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教程:用execle表打开查看说明,然后用n++打开编辑保存,切记不能用execl直接编辑保存,不然游戏进不去
, ] }/ } {4 h7 p修改说明:- s A& v) ]3 J/ L7 \0 q, e
Drop.csv:爆率1 g4 }' y/ D! ~9 Q$ d6 M
Item.csv:物品名称等
( J- I E9 e. N- B7 YShop.csv:商城
& i8 w3 e+ A4 t) x$ l* nBossSpawn.csv:BOSS修改
: a8 L6 Y; |7 f0 W& N& \GemAttr.csv:宝石属性
i9 `4 |4 N; {4 c2 OReward.csv:掉落展示' ]3 F- ?$ P: O9 I
SnatchType.csv:BOSS之家怒气值刷新修改% s0 b8 E. s# j k2 l. k+ f
VipLvl.csv:VIP修改
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2 {4 _0 l9 C4 G. l3 q& @属性说明:
1 T- ]5 M0 { k8 R属性代码 加成属性值 说明
1 b7 m% A8 p, G$ w4 c! x* R( zdamdown_1 300 减伤+3%
) k3 f9 d6 e2 Y$ `. {7 e, [% c8 bdamdown_1 400 减伤+4%: h8 X0 d! @+ v
damdown_1 600 减伤+6%9 V {5 G" Y5 V& |8 a* v! M7 d
hpmax 300 生命+3%0 M; G3 f5 e) \2 `% d' u' W& R
hpmax 400 生命+4%
, @- J$ O" F/ V6 ghpmax 600 生命+6%9 |* q9 {( D6 k
def 300 防御+3%
9 |' ?, u% @) u- M$ ^9 @def 400 防御+4%
% ^/ ]" I1 n6 [+ ` W- ? I7 Bdef 600 防御+6%
' q+ F3 }% y* i5 ]3 M5 n- zatkspeed 600 攻速+6
3 _# U; V0 G$ X( P; B8 M6 Datkspeed 1000 攻速+10
/ Z d3 ~* k- h3 |/ ?* ~atkspeed 1500 攻速+15
2 @) c. X% w! E. g @atk 300 攻击+3%5 {' x5 l) F2 d, _& ^) n( X5 o1 H. y
atk 400 攻击+4%
& l0 [$ u1 W9 w7 C. ^$ latk 600 攻击+6%
3 \+ F9 b0 p! Hdamup_1 300 增伤+3%) y& V( T. s. d- f0 j) w
damup_1 400 增伤+4%$ b+ @; x: p& X3 X
damup_1 600 增伤+6%# W8 x& \6 g. [) M" X1 |5 Q6 _0 t
crit 300 暴击几率+3%* t- Q, R( \7 e9 ^" _
crit 400 暴击几率+4%; Y; g6 b2 }8 [3 v5 r4 T& t, r
crit 600 暴击几率+6%
4 ~: }! ^. v- x7 G+ Lcritdam 500 暴击伤害+5%% m- K) @! S% f h9 S9 y: d
critdam 800 暴击伤害+8%- D3 I- D- t" G0 S- u8 ]$ S
critdam 1200 暴击伤害+12%- U/ P/ U" o. n( P+ t6 ?8 ]
hit 400 命中+4%
& I8 E) l3 o U1 [hit 500 命中+5%7 G6 d% H8 Y2 k) ], ~3 b0 N
hit 700 命中+7%7 w7 `0 q. T' C# n, q
hit 500 命中+5%
$ P! I& I& ? Q/ c0 T. Hhit 700 命中+7%, k% Y& ]5 y& y2 W U$ u
hit 1000 命中+10%( e0 Z2 [$ c# e3 p/ \) o! {: y
dodge 400 闪避+4%
& X$ A, r- J* g( g+ z. M9 M4 B( W% Xdodge 500 闪避+5%
. b+ Y |; G Q! s$ q1 P6 Pdodge 700 闪避+7%
0 Z7 M; W/ g! X7 I5 j4 h, _dodge 500 闪避+5%
0 S% t& v3 O2 {! U0 M# I4 P; p) l Kdodge 700 闪避+7%6 r7 W* @! S' U
dodge 1000 闪避+10%
% q) E/ c# _7 s( I8 I3 W; Ddefignore 400 破防+4%
& M, E2 o) s6 v' F0 n/ \2 ^2 fdefignore 500 破防+5%
. h# P% H4 T0 K% U) z! Gdefignore 700 破防+7%
5 }0 \& S& \: A/ q P# H. adefignore 500 破防+5%( B% @4 f- K+ W7 c6 _" @
defignore 700 破防+7%1 n0 n* O# h" U! o- Y
defignore 1000 破防+10%. V' n6 p# N4 C# U( p1 e
undefignore 400 招架+4%
3 c( p+ g; l0 i3 Tundefignore 500 招架+5%
; I; X R% R; |# U& _" i, V% }undefignore 700 招架+7%# a U" Q( n3 I6 k, z7 n! [! t
undefignore 500 招架+5%# P* s) g+ F; m9 L% n ~; C
undefignore 700 招架+7%
' r6 C6 y/ D K4 ~undefignore 1000 招架+10%
1 |$ B; o2 o# p1 Cpetdamup 400 魔宠伤害增加+4%( ~6 u) M: y5 l" y
petdamup 500 魔宠伤害增加+5%$ Z5 c: v, D _* ?. H
petdamup 700 魔宠伤害增加+7%
3 ?& [. S: B- U2 A. p/ Opetdamup 500 魔宠伤害增加+5%
3 m& d3 T* t O* E$ |8 qpetdamup 700 魔宠伤害增加+7%& ^& l) f; d9 d+ O
petdamup 1000 魔宠伤害增加+10%: P$ ?" o1 g- C0 D. C* {+ [
pastreatup 400 被动治疗加成+4%5 j7 d% s' _9 N, i) G$ m
pastreatup 500 被动治疗加成+5%+ Q+ u* W5 z' Q
pastreatup 700 被动治疗加成+7%9 P- `4 f% B3 K- s
pastreatup 500 被动治疗加成+5%$ l" |3 `$ D! T# L" x) h
pastreatup 700 被动治疗加成+7%
, Y5 Q E& \+ apastreatup 1000 被动治疗加成+10%4 H: }$ {" ^! \* }! _. i
equipdropup 400 装备掉率加成+4%& M. H: ~+ v8 g# ^# _! F
equipdropup 500 装备掉率加成+5%
' {+ @2 N) H7 Wequipdropup 700 装备掉率加成+7%5 T2 w$ D" } P6 b- {
equipdropup 500 装备掉率加成+5%
. n$ F3 N; s4 W5 y P8 z, Jequipdropup 700 装备掉率加成+7%4 H; K6 \. A5 @- F8 g3 Q% U
equipdropup 1000 装备掉率加成+10%' z! Y1 x0 I' Q8 h* @7 n# d1 X
mongoldup 400 怪物金币加成+4%9 B( L! a- H7 \2 z% b: s1 Y9 Y0 n
mongoldup 500 怪物金币加成+5%
# ]; P# `- d8 Z% M F* s9 vmongoldup 700 怪物金币加成+7%( Q) c* @' @3 D8 G5 d- G% ]
mongoldup 500 怪物金币加成+5%8 I. E% o" w1 l' | U* l6 a, o) p/ Z
mongoldup 700 怪物金币加成+7%; U( q z# R0 V! f+ |
mongoldup 1000 怪物金币加成+10%
7 q. g* D3 l9 Edamup 0 增伤0%
6 G' S# l+ `: t, Iskilldamup 0 技能增伤0%
7 o& ?: j9 n5 ~; [& k2 s. x& Vcritdef 100 暴击抵抗+1%7 k. m; D# `6 @3 f& q
blockharm 0 格挡伤害0%! n8 |) L+ Q# ` ]7 Y" W5 V
critdef 0 暴击抵抗0%
% c5 D0 f5 e0 h) ^undefignore 0 招架0%9 ?- L; o+ d; @6 t4 D+ p! O
movespeed 10 移速+10# \/ R3 Q* k9 X+ ~- ?& ]7 o
lucky 100 幸运几率+1%
! v6 H# r' |, V$ D$ q6 A" R& fluckydam 100 幸运伤害+1%% k; z; a' U; I3 i7 ^
luckydam 100 幸运伤害+1%# V& [2 P/ R' S4 S8 W6 [; p
skilldamup 100 技能增伤+1%! ]" `/ B3 N/ T1 ~8 Z
skilldamup 0 技能增伤0%: d9 h: r/ `0 B( v& E1 [: s W7 V7 |
skilldamup 0 技能增伤0%
- ]7 s9 a0 Z) @0 C9 ^& l8 o8 dblockharm 0 格挡伤害0%) \+ a: r. W6 i
critdef 0 暴击抵抗0%: C2 L. i$ ~$ Q2 Y' ]
undefignore 0 招架0%
?1 S3 ~9 n6 E( A) w% dskilldamdown 0 技能减伤0%
/ s# E3 g4 H& }6 dlucky 100 幸运几率+1%
X2 S4 T# C& o* i3 hluckydam 100 幸运伤害+1%
1 k9 A' }8 r2 J4 c- G6 Zluckydam 100 幸运伤害+1%0 @$ x* |" f, f/ @! T$ M5 B; A
damup 0 增伤0%
- V. R- H$ |! c+ p; [2 uskilldamup 0 技能增伤0%
; @0 ?/ ~$ H: @2 tskilldamup 0 技能增伤0%" D6 ^" G1 {/ {* b: D) y
blockharm 0 格挡伤害0%
0 z& c& h" X& X( a. ccritdef 0 暴击抵抗0%
, x, I; {2 Q2 Z( h! Rundefignore 0 招架0%
5 T, g. M: a' {skilldamdown 0 技能减伤0%
+ c5 D, ~& \6 D" elucky 100 幸运几率+1%& O# d" ]9 K+ C1 q& s' ^1 Z
luckydam 100 幸运伤害+1%
' |# l. Y7 r$ mluckydam 100 幸运伤害+1%
& F+ E) @4 }. Jdamup 0 增伤0%
9 C1 @7 K8 k: Qskilldamup 0 技能增伤0%! v3 `2 {7 Q$ A5 B/ N( N2 q
skilldamup 0 技能增伤0%
4 n" S# Q# l f' n5 dblockharm 0 格挡伤害0%
, y+ J: w/ ?4 i( t. ^critdef 0 暴击抵抗0%8 c& Z0 H! A! Q2 @
undefignore 0 招架0%. Q Q% `% y/ {( S) a+ B; z7 y% J- _
skilldamdown 0 技能减伤0%/ O$ L* g$ U% S3 i8 L
lucky 100 幸运几率+1%
4 o0 f& ~( f- P+ _# Dluckydam 100 幸运伤害+1%
4 D& X* l% r v' O, G3 x, V& uluckydam 100 幸运伤害+1% v5 F0 W9 q' T0 o; |8 Y
damup 0 增伤0%& l* ~1 Q6 A8 X0 E. M$ E" E
skilldamup 0 技能增伤0%: W) M/ I9 e0 H4 k7 B4 r
skilldamup 0 技能增伤0%
& r6 `' |' [* b9 t: v% lblockharm 0 格挡伤害0%
9 g$ J3 ^6 f' k1 w6 w9 `$ m Mcritdef 0 暴击抵抗0%2 f3 \5 ^7 @6 k4 C3 p+ ?
undefignore 0 招架0%
8 P! p: j* y7 l% y4 G3 ?# |9 gskilldamdown 0 技能减伤0%7 n8 @9 F( H4 {" R
lucky 100 幸运几率+1%. C4 }7 R; S+ ^* G
luckydam 100 幸运伤害+1%9 T+ D9 ^: b$ x4 F1 M( g) V
luckydam 100 幸运伤害+1%
4 x; T3 D; _7 D$ R; H0 ydamup 0 增伤0%
. K! p5 O! i2 D# n5 Iskilldamup 0 技能增伤0%
* R J0 n9 w5 z1 t/ f: j+ n8 bskilldamup 0 技能增伤0%
+ J. D, K# H9 V8 V" Kblockharm 0 格挡伤害0%
5 M4 ~* ^# P2 Mcritdef 0 暴击抵抗0%
) ^( W6 c0 }/ }! M" sundefignore 0 招架0%
. s* ~1 a; a$ N: _) r) x6 g& mskilldamdown 0 技能减伤0%/ f; K* z/ o6 T+ ?( U
lucky 100 幸运几率+1%
3 I# g1 N1 P/ Oluckydam 100 幸运伤害+1%% N( E& x& P# |+ t
luckydam 100 幸运伤害+1%
! b1 d: [$ {9 [) L, i; {0 c2 rdamup 200 增伤2%
7 w# P1 j9 `) y3 `7 |skilldamup 1200 技能增伤12%+ E: V1 c5 E( @) G+ ?
skilldamup 1200 技能增伤12%
- d( B4 U/ c6 _& [- bblockharm 1200 格挡伤害12%
* S2 r$ u* a9 f6 qcritdef 1000 暴击抵抗10%
1 E( ?9 @ S- Vundefignore 400 招架4%; F9 L9 O/ |. I1 {$ Y
skilldamdown 1200 技能减伤12%+ k3 S' [/ E+ }1 V) p
lucky 600 幸运几率+6%
, _2 [$ G( \7 y. T" |2 Cluckydam 600 幸运伤害+6%- e% b( a, V( R
luckydam 600 幸运伤害+6%
4 ^- \+ H+ ?2 t _0 odamup 0 增伤0%. P0 f9 W% S* U5 r
skilldamup 0 技能增伤0%- L5 T" A) R, m5 X [2 a
skilldamup 0 技能增伤0%
4 ?: l7 V% i4 B3 v/ L: Y" z$ Fblockharm 0 格挡伤害0%
% U5 k1 T) ]- j5 ~* |critdef 0 暴击抵抗0%% d! G# d2 f( u4 m5 p0 S' I- @" p
undefignore 0 招架0%% D$ q4 V( P4 C$ O+ V
skilldamdown 0 技能减伤0%& {/ j0 k8 _( D" L7 W
lucky 700 幸运几率+7%
1 {, s8 I( C( |# K8 _luckydam 700 幸运伤害+7%% X7 r4 Y/ V: p0 F* z# c
luckydam 700 幸运伤害+7%
$ K: w }" p# edamup 300 增伤3%6 _1 s; g( a G. D/ Q: e0 p
skilldamup 2000 技能增伤20%
# ~2 O# l/ m1 h N4 d% I0 f. Gskilldamup 2000 技能增伤20%
$ |6 j6 x( P. t' N4 [. ]blockharm 2000 格挡伤害20%
$ P5 G U/ Y: ~7 ]0 `critdef 1600 暴击抵抗16%
- E% @" B2 z, ?! H. P% ]# ^undefignore 600 招架6%8 C$ C6 {; z, h: n& D
skilldamdown 2000 技能减伤20%
4 O1 T# a8 J/ Hlucky 800 幸运几率+8% t0 J9 m M7 I$ Y
luckydam 800 幸运伤害+8%2 F* f# n5 ~* e: F, W
luckydam 800 幸运伤害+8%0 [3 n: _' M/ p' Y0 m
damup 450 增伤4.5%
- X [3 z$ D* [ i iskilldamup 3000 技能增伤30%4 D) ?: d. I1 s/ ^2 j7 S; Q Q
skilldamup 3000 技能增伤30%
9 u' G- M% s" L, Jblockharm 3000 格挡伤害30%/ t0 @( U& _" k6 L" r- d0 _
critdef 2400 暴击抵抗24%# m g4 x7 ]6 V) y2 Q v
undefignore 900 招架9%/ x6 s" Y. G* j; p0 q
movespeed 18 移速+18
& f) }/ e9 u( B, I* Ylucky 900 幸运几率+9%& Z& Q/ N7 N% W/ e! m
luckydam 900 幸运伤害+9%3 k0 {" `$ ~1 z# ]4 U" K
luckydam 900 幸运伤害+9%2 m8 m( E& L7 R H$ I3 C
damup 600 增伤6%3 `" I" z& F7 D j
skilldamup 4000 技能增伤40%* X1 n5 @) Y2 r" ~9 Z
skilldamup 4000 技能增伤40%
9 t, ~3 q& m7 v& l0 |6 G5 ?, j, c. {; mblockharm 4000 格挡伤害40%
. G1 j5 v8 p8 \, Kcritdef 3200 暴击抵抗32%2 ~/ i: K9 B7 k6 E! i, s2 X! i% Q
undefignore 1200 招架12%
B N$ r6 F, f, V8 o. uskilldamdown 4000 技能减伤40%
" c5 \/ h, R6 v; ] B8 Wlucky 1000 幸运几率+10%) U" L' U2 u/ E) M
luckydam 1000 幸运伤害+10%
$ U* n% C" ^/ u* r x4 a2 Aluckydam 1000 幸运伤害+10%
7 Z2 A' |9 N9 e/ J! Sdamup 660 增伤6.6%
5 q& Z) E( f- A5 _1 p) uskilldamup 4400 技能增伤44%
" [3 f% E" |/ xskilldamup 4400 技能增伤44%4 h% K; F2 S* p
blockharm 4400 格挡伤害44%
; Q2 C: i9 u5 |/ I$ I$ Z4 R+ Gcritdef 3520 暴击抵抗35.2%
B0 e4 R+ c- s( Fundefignore 1320 招架13.2%
4 Q9 H- ~% k5 P5 f4 {skilldamdown 4400 技能减伤44%- s. C$ B. G# d# P
lucky 1100 幸运几率+11%& z u- c" h7 X0 M" e
luckydam 1100 幸运伤害+11%& e/ D, b( r2 I7 R# u& F
luckydam 1100 幸运伤害+11%$ X0 e8 D$ H1 j, o. H* C
damup 710 增伤7.1%/ ?0 d' p" o2 L( T) o. A! } x
skilldamup 4750 技能增伤47.5%1 A1 w& A$ Y; E
skilldamup 4750 技能增伤47.5%5 v. J, v' x' P l0 r/ b
blockharm 4750 格挡伤害47.5%2 ]0 c- e; S7 M) [, v. Q) }# j
critdef 3800 暴击抵抗38%
* s! L8 F1 J: S8 [3 N. tundefignore 1420 招架14.2%
. Y9 W8 N0 K$ lskilldamdown 4750 技能减伤47.5%
) V, h) e: ^; A& [lucky 1200 幸运几率+12%
$ J/ j) s4 r7 R7 V) D; p! yluckydam 1200 幸运伤害+12%
0 V; T4 j2 k5 x: uluckydam 1200 幸运伤害+12% J: j) }: z, d" N9 j7 B
damup 750 增伤7.5%$ _3 T S' ~2 |9 ~
skilldamup 5000 技能增伤50%0 V' p4 S, ~ P% O1 q' N
skilldamup 5000 技能增伤50%% E6 V0 f3 A8 b! P) R! K+ F
blockharm 5000 格挡伤害50%$ u: Y2 p1 a5 }! V% J( \4 N x
critdef 4000 暴击抵抗40%4 [; T) u l5 `& Y
undefignore 1500 招架15%& p! B% |! F9 }& L' o5 d" s
skilldamdown 5000 技能减伤50%- C6 M: {8 C" e7 p
lucky 1300 幸运几率+13%
6 \3 N! @) }0 [3 S# E' Wluckydam 1300 幸运伤害+13%' ]: h3 B5 `( J1 `" Y
luckydam 1300 幸运伤害+13%& r+ x g( M2 M! w: @0 O& B4 ?
skilldamup 1400 技能增伤+14%
+ x8 ? }- \0 W$ o0 fatkspeed 2800 攻速+28
9 R1 J: F7 Z) S$ u, U- [critdef 1400 暴击抵抗+14%
$ ]& O+ s9 Z6 T3 I" V/ j# Z7 cpastreatup 2800 被动治疗加成+28%
* t3 r$ G$ |* i1 c1 Tpvpdamdown 1400 PVP减伤+14%
& ^0 j( w/ F, z% r5 x) Q4 vatkspeed 2800 攻速+286 ?( M0 W( _. }+ w& X* W7 p% e
movespeed 28 移速+28
' f5 ]7 B8 u& d. [4 x2 t8 Alucky 1400 幸运几率+14%
* F: y2 O7 ]8 ?luckydam 1400 幸运伤害+14%/ w, Y9 a6 u0 E; J
luckydam 1400 幸运伤害+14%
5 A4 \5 z) S# e- U$ y# a5 ^skilldamup 1500 技能增伤+15%- L4 o K& K, c1 K1 B/ p* l
atkspeed 3000 攻速+30
$ u" O7 e7 f- h3 B% ?7 f% wcritdef 1500 暴击抵抗+15%+ S% c- \( N- c$ Z
pastreatup 3000 被动治疗加成+30%
( D8 w+ n, K( q. _pvpdamdown 1500 PVP减伤+15%7 h5 l' l! r) E9 s& y# |
atkspeed 3000 攻速+30
$ C/ a* t- t( z, Gmovespeed 30 移速+30
( W- M/ G3 V+ g9 t) {+ b% vlucky 1500 幸运几率+15%# X8 g; [3 Z, m/ F: a. s
luckydam 1500 幸运伤害+15%- ?' R( E' K u& U# V: Q* w, w
luckydam 1500 幸运伤害+15%7 V# u) u: ]9 C, w, ]* ~
skilldamup 1600 技能增伤+16%
( z* Y( e9 m7 T3 d2 L3 I9 I2 d* ]# Eatkspeed 3200 攻速+32
3 }8 R# ~0 s5 w9 u7 O2 _. ^: K' Dcritdef 1600 暴击抵抗+16%
0 F) i, W3 \2 N4 ]pastreatup 3200 被动治疗加成+32%5 o- h( h5 h5 q, J( n: o
pvpdamdown 1600 PVP减伤+16%
" [8 F8 w8 s4 `) }2 c: f ]8 Qatkspeed 3200 攻速+320 N; }7 F8 w2 ]$ L" r2 d2 }1 D" \' q
movespeed 32 移速+32
/ s% X! B& g* nlucky 1600 幸运几率+16%
6 ]0 r! E# R3 t4 k: p6 vluckydam 1600 幸运伤害+16%
3 R* ]" r( }) Y6 l' C) O2 lluckydam 1600 幸运伤害+16%
# ~( T" y1 ^) ?0 g* \' ]7 nskilldamup 1700 技能增伤+17%
3 B: g* Q4 s# G0 katkspeed 3400 攻速+34
* s: ^: w3 P' w6 ecritdef 1700 暴击抵抗+17%* R y& ~+ v0 u. r8 M, K
pastreatup 3400 被动治疗加成+34%
" o, _! F+ }; c7 Y- L* f3 [6 epvpdamdown 1700 PVP减伤+17%, t/ E8 R9 L6 ?/ g0 f
atkspeed 3400 攻速+34
1 e/ s! t# \8 y0 u8 r+ f' Imovespeed 34 移速+344 L' Z" q- q T! Q% W) \
lucky 1700 幸运几率+17%7 E# M3 ~" u- f$ j+ Q/ P, p* j
luckydam 1700 幸运伤害+17%7 ^2 Q) o- W* {, g
luckydam 1700 幸运伤害+17%
" O, B% _# Q: D" ~9 v1 p0 oskilldamup 1800 技能增伤+18%
2 A9 U% Z/ Q) A" P3 n/ g* watkspeed 3600 攻速+36$ }8 ]6 q5 k8 V! V/ v9 S, A. W
critdef 1800 暴击抵抗+18%
# E( U# D" |+ v N) {pastreatup 3600 被动治疗加成+36%5 r$ e% r1 _5 I: _
pvpdamdown 1800 PVP减伤+18%/ |+ J1 q0 a7 |: |0 ]6 |& R( O
atkspeed 3600 攻速+36
4 b- u* Z4 Y6 U1 c$ Fmovespeed 36 移速+364 k* O ?4 B6 [9 \7 M3 ^$ \
lucky 1800 幸运几率+18%
9 Y% i* q& y* _" hluckydam 1800 幸运伤害+18%
% f+ U: E+ X* p. v: Iluckydam 1800 幸运伤害+18%6 r2 Y" v7 t1 Q5 }: C
skilldamup 1900 技能增伤+19%. ?3 |$ W. O% s. X4 r i+ ^+ x9 t5 `( Y
atkspeed 3800 攻速+38
, k& B% Q. c' H+ p% g, z) K/ lcritdef 1900 暴击抵抗+19%
5 g! N5 S1 I$ J) U5 ^pastreatup 3800 被动治疗加成+38%' ]- D0 z, H8 v6 `3 s8 J
pvpdamdown 1900 PVP减伤+19% T! ?" V; L, w# M; V
atkspeed 3800 攻速+38/ _" O" n' u* J0 }* [) }" B# A1 c
movespeed 38 移速+38" h# K1 b% l( i# { U! N
lucky 1900 幸运几率+19%; \5 {1 j8 R: f5 K! e
luckydam 1900 幸运伤害+19%5 E, [* e! r _1 _2 ]8 S/ D5 ?
luckydam 1900 幸运伤害+19%- d2 @1 @% J$ u z! r! G# |
skilldamup 2000 技能增伤+20%
. [$ w; q7 V' B0 P" i& A! vatkspeed 4000 攻速+40
' V7 p1 R. x9 Z) h; N" W, ]critdef 2000 暴击抵抗+20%* Z4 E1 l1 T: z; T
pastreatup 4000 被动治疗加成+40%
0 n8 k1 N8 o6 r% I/ Gpvpdamdown 2000 PVP减伤+20%
! A0 {: w, V1 t0 R' jatkspeed 4000 攻速+407 m' W5 k( H! y& W6 y3 C, @
movespeed 40 移速+40# B, v- u1 H1 m( k- h0 j
lucky 2000 幸运几率+20%" J P. d: |! G4 P( j" B
luckydam 2000 幸运伤害+20%$ j- I1 Q0 E& K
luckydam 2000 幸运伤害+20%4 A! A$ x, ^- m# X
def 480 防御加成4.8%( T, ?! s$ C3 s
def 640 防御加成6.4%& u2 ]1 c( Q. h, U+ v" u4 p9 j
def 800 防御加成8%
' v' w3 T3 o4 B6 C6 I0 f V4 ghpmax 240 生命加成2.4%
% e$ ~ H$ j) q3 Rhpmax 320 生命加成3.2%
# j# ~* I9 _; x/ ~: h+ Ahpmax 400 生命加成4%5 s/ `' X# b$ D. k
damdown_1 180 减伤1.8%
9 w% a$ R# [: P+ pdamdown_1 240 减伤2.4%) s, A( g6 u) U' A3 f
damdown_1 300 减伤3%
! {8 n2 g, N& ?: E: `atk 240 攻击加成2.4%4 i6 y( n6 `' m& W$ z9 W1 }
atk 320 攻击加成3.2%
K- n% L9 M5 a% u! B2 watk 400 攻击加成4%
3 z5 G4 R: J( p3 f: K3 Aatkspeed 750 攻速7.52 ~+ a% a5 ^# w% ^4 I- v/ @9 p
atkspeed 1000 攻速106 L( f* G( A; d! B5 s
atkspeed 1250 攻速12.5) E$ i6 H6 v5 i: Z) _
damup_1 180 增伤1.8%
4 T3 ^. E) U6 T6 H! }# Zdamup_1 240 增伤2.4%
6 f8 v! i6 s, e( t; @" Adamup_1 300 增伤3%
0 a: ~5 |. F/ k) ^; ycrit 300 暴击几率+3%1 P+ q3 D% i4 V5 d( D# y: V4 ]
crit 400 暴击几率+4%
% [5 m3 g' H+ C: J; V& Bcrit 500 暴击几率+5% z l& L: T) ?+ K' z
critdam 600 暴击伤害+6%
4 h# h! D8 g2 A: C, Dcritdam 800 暴击伤害+8%
4 c" l' p* R. x: f9 Ncritdam 1000 暴击伤害+10%
+ I: U V- `, y7 v7 vhit 200 命中+2%, H& u" f) \! z8 P
hit 300 命中+3%
; m; g7 y3 y3 j4 fhit 400 命中+4%
0 i$ L' ~+ o. h" ]equipdropup 300 装备掉率加成3%
* Y! e, E* l2 M! Dequipdropup 400 装备掉率加成3%' Q; A7 g) {& e$ ? q6 Y
equipdropup 500 装备掉率加成3%
" Y- U+ P4 I6 q. sdodge 200 闪避+2%" w3 \! G2 D, f7 U4 J
dodge 300 闪避+3%
- s: d/ x" L' m, p7 ]dodge 400 闪避+4%
7 ^8 c I" H% w- n$ [' sequipdropup 300 装备掉率加成3%
, f5 {7 A) k1 i0 Y K7 f6 D) {equipdropup 400 装备掉率加成3%
8 {; W7 a! ?# K9 ~7 `equipdropup 500 装备掉率加成3%$ L( j' T! r( q2 H% m
defignore 200 破防+2%+ j$ D4 w0 w6 R- O e
defignore 300 破防+3%: X r; a M. D0 w/ U
defignore 400 破防+4%8 _! `% J4 a8 e, z! a( T9 j
mongoldup 300 怪物金币加成3%8 t- ~% Z# l# O8 P: r
mongoldup 400 怪物金币加成3%
5 J# i% o! P0 z9 D! A- g# C3 x1 Y3 |mongoldup 500 怪物金币加成3%
7 Q. S6 Z$ s& H( ^, X! M. n! ]6 Z2 `undefignore 200 招架+2%4 H) g$ ~- F! H/ s, t% T
undefignore 300 招架+3%7 ?2 G D: K, h
undefignore 400 招架+4%
0 y: z$ @( {3 O+ s8 Z3 }# wmongoldup 300 怪物金币加成3%3 v5 r& }# P5 C# P. q$ I
mongoldup 400 怪物金币加成3%
0 O5 n* o( I; R5 m5 lmongoldup 500 怪物金币加成3%
; o3 O9 c7 C4 W% l8 |petdamup 200 魔宠伤害增加+2%
! S/ ~# C( b+ _4 G, D9 p7 F1 apetdamup 300 魔宠伤害增加+3%
, s% i6 s$ h# A' _7 r% h3 Q, \petdamup 400 魔宠伤害增加+4%5 p0 [$ K6 p4 `: u! K8 {9 @/ ?1 n
lvlatk 1 每3级增加攻击6 P D4 j0 s U# G8 P
lvlatk 1 每3级增加攻击
* Y/ [4 v" Y2 V6 o [2 llvlatk 1 每3级增加攻击6 N v" ^. ^1 x
pastreatup 50 被动治疗加成+0.5%
+ t7 {* l0 j/ Z6 B( x- A* spastreatup 100 被动治疗加成+1%
1 n* e# k! s! e( I3 _; q1 gpastreatup 150 被动治疗加成+1.5%$ }/ j" @) Q4 p2 w; C) I
lvlatk 1 每3级增加攻击
g' u% {0 Y; ?! ulvlatk 1 每3级增加攻击
/ w6 H6 b: d! Y, ?# I% ?6 Z6 y3 Alvlatk 1 每3级增加攻击0 S" e* S- n4 h
equipdropup 200 装备掉率加成+2%
, j4 H2 Q! C3 a1 R( K4 D' }; J5 Vequipdropup 300 装备掉率加成+3%
[2 v& O, E8 h! W7 B, L% v" zequipdropup 400 装备掉率加成+4%$ ^9 v4 o! W! }( r. t; s
equipdropup 300 装备掉率加成+3%
- Q! G4 t4 h1 P; L$ d0 W& ^equipdropup 400 装备掉率加成+4%* S* P+ ?1 I9 t/ \
equipdropup 500 装备掉率加成+5%$ Q* C, U/ B( f' d$ v1 ], z' g
mongoldup 200 怪物金币加成+2%
8 c* P* O1 b" f' Lmongoldup 300 怪物金币加成+3%, }5 l4 q9 s( v* q* o
mongoldup 400 怪物金币加成+4%
) e# `1 z2 \; o) s# tmongoldup 300 怪物金币加成+3%
; K' P: j) W, L. e0 G: c1 ^* h7 Bmongoldup 400 怪物金币加成+4%1 t0 q A; t, Q- F. K: p
mongoldup 500 怪物金币加成+5%
, ^0 c! Y% C. j" ~$ ]: fdef 480 防御加成4.8%/ x$ q3 x) ?: g, s7 u* s( j' i0 M
def 640 防御加成6.4%
+ }+ G5 e& X; \* U& u% s/ Idef 800 防御加成8%
2 C, ~9 O+ g) E" Y1 ]; W2 Ghpmax 240 生命加成2.4%
4 F, j, Y+ h( T: ]0 R/ \" \hpmax 320 生命加成3.2%# p: s: M. b6 g8 c8 }- H& h
hpmax 400 生命加成4%8 @4 n3 q# f9 U' b/ i2 a! C) ^
damdown_1 180 减伤1.8%8 n3 s2 ~: U' g. B, Z$ R; I
damdown_1 240 减伤2.4%
% s% p6 U, d% Y7 \& }' udamdown_1 300 减伤3%6 K% Q: f9 ]" S' ~
atk 240 攻击加成2.4%# S9 X# d. U' A0 m {2 _
atk 320 攻击加成3.2%, i/ T a/ p0 i1 p% }9 Y1 G. i
atk 400 攻击加成4%
$ W+ H- c# @+ a# s4 S. p% v( datkspeed 750 攻速7.5
3 X; B7 u3 e9 }+ N) tatkspeed 1000 攻速10
& J! C$ {7 r) }* Patkspeed 1250 攻速12.5
% K! B0 L* d. X# {) Kdamup_1 180 增伤1.8%
. p/ @& m9 V9 V! ?; R- v9 ~damup_1 240 增伤2.4%8 n* ]! s! q3 A$ k0 y
damup_1 300 增伤3%+ n2 }0 p! B4 B! _" U
crit 300 暴击几率+3%
$ x" w8 n4 Y" }& @% {8 xcrit 400 暴击几率+4%, F* H& K) v' `% {
crit 500 暴击几率+5%
" T9 e& Y0 D; g: O& v4 dcritdam 600 暴击伤害+6%1 ?9 q4 s2 l3 k5 j8 J) o9 _3 ]. d
critdam 800 暴击伤害+8%9 L+ \5 i3 Y1 S. d
critdam 1000 暴击伤害+10%) c5 S3 }! K/ c& T9 D
hit 200 命中+2%
% N6 `* |: m4 [6 F% Yhit 300 命中+3%) r. b" V0 }9 a$ X( H/ f1 U8 X! N
hit 400 命中+4%0 t* n- L( _) C, _! t
equipdropup 300 装备掉率加成3%/ c s0 x' Y: d( G% Q
equipdropup 400 装备掉率加成3%
0 X' a" c5 `" i' `3 L Q6 Gequipdropup 500 装备掉率加成3%& m% P$ f2 ]+ S
dodge 200 闪避+2%
8 Z& S) c8 f! [# Tdodge 300 闪避+3%
l8 s! `2 b% M X5 Z1 qdodge 400 闪避+4%: K. }3 ]: S3 O* j( ^- z
equipdropup 300 装备掉率加成3%
& U* x+ S X k8 l* R, P* A9 S+ J# qequipdropup 400 装备掉率加成3%5 e8 N& j) Z0 K9 l! X* q7 U8 G; t
equipdropup 500 装备掉率加成3%
7 i8 K' p u. |# Idefignore 200 破防+2%6 F: `+ F( J' V' T
defignore 300 破防+3%
; i7 b. w% f6 sdefignore 400 破防+4%
3 t7 G% F1 C9 U7 H- a0 vmongoldup 300 怪物金币加成3%
4 v2 {4 L' g" F6 O/ X8 H+ ] _% amongoldup 400 怪物金币加成3%
8 r( T* a% v! v ]. \mongoldup 500 怪物金币加成3%. J' G1 a4 z" K& l6 R
undefignore 200 招架+2%
# o0 p: w/ L1 a+ h' {7 @undefignore 300 招架+3%
. x* h9 S8 H1 r- g3 t; hundefignore 400 招架+4%, n9 m# I1 c6 z& ?) O
mongoldup 300 怪物金币加成3%0 ?+ Z3 A& i" k- Q. m
mongoldup 400 怪物金币加成3%
/ i; G' l3 X( ?mongoldup 500 怪物金币加成3%
g1 {& n$ T5 x0 y* bpetdamup 200 魔宠伤害增加+2%; y" Q$ Q+ @: j5 [" k
petdamup 300 魔宠伤害增加+3%
+ d. y; o' n' |, L- `- Y# }& Ypetdamup 400 魔宠伤害增加+4%
; l$ W. {% m. j1 blvlatk 1 每3级增加攻击+ |' t# L2 ~% {: r6 h
lvlatk 1 每3级增加攻击
0 m- o4 e- x$ _* p# t, hlvlatk 1 每3级增加攻击
& o5 m5 y: B6 A( e9 [, i4 n) tpastreatup 50 被动治疗加成+0.5%
8 W0 x& b& K' m* L& d/ F1 fpastreatup 100 被动治疗加成+1%
, x/ o! o. e( V y/ U5 E' ]pastreatup 150 被动治疗加成+1.5%
0 ]. Y4 V8 S3 G) @lvlatk 1 每3级增加攻击
0 h( I0 x5 N9 S4 k: Ylvlatk 1 每3级增加攻击) Y, G% _0 o4 Z* ~6 Z. H6 g
lvlatk 1 每3级增加攻击6 M7 k( q: v8 K
equipdropup 200 装备掉率加成+2% ^5 w7 v( w) _4 [3 \! S, ~
equipdropup 300 装备掉率加成+3%: r9 _) j3 Z3 a- r
equipdropup 400 装备掉率加成+4%
$ Y6 ]! C$ v- x$ g2 Uequipdropup 300 装备掉率加成+3%
8 O# \7 x0 ^7 h, Y: L U% Mequipdropup 400 装备掉率加成+4%
2 c/ @% n/ n. L6 s' E" J# Q4 K5 d9 hequipdropup 500 装备掉率加成+5% y1 M0 y* `2 A0 Z) e4 c' k# J
mongoldup 200 怪物金币加成+2%9 _3 a2 [$ n* W% J: X
mongoldup 300 怪物金币加成+3%# N: F% ~6 V3 O$ R, L ?
mongoldup 400 怪物金币加成+4%' f8 z- j0 y& z# F8 {8 j
mongoldup 300 怪物金币加成+3%. o/ q. E0 x9 K8 [+ P2 @" S
mongoldup 400 怪物金币加成+4%
* i& y9 r+ l6 Q& Wmongoldup 500 怪物金币加成+5%' g7 i) e, h/ P; }. c- D9 S& f3 A
def 480 防御加成4.8%% F& ?1 @/ U0 {
def 640 防御加成6.4%9 X* m# g" S% e3 A
def 800 防御加成8%
& g7 P; ~! S$ qhpmax 240 生命加成2.4%
4 ^3 v' U) g: p$ o5 g. w( F+ B& q7 Phpmax 320 生命加成3.2%
( [ w5 K+ B; Nhpmax 400 生命加成4%
, }! P3 K3 w5 ?' _& R# ]4 _damdown_1 180 减伤1.8%
. x6 S7 @- S8 C: k7 b( Ddamdown_1 240 减伤2.4%7 x9 s6 [- p# X" j
damdown_1 300 减伤3%/ N2 g7 [& ~' N6 n8 Y
atk 240 攻击加成2.4%# w5 S" H, C' P e+ K$ [1 [
atk 320 攻击加成3.2%
/ }. |, W" \2 C* x3 C" ~# oatk 400 攻击加成4%
3 h' k/ M# j7 ?2 | Latkspeed 750 攻速7.50 |1 G3 l# `0 I* z
atkspeed 1000 攻速107 M9 v- }2 h# ]* p% E( I
atkspeed 1250 攻速12.5
% {( ~) k- u4 Y2 sdamup_1 180 增伤1.8%$ _) i7 b1 I- e7 B* m3 G1 i, I
damup_1 240 增伤2.4%
7 ^' O' k* M; }' n. J9 Q( T1 pdamup_1 300 增伤3%$ U% U: e0 r l0 h# h
crit 300 暴击几率+3%
2 i+ r! |& w, Z; m/ x) Rcrit 400 暴击几率+4%
3 g% f1 F: {3 \; J9 Tcrit 500 暴击几率+5%- P, L3 h' P: j2 D& {
critdam 600 暴击伤害+6%: E9 [& X& C' o# [; X. \
critdam 800 暴击伤害+8%' s7 z1 f3 r- [, z* y$ z5 X
critdam 1000 暴击伤害+10%1 f" H) W+ E9 f: Z, b' j4 \
hit 200 命中+2%
- i9 Y* J& ]3 G& c& |hit 300 命中+3%
- T2 K( E& I; R( x/ C* J: q# {3 shit 400 命中+4%
& o8 s, h# v. [' u8 z7 N2 jequipdropup 300 装备掉率加成3%( I; z' M" Y1 K4 W
equipdropup 400 装备掉率加成3%
5 r7 O, [( p7 u7 uequipdropup 500 装备掉率加成3%$ e, R- ^; o k5 U+ ?' {
dodge 200 闪避+2%
2 F# G# U5 v. L! _0 Cdodge 300 闪避+3%4 w7 q. T" J: c: t7 I( t% G
dodge 400 闪避+4%0 \7 p0 a; I2 g
equipdropup 300 装备掉率加成3%2 ?& z' F2 C+ O, Y; O8 |
equipdropup 400 装备掉率加成3%
2 u3 K0 n0 k* [+ Oequipdropup 500 装备掉率加成3%! X2 J( d" s4 v
defignore 200 破防+2%; \) a2 P3 C9 i) M9 m
defignore 300 破防+3%
3 \& G# S% x5 Z: I6 edefignore 400 破防+4%8 X4 c# h2 |% G, s
mongoldup 300 怪物金币加成3%7 q8 ]5 G/ h. N. L r4 g6 }
mongoldup 400 怪物金币加成3%8 z5 o, d1 x) ]7 ?
mongoldup 500 怪物金币加成3%% K% G3 V, X3 P2 W4 \
undefignore 200 招架+2%
% a6 A! A8 r) pundefignore 300 招架+3%
) }/ U& H1 E# s; x8 tundefignore 400 招架+4%4 U8 f: X. j9 \) C* A- ]
mongoldup 300 怪物金币加成3%
6 t) S \1 M D1 w/ `mongoldup 400 怪物金币加成3%
8 W. j* w1 ?; ?7 a7 L/ ]' B9 X2 [0 amongoldup 500 怪物金币加成3%- a0 p0 e' n6 r a& l2 E
petdamup 200 魔宠伤害增加+2%' Z r$ Q/ z% D' e. o' e- s
petdamup 300 魔宠伤害增加+3%. \2 Z$ V8 ~: F, _5 [; J* d; L( i
petdamup 400 魔宠伤害增加+4%3 L' n2 b0 a% Y) K6 u$ ?$ s' O
lvlatk 1 每3级增加攻击
5 ?4 |0 A8 I0 f8 Elvlatk 1 每3级增加攻击! A* W9 X( [0 o6 _2 Y; I
lvlatk 1 每3级增加攻击
) V w( j, M: d' [3 P: [pastreatup 50 被动治疗加成+0.5%
; N0 \+ c# I9 b) a* spastreatup 100 被动治疗加成+1%
) r' ?; Y( i z' Zpastreatup 150 被动治疗加成+1.5%- z2 W2 n, n" x- V }3 c- p5 L
lvlatk 1 每3级增加攻击' {, w x+ ]! J# n( Y. ^1 g! w
lvlatk 1 每3级增加攻击$ [: f3 w* [% ~8 O4 Y2 J
lvlatk 1 每3级增加攻击
" n" J" [0 M& H# A2 y1 X2 g2 F5 aequipdropup 200 装备掉率加成+2%
! Q' [7 `$ }) }4 nequipdropup 300 装备掉率加成+3%
! W: s! z8 u: M; x6 Uequipdropup 400 装备掉率加成+4%7 G/ r$ {" O) m5 ?/ x
equipdropup 300 装备掉率加成+3%
3 b# ^! r" y$ m- I; [$ O' O( @" Q& Gequipdropup 400 装备掉率加成+4%- [# b2 @, l4 X
equipdropup 500 装备掉率加成+5%. t4 G% M0 Y0 J. y+ b8 r
mongoldup 200 怪物金币加成+2%
; b4 r, J# |2 R' X+ T' g& \mongoldup 300 怪物金币加成+3%6 m2 B" p# e6 Y6 a* n
mongoldup 400 怪物金币加成+4%
! ?8 t; }5 j9 @: emongoldup 300 怪物金币加成+3%, O0 E+ q& x1 N# R9 {
mongoldup 400 怪物金币加成+4%
7 I4 p0 z- x$ `mongoldup 500 怪物金币加成+5%* s8 I9 g# J& w- L
def 480 防御加成4.8%4 b+ w9 A0 y' P& V
def 640 防御加成6.4%+ r! }% E- N$ ^2 R0 T
def 800 防御加成8%
! D! |6 t4 p$ b7 W3 q/ W& ^+ Ihpmax 240 生命加成2.4%
1 P& U* A! o* {5 F. H! N; k! u( uhpmax 320 生命加成3.2%
1 M" j9 r! U8 [9 @! M8 {4 xhpmax 400 生命加成4%
l- Y% ?5 q' l' Q9 \; Idamdown_1 180 减伤1.8%
* i# Q. Z8 f* N3 W) ddamdown_1 240 减伤2.4%$ T$ P+ O. M# v, w
damdown_1 300 减伤3%$ @1 M. q4 }3 L; \) |9 }. y
atk 240 攻击加成2.4%7 o# r2 |5 N; ~" _* s7 L3 I
atk 320 攻击加成3.2%& D( D( I% R; N k, Q* o9 p
atk 400 攻击加成4%1 @4 R# j: h6 T# L
atkspeed 750 攻速7.5
3 F T1 @3 X3 y+ w H7 ?" Qatkspeed 1000 攻速10
5 z6 e' f4 X3 N5 Hatkspeed 1250 攻速12.5) H( \$ h' x, ^8 k+ x& q! Y+ v
damup_1 180 增伤1.8%! Z7 y3 O" V( \# x8 k/ d7 v$ [- N+ Q
damup_1 240 增伤2.4%
# x0 Y7 S' _/ [ U6 K; r7 Jdamup_1 300 增伤3%
& L. j& U2 }! R2 U F9 _9 l! o7 Rcrit 300 暴击几率+3%6 Q# f' D6 t3 w" V
crit 400 暴击几率+4%% }, d0 n9 w" Z2 t" P" s
crit 500 暴击几率+5%% C* t+ }' b0 d4 m
critdam 600 暴击伤害+6%
5 N& N/ q! D w: j1 Kcritdam 800 暴击伤害+8%! K, b6 A+ r) }) g* \1 s# B O( I5 ?
critdam 1000 暴击伤害+10%
! M+ `0 d. F4 V6 D( c- R! ]/ z1 dhit 200 命中+2%/ e1 T/ u. E" C3 F. _' `/ T
hit 300 命中+3%
( Y3 J7 i7 {4 ]+ V, c5 G, b" S0 Ehit 400 命中+4%
) i" c/ R1 g0 ]2 U' d; n& `equipdropup 300 装备掉率加成3%
; q( N. w+ f) E+ V+ Eequipdropup 400 装备掉率加成3%
( S7 Z3 c) ?& V: z( b) `equipdropup 500 装备掉率加成3%/ ]( i( j. [% @9 U3 w
dodge 200 闪避+2%" ~! S" X8 W( I* V4 b% u1 b
dodge 300 闪避+3%
2 a0 {0 C& {/ C9 B* e8 J" x3 Z- }dodge 400 闪避+4%
& v0 S4 J d3 {2 Q# Dequipdropup 300 装备掉率加成3%! ]! M8 }2 j1 ]2 t& i6 Z
equipdropup 400 装备掉率加成3%
" T, H! r+ |+ g$ ?0 Dequipdropup 500 装备掉率加成3%5 ?8 r) ?; ^1 v. z. g1 w+ y
defignore 200 破防+2%
`! W; K9 {4 n! \# r9 _1 v- ^7 zdefignore 300 破防+3%+ D$ y: I8 k1 e9 o- }
defignore 400 破防+4%
\( A: N, ]( \5 Umongoldup 300 怪物金币加成3%
2 z, |4 y/ E( w; U1 jmongoldup 400 怪物金币加成3%
( y7 K0 _! \6 F6 O! f. W2 Rmongoldup 500 怪物金币加成3%! r0 A; d& W3 a4 c
undefignore 200 招架+2%
) s! u+ E' u* s* @undefignore 300 招架+3%: }% j9 z0 u% h( T3 Q1 s6 a7 }
undefignore 400 招架+4%( Q2 [8 k! h* S' ^* q2 G% ?) u0 Z
mongoldup 300 怪物金币加成3%. K8 S" E8 u7 D4 Y* N: _4 A, d
mongoldup 400 怪物金币加成3%
: h! ~9 [1 w: pmongoldup 500 怪物金币加成3%
+ g+ _5 A; W0 A% t. S( rpetdamup 200 魔宠伤害增加+2%
$ e5 n# H2 r4 Z) r7 qpetdamup 300 魔宠伤害增加+3%+ J* g% L3 n3 ^ S; y
petdamup 400 魔宠伤害增加+4%
$ e6 C3 x* y2 w9 n7 b, L9 h" ulvlatk 1 每3级增加攻击
: G+ Z6 n2 Q% [7 o6 {lvlatk 1 每3级增加攻击9 o8 S$ ~7 h9 E' j$ F) c4 b, \
lvlatk 1 每3级增加攻击# m2 _( K L! \; Y6 C# j! k% {
pastreatup 50 被动治疗加成+0.5%8 Z5 y3 c, \9 @! O: c! b+ c {
pastreatup 100 被动治疗加成+1%8 ^9 x0 c) i. V
pastreatup 150 被动治疗加成+1.5%2 \- H# P# ~3 v6 ]$ L6 R
lvlatk 1 每3级增加攻击
1 E! m& T/ u2 l8 M# g k' j4 s8 qlvlatk 1 每3级增加攻击
t. h6 u8 f- Vlvlatk 1 每3级增加攻击 d7 Z" {! p- T$ u
equipdropup 200 装备掉率加成+2%
* j( \" |" \- h) h, v% U# V( ]equipdropup 300 装备掉率加成+3%
a- d9 U0 @2 M( |1 ~& Uequipdropup 400 装备掉率加成+4%' x; v, [8 j# t# d8 A* M
equipdropup 300 装备掉率加成+3%* _9 I# K4 C% {4 B
equipdropup 400 装备掉率加成+4%
& @6 B6 s2 m/ {2 S. [equipdropup 500 装备掉率加成+5%8 b# N! R* a) G5 G+ Q+ g
mongoldup 200 怪物金币加成+2%
* E$ W9 P O* B9 G8 j1 ~' @mongoldup 300 怪物金币加成+3%
4 b# P7 s& w' t' rmongoldup 400 怪物金币加成+4%
# T: Z1 B R5 H J( f0 P7 k0 umongoldup 300 怪物金币加成+3%
R- b1 ]( T9 H: }) jmongoldup 400 怪物金币加成+4%' q) x$ x8 H9 h, Z% ?
mongoldup 500 怪物金币加成+5%
1 Q( X2 J2 L) M" i Wdef 480 防御加成4.8%3 L/ _6 L: E* W# `2 ]. ?% `4 Z
def 640 防御加成6.4%4 u1 M* F7 z+ K! e) Z8 f
def 800 防御加成8%
0 Z' F# y2 w! }0 A. k. t! Vhpmax 240 生命加成2.4%
, S% c1 T; B0 o% k8 a+ M4 yhpmax 320 生命加成3.2%9 o. c5 |" k( H; ]- V' U% w& |
hpmax 400 生命加成4%$ Y" F* N# F9 j) A3 b# S% @* {
damdown_1 180 减伤1.8%" w$ ?. ]3 q" u& \ p
damdown_1 240 减伤2.4%
% p2 V+ g1 X7 _8 J3 Z3 o6 bdamdown_1 300 减伤3%
6 |* C- b2 D. ]+ C* x3 zatk 240 攻击加成2.4%
# d* ^9 z4 z% c" natk 320 攻击加成3.2%
2 d$ Y. d. I7 J# ^atk 400 攻击加成4%1 I7 {6 D) h+ K6 w3 N2 E
atkspeed 750 攻速7.5
( h1 C, Y: a& t; watkspeed 1000 攻速10
- S& k+ ], I+ Eatkspeed 1250 攻速12.5
Z" F4 P! n E( l- N# }/ Hdamup_1 180 增伤1.8%' N# o" J/ w8 Q( U) B0 p( f
damup_1 240 增伤2.4%
5 S- u! Q7 m2 M1 Bdamup_1 300 增伤3%. }2 A8 S ?6 f* f" L( Q/ B
crit 300 暴击几率+3%
7 G) I9 I- F8 P! J4 S+ ocrit 400 暴击几率+4%9 r' H; y! o/ H! A; }% K
crit 500 暴击几率+5%4 W) y- H1 X u) ~* ^4 h
critdam 600 暴击伤害+6%
9 Z2 b- J5 O3 rcritdam 800 暴击伤害+8%, t$ ^- x) C( V
critdam 1000 暴击伤害+10%& j7 S4 Z7 D: a/ D& P
hit 200 命中+2%! e4 W1 i% M, D& r& z1 p" a3 w
hit 300 命中+3%, i6 P0 I/ Y: j3 j
hit 400 命中+4%
2 E5 n$ l' i/ B- kequipdropup 300 装备掉率加成3%
' Z( |: U4 p# N6 W, xequipdropup 400 装备掉率加成3%$ n7 n; f2 k8 n& H' Z# i: ~( _
equipdropup 500 装备掉率加成3%7 s( j3 D- z! \% j" h `; U
dodge 200 闪避+2%
& u7 j: R# K w5 Fdodge 300 闪避+3%
- H9 C* [/ f" D7 E3 J5 l1 jdodge 400 闪避+4%
1 j0 b) {* q/ v9 g3 @8 P+ A Lequipdropup 300 装备掉率加成3%) ?5 m2 j* c) t* Z: p: j; t/ Q
equipdropup 400 装备掉率加成3%
! [* C) Q1 J- v% Xequipdropup 500 装备掉率加成3%" N# f/ B2 P' k8 i( j2 e* F
defignore 200 破防+2%
9 C, i4 k% X8 v/ m7 S7 zdefignore 300 破防+3% N3 G) G" Z) |% y( }$ {& Z( T! L
defignore 400 破防+4%! C: z8 r) O& y, F9 B
mongoldup 300 怪物金币加成3%1 j; A' Y6 ~9 Q0 o, a. s! V
mongoldup 400 怪物金币加成3%' E; W# H- ^% P9 B" ]
mongoldup 500 怪物金币加成3%
+ u3 f: m5 A& kundefignore 200 招架+2%, J& c! K7 ~5 ]* J' C
undefignore 300 招架+3%9 u' U0 w1 I' K
undefignore 400 招架+4%
6 H7 \. O2 |% ~1 a: R* }$ Q6 Kmongoldup 300 怪物金币加成3%
* r4 m$ h" S3 f2 E% J1 ymongoldup 400 怪物金币加成3%8 Z( x8 y3 j# |, m' ]) B
mongoldup 500 怪物金币加成3%! n$ B0 @6 H" `6 O" F& N6 M9 ~
petdamup 200 魔宠伤害增加+2%
8 j6 A' X( Z N; Y% g+ Gpetdamup 300 魔宠伤害增加+3%
0 ^ z, N1 l9 @) a4 Epetdamup 400 魔宠伤害增加+4%
, `5 `! f8 A4 N% O1 q) D; plvlatk 1 每3级增加攻击# L A6 N/ w9 f
lvlatk 1 每3级增加攻击
6 e2 a9 x9 P5 y5 ?lvlatk 1 每3级增加攻击
" y4 p8 ~. T' M5 f' K* `pastreatup 50 被动治疗加成+0.5%" {8 |0 Q& F% Y: F
pastreatup 100 被动治疗加成+1%
! _- W0 b6 z5 Y# R5 epastreatup 150 被动治疗加成+1.5%
: u* w+ L' b( x( Tlvlatk 1 每3级增加攻击# Z4 ^# G0 X. Y$ _* p
lvlatk 1 每3级增加攻击
. d o% Q5 q( m- S6 Q. Nlvlatk 1 每3级增加攻击& K+ n# a6 C% z4 D
equipdropup 200 装备掉率加成+2%
; P9 H! k% y! o+ h+ w% }equipdropup 300 装备掉率加成+3%
% x& N- M2 f( M# xequipdropup 400 装备掉率加成+4%; w$ Z: Y# _, f
equipdropup 300 装备掉率加成+3%
}- t4 f5 b! Q; Wequipdropup 400 装备掉率加成+4%# {, J% ]& @7 U6 ^% x9 n
equipdropup 500 装备掉率加成+5%
$ e4 U, ~7 u% p) L1 f5 ~0 Rmongoldup 200 怪物金币加成+2%
; A v4 z, M0 I5 @' F0 Z5 {mongoldup 300 怪物金币加成+3%
: f8 H+ W: h- \1 J- {2 Imongoldup 400 怪物金币加成+4%$ r/ P) i8 V0 e# @& _
mongoldup 300 怪物金币加成+3%: ~* M$ b* c4 {) ^( P
mongoldup 400 怪物金币加成+4%
6 U" G0 |! z( smongoldup 500 怪物金币加成+5%
, w i7 x% ?% pdef 480 防御加成4.8%# i6 n- W: c% w( p6 x3 h
def 640 防御加成6.4%
+ v* L& m4 x- qdef 800 防御加成8%
0 f r9 o2 T+ {( _# ohpmax 240 生命加成2.4%
8 \# `4 c3 m0 z+ K9 `hpmax 320 生命加成3.2%6 q" x! s; \- a) y- U1 `: n, c
hpmax 400 生命加成4%
3 O/ S n* d& A8 y0 Q+ N+ e5 k* Pdamdown_1 180 减伤1.8%
5 D, M6 M7 U: I) @$ x: k4 Jdamdown_1 240 减伤2.4%
) k9 \$ C+ p0 d$ Q3 i6 Hdamdown_1 300 减伤3%$ Z! D# p6 E' L/ `6 ]- j' @& Q
atk 240 攻击加成2.4%2 z8 @4 E6 I+ c+ H/ f/ L @
atk 320 攻击加成3.2%& ?! u0 H6 A. _/ u, |7 j
atk 400 攻击加成4% j# n, ~* z. v6 E+ I
atkspeed 750 攻速7.5
) l' Z8 y1 B( n6 latkspeed 1000 攻速101 z% c" ]( ~& i/ q+ w
atkspeed 1250 攻速12.5
8 g2 t7 k: v! gdamup_1 180 增伤1.8%
" r& Z9 \. B, h2 ?damup_1 240 增伤2.4%
5 Q5 \0 c% w1 P8 Q# tdamup_1 300 增伤3%' t4 ]2 d! }7 F7 ]# l
crit 300 暴击几率+3%
) m1 \$ ^; L. V7 ccrit 400 暴击几率+4%1 x/ M) T. l( k- a+ ~3 i8 a
crit 500 暴击几率+5%
6 M* @) r) t. }" j+ t+ J* ncritdam 600 暴击伤害+6%( s' j3 V/ ?+ r* {. z7 L; t# S4 M
critdam 800 暴击伤害+8%
4 J( K P4 w/ m$ h0 Z* Dcritdam 1000 暴击伤害+10%
% ?. P" B. t8 G% f0 J0 L# Q: @hit 200 命中+2%
3 M! Q' F6 P5 n6 `. z, ~7 bhit 300 命中+3%0 T& k+ M0 K/ o: t" p' B
hit 400 命中+4%" p5 L X* e. a, H& G; d! Z* ^& ?" H
equipdropup 300 装备掉率加成3%% V/ S! y3 W* u5 M7 U
equipdropup 400 装备掉率加成3%8 Y8 d2 j8 e* w0 h
equipdropup 500 装备掉率加成3%
# t- b' u+ q; H1 z% a7 Ldodge 200 闪避+2%
6 H% @' ~2 r* ?0 bdodge 300 闪避+3%) g' }( `8 a9 H" m6 F4 b
dodge 400 闪避+4%) n3 m7 C3 u3 A& i# {6 V J* }4 F
equipdropup 300 装备掉率加成3%4 a2 }% R* p) w/ K
equipdropup 400 装备掉率加成3%. b) l3 N% o0 Q6 I9 D( b) O
equipdropup 500 装备掉率加成3%
: Q4 Q5 B, [- T4 a' Hdefignore 200 破防+2%
4 d2 T3 K4 J8 s% l8 Edefignore 300 破防+3% }7 A# O: P5 q( z' K
defignore 400 破防+4%) @. [( u1 e$ b X+ b$ P( \
mongoldup 300 怪物金币加成3%0 k: o' a' v$ J
mongoldup 400 怪物金币加成3%
: z8 W, y% W, r5 k- q5 z) F; wmongoldup 500 怪物金币加成3%# n- a0 Q9 M& U) S* R! b
undefignore 200 招架+2%
: k% s; I, ~# B A, cundefignore 300 招架+3%
4 h# c, V( ]+ s) H% [undefignore 400 招架+4%
, B8 K, K) q4 I2 v* imongoldup 300 怪物金币加成3%
+ B9 b& m7 N6 D! L+ l! W ?0 ?mongoldup 400 怪物金币加成3%* t0 _+ {, i+ N" ?+ f; p/ L
mongoldup 500 怪物金币加成3%
$ c9 a' G, c. k% h- T: upetdamup 200 魔宠伤害增加+2%
2 J/ t* Q0 n2 {* Rpetdamup 300 魔宠伤害增加+3%4 n2 h/ y% a. G# r
petdamup 400 魔宠伤害增加+4%. F6 q% l: S, |# m: B& `- W
lvlatk 1 每3级增加攻击; e1 q4 j0 P3 v+ [8 Z
lvlatk 1 每3级增加攻击
- a" q) g3 O: n5 _! }6 U. Elvlatk 1 每3级增加攻击
. {1 C! |; I$ Z5 J. e' ?1 u, ~" Ipastreatup 50 被动治疗加成+0.5%: k" A7 M3 A$ l& V
pastreatup 100 被动治疗加成+1%3 U" ]; {. b. _
pastreatup 150 被动治疗加成+1.5%5 d" r; M) T E2 X" ?$ r# J% p
lvlatk 1 每3级增加攻击' {) Q3 `* k3 k R3 \; f
lvlatk 1 每3级增加攻击, ^- G2 a$ }/ S9 J/ G3 ^
lvlatk 1 每3级增加攻击( \' Z9 V$ U% y/ d% A$ U
equipdropup 200 装备掉率加成+2%, d& _/ T: I D3 H# c: B! y% [& t3 y. T
equipdropup 300 装备掉率加成+3% m* |+ Y* ^- P
equipdropup 400 装备掉率加成+4%+ c9 M. |! ^* {8 v7 a; Y# C! [
equipdropup 300 装备掉率加成+3%, r: t ^8 c y2 A$ n% B# D5 a
equipdropup 400 装备掉率加成+4%
% K6 M' q g0 K5 @equipdropup 500 装备掉率加成+5%3 R4 c0 Y8 s# Z7 p/ n
mongoldup 200 怪物金币加成+2%3 U# K4 Z; ?8 l z5 U( \4 X
mongoldup 300 怪物金币加成+3%
8 Q) x# e, W5 m0 G( B6 amongoldup 400 怪物金币加成+4% T2 @7 j5 ?1 g+ X
mongoldup 300 怪物金币加成+3%* _; G; X$ U4 u- ~
mongoldup 400 怪物金币加成+4%% a: Z. k# U8 Y. X& o: Z8 i
mongoldup 500 怪物金币加成+5%& T9 q- t& l( F+ J& R3 |$ H
def 480 防御加成4.8%1 y5 P2 N2 U" p; o+ @5 h- J8 A* [. v
def 640 防御加成6.4%
8 o7 H8 J3 C# H% o3 ~def 800 防御加成8%
( \% z7 [( F* Ihpmax 240 生命加成2.4%
' G/ j& L3 R) [* b6 Q3 ahpmax 320 生命加成3.2%
7 [* W& [) J4 u6 _9 P$ xhpmax 400 生命加成4%
" \: X: Q& ^& [. H7 O5 U, Edamdown_1 180 减伤1.8%$ m8 q, I0 r: `4 H3 y
damdown_1 240 减伤2.4%+ ?" d, M% Z/ h) m
damdown_1 300 减伤3%
3 d" f6 S3 J/ w5 Batk 240 攻击加成2.4%* H! v9 o* o7 X9 Q" a
atk 320 攻击加成3.2%% z5 H) I9 T8 r6 c1 f. J
atk 400 攻击加成4%
7 A/ o4 A t3 I# m' ?5 w9 D3 oatkspeed 750 攻速7.5: |- N9 ^# S3 W2 O/ O- t
atkspeed 1000 攻速109 Z+ k! h# t2 z+ ~* d6 J
atkspeed 1250 攻速12.51 k* T# a% e( k0 H; ^# {% P! x
damup_1 180 增伤1.8%+ ~! X n' \: I/ F5 j- X
damup_1 240 增伤2.4%' r3 v& b$ h( V2 O$ C
damup_1 300 增伤3%4 A9 O: f5 t! m
crit 300 暴击几率+3%0 z) I- _/ P2 z. J2 l
crit 400 暴击几率+4%
2 z5 l' o$ m Q" l1 q, Q6 M9 t$ Qcrit 500 暴击几率+5%5 X' x# o8 M$ C
critdam 600 暴击伤害+6%
+ a! B" F0 ~( o6 k. Q1 C; Icritdam 800 暴击伤害+8%$ ]- u8 m, ^. z% W! R& @! K
critdam 1000 暴击伤害+10%8 [5 W/ G& f. F7 @6 N; _% v0 G/ R7 t
hit 200 命中+2%
* d1 I2 R4 c. T' hhit 300 命中+3%/ L2 b* k" y! a. ^7 Y
hit 400 命中+4%
G; h+ L- }. b# Kequipdropup 300 装备掉率加成3%" @' @: U# F g
equipdropup 400 装备掉率加成3%: X6 r+ G/ p E" M1 A
equipdropup 500 装备掉率加成3%
: u: y/ C$ W; ^& z' }/ P2 q9 |dodge 200 闪避+2%
. v' Q& J& R3 Z8 r" J' ]8 P4 S; wdodge 300 闪避+3%# Q7 c2 z1 b9 P" W& O- {
dodge 400 闪避+4%" y9 O* F! d } w- j6 q- R$ }6 K
equipdropup 300 装备掉率加成3%; J% A% E, a* ^5 z h* A) Y8 R6 a; L
equipdropup 400 装备掉率加成3%$ R7 e* `, s- d0 U. m9 ]
equipdropup 500 装备掉率加成3%
# m0 z( T& ]0 c7 Sdefignore 200 破防+2%
2 l* p' g( k( w6 h" @0 T2 B7 Y/ Odefignore 300 破防+3%, w- U+ V0 g: n& s2 J
defignore 400 破防+4%( x" u% j ]% R9 _, x% F
mongoldup 300 怪物金币加成3%
: z+ g+ n+ w' G; A5 L4 omongoldup 400 怪物金币加成3%4 Q/ J- u( D$ G2 Z# [5 M
mongoldup 500 怪物金币加成3%6 J; b U7 V9 y) L; S. T6 P
undefignore 200 招架+2%" t, G) i$ ~ z0 i, P, v
undefignore 300 招架+3%5 ]8 j! V" x/ W+ i# o7 B; S% M) i
undefignore 400 招架+4%
0 C+ s( C0 k1 O' I' rmongoldup 300 怪物金币加成3%4 l: p- c$ \/ d% ~/ {$ K
mongoldup 400 怪物金币加成3%
# W Y; F$ E: i7 C! R+ wmongoldup 500 怪物金币加成3%
' O) j/ u- t3 m" N; Ypetdamup 200 魔宠伤害增加+2%6 N7 B8 P& [3 p" K
petdamup 300 魔宠伤害增加+3%# Y* f8 E8 w* U& V* C5 _
petdamup 400 魔宠伤害增加+4%
4 J O- g* e) a6 G) v8 Olvlatk 1 每3级增加攻击
- b, X7 V" r8 W% plvlatk 1 每3级增加攻击9 D& t' ?6 ]$ p, C
lvlatk 1 每3级增加攻击
' S, `, d. _4 e! X7 Upastreatup 50 被动治疗加成+0.5%
4 o1 r1 m! f7 k- fpastreatup 100 被动治疗加成+1%# }0 _2 Q* O# D2 `5 O# F
pastreatup 150 被动治疗加成+1.5%
1 a. z3 N, Q2 q. k2 Hlvlatk 1 每3级增加攻击, J+ A2 N9 p+ d' Q8 h
lvlatk 1 每3级增加攻击0 ^3 l6 D& u1 f& X. T
lvlatk 1 每3级增加攻击
5 x4 W( v9 E8 M# l! vequipdropup 200 装备掉率加成+2%
. d; |% x# l* @- S- }3 c; ]equipdropup 300 装备掉率加成+3%9 }, H( @# L! N/ M' G1 _: `3 w
equipdropup 400 装备掉率加成+4%
9 v+ \1 V' J/ E& N3 d) Gequipdropup 300 装备掉率加成+3%9 t2 K6 g0 j2 C/ U: J# f# C
equipdropup 400 装备掉率加成+4%5 H/ D; P* l6 Y" v/ r
equipdropup 500 装备掉率加成+5%
2 l, u3 g: o$ h1 b/ y* O, T( s# Imongoldup 200 怪物金币加成+2%
/ A5 `8 T) ^1 p) l* z4 D! Dmongoldup 300 怪物金币加成+3%' o( f, w9 {! C) K4 r
mongoldup 400 怪物金币加成+4%
; @2 Z$ n; y" H4 x2 R( emongoldup 300 怪物金币加成+3%4 ?$ N: R) v$ \
mongoldup 400 怪物金币加成+4%
- D ^) S. h2 ?' t$ {3 gmongoldup 500 怪物金币加成+5%
- O, ^1 K8 z/ I& Z0 Q/ edef 480 防御加成4.8%9 j) h# o* y0 C0 q6 x/ N
def 640 防御加成6.4% u8 i8 o* o$ [* [: G0 c
def 800 防御加成8%) U, Q. S9 D8 W l; N
hpmax 240 生命加成2.4%
/ [/ ]7 }# R. A$ ?' Fhpmax 320 生命加成3.2%8 J( ?6 s; f. G
hpmax 400 生命加成4%# o1 f$ m$ h2 v
damdown_1 180 减伤1.8%$ J- Z! Y5 B7 e+ A3 n
damdown_1 240 减伤2.4%
( }5 g/ Y5 R; X& c# @6 tdamdown_1 300 减伤3%
& N3 M: A# [/ ?+ qatk 240 攻击加成2.4%+ ? R" u, H1 V) Z! b4 i; o
atk 320 攻击加成3.2%
! \5 n& Q- I. R" [' a! T8 @' h3 @7 yatk 400 攻击加成4%
; b1 X0 u; Y5 ]( ?1 ~+ J. D0 Watkspeed 750 攻速7.5
2 h! V4 @# {: Watkspeed 1000 攻速10
x+ b) O( D5 catkspeed 1250 攻速12.5& _& f$ G& N" f* |( [: x" F
damup_1 180 增伤1.8%
7 n9 l8 ?- ]$ N* h4 g5 @! vdamup_1 240 增伤2.4%: I6 n" P9 q: S" t7 z* H4 i
damup_1 300 增伤3% }4 r9 `" ~, z
crit 300 暴击几率+3%: z; H1 E+ k# t T" t% w$ w( l/ q# j3 H) F
crit 400 暴击几率+4%
; T/ A- ^0 [/ ycrit 500 暴击几率+5%
1 J7 \+ A- V' ncritdam 600 暴击伤害+6%8 Y. L6 @: B8 y# P; U, N
critdam 800 暴击伤害+8%
, ?+ d4 c0 x- T7 E) Bcritdam 1000 暴击伤害+10%
* H+ X. t4 n0 p9 U$ k( G5 o4 p( ~hit 200 命中+2%9 |4 N) V3 m& j5 |9 E, g0 W
hit 300 命中+3%1 C! Y9 Q+ D! s: u2 Y9 L5 ?! k3 K
hit 400 命中+4%" B1 z+ R. C9 {( L/ X' q
equipdropup 300 装备掉率加成3%
. T: z0 Y, k3 z+ E6 N7 d, S* ~3 iequipdropup 400 装备掉率加成3%
$ ]5 Y- a4 s) C- X9 K" X. Jequipdropup 500 装备掉率加成3%0 R8 `3 E% m R/ _
dodge 200 闪避+2%
* l; Z5 M `" ldodge 300 闪避+3%
9 [ m3 B0 n) B+ k3 z; q3 \ edodge 400 闪避+4%
, i& P% |8 K6 ?- d7 f5 T' u0 G% kequipdropup 300 装备掉率加成3%0 B5 R9 }3 C% I( N2 v& K' Q2 C
equipdropup 400 装备掉率加成3%! s: w$ u8 }4 |( h
equipdropup 500 装备掉率加成3%! i9 V) i+ f7 B' ~# N
defignore 200 破防+2%0 u$ x8 Y0 B/ F% f( z2 Z7 A
defignore 300 破防+3%0 [8 t- x0 y" Z& ~" U" }/ e( {) \
defignore 400 破防+4%
" q+ Z- E) @0 Z+ s) Wmongoldup 300 怪物金币加成3%( p b9 Q) t$ @3 T1 ]" o
mongoldup 400 怪物金币加成3%. _, c* [% f8 V' S8 b. e
mongoldup 500 怪物金币加成3%
5 o! [% y7 P8 t+ mundefignore 200 招架+2%# k) ^: s' l: y8 ?
undefignore 300 招架+3%
' ?- X4 s4 m6 E& t, [undefignore 400 招架+4%
: a8 ?. |1 Y3 r% P& d K. dmongoldup 300 怪物金币加成3%
, E& u. N5 u" O. X$ ^' K, pmongoldup 400 怪物金币加成3%
& X9 w- m/ @2 `0 J5 Emongoldup 500 怪物金币加成3%$ q: y5 k( `0 j# l0 r
petdamup 200 魔宠伤害增加+2%* ~ A, l o6 }) q- @6 _ u
petdamup 300 魔宠伤害增加+3%8 B$ @7 h a7 }3 G3 f: X! ?
petdamup 400 魔宠伤害增加+4%/ F3 o; Q) @. n, p, B
lvlatk 1 每3级增加攻击9 ^' l. s) g, }6 F8 s7 J* k1 \
lvlatk 1 每3级增加攻击6 `1 @6 v& U' ]; I6 V4 v0 k
lvlatk 1 每3级增加攻击
; _! Z U; Z; x+ P/ R5 Vpastreatup 50 被动治疗加成+0.5%) r' n% x$ F- _, b6 B: r
pastreatup 100 被动治疗加成+1%
- `8 K: [: W$ s0 r9 F/ K5 Wpastreatup 150 被动治疗加成+1.5% G$ Q1 a. p# Q. [4 O5 x. [
lvlatk 1 每3级增加攻击 W* O6 C8 V6 M3 u1 w* K
lvlatk 1 每3级增加攻击
2 Y/ `5 a" z. j1 ?lvlatk 1 每3级增加攻击' z2 f1 N2 k8 [2 g$ U5 }
equipdropup 200 装备掉率加成+2%
8 R" c& X- Q9 Requipdropup 300 装备掉率加成+3%
' `6 H1 o1 @: I& `* F& X% Y5 C* @equipdropup 400 装备掉率加成+4%
$ _. s' l% @5 n# a; z& Oequipdropup 300 装备掉率加成+3% _4 U+ }* k" S& l5 l* G
equipdropup 400 装备掉率加成+4%
5 x8 b, d; K0 yequipdropup 500 装备掉率加成+5%- r6 L8 H+ v1 }! D7 V, r, `
mongoldup 200 怪物金币加成+2%
) B; D1 G, m) I1 {7 umongoldup 300 怪物金币加成+3%
* ^7 i+ B. _- W7 W& s; m' Gmongoldup 400 怪物金币加成+4%
f2 N$ h* A0 M4 g# nmongoldup 300 怪物金币加成+3%7 Y6 p: f: L& i: Z
mongoldup 400 怪物金币加成+4%5 [' ^, u6 L8 }) E0 } K$ U
mongoldup 500 怪物金币加成+5%" O! B' V9 m g
def 480 防御加成4.8%) c1 q1 U5 x: n% N0 h( A
def 640 防御加成6.4% z9 [+ V4 j% A: y; Q6 C$ z4 P6 {
def 800 防御加成8%1 L* j" V6 E& z& Z* R
hpmax 240 生命加成2.4%/ J% R* h+ `8 D- ]! I2 o! H
hpmax 320 生命加成3.2%: f2 B6 M3 ]7 Q, k# q, n$ X
hpmax 400 生命加成4%
$ L: Y1 z; B* F7 M; |, E4 n+ Vdamdown_1 180 减伤1.8%
, C H0 k4 b5 \; y: r |damdown_1 240 减伤2.4%
& J2 k: ^6 v8 g& F) Vdamdown_1 300 减伤3%/ q; N% @! y/ W; [2 v
atk 240 攻击加成2.4%& n0 ~9 o- _- x5 y
atk 320 攻击加成3.2%! A0 m8 j$ z0 x3 t
atk 400 攻击加成4%
( Z+ @- {% w# Fatkspeed 750 攻速7.5& F' e+ L* Q- U+ A
atkspeed 1000 攻速10
! `& x# ^' m/ Z3 E, D8 w/ H( jatkspeed 1250 攻速12.57 w# w" T$ J, o5 @' Y$ U
damup_1 180 增伤1.8%
6 j5 ^8 Z* c* cdamup_1 240 增伤2.4%
6 h5 D7 T' G# N2 k# U( x, l! h. jdamup_1 300 增伤3%
6 G. @4 o7 h3 w/ v$ }crit 300 暴击几率+3%
: S5 y; n/ o" D+ b9 A( Rcrit 400 暴击几率+4%
0 d0 {7 I2 E& tcrit 500 暴击几率+5%
1 m* r+ q0 E- ?critdam 600 暴击伤害+6%( O$ k0 w8 f8 G! D
critdam 800 暴击伤害+8%8 z! q# k6 Z& v* C
critdam 1000 暴击伤害+10%3 S/ U3 O* T$ i1 I) z0 v
hit 200 命中+2%
5 p. y+ {2 N, _hit 300 命中+3%* w! \3 z; P& N* f
hit 400 命中+4%# L( B! t5 h7 l5 c0 Z! J2 A- k
equipdropup 300 装备掉率加成3%
0 t7 b+ l: O) eequipdropup 400 装备掉率加成3%
3 ^1 g* n8 o/ mequipdropup 500 装备掉率加成3%7 K7 y7 R8 z4 E* b; s
dodge 200 闪避+2%
1 X3 M* g$ F# ]! qdodge 300 闪避+3%
: _! N0 a7 H9 Adodge 400 闪避+4%
6 x2 j% N6 |, E* F; Wequipdropup 300 装备掉率加成3%: E# j+ r+ @5 ^7 P. W
equipdropup 400 装备掉率加成3%: L4 _& ? |1 W9 q
equipdropup 500 装备掉率加成3%1 l4 R# W F* T9 s1 D; Q
defignore 200 破防+2%, @* V& _! Y6 P$ E- h2 `
defignore 300 破防+3%, V) J' i4 B9 N. M. ^
defignore 400 破防+4%
# e3 y) p2 d( h/ K* Imongoldup 300 怪物金币加成3%' e4 ?# C, J, s
mongoldup 400 怪物金币加成3%3 b. _# a+ ~8 s- d- X8 ?: I
mongoldup 500 怪物金币加成3%& D+ n' e; z1 f/ U3 W
undefignore 200 招架+2%
1 {9 c/ o: Z8 n( c% c7 U0 ^& C% ~undefignore 300 招架+3%: a5 x! c0 w. H7 \
undefignore 400 招架+4%: U3 F. g, I+ |2 O
mongoldup 300 怪物金币加成3%
8 @# L0 D9 g+ i8 ~0 i0 N/ Vmongoldup 400 怪物金币加成3%
8 T. x' Y% W" P- t ^! omongoldup 500 怪物金币加成3%2 M' P) J1 J8 N/ l4 m
petdamup 200 魔宠伤害增加+2%9 s! n" e4 L$ J8 z/ z/ g, Z
petdamup 300 魔宠伤害增加+3%* i) d; U# N5 ]6 K; c
petdamup 400 魔宠伤害增加+4%
, h: z4 [9 {1 I- s7 Y$ l7 Plvlatk 1 每3级增加攻击% {' @1 A8 J% K5 y, z4 F/ ]1 B
lvlatk 1 每3级增加攻击/ L6 z+ O% J4 m+ r* ~
lvlatk 1 每3级增加攻击
+ Z+ h, k9 ~! \; u- k$ Gpastreatup 50 被动治疗加成+0.5%
+ Z" N/ ^, O% X: H& D' Spastreatup 100 被动治疗加成+1%
) A$ [6 Q' w; Bpastreatup 150 被动治疗加成+1.5%2 `; H8 _- g$ H, v) _4 T8 {" u
lvlatk 1 每3级增加攻击
i2 h( p. i$ _, \- q. X% [ Blvlatk 1 每3级增加攻击
9 Y0 M' K, ^6 j5 i8 Tlvlatk 1 每3级增加攻击; k6 @2 f! J# i+ k7 S7 K
equipdropup 200 装备掉率加成+2%( O9 g4 g! y/ p. H+ t! ~; H# f. h
equipdropup 300 装备掉率加成+3%
# s& H/ j# J3 J) oequipdropup 400 装备掉率加成+4%
9 |2 R1 A2 G+ p; \) jequipdropup 300 装备掉率加成+3%4 f% L1 e' t- g: u+ } v/ Z/ K: p
equipdropup 400 装备掉率加成+4%8 e i9 i) e! l
equipdropup 500 装备掉率加成+5%
* d y1 u, l5 m6 I9 E+ Lmongoldup 200 怪物金币加成+2%
# ^* B8 h0 N% a& e9 H- r4 }2 Hmongoldup 300 怪物金币加成+3%
( I! l+ [8 ]8 F+ n% pmongoldup 400 怪物金币加成+4%
* O: N$ t/ g# O" z7 k3 V hmongoldup 300 怪物金币加成+3%/ @9 ^$ g9 o* k2 M* K
mongoldup 400 怪物金币加成+4%! ?, Q, `) Z. H; `5 ~2 q& r
mongoldup 500 怪物金币加成+5%; M- u7 t; b+ Y7 b6 C
def 480 防御加成4.8%
1 }, q \. ~3 [: W- I7 {: \def 640 防御加成6.4%
; o1 U. h5 ~+ `* B- @0 Cdef 800 防御加成8%- T7 e" [/ c) E
hpmax 240 生命加成2.4%# [) H4 ?9 @& N
hpmax 320 生命加成3.2%
& r$ g* V7 h+ g9 \. Ghpmax 400 生命加成4%
7 U9 Y/ F9 y. v) ~, i- g& adamdown_1 180 减伤1.8%
5 [5 ?. u9 o% ~$ E! B; W; J, |3 {- `damdown_1 240 减伤2.4%3 C' T8 C4 [4 C5 _ w
damdown_1 300 减伤3%; w: Y; O& K, }$ G3 j& E0 O( ~
atk 240 攻击加成2.4%; V- D. T6 e" p4 Z, e
atk 320 攻击加成3.2%1 Y; o1 i+ r6 B& ]& O
atk 400 攻击加成4%
8 n/ n& D! t6 D# F' Uatkspeed 750 攻速7.5
$ Q4 B5 R. w% n b5 }" _5 h7 Catkspeed 1000 攻速10
: K! z; h2 g9 A2 L5 f6 f+ p: Latkspeed 1250 攻速12.54 L3 F7 p9 s) l8 y2 s Y% b* L
damup_1 180 增伤1.8%3 o% V. f9 v' w5 q! a7 O6 g# ^
damup_1 240 增伤2.4%
/ T' t* [& m1 S9 ~damup_1 300 增伤3%
. y2 W5 u$ J( q2 k5 e: C/ Bcrit 300 暴击几率+3%% l2 {4 t, c4 q/ ?& C T8 `
crit 400 暴击几率+4%
! H$ N' e* @. ?% lcrit 500 暴击几率+5%' |, W/ c- y2 L! l
critdam 600 暴击伤害+6%) F, W; U W% k' S% t% S
critdam 800 暴击伤害+8%
3 V. a# e. s: x- I0 R& ~# Gcritdam 1000 暴击伤害+10%# j9 c4 Y: y; ~ N; ]" d- L
hit 200 命中+2%
9 B% o) c0 U0 R7 \/ Z2 Lhit 300 命中+3%
5 u ^( }/ o5 O% S" g/ M+ Lhit 400 命中+4%) O- ~# O) f5 Z3 k7 |7 g. W; m
equipdropup 300 装备掉率加成3%+ _) g) Z+ p5 J) x0 W/ e
equipdropup 400 装备掉率加成3%2 r4 o: M' R6 y& D7 X0 H
equipdropup 500 装备掉率加成3%; Q9 b# Y/ O- M3 k" Z
dodge 200 闪避+2%
. x. E: `" N8 R o. G2 Mdodge 300 闪避+3%- {' D5 i" A7 b* _% v
dodge 400 闪避+4%
6 F+ ~" U( d# q/ i6 M, aequipdropup 300 装备掉率加成3%
4 p8 ] O8 x; t+ p& gequipdropup 400 装备掉率加成3%
2 f% }8 D7 u+ y+ V( k5 ?4 _2 Iequipdropup 500 装备掉率加成3%
7 |1 t) N- M9 \) ?defignore 200 破防+2%! f% h0 g: t& k, Z) w* ~4 `
defignore 300 破防+3%7 D u& s y# t
defignore 400 破防+4%4 `3 m( I% W& o
mongoldup 300 怪物金币加成3%* Q; g' S! \9 J Z
mongoldup 400 怪物金币加成3%9 S' x* d2 m: B- @' t3 d
mongoldup 500 怪物金币加成3%) ?( {, m2 Q! Q# b' V& K) q# o$ B2 \
undefignore 200 招架+2%8 ^% x* j' C. d! f1 l
undefignore 300 招架+3%
`6 I9 Q, [9 cundefignore 400 招架+4%. Y! d0 G6 X+ U# [
mongoldup 300 怪物金币加成3%
1 _6 X2 _$ o7 f" H0 zmongoldup 400 怪物金币加成3%
% b, O/ y/ P' i7 Q, Mmongoldup 500 怪物金币加成3%# l' N! k. y, ^% n* y$ W- @
petdamup 200 魔宠伤害增加+2%
6 o$ f: x& c1 Y; ]( V5 v# B% N9 M* ^9 Zpetdamup 300 魔宠伤害增加+3%' f/ M1 E+ R+ T) m3 i+ [
petdamup 400 魔宠伤害增加+4%
# {/ T. x+ r( G w9 elvlatk 1 每3级增加攻击
( V0 ^% W& L* n, olvlatk 1 每3级增加攻击
, _6 b# S$ u( X7 @/ Mlvlatk 1 每3级增加攻击- t; u6 ^ k, w+ G, i' Z# R9 I: L/ ?
pastreatup 50 被动治疗加成+0.5%
& f3 |6 z1 Z6 W D2 H: z- h9 a2 Lpastreatup 100 被动治疗加成+1%7 E8 x$ d1 |7 k
pastreatup 150 被动治疗加成+1.5%
0 P0 }/ `, U$ s4 Alvlatk 1 每3级增加攻击
) ~: m7 V/ l; i qlvlatk 1 每3级增加攻击
2 m; W( W [9 s! mlvlatk 1 每3级增加攻击
( ]) W! Q6 v9 W2 K2 uequipdropup 200 装备掉率加成+2%8 j+ G s0 I1 C# v
equipdropup 300 装备掉率加成+3%1 O8 {, M1 s* X" r' T
equipdropup 400 装备掉率加成+4%7 ^4 b6 e+ y$ p& \ k
equipdropup 300 装备掉率加成+3%
7 }& Q& O0 n1 {equipdropup 400 装备掉率加成+4%( P! t2 }1 f% {4 J
equipdropup 500 装备掉率加成+5%
# ?0 Z* S( S! r% [$ n) `- pmongoldup 200 怪物金币加成+2%. c' u2 L1 c1 D# O. g4 i" H
mongoldup 300 怪物金币加成+3%
, B7 j3 v6 w. B5 q( Smongoldup 400 怪物金币加成+4%
* j1 ~1 V* y6 G9 ymongoldup 300 怪物金币加成+3%
( J/ D) B5 A0 Qmongoldup 400 怪物金币加成+4%
# g. w4 t# Z0 V1 {& T! U( emongoldup 500 怪物金币加成+5%" @ C' W- p: S6 `: v# F/ ]; y+ q
def 480 防御加成4.8%
, c! w( W, _9 n/ l zdef 640 防御加成6.4%
2 S. H% A8 w" R% ?8 V* Ydef 800 防御加成8%9 `2 M, W& w" Y- P& D4 [
hpmax 240 生命加成2.4%
; i% s) V3 w9 I# Fhpmax 320 生命加成3.2%0 Y" b u$ W v
hpmax 400 生命加成4%
4 S: y* `+ u0 `& y. sdamdown_1 180 减伤1.8%- c& K1 C& g4 Z+ T# O
damdown_1 240 减伤2.4%% C0 F' [8 d( ]4 k2 W1 {
damdown_1 300 减伤3%
: B8 M4 v; S3 P1 O# xatk 240 攻击加成2.4%8 ?+ `- i: e7 ?- t6 U$ Z# [
atk 320 攻击加成3.2%8 g& i6 S0 _7 A8 a* z6 X% d2 v
atk 400 攻击加成4%
; v1 S6 T( X( G% vatkspeed 750 攻速7.5( @+ x/ Y5 w& q% o
atkspeed 1000 攻速10
. |- ?. e( G9 Y- B+ e Fatkspeed 1250 攻速12.5! o1 E# ~7 F5 D! [% l; B: b( w/ f
damup_1 180 增伤1.8%
' F* G) u' F/ j( F; X: }damup_1 240 增伤2.4%
2 F4 g& h) I0 K+ Jdamup_1 300 增伤3%
& R( i1 y' O1 b. e% ccrit 300 暴击几率+3%
- G, G. T1 o: m( m$ N* d* [crit 400 暴击几率+4%3 E2 ?: T& Q* R0 W* q4 m, G7 S
crit 500 暴击几率+5%
& f% r0 m3 p4 x6 N' ]% g. ]- dcritdam 600 暴击伤害+6%6 J ~' K3 I8 G6 y0 q
critdam 800 暴击伤害+8%: b9 ^8 c# k# G6 I1 G6 E4 U# ~
critdam 1000 暴击伤害+10%& E- X8 C% w* z, _' e2 o
hit 200 命中+2%! _) K) Z9 F& n7 Y: ~- `! g
hit 300 命中+3%$ P* o' U) y3 k6 d/ J+ |! x
hit 400 命中+4%
+ d* H( I1 b/ e( A+ u4 {equipdropup 300 装备掉率加成3%* q7 _! A# U* G6 ?, b# n
equipdropup 400 装备掉率加成3%
9 u+ n q/ k! h+ Cequipdropup 500 装备掉率加成3%
, Q* b5 Z6 _( x& G* Kdodge 200 闪避+2%
# }. p, `- B5 Z( sdodge 300 闪避+3%( `1 l6 ~7 B5 ?' H+ J
dodge 400 闪避+4%! h. W* H" o9 X/ m
equipdropup 300 装备掉率加成3%
$ w% h5 J( _& b6 G$ U7 z+ Nequipdropup 400 装备掉率加成3%
- ~# U4 z7 u5 P: \equipdropup 500 装备掉率加成3%
% F) _7 i$ V( b+ n1 a1 N0 xdefignore 200 破防+2%
$ C) N* ^2 X2 C! y( x: Ydefignore 300 破防+3%
1 H- n! d. j( l# p4 y/ L# p V& Bdefignore 400 破防+4%
+ F& U6 Z, P: U+ J0 {6 Wmongoldup 300 怪物金币加成3%
; k; \ ?! L7 Wmongoldup 400 怪物金币加成3%
" ~8 g6 i+ n5 i& L1 E0 C4 kmongoldup 500 怪物金币加成3%
' c9 T7 |2 K: S! X! iundefignore 200 招架+2%1 }+ U5 o" r9 d% N, X' a8 D6 I
undefignore 300 招架+3%/ c9 q+ ~1 A6 \* {
undefignore 400 招架+4%3 e+ b4 _6 x; @' _; y
mongoldup 300 怪物金币加成3%$ U4 K9 V+ J: d+ Y/ B
mongoldup 400 怪物金币加成3%6 w0 o/ c$ k* ^0 C; m, e
mongoldup 500 怪物金币加成3%
$ w, [/ s3 f7 j7 m) m- u# R5 Lpetdamup 200 魔宠伤害增加+2%" U' Y' D* C) B6 @& a7 T
petdamup 300 魔宠伤害增加+3%
& \( c9 F, _; X$ Tpetdamup 400 魔宠伤害增加+4%- f% ?, F X1 S
lvlatk 1 每3级增加攻击
* A+ y8 E: ?5 ~+ w" t0 J) Flvlatk 1 每3级增加攻击6 O1 f. m) \' W) l# P6 c
lvlatk 1 每3级增加攻击( y% B# \1 R1 q6 \
pastreatup 50 被动治疗加成+0.5%
$ C b3 ?0 S! p0 g' |pastreatup 100 被动治疗加成+1%
) d' e/ F3 G/ u8 a- vpastreatup 150 被动治疗加成+1.5%, Y5 o* U; }) i. _
lvlatk 1 每3级增加攻击
- {6 m$ v/ i) D3 t$ |; Klvlatk 1 每3级增加攻击
4 N; }/ V6 Q6 Dlvlatk 1 每3级增加攻击
8 {$ \ q/ f$ X; O- R( Oequipdropup 200 装备掉率加成+2%' S8 b% @& N+ @7 s% u
equipdropup 300 装备掉率加成+3%
+ J0 b0 L1 j7 H" C9 O+ y6 Z3 Requipdropup 400 装备掉率加成+4%/ ~7 |: W, N* ]: X0 P
equipdropup 300 装备掉率加成+3%
4 u" |3 T6 H- c/ e Bequipdropup 400 装备掉率加成+4%# A& R. S7 @- d6 h- i0 r1 V
equipdropup 500 装备掉率加成+5%
9 H+ Z- ~7 Z' C% V9 O: D5 Bmongoldup 200 怪物金币加成+2%3 H* v& ]6 {# ~' r* V' B7 b, p9 M$ i
mongoldup 300 怪物金币加成+3%
$ \1 O- W7 G4 ~9 e$ Gmongoldup 400 怪物金币加成+4%
0 |6 r9 C, r ?' B: Z8 T; omongoldup 300 怪物金币加成+3%
% w. }. S& J( L% H, }mongoldup 400 怪物金币加成+4%
: x) e, j% K# c" G. smongoldup 500 怪物金币加成+5%
8 j% L* d" G% G _3 l% e6 Vdef 480 防御加成4.8%
0 S2 x) V! F. \: Q% v% s$ Odef 640 防御加成6.4%1 `% a* N6 Q# g8 f3 a' E& |4 \% `
def 800 防御加成8%8 G, q4 j+ R/ p( t, p
hpmax 240 生命加成2.4%
- b* R5 L2 y0 s% D. ?: `% Jhpmax 320 生命加成3.2%% x$ j' o8 P1 h6 ^3 s" a
hpmax 400 生命加成4%
1 D- l# a# v* X; G. U0 S* sdamdown_1 180 减伤1.8%
. n& G$ ]' A r; L- L, f+ [damdown_1 240 减伤2.4%4 `- K" Y7 Y2 C2 f( k0 Y8 @1 x
damdown_1 300 减伤3%6 G$ Y7 u c, Q0 d% [5 e# i: T$ I
atk 240 攻击加成2.4%9 r7 C! k$ L/ F! |5 V3 V$ ^$ g
atk 320 攻击加成3.2%
4 D5 @) x. ^7 t) p/ {- Z0 i' {atk 400 攻击加成4%6 l) r$ z# a/ v; i! H
atkspeed 750 攻速7.58 O+ }5 ^) o6 ^, Y6 y. L1 O- E/ n
atkspeed 1000 攻速10
. t( ?" w7 B' X* Xatkspeed 1250 攻速12.5
9 H. ~8 @' o2 M1 q, ^6 Odamup_1 180 增伤1.8%0 m' }2 `% V/ A
damup_1 240 增伤2.4%' V$ I8 t7 ^, i z) N2 S8 ~
damup_1 300 增伤3%
) g5 @# z1 F. S4 a$ Scrit 300 暴击几率+3%
i" d* _7 E& W- i/ P& u N1 |& ?crit 400 暴击几率+4%8 U+ D8 Y1 m! N5 W
crit 500 暴击几率+5%
% w& E0 V* R" c7 D. |critdam 600 暴击伤害+6%
0 [+ V2 C6 h2 j% V& _critdam 800 暴击伤害+8%
) J4 Y3 B& v; Ocritdam 1000 暴击伤害+10%
+ V8 J* \# p; K) @$ Zhit 200 命中+2%/ d0 E/ v& x3 z
hit 300 命中+3%" ?& h) K5 i5 p- r
hit 400 命中+4%
+ S" ?; J2 Z `2 t/ G8 C7 b' o. Fequipdropup 300 装备掉率加成3%
. v Q9 ]4 ^9 pequipdropup 400 装备掉率加成3% r+ {4 J9 ~% U& |" v
equipdropup 500 装备掉率加成3%" }5 b+ j3 u2 x9 c4 h2 \
dodge 200 闪避+2%( s6 F- w* L; N. T; }) i$ e5 @' T, y
dodge 300 闪避+3%
! X2 B( }8 E' `: Hdodge 400 闪避+4%$ f: I T, z. a" J. \1 @
equipdropup 300 装备掉率加成3%: p" {. J: `+ B9 l! V% |2 T% g
equipdropup 400 装备掉率加成3%" r7 j; }* n9 @8 H7 T. C
equipdropup 500 装备掉率加成3%
3 A( U% U2 U0 ]+ e; P. _defignore 200 破防+2% N0 Q% ?( {/ p0 V1 O
defignore 300 破防+3%, f ]% g. ]* P0 J0 w0 h- x; P m
defignore 400 破防+4%
, s$ L- ~" c$ L! u' L* Q% _mongoldup 300 怪物金币加成3%9 a s8 |* x( m* g
mongoldup 400 怪物金币加成3%+ F1 {9 ^+ B8 c6 ^: M
mongoldup 500 怪物金币加成3%' I0 q R% h. b6 j/ h
undefignore 200 招架+2%
) k/ t/ U8 ]* q5 R+ Eundefignore 300 招架+3%
( Q7 B! q: s6 }! J' V& Mundefignore 400 招架+4%* e, Q3 ^' p% @1 |
mongoldup 300 怪物金币加成3%
& C3 ?1 Z5 j7 A; smongoldup 400 怪物金币加成3%( {$ W- i# \6 y A
mongoldup 500 怪物金币加成3%
' S" p7 h0 M) \ ipetdamup 200 魔宠伤害增加+2%
" p5 P9 f+ L7 Wpetdamup 300 魔宠伤害增加+3%& |) _- K! _$ E6 W3 L
petdamup 400 魔宠伤害增加+4%
: b Y+ ^9 D" `2 Wlvlatk 1 每3级增加攻击
. O; W$ l6 l; R3 T# Qlvlatk 1 每3级增加攻击- M" T) Y( Y9 O( X0 |$ r. [
lvlatk 1 每3级增加攻击) _3 z K7 ?' b, p/ x3 M
pastreatup 50 被动治疗加成+0.5%) i$ ^0 D! r6 x( Y
pastreatup 100 被动治疗加成+1%/ f: q" a ?8 _- J
pastreatup 150 被动治疗加成+1.5%
7 y) {6 U c5 r9 g9 Z- t+ slvlatk 1 每3级增加攻击1 N. b! [+ j' B. V
lvlatk 1 每3级增加攻击
[4 b" L3 D( h" D7 ]: z& l# k dlvlatk 1 每3级增加攻击2 V3 M( B, Y2 J
equipdropup 200 装备掉率加成+2%
- U8 I* b2 }. b: x" Mequipdropup 300 装备掉率加成+3%
o( I( C' \4 z9 Qequipdropup 400 装备掉率加成+4%3 i+ U+ @; ]3 a1 ^& ?
equipdropup 300 装备掉率加成+3%
/ K; H7 v( m9 o( ]4 R8 V1 zequipdropup 400 装备掉率加成+4%8 F2 C3 X; k( G0 F- t" a& ~0 D3 V
equipdropup 500 装备掉率加成+5%! u8 j) }& G0 w" N/ p" B
mongoldup 200 怪物金币加成+2%
7 ?$ n( D: x" v* _* [( p2 e5 B% qmongoldup 300 怪物金币加成+3%: o* }+ \( V0 o+ I" \4 g' \* J
mongoldup 400 怪物金币加成+4%
( b* O6 i4 @: emongoldup 300 怪物金币加成+3%& Z1 J5 J; e/ T" X
mongoldup 400 怪物金币加成+4%$ E0 D+ i7 s" P i8 P
mongoldup 500 怪物金币加成+5%
7 ?3 I! s1 M+ Y' Ydef 480 防御加成4.8%
4 c5 Z2 z$ r5 f. Z3 a- h' S* Cdef 640 防御加成6.4%8 W; P1 G" O9 a% q
def 800 防御加成8%$ V8 t- z. [4 P+ J( i" ^9 N
hpmax 240 生命加成2.4%
: i, t9 X2 h/ Z9 w- v, x5 x& P N _hpmax 320 生命加成3.2%; P5 c$ w4 G/ U: d
hpmax 400 生命加成4%9 r6 Q3 O0 V# I4 t" u
damdown_1 180 减伤1.8%
! N& O+ v9 s0 D5 w. Tdamdown_1 240 减伤2.4%
0 y- T% N! x# r1 \damdown_1 300 减伤3%
8 X# e. h- |+ t5 f2 d' m- datk 240 攻击加成2.4%# A6 L% u- Z& p1 a* N2 c. f& N( ~
atk 320 攻击加成3.2%
+ V( F$ n/ i+ Q. satk 400 攻击加成4%
- }5 W: d1 \5 Y6 watkspeed 750 攻速7.5
" f& G% j2 K6 t. e! f5 G. a0 _atkspeed 1000 攻速10$ B/ w! i {; C- X) u$ o1 Q! }
atkspeed 1250 攻速12.5% R0 V+ _: F% [+ I9 `4 {
damup_1 180 增伤1.8%+ o! g0 T9 \1 p4 F6 n2 [, }$ r4 k; v
damup_1 240 增伤2.4%
0 o8 B! V+ R% \. F3 Z9 x: odamup_1 300 增伤3%
8 A0 [0 o P1 X& c- Bcrit 300 暴击几率+3%
8 H6 C& t- `3 b5 Pcrit 400 暴击几率+4%5 k2 w; T W2 ]6 v, \' |
crit 500 暴击几率+5%
: Q4 w) x" N. [/ Mcritdam 600 暴击伤害+6%
1 `" l5 p6 b$ m. pcritdam 800 暴击伤害+8%3 ^ @7 T7 C: m' N
critdam 1000 暴击伤害+10%0 O R- t2 F' ?( \1 s+ ^" Q3 x9 y" ]7 H
hit 200 命中+2%
, ?: B. k% K7 h* Whit 300 命中+3%
7 V1 Z+ G/ c' v4 a% M1 _3 Q/ Whit 400 命中+4%
* [# L8 j1 e( K; U+ Mequipdropup 300 装备掉率加成3%5 S* [. t. X0 o9 b7 y! S" W8 x
equipdropup 400 装备掉率加成3%
, e9 f. G( p1 Y' Tequipdropup 500 装备掉率加成3%: Y$ e- [' {% d/ a
dodge 200 闪避+2%
# s4 s, _& V4 @$ Jdodge 300 闪避+3%. d6 J% B: J# N! V. r* P3 Z J
dodge 400 闪避+4%# m6 y: J! n! o; w! H$ @4 d
equipdropup 300 装备掉率加成3%' C) ]: E* R6 ?2 E
equipdropup 400 装备掉率加成3%
5 a. m4 o: F. @6 j/ Eequipdropup 500 装备掉率加成3%+ y! w! l( {! h$ j% ^. E" O- K5 t
defignore 200 破防+2%6 a/ @ a6 p8 `) g+ d. z
defignore 300 破防+3%5 \+ c1 D3 D! x$ F8 c
defignore 400 破防+4%
4 l; h1 l. d# Gmongoldup 300 怪物金币加成3%
% A5 t H( h1 z8 F& P5 a6 Q6 I/ }' N4 Hmongoldup 400 怪物金币加成3%- d8 f( \4 D. a' L) n/ K* u
mongoldup 500 怪物金币加成3%* J$ x% T$ z% X4 s, ~6 p( j
undefignore 200 招架+2%4 G# y! V7 A+ y& W* K$ t" p0 p
undefignore 300 招架+3%
% a, Y V& T! U3 ~& vundefignore 400 招架+4%( D, o+ o+ w3 h
mongoldup 300 怪物金币加成3% {6 C8 g1 P3 ~3 M& i; Y
mongoldup 400 怪物金币加成3%
" o* L0 ?2 H& `* Q: I/ cmongoldup 500 怪物金币加成3%: q( L3 M" G- r: k9 ^$ a8 u% m
petdamup 200 魔宠伤害增加+2%4 ?2 u# x6 g, K$ H
petdamup 300 魔宠伤害增加+3%
' r5 z. y0 G3 v d: M8 e2 s% jpetdamup 400 魔宠伤害增加+4%
$ O5 [, z! Z% O+ C. M0 zlvlatk 1 每3级增加攻击
: V' d9 W/ [. K, |/ R) I6 @% slvlatk 1 每3级增加攻击
, v" O" H. R4 Z( ]$ w4 m: ]3 Xlvlatk 1 每3级增加攻击
! y, j$ U5 e) jpastreatup 50 被动治疗加成+0.5%
5 G# p) {/ m K6 tpastreatup 100 被动治疗加成+1%- t+ w2 A1 {7 d$ Z/ f5 v
pastreatup 150 被动治疗加成+1.5%9 Q3 G* @ E g4 v4 Q7 f$ P
lvlatk 1 每3级增加攻击
8 n+ M- T, ^( H/ vlvlatk 1 每3级增加攻击* X' S- [3 C3 C9 `/ _- C
lvlatk 1 每3级增加攻击* R! j8 s: {- Y3 z4 N
equipdropup 200 装备掉率加成+2%
( ]5 {0 Z- Y7 l# l7 Iequipdropup 300 装备掉率加成+3%- |1 }3 V# n7 G+ h( c$ w7 c$ h
equipdropup 400 装备掉率加成+4%: J" l# o- e- f9 G2 ~
equipdropup 300 装备掉率加成+3%
# B1 O; o- N1 Z* p# x! Xequipdropup 400 装备掉率加成+4%
7 C% u( l' Z# ]9 t2 v4 y- lequipdropup 500 装备掉率加成+5%* r$ Z* N8 I. s" X. c
mongoldup 200 怪物金币加成+2%
( V7 W, w: {: }0 |! bmongoldup 300 怪物金币加成+3%
/ H) v q6 ^8 f+ q* l5 Cmongoldup 400 怪物金币加成+4%( c! [- H* [. s2 [/ Y2 M$ ]
mongoldup 300 怪物金币加成+3%
G/ A. K) T1 h& ~mongoldup 400 怪物金币加成+4%
# d' z8 y0 v9 ?4 l4 Omongoldup 500 怪物金币加成+5%
7 D. t/ c/ W# kdef 480 防御加成4.8%
$ N' h: M& u* f4 G& Y/ Edef 640 防御加成6.4%
4 p9 ^* @1 P( j7 x' Gdef 800 防御加成8%
8 g! W' a& B8 D# ehpmax 240 生命加成2.4%6 G' y. b! S% ]1 ~; R
hpmax 320 生命加成3.2%: N+ h" V# e# r" I0 l/ d
hpmax 400 生命加成4%* d& S5 J( J p: H$ N/ r, k! W# P
damdown_1 180 减伤1.8%; q, M0 F3 G2 Y2 m& F7 m S; |2 z
damdown_1 240 减伤2.4%
! D$ E" O! z/ c5 V! z4 D3 n- j+ Bdamdown_1 300 减伤3%
3 k3 t& G( U; h* catk 240 攻击加成2.4%
8 L) Q8 C8 ]: s8 i8 h# V4 R) _3 Vatk 320 攻击加成3.2%
/ h& Q6 H4 `) q4 V0 u2 u& O1 Tatk 400 攻击加成4%" _1 A% J7 w$ z* o
atkspeed 750 攻速7.5
: P5 T* i( R* f& _8 q. K4 P3 l8 d, qatkspeed 1000 攻速10- {; H& h7 }( D5 K7 F& x
atkspeed 1250 攻速12.55 b, @1 ^$ q) q7 r# D: J( y
damup_1 180 增伤1.8%) _/ N+ X) Y: |8 O& l! a
damup_1 240 增伤2.4%' c9 ?1 Z/ O. C
damup_1 300 增伤3%
$ U* g% X3 @, w( Acrit 300 暴击几率+3%# J5 ^: `: | U7 N- C
crit 400 暴击几率+4%
* c: }! Q' o% B% X1 ]- Rcrit 500 暴击几率+5%
! _: n0 T8 n+ s D# ]" s* d* [critdam 600 暴击伤害+6%$ T- b" X* {2 _- t0 W4 j/ \
critdam 800 暴击伤害+8%# R+ H' _' u! n/ H7 W
critdam 1000 暴击伤害+10%0 i! E9 a% |/ B6 ^) W5 S
hit 200 命中+2%
, j" R& p1 b9 k5 v S! whit 300 命中+3%' C7 c% F9 K" O
hit 400 命中+4%
; V8 l0 ]+ H4 B$ L0 t5 hequipdropup 300 装备掉率加成3%
5 {$ m$ m4 B, m- p/ m8 requipdropup 400 装备掉率加成3%; k! B" M1 l) S9 F8 ]+ M
equipdropup 500 装备掉率加成3%
, p* W$ J% p7 O$ C# k+ }5 w# R, idodge 200 闪避+2%8 J- ~- F5 j, m3 D( o
dodge 300 闪避+3%( M: Y [# J5 d( [4 k& @3 m
dodge 400 闪避+4%5 }. k" Z) R* d4 R
equipdropup 300 装备掉率加成3%
. k# I6 h: T" C* X V& r6 G+ Nequipdropup 400 装备掉率加成3%- N0 R) G3 @1 S: Q
equipdropup 500 装备掉率加成3%/ F- [9 Z& a: j& w+ Q) T8 d9 n5 v
defignore 200 破防+2%
# @& @: ^" t' B+ @. Qdefignore 300 破防+3%! S7 x% J" q2 E7 ^% j! v# r
defignore 400 破防+4%: u6 `: e( [) I" n
mongoldup 300 怪物金币加成3%) i! I/ S: |) Y/ F. L3 h0 K
mongoldup 400 怪物金币加成3%- G) L# o0 b8 Q5 U0 W" j: |* A7 x
mongoldup 500 怪物金币加成3%
* t) r7 _5 p" m" d* l8 B A- O$ }! uundefignore 200 招架+2%* C o. i& s" s: I5 j
undefignore 300 招架+3%6 o3 a+ C* M: m. T+ G- ]$ B
undefignore 400 招架+4%" R- t$ W5 z X7 |! b6 u& G
mongoldup 300 怪物金币加成3%
! J$ M2 z% @: w8 j. `+ xmongoldup 400 怪物金币加成3%
/ U' k+ S8 ]9 R$ Mmongoldup 500 怪物金币加成3%) P' H5 ]5 |) ]3 n0 \8 b
petdamup 200 魔宠伤害增加+2%% c: C' q4 G& {8 Q" Q x( V
petdamup 300 魔宠伤害增加+3%2 z# m3 j: F+ b$ I
petdamup 400 魔宠伤害增加+4%
. c7 }9 a6 A( W# s' i$ b& T- {lvlatk 1 每3级增加攻击* t$ L7 x3 Q# c% {) ^1 \2 ~
lvlatk 1 每3级增加攻击
2 ?+ ]' q' h; m6 Clvlatk 1 每3级增加攻击: j/ {- O; |# Y9 E3 Y0 E, Q; ]3 N" a
pastreatup 50 被动治疗加成+0.5%
5 }1 n( J8 Z+ I7 ]( f- fpastreatup 100 被动治疗加成+1%
8 R* A9 Y! O7 b; u7 R5 gpastreatup 150 被动治疗加成+1.5%- \1 E# E2 F- j; c5 ?4 g5 o
lvlatk 1 每3级增加攻击/ j e0 s( d) y# X% e6 C- @
lvlatk 1 每3级增加攻击$ ^2 k4 @' z; k# `4 N5 h6 I% m
lvlatk 1 每3级增加攻击0 i2 z6 U4 X2 G8 {: x4 \: v8 e
equipdropup 200 装备掉率加成+2%( B/ K8 c/ F5 H1 c K/ F
equipdropup 300 装备掉率加成+3%
$ x8 L! H& J( \1 z/ e/ }% O: Kequipdropup 400 装备掉率加成+4%* i) l. R: c. k7 X
equipdropup 300 装备掉率加成+3%
* I2 I, o4 k; bequipdropup 400 装备掉率加成+4%
+ u' k; m8 T8 f x5 H+ w& h# Xequipdropup 500 装备掉率加成+5%
# S( P" ?1 v) x* e0 v5 H* _1 Z& k0 Lmongoldup 200 怪物金币加成+2%7 N& R& r) `2 i+ }# S% O* h& y
mongoldup 300 怪物金币加成+3%
. e- S/ i$ p7 B$ Z, ]5 q4 Xmongoldup 400 怪物金币加成+4%
& r- f" u( |- ]2 Z3 F$ {: Q' V0 Y: imongoldup 300 怪物金币加成+3%9 p* D6 x" S5 |- v1 V7 I8 ]
mongoldup 400 怪物金币加成+4%
( z# v, ]8 s; omongoldup 500 怪物金币加成+5%- S! s* m- g4 F, F' ? {1 O8 P
damdown_1 300 减伤+3%+ Z2 a2 H9 a* e/ e
damdown_1 400 减伤+4%, z& e9 q& d! g( ]5 S# I8 i- A0 E7 h
damdown_1 500 减伤+5%+ o1 _- L& i# H8 _) E
hpmax 300 生命+3%
u5 \! D5 a+ i1 J/ l% l& A) Dhpmax 400 生命+4%
3 {. b9 T' \' n9 J6 I( ]hpmax 500 生命+5%, H: }5 M1 P, M1 O4 Q
def 300 防御+3%+ }, ^) d( _1 `( G7 F `2 C, j9 ^
def 400 防御+4%
" O3 g" l3 a: Tdef 500 防御+5%1 D( W7 q9 F) v" O9 f8 \* e
atkspeed 900 攻速+9
7 C1 r( {* i3 e! n& uatkspeed 1200 攻速+12
; [) I6 k. H' e. S3 ^atkspeed 1500 攻速+15 P" a( P3 Q, I5 e7 f
atk 300 攻击+3%
7 P7 _' ]; |) a B& h0 X( [atk 400 攻击+4%
& f1 S C, ~7 H) L0 _( X. Fatk 500 攻击+5%
& }& ~1 \. m; Y* c7 W' Rdamup_1 300 增伤+3%
4 \/ X; C; O+ } D; Ddamup_1 400 增伤+4%% K* N- ~8 U2 k7 |7 q
damup_1 500 增伤+5%
( n! z$ t& S. l5 `' f+ T7 qcrit 300 暴击几率+3%
, e) T: B7 I/ ncrit 400 暴击几率+4% C8 |- |6 ]4 E9 y( G4 H7 ~
crit 500 暴击几率+5%
6 ]. M+ @+ l; [3 L7 _ fcritdam 600 暴击伤害+6%% r0 ^' d7 U/ j6 b: h
critdam 800 暴击伤害+8%
- d& Z, J# e% D# xcritdam 1000 暴击伤害+10% Z$ y; F v, A2 d4 O# y
hit 200 命中+2%
* a! z+ U* Q$ e# \1 s1 dhit 300 命中+3%' A/ S# u0 i2 {8 I S
hit 400 命中+4%
+ m' ?% ^1 o8 A% k) {hit 300 命中+3%
4 [/ T5 h% ~4 p3 M9 A$ _hit 400 命中+4%: v R0 C @0 i5 l \. K( X
hit 500 命中+5%
7 W7 H) ^7 C0 N2 M; E( v' ?dodge 200 闪避+2%+ M- A0 }8 \) a V8 B7 F* p8 ^
dodge 300 闪避+3%
6 z5 b, [& h: |$ p( z% v, Bdodge 400 闪避+4%
9 V& w' }& @/ t; `$ zdodge 300 闪避+3%& }0 P# \) j+ _; c+ r, o' t
dodge 400 闪避+4%
2 ~ a8 d: Y6 R1 bdodge 500 闪避+5%: B4 q9 g) }) w/ C+ n
defignore 200 破防+2%$ ~3 o# n/ ~6 A" y2 p* _: J; w
defignore 300 破防+3%& ~; l& C. H2 O# b: p
defignore 400 破防+4%8 I' H4 M3 p( Q1 s
defignore 300 破防+3%1 A+ [) b# a" Q9 E/ l* e
defignore 400 破防+4%# C& [0 t3 p- g, ]& O W
defignore 500 破防+5%
* O9 P, D! I% l7 S: nundefignore 200 招架+2%
; ?" y7 H) `* W4 r4 t; @+ u( N1 L' [undefignore 300 招架+3%; L3 O' O2 e' @
undefignore 400 招架+4%
. c/ x/ G L' a! O2 c! i7 s3 i& Bundefignore 300 招架+3%; h5 F/ w" c, I$ l! D! Y
undefignore 400 招架+4%/ H- P/ u- B0 U4 x, S
undefignore 500 招架+5%3 {+ F$ ^; v1 H. D2 `) @
petdamup 200 魔宠伤害增加+2%4 ?0 ]' P1 g" M1 M2 Z" z5 @
petdamup 300 魔宠伤害增加+3%$ \: k) H h: B5 H4 K$ D
petdamup 400 魔宠伤害增加+4%) e2 ?2 B2 g( k) A) m* `: A. W
petdamup 300 魔宠伤害增加+3%
+ c8 F, O) }1 Z) G6 C! q" wpetdamup 400 魔宠伤害增加+4%
( U7 l3 n) `' c. Npetdamup 500 魔宠伤害增加+5%; R4 ]# Q! v @
pastreatup 50 被动治疗加成+0.5%
3 ^/ K! s. i- u; {. Npastreatup 100 被动治疗加成+1%
& {2 [. f4 ]/ v& b/ C# T0 P* apastreatup 150 被动治疗加成+1.5%+ E1 P7 `/ V- k. x
pastreatup 100 被动治疗加成+1%" C9 r/ b4 W: c% ~# c9 ?. H
pastreatup 150 被动治疗加成+1.5%
* @: d* g2 r9 H( ^6 u: Ypastreatup 200 被动治疗加成+2%/ X) E, w8 F0 w# U0 R6 w
equipdropup 200 装备掉率加成+2%1 w. i( a7 v. t: L5 I* J/ B# \
equipdropup 300 装备掉率加成+3%
b- n v* l* ?$ b. {, wequipdropup 400 装备掉率加成+4%
% p! U/ z2 R% f. \equipdropup 300 装备掉率加成+3%
9 F4 H- M+ V) u( kequipdropup 400 装备掉率加成+4%% o* k4 F! g2 V1 R4 x \
equipdropup 500 装备掉率加成+5%5 c/ `8 X& N5 w8 `
mongoldup 200 怪物金币加成+2%
# d* q/ V; T1 Y9 A: U' mmongoldup 300 怪物金币加成+3%
6 Z m. S5 u. `6 w, m8 [mongoldup 400 怪物金币加成+4%/ p1 ]1 P$ `% T: O) x4 T
mongoldup 300 怪物金币加成+3%
+ |8 c/ Q! d: rmongoldup 400 怪物金币加成+4%" Y' J7 b% _6 q. ~
mongoldup 500 怪物金币加成+5%
8 ?4 X, o8 `, K3 x, \ ] edamdown_1 300 减伤+3%" _" {1 t- b8 |4 ]/ i
damdown_1 400 减伤+4%$ e' N- {" p5 S0 N
damdown_1 500 减伤+5%* Q x% u- A5 R: w1 U
hpmax 300 生命+3%
0 ^" n" e: y- W" |/ o) v/ d2 Shpmax 400 生命+4%& S; m) s" M" G! R
hpmax 500 生命+5%
0 a6 }8 q+ \9 e, ~def 300 防御+3%# l4 C7 f7 V4 B* Z# c5 L
def 400 防御+4%
7 G; c; T. s W( v% Zdef 500 防御+5% N8 _7 Q! q. h& E8 }5 J
atkspeed 900 攻速+9
U/ [$ n+ ~: U9 k, w* m8 uatkspeed 1200 攻速+12
& j! z$ p/ w) ]# Eatkspeed 1500 攻速+15
, d7 N' }) H& Vatk 300 攻击+3%% k7 A/ m5 z% |; I" E& r
atk 400 攻击+4%
: c) `3 m" S. z5 F* z4 t0 Xatk 500 攻击+5%- Q8 ]7 x+ R9 v) E) L1 q
damup_1 300 增伤+3%/ r. _2 e; B) @9 o; K
damup_1 400 增伤+4%4 V1 m7 U/ e1 c( D/ [
damup_1 500 增伤+5%6 w: ~7 i& X* T2 A- }1 ]
crit 300 暴击几率+3%/ z& b% N, M3 ^2 S! e+ t! |& z* a
crit 400 暴击几率+4%
0 `5 B$ d% w1 ?3 J) e1 k3 J& k2 vcrit 500 暴击几率+5%3 Z0 w# i% C/ {# |* M3 N- d3 x) O
critdam 600 暴击伤害+6%
- {" [' M/ D3 ?& p8 |' p) v1 Icritdam 800 暴击伤害+8%' p) p' m* s* C9 |
critdam 1000 暴击伤害+10% R# |( L3 |* u, o$ A
hit 200 命中+2%
4 c4 \# h8 T" e# N& c8 \/ Phit 300 命中+3%
: D% V1 B# t7 uhit 400 命中+4%7 q" J s: a0 z$ e
hit 300 命中+3%
( Y2 z. y* a& O' _! Y; c. Jhit 400 命中+4%
" J& n+ U) I. J& }* phit 500 命中+5%8 h! W9 n# K3 h" y
dodge 200 闪避+2%" w& o& g$ h& g( s! j) ?
dodge 300 闪避+3%
3 ~' \8 U( V+ P$ C* a" ddodge 400 闪避+4%
6 @6 y: y; o0 Y8 W1 Y( R2 N' Sdodge 300 闪避+3%' I5 }* _/ u9 N
dodge 400 闪避+4%
W2 V/ b5 \' j* hdodge 500 闪避+5%
7 H- }. |3 G, B; Udefignore 200 破防+2%/ M2 ?# Y5 G: h: s
defignore 300 破防+3%
+ _0 {3 G' R9 D2 \% b6 n- w/ tdefignore 400 破防+4%
4 ~5 C/ K% Y# K. fdefignore 300 破防+3%9 c; \; v" n7 u! \- Z: f
defignore 400 破防+4%
1 y1 |. r/ F0 b0 D4 ]defignore 500 破防+5%
6 z1 T7 m9 w: I4 `$ Aundefignore 200 招架+2%4 z* W1 G5 r [- ~. ^
undefignore 300 招架+3%
, {2 h5 Y& D2 N! B8 I9 Nundefignore 400 招架+4%* w) K X5 l# F, p4 K" M- o
undefignore 300 招架+3%
, ]7 F- f/ c: B/ W# J) Bundefignore 400 招架+4%+ f1 D, n+ n# J
undefignore 500 招架+5%
. z. F+ b7 `8 f$ U( dpetdamup 200 魔宠伤害增加+2%
$ z6 Y* ~8 K% n: D. r4 ?petdamup 300 魔宠伤害增加+3%
* f/ `! `# }8 F( X! Fpetdamup 400 魔宠伤害增加+4%% I2 Y$ F0 u7 @* d/ y0 N
petdamup 300 魔宠伤害增加+3%/ C/ Y. X) s3 I. p, N* m
petdamup 400 魔宠伤害增加+4% S' i. K) ]6 }& s) d; G: b. O/ g
petdamup 500 魔宠伤害增加+5%
* @* h& e: }& d4 ]pastreatup 50 被动治疗加成+0.5%9 i8 p' }6 A& y
pastreatup 100 被动治疗加成+1%/ e6 w, {3 @+ |: o9 } F7 l, s
pastreatup 150 被动治疗加成+1.5%" C/ ^8 \$ y6 P; v
pastreatup 100 被动治疗加成+1%
5 t# b1 S6 D% L& X9 C6 M: v r0 c3 ppastreatup 150 被动治疗加成+1.5%+ N6 I6 W' E& W I2 m, U. G
pastreatup 200 被动治疗加成+2%# e# f1 S5 |5 E; ^/ ~: z
equipdropup 200 装备掉率加成+2%
+ s6 ?& l- M: q0 I v! j9 q! x2 \equipdropup 300 装备掉率加成+3%
& {4 e/ ~' ^1 Z8 n A4 hequipdropup 400 装备掉率加成+4%# }' [9 t2 c1 c/ |
equipdropup 300 装备掉率加成+3%! [- y8 L4 F& w7 |) h
equipdropup 400 装备掉率加成+4%* a3 n3 y6 x- S' t' W4 g
equipdropup 500 装备掉率加成+5%% L; z$ q' c( ?( N! h. Y
mongoldup 200 怪物金币加成+2%, F( }5 W0 w2 G0 _" R% b
mongoldup 300 怪物金币加成+3%' P9 a/ a \8 i. p# P+ k- @/ L" o
mongoldup 400 怪物金币加成+4%
. m* } W. W. u- d0 Q4 U) ?mongoldup 300 怪物金币加成+3%- q3 s" \' |* l% r$ R( t2 E% V
mongoldup 400 怪物金币加成+4%1 ^- c/ y7 w, E: s( C2 e5 C" H8 Z4 a
mongoldup 500 怪物金币加成+5%) r y! R" C: Y, g0 ]7 w1 _6 K! ]
damdown_1 300 减伤+3%3 L; _7 ?0 A9 t% u: r4 H* g5 I
damdown_1 400 减伤+4%
! T% {* L; u9 z; c" p8 b" |1 kdamdown_1 500 减伤+5%8 l1 D; Z& U% T5 D; n3 g2 N& w
hpmax 300 生命+3%; {. Q* @) w& ^3 C3 X
hpmax 400 生命+4%
5 ^6 E- ^0 u# Y: Ohpmax 500 生命+5%
1 F8 p# U4 [/ Z/ Z* Gdef 300 防御+3%
4 N- [; y4 V( O& Bdef 400 防御+4%, }1 M, m% F1 U4 c/ R
def 500 防御+5%
( f1 T8 V f/ p" _" X- S' U _* h. qatkspeed 900 攻速+9
8 C/ I, q' g6 z" ]) {, Yatkspeed 1200 攻速+12
1 X; [, X6 O! h) J- \atkspeed 1500 攻速+15& a* c0 O$ u7 [" o6 U1 Z% S
atk 300 攻击+3%
0 [. R6 J- S5 ]/ H5 Oatk 400 攻击+4%
( b3 L" q$ @4 C+ g& ~8 datk 500 攻击+5%
+ z- r% S; |: k! a }3 T' G/ L fdamup_1 300 增伤+3%
- h8 e! ]) r( X4 \7 X. @; W8 w& idamup_1 400 增伤+4%% m W# \) n* R s
damup_1 500 增伤+5%) i. \4 w; F$ }6 R0 \
crit 300 暴击几率+3%- I9 {6 p W& c$ D# |* ]
crit 400 暴击几率+4%
4 l* ~; `0 `0 y% E8 Zcrit 500 暴击几率+5%
- I' W/ I" N; B# |6 Dcritdam 600 暴击伤害+6%
. Y6 D0 c. _$ L6 c; Ucritdam 800 暴击伤害+8%
7 p6 Z4 e+ D" P2 [3 x, {" Icritdam 1000 暴击伤害+10%
# k2 O1 [# Z4 V9 U ^, Zhit 200 命中+2%+ Q# m7 h! C# V) f* |
hit 300 命中+3%3 g, w/ e7 S( f; R
hit 400 命中+4%
3 R" x6 Z: `' r' J) m; qhit 300 命中+3%8 C5 l) o4 R( o- C; p7 k8 R- b
hit 400 命中+4%3 M2 N! }" b: O9 I. N8 s- E0 `; ~
hit 500 命中+5%
9 u& R) z: @+ M& r! Vdodge 200 闪避+2%
% g7 {) ?% {& t+ Q4 a9 udodge 300 闪避+3%
, b, w1 W$ z# T* d& p" Fdodge 400 闪避+4%' Q4 p; D3 \9 B. p6 C4 t5 H
dodge 300 闪避+3%
) ]2 C- A: D a/ Zdodge 400 闪避+4%
9 G+ j' X& M4 X$ t' K! D* Edodge 500 闪避+5%( E7 d6 w# @8 `" `+ B* e0 `3 X
defignore 200 破防+2%0 g3 l5 W* P7 ?# @/ O- k4 p3 v# C- v
defignore 300 破防+3%! D1 g$ S" @5 e- K0 U" x, t
defignore 400 破防+4%& H- k9 ?- P+ C( A" b
defignore 300 破防+3%
" \! P8 D' Y3 R6 I' `/ C' bdefignore 400 破防+4%( A0 ^4 v! w/ K0 j
defignore 500 破防+5%
) c/ p% W* j& v+ Wundefignore 200 招架+2%: d& l e: A4 E' ^. i5 J: ]
undefignore 300 招架+3%
X/ E {! i2 ^% H3 t' aundefignore 400 招架+4%
6 P2 B0 O3 n7 U, iundefignore 300 招架+3%" H* m; s( s5 ]+ i- E
undefignore 400 招架+4%
( ?- j1 k" F& J1 K2 B+ uundefignore 500 招架+5%
6 y, d( @9 G2 V4 a4 i5 X) \1 ipetdamup 200 魔宠伤害增加+2%& v/ j9 A& u# M& P1 R
petdamup 300 魔宠伤害增加+3%
8 X7 C, g. u' p' s/ Q. E4 ^4 Opetdamup 400 魔宠伤害增加+4%
+ d9 I7 Q8 W' R' h' Rpetdamup 300 魔宠伤害增加+3%
( J5 |, B9 ]9 B7 w3 M/ C: w* G9 Vpetdamup 400 魔宠伤害增加+4%
+ |, u6 v4 m* M0 Q( J, Ypetdamup 500 魔宠伤害增加+5%
3 m) j6 X( x3 P0 Y; npastreatup 50 被动治疗加成+0.5%: D8 ~! u) h: s+ d7 Q1 H
pastreatup 100 被动治疗加成+1%1 z8 {' g7 a2 [3 D/ H: D# c& G0 p
pastreatup 150 被动治疗加成+1.5%: d7 Z" H! o" m' G
pastreatup 100 被动治疗加成+1%
# J! T2 U1 x% s9 |, q) Apastreatup 150 被动治疗加成+1.5%
" d1 o' Y8 |' k0 c8 ]pastreatup 200 被动治疗加成+2%% T+ _" w7 Z; A' \: t' t1 n2 @
equipdropup 200 装备掉率加成+2%
% o1 G+ `5 ^$ z s8 Wequipdropup 300 装备掉率加成+3%9 v' z, T" d& y$ q! l
equipdropup 400 装备掉率加成+4%8 c9 u O$ |. `" S, U7 Z
equipdropup 300 装备掉率加成+3%
3 d) t/ i/ a& Fequipdropup 400 装备掉率加成+4%- j/ u# o. N( O6 A4 D4 ?
equipdropup 500 装备掉率加成+5%) z0 f/ }5 z0 h! j, ~3 {) D! {" O
mongoldup 200 怪物金币加成+2%$ G7 k9 m y p
mongoldup 300 怪物金币加成+3%3 a/ }/ Z1 I% P" f
mongoldup 400 怪物金币加成+4%+ K: b: y' z" q
mongoldup 300 怪物金币加成+3%% l/ p0 O) h; ?; b
mongoldup 400 怪物金币加成+4%
1 @8 g& A" `; i0 H) s, Hmongoldup 500 怪物金币加成+5%
- G) H; i' d; O3 _damdown_1 300 减伤+3%
g# M+ c2 }5 t, e% U' m1 ?damdown_1 400 减伤+4%6 K5 S3 B0 q% x8 B6 U; H
damdown_1 500 减伤+5%5 f: }5 _2 b0 Y, Y6 @6 j
hpmax 300 生命+3%4 L6 f6 P$ h0 m |4 ~3 b# y
hpmax 400 生命+4% r' N+ \0 S' k- M
hpmax 500 生命+5%
; m# j# I5 W% kdef 300 防御+3%
0 o& f4 K& e0 o& k- Idef 400 防御+4%
4 h6 Y$ M; E( t. kdef 500 防御+5%
- n* X* \2 y& v) X, Q8 {" ratkspeed 900 攻速+9; b8 Z8 c4 w, |6 O
atkspeed 1200 攻速+12
, W$ S5 ]( f. O1 m+ ]/ iatkspeed 1500 攻速+15
* h8 `; |; X% B" e7 ~1 X5 Fatk 300 攻击+3%
) j' R# @6 W5 q5 c0 Datk 400 攻击+4%- E2 _( i- y$ ?+ y. P
atk 500 攻击+5%
3 U3 M6 a. r$ D; ?% o: i( E* hdamup_1 300 增伤+3%) v0 T) T" @) F" u1 m) M, h
damup_1 400 增伤+4%4 e2 ]0 C, f6 \: D
damup_1 500 增伤+5%
) e( c: |( z. f* S9 [; tcrit 300 暴击几率+3%: N/ Y" P Z2 L7 H5 w! a% r
crit 400 暴击几率+4%
& ^/ w6 [' }# K) G$ |1 L7 dcrit 500 暴击几率+5%
+ }: J+ [1 K9 |6 Dcritdam 600 暴击伤害+6%
; x* O5 x8 J' n' F h4 b I+ tcritdam 800 暴击伤害+8%: C4 @" j! L9 {5 @. B3 f3 N
critdam 1000 暴击伤害+10%% x, ?8 |9 L( U
hit 200 命中+2%! q M9 l) a0 G0 W! ?3 f# O7 O; z6 k& v
hit 300 命中+3%3 h9 @0 y) I2 A6 b8 F0 \
hit 400 命中+4%/ p1 D9 n# ~4 O
hit 300 命中+3%
# h3 I9 O% ], j4 P9 Dhit 400 命中+4%
/ H9 \; [* q9 p. c, ]- ^5 ~/ Khit 500 命中+5%0 U @# S6 `5 H8 V, B6 b, D2 w
dodge 200 闪避+2%; l, O, X- m! ~4 a
dodge 300 闪避+3%6 g% i+ |0 C n) u0 [0 l" l
dodge 400 闪避+4%* j& y! `8 J" M4 Y' {
dodge 300 闪避+3%
2 `9 r+ h5 B0 B* x. F% idodge 400 闪避+4%8 }0 l5 E; o5 X `' c( A0 H
dodge 500 闪避+5%
8 P7 ]& K$ Z0 O7 O1 vdefignore 200 破防+2%
. p8 b2 @4 i4 }3 ~8 ?0 P' u& wdefignore 300 破防+3%2 E! i% W: d. ^1 w5 M
defignore 400 破防+4%
' W1 y+ w8 S( _+ s6 ?defignore 300 破防+3%
1 z' Z: U$ a% Y" b8 rdefignore 400 破防+4%/ U3 M2 G, Q% n0 b
defignore 500 破防+5%
! E3 y1 f% ^- C; jundefignore 200 招架+2%
7 G$ n2 S; T( e, Gundefignore 300 招架+3%
+ g5 F; A& {+ C$ S: k7 [5 D8 x! a$ dundefignore 400 招架+4%( N7 X+ C, K3 k ]1 k1 @4 o Q
undefignore 300 招架+3%9 z5 B, N+ N0 A+ B8 _ ~: v
undefignore 400 招架+4%
, ~7 s2 N4 s B6 B3 s. S! p6 t9 Fundefignore 500 招架+5%
7 W3 Y0 Z6 F ~% G7 {' C Q' b" T- fpetdamup 200 魔宠伤害增加+2%$ I6 v4 N/ Z4 }' k% w& c* J: f- h
petdamup 300 魔宠伤害增加+3%: f' s; D; _: H, ]$ R
petdamup 400 魔宠伤害增加+4%
! a$ V7 y3 a7 P, i# o6 `petdamup 300 魔宠伤害增加+3%
. }+ E1 L! W) \. H0 c- Bpetdamup 400 魔宠伤害增加+4%
n; {$ O6 E- z7 M+ a: Hpetdamup 500 魔宠伤害增加+5%7 I1 p1 P$ b( K- U% g
pastreatup 50 被动治疗加成+0.5%( ?0 e6 q' _6 g# K( b% R* k& J
pastreatup 100 被动治疗加成+1%5 ]7 a" y. A$ k- D( a2 M
pastreatup 150 被动治疗加成+1.5%
7 ~2 w u7 W/ a! N. qpastreatup 100 被动治疗加成+1%
. R. x4 a' g: k& K) Mpastreatup 150 被动治疗加成+1.5%
' x! T/ p7 }! Q2 \* r+ k) wpastreatup 200 被动治疗加成+2%7 |8 W3 P( u9 o8 v
equipdropup 200 装备掉率加成+2%. p+ x3 @) g0 c* i
equipdropup 300 装备掉率加成+3%
' X' T3 m) X% Oequipdropup 400 装备掉率加成+4%
" H6 A! L; Y5 t+ M+ uequipdropup 300 装备掉率加成+3%. ~4 L% l# w/ t \
equipdropup 400 装备掉率加成+4%
9 _8 ~ K6 L- ~( c) N/ T4 hequipdropup 500 装备掉率加成+5%
2 h8 t- T' H q _6 L1 hmongoldup 200 怪物金币加成+2%
: ^ f4 Z' e. o1 l- E F$ pmongoldup 300 怪物金币加成+3%' ?" v1 _8 z% g5 m. h6 ~
mongoldup 400 怪物金币加成+4%
3 o- O% r7 W# A/ N2 omongoldup 300 怪物金币加成+3%
2 I' o( t# | ]! p4 \8 imongoldup 400 怪物金币加成+4%# P8 b! D: r, Z; G4 b) _ n' h1 j
mongoldup 500 怪物金币加成+5%
4 b/ z: E+ r l6 U1 _" ^damdown_1 300 减伤+3%
, m; z7 G$ ~: K1 Bdamdown_1 400 减伤+4%
4 O4 d- E" g$ X) y6 [" h0 ?7 Pdamdown_1 500 减伤+5%
% n3 a, [9 l4 `6 d+ `3 Ihpmax 300 生命+3%
, L' d4 T* v/ ~5 a2 B5 |, Mhpmax 400 生命+4%& T U2 _9 P5 R, c: G
hpmax 500 生命+5%
% l/ W7 v* O! \; s5 Q4 A# adef 300 防御+3%
9 H; ~# ?% K, p$ ndef 400 防御+4%6 S+ m6 L' K! P" h D1 H* g, ]
def 500 防御+5%
$ s& U9 P5 B) Q9 f9 l( `atkspeed 900 攻速+9
5 R3 a* g* u8 S eatkspeed 1200 攻速+12
/ j7 L+ M) e) I# f9 i+ t' Batkspeed 1500 攻速+15+ ~; L9 z* P) {9 y4 K+ Q
atk 300 攻击+3%2 |/ ]$ i4 W4 t8 E* m6 h
atk 400 攻击+4%( W& f8 g4 W/ u2 j3 V$ K
atk 500 攻击+5%
# i, s- C6 w f/ |* k4 Gdamup_1 300 增伤+3%
& u9 B) F* V& x2 @6 Xdamup_1 400 增伤+4%
& J- \+ p" C% g7 i* q# k$ x) }damup_1 500 增伤+5%2 n/ O( k6 q8 Z
crit 300 暴击几率+3%
0 A9 O m* G7 y+ {3 B r" e; z! ncrit 400 暴击几率+4%( @* f$ t, V2 \
crit 500 暴击几率+5%
# f5 Z \( k' Y+ }critdam 600 暴击伤害+6%- ^& Q8 Y/ t, n! r9 U# O) |
critdam 800 暴击伤害+8%% t0 Q% q) `; F: F
critdam 1000 暴击伤害+10%
" l0 y; \% w% [( }4 s. I& G# `1 lhit 200 命中+2%( S, ~; r9 T( d6 }$ h
hit 300 命中+3%
( d+ y2 Y4 p8 C4 hhit 400 命中+4%5 I# j) D# b% B' b: k) p _
hit 300 命中+3%5 w* k( H2 C2 F0 K* s0 n9 h+ }# h
hit 400 命中+4%
5 O* ?+ ?( M* X8 A& Zhit 500 命中+5%8 D$ N) v2 p! r3 D# R' h0 f* O4 b
dodge 200 闪避+2%. r2 J% h+ w- U& s# c$ |2 N
dodge 300 闪避+3%
3 ?0 D9 X& D1 Idodge 400 闪避+4%& W9 c" I- m& F9 w5 ?3 A
dodge 300 闪避+3%
) Z% L: v N% a6 `dodge 400 闪避+4%) `7 N1 o) H2 Z0 \3 o
dodge 500 闪避+5%
2 }/ c5 C* k: Q( tdefignore 200 破防+2%
# j# h/ i, e6 R& ?+ D2 k) hdefignore 300 破防+3%% a5 }2 O" n; ^# g* Y% w
defignore 400 破防+4%
/ S7 n. [. C0 t! S3 J. L5 ~defignore 300 破防+3%
! D: J' q( k# T* A) t) i- Jdefignore 400 破防+4%1 h& Q. X* o9 n' Y2 ]' I
defignore 500 破防+5%
- l. n ?- S2 Q/ r e4 ?8 j3 Rundefignore 200 招架+2%
4 B# K: X' ?1 r# }. n, lundefignore 300 招架+3%2 V6 y# Q" M8 y3 C) x
undefignore 400 招架+4%6 t# X1 q6 O/ }' u0 j
undefignore 300 招架+3%
7 o% m/ k- D: g& q7 lundefignore 400 招架+4%
$ u/ P; u& m# M' {undefignore 500 招架+5%
1 F$ `: d6 x4 O$ U5 cpetdamup 200 魔宠伤害增加+2%
) L; e1 |; [ t5 h! }petdamup 300 魔宠伤害增加+3%/ r) T1 U7 k; m+ l
petdamup 400 魔宠伤害增加+4%: F- @6 a. z+ U# b
petdamup 300 魔宠伤害增加+3%
e) Y J. r& L- h8 k1 @0 a+ bpetdamup 400 魔宠伤害增加+4%! \9 S0 ?/ x7 p }+ I! @
petdamup 500 魔宠伤害增加+5%
3 e; q- O$ V3 H. i9 vpastreatup 50 被动治疗加成+0.5%3 v7 l4 F W' S1 d
pastreatup 100 被动治疗加成+1%4 c+ G) L U0 c' v+ d6 I0 [
pastreatup 150 被动治疗加成+1.5%) W+ A. ?! x# q/ V0 q
pastreatup 100 被动治疗加成+1%
$ d B3 L' A2 U8 [2 G9 Xpastreatup 150 被动治疗加成+1.5%
8 E( E+ u: e; Q; Mpastreatup 200 被动治疗加成+2%$ v1 Q2 r C. n2 S: v
equipdropup 200 装备掉率加成+2%
/ X6 |, _9 F4 m. x+ sequipdropup 300 装备掉率加成+3%
5 s4 L; T* N, p- l Uequipdropup 400 装备掉率加成+4%/ j) @5 ^' e: u
equipdropup 300 装备掉率加成+3%) H! v# ]0 p4 B! q% @
equipdropup 400 装备掉率加成+4%" S7 R. D' R4 g0 m1 s
equipdropup 500 装备掉率加成+5%
9 D% H# c% U+ A& J% U& P. fmongoldup 200 怪物金币加成+2%
# w& _2 X' y) N L" R( ?. ^+ Hmongoldup 300 怪物金币加成+3%+ ?5 Z- A% B7 Q* K- x/ a/ Y6 d0 Q, \
mongoldup 400 怪物金币加成+4%& B S6 A! Y% I
mongoldup 300 怪物金币加成+3%& ]; I w3 h9 k- d i! D1 m
mongoldup 400 怪物金币加成+4%: T6 U* t: @ Q- Y
mongoldup 500 怪物金币加成+5%
% \! D x& p ddamdown_1 300 减伤+3%1 \) ]% t% K% ^( R: q. D
damdown_1 400 减伤+4%
9 f9 A& k& ]' ~; ^& h+ Fdamdown_1 500 减伤+5%
. C. S# f9 o9 O* H4 V" {hpmax 300 生命+3%
1 y' v1 f8 m7 y* ehpmax 400 生命+4%/ D4 M" \1 Z: L4 \$ e0 L4 n
hpmax 500 生命+5%: z1 W3 u5 U$ A `( U
def 300 防御+3%; X I1 v+ i, N/ c) }& t; n' C; g; u& K" y
def 400 防御+4%
, C* W5 R% g* {def 500 防御+5% k( v" V$ X% {6 |
atkspeed 900 攻速+9
; Z7 |0 }1 I# m. ]$ b' I. Watkspeed 1200 攻速+12! u7 m2 ^' B1 p9 o1 o
atkspeed 1500 攻速+15
/ f' v( X2 r$ E; h: p3 gatk 300 攻击+3%- n5 s2 ^* e) q* h3 D S N
atk 400 攻击+4%- [& y& C# I5 `- Q5 [. ~% c
atk 500 攻击+5%' ?4 b: V4 F* E2 B6 b
damup_1 300 增伤+3%
8 U' t5 U1 R2 ?0 q! g% e$ Adamup_1 400 增伤+4%6 B j& @% w S7 J1 n4 x$ T4 W
damup_1 500 增伤+5%5 f: `6 e. T. n+ \2 J' }
crit 300 暴击几率+3%3 z/ x( |% s; w; ^( x
crit 400 暴击几率+4%8 O+ u: ]9 e; @. ]" ^ ]
crit 500 暴击几率+5%5 i: z7 S: i. V2 T
critdam 600 暴击伤害+6%; f; F; m/ Z8 r G, j4 | ?
critdam 800 暴击伤害+8%2 t; H J( d! I: G/ _# Q/ I
critdam 1000 暴击伤害+10%
: [( g( t3 Y" N; Jhit 200 命中+2%& p; E! Z; j0 g) Q6 }* B% u
hit 300 命中+3%" K$ N$ o: R/ F5 l- H
hit 400 命中+4%4 a$ M5 D) \9 d4 @; c
hit 300 命中+3%
& j. |9 |2 c& E4 e7 q0 N. D1 M9 X4 Xhit 400 命中+4%( b1 ^4 d# S' o4 ?4 G+ w; ~# g
hit 500 命中+5%
1 J% h# @( Y: Zdodge 200 闪避+2%
$ R6 v+ M- o- z$ L; {1 Xdodge 300 闪避+3%# U/ i! F% q* [- y m3 y
dodge 400 闪避+4%
$ a9 U# L$ p g( v! g1 H, d# _' Zdodge 300 闪避+3%4 o( V0 h6 T- W* G5 [0 K
dodge 400 闪避+4%
@" l6 H+ o( N6 l. f! u9 fdodge 500 闪避+5%
# E$ P2 {" f, r2 c3 K3 Adefignore 200 破防+2%
$ I9 ^, M' `7 s9 W+ B, T z9 X/ ldefignore 300 破防+3%
9 q' x6 o( Q: J- J" E9 B) ldefignore 400 破防+4%
+ j2 [: _% ~9 w7 h9 Idefignore 300 破防+3%2 ]/ Y- I( Y9 `0 Q
defignore 400 破防+4%& ~! A* R& [. ?9 K+ ]# p7 [
defignore 500 破防+5%- `, x% \2 S, q
undefignore 200 招架+2%
. [8 O; I: k4 a; e! Xundefignore 300 招架+3%0 o( y( x4 d$ V3 ^ p
undefignore 400 招架+4%
0 y! m, w' J8 x( e5 x# Aundefignore 300 招架+3%) o# _1 a/ V1 o4 M% e
undefignore 400 招架+4%1 M% y9 V6 u4 u: D _ a
undefignore 500 招架+5%7 ~ \$ b+ W& Y8 \/ [" [
petdamup 200 魔宠伤害增加+2%/ x( X9 t+ ^; u
petdamup 300 魔宠伤害增加+3%
. [0 k& q1 B4 X" f. h! qpetdamup 400 魔宠伤害增加+4%
( r$ a' t" `1 [$ Dpetdamup 300 魔宠伤害增加+3%
6 V, i5 n* }0 v. y; B$ ypetdamup 400 魔宠伤害增加+4%) }' z- E7 I( r
petdamup 500 魔宠伤害增加+5%
) o" K6 g! c" ^' R! C# y2 C3 Dpastreatup 50 被动治疗加成+0.5%6 c( x, s7 \5 X7 e/ ]. w, x
pastreatup 100 被动治疗加成+1%5 J! f8 o. u6 [$ H& i
pastreatup 150 被动治疗加成+1.5%0 e3 ^" \. H- R; ]! I$ r; {
pastreatup 100 被动治疗加成+1%
$ {) F% j% R, ]) G2 Rpastreatup 150 被动治疗加成+1.5%
# ]) _! V! N" tpastreatup 200 被动治疗加成+2%6 j* G# t' Q; ~, R* A
equipdropup 200 装备掉率加成+2%4 l+ z1 L& I3 o7 d+ x; Q: L
equipdropup 300 装备掉率加成+3%
" b: k4 b: ]; w' L' X" Cequipdropup 400 装备掉率加成+4%
9 _7 Y V) u* O2 k% aequipdropup 300 装备掉率加成+3%
# `! C4 q. m5 W7 U" B& Z2 Nequipdropup 400 装备掉率加成+4%
1 _. B# c. w2 `- Uequipdropup 500 装备掉率加成+5%/ c0 b) q @! }$ W
mongoldup 200 怪物金币加成+2%( w+ M4 o" ?9 o9 B7 L4 r* Z
mongoldup 300 怪物金币加成+3%
# u+ L7 _& h# `6 m L4 u( c6 ?mongoldup 400 怪物金币加成+4%
) i* M# g* ^ ]8 g7 d4 gmongoldup 300 怪物金币加成+3%/ w! G# b4 f( @7 m! U3 I
mongoldup 400 怪物金币加成+4%7 A* c; E. f/ u7 j3 w& F, L
mongoldup 500 怪物金币加成+5%& Q8 v6 K% a$ M0 h# ? \3 A
damdown_1 300 减伤+3%, Z/ v0 t' [" F0 j
damdown_1 400 减伤+4%8 N" x" e& `; Q, \5 d6 ?& m
damdown_1 500 减伤+5%! A# X' T6 G! K* t4 W, T
hpmax 300 生命+3%+ m5 M U/ i: E5 N7 Q
hpmax 400 生命+4%
2 ^' {' e/ c4 {: ~6 fhpmax 500 生命+5%
" l) C# p1 I' M9 pdef 300 防御+3%1 U2 h( Z: d3 w
def 400 防御+4%
* F& b% I5 o1 H9 |1 c2 A- ~def 500 防御+5%# ?0 O/ X C$ I/ j9 y
atkspeed 900 攻速+9% i- t/ w6 q4 |; w, _4 I7 C/ ^1 U
atkspeed 1200 攻速+12, x+ r5 m+ o8 c& T/ z
atkspeed 1500 攻速+15
6 X8 U( t3 f7 e( z: eatk 300 攻击+3%
; ^+ ?; U0 |$ C1 Tatk 400 攻击+4%4 B, s. n8 V% O$ E" h
atk 500 攻击+5%
. T# W7 k! f3 z6 E7 H7 ~0 \6 S; hdamup_1 300 增伤+3%
4 q! p0 M0 r m5 H% F4 cdamup_1 400 增伤+4%
: M5 m1 D6 Z( sdamup_1 500 增伤+5%
; U& i: j" L, u9 ccrit 300 暴击几率+3%6 K3 E* `5 @( `1 q9 S% |8 y5 g
crit 400 暴击几率+4%! Y5 q! ?( v& O3 f d i' j
crit 500 暴击几率+5%
0 h' X, `; D4 I# |critdam 600 暴击伤害+6%( \1 R+ s- Q& T* M: K( F4 T4 o
critdam 800 暴击伤害+8%/ |8 b8 n! v$ V9 x
critdam 1000 暴击伤害+10%$ K+ V$ E8 j5 I) s5 C0 d& h7 m& W
hit 200 命中+2%5 z& v, E, p+ S5 {4 I/ i2 _
hit 300 命中+3%
4 u- P7 ]( E8 d. shit 400 命中+4%! ~& S( b; c; r, z& B! a
hit 300 命中+3%) e" y2 M, K" Z+ {& X2 Q( \
hit 400 命中+4%
5 U6 D. d- n& ]$ o# h1 H* q6 ^) `hit 500 命中+5%5 A: q3 h; D1 R: W/ |$ m
dodge 200 闪避+2%
# n* |6 x* F+ v& G" y- Cdodge 300 闪避+3% H4 L" e4 O& o, Z+ o; Z# [: S
dodge 400 闪避+4%
( D4 J9 I( O; H6 }3 zdodge 300 闪避+3%
2 I0 L" O( t( }8 t3 X9 wdodge 400 闪避+4%4 T1 T6 a5 R! a9 k$ ]3 a t5 g+ v
dodge 500 闪避+5%
" m) w& l# C# X; Zdefignore 200 破防+2%) I, d: i9 R; ~! `: J$ p8 x. N
defignore 300 破防+3%5 Q6 ?( Y. e, F2 E
defignore 400 破防+4%
- V- }0 w; [. t) U' k, }# Sdefignore 300 破防+3%# z) ]! J: D3 }# t8 {$ f
defignore 400 破防+4%, w+ B4 W/ g& o* ]$ I2 n" A. @) Z" {
defignore 500 破防+5%: o( u: u: L6 n. u
undefignore 200 招架+2%; W4 T Y2 f7 K: R7 W
undefignore 300 招架+3%
' a" x7 \" V' I# a7 zundefignore 400 招架+4%
5 @% s7 H" O& j/ \# T5 T# Vundefignore 300 招架+3%
, i, c9 O' |9 {* L5 G+ K. gundefignore 400 招架+4%
) O% f- R& k& ~7 f P' [( oundefignore 500 招架+5%) W/ C* @" Z8 B
petdamup 200 魔宠伤害增加+2%( x# k( O7 J" b9 {: o9 Y; c
petdamup 300 魔宠伤害增加+3%' D. y6 c& y0 n+ f
petdamup 400 魔宠伤害增加+4%
0 C$ w7 b+ p6 E+ X3 ~2 spetdamup 300 魔宠伤害增加+3%2 D" V( w1 f6 N; \$ `4 T4 z% T
petdamup 400 魔宠伤害增加+4%
$ K% C6 f" Y! R! h# zpetdamup 500 魔宠伤害增加+5% U; X0 x9 m9 h9 v* ~
pastreatup 50 被动治疗加成+0.5%- g7 m. h3 ]; p
pastreatup 100 被动治疗加成+1%% d% f8 z6 Q6 s1 B
pastreatup 150 被动治疗加成+1.5%" ^/ D) Z5 H$ t9 S
pastreatup 100 被动治疗加成+1%! j$ I$ T" K; }5 F2 {, w& Z: [
pastreatup 150 被动治疗加成+1.5%# \, I$ P: N: l. q
pastreatup 200 被动治疗加成+2%
$ R( e8 [0 z9 c5 aequipdropup 200 装备掉率加成+2%1 U6 Z6 O: v) \0 g
equipdropup 300 装备掉率加成+3%
! V5 o1 \( W1 y% bequipdropup 400 装备掉率加成+4%9 G& q- K8 C: {1 Q8 D/ ^
equipdropup 300 装备掉率加成+3%
9 k5 o; J" @8 h/ mequipdropup 400 装备掉率加成+4%/ q( x7 ]. W4 X( @
equipdropup 500 装备掉率加成+5%
/ D7 o" U# ~% [7 s- C0 Ymongoldup 200 怪物金币加成+2%
( F: `9 Q: g+ r% [9 V/ dmongoldup 300 怪物金币加成+3%# [3 d; ~6 x5 ^
mongoldup 400 怪物金币加成+4%
: F; C& H0 X0 \mongoldup 300 怪物金币加成+3% X! i6 a+ }6 S- V
mongoldup 400 怪物金币加成+4% S- R3 V. y L/ A) e
mongoldup 500 怪物金币加成+5%& j9 B7 e) }: N
equipdropup 300 装备掉率加成3%
# n" ]! A* b7 hmongoldup 300 怪物金币加成3%! n6 B/ j8 a- p2 R$ S+ O ?$ `
lvlatk 1 每3级增加攻击
: S/ ^3 T1 G- ^! d, {0 b2 ]1 Elvldef 1 每3级增加防御2 c3 G0 m0 O4 `( u. k
lvlhpmax 20 每3级增加生命
4 O+ m$ a- a& u* Wequipdropup 400 装备掉率加成3%
' z1 w" v% A; X6 S/ L4 h/ [7 V7 ?mongoldup 400 怪物金币加成3%
0 z. l I/ P4 O U: k* t5 q9 d0 nlvlatk 1 每3级增加攻击
) i4 x, G. g! Q) c: slvldef 1 每3级增加防御9 @7 H3 o* R6 G, {* G# L
lvlhpmax 20 每3级增加生命9 `. t3 L/ M" l* R: K* y' p& B0 R
equipdropup 500 装备掉率加成3%
7 u& y' s, h" ?4 O3 T6 Dmongoldup 500 怪物金币加成3%0 [! ]$ ^/ n/ K9 x C ^2 A
lvlatk 1 每3级增加攻击9 p/ V) {% ^0 _& p
lvldef 1 每3级增加防御
/ ^9 a y' a- v0 G. zlvlhpmax 20 每3级增加生命
) F% R: ~& B T k; t, O5 A- x/ Nequipdropup 0 装备掉率加成3%
$ W) a! `" b& G( I3 imongoldup 0 怪物金币加成3%5 p7 ?! S5 M6 y9 M |* N( A% h
lvlatk 0 每3级增加攻击
+ S/ G5 Y* \* p9 C9 O' P9 E& Vlvldef 0 每3级增加防御+ d/ Q) e3 I: q5 `8 m: r p: }
lvlhpmax 0 每3级增加生命
2 @, k8 c; P \" I1 u2 X. Gequipdropup 300 装备掉率加成3%
" l5 I# `2 o' u6 h: g2 v! g' umongoldup 300 怪物金币加成3%2 m* @# B7 j9 ^. J9 n
lvlatk 1 每3级增加攻击
+ h, w( Q0 m7 A0 O E: D; Dlvldef 1 每3级增加防御2 M* I( \, `, \
lvlhpmax 20 每3级增加生命/ O" b. ?" e- x! b( l$ n, I
equipdropup 400 装备掉率加成3%& ?0 I' f ]" ?' t* g2 O4 o O
mongoldup 400 怪物金币加成3%5 H: P$ |" c$ j4 u
lvlatk 1 每3级增加攻击
6 x# q- r9 b$ L6 i+ ^! A) I plvldef 1 每3级增加防御; y/ _4 x9 }. @0 ]2 b* M0 `
lvlhpmax 20 每3级增加生命& H4 @% R/ W2 g r
equipdropup 500 装备掉率加成3%
& {/ Z1 o% U# g! U( Z9 @mongoldup 500 怪物金币加成3%% U% O P5 z( B# n- x
lvlatk 1 每3级增加攻击: N) r4 y8 J L4 Y* G' |
lvldef 1 每3级增加防御# y' i D$ ^8 @. ?- ]8 T; l0 R
lvlhpmax 20 每3级增加生命- e# T( c$ [: q6 g9 {' N$ z
equipdropup 0 装备掉率加成3%/ ~+ r H. o# Z
mongoldup 0 怪物金币加成3%
: Q- m0 q" {: H6 wlvlatk 0 每3级增加攻击% F8 P4 a' E# w: U# m, z8 h" R2 m
lvldef 0 每3级增加防御
8 m$ p! U2 t4 ]3 w Elvlhpmax 0 每3级增加生命6 k& J) f ]4 V' U
equipdropup 300 装备掉率加成3%: t7 x( O5 j4 K8 Q- E
mongoldup 300 怪物金币加成3%
' F8 ]4 g/ s% A m8 }lvlatk 1 每3级增加攻击* ^1 n3 u, _# G* H+ `! C+ j, q
lvldef 1 每3级增加防御
" j4 Z! ?3 I! g% q4 m- v/ [lvlhpmax 20 每3级增加生命
+ L0 \" T }$ F/ j9 i6 {$ t) Jequipdropup 400 装备掉率加成3%
1 G) y8 H0 W9 ]5 Mmongoldup 400 怪物金币加成3%
4 k% c* {; A& f% \! a& P9 Q. Xlvlatk 1 每3级增加攻击$ g9 Y4 j" Z+ u5 x
lvldef 1 每3级增加防御
' @7 Y' |: a3 C. c' s. V9 G3 y: e8 F# |lvlhpmax 20 每3级增加生命8 | r3 S3 O# ^; p) c0 ~
equipdropup 500 装备掉率加成3%
8 g* l4 n9 a8 E7 H* H1 Nmongoldup 500 怪物金币加成3%0 C% g9 W% c1 H+ N8 O* o! n- z3 ^
lvlatk 1 每3级增加攻击7 w( b( u4 p8 C, s) g! z7 y
lvldef 1 每3级增加防御1 @( A7 `# Y. o: F5 W
lvlhpmax 20 每3级增加生命4 ^, `% p; }. a8 P* }
equipdropup 0 装备掉率加成3%
' p9 y( I9 Y7 V9 X( Zmongoldup 0 怪物金币加成3%
9 T* |; \ M2 p1 Rlvlatk 0 每3级增加攻击# o c" g5 j/ S( L' u/ n# B3 r2 Y: u
lvldef 0 每3级增加防御2 @7 Q! H8 f4 I8 R1 F& J
lvlhpmax 0 每3级增加生命
[1 _8 ]) B! r4 \. bequipdropup 300 装备掉率加成3%
: K, J, K; n5 @: n X- T# Smongoldup 300 怪物金币加成3%( q7 V. N* m+ u* `, e- q# c! p
lvlatk 1 每3级增加攻击
! [: [* u; d; t/ j+ T7 J# Tlvldef 1 每3级增加防御$ ~7 S; b; a2 u; y9 ]
lvlhpmax 20 每3级增加生命
* E( d! b7 n! B1 Kequipdropup 400 装备掉率加成3%; L+ g+ n2 V x A# _
mongoldup 400 怪物金币加成3%+ P1 O! G4 K8 C% k
lvlatk 1 每3级增加攻击
1 O% w9 n8 H' B5 f8 e( l7 flvldef 1 每3级增加防御1 s7 T: [: V7 m! m" E* w, k5 w
lvlhpmax 20 每3级增加生命
: h! W$ v5 e: S4 b, s/ G v0 l" _# ]equipdropup 500 装备掉率加成3%! @. h* j. A% [& w, z; I
mongoldup 500 怪物金币加成3%
% W0 x, M/ l# r- p5 h1 @ z0 Slvlatk 1 每3级增加攻击( b+ e- F! R7 s7 B- h/ k7 a0 ^8 ^. n
lvldef 1 每3级增加防御+ R; V4 Z) k9 ]1 u( \* K& k t
lvlhpmax 20 每3级增加生命
% g: y8 |8 E1 e4 Y" Vequipdropup 0 装备掉率加成3%
s/ W& _! I9 x {9 u, @8 O+ imongoldup 0 怪物金币加成3%3 _' r* v/ H6 |" b- X
lvlatk 0 每3级增加攻击
* f" H7 ]4 B3 \/ B1 s; k( W& L9 ilvldef 0 每3级增加防御
' |3 p) O% i2 F* Blvlhpmax 0 每3级增加生命
2 \9 c( z& E; V1 g/ N0 ?' ]6 tequipdropup 300 装备掉率加成3%& x5 d' r6 D; o: ~( y
mongoldup 300 怪物金币加成3%7 {0 l- B; z3 O) a3 @
lvlatk 1 每3级增加攻击
- T8 u1 n! a/ b d5 g9 s. Wlvldef 1 每3级增加防御
% x1 t( S) }7 p" Plvlhpmax 20 每3级增加生命
7 ]' L5 ^0 f j' J3 }7 V+ _equipdropup 400 装备掉率加成3%' w- N5 I( e; P6 F/ X% ?4 b
mongoldup 400 怪物金币加成3%) M1 w: i$ U; i: U- s
lvlatk 1 每3级增加攻击6 P. {$ g# `1 s* X
lvldef 1 每3级增加防御# t+ ?: Y: l8 A! A- s: M
lvlhpmax 20 每3级增加生命
' B9 c) y- z# ]4 [, yequipdropup 500 装备掉率加成3%
5 ^, W2 [# J- \2 Q; X5 y5 Hmongoldup 500 怪物金币加成3%
: J# T% z% O3 j4 ?lvlatk 1 每3级增加攻击) y# `/ { F" |% W# a1 N
lvldef 1 每3级增加防御* E' Q6 z" u+ q* \2 V
lvlhpmax 20 每3级增加生命. j% V, |) n0 Y3 O6 Y0 P$ M3 t% B# V
equipdropup 0 装备掉率加成3%
! l3 w9 B& w: Z* D: S0 {mongoldup 0 怪物金币加成3%* f4 m6 C5 R4 M2 X, p
lvlatk 0 每3级增加攻击
& r% w- D0 c; r# x; q5 Plvldef 0 每3级增加防御 H, g' y. w8 N
lvlhpmax 0 每3级增加生命' |, N) J5 g, {0 _8 n& Q$ X) j
equipdropup 300 装备掉率加成3%( C3 }' J+ i6 R E! e$ f" v$ g0 f
mongoldup 300 怪物金币加成3%# \3 X$ M( X) W7 D
lvlatk 1 每3级增加攻击
u! A6 @+ P" x' C" K! t% ?lvldef 1 每3级增加防御: g& o! i; `2 y" u ^: E3 f. E
lvlhpmax 20 每3级增加生命3 @3 K7 c; N5 D; j- H" X9 B
equipdropup 400 装备掉率加成3%
9 J5 S5 n! m+ wmongoldup 400 怪物金币加成3%* \2 q. W" X5 `; u
lvlatk 1 每3级增加攻击9 e, I6 L# m9 x: _; U6 P
lvldef 1 每3级增加防御
+ l0 b+ ~' A7 Clvlhpmax 20 每3级增加生命0 G4 }4 _' K* g0 Y
equipdropup 500 装备掉率加成3%
d3 ^: d) u! b }: [mongoldup 500 怪物金币加成3% D2 e5 K+ Y8 _1 j" Q) b# W$ J: @
lvlatk 1 每3级增加攻击
, ?" l: ]& u7 X& slvldef 1 每3级增加防御' p9 @& T# j( ?0 C% F
lvlhpmax 20 每3级增加生命3 r7 Y) e* G& b) I2 z
equipdropup 0 装备掉率加成3%
: r* b8 l7 U; N. ymongoldup 0 怪物金币加成3%- l% S2 ^. Q6 H( F' d1 z
lvlatk 0 每3级增加攻击# }: w( C8 @4 ]+ H5 t
lvldef 0 每3级增加防御
* J( f/ q* [8 V4 ^lvlhpmax 0 每3级增加生命
; x% g0 s+ F" b7 v2 |equipdropup 300 装备掉率加成3%# ~3 X3 h$ H I$ K
mongoldup 300 怪物金币加成3%
$ \8 I4 |7 {4 w+ K/ mlvlatk 1 每3级增加攻击
- G4 c. T, s( ]- jlvldef 1 每3级增加防御1 i$ A0 k) y. r2 r
lvlhpmax 20 每3级增加生命+ ^0 E5 G3 g2 ^
equipdropup 400 装备掉率加成3%
9 }7 O, @- }- M; e: ^- amongoldup 400 怪物金币加成3%
( [$ Y2 n# ?% l+ a/ B- ^9 [9 \. {% y3 hlvlatk 1 每3级增加攻击
1 S# i5 L+ V& r0 h; j5 ~; W. @lvldef 1 每3级增加防御2 _& @, p3 r# u' r8 [! ]$ F9 M) k
lvlhpmax 20 每3级增加生命
* g+ A( I7 Z# D$ O! M P/ u& aequipdropup 500 装备掉率加成3%
* w2 P; N- `8 X' T. F9 N) E) Bmongoldup 500 怪物金币加成3%& k, ?9 H, D; \) T2 v. g
lvlatk 1 每3级增加攻击 Q6 i9 w8 j8 y' U) @
lvldef 1 每3级增加防御# i# W- ]& J7 y5 v
lvlhpmax 20 每3级增加生命5 G2 A/ ?/ y8 L; O9 C, o8 J, O
equipdropup 0 装备掉率加成3%! q4 _: ~& b, o* ], G3 L
mongoldup 0 怪物金币加成3%/ G& W ]1 p/ ?
lvlatk 0 每3级增加攻击
% l7 Q9 J/ k8 s; ]. L% Llvldef 0 每3级增加防御
' e: C8 v% B! R9 {( I8 Flvlhpmax 0 每3级增加生命! S/ \ g8 A4 z( X
equipdropup 300 装备掉率加成3%
" o3 `& _0 l& c" Dmongoldup 300 怪物金币加成3%
. u* l m/ v' R) N, plvlatk 1 每3级增加攻击
2 B# S9 A7 p- `% Ilvldef 1 每3级增加防御6 p+ `) V! C5 \4 @; ]
lvlhpmax 20 每3级增加生命2 P) X. h8 U& M, v
equipdropup 400 装备掉率加成3%
1 j% H% j* n- R! b+ s: vmongoldup 400 怪物金币加成3%: I9 |8 L0 h( k) p: u& b e# V
lvlatk 1 每3级增加攻击
4 ?1 C4 l. @0 O7 S t3 {4 Q+ Zlvldef 1 每3级增加防御0 i {* g6 c i( t2 P* S& ^
lvlhpmax 20 每3级增加生命
& D X6 N0 h4 n9 F. |" ^4 T) \8 Requipdropup 500 装备掉率加成3%
9 r2 Q) `2 ?. z6 e+ smongoldup 500 怪物金币加成3%
' W1 R6 l1 a: |: Clvlatk 1 每3级增加攻击
* u& n. P2 |/ r+ _. Z0 o8 i/ alvldef 1 每3级增加防御$ n% L& L" R2 j: H
lvlhpmax 20 每3级增加生命
8 M* ~( c9 Z7 ]" F+ requipdropup 0 装备掉率加成3%( ^1 y+ s+ Y$ D1 g: ]
mongoldup 0 怪物金币加成3%5 J$ V1 E+ u% [" l: [
lvlatk 0 每3级增加攻击
! A. J2 }& n" u9 L, r$ _! tlvldef 0 每3级增加防御
7 O' \1 C! O& O1 C+ Q+ a" ^0 Ulvlhpmax 0 每3级增加生命! `6 m! M6 S4 a z
equipdropup 300 装备掉率加成3%1 Q0 f* N9 J9 s- k2 k e
mongoldup 300 怪物金币加成3%
w- X2 R' G& Q/ V1 j+ llvlatk 1 每3级增加攻击
) q7 }4 K9 ^! ?( Ilvldef 1 每3级增加防御
# U) ^0 G% {: ~- o( {lvlhpmax 20 每3级增加生命! t3 b- q1 _, l8 g$ p
equipdropup 400 装备掉率加成3%
: `; a" f3 F4 Qmongoldup 400 怪物金币加成3%
8 V. Y( t4 e$ G olvlatk 1 每3级增加攻击
! b5 F1 b$ M- slvldef 1 每3级增加防御
$ T7 p1 n# P4 t$ e rlvlhpmax 20 每3级增加生命
8 M6 z' Q- r6 |& M1 m, H# [equipdropup 500 装备掉率加成3%
: u+ r) f$ o2 R, L" W1 d! gmongoldup 500 怪物金币加成3%' \- Q$ F8 h# U5 U
lvlatk 1 每3级增加攻击% N& A, J& X* Z3 [$ p
lvldef 1 每3级增加防御
& F2 e1 o# i# p" q* U- i" Dlvlhpmax 20 每3级增加生命# i/ [' Q: b( @- }
equipdropup 0 装备掉率加成3%
5 v+ I. ?- A8 ~6 H( Cmongoldup 0 怪物金币加成3%" [; `/ i2 [7 Y* E0 B* k$ m
lvlatk 0 每3级增加攻击
1 D( e$ c! `% t, |0 h" y8 Y! Slvldef 0 每3级增加防御
5 Z# f o% _+ f5 f6 u1 y* Z1 f" V4 Dlvlhpmax 0 每3级增加生命0 q9 X E- [& S K% p# s& h) h/ D9 F
equipdropup 300 装备掉率加成3%4 B9 p: W" m% Y
mongoldup 300 怪物金币加成3%
$ t9 ^1 B, V9 v5 h2 [lvlatk 1 每3级增加攻击3 W- Y' U- c, e) Y
lvldef 1 每3级增加防御
$ n: b; e4 r& D3 M* Ilvlhpmax 20 每3级增加生命
8 d/ b+ O2 D$ l! Sequipdropup 400 装备掉率加成3%; @3 \ F( w- N$ x
mongoldup 400 怪物金币加成3%* b/ T& Z# ^" g* G& ?. \# I& O
lvlatk 1 每3级增加攻击
5 t4 M2 m# B' g. V2 }4 v" |lvldef 1 每3级增加防御/ q& @" N! v1 T& @1 I- T$ G
lvlhpmax 20 每3级增加生命
$ @# o4 _1 P! v' A( a* m* Uequipdropup 500 装备掉率加成3%
+ T, {4 P1 G6 p+ |) a0 h% e5 Vmongoldup 500 怪物金币加成3%. P' q+ e) L9 L* n3 c
lvlatk 1 每3级增加攻击
: |- L! A# y! n! L( Xlvldef 1 每3级增加防御% Z# U3 V7 h/ B* K9 p L
lvlhpmax 20 每3级增加生命
5 y9 v+ Y) i' u" Mequipdropup 0 装备掉率加成3%
$ V, Z4 Q# V0 W! Lmongoldup 0 怪物金币加成3%
- b6 ~0 y2 p$ s$ V7 H8 olvlatk 0 每3级增加攻击
x% p" g( \9 I5 D/ f7 Slvldef 0 每3级增加防御
1 |1 a( ]# }5 Ylvlhpmax 0 每3级增加生命
; o: k q+ j/ d7 @5 {! ?equipdropup 300 装备掉率加成3%( E' K6 V5 K+ B% _
mongoldup 300 怪物金币加成3%8 s2 H2 E0 l6 X% c& w
lvlatk 1 每3级增加攻击
& Z) U! @* e" m: o7 d8 Klvldef 1 每3级增加防御" ~1 R/ E9 w5 g9 D. e1 y" a
lvlhpmax 20 每3级增加生命
/ d# K8 q f& `) l6 yequipdropup 400 装备掉率加成3%
- s+ i8 [- E c# Ymongoldup 400 怪物金币加成3%; L$ T0 V( i6 a, R. Z" |
lvlatk 1 每3级增加攻击. \) }0 s' m) M- c. B4 Z5 Y) I
lvldef 1 每3级增加防御( I5 l+ m s' W3 I G& k
lvlhpmax 20 每3级增加生命+ w8 p, N0 `1 j2 x. [% S# x
equipdropup 500 装备掉率加成3%6 N9 g( J& c, K- U; F
mongoldup 500 怪物金币加成3%. l( [& S4 W/ @/ t! C; o
lvlatk 1 每3级增加攻击
# ]* S" g" d- G& ~. mlvldef 1 每3级增加防御- O. a$ b" o2 c/ Q
lvlhpmax 20 每3级增加生命( y. J8 m8 n; |' D1 E
equipdropup 0 装备掉率加成3%
& c; n3 C/ Y" B3 }) Kmongoldup 0 怪物金币加成3%
( f+ |: j7 o }lvlatk 0 每3级增加攻击
9 N9 `5 X( g' Y- q; \lvldef 0 每3级增加防御
8 t3 X8 K/ i8 W# s0 R, flvlhpmax 0 每3级增加生命/ T" F3 i& G2 z( L0 @" Z
equipdropup 300 装备掉率加成3%
/ M4 T- }8 p- k5 l- ]5 N+ ]mongoldup 300 怪物金币加成3%/ q. q) y( u# `9 F0 u/ |* C% o: i7 W4 m
lvlatk 1 每3级增加攻击
3 k/ Z: |0 N6 Elvldef 1 每3级增加防御
6 j: h1 r5 j. F( A! x: Hlvlhpmax 20 每3级增加生命
+ X7 p4 W9 p9 @/ k7 hequipdropup 400 装备掉率加成3%& n5 Y+ L$ \3 [& `% R6 ~
mongoldup 400 怪物金币加成3%
; b, H' \- r( ]% E. ^lvlatk 1 每3级增加攻击
3 l3 K2 i6 u0 Q" s) V6 y; t' xlvldef 1 每3级增加防御( j# F& T1 `0 |% P- I
lvlhpmax 20 每3级增加生命5 X4 N' h2 x* c/ E$ n$ e. i
equipdropup 500 装备掉率加成3%1 w3 |& B/ Z' ~' h8 [, f- C I
mongoldup 500 怪物金币加成3%# _! e% Z1 U/ `0 Y' K3 h
lvlatk 1 每3级增加攻击9 x. T, o3 y- B8 [
lvldef 1 每3级增加防御$ i; n/ a3 Q9 }* q1 Q& F$ I- j
lvlhpmax 20 每3级增加生命
8 V0 Q: H( b* c( v6 Xequipdropup 0 装备掉率加成3%, N& |8 g$ Y$ x6 O: ]
mongoldup 0 怪物金币加成3%. S/ |9 f8 T2 x: f7 R r
lvlatk 0 每3级增加攻击
# d, Q1 p: |1 Llvldef 0 每3级增加防御
" {6 b$ y2 \5 q5 {8 z7 W8 h) ^! \/ Qlvlhpmax 0 每3级增加生命' c& R( x8 U$ O& p5 j4 U
equipdropup 300 装备掉率加成3%
5 v( b6 O/ l. F& }3 J" Tmongoldup 300 怪物金币加成3%" e( p' y$ i- r5 D6 d& @2 `1 g
lvlatk 1 每3级增加攻击
% M7 z" V) a ]% Xlvldef 1 每3级增加防御# }. f" [ x/ i5 Y6 [0 C! X7 Y* a
lvlhpmax 20 每3级增加生命
* c5 s+ h+ [9 _equipdropup 400 装备掉率加成3%
8 |+ o1 C! J* H9 ]9 c; G% Tmongoldup 400 怪物金币加成3%, C' c- s% c0 \# |
lvlatk 1 每3级增加攻击
/ ~0 W) }* g9 D. Y/ mlvldef 1 每3级增加防御
7 q% n& I# X. Dlvlhpmax 20 每3级增加生命
( i5 F7 v% |3 U/ oequipdropup 500 装备掉率加成3%7 ^2 {' b3 D9 F* y1 p$ O8 J
mongoldup 500 怪物金币加成3%' R% U' ?% q2 L# w9 }# G8 _0 N
lvlatk 1 每3级增加攻击
& O& ?$ }5 @1 Wlvldef 1 每3级增加防御. c! H1 k6 b/ N# C, A. t) [
lvlhpmax 20 每3级增加生命
4 x% R: Y' u! Q/ E% Bequipdropup 0 装备掉率加成3%
1 x: [( Z9 v9 r) vmongoldup 0 怪物金币加成3%$ ^2 ?/ k5 E% ~+ I, S
lvlatk 0 每3级增加攻击
/ f ^0 s6 P, l, d5 |lvldef 0 每3级增加防御
9 K% i. e5 K0 u P7 q+ Ilvlhpmax 0 每3级增加生命; i- x& ^8 Z$ y% x t, t! p
equipdropup 300 装备掉率加成3%
; ^$ {$ J" }& mmongoldup 300 怪物金币加成3%
3 V ~ w' ` K: hlvlatk 1 每3级增加攻击! [ i/ L% E4 T3 P" w8 @
lvldef 1 每3级增加防御
8 S0 w$ u7 _0 N! T6 }5 c o# Elvlhpmax 20 每3级增加生命5 R6 U% }) \2 Z
equipdropup 400 装备掉率加成3%
. f! O% _: s- wmongoldup 400 怪物金币加成3%
# {7 L, L9 I8 I4 O! Elvlatk 1 每3级增加攻击. C7 ]! ~, q: M1 U6 s$ O( B$ ]. c
lvldef 1 每3级增加防御
. {$ v- y2 y1 O4 }2 O/ N4 Y' ]; y' {lvlhpmax 20 每3级增加生命' A1 o; Y7 W- z
equipdropup 500 装备掉率加成3%5 N: q# t, T4 A) m! W
mongoldup 500 怪物金币加成3%0 b4 m g. V2 O$ |* ~
lvlatk 1 每3级增加攻击. z. R4 @7 E" F) L
lvldef 1 每3级增加防御
" r: T! X6 K5 }2 `lvlhpmax 20 每3级增加生命% r# f( k1 ?9 x, o' F
equipdropup 0 装备掉率加成3%6 b9 t5 U& D9 g) T7 A6 G
mongoldup 0 怪物金币加成3%3 e) G! K8 }5 l
lvlatk 0 每3级增加攻击6 E0 `( A5 k+ B& U% D
lvldef 0 每3级增加防御9 r5 x. n- P( r) ~/ q
lvlhpmax 0 每3级增加生命
0 u# m3 K+ E C5 ~equipdropup 300 装备掉率加成3%
/ n4 C) y: V( t, m) I) Amongoldup 300 怪物金币加成3%
* @5 Q1 n7 D3 e5 R+ c( {1 plvlatk 1 每3级增加攻击' ^. s' v( z3 h. S, ~. Q' c
lvldef 1 每3级增加防御
5 v7 M7 o- L/ ~% J. h) y" y+ Plvlhpmax 20 每3级增加生命6 m8 \+ i2 b c/ W$ o+ Q) S; [
equipdropup 400 装备掉率加成3%7 W4 A# C O- e: \
mongoldup 400 怪物金币加成3%
, |( R& g, j! y" zlvlatk 1 每3级增加攻击
: z3 A5 I! B0 S4 Mlvldef 1 每3级增加防御
; t9 ~" g c3 Glvlhpmax 20 每3级增加生命
! r4 h+ z. Q* P0 Z1 ^ u4 aequipdropup 500 装备掉率加成3%
- Z$ _$ o4 d1 @ D- R8 xmongoldup 500 怪物金币加成3%
2 L! D9 _ D% clvlatk 1 每3级增加攻击8 ]& j# S: l( {. o
lvldef 1 每3级增加防御
. s) d6 E# b4 A; v: R! flvlhpmax 20 每3级增加生命
6 U* f& Z5 B4 b: ~equipdropup 0 装备掉率加成3%1 R! P5 X$ |+ b1 |" Y# A8 A
mongoldup 0 怪物金币加成3%" q6 t! K6 o: y, r1 Y! L4 H- E
lvlatk 0 每3级增加攻击
! u8 X, W6 n# I+ E/ J$ D& ilvldef 0 每3级增加防御! V$ z) w- |. i$ o: P& `
lvlhpmax 0 每3级增加生命
% I; j l1 O3 l/ F9 Hatk 240 攻击加成2.4%; r# l) ^, b# `( X$ Q# ^- `
def 480 防御加成4.8%
) \# D4 n0 |1 {2 b chpmax 240 生命加成2.4%
1 m7 M, y5 K' Catkspeed 750 攻速7.52 R1 G( C j1 f+ K0 e
damdown_1 180 减伤1.8%1 j5 f" K* ^6 J {, _# a F" K4 e
damup_1 180 增伤1.8%8 s6 J5 `: x0 i) E' [- _. W
atk 320 攻击加成3.2%
7 P; q# h9 R' ?' G+ K0 rdef 640 防御加成6.4%$ Q; I* J: ~2 S m/ ~9 i+ }
hpmax 320 生命加成3.2%% J! F2 V6 y9 M
atkspeed 1000 攻速10
4 Z0 p' r. g5 d4 ^& [. M2 q! i$ rdamdown_1 240 减伤2.4%! V2 R5 L) }$ d$ F( h2 J
damup_1 240 增伤2.4%
! `4 s& u: T1 l: W: a; _. Jatk 400 攻击加成4%+ s* m8 S# M( }' A- H% a% K
def 800 防御加成8%
* ?# k0 ^ H# f" whpmax 400 生命加成4%
' @' o* ?5 I8 t5 H( S1 ]atkspeed 1250 攻速12.5% S# Q' h0 S& {- l
damdown_1 300 减伤3%
0 D$ v# g9 W: ?. i ~2 qdamup_1 300 增伤3%
" t9 G( O" a. B' l, i; v1 o- g/ Fatk 400 攻击加成4%
# z, B8 K8 J9 [. i6 ^: I: X! Xdef 800 防御加成8%: w2 e2 R1 j& z* a! M0 R# m
hpmax 400 生命加成4%
" C$ p8 ~4 ?2 @4 c# B( x4 ~( [atkspeed 1250 攻速12.56 d5 Z* E. A) n
damdown_1 300 减伤3%
1 m$ z1 [. L* h4 ?6 T, g) t% Kdamup_1 300 增伤3%
$ H" x" W9 z+ t6 y; `, \* A+ @5 xatk 240 攻击加成2.4%, Q# Z, Q+ \! n, g- C: E
def 480 防御加成4.8%3 ?" u) J# h; r* F
hpmax 240 生命加成2.4%2 L+ V+ j6 z4 K5 g1 }; p
atkspeed 750 攻速7.5
, H( c9 h. r; _1 h7 L/ y$ ydamdown_1 180 减伤1.8%
- \! k; J/ b, O; q; v( P( Ndamup_1 180 增伤1.8%+ Z8 H2 X) R9 Z% p7 i$ [
atk 320 攻击加成3.2%
# ~5 a' N4 n6 i- ddef 640 防御加成6.4%
# v% Q2 p4 U, n. }hpmax 320 生命加成3.2%8 B4 w2 a J+ X" n7 V* I3 u V
atkspeed 1000 攻速10
" B8 Q3 h: _+ hdamdown_1 240 减伤2.4%
* q6 z, Q: Y. B6 Y) }damup_1 240 增伤2.4%
: g) [0 l5 }! i4 latk 400 攻击加成4%
) X( e: S) f* X' Y5 g4 m/ D# J( _def 800 防御加成8%) _3 G9 g$ K+ E4 l( t& e- l
hpmax 400 生命加成4%
8 [/ B' V7 q; G) I% \* f. H; v' \atkspeed 1250 攻速12.5
2 O5 z" G C# a" Y- @2 c2 f. Qdamdown_1 300 减伤3%" T' j5 T9 ]0 \' `
damup_1 300 增伤3%
$ O* `; M3 s. A8 @7 V4 `/ z3 satk 400 攻击加成4%
7 N8 W/ f, G) e% e: Ldef 800 防御加成8%
* ]; q$ j" N0 nhpmax 400 生命加成4%, D0 S- T3 H/ A
atkspeed 1250 攻速12.5
6 X4 ]/ J ^; m( ]# t% Zdamdown_1 300 减伤3%2 [5 j: O) c$ j; S* C
damup_1 300 增伤3%3 m V4 S* n0 y1 J
atk 240 攻击加成2.4%* g: s( `( M6 P7 o X( Y6 N! F& |+ q
def 480 防御加成4.8%
" N/ m) L& y% e* ?3 Ihpmax 240 生命加成2.4%
2 v, H, |4 I* e4 b' N X- [! Oatkspeed 750 攻速7.5
7 |8 {! l2 r% P0 ^damdown_1 180 减伤1.8%3 u5 G+ [1 Q& C
damup_1 180 增伤1.8%
: l" r' X0 G* V( x) l, tatk 320 攻击加成3.2%/ Y: |& i( ?7 F- {( u
def 640 防御加成6.4%) q3 b( T/ X/ V8 H {& o
hpmax 320 生命加成3.2%
6 D1 c1 {$ W9 f% ~/ E ratkspeed 1000 攻速107 p9 M1 G) D# W2 f
damdown_1 240 减伤2.4%: {/ X; f0 m$ I8 J
damup_1 240 增伤2.4%& p* E6 d0 d- E8 n8 V5 l8 N+ t
atk 400 攻击加成4%
# G' X5 @# O& {& Q% A% s6 Tdef 800 防御加成8%) d* u2 ]: r, F9 ^
hpmax 400 生命加成4%5 u3 c& q, x! L
atkspeed 1250 攻速12.5) B, a* P+ Y- S5 O" U
damdown_1 300 减伤3%
* \% q$ K7 L( L/ m3 j8 U% idamup_1 300 增伤3%
1 D+ A! i4 p; V7 `7 g) P3 batk 400 攻击加成4%/ @* g! ?/ L9 g% _+ ~
def 800 防御加成8%5 i& y! ~/ w$ [8 }6 F
hpmax 400 生命加成4%% h- {0 V: w# O+ d4 z, S
atkspeed 1250 攻速12.5; I# {5 F6 G1 _/ f
damdown_1 300 减伤3%
) K' I$ l% @' c% Cdamup_1 300 增伤3%( ?* ]; ^- |: ?% c1 n' ^# O$ g/ c/ w
atk 240 攻击加成2.4%
. O J0 e4 V" D- s, ^& H8 edef 480 防御加成4.8%' {' v" t2 f6 i. R
hpmax 240 生命加成2.4%
) N u" F1 I; h% I5 b) Vatkspeed 750 攻速7.5
2 ^0 J4 m4 a% ]) Xdamdown_1 180 减伤1.8%" z1 \* J; g9 w, \. w9 L; O B6 I
damup_1 180 增伤1.8%& L! ^5 I8 ?" L( E# E1 g2 C
atk 320 攻击加成3.2%
( C7 d3 r+ s7 g9 z! Ddef 640 防御加成6.4%8 J2 | W, q+ G: N4 \! \
hpmax 320 生命加成3.2%
& S3 I% p. I* ]8 M# a3 `! xatkspeed 1000 攻速10
& c* O7 ]+ z, S0 tdamdown_1 240 减伤2.4%
9 H3 V a- ?$ vdamup_1 240 增伤2.4%! `( M0 q& f! O8 D! [/ k
atk 400 攻击加成4%
( }. x8 x: l8 xdef 800 防御加成8%
% Z7 t9 v8 U/ z9 V! Y- \hpmax 400 生命加成4%
3 X2 l. D& v) I& w* n* S4 n( v& R: q# ]atkspeed 1250 攻速12.5. h% z& W- `$ {6 Q
damdown_1 300 减伤3%" b5 d4 W2 L( U0 \8 L2 n2 B$ q
damup_1 300 增伤3%
7 |0 ^5 v/ F* e- j3 F7 qatk 400 攻击加成4%
' J N5 i5 ]! _' X2 J# ]" mdef 800 防御加成8%
) ?; B" F+ G) s+ P. w% Zhpmax 400 生命加成4%1 n! J& t. I/ P
atkspeed 1250 攻速12.5* N% }) n/ G' Q# }2 ]: ?8 v1 s2 x
damdown_1 300 减伤3%1 O% u7 ~! A( o
damup_1 300 增伤3%
* S3 u( D: k% c! _8 S9 c- Latk 240 攻击加成2.4%
8 o: ^0 I* k$ {; D8 e1 ^/ sdef 480 防御加成4.8%
% a1 V8 Y) Z# s" Y: k$ K- dhpmax 240 生命加成2.4%' H/ L# @4 y" n* L
atkspeed 750 攻速7.5
4 R s$ e# h6 F9 ]damdown_1 180 减伤1.8%9 m* @" i5 ^( u, a" s( V
damup_1 180 增伤1.8%0 u7 E5 A7 Z: Z# O' G
atk 320 攻击加成3.2%
. Z1 Y- K" |0 R9 q& D/ p5 ~def 640 防御加成6.4%' C$ L) L: m3 i: a; l( _( E
hpmax 320 生命加成3.2%
2 Y: s" R$ {) S0 Q- fatkspeed 1000 攻速10/ ^: \5 q8 Y ]7 Q5 ?; \1 M
damdown_1 240 减伤2.4%
9 |5 w6 ?" W" _6 h5 A3 D2 Bdamup_1 240 增伤2.4%
6 D: H* P# o; e u& M) r4 [atk 400 攻击加成4%
9 ?: o# Y6 C0 `% kdef 800 防御加成8%
7 P3 B0 y" a1 f; f5 l. |hpmax 400 生命加成4%6 X& y6 K, ^! Q0 d/ j
atkspeed 1250 攻速12.5
7 O8 C7 p- d" Mdamdown_1 300 减伤3%
, v$ ~& O4 Y( }damup_1 300 增伤3%
" G5 E7 }( e% {" |+ K3 y7 Iatk 400 攻击加成4%
1 q6 |. x$ s: J4 ]* @# Jdef 800 防御加成8%
( C# q- l0 \" uhpmax 400 生命加成4%# F# x- y/ n, v0 ~6 _
atkspeed 1250 攻速12.54 `' b- c5 g! O3 ]; t2 H' n) H! D
damdown_1 300 减伤3%
: ~0 v: N9 O: y" [1 L3 Ndamup_1 300 增伤3%
7 A4 _2 W6 p4 U' a( H2 @atk 240 攻击加成2.4%
* D0 E' i9 @( W- b. Hdef 480 防御加成4.8%1 O# h: b' \- D3 @8 q! {4 V; c
hpmax 240 生命加成2.4%- ^) \& |' n6 u: t: d0 L& p# W( D
atkspeed 750 攻速7.55 C& j7 y8 B+ L) P$ }& a
damdown_1 180 减伤1.8%' Q9 @4 R8 q3 I- v+ Q
damup_1 180 增伤1.8%
1 C; J* K$ X" N0 X' w9 i: k3 x( Latk 320 攻击加成3.2%. \( R4 {0 E# D i
def 640 防御加成6.4%' ~( V5 z6 {: ]7 Z3 l
hpmax 320 生命加成3.2%5 O" l1 \, i6 C/ [+ W
atkspeed 1000 攻速10" `8 b' R; ?1 o7 S8 M8 h
damdown_1 240 减伤2.4%7 R+ M' u0 m6 i& E
damup_1 240 增伤2.4%4 T2 K1 W2 P( S. I: Q# G0 v
atk 400 攻击加成4%/ v0 H( w& u! H/ a) q. Q* c# Q3 p
def 800 防御加成8%' d) M+ v2 R; ?3 x3 \; H5 [
hpmax 400 生命加成4%
5 F: O9 o% _+ }% Satkspeed 1250 攻速12.5- E2 e* r, w4 m
damdown_1 300 减伤3%+ V) h' Q* K2 w6 Q( q n+ o* Z# \
damup_1 300 增伤3%$ V7 V+ }/ T6 }: G7 h7 W8 f) e
atk 400 攻击加成4%2 d( C2 J0 Z( ~4 z- B
def 800 防御加成8%
( t4 z5 k+ {6 Z2 r& Ihpmax 400 生命加成4%9 T6 x0 c8 \/ f( [
atkspeed 1250 攻速12.5; L I. u3 ^1 ~% Y
damdown_1 300 减伤3%
2 M/ t' M+ |1 S0 Jdamup_1 300 增伤3%
/ `8 Y0 P* b5 { y3 i6 Latk 240 攻击加成2.4%
/ M! A* S8 T; C* O* \8 gdef 480 防御加成4.8%
* W# K) n5 k& n) chpmax 240 生命加成2.4%
5 S9 S! q7 e2 p R( ]1 tatkspeed 750 攻速7.55 B2 r0 x4 ?7 L& B8 D+ ^- y
damdown_1 180 减伤1.8%% h$ b# n8 P. u; F
damup_1 180 增伤1.8%, A3 [# A$ o1 ^/ o& `4 G5 i
atk 320 攻击加成3.2%
( q2 K5 }* I8 Odef 640 防御加成6.4%4 J4 y! Q! H9 D6 ~
hpmax 320 生命加成3.2%! }4 I/ f3 T6 p* Z: H
atkspeed 1000 攻速10
# V3 H7 Z4 g7 x0 F( |! cdamdown_1 240 减伤2.4%3 h( [% ?: t3 \: y$ m
damup_1 240 增伤2.4%5 J2 i, C: o) P1 C; ~ a
atk 400 攻击加成4%
, [8 D& B5 K, ~" a/ adef 800 防御加成8% T: Z: J u9 f6 y" w1 F6 f
hpmax 400 生命加成4%3 L [+ [3 Y! P6 U1 e) y$ C
atkspeed 1250 攻速12.5
% P( s0 N- C. ]- v" X5 c: |damdown_1 300 减伤3%
0 s+ \& O6 T; N; G( Ldamup_1 300 增伤3%- g1 T z7 C# d2 w& m
atk 400 攻击加成4%- S' f0 T1 I& ]+ H) ?2 A2 A0 u
def 800 防御加成8%8 F9 p! z u$ j8 M# u$ C# A* ~
hpmax 400 生命加成4%
) _" Q0 j/ @: \atkspeed 1250 攻速12.5
/ V/ b$ G- d5 d0 rdamdown_1 300 减伤3%4 O" k! Z7 v/ u5 V6 x- H% a( h
damup_1 300 增伤3%
8 p' a& @. o- ?$ oatk 240 攻击加成2.4%
" S- V0 U( ~, R' D. b" a! Odef 480 防御加成4.8%
! [: J- S1 S5 j, Khpmax 240 生命加成2.4%
/ K6 R1 ~1 c9 B1 gatkspeed 750 攻速7.5% c* V. D, ~2 D6 f% s) a c' ~
damdown_1 180 减伤1.8%6 ^ Z! i* y# B/ e) K: U! p
damup_1 180 增伤1.8%
$ o2 k! G( a- n" c; p- Tatk 320 攻击加成3.2%2 p2 n4 ]& w/ P$ ?+ ^6 R+ Y5 F. E
def 640 防御加成6.4%$ O% ]6 K& s3 v9 _( {- R
hpmax 320 生命加成3.2%+ K5 ?& |1 }0 Q8 \, S
atkspeed 1000 攻速102 G+ y" U8 Z/ I0 s3 `# I. C
damdown_1 240 减伤2.4%3 w \4 W8 C" K' V( J
damup_1 240 增伤2.4%
1 m. w7 ^6 A% B7 I: P8 H1 t$ hatk 400 攻击加成4%" [5 x$ i* k7 D
def 800 防御加成8%
5 o" H" F' o* `4 B- `, m' dhpmax 400 生命加成4%
4 u! `- U3 s% patkspeed 1250 攻速12.5
; O0 u0 N6 K+ Z( z8 X, q1 p& Xdamdown_1 300 减伤3%; L3 `5 i# L" b0 X; \% ]
damup_1 300 增伤3%: Q* G8 v0 ~0 ]% z
atk 400 攻击加成4%4 }: Y) l/ L; Q# C2 v. O, ^/ K
def 800 防御加成8%
& r# T; n) z7 O/ |2 phpmax 400 生命加成4%
. E3 Q+ g& }" l6 Q. h, D' p/ vatkspeed 1250 攻速12.5
/ U' C" a3 a' g1 a, ^damdown_1 300 减伤3%
: B2 Z2 B6 {% E# C6 {damup_1 300 增伤3%
5 Z5 r* v) u" T; z# q2 r& D- }atk 240 攻击加成2.4%4 w' p' `2 e( h* J: }
def 480 防御加成4.8%
$ U" O$ E. H3 _1 F: T' b) Yhpmax 240 生命加成2.4%+ V( F; o q8 h: p3 P7 E
atkspeed 750 攻速7.5
6 a$ J) U2 o- ^1 p- J0 q, rdamdown_1 180 减伤1.8%
! J P; ?1 X6 S. y, adamup_1 180 增伤1.8%
7 T. x& d: s# r& [+ fatk 320 攻击加成3.2%
& I' s1 x7 D7 G; {+ @def 640 防御加成6.4%
6 l1 z% [4 |$ I9 Jhpmax 320 生命加成3.2%" r( Q6 U7 u: D) H5 P' j8 Z
atkspeed 1000 攻速10" c0 k! G8 n2 Q+ p! k
damdown_1 240 减伤2.4%
6 N7 m" M* D( Y6 _8 bdamup_1 240 增伤2.4%
6 R; Y, x5 c1 M8 G6 katk 400 攻击加成4%# Q* |# C: l- ]5 f6 @! q
def 800 防御加成8%1 F9 v6 b8 d- |' d3 A/ R# h
hpmax 400 生命加成4%( t: t; I5 ]4 S* y
atkspeed 1250 攻速12.5% [# v0 t8 ]0 C# P
damdown_1 300 减伤3%
8 @- ^+ D s" e, }- _% c& O! _% I5 ?damup_1 300 增伤3%
' F2 O; n* L, c1 Uatk 400 攻击加成4%( E% o# J8 ? }7 t1 @+ h9 y
def 800 防御加成8%
+ A9 _0 v" r2 j' }" ?2 Vhpmax 400 生命加成4%0 y a/ c/ o x* I1 N0 @- ^9 D
atkspeed 1250 攻速12.5! L+ Y& B2 F `' Z3 @0 i' D
damdown_1 300 减伤3%8 |- {$ X- S/ l; N: I
damup_1 300 增伤3%: N/ U0 ]2 t/ g+ L: g3 P
atk 240 攻击加成2.4%
8 j- y4 w* u1 ?- }def 480 防御加成4.8%1 S' q. s1 w! L) ?" y
hpmax 240 生命加成2.4%# j: S q2 k& z6 [1 W+ `/ ^* u
atkspeed 750 攻速7.5
: a& ?. D H4 Y% C4 t1 {: Y' y4 w! sdamdown_1 180 减伤1.8%
; J, ^- x( z" M( x6 Wdamup_1 180 增伤1.8%
- `! X" L4 K ~; T: l" w* Gatk 320 攻击加成3.2%
( W; H4 F# z, N) rdef 640 防御加成6.4%
Y! t& ?% }4 A; y' ehpmax 320 生命加成3.2%8 R% c7 q8 F: e% H1 A3 j. J
atkspeed 1000 攻速10# {+ F: a% C9 c3 [- X
damdown_1 240 减伤2.4%
1 b' X8 k% B$ q$ C6 Adamup_1 240 增伤2.4%
2 s3 t2 [- F9 G2 G+ P& katk 400 攻击加成4%/ L3 Z0 x: t$ Z
def 800 防御加成8%0 b9 P( P+ L* v8 |
hpmax 400 生命加成4%
+ Y' R: J& w% |atkspeed 1250 攻速12.55 w+ V' x% }' A
damdown_1 300 减伤3%. ^. e/ \5 n% m0 Z
damup_1 300 增伤3%
, _$ o$ j& I# B5 i- A9 T& j, x. uatk 400 攻击加成4%! g/ B2 ^" ~* y9 x$ u% O* o+ K4 o
def 800 防御加成8%
( I: l) F# I7 j4 uhpmax 400 生命加成4%, T1 J9 N5 r: U1 p
atkspeed 1250 攻速12.5% T1 E! x! `" F) _) X
damdown_1 300 减伤3%
- ]6 t* I$ g i5 Vdamup_1 300 增伤3%) ^5 y5 T% z" W; d
atk 240 攻击加成2.4%& n! E5 K2 Q3 U# a* d+ W4 j# B
def 480 防御加成4.8%; }* |' y5 I- W! z0 q1 c- Y6 |
hpmax 240 生命加成2.4%2 H( e- {, C4 r% ]0 w. b, U
atkspeed 750 攻速7.50 m" w F* W# G* C% r$ R
damdown_1 180 减伤1.8%; T" }4 ?% L+ i' y4 |
damup_1 180 增伤1.8%
/ V1 b6 v/ o! M3 F8 Y/ X# @8 D1 gatk 320 攻击加成3.2%
3 H' z6 g# N) L; Odef 640 防御加成6.4%
9 Y! K8 d* Y: g" D" i% C- Ohpmax 320 生命加成3.2%% B; I' s* w! D; L
atkspeed 1000 攻速102 S2 y& t& G5 M5 w
damdown_1 240 减伤2.4%
5 D, B* Q6 |1 {4 vdamup_1 240 增伤2.4%* [! o ?$ C' F6 o; {
atk 400 攻击加成4%
9 }! o; ?6 T4 @# i8 _def 800 防御加成8%
8 @# @" i$ V* ~6 a+ [+ Zhpmax 400 生命加成4%
+ Y* |2 r5 |1 Q8 m# O" datkspeed 1250 攻速12.5
/ @8 f: D: R4 Udamdown_1 300 减伤3%! _5 m8 p9 G4 D8 O
damup_1 300 增伤3%
4 f4 r T$ {& r+ Q8 Katk 400 攻击加成4%6 _4 o+ Y& ] l8 W; O( F
def 800 防御加成8%5 }2 D: }% d3 f) \& S! c3 G/ y
hpmax 400 生命加成4%8 X( S4 u% V; W) S) G: }# v
atkspeed 1250 攻速12.56 i" [( l6 Q; n' `9 X
damdown_1 300 减伤3% e, z0 b* \$ [$ r$ J% F
damup_1 300 增伤3%
* T; v: q8 T$ h6 l% ` watk 240 攻击加成2.4%8 d; }& f. a) x4 g! e, s! c
def 480 防御加成4.8%
) F; _' [+ m- f( R, e+ F" thpmax 240 生命加成2.4%$ L2 j" F1 E# G. L; x' q
atkspeed 750 攻速7.5
1 l/ M( j9 D2 _damdown_1 180 减伤1.8%
4 O$ d4 ?7 J8 E# P4 E) s/ jdamup_1 180 增伤1.8%* }2 s2 p \. t. v
atk 320 攻击加成3.2%
O2 ?+ K6 {3 k N0 Z) T# Ddef 640 防御加成6.4%" E+ Z0 ]8 B5 B% l$ v0 X
hpmax 320 生命加成3.2%
" C' S K2 o1 Hatkspeed 1000 攻速10& I$ q6 B% H9 k! r2 u
damdown_1 240 减伤2.4%
- a! U" U+ _3 T4 d, N) c: t- |8 pdamup_1 240 增伤2.4%
) e+ m9 D7 x' O6 [atk 400 攻击加成4%) n$ L2 F U; P+ @$ X' \" D
def 800 防御加成8% |0 f H7 O5 O ^
hpmax 400 生命加成4%
, @: b8 s. C& X2 |2 Katkspeed 1250 攻速12.51 C, k. }5 ^8 t7 K9 @4 z
damdown_1 300 减伤3%
' l2 A! o# d M# ], k' e. Fdamup_1 300 增伤3%7 V+ P* A+ o0 |3 b" o
atk 400 攻击加成4%
+ H3 }0 b+ v6 P/ ~$ R% J) Udef 800 防御加成8%1 f' ?! ^, R. W U; g0 B! b
hpmax 400 生命加成4%
6 i0 }- D- e8 E3 v0 xatkspeed 1250 攻速12.5% N: P4 _( o: ]7 x; H4 K. d
damdown_1 300 减伤3%1 V l% }4 D5 n8 k1 Y
damup_1 300 增伤3%% O" S) t1 z: J0 V) |4 `' m
atk 240 攻击加成2.4%
0 U2 D" a- k s7 J- m5 Tdef 480 防御加成4.8%
' E3 r( {; O: r# jhpmax 240 生命加成2.4%
; L2 W8 c3 P% M5 Y6 }: _9 K- B0 `atkspeed 750 攻速7.53 @* j0 c- j" m! u3 }. l: I% l- I9 r
damdown_1 180 减伤1.8%
0 }; l) k5 F/ I$ A% A8 x- Sdamup_1 180 增伤1.8%
6 q; u( T& |7 Datk 320 攻击加成3.2%
+ J" {$ q, _+ ]& T; Q- zdef 640 防御加成6.4%; d( l1 i" Q5 h% e, U- M
hpmax 320 生命加成3.2%
- B! J- X% e- D3 hatkspeed 1000 攻速10
# q% U' X( U4 |1 c9 g6 Gdamdown_1 240 减伤2.4%
3 U/ j5 ~- b% l7 M4 ~6 k/ gdamup_1 240 增伤2.4%6 U. L" v- O1 B! x( e, U& F
atk 400 攻击加成4%" A7 U7 e, z* s6 ~$ H! s
def 800 防御加成8%
& A: r0 A/ J% y+ Z0 n- b5 `& Yhpmax 400 生命加成4%0 w, I: F: U& x. G, A- |+ b
atkspeed 1250 攻速12.59 o1 T5 x6 P: u
damdown_1 300 减伤3%
. P+ u7 Z$ Q; @! t1 O0 l) ?damup_1 300 增伤3%; L$ U* c% b3 s% h1 S% f
atk 400 攻击加成4%
0 |7 g4 m7 R, t5 y3 K4 ^% @def 800 防御加成8%1 i: A/ L3 ^5 Y( `+ R0 Z# \
hpmax 400 生命加成4%
- g/ J) ^" I2 H) }3 U6 \atkspeed 1250 攻速12.5% ]: g' p7 C$ }- a& Y& ]( n
damdown_1 300 减伤3%
3 Y% b7 }7 r( w& Bdamup_1 300 增伤3%
! m1 h: W! i) r0 ?& B9 a, a1 d& O' xatk 240 攻击加成2.4%6 v9 ?7 l3 g5 ]: e# j9 ]( B, q$ Y
def 480 防御加成4.8%0 q/ J4 G5 _( Z; O7 V: Y
hpmax 240 生命加成2.4%! L5 U* q4 j- O4 T3 k
atkspeed 750 攻速7.5! T3 H. [! c- M5 z7 Y5 D. k
damdown_1 180 减伤1.8%1 k3 f% q& ~* x# N% E/ d+ F+ ~$ e \! U
damup_1 180 增伤1.8%! J7 K& f8 l- a) R: |1 c9 E. \
atk 320 攻击加成3.2%* }. x# A, m5 ?9 B; C# K
def 640 防御加成6.4%
6 e. e+ k( C$ t# F* A- P: r' U# dhpmax 320 生命加成3.2%
5 R$ e2 D# a$ t2 jatkspeed 1000 攻速101 t6 P3 q; X7 n9 X
damdown_1 240 减伤2.4%' b4 D" n) }2 n0 P# G
damup_1 240 增伤2.4%5 N4 d, Z- b$ ~. d# t
atk 400 攻击加成4%- M. ^5 n9 t% E6 R( K
def 800 防御加成8%
0 B( R5 j" F# o. M) b% nhpmax 400 生命加成4% V* R \9 L D* j z
atkspeed 1250 攻速12.53 x+ v2 r+ J' K
damdown_1 300 减伤3%
6 D# v1 d8 ^7 ?7 y J( G8 Q+ Ddamup_1 300 增伤3%! m9 ^- Y8 C: u9 ~" D& r0 x! Z& |
atk 400 攻击加成4%
: E2 i- ?& I# n# }( u# Pdef 800 防御加成8%+ K! V( M* w) t; }; M& W1 U
hpmax 400 生命加成4%
& j) ?4 g1 q) v( r" ~atkspeed 1250 攻速12.5/ N" F3 x) C( L" e- e( H! y* ^
damdown_1 300 减伤3%
- t/ u) w0 L6 B8 W9 l- t- P2 P* kdamup_1 300 增伤3%8 w! {9 j$ ?$ u2 M! A
atk 240 攻击加成2.4%3 k' ]3 k! [) b
def 480 防御加成4.8%3 X. C4 c! N# v9 G1 u
hpmax 240 生命加成2.4%5 U3 R. v! v7 Y$ ^1 g0 e( A$ o
atkspeed 750 攻速7.5
- Y$ C J1 T4 a. d1 qdamdown_1 180 减伤1.8%
/ D( s( b# b% u& Pdamup_1 180 增伤1.8%
* K. e* Z/ _3 b+ l; b" D. tatk 320 攻击加成3.2%
9 Y" [/ r9 p* i6 g3 Q& j( bdef 640 防御加成6.4%
7 b, F; G4 d0 j/ u- O0 uhpmax 320 生命加成3.2%
9 ~$ p: e$ A9 ? q8 `6 I; Matkspeed 1000 攻速107 U# D" H, @( a; g
damdown_1 240 减伤2.4%- k, u X5 T/ Y4 V7 [3 {
damup_1 240 增伤2.4%& U5 w# t3 Z& g* c9 l
atk 400 攻击加成4%
8 {4 a, G: s* K5 u) Udef 800 防御加成8%
4 }1 A. T. a7 q9 M7 n, R# Uhpmax 400 生命加成4%
: y0 E" W( p- I' Katkspeed 1250 攻速12.5
/ S5 w B9 o. A5 kdamdown_1 300 减伤3%) z# G" T9 O7 c, t# _8 R1 T
damup_1 300 增伤3%+ S- ~, A- B: s8 b' c
atk 400 攻击加成4%: E R0 a2 Q* \
def 800 防御加成8%$ w! i% ~3 Y5 B# `6 u6 w
hpmax 400 生命加成4%
2 T4 G3 D" W+ C( C# Watkspeed 1250 攻速12.5
# [7 p7 X) ^! H3 D8 C8 |damdown_1 300 减伤3%* Q% r* k0 s9 c
damup_1 300 增伤3%2 a( s' J6 Q# f. O, \0 z
crit 180 暴击几率1.8
+ R E' S' ?3 M9 @' v" n5 v* gcritdam 1000 暴击伤害10%! v: b' F# ]. S7 e! l" f2 ~
crit 180 暴击几率1.8%. R4 ^% E- D/ v: G2 J4 D% U; b6 @
critdam 1000 暴击伤害10
: z, m& c( z, a. p1 o, c1 d$ \crit 180 暴击几率1.8%% [$ K5 w5 z$ q/ f- D( ]
critdam 1000 暴击伤害10%
; B. x, ]6 L# zcrit 180 暴击几率1.8) z3 w8 V/ c8 ^: O' W
critdam 1000 暴击伤害10%
" L4 e/ y! l& Bcrit 180 暴击几率1.8%7 A4 }( @4 }$ k2 s) b5 \; W
critdam 1000 暴击伤害108 G5 V( {8 L6 p0 t- w- i5 N, b6 F' x5 e
crit 180 暴击几率1.8%
+ z0 C$ `. }! E2 S' `/ ~# ]critdam 1000 暴击伤害10%
' Q2 _/ l, A! m# t: `: Fcrit 180 暴击几率1.8
( B3 g: q6 q* d q7 \% Fcritdam 1000 暴击伤害10%9 z+ A* C5 P5 r$ c
crit 180 暴击几率1.8%
7 r. P# Q4 V/ K$ Kcritdam 1000 暴击伤害10
- ?7 g! E2 O1 k; d& S- ncrit 180 暴击几率1.82 P' O2 x6 D4 Y( Z2 a* b
critdam 1000 暴击伤害10%) v# K/ v3 o/ `# Y8 D# w" k/ f
crit 180 暴击几率1.8%# ^$ b( V. W6 |/ a- l
critdam 1000 暴击伤害10
/ D' b( Q7 ?7 _3 V* Hcrit 180 暴击几率1.8%
9 X2 I; @7 u/ jcritdam 1000 暴击伤害10%! Q1 x, E7 o: P V" z+ n. o: u
crit 180 暴击几率1.8
( Y( e5 A$ Q; _3 _8 C1 Z) Wcritdam 1000 暴击伤害10%% _- p: r X" w4 G2 \0 v. i
crit 180 暴击几率1.8%
& N* \" { j. H8 |& A$ S2 N: R1 _critdam 1000 暴击伤害103 A4 F9 \) A" L9 Z* o' m: M
crit 180 暴击几率1.8%
; F7 I O. O6 ^" _critdam 1000 暴击伤害10%
1 U! b+ w6 F( z s4 icrit 180 暴击几率1.8%, P# n5 j2 z: Q9 F% @$ f5 Y, l" s( o
critdam 1000 暴击伤害10%
6 X; b4 k, f% z! z5 wcrit 240 暴击几率2.4
8 D7 U; ~2 `' E* ^critdam 1600 暴击伤害16%
" x( V! t) q8 \crit 240 暴击几率2.4%9 ^8 s5 e# K, `
critdam 1600 暴击伤害16
8 |0 i! h2 d6 T( d# F5 V% j5 Dcrit 240 暴击几率2.4%
& v. f& G% `. hcritdam 1600 暴击伤害16%
' D0 Q/ }! j4 v" |' L8 zcrit 240 暴击几率2.4
( R1 R5 n. f" p# ^, ~8 m) m0 R9 i" Ucritdam 1600 暴击伤害16! [, }# h. O! a" n: t& }. a
crit 240 暴击几率2.4%
( w0 T% n c0 v+ Ocritdam 1600 暴击伤害16%
+ _: G* z& ^: H/ s/ Ecrit 240 暴击几率2.4
! ?( @% w( C+ a5 B0 z/ V' k8 c8 T% Ncritdam 1600 暴击伤害16%" h( P0 Z1 Z; Y: m& N) N r
crit 240 暴击几率2.4%* I9 w# i$ Q) S! u( m6 o& E
critdam 1600 暴击伤害16
% v# ~! ~6 E/ ^6 \crit 240 暴击几率2.4%
. r; T: z, R' G+ {$ L% o0 _critdam 1600 暴击伤害16%
4 b3 S0 |9 } U2 n: o/ g$ \* [9 Mcrit 240 暴击几率2.45 B" q$ L/ r* o2 q
critdam 1600 暴击伤害16%: m& I' n. V1 H* j% f+ J
crit 240 暴击几率2.4%, `1 Q; s: g1 I' n* l
critdam 1600 暴击伤害164 a$ c# a/ F8 r3 C1 E1 D; m
crit 240 暴击几率2.4%
! `9 l/ q! T* }* x5 ?critdam 1600 暴击伤害16%
% R& @6 ?, R) Bcrit 240 暴击几率2.4
+ T! f& \6 G; P. q% Jcritdam 1600 暴击伤害16%# W: `/ ?$ V: @* H
crit 240 暴击几率2.4%5 K" l' c+ U; _- n2 w
critdam 1600 暴击伤害16
; a4 {$ m6 e- `* k% I2 I& Q D! Bcrit 240 暴击几率2.4
8 [ Q" ^! i+ K& J& ~critdam 1600 暴击伤害16%7 U- H8 F: I _6 [
crit 240 暴击几率2.4
0 D1 L+ V' W8 y) o2 i6 Y* Ccritdam 1600 暴击伤害16%/ a1 x1 J1 f# }1 V' M
crit 300 暴击几率3%+ D+ W% S& l t
critdam 2200 暴击伤害22%5 w. S0 y4 N t3 S9 n
crit 300 暴击几率3%
: M6 S# G( f& A2 }% E3 lcritdam 2200 暴击伤害22%
$ G( t6 B9 f* [0 t8 Tcrit 300 暴击几率3%
" p \* R i0 Y2 H0 c8 X, wcritdam 2200 暴击伤害22%+ R3 P( [/ x# M1 w. ]
crit 300 暴击几率3%% H% Z" P3 v7 l7 s8 @( x
critdam 2200 暴击伤害22% d5 f7 I$ g& x. r# k y
crit 300 暴击几率3%
1 L( z" n( a. J' D# i# l; v+ [; scritdam 2200 暴击伤害22%2 R# Q- X* C: r! h/ k
crit 300 暴击几率3% `( Y" z1 L& y! w
critdam 2200 暴击伤害22%' w/ h3 \! d8 g9 i
crit 300 暴击几率3%/ n8 |! K. x7 _2 V) X1 a
critdam 2200 暴击伤害22%
0 ]0 E3 k$ y( ^. w6 S a6 |crit 300 暴击几率3%; A' V8 I2 Y# r5 p2 ^ D
critdam 2200 暴击伤害22%
. U) }: Z3 J- ]crit 300 暴击几率3%) q. o- h7 T$ {) k
critdam 2200 暴击伤害22%
7 D- D) R# b' P% Gcrit 300 暴击几率3%# [( G. w( \5 K- j/ W T: |
critdam 2200 暴击伤害22%
6 p Y% s& u) ~+ G+ zcrit 300 暴击几率3%
, o* J! G# y+ H; V$ `critdam 2200 暴击伤害22%
' q8 f6 n* ~$ D3 b9 D1 B n2 Ncrit 300 暴击几率3%
4 T. T3 c+ t" g8 W( S* w3 G6 @" @critdam 2200 暴击伤害22%7 i+ o4 M8 y0 t/ [
crit 300 暴击几率3%
; ~7 D8 v' I5 j+ [6 |, H; Ccritdam 2200 暴击伤害22%$ }' @! g& x" k g5 u, i8 y2 M3 J
crit 300 暴击几率3%) g/ i' P2 V* v& ? r
critdam 2200 暴击伤害22%% T% v# s) J( R; x1 Q9 N% T
crit 300 暴击几率3%) z0 I y! D! B1 _
critdam 2200 暴击伤害22%
* N7 q# U* }6 ]" } W1 rcrit 300 暴击几率3%
+ g! C7 b$ k$ K# g1 Vcritdam 2800 暴击伤害28%
5 F3 d. y' P1 o( E3 Tcrit 300 暴击几率3%
+ J' H7 o! {2 T3 W& Ocritdam 2800 暴击伤害28%' o1 w( z4 F. T s1 d& h$ O
crit 300 暴击几率3%3 I9 j4 I- f: G$ s
critdam 2800 暴击伤害28%
3 A/ \8 W, K4 ]5 w4 J* I u" Zcrit 300 暴击几率3%
2 w5 M2 S' w% Z. Tcritdam 2800 暴击伤害28%
) o$ D/ u! j+ W, k% u5 Xcrit 300 暴击几率3%! _3 U2 U% L+ P+ q) R5 u# I! m, g
critdam 2800 暴击伤害28%. b4 h! M& `; D; t3 o% Q
crit 300 暴击几率3%; I, ^+ C& O: j1 |4 h; N- [
critdam 2800 暴击伤害28%
' T }* R$ e* B# @crit 300 暴击几率3%( |" u. W/ k/ G4 V7 c% U# p! ?
critdam 2800 暴击伤害28%
( {& _8 s* {4 {. Dcrit 300 暴击几率3%
% C! o9 C+ ^4 `' p, N9 Icritdam 2800 暴击伤害28%
. K8 F. T+ W) W6 f; Q6 [; Q, jcrit 300 暴击几率3%
) j. l- b, b3 v$ Q0 s& hcritdam 2800 暴击伤害28%
0 o: @: N/ s% b/ c, |8 ?: @crit 300 暴击几率3%2 l2 W" K; e) D8 j( u' r4 Y) J' @
critdam 2800 暴击伤害28% `' a, I0 P. [ m" z6 b
crit 300 暴击几率3%
8 v, K' f1 F1 o% a5 ]critdam 2800 暴击伤害28%
% m8 c6 C/ I3 |7 \1 Ccrit 300 暴击几率3%
2 D) k) @) E- d8 a% c# xcritdam 2800 暴击伤害28%: A N5 o8 d) o& F6 E
crit 300 暴击几率3%) f. \( ]. T0 E, Q7 f
critdam 2800 暴击伤害28%
) X3 ?# y! s+ u0 G" R- qcrit 300 暴击几率3%( r# R6 P5 j8 x1 H* H- N
critdam 2800 暴击伤害28%: V2 I& U4 i. S% L, \' F% C
crit 300 暴击几率3%
1 P2 r4 X# L% M$ scritdam 2800 暴击伤害28%' A+ c' R$ q+ E. S8 ]. u- c
lucky 0 幸运几率0%# o3 n R0 ~# ?! v: L3 y8 G
skilldamup 0 技能增伤0%
! h( N: g; g# v1 o( D# vblockharm 0 格挡伤害0%
0 D$ ~: Q! S. nundefignore 0 招架0%0 b6 e/ z3 o% T. Q5 A" `8 i8 J
atkspeed 0 攻速0%
& j0 u* }! w5 T- i4 r2 `6 Rcritdef 0 暴击抵抗0%
7 ?: n/ d: u1 ]+ k6 k- clucky 0 幸运几率0%
$ Q; i+ ] s% X8 i. v' ~8 iskilldamup 0 技能增伤0%
, Y: j8 r7 D* t; t; W% U9 L+ u, sblockharm 0 格挡伤害0%9 h# j" e$ o( r/ ^
undefignore 0 招架0%" P2 f. v% ? {; M5 x4 g
atkspeed 0 攻速0%) K$ O% C: g/ G' j/ t1 @7 f
critdef 0 暴击抵抗0%! \$ h7 _' }. M8 i4 g
lucky 0 幸运几率0%
# S1 }1 m& o/ bskilldamup 0 技能增伤0%" O4 V1 L. g- Z( D4 V, K! ~
blockharm 0 格挡伤害0%. i* Q- B5 C( y5 s; p, L, O
undefignore 0 招架0%
1 f2 j3 e1 u" e! {( T' U) g3 g& vatkspeed 0 攻速0%1 u; F5 k2 n: U- |
critdef 0 暴击抵抗0%
% ~4 m, u- N+ ^$ M V. b3 V. Xlucky 0 幸运几率0%- t3 _* G4 F7 w# l3 @6 I: D# V
skilldamup 0 技能增伤0%
8 R6 c" b2 U& x) B9 u+ ^2 h. {' r' ]blockharm 0 格挡伤害0%1 L: o. R V7 u6 |
undefignore 0 招架0%
/ S8 @4 Q/ j3 n9 w* \) ?* Xatkspeed 0 攻速0%; j. M8 Y: \' N) d
critdef 0 暴击抵抗0%$ ?) B' X7 D0 _0 K
lucky 0 幸运几率0%" W/ E/ o9 U2 {6 W5 t# F
skilldamup 0 技能增伤0%
/ w: v% T v5 ]blockharm 0 格挡伤害0%
; y4 s* r4 i; x4 ]undefignore 0 招架0%2 ]2 D. V- B. E$ \, \( s* t; D
atkspeed 0 攻速0%+ x( L( ]. e* E" C$ O: a. _
critdef 0 暴击抵抗0%3 [& U8 Z! g2 E7 V$ u
lucky 0 幸运几率0%
) e/ a, J. h* Q! t. Vskilldamup 0 技能增伤0%9 n8 n# L ^% ~3 b
blockharm 0 格挡伤害0%
" U1 I7 l; V1 f: M% ]# R1 J* xundefignore 0 招架0%
. [' }0 L' o! ratkspeed 0 攻速0%" j+ I2 T5 ]- y* l$ t
critdef 0 暴击抵抗0%- E4 v" C$ D5 {) a! @
lucky 180 幸运几率1.8%
+ c6 h- B1 X/ P6 Gskilldamup 450 技能增伤4.5%& T: H- C4 y: |, M) ^0 w5 M- S
blockharm 300 格挡伤害3%
6 G( y" x$ n1 j; w8 A3 Aundefignore 180 招架1.8%- A) ~# y d% r4 Q
atkspeed 400 攻速4%
- L6 b4 K# ~$ H; w, m) R' qcritdef 90 暴击抵抗0.9%
' i3 n" S6 b# s6 Ilucky 0 幸运几率0%, w: t( [/ P, J3 F* @# n
skilldamup 0 技能增伤0%
7 U4 n2 T/ N) L9 E* \6 ?blockharm 0 格挡伤害0%
" F, ~: d, B+ e& u* Xundefignore 0 招架0%
3 c' W' |8 v+ J& N2 M3 t0 _atkspeed 0 攻速0%) ~+ P% g! N( X5 j" F
critdef 0 暴击抵抗0%
. V* }% D. B; `lucky 720 幸运几率7.2%
7 g I: ]( g9 s+ u: I0 Hskilldamup 1800 技能增伤18%2 O6 e; b( A; }* u
blockharm 1200 格挡伤害12%
: O* a: {+ ^( N0 ~' Mundefignore 720 招架7.2%
& T/ N' Q1 c( f& { s; u; Iatkspeed 600 攻速6%
5 i) N7 F! m( p) Gcritdef 360 暴击抵抗3.6%
. Q* O% N! ^ ^9 p$ Flucky 840 幸运几率8.4%
9 P) B; s) s3 N1 @4 V. e6 s" t- S1 ]skilldamup 2100 技能增伤21%
7 v9 [" V6 `7 s7 o4 r! Oblockharm 1400 格挡伤害14%
! v0 N8 Q$ ^, ^' J3 Zundefignore 840 招架8.4%
2 ^ S; E1 F' L/ B+ @7 Catkspeed 800 攻速8%; O# m d' P1 z# v4 ~" U
critdef 420 暴击抵抗4.2%
3 q+ @1 e* F* |1 @lucky 960 幸运几率9.6%& H c- n# x7 n0 t* l! k, i
skilldamup 2400 技能增伤24%, D7 M; Q7 q! Z# [2 t
blockharm 1600 格挡伤害16%$ {6 P+ L; F. n$ m5 S0 c ~' B
undefignore 960 招架9.6%1 k, @* i! A; n* j. m; ?) t8 K
atkspeed 1000 攻速10%
# H" K \1 |) K" _% `2 vcritdef 480 暴击抵抗4.8%
- N1 `* y7 _9 Ilucky 1080 幸运几率10.8%9 d8 d h7 A% u) ^
skilldamup 2700 技能增伤27%
" j& r: s3 G, _; j& g8 _3 h' ?blockharm 1800 格挡伤害18%
$ P$ x- C5 z8 W! c' [; d& N0 Xundefignore 1080 招架10.8%0 e. Y( U3 W2 V; z
atkspeed 1200 攻速12%
; r2 d7 t3 H9 s U8 K) n9 W! ecritdef 540 暴击抵抗5.4%
3 o3 d2 y/ m9 Mlucky 1200 幸运几率12%
. T* m+ p4 u0 l$ \3 Y9 nskilldamup 3000 技能增伤30%
9 z. A- ^8 U- mblockharm 2000 格挡伤害20%% u; [' \- W4 w" l
undefignore 1200 招架12%
4 |; @' Y9 F; p" Ratkspeed 1400 攻速14%9 ~4 ^6 f Y2 V, L i: S
critdef 600 暴击抵抗6%: |7 ^* J2 t# p0 C2 E
lucky 1320 幸运几率13.2%6 w1 t b4 g- m8 ^$ _( R
skilldamup 3300 技能增伤33%0 y; |0 }# R' n+ @& c1 S, O
blockharm 2200 格挡伤害22%8 o* h6 i+ V- G9 T1 u3 j
undefignore 1320 招架13.2%
G. n# E6 a0 @; P7 qatkspeed 1600 攻速16%! g j$ { L4 Q* D+ N3 k& [
critdef 660 暴击抵抗6.6%
" b y# _7 x% w1 i) Dlucky 1440 幸运几率14.4%! Q2 ]9 D- m: d
skilldamup 3600 技能增伤36%( I6 F7 `+ D& F( p
blockharm 2400 格挡伤害24%0 ~' J8 e- l' h; i( c; Z3 S8 y2 S
undefignore 1440 招架14.4%
- J! K& l `. f9 u% V7 ] Matkspeed 1800 攻速18%
5 ^9 o( S( ?) d* l; l) Jcritdef 720 暴击抵抗7.2%, b+ v/ Y* w5 Z( Z! n
critdamdef 0 暴伤减免0%+ q7 j4 G: M4 U# }1 b9 e( M
skilldamdown 0 技能减伤0%* S3 _- u# v- t/ g) Q* Y" e
critdamdef 0 暴伤减免0%( ^2 S2 f( R. {( j4 _
skilldamdown 0 技能减伤0%$ I8 j8 x4 f3 X& n8 t. |7 H4 R, {- e
critdamdef 0 暴伤减免0%5 y, z4 l: t3 c
skilldamdown 0 技能减伤0%
1 I- i$ H( O8 U2 r4 F. icritdamdef 0 暴伤减免0%
) d; E0 Y, z* ?4 I! z: J" Pskilldamdown 0 技能减伤0%$ b9 h0 z3 j+ j9 W1 P
critdamdef 0 暴伤减免0%4 Q- D/ |( n- H/ P
skilldamdown 0 技能减伤0%
. c6 ]$ N, _9 a' `5 l1 xcritdamdef 0 暴伤减免0%: ^9 Q" T, x+ ?. G, [# f; g
skilldamdown 0 技能减伤0%
v2 j# q3 X _4 z( C! f1 dcritdamdef 300 暴伤减免3%( [ z( @, \& L9 l0 F2 ?9 K
skilldamdown 450 技能减伤4.5%; J! W2 s) Q1 B; t) w v2 ~* J
critdamdef 0 暴伤减免0%
( G* Y/ _+ D) I, C% I! M2 f0 \skilldamdown 0 技能减伤0%5 B# G- D4 w& T: V
critdamdef 1200 暴伤减免12%' g$ x# Y/ r. G$ Q
skilldamdown 1800 技能减伤18%
F$ p, c/ O! j u$ Jcritdamdef 1400 暴伤减免14%) Z; o, s$ ]" S4 a V
skilldamdown 2100 技能减伤21%3 q7 e' u$ o0 w* R" O
critdamdef 1600 暴伤减免16%
I. p4 ~3 _ v. ?7 I* Gskilldamdown 2400 技能减伤24%
$ Q; }0 D" }" F- Ncritdamdef 1800 暴伤减免18%
2 `9 a' x( u) y+ vskilldamdown 2700 技能减伤27%, O3 w7 P* Y; J! V& H6 n+ M
critdamdef 2000 暴伤减免20%
2 P+ h! _# |3 ~% O4 Tskilldamdown 3000 技能减伤30%! b" }) H" d3 B% F8 V1 u. K
critdamdef 2200 暴伤减免22%/ S8 T; _5 x; h0 m
skilldamdown 3300 技能减伤33% d" P: R Z e' ~
critdamdef 2400 暴伤减免24%
. J6 T# I2 u5 ^& h4 v: Y% Sskilldamdown 3600 技能减伤36%- t, Z& k6 I4 U7 s) B2 ]
luckydam 0 幸运伤害0%
! U/ F2 ^$ i# q. Y0 L, Aluckydam 0 幸运伤害0%" _8 m5 V6 k$ H9 j8 b. A3 m# T4 N
luckydam 0 幸运伤害0%
% X, T0 c3 S% Sluckydam 0 幸运伤害0%
( `: h3 i+ X. V2 mluckydam 0 幸运伤害0%
3 x/ H& W( c8 F/ }% q* @luckydam 0 幸运伤害0%' ]: E% {* L( ?% u0 m
luckydam 300 幸运伤害3%2 k+ H# x2 U9 s- T G) S! S8 I
luckydam 0 幸运伤害0%
; p, m( ?7 s0 I- K; Uluckydam 1200 幸运伤害12%
! e/ _* S- M9 e* W; {" X2 x; E+ F, Lluckydam 1400 幸运伤害14%
$ T8 ^" h7 {; ], M+ p2 Pluckydam 1600 幸运伤害16%/ y& t3 z) b% n" t
luckydam 1800 幸运伤害18%
+ T2 K4 W5 H7 ]9 {3 k9 W: yluckydam 2000 幸运伤害20%
$ R: z6 E. B$ ], _' \/ l" ~. Aluckydam 2200 幸运伤害22%
; l( Y( w2 i3 \! j9 Bluckydam 2400 幸运伤害24%
. [9 m/ N V# C0 [- natk 720 攻击加成7.2%
7 z) a/ U' }" g3 Vatkspeed 1300 攻速13
) g- f6 Q \; h! edamup_1 540 增伤5.4%" a* y7 O$ A- ?; X7 V1 m G, M7 {
% ~+ P2 j( q( `6 R/ a6 e- d* v& X+ A- Y+ u% ?6 G3 x+ T: L* W" A
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