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文件
/ G/ }) P- l* F' }, Ygamedata\xml\auto\knight.gsp.map.SMineArea.xml
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# r- M6 D' I$ i, [0 |4 S2 v参数解析
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<variable name="id" type="int" fromCol="id"/>& Y2 o) l1 n. p
<variable name="宝宝战斗概率" type="string" fromCol="宝宝战斗概率"/>9 v) P' G1 i9 o& ~! S
<variable name="BOSS战斗概率" type="string" fromCol="BOSS战斗概率"/>
( S! r) W! U2 l/ {7 m! U" I4 z<variable name="普通战斗概率" type="string" fromCol="普通战斗概率"/> % `4 g9 _6 k- [* p+ m7 v& m% q
<variable name="指定怪id" type="int" fromCol="指定怪id"/>
1 U# Y& P/ W/ r, V5 a7 _7 {<variable name="宝宝" type="vector" value="int" fromCol="宝宝1,宝宝2,宝宝3,宝宝4,宝宝5"/>1 q6 Z( Y h2 b: j+ D9 M. u6 l
<variable name="宝宝概率" type="vector" value="int" fromCol="宝宝1概率,宝宝2概率,宝宝3概率,宝宝4概率,宝宝5概率"/>
8 I5 C& Z) p6 E<variable name="头领" type="vector" value="int" fromCol="头领1,头领2,头领3,头领4,头领5"/>
2 s$ t; W1 H; e9 d<variable name="头领概率" type="vector" value="int" fromCol="头领1概率,头领2概率,头领3概率,头领4概率,头领5概率"/> E. b i1 B* M+ C# X: M6 m$ E
<variable name="怪物" type="vector" value="int" fromCol="怪物1,怪物2,怪物3,怪物4,怪物5"/>5 a" ]& B3 ^( B6 A R( m" I9 o
<variable name="怪物概率" type="vector" value="int" fromCol="怪物1概率,怪物2概率,怪物3概率,怪物4概率,怪物5概率"/>" J- M8 a+ b( k7 W, ?; l" ^& M
<variable name="掉落id" type="int" fromCol="掉落id"/>
4 [% w( s0 o9 T$ a- ]<variable name="bossbattleid" type="int" fromCol="BOSS战ID"/>
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