|
try {
7 e# K# U4 L8 ?8 BIconTable(“图片ICON资源表”, cfgs));
. R* j! I. t6 W- R# `/ sModelTable(“模型资源表”, cfgs));
* _3 k) [ D& iDialogTable(“对话表”, cfgs));3 R# {) X' W3 B% ^; f5 k0 k; j9 j
AnimationTable(“剧情动画表”, cfgs));
' s1 V4 |& z8 l5 {BattleTable(“战役地图表”, cfgs));
. W6 X- t( l9 s5 ~) r( i: _0 K7 MEffectTable(“特效表”, cfgs));( a3 E$ z9 V! ~* \& W6 D2 F; `0 w
PropertiesTable(“属性ID对应表格”, cfgs));5 O+ K; |9 |: f5 c$ U& {4 T6 e
StateTable(“状态效果ID表”, cfgs));3 M$ R. z) ~: z& G& ]5 M4 v2 @
MapCopySpawnPaths(“副本寻路点”, cfgs));
4 K+ a# u& \1 {" J% I f4 e. N tasks.waitTaskFinished();
& f4 f2 V; e/ W, ~+ C& c' |) z8 W( z' t, K& t6 _
ActivityIconTable("活动图标配置", cfgs));
% p: h& M" ]! s) |8 ^6 u' ^8 xAiTrigTable("ai触发公式", cfgs));7 v, q* E$ C8 H1 k
ItemTables("道具表", cfgs));3 X# R5 C( D* r! V# a
EquipSlotTable("装备部位表", cfgs));9 V* }8 P8 O5 v; m$ Q# d ]/ G, u$ o
tasks.waitTaskFinished();) \ e/ o Q- M: Q( A6 L% U
EquipRefineTables("装备精炼表", cfgs));# O1 H+ r6 J4 w, e. q4 }
BaseDummyItemTable("基础物品属性表", cfgs));: Y$ H/ Y; c3 F6 S) X/ H% x
AuctionTable("寄售行", cfgs));
3 Q3 G9 Y! X3 @/ ~, yBaseBuffTable("buff基本表", cfgs));+ e8 s, V0 D% D k0 D# ^ J
GemTables("宝石表", cfgs));& u% @9 H4 ^9 M: M% p4 N
BookTables("心法书", cfgs));
; S1 |9 U* E5 D$ ?- _HeadIconTable("头像资源表", cfgs));
! b4 @+ J, m1 C( l/ i- L5 NEquipToughen("装备强化表", cfgs));
; _& R+ x4 `* X& WEquipUpStar("装备升星表", cfgs));
2 b6 H9 |6 c' g; L% X tasks.waitTaskFinished();
% L& U1 S3 [- M- D; Z- g1 W4 tEquipTables("装备表", cfgs));
! g' L) j s/ } bMapBuffTable("场景BUFF表", cfgs));3 B0 I! g, I' }. g
BaseSkillTables("技能基础表", cfgs));8 o- O$ f8 V/ }7 Y8 W( K* p; t, Z
tasks.waitTaskFinished();4 H& A! U) E1 `2 b9 }% M4 A0 n/ `# Y
DropTables("掉落表", cfgs));1 ?- D+ u6 j- l+ b6 k3 C
LegendEquipTables("传世装备", cfgs));
B6 K6 Z2 L! G/ ^1 L. }GiftTable("礼包表", cfgs));8 `- C3 f" m6 z$ v( X) }; M6 z9 ~
CheckInTable("签到表", cfgs));- d3 A6 B- ^9 I' l3 F
NpcTables("NPC表", cfgs));; |' \5 y) L0 B9 }# m
tasks.waitTaskFinished();" w; z6 `/ R- J
MonsterTables("怪物表", cfgs));, r4 f5 B& K; J& k4 r/ R
UniqueSkill("绝技系统", cfgs));; G8 S0 K7 i& b& A* _1 t0 ?! W
SpiritEffect("心法效果表", cfgs));% _9 G- }: c2 L( k( ^7 c
tasks.waitTaskFinished();
/ d0 o0 c( Z5 [4 @9 h2 tSkillSpecial("技能特化公式", cfgs));8 |1 A) d/ R: [0 N/ |
Mineral("采矿表", cfgs));
0 }( c& ~; }& w( _2 K9 c( RTrapExpanded("Trap基本表", cfgs));7 L7 z* m- h. x
SpiritTable("心法配置表", cfgs));
; ?* Q E f( ]+ P. h9 s2 `) } tasks.waitTaskFinished();+ V( U5 Q* W3 C4 V" x2 {$ E# @7 x. q
ActivityTables("活动表", cfgs));
8 }8 ?5 C- s" Z5 D% g* L9 K ?2 R$ {' dDemonHoleTables("伏魔洞", cfgs));
4 }. X. v$ ^ K* pMapTables("副本配置表", cfgs));4 n4 H; k& E, J! p
BetaActivityTable("封测运营活动", cfgs));
$ Y+ ~; `0 R1 X7 X# @: ~$ nTaskSpecialTable("任务特殊逻辑", cfgs));
+ s1 k" B2 `5 v8 i% b$ Z# E tasks.waitTaskFinished();7 W' X( M! ?9 y& i
QuestionsBankTable("题库", cfgs));/ `& I+ y l6 A/ q
ClassRoleTables("武将表", cfgs));3 V9 W, O- K( z8 _
SceneTrig("场景触发配置表", cfgs));
- \% z% v6 ~5 x- ^' D tasks.waitTaskFinished();! N Q" S: G( [
TaskTable("任务表", cfgs));8 D/ M% @, L) j) n4 C5 O( a
tasks.waitTaskFinished();6 d0 P/ X9 {/ ^. f( |! R+ ?
UpLvlExp("角色等级表", cfgs));! Y+ C. c6 z, m8 Q: w4 g
EquipPurgatory("装备洗练表", cfgs));
6 G ^; ?" K; d$ U. I: @PropAward("属性奖励通用表", cfgs));
' p+ Q+ f( [/ J4 q* RHorseTable("坐骑表", cfgs));: n4 t" M8 t" [3 d+ ]
SuiteTable("套装表", cfgs));
. i& o) d2 I4 p9 a2 j$ X$ ~TitleTable("称号系统", cfgs));! K O3 u2 P5 x0 B. G0 _
tasks.waitTaskFinished();6 d W: Z5 Y1 @" g
PetTable("佣兵表", cfgs));
( f; [1 Z- m: [1 {SectTable("帮派配置表", cfgs));9 e5 p: U2 F/ |9 P
ShopTable("个人商店表", cfgs));) H5 j6 S% Q/ ]$ ]' C' V1 u5 I$ t7 F V
FightSPTable("战斗能量", cfgs));/ I" S0 Q% \2 n4 C
ChallengeTaskTable("挑战任务", cfgs));
7 [6 q* k7 Y2 G: }FameTable("名望系统", cfgs));6 n) d% @1 S" t1 ]' f& m5 l
OtherActivityTable("小活动", cfgs));! w6 A6 b- K9 }+ {- f; d& X+ {1 c' b0 M
RankTable("排行榜", cfgs));' H4 C% d8 i1 F" \: c* e0 J
DIYSkillTable("自创武功", cfgs));
$ k4 \/ c! T( K" Y- Q% } N; xChannelPaysTable("渠道充值配置", cfgs));
/ c' X! J5 X7 f+ l% uVipCardsTable("特权卡", cfgs));
7 {: X4 M) F4 ]) SProduceTable("生产配置表", cfgs));) c4 }3 `( [3 A6 u% E, e. G
InvalidStrTable("非法字符表", cfgs));2 n$ ^& {: w4 B- s
tasks.waitTaskFinished();' n# C, a' }; B, ?, t" o3 }
WeaponTable("神兵配置表", cfgs));
& O) |# Z2 X% F, c8 h$ qTransformTable("转职表", cfgs));* b3 L: r& F9 U( R- U+ _! ^$ Q8 r
ArenaTable("个人竞技场", cfgs));
; B+ V3 q3 k1 j$ a+ VSuperArenaTable("会武", cfgs));, T' O" H+ o4 X4 O! E4 n
BWArenaTable("正邪道场", cfgs));
* k0 m- R2 ^* T5 L2 z+ PForceWarTable("势力战", cfgs));) i) h' I1 ]6 |
RandomNameTable("随机名字表", cfgs));! _! B! q [6 |# ?6 e
PKTable("PK系统", cfgs));2 b' T! `# [3 m' ], e# [0 _4 W5 p
FightFactor("战斗公式系数", cfgs));
9 \ h7 H0 _2 j' J! rStoreTable("杂货店", cfgs));
% u' ?# J G- C* m( bTreasureTable("藏宝图配置表", cfgs));# G1 d9 O/ P% r9 ~$ x- `
FriedGiveRewardTable("好友受赠奖励", cfgs));
' o& X. O O6 F0 B1 |0 PFashionTable("时装表", cfgs));" J# h6 K0 C# f8 i/ ~
SocialActionTable("社交动作表", cfgs));
7 l& q$ ?: O5 D* P( a' I: iSealTable("龙印配置", cfgs));
; B5 p) _8 y3 ~" E& cLeadTable("引导表", cfgs));
' O$ c" [3 O2 Y3 T7 f( T% [$ `ExpCoinTable("历练配置", cfgs));* [8 N, t3 }- n# g' G6 j
tasks.waitTaskFinished();
4 h% p/ d/ u' A2 S* R" TMainTable("通用配置表", cfgs));
' {0 i- I4 Y3 o2 g, c9 T3 d tasks.waitTaskFinished();: [ Y. x+ k- [) K& D9 `& F
VipsTable("VIP表", cfgs));
6 ^# H7 a+ }" JClimbTowerTable("爬塔系统", cfgs));6 g. l) S( t4 z/ z1 b+ c6 T
PetAchieve("随从成就系统", cfgs));
9 W; c$ b, _. |8 XSectDeliverTable("帮派运镖", cfgs));
" [' \( D. E: `$ V' ERollNoticeTable("走马灯配置", cfgs));
- g8 l, r3 @1 t% M) ?7 m6 F" t" g tasks.waitTaskFinished();# | U9 ]' I& g
DailyTaskTable("日常任务表", cfgs));1 P$ |# r. J6 f8 ~" f4 T9 C$ z
RemainActivity("七日留存活动", cfgs));
5 f6 J$ W- ` c0 S$ A( m/ nComposeTable("合成逻辑表", cfgs));* z7 L8 h2 b# }/ F, Y
MessageBoardTable("留言板配置表", cfgs));
+ P" A) b4 x( N% b9 s$ \4 U0 fArmorTable("内甲系统", cfgs));7 W& x% {4 Q& ~
MarriageTable("结婚系统", cfgs));4 A1 Q+ j/ S! |0 |! k" e/ y
ExchangeTable("物物兑换表", cfgs));
( V" J. y) K* w% [FlagBattleTable("帮派夺旗战", cfgs));) k1 [" U* C, D) J) V6 X
tasks.waitTaskFinished();
( C- {3 [0 G) @; ZHeirloomTable("传家宝", cfgs));
, s0 m7 ]0 ^9 k0 R: DGambleShopTable("赌博商店表", cfgs));0 q5 ?5 s2 ^5 [) |4 n
RobotTable("机器人配置表", cfgs));8 t& K! c& c! k% X7 W; v
FlashSaleResourceTable("限时特卖广告资源图", cfgs));
* O6 b2 ^, N9 E9 u4 q0 yAdversResourceTable("运营时装背景资源图", cfgs));
: } ^0 G7 I( n p- I" |# fActivityLastTable("试炼补做", cfgs));/ W4 w, |7 }$ g) D5 n$ i& M
SteleTable("太玄碑文", cfgs));1 _4 B# l) b$ D4 {7 g
JusticeMapTable("正义之心", cfgs));
8 {. o" v% F1 F; n5 _8 h" P/ n, QEmergencyTable("江湖告急", cfgs));
5 D* ^4 M- N7 o) T$ ?# ILucklyStarTable("幸运星", cfgs));& T1 I8 I1 A" Q7 U2 N
MasterTable("师徒系统", cfgs));0 l2 r% w) p3 S4 K! R% _
FightNpcTable("约战表", cfgs));
' g8 J: k" m. d3 V( }1 BWizardPetTable("休闲宠物", cfgs));4 g4 N( Q& E: z9 }- q. r! B
NPCTransfromTable("NPC传送表", cfgs));# m( ]: e' d2 V4 ~2 f) O7 h: ]
NPCMapTable("NPC副本配表", cfgs));
% j! I( |: r5 C# \7 HTowerDefenceTable("守护活动配置", cfgs));
+ E3 k( R) r" ]7 i+ UNPCPrayTable("祈福活动", cfgs));
B G7 m1 w$ j/ t/ fMapSkillTable("副本专有技能", cfgs));
; R8 D5 G6 M" J* D) H3 m( XExpTreeTable("经验果树", cfgs));
, m8 f ~" I0 s% l, x: @GemBlessTable("宝石祝福", cfgs));
" d# F' q: S3 u- I9 I& MSectWarTable("帮派战", cfgs));; W- R" x6 Q7 D6 v$ h" w' x
TaskSubmitItems("任务用提交道具表", cfgs));0 b o( O z: e
tasks.waitTaskFinished();
2 _- F2 @, F, m5 S6 LScheduleTable("日程表", cfgs));
& a2 t+ o5 c2 F1 F9 l: B( ]FiveGoalsTable("五绝秘藏", cfgs));( ]8 O: M& J3 x
HappyMstchingTable("开心对对碰", cfgs));
3 t9 ~( _5 k$ J$ AHotSpringTable("泡温泉", cfgs));
* D, E3 K# L$ Q- S1 G7 DExchangeBottleTable("无限漂流瓶", cfgs));9 p6 A# z& I) f a. l* W0 X6 r
FragmentRecycle("碎片回收配置表", cfgs));- M, N. b3 h/ W( y
IconPackageTable("表情包", cfgs));
! h. }$ q7 L; G5 S EWeaponSoulTable("武魂系统", cfgs));/ i) z4 j+ M( t" E6 B/ H! v6 a m
TripodTable("神木鼎", cfgs));: N/ G( z- t; m- e- H6 `8 e
WeaponSpiritTable("器灵配置表", cfgs));
1 _1 Q. |* M q8 G% h* a1 mBuffBrugTable("争夺分线buff药", cfgs));8 Q( a* t, s9 T2 X! H
NationalTable("国庆活动", cfgs));) l7 r2 ^/ j/ E$ ]+ s0 `: T* U
FindingYourSister("找你妹", cfgs));
) A# ~' s4 [0 a6 S- uSectZoneTable("帮派驻地", cfgs));
8 ]* n6 V E7 q/ l& S- }Rich("寻宝大富翁", cfgs));
2 Y3 N0 _8 M. h# o: [! S! cBackRoleTable("玩家回归活动配置", cfgs));
" [% P* _/ B# A" iPetAwake("佣兵觉醒表", cfgs));
1 A; n8 @& Q: X% B, Z# kChatBox("聊天框", cfgs));
5 v7 C3 M E+ i, kBlackMarketTable("拍卖行", cfgs));1 c3 v$ V# S6 y5 A) z
RobberMonster("江洋大盗", cfgs));9 R! h8 v- N4 ?% e
SectSalaryTable("帮派工资系统", cfgs));
1 w3 R! K" |' T3 C) AMeridianTable("经脉系统", cfgs));
2 G" i* }* S: Y0 d6 O. zTournamentTable("武道会", cfgs));
' a. s8 Y) N: k% j5 `SectDeliverSkinTable("镖车皮肤", cfgs));
5 Y5 O ^; I' S' {0 e- V3 D' T% d6 Q8 CWeekTaskTable("周常任务表", cfgs));
9 x) J+ Q" u1 `EquipTransTables("装备转化", cfgs));
F5 n1 Z8 }) w' y) V cHorseFight("骑战表", cfgs));& c. S& ]- V3 a4 N4 }' u; M
ShowLoveItem("示爱道具", cfgs));
. `- p+ ~( I( j' l0 i! BAdventureTable("奇遇任务表", cfgs));
* F# B G2 [" A! F. c" m& b# t/ xDragonHoleTable("龙穴竞速副本", cfgs));: z; O/ E. H7 M8 ~' n3 K
NewYearRedPacketTable("新年红包配置表", cfgs));
0 |& g* U1 d* n# jNewYearPackTable("福袋配置表", cfgs));9 C# A) T. i; o' P
LightSecretTable("灯谜配置表", cfgs));% d( \6 I* W( m# P: X
" s" k( U- w. k. O3 e# u1 M |