8 X7 Y0 @; Q) U3 ~
damdown_1 180 减伤1.8%" {$ t: J' @; f$ i1 s
damdown_1 240 减伤2.4%/ {! D6 X' V3 q
damdown_1 300 减伤3%* ]3 b: \: y$ R7 i& W1 K, _6 q2 M `
atk 240 攻击加成2.4%
7 W8 T% _- _" a4 a& w& j7 ?atk 320 攻击加成3.2%
" p% y) d; u( @( C% z5 oatk 400 攻击加成4%
! U) N- ?. o, H2 fatkspeed 750 攻速7.51 O1 {9 G( H: t- M
atkspeed 1000 攻速10
2 p/ a# C- B ?" [; W4 Fatkspeed 1250 攻速12.5) d1 r' D7 d8 \/ `
damup_1 180 增伤1.8%
+ o, r2 j2 D } ]damup_1 240 增伤2.4%
3 l0 A( S. `4 \% vdamup_1 300 增伤3%
R. S+ H8 [ `0 |/ y/ }crit 300 暴击几率+3%
1 t& ^( [0 g2 v: ycrit 400 暴击几率+4%& g9 e. P. v* Z4 G) q: l6 u
crit 500 暴击几率+5%! V, K. t6 }: t9 i
critdam 600 暴击伤害+6%( N) ?3 Y! O" t/ d" S+ z
critdam 800 暴击伤害+8%% y# o+ m# ^) S: F8 ]' T
critdam 1000 暴击伤害+10%
0 @4 t; X! `9 y' {hit 200 命中+2%; a5 h. j5 e) k* m5 ^' ^
hit 300 命中+3%) O! v' E3 F5 n& C8 L* k( [0 K
hit 400 命中+4%
/ u9 j1 R0 P, e4 Lequipdropup 300 装备掉率加成3%
6 U4 a! `. N9 K% n9 xequipdropup 400 装备掉率加成3%, Z6 `( b j5 A: K' ^# ], A) R& s4 i2 O
equipdropup 500 装备掉率加成3%
: ]3 R$ h! ~' R" u6 ~2 a; vdodge 200 闪避+2%* H5 f( A% e4 _2 |
dodge 300 闪避+3%
# y+ A. z. {; t3 a0 r9 Mdodge 400 闪避+4%
2 P7 e# `5 c1 tequipdropup 300 装备掉率加成3%
6 z$ d0 X& N. y" t3 I. Zequipdropup 400 装备掉率加成3%
/ a" M' O6 p' @/ R$ b% M7 sequipdropup 500 装备掉率加成3%* R( V+ M' R( e- ^% Q
defignore 200 破防+2%
/ D5 Y, {% u. c. |% r; x$ ~1 F; Hdefignore 300 破防+3%' _4 x( \' D4 u- E
defignore 400 破防+4%
' D4 m+ g! h N! w1 A# s4 nmongoldup 300 怪物金币加成3%* T; M9 a4 D3 t
mongoldup 400 怪物金币加成3%
- X+ H' P7 G3 I6 K3 v2 Dmongoldup 500 怪物金币加成3%
* I( N7 h- A/ \" A* C8 Hundefignore 200 招架+2%+ v6 J+ G" q! M3 U$ o% S- f7 d
undefignore 300 招架+3%% _0 ?% ~. v4 I
undefignore 400 招架+4%( m* O/ f; w2 t/ C& A6 f, _' l# r
mongoldup 300 怪物金币加成3%6 y s( U0 g1 j1 U1 b
mongoldup 400 怪物金币加成3%$ b3 q' a I& P2 ^; o" u( l9 k/ _2 a
mongoldup 500 怪物金币加成3%( E2 q7 ]( E% E% a: T1 O) G: O
petdamup 200 魔宠伤害增加+2%
1 i* Y1 U6 P5 M1 {& kpetdamup 300 魔宠伤害增加+3%
_% _& _8 V) `3 L6 _9 K! Apetdamup 400 魔宠伤害增加+4%
7 r f! }$ q: I& [1 `0 Ylvlatk 1 每3级增加攻击
# G& e' y1 G p) r; A$ ^lvlatk 1 每3级增加攻击$ I- z7 X! L3 ?/ I& j2 d: s
lvlatk 1 每3级增加攻击
7 g$ c" p4 A4 zpastreatup 50 被动治疗加成+0.5%
4 S6 a: _$ ?0 W6 w4 Mpastreatup 100 被动治疗加成+1%1 a' L- W2 k0 m1 k
pastreatup 150 被动治疗加成+1.5%
" D$ ^, e: ^( P* O+ b! h glvlatk 1 每3级增加攻击' n$ N& B4 F5 l4 i3 ~. s5 B
lvlatk 1 每3级增加攻击
5 d; p# j: b, n1 K1 ]lvlatk 1 每3级增加攻击9 V) J. e4 Q5 d
equipdropup 200 装备掉率加成+2%
0 q* E% e1 ?; J) U* kequipdropup 300 装备掉率加成+3%
8 ~7 j: U; v3 R u. requipdropup 400 装备掉率加成+4%
( W8 E# C& f1 ~) B/ m" cequipdropup 300 装备掉率加成+3%; }+ n' _% J& J5 T7 l
equipdropup 400 装备掉率加成+4%
7 {* ~1 n- h- b9 S% ?equipdropup 500 装备掉率加成+5%
8 W ^8 ]2 ^7 _) ^! O2 s; C3 Imongoldup 200 怪物金币加成+2% P, V; h! Y5 w8 A* ~7 m$ U/ G$ u
mongoldup 300 怪物金币加成+3% T* l$ b& B. X# C
mongoldup 400 怪物金币加成+4%
6 q) [( K8 E( [+ Y) rmongoldup 300 怪物金币加成+3%
, y, `, M8 A; U+ Z) v+ R5 W! Pmongoldup 400 怪物金币加成+4%
8 c4 I6 f5 O/ T, H7 a4 c6 Pmongoldup 500 怪物金币加成+5%
* E$ ~& ~$ A5 idef 480 防御加成4.8%
% m% m0 x# x/ B" Q9 F- M# {& F5 wdef 640 防御加成6.4%6 v. k4 D+ \2 S: c# t' e
def 800 防御加成8%
7 ~5 J: q m" B& R8 e8 @3 Ahpmax 240 生命加成2.4%/ P! t) d {9 |
hpmax 320 生命加成3.2%
0 o" t& ^) |! n) j, hhpmax 400 生命加成4%
' ?+ X; i. ^& y& Ydamdown_1 180 减伤1.8%8 {& y6 P$ @" b5 ^
damdown_1 240 减伤2.4%
! y* M1 F7 k9 W% K2 Z6 R- @damdown_1 300 减伤3%
, R) {8 X5 {# i' aatk 240 攻击加成2.4%
d: D7 ]8 q7 Q( Ratk 320 攻击加成3.2%& s4 s, e+ ?7 i+ C! h5 c
atk 400 攻击加成4%$ `) D. @ i# ]
atkspeed 750 攻速7.5
/ U3 E) ^& m7 s& I; latkspeed 1000 攻速102 ~" x, B! F5 k
atkspeed 1250 攻速12.5
' ]8 j5 m: C, z _3 gdamup_1 180 增伤1.8%
0 k' M K/ K+ y Kdamup_1 240 增伤2.4%: }2 c+ }% T$ G) E# C6 I& m
damup_1 300 增伤3%
* H i( F# }+ |: N0 A2 dcrit 300 暴击几率+3%+ [9 [$ W8 M% s/ X. z) v: r$ F
crit 400 暴击几率+4%' s" @9 m2 c0 X4 @, i
crit 500 暴击几率+5%) E9 Q5 K" L2 Z4 z' Z- D/ G- ]
critdam 600 暴击伤害+6%6 Y1 t6 j% J3 n* \9 _
critdam 800 暴击伤害+8%" s C! |- O R& b
critdam 1000 暴击伤害+10%$ K! l0 i, o: X( ]- u2 e) P$ ^
hit 200 命中+2%
`# Z9 C+ \# V5 s8 ]hit 300 命中+3%
. h- c( O: ^2 R7 V; V+ g0 _9 ^% }* [hit 400 命中+4%& Z" T6 J8 s9 b# R8 G
equipdropup 300 装备掉率加成3%+ M l/ U+ N- E$ O( i% Y8 t
equipdropup 400 装备掉率加成3%9 d7 Y9 a' x& D
equipdropup 500 装备掉率加成3%5 y; F; |) G1 _" I% D
dodge 200 闪避+2%2 |' V. H) I7 r, ?3 k0 }0 C% v
dodge 300 闪避+3%3 i; F3 G! A9 [# t
dodge 400 闪避+4%
* |4 }9 h6 T# r0 a) g6 {& L4 r; Hequipdropup 300 装备掉率加成3%: d2 q. ~, {2 W# Q$ @
equipdropup 400 装备掉率加成3%
2 A/ h+ H: a' p4 pequipdropup 500 装备掉率加成3%
: C4 d7 m% d$ V2 x# ^. y2 Qdefignore 200 破防+2%
) v: g0 p4 g8 D% ~defignore 300 破防+3%
' h5 C# F" G+ F& p% C3 X) Idefignore 400 破防+4%
+ p, [8 g) `/ U+ y% Smongoldup 300 怪物金币加成3%
# `( q) M4 D+ b. amongoldup 400 怪物金币加成3%
( M5 I0 T3 K S# e: y; e; s* dmongoldup 500 怪物金币加成3%
: S# ]6 g8 P. a# u, G6 I% Eundefignore 200 招架+2%
; J0 x- Z4 y4 x3 W5 q Iundefignore 300 招架+3%
4 B, b1 \1 ~& i& m% ^: J& @! Eundefignore 400 招架+4%' f W& J1 w8 h2 |6 l
mongoldup 300 怪物金币加成3%; X8 P( G" d0 ?) X: s% [( @
mongoldup 400 怪物金币加成3%
" o3 j! A' Z8 n* ]mongoldup 500 怪物金币加成3%
4 V, B: F1 @" M. a1 p# e2 wpetdamup 200 魔宠伤害增加+2%( U( J$ @! R: ?
petdamup 300 魔宠伤害增加+3%
8 t7 a8 z c' p- g, apetdamup 400 魔宠伤害增加+4%0 g Y- N1 M, v! T5 i
lvlatk 1 每3级增加攻击; L( ^1 O7 n- ~2 ?2 i4 H
lvlatk 1 每3级增加攻击" ?/ x6 e4 h& O7 z7 Y' V# O
lvlatk 1 每3级增加攻击# z0 T+ N& q2 ^+ D9 C1 O6 B2 [6 m; C
pastreatup 50 被动治疗加成+0.5%
# y; y& n& K# D3 |9 m9 B+ C0 M/ {* vpastreatup 100 被动治疗加成+1%. H9 n |- V P
pastreatup 150 被动治疗加成+1.5% R( o+ X7 N( S* r4 L1 p
lvlatk 1 每3级增加攻击
8 f7 M, c, p% u; glvlatk 1 每3级增加攻击- V' A( p9 e6 p- ~* l6 e% _1 _
lvlatk 1 每3级增加攻击# P: A6 a* z$ \' ]% C. d; _
equipdropup 200 装备掉率加成+2%% \8 e. c# e; j
equipdropup 300 装备掉率加成+3%
: ~ @5 f3 d( A9 J( N6 B! V0 Qequipdropup 400 装备掉率加成+4%
" c% b( @5 r# u Y0 q6 Wequipdropup 300 装备掉率加成+3%
: z& T9 n- i4 I, T2 w3 F7 `equipdropup 400 装备掉率加成+4%
- ]0 }& f! ]& C6 Q* Pequipdropup 500 装备掉率加成+5%
9 J" T0 b7 N& P- Nmongoldup 200 怪物金币加成+2%6 c) T" H1 q* W \7 q% q
mongoldup 300 怪物金币加成+3%, l& Q3 F. @' J( y
mongoldup 400 怪物金币加成+4%+ |# F/ S& a; `5 \( J& y
mongoldup 300 怪物金币加成+3%
5 i. U1 E! W- Z" t8 T: O; Umongoldup 400 怪物金币加成+4%
b2 [5 b/ `- L2 R j% Jmongoldup 500 怪物金币加成+5%
. _# f2 Z9 y+ Q+ t% c+ hdef 480 防御加成4.8%
/ u/ I' Q, q" A% ldef 640 防御加成6.4%3 U. q4 ]+ j5 ~, b' F9 i- Z
def 800 防御加成8%
6 S) K6 F' g) n6 l6 w6 Dhpmax 240 生命加成2.4%% ]. v! J* E- H
hpmax 320 生命加成3.2%
$ @6 h9 S# B9 \* W, Hhpmax 400 生命加成4%
/ c# ?+ S/ n# E' N2 fdamdown_1 180 减伤1.8%
6 k8 L' t7 K% j! y4 hdamdown_1 240 减伤2.4%; H% h$ E3 k" \7 S' M/ e' i
damdown_1 300 减伤3%
4 f4 S2 O" i! c) zatk 240 攻击加成2.4%
) M- H: T5 ~5 latk 320 攻击加成3.2%
1 o' V# T) x3 W2 Hatk 400 攻击加成4%- v7 U3 Q- Z: P$ k$ y
atkspeed 750 攻速7.5; B' ~' j3 b _* W! l
atkspeed 1000 攻速10
: Q; ^' `) J% y' x9 Tatkspeed 1250 攻速12.5
! G4 o5 K3 a8 J" H) O5 p- xdamup_1 180 增伤1.8%- h! w% i! u* F1 G6 y5 l
damup_1 240 增伤2.4%
; ]/ X! A; m+ s2 J, Q% U& d8 r$ ?. mdamup_1 300 增伤3%
, \9 P% P# T( b, T0 h n2 M7 Ycrit 300 暴击几率+3%
/ x+ W" M9 Q5 U+ |crit 400 暴击几率+4%
9 p H' h, h( ^" Y* Bcrit 500 暴击几率+5%
3 V; g5 r3 A' {* ucritdam 600 暴击伤害+6%
+ F* y1 u: N$ V4 n- f" y1 r4 B9 Acritdam 800 暴击伤害+8%
, ^/ T" g. P% `7 J Icritdam 1000 暴击伤害+10%0 p% p3 F; Z! |- c
hit 200 命中+2%" r( r/ M" _8 @& Y! M6 v
hit 300 命中+3%- k& X# R0 d' Q6 U/ ? i6 N0 \ d
hit 400 命中+4%
# G. N; n+ D& y& g yequipdropup 300 装备掉率加成3%6 Q" e4 _0 F5 y3 x7 l7 ]$ u
equipdropup 400 装备掉率加成3%
1 z" F7 K# S* [% H' a- L3 _equipdropup 500 装备掉率加成3%1 M2 [6 {2 @" n' r
dodge 200 闪避+2%
0 L, Q7 x0 ^/ Z( x2 d% c/ Vdodge 300 闪避+3%, Q; {; ~) ?* M) M
dodge 400 闪避+4%( p: k! |' U0 _* ?
equipdropup 300 装备掉率加成3%- e, g& }. m o4 C6 f
equipdropup 400 装备掉率加成3%
: D# A }2 s1 G' r4 |) P" Oequipdropup 500 装备掉率加成3%
5 K% t# O; u$ Pdefignore 200 破防+2%2 b$ w: M$ R# \; o6 H# v g
defignore 300 破防+3%
; ?0 c. m. d0 \- |4 d: `defignore 400 破防+4%
, i" {9 W+ w! T; Lmongoldup 300 怪物金币加成3%
7 z$ }3 _+ u+ m- Pmongoldup 400 怪物金币加成3%
9 p4 z. Q- W( o& I/ f! Rmongoldup 500 怪物金币加成3%
' p! m# b/ g) @: Zundefignore 200 招架+2%- c* ~7 a2 a! d
undefignore 300 招架+3%
" X5 ]8 Z, y6 h* a6 @- Kundefignore 400 招架+4%6 R; \+ Z- _. u$ }
mongoldup 300 怪物金币加成3%
. l8 J8 \7 r" F* Umongoldup 400 怪物金币加成3%
. x+ N4 c- x* D+ Pmongoldup 500 怪物金币加成3%
# u2 |/ N7 [! D* P% ~petdamup 200 魔宠伤害增加+2%
: a. z# G& F* f" Apetdamup 300 魔宠伤害增加+3%
2 Z$ \, S3 q# ~' C! n9 B) Ipetdamup 400 魔宠伤害增加+4%
/ J7 J0 l6 x+ L( ~lvlatk 1 每3级增加攻击
' z/ |/ D) b) _4 }- Llvlatk 1 每3级增加攻击
4 x4 U, C" Z& S' B- F' }) Vlvlatk 1 每3级增加攻击+ [6 t1 a3 q/ |6 r7 w% d
pastreatup 50 被动治疗加成+0.5%7 F0 ^' w5 a0 g3 x3 M
pastreatup 100 被动治疗加成+1%" `* T8 n* l8 ^9 Q e& i5 u& J
pastreatup 150 被动治疗加成+1.5%
! v7 v: ^+ ?1 `" @lvlatk 1 每3级增加攻击
8 B$ I% q7 g8 {$ O( v M$ ~/ vlvlatk 1 每3级增加攻击
% b4 C) N" x& z* slvlatk 1 每3级增加攻击) {: g7 e) I' ]2 G' X9 }1 w
equipdropup 200 装备掉率加成+2%: B5 e( | o& L5 [ u1 y
equipdropup 300 装备掉率加成+3%& Q. c% X4 \3 h8 W; `& q1 H
equipdropup 400 装备掉率加成+4%" X1 [$ J ?3 }; [
equipdropup 300 装备掉率加成+3%
, K( | a6 ^& Q* L: P0 T8 j& Cequipdropup 400 装备掉率加成+4%
) w8 j! }8 u) q" m+ nequipdropup 500 装备掉率加成+5%3 g% ~' Y% p: S1 D' y* O* O A4 Y
mongoldup 200 怪物金币加成+2%
6 |, Z' k' H& O0 N6 Y* i9 S6 ^mongoldup 300 怪物金币加成+3%6 g1 j+ p8 ?0 g3 L# w( @5 M0 [
mongoldup 400 怪物金币加成+4%3 b; j: m( A9 z
mongoldup 300 怪物金币加成+3%
$ U) B5 V4 g$ p1 ?, fmongoldup 400 怪物金币加成+4%
( V3 x8 J* ]' b) c8 G1 l1 `mongoldup 500 怪物金币加成+5%2 J, I1 {0 d6 r( I; [* P4 _
def 480 防御加成4.8%
" n) |! j/ f, }4 H8 J1 O Y% Ddef 640 防御加成6.4%
1 P# G: m- D/ Q9 y4 Fdef 800 防御加成8%7 H& n m# t* M c. c! i
hpmax 240 生命加成2.4%5 W. f4 J0 x# n* R; ^5 n
hpmax 320 生命加成3.2%
- X0 y7 F2 {$ p6 Y% n# l# |8 ~5 nhpmax 400 生命加成4%# x; q" d$ k- q# w
damdown_1 180 减伤1.8%6 @/ F( y1 j- ?( ?
damdown_1 240 减伤2.4%
G1 `6 n7 x. @6 A. }4 ^" }damdown_1 300 减伤3%' u b- [5 N$ M$ u( U
atk 240 攻击加成2.4%
j9 E- r) }) I2 n! F: E k t/ R$ Natk 320 攻击加成3.2%
* B. l7 {5 c: B4 catk 400 攻击加成4%
& R' s b! r/ y3 \$ catkspeed 750 攻速7.5
8 L7 g7 C6 l, G( g8 S0 gatkspeed 1000 攻速10
7 R& U& Q) K( q7 f/ \% j' ratkspeed 1250 攻速12.5
- m' ~2 l" A) Q% b2 p8 Ydamup_1 180 增伤1.8%% [3 x; M* v* X6 {* p3 a0 `
damup_1 240 增伤2.4%
* G6 H5 Y, I, f) ?4 ydamup_1 300 增伤3%2 l5 {! b3 o) U8 M- f1 _
crit 300 暴击几率+3%( `) _0 N* H( l. c+ G+ X
crit 400 暴击几率+4%- [+ J/ z+ t3 ]! w
crit 500 暴击几率+5%
. h2 ?% W7 C( S6 q7 gcritdam 600 暴击伤害+6%
* D7 T/ X, ^& y, l) W! o+ Ycritdam 800 暴击伤害+8%1 F1 x: B, Y5 g7 ]) v, c
critdam 1000 暴击伤害+10%
0 R% h1 w7 [# S7 `. [) C4 R6 P! yhit 200 命中+2%
7 r* o( q( E. x% x5 G. [4 B9 Fhit 300 命中+3%" U, d6 e+ b% o' c0 ?+ F: B
hit 400 命中+4%
7 d6 g% F4 g9 S6 ]/ r9 _! }equipdropup 300 装备掉率加成3%2 _) t0 w7 I* Y) s5 X
equipdropup 400 装备掉率加成3%" q) e+ F9 A7 y' V$ o7 E0 j
equipdropup 500 装备掉率加成3%
9 b8 q, i7 ^0 e7 r; e: k1 R7 g3 E$ C4 _dodge 200 闪避+2%$ @8 A o, l) d' W
dodge 300 闪避+3%% U$ \8 G8 v' b0 }
dodge 400 闪避+4%
5 [0 i O# J2 ?- j: Zequipdropup 300 装备掉率加成3%9 e: _) ~# p- c; m9 o- i
equipdropup 400 装备掉率加成3%
7 s! ]7 Q6 b! E( ?# Lequipdropup 500 装备掉率加成3%4 K7 E2 G6 k( ?
defignore 200 破防+2%- x6 G' G7 e/ D# i* G
defignore 300 破防+3%- K) l* ^4 t0 a4 r! i# h$ \' ~
defignore 400 破防+4%
3 [. ^; l- h* c5 e+ d' i- X% umongoldup 300 怪物金币加成3%
# N; R0 r# x$ U' f0 Rmongoldup 400 怪物金币加成3% ~8 [, q6 f5 q0 \) ^9 ~. n
mongoldup 500 怪物金币加成3%* w( x3 h$ I+ ^( V1 L
undefignore 200 招架+2%( W" y6 h& N7 s/ [7 ?- }2 P
undefignore 300 招架+3%
8 g- ?6 U& l& u; { I) i) y! zundefignore 400 招架+4%" h* g V9 C: k+ V0 e$ p
mongoldup 300 怪物金币加成3%3 P, D0 g9 g1 k" p
mongoldup 400 怪物金币加成3%, d5 e/ @/ L1 o" s! n! \/ e$ K
mongoldup 500 怪物金币加成3%
1 P0 k, c$ S1 v+ l2 fpetdamup 200 魔宠伤害增加+2%! y* F' y! X) A
petdamup 300 魔宠伤害增加+3%6 @0 C; v" b$ G( ~3 @
petdamup 400 魔宠伤害增加+4%' @- y) Q: R7 |0 H2 ^7 n) Q
lvlatk 1 每3级增加攻击
: n" l# R; n6 Nlvlatk 1 每3级增加攻击
' Q7 c2 G3 V6 Q! [ d% }lvlatk 1 每3级增加攻击3 C9 J% k; [, T( b* R4 ^9 U. c7 [
pastreatup 50 被动治疗加成+0.5%6 h: `1 B7 [: S9 w2 X( S+ H) K% F
pastreatup 100 被动治疗加成+1%
6 M' a' V. O) Z; x% k- tpastreatup 150 被动治疗加成+1.5%
9 }3 |4 S$ e$ C: R1 Vlvlatk 1 每3级增加攻击
' U% v5 n# ?+ p- blvlatk 1 每3级增加攻击
4 H8 x' g. e6 m# ^ H. F$ q1 D2 Flvlatk 1 每3级增加攻击3 z4 t; d: U- j+ P8 k
equipdropup 200 装备掉率加成+2%. R0 [3 ~- h- ^
equipdropup 300 装备掉率加成+3%
9 W7 C( j; @; d9 a Eequipdropup 400 装备掉率加成+4%4 W% A; \4 W1 I% D, N5 B( X4 Y4 C
equipdropup 300 装备掉率加成+3%
& {: o( C/ L) Y2 d( E4 H" N wequipdropup 400 装备掉率加成+4%! y$ _% Y1 e, Z( f* Y1 f
equipdropup 500 装备掉率加成+5%0 ~/ c. R7 q" u" V# r$ S
mongoldup 200 怪物金币加成+2%) U; b% _: y4 B; g3 L- q; L8 S
mongoldup 300 怪物金币加成+3%
, Y# X' d( v: L; Dmongoldup 400 怪物金币加成+4%+ Y5 O( B9 r4 Z* T
mongoldup 300 怪物金币加成+3%, ?, J: v+ t. g. D# C) t; s4 R @+ \
mongoldup 400 怪物金币加成+4%
; X6 V9 X( |, Xmongoldup 500 怪物金币加成+5%8 O4 Q' |* N( a/ Q b9 z9 U
def 480 防御加成4.8%
9 q: J9 f# J0 S4 _& Sdef 640 防御加成6.4%
" Z2 o* I2 H( t+ B5 `1 r* a" Tdef 800 防御加成8%) d! I# K( m! {* Y3 R
hpmax 240 生命加成2.4%
2 N7 q9 D3 a- _4 N) ^1 L% ohpmax 320 生命加成3.2%
; F- ^2 u: o0 ? v/ U% w" k: \hpmax 400 生命加成4%
9 J- v$ H7 o' K% D+ o8 R# {damdown_1 180 减伤1.8%
0 R# i- K0 e2 c) |# W: t5 fdamdown_1 240 减伤2.4%
( _! t8 Q' O! O; i9 |+ S, ]+ Sdamdown_1 300 减伤3%& [0 P6 }& t0 e
atk 240 攻击加成2.4%
' T+ e$ k6 {* D/ aatk 320 攻击加成3.2%$ n- W, b8 o; y' y) D
atk 400 攻击加成4%
. O# P' C3 ]! u/ Ratkspeed 750 攻速7.5/ ~5 L" ^, [) Q9 \. [
atkspeed 1000 攻速100 G$ O1 o, e! d' G0 }6 W9 P+ z
atkspeed 1250 攻速12.5' @; B# E B1 ^
damup_1 180 增伤1.8%
! g( ^) V, D. i% Pdamup_1 240 增伤2.4%2 f% t0 w% j/ z
damup_1 300 增伤3%
1 V, ? m0 O5 V1 W: q! p/ I) ^crit 300 暴击几率+3%+ z3 Q5 P* ?7 F! i$ T/ U
crit 400 暴击几率+4%
1 @. O. Q8 h( m4 t9 V9 |crit 500 暴击几率+5%. F9 Z, s7 ?6 O* u
critdam 600 暴击伤害+6%
" Z; r$ s; ~# z# u3 @" {# Jcritdam 800 暴击伤害+8%
( {- o* |3 I' r- P/ G1 }critdam 1000 暴击伤害+10%
) P. n8 m" @, V2 i3 Yhit 200 命中+2%& a* t: ?( T8 F7 W0 f
hit 300 命中+3%
# g9 q' Y* e2 @- s ]; rhit 400 命中+4%
& A) h c/ T7 V, K0 g5 x4 Z3 H. tequipdropup 300 装备掉率加成3%
8 b9 r V9 Z+ m' ]' v5 ]equipdropup 400 装备掉率加成3%6 ~- j+ E; @: m
equipdropup 500 装备掉率加成3%
4 j' m1 b9 @# _* h& |/ j/ sdodge 200 闪避+2%7 P- b0 j. F }& d; I2 C3 b; [
dodge 300 闪避+3%" D$ } Z7 i% Z3 C1 d; M
dodge 400 闪避+4%
5 C% P4 p8 V7 |- U! l* pequipdropup 300 装备掉率加成3%+ q/ H$ Q% y1 p- I% d
equipdropup 400 装备掉率加成3%
# o6 M8 d1 t( k$ C! [/ `) H) Vequipdropup 500 装备掉率加成3%
+ a$ z3 U- N/ z% J6 }* {defignore 200 破防+2%# x+ L& R/ o6 \% K5 c3 d
defignore 300 破防+3%
# D5 }2 L: ]1 k. p$ w) Sdefignore 400 破防+4%, j3 O9 k/ v; v7 n
mongoldup 300 怪物金币加成3%/ R) A& `! \& }* L3 L8 m* l
mongoldup 400 怪物金币加成3%
: G# _ z/ h) i9 v4 ymongoldup 500 怪物金币加成3%& ^. P0 I" ?' E. F& ^7 s/ {
undefignore 200 招架+2%
, G& w1 X* u( _0 ^9 ] H7 Kundefignore 300 招架+3%
5 ^: `: V$ v0 y9 v, }2 p Xundefignore 400 招架+4%
' b" o" ]+ G! I5 C% S3 T$ @; Pmongoldup 300 怪物金币加成3%1 K! X& G" P4 v
mongoldup 400 怪物金币加成3%" {* {3 n: A3 ~. p
mongoldup 500 怪物金币加成3%
* g& }5 f3 b; ^( S# K& kpetdamup 200 魔宠伤害增加+2%. p- \# W. q0 i8 _
petdamup 300 魔宠伤害增加+3%
2 ]/ h: @% W1 o. ~4 z4 K6 o5 E0 k8 [petdamup 400 魔宠伤害增加+4%. w4 m! W c( [; ]) }. \9 w
lvlatk 1 每3级增加攻击
) C' I% t/ X: T! Ylvlatk 1 每3级增加攻击4 a0 _2 j9 ]( d) N& a
lvlatk 1 每3级增加攻击
: |7 i" l/ Z1 s* J: X' @$ Spastreatup 50 被动治疗加成+0.5%# L% K+ i) p0 q5 U1 k2 g9 j
pastreatup 100 被动治疗加成+1%
2 o* h& j2 O/ K* F9 J& p' wpastreatup 150 被动治疗加成+1.5%
7 G! K/ ~+ f- u% klvlatk 1 每3级增加攻击+ {8 n* Z; p; W& l1 {( P- S# v
lvlatk 1 每3级增加攻击
8 X$ g- B1 Z: w# ^2 flvlatk 1 每3级增加攻击. b6 t0 k& {. ~0 V
equipdropup 200 装备掉率加成+2%
* A& F& n3 p! G9 `, _) Lequipdropup 300 装备掉率加成+3%
4 c3 d+ P& M' Qequipdropup 400 装备掉率加成+4%: {7 u% ^2 Y0 Z3 v
equipdropup 300 装备掉率加成+3%8 z/ U* a2 \, j9 \
equipdropup 400 装备掉率加成+4%' t7 O) E! ]# B4 u2 Y
equipdropup 500 装备掉率加成+5%
/ r7 R7 S Y6 O8 Q k M- E- @$ mmongoldup 200 怪物金币加成+2%
$ b; Z2 O0 ]. Xmongoldup 300 怪物金币加成+3%
* |8 Y6 u% v: H3 Rmongoldup 400 怪物金币加成+4%6 N! ^3 l' P) }* q" J3 D
mongoldup 300 怪物金币加成+3%
# u7 ^- s) ^) P3 j# ~3 `5 L8 Jmongoldup 400 怪物金币加成+4%. h0 C5 O4 m+ v0 H
mongoldup 500 怪物金币加成+5%2 p, C0 C. H* p( T( P
def 480 防御加成4.8%- \0 c- b; R2 ^- ]& x
def 640 防御加成6.4%
. f' }2 B P- T8 vdef 800 防御加成8%6 t9 ]9 L4 }4 e/ I8 ^' V: |
hpmax 240 生命加成2.4%
' \8 v' q& b6 Zhpmax 320 生命加成3.2%
2 A' t; v, O6 G/ \9 y5 @; ehpmax 400 生命加成4%. F# |# v0 K1 m$ J) Z0 F( Z
damdown_1 180 减伤1.8%' ^5 g8 a. W5 `' |
damdown_1 240 减伤2.4%
9 Q' w# p" f$ r) _8 p7 odamdown_1 300 减伤3%, d* O! t1 @! @; Q$ i8 H2 m
atk 240 攻击加成2.4%7 J! U' w4 i1 ~3 W7 B; }
atk 320 攻击加成3.2%
* Z0 O' j1 D- A# I4 Qatk 400 攻击加成4%
9 W( N: K5 P% E4 S) [5 }+ Zatkspeed 750 攻速7.55 H4 ]( U; ^; i4 v2 x) D* p
atkspeed 1000 攻速10
$ x( A& |0 n5 O5 ]atkspeed 1250 攻速12.5
+ Y* K- F; Q0 }, W( Y7 {) udamup_1 180 增伤1.8%
7 k( U& P# M/ I7 S; s8 Edamup_1 240 增伤2.4%
7 J& k3 M+ B" c) R# m! Xdamup_1 300 增伤3%9 G& g( M* ]+ H, n
crit 300 暴击几率+3%
4 \7 @* f, [! i: lcrit 400 暴击几率+4%
[. N% U$ W# ^6 Z* G, h6 E0 C% ocrit 500 暴击几率+5%
' K" p, q7 }- v A/ _7 K& lcritdam 600 暴击伤害+6%
2 T( n+ n! X4 z" _; ~. S% g! _! Fcritdam 800 暴击伤害+8%
3 v' c% l' O6 A+ G% \critdam 1000 暴击伤害+10%
& h$ A" t: a" Rhit 200 命中+2%
) Q8 C, m6 o: {) N. \$ fhit 300 命中+3%2 M3 E) ]0 D: Q" x) ?8 I4 O
hit 400 命中+4%
' g# { r; |% \equipdropup 300 装备掉率加成3%# Y6 A+ U8 p3 p+ [
equipdropup 400 装备掉率加成3%
# E: k9 A8 b2 _$ Y' cequipdropup 500 装备掉率加成3%) o8 s {! b7 m4 R H8 N: {& S! f
dodge 200 闪避+2%
1 F) Z, ~, c, [dodge 300 闪避+3%5 n+ K; c6 c' {# L
dodge 400 闪避+4%
% ^. l1 t) a7 ]: Requipdropup 300 装备掉率加成3%
5 H& u' |$ t3 M. m4 y/ vequipdropup 400 装备掉率加成3%
- d- i, j; R) |. Y; p- mequipdropup 500 装备掉率加成3%
$ _' M. [( h9 m2 zdefignore 200 破防+2%
, s1 V4 k/ l8 b2 J0 vdefignore 300 破防+3%+ n, z/ X$ q: u2 W4 K: n
defignore 400 破防+4%
. A6 n; @6 S- m' K% Gmongoldup 300 怪物金币加成3%0 u3 o6 m1 p" V. L9 u% p* Y
mongoldup 400 怪物金币加成3%8 ~- N" ~- p5 D* J ~* l
mongoldup 500 怪物金币加成3%! j* V% d1 ?! O8 I' k7 L
undefignore 200 招架+2%
! Y/ D+ F2 s2 D& T3 ]8 }6 J5 pundefignore 300 招架+3%
/ C/ b8 b5 _! k) F' Cundefignore 400 招架+4%
* Z2 b5 ~( h" d. e3 p1 u" imongoldup 300 怪物金币加成3%- V& h( Z' x/ u ~7 l
mongoldup 400 怪物金币加成3%. `% [' W/ Z4 j5 K; \' I
mongoldup 500 怪物金币加成3%/ a3 P8 c- [) u" _: z5 n9 K( H) {
petdamup 200 魔宠伤害增加+2%, U8 ~7 `$ W) W( V4 b
petdamup 300 魔宠伤害增加+3%
6 W, h- j$ e2 ]5 E: Vpetdamup 400 魔宠伤害增加+4%, ~# k; C( f+ P6 X
lvlatk 1 每3级增加攻击
4 W, e: @. Z+ o* `( d; Nlvlatk 1 每3级增加攻击; u# z& k5 G) |' i4 }
lvlatk 1 每3级增加攻击
8 t8 K/ P' W: H5 n" v& `1 K @pastreatup 50 被动治疗加成+0.5%- ~/ h& ]0 M6 w0 T1 a' q% p' D$ m
pastreatup 100 被动治疗加成+1%0 I8 u2 _& o, g9 o
pastreatup 150 被动治疗加成+1.5%" U0 g( V( h& H# u
lvlatk 1 每3级增加攻击
9 A7 D0 d) R" L6 ^) D4 F0 E6 l( Ylvlatk 1 每3级增加攻击
) L5 [ W5 d: \( R) }lvlatk 1 每3级增加攻击; l- t. l8 b0 M$ @
equipdropup 200 装备掉率加成+2%6 F# q& a0 d! X. _- D+ c
equipdropup 300 装备掉率加成+3%
. `" F T& c. y t; v$ @* p5 I" `- Hequipdropup 400 装备掉率加成+4%
: I+ L& B6 \) i Zequipdropup 300 装备掉率加成+3%
5 B& k# i( _: F' V0 _equipdropup 400 装备掉率加成+4% D- Z% A6 d; R* V
equipdropup 500 装备掉率加成+5% Q6 ?* |7 s% `7 \3 t9 |
mongoldup 200 怪物金币加成+2%
1 G9 z3 j% q4 i8 emongoldup 300 怪物金币加成+3%% Y* b) J+ l% u- J2 c Z! S
mongoldup 400 怪物金币加成+4%% F5 @, B: s N+ q; c0 d$ }
mongoldup 300 怪物金币加成+3%# K' X9 ]8 } p$ m( m+ e
mongoldup 400 怪物金币加成+4%! G- s% W7 S" `" e9 ^- n; m1 `2 v
mongoldup 500 怪物金币加成+5%0 @' G0 s3 K: E5 T9 k8 Q
def 480 防御加成4.8%: L# p2 o' J2 D0 s! z) z
def 640 防御加成6.4%7 }5 y* _' R# v4 R, a; ?
def 800 防御加成8%
/ x6 A0 Z( ^* }' mhpmax 240 生命加成2.4%
; o1 I$ V, ~; p6 P: ehpmax 320 生命加成3.2% D# P+ s1 I5 V& |
hpmax 400 生命加成4%
: u x/ Z/ c) ]damdown_1 180 减伤1.8%
% j# u; T8 b6 S+ }( ]damdown_1 240 减伤2.4%6 \# V0 N8 N8 _
damdown_1 300 减伤3%/ W% P; H' N: P' y9 Z) I, T9 X
atk 240 攻击加成2.4%
! J1 }6 j0 P- [, ~atk 320 攻击加成3.2%# `0 C) Q7 W+ S" a
atk 400 攻击加成4%
8 t @7 g# j1 X) w0 \, ^atkspeed 750 攻速7.5 c# v7 u+ q9 l6 N& N
atkspeed 1000 攻速103 j: U* g+ r0 Z# P
atkspeed 1250 攻速12.5$ b# A8 w' f. N8 v9 N5 M
damup_1 180 增伤1.8%5 t/ Q1 `3 Z6 {# e% i; u7 S
damup_1 240 增伤2.4%0 U) ~! U* O# w, e' r9 D+ w
damup_1 300 增伤3%4 e% Q5 `6 r$ J6 v* F
crit 300 暴击几率+3%
& \) F# d8 U1 N! f- }2 [' Gcrit 400 暴击几率+4%0 b6 Y- k8 C1 L2 I8 H* d) _6 ~
crit 500 暴击几率+5%
# z0 a5 O0 ~5 M- \critdam 600 暴击伤害+6%
. o: ]7 g0 N2 T+ I6 icritdam 800 暴击伤害+8%
* l! b: [4 L h3 J0 X$ J$ \9 B jcritdam 1000 暴击伤害+10%2 T# p2 @' s0 t; r6 z
hit 200 命中+2%
' t- X- T! y, Rhit 300 命中+3%
+ d0 ~" B0 t$ m! ahit 400 命中+4%7 v: u) X5 H' x
equipdropup 300 装备掉率加成3%/ p9 V- ^/ Y' ~: Z3 C2 T/ y' W
equipdropup 400 装备掉率加成3%, q, p; B8 y. b3 C8 N/ e6 x' r1 z
equipdropup 500 装备掉率加成3%
) Q; P3 w& o8 n* \, I# Ldodge 200 闪避+2%
8 M, ^; ^3 ^9 J5 ?dodge 300 闪避+3%# r7 r1 [ z. A; n! _& S
dodge 400 闪避+4%
: m( `1 ]$ r2 J) q- t6 V- K( ^& gequipdropup 300 装备掉率加成3%
9 _( B* t2 w2 ~equipdropup 400 装备掉率加成3%
7 g4 y4 r( B+ Tequipdropup 500 装备掉率加成3%
# R+ H0 [ q9 @4 F+ ydefignore 200 破防+2%
' d) D& D/ y7 R! rdefignore 300 破防+3%
) ]$ X$ ]$ x. F6 f6 S [( idefignore 400 破防+4%
2 x/ k% `" s% D1 k* l+ R$ ]$ qmongoldup 300 怪物金币加成3%
6 a: N6 p, C$ M8 Y4 s a. s) Dmongoldup 400 怪物金币加成3%& s# G2 S! Y$ U. D( ~' F
mongoldup 500 怪物金币加成3%
9 b1 R9 f2 ]1 l$ j- M" Hundefignore 200 招架+2%& }+ l, z; j# \, f# w: t) }2 P
undefignore 300 招架+3%0 B' d9 q3 L! w% L' w% P6 V
undefignore 400 招架+4%
- k' [" l1 n& Mmongoldup 300 怪物金币加成3%
$ W/ R5 f8 u3 n% ^: @& h! zmongoldup 400 怪物金币加成3%
- M+ N, a; U* `# V4 |" @mongoldup 500 怪物金币加成3%) C1 r9 b* Z6 e1 `" s7 u z3 I
petdamup 200 魔宠伤害增加+2%
7 j$ J% t" Y9 kpetdamup 300 魔宠伤害增加+3%
9 q' r1 k2 W9 r, z& Opetdamup 400 魔宠伤害增加+4%
5 c7 _6 }7 F# D+ X# G8 P3 h0 ?lvlatk 1 每3级增加攻击. p: T; X6 X) B, r$ z, `) ]
lvlatk 1 每3级增加攻击; n! E; f8 e# r. F! s
lvlatk 1 每3级增加攻击
7 K- `- A7 p# D+ a- {5 T& {. `7 Qpastreatup 50 被动治疗加成+0.5%
U% b2 r; W. Vpastreatup 100 被动治疗加成+1% B" V- ^1 @' \8 d& y d
pastreatup 150 被动治疗加成+1.5%
: @1 d6 p9 b% R& C d! a; o- W3 dlvlatk 1 每3级增加攻击- T4 B, {1 r) A. ~& J6 {, B" k
lvlatk 1 每3级增加攻击
+ S* a3 ~& v1 p& J0 A* Slvlatk 1 每3级增加攻击8 a# v% q( _+ L7 F R
equipdropup 200 装备掉率加成+2%
5 e) ^& L/ ~( I+ lequipdropup 300 装备掉率加成+3%) |& X. K7 U1 \! k" N6 V5 l7 S
equipdropup 400 装备掉率加成+4%
6 v9 w+ w& k/ c0 kequipdropup 300 装备掉率加成+3%
* n: a6 }6 p8 Xequipdropup 400 装备掉率加成+4%* X6 u( Q3 k7 T- }
equipdropup 500 装备掉率加成+5%. ~2 W2 e' I, [) j# ]
mongoldup 200 怪物金币加成+2%
* a8 C" U5 U. Lmongoldup 300 怪物金币加成+3%3 G# n9 M4 h$ ^8 e- r! z1 y
mongoldup 400 怪物金币加成+4%
% l! u# T+ ~' E% |mongoldup 300 怪物金币加成+3%( A; ^$ b) M, `( ]! v& e4 A0 [
mongoldup 400 怪物金币加成+4%
2 V( ]' D& X' ?, a/ p4 C4 w" S. ]9 z' Jmongoldup 500 怪物金币加成+5%
! I& i4 g* C' k6 Y5 ~def 480 防御加成4.8%
8 @( F' g! e0 c$ v" Sdef 640 防御加成6.4%
) E- [) c( o0 C4 pdef 800 防御加成8%
# |- y) r1 E) M& F* D) E7 f! C4 ehpmax 240 生命加成2.4%
% u: H! D8 n3 W5 s3 R' r. thpmax 320 生命加成3.2%
1 C* G1 X9 k1 M* C" _hpmax 400 生命加成4%0 ^5 A/ \3 u! P N
damdown_1 180 减伤1.8%5 f) c2 Z' a% f7 q
damdown_1 240 减伤2.4%
0 h; ^6 s: w7 @( a4 M$ V/ R: Qdamdown_1 300 减伤3%
# A8 u# _1 s, l; Uatk 240 攻击加成2.4%
+ i, W$ G% P3 x6 X" `atk 320 攻击加成3.2%
+ A" y1 t7 u8 ^4 ?5 patk 400 攻击加成4%
: B) w( T4 T. R# |" P, x. Q& y9 e: natkspeed 750 攻速7.5) N1 Q: D" _8 E+ p% m2 {5 t
atkspeed 1000 攻速10
3 K' f( G4 h x3 w1 gatkspeed 1250 攻速12.5" G) k- ^* |3 ^" {
damup_1 180 增伤1.8%4 V( F* v9 ~- x! c0 k/ z
damup_1 240 增伤2.4%7 ^: e+ U; R( Q3 E: G# U) ^
damup_1 300 增伤3%5 B( g7 w* K: L$ J' y, Q* M
crit 300 暴击几率+3%
' T" U* O, ]8 q9 ~% Q8 B" p$ hcrit 400 暴击几率+4%1 Y$ h9 w8 S+ k1 e# _
crit 500 暴击几率+5%' l. K1 |7 v( b; }3 x9 e: ]; S
critdam 600 暴击伤害+6%
. a5 T- f) ]4 `4 ~( J" F5 bcritdam 800 暴击伤害+8%
/ c" X2 N+ N: G9 N% g. X2 s7 dcritdam 1000 暴击伤害+10%$ ?2 q. N; H7 N3 e( C) z) [* U
hit 200 命中+2%. z& t+ |9 Y/ b Q% o* c
hit 300 命中+3%
' v: x, Z% F( {( W! c9 B1 w9 \7 rhit 400 命中+4%
8 k! L% ?. F9 F7 O! f3 `equipdropup 300 装备掉率加成3%
; ? H' B" \& g( Q8 b1 j* bequipdropup 400 装备掉率加成3%; b q9 |0 W, j5 o
equipdropup 500 装备掉率加成3%
& b$ R/ N3 \2 U# n3 N/ o! mdodge 200 闪避+2%" B* U* U. Z. M$ `5 {+ }
dodge 300 闪避+3%4 j. s" [" V! I- D- T
dodge 400 闪避+4%
0 e! X8 }: E; E' P7 O3 Mequipdropup 300 装备掉率加成3%
: B2 i3 {% y2 ?4 |2 j+ vequipdropup 400 装备掉率加成3%8 v/ A, s l9 |% X Z5 Z( i; g* G
equipdropup 500 装备掉率加成3%% d, F) `) U8 [( U
defignore 200 破防+2%1 `9 u0 e2 I" [+ I6 l4 c! \
defignore 300 破防+3%% @1 ?% K H, i/ L
defignore 400 破防+4%1 `' t$ p2 ]. p) b6 |2 P
mongoldup 300 怪物金币加成3%
, P/ C0 K1 Z! H- `# I7 _mongoldup 400 怪物金币加成3%
0 X8 ^" A5 T1 I; Y- g' Smongoldup 500 怪物金币加成3%
' q0 F# M& \) X3 Fundefignore 200 招架+2%$ g; O( q6 k6 X# C
undefignore 300 招架+3%% S& g$ a8 L6 C7 i% F w
undefignore 400 招架+4%! C& j4 M- c/ s" e' g" j; L
mongoldup 300 怪物金币加成3%
8 G) L. ]- ]# B4 d" F2 Vmongoldup 400 怪物金币加成3%/ W: b- f c. e$ ]: L
mongoldup 500 怪物金币加成3%
- S/ V7 i8 T. V" S/ _/ ?6 n& rpetdamup 200 魔宠伤害增加+2%
. w; \' k: |& y; v5 e0 Spetdamup 300 魔宠伤害增加+3%
/ V& p2 P, P2 r8 e) `! upetdamup 400 魔宠伤害增加+4%" v4 p6 ^5 I3 `! t$ G: z
lvlatk 1 每3级增加攻击; J& G* A8 f7 Y) _
lvlatk 1 每3级增加攻击8 w8 i* m$ O$ _9 }+ h/ j8 r
lvlatk 1 每3级增加攻击' c! |' b3 E+ U/ c1 `9 p% h
pastreatup 50 被动治疗加成+0.5%; r1 q; T% }& _3 q
pastreatup 100 被动治疗加成+1%5 ~5 E# Y2 O# ~4 A s" }
pastreatup 150 被动治疗加成+1.5%
3 z0 N/ G6 @+ s& g) Mlvlatk 1 每3级增加攻击! @ s% A) c$ p. s
lvlatk 1 每3级增加攻击
) d" _1 g5 j9 hlvlatk 1 每3级增加攻击6 C2 L" q8 e( g
equipdropup 200 装备掉率加成+2%
q1 E( p5 r$ i# H7 iequipdropup 300 装备掉率加成+3%
; Q2 z" B G5 ^5 V1 {5 M% Sequipdropup 400 装备掉率加成+4%
6 z8 _& A0 X8 E+ R2 Qequipdropup 300 装备掉率加成+3%: l, k- Y* `7 J: c9 l) |
equipdropup 400 装备掉率加成+4%
7 X0 X' I3 A( l) V9 Y# }5 x6 q, {5 R. |: uequipdropup 500 装备掉率加成+5%5 P2 P @4 s: V7 P
mongoldup 200 怪物金币加成+2%
" b# q7 r1 K: D$ Amongoldup 300 怪物金币加成+3%
1 K- \4 f0 ]& w) x) ~) I! X' P) emongoldup 400 怪物金币加成+4%
$ W( j9 j6 j6 a; `4 ]6 Y$ Fmongoldup 300 怪物金币加成+3%
9 Z1 S( G) W Gmongoldup 400 怪物金币加成+4%/ t- g) d" E5 Y6 L) X v H
mongoldup 500 怪物金币加成+5%( y& J9 o& e% K+ t& @
def 480 防御加成4.8%3 ^" u" ?5 q7 I1 j
def 640 防御加成6.4%5 v' G- s6 ?7 T, s. ?/ [$ W7 ^
def 800 防御加成8%
0 u0 t& d8 S* l1 a3 ~7 t8 Bhpmax 240 生命加成2.4%
8 l0 [+ C* L# a! X- i' khpmax 320 生命加成3.2%. c* w$ W+ d0 {' w2 l6 e: d
hpmax 400 生命加成4%
8 \4 v; u( p1 S# G9 s Gdamdown_1 180 减伤1.8%! ^( q' L- d b
damdown_1 240 减伤2.4%
) d/ y) a" m( v8 O7 adamdown_1 300 减伤3%/ Z, k h! g. Y' B2 L$ i! v0 S1 `
atk 240 攻击加成2.4%. X- E4 @% r; F6 s1 O" |1 U
atk 320 攻击加成3.2%- b4 l2 u1 w# e8 X& r
atk 400 攻击加成4%% v2 w9 S: v8 G
atkspeed 750 攻速7.58 ^/ I5 q. C# `! m
atkspeed 1000 攻速10
7 [" Z( d& w, Z$ F/ ~6 M6 Matkspeed 1250 攻速12.5* ^% I% \( i9 t! r+ L9 p
damup_1 180 增伤1.8%
; e- f" k. [$ H9 p, X: F+ _8 Zdamup_1 240 增伤2.4%! x* D2 d" i9 S% k/ G, e
damup_1 300 增伤3%
1 m4 e' R, P" c9 pcrit 300 暴击几率+3%
9 Y9 o: @" ]1 F0 Ecrit 400 暴击几率+4%
. S9 k+ x5 k/ }; N) qcrit 500 暴击几率+5%1 P9 _+ o3 }. T2 T) u: x \" e, H
critdam 600 暴击伤害+6% x) J( E# Z$ M8 y; u
critdam 800 暴击伤害+8%0 s4 X a+ H7 c5 a& t+ S
critdam 1000 暴击伤害+10%! b' Y# [% Q/ ^5 m2 S
hit 200 命中+2%
) i/ o# ~% [3 ~" hhit 300 命中+3%, `. k) x8 b6 B. e7 J! K2 v
hit 400 命中+4%6 n4 s% p& e5 b) j& `
equipdropup 300 装备掉率加成3%
m- Z$ E8 H6 k% Q3 tequipdropup 400 装备掉率加成3%
" Q! W' L# b( v# x9 `5 A; l( Gequipdropup 500 装备掉率加成3%5 m, a4 }$ u$ G. |" `
dodge 200 闪避+2%
L5 m) F% I) g2 E6 T' zdodge 300 闪避+3%
F2 h$ A# b/ \ ~. ]6 ldodge 400 闪避+4%
9 D3 Q2 y; J/ {& jequipdropup 300 装备掉率加成3%
+ J" O8 W1 z" b' U- dequipdropup 400 装备掉率加成3%. J+ t. u& G2 B9 b( G* {6 y6 U
equipdropup 500 装备掉率加成3%
; N; l' ^, o1 h# h( tdefignore 200 破防+2%
$ S( i4 S) Z4 l" P- s3 s0 Gdefignore 300 破防+3%
. L4 A$ u( H3 m* t6 B8 ?defignore 400 破防+4%4 [; u; x" r2 ?; c4 T$ _/ y! w
mongoldup 300 怪物金币加成3%" f, t6 B9 Z- g- i/ a6 E$ O- i
mongoldup 400 怪物金币加成3%2 e8 E4 F( F/ O5 u9 p7 y
mongoldup 500 怪物金币加成3%
9 l& P8 [' N8 T+ iundefignore 200 招架+2%
+ Q6 l& ^9 \( e: G; i7 t3 J9 I$ hundefignore 300 招架+3%
% B& L' j v# O! B2 kundefignore 400 招架+4%8 h7 @! v+ j& ?/ q
mongoldup 300 怪物金币加成3%
9 p4 z: B3 d! p& ]mongoldup 400 怪物金币加成3%
' `6 v: b% v. Q7 t7 a/ `# umongoldup 500 怪物金币加成3%
2 L7 }7 p; y" c' c5 Kpetdamup 200 魔宠伤害增加+2%- s' _$ J- u! @; a
petdamup 300 魔宠伤害增加+3%+ A- n) t* e+ d& v: A7 b( V
petdamup 400 魔宠伤害增加+4%
7 q( M( N8 n2 t- J1 @lvlatk 1 每3级增加攻击. B8 ~9 K% M2 U; j+ g, T/ ^
lvlatk 1 每3级增加攻击
) g. m. `- N u, C4 @: W5 Clvlatk 1 每3级增加攻击8 S M: }* P6 a
pastreatup 50 被动治疗加成+0.5%' P9 a: A# p: s; K) B
pastreatup 100 被动治疗加成+1%& t+ D0 @# L: s' E ^1 x
pastreatup 150 被动治疗加成+1.5%$ e* N/ L) O# P. D+ a& y. w
lvlatk 1 每3级增加攻击3 c, D1 K% H( ~. E. g4 L
lvlatk 1 每3级增加攻击* Z' o+ n0 U3 ~
lvlatk 1 每3级增加攻击
% d& R" d6 s6 K4 _0 f: a7 Zequipdropup 200 装备掉率加成+2%
' H$ Y3 s6 l0 b8 M0 f8 A6 fequipdropup 300 装备掉率加成+3%2 W1 v0 h3 ?7 f" c
equipdropup 400 装备掉率加成+4%. O# i4 q' |3 \2 O# l
equipdropup 300 装备掉率加成+3%
6 s8 _9 q8 l7 g( }. [& g+ Gequipdropup 400 装备掉率加成+4%% I8 ]: g) m! `+ v! y; U
equipdropup 500 装备掉率加成+5%! p" G+ M6 v: {2 S
mongoldup 200 怪物金币加成+2%
# n4 S+ j- ~! T0 Imongoldup 300 怪物金币加成+3%! M( j0 L/ Q6 Q! J" c( t+ Q
mongoldup 400 怪物金币加成+4%
5 O* u) J6 W, P; X) tmongoldup 300 怪物金币加成+3%
$ @; ^1 I. k0 A! N/ smongoldup 400 怪物金币加成+4%1 ^2 {* {5 C2 b
mongoldup 500 怪物金币加成+5%
" V1 i& ?) q! \ y. G" `def 480 防御加成4.8%8 U( f L6 o9 u$ g
def 640 防御加成6.4%+ K" j* S, s8 Y3 T7 L0 i. c
def 800 防御加成8%. O1 |# ~ q0 X
hpmax 240 生命加成2.4%" O: [5 |- L% v7 b
hpmax 320 生命加成3.2%
- h- n. U% X- m2 u1 k0 G. Ohpmax 400 生命加成4%0 q0 l& ~# s4 q8 k8 P1 Z% z3 X! T
damdown_1 180 减伤1.8%0 U0 M- m+ `3 r; e! P5 }3 Q
damdown_1 240 减伤2.4%
: z1 @; d5 G: W1 Q0 F# d, J5 m" jdamdown_1 300 减伤3%! t" H3 p1 A7 a2 Y6 k' G
atk 240 攻击加成2.4%' {! F/ N# h& Z! u* `; v! V
atk 320 攻击加成3.2%
3 L* h7 _! P' R# v( ~9 p' eatk 400 攻击加成4%! h/ o F6 [/ `. p# Q. d7 P
atkspeed 750 攻速7.5
X; j, R, c7 Hatkspeed 1000 攻速10$ A4 }, j2 p& _$ |, V% o- D
atkspeed 1250 攻速12.5. }7 P6 M: c0 X
damup_1 180 增伤1.8%" U3 T P1 N y- F" W) C
damup_1 240 增伤2.4%
9 }1 m1 `& u/ ~: Y0 F/ c- ]/ sdamup_1 300 增伤3%
# Z* L3 d8 [6 m I+ m8 mcrit 300 暴击几率+3%0 o# C1 s6 n% b2 N
crit 400 暴击几率+4%
% @9 a" b1 H9 ^9 c( L* |% G6 Xcrit 500 暴击几率+5%1 j! I, |# D/ ~2 T
critdam 600 暴击伤害+6%
- `3 ~; Q( d( C! r+ ^critdam 800 暴击伤害+8%: y1 _5 g( x" @! d8 R9 {! @. f: Y
critdam 1000 暴击伤害+10%, l. Y( }0 o( k, n% Q9 H
hit 200 命中+2%/ X% W2 g/ t; }4 f1 C+ Z3 X
hit 300 命中+3%. _% Y- Q; |. @; ?# A- N5 W
hit 400 命中+4%) B. L* q" N& C3 |* V
equipdropup 300 装备掉率加成3%4 z0 G1 h8 o" S' @3 | w5 ]$ l
equipdropup 400 装备掉率加成3%3 D* R& n: m' S
equipdropup 500 装备掉率加成3%
* [9 o3 M( \' ldodge 200 闪避+2%
0 Y5 C6 \$ ?0 zdodge 300 闪避+3%
6 ?, W1 u' t& {/ r' C5 Hdodge 400 闪避+4%
2 g$ D+ N* ?# H: }1 K( Eequipdropup 300 装备掉率加成3%
) ?0 H t, H- O% H8 b. zequipdropup 400 装备掉率加成3%
7 `7 L3 h+ {9 d( _, J$ |% s+ R7 Qequipdropup 500 装备掉率加成3%) W0 E e/ N% z8 {& \5 z1 R
defignore 200 破防+2%
' R3 m+ E0 T9 v7 ]9 e7 ldefignore 300 破防+3%
" ~2 B; P9 y6 U' x$ b- ~( Rdefignore 400 破防+4%
3 U; D% ^# x+ F) M, q# Omongoldup 300 怪物金币加成3% x' U4 w8 D, g5 M2 {
mongoldup 400 怪物金币加成3%
6 v1 h( H+ |0 W1 p8 S# Mmongoldup 500 怪物金币加成3%/ Z, V) D+ P! I' g. o& _4 o# W
undefignore 200 招架+2%
8 ]& o8 Z( |. G" |/ n; e) gundefignore 300 招架+3%
3 i( C/ t7 o' A* g/ u# q# D3 Yundefignore 400 招架+4%
8 I+ T/ Q: C0 x2 ]8 N- gmongoldup 300 怪物金币加成3%* r. O+ Z# [, O3 N
mongoldup 400 怪物金币加成3%
5 V* Y7 W3 J* R. n5 B8 u% @5 ]mongoldup 500 怪物金币加成3%
' V- N* H- |7 R, L# [petdamup 200 魔宠伤害增加+2%
% z0 J3 n% Z& zpetdamup 300 魔宠伤害增加+3%
) F' F+ J1 R6 Z. T. ^petdamup 400 魔宠伤害增加+4%' U m" U4 M) d2 E; C# t' Y
lvlatk 1 每3级增加攻击- v9 I( F9 [" c% Y) P: w* g$ d% R
lvlatk 1 每3级增加攻击
w% U( y% ~5 e" [. g* p/ Xlvlatk 1 每3级增加攻击 ^3 O v M" _! ?' h) P
pastreatup 50 被动治疗加成+0.5%
9 p. T4 s0 M' @' g. M C* r. }8 spastreatup 100 被动治疗加成+1%1 k7 y0 g: t/ O f$ H/ i
pastreatup 150 被动治疗加成+1.5%
: h1 c9 n# C7 R$ T0 B# G7 J# Ylvlatk 1 每3级增加攻击
5 u+ O5 X5 G& f: D# u/ Z3 i6 Plvlatk 1 每3级增加攻击) l% @* Z7 Q& G6 _
lvlatk 1 每3级增加攻击
2 }4 g" l2 O! ]2 E/ i+ fequipdropup 200 装备掉率加成+2%( \5 y1 U$ p5 R7 c
equipdropup 300 装备掉率加成+3%" O7 v' E/ f9 c% {' N
equipdropup 400 装备掉率加成+4%
7 |1 t/ t* c3 C; F! M$ [9 s- }equipdropup 300 装备掉率加成+3%
# z T0 ~1 o4 x' @, Tequipdropup 400 装备掉率加成+4%
9 y# b) ~% b9 r5 }( L! fequipdropup 500 装备掉率加成+5%0 z9 w. k) ?% [5 O1 }# t0 v
mongoldup 200 怪物金币加成+2%
4 d- s4 d, `$ bmongoldup 300 怪物金币加成+3%4 j! v, o! l( B7 |* M
mongoldup 400 怪物金币加成+4%4 b( _" Q+ K% `2 m. O
mongoldup 300 怪物金币加成+3%# z* O" m. c& A& H5 W
mongoldup 400 怪物金币加成+4%
$ T/ m$ K1 S c/ ]" d3 ]7 Wmongoldup 500 怪物金币加成+5%6 h# g6 W5 s$ L5 B6 P5 Y
damdown_1 300 减伤+3%# I. t* ?3 y: r4 I/ ?/ L
damdown_1 400 减伤+4%
' N5 `) A! E& ~2 R6 ~damdown_1 500 减伤+5%- [( n) X0 B5 T2 Y
hpmax 300 生命+3%
" ^1 u& B5 {: |/ b- A4 Z4 \9 W0 Whpmax 400 生命+4%! w1 ]0 {7 Y% p) H
hpmax 500 生命+5%
Y. a: \( T+ v5 ^def 300 防御+3%
4 c7 n0 z1 N# }! ]5 [+ ~def 400 防御+4%! H$ N' l8 L) M, R: ]9 Q. A
def 500 防御+5%
/ \4 r9 P) T7 ^; l0 E7 Ratkspeed 900 攻速+9
6 Y7 v9 F; I- ~atkspeed 1200 攻速+12+ @8 b9 t T% A1 D6 s4 t& C
atkspeed 1500 攻速+15
% x( n0 c2 g: u. U% V4 Y5 Tatk 300 攻击+3%
9 ~8 u: p8 ~* I0 E+ W+ ?% ^atk 400 攻击+4%
6 P4 g$ \7 b: A+ Oatk 500 攻击+5%
: }% P/ B# r& R/ j+ I; Ldamup_1 300 增伤+3%
8 `4 D h$ n3 \! adamup_1 400 增伤+4% U# N0 i& q. e z
damup_1 500 增伤+5%) F" C* Y; w8 ]- b* D+ V0 o
crit 300 暴击几率+3%; u0 w$ X6 n1 j- e( m
crit 400 暴击几率+4%6 K! h+ _9 J+ O4 c9 K4 g% b
crit 500 暴击几率+5%
% |# A( X$ v" \critdam 600 暴击伤害+6%0 V* S% }: B5 a' U Y
critdam 800 暴击伤害+8%1 C9 g7 B- [2 Z8 o
critdam 1000 暴击伤害+10%- r; w) r; m# C$ J
hit 200 命中+2%) g: f) r1 _9 o! ~3 U( Q
hit 300 命中+3%
0 T: W X! y- ?$ q+ |# T) `hit 400 命中+4%
& N4 Z8 T5 _3 K: D; z# O- f. q) Thit 300 命中+3%) {. A) i. e) i& e' J5 c
hit 400 命中+4%: x4 C% o W7 a9 u2 ~& V8 T# g
hit 500 命中+5%
, _( L) Q1 C5 Z+ ]/ I8 { J' {5 _$ wdodge 200 闪避+2%
7 N8 q* v0 P. ~2 ]) w. E% Ydodge 300 闪避+3%$ {. q% _6 z% E" P7 L+ D
dodge 400 闪避+4%
* m/ C, Y/ p. C; y9 L8 E( Pdodge 300 闪避+3%/ Y8 I; E% |% X( I5 z2 Z& p
dodge 400 闪避+4%
* ?2 o. I8 A% f9 I8 d5 Z$ L. \) I) Mdodge 500 闪避+5%$ q5 [: a v0 D# z1 D
defignore 200 破防+2%3 [# N+ G0 F# |: c
defignore 300 破防+3%+ V. l. d" D6 t$ J, P; [
defignore 400 破防+4%
G. N* ^( h6 w- P8 o9 [5 p3 R" fdefignore 300 破防+3%0 w0 @; f8 E! o: K$ n$ G
defignore 400 破防+4%
: z1 Q [7 J; n4 R) r# Tdefignore 500 破防+5% c! n8 d( p$ p* R. m
undefignore 200 招架+2%
; A% A. G. B. J' O$ _! Tundefignore 300 招架+3%! z6 T7 v# E$ N3 X7 y. |
undefignore 400 招架+4%* ?, N! g% c" y+ C( l) \) Y- P
undefignore 300 招架+3%
* _+ s1 a) `! j2 P$ t4 fundefignore 400 招架+4%0 d5 r" B) f1 Q( P _
undefignore 500 招架+5%, \& H S, q. {
petdamup 200 魔宠伤害增加+2%
( Q4 {( G% Y) |4 X" I# upetdamup 300 魔宠伤害增加+3%! y! j; o5 Q3 v5 J5 ?& K
petdamup 400 魔宠伤害增加+4%
. }, h" _4 R9 q; ?/ hpetdamup 300 魔宠伤害增加+3%
5 S3 Z; D1 u7 _6 v: l9 T4 ~petdamup 400 魔宠伤害增加+4%7 ^; N0 G) T z
petdamup 500 魔宠伤害增加+5%
+ h1 t) g, |' }: f6 Q4 Epastreatup 50 被动治疗加成+0.5%
$ T, N" N4 v0 \) Ipastreatup 100 被动治疗加成+1%
" S! y& L! n% |. vpastreatup 150 被动治疗加成+1.5%9 s O& e6 J1 q
pastreatup 100 被动治疗加成+1%; f3 R; |+ W# R$ |6 i+ u
pastreatup 150 被动治疗加成+1.5%
% n2 E, t+ b8 ^7 ?* Hpastreatup 200 被动治疗加成+2%( E. ^7 k. @+ @: ^
equipdropup 200 装备掉率加成+2%$ e7 G( t6 _7 `6 z2 ~ Z2 E
equipdropup 300 装备掉率加成+3%
; J ? C2 q% N6 N% a. Y# ^* {equipdropup 400 装备掉率加成+4%
- `0 q* K5 |* p" X+ g1 P# N; n% j# |7 A5 Wequipdropup 300 装备掉率加成+3%
& O& P2 e. l- Z0 z' D) vequipdropup 400 装备掉率加成+4%# }3 ] C) Z" f( o
equipdropup 500 装备掉率加成+5%+ }4 x- S6 ?* }0 [: s+ {
mongoldup 200 怪物金币加成+2%( C9 ]$ h2 ~4 k* k: l) R: M
mongoldup 300 怪物金币加成+3%4 A9 B5 u( s# ~
mongoldup 400 怪物金币加成+4%
# A9 h) o8 Z3 Q0 I& G0 E. u t1 pmongoldup 300 怪物金币加成+3%) X% o8 j$ i' o( O' n) u: ?
mongoldup 400 怪物金币加成+4%
0 `6 ^$ x/ i% v5 X. m) H/ h" d/ xmongoldup 500 怪物金币加成+5%+ g- \3 Y$ T, o, [# N s& m- e- J
damdown_1 300 减伤+3%
8 ~ L" o3 H. b( g. ndamdown_1 400 减伤+4%( y8 I/ i1 r& X1 P, }, \
damdown_1 500 减伤+5%
# Y4 j7 D& H7 x: i$ ~hpmax 300 生命+3%
0 g8 o; {. u6 z/ ]: w3 w- }- qhpmax 400 生命+4%
0 Q3 O( L! Y+ ~hpmax 500 生命+5%
$ u* g7 N7 t$ s% }def 300 防御+3% o1 Z6 U% S0 }/ ]8 r% Y+ H4 [
def 400 防御+4%5 G6 I7 W [4 p6 o3 _) e8 Y
def 500 防御+5%
8 o/ I' J6 }& F$ g: jatkspeed 900 攻速+9
4 M5 ?* F: u; l( N; Z8 ~atkspeed 1200 攻速+12! L: s! e; r7 \* o0 d
atkspeed 1500 攻速+15
. l ?; u7 q5 c( f1 k, zatk 300 攻击+3%- _9 [; [: m( F! \" j: g
atk 400 攻击+4%
7 y$ x8 p2 m4 J2 Watk 500 攻击+5%
' [) j6 P3 X+ O% ]2 W/ Ndamup_1 300 增伤+3%& j9 K3 a+ P4 w/ S
damup_1 400 增伤+4%: B+ s9 ~. M) r5 g
damup_1 500 增伤+5%
! R# M5 j s, S% Scrit 300 暴击几率+3%
: M7 H7 [) R4 t/ tcrit 400 暴击几率+4%$ U9 D7 E6 k# h: W q
crit 500 暴击几率+5%3 V7 H1 _0 _8 n$ [7 B/ H. p" R
critdam 600 暴击伤害+6%; V1 a& n5 x8 a
critdam 800 暴击伤害+8%
: L( `$ n2 A! `- k8 jcritdam 1000 暴击伤害+10%1 w$ n0 l9 _% u2 g
hit 200 命中+2%/ e9 A0 E. D. X5 r
hit 300 命中+3%
7 H M1 h, J5 z* \hit 400 命中+4%2 {' @! P/ u/ x8 c1 ~
hit 300 命中+3%# i8 P% b; H/ L$ e
hit 400 命中+4%
- G% s. i' N/ T4 x3 `hit 500 命中+5%
Q* t" ]3 E# h% F8 o8 U* U* ddodge 200 闪避+2%
& T. Q3 r4 U- H+ a& ? Fdodge 300 闪避+3%" i- t; s+ N) s5 @; I
dodge 400 闪避+4%1 O W! _* U9 R3 Q2 b4 S" _
dodge 300 闪避+3%. ~, i, v8 T. m/ O& {
dodge 400 闪避+4%* H) {2 H, f# e* Q! |6 u
dodge 500 闪避+5%
6 t4 |$ w7 _+ ~defignore 200 破防+2%
, }+ |- M3 Z7 j& h/ P) R/ cdefignore 300 破防+3%$ I+ y! o/ b- A, h4 |" a' v! v
defignore 400 破防+4%
* S4 \ c" U( S4 N' Wdefignore 300 破防+3%
- B; H+ v& M4 V7 Z7 j4 {2 xdefignore 400 破防+4%, Y, N1 ]9 k: [; f! }2 D- x2 l1 P! W' X
defignore 500 破防+5%
/ }) M1 B, I* ~0 l: T/ {* Pundefignore 200 招架+2% C1 ~" h* y7 d* v% h
undefignore 300 招架+3%
8 g4 j# z7 O* [( B! bundefignore 400 招架+4%
+ p' e9 X3 R( L2 N8 O! Lundefignore 300 招架+3%
7 m" E- h) H- Y/ b3 r- Eundefignore 400 招架+4%( h! q, Z( x/ s
undefignore 500 招架+5%: j" N# y T$ Q% j# i7 F/ n
petdamup 200 魔宠伤害增加+2%
7 a4 m% l5 `6 hpetdamup 300 魔宠伤害增加+3%
* o+ t$ r' s3 S8 z5 t- Qpetdamup 400 魔宠伤害增加+4%
- w" F% T9 w$ I' q; J! Ypetdamup 300 魔宠伤害增加+3%
. c% `$ z4 s$ ?* V, c4 ]1 S8 [petdamup 400 魔宠伤害增加+4%
1 T: a7 [" d7 P, \6 L. `petdamup 500 魔宠伤害增加+5%2 C# a1 j5 B- Y! J. Z' o5 Q
pastreatup 50 被动治疗加成+0.5%4 s) D @7 n' a/ }' i% {' u+ R
pastreatup 100 被动治疗加成+1%
$ @7 p$ u5 t" H- Qpastreatup 150 被动治疗加成+1.5%
* n# G3 a9 f7 L, P% N5 J6 J0 Mpastreatup 100 被动治疗加成+1%% f- V, L; j8 b5 v
pastreatup 150 被动治疗加成+1.5%
3 w; _) K- C& T3 K- w9 Ipastreatup 200 被动治疗加成+2%
6 D4 ~ P" H% m& ^$ e: |' |equipdropup 200 装备掉率加成+2%
* c6 l5 K/ O3 a6 f: xequipdropup 300 装备掉率加成+3%
1 s2 ?7 A8 M$ v) M$ f. F7 yequipdropup 400 装备掉率加成+4%
! r8 J+ c( ?6 z, o* ]; C! S Requipdropup 300 装备掉率加成+3%: ~' N9 \( _) Z5 @
equipdropup 400 装备掉率加成+4%% X4 Q* W0 o" u' l& Z3 ?. [1 F5 ^. ?
equipdropup 500 装备掉率加成+5%
1 ^/ C" T( H1 {4 W [/ imongoldup 200 怪物金币加成+2%
O# p9 B! W1 j- n3 c8 omongoldup 300 怪物金币加成+3%6 S0 r; a0 q7 L, Y0 ?" X
mongoldup 400 怪物金币加成+4%" T: G+ E8 [! {" X2 {2 F
mongoldup 300 怪物金币加成+3%
+ K7 n2 r8 `) S1 _6 I* c3 Zmongoldup 400 怪物金币加成+4%
2 S" z+ S. e! ?! R) N" O' hmongoldup 500 怪物金币加成+5%; A; X* y% R4 R: ]9 t
damdown_1 300 减伤+3%
$ }( J& @; z( ^5 ddamdown_1 400 减伤+4%% m7 _. z: Z; |) W
damdown_1 500 减伤+5%- s# |& k! _3 |: @1 n" H1 N
hpmax 300 生命+3%/ a( w7 }* b4 n' q
hpmax 400 生命+4%
& c# l7 d: J. |; d) `hpmax 500 生命+5%7 {, ?* ~& J S4 c4 J# }0 G: Y6 Y
def 300 防御+3%4 y, I. ~0 `# j) H3 @
def 400 防御+4%& w( p# t. @( n) T
def 500 防御+5%
q1 ]$ f1 e9 d M0 h* V; {atkspeed 900 攻速+9! C0 w/ P# T `( @
atkspeed 1200 攻速+124 l: {' x$ k! |; o
atkspeed 1500 攻速+15
! q0 [4 G8 n& k' yatk 300 攻击+3%( {: _* b: x7 ^% {% A
atk 400 攻击+4%
( b9 K; f) d$ i. T9 B8 _) M6 tatk 500 攻击+5%
0 g t/ G4 E- B1 tdamup_1 300 增伤+3%" I4 s3 r( i' h# C" d8 ?& {. y
damup_1 400 增伤+4%. J( F' n! }9 g- I
damup_1 500 增伤+5%! _3 y; J1 f4 {9 N
crit 300 暴击几率+3%
7 E9 ^$ {+ T* G* V" |% P7 T8 A+ ^: ccrit 400 暴击几率+4%; R( T( ` w- d8 J+ |9 |6 q* w
crit 500 暴击几率+5%
% C: f; o1 I' m1 y+ y c. Ncritdam 600 暴击伤害+6%% P c% ]1 Q& c3 z3 N5 O) \% p
critdam 800 暴击伤害+8%2 r; ]" [/ B4 j. `1 S4 ?) s+ ?: P5 w
critdam 1000 暴击伤害+10%- n0 X5 a1 Z% Z6 c3 s* V
hit 200 命中+2%( R7 r+ X! G- L; s4 i
hit 300 命中+3%$ T! @5 C i( O: f% b6 O( h
hit 400 命中+4%
. S& J: F; A9 S7 vhit 300 命中+3%1 c/ Y# i' D( l% W0 F! }
hit 400 命中+4%
9 F) P0 l& g# R' G2 A( Qhit 500 命中+5%: r% ]2 m% Q1 c7 G7 U
dodge 200 闪避+2%
0 i, ], {- y& B1 e; G( udodge 300 闪避+3%
, e) b7 }% z0 B7 Pdodge 400 闪避+4%; e! z D3 j) b* }2 k& ^2 [2 u6 ?
dodge 300 闪避+3%' \3 y L, |4 W! \
dodge 400 闪避+4%
7 R$ n& i+ F# ^. x% k! @dodge 500 闪避+5%! z) d2 \4 ]) I) b! I
defignore 200 破防+2%
. M1 U2 Z9 W/ N7 D3 f6 hdefignore 300 破防+3%# n5 `4 Y- x) c) j% ]3 Z: K
defignore 400 破防+4%! h4 v; Q+ P3 u @
defignore 300 破防+3%
- g# v5 B! i2 ]) y' idefignore 400 破防+4%
0 s3 x$ y1 j$ R6 H* zdefignore 500 破防+5%# M) I8 X( H9 B) ]
undefignore 200 招架+2%
. A- W( {' k3 h; N1 p4 ~$ d& gundefignore 300 招架+3%
% O- V, ^- H v' d8 U9 F! H/ Eundefignore 400 招架+4%# K2 U% H4 `! J
undefignore 300 招架+3%
6 F% q+ r/ M, M, t2 @3 A8 `/ bundefignore 400 招架+4%6 I6 t/ H" L3 m* j6 @8 X' C
undefignore 500 招架+5%! ?2 O, F7 W2 F: V; F! N
petdamup 200 魔宠伤害增加+2%% r% |( {6 C; J1 a% C
petdamup 300 魔宠伤害增加+3%
% O# ^7 r; C5 a1 D3 fpetdamup 400 魔宠伤害增加+4%3 ?/ x+ u" x% S. r
petdamup 300 魔宠伤害增加+3%" D: P6 v% c+ q+ E0 E# ^* ]1 U& U
petdamup 400 魔宠伤害增加+4%- a4 u& m& F `$ q/ M- u4 R0 l4 G& d
petdamup 500 魔宠伤害增加+5%8 g" Y3 Y" A4 c8 B D6 c: T
pastreatup 50 被动治疗加成+0.5%$ |9 D; t, M N5 s) G
pastreatup 100 被动治疗加成+1%( B) v3 O( e/ {7 s3 V; b! @2 k
pastreatup 150 被动治疗加成+1.5%3 S f: s+ Z7 `0 w
pastreatup 100 被动治疗加成+1%
+ @" r& {- s( H4 S$ Q% f: ppastreatup 150 被动治疗加成+1.5%9 T+ k1 F) P2 E$ z$ W+ {
pastreatup 200 被动治疗加成+2%
* j1 g' X: x- ^+ r8 J7 yequipdropup 200 装备掉率加成+2%8 U ]. U( E! a4 J: J) f( o2 J8 h6 |2 B
equipdropup 300 装备掉率加成+3%
! B( z% T0 `- b3 cequipdropup 400 装备掉率加成+4%
; I+ H" E$ b, d! L7 W0 u4 P( Fequipdropup 300 装备掉率加成+3%6 ]9 ^) `- {* _9 Z6 J7 I4 N
equipdropup 400 装备掉率加成+4%/ r) d+ \) b" T* L+ W
equipdropup 500 装备掉率加成+5%7 |0 z$ H, t6 \/ ~8 T4 P
mongoldup 200 怪物金币加成+2%
; m7 D. |! t* s3 j$ U kmongoldup 300 怪物金币加成+3%
$ W2 U9 F& `6 X* P! Smongoldup 400 怪物金币加成+4%& t7 F$ o5 n8 v8 H) _. Q* ]% b- E
mongoldup 300 怪物金币加成+3%
; W( M+ @0 [5 a) L, Y& ]mongoldup 400 怪物金币加成+4%
6 S& B5 V/ N0 S; V; Gmongoldup 500 怪物金币加成+5%
! U! F6 `# r& B" Gdamdown_1 300 减伤+3%, `+ H, V2 }7 e1 i' C0 v
damdown_1 400 减伤+4%
- ?: C9 Q8 E6 y8 V1 \+ c' b$ C- `- gdamdown_1 500 减伤+5%
3 m' i( l4 O( |# Q) _1 z \3 F7 Dhpmax 300 生命+3%
5 F, u' j& y$ z5 K$ ^ J% K9 Khpmax 400 生命+4%
2 Q2 n1 P7 N9 e- z' yhpmax 500 生命+5%) S& n8 q# m% c/ H# V/ Q
def 300 防御+3%; k. E. n+ i @+ g$ F' R, ^4 j+ F
def 400 防御+4%( i2 J K! L) q- D: z U2 ]' x' s
def 500 防御+5%
. u+ `) P' x' k3 A3 y- R/ Fatkspeed 900 攻速+9
- E4 m) a# N# ?: N% `atkspeed 1200 攻速+12" g/ u8 ]8 j; u
atkspeed 1500 攻速+15
3 [+ V5 V2 f3 E' ?2 K9 N( f; z% W+ }atk 300 攻击+3%
8 O: V( k+ I- z) z6 W- p: Catk 400 攻击+4%
" w f( l z0 e) m5 r/ E: Eatk 500 攻击+5%
' W6 J2 X$ W- C4 gdamup_1 300 增伤+3%
3 s) ], d5 l% adamup_1 400 增伤+4%( T& @% H1 t" ]% @; Y6 w, o
damup_1 500 增伤+5%7 f) L3 o; T0 ?. w' S" t& F' o
crit 300 暴击几率+3%
, M+ z# r# F5 ]; M/ F( `- Jcrit 400 暴击几率+4%
. f; `! E$ l( ^0 f& E8 p( Pcrit 500 暴击几率+5%7 h7 x2 b! ?- T6 W. }! o
critdam 600 暴击伤害+6%8 a: S! J; s: V. G+ y
critdam 800 暴击伤害+8%
- s" {( I4 o* t# U+ U! o9 }! h& acritdam 1000 暴击伤害+10%" n6 r# Q- @: w$ O7 V. e
hit 200 命中+2%
6 q! z% e9 {$ }. S9 @, R4 Shit 300 命中+3%
: `$ H% p' r: q4 ~* `hit 400 命中+4%
- ~. c2 \1 S/ |" m) h% v8 q3 Ehit 300 命中+3%" G5 G* o6 i! M9 A+ ^
hit 400 命中+4%+ u4 F% J) }5 K! O# d. ]4 Z8 e
hit 500 命中+5%# h2 r! c9 \, b' ?$ O/ [# b
dodge 200 闪避+2%, O; n! S; U. Z
dodge 300 闪避+3%/ H. ~' [* a, r9 e4 R+ z: M [/ r
dodge 400 闪避+4%
2 g/ {; h$ {6 `2 Fdodge 300 闪避+3%
4 K( W7 o4 U, D4 J$ |dodge 400 闪避+4%5 o8 ^/ `& C5 D* Q$ r
dodge 500 闪避+5%
' V7 i" D2 t# f% a- k: K: E' Tdefignore 200 破防+2%1 l% R+ B) K1 r
defignore 300 破防+3%0 A/ G1 ~2 d4 m
defignore 400 破防+4%
s; V) ?/ x8 N& _7 b2 a4 Qdefignore 300 破防+3%
" P6 g' r) Q7 q& U7 H* Edefignore 400 破防+4%3 U& ?; \( v( a( {% \9 l6 T( ]" P
defignore 500 破防+5%' f* }) D* M/ f9 e& }
undefignore 200 招架+2% A) p% @4 `& Y- W
undefignore 300 招架+3%
* i: x. Q4 R$ ~- J! Jundefignore 400 招架+4%9 P( U* u, V2 F$ y% o! k5 n
undefignore 300 招架+3%# |, n- D: n% w* e) T1 R
undefignore 400 招架+4%. {9 Z: A/ u) O8 W5 L& e" c+ a
undefignore 500 招架+5%
% \. {* L* j$ t! E4 t4 T/ k8 h' Wpetdamup 200 魔宠伤害增加+2%
# H" e ~6 k7 x. b) I" z2 ypetdamup 300 魔宠伤害增加+3%5 h" J9 H# ^$ W @
petdamup 400 魔宠伤害增加+4%
~; x* K N1 Epetdamup 300 魔宠伤害增加+3%( q' }( b) }, M2 R6 p, t
petdamup 400 魔宠伤害增加+4%
; n! v9 a0 R+ o5 w4 }' A; cpetdamup 500 魔宠伤害增加+5%
' K0 a) O6 E. M, z$ Bpastreatup 50 被动治疗加成+0.5%
9 {& M% u$ b2 C" W+ I( N7 @" \pastreatup 100 被动治疗加成+1%( F7 e+ m- u$ p
pastreatup 150 被动治疗加成+1.5%& W# k9 b4 h3 I0 O" k q' u
pastreatup 100 被动治疗加成+1%$ q3 @3 `6 f" r) T% H
pastreatup 150 被动治疗加成+1.5%( r& @& w3 s& m/ ^8 _% e
pastreatup 200 被动治疗加成+2%
+ Q* R$ ^4 q" Y! [: ] ?- L2 _4 }equipdropup 200 装备掉率加成+2%- J( c( b; i! D: g
equipdropup 300 装备掉率加成+3%
. G+ d- n) P: j( kequipdropup 400 装备掉率加成+4%
* F, P& E$ c' l' Z; W, S$ S3 M+ I2 Cequipdropup 300 装备掉率加成+3%
% L6 K. Z0 x: z5 i2 k# A% a6 N( |equipdropup 400 装备掉率加成+4%2 y2 |5 S! g! v8 T' `6 a* T
equipdropup 500 装备掉率加成+5%
9 k/ @# U! m+ V: I+ rmongoldup 200 怪物金币加成+2%
$ P. B' q' ]$ Y0 ?. a/ Qmongoldup 300 怪物金币加成+3%
* C3 M N, c" E- T4 f" Cmongoldup 400 怪物金币加成+4%
0 P1 Q+ A# E0 e; Jmongoldup 300 怪物金币加成+3%
0 `* a4 D+ y9 imongoldup 400 怪物金币加成+4%
. z' Z8 y. S/ Nmongoldup 500 怪物金币加成+5%' N5 y2 F) c" d
damdown_1 300 减伤+3%
6 i1 G1 ~+ H* b: k! S9 ` s2 pdamdown_1 400 减伤+4%
( E2 z1 t7 J6 w8 O5 xdamdown_1 500 减伤+5% C9 @ F- g7 H. y8 ], h" w
hpmax 300 生命+3%! J& H0 T8 O/ J: E8 M, T
hpmax 400 生命+4%
9 R9 F5 k+ Y& _# }! a9 l/ s, Vhpmax 500 生命+5%6 }) @5 }6 r1 @4 O& C3 J
def 300 防御+3%5 O' R4 c {: F# M$ [5 {4 ?
def 400 防御+4%
3 B# v3 `6 R5 ldef 500 防御+5%
) C4 F; B" T$ U3 |$ m0 Ratkspeed 900 攻速+9
2 q5 v$ z$ W2 X4 O9 b/ tatkspeed 1200 攻速+12
3 H& D- ~) J- n* _atkspeed 1500 攻速+15
& q- M; ]- `# J, W7 w7 e9 Zatk 300 攻击+3%0 G6 [# b. j( S) R' B
atk 400 攻击+4%' }4 P6 R! A# n$ z2 K
atk 500 攻击+5%1 j* Y3 H+ r* H" F' J3 F
damup_1 300 增伤+3%" v: A0 l+ z- b/ }9 [! ?% \6 R9 H
damup_1 400 增伤+4%
% Q0 B1 X0 V8 u/ `damup_1 500 增伤+5%
. v% _9 p$ {8 z l, Ccrit 300 暴击几率+3%* |) l7 u" b/ w `7 k6 W
crit 400 暴击几率+4%
. M* s* K/ U+ @# L& J6 H! Rcrit 500 暴击几率+5%
7 T( ^3 o% P' Y( T1 _critdam 600 暴击伤害+6%- ]( J k- I4 \4 T
critdam 800 暴击伤害+8%
X; C4 X9 f6 U0 i; Rcritdam 1000 暴击伤害+10%
! P1 w' h2 o7 s, R5 w- @# rhit 200 命中+2% X: r% L- v- [+ z3 m- t5 J
hit 300 命中+3%# I" q' Z. B7 A: \2 {! Z
hit 400 命中+4%, g; J$ |: e. X; g0 D5 c/ }/ ^
hit 300 命中+3%' w4 Z4 a$ M, k g' ~
hit 400 命中+4%8 N9 k. U' H4 E6 S2 `/ d% b
hit 500 命中+5%
' M1 v6 ^0 N* a Ododge 200 闪避+2%7 E; M* a1 P7 A! F6 Z
dodge 300 闪避+3%
5 ~! _4 e* ]: W) n. zdodge 400 闪避+4%
' P& L8 j) u& E! _5 Fdodge 300 闪避+3%+ d9 v+ M! N% R* R
dodge 400 闪避+4% {: ~* z; b& X) G+ N2 a4 v! }
dodge 500 闪避+5%1 J9 S. q& s2 `' W/ ^
defignore 200 破防+2%
8 r- c' W1 W* C0 V9 Hdefignore 300 破防+3%! ~5 L* r- b( V) Y9 f, z+ J( ~( {& G
defignore 400 破防+4%
\4 @" {; W8 G- C& N- p+ x$ Jdefignore 300 破防+3%
" {7 h1 C! H& A- H9 Q) Bdefignore 400 破防+4%# F6 k- ]1 ^1 A) W; C3 a
defignore 500 破防+5%
9 h3 Z9 z/ M# @* G @$ fundefignore 200 招架+2%. q. o r( N' M
undefignore 300 招架+3%
( Z) X: x- |% t' ^undefignore 400 招架+4%
. i5 x6 ~! _: p0 t( F9 D" ?9 `undefignore 300 招架+3%) \! b6 X* @: p! k# R
undefignore 400 招架+4%
9 d: S+ g1 g& P/ v+ ~; n, Eundefignore 500 招架+5%* R/ e) C9 }* z
petdamup 200 魔宠伤害增加+2%
. t# d8 o* S( @% j4 Vpetdamup 300 魔宠伤害增加+3%4 W! d) [$ k! J: }; ^2 t
petdamup 400 魔宠伤害增加+4%
( H' q2 l) q# U1 a/ V1 Kpetdamup 300 魔宠伤害增加+3%
\; [4 A y8 K) E2 ~# ?petdamup 400 魔宠伤害增加+4%
* C% e' ^. N6 h4 mpetdamup 500 魔宠伤害增加+5%) w6 w/ Z. U# }3 I
pastreatup 50 被动治疗加成+0.5%
9 h' B. A) u9 a( g5 H8 T% Kpastreatup 100 被动治疗加成+1%
2 y$ u- `& @1 X# A3 x+ V4 u/ L3 zpastreatup 150 被动治疗加成+1.5%( j s& E9 e3 c4 J. P
pastreatup 100 被动治疗加成+1%
. {* G6 u6 a: y: j5 jpastreatup 150 被动治疗加成+1.5%; O, S4 s* Z( d" w2 x
pastreatup 200 被动治疗加成+2%3 M; W( K# x! G# y* T# P2 [" {
equipdropup 200 装备掉率加成+2%$ |& N* r0 p* }; X+ X( \6 W) l
equipdropup 300 装备掉率加成+3%7 w& M% p4 Z9 u. r
equipdropup 400 装备掉率加成+4%
; I8 I# n3 }9 y# H! \. oequipdropup 300 装备掉率加成+3%. Z3 O# ?$ M1 F. \' K' C
equipdropup 400 装备掉率加成+4%2 n5 ?$ ?6 o) o+ j J0 q8 _7 g+ Q
equipdropup 500 装备掉率加成+5%
$ b) } |, b W2 L4 e$ Kmongoldup 200 怪物金币加成+2%
" L. E7 | k6 T3 T1 Nmongoldup 300 怪物金币加成+3%1 x/ Q8 K [/ E* ?0 l
mongoldup 400 怪物金币加成+4%
4 F- ^, G3 i+ B3 j+ R( z$ B5 cmongoldup 300 怪物金币加成+3%
( c( e! {* [0 c4 Z8 tmongoldup 400 怪物金币加成+4%5 R5 s- T) b+ z2 U- k
mongoldup 500 怪物金币加成+5%
( l6 u# V0 _' ^2 [7 sdamdown_1 300 减伤+3%- h: ^1 J5 \- A' @# L# h
damdown_1 400 减伤+4%
7 \. i8 w$ l0 f, h& w# u$ _+ e7 Ydamdown_1 500 减伤+5%
3 D2 s) u8 }7 Z7 S- V: \; m1 xhpmax 300 生命+3%1 ~0 l( d& S9 L1 Q( i. @
hpmax 400 生命+4%$ H" z4 _- K; o' T
hpmax 500 生命+5%. z5 R& `5 Y) n2 Z2 A
def 300 防御+3%- ]' z6 E" O; @$ o! [0 A
def 400 防御+4%
# A. J- T# i# P' P2 m" n! rdef 500 防御+5%
; Z0 u8 m/ _* v$ a, g- Iatkspeed 900 攻速+9
$ g* O- ]: l! Xatkspeed 1200 攻速+126 m( v, n7 a( p% S+ U
atkspeed 1500 攻速+15
9 X$ s) G6 `# ~# k/ Aatk 300 攻击+3%; i1 j, f' K1 d
atk 400 攻击+4%/ @3 ^" @. Y2 z8 Z2 U9 i. B
atk 500 攻击+5%2 V7 X7 ?( f( p% e8 t; d
damup_1 300 增伤+3%
; h5 Y- `& j, Q3 s1 M* Odamup_1 400 增伤+4%
; |$ k' y/ e& Rdamup_1 500 增伤+5%
- j- Q5 ~8 m! q$ L& Z& [- qcrit 300 暴击几率+3%
' D+ M" y4 g( q4 o! S; S5 Mcrit 400 暴击几率+4%
$ k* S" _0 s6 F. T5 c# j# Zcrit 500 暴击几率+5%
* T4 I' U) Z" ?' v) J, Z( ~3 Zcritdam 600 暴击伤害+6%2 F X( h8 N' T7 I% Q5 z! j
critdam 800 暴击伤害+8%
) S4 a# k! ]7 z) k2 k1 ycritdam 1000 暴击伤害+10%2 E8 I0 U5 M5 P N+ E9 t4 a& F
hit 200 命中+2%
G2 n- T/ Y& k. z1 [% |hit 300 命中+3%9 t: Q$ ^6 g" D; j9 @
hit 400 命中+4%4 i- i6 w4 ^5 \2 x* K, E8 i! B K7 p
hit 300 命中+3%
7 u$ Q3 _3 U- |; t, D& uhit 400 命中+4%
, o; h3 Y6 A- O' C s; Mhit 500 命中+5%( R: S0 H+ |- N/ `% N
dodge 200 闪避+2%
% j9 e9 @0 J9 h- R' z3 Y3 Hdodge 300 闪避+3%! b/ ]7 }- J2 L7 p+ p
dodge 400 闪避+4%
/ B9 S5 S* h# S+ d5 L( Pdodge 300 闪避+3%
0 R/ T* P) l, ]9 kdodge 400 闪避+4%
, Z# O! e2 W! O, Fdodge 500 闪避+5%
/ u4 n- h, r8 R2 r, m1 S( Qdefignore 200 破防+2%
* F' M" V K' X5 k6 Y3 t6 Vdefignore 300 破防+3%
* U5 d o# A2 D1 m, wdefignore 400 破防+4%
: M% l. h, t% ydefignore 300 破防+3%
' A6 F J& u, g5 T3 Pdefignore 400 破防+4%2 v- Q: ]# {) I6 R1 f
defignore 500 破防+5%% g& H/ J7 b& e) b
undefignore 200 招架+2%& n* c* ` S. S1 L! G0 X9 c
undefignore 300 招架+3%
+ O. X8 C" Z0 C G3 D6 o# g) n. ?undefignore 400 招架+4%& S) r7 I+ E+ C" I0 b5 O
undefignore 300 招架+3%
5 j/ R/ j. J/ q3 C& X bundefignore 400 招架+4%
k4 n9 o4 G$ Bundefignore 500 招架+5%
8 D) m8 r. r6 g# o8 R+ X! @petdamup 200 魔宠伤害增加+2%
2 W* W6 A% G3 a6 W0 xpetdamup 300 魔宠伤害增加+3%- b" A. `* k) e" J0 g: @
petdamup 400 魔宠伤害增加+4%$ n6 U) x- o! I9 `! L, d
petdamup 300 魔宠伤害增加+3%4 ?* L( j! `+ Z8 c6 }
petdamup 400 魔宠伤害增加+4%6 T% O! w7 I, @8 z0 J( C5 e
petdamup 500 魔宠伤害增加+5%0 o) g6 g+ R0 M# R6 m) Y! K4 P% X
pastreatup 50 被动治疗加成+0.5%
' a: \: E9 V' H' C$ ~pastreatup 100 被动治疗加成+1%6 N7 f, V% W6 C; V
pastreatup 150 被动治疗加成+1.5%2 o0 @/ ^$ V$ @! Z n* O
pastreatup 100 被动治疗加成+1%
9 g( o3 _' D l/ U2 X8 _. @pastreatup 150 被动治疗加成+1.5%
# |/ f* n8 D; J' r0 V9 Tpastreatup 200 被动治疗加成+2%
2 g: ~: ~# H! M, A* g2 z6 `equipdropup 200 装备掉率加成+2%
! H( d! r1 V) h% f; V. n$ a8 J: W6 i! eequipdropup 300 装备掉率加成+3%
& a+ a' u; H7 P; Xequipdropup 400 装备掉率加成+4%
% e! v2 J' P8 ]# V$ dequipdropup 300 装备掉率加成+3%. o' `. V% `$ C# I$ \# K/ [
equipdropup 400 装备掉率加成+4%+ i: T) x5 T1 R& ]8 T. A
equipdropup 500 装备掉率加成+5%
* k$ Y7 k2 v* }& v2 Rmongoldup 200 怪物金币加成+2%
% `" g7 n0 b, G+ [) kmongoldup 300 怪物金币加成+3%
2 w' @1 D! ?+ h+ b6 ]# c4 Xmongoldup 400 怪物金币加成+4%9 Z" `% S6 _8 G3 h: H0 O1 W+ R; V
mongoldup 300 怪物金币加成+3%
! z5 H' k6 n, \% {/ I% Rmongoldup 400 怪物金币加成+4%
, D0 A8 @$ s- j! C9 Q2 e5 }0 emongoldup 500 怪物金币加成+5%. r- A& O: _/ B7 l3 m5 d H
damdown_1 300 减伤+3%
4 u; V2 {: [! L% @' ]5 Cdamdown_1 400 减伤+4%" R9 O8 U. S* v. P% i* |
damdown_1 500 减伤+5%; V; ^' P1 _# e9 L0 |' |6 i
hpmax 300 生命+3%( Y/ ~9 B1 x# ?
hpmax 400 生命+4%
" |* Q1 c- B( o, s! E# Thpmax 500 生命+5%
% \$ Y' X% }; Z# ddef 300 防御+3%
: U) z% ^1 E$ J1 a/ w3 tdef 400 防御+4%+ z# u1 \% ~: N. p, o
def 500 防御+5%: \3 I6 g) m# L& S2 R: K! g
atkspeed 900 攻速+9* d7 x% y* V% v4 A" h
atkspeed 1200 攻速+12& z5 {2 ] l9 l* H
atkspeed 1500 攻速+158 X$ x0 U7 o% X
atk 300 攻击+3%
( c/ J5 Z* p5 f; Uatk 400 攻击+4%
( y6 F& ~- B* d+ _; U s! oatk 500 攻击+5%
+ N# Y4 X( \& A* cdamup_1 300 增伤+3%
6 C3 v9 ? r: jdamup_1 400 增伤+4%. @4 y7 L. h- E/ d6 a6 W W* d
damup_1 500 增伤+5%% i+ {2 d8 l9 u3 s: s; l
crit 300 暴击几率+3%6 Q8 h- J2 p4 J
crit 400 暴击几率+4%4 e" V! Q5 r5 d$ `! _7 }" j. w9 g" ? n# n
crit 500 暴击几率+5%$ ~* G: @! L. [' S
critdam 600 暴击伤害+6%
! G. {4 G8 I7 R, F/ \0 {critdam 800 暴击伤害+8%
' \ R4 D0 a# Ycritdam 1000 暴击伤害+10%
9 x% S# T4 l5 }2 M5 q' Nhit 200 命中+2%5 n6 c; ^$ E2 ^4 w# ~ `
hit 300 命中+3%
. r/ s, ^9 l( l* B5 A4 n4 Jhit 400 命中+4%7 l( z$ p& O7 n% x7 H) Z
hit 300 命中+3%
1 C( c8 m* J% y7 v! }3 h3 Nhit 400 命中+4%
' s- s6 \, t) n- a- U4 zhit 500 命中+5%
1 J; z) s+ u) ]2 F& Qdodge 200 闪避+2%! Y8 o" v, M' B- T4 f y J9 v
dodge 300 闪避+3%; D) F k( I! T# N& n9 B8 @
dodge 400 闪避+4%" w/ {" C8 \% H
dodge 300 闪避+3%. e7 [$ H' T0 D
dodge 400 闪避+4%
8 a" b* L! c# N0 Fdodge 500 闪避+5%
* q/ o2 _7 d r/ B) y0 L, odefignore 200 破防+2%1 j; }5 s; m& T; ~$ z! Y
defignore 300 破防+3%' U% T" x# z4 u
defignore 400 破防+4%
5 S2 c1 q; z( _* [- ^; I) pdefignore 300 破防+3%
- w+ w, z9 c, z( G8 y9 h' h' tdefignore 400 破防+4%
& a4 X2 Q5 o9 f$ ] \2 H/ n! adefignore 500 破防+5%
) E, ~! J) p$ \- F% e# n0 Tundefignore 200 招架+2%
# A' I, P0 G: D8 P1 c6 bundefignore 300 招架+3%
- m3 D- }& G9 V+ `4 [7 u' jundefignore 400 招架+4%& r( w; ]# L/ T
undefignore 300 招架+3%
/ g& K* f2 b2 j9 x- O: R* N2 P7 Yundefignore 400 招架+4%0 X h* T4 K5 o3 R1 h
undefignore 500 招架+5%
i* A9 n8 R: o: x% U* spetdamup 200 魔宠伤害增加+2%1 f0 ^! t/ r& T: g* ?" X
petdamup 300 魔宠伤害增加+3%
! y) Z/ T7 {' w# x( Apetdamup 400 魔宠伤害增加+4%& I2 N$ ~/ f" R/ l
petdamup 300 魔宠伤害增加+3%
. ~; {8 x, F: O# O; apetdamup 400 魔宠伤害增加+4%
. L* B& X; S* i. Z+ Y& ]; hpetdamup 500 魔宠伤害增加+5%
$ c) _8 i/ ] e! d$ {0 Vpastreatup 50 被动治疗加成+0.5%
( y3 m4 w6 |. s& Wpastreatup 100 被动治疗加成+1%
! R; Y% R( e- }" f' u! ?pastreatup 150 被动治疗加成+1.5%
# f: v) o4 y" n( O# ypastreatup 100 被动治疗加成+1%
! k$ _8 c1 O* d/ [pastreatup 150 被动治疗加成+1.5%
3 b9 d5 ^! J- _9 t# _ Z2 V1 Lpastreatup 200 被动治疗加成+2%
2 s( L' D! K5 S, B$ Eequipdropup 200 装备掉率加成+2%
& p/ R- y) `0 T8 G0 r7 |& Lequipdropup 300 装备掉率加成+3%# f: E0 [2 C8 a+ F$ d$ N+ _0 |4 i+ w
equipdropup 400 装备掉率加成+4%0 I2 i- i/ u! X
equipdropup 300 装备掉率加成+3%
, t- {1 d9 a3 H3 {1 m- x) Pequipdropup 400 装备掉率加成+4%# |2 l& }7 B- M" U/ ^) p
equipdropup 500 装备掉率加成+5%
$ K- O2 V* i. Y3 K9 N4 k) Wmongoldup 200 怪物金币加成+2%7 g5 A# X, \$ I6 J* P
mongoldup 300 怪物金币加成+3%
, k3 o" O% e, Tmongoldup 400 怪物金币加成+4%" t1 {1 D, ?3 t j' ?/ \
mongoldup 300 怪物金币加成+3%* Z; t; c) G: a' ?3 H8 H5 \
mongoldup 400 怪物金币加成+4%, X( Z1 o; }5 E9 z
mongoldup 500 怪物金币加成+5%+ r& v# n$ s" U: L# n
equipdropup 300 装备掉率加成3%
% V, Z! g: t8 z( i8 J1 Vmongoldup 300 怪物金币加成3%5 G, |4 K0 f' ~3 b6 Z
lvlatk 1 每3级增加攻击
. Z U" X: w: O# M, v' X' E& Y0 rlvldef 1 每3级增加防御
) C; {: |9 M5 e% Clvlhpmax 20 每3级增加生命' j C: ^8 `. Q7 I- Q
equipdropup 400 装备掉率加成3%
# d; D* X5 J0 t4 b5 Umongoldup 400 怪物金币加成3%
# P. F6 N4 u9 [+ y. ?" | ]" Glvlatk 1 每3级增加攻击
' K. H! ` }* @" _lvldef 1 每3级增加防御
, X9 r7 O: h9 @, J* E4 Xlvlhpmax 20 每3级增加生命7 r- o; j! ]" B9 p7 u7 Y- x- z
equipdropup 500 装备掉率加成3%. p7 i P3 C) a8 h3 V7 u
mongoldup 500 怪物金币加成3%
, k5 m- L: f5 ^lvlatk 1 每3级增加攻击
7 S- j; P' w; ~0 d/ [lvldef 1 每3级增加防御) x6 ]7 w) s. M% {
lvlhpmax 20 每3级增加生命
; v$ R! \7 G9 c/ h9 i& lequipdropup 0 装备掉率加成3%
0 x( u* P3 O6 c- Z1 r6 h& lmongoldup 0 怪物金币加成3% |$ e* }- w- W& V
lvlatk 0 每3级增加攻击
. w+ u) |5 {- Zlvldef 0 每3级增加防御
% V8 j. H# ^4 m5 @5 l2 [lvlhpmax 0 每3级增加生命' R6 k F+ s R$ `' b) P
equipdropup 300 装备掉率加成3%
( l1 H5 d3 I) `mongoldup 300 怪物金币加成3%
4 E+ t2 |2 r# H X; l) T$ ~- b/ Tlvlatk 1 每3级增加攻击( O" C4 p: W5 U: x+ F& C4 { g g
lvldef 1 每3级增加防御( v# J" m0 J& `# O# ]
lvlhpmax 20 每3级增加生命2 n; m( w5 h3 G" s4 c; q: O
equipdropup 400 装备掉率加成3%
' A* s- G" y B% }8 Kmongoldup 400 怪物金币加成3%8 b7 b/ [. b( @6 u
lvlatk 1 每3级增加攻击7 z( ^# M9 e. }3 k8 J& n
lvldef 1 每3级增加防御
8 a; g* F; n5 {$ D1 Alvlhpmax 20 每3级增加生命
8 k5 r& Q3 N- V/ v+ r7 e+ uequipdropup 500 装备掉率加成3%% k E3 {2 e% n5 m
mongoldup 500 怪物金币加成3%
. ~ s$ q5 [( C6 s4 k. Dlvlatk 1 每3级增加攻击% w9 p1 d3 E- E; R, j0 @7 g+ _9 g
lvldef 1 每3级增加防御
7 \( P p( S/ D, ?( U; Alvlhpmax 20 每3级增加生命
/ F# D$ O4 @: W i* iequipdropup 0 装备掉率加成3%
( A2 T/ p) w# a8 i8 Tmongoldup 0 怪物金币加成3%- D2 N8 E' c6 D G1 U
lvlatk 0 每3级增加攻击
3 w; H. } Y7 v! F# S* V8 qlvldef 0 每3级增加防御
+ p+ |3 u6 @, C6 O% Xlvlhpmax 0 每3级增加生命
: r- H# _! p) r8 U; C& k$ _equipdropup 300 装备掉率加成3%
( e# n1 e: t% q" M) P4 `mongoldup 300 怪物金币加成3%4 ^- W! p6 U; T. h' K2 h
lvlatk 1 每3级增加攻击
9 b! d. H# y4 D* t2 l" Ulvldef 1 每3级增加防御/ _/ z6 M- a7 v* @$ U
lvlhpmax 20 每3级增加生命
* r9 @& ~- g6 z; n. H$ X! K& |4 Cequipdropup 400 装备掉率加成3%
9 m; T$ I. b: t" kmongoldup 400 怪物金币加成3%; R, K9 D& U- ]2 A
lvlatk 1 每3级增加攻击. ]) E) \# K, r) l) b7 E6 G
lvldef 1 每3级增加防御6 e3 g F1 Z9 Z4 t
lvlhpmax 20 每3级增加生命
S5 X* b: K+ M' e6 Iequipdropup 500 装备掉率加成3%6 a$ I3 Q5 G9 l9 g$ J: X, W
mongoldup 500 怪物金币加成3%
: w9 v% w' k! v; n: v1 F* V2 }lvlatk 1 每3级增加攻击
! l* v' j8 \2 A% j' j& [9 qlvldef 1 每3级增加防御
" f: r$ Z4 Q- Y' P. I. q2 Slvlhpmax 20 每3级增加生命
6 U: c) f( F- ?, j& Nequipdropup 0 装备掉率加成3%
; ]# ]2 \: l. x' w$ H& `8 imongoldup 0 怪物金币加成3%, K3 N' o/ n7 d. d m
lvlatk 0 每3级增加攻击- Y% _- o; O o0 k" j' a
lvldef 0 每3级增加防御: V6 e8 b6 x+ U) H2 R
lvlhpmax 0 每3级增加生命
. A, r# v0 \5 L% v/ l) D0 G' uequipdropup 300 装备掉率加成3%- @: y# E9 u6 G2 i, j+ [
mongoldup 300 怪物金币加成3%7 g$ v) {/ Z& B/ t
lvlatk 1 每3级增加攻击0 a' S8 w: z7 Y; I: N$ }1 P
lvldef 1 每3级增加防御
7 d5 b6 j r2 T5 |/ \! K+ ]) l7 | hlvlhpmax 20 每3级增加生命9 X+ ~4 h0 t; \4 I
equipdropup 400 装备掉率加成3%- d2 F; R! g: \ ~, |5 G* f
mongoldup 400 怪物金币加成3%7 b* u+ a5 m/ Z- w' f0 b; [, p5 D
lvlatk 1 每3级增加攻击
X- \' h C8 |" N& wlvldef 1 每3级增加防御
2 k* |+ _# D$ [, X, flvlhpmax 20 每3级增加生命: s2 y, x7 S# d
equipdropup 500 装备掉率加成3%, _& T) K) b0 V# z5 r% T' F
mongoldup 500 怪物金币加成3%* Q$ D0 X. O' `( Z: q" x1 O7 R7 w9 x
lvlatk 1 每3级增加攻击4 g6 S7 b; M) s8 X) @+ n+ v
lvldef 1 每3级增加防御5 c4 M5 D5 x; D& D6 i; d4 s
lvlhpmax 20 每3级增加生命
& S9 a. r: C B- P' q+ sequipdropup 0 装备掉率加成3%# ~9 z) d* ~" f
mongoldup 0 怪物金币加成3%
$ l. S- M7 O5 R+ }: `8 g' P3 zlvlatk 0 每3级增加攻击+ }5 _+ P- I/ I |
lvldef 0 每3级增加防御6 K, h( w- y2 ?# O; m7 l3 d) N
lvlhpmax 0 每3级增加生命1 E, i) }5 R9 }( s& R5 N5 H, h/ R) Z
equipdropup 300 装备掉率加成3%
& N6 m5 B6 {" Y" G; t4 Hmongoldup 300 怪物金币加成3%
( q$ H5 @ Z5 r3 h# ilvlatk 1 每3级增加攻击
- o* S, N! K8 h4 G: F4 b) nlvldef 1 每3级增加防御, Z. {& O# _. I! F. O* S! b
lvlhpmax 20 每3级增加生命
* n1 f* m6 J ~3 qequipdropup 400 装备掉率加成3%# v! o5 d, y, M8 j$ B; l, d
mongoldup 400 怪物金币加成3%! \+ }/ s: @6 }3 f' Z" b. `
lvlatk 1 每3级增加攻击, F$ k" b7 w h# \
lvldef 1 每3级增加防御9 C! o4 B5 g! X. }$ i( ?( {
lvlhpmax 20 每3级增加生命
$ [% U2 M5 |+ W6 dequipdropup 500 装备掉率加成3%
, Z' h: c4 y- c+ q4 A. Ymongoldup 500 怪物金币加成3%
- |0 X0 j; G: S8 A B* z$ l, Tlvlatk 1 每3级增加攻击! \6 L: ?$ }3 K" k1 Q5 v A
lvldef 1 每3级增加防御. E3 N1 ]7 K G8 o3 ]" Y
lvlhpmax 20 每3级增加生命
- }& i `' G9 ]5 @8 |3 Jequipdropup 0 装备掉率加成3%1 c# [ a% K {) n6 ^( v
mongoldup 0 怪物金币加成3%1 `- o3 {" j: e8 E. q
lvlatk 0 每3级增加攻击- j7 F& g" z4 y3 e7 N: }
lvldef 0 每3级增加防御
' M- ~% `8 h J. Jlvlhpmax 0 每3级增加生命
& ~7 ?* B" K/ requipdropup 300 装备掉率加成3%2 e! A9 ~( w8 p
mongoldup 300 怪物金币加成3%
7 }, {$ k3 M6 j$ ilvlatk 1 每3级增加攻击. j" h1 O$ f0 E+ {5 g" n
lvldef 1 每3级增加防御
/ G5 A+ \& T1 Q- jlvlhpmax 20 每3级增加生命
9 i) l9 q& F" f& Cequipdropup 400 装备掉率加成3%5 T8 i- @1 S" ^$ h3 Z
mongoldup 400 怪物金币加成3%
, o) n/ w9 j0 k& {$ mlvlatk 1 每3级增加攻击4 j5 q- I6 Z* s t3 L, \
lvldef 1 每3级增加防御
3 Z. W& e" f9 E9 L: `lvlhpmax 20 每3级增加生命) `( Y5 c3 m% \ A/ `8 Z3 G
equipdropup 500 装备掉率加成3%
; \& t" ^6 @* ^. F( O; k- Kmongoldup 500 怪物金币加成3%
( Z$ U, q8 A" _* e3 {- nlvlatk 1 每3级增加攻击
8 U3 h& V/ B, b* F vlvldef 1 每3级增加防御, ~- u8 X( S/ \# b8 J
lvlhpmax 20 每3级增加生命" i. i6 s. W- }# I+ d! u
equipdropup 0 装备掉率加成3%
6 G) C2 U# x W; C+ o7 }, B, P }/ Kmongoldup 0 怪物金币加成3%
7 X* P% p& J- Slvlatk 0 每3级增加攻击
8 V; E1 G9 i ]# O4 F' }lvldef 0 每3级增加防御& k0 w( i( C$ f9 x
lvlhpmax 0 每3级增加生命
( m# _: r8 Z8 p8 V1 N0 Pequipdropup 300 装备掉率加成3%
+ j9 d" |1 J4 T) q! Bmongoldup 300 怪物金币加成3%
6 z% i8 r* S" M2 x- b7 a% N# ]lvlatk 1 每3级增加攻击4 G4 K" m R# J# R+ N4 ?, U
lvldef 1 每3级增加防御1 d8 O6 L4 a" n; m z- d# o
lvlhpmax 20 每3级增加生命
, j6 `$ E5 N2 W0 jequipdropup 400 装备掉率加成3%
) h. U# p' ? pmongoldup 400 怪物金币加成3%
- v) X6 C1 Y; @lvlatk 1 每3级增加攻击
4 [1 S0 y: n! @; H9 flvldef 1 每3级增加防御
" G) P0 }( a/ {2 w) v6 qlvlhpmax 20 每3级增加生命0 G1 E9 {- L6 `' G& t
equipdropup 500 装备掉率加成3%# y! |; t& e7 p) g0 `" \* ^3 ?
mongoldup 500 怪物金币加成3%
/ U, M3 t1 ]3 n& klvlatk 1 每3级增加攻击
% y4 Q% F2 |1 X/ I' zlvldef 1 每3级增加防御
/ W# i7 c1 A/ |4 A7 ^lvlhpmax 20 每3级增加生命! c& D& T1 I0 t" ~; K
equipdropup 0 装备掉率加成3%4 _2 [0 E' ^! {
mongoldup 0 怪物金币加成3%5 g& R; |) b+ Y4 W, F/ B
lvlatk 0 每3级增加攻击
: l3 W$ z. k6 { o1 ]1 v2 Llvldef 0 每3级增加防御
# K; j: W& l$ Jlvlhpmax 0 每3级增加生命
2 Y& r, J% Y% |, o9 ]6 P) @, X1 O5 n5 Xequipdropup 300 装备掉率加成3%6 U- {* a9 E2 n7 V& G" k
mongoldup 300 怪物金币加成3%
1 _, S/ ^! v/ X2 L& Wlvlatk 1 每3级增加攻击/ {- A# f2 L* x* n$ P4 K+ _- s' }( G
lvldef 1 每3级增加防御
- |, m) ?2 U9 v# n9 blvlhpmax 20 每3级增加生命% \9 J" `% I5 @4 f+ J4 ^0 I: q2 s& r4 _
equipdropup 400 装备掉率加成3%
% }. I$ a/ Y/ B3 S: ?mongoldup 400 怪物金币加成3%
0 f) I, G+ m; _lvlatk 1 每3级增加攻击; F0 {0 W5 |! |% y7 v9 f2 a
lvldef 1 每3级增加防御
3 e& i7 k# R& s+ W5 r; b8 Wlvlhpmax 20 每3级增加生命+ r) b' H9 f; t( G' Z; M
equipdropup 500 装备掉率加成3%$ ?0 R0 ?* C0 P; R4 ~- m @
mongoldup 500 怪物金币加成3%" q1 b1 h7 z% \+ O6 M
lvlatk 1 每3级增加攻击
% }, P6 [% w( N2 {2 ]5 F! Klvldef 1 每3级增加防御, l7 g- ^1 c& I
lvlhpmax 20 每3级增加生命
" ^0 y2 A; K! X# _; o) @2 ~equipdropup 0 装备掉率加成3%
* m" Z! D0 l; e3 K, g( d+ }: nmongoldup 0 怪物金币加成3%+ I8 ?. Z0 f; Z$ k( J
lvlatk 0 每3级增加攻击% E7 M8 k6 h* C$ t, E7 N. B) O7 J& \
lvldef 0 每3级增加防御
2 a. B; b4 V: L, u9 T7 N: Clvlhpmax 0 每3级增加生命& }' }6 _5 v7 U/ ~! [8 U* p) v, S5 S
equipdropup 300 装备掉率加成3%: K- \6 c h3 k5 [5 e
mongoldup 300 怪物金币加成3%
5 O6 ~! }7 i) {! M q3 D4 ^lvlatk 1 每3级增加攻击% q$ ~7 u2 `9 q4 E4 s7 u
lvldef 1 每3级增加防御/ u# [% |7 u g6 T
lvlhpmax 20 每3级增加生命
( _5 Z( [; t; a% p2 \ M& Pequipdropup 400 装备掉率加成3%
- M; n- Y& Q! B, l' {4 ~, nmongoldup 400 怪物金币加成3%
2 `' o. n' ?2 Q- [lvlatk 1 每3级增加攻击9 p$ }3 X/ l- v1 K' l
lvldef 1 每3级增加防御
V0 {- ]( ^$ N% Clvlhpmax 20 每3级增加生命
: W2 K5 K* x3 m, Iequipdropup 500 装备掉率加成3%8 Z3 b n6 o/ u/ ^! A
mongoldup 500 怪物金币加成3%# L/ r) q0 u9 T* [: e3 F6 H3 m; s
lvlatk 1 每3级增加攻击1 m. e, w# D; e, i3 I
lvldef 1 每3级增加防御
: Z* Y# s, l2 |; U. Vlvlhpmax 20 每3级增加生命1 G5 c% E" G9 G/ t: {
equipdropup 0 装备掉率加成3%% w u- o5 D! _' s- ?
mongoldup 0 怪物金币加成3%, J' c' Q" v. K1 n" r+ D/ m7 N
lvlatk 0 每3级增加攻击
% C' K/ E9 `& P8 \lvldef 0 每3级增加防御
" s8 q! E+ ]/ o0 J/ W. Elvlhpmax 0 每3级增加生命
2 }/ }& B2 f! W4 h% A/ e. I5 a' vequipdropup 300 装备掉率加成3%8 W% K; Q/ v9 ^$ \8 ~/ w( V9 U; @
mongoldup 300 怪物金币加成3%
# U, o) N3 `6 X: |, r+ f! [lvlatk 1 每3级增加攻击6 ?6 B' ?+ u) J' x3 k/ m. l' R
lvldef 1 每3级增加防御" R$ v5 A$ D8 y
lvlhpmax 20 每3级增加生命% \3 P, R% n- ^- P' p; H. k4 {/ W; g
equipdropup 400 装备掉率加成3%4 Q5 y! b5 S" L. {! _
mongoldup 400 怪物金币加成3%; p2 K" V7 q. k; }4 }3 K
lvlatk 1 每3级增加攻击0 ]. G& Y6 T% p% K
lvldef 1 每3级增加防御
$ ]5 W: W1 W" W; D" M( plvlhpmax 20 每3级增加生命
& Y9 C) F, ]6 D U7 N7 ~: l; L A0 jequipdropup 500 装备掉率加成3%/ ?5 y4 Z& ^' ?7 w
mongoldup 500 怪物金币加成3%
" {% W' B8 T) flvlatk 1 每3级增加攻击* m+ J$ v G+ i$ C6 y7 G
lvldef 1 每3级增加防御9 E" R* P% {* [
lvlhpmax 20 每3级增加生命* U& o6 [. X7 ?9 M5 p
equipdropup 0 装备掉率加成3%
; F+ c: v3 v- g( I+ h! n4 v8 `mongoldup 0 怪物金币加成3%
' r6 u* }* h0 p0 b+ c5 E Z$ c blvlatk 0 每3级增加攻击
5 [3 h+ R% D; Vlvldef 0 每3级增加防御
' z( X! e8 @1 o* B9 n. X* E" Ylvlhpmax 0 每3级增加生命& a* o& w6 Y8 ], l: D4 M
equipdropup 300 装备掉率加成3%
! f& I0 \/ w8 k$ g5 xmongoldup 300 怪物金币加成3%
7 ^6 j! D9 F+ L7 X( [lvlatk 1 每3级增加攻击 @. q: l/ s1 S
lvldef 1 每3级增加防御. o) D+ p# Q0 ]7 w
lvlhpmax 20 每3级增加生命
: u! [# y$ d# |3 s. g. ?equipdropup 400 装备掉率加成3%9 k" _! A8 F2 p0 Q. C! U
mongoldup 400 怪物金币加成3%
5 {6 G# |# N# R7 dlvlatk 1 每3级增加攻击0 ^2 Q4 c, ?" b3 L5 z0 e6 o+ h+ o
lvldef 1 每3级增加防御
* J* H1 P4 r" E2 W7 Slvlhpmax 20 每3级增加生命9 B( O. T& j/ x6 j' w
equipdropup 500 装备掉率加成3%
4 @& z) v& t* j* B% c& ymongoldup 500 怪物金币加成3%
. _( e& `: C+ d$ Rlvlatk 1 每3级增加攻击
# T; L0 v: v3 t1 Klvldef 1 每3级增加防御8 S) v. q2 p: B* [
lvlhpmax 20 每3级增加生命" o$ N; ?% P4 {2 E) X
equipdropup 0 装备掉率加成3%' K0 D! `# V, g8 A
mongoldup 0 怪物金币加成3%
% Z5 y& n% H9 ]" d; plvlatk 0 每3级增加攻击7 D* e4 q4 ^4 p4 F
lvldef 0 每3级增加防御+ o6 w. J: j4 L, `
lvlhpmax 0 每3级增加生命+ k0 z& y3 w* V3 A+ c' L0 m
equipdropup 300 装备掉率加成3%( S3 e5 e5 M# x1 i4 _' D
mongoldup 300 怪物金币加成3%
2 s& g T' [! ~6 z) V5 N9 e4 _lvlatk 1 每3级增加攻击
6 p; o8 B. Z" }4 ?! {1 q" jlvldef 1 每3级增加防御
& f9 P5 }- `2 Vlvlhpmax 20 每3级增加生命- A' N- v8 h8 T6 N$ P
equipdropup 400 装备掉率加成3%( P; ?8 O! r( g5 R! ]) L
mongoldup 400 怪物金币加成3%; d9 |- `" ?% R4 G/ U
lvlatk 1 每3级增加攻击) l6 X7 o) K$ F
lvldef 1 每3级增加防御
1 I- r' \, u% `lvlhpmax 20 每3级增加生命
% o P' E) a3 U' Z! e% g9 l2 tequipdropup 500 装备掉率加成3%# Y' E+ r) I; Y {! x: M
mongoldup 500 怪物金币加成3%
4 ?7 X4 ^+ ~1 v% llvlatk 1 每3级增加攻击* a0 j7 L l6 v$ @! g# ~
lvldef 1 每3级增加防御 G3 Q* J) `! b
lvlhpmax 20 每3级增加生命
; z/ Z9 E n9 y( p. I4 `6 }equipdropup 0 装备掉率加成3%
# L7 r, W8 @2 R. n3 y, Zmongoldup 0 怪物金币加成3%
J/ h/ M/ Z' h- @4 a9 j. H ]lvlatk 0 每3级增加攻击
/ D! @6 t, Y4 ~' i8 a% Q \lvldef 0 每3级增加防御" f$ K! j/ u& _7 o
lvlhpmax 0 每3级增加生命 Y/ J8 p" w2 S
equipdropup 300 装备掉率加成3%, U: C" [( c, X& N' l7 z
mongoldup 300 怪物金币加成3%$ t# X5 X9 o( Q: Z( L1 X
lvlatk 1 每3级增加攻击
( S3 I( y% r4 m( D* { }- Plvldef 1 每3级增加防御+ V3 l2 i/ |) `
lvlhpmax 20 每3级增加生命5 F/ v; u& ~' v7 ?6 {, z2 V
equipdropup 400 装备掉率加成3%
% e2 _2 v$ e; j7 N: m: Tmongoldup 400 怪物金币加成3%
6 r0 [+ o: b0 {+ f. g0 i8 ^) klvlatk 1 每3级增加攻击6 G3 D7 u- d: ?( J( Q% g
lvldef 1 每3级增加防御1 H, G3 l; i% x
lvlhpmax 20 每3级增加生命+ Z: B0 w4 E0 o( m6 A) J7 U
equipdropup 500 装备掉率加成3%( e& S/ F0 P9 ^' Y! D8 u
mongoldup 500 怪物金币加成3%2 t2 l9 |6 g. d2 O8 i. b- G( s1 M: m
lvlatk 1 每3级增加攻击
9 j7 t x5 I- O2 A" L& ]lvldef 1 每3级增加防御) D1 }8 g/ e' v2 W: H5 D
lvlhpmax 20 每3级增加生命
2 X2 P/ h) I6 J8 A' T( Y+ k* ?) dequipdropup 0 装备掉率加成3%; D+ O {8 ^6 q [0 t0 M$ e
mongoldup 0 怪物金币加成3%' p! Z# H0 k3 R. z
lvlatk 0 每3级增加攻击6 a7 }1 M/ m) e4 m5 b
lvldef 0 每3级增加防御) X: s/ x* h. t3 M4 ~2 [1 G$ ]5 v/ }
lvlhpmax 0 每3级增加生命" B! Y) M D, u/ ?
equipdropup 300 装备掉率加成3%$ s8 Q4 T% ?0 D! U
mongoldup 300 怪物金币加成3%
/ y" z- G( Q9 olvlatk 1 每3级增加攻击* X9 k3 U; T: ]
lvldef 1 每3级增加防御1 e. r& j3 P0 y" w
lvlhpmax 20 每3级增加生命3 f3 @: p: W+ {& @1 C# u
equipdropup 400 装备掉率加成3%
! C- g/ I. N* [1 d7 umongoldup 400 怪物金币加成3%
; S! h1 V' X( z; `' w( ?6 Wlvlatk 1 每3级增加攻击" e( y$ j! ]7 T- z. t% v
lvldef 1 每3级增加防御
5 Y c) s6 Z! J! v6 N8 Q7 D @lvlhpmax 20 每3级增加生命
9 B+ i$ B5 C) P' O4 Q7 Vequipdropup 500 装备掉率加成3%
2 t7 r$ I: ?+ I" i/ Z4 @mongoldup 500 怪物金币加成3%% d, y' l8 u4 p* U
lvlatk 1 每3级增加攻击
, q- }# L8 l3 {( P- o- qlvldef 1 每3级增加防御
8 f8 }. J* T9 \/ i" l! ]* hlvlhpmax 20 每3级增加生命: ?. h' X" W8 B7 P5 }" X
equipdropup 0 装备掉率加成3%2 w: B h) e% r/ [& w6 d5 |
mongoldup 0 怪物金币加成3%
" A# @& [2 \6 y: glvlatk 0 每3级增加攻击1 y$ f. i* [* `- B; \+ i7 P
lvldef 0 每3级增加防御0 B: N8 h0 y F; F9 n
lvlhpmax 0 每3级增加生命7 Y9 K. y* l5 J* G9 n/ ^
equipdropup 300 装备掉率加成3%& N2 V! e; X: x4 e, p) y
mongoldup 300 怪物金币加成3%
. K( x3 y- B. v8 C ylvlatk 1 每3级增加攻击
& t. T. {4 {) J: R. {% M8 tlvldef 1 每3级增加防御
; W4 }! f# F. T @ M$ Qlvlhpmax 20 每3级增加生命5 W' W9 v* T( m6 n- U) M6 J& |
equipdropup 400 装备掉率加成3%/ p! v8 A. w" z0 O- { B: q
mongoldup 400 怪物金币加成3%
0 Z8 y+ u3 o3 ylvlatk 1 每3级增加攻击7 K- @; G% `3 \
lvldef 1 每3级增加防御7 N( \. T4 {$ {
lvlhpmax 20 每3级增加生命
( o: V/ ~ R6 W* X5 v* b; pequipdropup 500 装备掉率加成3%: [. o5 { e3 _& Q6 q; r
mongoldup 500 怪物金币加成3%$ a/ A3 U! x m$ }" q1 m
lvlatk 1 每3级增加攻击; j; U% a& F+ o) H
lvldef 1 每3级增加防御
& E# s: G( i3 w* P, Ulvlhpmax 20 每3级增加生命( w0 }4 |4 ~4 ^+ h8 |
equipdropup 0 装备掉率加成3%( [% I0 f" o5 k4 \7 ?' A" _' u- b
mongoldup 0 怪物金币加成3%6 i5 X* m( V4 x' u, V2 V
lvlatk 0 每3级增加攻击
) f( B Z6 J$ N {lvldef 0 每3级增加防御! l6 `& d) m' S& Z' `
lvlhpmax 0 每3级增加生命
8 \0 w, _! ^9 b* C+ s6 xatk 240 攻击加成2.4%
9 g. y# d7 _3 Y. k! n, Z0 k% B+ ^def 480 防御加成4.8%1 e: T, P7 W7 n3 n2 L( Q9 t
hpmax 240 生命加成2.4%
$ R$ s d9 h# z. Y6 [& jatkspeed 750 攻速7.5
9 Z* p7 {# P; O/ ^damdown_1 180 减伤1.8%
6 @3 l" q2 x; |$ _+ m9 d2 zdamup_1 180 增伤1.8%3 }3 ]1 \3 c. p7 n2 f; s
atk 320 攻击加成3.2%
- p! c; m& M, m% N, S7 Pdef 640 防御加成6.4%
" t6 {6 K9 u) ~hpmax 320 生命加成3.2%
& g, m o" l4 w8 p7 [6 B% ?atkspeed 1000 攻速10
S$ V: x0 d; x) a) T. Idamdown_1 240 减伤2.4%" ]' F/ m: }, u5 q, |6 x
damup_1 240 增伤2.4%, u# Z, ?- a O- T+ l
atk 400 攻击加成4%$ `0 i; r6 k" t! ^6 u
def 800 防御加成8%9 j! x+ r( r$ r) a0 N4 D
hpmax 400 生命加成4%" }% s, b. w, `! }
atkspeed 1250 攻速12.5( S- M, K! v% Q9 K& A
damdown_1 300 减伤3%4 C4 H" E/ r Q* @/ u) p
damup_1 300 增伤3%$ W/ C H7 I& {1 `9 ^7 \6 }0 c
atk 400 攻击加成4%
* n$ j$ B- r( B2 J; p; \# Xdef 800 防御加成8%
4 O/ |8 c: f/ ]: uhpmax 400 生命加成4%: A: V/ ^9 B& ]! p+ s& I+ @# c3 X
atkspeed 1250 攻速12.5
2 q3 U) X6 X/ D/ S" ^damdown_1 300 减伤3%+ f: L' L1 g) `0 c# ^
damup_1 300 增伤3%
: y: S- K5 K+ u2 y2 uatk 240 攻击加成2.4%
# Y6 {$ c; {, S3 W8 O0 ^def 480 防御加成4.8%
; F5 m/ k% ]+ Hhpmax 240 生命加成2.4%
" q' ~7 @5 `# V0 m0 R$ p+ E/ Eatkspeed 750 攻速7.5. ^. G: G$ t" g! F. l
damdown_1 180 减伤1.8%
; \7 K4 N( D- m" T% I( mdamup_1 180 增伤1.8%: e) {* ?" ~+ ]4 i4 O, G: Y$ v
atk 320 攻击加成3.2%
+ r! K O. z- d# ]" ydef 640 防御加成6.4%8 L7 ]- e4 C9 }: r/ V7 Y( k
hpmax 320 生命加成3.2%
5 o% i# {, D! z: g7 patkspeed 1000 攻速10
& P! y/ b/ K. S$ i4 L7 X z! Ddamdown_1 240 减伤2.4%) u, X! k/ ^4 B" D
damup_1 240 增伤2.4%! J8 z5 p, K$ G* C
atk 400 攻击加成4%
- K9 A: f0 D& L. b3 J, w* kdef 800 防御加成8%
7 m. W7 D, M. @hpmax 400 生命加成4%
( w" S0 y! W7 d/ [! @$ N( V3 r4 Catkspeed 1250 攻速12.5
" ^$ [+ D% c1 k' T1 x$ ldamdown_1 300 减伤3%
. w7 {# J/ a& {7 ]" |# T2 ydamup_1 300 增伤3%
) Y7 R! x& [+ V% b) t, Latk 400 攻击加成4%
* ]; ~% e& N5 ^ v" Ndef 800 防御加成8%- `$ f0 N2 a8 G( Y8 l: k
hpmax 400 生命加成4%6 [5 a$ M0 c& ~$ U, ~% W( }
atkspeed 1250 攻速12.5; _; I( v+ {( j! y. H
damdown_1 300 减伤3%
" a' f9 d* g. u% N jdamup_1 300 增伤3%
4 r* Y0 y- S" j7 Yatk 240 攻击加成2.4%
! i5 e5 U. B( r! w9 b0 |4 L# odef 480 防御加成4.8%1 s) N; M6 s1 s, O8 A
hpmax 240 生命加成2.4%2 S' [, ~ D+ z; I
atkspeed 750 攻速7.5; r2 }$ c+ Y5 C; v( s) m
damdown_1 180 减伤1.8%; T( K6 `/ J" G
damup_1 180 增伤1.8%3 K8 b% x+ y$ B" O: t( l
atk 320 攻击加成3.2%0 y) i7 u& j2 H) M
def 640 防御加成6.4%
+ U3 _& [) h1 t* r2 ^hpmax 320 生命加成3.2%
) w% z! P2 X! ?6 Oatkspeed 1000 攻速10! g d2 \' x" _; ?( { y- c/ I/ j- R
damdown_1 240 减伤2.4%
Z* j. m$ e) H! E- H$ a* Qdamup_1 240 增伤2.4%
- R; ~, T2 y0 r- P5 A9 Datk 400 攻击加成4%' W$ e' m, Q; V" L
def 800 防御加成8%
4 S- m( P& @$ g K7 ahpmax 400 生命加成4%
; ^3 ?, \+ E# I3 R7 matkspeed 1250 攻速12.5
3 S1 I" ?5 K/ fdamdown_1 300 减伤3%6 U: e( o! y, V8 I$ X, g. F
damup_1 300 增伤3%. |& }6 R' @* Y% W
atk 400 攻击加成4%
9 ~% A1 o0 {% T4 o0 o N8 ~def 800 防御加成8%
. a* i8 A0 k! h/ F" a' uhpmax 400 生命加成4%
$ H! Q1 n! `+ H# natkspeed 1250 攻速12.5
# o1 q! M# B* s( ?8 `5 [damdown_1 300 减伤3%# ]- |9 n8 ?6 J- n
damup_1 300 增伤3%0 i7 \. d3 G+ s8 I% O1 W# S+ ^
atk 240 攻击加成2.4%. i( p5 X/ Z% C! ~- o1 t
def 480 防御加成4.8%6 l3 O! v$ M% K0 Y0 }) Y. m0 _( I
hpmax 240 生命加成2.4%
3 J& ]0 Y% b0 X @2 b) Fatkspeed 750 攻速7.58 Y$ a0 G3 @1 @3 }
damdown_1 180 减伤1.8%
I- [' S* a; M) B& [damup_1 180 增伤1.8%
) q, O, ]" X+ Tatk 320 攻击加成3.2%
* Y& {% [) ~ A; x. z- n3 bdef 640 防御加成6.4%( C# N* H4 z# W5 U$ E8 n/ @( |# G
hpmax 320 生命加成3.2%
3 _9 H4 s9 P) k* j, Q5 k& Ratkspeed 1000 攻速105 ^7 S5 k4 D" u. M
damdown_1 240 减伤2.4%
7 k4 I9 F- O% K& ~damup_1 240 增伤2.4%
" ]+ @9 R' U: s! `4 A+ m. ?/ {atk 400 攻击加成4%
0 x+ H* S% ]9 Gdef 800 防御加成8%, D5 H" m1 `& z6 q" \5 k. F
hpmax 400 生命加成4%% ^8 O" f5 p2 `+ N6 S' J# G$ x
atkspeed 1250 攻速12.5# O, Y8 ^+ o" P! F$ U
damdown_1 300 减伤3% b P$ L; S$ s* x( x7 A
damup_1 300 增伤3%
9 \+ f5 A- ~ W. B* X5 i' Vatk 400 攻击加成4%
. e: N2 y$ A$ p; Bdef 800 防御加成8%! _/ ^0 x' z! G$ G0 w
hpmax 400 生命加成4%' e( k; L9 |4 l8 w
atkspeed 1250 攻速12.5
" s: ]) X) @/ u: w) n( edamdown_1 300 减伤3%$ ~' W& r) ?, p; R; Y0 x* f0 D- I
damup_1 300 增伤3%
' T2 Y; ?6 R3 q/ [) Latk 240 攻击加成2.4%* u, G2 {9 j$ A7 v, U. K( j
def 480 防御加成4.8%
0 ]9 l% b' Q5 O; V. ?8 J Ahpmax 240 生命加成2.4%; z6 R2 C8 f0 `3 T! C
atkspeed 750 攻速7.5 o6 ^- t- t! |! E' I* ~; X% s5 {
damdown_1 180 减伤1.8%
+ V. r5 A4 h( P( U4 d1 W; L/ qdamup_1 180 增伤1.8%! X8 T8 B" P F) Q" e
atk 320 攻击加成3.2%
" K& q; M, F& y; Ndef 640 防御加成6.4%
2 O% P# U/ A9 Q7 Y+ y/ ~hpmax 320 生命加成3.2%, S. w/ j5 u( a4 B) d4 j
atkspeed 1000 攻速10
8 v# {& I/ w0 t( s5 j9 ?damdown_1 240 减伤2.4%
3 b& G7 R1 f, T p) ldamup_1 240 增伤2.4%
2 ]# `& d5 j) H. P2 Latk 400 攻击加成4%6 N8 `% ^: R$ U: s) ^6 ?$ ~4 A. _
def 800 防御加成8%
1 ^+ w4 k# D$ M) J: _hpmax 400 生命加成4%
/ b, J/ C. d$ r, P7 katkspeed 1250 攻速12.5
. B# f4 ] S; p( e9 X' [damdown_1 300 减伤3%1 {2 T8 a0 X0 z5 G) a6 r- S
damup_1 300 增伤3%
6 G' n" [7 I+ O# t* d3 n. k) natk 400 攻击加成4%+ F; U% c# L8 v) S% i( F9 B
def 800 防御加成8%
) h t, T; o; s* l' rhpmax 400 生命加成4%
4 i* K2 o$ t2 V7 {6 catkspeed 1250 攻速12.5) a: q+ }+ J. I% }7 @: [( ^
damdown_1 300 减伤3%3 ^' y- [' D" r8 f: p, w
damup_1 300 增伤3%" K: Q% Q2 c3 p% L, B, Y
atk 240 攻击加成2.4%
- c/ Y" q0 q$ D3 B: j) b p3 Y: Edef 480 防御加成4.8%; S" |& E: m% F6 s& W
hpmax 240 生命加成2.4%
1 @6 `9 S5 q. d# Z6 @/ f* s8 batkspeed 750 攻速7.52 @) p6 }3 \+ k0 [) _
damdown_1 180 减伤1.8%9 M4 W3 M3 }2 f4 o7 e
damup_1 180 增伤1.8%6 j% k0 X9 s: F% S1 l# b% M6 V
atk 320 攻击加成3.2%6 e2 c% u8 k6 U; b5 j' G7 m$ z5 I$ U
def 640 防御加成6.4%( k7 H$ ?: p8 W' K! t+ `0 p5 i
hpmax 320 生命加成3.2%) n1 Y: z" m, ]
atkspeed 1000 攻速101 r- F1 C% n" Z! ?+ d* L8 O
damdown_1 240 减伤2.4%
: w. ~9 q1 d5 g4 G% X9 [damup_1 240 增伤2.4%
6 n( ?. Y* O% q: r# k6 m: hatk 400 攻击加成4%7 l: r% w1 J2 d
def 800 防御加成8%
5 _+ `4 C" X" f' J2 x3 U; nhpmax 400 生命加成4%
, X: j ^! C1 g7 C/ s( Z9 t# Iatkspeed 1250 攻速12.5
! _6 R6 u2 ^, sdamdown_1 300 减伤3%
" I) b- |# [ v- z) \# f" Udamup_1 300 增伤3%
* L+ g! }3 |4 \% I; katk 400 攻击加成4%
- [7 {" K* u7 A) [/ g! l4 C/ E- V# h9 zdef 800 防御加成8%
9 y- U w, \) i2 S& l) f. Chpmax 400 生命加成4%
+ i8 p' c" v! Q* aatkspeed 1250 攻速12.5
& P5 }8 H& B3 L- j; J& ndamdown_1 300 减伤3%
0 }/ z, v; c/ a( ]. C! ydamup_1 300 增伤3%
% G, ~4 _9 n9 J* q4 }3 T- qatk 240 攻击加成2.4%5 X/ r) j' O- i& N
def 480 防御加成4.8%+ P! e/ {! A( H' I" C, x
hpmax 240 生命加成2.4%
8 b/ j' Z w9 _7 V6 }6 Xatkspeed 750 攻速7.50 Z9 n, _" A a: c$ n( A
damdown_1 180 减伤1.8%
, i W/ E/ C9 U' _( qdamup_1 180 增伤1.8%# ], e2 E; [$ L4 ^8 g/ S
atk 320 攻击加成3.2%
# M$ G' a9 @9 u9 Kdef 640 防御加成6.4%
! E' H5 ?/ |) i: D+ R7 fhpmax 320 生命加成3.2%
E8 J) m) ~( t9 ]6 f* K: I( b |atkspeed 1000 攻速10! M# ?5 |/ O7 Z
damdown_1 240 减伤2.4%
/ m6 a9 K4 K+ ?* zdamup_1 240 增伤2.4%& p4 H4 e' w4 q; g
atk 400 攻击加成4%3 ~: X: ~; B. R) r# H3 q8 \
def 800 防御加成8%
! ~/ C$ g7 x7 k1 ~. Q5 h* ]* Whpmax 400 生命加成4%
: n4 j+ ~3 k7 p! U( Uatkspeed 1250 攻速12.5* R! C6 k5 ^( c2 @; a" f$ G
damdown_1 300 减伤3%
( r3 {7 K8 O$ i: \5 }# odamup_1 300 增伤3%
% A; q% y' f1 Ratk 400 攻击加成4%
* u/ s2 Y' N/ V3 y/ z$ s( bdef 800 防御加成8%6 R4 l0 }3 Y2 v' O# G
hpmax 400 生命加成4%3 E+ T% j% }: u3 Z& a3 d
atkspeed 1250 攻速12.59 g2 ^& _+ O8 V" R
damdown_1 300 减伤3%
* y# R p& T" ^- q& w, Ndamup_1 300 增伤3%/ ^2 c/ G0 c7 W1 f9 I
atk 240 攻击加成2.4%- q. z9 f+ i7 Z I3 Q" c- z; J1 W
def 480 防御加成4.8%3 ?* O, i% z0 \7 S. w( X
hpmax 240 生命加成2.4%
: ?0 a+ a6 t- @+ vatkspeed 750 攻速7.5
B9 S9 x9 M! `, h; `7 }damdown_1 180 减伤1.8%
3 x2 Z0 g8 X% a8 {# q& u& Hdamup_1 180 增伤1.8%3 H' @1 ~4 ~( U# n" M4 w5 Y5 W
atk 320 攻击加成3.2%8 Q H( _2 J; K# ^0 {( t
def 640 防御加成6.4%
" b' {1 K- i) W0 Shpmax 320 生命加成3.2%) {: N+ J0 [9 {- x; ?- h& s
atkspeed 1000 攻速104 ?+ j5 h) K, Y% R8 E# Q
damdown_1 240 减伤2.4%
# {" W6 p1 u( _% }+ _3 V) ?damup_1 240 增伤2.4%
3 [& Z' `( G9 @4 F# X4 }" Ratk 400 攻击加成4%; }7 L6 j% l5 G* n! T
def 800 防御加成8%
6 W# ^9 r! ?) Q# u3 n" q' xhpmax 400 生命加成4%
' B% \/ O/ o+ Z4 Oatkspeed 1250 攻速12.5$ r( ^, A+ j. E' a! m/ n
damdown_1 300 减伤3%
4 S" y2 Z& g" l. S% q3 m1 ?damup_1 300 增伤3%% `' y- k1 x& R5 L& S
atk 400 攻击加成4%* i$ j- M( ^8 j+ ]+ ~
def 800 防御加成8%+ Z/ L2 |7 e' T; F1 m7 O2 K
hpmax 400 生命加成4%
7 E: u2 g3 G0 |atkspeed 1250 攻速12.5: `; x9 T$ n% r" h1 s% _* h2 F
damdown_1 300 减伤3%
. i* M$ i1 p* n3 `$ P/ Q( zdamup_1 300 增伤3%/ }% U7 f5 `; m0 w0 y) o$ d
atk 240 攻击加成2.4%$ B3 i; _/ Y' m8 }
def 480 防御加成4.8%
6 |7 R0 t S! ~2 V$ x/ v- v5 `) Xhpmax 240 生命加成2.4%4 ?9 f, r0 q* z* u
atkspeed 750 攻速7.5. h/ n% Z+ J5 N4 c+ I
damdown_1 180 减伤1.8%8 g' ]! ^$ ?4 C T0 M- J( n, b
damup_1 180 增伤1.8%
+ t9 c7 L1 P5 H. m" F0 V1 Oatk 320 攻击加成3.2%
+ d! `) j6 ^, f' F% R( t6 I4 H# bdef 640 防御加成6.4%
) B7 M) ] ]+ jhpmax 320 生命加成3.2%
! E, n( }3 \0 A9 [/ v. Y0 Gatkspeed 1000 攻速10! x( `3 _! x3 C
damdown_1 240 减伤2.4%
9 }+ o1 q& O/ }damup_1 240 增伤2.4%) c5 n) `6 T" ?3 Y2 x
atk 400 攻击加成4%, ~7 C5 C. F' N( }: O" F
def 800 防御加成8%
8 h7 B1 |! {( H7 [: m) Jhpmax 400 生命加成4%3 [) B+ ~( Q& C, Q, `
atkspeed 1250 攻速12.50 j) ]8 v( ]7 w
damdown_1 300 减伤3%
# I3 \" p& I5 \0 o1 R, d. S5 |damup_1 300 增伤3% R7 i* f" o3 l' [* n, x8 U
atk 400 攻击加成4%# D% h H* v, ~6 K, I
def 800 防御加成8%! R6 e5 |7 a( r) x5 k0 y5 W. y. ]9 _4 A
hpmax 400 生命加成4%
/ i4 y4 I: Y- N8 c4 N. {( ?atkspeed 1250 攻速12.5
$ h' d( o$ G7 q: h. V8 z+ ?9 t+ odamdown_1 300 减伤3%, W" C+ J8 P6 A; P% T
damup_1 300 增伤3%
' v+ N4 P J, \atk 240 攻击加成2.4%7 W# `* }6 [* e5 O, s, h
def 480 防御加成4.8%% ~: V6 K: j/ O. | \; p) Z" E
hpmax 240 生命加成2.4%: Y6 S+ v# c& R2 }8 G
atkspeed 750 攻速7.58 [) n& K o, b: W7 |; w
damdown_1 180 减伤1.8%
# h/ v" b4 o) g" j) Ldamup_1 180 增伤1.8%5 Z. v5 X3 q5 [& u
atk 320 攻击加成3.2%. `1 R# f9 @6 }2 b$ P0 F7 T
def 640 防御加成6.4%
) x5 B. M* i6 q, p2 chpmax 320 生命加成3.2%
0 T R6 f7 V9 U3 g; d5 D/ Matkspeed 1000 攻速10
/ ]" \$ G- t- h1 V. c7 Gdamdown_1 240 减伤2.4%
x5 {8 ?3 V* u" X+ adamup_1 240 增伤2.4%
& `) D: E- | W( i; g- B3 J& S: f6 tatk 400 攻击加成4%! a3 e' q$ _& Z; ^, ]3 P0 @+ x2 M
def 800 防御加成8%) F' }3 N5 M3 v& @) ^2 N
hpmax 400 生命加成4%. v |. H3 c) p( r! b7 i/ R
atkspeed 1250 攻速12.5
# g1 } S( A3 X( _' q2 ~2 Udamdown_1 300 减伤3%4 d, L$ M. g$ k/ [0 y& U% U7 u
damup_1 300 增伤3%7 _ @' b" _& z0 u# T1 `/ [1 V6 ~
atk 400 攻击加成4%
( E4 B( T1 B2 pdef 800 防御加成8%
' H* n2 h& A% S4 e0 `- V$ dhpmax 400 生命加成4%9 S) C# ~- Y' Q, D; [
atkspeed 1250 攻速12.5/ r3 @9 c8 P. ~
damdown_1 300 减伤3%: b! y0 Q5 N) U
damup_1 300 增伤3%
# c1 E( {* }# R) ratk 240 攻击加成2.4%0 V! W/ q. k7 f" s
def 480 防御加成4.8%
9 }+ r$ o% f( t5 @) Shpmax 240 生命加成2.4%
% V0 R% W/ q! h5 e+ vatkspeed 750 攻速7.54 Z u! e2 o3 g
damdown_1 180 减伤1.8%2 O8 m& Y# [3 T
damup_1 180 增伤1.8%
% v6 H, e1 w v) k; z3 M, h( yatk 320 攻击加成3.2%; p; G6 e D- [' B8 m/ j; z! x
def 640 防御加成6.4%
7 F) d( V! \: x' Chpmax 320 生命加成3.2%6 ~. n0 R# _# K( W/ a! U" v9 {
atkspeed 1000 攻速10+ F/ A, D ]; Y6 a# I! b
damdown_1 240 减伤2.4%
/ K6 X% F Y1 ]' |/ b/ Adamup_1 240 增伤2.4%
+ P5 F5 X. _& G3 Jatk 400 攻击加成4%/ P$ a2 Q% n H; l- V! U; l5 k
def 800 防御加成8%
% |5 ] A9 o; B* Uhpmax 400 生命加成4%
# t2 r3 b5 j% x& aatkspeed 1250 攻速12.5) Z% C4 y* V- z+ `; {% N6 S4 ~
damdown_1 300 减伤3%
( j2 Q. {: k9 M! r! l1 o% O6 q+ Ddamup_1 300 增伤3%
. Y; [8 u4 o) b2 \4 H Yatk 400 攻击加成4%
/ }( A7 n" K1 V* z& s/ bdef 800 防御加成8%
# I% U2 J$ e( I2 [3 N. P! Yhpmax 400 生命加成4%
& f) ^4 \: k' S* matkspeed 1250 攻速12.5
2 F- ^0 D0 O2 }( jdamdown_1 300 减伤3%8 k b A- n+ Q, E0 B8 h9 s
damup_1 300 增伤3%
+ n Y/ E* x( katk 240 攻击加成2.4%- F1 w, |0 ?7 o, ]7 n2 ]9 k
def 480 防御加成4.8%/ [) j2 `$ E1 ^5 `
hpmax 240 生命加成2.4%
2 y6 N7 ? T0 K5 gatkspeed 750 攻速7.5# t: S! T9 P+ `' g- z$ z7 ~+ v& P
damdown_1 180 减伤1.8%
3 Z' R! U/ Y9 h$ E! qdamup_1 180 增伤1.8%2 G, d1 }. H) B6 Z# ]" {% q
atk 320 攻击加成3.2%
3 u" G/ j5 M8 m1 T* s+ H+ D' k9 Jdef 640 防御加成6.4%
4 }* _+ J$ A8 ihpmax 320 生命加成3.2%4 Q8 `; ~6 K3 N& Q9 }. o6 k
atkspeed 1000 攻速104 d1 g5 j4 _4 B1 N- o: e9 `
damdown_1 240 减伤2.4%& U; @) t! g& @; C! E, Q* n
damup_1 240 增伤2.4%
4 s x5 |0 p- U0 Eatk 400 攻击加成4%
! Z- r9 h2 y# J$ b; h# C; pdef 800 防御加成8%9 Q# q6 u2 T0 d: X
hpmax 400 生命加成4%
5 m% i& g2 @. d" {atkspeed 1250 攻速12.5( n* y$ u/ W5 q: T$ y
damdown_1 300 减伤3%% n" I2 G! d3 H5 G( h9 ~
damup_1 300 增伤3%
7 Y" z) w! B" H4 e) R. Aatk 400 攻击加成4%
% X: j/ u- ]" F) T% @' W3 y' pdef 800 防御加成8%: d) ~; y( Y3 o
hpmax 400 生命加成4%. u1 D3 A8 R$ n' `8 k" s" \
atkspeed 1250 攻速12.5
8 Q) Z: P4 w! u4 x+ M* Rdamdown_1 300 减伤3%) M$ b8 t2 I" ~' n+ R2 l, g
damup_1 300 增伤3%
' l: G& }6 j7 l) w' ^& s8 latk 240 攻击加成2.4%& }7 l Q7 R- t
def 480 防御加成4.8%0 f0 p# D2 S. k8 |6 f
hpmax 240 生命加成2.4%
; ?2 X3 d3 v2 y2 { ]% ]atkspeed 750 攻速7.5) d7 n1 @3 r2 A" S5 i' H
damdown_1 180 减伤1.8%
1 A% F0 X5 D( O6 b$ Z* b% Pdamup_1 180 增伤1.8%
! B! o) X' |9 s b0 Patk 320 攻击加成3.2%
1 L+ h* L8 D" z/ V7 i3 Vdef 640 防御加成6.4%) \7 g9 m- ^) a
hpmax 320 生命加成3.2%
( g) ]* H4 e& Y R M$ ?atkspeed 1000 攻速105 ?7 j4 U: J* Q7 o% f( i
damdown_1 240 减伤2.4%
+ m5 h: ?4 V" Q6 X, f8 Bdamup_1 240 增伤2.4%
: D: |( |1 P3 y# P: M" Z* P) Qatk 400 攻击加成4%
. ?: f& h2 A; R+ k `def 800 防御加成8%
. O& A4 t1 Q/ _, n% H: vhpmax 400 生命加成4%+ V3 t4 ?4 ~$ q5 b m2 }
atkspeed 1250 攻速12.51 q9 m/ e" K ^0 A6 U. E
damdown_1 300 减伤3%
, N( k8 G, i# w+ y* e1 [damup_1 300 增伤3%' j) {; D1 D( G3 O8 Y, C
atk 400 攻击加成4%6 A9 X7 _. ?1 y/ _5 c+ v( H! }
def 800 防御加成8%9 }4 k; ?' c7 z1 N0 y
hpmax 400 生命加成4%3 Z _6 Q+ Q! \% v
atkspeed 1250 攻速12.5
4 V/ s- h7 f, [- G: L" hdamdown_1 300 减伤3%
/ Y2 K6 H+ H% _" b: Ydamup_1 300 增伤3%- r* f' K3 n7 S
atk 240 攻击加成2.4%5 e+ E6 ]0 [! a4 ~! o
def 480 防御加成4.8%
1 p7 g* Y. W0 o( H7 e4 e1 x2 lhpmax 240 生命加成2.4%
) |/ M: C- L6 z, N- fatkspeed 750 攻速7.5
$ G/ p; q" F- F/ \0 S- {8 }damdown_1 180 减伤1.8%
% @) I0 ~0 t t# S5 jdamup_1 180 增伤1.8%
# g$ R8 F$ O; H) }1 ]" Natk 320 攻击加成3.2%
& |) ^! A# N3 [* j+ F( Hdef 640 防御加成6.4%
; K* k# M0 A! N; w, ohpmax 320 生命加成3.2%" ~! Z+ i, [6 i
atkspeed 1000 攻速10
& L4 @! X/ Y5 ]; C& tdamdown_1 240 减伤2.4%, W( F( T4 P# `) p7 Y$ ~' R
damup_1 240 增伤2.4% C8 R R$ {. y4 x
atk 400 攻击加成4%
% }' d& \: r9 H. i( vdef 800 防御加成8%
- l7 e' D0 K% x8 Z7 K6 G- z9 | {hpmax 400 生命加成4%
% a* \+ G! j v l9 N2 t$ Uatkspeed 1250 攻速12.5" d; {& c4 f: q" X. |
damdown_1 300 减伤3%
Y& w6 Y4 A% _2 v7 Q8 }damup_1 300 增伤3%
' F a0 |! \ ~5 j5 l5 I; Y! _atk 400 攻击加成4%" O1 m/ b' s# d$ \; J& |7 ~- t, y
def 800 防御加成8%2 [8 P" s3 X# X3 P
hpmax 400 生命加成4%
p/ S( n; B, Q; a$ Y. tatkspeed 1250 攻速12.5
" w* |8 C3 m+ t4 {damdown_1 300 减伤3%4 f1 D7 M& r1 ?. d" v) X- }3 v
damup_1 300 增伤3%8 C+ J- ], C) \( b' Z% O
atk 240 攻击加成2.4%
' A% Y/ M) v; l$ Mdef 480 防御加成4.8%2 p9 c- H( V4 L! O: ?0 A# p/ v
hpmax 240 生命加成2.4% o/ {2 J- ~% e$ X6 {$ l! [
atkspeed 750 攻速7.5
1 q4 ?6 t3 v, H/ |% p6 udamdown_1 180 减伤1.8%
4 w$ y0 m/ w) ?damup_1 180 增伤1.8%
( J# }3 p6 ?) w5 T Xatk 320 攻击加成3.2%
' _. N. Y$ u/ h* }/ bdef 640 防御加成6.4%
5 n5 S1 i/ Q: t. shpmax 320 生命加成3.2%
2 i6 G& p+ [5 y( \7 D3 Datkspeed 1000 攻速10
8 ^# C0 @+ f- f& Y5 Cdamdown_1 240 减伤2.4%, |5 O* n# T7 @" Z' R5 N
damup_1 240 增伤2.4%5 N! u F2 r8 b$ J9 Y
atk 400 攻击加成4%
5 j$ ^3 [8 ?, K/ idef 800 防御加成8%$ g. P) M. J5 @& ~
hpmax 400 生命加成4%
( K7 P; ?/ P9 d8 \. A. watkspeed 1250 攻速12.56 y( c0 J+ q& O3 g
damdown_1 300 减伤3%
4 D- J* V2 B e" ]: c* \- r Gdamup_1 300 增伤3%- T# G1 \4 {* T% a: p
atk 400 攻击加成4%
' S% U0 F1 c/ m+ w- q- y' ldef 800 防御加成8%& h! j4 E9 N# _: L- O7 ]
hpmax 400 生命加成4%
1 J/ v$ q* Z B8 f( katkspeed 1250 攻速12.5& f/ i% V& B N- d) L* M
damdown_1 300 减伤3%% l' s1 F0 z9 ]" b, b5 {
damup_1 300 增伤3%
) p# f/ g$ r: f% T$ e& V( Jcrit 180 暴击几率1.8
; W; H6 a% _: Z4 k# P7 G( Scritdam 1000 暴击伤害10%
1 b& ?* B" j/ y* J6 l' [/ icrit 180 暴击几率1.8%
' J- _6 k2 _0 O. l( zcritdam 1000 暴击伤害10
0 {! T" |/ o c+ x- vcrit 180 暴击几率1.8%
h- p( r& l3 _, h4 a/ @, ~critdam 1000 暴击伤害10%
o; f7 m2 q1 w4 bcrit 180 暴击几率1.8) c, M9 {+ m6 \3 i
critdam 1000 暴击伤害10%2 e3 l3 e! ~/ k8 M( ?
crit 180 暴击几率1.8%" t3 M& n( m* o! ~
critdam 1000 暴击伤害10
3 Z3 R6 L9 X* a! Z5 bcrit 180 暴击几率1.8%8 R; j7 f7 y( O# i
critdam 1000 暴击伤害10%
1 m9 v5 k! q$ M3 v1 z% Y: g6 Zcrit 180 暴击几率1.8" [# l, ]6 Q! z. R& S
critdam 1000 暴击伤害10%
: j6 p# j; c1 icrit 180 暴击几率1.8%
0 S9 e. r; c% a* J- k) i5 {critdam 1000 暴击伤害10
+ X/ f, h8 a) N6 C" r& wcrit 180 暴击几率1.80 L, k; a7 o) M ^; v
critdam 1000 暴击伤害10%
' p0 R) w6 ^; w9 Ncrit 180 暴击几率1.8%2 D. g9 P" @- A C
critdam 1000 暴击伤害106 ~9 ?/ @& ?. r2 L2 f
crit 180 暴击几率1.8%
" V! g7 h# ?) |3 T" Y) X0 \" @critdam 1000 暴击伤害10%3 p( Y: F+ E' |% F& S( Y
crit 180 暴击几率1.8; P; y. S2 S9 s/ x" e
critdam 1000 暴击伤害10%
0 b7 Q6 Q, v- k0 N& ccrit 180 暴击几率1.8%
* w- A0 S* P, m1 h- _0 j! Wcritdam 1000 暴击伤害10' U) `0 Q$ e7 c
crit 180 暴击几率1.8%1 ]1 K; `, _0 p0 p
critdam 1000 暴击伤害10%
3 \7 `6 r0 N) X) G( ~8 \, `9 Pcrit 180 暴击几率1.8%
+ |9 P8 z5 ]3 S G+ K1 t9 Acritdam 1000 暴击伤害10%
3 L% U2 x: `2 w* p+ V: ecrit 240 暴击几率2.4
9 q/ b$ }5 M+ Q9 C& t* d) dcritdam 1600 暴击伤害16%
6 n+ U0 l1 n* P, Zcrit 240 暴击几率2.4%% h3 H4 `5 \4 a! a" v$ V" t
critdam 1600 暴击伤害16: H5 }; B- ^; N. `/ L# {! Q
crit 240 暴击几率2.4%" Q K' z, k+ w+ I L; J3 ~
critdam 1600 暴击伤害16%
# i! n$ d6 X7 L1 {( ^- w& Xcrit 240 暴击几率2.4
, n q5 R+ U- O& ^7 t8 R, m& Wcritdam 1600 暴击伤害16
/ P8 f9 N; g% J) I, ?crit 240 暴击几率2.4%
/ J) X% X/ s2 \% h6 o* }critdam 1600 暴击伤害16%- p+ O: B" B4 m' v7 I4 Y* r
crit 240 暴击几率2.4
% J: p/ Z y, c% }2 Ncritdam 1600 暴击伤害16%
8 Q: i, T+ d" Z+ q- acrit 240 暴击几率2.4%* a/ T& U1 p* G" h' G3 }
critdam 1600 暴击伤害16* Y4 F) u! w. D2 s# h5 Y$ ]2 U. G
crit 240 暴击几率2.4%
7 ^4 w) E, B7 D, K- ^1 |9 bcritdam 1600 暴击伤害16%0 Y$ ?4 j8 K6 W5 z* k6 o7 T& v
crit 240 暴击几率2.4' n9 R7 r0 w* m! `3 S8 z: b% Y8 B% B3 g
critdam 1600 暴击伤害16%! i3 W% r+ `' b" |& E. `: t9 F
crit 240 暴击几率2.4%( ?" B) b7 `# a; h& N& B
critdam 1600 暴击伤害16
! ^% l/ ~! ?: g7 P2 V+ w: l' [0 ocrit 240 暴击几率2.4%
* J. u0 i9 |1 Y# r) F p" { Q; Qcritdam 1600 暴击伤害16%" S$ E0 s% P& G) \' q
crit 240 暴击几率2.4 O! v1 ]4 u8 O! z" Z$ U$ P
critdam 1600 暴击伤害16%' A9 E+ C! a. s1 _# z$ Q
crit 240 暴击几率2.4%7 q" J& n% a- M! i( W) m. C+ I
critdam 1600 暴击伤害16
$ z% k1 |! E: a! U o/ n/ R6 ecrit 240 暴击几率2.4
! P5 y+ h4 @" f4 v% qcritdam 1600 暴击伤害16%* C6 T6 t3 i e, }# T8 |
crit 240 暴击几率2.4+ _3 ~8 m) c& ^* k7 A* l/ [0 K
critdam 1600 暴击伤害16%
0 h% c E' p/ W0 W3 W5 {' vcrit 300 暴击几率3%
" W: c+ j# J+ j+ w6 S3 f3 Lcritdam 2200 暴击伤害22%! p) w8 |& p$ S, b8 F$ v
crit 300 暴击几率3% b& X7 Q( [! r( L
critdam 2200 暴击伤害22%; S/ c" I! C v4 d" H% w! h
crit 300 暴击几率3%3 Q) }& L$ V( p, b& [
critdam 2200 暴击伤害22%
9 c2 p; V w7 ]+ Q0 scrit 300 暴击几率3%
* T4 \( z' R: k& s# y2 }4 _* Wcritdam 2200 暴击伤害22%) R8 {; o( \7 E# R1 c
crit 300 暴击几率3%' u; W Q0 h0 @/ [* z( k
critdam 2200 暴击伤害22%& O& z. \$ d( ]0 s
crit 300 暴击几率3%
, w/ C) U; E! H5 J' Q5 `critdam 2200 暴击伤害22%
' k: u' l* y: X+ k; p/ E- ncrit 300 暴击几率3%
& |6 h: m. v8 k* l6 n! s) G3 zcritdam 2200 暴击伤害22%
+ J6 I2 f, \7 ~8 e: ucrit 300 暴击几率3%" z$ t6 k9 z* t/ r# v& `! ~& i
critdam 2200 暴击伤害22%1 N6 M. Y; y3 s( d i" S- M
crit 300 暴击几率3%( p2 H5 }# S, u+ J: q8 z
critdam 2200 暴击伤害22%
], X$ o0 a% O Q' N& Tcrit 300 暴击几率3%5 e* V$ u" ?, h
critdam 2200 暴击伤害22%! g9 \& x' y1 e! V- ]- U1 r1 b. r4 I
crit 300 暴击几率3%+ k. z1 P* _5 B1 H; G1 {+ X, B
critdam 2200 暴击伤害22%! R' e2 Z! O# K7 l. A8 X
crit 300 暴击几率3%
1 r* g. m" }& b" c" Pcritdam 2200 暴击伤害22%' \* P+ n/ g7 e6 Z
crit 300 暴击几率3%
A+ @, Y% j1 Y3 o, Vcritdam 2200 暴击伤害22%# B( s+ ^# p A$ I& s4 v2 z |
crit 300 暴击几率3%
. R; o7 S$ u, g/ {. m) X+ Gcritdam 2200 暴击伤害22%
1 b& r+ L9 G' C/ l5 Dcrit 300 暴击几率3%
& M8 P* [" b/ l6 e* Zcritdam 2200 暴击伤害22%: `8 h5 e/ m% r# c' [. `
crit 300 暴击几率3%5 A- v5 N N: \/ S
critdam 2800 暴击伤害28%; ?6 i" J: f; U9 ~% i. C8 C
crit 300 暴击几率3%
; b! j& s, b1 s( c3 m" n# ucritdam 2800 暴击伤害28%* r' H' ?) o5 i4 K; C
crit 300 暴击几率3%
: d3 v# Q" o5 q) z z) m5 I! ^critdam 2800 暴击伤害28%$ A- y# W5 t; B& g9 q3 n
crit 300 暴击几率3%4 _- l! _3 F1 E5 S: M) u- R P- S
critdam 2800 暴击伤害28%8 [5 v% @) @0 {/ |8 `1 V; v
crit 300 暴击几率3%
/ @5 Q R; f. i, @critdam 2800 暴击伤害28%
# I4 k+ L: |" \6 f. mcrit 300 暴击几率3%
: V1 O1 Y7 ?" m' ?! kcritdam 2800 暴击伤害28%8 m" [1 E3 E' T% N1 K4 |! c( d+ ^: V* K
crit 300 暴击几率3%3 v5 z: S. C+ x) X0 q
critdam 2800 暴击伤害28% i: a, u+ v7 J( H+ `" o7 V
crit 300 暴击几率3%5 E) E. q! c) R% w4 k
critdam 2800 暴击伤害28%$ Y/ D- S6 A. L; L
crit 300 暴击几率3%
( i% |+ A3 o8 ]2 Mcritdam 2800 暴击伤害28%
, k" ]. c2 u' y; h9 ~crit 300 暴击几率3%% l2 C, D1 W2 R$ \
critdam 2800 暴击伤害28%% I* a/ w% x* ?% M) y8 a
crit 300 暴击几率3%3 d9 X8 \% X& [
critdam 2800 暴击伤害28%# r- B3 X1 n: R0 D
crit 300 暴击几率3%
6 ~6 y$ J3 L1 \1 ]& Bcritdam 2800 暴击伤害28%) B: t# P9 j1 e! R8 d. t
crit 300 暴击几率3%, K, C' r3 J G2 ?) ~5 b" a% v
critdam 2800 暴击伤害28%
+ f5 r8 F1 `# n2 J' Ocrit 300 暴击几率3%
! ?1 r* R) U e) A& g( @5 ?critdam 2800 暴击伤害28%
! i8 c0 o+ d$ ?, w) kcrit 300 暴击几率3%7 h" p. x7 a6 t' P r( d, F# p
critdam 2800 暴击伤害28%3 ?6 j, B7 L! u$ y; J% w
lucky 0 幸运几率0%0 h- x: _' d: K; S3 D* y
skilldamup 0 技能增伤0%4 v2 K3 _; U. V" @, b7 p
blockharm 0 格挡伤害0%0 }( O0 q4 v4 P& f. n; u, x
undefignore 0 招架0%7 l+ u% N" A1 U; `# x2 K5 b
atkspeed 0 攻速0%4 p" Q2 ~1 W) S T' k: F- y
critdef 0 暴击抵抗0%
, m! L" c6 B% |9 qlucky 0 幸运几率0%
+ L" w* O8 {; a+ G5 Rskilldamup 0 技能增伤0%
, p& I, R) G$ \* u% B: Z! Pblockharm 0 格挡伤害0%
3 L0 Q( L6 e7 M4 X4 X; Y5 mundefignore 0 招架0%
, n5 h3 i: s* D+ |+ xatkspeed 0 攻速0%# ^3 o, S% X$ p$ {4 k/ Z
critdef 0 暴击抵抗0%
+ ]; g9 ^: O( t* A# Zlucky 0 幸运几率0%0 ?. J2 c+ ]. |' o
skilldamup 0 技能增伤0%2 O) [* @. |9 p' e9 t
blockharm 0 格挡伤害0%1 N6 K. l1 ^1 W5 Y! {
undefignore 0 招架0%
9 H7 f! w: N' A: T" S, I1 Hatkspeed 0 攻速0%
. I. T4 d; Q2 t1 [# x% Gcritdef 0 暴击抵抗0%
5 j A# _; Y. u6 A6 R5 glucky 0 幸运几率0%* t- t8 H& ?- `
skilldamup 0 技能增伤0%0 N' M; g# e4 n
blockharm 0 格挡伤害0%
. l w# n/ ^, i+ `& Eundefignore 0 招架0%& f/ M8 [+ x1 [, o, L% N* _1 W8 f
atkspeed 0 攻速0%; f- m4 v4 k+ Z4 y; |: @
critdef 0 暴击抵抗0%
# p7 a$ u3 X* g! B4 m/ p# q6 glucky 0 幸运几率0%
9 W( p( u% Y: O! I* xskilldamup 0 技能增伤0%
! S; g; N+ o% O/ r+ X0 k. W1 e* ublockharm 0 格挡伤害0%
1 V$ F. l/ G, z+ S/ d% oundefignore 0 招架0% n Q$ [' E- ^* ~* n
atkspeed 0 攻速0%
$ p" L1 P/ ~. }4 H. Y1 m" K7 Gcritdef 0 暴击抵抗0%& v! j) }* N$ |
lucky 0 幸运几率0%* w3 d+ C% m& d" E3 P' ~6 V5 U
skilldamup 0 技能增伤0%
8 n' \5 J3 o, }blockharm 0 格挡伤害0%: Q% E# x7 @* I% Z, D% S- w
undefignore 0 招架0%7 I6 a& S- q. [: Y
atkspeed 0 攻速0%- Z6 @5 `/ s' z( c9 m: \
critdef 0 暴击抵抗0%8 K( O" i/ a* |* A3 z$ s6 T# A
lucky 180 幸运几率1.8%
4 N0 K0 O- |- V- hskilldamup 450 技能增伤4.5%
m, j4 n4 ?- o( m3 k" Fblockharm 300 格挡伤害3%# @/ B4 f% D0 J" i5 h# z7 T
undefignore 180 招架1.8%3 Q* y9 k- C ?
atkspeed 400 攻速4%
% a& X, ^) n- P7 e. L9 B$ b# c I8 tcritdef 90 暴击抵抗0.9%" t" G2 P1 W4 ]% b
lucky 0 幸运几率0%
. a( O _. I( i* s6 Cskilldamup 0 技能增伤0%
# { V1 r2 E: R) r7 m& M2 [blockharm 0 格挡伤害0%
/ e6 ^# {" L, s* y& ]" H5 kundefignore 0 招架0%
/ F0 t6 C5 A5 D. v: h& vatkspeed 0 攻速0%% o9 @0 g r6 N2 r8 `8 H
critdef 0 暴击抵抗0%5 P I$ _3 D) l
lucky 720 幸运几率7.2%
3 }0 V$ n8 t3 l) `8 yskilldamup 1800 技能增伤18%8 k. A( ]% w& T
blockharm 1200 格挡伤害12%7 i, p6 v e% k/ k
undefignore 720 招架7.2%
1 T8 {' x; T, Y W: _$ v) S' Iatkspeed 600 攻速6%# z7 e+ f4 Y' E& Z
critdef 360 暴击抵抗3.6%
9 @5 ^- q1 D# s" x$ zlucky 840 幸运几率8.4%
5 ?1 Q9 _$ ^6 D2 \5 eskilldamup 2100 技能增伤21%
) q( K8 r: p9 C- S/ h( Y& ublockharm 1400 格挡伤害14%
7 s3 s9 ~: W6 V% r5 C I5 N5 vundefignore 840 招架8.4%$ r* p5 h: L/ P A. W$ r) t- B
atkspeed 800 攻速8%9 i" {& {* ~+ A. m
critdef 420 暴击抵抗4.2%
1 f0 w) t6 J. Llucky 960 幸运几率9.6%
% U& w$ M* p2 H, U. \skilldamup 2400 技能增伤24%
6 \% x; _; D( ^* hblockharm 1600 格挡伤害16%
' F- i4 z7 m# a3 E, A: nundefignore 960 招架9.6%* h2 s& h T+ h' d3 l: M
atkspeed 1000 攻速10%# |. f' l) a1 P, ^! u( E; q
critdef 480 暴击抵抗4.8%
( e" g7 Z. j/ i" Z1 Zlucky 1080 幸运几率10.8%
+ `; k4 T) K6 D- X, Zskilldamup 2700 技能增伤27%* { @. j# M) T9 z0 r5 a. ? h$ Q6 v
blockharm 1800 格挡伤害18%
4 {- u' S6 D3 eundefignore 1080 招架10.8%; a$ i+ B- Z+ }- i
atkspeed 1200 攻速12%
& G! d% g" A7 Y1 g$ |1 {critdef 540 暴击抵抗5.4%) S" i3 }1 S x8 Y+ k0 P
lucky 1200 幸运几率12%
% f: m" A( T2 q( N: z' J! G& N4 bskilldamup 3000 技能增伤30%! N% K! h1 E0 Z1 `
blockharm 2000 格挡伤害20%
1 }+ \ x$ y4 b, rundefignore 1200 招架12%
m) V3 ?' d$ o9 }9 l- Iatkspeed 1400 攻速14%$ ]( `$ @: G5 `3 k
critdef 600 暴击抵抗6%
8 E# ^. Y3 u$ Y4 W0 glucky 1320 幸运几率13.2%! T1 s2 q; h! G8 A
skilldamup 3300 技能增伤33%
8 ~. c) K" \2 R l2 Wblockharm 2200 格挡伤害22%
" i% `$ S! @. m( j: C- `2 W! y: O( |" Kundefignore 1320 招架13.2%
' ]. r9 z ^# C- Aatkspeed 1600 攻速16%8 l" L, K7 u8 }' W7 u) C# u
critdef 660 暴击抵抗6.6%
1 o* [3 r& V. Elucky 1440 幸运几率14.4%
8 g6 N" S7 j3 A8 v n/ tskilldamup 3600 技能增伤36%6 u& `" o% N+ W6 [$ I: N
blockharm 2400 格挡伤害24%
% C! [; u* q# w3 P* `" Pundefignore 1440 招架14.4%
9 E% D) S! J/ m+ [, Latkspeed 1800 攻速18%
- W/ a' ?! C! q& ]2 S: U7 mcritdef 720 暴击抵抗7.2% X' t$ y; q- c6 |& F
critdamdef 0 暴伤减免0%
" O; x, C5 R- b; lskilldamdown 0 技能减伤0%) P9 ?1 `: S( Z9 [5 M
critdamdef 0 暴伤减免0%7 p3 a2 t: ^3 {, b7 q' R& I2 g `5 E
skilldamdown 0 技能减伤0%
1 o3 r1 U2 }8 o. Z2 l; s2 q; k, lcritdamdef 0 暴伤减免0%5 f- _& ]1 x( |, [( y3 i( t7 W
skilldamdown 0 技能减伤0%$ h. v- z/ p4 n, Z
critdamdef 0 暴伤减免0%
5 G/ R+ {6 i; F" x% |" mskilldamdown 0 技能减伤0%
1 p8 ~/ k' M1 E1 ccritdamdef 0 暴伤减免0%
2 E/ t; _+ b* `+ cskilldamdown 0 技能减伤0%% P2 c, n( ?* R! m% P
critdamdef 0 暴伤减免0%
- M+ e8 i5 E. X0 k4 q) Qskilldamdown 0 技能减伤0%
! |0 j( V2 l7 B( O9 W9 i" Z( h2 rcritdamdef 300 暴伤减免3%
8 z z$ J* \4 Z9 l! Zskilldamdown 450 技能减伤4.5%9 O3 y9 ^) \. R4 M4 a5 p
critdamdef 0 暴伤减免0%1 `# v! ?7 l' T# k. A
skilldamdown 0 技能减伤0%& B( K1 n% x% E' _! j
critdamdef 1200 暴伤减免12%8 {: d& G" T* D+ I& ~1 O: g# J
skilldamdown 1800 技能减伤18%7 y; |8 Y# c8 m. A _% B$ C/ k( B
critdamdef 1400 暴伤减免14%+ U% D# C0 c( [
skilldamdown 2100 技能减伤21%& U& p9 i& M' z- C
critdamdef 1600 暴伤减免16%& B$ \' v! r& ]- N
skilldamdown 2400 技能减伤24% a5 `0 L5 t2 ]" |6 t0 }
critdamdef 1800 暴伤减免18%
: L- G, ~3 K* n4 jskilldamdown 2700 技能减伤27%
& ?9 i) m) i* R; N! t$ B3 j. }critdamdef 2000 暴伤减免20%( ]1 o* @5 S0 X$ H5 s+ S
skilldamdown 3000 技能减伤30%' c6 `2 q( N6 L6 I6 J
critdamdef 2200 暴伤减免22%
/ u5 r$ b- J: t3 A3 q1 |skilldamdown 3300 技能减伤33%; ~2 _$ D: v$ k3 q' h2 U( ~
critdamdef 2400 暴伤减免24%
) ~5 `: ^" d1 Xskilldamdown 3600 技能减伤36%4 C9 E& p2 G3 c5 [. t
luckydam 0 幸运伤害0%
9 T, _3 Z# r+ a. L7 F e3 ]luckydam 0 幸运伤害0%1 w1 f* Q3 v0 h! s, U
luckydam 0 幸运伤害0%: N, h2 j8 ^+ x2 I, J
luckydam 0 幸运伤害0%
/ `+ e7 z4 l i" h' p) qluckydam 0 幸运伤害0%
$ U6 k& `5 x* @. D3 ^; ~, k& c1 e) _! lluckydam 0 幸运伤害0%3 F4 f2 u' O' U; D C' W
luckydam 300 幸运伤害3%
8 r& t' A6 G: E9 x8 r8 wluckydam 0 幸运伤害0%) X1 o7 C) K- `4 i( w7 W5 V4 o
luckydam 1200 幸运伤害12%; a. g* g: a8 P0 `, m- c% T4 G
luckydam 1400 幸运伤害14%7 N6 _% W+ `* J1 ?- g
luckydam 1600 幸运伤害16%
. Q b) m' P9 y5 A; O2 ^luckydam 1800 幸运伤害18%: _: k8 k& p1 s4 A; J- a. I5 f
luckydam 2000 幸运伤害20%2 l/ N5 ~: H8 |% r3 Z2 F
luckydam 2200 幸运伤害22%
1 _0 d: M+ ?- U. Dluckydam 2400 幸运伤害24%; K0 T, D! M5 Y. J5 s. U
atk 720 攻击加成7.2%9 J- A6 r b" t$ W. w2 N
atkspeed 1300 攻速13
& b8 u; G* S/ G) Z( r7 ?- c3 U( bdamup_1 540 增伤5.4%4 I J% Y* Z2 f9 W
7 R X/ e5 g7 Z, B. S# Q
" n" F" k& c! o
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