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比如这个* l% E! F; |, o' }7 Z. `$ n7 H# E0 m
i, g3 a! B" [% M; i[41133] = {id = 41133, BuffName = '辉月之环', BuffRate = {Odds=100}, Condition = {}, BuffTarget = {type=1}, BuffType = {}, BuffEffect = {type="AddBuff",id={41134}}, DynamicData = {}, Continue = {interval=10}, Delete = {}, BuffIcon = '', BuffDesc = '', Dsc = '获得被动技能【辉月之环】:每隔10秒自动释放一次,自身周边5M范围内敌人的装备攻速降低50%,暴击-50,持续5秒。', DelBuffID = {}},
; w+ P: I1 v+ d/ a; C这里就是每隔10秒释放一次辉月之环BUFF,
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& d. t6 @2 G. Y8 \' \& ~) S+ a; G2 HContinue = {interval=10} 就是间隔时间10秒自动释放
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这里的BuffTarget = {type=1}是对自己释放,(一般都是增益BUFF适用)! N8 F% l. c7 E9 n H
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type=2是对敌人释放(一般都是释放打击技能用的)6 ^/ m# M0 f0 _9 n
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5 H; k6 [; w9 ]3 v# D把上面的
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BuffEffect = {type="AddBuff",id={41134}}2 g& d: T0 w# O7 |# C, ^
换成
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! z# ]7 j) R, x$ ?BuffEffect = {type="UseSkill",id=1315001,IsActive=0,Odds=100}
0 K1 j' r+ K1 ^1 t! ~9 {这里的id=1315001 就是你技能的ID了
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% G3 d6 b$ `0 v. g$ s$ f9 o这样就可以实现多少秒自动释放技能了
; [# ]7 E7 y& CBuffEffect = {type="UseSkill",id={1111.2222.3333},IsActive=0,Odds=100} 这样写3个技能ID就可以
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