|
try {& {+ s# D1 H0 h& u
IconTable(“图片ICON资源表”, cfgs));
% t, b8 n4 r: W, X- g/ F" vModelTable(“模型资源表”, cfgs));
$ k, x) ]& k# hDialogTable(“对话表”, cfgs));9 o/ U5 o; c7 x9 k8 C- P' H7 K
AnimationTable(“剧情动画表”, cfgs));7 {) Q5 W- U W6 w" w* S! Y# O* ?
BattleTable(“战役地图表”, cfgs));
! _ N) Q/ I) ^* UEffectTable(“特效表”, cfgs));0 t: X! E4 L- i! y2 g: z
PropertiesTable(“属性ID对应表格”, cfgs));
: Q; L# H3 u% e; `4 W& wStateTable(“状态效果ID表”, cfgs));
- ?& b1 |. c' b3 [- CMapCopySpawnPaths(“副本寻路点”, cfgs));
. S) r9 [& K6 G tasks.waitTaskFinished();5 c1 [" ^' n5 f$ @4 B8 s& i1 |
6 f. r8 l0 T! A" v: ?ActivityIconTable("活动图标配置", cfgs));, r9 m3 m7 R/ T1 w0 R5 A
AiTrigTable("ai触发公式", cfgs));
& K) A* q& Z, K r3 WItemTables("道具表", cfgs));
6 S1 z* a @6 mEquipSlotTable("装备部位表", cfgs));( h( _. L5 R; p- B6 H
tasks.waitTaskFinished();- A) D" B& w1 O: m% N1 h
EquipRefineTables("装备精炼表", cfgs));# U1 v( u" g7 h; N( n
BaseDummyItemTable("基础物品属性表", cfgs));) W7 d3 Z; C- J" z& Q/ P# I" x5 V# C
AuctionTable("寄售行", cfgs));
3 t( i& d5 M$ kBaseBuffTable("buff基本表", cfgs));
/ c; M A4 {' ^3 r# t6 e5 EGemTables("宝石表", cfgs));6 u7 J( Q" H0 Y* [6 `. H: p& {
BookTables("心法书", cfgs));
" O! f5 ]7 J9 FHeadIconTable("头像资源表", cfgs));
( N. U/ c& R; M) b6 K. ?$ D _$ j2 HEquipToughen("装备强化表", cfgs));
: ?' r+ h' D8 k1 P& J( N% [" T1 uEquipUpStar("装备升星表", cfgs));. }7 r) m' Y: u9 a
tasks.waitTaskFinished();1 Y8 n3 b' k, v2 d/ e7 V/ C
EquipTables("装备表", cfgs));
$ V6 l) }' Z% _MapBuffTable("场景BUFF表", cfgs));" w$ C% y+ j/ ^4 X
BaseSkillTables("技能基础表", cfgs));( H% I# L0 z- E7 W, ~3 e$ q
tasks.waitTaskFinished();
2 N/ u, p% U1 B& m% pDropTables("掉落表", cfgs));+ v* |9 N, c/ a8 u( f" j
LegendEquipTables("传世装备", cfgs));& N% v m. C" g4 j6 @
GiftTable("礼包表", cfgs));2 y3 \. v: F2 o6 [
CheckInTable("签到表", cfgs));
: Y9 f; F2 g& LNpcTables("NPC表", cfgs));: i. ^! [, n& H* a
tasks.waitTaskFinished();
, j7 Y/ q3 P9 w$ A0 b2 uMonsterTables("怪物表", cfgs));9 }. q$ y" |+ ^- ?) ^
UniqueSkill("绝技系统", cfgs));
1 K* l" N" v+ A, U0 iSpiritEffect("心法效果表", cfgs));, o/ J6 B# C; h m1 U* T
tasks.waitTaskFinished();
# N0 |: h3 r9 L4 W; M& b$ n6 mSkillSpecial("技能特化公式", cfgs));+ R5 M. _ l$ G, O8 @8 g/ ~
Mineral("采矿表", cfgs));. z8 [" _+ S) T/ E ^" \
TrapExpanded("Trap基本表", cfgs));
_2 k) I- }; S7 f) [# h7 SSpiritTable("心法配置表", cfgs));5 L8 z8 q8 a, Y9 c/ n* m& V
tasks.waitTaskFinished();4 |7 W9 x. x& K3 h' `% T/ u% r# c% T: Q
ActivityTables("活动表", cfgs));+ d* I1 M U3 S/ ^& N
DemonHoleTables("伏魔洞", cfgs));+ D. [* Z9 j/ w( F0 K/ G6 ]
MapTables("副本配置表", cfgs));! O* ?$ ^: j( W6 ]6 T2 z
BetaActivityTable("封测运营活动", cfgs));
% a3 J! B" y4 \6 i' I6 V9 sTaskSpecialTable("任务特殊逻辑", cfgs));
: k: J( t% z$ a: t4 f% C' R) X tasks.waitTaskFinished();
! n( _7 [& d# f' e/ m; ^, @5 JQuestionsBankTable("题库", cfgs));, J7 ^5 \0 |* P# w& T. t$ j6 p! X% U
ClassRoleTables("武将表", cfgs));
, A0 W8 C6 v Z, I. n& `5 g! ], vSceneTrig("场景触发配置表", cfgs));8 D9 K: c5 B& `5 b4 y: J
tasks.waitTaskFinished();# P$ H/ @5 i- [6 p
TaskTable("任务表", cfgs));3 l1 c8 V: x4 ?& A! V9 g5 D
tasks.waitTaskFinished();
, w* _. A" G+ m# v: k. [- |UpLvlExp("角色等级表", cfgs));
& L$ _# V9 J: d# P& l9 HEquipPurgatory("装备洗练表", cfgs)); W- \3 }6 K" A0 a, v' U
PropAward("属性奖励通用表", cfgs));
4 C$ F/ T/ L+ v& Q. Z9 zHorseTable("坐骑表", cfgs));
S" k3 F' v Q. `% r) qSuiteTable("套装表", cfgs));+ c# M0 z8 k3 F: f9 J7 j, z: d2 i% z
TitleTable("称号系统", cfgs));# m \( H6 m1 G+ J$ _
tasks.waitTaskFinished();
9 O8 F3 T, Q8 W' w7 _PetTable("佣兵表", cfgs));2 ]$ j% O2 e+ d6 R' L3 T0 ~4 \
SectTable("帮派配置表", cfgs));
0 [1 X6 i2 W2 {/ I( K: WShopTable("个人商店表", cfgs));; l/ U/ U# A6 Y
FightSPTable("战斗能量", cfgs));4 N$ X w2 h& s; i
ChallengeTaskTable("挑战任务", cfgs));' i4 T2 t/ g# h* X
FameTable("名望系统", cfgs));
( d% i, c) V, q" P( f9 F9 d) r% j" xOtherActivityTable("小活动", cfgs));$ Q8 l' t) I" z% i$ Y! W
RankTable("排行榜", cfgs));0 S) S2 O3 Z H* Q$ A
DIYSkillTable("自创武功", cfgs));
- E7 F7 x6 S! L+ p# oChannelPaysTable("渠道充值配置", cfgs));
+ c3 p7 B( g9 ]5 FVipCardsTable("特权卡", cfgs)); {! U! x2 A6 C, A
ProduceTable("生产配置表", cfgs));
$ q, ], \/ u; ]8 MInvalidStrTable("非法字符表", cfgs));+ [3 D% Q$ N1 m: I1 ]+ i# Z& \
tasks.waitTaskFinished();
1 T0 M" B- P+ G; S* j% F' \) j oWeaponTable("神兵配置表", cfgs));3 P2 v: _" k& s! Y: T0 l
TransformTable("转职表", cfgs));
; V8 Q- F4 Q4 k; h8 O6 PArenaTable("个人竞技场", cfgs));
" G# P/ F- I `: b% A# E7 SSuperArenaTable("会武", cfgs));- Z2 A) v* k' X$ f" w0 v8 [; G
BWArenaTable("正邪道场", cfgs));; U' P( \& D# h3 \# L" G& g: v
ForceWarTable("势力战", cfgs));- _5 `% B2 |; p( `; E* m6 x5 U
RandomNameTable("随机名字表", cfgs));9 m. F, ?: j4 S" }6 u
PKTable("PK系统", cfgs));# k% \7 V' O, q0 H# }0 p
FightFactor("战斗公式系数", cfgs));
3 P2 X( w* X% q3 hStoreTable("杂货店", cfgs));4 }- D- i( a! i: P8 W1 t
TreasureTable("藏宝图配置表", cfgs));
0 i, N3 r% t$ v; N! BFriedGiveRewardTable("好友受赠奖励", cfgs));5 J0 @4 s0 `! E1 F9 v# F0 Q* h
FashionTable("时装表", cfgs));
" T% V) f9 n& Y; r! _2 W! U mSocialActionTable("社交动作表", cfgs));) f! m3 O, Q8 \3 y) a7 q
SealTable("龙印配置", cfgs));
# E, k' I& q4 a F9 S- m7 r6 |3 oLeadTable("引导表", cfgs));1 L" C% T( c$ P% s
ExpCoinTable("历练配置", cfgs));: r) h( G8 `# x2 n# ~/ k
tasks.waitTaskFinished();
, F, U6 v5 c& J2 L+ q7 dMainTable("通用配置表", cfgs));/ L# e: V1 T% _& C: _
tasks.waitTaskFinished();
9 x* f/ {. Q% q f) ?VipsTable("VIP表", cfgs));- j) `! W5 T- |; {' D& R* `; T
ClimbTowerTable("爬塔系统", cfgs));
# N8 o( x {7 s# h* p+ u' X- W$ N+ FPetAchieve("随从成就系统", cfgs));& H. t6 z* [6 c$ G5 z
SectDeliverTable("帮派运镖", cfgs));
6 G) G y- A: uRollNoticeTable("走马灯配置", cfgs));
/ e( @5 z! M& e2 d. e- y1 m tasks.waitTaskFinished();
$ ], i, }- J" a, w$ PDailyTaskTable("日常任务表", cfgs));- h+ A' Q4 M5 v. u( @
RemainActivity("七日留存活动", cfgs));
, C+ O& _1 ~- |& _ComposeTable("合成逻辑表", cfgs));
( {3 c7 R% p( _1 \# _$ rMessageBoardTable("留言板配置表", cfgs));$ R- O) U. l1 B, c( s% S( w+ l, C* {' q
ArmorTable("内甲系统", cfgs));1 X e1 a5 m) t, J q5 v z
MarriageTable("结婚系统", cfgs));8 K* a' ~4 J9 F; u
ExchangeTable("物物兑换表", cfgs));0 \0 R% c) z! C# p% r
FlagBattleTable("帮派夺旗战", cfgs));, @7 @, N5 \! k$ M6 G7 z% R* z
tasks.waitTaskFinished();
$ {0 [5 `7 H* u' J0 tHeirloomTable("传家宝", cfgs));4 g1 j# G, c; |! W% [2 f6 g0 X
GambleShopTable("赌博商店表", cfgs));% z/ e3 {/ ^0 K r
RobotTable("机器人配置表", cfgs));; T8 {9 A! k4 x' r
FlashSaleResourceTable("限时特卖广告资源图", cfgs));
! O ^7 t, [" ^( e3 _/ }6 G# y! ~0 E6 N. NAdversResourceTable("运营时装背景资源图", cfgs));9 Q) E" ~( [( M T3 ]! w
ActivityLastTable("试炼补做", cfgs));
9 C0 u+ K4 O) p, E) OSteleTable("太玄碑文", cfgs));
' a, [/ I# C& G' PJusticeMapTable("正义之心", cfgs));# h. j# `% L' `7 j% Z8 V
EmergencyTable("江湖告急", cfgs));( _! q; G- A% _. J
LucklyStarTable("幸运星", cfgs));
; U( S7 p! |+ E* GMasterTable("师徒系统", cfgs));
6 r# u9 q) S% {, p$ e/ DFightNpcTable("约战表", cfgs));
8 R9 {5 M. T& K4 x* b- wWizardPetTable("休闲宠物", cfgs));+ W/ J4 G* e1 G' j; x3 [* O) O$ d3 ^
NPCTransfromTable("NPC传送表", cfgs));
8 F% ]0 f% X* k6 WNPCMapTable("NPC副本配表", cfgs));. ^( V2 u3 `, h4 h
TowerDefenceTable("守护活动配置", cfgs));# q8 ]# N P) c6 N8 U# {7 G8 s5 y
NPCPrayTable("祈福活动", cfgs));8 m6 o6 R u* ~! [) d7 O
MapSkillTable("副本专有技能", cfgs));. y$ ^) @8 Q0 u& B* b0 K& Q3 N
ExpTreeTable("经验果树", cfgs));
7 p! c( r# ]3 L6 r# J3 `4 S/ gGemBlessTable("宝石祝福", cfgs));
2 T2 D% t" m2 e7 z: B, GSectWarTable("帮派战", cfgs));
1 e% x7 C' Y0 x! X( {. ? Z( PTaskSubmitItems("任务用提交道具表", cfgs));1 {% M- c6 _& Y e+ G) W
tasks.waitTaskFinished();2 r/ h4 o" y5 C, z* p/ I: ^1 `
ScheduleTable("日程表", cfgs));1 I$ @5 ^( y. S' [
FiveGoalsTable("五绝秘藏", cfgs));8 S. o9 w9 h& F6 A4 ]; f# q* y/ Q
HappyMstchingTable("开心对对碰", cfgs));
0 A& K6 d( h6 i0 P8 U4 u. nHotSpringTable("泡温泉", cfgs));
2 N7 d. \! i0 n9 O# U& M; pExchangeBottleTable("无限漂流瓶", cfgs));" S5 x+ `9 z" h: h. {
FragmentRecycle("碎片回收配置表", cfgs));
0 ]8 y( x, y: Y- YIconPackageTable("表情包", cfgs));
1 [' K* m% O0 `3 \/ n9 e" F- oWeaponSoulTable("武魂系统", cfgs));
7 }7 z* H/ f3 u. V( v* ^TripodTable("神木鼎", cfgs));
# e5 T( ]# P GWeaponSpiritTable("器灵配置表", cfgs));
; o; I2 ^( G* F6 O' D: VBuffBrugTable("争夺分线buff药", cfgs));
* B, r7 K; [+ z( p8 dNationalTable("国庆活动", cfgs));
& C4 [5 S, [; V3 Z* f- F* u. ZFindingYourSister("找你妹", cfgs));
: o" H* m( n# P) LSectZoneTable("帮派驻地", cfgs));1 }5 C8 g/ D( p; N( O
Rich("寻宝大富翁", cfgs));
# z- j# H4 g% e: j9 h& G c$ UBackRoleTable("玩家回归活动配置", cfgs));+ E' C1 a, v- ]
PetAwake("佣兵觉醒表", cfgs));
1 i6 W Q1 p+ zChatBox("聊天框", cfgs));
- ^9 |9 @1 v D$ ^$ KBlackMarketTable("拍卖行", cfgs));) E) O P+ [2 j2 l6 ?; g
RobberMonster("江洋大盗", cfgs));5 m, H' I" M0 n: m& C, k
SectSalaryTable("帮派工资系统", cfgs));6 u. O2 Q1 Z( z4 Q
MeridianTable("经脉系统", cfgs));4 r1 n5 i4 q2 f; ]' s5 |
TournamentTable("武道会", cfgs));% K0 u- L8 T& [; B& g/ [
SectDeliverSkinTable("镖车皮肤", cfgs));: o3 b, r( c5 a. d
WeekTaskTable("周常任务表", cfgs));: L' z) ^' m$ v7 g4 S5 Q$ H9 |
EquipTransTables("装备转化", cfgs));
9 j; E& b9 S# X) g* EHorseFight("骑战表", cfgs));
& a7 S" e% \& {ShowLoveItem("示爱道具", cfgs));
6 [0 z% u. j4 V6 E' P$ W; X5 M! KAdventureTable("奇遇任务表", cfgs));9 e9 X7 J7 }( ~* R
DragonHoleTable("龙穴竞速副本", cfgs));
5 |' Q) F9 t7 @' q) u+ H% @3 n! lNewYearRedPacketTable("新年红包配置表", cfgs));
z; ^$ q9 E, b3 QNewYearPackTable("福袋配置表", cfgs));
( x- N( b. o3 ^% y RLightSecretTable("灯谜配置表", cfgs));* M* ]. k1 I/ e6 O9 \
( |+ H x0 D* n1 g6 ?* B
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