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文件
+ r: W, Y' B# u- N) l( R* fgamedata\xml\auto\knight.gsp.map.SMineArea.xml
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参数解析
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( D2 L' ~5 } _( X5 z<variable name="id" type="int" fromCol="id"/>2 k4 B2 c! I) p- K% H2 X
<variable name="宝宝战斗概率" type="string" fromCol="宝宝战斗概率"/>
7 H, l: Q n: p. j8 \+ ~5 m<variable name="BOSS战斗概率" type="string" fromCol="BOSS战斗概率"/>7 }- ^. K4 J9 m+ ^, v" _
<variable name="普通战斗概率" type="string" fromCol="普通战斗概率"/>
0 z/ d2 ~# Z/ T+ u4 q<variable name="指定怪id" type="int" fromCol="指定怪id"/> W' c+ x. X; Q* d R. v: z
<variable name="宝宝" type="vector" value="int" fromCol="宝宝1,宝宝2,宝宝3,宝宝4,宝宝5"/>0 S4 J3 H) a1 O$ q. ?1 X. ?2 @
<variable name="宝宝概率" type="vector" value="int" fromCol="宝宝1概率,宝宝2概率,宝宝3概率,宝宝4概率,宝宝5概率"/>( f0 J9 }. c) x( F3 ?. n. D
<variable name="头领" type="vector" value="int" fromCol="头领1,头领2,头领3,头领4,头领5"/>0 l, V5 g5 _. Y
<variable name="头领概率" type="vector" value="int" fromCol="头领1概率,头领2概率,头领3概率,头领4概率,头领5概率"/>( y+ k% G: C- k& F# O L- p
<variable name="怪物" type="vector" value="int" fromCol="怪物1,怪物2,怪物3,怪物4,怪物5"/>: i5 z2 n, Q6 d' X
<variable name="怪物概率" type="vector" value="int" fromCol="怪物1概率,怪物2概率,怪物3概率,怪物4概率,怪物5概率"/>
# r9 D( I7 g- ?3 s2 O<variable name="掉落id" type="int" fromCol="掉落id"/>' J- ^; }; G- b7 ] x
<variable name="bossbattleid" type="int" fromCol="BOSS战ID"/>8 _1 R9 o; G6 b( ~' o) `
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