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try {: z/ e$ W" d; h& g8 q
IconTable(“图片ICON资源表”, cfgs)); c, H* z: z0 g5 G
ModelTable(“模型资源表”, cfgs));
- e. u3 K7 |$ i2 N) p! W) GDialogTable(“对话表”, cfgs));5 F; M* l9 G4 d8 B
AnimationTable(“剧情动画表”, cfgs));
6 v$ ?/ M7 K, o, j' u2 T. hBattleTable(“战役地图表”, cfgs));
' R& O0 m/ T p" Z! d; PEffectTable(“特效表”, cfgs));2 _6 K0 T2 W6 s& P
PropertiesTable(“属性ID对应表格”, cfgs));% w6 q, L; D0 d$ V! p, `
StateTable(“状态效果ID表”, cfgs));
9 N+ u9 i( }5 K2 w4 m/ n% uMapCopySpawnPaths(“副本寻路点”, cfgs));
/ M0 y& t0 y/ _1 F tasks.waitTaskFinished();2 ]6 [9 `( [' a j. F3 W
* b& m8 a& _) O8 r; q, A0 LActivityIconTable("活动图标配置", cfgs)); Q' g+ g& @' B% `' w
AiTrigTable("ai触发公式", cfgs));- q3 l& L8 n Y/ F4 C4 L- v
ItemTables("道具表", cfgs));
: |: S8 Q! s- ^- S0 X! ~EquipSlotTable("装备部位表", cfgs));
! e# @# R! S9 C2 q2 g% }3 e tasks.waitTaskFinished();& c0 u" m$ D/ s) y
EquipRefineTables("装备精炼表", cfgs));
, n2 F( [& a) ^3 ], K2 hBaseDummyItemTable("基础物品属性表", cfgs));, W# U0 G; X$ @% d
AuctionTable("寄售行", cfgs));8 w a8 L/ |+ }5 @
BaseBuffTable("buff基本表", cfgs));' C) ]& t j4 B0 a$ ~- ?
GemTables("宝石表", cfgs)); O9 c: d6 R6 U/ _" s
BookTables("心法书", cfgs));
, ^. E5 j+ b) L6 C1 v% o7 ?HeadIconTable("头像资源表", cfgs));
& [8 g7 |: n* {' D0 zEquipToughen("装备强化表", cfgs));) @7 H" L/ M" W" P
EquipUpStar("装备升星表", cfgs));- z) a+ f: I+ p
tasks.waitTaskFinished();) `7 ~4 r) `3 h# {
EquipTables("装备表", cfgs));
. c1 p$ Z+ u4 J( aMapBuffTable("场景BUFF表", cfgs));
& T/ S. L# T8 [1 H$ hBaseSkillTables("技能基础表", cfgs));1 x/ f1 R: [5 l, }0 z3 v: Q$ m
tasks.waitTaskFinished();
9 t ?2 j+ ~6 E7 z% zDropTables("掉落表", cfgs));
; c& o- o3 e+ w; ]" {( ALegendEquipTables("传世装备", cfgs));1 P u# F( o, H5 C0 Y8 o
GiftTable("礼包表", cfgs));' B7 I. w% w6 ~* a7 @4 u' V
CheckInTable("签到表", cfgs));9 v$ `$ E3 N4 }0 n% O8 E
NpcTables("NPC表", cfgs));& t8 ^+ j: X9 q; W8 X/ z1 x! B
tasks.waitTaskFinished();
: s; Z* G$ Z# D' WMonsterTables("怪物表", cfgs));
4 A$ Z v$ w: I# a5 X8 oUniqueSkill("绝技系统", cfgs));
3 X6 R, M! h# w& E$ [SpiritEffect("心法效果表", cfgs));+ x" t0 A U; @3 K
tasks.waitTaskFinished();
. L4 F6 j1 e0 g. Y& Z- sSkillSpecial("技能特化公式", cfgs));, }- _3 r. F% p, Y' @4 y5 y
Mineral("采矿表", cfgs));" z7 M4 e5 B# d; j
TrapExpanded("Trap基本表", cfgs));
2 B6 g8 m$ G, R, K& USpiritTable("心法配置表", cfgs));- I8 @" r% d$ j6 D4 `' Y
tasks.waitTaskFinished(); M. |5 M2 H0 A$ Y3 T0 y1 H
ActivityTables("活动表", cfgs));# `1 E/ q# P$ y% c( _& G/ a) V4 k6 m
DemonHoleTables("伏魔洞", cfgs));
2 L1 S7 c' c/ {+ W/ @7 T$ uMapTables("副本配置表", cfgs));) \. V% Q! u z
BetaActivityTable("封测运营活动", cfgs));) m/ b3 a) _) f9 r" x$ n- |
TaskSpecialTable("任务特殊逻辑", cfgs));
" ~+ X" E+ T# Z tasks.waitTaskFinished();5 ?3 y0 l/ K) \$ K5 {
QuestionsBankTable("题库", cfgs));
# z3 W- q9 n+ R6 v, D9 O5 ~1 bClassRoleTables("武将表", cfgs));
) J$ Y6 l3 i. T4 F1 H- ASceneTrig("场景触发配置表", cfgs));
/ H7 O9 k [% V# O# H tasks.waitTaskFinished();
) V0 y8 I/ r( j- o! Q, ~8 @) J. rTaskTable("任务表", cfgs));( x6 [8 v. {0 r9 i' t S
tasks.waitTaskFinished();2 l9 A8 {. ]" v
UpLvlExp("角色等级表", cfgs));
. z% F& }) U5 s, t7 xEquipPurgatory("装备洗练表", cfgs));4 r8 F1 F1 q$ M n+ `+ c' A3 J
PropAward("属性奖励通用表", cfgs));. w0 h L3 F5 Z
HorseTable("坐骑表", cfgs));
9 W. G: q' A6 LSuiteTable("套装表", cfgs));; `" T" y* R- y& Y( _8 C
TitleTable("称号系统", cfgs));
% K4 }- _0 q2 t tasks.waitTaskFinished();
5 y9 ]4 B2 A2 I [) [3 hPetTable("佣兵表", cfgs));" y- w" f4 q! P2 o/ f: R
SectTable("帮派配置表", cfgs));
- d$ d& }9 O# K Z5 O b3 TShopTable("个人商店表", cfgs));7 g) |% S: @2 f5 c. g' {5 Z
FightSPTable("战斗能量", cfgs));
0 P1 c7 O |, n# p: i; \% oChallengeTaskTable("挑战任务", cfgs));7 Q/ H3 _5 d7 C: [2 ~
FameTable("名望系统", cfgs));
. J9 p1 D S7 P8 x& }3 z8 {! j9 [OtherActivityTable("小活动", cfgs));/ r( B$ W: P" U. I3 t. K9 c
RankTable("排行榜", cfgs));8 f; r7 Y6 q; m" f
DIYSkillTable("自创武功", cfgs));
. }: o) S0 A6 Z) f1 RChannelPaysTable("渠道充值配置", cfgs));# n$ r: s8 r) A8 u0 b2 G/ W
VipCardsTable("特权卡", cfgs));# B7 p8 j4 p* F) v
ProduceTable("生产配置表", cfgs));: g" b. F' o) I9 [( [& d
InvalidStrTable("非法字符表", cfgs));' N5 V9 `4 z# E9 J$ [8 h5 Y
tasks.waitTaskFinished();1 p P. L% A# V/ U
WeaponTable("神兵配置表", cfgs));
/ A; W# \" v* w: XTransformTable("转职表", cfgs));
8 V3 W* B, i( A' HArenaTable("个人竞技场", cfgs));2 J* S" c( {0 S- W3 X
SuperArenaTable("会武", cfgs));
% P# F9 o' R; c4 oBWArenaTable("正邪道场", cfgs));1 d$ @% W5 E$ i8 p+ k! R( D0 J. z) h
ForceWarTable("势力战", cfgs));' c* ~% S \3 ^% Z8 X
RandomNameTable("随机名字表", cfgs));
% S' s- e* Y8 s8 T! l$ WPKTable("PK系统", cfgs));% K3 A4 O' O/ l" I( f1 g$ n
FightFactor("战斗公式系数", cfgs));) t5 v% G! q0 ]* V6 h+ [2 K
StoreTable("杂货店", cfgs));# s5 }0 J+ E7 T- M2 p
TreasureTable("藏宝图配置表", cfgs));
! H0 h# E2 {3 J$ gFriedGiveRewardTable("好友受赠奖励", cfgs));/ D; |5 q# \' U0 j1 k/ u
FashionTable("时装表", cfgs));9 R: C! k- o, ?% v
SocialActionTable("社交动作表", cfgs));7 I. l; x/ R# s$ x: Q
SealTable("龙印配置", cfgs));0 z. q" N* A8 w7 j9 R" F! P2 h
LeadTable("引导表", cfgs));
% g9 K1 U$ g0 ~9 RExpCoinTable("历练配置", cfgs));
+ F$ O+ @# G/ N% k9 q( J tasks.waitTaskFinished();/ t! T1 E; O5 O
MainTable("通用配置表", cfgs));* u" Q" I0 w( c1 D2 ]* Y) T' G
tasks.waitTaskFinished();
3 H. A1 l% _7 X; M2 ]# X( ZVipsTable("VIP表", cfgs));% A0 f9 a7 L- [* J7 d+ ^, e: R! e
ClimbTowerTable("爬塔系统", cfgs));; ?! ?9 _- o. K n) A% r
PetAchieve("随从成就系统", cfgs));
3 t! H8 z1 y f y S$ i* vSectDeliverTable("帮派运镖", cfgs));
6 E! o( }3 X2 ~0 ?RollNoticeTable("走马灯配置", cfgs));
: M; ]* J- j" d3 _9 u! D tasks.waitTaskFinished();
6 s3 |/ J, X* G1 R2 c: R, ODailyTaskTable("日常任务表", cfgs));
4 j6 A* a" r) h) D- N& B7 DRemainActivity("七日留存活动", cfgs));- N$ Q, ]0 O: B
ComposeTable("合成逻辑表", cfgs));
* S' F$ P' P4 k) tMessageBoardTable("留言板配置表", cfgs));0 h/ k( P! z, o1 r' q
ArmorTable("内甲系统", cfgs));# E7 n# w- F0 q A/ o! m
MarriageTable("结婚系统", cfgs));
) v g5 U; c; }9 E' ^- tExchangeTable("物物兑换表", cfgs));. r; Y/ O! k) a9 E# s0 j' ]# y
FlagBattleTable("帮派夺旗战", cfgs)); Z$ [& r8 S& Z
tasks.waitTaskFinished();
. |+ K1 c/ C9 G/ `* bHeirloomTable("传家宝", cfgs));
& P) ~+ \( f$ \% O; l6 OGambleShopTable("赌博商店表", cfgs));
" ~1 f6 D, {3 b9 T# [1 VRobotTable("机器人配置表", cfgs));
/ A+ y; W4 |0 P3 T8 |FlashSaleResourceTable("限时特卖广告资源图", cfgs));
+ j3 P/ t2 ]: Z" v6 x1 A$ oAdversResourceTable("运营时装背景资源图", cfgs));
9 R: R; F& L- j+ uActivityLastTable("试炼补做", cfgs));- s( e9 U6 g9 U: E7 a* U: K- G
SteleTable("太玄碑文", cfgs));
7 h$ f& E4 Y2 a! I! jJusticeMapTable("正义之心", cfgs));) V+ o! X& x0 p6 l2 p
EmergencyTable("江湖告急", cfgs));
' J2 e2 g: h+ i9 e4 F$ k! N- VLucklyStarTable("幸运星", cfgs));
4 x# b% l }6 CMasterTable("师徒系统", cfgs));6 ?1 f& u) E- B) d' |
FightNpcTable("约战表", cfgs));! l) z a* h% O% B; c) f
WizardPetTable("休闲宠物", cfgs));5 V9 m% S$ {+ ~. _
NPCTransfromTable("NPC传送表", cfgs));
6 }3 e# j. f7 c4 Q* w! H/ Q A8 VNPCMapTable("NPC副本配表", cfgs));
$ n1 q+ G+ @* C( N1 l, l: PTowerDefenceTable("守护活动配置", cfgs));
& B% b4 n! z( e* BNPCPrayTable("祈福活动", cfgs));' L5 {, Q3 M7 E# x7 E* V1 s0 e/ h
MapSkillTable("副本专有技能", cfgs));8 i! `3 }# {2 N: a
ExpTreeTable("经验果树", cfgs));( c! R2 u( S9 e" _$ q+ c
GemBlessTable("宝石祝福", cfgs));& h. r/ N* |7 E( {
SectWarTable("帮派战", cfgs));) s6 U' V- G1 t. L+ I4 T0 f4 v
TaskSubmitItems("任务用提交道具表", cfgs));4 k8 k- f' m. ?3 g$ [
tasks.waitTaskFinished();
2 @# z$ c1 ]- U; V. ^1 O7 Q+ Q" yScheduleTable("日程表", cfgs));
/ R5 L. t& C: n! ~# L5 }FiveGoalsTable("五绝秘藏", cfgs));
; s7 b% ?6 M# Q9 U) YHappyMstchingTable("开心对对碰", cfgs));' p1 S- |) [$ g$ _
HotSpringTable("泡温泉", cfgs));% @" E4 s7 B, E/ M
ExchangeBottleTable("无限漂流瓶", cfgs));( a) q C* `; B+ J) [2 e) S. Q! _
FragmentRecycle("碎片回收配置表", cfgs));
! h( X8 L3 z: t8 r6 }; C. K" TIconPackageTable("表情包", cfgs));
$ ], a6 X) }# m% _# hWeaponSoulTable("武魂系统", cfgs));
J/ w0 c, g( O9 LTripodTable("神木鼎", cfgs));$ ]" ^: ^; B8 c8 h/ [- k, `* O
WeaponSpiritTable("器灵配置表", cfgs));; b! {1 |0 T! G! `
BuffBrugTable("争夺分线buff药", cfgs));
) E% b, m b* Q$ H/ y' @NationalTable("国庆活动", cfgs));
) G$ a+ E8 y# k% t" T; ^9 {FindingYourSister("找你妹", cfgs));' H" Z9 j' Z, k% j
SectZoneTable("帮派驻地", cfgs));
% \/ F' u$ m2 O/ J& ]$ aRich("寻宝大富翁", cfgs));4 ^6 v$ G: @& o: L; O" k, X
BackRoleTable("玩家回归活动配置", cfgs));
2 s) O' g2 d1 ?PetAwake("佣兵觉醒表", cfgs));
% `" U. y( r2 n1 IChatBox("聊天框", cfgs));1 I t/ g! d2 Y3 v9 H' s) F3 J
BlackMarketTable("拍卖行", cfgs));& {8 \+ h T8 O$ [/ p5 ^
RobberMonster("江洋大盗", cfgs));
0 d. m9 U1 ]& o6 K- xSectSalaryTable("帮派工资系统", cfgs));
: O* _9 F' e3 b: VMeridianTable("经脉系统", cfgs));
+ |' ]* w/ p6 f' W g# {TournamentTable("武道会", cfgs));
7 M8 q( j+ \ `1 @) U1 p MSectDeliverSkinTable("镖车皮肤", cfgs));, i2 |$ k- s) \4 p0 M
WeekTaskTable("周常任务表", cfgs));" X. {6 m4 C3 N: E# T' Q
EquipTransTables("装备转化", cfgs));
3 H' D" r S% K2 g& W ZHorseFight("骑战表", cfgs));9 e/ f: U5 P& z5 f& g2 m# \1 S
ShowLoveItem("示爱道具", cfgs));
! J8 H7 N+ u( y( i; \. S3 qAdventureTable("奇遇任务表", cfgs));
% z7 ?. g$ S3 R% X3 `0 A& nDragonHoleTable("龙穴竞速副本", cfgs));
0 I' d0 s& |2 K$ v; S& N2 WNewYearRedPacketTable("新年红包配置表", cfgs));
" z2 k; c* G: e7 NNewYearPackTable("福袋配置表", cfgs));# F$ s) c. R0 P) F
LightSecretTable("灯谜配置表", cfgs));3 {! `8 F* h$ M1 m( X* B( x
% b2 p" ^7 \* d7 e/ i$ @
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