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try {+ x* V) r& f. f* q: ]
IconTable(“图片ICON资源表”, cfgs));
2 T/ I% A. m5 _6 ~ModelTable(“模型资源表”, cfgs));
" o ]+ C9 j& G7 @7 {# xDialogTable(“对话表”, cfgs));5 Z+ e% C' h# P$ _3 q3 J* Y% q
AnimationTable(“剧情动画表”, cfgs));
! B8 X1 H5 ?1 P+ `/ ~5 RBattleTable(“战役地图表”, cfgs));1 I# I8 D9 E% F
EffectTable(“特效表”, cfgs));5 I% N. h5 V7 m0 a, \1 S
PropertiesTable(“属性ID对应表格”, cfgs));
" F. c+ Z* _+ j& K, z7 q( E: iStateTable(“状态效果ID表”, cfgs));* k7 }, C$ q7 L$ @! ^& _
MapCopySpawnPaths(“副本寻路点”, cfgs));
& m! V7 f% u: @# u% `1 x tasks.waitTaskFinished();; w D* ]: \$ m! t: A0 }4 M+ \4 C1 n
6 t2 i% R; _) v% \4 MActivityIconTable("活动图标配置", cfgs));
- u9 u: h% n6 U: N% _/ @7 j a$ [AiTrigTable("ai触发公式", cfgs));
: b3 v9 ?; T+ y' ~ B3 U. rItemTables("道具表", cfgs));
+ X* }% \3 l5 d+ z3 c( n; TEquipSlotTable("装备部位表", cfgs));
( C, M4 ^* e2 Z% S; I" I e6 @1 f tasks.waitTaskFinished();
$ _* z7 Q& y! f2 B" I% DEquipRefineTables("装备精炼表", cfgs));
4 J4 a& r8 p. H1 @. w9 RBaseDummyItemTable("基础物品属性表", cfgs));
9 V# H7 r& B2 SAuctionTable("寄售行", cfgs));! r2 O- X; x5 C" W3 D/ l& O
BaseBuffTable("buff基本表", cfgs));! L4 I9 G1 C6 ?9 h2 H+ `
GemTables("宝石表", cfgs));
8 v: i0 g7 W1 u6 SBookTables("心法书", cfgs));
6 B' R6 x; N; |8 U, jHeadIconTable("头像资源表", cfgs));
4 G, z3 d, ~+ k6 W, @) f: a/ cEquipToughen("装备强化表", cfgs));% q" f: b9 K) A( N6 p
EquipUpStar("装备升星表", cfgs));6 L1 X. n7 r) V4 s1 U
tasks.waitTaskFinished();& N7 y2 ]4 `( \$ L
EquipTables("装备表", cfgs));' o4 C# \) J: V2 B$ b
MapBuffTable("场景BUFF表", cfgs));
& c( Q) _; T6 C7 G1 kBaseSkillTables("技能基础表", cfgs));$ F+ Z, A& K# _% J2 i* W& d/ z% e Z0 A
tasks.waitTaskFinished();
( G- }6 E7 b2 f. A5 I( x& pDropTables("掉落表", cfgs));
8 ^2 U8 o, q* F1 s- a: m# @4 qLegendEquipTables("传世装备", cfgs));
* p/ o; _4 }/ f. Y; ?/ DGiftTable("礼包表", cfgs));
' M7 F: G3 e7 q+ c/ LCheckInTable("签到表", cfgs));
0 i! f4 m1 O7 J0 _, FNpcTables("NPC表", cfgs));
) r, c% v. l, G, ~ tasks.waitTaskFinished();* l% b# E8 G- A7 f
MonsterTables("怪物表", cfgs));
+ z3 @- q. B6 L4 L9 c9 g" T1 lUniqueSkill("绝技系统", cfgs));7 p2 R! m; O; y; t
SpiritEffect("心法效果表", cfgs));
4 W1 W$ @4 [; H) D tasks.waitTaskFinished();
( ]) n6 W. f4 uSkillSpecial("技能特化公式", cfgs));0 P8 }& j0 f6 h2 }6 S
Mineral("采矿表", cfgs));$ W: b) `8 P8 u3 f- z* {
TrapExpanded("Trap基本表", cfgs));9 p# S0 y# l8 e& ]5 u% j* K
SpiritTable("心法配置表", cfgs));7 J. N! \7 m) j+ g% B
tasks.waitTaskFinished();( j5 G/ S+ H7 ? S3 Z
ActivityTables("活动表", cfgs));
* I; c$ @4 m6 N( ADemonHoleTables("伏魔洞", cfgs));5 j7 r. w! l/ t) J
MapTables("副本配置表", cfgs));$ w: e8 p5 t4 g- w3 s4 [/ b
BetaActivityTable("封测运营活动", cfgs));8 \$ k# O9 m: H2 ?; M2 y' d( c
TaskSpecialTable("任务特殊逻辑", cfgs));
4 f/ \! Z: y# p' v% o0 y tasks.waitTaskFinished();
, h$ d8 ]2 W' o6 \% v0 d: PQuestionsBankTable("题库", cfgs));9 _+ K. O$ v6 f
ClassRoleTables("武将表", cfgs));
& Y4 K6 d2 A& `3 pSceneTrig("场景触发配置表", cfgs));/ ?# m Q' S$ j4 b9 T8 P R1 J2 s
tasks.waitTaskFinished();& { T9 ~. _; x* B5 `. @7 b
TaskTable("任务表", cfgs));- ~, V8 B# k- U: k# |0 A
tasks.waitTaskFinished();# a6 [( w/ d5 R0 |
UpLvlExp("角色等级表", cfgs));1 {) V6 t' k t& E0 c
EquipPurgatory("装备洗练表", cfgs));3 U/ k6 m+ {3 l4 q
PropAward("属性奖励通用表", cfgs));
9 d/ |/ t. z$ _HorseTable("坐骑表", cfgs));9 g$ R, J! T# b% c! W
SuiteTable("套装表", cfgs));- `' Y: n, Z( t, V: T
TitleTable("称号系统", cfgs));+ [7 O! e- a5 {$ ?
tasks.waitTaskFinished();- j2 B" ]# R$ b3 r: ~4 p" Z! i8 ~1 O
PetTable("佣兵表", cfgs));
j. D8 I' r& w5 zSectTable("帮派配置表", cfgs));' I/ b- T- |$ X: ? {
ShopTable("个人商店表", cfgs));
% j3 F5 ~ w( ~' n6 X S$ j* gFightSPTable("战斗能量", cfgs));8 ?; W3 j4 } f" l6 m
ChallengeTaskTable("挑战任务", cfgs));
. Y$ c( ~$ q" r7 L& lFameTable("名望系统", cfgs));$ U* M+ y" C; i4 f% t* G
OtherActivityTable("小活动", cfgs));! ?9 K5 _0 T) c* s. F! a9 R! G8 t
RankTable("排行榜", cfgs));
; L% c: j# n2 Q, u. x& |" kDIYSkillTable("自创武功", cfgs));' A! l ~7 H1 I; u1 l8 r: T: E
ChannelPaysTable("渠道充值配置", cfgs));
/ P6 q, w0 `2 t% e8 u5 D+ c! ?VipCardsTable("特权卡", cfgs));) z/ p4 U3 K. |) B8 G+ `6 w; d
ProduceTable("生产配置表", cfgs));
5 M; K8 i, \% b: C* z& WInvalidStrTable("非法字符表", cfgs));
* A2 d7 G& T& S R& f tasks.waitTaskFinished();0 r* h+ x. Q0 N5 f- Q g! Z8 d9 J3 \3 ]
WeaponTable("神兵配置表", cfgs));
2 D# K6 D8 c5 @" gTransformTable("转职表", cfgs));
5 a6 ]4 q: R" h" DArenaTable("个人竞技场", cfgs));4 d' ^; {. S* f. J M( P+ M% L6 r
SuperArenaTable("会武", cfgs));
9 c) s, }7 n1 HBWArenaTable("正邪道场", cfgs));9 t- m' x; ^" A2 X6 [! O
ForceWarTable("势力战", cfgs));# G R X: W C X' b7 H
RandomNameTable("随机名字表", cfgs));* f8 {! F5 h6 h+ d0 S& F* T# F& o
PKTable("PK系统", cfgs));6 t& C2 \9 ?, h3 v
FightFactor("战斗公式系数", cfgs));
# T2 v" P$ h( q6 |/ ^StoreTable("杂货店", cfgs));4 z3 N+ d% b" b; N" H2 Q" u# |
TreasureTable("藏宝图配置表", cfgs));
6 B8 R3 U# g4 CFriedGiveRewardTable("好友受赠奖励", cfgs));( {1 p8 A3 @! O! y3 l9 O
FashionTable("时装表", cfgs));% H& D9 Z' z6 W# ]! x9 C$ l* h
SocialActionTable("社交动作表", cfgs));
7 Z( O/ F# K! {# e! x3 C6 k( _# lSealTable("龙印配置", cfgs));
! T: f! e5 ?: F/ e( YLeadTable("引导表", cfgs));. O$ {0 h) @- o9 d1 ~
ExpCoinTable("历练配置", cfgs));9 o h; r& |7 G% e0 u! ^
tasks.waitTaskFinished();! k# P" f6 H- g
MainTable("通用配置表", cfgs));, y- f) q N+ ^ P
tasks.waitTaskFinished();
3 m0 m" t/ Y0 n# g* |4 bVipsTable("VIP表", cfgs)); N. d* K0 E+ R* l9 \& s8 N1 ]2 W
ClimbTowerTable("爬塔系统", cfgs));% k0 o! z: Z6 ~ n, o; w+ s4 e
PetAchieve("随从成就系统", cfgs));
/ ^9 Y2 ?9 g- @9 S# K2 LSectDeliverTable("帮派运镖", cfgs));1 j9 b9 C$ G% C5 x0 D
RollNoticeTable("走马灯配置", cfgs));
; |" b6 W0 c G; G' ` tasks.waitTaskFinished();4 O5 E) J5 G0 a6 S/ \
DailyTaskTable("日常任务表", cfgs));
- M, L6 I; Q7 H+ yRemainActivity("七日留存活动", cfgs));
p& U7 x; K+ i) j+ E" VComposeTable("合成逻辑表", cfgs));
- P; b6 w- R/ GMessageBoardTable("留言板配置表", cfgs));+ B2 C7 m* N# E4 U, H; H2 X, a4 h
ArmorTable("内甲系统", cfgs));
' R3 c2 ]8 C5 x$ u* Q" x2 v6 DMarriageTable("结婚系统", cfgs));& A/ E9 R y: ~$ G! V
ExchangeTable("物物兑换表", cfgs));
( x9 t, @( |1 s% m) V# BFlagBattleTable("帮派夺旗战", cfgs));
: E7 r, g' j9 C5 ~. u- @. t) W tasks.waitTaskFinished();
. F* S H! J' J4 I6 l% F. h5 tHeirloomTable("传家宝", cfgs));7 g; z& @/ H C5 \( a' Y
GambleShopTable("赌博商店表", cfgs));
1 H# I) Y& i0 MRobotTable("机器人配置表", cfgs));% E, p' U% ~) v( m% l
FlashSaleResourceTable("限时特卖广告资源图", cfgs));4 z& X1 o: W( R! t0 c. X9 K
AdversResourceTable("运营时装背景资源图", cfgs));
( P6 z t. y+ g; g7 K! {ActivityLastTable("试炼补做", cfgs));: K6 v- z+ a: j- A9 m. d3 I1 {
SteleTable("太玄碑文", cfgs));
- R" p0 e+ p6 z; ?/ X9 `JusticeMapTable("正义之心", cfgs));# D3 Y8 h$ J( T2 L4 _$ A. X
EmergencyTable("江湖告急", cfgs));
0 D2 v6 `& K0 l" `0 A8 ILucklyStarTable("幸运星", cfgs));7 s0 u1 V8 p u' x
MasterTable("师徒系统", cfgs));
$ ]: I; d( h- M! Y' q1 TFightNpcTable("约战表", cfgs));3 M5 u/ c3 H! w
WizardPetTable("休闲宠物", cfgs));
* H- t9 W( ?& v+ T' cNPCTransfromTable("NPC传送表", cfgs));
& n- M- A" i# |; tNPCMapTable("NPC副本配表", cfgs));
2 ?3 A5 |$ t# bTowerDefenceTable("守护活动配置", cfgs));
9 ~' W/ l- D1 s/ q! F8 ?' \NPCPrayTable("祈福活动", cfgs)); Z7 c- `( h" V8 ~6 e
MapSkillTable("副本专有技能", cfgs));
6 p& t; g7 z, ?+ U2 c4 y" BExpTreeTable("经验果树", cfgs));
' ^: r0 v6 N% y! W9 oGemBlessTable("宝石祝福", cfgs));
% o' y' N- B+ u1 ~3 iSectWarTable("帮派战", cfgs));
. q* J% g1 O) l- M6 d/ y. I# Z3 jTaskSubmitItems("任务用提交道具表", cfgs));2 Y* y0 D/ m5 i6 w
tasks.waitTaskFinished();
# g& K9 @2 x8 u0 R& X; mScheduleTable("日程表", cfgs));
" C, D/ [" n. O, gFiveGoalsTable("五绝秘藏", cfgs));
" y7 S3 u1 v4 ~$ ]. F7 l0 x8 hHappyMstchingTable("开心对对碰", cfgs));
1 u: p9 n) y( w F I7 M) OHotSpringTable("泡温泉", cfgs));' b6 t1 ^4 k9 T2 G" _7 c5 H
ExchangeBottleTable("无限漂流瓶", cfgs));- z! U- a+ p' z. g! J+ r- z
FragmentRecycle("碎片回收配置表", cfgs));; Q7 u) Z4 M# O, V
IconPackageTable("表情包", cfgs));
. Y3 Y1 P8 |" P; oWeaponSoulTable("武魂系统", cfgs));) c7 N; ]& \& f, O
TripodTable("神木鼎", cfgs));) q9 Q; u% j/ k
WeaponSpiritTable("器灵配置表", cfgs));
% g5 C! R" p! W: |7 }2 G5 fBuffBrugTable("争夺分线buff药", cfgs));
7 n( y% ]* u( _) B) \NationalTable("国庆活动", cfgs));$ A8 [* Y( |! z) y- R0 Z
FindingYourSister("找你妹", cfgs));
$ @0 q1 _3 M: {6 ]; B) g% i, KSectZoneTable("帮派驻地", cfgs));( I& e9 f9 @+ n5 u& k9 X6 b1 f
Rich("寻宝大富翁", cfgs));
. `5 C; w* h- S) t" aBackRoleTable("玩家回归活动配置", cfgs));) t) |+ s7 Y8 C- p U7 M9 r( \
PetAwake("佣兵觉醒表", cfgs));5 H! B9 J/ ^* Q x
ChatBox("聊天框", cfgs));3 ^- D2 X0 T- M
BlackMarketTable("拍卖行", cfgs));
0 M4 ~1 f$ i, Q* w" G# MRobberMonster("江洋大盗", cfgs));
/ {" X2 p8 d( A. P" ]: G( b' X) K) NSectSalaryTable("帮派工资系统", cfgs));
7 R7 K" T. m' [+ D3 RMeridianTable("经脉系统", cfgs));
( a" W. q( r9 V3 R' c2 W( m# l( _/ kTournamentTable("武道会", cfgs));
/ z) T3 j8 g8 {SectDeliverSkinTable("镖车皮肤", cfgs));
! Z* v. s* r: j qWeekTaskTable("周常任务表", cfgs));
; `: U: z7 G( X7 P) TEquipTransTables("装备转化", cfgs));
6 L; i0 j) ]4 E: f" {8 z( ?HorseFight("骑战表", cfgs));
. o; o$ p T9 O3 y+ ~3 {" Z. lShowLoveItem("示爱道具", cfgs));
c; h) h$ A" ^* C# h/ SAdventureTable("奇遇任务表", cfgs));
# o) C [6 D }$ ~8 ^- KDragonHoleTable("龙穴竞速副本", cfgs));
: B, n) n' @8 M& }( D& h& GNewYearRedPacketTable("新年红包配置表", cfgs));$ P% M" @0 n: ]
NewYearPackTable("福袋配置表", cfgs));
& @) w3 X5 {8 z+ _/ k9 bLightSecretTable("灯谜配置表", cfgs));
0 `! O' t9 `1 a' m1 I3 W; Q9 R! S! H# z, {& Y
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