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文件
1 |2 j4 ^$ C3 P! _- `0 dgamedata\xml\auto\knight.gsp.map.SMineArea.xml2 Y2 m& e- N1 T3 @5 _
5 U" A4 d6 c9 q$ g参数解析
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# t# F( B7 |' D9 U<variable name="id" type="int" fromCol="id"/>
, t9 m% d% r" f/ V( r<variable name="宝宝战斗概率" type="string" fromCol="宝宝战斗概率"/>- z6 m, R, L. O
<variable name="BOSS战斗概率" type="string" fromCol="BOSS战斗概率"/>
e( ]/ \. b4 W<variable name="普通战斗概率" type="string" fromCol="普通战斗概率"/> 5 p, r4 [% N6 I0 s0 i
<variable name="指定怪id" type="int" fromCol="指定怪id"/>8 j i' B- U7 W% U d$ B
<variable name="宝宝" type="vector" value="int" fromCol="宝宝1,宝宝2,宝宝3,宝宝4,宝宝5"/>4 S6 `* m( a) {
<variable name="宝宝概率" type="vector" value="int" fromCol="宝宝1概率,宝宝2概率,宝宝3概率,宝宝4概率,宝宝5概率"/>
8 p$ D7 f1 C/ p( Z8 L4 d0 N* X' X<variable name="头领" type="vector" value="int" fromCol="头领1,头领2,头领3,头领4,头领5"/>
! h: V8 t% f3 m: R<variable name="头领概率" type="vector" value="int" fromCol="头领1概率,头领2概率,头领3概率,头领4概率,头领5概率"/>
+ Z$ m# {: }& ^* \' L<variable name="怪物" type="vector" value="int" fromCol="怪物1,怪物2,怪物3,怪物4,怪物5"/>& m) l5 z9 z2 {0 f
<variable name="怪物概率" type="vector" value="int" fromCol="怪物1概率,怪物2概率,怪物3概率,怪物4概率,怪物5概率"/>& B; ~4 ]) I4 o0 `0 a) [$ S
<variable name="掉落id" type="int" fromCol="掉落id"/>) d# I# r6 b( b
<variable name="bossbattleid" type="int" fromCol="BOSS战ID"/>' |! ?% `0 ]. ^; K+ W( `% u
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