|
try {, u5 H/ |( m( X% x$ D. D
IconTable(“图片ICON资源表”, cfgs));
$ s3 p5 C& g1 t6 h/ u8 y' BModelTable(“模型资源表”, cfgs));
0 O9 R4 B. Y- q! }* j* O9 wDialogTable(“对话表”, cfgs));
# q( k ~6 F4 I( y1 RAnimationTable(“剧情动画表”, cfgs));# B b! |6 C: } e; z& b1 K* e
BattleTable(“战役地图表”, cfgs));
) n! `$ {+ O' V& _0 VEffectTable(“特效表”, cfgs));4 z, G5 o( w9 r: E6 n0 {
PropertiesTable(“属性ID对应表格”, cfgs));
/ Q) X) E# P" [% MStateTable(“状态效果ID表”, cfgs));4 n8 z' s1 C. k% u& N7 c/ @
MapCopySpawnPaths(“副本寻路点”, cfgs));
1 t5 j5 \! l# g) f% q5 _3 C# S tasks.waitTaskFinished();( N( Z" p% c e
+ ]7 o" e& m7 ]ActivityIconTable("活动图标配置", cfgs));
* j( k; ^5 B- H4 cAiTrigTable("ai触发公式", cfgs));. s3 t% {: R" {7 v% ^2 Y: M9 L
ItemTables("道具表", cfgs));
2 g$ r9 H4 ~3 K% H- s5 ZEquipSlotTable("装备部位表", cfgs));' ?6 _& C& a) }$ S% c6 E8 v
tasks.waitTaskFinished();
! P6 ~& _& D, ?3 V8 O& AEquipRefineTables("装备精炼表", cfgs));
# s: ]9 F* O& y9 ~ ?% HBaseDummyItemTable("基础物品属性表", cfgs));
: I2 u2 k @& _+ s7 @6 a' H. q+ h5 tAuctionTable("寄售行", cfgs));
% V+ }1 ]4 q# i% j6 ], ^BaseBuffTable("buff基本表", cfgs));7 A3 s+ `/ D- W4 K! M) F s) f
GemTables("宝石表", cfgs));5 L+ M/ o l X% e; u, A- G5 _+ t
BookTables("心法书", cfgs));$ c5 \" E! N" ]1 A: _
HeadIconTable("头像资源表", cfgs));
5 @' | z# `" A! d; XEquipToughen("装备强化表", cfgs));' P) R/ ^( o( u Y2 W! F/ h5 J) q
EquipUpStar("装备升星表", cfgs));
( S: c7 W; V: U/ X, p tasks.waitTaskFinished();/ h; H T' @, ^$ F; l/ X
EquipTables("装备表", cfgs));
/ u+ x& O6 h7 g' q) c% QMapBuffTable("场景BUFF表", cfgs));
|% m: `% M w+ h9 S7 v; zBaseSkillTables("技能基础表", cfgs));1 G2 m$ f# q+ i; d' ?2 J
tasks.waitTaskFinished();: @7 S5 G" ^5 o K) I* b, A8 t
DropTables("掉落表", cfgs));
5 E& p) e$ G2 I: D2 [LegendEquipTables("传世装备", cfgs));+ y0 D2 `7 `* c' ~) y
GiftTable("礼包表", cfgs));
% Y5 r* ~; L% pCheckInTable("签到表", cfgs));0 G c0 i8 Q1 Z
NpcTables("NPC表", cfgs));
# U6 S% S; k2 Y8 ^6 v8 Z. A tasks.waitTaskFinished();
5 ]5 P: ?7 G& \0 y( ]1 wMonsterTables("怪物表", cfgs));
@7 ~* q) n4 K- wUniqueSkill("绝技系统", cfgs));2 W; F, |5 a: s
SpiritEffect("心法效果表", cfgs));0 k: ~; d! K' C
tasks.waitTaskFinished();
% ^1 X# q6 Q+ N0 d# A& ^: [SkillSpecial("技能特化公式", cfgs));( ^' Q; e! ~9 J
Mineral("采矿表", cfgs));, q# O# e# b8 w8 G5 g& k
TrapExpanded("Trap基本表", cfgs));
6 Z) q2 W( S/ _9 i- \; @SpiritTable("心法配置表", cfgs));8 r& D w b9 `2 T2 a
tasks.waitTaskFinished();' T! I/ d4 A# z# c
ActivityTables("活动表", cfgs));
+ j" n6 ^" O/ wDemonHoleTables("伏魔洞", cfgs));
2 P( H- S7 R/ X4 L; ]+ W# }- lMapTables("副本配置表", cfgs));
* X7 K" L% A2 Q* f. yBetaActivityTable("封测运营活动", cfgs));
; V6 v: t. X4 O; @- ~TaskSpecialTable("任务特殊逻辑", cfgs));8 D# x' H+ p2 N6 V
tasks.waitTaskFinished();
6 i1 y: X& x2 Q/ bQuestionsBankTable("题库", cfgs));
' `+ r, s3 L3 ~. O& DClassRoleTables("武将表", cfgs)); }/ [! K. A. b' x3 e. J
SceneTrig("场景触发配置表", cfgs)); ?8 A' C5 L' N6 [
tasks.waitTaskFinished();
# h. s5 ?! I& B9 ]% wTaskTable("任务表", cfgs));
! e! W% ]+ [$ W7 Q" D' ]" z/ Y tasks.waitTaskFinished();
6 v' g6 `* D8 B% @) YUpLvlExp("角色等级表", cfgs));. A; N) V Z+ w2 M) n
EquipPurgatory("装备洗练表", cfgs));8 j/ [+ e* {7 X: P1 c
PropAward("属性奖励通用表", cfgs));" \% }9 B7 I" T- `, r' C
HorseTable("坐骑表", cfgs));
0 ~6 N" s8 J5 D4 n. r4 b& GSuiteTable("套装表", cfgs));
5 F, t" m) y f/ x# K: n9 \TitleTable("称号系统", cfgs));
% a7 b) p4 @2 Z2 Q tasks.waitTaskFinished();* a) ?7 I- p. o6 ~% N
PetTable("佣兵表", cfgs));
* r# V9 g% L! vSectTable("帮派配置表", cfgs));
# T6 u7 t4 Q i$ \* [% o$ Y0 ?ShopTable("个人商店表", cfgs));
: ^7 F: G& ^% H( nFightSPTable("战斗能量", cfgs));
( Q( a0 @+ G6 [. TChallengeTaskTable("挑战任务", cfgs));0 D6 I; y( b+ {% W! D) B6 K% H
FameTable("名望系统", cfgs));% |, b3 N' e2 R
OtherActivityTable("小活动", cfgs));; P3 e0 F' g1 L- N
RankTable("排行榜", cfgs));! k; j$ q( e: E- V c
DIYSkillTable("自创武功", cfgs));
2 R6 W" o: A7 r) I! F% r* b/ QChannelPaysTable("渠道充值配置", cfgs));
6 ]) ~1 k5 K& WVipCardsTable("特权卡", cfgs));
% u. K/ K [ V4 W) s5 \ProduceTable("生产配置表", cfgs));# o( a( j. q& \) x' e! w! s# }
InvalidStrTable("非法字符表", cfgs));
8 x, ^1 w* k; V3 G' h$ P2 Q tasks.waitTaskFinished();
% o! \. B- [0 x9 D5 PWeaponTable("神兵配置表", cfgs));
4 R/ X2 z% d; q+ F' }. I5 X$ x' a5 q* FTransformTable("转职表", cfgs));
' i) Y2 E4 d8 N( YArenaTable("个人竞技场", cfgs));5 ?2 S6 O& a5 l/ D3 y- \0 v/ d5 I% P9 g
SuperArenaTable("会武", cfgs));
; t* _; l2 k C! w2 F* {4 cBWArenaTable("正邪道场", cfgs));+ t. a1 m( q+ F$ e' L+ ^4 y9 ^! e0 G
ForceWarTable("势力战", cfgs));% \) }, J+ H& n2 T: S" u
RandomNameTable("随机名字表", cfgs));
1 f1 F) ^0 g/ S8 j% fPKTable("PK系统", cfgs));
( ^/ q8 ]+ E0 c* s5 T/ j! PFightFactor("战斗公式系数", cfgs));$ Z. n9 Y* p, ~& ~
StoreTable("杂货店", cfgs));5 y4 L: f, t/ O* v: D2 p& {
TreasureTable("藏宝图配置表", cfgs));$ M! W0 J. t" e2 H Z6 v
FriedGiveRewardTable("好友受赠奖励", cfgs));
3 ?3 i- h: s- Z- `) ~6 D* R4 i' BFashionTable("时装表", cfgs));* T' t# n+ l: ~$ M1 a8 B
SocialActionTable("社交动作表", cfgs));
4 ]7 B4 X& Q- uSealTable("龙印配置", cfgs));8 c' D6 U. r! @ A0 M+ R
LeadTable("引导表", cfgs));
' Q) f& G6 M# xExpCoinTable("历练配置", cfgs));$ J3 U- d5 y5 a5 o% C8 M
tasks.waitTaskFinished();
a3 f8 W! ^# dMainTable("通用配置表", cfgs));9 n5 d" f; g O+ f. T0 Z! _* b5 }
tasks.waitTaskFinished();+ c) M0 A$ R% ~) B. Z. K- p
VipsTable("VIP表", cfgs));6 p$ r3 W1 U+ M7 d( U+ T; r
ClimbTowerTable("爬塔系统", cfgs));
2 c4 `9 Y* f1 u2 OPetAchieve("随从成就系统", cfgs));! }0 Z3 o) T) I+ A/ a% Y
SectDeliverTable("帮派运镖", cfgs));
/ \$ D$ {4 W0 A8 i2 H/ lRollNoticeTable("走马灯配置", cfgs));$ X% }* n. `2 P2 F+ \
tasks.waitTaskFinished();3 U8 H7 R# U2 V( d. D
DailyTaskTable("日常任务表", cfgs));
: a+ h. _3 x" D; v3 `RemainActivity("七日留存活动", cfgs));
2 ?, S2 b' `( E6 ]. |" }$ o; iComposeTable("合成逻辑表", cfgs)); x4 D; D! ^7 r) \% v
MessageBoardTable("留言板配置表", cfgs));$ v: g! W# Z$ ?3 U
ArmorTable("内甲系统", cfgs));+ D: W& g. H; a. |4 m- @
MarriageTable("结婚系统", cfgs));
/ m% |9 u9 ^# Z& ?ExchangeTable("物物兑换表", cfgs));
4 b/ `/ D L$ Z- UFlagBattleTable("帮派夺旗战", cfgs));
- [* d0 C7 Q9 s tasks.waitTaskFinished();& h( i7 b% A/ T# _
HeirloomTable("传家宝", cfgs));
8 I: \( f+ U9 y+ H; Z: A- h0 m' @GambleShopTable("赌博商店表", cfgs));. O6 }( R# y. A5 N) _
RobotTable("机器人配置表", cfgs));
+ x& {. ^$ L2 Q3 N4 k( BFlashSaleResourceTable("限时特卖广告资源图", cfgs));2 O! S, l6 s: C
AdversResourceTable("运营时装背景资源图", cfgs));3 Z: I! R3 ^5 T: H( w$ I2 ~5 h, h w
ActivityLastTable("试炼补做", cfgs));7 m3 B1 n) G( p2 ]( }# A+ F
SteleTable("太玄碑文", cfgs));7 E5 z7 u' ^" M2 k* j
JusticeMapTable("正义之心", cfgs));# E" j8 R; L' ] c6 m% ~3 W
EmergencyTable("江湖告急", cfgs));) |: s* S6 @1 v1 l, s/ S
LucklyStarTable("幸运星", cfgs));6 ]" w! Y$ e8 G) X* g
MasterTable("师徒系统", cfgs));! R" m$ O8 r9 {( O
FightNpcTable("约战表", cfgs));
9 `* V) k/ J' u! y* J; T3 d# F8 K" mWizardPetTable("休闲宠物", cfgs));
# }3 f I" c# O1 e$ E1 ~NPCTransfromTable("NPC传送表", cfgs));
+ [# B. d& c. b$ zNPCMapTable("NPC副本配表", cfgs));$ g+ c! X. S6 J. ^6 ^& J
TowerDefenceTable("守护活动配置", cfgs));
$ l$ B: g b8 o7 V0 t3 n eNPCPrayTable("祈福活动", cfgs));
3 y L: i' w1 L- ^MapSkillTable("副本专有技能", cfgs));
" z& O5 `) i: i3 D3 tExpTreeTable("经验果树", cfgs));+ y+ Z5 K2 @+ J" ?; v
GemBlessTable("宝石祝福", cfgs));
; o: K. `! {5 g I! mSectWarTable("帮派战", cfgs));
! B+ d0 y' s- E+ ^2 E) @( L* N8 c5 k" VTaskSubmitItems("任务用提交道具表", cfgs));
$ B# z+ r* o- C. Y/ j tasks.waitTaskFinished();" e% h; W3 C! z7 w- N
ScheduleTable("日程表", cfgs));
% R. l& K3 k! C* G9 p; {FiveGoalsTable("五绝秘藏", cfgs));4 W8 g! }6 [! A/ h! n/ t
HappyMstchingTable("开心对对碰", cfgs));
4 O( }9 H4 k: a S: }, X$ yHotSpringTable("泡温泉", cfgs));- _: e/ H8 l* U
ExchangeBottleTable("无限漂流瓶", cfgs));
; `3 c. Z' q6 C7 oFragmentRecycle("碎片回收配置表", cfgs));
4 d2 W0 z( [, t# V* N: pIconPackageTable("表情包", cfgs));' l( `0 ]5 [ y3 j6 q; y
WeaponSoulTable("武魂系统", cfgs));
+ I6 ]" H, Z& b: @$ z1 d) f: NTripodTable("神木鼎", cfgs));
8 Y8 [, |# U0 G; G# S3 ~WeaponSpiritTable("器灵配置表", cfgs));
, C" m! o9 x" O: J- IBuffBrugTable("争夺分线buff药", cfgs));# D. l5 @& q) C7 @* x! o! A
NationalTable("国庆活动", cfgs));1 i0 j6 a: S* {7 b6 ~
FindingYourSister("找你妹", cfgs));1 d l$ H: E; K" q' J6 d& J
SectZoneTable("帮派驻地", cfgs));
) `- Y. i. t Q. uRich("寻宝大富翁", cfgs));. s1 p: F2 y U8 z$ R: O7 A
BackRoleTable("玩家回归活动配置", cfgs));( V0 ~4 c0 Y$ g' M
PetAwake("佣兵觉醒表", cfgs));3 j+ H- V: k8 j5 X' h5 P
ChatBox("聊天框", cfgs));
$ X, w, j4 i: ~) f( u* E ?BlackMarketTable("拍卖行", cfgs));8 i q5 A( e7 l
RobberMonster("江洋大盗", cfgs));
7 l, _( @) g# y0 L. J9 NSectSalaryTable("帮派工资系统", cfgs));
6 p1 y5 S, z# _7 a. UMeridianTable("经脉系统", cfgs));' m* j) B4 x5 o* ~/ q7 w
TournamentTable("武道会", cfgs));4 d( l4 Z0 X( D. p
SectDeliverSkinTable("镖车皮肤", cfgs));9 i8 ]' L* T! `
WeekTaskTable("周常任务表", cfgs));$ Z" g7 E/ C- w# Y$ [
EquipTransTables("装备转化", cfgs));( T( j6 C3 z) G& _) x) Q
HorseFight("骑战表", cfgs));3 i! b$ V) ~ S* Z- }: n0 K
ShowLoveItem("示爱道具", cfgs));$ U; \6 y6 ~9 j: M& h
AdventureTable("奇遇任务表", cfgs));4 P% {8 ?, K4 T# i1 B4 p# X
DragonHoleTable("龙穴竞速副本", cfgs));
# U* _9 Q- Q- U; e2 t7 A* t: A9 aNewYearRedPacketTable("新年红包配置表", cfgs));
! _7 F# F$ L; U C& `NewYearPackTable("福袋配置表", cfgs));
/ Y" g% @; N4 a! KLightSecretTable("灯谜配置表", cfgs));
+ f: `( c g& W
! `+ ^% A6 c7 M y+ U i7 ] |