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gamedata\xml\auto\knight.gsp.map.SMineArea.xml, A1 o9 F# A, p4 c; i' d. r5 ~
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<variable name="id" type="int" fromCol="id"/>
0 d- [1 o9 \6 p; m* V; Y9 D<variable name="宝宝战斗概率" type="string" fromCol="宝宝战斗概率"/>, b, W O7 p; k( m3 h1 i- X2 ^
<variable name="BOSS战斗概率" type="string" fromCol="BOSS战斗概率"/>
. ^. S" D3 p, `) Q<variable name="普通战斗概率" type="string" fromCol="普通战斗概率"/>
& k# [1 h9 N" g, ^& _: B" M<variable name="指定怪id" type="int" fromCol="指定怪id"/>) @: x- z T8 t, d
<variable name="宝宝" type="vector" value="int" fromCol="宝宝1,宝宝2,宝宝3,宝宝4,宝宝5"/> ~0 ]2 d7 g8 h0 P
<variable name="宝宝概率" type="vector" value="int" fromCol="宝宝1概率,宝宝2概率,宝宝3概率,宝宝4概率,宝宝5概率"/>! [; ? ?8 B& e, A
<variable name="头领" type="vector" value="int" fromCol="头领1,头领2,头领3,头领4,头领5"/>7 ]% @( ~6 V& G1 i
<variable name="头领概率" type="vector" value="int" fromCol="头领1概率,头领2概率,头领3概率,头领4概率,头领5概率"/>
# e4 l* M, C- ?! Y/ Q* q<variable name="怪物" type="vector" value="int" fromCol="怪物1,怪物2,怪物3,怪物4,怪物5"/>
$ D% R- @' x* N# H; r3 W<variable name="怪物概率" type="vector" value="int" fromCol="怪物1概率,怪物2概率,怪物3概率,怪物4概率,怪物5概率"/>$ _% W0 t; F5 ]
<variable name="掉落id" type="int" fromCol="掉落id"/>7 q9 K4 \7 R* d" M3 e( X
<variable name="bossbattleid" type="int" fromCol="BOSS战ID"/>3 V4 X2 T7 ]. @ J- k% `# n
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