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文件
7 p5 O4 P; l5 C/ Q% igamedata\xml\auto\knight.gsp.map.SMineArea.xml
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; Y2 t6 o% a6 H1 }" C参数解析* D Z( [9 q# ^3 I! W' c
! E3 i1 [( {; {2 Y' _- o# K<variable name="id" type="int" fromCol="id"/>, c- ]- ]# w& l) H$ k5 B
<variable name="宝宝战斗概率" type="string" fromCol="宝宝战斗概率"/>' E% V, \# }( X+ I+ c. k5 r
<variable name="BOSS战斗概率" type="string" fromCol="BOSS战斗概率"/>
' L& r! ]# b' | H- m% y! ?9 u4 |/ v<variable name="普通战斗概率" type="string" fromCol="普通战斗概率"/> % X& `( _( f/ x; g: ]& l# w
<variable name="指定怪id" type="int" fromCol="指定怪id"/>
1 w X8 R+ q3 L<variable name="宝宝" type="vector" value="int" fromCol="宝宝1,宝宝2,宝宝3,宝宝4,宝宝5"/>- z/ W3 S9 u( _1 r; v. T
<variable name="宝宝概率" type="vector" value="int" fromCol="宝宝1概率,宝宝2概率,宝宝3概率,宝宝4概率,宝宝5概率"/>
' x6 }1 }) J/ |$ W- I# p/ b<variable name="头领" type="vector" value="int" fromCol="头领1,头领2,头领3,头领4,头领5"/>
& [% K% r. G( U# `! M( ~<variable name="头领概率" type="vector" value="int" fromCol="头领1概率,头领2概率,头领3概率,头领4概率,头领5概率"/>) I& t! A! \5 z% U) }8 S
<variable name="怪物" type="vector" value="int" fromCol="怪物1,怪物2,怪物3,怪物4,怪物5"/>; A) [- ^ ^# {0 W- H8 E
<variable name="怪物概率" type="vector" value="int" fromCol="怪物1概率,怪物2概率,怪物3概率,怪物4概率,怪物5概率"/>9 r( d2 a0 T* z' Q8 g7 C3 T
<variable name="掉落id" type="int" fromCol="掉落id"/>5 [/ a, u/ X: k8 H
<variable name="bossbattleid" type="int" fromCol="BOSS战ID"/>6 t0 J* c& ?! }$ Q3 G& d
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