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try {6 y; {. {0 x! `% X# Y
IconTable(“图片ICON资源表”, cfgs));0 r! L Q( Q9 G5 t2 u
ModelTable(“模型资源表”, cfgs));1 w0 R7 K* u' q( E+ h
DialogTable(“对话表”, cfgs));5 {4 Q7 g+ T1 G: ]7 _6 b
AnimationTable(“剧情动画表”, cfgs));
1 P/ Z) a* j% ]) M2 G2 }* z! PBattleTable(“战役地图表”, cfgs));
( l9 S# A8 g6 r! U6 D" H% ^6 UEffectTable(“特效表”, cfgs));
6 P; e0 M8 l, \& q8 c1 H' h8 t* sPropertiesTable(“属性ID对应表格”, cfgs));. ~1 q, k; I# V$ H$ m2 U) {
StateTable(“状态效果ID表”, cfgs));
( z& G% [6 z `- p2 m* lMapCopySpawnPaths(“副本寻路点”, cfgs));& }4 K3 b3 n: ?. i. s9 e3 ^1 [
tasks.waitTaskFinished();
9 C! u7 J) D# |0 F( k0 s4 E4 |- ~/ {6 S$ n. `$ X
ActivityIconTable("活动图标配置", cfgs));, Y& l9 f7 ]: ?) N# w; [% V3 s, h
AiTrigTable("ai触发公式", cfgs));4 E+ W* G4 J. \: f* G. O" |
ItemTables("道具表", cfgs));( t" d4 \9 K3 i
EquipSlotTable("装备部位表", cfgs));
$ x' S I q/ o4 s2 K tasks.waitTaskFinished();
" s2 `9 ~" u* ?* h! GEquipRefineTables("装备精炼表", cfgs));( h x' w+ ^) ]0 ^2 j/ t! C ]
BaseDummyItemTable("基础物品属性表", cfgs));+ {7 C. f+ I5 k7 I* l7 M7 G# b
AuctionTable("寄售行", cfgs));
) u7 ~. ]2 L# Z. T3 C( [3 E; A, V$ H9 HBaseBuffTable("buff基本表", cfgs));, I5 B& h, W, m8 L: }) o
GemTables("宝石表", cfgs));
B/ y; L, z, Y9 S dBookTables("心法书", cfgs));9 [( O, i1 a: ^2 B/ n
HeadIconTable("头像资源表", cfgs));
: ^7 L2 D+ A* G, \9 \" ZEquipToughen("装备强化表", cfgs));
# {! i" \" X. {2 s+ ~( g0 tEquipUpStar("装备升星表", cfgs));
* V n. F q/ k2 W, }( [ tasks.waitTaskFinished();, H! L" {, X5 \: d, y" i
EquipTables("装备表", cfgs));
3 E- i) t; `9 m) j% @) s9 F. OMapBuffTable("场景BUFF表", cfgs));0 Q" D( m) D3 r
BaseSkillTables("技能基础表", cfgs));
" j0 q* u1 `3 o7 i& m tasks.waitTaskFinished();
; y5 \; V8 u8 y4 A- S0 q* X* UDropTables("掉落表", cfgs));
, `, Q$ u& i2 g* ~- p& bLegendEquipTables("传世装备", cfgs));' a' c% e2 t! |7 B
GiftTable("礼包表", cfgs));
3 ?3 K# Q" h. s; n- R7 h7 z bCheckInTable("签到表", cfgs));
) O, S, ^$ z0 k2 E" C% ~NpcTables("NPC表", cfgs));9 ?. ?- X" S8 O
tasks.waitTaskFinished();
0 {# N5 J$ X1 r+ ^4 n* BMonsterTables("怪物表", cfgs));( d7 c7 e8 s# B! t" {
UniqueSkill("绝技系统", cfgs));7 k5 o7 E/ M$ b! ~* \: }* X! M
SpiritEffect("心法效果表", cfgs));
. S6 d% I. a' V tasks.waitTaskFinished();
4 e/ P9 M1 N4 OSkillSpecial("技能特化公式", cfgs));
j- f; X U6 j, P- a3 SMineral("采矿表", cfgs));
8 _! J; {2 L; B4 hTrapExpanded("Trap基本表", cfgs));
- Q# W' i% D9 A( e4 o, ESpiritTable("心法配置表", cfgs));8 V$ x \& a; n7 s* k& F
tasks.waitTaskFinished();: _' p) f9 s4 _- v# { D1 `6 W5 O1 }* y U
ActivityTables("活动表", cfgs));' D! ]$ @* b5 W/ g, E
DemonHoleTables("伏魔洞", cfgs));
& G0 y. ]! |* `MapTables("副本配置表", cfgs));
# K# s: s; m- jBetaActivityTable("封测运营活动", cfgs));3 ^6 ~8 R" g% l0 a
TaskSpecialTable("任务特殊逻辑", cfgs));
% m( n( L L8 z7 D tasks.waitTaskFinished();
+ V z8 H( o5 T9 }( E- HQuestionsBankTable("题库", cfgs));# ?( o# E8 j8 q! Y1 q, S" Q/ X
ClassRoleTables("武将表", cfgs));
0 ^. V' l! }( }, Q# jSceneTrig("场景触发配置表", cfgs));7 F" G) c6 p7 i
tasks.waitTaskFinished();% D; [% H2 X; I& T, g5 E1 L
TaskTable("任务表", cfgs));6 n8 K9 I; C+ z% ~( d% }5 [
tasks.waitTaskFinished();
3 ]/ _9 o* n3 F+ {UpLvlExp("角色等级表", cfgs));
A6 X% x9 J; n! JEquipPurgatory("装备洗练表", cfgs));
3 U$ W* F" l% \8 Y; F6 ~7 K& jPropAward("属性奖励通用表", cfgs));
; w6 r) `/ M( H6 u" H* HHorseTable("坐骑表", cfgs));! c/ D7 h) D# n$ j- x- I( O
SuiteTable("套装表", cfgs));5 C6 o) b ]# L$ m+ r
TitleTable("称号系统", cfgs));
1 ]2 j$ _, h1 }, U/ R, m" q tasks.waitTaskFinished();
$ |. z3 O) U7 t0 W7 t+ SPetTable("佣兵表", cfgs));( S, y& Z! f2 B$ z0 c: M& e+ O0 O
SectTable("帮派配置表", cfgs));1 O! Q. x) r; ?6 Q/ g
ShopTable("个人商店表", cfgs));
: T; ?: E1 I5 r: N( X/ ^+ zFightSPTable("战斗能量", cfgs));9 s R t7 F4 R+ E, q4 J( O: I
ChallengeTaskTable("挑战任务", cfgs));! q+ v* @' V. g2 H6 q& D
FameTable("名望系统", cfgs));
& E0 @& i# q* u2 Y# tOtherActivityTable("小活动", cfgs));& z, C/ m* I/ m* @3 C
RankTable("排行榜", cfgs));4 y5 p; h+ b! H2 h5 w) A* h6 ]1 `
DIYSkillTable("自创武功", cfgs));2 o+ K }: B) P
ChannelPaysTable("渠道充值配置", cfgs));4 a5 Z. l: m) @0 o- N' L5 b
VipCardsTable("特权卡", cfgs));
9 p6 z8 U& g U0 o& P7 M2 t; GProduceTable("生产配置表", cfgs));
- G; u, x; E4 f& j$ dInvalidStrTable("非法字符表", cfgs));
' y: W4 z% }1 {, {1 J7 Z- { tasks.waitTaskFinished();
3 s/ Y6 z2 P/ Y8 J( d& e! Q/ T) LWeaponTable("神兵配置表", cfgs));
; ?6 L, V( x& X) t' ~TransformTable("转职表", cfgs));( o: E, K8 A# V
ArenaTable("个人竞技场", cfgs));7 L+ V; ~$ i/ j/ N; q
SuperArenaTable("会武", cfgs));
6 u! L Z, n, }7 L1 b& {BWArenaTable("正邪道场", cfgs));" j5 _7 g6 Y8 d( Y2 p
ForceWarTable("势力战", cfgs));
+ {2 C6 c# q7 L9 `RandomNameTable("随机名字表", cfgs));
# O7 a# B. a5 t/ |/ A2 APKTable("PK系统", cfgs));
5 j- U" N* g4 h5 a+ O8 e1 RFightFactor("战斗公式系数", cfgs));
! W4 @( Q, h) n" VStoreTable("杂货店", cfgs));2 B' ^2 R9 U( c0 `$ l
TreasureTable("藏宝图配置表", cfgs));
' M% ~$ Q ?/ P }$ ]$ H% A' g1 o, oFriedGiveRewardTable("好友受赠奖励", cfgs));0 g* V2 K0 q) h; h& W" w
FashionTable("时装表", cfgs));1 G" T- N6 S3 b, j/ r+ {: E# L
SocialActionTable("社交动作表", cfgs));% @+ t9 _; Y x5 {: M
SealTable("龙印配置", cfgs));
7 h! N- w3 D4 |# `! RLeadTable("引导表", cfgs));& j9 t* L U' @6 Z
ExpCoinTable("历练配置", cfgs));
; y' y" {9 l- `: u% }" n tasks.waitTaskFinished();) K1 @& I# J4 Y7 e( R8 f. \
MainTable("通用配置表", cfgs));
' A; k6 F9 x6 z1 n9 T8 A8 O tasks.waitTaskFinished();, H4 ^( G" }: M
VipsTable("VIP表", cfgs));0 }5 H4 k3 k6 U4 i& W
ClimbTowerTable("爬塔系统", cfgs)); a; }$ }0 m$ P. @; r
PetAchieve("随从成就系统", cfgs));
4 |3 v8 ?- C$ y2 N8 Q+ dSectDeliverTable("帮派运镖", cfgs));
! ]. V" H+ ]" {' C- ]. BRollNoticeTable("走马灯配置", cfgs));/ W3 N# Z7 x( q, A: V V& C
tasks.waitTaskFinished();0 _% {1 M5 ^7 \9 D B) _( U- T E
DailyTaskTable("日常任务表", cfgs));1 X' D6 v, V3 g
RemainActivity("七日留存活动", cfgs));/ d( m0 {3 c2 d
ComposeTable("合成逻辑表", cfgs));
9 W" W3 W3 r" I. n& e* `8 x% ^/ wMessageBoardTable("留言板配置表", cfgs));3 `% R$ y6 P6 t4 Z' H
ArmorTable("内甲系统", cfgs));
`6 T% B# A1 \( KMarriageTable("结婚系统", cfgs));
3 ]0 J& f% b4 m0 X3 IExchangeTable("物物兑换表", cfgs));7 n# P; b- U) F
FlagBattleTable("帮派夺旗战", cfgs));
- Q+ S! ~ h& l" U% `5 o+ w tasks.waitTaskFinished();
" M4 O$ l& ~, i& tHeirloomTable("传家宝", cfgs));' a6 e& R; o( @6 h t3 q4 C, O/ b
GambleShopTable("赌博商店表", cfgs));
$ p( Q6 a7 X" {' ^: A/ w4 vRobotTable("机器人配置表", cfgs));
! H- u& T0 c( O) i! H. KFlashSaleResourceTable("限时特卖广告资源图", cfgs));
0 m3 x! U( v; T2 kAdversResourceTable("运营时装背景资源图", cfgs));
! t: @2 T2 J$ h eActivityLastTable("试炼补做", cfgs));4 u" l2 D- i5 n& n3 `4 g) d
SteleTable("太玄碑文", cfgs));: V0 w! B1 R. @; R& e$ w: t+ j
JusticeMapTable("正义之心", cfgs));% N X! W' ?9 M9 X' V
EmergencyTable("江湖告急", cfgs));1 A' i$ H/ [# A& s2 X/ |$ r) ] v
LucklyStarTable("幸运星", cfgs));
5 m# @" ?1 H( }8 O8 }3 o0 QMasterTable("师徒系统", cfgs));$ F* u1 H( U3 Y! \- n1 j
FightNpcTable("约战表", cfgs));9 ]( L' o& ]6 t$ k/ ^# S! K# C$ e1 Y5 R
WizardPetTable("休闲宠物", cfgs));& c+ u* E% [5 M- n. d8 ]& I$ g
NPCTransfromTable("NPC传送表", cfgs));' a: E) x- z# z; `
NPCMapTable("NPC副本配表", cfgs));
6 E& f X% P; y2 z# pTowerDefenceTable("守护活动配置", cfgs));
0 L9 ]2 X9 ^( |. mNPCPrayTable("祈福活动", cfgs));
; L- H! u0 {' \MapSkillTable("副本专有技能", cfgs));6 O9 S: W+ u' c( w
ExpTreeTable("经验果树", cfgs));2 V! r) Z' ^' k, |' a |" _) i! l
GemBlessTable("宝石祝福", cfgs));. y1 K* L7 F, ]& ~5 q @
SectWarTable("帮派战", cfgs));
. R+ a- Q P4 ~$ A: @- @TaskSubmitItems("任务用提交道具表", cfgs));
/ x; H, u, L" `+ e5 m& Z& O tasks.waitTaskFinished();7 y+ Y4 ^7 U( E5 C: i6 G
ScheduleTable("日程表", cfgs));
5 }0 D% d, B+ T) {) P( gFiveGoalsTable("五绝秘藏", cfgs));9 F2 ?! s1 D% Z& [
HappyMstchingTable("开心对对碰", cfgs));
1 O+ m# m( y( D9 ~HotSpringTable("泡温泉", cfgs));. K. q+ Y2 t- N0 W/ X5 l
ExchangeBottleTable("无限漂流瓶", cfgs));
% K. h z5 p8 e0 aFragmentRecycle("碎片回收配置表", cfgs));
. T# ^+ Y# \' ?5 Q' s7 g* O' YIconPackageTable("表情包", cfgs));
1 d% O! m- O; Z% q- ^$ V" |WeaponSoulTable("武魂系统", cfgs));' ]! E% M! {( @: y* v4 Y" y8 g
TripodTable("神木鼎", cfgs));
7 X: Q8 z# z% L6 B' jWeaponSpiritTable("器灵配置表", cfgs));
; ]: _% t2 N3 f, S. ]8 i. e9 |4 D$ ~BuffBrugTable("争夺分线buff药", cfgs));
K" D, k/ f# e. g' {: o: M6 J" }0 lNationalTable("国庆活动", cfgs));8 J$ f b$ j$ s/ S
FindingYourSister("找你妹", cfgs));; `1 R# g l5 n" D, N' M M$ J
SectZoneTable("帮派驻地", cfgs));4 @ u$ d; G* R" }+ Z& D0 Y
Rich("寻宝大富翁", cfgs));
/ o+ c$ |& N% |) CBackRoleTable("玩家回归活动配置", cfgs));
+ g" h$ B/ ]' ^* a! {/ Q; t$ ]5 M& ^PetAwake("佣兵觉醒表", cfgs));
" }+ a. R/ B3 k2 EChatBox("聊天框", cfgs));9 z- _1 P% t% I( C, E$ s
BlackMarketTable("拍卖行", cfgs));
' s! A& H! f: ^4 y, @, T0 SRobberMonster("江洋大盗", cfgs));
8 G# Z c" j& ]1 S5 }& d% lSectSalaryTable("帮派工资系统", cfgs));
& ~) o! L( ], @2 v# V0 l s/ NMeridianTable("经脉系统", cfgs));4 A! B) H6 h# s# E, W7 x1 R5 [
TournamentTable("武道会", cfgs));
: ]2 J& ` W$ l: d5 XSectDeliverSkinTable("镖车皮肤", cfgs));1 ~- n" }- r( m- \# }" }
WeekTaskTable("周常任务表", cfgs));
: L* T2 L) Q% i1 T: P7 P5 d5 gEquipTransTables("装备转化", cfgs));
+ J+ e7 S% u: U& zHorseFight("骑战表", cfgs));
, U0 H! \. r; e! j3 s/ B2 XShowLoveItem("示爱道具", cfgs));1 M+ e' \; `% j8 l
AdventureTable("奇遇任务表", cfgs));! g3 Z3 g1 V j5 x/ W3 V, s
DragonHoleTable("龙穴竞速副本", cfgs));! u6 `6 D- L6 b, K& w! O# I( z
NewYearRedPacketTable("新年红包配置表", cfgs));
M; e; U5 v5 `- NNewYearPackTable("福袋配置表", cfgs));1 x. M" _/ O% W/ @
LightSecretTable("灯谜配置表", cfgs));
1 V% {: g1 T( @6 q6 t9 N g1 {& t: d8 D" u; |- w8 K
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