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教程:用execle表打开查看说明,然后用n++打开编辑保存,切记不能用execl直接编辑保存,不然游戏进不去9 j3 l; q/ A! U: h) ?5 v
修改说明:" `' R+ Y8 ?9 {! R5 u1 M' k8 \) q
Drop.csv:爆率# P% t7 @: w$ I. ?! P! D
Item.csv:物品名称等 I6 M$ ^; E; L; F, y# ]( |
Shop.csv:商城
% p0 ?& t( J4 f- y) \BossSpawn.csv:BOSS修改# Y. l8 m( U& F8 P# _1 C
GemAttr.csv:宝石属性( z- [3 V7 C( c* e
Reward.csv:掉落展示5 q, T) u8 B+ Z. f+ a8 n- J
SnatchType.csv:BOSS之家怒气值刷新修改
7 h9 ]4 J' m# W0 n3 dVipLvl.csv:VIP修改
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+ u' E1 x4 B5 _+ L# o3 y: H9 N属性说明:
$ ^# X) z1 l7 ~9 O( M" N$ w' s. v! E- x属性代码 加成属性值 说明0 H" t1 M1 d' ^; U% f
damdown_1 300 减伤+3%
E& I* ?3 T/ G5 T9 f/ _7 a3 Pdamdown_1 400 减伤+4% N0 S1 a+ u3 r; l" K: w+ `/ E
damdown_1 600 减伤+6%
9 n4 q* p- u, i) ~hpmax 300 生命+3%: a G. k6 i) {4 x4 i3 B
hpmax 400 生命+4%
4 v6 X& k8 a9 [2 K( v' U% jhpmax 600 生命+6%
5 R1 f! Y( U. u- m. j+ ?8 `def 300 防御+3%
8 e1 P7 |7 o' s% Vdef 400 防御+4%
3 ?+ z$ J( ?$ B0 v+ f' hdef 600 防御+6%
! B) i3 L+ u1 ?4 Matkspeed 600 攻速+65 K0 }$ {7 F8 Z
atkspeed 1000 攻速+10
& g w7 q0 `& Z) Y Fatkspeed 1500 攻速+15& w& z+ H6 G2 j0 z$ s. h2 w
atk 300 攻击+3%# g, L9 W' o. ~' f
atk 400 攻击+4%
9 N# b0 [' w* j# p: n9 ]+ latk 600 攻击+6%
) u& a; k3 v# U m9 ydamup_1 300 增伤+3%
4 h8 ]6 z% Z: X2 [damup_1 400 增伤+4%
7 j0 w$ ]0 D7 t+ Ddamup_1 600 增伤+6%: x6 N& |, N* e- a/ \, u; c
crit 300 暴击几率+3%
; U% J3 ]. q9 h- c9 f; xcrit 400 暴击几率+4%! G X8 f9 @4 T- H4 r G
crit 600 暴击几率+6%
8 J& `& p8 d" G" j; gcritdam 500 暴击伤害+5%
1 ^8 |1 o8 `+ {: zcritdam 800 暴击伤害+8%
* P+ N# S8 p( n) W+ ^critdam 1200 暴击伤害+12%
: r% i' r; a# e3 Yhit 400 命中+4%
% L! n0 Q: o# F+ c4 x! t9 @! whit 500 命中+5%
3 Q' H! ~( t& c8 b1 b8 }) v: P" M* zhit 700 命中+7%
3 _8 Q9 A2 s0 P, W2 S7 Z0 ]8 Nhit 500 命中+5%2 C7 a6 U0 r. V% R- y# K+ s3 u
hit 700 命中+7%
6 w) N7 b1 t; r6 L+ ghit 1000 命中+10%9 M9 ^( A }+ W4 O4 ]$ _+ {
dodge 400 闪避+4%
3 b! f8 f3 u. {" M7 q9 e: Ododge 500 闪避+5%
0 X3 c0 s% V1 n5 o4 |: A* zdodge 700 闪避+7%) I% S( M; e1 s) D
dodge 500 闪避+5%
+ n: ^ r0 D( @/ N4 u5 o* O' @: Ldodge 700 闪避+7%! t3 Z/ [- y! i
dodge 1000 闪避+10%8 F+ [& D: t0 W' R- h3 I5 R$ l
defignore 400 破防+4%
: O( B3 B" t- u' F j/ F8 udefignore 500 破防+5%$ d5 T: V( n2 X2 L d
defignore 700 破防+7%1 E* B/ c0 X) `- R" k
defignore 500 破防+5%- [* T4 ~! }7 I
defignore 700 破防+7%
O3 D" i4 \- k! s6 E9 Edefignore 1000 破防+10%1 T& v. k A- J! k' G
undefignore 400 招架+4%' m6 Z+ e% n8 l% i! E
undefignore 500 招架+5%! P& {! H. @- j
undefignore 700 招架+7%
) a: R2 j/ D( N0 o8 f4 S. |undefignore 500 招架+5%
& ?* v2 ~5 ^9 E- H8 Jundefignore 700 招架+7%$ e: A6 @" n& Z
undefignore 1000 招架+10%
% T1 R) C7 x0 b' X: Y7 I, Q* qpetdamup 400 魔宠伤害增加+4%
( f& I0 M0 l6 z) J2 rpetdamup 500 魔宠伤害增加+5%" y) w, G8 F1 i' T+ i
petdamup 700 魔宠伤害增加+7%
. m* i/ R: n& ?' Epetdamup 500 魔宠伤害增加+5%# v4 l- |+ k+ p& s8 r
petdamup 700 魔宠伤害增加+7%6 W% v6 x$ v$ a4 z" I; Q
petdamup 1000 魔宠伤害增加+10%
4 q( w2 P" O6 a% ?$ P! J- b$ Upastreatup 400 被动治疗加成+4%/ }4 d5 t, F+ C0 \
pastreatup 500 被动治疗加成+5%
& g: @! q1 G5 Q: `; gpastreatup 700 被动治疗加成+7%
5 U4 E* y. R6 v8 f0 x$ {) s% epastreatup 500 被动治疗加成+5%
5 ?" n7 h5 h" r! m/ @% {5 l- zpastreatup 700 被动治疗加成+7%
- Y; }7 m7 V0 R7 k9 apastreatup 1000 被动治疗加成+10%' {1 M$ v! a( n% K0 x! {, B+ B& t3 j
equipdropup 400 装备掉率加成+4%) P* i. P! x1 Z/ Q& m) p! C
equipdropup 500 装备掉率加成+5%
- i7 Z' Q" [& h# fequipdropup 700 装备掉率加成+7%! l2 Z+ O9 \3 k- E6 j# G' S
equipdropup 500 装备掉率加成+5%
. ?0 r" q# ~* Y7 N: |5 o6 `" lequipdropup 700 装备掉率加成+7%% |# R' f0 J1 E% i' b( M) O
equipdropup 1000 装备掉率加成+10%* R. a0 o E2 E# y/ L& T0 ^
mongoldup 400 怪物金币加成+4%/ z1 g/ ^+ H& o, _
mongoldup 500 怪物金币加成+5%
9 ~ {% K; j6 G% P* [mongoldup 700 怪物金币加成+7%7 A. N8 ?3 M4 N- c" x
mongoldup 500 怪物金币加成+5%
, W5 i) ]% L; x5 hmongoldup 700 怪物金币加成+7%
$ @$ k& q! O' v) z) h; H. i5 ?- Rmongoldup 1000 怪物金币加成+10%
7 t% B$ `7 j& Ddamup 0 增伤0%5 k. b3 {+ w+ k6 H8 V1 E/ b
skilldamup 0 技能增伤0%! d! n7 `0 S4 m! V4 {& E2 Q! [$ i E4 o
critdef 100 暴击抵抗+1%/ X# n+ k! a* \5 d- y* a
blockharm 0 格挡伤害0% u& \) b# s) ^3 q0 v, A
critdef 0 暴击抵抗0%
# W3 R& | h4 F6 nundefignore 0 招架0%1 Y2 a0 B4 P! G; ]* }2 k
movespeed 10 移速+10
2 x. G$ P* O+ [* W: J) |lucky 100 幸运几率+1%
- [" \2 K: a; X/ Z) T" J4 Oluckydam 100 幸运伤害+1%
$ c' o% x$ w9 w# P6 q* P7 yluckydam 100 幸运伤害+1%( B$ ^0 n# u- c, b: a) U# u
skilldamup 100 技能增伤+1%
4 r# g% K F1 kskilldamup 0 技能增伤0%
- b) r4 v+ c! {: O1 Y& `2 lskilldamup 0 技能增伤0%
$ C! }( S7 k8 pblockharm 0 格挡伤害0%
9 O5 ^( G4 {* v0 t/ ]' bcritdef 0 暴击抵抗0%
( a0 X( t4 W0 j& K( B" Sundefignore 0 招架0%
. S+ E' S5 O6 ^1 ?) iskilldamdown 0 技能减伤0%
" J, m# ]+ S, L1 H; G: J5 }lucky 100 幸运几率+1%" g l5 j, f$ T" n' s
luckydam 100 幸运伤害+1%
5 b3 \2 Q9 V) T+ T! m# h9 j ]luckydam 100 幸运伤害+1%
$ V2 [. x% i% ?, y2 P, _3 s0 vdamup 0 增伤0%
2 J: A% k' G& U# Yskilldamup 0 技能增伤0%) ^1 X4 L* G( X& c/ s' ]
skilldamup 0 技能增伤0%
2 R+ C0 W0 w8 c5 j. h' ~blockharm 0 格挡伤害0%
8 N$ Y( w+ Y3 k2 P& S- ecritdef 0 暴击抵抗0%( J; [ {8 D' U0 l
undefignore 0 招架0%
% m: a2 g( k2 k) k: x4 T! gskilldamdown 0 技能减伤0%
. _7 C7 `$ c* o* Ylucky 100 幸运几率+1%
1 r# h3 v# O" `5 {, H+ @8 wluckydam 100 幸运伤害+1%. m4 t& @& X* y; R" f
luckydam 100 幸运伤害+1%
; r" [* x9 `1 W8 `; Pdamup 0 增伤0%
7 _2 A3 c. {" V3 g4 c/ q; h6 pskilldamup 0 技能增伤0%2 m$ _ O: I. @1 x4 R- w$ C* r
skilldamup 0 技能增伤0%
. n, y9 C+ C9 f6 @; J* |2 k. O Eblockharm 0 格挡伤害0%
9 ?3 x% B1 J9 `+ q. Xcritdef 0 暴击抵抗0%0 t1 Y" T) A5 @" l, r' A1 e; q: w
undefignore 0 招架0%/ E: j4 h) B8 v# p4 z) o
skilldamdown 0 技能减伤0%
f2 c ]( k# h7 M7 }lucky 100 幸运几率+1%
c$ C8 O5 M( @8 {luckydam 100 幸运伤害+1%
$ J: v' ]. t8 V) X# I* Eluckydam 100 幸运伤害+1%
; W) k% q; D- D" Ndamup 0 增伤0%
& s5 o7 d5 k" q% T: r( Q" {skilldamup 0 技能增伤0%
8 I! r. |, @! y& Gskilldamup 0 技能增伤0%5 J! Q" B3 R8 Z. X
blockharm 0 格挡伤害0%$ L" W7 I; P, S) @4 z6 v
critdef 0 暴击抵抗0%% T1 W7 r: Y! O4 e0 z
undefignore 0 招架0%; k Y r. P! D' f2 |3 i# t
skilldamdown 0 技能减伤0%
8 \5 ^5 p, Q8 G' |6 c- C; Plucky 100 幸运几率+1%
+ P/ _1 ^% D+ p2 zluckydam 100 幸运伤害+1%( B) D* I3 N/ g6 L
luckydam 100 幸运伤害+1%& K2 k* ^5 A4 B) N7 ]
damup 0 增伤0%. \. D8 D3 O. K- j
skilldamup 0 技能增伤0%
& j, ~9 ^1 `+ Z. h& B4 q0 pskilldamup 0 技能增伤0%: R [9 N+ R; I$ h& o8 g3 V
blockharm 0 格挡伤害0%
( G' j: C5 e! U$ l) icritdef 0 暴击抵抗0%
1 Y: r! Z& @. p( zundefignore 0 招架0%- O5 z, j1 h" ?# e. k# L, Z: C
skilldamdown 0 技能减伤0%
, B# d7 m! F6 E4 Q4 V( v* ~0 Hlucky 100 幸运几率+1%
" g. J: ?% F4 S/ k3 R0 Y" yluckydam 100 幸运伤害+1%$ e8 {3 C' T$ w6 B9 L: P4 _& G
luckydam 100 幸运伤害+1%3 C5 v0 X, h1 V) m7 }9 ~
damup 200 增伤2%$ `! u+ R/ p( N0 b+ z1 G
skilldamup 1200 技能增伤12%# X: ?1 z+ p+ } i0 u6 @+ P; S
skilldamup 1200 技能增伤12%( }7 H: c6 N* A# H: v, {
blockharm 1200 格挡伤害12%* R9 e, J+ R% H; E' {" e V
critdef 1000 暴击抵抗10% u- \0 k9 Z+ O# }$ Y0 I2 o
undefignore 400 招架4%$ @0 L j' @/ ~$ g1 q, Z8 ^
skilldamdown 1200 技能减伤12%# U* z& {* T( E- L7 Y# E
lucky 600 幸运几率+6%
0 y/ o: s# p6 b; g3 P; zluckydam 600 幸运伤害+6%
, [! m: n& E% Q7 h2 s9 rluckydam 600 幸运伤害+6%3 Y! S( u0 q9 S# t
damup 0 增伤0%
3 \& N5 [$ z7 i1 G; A0 wskilldamup 0 技能增伤0%8 X8 d! `/ O) H7 v5 G# s7 `
skilldamup 0 技能增伤0%
) `9 a6 A# S5 H7 |blockharm 0 格挡伤害0%
+ {/ D0 z% r% j% k1 ^critdef 0 暴击抵抗0%
& p6 d1 E" a* s( g. o3 pundefignore 0 招架0%
) }- \% A; X& t# m9 i0 P- Zskilldamdown 0 技能减伤0%/ X$ E3 `1 D# Q
lucky 700 幸运几率+7%
, d3 M2 E* t* z0 I7 l- v! d4 Bluckydam 700 幸运伤害+7%9 K7 s- R% I' z! o3 R0 s6 o
luckydam 700 幸运伤害+7%
, m% z& }- R \& L# V7 U, qdamup 300 增伤3%2 I8 f: O. p# g5 H5 v/ B/ }( g
skilldamup 2000 技能增伤20%, m/ n3 q4 y: a9 \( }+ H
skilldamup 2000 技能增伤20%6 |6 n! B# g/ @" D
blockharm 2000 格挡伤害20%+ k; ]: n0 }: g2 z" j
critdef 1600 暴击抵抗16%" B7 i y8 M+ ?/ w! F- R0 g+ M
undefignore 600 招架6%
" x- q, \7 a2 [5 `( Sskilldamdown 2000 技能减伤20%9 R2 W& P* x1 g5 E, V5 ~. f7 t! b1 }$ j
lucky 800 幸运几率+8%
q4 S0 }$ V' E2 U% Aluckydam 800 幸运伤害+8%+ k+ i f5 }1 r4 m9 [
luckydam 800 幸运伤害+8%1 k. ^- l; m. ?# l% L. {
damup 450 增伤4.5%1 h0 s1 T/ k! ^$ }
skilldamup 3000 技能增伤30%1 ^2 T. q6 K% u/ l2 O
skilldamup 3000 技能增伤30%
1 @! L: Z* M* V' h, v sblockharm 3000 格挡伤害30%3 m8 g+ E! [) D v
critdef 2400 暴击抵抗24%" y3 `6 O& w) b8 _: d5 Z/ F
undefignore 900 招架9%! j; E; I% \7 f: x' w5 e
movespeed 18 移速+18
6 v9 ~' E% a, ^- G- W) ylucky 900 幸运几率+9%
, f) k) t8 o- C8 Nluckydam 900 幸运伤害+9%
8 u0 n' g: `) m! w" q: cluckydam 900 幸运伤害+9%
0 v! l' q- S% f, _& p) j& }0 Ldamup 600 增伤6%
" t* F6 {3 \) K" Mskilldamup 4000 技能增伤40%
6 l' X- X3 h2 Askilldamup 4000 技能增伤40%+ G& `+ C, X$ e) z" A7 V+ N" z" r8 R9 S
blockharm 4000 格挡伤害40%
- h7 w+ U+ a# G* S6 ^; z J }* `critdef 3200 暴击抵抗32%
# P$ Q- Z \ _ e! u+ Wundefignore 1200 招架12%
, m3 r- v! ^, R. A3 Yskilldamdown 4000 技能减伤40%2 \1 |3 _# i7 c& ~6 a. c+ ~6 K
lucky 1000 幸运几率+10%4 S, V) V6 v9 w
luckydam 1000 幸运伤害+10%5 c. a \2 O6 x7 X* }. y S; `# ]
luckydam 1000 幸运伤害+10%' M. p) W+ o% X* m, L7 x3 ~
damup 660 增伤6.6%5 E3 O) k( u: n. [1 m. W" e
skilldamup 4400 技能增伤44%7 c! v% y! J4 k5 R7 x
skilldamup 4400 技能增伤44%! c% d7 z0 o+ \2 f; J9 J. N/ P
blockharm 4400 格挡伤害44%9 m* I" B8 j" h- w! H; s% p
critdef 3520 暴击抵抗35.2%2 V' ]8 u/ x. A- c
undefignore 1320 招架13.2%
- j: n! b- Y% e* C' z. m8 zskilldamdown 4400 技能减伤44%
- K+ {/ f& [9 r' p; n: B. ~8 u+ hlucky 1100 幸运几率+11%- n" Y( u" @& Y# Y
luckydam 1100 幸运伤害+11%# F& {" s2 N1 ^" ~% } J
luckydam 1100 幸运伤害+11%
3 q6 {$ Y5 g' ?+ }4 ddamup 710 增伤7.1%
1 b! g" j: I" q7 w" nskilldamup 4750 技能增伤47.5%
S w' m8 L) b4 `skilldamup 4750 技能增伤47.5%& G7 c0 p F( y: X7 F9 X
blockharm 4750 格挡伤害47.5% t3 g+ c( b I& }/ t; E% d
critdef 3800 暴击抵抗38%9 R; _+ @! N) |' ]2 a; w
undefignore 1420 招架14.2%9 h7 _7 P. E/ a/ S6 \, w! y
skilldamdown 4750 技能减伤47.5%3 K, V7 o; l4 z/ V0 f% s& p
lucky 1200 幸运几率+12%5 ?0 f) R4 w5 @, z1 A0 L
luckydam 1200 幸运伤害+12%- K6 }; t ~( A J
luckydam 1200 幸运伤害+12%
( B9 S' E, E" k, o0 k1 bdamup 750 增伤7.5%1 ^1 v/ x0 S( f$ f6 W5 Y2 ?
skilldamup 5000 技能增伤50%
4 J' G; b* ?' P4 Y3 l$ jskilldamup 5000 技能增伤50%
- Z4 `% Q) X6 T7 \blockharm 5000 格挡伤害50%2 R! ^" D4 ?4 Y% D3 Y1 v/ \
critdef 4000 暴击抵抗40%
* L9 r! N) {; \3 t! h8 sundefignore 1500 招架15%
" N# U1 p7 }6 F& W( [: Qskilldamdown 5000 技能减伤50%
+ H5 D9 i% B. h( D5 ylucky 1300 幸运几率+13%
1 V0 @) N9 W; b ~* u& xluckydam 1300 幸运伤害+13%
2 k- k) V' }( l2 o# \9 O3 xluckydam 1300 幸运伤害+13%
' a) S/ g' f* q8 {. o/ @2 Wskilldamup 1400 技能增伤+14%
A3 X# r4 ^# `) G( y, \# X- Yatkspeed 2800 攻速+282 @' a( U# H/ F
critdef 1400 暴击抵抗+14%% g! b9 n! R3 c: v0 e9 ~# z
pastreatup 2800 被动治疗加成+28%
0 J, q$ K( ~1 ?% z/ w: v' I4 ^2 Kpvpdamdown 1400 PVP减伤+14%
! n. I* w* `3 q# g# Jatkspeed 2800 攻速+28
( ?/ Y. _' Y: L8 F. y7 tmovespeed 28 移速+28
; B' i6 w8 d7 ]. @lucky 1400 幸运几率+14%2 R: f9 W6 X. X0 U6 d
luckydam 1400 幸运伤害+14%
3 Y! W8 _9 H/ n# [8 H* F6 V6 L- eluckydam 1400 幸运伤害+14%
4 @/ X4 h. B& iskilldamup 1500 技能增伤+15%0 s' C4 Y+ m; r
atkspeed 3000 攻速+304 e5 n3 D% @; T
critdef 1500 暴击抵抗+15%9 n7 B! m$ E: K
pastreatup 3000 被动治疗加成+30%
& s6 T$ S; \" p, B, o- t6 l2 wpvpdamdown 1500 PVP减伤+15%8 c7 `) c" ]+ A$ f: m
atkspeed 3000 攻速+30
7 i' q X, o& R" P g& [7 Amovespeed 30 移速+30
4 {- \4 j4 F$ M F/ p6 _3 ~lucky 1500 幸运几率+15%( Z _: q: M$ P
luckydam 1500 幸运伤害+15%4 I/ H1 ?) w7 N" p( n
luckydam 1500 幸运伤害+15%4 B6 A; M9 r6 q& H! j. k4 F
skilldamup 1600 技能增伤+16%. _- f* e) f6 }: a' ]# M
atkspeed 3200 攻速+32
% b6 h( h6 I! _$ v. i. x( ucritdef 1600 暴击抵抗+16%* U/ D0 r4 b, b/ B- R* O" f3 B8 S
pastreatup 3200 被动治疗加成+32%: d( V8 Q5 ]4 _3 [# C- N
pvpdamdown 1600 PVP减伤+16%) t% C1 z! _. ?6 Z5 T; C
atkspeed 3200 攻速+32
6 s9 I: |) m5 n& |% X; M, qmovespeed 32 移速+32
- G$ v' ^9 ~/ V5 e, a, [lucky 1600 幸运几率+16%% P2 T* ~' i2 G5 L9 V
luckydam 1600 幸运伤害+16%1 O5 D0 D8 U# c: ]& }; H7 I/ t$ r
luckydam 1600 幸运伤害+16%
. k8 f0 o7 U( B. i3 B& v% iskilldamup 1700 技能增伤+17%, q X& B0 n0 f- n. D
atkspeed 3400 攻速+34& B# J0 C4 M4 l2 p5 m' Z" A
critdef 1700 暴击抵抗+17%: l6 T$ s6 B, n! Y( C7 V
pastreatup 3400 被动治疗加成+34%
8 r" a7 u9 G o; `pvpdamdown 1700 PVP减伤+17%# O* P8 u6 o# X+ W
atkspeed 3400 攻速+34
8 E* e: G0 V+ z/ v7 Lmovespeed 34 移速+34
6 D2 C! B. G ?4 ~ h' d$ Z) rlucky 1700 幸运几率+17%
3 v" u2 t' c) t# sluckydam 1700 幸运伤害+17%$ F9 `1 `+ f/ x& ? ?: e, ~
luckydam 1700 幸运伤害+17%+ ^" |; \- Y; k1 b! M
skilldamup 1800 技能增伤+18%4 S! \1 E, `/ z! {$ O1 z
atkspeed 3600 攻速+362 e4 h8 _( c9 n0 w9 `
critdef 1800 暴击抵抗+18%
5 e' g, [) j/ M3 f8 kpastreatup 3600 被动治疗加成+36%2 j+ N, E6 i* J9 M( ]
pvpdamdown 1800 PVP减伤+18%6 G6 I6 n! T+ m; v9 P
atkspeed 3600 攻速+36
9 L5 t3 U5 W2 F( L2 K* X2 k1 t, nmovespeed 36 移速+36, o- X) s) W- d6 V. e# q8 [. c1 y
lucky 1800 幸运几率+18%) ^6 z1 D2 d" L" i/ u
luckydam 1800 幸运伤害+18%3 P W, p( o9 K$ X, ^7 i% |
luckydam 1800 幸运伤害+18%
" S% H4 X" F7 r6 q+ Xskilldamup 1900 技能增伤+19%/ U/ Y- Z( K' ?' D5 s ?# O6 v/ x. Z& Z
atkspeed 3800 攻速+38
- b4 a# u& s$ }! v3 _1 fcritdef 1900 暴击抵抗+19%9 Z! U$ f0 a# v( I4 S
pastreatup 3800 被动治疗加成+38%( M9 r/ j& _) ~$ g% h
pvpdamdown 1900 PVP减伤+19%/ n/ j4 o1 v4 E' w) Y
atkspeed 3800 攻速+38
; J7 z9 Y' `3 q! C+ d+ _# N0 @movespeed 38 移速+38
: Q. v2 @) M/ Rlucky 1900 幸运几率+19%
0 `( |9 z3 k! G/ N$ I, t- Iluckydam 1900 幸运伤害+19%5 A/ N+ F% ^' s& N+ h$ }
luckydam 1900 幸运伤害+19%
! O6 x: ?. y1 ]! }5 e, askilldamup 2000 技能增伤+20%
% M% `/ Q2 {! v6 L, h2 }atkspeed 4000 攻速+40
+ o+ g. ]3 @4 e: t8 u/ _critdef 2000 暴击抵抗+20%
% ?) ?" B" A( b2 j( Upastreatup 4000 被动治疗加成+40%5 I& R" {$ e# c. o* s
pvpdamdown 2000 PVP减伤+20%2 K- e% L9 K/ N8 I; k5 }" t3 U
atkspeed 4000 攻速+40; G; M6 F; l' N( N0 ?+ U( v
movespeed 40 移速+40
D7 l' R# @/ zlucky 2000 幸运几率+20%& e1 O" l. K% y6 r
luckydam 2000 幸运伤害+20%
# [) D) W; B: o9 z. _. x( Cluckydam 2000 幸运伤害+20%8 [5 @4 r. {% e! S: ~
def 480 防御加成4.8%
% Q) \; ?! a0 d% pdef 640 防御加成6.4%
& K3 N& ?" f ~# Jdef 800 防御加成8%4 v, v) N O! o0 |0 n( Q7 P
hpmax 240 生命加成2.4%
0 ^( ~- ~4 A+ x" Khpmax 320 生命加成3.2%0 x3 T9 D- Q4 `( Q, ?
hpmax 400 生命加成4%
7 a2 v- N3 q+ \- y. \damdown_1 180 减伤1.8%& F" \0 j4 |# ]* t$ E4 A
damdown_1 240 减伤2.4%
: \: k8 H- t: D! adamdown_1 300 减伤3%
; v/ b# y8 G. V) x$ Aatk 240 攻击加成2.4%
- o# f0 g; k' E% Zatk 320 攻击加成3.2%! }9 u5 n; J. M% ^: v8 K+ B
atk 400 攻击加成4%
4 t4 F# j5 a: y7 _) L- Tatkspeed 750 攻速7.5
( J6 B% c- J# ? [+ ]5 l) {atkspeed 1000 攻速10
/ J+ r; R1 ^4 v" |+ A8 G7 Y4 uatkspeed 1250 攻速12.5/ z2 J) l" I! k* [+ Q
damup_1 180 增伤1.8%3 |9 _6 U% m" T+ j& [# p+ W
damup_1 240 增伤2.4%
5 O4 K( s9 |( y: C! P/ q! idamup_1 300 增伤3%
8 U8 x1 _5 @# f) Wcrit 300 暴击几率+3%% } A, ~5 C' t. t" y( x d
crit 400 暴击几率+4%3 j' H; v9 |8 R
crit 500 暴击几率+5%: P( ^6 ?0 H% L
critdam 600 暴击伤害+6%' E+ B1 {% O& B6 E; b% T- s7 R* Y5 z
critdam 800 暴击伤害+8%
( p3 t2 z$ I: J# \$ ` Pcritdam 1000 暴击伤害+10%
: W' y. `6 @, m. s# Zhit 200 命中+2%3 N' \# b5 `/ i0 D0 c0 S
hit 300 命中+3%
' S+ ]5 ^9 \: P2 J L- u( yhit 400 命中+4%
5 \, V7 r( [3 x2 `equipdropup 300 装备掉率加成3%) B3 C9 |. Q* H( e t$ z( n
equipdropup 400 装备掉率加成3%
: z3 N) V U+ _ _1 L( s2 |: vequipdropup 500 装备掉率加成3%2 w4 r# b D; y3 n. H9 o6 ~
dodge 200 闪避+2%
( c% p- W3 D, U7 Kdodge 300 闪避+3%
; t4 H/ L7 y& C) [# D, kdodge 400 闪避+4%
5 G/ T5 K# { v7 w tequipdropup 300 装备掉率加成3%6 ?7 L6 A- U: i. r7 d0 H8 w4 a
equipdropup 400 装备掉率加成3%8 g7 r4 p+ R5 s& y. ]9 k
equipdropup 500 装备掉率加成3%( `8 r- R2 q* D9 R
defignore 200 破防+2%
* ~6 k% r. o$ {9 G) O/ U r- @) t( Ydefignore 300 破防+3%* ]. x. F! r# J6 D5 R7 c& x
defignore 400 破防+4%* e2 d( Z5 M' `6 {& X, U- o
mongoldup 300 怪物金币加成3%, g; [( x. K* V/ m# I
mongoldup 400 怪物金币加成3%) I/ T4 m# V! c' N3 W
mongoldup 500 怪物金币加成3%2 r( S& H( f( t% f- c5 W# f
undefignore 200 招架+2%' b' Y0 g+ G; N- M1 @0 j" x
undefignore 300 招架+3%
8 ?5 i7 |) i& s+ fundefignore 400 招架+4%% F5 ^! v1 B+ V/ n3 l
mongoldup 300 怪物金币加成3%* R% N% ]8 [* i0 L8 O" D- l: }
mongoldup 400 怪物金币加成3%
- s/ N) S% \* ?- d+ @2 cmongoldup 500 怪物金币加成3%
' e5 } q4 |) {4 B2 vpetdamup 200 魔宠伤害增加+2%
/ }3 C3 L/ q& X; k. apetdamup 300 魔宠伤害增加+3%5 @* X+ T, E$ m
petdamup 400 魔宠伤害增加+4%
6 P+ S t/ ?6 C3 s3 {% \ J Rlvlatk 1 每3级增加攻击+ G f7 ~0 h8 k: Z1 V6 @$ h$ B1 A
lvlatk 1 每3级增加攻击1 _# ~" E7 @* m: v0 r% m
lvlatk 1 每3级增加攻击5 a& [* P$ T6 ?
pastreatup 50 被动治疗加成+0.5%
2 W; _5 O+ Q; k3 N4 |, rpastreatup 100 被动治疗加成+1%9 b$ z5 D* E% o. d4 e5 R
pastreatup 150 被动治疗加成+1.5%
0 Z% ~; ?. G# H5 }+ klvlatk 1 每3级增加攻击
2 j5 S; l2 i# k: [% g6 slvlatk 1 每3级增加攻击
3 e& T3 I; E( i7 Llvlatk 1 每3级增加攻击
4 }0 q2 C3 H6 x) }( Q5 Y7 qequipdropup 200 装备掉率加成+2%" [+ Z0 [# q/ h, H% u
equipdropup 300 装备掉率加成+3%0 _1 S' o4 J u3 _
equipdropup 400 装备掉率加成+4%6 x. X+ \2 j3 k8 @1 U
equipdropup 300 装备掉率加成+3%' p6 Y9 T5 ?8 R- g3 U/ d" u
equipdropup 400 装备掉率加成+4% l" ?. B3 o, J+ Q; V% r
equipdropup 500 装备掉率加成+5%, d! [) p# g6 S, {8 t; y. o5 k: j
mongoldup 200 怪物金币加成+2%
( I0 u* @+ f4 pmongoldup 300 怪物金币加成+3%1 g& ~/ S8 A5 x" X* X0 w
mongoldup 400 怪物金币加成+4%
5 a `: I3 w/ ^ Q/ {" T; a2 Y; Bmongoldup 300 怪物金币加成+3%
4 `7 \( W ?! }) Y8 I# omongoldup 400 怪物金币加成+4%3 D- U t3 _ b
mongoldup 500 怪物金币加成+5%# ], S( m3 G- j5 q
def 480 防御加成4.8%
% l% X4 m" g2 D0 h; o2 ], Jdef 640 防御加成6.4%
@/ [+ g" w6 P, Y1 }def 800 防御加成8%
+ E5 O0 t' ]7 P; a, U0 P; E; E) Y0 A# ]hpmax 240 生命加成2.4%
1 P( j1 r* ] k" E% O* thpmax 320 生命加成3.2%
+ [7 R9 `0 b+ j6 bhpmax 400 生命加成4%+ n5 j" S! j1 D! q
damdown_1 180 减伤1.8%
& D5 F+ K% R: F8 Tdamdown_1 240 减伤2.4%
9 r0 t) R# Z7 x0 I8 U" l9 ddamdown_1 300 减伤3%
* x4 [9 ~3 s' L; W: a# u+ G9 K0 X2 M- i1 zatk 240 攻击加成2.4%2 h& r; E- S* y5 L8 K+ N$ E1 s d( C
atk 320 攻击加成3.2%
' R2 A/ I. ^$ G5 r# catk 400 攻击加成4%
7 ~8 S- L6 P) d1 \0 g3 g0 Oatkspeed 750 攻速7.5
0 @- |2 s- `& q% B2 e+ |5 Datkspeed 1000 攻速10" z3 h- J9 g) D d. F9 k, n
atkspeed 1250 攻速12.5$ U+ ^; y: |9 c% n% p9 l) b' ?& w
damup_1 180 增伤1.8%; p4 i6 _ x6 v* c7 ~
damup_1 240 增伤2.4%
% ?- K6 f7 F) Mdamup_1 300 增伤3%
3 j( @9 E& o. }/ ^- m; u+ ~crit 300 暴击几率+3%
& Z) g! U* [% Kcrit 400 暴击几率+4%6 k; Z7 m2 a# [$ ^! P( n: G" F; k
crit 500 暴击几率+5%5 P) T i+ K, a' e( V
critdam 600 暴击伤害+6%1 R# i9 o x1 H9 j9 _$ d& x
critdam 800 暴击伤害+8%& D! W: J( C* L! N; o7 R; E
critdam 1000 暴击伤害+10% B8 h; }6 i4 D3 C3 v
hit 200 命中+2%
' d/ Z" |* a- r: l' ~. @hit 300 命中+3%
' F# } ]! |) J# P2 Ahit 400 命中+4%. L7 h! H+ a8 j! k$ t
equipdropup 300 装备掉率加成3%% x9 `, w) K" C1 {& O* ~' N+ Y
equipdropup 400 装备掉率加成3%
0 u' F$ e$ d8 C5 L* D1 a1 iequipdropup 500 装备掉率加成3%
. k! b7 R4 W; X! bdodge 200 闪避+2%
R& W1 i/ H' v4 a/ `3 W$ ododge 300 闪避+3%! S+ G$ @# g9 |
dodge 400 闪避+4%+ h4 B+ f; G/ c
equipdropup 300 装备掉率加成3%+ Q9 ]: _$ x# ]% \5 \' z8 F% e
equipdropup 400 装备掉率加成3%
! y: b+ N! i, F8 e" Z& }% k6 Aequipdropup 500 装备掉率加成3%
( ]. I8 k9 M$ B u" O& kdefignore 200 破防+2%, N/ m" p+ G& H. x
defignore 300 破防+3%. r+ G$ y" f: l: H" h
defignore 400 破防+4%( c1 L8 |# W" Q$ P% M( S
mongoldup 300 怪物金币加成3%
3 ]7 ~, H* N( d8 {$ T$ ]5 U5 {mongoldup 400 怪物金币加成3%3 p" J$ O3 k |: Z
mongoldup 500 怪物金币加成3%
7 |, v; [0 Y' f9 ^# B% Y* B% wundefignore 200 招架+2%) C5 s6 N0 g+ @/ v
undefignore 300 招架+3%
0 l6 ~8 {) C8 M8 v" Yundefignore 400 招架+4%
^ a3 o+ i1 U, V# hmongoldup 300 怪物金币加成3%+ W# c) N( a2 ?
mongoldup 400 怪物金币加成3%5 M& F/ w2 b/ M' b
mongoldup 500 怪物金币加成3%& X6 \0 i) t: I4 K8 H! k; C4 O
petdamup 200 魔宠伤害增加+2%
$ _8 ?4 D w3 c. Q2 ], ~, n" npetdamup 300 魔宠伤害增加+3%- `; a& N, Y$ v( G' o
petdamup 400 魔宠伤害增加+4%' {0 k/ q* D. d- I y: ]
lvlatk 1 每3级增加攻击
. x f0 ^7 r4 c' T- p8 klvlatk 1 每3级增加攻击
# Z g* j5 w% Y& o: Mlvlatk 1 每3级增加攻击6 `$ s# H8 ?( Q
pastreatup 50 被动治疗加成+0.5%
+ A- }8 l: M! ~7 Spastreatup 100 被动治疗加成+1%
* x, Z4 |/ F* r) K5 w8 y& Y& m. L# Npastreatup 150 被动治疗加成+1.5%
8 Z3 S- s U1 q- zlvlatk 1 每3级增加攻击& ?/ M6 ?9 g! _. F6 o
lvlatk 1 每3级增加攻击
' }) P1 K* M9 v5 d2 rlvlatk 1 每3级增加攻击
- @$ b# \+ S3 ?1 x" Aequipdropup 200 装备掉率加成+2%
# ~7 d p; _# x+ t7 uequipdropup 300 装备掉率加成+3%
; h7 L, T, k# Q+ }: a# ^equipdropup 400 装备掉率加成+4%
2 s: w* N. _/ Q; mequipdropup 300 装备掉率加成+3%7 G `; M. ]1 Y3 T$ R4 E( T$ n
equipdropup 400 装备掉率加成+4%- w) \3 u0 D! H4 o+ Y7 i( C' U2 t
equipdropup 500 装备掉率加成+5%
6 [, q* ~7 F6 x9 B) s* Qmongoldup 200 怪物金币加成+2%. h2 g; c+ t% }% D/ d9 q
mongoldup 300 怪物金币加成+3%
* |7 x' J+ P) n7 w( Q( i- R$ F# Xmongoldup 400 怪物金币加成+4%
" ^" I- K* S' S- A' f- }" f8 Dmongoldup 300 怪物金币加成+3%
: {+ g1 k: c8 y6 Emongoldup 400 怪物金币加成+4%
9 l7 R' F7 q2 ^, O- M- s" v9 {mongoldup 500 怪物金币加成+5%, C$ F1 E0 ?+ G9 z7 o+ g. S1 Y. r
def 480 防御加成4.8%+ D# {+ D F. G- ]! f% W: x+ m/ ]
def 640 防御加成6.4%' Y z5 q# B2 a/ d+ T+ U; z% {; J
def 800 防御加成8%5 f' [% B; f/ y0 N# r, S
hpmax 240 生命加成2.4%& i9 M. g1 |! M% M+ Q; ?
hpmax 320 生命加成3.2%
$ l6 o" p0 ~* Nhpmax 400 生命加成4%
1 ^2 q, d5 y) ^' a4 D2 Udamdown_1 180 减伤1.8%7 Y8 o/ y. F5 G/ h5 C% W+ I
damdown_1 240 减伤2.4%6 r4 Q1 ~/ c' Y$ _4 e
damdown_1 300 减伤3%
2 s9 O# v/ D' v7 [atk 240 攻击加成2.4%
+ T' e$ ]; b, D0 w4 xatk 320 攻击加成3.2%2 M. v: E9 r; J
atk 400 攻击加成4%
- e# h% [/ b+ ?8 R% ~% yatkspeed 750 攻速7.5
* W) F$ F# {. Tatkspeed 1000 攻速10! @9 g% j; c" j1 A' o- c& i4 a
atkspeed 1250 攻速12.5. m8 c6 w; ~* g* B* P1 y
damup_1 180 增伤1.8%; d1 v0 F: v' |) Z
damup_1 240 增伤2.4%
5 ^8 V1 n5 ]; _9 n# H/ f% T- a8 edamup_1 300 增伤3%
" Z' r2 l; \4 [3 d. ccrit 300 暴击几率+3%
0 D' s. V( W2 G/ o, Dcrit 400 暴击几率+4%
1 S4 V7 t: Y- V& L* e" ?% \crit 500 暴击几率+5%
: ^+ g+ y$ T! p; ecritdam 600 暴击伤害+6%+ ]: q; E' o' y% u3 \1 L
critdam 800 暴击伤害+8%$ R2 v. z( `7 ~
critdam 1000 暴击伤害+10%; z0 U. d( q" L- [0 c/ n" z
hit 200 命中+2%) W8 q- J( T+ L) Q/ e; E3 @
hit 300 命中+3%
; J3 i+ E7 a% p5 z# f8 Xhit 400 命中+4%! Q; [, f6 N* a% x
equipdropup 300 装备掉率加成3%, L1 Y: ?* y3 x7 h! K
equipdropup 400 装备掉率加成3%
0 l; v4 ?9 U; C3 A+ H! I) t$ `+ R- Iequipdropup 500 装备掉率加成3%8 u( u3 j' R* [$ Z3 U
dodge 200 闪避+2%% c/ R3 G& A/ p! `$ u2 ?# Z
dodge 300 闪避+3%
* H+ V1 e8 n, @; c5 D$ R" [" Qdodge 400 闪避+4%. w5 g/ K$ K) d N/ `; r
equipdropup 300 装备掉率加成3%- ]. m5 |4 l. }" Z" C Q
equipdropup 400 装备掉率加成3%) Y" I" @$ a( B# N9 k3 ?4 Y
equipdropup 500 装备掉率加成3%% A. L, {6 K2 N9 {0 E( {0 V, {8 g
defignore 200 破防+2%
1 L1 {" b$ B/ }8 i8 R6 @defignore 300 破防+3%
: E/ c2 G2 O: Rdefignore 400 破防+4%
4 s( P. _& O4 |6 C1 t) e8 E' mmongoldup 300 怪物金币加成3%
: R2 z6 k+ E5 B5 \+ v) _mongoldup 400 怪物金币加成3%
( J# C4 [0 z$ p" B0 t dmongoldup 500 怪物金币加成3%9 E$ s' m Q% |6 \: f
undefignore 200 招架+2%
) d" p+ h" Q/ J' l8 i5 U% rundefignore 300 招架+3%
+ Q0 T+ J7 V* {; Q9 D( N* Q; ~undefignore 400 招架+4%
, [$ a$ v4 u- hmongoldup 300 怪物金币加成3%5 a6 q, T) b6 a' O7 K+ X3 a b
mongoldup 400 怪物金币加成3%9 J0 m/ ?3 L4 I: F
mongoldup 500 怪物金币加成3%" {0 i% i3 _- C9 T+ h1 N* y! g
petdamup 200 魔宠伤害增加+2%7 k" |) w% M) K& ~
petdamup 300 魔宠伤害增加+3%
( j ]' B6 G* Vpetdamup 400 魔宠伤害增加+4%
2 ^1 ]- {, }% y+ b) x/ k# i8 p- ylvlatk 1 每3级增加攻击2 i8 p$ l+ n. q$ E) ~, `
lvlatk 1 每3级增加攻击6 p" x/ W8 y2 A, c
lvlatk 1 每3级增加攻击7 b: k. j* \* P8 o
pastreatup 50 被动治疗加成+0.5%
4 X' ?7 Y4 B& ?0 \4 G! Y, Q# Fpastreatup 100 被动治疗加成+1%
! w2 R8 Q0 Q$ y1 npastreatup 150 被动治疗加成+1.5%+ b- G8 J/ w0 t( q4 x V
lvlatk 1 每3级增加攻击
+ L" S4 Z9 S( ]0 Elvlatk 1 每3级增加攻击
0 `! x ?3 X% Rlvlatk 1 每3级增加攻击3 W! r' {3 H$ F9 o# l
equipdropup 200 装备掉率加成+2%
" D/ }; v8 d8 t# p4 vequipdropup 300 装备掉率加成+3%, I! ?& `7 D' z- }$ O( z9 S
equipdropup 400 装备掉率加成+4%
( d8 E, ]' B; l7 T3 V4 l; [equipdropup 300 装备掉率加成+3%
2 f6 a1 D) T3 [( w. @7 Nequipdropup 400 装备掉率加成+4%7 q, ]# |* u$ }) b3 U
equipdropup 500 装备掉率加成+5%
- p) u- \9 w, q- Imongoldup 200 怪物金币加成+2%+ [ ?. e$ E+ a, \* V& T/ m+ N
mongoldup 300 怪物金币加成+3%# ?* r, R* V1 ]) ?- E, ~9 p; s
mongoldup 400 怪物金币加成+4%
9 v7 T6 H6 j; }/ A! M1 \mongoldup 300 怪物金币加成+3%, B! d3 o! r6 t5 e e3 E- Q
mongoldup 400 怪物金币加成+4%+ i) @3 p/ Q" n0 f0 h* _- e
mongoldup 500 怪物金币加成+5%5 N; s! w2 t' C3 Z% I9 l; A
def 480 防御加成4.8%! n7 W; L1 [, ^) u
def 640 防御加成6.4%
; u) `2 l$ K5 k; {8 T5 p# x9 h+ Ydef 800 防御加成8%
( {/ v$ Z, v% ?" ]hpmax 240 生命加成2.4%
$ ?; }' c) N" X- r6 f! E' _' ^hpmax 320 生命加成3.2%
/ r5 l* z% W [& [ }hpmax 400 生命加成4%
; p/ E: P% i+ Z+ ~; o0 n6 Gdamdown_1 180 减伤1.8%
6 `- {; _7 \2 v; l; R R/ |damdown_1 240 减伤2.4%; K9 ?' k) q. B5 ^% ^0 e p
damdown_1 300 减伤3%
5 a# a# |. ]! x0 t% }atk 240 攻击加成2.4%, K: w I6 y8 O1 H+ E* h
atk 320 攻击加成3.2%( t: @5 c! x( [$ I2 n0 V
atk 400 攻击加成4%
) u3 y- N1 S o5 s+ T$ S4 [atkspeed 750 攻速7.5
: E- l% S+ W9 N( a1 h" L0 {atkspeed 1000 攻速10! H8 r) ^$ U/ K" H; A
atkspeed 1250 攻速12.5% Y2 W- O% p% x6 k! A/ \
damup_1 180 增伤1.8%' I2 r, K- z( g, m
damup_1 240 增伤2.4%
! j5 E6 ?" H# E2 p* rdamup_1 300 增伤3%0 P4 h/ s/ L/ k" C" ^" h' y1 U, x- B
crit 300 暴击几率+3%4 d4 i h- c$ r4 f$ y
crit 400 暴击几率+4%
, D3 q4 ?' |( c: F" a j$ I" \$ vcrit 500 暴击几率+5%
8 u, h0 ?3 z1 m0 ?5 D/ ^: |' M: ecritdam 600 暴击伤害+6%
8 Z+ {* B' q. h, e8 T. s( Wcritdam 800 暴击伤害+8%
g9 |/ t, t3 ^. _# _& Wcritdam 1000 暴击伤害+10%
$ @- L2 `. h' W! Ohit 200 命中+2%
- [5 A' {7 E' I3 _( E6 X+ K' ^hit 300 命中+3%5 {: j4 @- X j8 K; s
hit 400 命中+4%% Q& o E0 y: n, q* j {
equipdropup 300 装备掉率加成3%6 G& ]2 f% o# {
equipdropup 400 装备掉率加成3%
0 P% B7 ~ T) ]8 O- Mequipdropup 500 装备掉率加成3%" T! v1 G, K+ m5 e6 w
dodge 200 闪避+2%
* @. r8 ?( y, c( ]2 Qdodge 300 闪避+3%; Q+ K) y- H* b/ o0 e8 w3 Z9 q
dodge 400 闪避+4%( ]0 q$ r% r5 h; N* N& P N P
equipdropup 300 装备掉率加成3%
; p1 G" ^5 U! K* E1 R \" ?! w& Fequipdropup 400 装备掉率加成3%
5 U; x( z7 g2 G: | K$ nequipdropup 500 装备掉率加成3%
1 h. \4 t7 v; z% ?defignore 200 破防+2%
1 k% W2 N! ~) g! Hdefignore 300 破防+3%& Y$ z2 {% U- G. O
defignore 400 破防+4%! G8 T3 T4 y3 |! M
mongoldup 300 怪物金币加成3%* P, p% r( N1 E
mongoldup 400 怪物金币加成3%$ ^; R- y8 b0 a7 N+ Y) ^+ r/ t; K
mongoldup 500 怪物金币加成3%
6 @1 p2 K0 u2 s% k" L; `+ Qundefignore 200 招架+2%
+ D- N) O0 w+ }0 ~0 Vundefignore 300 招架+3%
1 |8 ^' _! ^9 A7 _% ^/ nundefignore 400 招架+4%- f0 L# R- p" O. \: H
mongoldup 300 怪物金币加成3%
0 U; Q% P) |( j! nmongoldup 400 怪物金币加成3%
% r }8 M3 [) l) wmongoldup 500 怪物金币加成3%# N' j) F+ ~4 P8 a2 I- [8 ]% [
petdamup 200 魔宠伤害增加+2%
( V+ n' [% }/ w' `petdamup 300 魔宠伤害增加+3%) k7 t7 \0 A2 B3 D4 o0 V& T
petdamup 400 魔宠伤害增加+4%$ U$ i/ Q3 r3 x& x) ]/ R; J
lvlatk 1 每3级增加攻击- Z; [" o* l+ j' ~6 b- @ y
lvlatk 1 每3级增加攻击( X( o& ^# ~( j
lvlatk 1 每3级增加攻击( Y' X0 j) `; b
pastreatup 50 被动治疗加成+0.5%
8 O, H7 W7 R5 K9 ?6 O2 Y- Ppastreatup 100 被动治疗加成+1%
' C8 X4 n) Z2 }+ h* ~7 A8 A+ xpastreatup 150 被动治疗加成+1.5%: B3 ^2 w! E. D4 V8 ?3 ~
lvlatk 1 每3级增加攻击
/ d- B; G% o; h: ^" N3 Glvlatk 1 每3级增加攻击/ ], a# M8 d5 ~- K$ e( q5 D
lvlatk 1 每3级增加攻击
' [5 P# l J- l& S9 ~equipdropup 200 装备掉率加成+2%8 V) B9 w' c. ]7 W* c; ~! {
equipdropup 300 装备掉率加成+3%
. P( U" l4 V2 O. v% e( Mequipdropup 400 装备掉率加成+4%
5 Q# U% g0 ?) t2 a/ w4 g) \equipdropup 300 装备掉率加成+3%
5 Q r, N3 q2 y6 s8 bequipdropup 400 装备掉率加成+4%* I8 i/ r) v2 A/ g, X" H
equipdropup 500 装备掉率加成+5%
1 o/ ]& @ v& o0 Y& i& O5 Vmongoldup 200 怪物金币加成+2%& v; Z9 c6 U: d* V
mongoldup 300 怪物金币加成+3%; h2 A8 u, t, M- i6 |# u
mongoldup 400 怪物金币加成+4%
, N S* Y) K2 h& Umongoldup 300 怪物金币加成+3%+ Q K W: C8 g& a0 S* J ^# i
mongoldup 400 怪物金币加成+4%
# e( ` F0 U* Tmongoldup 500 怪物金币加成+5%
, u ]7 g& B: r, l7 D8 m7 fdef 480 防御加成4.8%6 w) k5 J5 f. r+ p+ Y) G
def 640 防御加成6.4%
5 M7 \8 I; R3 A3 E+ e i; f- W/ I* Idef 800 防御加成8%- |1 j% b1 G( m; Y# h
hpmax 240 生命加成2.4%9 s; v0 r7 |% h, \9 `# _
hpmax 320 生命加成3.2%( F" k: [7 b: }+ `% j- K" i& o8 d
hpmax 400 生命加成4%
2 w; u# ?3 _+ S' r cdamdown_1 180 减伤1.8%
, R+ I% c7 A4 o- Z! ndamdown_1 240 减伤2.4%
5 k) y. r9 O- P5 @* X* ]+ xdamdown_1 300 减伤3%
2 P7 r$ D4 D$ ?+ i; [ j( Satk 240 攻击加成2.4%
$ I& w3 W$ N" y* `2 Natk 320 攻击加成3.2%
: s, i. x. s5 m3 h5 F3 Qatk 400 攻击加成4%
; ~ U' t. G; {! S" ~+ D# {, Qatkspeed 750 攻速7.5
6 e2 ]: F: F' s" T0 H+ Z) tatkspeed 1000 攻速10$ Y! u/ Y0 O5 l; W; x( m
atkspeed 1250 攻速12.53 ]6 p7 h8 ^, m4 w( X) ?2 s
damup_1 180 增伤1.8%* r% ?7 `5 b" q% n) A# f
damup_1 240 增伤2.4%% T; n3 N$ V3 J; X: s
damup_1 300 增伤3%
7 d/ J) Q% L( {. R Xcrit 300 暴击几率+3%
e$ n$ e5 P3 R9 U8 ? ecrit 400 暴击几率+4%% L7 C8 V+ j1 u( E2 e
crit 500 暴击几率+5%; N+ W: S8 C. r& A- L3 Y3 |
critdam 600 暴击伤害+6%, S% I# ?* f4 i
critdam 800 暴击伤害+8%6 Q4 P, @8 p' d4 G' q
critdam 1000 暴击伤害+10%
( [8 g4 o h3 Q# R' Z* i$ Uhit 200 命中+2%
9 G# J8 D! }; a2 ]/ l7 h& {hit 300 命中+3%/ Y( d% v( z$ H( J1 U7 X, ~) p- s
hit 400 命中+4%" _! F( q' i& d. T. t% n
equipdropup 300 装备掉率加成3%
+ h# t: h9 t/ V/ O6 N' requipdropup 400 装备掉率加成3%$ k: _4 s" k2 \- p
equipdropup 500 装备掉率加成3%" r" Z4 C' C7 B* w! d
dodge 200 闪避+2%
2 |3 o2 R2 p- @0 q- n) `dodge 300 闪避+3%
: K! ?2 {7 o% Q: X" T$ A. rdodge 400 闪避+4%
; R9 R1 O/ C: |3 O' J$ y& lequipdropup 300 装备掉率加成3%
$ X C) T6 K$ a4 ^) R8 s, |; requipdropup 400 装备掉率加成3% a' d( K+ t! N7 O$ |
equipdropup 500 装备掉率加成3%
( L" Z8 Y' @& U: @5 {/ R: P/ Mdefignore 200 破防+2%7 ?: e' O( r! C& ]/ p% I6 S
defignore 300 破防+3%/ ]( \2 w/ q$ q
defignore 400 破防+4%) a7 Q; P0 Q, z D6 z+ H, h
mongoldup 300 怪物金币加成3%
4 v1 |5 t$ z" `- T+ O* Imongoldup 400 怪物金币加成3%
9 K! a; W! }9 n% }$ }8 `mongoldup 500 怪物金币加成3%
$ j' W, a. @" \0 l) ^2 kundefignore 200 招架+2%
1 u4 `& x3 P) f" H1 u$ k6 Wundefignore 300 招架+3%
+ Q" H1 H! x; C6 k1 L) W- cundefignore 400 招架+4% y# X) i1 l6 g; |* k* q. M1 F# D
mongoldup 300 怪物金币加成3%
- W3 r' j3 ?" y$ Cmongoldup 400 怪物金币加成3%
/ W u; [) y, zmongoldup 500 怪物金币加成3%, R( j* p+ J# { {% ?4 x2 }
petdamup 200 魔宠伤害增加+2%8 {" O2 N* Z1 g! C
petdamup 300 魔宠伤害增加+3%
! u' q3 \4 V; H Apetdamup 400 魔宠伤害增加+4%. c7 C# [+ W. v; d6 u4 ]$ y: |
lvlatk 1 每3级增加攻击. \* N C' U9 @* o' T0 o0 g, I H% ^ W
lvlatk 1 每3级增加攻击
" I4 M$ D K) w; x* x6 \lvlatk 1 每3级增加攻击
, v9 \7 ?( S6 A; e0 Q7 C" Dpastreatup 50 被动治疗加成+0.5%
6 z; D# Y% d; A" zpastreatup 100 被动治疗加成+1%
; ^% t$ m, d' q+ o" `- T! spastreatup 150 被动治疗加成+1.5%7 v' W0 z( f; D D& K
lvlatk 1 每3级增加攻击
0 T% g% W7 {0 }3 E! plvlatk 1 每3级增加攻击$ B0 m H9 }/ k7 ]
lvlatk 1 每3级增加攻击2 r/ T& |3 {1 V- p
equipdropup 200 装备掉率加成+2%
0 V0 O% i C8 z- Y! q* \equipdropup 300 装备掉率加成+3%0 Q0 V1 P! [7 m
equipdropup 400 装备掉率加成+4%
& H5 `4 A! Z. n% c5 `; |9 pequipdropup 300 装备掉率加成+3%
) W5 ^0 }% \' P+ Oequipdropup 400 装备掉率加成+4%
6 R4 D5 ]- r; y( l% y, P% Pequipdropup 500 装备掉率加成+5%
* e# t# H: z9 A/ V5 Q; ? Bmongoldup 200 怪物金币加成+2%9 w0 T& u/ F0 @+ s: O
mongoldup 300 怪物金币加成+3%
: r. L* j+ I) fmongoldup 400 怪物金币加成+4%8 S0 P# R: Z+ b' O: z7 ?% Z
mongoldup 300 怪物金币加成+3%. t& b6 b( q5 `2 i* _# Q5 l
mongoldup 400 怪物金币加成+4%" ?# l( F: O) M) m( d' @' `/ X
mongoldup 500 怪物金币加成+5%
. |* q: K8 |, o6 K! [def 480 防御加成4.8%5 _3 f6 x+ ^- R9 j! f, m
def 640 防御加成6.4%
; a& x8 E7 h4 r3 Udef 800 防御加成8%
! J; {$ t! x8 U- U! }! }& C% |hpmax 240 生命加成2.4%, T0 F% S9 G& V" E
hpmax 320 生命加成3.2%/ I1 F* z! O' n. p, D
hpmax 400 生命加成4%
% [" Y! [! I. {* v+ ^1 T4 ddamdown_1 180 减伤1.8%
! ^" g0 b7 U0 }damdown_1 240 减伤2.4%" g0 J# J0 B0 `+ A3 `; e; E
damdown_1 300 减伤3%
0 K9 @# y2 W& s Fatk 240 攻击加成2.4%. n5 f3 Q0 }: m2 A5 j
atk 320 攻击加成3.2%8 j+ \- G8 J. P, |$ ? a6 Q
atk 400 攻击加成4%5 A. X: F) |7 {, R6 [+ g
atkspeed 750 攻速7.55 y- i6 E: E) J4 \7 c
atkspeed 1000 攻速10
4 i/ d. M3 r/ B9 C) tatkspeed 1250 攻速12.5
- b: x( S C( V/ j. Cdamup_1 180 增伤1.8%3 _' w2 q! a) _8 n2 r6 Y* H" T. v
damup_1 240 增伤2.4%1 z5 M* E2 }! p5 }
damup_1 300 增伤3%6 n) m. \ e. }. F z
crit 300 暴击几率+3%0 p5 f7 U0 o, Y9 d x& t. x
crit 400 暴击几率+4%8 G: x9 F. k% A. A+ _
crit 500 暴击几率+5%
5 X. |1 B! n3 V8 r. ~critdam 600 暴击伤害+6%
, E6 Y d/ f6 |5 Gcritdam 800 暴击伤害+8%
6 I3 w c) {1 |2 j9 h# Mcritdam 1000 暴击伤害+10%
8 ^: [9 f7 z& I1 K& l- T4 [# ~6 ]hit 200 命中+2%
5 f2 v9 p1 N: y8 thit 300 命中+3%
' y9 E& o, v: ^/ F; E: i6 \( U: Thit 400 命中+4%
2 k$ L% j- C# r5 u9 M7 pequipdropup 300 装备掉率加成3%+ H! h# L- M$ f Q' r# u
equipdropup 400 装备掉率加成3%* @6 c' o/ E* B% o5 {3 V- ]) `
equipdropup 500 装备掉率加成3%6 ]9 v# y7 \2 x" S4 f
dodge 200 闪避+2%7 o+ K) P3 p8 `/ E1 ~
dodge 300 闪避+3% e6 \" ]# @' @- R5 f
dodge 400 闪避+4%5 G$ e/ ]) g/ n# y
equipdropup 300 装备掉率加成3%, u& Y$ W% S( ?4 E4 |( M
equipdropup 400 装备掉率加成3%
0 O: A5 v2 R7 k. m s; xequipdropup 500 装备掉率加成3%
5 u5 K: X! v7 B7 ~. `& Mdefignore 200 破防+2%
) S) w* N( W9 A+ sdefignore 300 破防+3%, L$ X4 c/ F1 |7 n# x' h2 u
defignore 400 破防+4%
+ s! Y( [) P' X$ `mongoldup 300 怪物金币加成3%& P: [" o0 T! s5 C
mongoldup 400 怪物金币加成3%+ w& C* ^: S1 T4 n7 p) \2 u
mongoldup 500 怪物金币加成3%
$ L) C( v3 M+ X: K- fundefignore 200 招架+2%
! R; e! r: `4 u3 u5 c' X! B6 i2 [undefignore 300 招架+3%
0 X J9 O& u: o1 q6 B, \7 p0 Cundefignore 400 招架+4%
: i) G9 `8 E U3 u: G' Z+ Y @mongoldup 300 怪物金币加成3%, k! Q* C S, T% }' }' A7 C0 `" f3 o
mongoldup 400 怪物金币加成3%
& V# V% L$ N+ W) z) C- s3 u7 w' H. Zmongoldup 500 怪物金币加成3%5 ]: K& v3 g+ E4 ]) a
petdamup 200 魔宠伤害增加+2%
8 c+ b2 L: B0 `& O- K+ ~petdamup 300 魔宠伤害增加+3%! O9 T \. H. x( N; I/ G# h
petdamup 400 魔宠伤害增加+4%
( z- d* n) ^9 @) j- \* u/ Nlvlatk 1 每3级增加攻击. C& `: l7 \3 C2 M
lvlatk 1 每3级增加攻击
! w, f1 | _, i6 Q7 P' Y' W. c, }lvlatk 1 每3级增加攻击
" \5 V+ A+ ~* S. K [! n) F& w t5 Spastreatup 50 被动治疗加成+0.5%
4 N8 L3 ]: g; Z2 j# x ]2 upastreatup 100 被动治疗加成+1%
4 @/ ~1 I2 p$ t8 Ppastreatup 150 被动治疗加成+1.5%
7 m: s( F8 z/ J, L, Ilvlatk 1 每3级增加攻击
! L# L* D5 q4 _0 [- o" Glvlatk 1 每3级增加攻击8 H! e8 W ?3 P$ Z- m
lvlatk 1 每3级增加攻击. ^5 S0 G4 d! H& h. M E, L) ^
equipdropup 200 装备掉率加成+2%: F! z! C. J3 `
equipdropup 300 装备掉率加成+3%
& D" L, |. k. Hequipdropup 400 装备掉率加成+4%* q3 S. z5 q$ Q. y
equipdropup 300 装备掉率加成+3%, T& ~* `6 X7 }' t" c7 X
equipdropup 400 装备掉率加成+4%3 ~" {5 x7 s# M K7 i2 O
equipdropup 500 装备掉率加成+5%
6 J! x- G. O' Y$ q" k8 W$ H8 F- v$ U3 Rmongoldup 200 怪物金币加成+2%
7 ]* }, _+ Z1 K3 X- ^; U# o1 j) bmongoldup 300 怪物金币加成+3%! |9 ~4 R) ~0 }9 Z
mongoldup 400 怪物金币加成+4%
5 J3 g. n8 {- j Nmongoldup 300 怪物金币加成+3%
' B- d- r4 m7 k- a* c' Y" l2 Pmongoldup 400 怪物金币加成+4%
/ w. l5 u+ P$ l! C/ B9 \7 O) ?mongoldup 500 怪物金币加成+5%' {! y- k& w& P, n6 M/ u
def 480 防御加成4.8%
2 i/ a+ _) M" c. M( bdef 640 防御加成6.4%+ U' B/ |; ^, `* N) K& E
def 800 防御加成8%, o+ g6 z# l9 q- a; h
hpmax 240 生命加成2.4%
0 N. ~% C8 H/ A5 K8 I% I, L7 B* |! nhpmax 320 生命加成3.2%
( H* y! I0 v* i# k! k! shpmax 400 生命加成4%
3 d; c6 j+ l7 c- vdamdown_1 180 减伤1.8%
/ t0 f# W( g& ddamdown_1 240 减伤2.4%
7 z3 X+ E* y) j6 C5 cdamdown_1 300 减伤3%7 n1 U& G8 c0 T* r# Z' Z7 u% _6 {, |
atk 240 攻击加成2.4%
' q, w3 U; e& d. `$ `: Yatk 320 攻击加成3.2%' F! A" F. ]6 v# N1 q' Y
atk 400 攻击加成4%
8 Z7 N* W$ w) B2 z8 z" ~/ Ratkspeed 750 攻速7.58 P5 m& y1 m% ], l5 _! ^
atkspeed 1000 攻速10+ R4 ]6 n/ Q% `* W
atkspeed 1250 攻速12.58 i* h% M8 R- B, m# V
damup_1 180 增伤1.8%4 Q" N( ]% E: C9 B2 M
damup_1 240 增伤2.4%
9 j- Z/ Q4 `7 o8 p: adamup_1 300 增伤3%1 T; a3 L7 H% F" {7 B% C- C
crit 300 暴击几率+3%
3 `7 I" G) _( @' [# I+ A) tcrit 400 暴击几率+4%
8 J* A. r: i2 j- w4 Hcrit 500 暴击几率+5%
+ [. T- D0 \, i3 M. C1 I, i+ Scritdam 600 暴击伤害+6%$ u- M" W5 ?5 |
critdam 800 暴击伤害+8%& c) K# G) _. S% [/ V
critdam 1000 暴击伤害+10%4 J6 D; i. m2 q- z8 t
hit 200 命中+2%% w0 P6 z5 X0 I/ l8 k9 r
hit 300 命中+3%1 T+ D: v7 V, U5 T& `' }! d
hit 400 命中+4%
. _4 r8 V1 ]- D' ^; o/ x, v! \equipdropup 300 装备掉率加成3%2 Q8 s- ^5 I# [' X3 T$ E+ h- H
equipdropup 400 装备掉率加成3%+ _- j+ u- F" q
equipdropup 500 装备掉率加成3%. w+ B/ M1 g. u" e+ X4 B& e% K
dodge 200 闪避+2%
% O2 [5 a/ s1 f3 p* ?1 g7 udodge 300 闪避+3%
+ z8 T: N& h& ~5 b. `- W- Udodge 400 闪避+4%
& a% }* T2 B( h: _' Mequipdropup 300 装备掉率加成3%
9 i% j% i2 \8 }; }, }# yequipdropup 400 装备掉率加成3%
7 X. h( `5 `9 j2 P- R) `5 K4 J$ Nequipdropup 500 装备掉率加成3%
% E7 ~- C+ l [5 _defignore 200 破防+2%
7 g {' r/ G' kdefignore 300 破防+3%. u1 b# M1 D* I& j6 r
defignore 400 破防+4%
% J; Y8 D- d; |mongoldup 300 怪物金币加成3%$ W; U+ j( R/ h7 Y9 W+ V
mongoldup 400 怪物金币加成3%
* z/ e/ h: f+ H+ s0 s" `mongoldup 500 怪物金币加成3%
5 e( c: | M/ |; D% g) _8 pundefignore 200 招架+2%
% g& Z$ q/ d7 W% _$ E/ V/ rundefignore 300 招架+3%; E0 | M) b" N1 V. n0 P3 q$ B
undefignore 400 招架+4%
% O# C K" E* l2 M4 L% F: z: w' mmongoldup 300 怪物金币加成3%
- q' e' `" h5 l& c6 T4 u$ vmongoldup 400 怪物金币加成3%/ ^& d' U, I! i8 o7 D3 P
mongoldup 500 怪物金币加成3%
! s: S8 M4 n1 `# gpetdamup 200 魔宠伤害增加+2%! T$ p# l: t9 q' @! X; ]2 p
petdamup 300 魔宠伤害增加+3%
" Z- ^( D/ M8 P0 qpetdamup 400 魔宠伤害增加+4%
6 m+ Z+ S6 ^! p" m6 i- Rlvlatk 1 每3级增加攻击
- @! B& B d) f$ `0 t* Z/ l9 E6 V! Tlvlatk 1 每3级增加攻击5 u, e* B: H. @% a5 o5 g
lvlatk 1 每3级增加攻击2 P, M! i" z/ B/ j, x! z* i
pastreatup 50 被动治疗加成+0.5%
3 C5 n! ]# _& c1 B" N# Kpastreatup 100 被动治疗加成+1%/ m! e; I; [6 ?; Z. r" o& b
pastreatup 150 被动治疗加成+1.5%
" F6 m9 C* N5 j6 n: dlvlatk 1 每3级增加攻击
$ c; S% p) o8 b C( d& V; plvlatk 1 每3级增加攻击
4 o4 w/ ^6 D3 O& q& Ilvlatk 1 每3级增加攻击
5 T6 h$ q0 H7 F6 n* Sequipdropup 200 装备掉率加成+2%
8 j/ L( h# e" h' Qequipdropup 300 装备掉率加成+3%' v( s: i& [3 L" h) x
equipdropup 400 装备掉率加成+4%
" ?- p" A5 v1 S4 N% Oequipdropup 300 装备掉率加成+3%6 s$ I6 Q" H8 H5 }" `+ x7 k
equipdropup 400 装备掉率加成+4%
/ I' X! c8 o5 S1 T+ A! f& tequipdropup 500 装备掉率加成+5%& ~( k0 g9 o& z' r# v( J2 p: T
mongoldup 200 怪物金币加成+2%! m( Q: R' }3 P1 W9 d7 k4 w
mongoldup 300 怪物金币加成+3%
% I$ {( x, V- g4 S7 V: _$ Zmongoldup 400 怪物金币加成+4%: q2 o: H8 [& s( G
mongoldup 300 怪物金币加成+3%( \% k% e! C8 x7 q) l6 P
mongoldup 400 怪物金币加成+4%" ]: d) H7 F! j3 R* ]/ Y* h
mongoldup 500 怪物金币加成+5%
) f1 Q; I6 q1 ^& f0 ]6 mdef 480 防御加成4.8%" g' Q6 ^; T$ n3 v( V1 w1 V9 w# a
def 640 防御加成6.4%, H. u# D4 S4 ~& u. n
def 800 防御加成8%
1 K" J. U1 g+ h/ z$ c/ qhpmax 240 生命加成2.4%( i3 ]$ K. c0 |' A& x
hpmax 320 生命加成3.2%+ o i3 m$ L" z* e! K1 u" O2 A! Z9 s( b
hpmax 400 生命加成4%/ }) Z5 U- G% e
damdown_1 180 减伤1.8%+ A& d5 f/ s6 N9 L# {8 |! {
damdown_1 240 减伤2.4% n- ?8 K( s8 z( H3 b _! z& I
damdown_1 300 减伤3%2 B h' i. x) E* b1 N; p ^
atk 240 攻击加成2.4%
( Q% K h& o7 V) T5 P! Gatk 320 攻击加成3.2%
. v' d% f# w' o( ~( y9 hatk 400 攻击加成4%" P$ u! j2 G0 j- [) f0 Q, q8 V
atkspeed 750 攻速7.5
0 A: f& [) @3 R* L) jatkspeed 1000 攻速10
; e/ g4 t4 E( Natkspeed 1250 攻速12.5
& |( J& T% F1 D( m* ^8 Ydamup_1 180 增伤1.8%
: e* K9 i" k1 ~8 J% Rdamup_1 240 增伤2.4%0 l6 }+ O+ E6 T. q2 l& V/ M1 G6 h
damup_1 300 增伤3%0 V( T/ |4 F( c! B- J1 d
crit 300 暴击几率+3%, x4 D: k, m+ G- a; H
crit 400 暴击几率+4%1 t8 E% @- ~! v6 _: U9 V Q
crit 500 暴击几率+5%7 S/ _6 G- B* h7 R
critdam 600 暴击伤害+6%1 U- s: B# M$ u# ~: |
critdam 800 暴击伤害+8%
# w- i/ q4 _3 ]) S+ Bcritdam 1000 暴击伤害+10%$ O0 m! ~3 w" L- l
hit 200 命中+2%% u3 J5 D6 Q( \9 @. r
hit 300 命中+3%, v9 E; R% j6 l
hit 400 命中+4%5 |/ a5 c( a0 U" X' p/ Z0 p; N
equipdropup 300 装备掉率加成3%2 }9 k3 n/ s- h& B, o
equipdropup 400 装备掉率加成3%
' i& N( |/ P7 v3 Oequipdropup 500 装备掉率加成3%
; \0 v# t- [' Xdodge 200 闪避+2%5 S* n8 n4 o% K" C: J6 p7 |' K
dodge 300 闪避+3%
/ F: v i$ N$ ~! l7 b. Idodge 400 闪避+4%2 c; @/ j, X+ s; G
equipdropup 300 装备掉率加成3%" @. W4 p! k0 k
equipdropup 400 装备掉率加成3%: }* y7 B% r) B1 r7 S- Q! K( [
equipdropup 500 装备掉率加成3%6 e* l6 q" I; e, X$ y/ m/ m2 F
defignore 200 破防+2%
" J/ V9 C/ S+ c9 `, adefignore 300 破防+3%( m$ m4 l& i9 I M% p; [2 c
defignore 400 破防+4%
6 C1 Q$ ]3 I5 F* \mongoldup 300 怪物金币加成3%
( r L U9 |& _7 H- Omongoldup 400 怪物金币加成3%1 v1 s2 _3 W. r+ q" A. x) A( P9 Y
mongoldup 500 怪物金币加成3%7 S) C1 j, n9 f O0 g1 p, B
undefignore 200 招架+2%9 ^) a, L8 K+ m
undefignore 300 招架+3%
5 q- t- s2 f" q m7 u0 o0 S8 X |undefignore 400 招架+4%( t3 N$ o' a4 j$ U
mongoldup 300 怪物金币加成3%4 a+ K; K. }: t4 A; P0 O) v& c4 T7 M
mongoldup 400 怪物金币加成3%
' \/ u6 H2 c0 nmongoldup 500 怪物金币加成3%
- m5 r0 f" r* Opetdamup 200 魔宠伤害增加+2%
: s2 y {* E3 n5 f0 J5 k* P5 a& c( Apetdamup 300 魔宠伤害增加+3%( X1 j/ ~5 u2 d
petdamup 400 魔宠伤害增加+4%
2 m3 b2 S1 n! R# jlvlatk 1 每3级增加攻击" I4 [) V* P. O2 s! I8 f8 g
lvlatk 1 每3级增加攻击
& W z! {1 {7 B, mlvlatk 1 每3级增加攻击" ^. [7 O8 L2 l$ y) U; ^* R# {9 k
pastreatup 50 被动治疗加成+0.5% \4 ]! \/ F/ t8 v) l5 z7 e+ c$ a+ ^
pastreatup 100 被动治疗加成+1%3 f6 ?/ s( h1 P9 I5 e+ Y
pastreatup 150 被动治疗加成+1.5%$ m- c2 u! X8 A" E O; C* M
lvlatk 1 每3级增加攻击) T9 G; r! [( o% p% ], W
lvlatk 1 每3级增加攻击
1 r# e' t% P# u% `- Q9 j9 d; ?3 tlvlatk 1 每3级增加攻击! `' c: n; d( U0 L# \
equipdropup 200 装备掉率加成+2%' |! ]3 a- @8 N' q! Z
equipdropup 300 装备掉率加成+3%) X- T6 u: E/ U% Y/ R& m
equipdropup 400 装备掉率加成+4%/ I/ w( t2 h, w- w
equipdropup 300 装备掉率加成+3%
* [% i% ^9 ?$ y! N* E5 qequipdropup 400 装备掉率加成+4%" Q; o% L! y9 b7 S: k' {( j
equipdropup 500 装备掉率加成+5%
! i: d8 R$ g1 J/ ymongoldup 200 怪物金币加成+2%
( I0 C1 [; _# L/ h* H9 h" Nmongoldup 300 怪物金币加成+3%9 U: Y" w/ I1 J/ H1 W
mongoldup 400 怪物金币加成+4%: E$ m3 K2 B H" c, [1 ^
mongoldup 300 怪物金币加成+3%1 y6 b6 Z7 Y; L. [, k& I
mongoldup 400 怪物金币加成+4%
. {6 G) @8 `+ Y# amongoldup 500 怪物金币加成+5%
/ H) M4 c' U F9 o8 D7 i9 [def 480 防御加成4.8%
- v( f: O' y# j- V/ L( x/ Hdef 640 防御加成6.4%
- S' h1 w8 d" ]' P8 }def 800 防御加成8%
" [4 y1 Q. x% K" ]0 shpmax 240 生命加成2.4%
/ t4 k" |) X( N+ T; u$ V3 Mhpmax 320 生命加成3.2%) i- R" m" D9 Z- {& t+ p. I8 b
hpmax 400 生命加成4%5 `- x" V: y6 Y+ ]- ^
damdown_1 180 减伤1.8%
h4 y" N4 n4 a0 B/ x) tdamdown_1 240 减伤2.4%# _8 ~( Z' R X4 \$ c
damdown_1 300 减伤3%
) V6 D, b# Z, W2 Fatk 240 攻击加成2.4%! n4 t& y/ G" v( r3 H
atk 320 攻击加成3.2%: ]- {; p, e3 ?! H. k7 j: j: m
atk 400 攻击加成4%
Q& n+ [+ x, M& }. ]0 D' Aatkspeed 750 攻速7.58 |/ j4 h# P! C; ~
atkspeed 1000 攻速10
; V7 c: N/ N6 m4 yatkspeed 1250 攻速12.5
5 X" v- ?7 n1 w! ]: C$ N4 `! pdamup_1 180 增伤1.8%3 u9 s y1 p! E# u# w* z
damup_1 240 增伤2.4%
5 ~7 u# j7 H4 Zdamup_1 300 增伤3%
4 z0 C. J+ q9 Lcrit 300 暴击几率+3%
: ]1 r2 A0 t9 J$ I3 ucrit 400 暴击几率+4%
$ @$ @$ O6 z- N4 X z% y1 `. Ycrit 500 暴击几率+5%) k( A( C* o* G9 _, n
critdam 600 暴击伤害+6%
/ K3 r; y- z- | f3 o$ Dcritdam 800 暴击伤害+8%( h, i* s, c$ Q) ]0 o
critdam 1000 暴击伤害+10%
^5 L( J; c2 W4 L, j2 ^! rhit 200 命中+2%
3 u3 }/ p( e. t+ nhit 300 命中+3%
% f: j- s9 |5 c5 c. qhit 400 命中+4%
" Q$ E; C3 ], x x. ?% N6 Sequipdropup 300 装备掉率加成3%# G/ A* _/ P: a: q
equipdropup 400 装备掉率加成3%
! _$ V! W5 C5 W* d4 A2 J) {: `# tequipdropup 500 装备掉率加成3%
3 f4 {) V) c1 y) _- zdodge 200 闪避+2%: @0 u; ]. `1 n) u m& Y6 v
dodge 300 闪避+3%
. v- j5 Z9 g$ bdodge 400 闪避+4%
' l6 U3 K% }! k" nequipdropup 300 装备掉率加成3%
6 O4 u: O) s) S5 L' T, Eequipdropup 400 装备掉率加成3%' m2 g i: c5 q& E) @" _: q/ E
equipdropup 500 装备掉率加成3%
4 R0 n- S5 m& `+ ^& w5 Sdefignore 200 破防+2%! q& ^0 J2 X9 J
defignore 300 破防+3%5 v6 u" {4 R- h- _2 f
defignore 400 破防+4%! t' l: O' {/ ?& s+ I( E! F
mongoldup 300 怪物金币加成3%
* Z# [- J, j$ M" \4 q1 amongoldup 400 怪物金币加成3%
* G* c! W2 e, Qmongoldup 500 怪物金币加成3%
2 L6 }/ \' l8 m) a/ `% hundefignore 200 招架+2%
+ Z$ L, P( z4 r6 m' Y4 o0 ^$ kundefignore 300 招架+3%/ V: b" i' D+ S6 \' G3 U
undefignore 400 招架+4%
, u& S; p7 M* n% Q& {mongoldup 300 怪物金币加成3%
; h; N- z R, ]mongoldup 400 怪物金币加成3%
) ]0 A/ B4 u3 P8 b* |* ~4 lmongoldup 500 怪物金币加成3%
% X5 i( k0 |) Q, Q6 fpetdamup 200 魔宠伤害增加+2%
3 P1 V; i0 ]! P2 p H9 Qpetdamup 300 魔宠伤害增加+3%' A/ }/ ~% Q2 H" u5 X4 I
petdamup 400 魔宠伤害增加+4%
# t; ~8 J3 Y6 u& i; alvlatk 1 每3级增加攻击% J* l {: V' ?0 C+ L9 {% X
lvlatk 1 每3级增加攻击
/ o& c+ H3 n+ u/ y+ X4 plvlatk 1 每3级增加攻击
' r9 q) q: [! g! [2 U" Xpastreatup 50 被动治疗加成+0.5%
: X! {" K; Q: G3 M( c O+ ]pastreatup 100 被动治疗加成+1%7 D8 X! ^$ a9 t% h' o+ g
pastreatup 150 被动治疗加成+1.5%
# z2 h6 K2 E2 v. M) P+ ?lvlatk 1 每3级增加攻击* e" L, H( f2 ~) X
lvlatk 1 每3级增加攻击+ D7 y5 ?- P* @3 k# w
lvlatk 1 每3级增加攻击
! o6 u# W, `3 k! |1 tequipdropup 200 装备掉率加成+2%$ C. T3 ?# ?. \- l% p
equipdropup 300 装备掉率加成+3%
; `- u& p& {' u- Oequipdropup 400 装备掉率加成+4%
- A: ^7 D' n! Kequipdropup 300 装备掉率加成+3%
! [5 v8 y( _7 H% c+ b+ V/ d& lequipdropup 400 装备掉率加成+4%
7 I N% f9 o! t+ r- xequipdropup 500 装备掉率加成+5%
0 E i' z4 j$ E! amongoldup 200 怪物金币加成+2%6 L M( L: A! Y# J7 N0 N/ j* f8 F
mongoldup 300 怪物金币加成+3%$ c# B& h- Y. P) x
mongoldup 400 怪物金币加成+4%" C; F" ?5 L. T
mongoldup 300 怪物金币加成+3%
# k! j; u5 F2 L! s4 X. o4 smongoldup 400 怪物金币加成+4%
$ z/ {3 _1 ?1 ~6 y6 ^0 ]mongoldup 500 怪物金币加成+5%* h" M8 Y$ h/ K0 i+ E
def 480 防御加成4.8%7 S, |) c- {8 V. |' L
def 640 防御加成6.4%
, b+ @. u; x' v) S6 g" `( S' fdef 800 防御加成8%9 u; D# A( f* G2 i1 `
hpmax 240 生命加成2.4%
( S D7 j4 N* N- H7 zhpmax 320 生命加成3.2%
+ @* i6 K+ k. M$ ?2 X4 l/ yhpmax 400 生命加成4%7 _- |$ T( S" k
damdown_1 180 减伤1.8%
3 d) h3 Q: A A$ X G% S V0 Gdamdown_1 240 减伤2.4%
( i! \! \/ @, X9 p5 G1 Q+ m/ tdamdown_1 300 减伤3%
+ c0 N# P7 U# V6 Q9 uatk 240 攻击加成2.4%+ F2 E1 H2 c' R
atk 320 攻击加成3.2%
( L$ }4 O% b: d* p H+ [atk 400 攻击加成4%1 q4 t9 J$ X# g7 c
atkspeed 750 攻速7.5
8 q$ H. O0 M/ j. M6 Z) P) Y; Oatkspeed 1000 攻速10
7 c/ B0 U% P6 C% ~3 I' t* `atkspeed 1250 攻速12.52 I+ \: W- N! l0 n/ v- H: v
damup_1 180 增伤1.8%
3 h7 c$ j8 P1 K& _3 edamup_1 240 增伤2.4%
6 G) P3 K/ E- a( Udamup_1 300 增伤3%6 D7 o+ l0 f4 e$ q, w
crit 300 暴击几率+3%
; O9 E9 R8 ^6 {" w' icrit 400 暴击几率+4%
! O5 }; [; B' k2 X$ L. Wcrit 500 暴击几率+5%
/ k% Z6 T5 @8 Z$ O7 S: e* B- Ocritdam 600 暴击伤害+6%( ]. j% x. S4 N* H7 ~
critdam 800 暴击伤害+8%1 s% n+ L& _# }% D6 {9 x7 M
critdam 1000 暴击伤害+10%
4 l- Z2 Q, V' `: _& {% W, L Zhit 200 命中+2%
7 W! s% Y* v( g* s6 G) f( S9 {/ u) k( K" shit 300 命中+3%3 E& @) j3 C; a
hit 400 命中+4%
: R3 G- v& Z3 @0 N' Uequipdropup 300 装备掉率加成3%
4 w- g9 X5 U; `* Q& e; n) j6 X- ~: Y Kequipdropup 400 装备掉率加成3%
: `- v3 u5 b# Wequipdropup 500 装备掉率加成3%# Z8 C/ |4 }& e0 H
dodge 200 闪避+2%
0 o: G& m1 q7 Z9 W; p" e- {9 {# Pdodge 300 闪避+3%( F$ O5 G0 N( g6 @
dodge 400 闪避+4%
' _3 N* L+ u- J; B# c8 ]equipdropup 300 装备掉率加成3%6 \# X* U/ h3 s
equipdropup 400 装备掉率加成3%6 z8 ]* L8 U- x) g$ Q, S
equipdropup 500 装备掉率加成3%
2 ~+ X& Z4 V; B* Q- Z9 F: [defignore 200 破防+2%
6 A) O7 B% w, C% |& N& mdefignore 300 破防+3%& ?' D0 z+ u3 k$ G9 p0 S6 p7 G* a3 _
defignore 400 破防+4%
4 E5 [8 y% v! g0 S2 l8 }& V" Bmongoldup 300 怪物金币加成3%
2 @) F/ u6 H0 x: U/ S1 P: Fmongoldup 400 怪物金币加成3%' f2 G2 c( g) h- s) r: s1 I0 a
mongoldup 500 怪物金币加成3%
' R/ n" }* e+ f" X1 Uundefignore 200 招架+2%
9 V5 h! g& A7 Dundefignore 300 招架+3% [+ Q# q8 o! `! Z7 J
undefignore 400 招架+4%) G1 Q3 b/ S( i9 b+ Z
mongoldup 300 怪物金币加成3%, E( O# x! R* b2 a& M1 a! _0 m
mongoldup 400 怪物金币加成3%. j4 ]7 c! {4 ]" I
mongoldup 500 怪物金币加成3%9 b9 U5 K3 K# k8 Z1 C: J
petdamup 200 魔宠伤害增加+2%7 n6 c/ a" ?; F$ o
petdamup 300 魔宠伤害增加+3%
! b/ y5 T0 i1 G; spetdamup 400 魔宠伤害增加+4%
$ W% Y! ^1 E% a, ^: C; H& ~8 K, ilvlatk 1 每3级增加攻击
! P, ^ C; \8 o, c5 K# Olvlatk 1 每3级增加攻击9 Q+ h2 _0 A8 v1 V0 D2 {# K
lvlatk 1 每3级增加攻击4 T6 w0 @) _" q6 J
pastreatup 50 被动治疗加成+0.5%
7 Q3 q9 `8 v5 a" R+ jpastreatup 100 被动治疗加成+1%4 |7 r) Z0 C7 K5 y
pastreatup 150 被动治疗加成+1.5%
8 | \* t8 d ?1 x) Qlvlatk 1 每3级增加攻击
3 k% \0 [$ B5 L x$ ~* Jlvlatk 1 每3级增加攻击1 t' o$ @4 C5 l5 K3 x8 L
lvlatk 1 每3级增加攻击
( o" D4 e; g5 wequipdropup 200 装备掉率加成+2%, \4 [( _8 S2 W: T. }9 `' x
equipdropup 300 装备掉率加成+3%
/ d% P' Y3 y( S5 L! e( U# b: wequipdropup 400 装备掉率加成+4%+ u( O8 Q, q1 }7 X1 z8 e8 \
equipdropup 300 装备掉率加成+3%8 w3 v: @4 h/ v
equipdropup 400 装备掉率加成+4%
4 d, _* Y6 ` k( g' w* dequipdropup 500 装备掉率加成+5%
/ j9 t x z" L6 J7 Umongoldup 200 怪物金币加成+2%
+ ^% S' a( N& d, C7 ~9 W# rmongoldup 300 怪物金币加成+3%" f' D( p! o1 y: c. l0 O
mongoldup 400 怪物金币加成+4%
. p" l8 F( N( a6 Tmongoldup 300 怪物金币加成+3%/ h5 c3 D; e" M4 I. T( U* a
mongoldup 400 怪物金币加成+4%" n' B0 W N r) W* P7 ^
mongoldup 500 怪物金币加成+5%* R& n6 `9 K2 R. O
def 480 防御加成4.8%. z8 F, S8 I/ R( D8 T+ u
def 640 防御加成6.4%
2 I" q1 c! E6 i9 M3 O8 n5 u5 `def 800 防御加成8%/ G5 a B- z$ W1 ]; B6 T" B2 h
hpmax 240 生命加成2.4%
6 `5 `! ~" i- w9 Z5 u" K8 j# uhpmax 320 生命加成3.2%
( N7 U; W# ]. X6 ^hpmax 400 生命加成4%
7 h C5 g/ ?/ kdamdown_1 180 减伤1.8%
- N6 W5 ^8 k0 d; [damdown_1 240 减伤2.4%
& M4 E1 @$ x R5 e3 fdamdown_1 300 减伤3%/ U( U5 Y# ~7 [2 q" m
atk 240 攻击加成2.4%7 K$ o; T$ M" b3 x& g9 h
atk 320 攻击加成3.2%
; s3 g& L: O B9 e, y: Eatk 400 攻击加成4%" d9 Q$ h9 {3 M3 v# {0 n
atkspeed 750 攻速7.5
9 X8 [& C/ v4 ~+ A0 `; }atkspeed 1000 攻速10- Q5 I+ B, J- M' y& n
atkspeed 1250 攻速12.56 C) d. T4 ~' `
damup_1 180 增伤1.8%
3 z- }+ p& Q, t+ y9 y% Rdamup_1 240 增伤2.4%
# Q+ G: F1 ^: i% b+ J4 \damup_1 300 增伤3%2 Z! q5 I; K( e
crit 300 暴击几率+3%7 h- R! x6 f: x! g7 G: c) P
crit 400 暴击几率+4%- M6 V# M$ U2 }# G; E& C
crit 500 暴击几率+5%
' r2 y5 Q8 d. Ycritdam 600 暴击伤害+6%9 `% k- U# H; M! t
critdam 800 暴击伤害+8%
) L2 j* |5 E' K! f$ v; Jcritdam 1000 暴击伤害+10%" Z9 \/ E7 t9 ]* o; b" ~! T
hit 200 命中+2%( h8 C1 x8 Y0 g$ d
hit 300 命中+3%: ~! B: f2 p' |/ t+ B p( W0 i
hit 400 命中+4%; @! v! X4 C; y2 o3 y! g
equipdropup 300 装备掉率加成3%! R: ?) q* f ~
equipdropup 400 装备掉率加成3%+ c- J N( c9 D r& E2 q" j4 S
equipdropup 500 装备掉率加成3%) b. \* w( h" l! O, p
dodge 200 闪避+2%! Y( a- x4 _! A1 z0 }3 K
dodge 300 闪避+3% b$ G8 ]' D% a1 o* u
dodge 400 闪避+4%
: b' j- G* ~( T0 ?9 v1 H% kequipdropup 300 装备掉率加成3%- t$ b, H, H% ?3 [
equipdropup 400 装备掉率加成3%
& h7 x) o+ E) b+ t( d7 @ Lequipdropup 500 装备掉率加成3%
3 I9 ?& p l" w9 I8 \ R: W- T/ Jdefignore 200 破防+2%4 O7 x. `, N j$ m
defignore 300 破防+3%, m" t/ F/ \3 Z d$ }: E; |
defignore 400 破防+4%
$ {. ]1 S2 H. k6 X. Rmongoldup 300 怪物金币加成3%
6 I) Q+ |, V, P5 D) B: g6 tmongoldup 400 怪物金币加成3%# W4 u$ V4 Z$ {* j* O/ i7 M0 y( E0 o
mongoldup 500 怪物金币加成3%
- [1 \$ G+ z5 h+ m" a/ oundefignore 200 招架+2% M: x4 o- s7 H4 f1 z
undefignore 300 招架+3% S" `' I p+ ~" `! ]" |: C6 N) W7 J) l
undefignore 400 招架+4%
2 E! [ K+ \) cmongoldup 300 怪物金币加成3%
- @% a! M; c W" q# N3 mmongoldup 400 怪物金币加成3%& _3 l# T$ P( w: m' z
mongoldup 500 怪物金币加成3%- W, C( d8 R3 E, w/ T9 U0 M' d& ^
petdamup 200 魔宠伤害增加+2%
7 T3 n# E$ Q q0 Vpetdamup 300 魔宠伤害增加+3%& w! W; t- `$ {, s, W* Q7 E$ Z
petdamup 400 魔宠伤害增加+4%) u% K' E' g, M0 ~
lvlatk 1 每3级增加攻击( o/ U1 p5 C) L, ]; H# k/ K, E
lvlatk 1 每3级增加攻击
; q& _( b* q* G+ U9 [: ]5 Alvlatk 1 每3级增加攻击" ~+ h3 \7 R8 C0 I+ J5 l
pastreatup 50 被动治疗加成+0.5%
9 o$ d1 @ z4 r/ qpastreatup 100 被动治疗加成+1%
. }6 y! ^- S" s9 W- V! V- fpastreatup 150 被动治疗加成+1.5%# I- t) z- A4 B6 f3 k- S8 j# ~
lvlatk 1 每3级增加攻击- l2 ?* F+ N0 N, T6 |1 U ?
lvlatk 1 每3级增加攻击9 i5 C v. f4 C1 P% _1 |! W) {+ O
lvlatk 1 每3级增加攻击
# p: \8 {9 c) T4 p# }( x0 b( n' Uequipdropup 200 装备掉率加成+2%' \0 [* ^6 k [
equipdropup 300 装备掉率加成+3%
% o8 Y2 Z, G9 A1 n) hequipdropup 400 装备掉率加成+4%
* b, B' }" Y( e4 |equipdropup 300 装备掉率加成+3%
9 k$ P; k P/ @2 Nequipdropup 400 装备掉率加成+4%8 X! p% f1 U% c- i1 c
equipdropup 500 装备掉率加成+5%
4 t; X5 a; o$ f( nmongoldup 200 怪物金币加成+2%
1 U6 W8 l% d" i4 @; @' rmongoldup 300 怪物金币加成+3%# G/ T5 o' G) S! t
mongoldup 400 怪物金币加成+4%
5 c6 o2 H, p# Tmongoldup 300 怪物金币加成+3%0 Q" s6 D: M) y# R K) P
mongoldup 400 怪物金币加成+4%; _; F0 p# r1 l6 O4 O
mongoldup 500 怪物金币加成+5%
( g7 {5 E5 w9 f6 Q( F2 hdef 480 防御加成4.8%
3 d8 h$ F! [0 [4 rdef 640 防御加成6.4%8 N; U f% v5 J, E
def 800 防御加成8%1 o# S' P) Z1 d$ p( @
hpmax 240 生命加成2.4%$ \# O+ c1 t# \* D$ P0 H9 y
hpmax 320 生命加成3.2%
) ^3 O) h4 J) K+ A% Y9 w5 e0 @hpmax 400 生命加成4%' N; P* o" A* D( Q* L- y+ \8 |
damdown_1 180 减伤1.8%
H7 Z! B8 j4 p3 t M2 J- I3 }damdown_1 240 减伤2.4%# U6 a5 R9 n7 o- g, i X1 K: b% |$ }0 f
damdown_1 300 减伤3%
2 v6 w) ^8 E9 V; Jatk 240 攻击加成2.4%6 A4 f [$ J# Q5 ~; _9 E
atk 320 攻击加成3.2%
8 T% J7 A- u! }; }! ~atk 400 攻击加成4%# I9 h% m# ?3 T3 l( ?! c3 R
atkspeed 750 攻速7.5
" g2 V3 W# q9 n- i0 z8 M6 M+ ~# patkspeed 1000 攻速10
8 ^$ R4 z0 z7 e j7 f$ l0 q$ U/ Gatkspeed 1250 攻速12.55 s# G) O7 k$ R) w& O0 v5 Y* x( w
damup_1 180 增伤1.8%
# P- F" p* F+ v6 j, z) odamup_1 240 增伤2.4%, J. a( A- l3 e- t! u1 m
damup_1 300 增伤3%
9 P0 b$ X) ^" ]* ~5 v+ {crit 300 暴击几率+3%+ `7 ]# Y9 q, ]8 x" W! C
crit 400 暴击几率+4%
" h6 w9 \2 D) K( D: Rcrit 500 暴击几率+5%
' n% E' O/ z9 `' o3 q" wcritdam 600 暴击伤害+6%$ ?$ e# R$ Y( y2 Y
critdam 800 暴击伤害+8%1 c: Z$ |5 Z" v5 F1 \8 h
critdam 1000 暴击伤害+10%4 t" }! h9 ~$ j9 T2 r+ c& D
hit 200 命中+2%% H% ]: o( N" `
hit 300 命中+3%
+ X+ R+ B6 L9 a Q% uhit 400 命中+4%/ S- U9 u2 i1 s3 X* h
equipdropup 300 装备掉率加成3%
- L9 J' w9 i6 `& p8 K8 M) K8 wequipdropup 400 装备掉率加成3%" r J4 O, @( X. P" i2 i: ~8 R( E
equipdropup 500 装备掉率加成3%
@ ] N, R/ Y) G+ H L0 {dodge 200 闪避+2%
8 c+ X# h4 y/ C0 x0 mdodge 300 闪避+3%
; o7 M+ m0 l2 _# D0 C) x% o, Mdodge 400 闪避+4%
, \9 e. }* E. S. B; Xequipdropup 300 装备掉率加成3%5 x. M; d3 o3 p$ Y) z& O% Y# ~' b
equipdropup 400 装备掉率加成3%! t8 v& P( T2 s9 z0 v, n
equipdropup 500 装备掉率加成3%
0 v1 D- L# x" S& J: J0 z, T2 e+ N% r$ Jdefignore 200 破防+2%
8 c8 l0 A% p5 X$ ]defignore 300 破防+3%, n! p/ h. s0 } d/ ]
defignore 400 破防+4% d5 t: `3 D8 J1 k
mongoldup 300 怪物金币加成3%
" |& N( W' V" D7 h C: k5 P7 ?; `mongoldup 400 怪物金币加成3%1 F M; T& ]9 F& n
mongoldup 500 怪物金币加成3%" Q* d" }) G6 p2 n. u0 p1 N
undefignore 200 招架+2%5 ?2 `/ c4 H; H, b7 @
undefignore 300 招架+3%
@) `. M1 J$ O+ o4 o9 Dundefignore 400 招架+4%
* S' f% z6 O7 _! B5 t7 Mmongoldup 300 怪物金币加成3%$ d+ ^) D. O: d {' H
mongoldup 400 怪物金币加成3%
, t; N q& R) u! P1 ~' W( h1 w+ fmongoldup 500 怪物金币加成3%
1 k7 v1 t4 e% b% A8 [' e! T/ j" mpetdamup 200 魔宠伤害增加+2%1 M8 V; t0 N' M% M
petdamup 300 魔宠伤害增加+3%
5 f0 _& X1 |9 Z* }( c5 epetdamup 400 魔宠伤害增加+4%/ @7 l3 r( \2 x: h; d' d% p7 _
lvlatk 1 每3级增加攻击) x" U- S; R& i- |
lvlatk 1 每3级增加攻击
( @ `; K6 x- C# |5 v( e% ?lvlatk 1 每3级增加攻击! @* q3 V* N8 }
pastreatup 50 被动治疗加成+0.5%, f/ r% O8 J0 D, V0 v
pastreatup 100 被动治疗加成+1%! e* j7 L9 `: S' p& ?
pastreatup 150 被动治疗加成+1.5%. f! N9 Y( b! K8 e0 ]4 V& G! I2 e
lvlatk 1 每3级增加攻击" o5 X2 s7 ^% L+ ~8 s& ?- }" A: z/ W
lvlatk 1 每3级增加攻击
7 w# N6 @" Z) r; g$ \lvlatk 1 每3级增加攻击5 h& @' }2 {: L% B/ v
equipdropup 200 装备掉率加成+2%
; y$ k7 w/ n% s f& d) k# pequipdropup 300 装备掉率加成+3%
" `8 y/ F* X$ |! Jequipdropup 400 装备掉率加成+4%% h! h2 j1 S' c7 F7 t9 T8 z5 E
equipdropup 300 装备掉率加成+3%
4 i& R1 Z7 s% d e* A @( a: aequipdropup 400 装备掉率加成+4%7 t# r4 |+ N# a' X
equipdropup 500 装备掉率加成+5%
2 @7 z4 L$ e( ]( A7 }+ omongoldup 200 怪物金币加成+2%
$ u; Y* | [2 ^' v1 W6 n# }4 Zmongoldup 300 怪物金币加成+3%
4 x7 I2 M' @. m# }4 O/ Bmongoldup 400 怪物金币加成+4%
0 E) G0 L8 |+ Y7 a' Z4 j9 j! d: J5 |mongoldup 300 怪物金币加成+3%4 w& q7 D) L5 k4 j
mongoldup 400 怪物金币加成+4%! l+ X$ S/ q! e
mongoldup 500 怪物金币加成+5%
' Q- ? I( M: G) ]def 480 防御加成4.8%
2 ]/ P" u1 Q/ f: L! Odef 640 防御加成6.4%2 L* s) d3 g& [) ?& u f
def 800 防御加成8%5 g* C! A0 d% p% T# G2 h& y
hpmax 240 生命加成2.4%3 |2 a$ {0 W% [& n
hpmax 320 生命加成3.2%
# b7 y( t5 u5 i8 Bhpmax 400 生命加成4%
0 a& o/ m0 f6 _; Y R" w. D( }$ xdamdown_1 180 减伤1.8%) M; ]1 C0 ~4 g. t$ @+ |
damdown_1 240 减伤2.4%4 S- F7 t/ r6 b
damdown_1 300 减伤3%
5 F+ t; z+ i1 q( g, zatk 240 攻击加成2.4%
# P' \, y ^* g7 U5 F- @: `atk 320 攻击加成3.2%5 B/ U: a4 o! v1 k/ |7 {- G' u
atk 400 攻击加成4%
! J9 @2 X) t2 Vatkspeed 750 攻速7.5& h+ t; P d+ ?. l; q" @3 P* Q$ S
atkspeed 1000 攻速10/ d+ V" D# \6 h @1 q0 e
atkspeed 1250 攻速12.5
8 s% W# [; k0 ?% i) ?damup_1 180 增伤1.8%
2 e! y; z0 {# f M, Ldamup_1 240 增伤2.4%
9 \+ F( g) I# b$ M0 ydamup_1 300 增伤3%
6 r. ]' G$ B: `% U7 qcrit 300 暴击几率+3%: U, \1 ?* r5 I \$ V" L9 U
crit 400 暴击几率+4%
# h9 y5 M( Z0 `; [crit 500 暴击几率+5%
; Y- E, T/ v) m9 M/ m8 f) ocritdam 600 暴击伤害+6%. }( N( Y. h ? K K N0 e
critdam 800 暴击伤害+8%# k3 B% _! p8 X
critdam 1000 暴击伤害+10%
3 ?' f) g& x0 u- o" \7 |hit 200 命中+2%/ x( W. Q+ V: d
hit 300 命中+3%, P9 }1 H) W! R9 z: T
hit 400 命中+4%
7 l# \( j8 }$ u# Y; Wequipdropup 300 装备掉率加成3%
- L, H3 I. B7 P* @' U; D$ Bequipdropup 400 装备掉率加成3%( `; {# k5 v9 E u6 n
equipdropup 500 装备掉率加成3%
, j6 M3 u( V; o5 F/ O* Bdodge 200 闪避+2%: r# L# D. c- H" K0 A4 D5 ?
dodge 300 闪避+3%% A1 G2 E4 u9 y$ q5 {+ T$ V$ _
dodge 400 闪避+4%3 D2 T/ R" `+ j2 b9 T1 A
equipdropup 300 装备掉率加成3%1 `0 i+ n, \. ^$ S, g3 y) \& d; N z
equipdropup 400 装备掉率加成3%
' ]( I: a+ @! \8 q9 a- Dequipdropup 500 装备掉率加成3%
* k, w! L# a$ g# W; ddefignore 200 破防+2%
, w% o4 n6 a8 Z; s. adefignore 300 破防+3%
5 s# f/ z5 }# N2 w7 o, edefignore 400 破防+4%6 k/ c4 q* X& B p0 ^
mongoldup 300 怪物金币加成3%
: v5 _4 i# w1 P \% `4 xmongoldup 400 怪物金币加成3%
7 p9 B. K+ F3 A" `mongoldup 500 怪物金币加成3%
5 u# r+ J! a' y, J, vundefignore 200 招架+2%0 U7 Y \; J# g5 B6 G y, d; h7 _ [
undefignore 300 招架+3%2 n- a, H$ Z7 T
undefignore 400 招架+4%, ?7 G* T6 ~1 M& h
mongoldup 300 怪物金币加成3%, s. d3 y# G! Q3 c( D
mongoldup 400 怪物金币加成3%3 n- ?* ^5 v+ a0 ?' w9 |) \, |
mongoldup 500 怪物金币加成3%
4 J& t! {& E8 e" f" Z% u+ \ opetdamup 200 魔宠伤害增加+2%
1 O% a, m r6 K4 @& @. x' O) Gpetdamup 300 魔宠伤害增加+3%0 X- C3 K& q O( U, f. V
petdamup 400 魔宠伤害增加+4%; l9 ^. _$ L; l- O2 P1 i
lvlatk 1 每3级增加攻击
5 o9 i+ g' z$ w) k) c9 ~, e5 e7 Mlvlatk 1 每3级增加攻击
9 `; U. D! ]- _lvlatk 1 每3级增加攻击
! g, P2 u3 |, L0 o9 ?( g+ Qpastreatup 50 被动治疗加成+0.5%4 o8 e! Q1 q3 L. G( ]- [, W& K! A
pastreatup 100 被动治疗加成+1%4 v+ r0 N# x3 g
pastreatup 150 被动治疗加成+1.5%" S I6 A! v& A, N/ r& \) i' f, D
lvlatk 1 每3级增加攻击
( M5 I9 F! W0 a j( x0 tlvlatk 1 每3级增加攻击$ \# T1 K6 E4 D& N
lvlatk 1 每3级增加攻击: U' M& W) I2 J
equipdropup 200 装备掉率加成+2%2 z, L0 Z) W# {: k* y, C
equipdropup 300 装备掉率加成+3%
$ {. V- `% v/ k Qequipdropup 400 装备掉率加成+4%7 ^) u8 \3 v( I9 W! Y4 ^0 `, r
equipdropup 300 装备掉率加成+3%
4 [9 u7 [7 g% `& f0 Wequipdropup 400 装备掉率加成+4%
4 |2 m. ~9 c7 a' dequipdropup 500 装备掉率加成+5%
. p; D4 p9 ~6 Smongoldup 200 怪物金币加成+2%: z2 T+ i# l. f( \3 k' h$ [9 K
mongoldup 300 怪物金币加成+3%% c* |1 |! I& \: m' m
mongoldup 400 怪物金币加成+4%- j g7 L" V, Z$ s5 P, x& a7 @
mongoldup 300 怪物金币加成+3%. \! d ]- r7 ~# b7 P2 ?! }5 b# Z
mongoldup 400 怪物金币加成+4%1 G% a# }' r9 |* @2 Y
mongoldup 500 怪物金币加成+5%0 ^) q6 z' P9 N) Z3 a+ E$ I6 B
def 480 防御加成4.8%1 \5 M- O7 i$ s" P
def 640 防御加成6.4%
, x8 C8 R4 W$ q* ]- n C/ _def 800 防御加成8%
" V! @1 v. S9 H, c) E& Qhpmax 240 生命加成2.4%) D" k9 r- ?" J. H
hpmax 320 生命加成3.2%
% |# P7 G. H2 m, g, d" ], O* thpmax 400 生命加成4%$ ]( r% w3 A( d' r+ B( z2 I" \, P
damdown_1 180 减伤1.8%
# T# `4 }) a: |damdown_1 240 减伤2.4%. u3 r L# m+ O6 N# g; W% s
damdown_1 300 减伤3%) d# ]& ~. V6 X8 h8 R Z6 F8 |
atk 240 攻击加成2.4%- [ s2 q5 s9 g$ {( x7 I, W& O
atk 320 攻击加成3.2%4 e2 N; P! n( U% }! ^; Z
atk 400 攻击加成4%
" q K& T4 Q2 ^5 g; p3 t/ F) z& i* oatkspeed 750 攻速7.5
! k! r0 v: s, y5 o6 jatkspeed 1000 攻速10+ q+ y( U. j! V2 b7 q. J# c' {: B
atkspeed 1250 攻速12.5
+ S8 I" _5 Z8 {8 ]/ w% Hdamup_1 180 增伤1.8%6 v8 n' I/ W9 E# V5 m
damup_1 240 增伤2.4%% j1 y2 I0 G; t- g$ S6 K
damup_1 300 增伤3%% ^1 W" O, f5 M
crit 300 暴击几率+3%. U& t2 P, ^8 B5 R7 e
crit 400 暴击几率+4%; Z6 t2 ^! S$ E% X# H
crit 500 暴击几率+5%
- q' z6 Z, g2 G" t8 ucritdam 600 暴击伤害+6%
/ K0 o" Z8 b U! V/ vcritdam 800 暴击伤害+8%# n/ n) D" {+ b# L
critdam 1000 暴击伤害+10%% e! m: B; `, [' N. i" s1 _4 A
hit 200 命中+2% j; K( M5 k2 a2 L7 n, p
hit 300 命中+3%) N: Y7 q' v0 D' ` R; H
hit 400 命中+4%9 L: \' b: N x5 R. }- U! M/ R: H
equipdropup 300 装备掉率加成3%% V4 H7 z2 d3 Y/ ?+ r: N: e
equipdropup 400 装备掉率加成3%
1 h) E% x, [: j4 E$ z6 g. @/ bequipdropup 500 装备掉率加成3%6 K4 p6 T' [& V. p0 G% e/ U
dodge 200 闪避+2%# F R" ^9 i1 _9 a. @
dodge 300 闪避+3%5 r0 |- A) Z% ?0 ]! \
dodge 400 闪避+4%7 p7 n+ A/ v! t; J8 u+ n; M
equipdropup 300 装备掉率加成3%$ `& @5 ` A! p$ _( z
equipdropup 400 装备掉率加成3%4 V0 G7 M9 r9 R) r" Q
equipdropup 500 装备掉率加成3%5 @# C( d$ g8 Q6 M
defignore 200 破防+2%8 o& l+ q9 _' C9 G
defignore 300 破防+3%; j7 R2 e" \% z" K3 v3 w
defignore 400 破防+4%7 y# `3 f7 f- E; E
mongoldup 300 怪物金币加成3%9 Z) e7 S6 r# B) z$ j2 g. |2 r3 I. p
mongoldup 400 怪物金币加成3%
2 A+ p# B( `8 o8 H1 Fmongoldup 500 怪物金币加成3%
\, _4 I' O; ?6 g. q% Dundefignore 200 招架+2%
: H0 x( ?. @& d1 Xundefignore 300 招架+3%
, O/ }; Z1 m" Q6 S5 Gundefignore 400 招架+4%
$ Y2 J, d) k3 h+ J; bmongoldup 300 怪物金币加成3%1 F/ Y, R6 c0 a# Q' J+ U4 D
mongoldup 400 怪物金币加成3%$ c# a/ o4 j) i) p
mongoldup 500 怪物金币加成3%% g( P- Z9 O6 {; C! W1 T
petdamup 200 魔宠伤害增加+2%
0 n% u0 d+ C! S2 @petdamup 300 魔宠伤害增加+3%
7 g' \' g! O+ j! Q! `4 h( F1 Cpetdamup 400 魔宠伤害增加+4%
" x7 N5 P% n( r- ^- s! ~2 |lvlatk 1 每3级增加攻击
) U) ^! J3 }1 {9 ~% |; P4 o& `lvlatk 1 每3级增加攻击
4 j( \' { p' k/ flvlatk 1 每3级增加攻击
- A; i" v! g3 Xpastreatup 50 被动治疗加成+0.5%
' I" m& g, }. m- `0 H4 J$ spastreatup 100 被动治疗加成+1%
3 ^) X+ S6 P) o+ J4 D4 c7 T `pastreatup 150 被动治疗加成+1.5%
; g' k a" _( Q- l5 s% L. X8 slvlatk 1 每3级增加攻击
# G; X) `4 l& {lvlatk 1 每3级增加攻击
* P" x/ S* p8 y( P0 c) plvlatk 1 每3级增加攻击6 P" p2 I" T; Q
equipdropup 200 装备掉率加成+2%8 O" ~: N- H/ H$ w" e& ~1 U( f
equipdropup 300 装备掉率加成+3%
8 _6 n1 k$ ]; Xequipdropup 400 装备掉率加成+4%
. ]' O/ [0 _, e1 Cequipdropup 300 装备掉率加成+3%0 O+ M/ a2 X& l
equipdropup 400 装备掉率加成+4%& x4 U& I* v) t. a( i6 Q" @( s
equipdropup 500 装备掉率加成+5%' _: W# ], b6 K( O; n/ [
mongoldup 200 怪物金币加成+2%" R: o+ h J: ^. B4 X
mongoldup 300 怪物金币加成+3%
! v2 U* `7 |1 \6 w+ w1 Xmongoldup 400 怪物金币加成+4%& x9 M c! @/ k8 G3 X+ k
mongoldup 300 怪物金币加成+3%) {! {+ j; T6 M6 g2 Y4 L
mongoldup 400 怪物金币加成+4%! S/ d: x) _* i
mongoldup 500 怪物金币加成+5%# G6 o1 }! w& ^6 G( B2 h
damdown_1 300 减伤+3%9 ?& S+ g6 U# W. o
damdown_1 400 减伤+4%. F, f4 f; @! |8 ~+ l& w1 B+ q
damdown_1 500 减伤+5%
4 e' L7 @) K. u. B+ Vhpmax 300 生命+3%7 }( [/ |( O4 k3 d
hpmax 400 生命+4%0 z: [) N% ]6 G0 f. O |
hpmax 500 生命+5%& D7 ~$ | K: N) d+ \/ D$ L
def 300 防御+3%
/ |. `: Q+ R2 l) q2 M; `+ }8 ?7 ]def 400 防御+4%+ S5 N O/ K9 ]9 s7 `1 B* H
def 500 防御+5%
2 c1 R( B. d6 i$ fatkspeed 900 攻速+93 e9 x7 q) S( x P+ \- Q
atkspeed 1200 攻速+122 o" o; g' F; p6 q7 ?: z& `
atkspeed 1500 攻速+15. ?4 O5 q! g. o4 h) X
atk 300 攻击+3%
2 q1 z+ |# t5 [7 p- T1 Eatk 400 攻击+4%
- ?$ [. o. \* w5 b' Watk 500 攻击+5%
3 k& ]* R6 \5 Y$ z a# Gdamup_1 300 增伤+3%
/ l$ H' }; }5 ~. Pdamup_1 400 增伤+4%
% y' v3 ]# N9 X; gdamup_1 500 增伤+5%- W. S, A; W! m( l" M$ U4 e' p
crit 300 暴击几率+3%
2 V5 I( j- w8 o6 o! \! wcrit 400 暴击几率+4%
6 n8 [0 \6 o3 w" ]crit 500 暴击几率+5%
$ ~5 H- @# }1 U& X; p+ R+ |critdam 600 暴击伤害+6%6 C, m0 H+ B6 q3 j( V* l4 [* V
critdam 800 暴击伤害+8%
9 Z8 \ f( A w3 n. Y$ ?" }critdam 1000 暴击伤害+10%
! _* r: g0 X1 Z3 ^$ Bhit 200 命中+2% h& ~1 Y( Q6 K/ ^! X. i
hit 300 命中+3%
2 H. ^2 C! Y" U' I. K/ ~. }, ihit 400 命中+4%6 P/ {( D. `4 E; c( m' a! ~/ s
hit 300 命中+3%
; l2 f q4 n; t9 }hit 400 命中+4%3 ~9 m( E' X# M/ e: @) ^
hit 500 命中+5%
' ^4 D7 b7 b* {- Rdodge 200 闪避+2%
2 w$ A4 [6 [7 i; t% {dodge 300 闪避+3%
0 i: f+ f+ m# j" S6 @dodge 400 闪避+4%
4 n0 ^! O! S' B4 u5 Pdodge 300 闪避+3%7 ^# Z( X! t5 ]$ M2 n* b/ S0 O) G
dodge 400 闪避+4%" d% F2 \/ A+ M8 C" ?2 k
dodge 500 闪避+5% S- g) U! F. a0 q, A
defignore 200 破防+2%3 X$ a1 a+ l; B8 b) T
defignore 300 破防+3%% ^8 b9 W" p, K; ]; Q( \
defignore 400 破防+4%" @: Y/ I, ]9 i2 O4 R- e/ w
defignore 300 破防+3%
+ f1 ?0 c p* y$ a& {defignore 400 破防+4%$ H9 n- E2 l( y
defignore 500 破防+5%
6 h# x( \+ ?2 Q0 d/ Cundefignore 200 招架+2%* `: q) d a8 K& D; g3 I
undefignore 300 招架+3%) {0 A8 u6 G2 e( a* @% ?- a* u
undefignore 400 招架+4%5 j: F! R u# j6 x$ ^/ V1 A) F. @: U! ?
undefignore 300 招架+3%
4 C% H* x c' W# W% B; }4 ]undefignore 400 招架+4%
1 a! m. s2 c& Sundefignore 500 招架+5%
# c9 U( j' T- `& C4 Y: R2 vpetdamup 200 魔宠伤害增加+2%( ?. l1 ]. _' E5 s; T, h
petdamup 300 魔宠伤害增加+3%: ?' z4 H, [8 B/ n& g' w
petdamup 400 魔宠伤害增加+4%
/ O4 _6 Z+ y5 Y0 [petdamup 300 魔宠伤害增加+3%
. I4 X3 {$ W9 W/ ?: h2 p0 h* s' Y( U( Npetdamup 400 魔宠伤害增加+4%) L& s2 w* E2 K0 E6 Q
petdamup 500 魔宠伤害增加+5%$ Z2 c) M$ x; A9 i
pastreatup 50 被动治疗加成+0.5%
, F4 ^. A8 `8 jpastreatup 100 被动治疗加成+1%7 x4 v% m2 S% }8 ?) v9 }+ W5 R
pastreatup 150 被动治疗加成+1.5%
; k5 ^* h/ E2 V1 a- Dpastreatup 100 被动治疗加成+1%
' x8 a9 H1 j' V6 J: X& jpastreatup 150 被动治疗加成+1.5%& X/ @2 \/ K' {( O- Q. g6 r
pastreatup 200 被动治疗加成+2%, R1 M% ]4 `, Q* H
equipdropup 200 装备掉率加成+2%1 p- s$ D! j# R' K- V
equipdropup 300 装备掉率加成+3%; G# t7 g' j" `
equipdropup 400 装备掉率加成+4%
! v7 l1 i, |3 T5 H) w7 Cequipdropup 300 装备掉率加成+3%
3 p5 _* S! I! a5 V8 ]$ B; Yequipdropup 400 装备掉率加成+4%; G& U/ l: w1 R" {: p! q
equipdropup 500 装备掉率加成+5%
! e5 V8 ]9 p; n H. C7 tmongoldup 200 怪物金币加成+2%
) d* q* q" x5 I Y8 hmongoldup 300 怪物金币加成+3%' d6 `! }& J/ I. i4 Y" s) B
mongoldup 400 怪物金币加成+4%! v1 I( @2 `5 y b
mongoldup 300 怪物金币加成+3%7 p0 ?# l1 w+ [# u& Q( v% V
mongoldup 400 怪物金币加成+4%
8 B# r# U7 t% X7 zmongoldup 500 怪物金币加成+5%9 I& s/ Y: O2 H2 j' v
damdown_1 300 减伤+3%+ h3 Q; }' q. o, A: ^
damdown_1 400 减伤+4%
& A% X* n+ T) l6 k$ d/ c8 H$ M4 Vdamdown_1 500 减伤+5%+ Z q4 C5 C N. d8 X
hpmax 300 生命+3%
. z, F* V) a( e3 phpmax 400 生命+4%
$ C& V; N5 R \" I* q+ Q# @7 E6 jhpmax 500 生命+5%8 g9 w* f5 Q$ G0 x- [
def 300 防御+3%
- v! P- h0 r @def 400 防御+4%
+ m2 d) U N t5 [! Mdef 500 防御+5%
5 u) u* R; I9 \, g: q" Patkspeed 900 攻速+9
4 _0 ?+ Z0 v, k' d4 H R- Oatkspeed 1200 攻速+12
9 ]7 \& l1 I, Tatkspeed 1500 攻速+15
2 G5 j) Z1 ?& W$ U. F: |atk 300 攻击+3%0 d1 L- m1 a/ ]/ w
atk 400 攻击+4%
0 s0 M/ @4 D! r# B8 l. Y5 Batk 500 攻击+5%* l$ V: W4 @) k
damup_1 300 增伤+3%. G8 P' T; N0 H8 p' @; P
damup_1 400 增伤+4% c9 X& i% t) }2 V& X
damup_1 500 增伤+5%% a2 `- }% c' ~
crit 300 暴击几率+3%
: Q P" V, Y) I6 x8 Jcrit 400 暴击几率+4%1 B- s5 B: @% q- M" x' e2 |
crit 500 暴击几率+5%
9 c9 U; A0 l; Y1 U% C# hcritdam 600 暴击伤害+6%, ^8 _; A- y9 \' V
critdam 800 暴击伤害+8%" f4 D$ T; {/ i, u$ ]
critdam 1000 暴击伤害+10%
8 }" T: U2 Y+ D( d+ yhit 200 命中+2%. _3 d% m' C. @" r- w5 i! u2 D
hit 300 命中+3%
; \% j. p# F2 T: A+ {hit 400 命中+4%- V! l/ m- N: o( ^& m: m" K
hit 300 命中+3%
o9 R& ~' r% @6 k7 I; A' @; _% {hit 400 命中+4%
5 y2 ?7 k2 x: N2 Xhit 500 命中+5%
% O) v' q. x) p( C, c3 A" fdodge 200 闪避+2%- z! C7 Y. D( ^1 x
dodge 300 闪避+3%
8 c# e* \ O6 Y, Z/ ~" ddodge 400 闪避+4% P2 `. \/ U* L/ S5 H, F6 _
dodge 300 闪避+3%) |7 ~( \3 H; U6 }
dodge 400 闪避+4%
! S: \- g5 h8 R! S8 I6 Z8 Qdodge 500 闪避+5%
( P. C; f% k" d' R! fdefignore 200 破防+2%
- h6 X, _5 V2 p odefignore 300 破防+3%
8 E; ^; O6 _# j5 S& M2 k8 o& U8 Jdefignore 400 破防+4%
2 A5 x7 C% T' l0 q8 v" u7 B) Qdefignore 300 破防+3%& }3 T. N! x9 W8 D
defignore 400 破防+4%
) D, h3 {# P1 Fdefignore 500 破防+5%
]5 y5 q: E; H3 d- r Z7 `! Bundefignore 200 招架+2%2 O) f: t( @' h) O0 C2 l
undefignore 300 招架+3%
3 T1 X+ Z+ ^* }! fundefignore 400 招架+4%: F0 \9 v( b* h* H
undefignore 300 招架+3%, |# [+ h, a3 ^; H
undefignore 400 招架+4%
$ O9 J. r, x3 D( cundefignore 500 招架+5%0 d# J5 N) `/ c7 q! H; f0 a0 X
petdamup 200 魔宠伤害增加+2%* Q, _$ z3 ?/ C
petdamup 300 魔宠伤害增加+3%: W; p& }. B* h: Q& D+ @
petdamup 400 魔宠伤害增加+4%
. a' y' {2 q- b5 Upetdamup 300 魔宠伤害增加+3%' U6 T1 }0 c5 I# F& B n
petdamup 400 魔宠伤害增加+4%
: `8 c k6 B& j. wpetdamup 500 魔宠伤害增加+5%
9 Q* J' a+ j) F2 h1 t" Z7 Jpastreatup 50 被动治疗加成+0.5%
9 ^; W* o6 ]3 kpastreatup 100 被动治疗加成+1%/ S- z' B: g4 I8 Q2 O. [3 o
pastreatup 150 被动治疗加成+1.5%- [ U9 {% a& w3 y- y+ ^
pastreatup 100 被动治疗加成+1%
5 e9 a) `( Y e' Q; `, E: J' Y fpastreatup 150 被动治疗加成+1.5%5 f( O8 f; t, }% f% h x
pastreatup 200 被动治疗加成+2%
+ X& y$ ]- Y* b6 Y4 V7 _8 ^equipdropup 200 装备掉率加成+2%0 r c8 u3 V& `, n; H
equipdropup 300 装备掉率加成+3%
" [& s, n2 D$ R: T9 Tequipdropup 400 装备掉率加成+4%
0 @% `, f2 V+ l3 c; s) Vequipdropup 300 装备掉率加成+3%6 v, W. F4 C' f
equipdropup 400 装备掉率加成+4%
- s# L" _( A! s3 |- T3 a& I0 Cequipdropup 500 装备掉率加成+5%
" Y6 g$ z. D) r5 F3 c, t" b) X* \- Imongoldup 200 怪物金币加成+2%
L! g9 F+ _$ cmongoldup 300 怪物金币加成+3%8 m, t+ r1 p* y5 Q; D8 l
mongoldup 400 怪物金币加成+4%, G, Y% P1 u9 c( G+ G
mongoldup 300 怪物金币加成+3%
: c& Q. f! n; A; y! N Rmongoldup 400 怪物金币加成+4%' y1 [4 \6 G5 ~* [
mongoldup 500 怪物金币加成+5%
' ?# L# b2 Y8 d3 g- K; J L2 Zdamdown_1 300 减伤+3%' k5 j( s D1 o) D
damdown_1 400 减伤+4%
. u1 n. @2 ]4 bdamdown_1 500 减伤+5%! R( q- ?! W1 H0 R) h/ @
hpmax 300 生命+3%2 i3 c: Y2 u3 b
hpmax 400 生命+4%! t" J+ t* S5 f' f+ S3 }) w# A
hpmax 500 生命+5%/ r0 ]6 c8 N+ q8 W$ n
def 300 防御+3%. G8 T) C- L' W* Q' n6 w
def 400 防御+4%
, F$ V9 y0 a1 [0 Z/ U" W% \/ Wdef 500 防御+5%% ?% \3 P8 T2 P- L6 b
atkspeed 900 攻速+9
3 D v9 D+ G0 h# p/ r- Matkspeed 1200 攻速+12" Z, a6 I/ p) u; ^3 |" n/ t
atkspeed 1500 攻速+156 C7 f$ F' R5 x) d
atk 300 攻击+3%2 }% X% Z& J) E* b4 {; s: d
atk 400 攻击+4%0 V% @1 K; k; R" w8 i4 M# s
atk 500 攻击+5%. f9 q x2 s" Y& ^8 C
damup_1 300 增伤+3%
# S1 F3 ~( ?, X$ o6 d9 Ydamup_1 400 增伤+4%! x) m/ ?3 ]7 A1 }4 m1 j
damup_1 500 增伤+5%
+ `& S+ g( R: ~1 t( h2 Qcrit 300 暴击几率+3% Q9 r3 ]5 h. b3 \
crit 400 暴击几率+4%0 T- I6 X% H# m: I
crit 500 暴击几率+5%% f; F1 `8 y7 a3 m1 h7 @/ r
critdam 600 暴击伤害+6%, ] U5 `2 F0 l8 B- b
critdam 800 暴击伤害+8%
9 _1 s( ], e9 \7 T1 ~" @9 Ncritdam 1000 暴击伤害+10%( ^% z0 R" T1 c8 q) ]
hit 200 命中+2%: E7 i- @9 W) L* }; a( S1 M
hit 300 命中+3%' z" k6 S3 D* s9 v" |0 x6 _
hit 400 命中+4%* {$ }/ H8 G/ W- {
hit 300 命中+3%5 X8 P! o/ J9 q5 e2 ?
hit 400 命中+4%9 ~. T0 w+ g9 t a2 K
hit 500 命中+5%
# \; [/ P1 ^& Z' K0 wdodge 200 闪避+2%
' T7 d5 [7 r; @7 x: ddodge 300 闪避+3%
2 j6 X1 _& M: O6 idodge 400 闪避+4%
- k% ~) e9 V' d5 J+ S) f' idodge 300 闪避+3%
% q% u; C2 k! f$ m. Ndodge 400 闪避+4%: c- V; [8 Z/ u( [: _$ o2 C2 ]- w
dodge 500 闪避+5%4 b9 ?; g& P0 u: }+ i; l2 R& Y
defignore 200 破防+2%; R" U n1 n( P& l/ w
defignore 300 破防+3%! O4 r/ Z# |, R- S3 b
defignore 400 破防+4%' P, k% G" q5 l# ?5 _/ O# _
defignore 300 破防+3%1 e+ N$ r9 c' \- T
defignore 400 破防+4%
, f* G1 \2 Q! s* D. o' B% t6 ndefignore 500 破防+5%( ^" R% ~' n& v9 T$ ?
undefignore 200 招架+2%
% D% k, i5 f8 C) R2 v/ U9 Cundefignore 300 招架+3%
0 T# J3 e( r6 d& q/ }undefignore 400 招架+4%
0 t8 X. `% K* [0 l) D( ?# u" ~undefignore 300 招架+3%
& f8 T9 M3 _! K( W, H9 R( Fundefignore 400 招架+4%
* A) I. T( P y7 t* j y0 Yundefignore 500 招架+5%1 C7 N" h# `) E9 ^7 E. I0 ^
petdamup 200 魔宠伤害增加+2%4 g' B- m9 P Z {
petdamup 300 魔宠伤害增加+3%
( R& s6 k- X! ~. m* r8 l( F0 vpetdamup 400 魔宠伤害增加+4%3 T6 R. q; ?3 m& X. K3 R
petdamup 300 魔宠伤害增加+3%. T$ H: e, ]* N+ E' [6 w
petdamup 400 魔宠伤害增加+4%
7 `- V1 S4 V. Npetdamup 500 魔宠伤害增加+5%
W+ ^& k9 S n' e \& [pastreatup 50 被动治疗加成+0.5%
4 t G. S. @5 S: tpastreatup 100 被动治疗加成+1%
: {% K ^" D1 t* g9 k; Y7 w4 j, }pastreatup 150 被动治疗加成+1.5%
9 n4 h* i# x: |8 I& Epastreatup 100 被动治疗加成+1%
% ]# Z0 E: F7 l4 spastreatup 150 被动治疗加成+1.5%8 J, M; m w' Z
pastreatup 200 被动治疗加成+2%
/ b: {( a! e* o, G0 eequipdropup 200 装备掉率加成+2%
5 H1 K) d# G* I1 ^$ u% [, q: Y" B* O# b3 uequipdropup 300 装备掉率加成+3%
+ H/ u, L( W" Q. P' x! pequipdropup 400 装备掉率加成+4%$ ?5 K2 F, C+ |' [/ u7 W+ V
equipdropup 300 装备掉率加成+3%, j9 G7 @' C6 t/ q/ {2 L0 s
equipdropup 400 装备掉率加成+4% [' s' t. ?# o' j; ~/ ~* I
equipdropup 500 装备掉率加成+5%0 A/ `5 f X; X9 y$ D
mongoldup 200 怪物金币加成+2%8 Q3 ~8 }" r. @- l1 s& U
mongoldup 300 怪物金币加成+3%2 y9 L9 h8 N% G
mongoldup 400 怪物金币加成+4%$ |( [% Q: O* H Z3 @/ J
mongoldup 300 怪物金币加成+3%: t2 t6 a( v+ F2 X6 W, l5 _7 y! M
mongoldup 400 怪物金币加成+4%
3 x6 |/ R. j5 v2 \+ Imongoldup 500 怪物金币加成+5%
& H* H- |: R. ~ ^; i* X/ f! {damdown_1 300 减伤+3%
* ^* X: a' f1 z4 Wdamdown_1 400 减伤+4%/ X& i: K1 Q7 E) c+ b, b
damdown_1 500 减伤+5%
/ \4 l1 `0 {3 J2 g0 O& Thpmax 300 生命+3%
7 o1 r7 c2 H9 y. I! t7 x5 Uhpmax 400 生命+4%9 n' ]$ R6 g9 A
hpmax 500 生命+5%# ^2 G* o* g' d; M8 t1 R- i
def 300 防御+3%
2 O" q; b5 f! {6 O4 ldef 400 防御+4%* p) B% U4 f x$ E2 ?; ~' V! y
def 500 防御+5%
! ^! n2 z8 J, m, s9 K0 Batkspeed 900 攻速+92 n" ?0 {8 [8 \) n+ U! q
atkspeed 1200 攻速+124 |& n% }2 l7 L; Q9 p! W- T: n( B
atkspeed 1500 攻速+15% `% b0 u6 u9 G5 b8 o M6 h
atk 300 攻击+3%
$ R( O3 K9 Y" N8 _4 I5 q4 U8 s" {& [atk 400 攻击+4%
|7 F+ b: t- aatk 500 攻击+5%& {+ X5 U' z! ^/ M5 Q" J% A
damup_1 300 增伤+3%
q/ p0 S4 N$ g _, A8 h1 Ldamup_1 400 增伤+4%+ w- q& z6 \- _* E4 S! ~
damup_1 500 增伤+5%
) m w9 J: F% k- T$ t* b9 M Kcrit 300 暴击几率+3%7 g( o H- H5 N% g8 O; E
crit 400 暴击几率+4%
4 z) U5 b$ y$ X( B$ Acrit 500 暴击几率+5%7 O9 C% G, t8 |& I
critdam 600 暴击伤害+6%
2 r! m$ [. P: c; K( M5 [5 Pcritdam 800 暴击伤害+8%8 {0 ^# ]% ?' Q3 F. n
critdam 1000 暴击伤害+10%
& o& C( G) m7 A& Rhit 200 命中+2%
5 z! x/ Z# K% f& h: y) xhit 300 命中+3%" @: E6 i( N* D7 f/ a
hit 400 命中+4%
; N7 ?" N8 K& d# C8 whit 300 命中+3%) I; s8 B8 L+ C6 X% D* e8 H
hit 400 命中+4%" g ]; q9 s8 S- X
hit 500 命中+5%9 i3 j# z& j+ N! X6 b! z) U6 v
dodge 200 闪避+2%. K) K f! K' _/ W$ _$ u* l9 W
dodge 300 闪避+3%6 Y- z2 N. F+ `) J" P
dodge 400 闪避+4%' G4 B# }: H R$ a2 E; Y
dodge 300 闪避+3%5 V4 f$ g; i M: E2 E( J9 @
dodge 400 闪避+4%/ |0 |7 R1 |$ O
dodge 500 闪避+5%, d; S3 T' r9 W( T! N( [$ [+ ?7 f
defignore 200 破防+2%" P" G7 B1 E B1 X
defignore 300 破防+3%) G, b3 V# }) @# @/ Q
defignore 400 破防+4%
% n1 }2 Y2 y" l9 g# }defignore 300 破防+3%
/ O9 |) H' p% B7 Z F+ _defignore 400 破防+4%
* p& A6 G+ b+ {defignore 500 破防+5%; Z. o4 r3 s2 d! C' x" k
undefignore 200 招架+2% B8 z8 ] e. n6 g
undefignore 300 招架+3%; \/ e; H( | m @1 }" K
undefignore 400 招架+4%
, G& p* h, |4 Q0 `" D% M e) S9 k; nundefignore 300 招架+3% X( a2 R/ w4 Y* ]
undefignore 400 招架+4%
8 `9 _6 ?! w8 B$ D2 E$ R- d# @undefignore 500 招架+5%
* h, Y4 U$ |: B1 z Mpetdamup 200 魔宠伤害增加+2%
( |6 w' W' ~3 Qpetdamup 300 魔宠伤害增加+3%& f) a& G; t0 U5 @$ V
petdamup 400 魔宠伤害增加+4%
2 B. P# E* Y4 _5 K+ E# m' _) L& ipetdamup 300 魔宠伤害增加+3%
; a0 l( i& P2 [# m. npetdamup 400 魔宠伤害增加+4%
' @8 L/ Z' I4 L9 O2 M. Dpetdamup 500 魔宠伤害增加+5%
- ]6 c" f7 N& ^9 Y% C' I# jpastreatup 50 被动治疗加成+0.5%
# |) [# q) }& M( C, jpastreatup 100 被动治疗加成+1%
- c; Z' Q" r; L! L M7 U% Z/ s! Cpastreatup 150 被动治疗加成+1.5%* T, q0 t" [3 J$ I
pastreatup 100 被动治疗加成+1%
, k2 `: r# y% j. X6 n9 |+ T) p3 qpastreatup 150 被动治疗加成+1.5%
6 O/ N- }$ k e" Z4 ipastreatup 200 被动治疗加成+2%
* e" {6 ~- E0 l/ Kequipdropup 200 装备掉率加成+2%) Y5 Q$ b* b0 M
equipdropup 300 装备掉率加成+3%
L9 C5 t. N5 aequipdropup 400 装备掉率加成+4%) A+ V9 b0 W2 s1 q
equipdropup 300 装备掉率加成+3%
4 W* I! S2 P sequipdropup 400 装备掉率加成+4%1 k2 a& [. O: i7 B; o% Q
equipdropup 500 装备掉率加成+5%- \* L; K A' a
mongoldup 200 怪物金币加成+2%
3 N# o( J" t) V& X o% g; Nmongoldup 300 怪物金币加成+3%
4 f9 K* `8 g6 v+ u) @, ?mongoldup 400 怪物金币加成+4%; E3 p: b9 i: j
mongoldup 300 怪物金币加成+3% R/ _" Z2 v9 |( v6 n7 j
mongoldup 400 怪物金币加成+4%1 N: o, U# i" n8 @; j# V
mongoldup 500 怪物金币加成+5%# z( i* u5 E" `9 \
damdown_1 300 减伤+3%$ v, L+ z$ u- r5 S
damdown_1 400 减伤+4%; H2 l) E: s6 D5 `2 F
damdown_1 500 减伤+5%0 z' L' ?) A/ i1 n
hpmax 300 生命+3%
3 b/ ]+ R$ i: ~& \2 T; E# |9 `9 _hpmax 400 生命+4%( v2 u0 E0 y; [7 v/ D, c: ^3 z3 {
hpmax 500 生命+5%4 y9 ^, X4 U% |4 f/ B, N3 g3 q+ w
def 300 防御+3%1 c) \1 I" d2 Q7 z
def 400 防御+4%3 C8 |( x: v- H7 r8 ^( v
def 500 防御+5%- h; G4 o# V6 S2 W: ]0 {; A
atkspeed 900 攻速+9" q7 z9 A" d, q0 N/ u2 K
atkspeed 1200 攻速+12
8 }+ v8 R C1 g7 A: @7 S, latkspeed 1500 攻速+15
- R% k2 L: S# ]; ~: S* |atk 300 攻击+3%
8 y+ w! @" J0 N/ Qatk 400 攻击+4% {5 E, n1 @6 T; U
atk 500 攻击+5%3 H& [' v% n! O; b6 L1 _$ O
damup_1 300 增伤+3%
$ k6 i9 [, q: K$ ~+ Jdamup_1 400 增伤+4%
5 q/ [) j4 f1 [( e! S. \) ^# Wdamup_1 500 增伤+5% D8 z) r. w7 M0 I: y) w
crit 300 暴击几率+3%: l: ?9 Z( g( V$ d1 H* G* t% C
crit 400 暴击几率+4%
8 z- ^/ v! }7 l- R x0 u7 Wcrit 500 暴击几率+5%
% \0 B. S4 Q# N3 F& Icritdam 600 暴击伤害+6%
( L' n2 \. D) X& u; k2 Bcritdam 800 暴击伤害+8%
* y) ]- ?& {9 J& q% m' h- @ Jcritdam 1000 暴击伤害+10%
0 j3 d; V/ f' U. {% {" a1 F1 lhit 200 命中+2%% Z- p3 C7 X! f& H9 G: \) A
hit 300 命中+3%) e5 U% L+ t) r% N
hit 400 命中+4%
/ K" H$ B7 _$ u9 s' u8 }hit 300 命中+3%
% V- ?8 ~3 B) J! T! d khit 400 命中+4%
. d* y7 J5 i$ S$ B: f0 Q shit 500 命中+5%" ?. L2 b# F! f- x$ n4 @0 U
dodge 200 闪避+2%$ Y- j; J- d( y0 Y/ ?5 C$ C: L
dodge 300 闪避+3%6 c; ^% x6 G, ^% I. ]
dodge 400 闪避+4%: S& q% M- w' i
dodge 300 闪避+3%3 |3 t$ Q, A* [( Y% Y1 A
dodge 400 闪避+4%5 I% `* C; p! O. n
dodge 500 闪避+5%
( G0 X6 j. V6 F" ]; r8 w3 X) `defignore 200 破防+2%
5 E) x; U. j, u5 v4 H$ H# Cdefignore 300 破防+3%5 L1 i; @0 I e! a0 U
defignore 400 破防+4%
6 c% t/ l3 [2 U0 K- `0 qdefignore 300 破防+3%
& q* v1 t6 G, \defignore 400 破防+4%
, w+ {8 `/ J; c1 Rdefignore 500 破防+5%
1 \; \# w- \+ z( g) _undefignore 200 招架+2%
$ J) N9 n. H* tundefignore 300 招架+3%
2 c- a* d& F1 V$ M( F7 kundefignore 400 招架+4%) W4 t$ C. Z7 ]. I- O! [
undefignore 300 招架+3%
% ?9 u# Q! _# bundefignore 400 招架+4%
+ r, t) d6 r5 f$ G+ Rundefignore 500 招架+5%
, o7 U; z% p( X3 x, Xpetdamup 200 魔宠伤害增加+2%, z9 `7 h9 J& k4 F
petdamup 300 魔宠伤害增加+3%1 q! P; Q) I4 |4 L
petdamup 400 魔宠伤害增加+4%
9 P# u+ b3 p5 p' q& f, N$ Z+ {petdamup 300 魔宠伤害增加+3%$ \% V3 L; n0 Q6 S' `+ b
petdamup 400 魔宠伤害增加+4%
( @* [; M: R& Opetdamup 500 魔宠伤害增加+5%/ Z/ ?. ?5 p/ a7 W: F
pastreatup 50 被动治疗加成+0.5%" ?& A, h a* E' B$ q
pastreatup 100 被动治疗加成+1%, K; Y% S4 |0 @
pastreatup 150 被动治疗加成+1.5%* X- m( f% ~$ M
pastreatup 100 被动治疗加成+1%: a6 z( ^: B+ I4 o
pastreatup 150 被动治疗加成+1.5%: G+ V3 O8 C l5 ^# `
pastreatup 200 被动治疗加成+2%
* \6 i4 y/ w9 z, r! B) D1 ^equipdropup 200 装备掉率加成+2%( D& b$ W: k1 e0 N7 }& u2 k0 |5 t
equipdropup 300 装备掉率加成+3%9 c. X* _! e ? g3 H3 a+ y
equipdropup 400 装备掉率加成+4%" g6 ]- P% L, `/ T' Y# L
equipdropup 300 装备掉率加成+3%* y, D' t" H f0 U' D, ] N9 N
equipdropup 400 装备掉率加成+4%
" I$ o9 ~' g( o$ pequipdropup 500 装备掉率加成+5%
1 f. x1 s: W8 m' L Pmongoldup 200 怪物金币加成+2%
1 J; s) l" j% s+ a1 Rmongoldup 300 怪物金币加成+3%
" J. \3 b% X7 Lmongoldup 400 怪物金币加成+4%
& }9 q1 C" D& c6 Smongoldup 300 怪物金币加成+3%, D5 E5 V8 q2 O; @# U' `6 N+ o+ T3 `! E
mongoldup 400 怪物金币加成+4%% p1 @# O) m0 ]0 g' V
mongoldup 500 怪物金币加成+5%, ?, D/ W# d/ ~& A. W( h0 c1 I
damdown_1 300 减伤+3%
3 u: V, S# X- [3 `: S: Q0 xdamdown_1 400 减伤+4%' @5 h( B$ C0 ?/ C8 @
damdown_1 500 减伤+5%$ G+ E% q K# I* m# w5 o. n" m5 ~4 O% V
hpmax 300 生命+3%
9 x& j" g8 R; c* `% O1 B7 ]hpmax 400 生命+4%1 W7 _- g* _, M) w8 Z
hpmax 500 生命+5%$ u! Y0 D1 h1 Q9 I2 j W* a
def 300 防御+3%
3 q2 a+ Y. v$ T8 udef 400 防御+4%
6 s: \- s3 A$ g# O2 P9 udef 500 防御+5%# j" M- q4 D7 b, M5 @
atkspeed 900 攻速+9
- c7 R% F( d& a" c/ e" v7 F2 _) Datkspeed 1200 攻速+121 s6 Q O2 R0 ^( u' U4 @
atkspeed 1500 攻速+151 f. R. {+ K) ] c6 `& D
atk 300 攻击+3%
' G5 A; l6 e* e% U' |% _atk 400 攻击+4%
, r/ n; Z/ C* Y3 l% C1 Y/ u! Gatk 500 攻击+5%( l; @, O- x: H, O9 {
damup_1 300 增伤+3%
, u! M! x3 ]+ O6 M a+ G: o, n2 Pdamup_1 400 增伤+4%* @5 r- X s7 L6 V. ?9 Q" h: R
damup_1 500 增伤+5%
% f/ A" r' \8 S, p5 b8 @' d, rcrit 300 暴击几率+3%
6 o2 S% p! E# }6 d& Ccrit 400 暴击几率+4%
4 N; k1 l: m. e- o9 ccrit 500 暴击几率+5%
) B5 d3 Y$ v1 h% u: l5 W2 ]5 pcritdam 600 暴击伤害+6%9 j! r4 X. E, O, W% B5 U2 B2 j8 v
critdam 800 暴击伤害+8%+ @+ }. h5 q q7 Q" q
critdam 1000 暴击伤害+10%
7 e- h$ \! F# i, ~# Uhit 200 命中+2%
S, K0 n# T2 B% _hit 300 命中+3%
3 P( h e" T! | d+ _hit 400 命中+4%7 z" Z5 A' @" Y
hit 300 命中+3%. Y1 q" `5 }1 `. R# p
hit 400 命中+4%7 z ~' n: m& V( |" F+ m$ e% \& J
hit 500 命中+5%
2 i5 A4 k! ]. ?' o% R/ udodge 200 闪避+2%( t9 b' _) @. [+ P! o7 B; L
dodge 300 闪避+3%
$ S0 Q" p( ]! Q9 |. q3 H+ Hdodge 400 闪避+4%
+ G/ i0 e. O. z0 J8 E" Kdodge 300 闪避+3% z6 S6 _' ?5 K( U9 `, y9 d
dodge 400 闪避+4%
% ]4 u4 ^/ s# M$ X* k6 |' M7 adodge 500 闪避+5%
; S2 ]# Q, |0 g+ D {/ b8 gdefignore 200 破防+2%
) V9 n; ^; }/ B, }3 _defignore 300 破防+3%) [1 O9 [7 F, ]
defignore 400 破防+4%) g2 `4 r: ~1 j I: T% t9 t
defignore 300 破防+3%
. a- ~ Y% U; k9 K# K! z) \defignore 400 破防+4%: A. F: ^/ X" T( T. M4 d/ f7 a
defignore 500 破防+5%
4 x, [; P; m0 }/ @# R) a3 A- wundefignore 200 招架+2%
! o2 Z6 l) e' F9 o% Uundefignore 300 招架+3%; K- d! z: d6 }2 z! \1 p3 F
undefignore 400 招架+4%
# F8 m0 ^3 |; L$ e0 J9 [3 Y4 ^6 pundefignore 300 招架+3%( T* R1 }/ M& T( B8 a. u
undefignore 400 招架+4%
% s- H7 J. V5 B4 b2 m5 O, Sundefignore 500 招架+5% x: @( i; _, x9 T/ `5 L
petdamup 200 魔宠伤害增加+2%
& k- r+ a2 c! k$ l8 U3 b" y$ F+ [petdamup 300 魔宠伤害增加+3%$ r! f8 n. Z( j# w
petdamup 400 魔宠伤害增加+4%) y3 O- @; b/ f" K
petdamup 300 魔宠伤害增加+3%
0 @- t/ e0 K) _/ y- Upetdamup 400 魔宠伤害增加+4%: U% u; j+ \' o9 w& ]
petdamup 500 魔宠伤害增加+5%
% G; {& |) s. ^6 H5 } l8 P, _pastreatup 50 被动治疗加成+0.5%& Y% M% W8 X/ ? q5 T$ a0 p
pastreatup 100 被动治疗加成+1%
8 n- X+ G/ U- d( x( v( Q# q- R, Xpastreatup 150 被动治疗加成+1.5%
$ R/ c" | k6 a3 J6 ~pastreatup 100 被动治疗加成+1%
( x$ e4 C& L g! ]: x* o4 opastreatup 150 被动治疗加成+1.5%
% Z0 a+ Z7 }% D: t+ Y1 _pastreatup 200 被动治疗加成+2%
% g2 L) V4 U+ s7 cequipdropup 200 装备掉率加成+2%( R8 n j- ]: \! F* F+ l
equipdropup 300 装备掉率加成+3%' H6 K9 P8 D% T% n# e5 `0 ]* |
equipdropup 400 装备掉率加成+4%" j4 l: R! ?& N' t2 G9 |5 M
equipdropup 300 装备掉率加成+3%0 @ f/ e. c) H$ }1 Q$ ^& N
equipdropup 400 装备掉率加成+4%- |: N! n7 ?' Z0 q5 @
equipdropup 500 装备掉率加成+5%
6 A9 p# b2 S# p1 mmongoldup 200 怪物金币加成+2%/ B( o# b- \& G7 ?" Q0 ]
mongoldup 300 怪物金币加成+3%
, Z8 T% u: V+ [: X/ j6 j7 z umongoldup 400 怪物金币加成+4%
; U2 m1 [* g, X0 h$ M/ Jmongoldup 300 怪物金币加成+3%! {( \5 D# u6 F( t3 R
mongoldup 400 怪物金币加成+4%
5 z4 \6 @3 o; u2 Ymongoldup 500 怪物金币加成+5%
+ P. s7 a7 t& }damdown_1 300 减伤+3%
! f+ `" Q2 d* `) R/ A+ h: z' a4 odamdown_1 400 减伤+4%9 w5 s) ]1 y0 l% Z
damdown_1 500 减伤+5%
3 h" g& W; k' _( r7 h! S3 lhpmax 300 生命+3%
1 ~7 v' \$ \9 Dhpmax 400 生命+4%
' |4 X. P& a4 E& g# ohpmax 500 生命+5%6 m4 t X3 t8 _& p7 m- A
def 300 防御+3%
$ b( T" n) F" i# X2 ]def 400 防御+4%3 E$ b( E' J: @, Y5 C) q0 k
def 500 防御+5%* c; C: x( h# m
atkspeed 900 攻速+9
4 x- ~& p6 f0 P' Z" Z! Patkspeed 1200 攻速+12# y2 I b$ Z( R/ Z$ ] e
atkspeed 1500 攻速+15& Q# r8 k- X( i" B
atk 300 攻击+3%
" r. P; u Q iatk 400 攻击+4%2 C0 p' }2 e$ D( [- G. y
atk 500 攻击+5%
( I+ _1 @# Z+ m- q# n7 g' }) mdamup_1 300 增伤+3%/ ?+ O! c `. G8 E$ y- U
damup_1 400 增伤+4%
+ _8 c; T% m" h2 ]9 c* Kdamup_1 500 增伤+5%/ ]5 i1 j1 c5 o
crit 300 暴击几率+3%; P# v% k7 P d
crit 400 暴击几率+4%
7 s7 v6 E- s2 W4 v' K! _crit 500 暴击几率+5%
, ^4 A# R; |: S( e, G1 E$ ccritdam 600 暴击伤害+6%/ m; W" X. f) ~
critdam 800 暴击伤害+8%
5 _! C8 U* D9 |' Wcritdam 1000 暴击伤害+10%
! \- r5 b1 z) A; B* f8 a8 rhit 200 命中+2%7 A. j5 X( ]: [4 x# R% q/ v
hit 300 命中+3%
/ Z' O1 J6 N+ U: I7 _hit 400 命中+4%6 T1 Q; v8 m1 y2 }6 ^/ Y5 t3 x
hit 300 命中+3%
# q- p4 J; j8 a3 Ehit 400 命中+4%, \" G+ l7 T6 C: G
hit 500 命中+5%
& B) ?, F0 v5 I1 i% Mdodge 200 闪避+2%) Z& q+ g; N1 a) U
dodge 300 闪避+3%) w9 D* K# s) o" L
dodge 400 闪避+4%
, h) y+ e7 M7 a$ H8 {dodge 300 闪避+3%
+ M' d# c7 q+ ]( N Zdodge 400 闪避+4%1 h v- L% l% A1 r% x; A
dodge 500 闪避+5%! `( A1 Z# e; R2 ~
defignore 200 破防+2%/ u; A. c- ?7 v( o7 `3 w
defignore 300 破防+3%
w1 Q" u z& Pdefignore 400 破防+4%3 k% v7 G$ g1 p( e+ e% g1 b" L
defignore 300 破防+3%
' E8 ^! q" @# m2 |defignore 400 破防+4%, t& d) d3 t% K
defignore 500 破防+5%
/ ]7 f4 t0 o& |1 u0 c5 Jundefignore 200 招架+2%
& P8 P9 {+ j! l5 s$ H' y1 ~) uundefignore 300 招架+3%: N9 C. I, T1 A) ~4 a1 F8 q
undefignore 400 招架+4%6 }/ [. y+ R, h2 v% j, r! W4 W" v
undefignore 300 招架+3%
u3 p6 j2 C5 j9 ?) S; l. Rundefignore 400 招架+4%( F8 H1 y! f+ M! O
undefignore 500 招架+5%; e: T) _! V8 `
petdamup 200 魔宠伤害增加+2%/ Q e# x' r8 F: c' j
petdamup 300 魔宠伤害增加+3%' h6 C1 H# D7 |4 h
petdamup 400 魔宠伤害增加+4%
6 |" y, c6 Y1 L* v' |5 @9 |* @! apetdamup 300 魔宠伤害增加+3%; Z) E+ k& g" D
petdamup 400 魔宠伤害增加+4%! I. }+ g3 {: K8 s# }4 t
petdamup 500 魔宠伤害增加+5%
4 j0 B4 d4 {7 Y& ~' epastreatup 50 被动治疗加成+0.5%& t* V A2 f) ^
pastreatup 100 被动治疗加成+1%2 c" e5 C% F7 r) e
pastreatup 150 被动治疗加成+1.5%
7 o, n, D, o/ H+ r" C1 epastreatup 100 被动治疗加成+1%3 X1 F: R- C2 [- C
pastreatup 150 被动治疗加成+1.5%# x2 |* f- g: H) k9 o4 a; z7 b
pastreatup 200 被动治疗加成+2%
$ H6 [1 U( D4 `" |equipdropup 200 装备掉率加成+2%3 }9 {+ D/ f1 I* ]
equipdropup 300 装备掉率加成+3%$ g$ A/ ?) t1 I, v* G& E0 H
equipdropup 400 装备掉率加成+4%
" D/ c4 C& o. j( [, T1 R# S* }equipdropup 300 装备掉率加成+3%
) c( _+ }$ o4 gequipdropup 400 装备掉率加成+4%; m( c `2 k: x+ M
equipdropup 500 装备掉率加成+5%1 a. M2 M) x$ Z; N: \
mongoldup 200 怪物金币加成+2%# W' Z6 w. n `. ]8 G y, R
mongoldup 300 怪物金币加成+3%4 q* M5 P9 U, W1 [
mongoldup 400 怪物金币加成+4%
" L7 Y z& ?' Q! a( ^& Dmongoldup 300 怪物金币加成+3%# P% u$ }* m/ F
mongoldup 400 怪物金币加成+4%
% N) s2 c8 V! ]6 J& }mongoldup 500 怪物金币加成+5%
" D& b% s" f, m8 c9 b- }equipdropup 300 装备掉率加成3%
X7 Z; J3 S+ Q3 q1 z* Y* ymongoldup 300 怪物金币加成3%
/ g, w; r1 z* u5 C, Elvlatk 1 每3级增加攻击1 I5 ~( E0 H3 v6 w
lvldef 1 每3级增加防御( k W0 ~3 d* v, z! w8 ?
lvlhpmax 20 每3级增加生命
3 U. t% n8 P. \. ?6 D) zequipdropup 400 装备掉率加成3%
$ e% r1 P9 k) j- B) Imongoldup 400 怪物金币加成3%4 o* u2 i( t. ~ R G5 ]
lvlatk 1 每3级增加攻击
% P5 X1 Y7 L. t' nlvldef 1 每3级增加防御
; { [3 ^6 I3 r* C w0 Clvlhpmax 20 每3级增加生命
6 Y+ ~; e( ^3 a% v% x; s- s' Cequipdropup 500 装备掉率加成3%
' k( W/ C9 t; d- e1 e8 Xmongoldup 500 怪物金币加成3%
7 V) ~* s5 `; X6 ~# S, I6 Llvlatk 1 每3级增加攻击 A7 l4 ~. [ q* I
lvldef 1 每3级增加防御
! b7 v" j, Z) Z$ e0 M `lvlhpmax 20 每3级增加生命
2 U7 b+ k7 Z/ oequipdropup 0 装备掉率加成3%, x- b+ e. P2 H$ a% y
mongoldup 0 怪物金币加成3%5 a$ m( h- `. @1 G7 ?# l
lvlatk 0 每3级增加攻击
/ y0 m$ N/ U+ Y G5 hlvldef 0 每3级增加防御- d- o, c! y1 \8 g1 y
lvlhpmax 0 每3级增加生命' s& X* e5 k( ~" \3 c
equipdropup 300 装备掉率加成3%# g& G" p* ^5 S# O
mongoldup 300 怪物金币加成3%) C. N9 M; u% j& ]3 ?% _3 [; B( ]
lvlatk 1 每3级增加攻击. z3 ]" `( r9 X: T7 _5 x
lvldef 1 每3级增加防御; w3 o& i; F. P% v$ N
lvlhpmax 20 每3级增加生命
# ?. W1 p3 J% r# E) fequipdropup 400 装备掉率加成3%2 x6 ?7 u4 M/ ~' Z! ?8 Y* ?
mongoldup 400 怪物金币加成3%0 M% c3 c' T/ ]. }2 y3 ^2 P ^
lvlatk 1 每3级增加攻击 D8 b) d: I3 S! J3 k" o0 V9 U
lvldef 1 每3级增加防御
& O3 \; ^! U* \8 H5 p" qlvlhpmax 20 每3级增加生命 G0 X& Q$ L+ z: E- P+ U" W
equipdropup 500 装备掉率加成3%
1 Q4 h$ f% q- [$ G* K! ]2 Y/ n& tmongoldup 500 怪物金币加成3%
" K9 o- e: x3 g% u5 n6 ^$ P9 U' klvlatk 1 每3级增加攻击+ L5 F1 K" d$ P5 H
lvldef 1 每3级增加防御( X1 d% e' [# h8 x4 t+ F9 g: o! E$ ]: z
lvlhpmax 20 每3级增加生命; ^! L# O- h, X& f
equipdropup 0 装备掉率加成3%
9 i, m. A. e" y. ]$ B! ^) Jmongoldup 0 怪物金币加成3%
' g) |- Y( Q$ `- m/ elvlatk 0 每3级增加攻击
9 R1 ~$ X, M( jlvldef 0 每3级增加防御0 r9 O6 P( L9 L( \; E
lvlhpmax 0 每3级增加生命
: s3 I3 Q9 ]* D1 d A9 M6 U! ?! hequipdropup 300 装备掉率加成3%
9 ? B4 Z) z" |' ~5 k+ |3 @5 lmongoldup 300 怪物金币加成3%
% R! V- }6 P4 C: `" ]7 Jlvlatk 1 每3级增加攻击8 y, a H$ M9 l+ |6 r, m
lvldef 1 每3级增加防御* I/ k S; h2 y1 q8 B' V
lvlhpmax 20 每3级增加生命9 g* p) A3 h0 L6 G1 U
equipdropup 400 装备掉率加成3%% O4 q. B. Y- r1 X/ D4 L
mongoldup 400 怪物金币加成3%
" H7 i3 Z6 B+ f+ Xlvlatk 1 每3级增加攻击0 [! B" `8 p J7 Z& F9 A4 o$ \( e% R
lvldef 1 每3级增加防御( w$ f- C L# A
lvlhpmax 20 每3级增加生命
2 d& @( N1 ?& j0 o7 qequipdropup 500 装备掉率加成3%
; ?+ y3 r0 w7 Z' D* q" ^6 Vmongoldup 500 怪物金币加成3%
9 C! \. k r! `& C( slvlatk 1 每3级增加攻击
# C, i! \& } c1 Q% Jlvldef 1 每3级增加防御% ]+ k6 }% ]8 _; c1 l4 l _ Z
lvlhpmax 20 每3级增加生命
" N, a2 n7 C, A2 pequipdropup 0 装备掉率加成3%
; w& _# e- S! o' F: |4 Fmongoldup 0 怪物金币加成3%$ K& _8 K# f4 u' W# s2 c# n
lvlatk 0 每3级增加攻击 i. |8 x* F# y0 a( h
lvldef 0 每3级增加防御
7 m3 s ], H2 l: g, Clvlhpmax 0 每3级增加生命6 e4 J! U) l. o
equipdropup 300 装备掉率加成3%4 w! J V# X( j, Z) w
mongoldup 300 怪物金币加成3%. {7 |! v& P9 u& t+ Q
lvlatk 1 每3级增加攻击
8 q+ s! f* c4 Wlvldef 1 每3级增加防御. ~6 V) }* _* S
lvlhpmax 20 每3级增加生命/ ^/ a# G4 p5 \
equipdropup 400 装备掉率加成3%6 i9 u M; x# p
mongoldup 400 怪物金币加成3%
. G: |$ f# C. }; `( [lvlatk 1 每3级增加攻击& G" O% P j! V' ?& m# ]6 J, L5 S c
lvldef 1 每3级增加防御
! p: m2 h" w% _6 klvlhpmax 20 每3级增加生命$ q9 P- Q' d u
equipdropup 500 装备掉率加成3%) M( I; U. { m) e
mongoldup 500 怪物金币加成3%$ e Y! U2 p9 ` l
lvlatk 1 每3级增加攻击
# [- N+ l* s& j% P+ clvldef 1 每3级增加防御, ] L/ u* V9 T5 Q" t% J$ p4 Q& J( P
lvlhpmax 20 每3级增加生命; ?) B% J+ N% Y" z% _
equipdropup 0 装备掉率加成3%
1 x6 l# K1 a8 M5 o3 y3 Hmongoldup 0 怪物金币加成3%
. @, p1 w2 `* {: D) wlvlatk 0 每3级增加攻击
+ D- [7 B1 f) {' f8 Q" Alvldef 0 每3级增加防御3 `( Z1 w* \. b& c, K! j
lvlhpmax 0 每3级增加生命& E s- S" y' `
equipdropup 300 装备掉率加成3%4 p* e+ s6 p6 c r7 B- k8 S& ^% C
mongoldup 300 怪物金币加成3%6 i; G6 C/ f9 k6 W$ E
lvlatk 1 每3级增加攻击
: Y0 z2 p6 C7 glvldef 1 每3级增加防御
8 X3 R8 f7 L' R0 N* y7 ~$ j3 Dlvlhpmax 20 每3级增加生命
% R5 ^, R! P* R! J. Q: s# }$ kequipdropup 400 装备掉率加成3%
! e. x4 Z7 A" Q' g" Jmongoldup 400 怪物金币加成3%
0 H8 e: F2 w3 M5 tlvlatk 1 每3级增加攻击+ x' Z7 Q( s8 g+ Z
lvldef 1 每3级增加防御
! k3 ]; Q0 b: }* W0 U0 alvlhpmax 20 每3级增加生命# {; Z _- S/ j8 Y# B
equipdropup 500 装备掉率加成3%, h, ?( D' P, p3 T3 m
mongoldup 500 怪物金币加成3%5 x" E6 |" N+ d3 B' n7 N4 n) E9 l
lvlatk 1 每3级增加攻击! X2 I/ g1 A6 n
lvldef 1 每3级增加防御
1 g2 ]- L* x3 z7 y& ?1 R( h. e; flvlhpmax 20 每3级增加生命
- [/ s) [6 m V) E. y, S) jequipdropup 0 装备掉率加成3%
" S: K4 Y9 e% p4 {5 ^/ H9 qmongoldup 0 怪物金币加成3%
! u+ X" M; U: v, f2 @' o7 v+ c1 elvlatk 0 每3级增加攻击& \# ~7 ^& u1 M2 q% y1 F
lvldef 0 每3级增加防御2 s) `9 I3 ~+ C* }7 q
lvlhpmax 0 每3级增加生命
3 X( c5 N6 \3 j7 R0 vequipdropup 300 装备掉率加成3%
( P% l; r% M' imongoldup 300 怪物金币加成3%! t Q# \2 t( ^/ s) V5 q( g
lvlatk 1 每3级增加攻击
- k/ |; S2 z# Ulvldef 1 每3级增加防御9 {; |0 H5 f0 U
lvlhpmax 20 每3级增加生命
% Z8 ]9 K) e [4 {3 U* nequipdropup 400 装备掉率加成3%8 a" g% H9 ^9 `$ Z; l
mongoldup 400 怪物金币加成3%
. ~* L7 r7 \* P: o4 I0 rlvlatk 1 每3级增加攻击7 x6 n& Z- M8 L7 P
lvldef 1 每3级增加防御
% z. l% F5 z& r2 z8 c+ k0 o+ J4 Llvlhpmax 20 每3级增加生命% ~1 v) l1 r# w
equipdropup 500 装备掉率加成3% a7 Q; J. @; M& q
mongoldup 500 怪物金币加成3%
1 r: V' x3 k9 u2 X) M2 ]2 E6 Xlvlatk 1 每3级增加攻击
9 q5 g3 h% V8 Y C" Z5 G+ v7 Hlvldef 1 每3级增加防御- b0 v1 i: `2 @
lvlhpmax 20 每3级增加生命
) {" {6 D; t1 {& Qequipdropup 0 装备掉率加成3%" g0 k/ E( C) N, q7 K
mongoldup 0 怪物金币加成3%' L" h- _/ @ K+ x. W. H
lvlatk 0 每3级增加攻击8 p9 }5 b9 D4 D5 d% R/ \, a6 e
lvldef 0 每3级增加防御% ~8 U' Y0 Q( N) l" P& ~; Q* h
lvlhpmax 0 每3级增加生命
/ J/ }7 W8 t3 }+ b; s. S1 z; X8 nequipdropup 300 装备掉率加成3%
' N" B$ H9 l ], hmongoldup 300 怪物金币加成3%
; f {4 R" {( J1 o5 X5 x! Ulvlatk 1 每3级增加攻击
3 J O9 c* m' Y% I* ]2 jlvldef 1 每3级增加防御( {( O% ?! W+ U2 g6 W' r6 p
lvlhpmax 20 每3级增加生命
/ L$ G( R5 W) {" x4 |- Eequipdropup 400 装备掉率加成3%
& {& w% m+ @- `! ^; omongoldup 400 怪物金币加成3%- \5 F2 z$ o! k$ q2 R P
lvlatk 1 每3级增加攻击
/ {7 U; D9 K3 A8 vlvldef 1 每3级增加防御
$ K7 Y8 s( C! U+ l @7 `& w# Vlvlhpmax 20 每3级增加生命) i# G! \9 f9 c* C
equipdropup 500 装备掉率加成3%
* h4 _$ E: N2 y9 u% u, wmongoldup 500 怪物金币加成3%. P6 O: q& X6 L) S, ^+ h V9 y
lvlatk 1 每3级增加攻击5 }- h! }- G- M6 U
lvldef 1 每3级增加防御" v, E( \$ o% r# e
lvlhpmax 20 每3级增加生命
) \$ k- L/ s/ r' R0 A1 Y* e4 [equipdropup 0 装备掉率加成3%; M# j. j- S' E8 Y. B* u4 g/ F
mongoldup 0 怪物金币加成3%- o, s6 z1 w! l
lvlatk 0 每3级增加攻击
% ^& d' O" E5 s" t) p/ ^3 Glvldef 0 每3级增加防御
- |9 @% V2 o$ {% R. Wlvlhpmax 0 每3级增加生命
$ Z( k) q7 {' T" k) k: Z2 K6 H* s3 uequipdropup 300 装备掉率加成3%, W$ H; c' Y- `! Z7 R9 V7 o4 v
mongoldup 300 怪物金币加成3%: @" U: ?7 Z9 _9 [; }9 V
lvlatk 1 每3级增加攻击# ~. T- V- d, ^
lvldef 1 每3级增加防御4 |2 ^; J/ x' k: z& |% ?
lvlhpmax 20 每3级增加生命" N2 K! J8 H9 @, ]
equipdropup 400 装备掉率加成3%, M( k: I! L( w
mongoldup 400 怪物金币加成3%
5 V5 ?0 q' j6 E- C% Y$ u ~# klvlatk 1 每3级增加攻击
# ^4 n4 R) J9 e% J$ u" T7 {lvldef 1 每3级增加防御
! {% F$ b) I5 e+ }3 Vlvlhpmax 20 每3级增加生命% i# t8 ?8 U0 U
equipdropup 500 装备掉率加成3%
2 {7 q6 A& b- mmongoldup 500 怪物金币加成3%
3 N2 `$ N( r* w: {7 b$ plvlatk 1 每3级增加攻击" ` ?2 i3 r9 ~: C; O% v
lvldef 1 每3级增加防御# e8 p8 R6 e, O% L* J
lvlhpmax 20 每3级增加生命" [8 Q( w; g2 l, w) q0 Q
equipdropup 0 装备掉率加成3%
7 |2 }; x0 r Y" e& H2 |1 D" w1 K. _mongoldup 0 怪物金币加成3%$ J# K& r2 k. {6 W
lvlatk 0 每3级增加攻击
. O0 R9 L* I0 X- E$ z/ y5 M: hlvldef 0 每3级增加防御% E/ _( D w7 n
lvlhpmax 0 每3级增加生命
8 ~" d: c; ]/ w- D7 A( lequipdropup 300 装备掉率加成3%$ n4 ]7 k) l% y4 z/ G4 @! [
mongoldup 300 怪物金币加成3%
9 _. N8 z4 j; v/ qlvlatk 1 每3级增加攻击/ D& G/ ?5 H2 m! t8 P$ p
lvldef 1 每3级增加防御
% d) V" n/ I) }3 clvlhpmax 20 每3级增加生命/ x/ ?+ n* L+ ]" {( x
equipdropup 400 装备掉率加成3%! D4 k' E9 ^! \" l% _$ p) z4 K1 a: N
mongoldup 400 怪物金币加成3%
; L/ F+ t7 u5 B2 l% ]6 Clvlatk 1 每3级增加攻击
& t6 d- s; |0 u! X. \lvldef 1 每3级增加防御, f0 c2 D1 p1 X) N# F: L
lvlhpmax 20 每3级增加生命6 D& m. x# I7 u# q# n6 P8 W
equipdropup 500 装备掉率加成3%3 J7 ]& \. L/ h) w$ K2 u
mongoldup 500 怪物金币加成3%. Z3 ~9 D# b1 e* |6 v) g b2 p
lvlatk 1 每3级增加攻击
- L5 x6 r# d; W7 w0 Klvldef 1 每3级增加防御0 \- t" b3 G1 W' f: E+ F
lvlhpmax 20 每3级增加生命
( U. t" i+ U w! u7 wequipdropup 0 装备掉率加成3%7 _; o/ s5 _3 [. J2 L
mongoldup 0 怪物金币加成3%
( S! I, ^& d, nlvlatk 0 每3级增加攻击
% n/ Y9 R, s) ^9 {; F# ylvldef 0 每3级增加防御
: o) \% l1 V' m! C/ r! Ulvlhpmax 0 每3级增加生命
: f+ v, }) [6 {5 |6 F$ [ zequipdropup 300 装备掉率加成3%! I' ^6 o7 p& a: P. b/ |& B
mongoldup 300 怪物金币加成3%
, ]% y# u3 c* M% F# Hlvlatk 1 每3级增加攻击
" u5 _; B# r: q6 _9 llvldef 1 每3级增加防御
, R& ^. N" O& @lvlhpmax 20 每3级增加生命' J! l+ {6 H1 I5 e: h
equipdropup 400 装备掉率加成3%- i2 V& G8 l' j2 {+ Q, ?5 h' p& C& @/ g
mongoldup 400 怪物金币加成3%0 {* {) }9 A, {+ l' o
lvlatk 1 每3级增加攻击% b. g9 [. g$ _4 G
lvldef 1 每3级增加防御2 C; m& @# V+ j7 j3 n' b& B# q% o
lvlhpmax 20 每3级增加生命& h5 q7 S0 c8 s* L3 c# j
equipdropup 500 装备掉率加成3%
* q$ `0 ]5 W6 ~' imongoldup 500 怪物金币加成3%$ j& T! i {9 T" Z, R
lvlatk 1 每3级增加攻击
2 z( G5 K8 F2 A) G: xlvldef 1 每3级增加防御 J) C5 C. V' C* E$ }
lvlhpmax 20 每3级增加生命9 t+ z( \+ ?+ {% G
equipdropup 0 装备掉率加成3%4 ?! v! o5 d/ i6 L' A
mongoldup 0 怪物金币加成3%
3 q9 E3 Z( D2 Y5 F# glvlatk 0 每3级增加攻击
: L) E* E& p y* N1 t" Alvldef 0 每3级增加防御* k2 J, ]: @3 g* i9 U
lvlhpmax 0 每3级增加生命" I: q3 ~+ N2 ^: \0 }' X. Q% Q* ^# E
equipdropup 300 装备掉率加成3%
( n1 O3 u' K/ _- V5 S' |$ S, xmongoldup 300 怪物金币加成3%
. C; u; V- y8 ]: M: Mlvlatk 1 每3级增加攻击
) l+ `6 T5 [9 e: ?lvldef 1 每3级增加防御
: d6 r/ l: e/ t, i! T7 {lvlhpmax 20 每3级增加生命6 S. g q* A1 q" z% I, w# B! ?0 d7 C
equipdropup 400 装备掉率加成3%# R$ z9 e! F" b) |6 a
mongoldup 400 怪物金币加成3%
6 _1 T9 ]3 C) `/ p9 ^0 glvlatk 1 每3级增加攻击
/ f: ^# z" E! h s. _lvldef 1 每3级增加防御
' l) W+ k" R Dlvlhpmax 20 每3级增加生命
8 P1 `* ~1 \; J# ^( f$ l) |& xequipdropup 500 装备掉率加成3%- `. d( y4 l/ ]5 x$ h
mongoldup 500 怪物金币加成3%
! U4 N, ?7 d, G7 Vlvlatk 1 每3级增加攻击
. q) J( W. Z( S/ R) Z# `- alvldef 1 每3级增加防御
/ z% c+ y& Y& Y( p0 R! \, A) Llvlhpmax 20 每3级增加生命, z; _4 ?# [7 [+ n! `
equipdropup 0 装备掉率加成3%! Q0 I7 v2 b3 B
mongoldup 0 怪物金币加成3%
% z9 R( {8 [, B/ qlvlatk 0 每3级增加攻击
( T7 p4 |7 S. p! W! Zlvldef 0 每3级增加防御
! ?9 f2 ^' H7 p/ a: O$ Ylvlhpmax 0 每3级增加生命
# \3 W: c! J% K6 }equipdropup 300 装备掉率加成3%
8 o1 {, s( z# [; Pmongoldup 300 怪物金币加成3%' f- F& n7 k/ H2 w7 k7 t' M
lvlatk 1 每3级增加攻击% C/ K2 {/ x( ]! Y' o/ x6 a9 z
lvldef 1 每3级增加防御
) l& d5 o- B( ~" _, k& xlvlhpmax 20 每3级增加生命6 a. y/ L0 P5 h3 J# d
equipdropup 400 装备掉率加成3%
# _9 i- P* D2 A- K/ i4 v* F7 V0 Dmongoldup 400 怪物金币加成3%' N" Y5 r) |& M5 I; G0 D( d
lvlatk 1 每3级增加攻击% C0 l' { G1 U( r8 F. I V! f
lvldef 1 每3级增加防御% Z* G* `& H6 @4 @
lvlhpmax 20 每3级增加生命
6 N! h+ o) ^. Z4 a3 oequipdropup 500 装备掉率加成3%
* k8 W9 G7 w/ n' @& [mongoldup 500 怪物金币加成3%1 e& l% o! K+ e
lvlatk 1 每3级增加攻击/ M9 ^ S2 U/ b3 n
lvldef 1 每3级增加防御
4 q9 n+ t0 T w, j' J! }% e4 Vlvlhpmax 20 每3级增加生命
. ?) X- ~4 V/ M& bequipdropup 0 装备掉率加成3%/ o/ S h, N$ ^0 F5 C
mongoldup 0 怪物金币加成3%
$ c6 p3 Y) z! U9 Q* J( y$ plvlatk 0 每3级增加攻击
0 E+ a( {6 O4 F, ~. glvldef 0 每3级增加防御# u' P" s1 q3 L' r; @4 H
lvlhpmax 0 每3级增加生命
; |" @/ B7 Y( i# r" k# c' Gequipdropup 300 装备掉率加成3%7 q8 m! {& k2 |: _2 {
mongoldup 300 怪物金币加成3%$ J8 x9 O& f' `: t& o h
lvlatk 1 每3级增加攻击
3 h6 L* S6 O/ v/ ylvldef 1 每3级增加防御
$ u! u4 K n: _8 [ Y) e) d! B3 Tlvlhpmax 20 每3级增加生命+ @ N% e8 M* x' f
equipdropup 400 装备掉率加成3%
, z+ @5 U1 S: K" Smongoldup 400 怪物金币加成3%, H4 a! \/ c3 p7 j! Q
lvlatk 1 每3级增加攻击2 r% J% I' }0 @- j4 R9 I4 u6 C
lvldef 1 每3级增加防御. r) q+ P5 D3 R% q$ F
lvlhpmax 20 每3级增加生命, {5 {% J$ U* `9 w4 L! Q# ?
equipdropup 500 装备掉率加成3%9 n) p/ T9 \3 P$ G
mongoldup 500 怪物金币加成3%
! n/ _8 M# L- K) H' g. klvlatk 1 每3级增加攻击
7 E, F$ \8 ]" z8 j' D, r/ I4 Dlvldef 1 每3级增加防御, E. f) J1 \& M3 r7 X
lvlhpmax 20 每3级增加生命' T5 O7 d0 U- w; s- ~7 h
equipdropup 0 装备掉率加成3%8 W ?' n4 z4 Q4 a' {& {
mongoldup 0 怪物金币加成3%% C# Y, Q8 P7 Y$ T& g
lvlatk 0 每3级增加攻击0 h! w6 O- c4 r; w0 i" z
lvldef 0 每3级增加防御
& J3 y$ d% ^" f9 Y9 }lvlhpmax 0 每3级增加生命
0 B+ n* R+ o1 _9 \( b8 W6 jequipdropup 300 装备掉率加成3%+ x3 x, \* f7 F8 _8 I
mongoldup 300 怪物金币加成3%
! D( |8 J, @0 X7 t" elvlatk 1 每3级增加攻击* d* q$ J7 A- @8 E _( i. Q
lvldef 1 每3级增加防御9 T8 C6 W3 G9 j* a4 A. t
lvlhpmax 20 每3级增加生命# _6 |3 I1 ^6 ]
equipdropup 400 装备掉率加成3%
# s5 v0 D; j/ _: i; m Omongoldup 400 怪物金币加成3%: I |; b' X- y' H/ C# [
lvlatk 1 每3级增加攻击
9 Y( E1 ?0 y6 Llvldef 1 每3级增加防御
: T# y: B- w; x* U& z! p" Elvlhpmax 20 每3级增加生命
0 n' [6 W. n( N( I8 V% `+ |1 G* Dequipdropup 500 装备掉率加成3%
: J6 ?7 E/ G; kmongoldup 500 怪物金币加成3%6 I" ?& [) R4 L6 T7 E" J1 [" Q
lvlatk 1 每3级增加攻击
8 D9 \. n: ^$ z% _3 Elvldef 1 每3级增加防御
1 ] A) r- {, [' \2 E5 I. j8 S3 K' {lvlhpmax 20 每3级增加生命* u/ D8 R3 A- {9 a( T3 R4 @4 j
equipdropup 0 装备掉率加成3%, j5 _" p3 p6 z. o& [
mongoldup 0 怪物金币加成3%
$ w) e0 c5 B$ G" q& hlvlatk 0 每3级增加攻击
]" i* S& k% Q& Zlvldef 0 每3级增加防御/ L2 O3 l/ O$ V* N6 r
lvlhpmax 0 每3级增加生命
5 c1 g2 _7 F5 q* a; a. a/ K- ~equipdropup 300 装备掉率加成3%8 H( C( _; C! I! b
mongoldup 300 怪物金币加成3%
. d' S$ i" f7 b' [lvlatk 1 每3级增加攻击
5 d7 |% D8 Y. u. rlvldef 1 每3级增加防御
8 I2 }( k0 d3 V0 ^' @ Nlvlhpmax 20 每3级增加生命
, Z" @% n8 K: ?) I( hequipdropup 400 装备掉率加成3%
8 j: `" |; Z! c2 lmongoldup 400 怪物金币加成3%6 |& D7 i' m# G' O' u# W I% D
lvlatk 1 每3级增加攻击
# B4 ^ ]3 w0 Z( k/ @lvldef 1 每3级增加防御
. E0 S6 q- w- G \lvlhpmax 20 每3级增加生命
4 y7 P% p% T7 W# Z: p# c) }1 yequipdropup 500 装备掉率加成3%+ H: ~4 K3 S1 s. w: [8 U
mongoldup 500 怪物金币加成3%+ M, k( G- n: N0 |7 X. x1 N
lvlatk 1 每3级增加攻击
0 w$ b& S3 N9 {lvldef 1 每3级增加防御
9 _, f1 T+ J, t! Clvlhpmax 20 每3级增加生命$ g& w/ l- ^/ ?9 T7 ^8 I) x" a9 @
equipdropup 0 装备掉率加成3%# u' [& n1 B* v% @3 M) y+ O
mongoldup 0 怪物金币加成3%) S- Y' s4 J0 ]* r$ s8 u
lvlatk 0 每3级增加攻击) V" ]2 `; A+ m% I5 R' o$ @) g- ]
lvldef 0 每3级增加防御
3 P, v% Y D0 z9 l! j( L% m* ?lvlhpmax 0 每3级增加生命
& C# A {$ c( [7 Patk 240 攻击加成2.4%
# p" a& R5 T% i7 u/ a* f. O* odef 480 防御加成4.8%- p7 _$ }( G1 ]* [( ~, t8 g/ D0 g
hpmax 240 生命加成2.4%
0 A: N- K# r7 B% m: e1 c4 {! b. w( Datkspeed 750 攻速7.52 H$ a. N6 s0 r4 b; [" k) X% i
damdown_1 180 减伤1.8%8 W- |. G2 F" t: X
damup_1 180 增伤1.8%4 x+ x# m- A1 F: c3 m9 |
atk 320 攻击加成3.2%- P, o5 m" M; F5 `. |( _8 |0 I+ V6 g
def 640 防御加成6.4%# x2 }2 l' T) @/ A$ f$ }7 P
hpmax 320 生命加成3.2%2 V% Q* A; b) X7 z8 z& f* ^+ o
atkspeed 1000 攻速10! U/ H" }3 a+ \! v
damdown_1 240 减伤2.4%# K% O1 ?0 x" r9 d; `
damup_1 240 增伤2.4%
/ D- n p* `7 hatk 400 攻击加成4%
4 Y. J2 v! Y2 Q( q. G* Z0 ^def 800 防御加成8%( s' V" _* J& I9 y3 h- L5 H/ X. H
hpmax 400 生命加成4%
) J- @- p3 k4 K( ^6 F) F$ hatkspeed 1250 攻速12.59 h/ X" V1 [( B/ B3 \; y
damdown_1 300 减伤3%- _$ n A* m* a% _0 n, S
damup_1 300 增伤3%
% X+ d& \% G% ]% c: j0 M. zatk 400 攻击加成4%( R# k5 F. l/ v/ J
def 800 防御加成8%; {1 A& U$ Z# I* L' g0 B2 r5 E
hpmax 400 生命加成4%/ v0 W- [4 H Z' f- K7 [6 z
atkspeed 1250 攻速12.50 D+ M$ F3 Y7 z2 Y4 P! B* C: x+ p
damdown_1 300 减伤3%- P- p7 n2 A% T) A4 N/ G% @. f0 Z/ p7 h
damup_1 300 增伤3%& K$ H0 T3 s& X1 _ }' t: _7 |) [" [
atk 240 攻击加成2.4%& {( ` \+ @( U5 b [" P. r# q
def 480 防御加成4.8%/ o( C9 a. O! Y% V( `& i
hpmax 240 生命加成2.4%' {8 T9 V j' d3 v
atkspeed 750 攻速7.5
, Z r4 m0 C* Sdamdown_1 180 减伤1.8%0 w! d; m$ y0 `0 V: k I* ]0 `
damup_1 180 增伤1.8%
. q4 W0 e5 l) F4 katk 320 攻击加成3.2%8 f% p3 k3 J) \6 {! }9 }& _
def 640 防御加成6.4%
! |6 q. ^- g8 Thpmax 320 生命加成3.2%# G- Z! q7 G5 D; k9 O6 g
atkspeed 1000 攻速10
, \" ^* [! l: x: S8 r4 {1 Idamdown_1 240 减伤2.4%
) \0 k; ~$ ^$ }9 g* q$ i9 ]damup_1 240 增伤2.4%
1 U# L2 T9 U( Y% S2 Gatk 400 攻击加成4%% y; Z# ^6 e/ h- k
def 800 防御加成8%* L( \1 J9 s" c; I. f
hpmax 400 生命加成4%8 x( T6 Y" D/ K( Z. p
atkspeed 1250 攻速12.5
0 v/ ]/ M! d [; d( [3 j4 N1 S; _; n! mdamdown_1 300 减伤3%. A3 L( c* d* T8 n# o+ b ?8 R
damup_1 300 增伤3%
' J) B. T/ k* H% M; ]0 b2 O7 Datk 400 攻击加成4%
$ w. e6 f0 C5 l' i9 ^6 R6 `def 800 防御加成8%1 g/ |' v: ^. ~
hpmax 400 生命加成4%9 u/ q, ^, C4 R5 s! V& a
atkspeed 1250 攻速12.58 x/ X" C' g. u6 E+ V) i
damdown_1 300 减伤3%0 U/ O( Q% S* H. Y- D, N
damup_1 300 增伤3%
8 Z7 T3 X0 _! I7 o& X4 satk 240 攻击加成2.4%
$ H/ s. t7 _4 [7 ?# w1 fdef 480 防御加成4.8%
3 Z7 n9 R+ E, K# ihpmax 240 生命加成2.4%
- r. ^& P; Y4 x s2 o0 ^3 Matkspeed 750 攻速7.5
* \" _; Z5 `4 c2 p/ ^3 Ldamdown_1 180 减伤1.8%% c$ W* c; u8 C% }
damup_1 180 增伤1.8%5 `1 K6 i8 X7 J# Z' k; k9 B* |
atk 320 攻击加成3.2%5 @: i) D/ V0 f% |$ E% S
def 640 防御加成6.4%
# f- D8 {, a8 B- C1 M9 x+ b6 uhpmax 320 生命加成3.2%
! g9 Y# v2 u5 }" E& ?atkspeed 1000 攻速10
0 r1 H3 B: {; Ldamdown_1 240 减伤2.4%5 ]2 ^, h2 r+ B7 @
damup_1 240 增伤2.4%
$ E: k3 M& E6 c; E! J1 M; g; m( uatk 400 攻击加成4%
$ v2 m* |1 C+ o" Y4 q/ |5 {def 800 防御加成8%
$ M% @7 M' l$ Ghpmax 400 生命加成4%( V1 j3 i" @6 d1 _4 g3 a
atkspeed 1250 攻速12.5! `# o. N$ ^5 ~2 f
damdown_1 300 减伤3%
- u) p& f- D r/ t Y; B3 }. Kdamup_1 300 增伤3%
( y8 V+ m0 v; c; b# T: uatk 400 攻击加成4%) i% d) A. c2 e( N, r' ?( }
def 800 防御加成8% X' }2 G1 A! H
hpmax 400 生命加成4%
. `9 @8 p9 @) ~3 F0 I$ eatkspeed 1250 攻速12.5
- T* O% [) B5 j+ \damdown_1 300 减伤3%& [$ \; k9 U( X9 y( j, H8 M
damup_1 300 增伤3%& i5 y' l7 v. I9 L6 }0 ?& R
atk 240 攻击加成2.4%1 W3 `$ {2 c4 @' E; J+ U' j5 q2 P
def 480 防御加成4.8%
$ x- p7 A; r5 G3 `$ G$ R8 mhpmax 240 生命加成2.4%8 T- p' }6 B( q) M
atkspeed 750 攻速7.5+ [% f/ ~$ s; j7 T4 M( K/ U
damdown_1 180 减伤1.8%
! s0 v; K/ o6 Fdamup_1 180 增伤1.8%
, R8 t$ @( t* ^# X1 ?" X7 latk 320 攻击加成3.2%5 C/ B; L/ ]5 @: g2 F* _) c# q! P8 w
def 640 防御加成6.4%
" W& `& D4 M4 ^* W& T, ^; \hpmax 320 生命加成3.2%
R% h/ _7 r6 n9 Oatkspeed 1000 攻速10- R2 g/ t. |3 d0 f& G
damdown_1 240 减伤2.4%3 ~9 R; B9 w1 \% \; d& N
damup_1 240 增伤2.4%
7 e- D/ Z; `* j/ N$ M/ Z' Vatk 400 攻击加成4%
! v6 T* j G' W! Hdef 800 防御加成8%
* {* R Y4 |% ?+ rhpmax 400 生命加成4%1 R+ S5 m! q4 {; B% {
atkspeed 1250 攻速12.5
. F) e p1 _5 t) b; v: ldamdown_1 300 减伤3%
9 S0 A4 C% R! Z. |6 d. w) [damup_1 300 增伤3%5 U/ b. N( n, D
atk 400 攻击加成4% w) x7 F. y0 D' ]3 w, n- R
def 800 防御加成8%0 j6 J/ O" Q% C1 i* j; C
hpmax 400 生命加成4%
/ y- k& `8 Z3 i! X# R, Batkspeed 1250 攻速12.5
7 X+ \' s( X! q, q$ f* e! c' \+ m" ldamdown_1 300 减伤3%
3 d' s2 X# o+ R4 Pdamup_1 300 增伤3%
& h7 h4 V; p+ H# Zatk 240 攻击加成2.4%
6 C- L3 J) A4 a# V. i2 Kdef 480 防御加成4.8%
9 ` i" ?4 s& u B: Fhpmax 240 生命加成2.4%
+ l6 `: Q ^- Satkspeed 750 攻速7.5
! }' H8 J/ P) u& U! n/ v: Sdamdown_1 180 减伤1.8%
! Y& c# s8 q8 E; T3 rdamup_1 180 增伤1.8%/ \2 T Q8 ^( |& X3 E
atk 320 攻击加成3.2%
. r+ }; g5 Q9 i8 G+ c1 v; N5 adef 640 防御加成6.4%
; n( s" @. H3 Ghpmax 320 生命加成3.2%( [) | X) }0 A% g( y
atkspeed 1000 攻速10
/ e* B! p3 ^7 |5 tdamdown_1 240 减伤2.4%& E+ c S! F2 N# i% Z8 T. P. b& C
damup_1 240 增伤2.4%
, i$ p: g+ U* p+ B1 E/ ~atk 400 攻击加成4%
4 d- }+ k7 q3 l! D0 J. R7 }def 800 防御加成8%" o- j" u: y; G1 ^8 w( p' ]
hpmax 400 生命加成4%# h3 H" L' @ O) O+ m' w; g% n6 H
atkspeed 1250 攻速12.5
2 a( E2 K+ m. l7 s1 gdamdown_1 300 减伤3%
+ u# Q: J8 {7 H* u4 ~; X! L* k% qdamup_1 300 增伤3%
( Q& x, D$ _# Oatk 400 攻击加成4%
+ ]$ j4 f! L( H5 udef 800 防御加成8%
- s& w' l. U* I' f0 R6 Whpmax 400 生命加成4%+ ?4 ^7 p; t+ c( r7 J# \
atkspeed 1250 攻速12.5& j: F5 {/ p l# M7 M: |- |( \
damdown_1 300 减伤3% _ N8 |9 \0 R) E, `4 K/ \6 ~
damup_1 300 增伤3%
5 `" w' ?% i$ E( e4 U. Fatk 240 攻击加成2.4%/ i, R2 z# b6 y( F+ e( D9 k
def 480 防御加成4.8%5 j0 x: m4 w: L/ r2 O3 w
hpmax 240 生命加成2.4%% k* a6 x1 e" h
atkspeed 750 攻速7.5
' X/ ?1 j) G! }' R" ?% J# X( a5 L pdamdown_1 180 减伤1.8%
& `! c e, @$ Ddamup_1 180 增伤1.8%' K7 d6 t# G1 }/ J
atk 320 攻击加成3.2%
4 Z( i* J7 r4 `def 640 防御加成6.4%
% X) n e6 Q9 Y/ k* V9 m Rhpmax 320 生命加成3.2%
6 D4 w8 s% ?" ^) tatkspeed 1000 攻速104 S) f6 N. N0 L2 l! A& m
damdown_1 240 减伤2.4%
3 W1 U! B$ V! q: v/ rdamup_1 240 增伤2.4%
1 {! ?+ b3 L9 }( ?atk 400 攻击加成4%1 |0 g8 w3 x$ p" b0 d
def 800 防御加成8%$ d( o+ N6 D- t
hpmax 400 生命加成4%& F# S t, G; l7 I* N6 j
atkspeed 1250 攻速12.5" a8 y8 T- h" A* c9 I
damdown_1 300 减伤3%
. O9 u. ^, Y8 ]8 H K2 @damup_1 300 增伤3% z) z! N- k# s
atk 400 攻击加成4%
3 L z$ \! B: S' m6 J5 Tdef 800 防御加成8%
6 U6 J$ P/ f! {hpmax 400 生命加成4%
5 I6 w2 Z" J% F: N; `$ b W' {atkspeed 1250 攻速12.5
: u! i' g9 Y/ o5 J* E& E! sdamdown_1 300 减伤3%
2 h* V; k: p) B* Gdamup_1 300 增伤3%
5 n) N4 D" Q1 [9 V5 e5 Q ^5 Jatk 240 攻击加成2.4%
2 r; M% m ^3 @7 b" odef 480 防御加成4.8%
. ]2 J; x- G4 U$ chpmax 240 生命加成2.4%- f* S1 x$ a8 [; r
atkspeed 750 攻速7.52 M2 v. g& D9 d8 _8 Y6 }# _0 Q/ G( l
damdown_1 180 减伤1.8%+ L5 t1 |; r" B3 }* J0 |
damup_1 180 增伤1.8%
, N! S2 Y. p6 ]7 V* ~+ Q( a* matk 320 攻击加成3.2%
& E" m2 f L) ~0 m& Xdef 640 防御加成6.4%; y& ?+ _& U4 r7 v5 S8 t
hpmax 320 生命加成3.2%" v, l* T. C5 X3 i
atkspeed 1000 攻速10
3 C7 I* r) Y0 c1 udamdown_1 240 减伤2.4%% l o- E! u/ i9 e1 W4 z9 k
damup_1 240 增伤2.4%& P, W. F4 E- @/ y
atk 400 攻击加成4%3 }; C2 T+ G) `6 O" v. Z
def 800 防御加成8%/ Q5 r: F" ~ |2 l- v; |$ p/ m1 H8 q
hpmax 400 生命加成4%
" L8 o! J, K( b1 Yatkspeed 1250 攻速12.5
c& l8 q8 X: |( U0 ydamdown_1 300 减伤3%
+ _# l) g0 a9 d$ F5 G1 T7 z, jdamup_1 300 增伤3%. J. O l0 Q n: T. R
atk 400 攻击加成4%
- `+ m1 K$ P$ t2 gdef 800 防御加成8%2 G2 q) C7 i X/ U. t% C; r( f7 L
hpmax 400 生命加成4%
2 ]- ]0 {& M0 z0 Datkspeed 1250 攻速12.57 N; L' F, L- T( b6 p3 F9 W
damdown_1 300 减伤3%
# R' k: b- H& p1 pdamup_1 300 增伤3%% a: ]" w9 X5 b8 ~- m! M, B6 O
atk 240 攻击加成2.4%9 p8 S' k; F! p% `% ^
def 480 防御加成4.8%
, A% z5 T5 i, w8 phpmax 240 生命加成2.4%
- {9 J( H7 r2 ~4 k5 patkspeed 750 攻速7.5
5 s7 R( C" [+ `& ?( @9 P0 K% U# l* P5 Fdamdown_1 180 减伤1.8%
/ |* q- P1 q! T$ idamup_1 180 增伤1.8%1 W. h( e+ P$ [# X# P
atk 320 攻击加成3.2%
: D! ~% z* q6 _/ ]1 ~% rdef 640 防御加成6.4%& g* B( S/ {5 @; C0 h' ]
hpmax 320 生命加成3.2%! C. W6 n+ D; {9 G# Y9 g! c
atkspeed 1000 攻速10
0 x% ]% f2 x( d8 a$ ldamdown_1 240 减伤2.4%) C* W. k. E c S
damup_1 240 增伤2.4%5 I; `7 [9 ^. M9 K$ ?
atk 400 攻击加成4%0 p: z7 {; ?: s2 e! y5 U! e& k
def 800 防御加成8%. a6 y; k: x7 S: Z( F% v' q6 v1 y' J
hpmax 400 生命加成4%' ?7 {6 h3 v9 m
atkspeed 1250 攻速12.5
* e A& K5 u5 ?% l2 I( Kdamdown_1 300 减伤3%8 f! |6 J! s4 z4 o
damup_1 300 增伤3%( c! F( c/ p# N- ]
atk 400 攻击加成4%
) v) P* g6 S! q& g- p; Xdef 800 防御加成8%
; d3 M1 D# n% l( phpmax 400 生命加成4%6 g2 l6 v5 Z* L5 |$ Q% y6 W
atkspeed 1250 攻速12.5
: J* p3 R& C. ]/ O3 Tdamdown_1 300 减伤3%" m! ?. d5 R" k4 I. K+ m
damup_1 300 增伤3%
. R8 g7 ?( {" P* L" s* iatk 240 攻击加成2.4%
# V# c! U' R5 q) Z) J. Cdef 480 防御加成4.8%6 F+ d! s! _1 k+ p1 D }
hpmax 240 生命加成2.4%
) v" X, w6 @% `atkspeed 750 攻速7.5& O& E5 _) @, E' U
damdown_1 180 减伤1.8%
u1 a/ ^" D+ k8 L8 sdamup_1 180 增伤1.8%
* b. d, [' @# m: c" ]7 j4 ^atk 320 攻击加成3.2%% g5 H/ v% W8 L0 ]# x! a2 E
def 640 防御加成6.4%
7 r0 V& p8 w5 V! xhpmax 320 生命加成3.2%
& o; w/ }! n" ^9 M# M/ l! Watkspeed 1000 攻速10( B, G7 z$ w1 F
damdown_1 240 减伤2.4%
; X' {0 p }+ |& [9 e' Sdamup_1 240 增伤2.4%
/ q# I4 ^& H& R# m; Datk 400 攻击加成4%
% N9 m$ i* n# s! y, J2 _; \def 800 防御加成8%( T: l+ H4 j/ d4 S
hpmax 400 生命加成4%5 z$ N$ t6 u& n( o
atkspeed 1250 攻速12.54 P$ d: `' A- _. W/ V' P- w
damdown_1 300 减伤3%
1 L# s6 ?0 b9 j! ^7 ~/ y! Ddamup_1 300 增伤3%) F$ J; V. z' F5 t( R9 D* B
atk 400 攻击加成4%
% G' t3 j& O. W8 Cdef 800 防御加成8%6 U9 W0 k/ S# F# r' Z' ?% J
hpmax 400 生命加成4%3 j' Q. i3 I6 ^2 j& x
atkspeed 1250 攻速12.50 e+ q! H0 o) M
damdown_1 300 减伤3%" u8 [0 {9 K. X) h: M
damup_1 300 增伤3%7 | }: \, P% \5 a' w
atk 240 攻击加成2.4%
: V. Y$ w. D$ R/ j& d# p% l, b1 Odef 480 防御加成4.8%# {; w4 g" L% p
hpmax 240 生命加成2.4%
% F8 _+ n+ z) Q- e3 G. H& n0 Iatkspeed 750 攻速7.55 V, B/ e- v. u7 w: l0 I/ P
damdown_1 180 减伤1.8%
) I0 C3 M t* o: u' w# u- Cdamup_1 180 增伤1.8%
& Z v/ E: I9 ~" ]atk 320 攻击加成3.2%* Z5 V% O' g3 Q
def 640 防御加成6.4%+ B- M/ u; q( y' K) s4 m6 Z. i
hpmax 320 生命加成3.2%' o# ^: I/ f2 d5 P
atkspeed 1000 攻速10) P& }: f! {. j% Z( t- t
damdown_1 240 减伤2.4%. `0 Y6 D* {: J$ b6 _5 l
damup_1 240 增伤2.4%
, h/ w# m7 ~; k: p8 S& | f+ f/ Latk 400 攻击加成4%
2 ]$ _& n. I6 _' \6 q1 z2 udef 800 防御加成8%, E+ ?" Q4 B* z& \) \- L j
hpmax 400 生命加成4%
% K" h1 ^" W n) s6 Yatkspeed 1250 攻速12.59 i% I# U' G+ \$ R
damdown_1 300 减伤3%
. Y+ u! ~. N, I9 t0 f% j' X. Udamup_1 300 增伤3%
2 O( N7 j; {" b+ g. @. u; u, Satk 400 攻击加成4%! b3 }) f, Z$ O Q
def 800 防御加成8%
7 j% U( k1 z, {" X5 Ihpmax 400 生命加成4%4 }2 \4 O/ p% W7 S8 X# r
atkspeed 1250 攻速12.5
7 K/ z8 U# F9 Q4 r+ t# [damdown_1 300 减伤3%
9 R$ x1 Q, G! j: r% Cdamup_1 300 增伤3%% n9 b* _* R( B' c) Z
atk 240 攻击加成2.4%! N/ m3 q8 E: N2 \
def 480 防御加成4.8%8 i! R. O% ^ e% S
hpmax 240 生命加成2.4%0 b$ ~$ J7 e5 e5 u2 L) }% r
atkspeed 750 攻速7.50 s+ p) w& `1 [
damdown_1 180 减伤1.8%
: e5 \% e* C5 Y N5 Odamup_1 180 增伤1.8%* a3 B( z0 E. Y0 \
atk 320 攻击加成3.2%+ r. z5 y- q, g- t5 E. Y5 u G
def 640 防御加成6.4%2 ?, y$ o- C& D0 j9 ^# z# t8 x
hpmax 320 生命加成3.2%! }2 x7 d2 b2 F" a$ @) W4 ^
atkspeed 1000 攻速10
8 f# U" g! S) Mdamdown_1 240 减伤2.4%
3 C) R' U6 ]4 ^+ _6 Ldamup_1 240 增伤2.4%$ \* l8 u& G% r
atk 400 攻击加成4%( V! U5 M5 j9 R. `) `+ N W
def 800 防御加成8%
/ a" J$ ?9 {$ m/ yhpmax 400 生命加成4%
& J5 I6 H5 v: _$ w* P catkspeed 1250 攻速12.5% E0 u5 r: ?( l
damdown_1 300 减伤3%
+ b$ l) I6 h$ S: {% L% H9 j0 Udamup_1 300 增伤3%
7 l/ l( J( L, |7 A% Y. Zatk 400 攻击加成4%6 A/ c p. P- A' @4 V
def 800 防御加成8%
6 i/ }5 Q& S, |9 a! j. x# Hhpmax 400 生命加成4%7 |6 d1 ]7 m9 Z( j
atkspeed 1250 攻速12.5/ c6 |' x* A9 \
damdown_1 300 减伤3%
. S C+ g# J! |5 _8 ndamup_1 300 增伤3%: _$ ~8 _, Q* {0 b9 |* x
atk 240 攻击加成2.4%( ^" W4 t" |' n4 p- F) X+ B
def 480 防御加成4.8%+ J$ T/ s# p1 o3 ~( g$ S! X" w0 t6 P
hpmax 240 生命加成2.4%0 w4 W( h0 x. y- M6 }/ O e) f
atkspeed 750 攻速7.5
4 m! }- b( H) s+ C) z8 Y8 q' Gdamdown_1 180 减伤1.8%
, m. Q2 V* m/ A. M, L, vdamup_1 180 增伤1.8%8 u8 C* h7 H+ R3 O
atk 320 攻击加成3.2%! ]4 v' x" ^7 J+ J; q
def 640 防御加成6.4%# j# q# ]' b8 c! e& h, u
hpmax 320 生命加成3.2%
$ a* N0 |" U4 ?4 B) vatkspeed 1000 攻速10
* |5 `( z$ G7 B! m9 l: s4 q( A: Gdamdown_1 240 减伤2.4%6 y! v2 f; H4 n$ ~# m4 V
damup_1 240 增伤2.4%
1 T; m1 o/ [3 j9 Y! R: Y' m/ e( V" Z- Matk 400 攻击加成4%6 A3 Q$ g+ O) }1 o
def 800 防御加成8%
0 A \; r# c7 I' Z1 X8 X. l. Ihpmax 400 生命加成4%
& M( b6 t* s5 X, V' Eatkspeed 1250 攻速12.5
2 u6 d! F6 K$ ^: v6 jdamdown_1 300 减伤3%; |6 S5 J( d' _! C5 x h* Q7 o
damup_1 300 增伤3%) T/ g) A. p* _" a C' ^
atk 400 攻击加成4%7 V/ v0 ^' E; a) N* u9 t7 {
def 800 防御加成8%
! q$ @- E. c5 e1 c% v% Z* rhpmax 400 生命加成4%
C. M9 ~; A5 Iatkspeed 1250 攻速12.54 K1 \, I( O- o" v! ~
damdown_1 300 减伤3%
' w+ Z, q+ E# m5 ~3 pdamup_1 300 增伤3%
2 `' z4 x" E$ A* ?5 Datk 240 攻击加成2.4%7 F) H/ p- i* A, m
def 480 防御加成4.8%" T! k1 ~, ^* ?* ~7 f+ H
hpmax 240 生命加成2.4%- v/ w F; I$ t; S9 s
atkspeed 750 攻速7.5/ A U& U2 E! z& `" A+ x1 M
damdown_1 180 减伤1.8%
" ?- Z6 g6 w1 }& xdamup_1 180 增伤1.8%
/ x3 x: r7 z" p9 n% h o* batk 320 攻击加成3.2%2 y$ F S0 x. ]8 ~1 S" _
def 640 防御加成6.4%
$ \1 O7 G+ |; Shpmax 320 生命加成3.2%
) v3 P/ W9 |( Oatkspeed 1000 攻速10
5 K8 s: X7 Y+ p ?: `) ~damdown_1 240 减伤2.4%
: j% ~, b6 O. tdamup_1 240 增伤2.4%) a% X& ]: j1 O4 e: i! o8 t
atk 400 攻击加成4%( G; c3 I, V7 \+ P* N+ T$ x
def 800 防御加成8%3 ?# Z! _* K9 V, ]9 I
hpmax 400 生命加成4%# }( v' |5 q1 m1 F3 q' \
atkspeed 1250 攻速12.5
2 @: _0 j( H7 X6 x3 ddamdown_1 300 减伤3% M0 z1 ~5 j& @
damup_1 300 增伤3%
; ]8 t" d9 |, {; P2 K1 q8 o$ }atk 400 攻击加成4%$ ], @; P9 b) D$ F
def 800 防御加成8%1 n. K# b9 Q6 T# I! P
hpmax 400 生命加成4%- p" O1 E/ b3 m. s* A6 a: i& A- `9 H
atkspeed 1250 攻速12.5
! a8 V+ e; E8 A0 ~. w1 Qdamdown_1 300 减伤3%0 |2 B |& x- f% P' `5 F
damup_1 300 增伤3%& R( r% e0 w1 r% N+ o
atk 240 攻击加成2.4%
: u2 f% x8 D+ Y3 W2 W' q5 g* mdef 480 防御加成4.8%
3 X: b3 O! x: T# e$ _4 g) xhpmax 240 生命加成2.4%
" c% ?" M! ~ S& p/ d# Aatkspeed 750 攻速7.5
3 k/ v/ e+ @' a5 a l* zdamdown_1 180 减伤1.8%
0 G; J& a- F$ M- ]damup_1 180 增伤1.8%+ v V8 I* |" o
atk 320 攻击加成3.2%$ y. a& _; I8 m& w: P1 ~' ^
def 640 防御加成6.4%0 U8 p0 X, a+ q
hpmax 320 生命加成3.2%
6 h! m3 Q5 [' Q1 q$ iatkspeed 1000 攻速10+ C1 F5 A5 j# S6 b4 p, }: V) I1 [
damdown_1 240 减伤2.4%
1 x! B, D: E, E9 P$ bdamup_1 240 增伤2.4%2 c" @ l! B: n7 G* u7 ~
atk 400 攻击加成4%
/ V' d. D* {6 }# a) Vdef 800 防御加成8%
4 E% s; q ?4 G7 t8 _5 K( R& nhpmax 400 生命加成4%- Y" ]0 H8 r3 U! m: ]& E' w
atkspeed 1250 攻速12.52 W, O9 A! Q @
damdown_1 300 减伤3%' ^* I) z E% w( r$ I: I
damup_1 300 增伤3%
3 f1 M7 I* [6 \( ^/ O4 Gatk 400 攻击加成4%
; @! v# {$ m+ _# e2 [def 800 防御加成8%
; U1 T: _; t+ ^: b0 @hpmax 400 生命加成4%
$ f, p2 t8 S5 b; |) D; Batkspeed 1250 攻速12.5
, ^9 T6 c2 l O( e; n0 c5 _' ?damdown_1 300 减伤3%4 K0 ?. i* g1 ~2 w# j Y" ?
damup_1 300 增伤3%1 k2 X& f7 e; S
atk 240 攻击加成2.4%
7 D# D |$ n9 L7 R- Adef 480 防御加成4.8%
3 I, |* h% z8 a) A& xhpmax 240 生命加成2.4%: }9 R& L, W1 ^# |; c' C
atkspeed 750 攻速7.51 M* s4 H" [& c7 B w, {7 M0 k
damdown_1 180 减伤1.8%
6 b7 ]/ [; x5 x( U: Rdamup_1 180 增伤1.8%
% ~, _0 ]% i: _$ Yatk 320 攻击加成3.2%1 V) V8 ]2 v. ?3 N# K
def 640 防御加成6.4%+ @6 z5 {$ o, p
hpmax 320 生命加成3.2%
) W, K4 z$ k/ a( a& U9 M4 Tatkspeed 1000 攻速10! z; f1 F# \7 W" Y
damdown_1 240 减伤2.4%
% c$ z& z6 b9 M% d7 _. t- Q" @damup_1 240 增伤2.4%
+ S9 X6 ^! E) Y+ |3 G3 U3 ]atk 400 攻击加成4%
( ^9 ]" n7 g+ F1 H4 P( L- |def 800 防御加成8%3 y$ \5 G5 Y4 W2 p, I
hpmax 400 生命加成4%
$ \: A3 i: ?2 R4 w: Q+ |; P, I" @atkspeed 1250 攻速12.53 G6 S, K z: `( i8 j
damdown_1 300 减伤3%6 p1 m( R8 o! c8 T! P0 p
damup_1 300 增伤3%2 S1 U. a" l) G) U, G3 B
atk 400 攻击加成4%7 n0 H" u. `1 ? s
def 800 防御加成8%, l; ?4 I: ~8 e" _8 B8 o
hpmax 400 生命加成4%7 j8 S7 d* p7 y3 ~9 U7 C8 T5 m4 B
atkspeed 1250 攻速12.56 c8 D8 \4 U( ?7 H
damdown_1 300 减伤3%
; O7 }. U) ^* E* zdamup_1 300 增伤3%+ e/ J1 _: t0 g! t6 u- z/ J7 Q9 h
crit 180 暴击几率1.8
2 A" B% A( h( }3 r9 j& h; P" b% Z) h9 Icritdam 1000 暴击伤害10%; n, l. q6 A5 t" F# C6 B" O
crit 180 暴击几率1.8%
5 Y( x- b, J3 Ycritdam 1000 暴击伤害10
6 H/ j7 }) s5 Y3 W B0 u, l# P/ Lcrit 180 暴击几率1.8%
( K) z+ Q4 ~& v( K6 Tcritdam 1000 暴击伤害10%# p; p, d. o$ U8 e
crit 180 暴击几率1.8
! {, x% a5 q6 C4 K& P$ ~critdam 1000 暴击伤害10%$ U& P+ V3 \1 o' U! U4 F
crit 180 暴击几率1.8%0 u5 y1 r# J8 T8 ?+ l4 J0 q; O
critdam 1000 暴击伤害10
$ B, R& o& Z' s/ w* g4 A1 x- Ncrit 180 暴击几率1.8%
/ Y. X. W0 V% h G( Zcritdam 1000 暴击伤害10%
" w; r. n* K1 |3 E" Q3 dcrit 180 暴击几率1.81 {- |% t: s* ?7 B$ I
critdam 1000 暴击伤害10%
9 p5 S9 b5 k6 a# S b4 k0 hcrit 180 暴击几率1.8% s% C) E% [& S! n, X
critdam 1000 暴击伤害10
0 a% q: C# N5 }crit 180 暴击几率1.8
7 H9 R4 c E7 x( w$ ^# lcritdam 1000 暴击伤害10%# m- H1 }1 c' W
crit 180 暴击几率1.8%
; u* ?# z d% s/ ^' U/ {: l" Dcritdam 1000 暴击伤害10 L( B$ O. I. _; R
crit 180 暴击几率1.8%9 J' @) o( v# b7 z8 ]1 r
critdam 1000 暴击伤害10%9 A7 T1 M3 V/ l& R
crit 180 暴击几率1.8
& S" P& ~- B( Z# u( W7 @critdam 1000 暴击伤害10%0 Y9 r' A! P) X& J: O
crit 180 暴击几率1.8%/ I+ i% M3 x5 v
critdam 1000 暴击伤害10; ?$ e+ l9 W# K5 O) S5 O/ Q4 H/ _; ^* s
crit 180 暴击几率1.8%
! v& V) A* l" M2 R4 L- M: n% Gcritdam 1000 暴击伤害10%: Q+ F& S( Q. E. W+ S- r) y
crit 180 暴击几率1.8%
( l$ \4 a: o: a4 h2 K8 Mcritdam 1000 暴击伤害10%
& e' Z1 `, K" \crit 240 暴击几率2.41 Q1 u* { x3 j( u* I- R- @
critdam 1600 暴击伤害16%; h4 i, X8 Q- o' v, @
crit 240 暴击几率2.4%
: D& c) b2 s) l1 ^" b0 W U; a6 Hcritdam 1600 暴击伤害161 V* _. T/ ^$ e' _' q) \# g7 W% i3 L
crit 240 暴击几率2.4%
* t4 Y# ~. ^4 q1 w+ n" x, y, |critdam 1600 暴击伤害16%: ]5 Z* q0 C, A& H
crit 240 暴击几率2.4
, z$ u+ _* N8 W$ Mcritdam 1600 暴击伤害16
( G0 {) o5 S% |2 T4 g" gcrit 240 暴击几率2.4%6 Z3 w! E; m) D) c% _1 K7 v
critdam 1600 暴击伤害16%
+ z+ }7 G) z+ J5 c+ o& T! bcrit 240 暴击几率2.4
# [ p' E8 {* J2 V; }critdam 1600 暴击伤害16%
$ v) N* E+ G4 Y" \) l! }; o8 dcrit 240 暴击几率2.4%& ], V: D) Z7 Y
critdam 1600 暴击伤害16
/ T7 ^; ~( `6 s3 vcrit 240 暴击几率2.4%4 _$ z+ q2 L% [: G+ Z
critdam 1600 暴击伤害16%; g' [. P) Y* D
crit 240 暴击几率2.4
' ?5 P7 l2 i! V/ Hcritdam 1600 暴击伤害16%2 m. V2 E$ ]" [- r
crit 240 暴击几率2.4%
, m9 ]8 s {) S) [! C0 jcritdam 1600 暴击伤害168 l+ _( [5 N- E" R0 w6 i
crit 240 暴击几率2.4%
1 X. V3 g' S# e1 p0 }3 scritdam 1600 暴击伤害16%* H& z$ H3 o, H: Y% S' B% Q9 i
crit 240 暴击几率2.4
' n& d" ]1 h' q W# N' d/ Tcritdam 1600 暴击伤害16%% D" F" z( Q( S) p
crit 240 暴击几率2.4%) g q! }+ S5 y& p/ `1 T
critdam 1600 暴击伤害163 u/ ]# J& R- }. Y
crit 240 暴击几率2.4
" V+ _; F' M! Tcritdam 1600 暴击伤害16%
. \* e3 S* F9 K, R, p4 A Q0 z% k2 m! [crit 240 暴击几率2.4
: [$ L/ A1 z- P: Fcritdam 1600 暴击伤害16%: V5 J" k. L1 @6 A* ^
crit 300 暴击几率3%
3 y* R) E2 V; z2 Q0 R4 c6 Acritdam 2200 暴击伤害22%
9 D, I; E( m9 {' Q3 ecrit 300 暴击几率3%' @! X G5 U0 t% o' h& l5 V& k
critdam 2200 暴击伤害22%, }: [3 W" M2 n! K( C- U h" z
crit 300 暴击几率3%* m/ K3 w3 p! E7 T' r9 z9 k
critdam 2200 暴击伤害22%7 x6 \5 L$ n9 l
crit 300 暴击几率3%
. H% i, T! T0 v3 O$ scritdam 2200 暴击伤害22%8 O" T' Q6 [" \+ e' o! u
crit 300 暴击几率3%
* d3 C$ H8 V* W, k* ^2 H5 ?critdam 2200 暴击伤害22%
! p4 h+ t/ o8 K( |crit 300 暴击几率3%
5 a9 u; ]( a+ tcritdam 2200 暴击伤害22%4 _& i( A8 f. A
crit 300 暴击几率3%
2 p' q. E: u% [ acritdam 2200 暴击伤害22%
: E( a8 S* k( z7 f" Z3 vcrit 300 暴击几率3%
9 Y9 P4 h. Q. M9 N1 g. G. N% ycritdam 2200 暴击伤害22%
" L6 I% ^0 C4 O. e9 ~crit 300 暴击几率3%
0 d1 h9 Z) r3 w0 F m, r6 }: ecritdam 2200 暴击伤害22%0 _) ]# @4 S2 ~
crit 300 暴击几率3%3 q8 y; L6 c) d, H! n1 `- [
critdam 2200 暴击伤害22%) S; `+ a+ A0 Z, k! s! s
crit 300 暴击几率3%
9 k' {7 g7 \2 `2 Ncritdam 2200 暴击伤害22%
* R( o l w; r$ H8 I! M4 Vcrit 300 暴击几率3%% V. [, @5 W# X; \' ~4 C- T, B% Q
critdam 2200 暴击伤害22%
1 p1 ?' s6 ?8 {& ]9 l9 ]( Bcrit 300 暴击几率3%' w; w6 R8 j* p8 k3 H
critdam 2200 暴击伤害22%
, J. i; j! ~/ wcrit 300 暴击几率3%3 k# k0 H/ j& b s* s9 ?7 p
critdam 2200 暴击伤害22%
) K! l) `* z# @- v" Z. ^crit 300 暴击几率3%
! r, n' J" E0 Z( Tcritdam 2200 暴击伤害22%
* m/ H9 s# P. B9 G5 ?: Mcrit 300 暴击几率3%4 r3 c, z& n- I, |
critdam 2800 暴击伤害28%% I B [9 F# k) S2 I
crit 300 暴击几率3%- I3 J( J# V6 M2 [
critdam 2800 暴击伤害28%
& ~6 ?, p' ?* q7 vcrit 300 暴击几率3%" v; t* j. J: B8 H) j
critdam 2800 暴击伤害28%
/ q5 F7 J% r8 c; I) q! `crit 300 暴击几率3%4 S9 i Y6 C+ h+ h
critdam 2800 暴击伤害28%9 B% A1 \# U1 G7 ]: r- ~# m" O' V
crit 300 暴击几率3%
, n. t! q' {6 n; [# v# zcritdam 2800 暴击伤害28%( {7 o# V4 X6 i# Q+ l
crit 300 暴击几率3%+ p0 A8 n2 ^- v9 d
critdam 2800 暴击伤害28%
! o) a; z% o: Bcrit 300 暴击几率3%
: p4 _$ \$ W1 z$ h# E8 Zcritdam 2800 暴击伤害28%
- M# t& q# @( e$ s; I7 u! Ycrit 300 暴击几率3%
3 q6 F) G9 C* f, I. `+ ?critdam 2800 暴击伤害28%' F& J$ l% ?+ v0 m
crit 300 暴击几率3%
`' R) U( c9 Zcritdam 2800 暴击伤害28%% l( S7 v, u( u1 ^& L3 s
crit 300 暴击几率3%+ V# H0 m+ @1 u( I% l3 C e" o% C/ t
critdam 2800 暴击伤害28%. h9 P B4 w+ k7 h
crit 300 暴击几率3%
" b' T* a% W) r- T2 ocritdam 2800 暴击伤害28%6 E+ p& W/ u, S
crit 300 暴击几率3%
: E+ Q/ w7 n& A; wcritdam 2800 暴击伤害28%1 |: |3 n- `. U4 I* a
crit 300 暴击几率3%
6 P( Z. x( u o0 c L+ icritdam 2800 暴击伤害28%& g! z" x$ e) ?! x
crit 300 暴击几率3%; t' ?, E, I9 {, ^! Z
critdam 2800 暴击伤害28%5 G8 r4 W" t8 M( U) z$ `0 u
crit 300 暴击几率3%
; {. b- e( }: {- pcritdam 2800 暴击伤害28%
7 p2 |/ I9 E" k- Hlucky 0 幸运几率0%
, K" J& S- t3 askilldamup 0 技能增伤0%
% i# j7 ~' k: Tblockharm 0 格挡伤害0%8 R; E k" o! n% G6 T+ {5 Q5 g- S
undefignore 0 招架0%, Y0 n& a7 Q+ [
atkspeed 0 攻速0%
; _1 ]8 J X( }" x" ], L9 m/ hcritdef 0 暴击抵抗0%
6 Q6 }& m1 U/ x) N& l5 |lucky 0 幸运几率0%
6 n% t8 }: X! A: Zskilldamup 0 技能增伤0%/ P, D0 `7 l* q; y
blockharm 0 格挡伤害0%" u! m% b( j7 i( d
undefignore 0 招架0%
, z# g6 M8 Y" B) [% n! u3 catkspeed 0 攻速0%& R& l; E" M) w8 @3 H# s
critdef 0 暴击抵抗0%
- L2 {( V! o2 |lucky 0 幸运几率0%7 u$ u! f2 s9 v
skilldamup 0 技能增伤0%- B9 ?3 }% z8 x8 u
blockharm 0 格挡伤害0%
* W( Q K$ I4 G6 K; x4 qundefignore 0 招架0%
* \9 _2 ?6 v+ c; l! [atkspeed 0 攻速0%
* ?( r, w' X5 a; ?# Tcritdef 0 暴击抵抗0%
/ o& k, r y' w* T. Q8 _5 y; nlucky 0 幸运几率0%
4 u* L5 J9 v% mskilldamup 0 技能增伤0%. h9 E1 h& X1 v$ {4 E
blockharm 0 格挡伤害0%
/ H4 E* _0 s/ k- r+ w; cundefignore 0 招架0%% J) E! x6 _. [0 D4 l3 u* _
atkspeed 0 攻速0%
4 R$ q5 T7 v% Q- E% p o' T% M8 g% ccritdef 0 暴击抵抗0%
8 _0 @! w7 A+ o+ L3 s7 Y& ilucky 0 幸运几率0%3 h; @& f( @' I" w& y, _3 G, g, F* U
skilldamup 0 技能增伤0%
. `) u) p& q/ `0 ^5 X7 |3 qblockharm 0 格挡伤害0%, k& I& i0 x. a
undefignore 0 招架0%
f) V8 w) s4 [5 Q% l/ I) |1 Hatkspeed 0 攻速0%, z# J& W0 R1 w4 y0 D
critdef 0 暴击抵抗0%1 b9 k; c! s1 s- ^3 p& I& s
lucky 0 幸运几率0%
- z0 ?& z. N+ e# Uskilldamup 0 技能增伤0%( y* M- K; M5 [/ G, k u
blockharm 0 格挡伤害0%1 Q. s7 c, ^) {( q
undefignore 0 招架0%" I8 i& P! q+ \ o+ v# O# T
atkspeed 0 攻速0%% b% b- `: e a5 z# b9 H
critdef 0 暴击抵抗0%# p# Z& y" ^* ]7 N
lucky 180 幸运几率1.8%" N X) z4 F; U5 W, [- r
skilldamup 450 技能增伤4.5%+ |/ r) V4 i8 E s6 a
blockharm 300 格挡伤害3%
" o# B* V& p% O9 y$ u' s8 kundefignore 180 招架1.8%( ~* z! r, l% m4 ~# X
atkspeed 400 攻速4%
0 D1 A6 Q: A$ K# zcritdef 90 暴击抵抗0.9%
s" B$ r$ P+ b3 A7 ~; t& elucky 0 幸运几率0%
, ^& X, \- J% o+ ~4 zskilldamup 0 技能增伤0%
, I4 L0 R* F) J; I$ Z$ u* z: ] oblockharm 0 格挡伤害0%
3 |* ]( G! t0 J0 L5 Q. q/ \* Zundefignore 0 招架0%
) Z# M# F! ` jatkspeed 0 攻速0%
2 k; O, o/ ~) G+ Z/ o7 gcritdef 0 暴击抵抗0%! N# L* y Q" ^: w+ o# u
lucky 720 幸运几率7.2%
7 r/ A3 g2 {- T4 \* h* q5 Tskilldamup 1800 技能增伤18%; ?# m5 x) i& R6 P! j1 e
blockharm 1200 格挡伤害12%$ @/ I% g: }5 m" J5 s# D
undefignore 720 招架7.2%
V& q3 x' r, H' |atkspeed 600 攻速6%
1 ~' m0 Z) v3 x! w, |critdef 360 暴击抵抗3.6%
. Y% h1 C, J' j& s& h; C2 Plucky 840 幸运几率8.4%
7 d2 W! ]. z6 @' A2 Tskilldamup 2100 技能增伤21%
3 e5 {1 X a' c3 Vblockharm 1400 格挡伤害14%
6 N- G0 V- @$ m7 F7 T! pundefignore 840 招架8.4%
( Y/ W, k/ w2 d: ?9 c/ |# i: datkspeed 800 攻速8%
5 u' l& W8 S5 P+ Ccritdef 420 暴击抵抗4.2%
$ w( W4 I# ?2 u2 _lucky 960 幸运几率9.6%
: ?9 [* G$ o* t* _skilldamup 2400 技能增伤24%
$ d* s; j- g# Oblockharm 1600 格挡伤害16%$ j5 F$ g* w u8 e
undefignore 960 招架9.6%3 V& j. [8 D- {. _
atkspeed 1000 攻速10%6 ?) O3 h% g, A7 p7 \" A
critdef 480 暴击抵抗4.8%
# |2 V. {3 P- f% ^1 `8 T+ l- Q; Zlucky 1080 幸运几率10.8%7 ]2 L: w7 H' k, [; Y0 X
skilldamup 2700 技能增伤27%4 E+ a, A9 p2 L0 C
blockharm 1800 格挡伤害18%( y; R) F' q7 ?3 Z, S8 {* n
undefignore 1080 招架10.8%
- J9 G% I% P" C' G5 E" @& {2 U: E, `atkspeed 1200 攻速12%" i. Q4 c4 T2 X6 i* k0 V
critdef 540 暴击抵抗5.4%- H6 L8 C$ K; @; D1 c& }
lucky 1200 幸运几率12%
% j9 P) F0 {0 n: l4 c. F( Z( K. cskilldamup 3000 技能增伤30%' Q0 c& i1 h& }
blockharm 2000 格挡伤害20%7 f/ o/ d5 [) l+ K3 a8 I
undefignore 1200 招架12%' B* I" V2 }) ~+ ~
atkspeed 1400 攻速14%
- k0 q! _ w. ^! Q+ hcritdef 600 暴击抵抗6%: w/ b- |/ v: c" y2 \+ d
lucky 1320 幸运几率13.2%
& w- d& z0 z8 E. oskilldamup 3300 技能增伤33%
" D5 h/ a* r) ]6 @. W* s- ublockharm 2200 格挡伤害22%
' f: t" i! o. d7 v2 Kundefignore 1320 招架13.2%
2 m; L6 F6 L6 T+ c2 ^( Hatkspeed 1600 攻速16%
' W% |2 Q: q4 ~critdef 660 暴击抵抗6.6%
0 U7 k) m1 o* B k; C- P9 f+ Qlucky 1440 幸运几率14.4%
9 s# G4 }- `4 j# N7 p b( A, M6 n( ?5 z' pskilldamup 3600 技能增伤36%
4 w4 P7 h1 P( Eblockharm 2400 格挡伤害24%
5 ?- m# o- P5 a/ ?7 U$ K, uundefignore 1440 招架14.4%5 \1 h) N# e0 x3 |* x: `: ?9 d
atkspeed 1800 攻速18%8 I `3 x5 ] J0 a/ \0 `& Y3 {
critdef 720 暴击抵抗7.2%
4 |2 ^& e. D" f4 S. R; O" @critdamdef 0 暴伤减免0%& W1 }5 C4 w7 | F( w
skilldamdown 0 技能减伤0%) V* K6 _0 S6 c2 P
critdamdef 0 暴伤减免0%; h4 E5 B% v* G" ?% T5 B/ n
skilldamdown 0 技能减伤0%
c& v6 H- M% f, Q' K5 scritdamdef 0 暴伤减免0%! O2 V% n; o& S, @! q
skilldamdown 0 技能减伤0%+ A( H: k3 s- D: w* j, `/ e& S
critdamdef 0 暴伤减免0%
9 J) p" F7 B/ |6 h1 _* o' `/ s0 ^ ^skilldamdown 0 技能减伤0%' A0 o; t ?' Q4 D" H E
critdamdef 0 暴伤减免0%
/ u* V3 ~5 [( C' \: sskilldamdown 0 技能减伤0%
1 b7 S2 B2 L7 v/ _0 ^critdamdef 0 暴伤减免0% e. x; z1 Q1 q( F2 ^- Q' F2 g- P
skilldamdown 0 技能减伤0%3 ^7 H( s, C% g( n7 o' Z0 w
critdamdef 300 暴伤减免3%
4 `6 R' [% w) b5 d! h7 Yskilldamdown 450 技能减伤4.5%- S* i: F0 R( g6 y/ Q6 g% [5 b
critdamdef 0 暴伤减免0% ^ V+ q/ m( t3 v4 Q2 i' L
skilldamdown 0 技能减伤0%
. s3 ~% h* e3 q/ W; c9 B4 |1 K" wcritdamdef 1200 暴伤减免12% J5 l) b; R! H" @
skilldamdown 1800 技能减伤18%+ e* |& ]4 U1 m) i1 @
critdamdef 1400 暴伤减免14%
* Y5 ]- _0 ~ m* Y, h7 C( Mskilldamdown 2100 技能减伤21%
& l5 I2 ^0 h, y. D4 _, F. tcritdamdef 1600 暴伤减免16%
5 f2 }! P, j* b. R6 K& H% Bskilldamdown 2400 技能减伤24%! i% q+ A# m6 N6 V
critdamdef 1800 暴伤减免18%2 O3 s3 c! |* q* l
skilldamdown 2700 技能减伤27%$ K+ z$ r5 Y9 X: f
critdamdef 2000 暴伤减免20%
; M- F3 ?- N4 B% P0 J {- Y9 ?" Jskilldamdown 3000 技能减伤30%
$ [* k$ m) p& t; s2 ncritdamdef 2200 暴伤减免22%1 Z& O- q k8 B
skilldamdown 3300 技能减伤33%+ K+ M0 K/ r9 Q/ w6 u
critdamdef 2400 暴伤减免24%" _3 d: y0 w, }* I- N' O' ~- W
skilldamdown 3600 技能减伤36%
+ b" \& ~" g8 q3 gluckydam 0 幸运伤害0%
( c% V7 v2 K* I' D- ?$ m9 {luckydam 0 幸运伤害0%
1 u) [2 @ k- p( Lluckydam 0 幸运伤害0%) H) C, L+ o& k" i
luckydam 0 幸运伤害0%* _, y5 ]3 T0 T" |) [! d
luckydam 0 幸运伤害0%1 ~ z1 B- |" N' w
luckydam 0 幸运伤害0%$ U, U; n7 W. Z9 q0 V7 s
luckydam 300 幸运伤害3%+ L7 Y/ |3 |. _
luckydam 0 幸运伤害0%1 p1 e6 V; @3 `( k1 S: I$ A
luckydam 1200 幸运伤害12%
# B& `& v% \/ Nluckydam 1400 幸运伤害14%4 C- t& S, d$ _* l+ {6 n, |
luckydam 1600 幸运伤害16%
6 Q1 j- E6 f, T9 hluckydam 1800 幸运伤害18%0 b. H; j1 u2 j6 S$ ]
luckydam 2000 幸运伤害20%; S3 |3 l) k6 O5 X( v
luckydam 2200 幸运伤害22%
0 ]( X3 @; ~; fluckydam 2400 幸运伤害24%9 `9 i1 v" [8 E7 ~
atk 720 攻击加成7.2%, ?1 V) f3 R( Y1 v- H: ?3 m9 G
atkspeed 1300 攻速13" {: p) K/ N' ^" f7 u
damup_1 540 增伤5.4%
! M4 x- x$ t* P- j0 ]; _+ A* N4 G' o! Q& g. Z* L0 N
0 T( G0 G s# H4 c3 n |
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