|
游戏系统配置文件路径
' z$ z$ W! u% s' U, Y& B8 ?6 X以下是游戏内各系统对应的配置文件路径:+ K3 c! _7 t7 G: i/ P" o- V
4 F5 P/ e" k( J& L1 W1 i/ n* L! f游戏系统信息:dataconfignotice.txt- l7 l, D# y8 z3 o
仇人追杀价格修改:D:datalongscriptguiPanelFriend.lua
$ T% r7 {! U) p: \% d沙城争霸奖励:D:datalongscriptguiPanelCelebrationAct
! r. a" ~7 P" c聊天框内公告修改文件:D:dataconfignotice.txt
9 _. A0 F! P; o$ [; m8 q滚动公告修改文件:D:datalongscriptplayer.lua
4 r6 A* f& ]1 O/ a1 w1 N元宝比例修改文件:D:datalongscriptguiPanelCharge.lua
" y$ r e. F1 g/ H* ^9 O2 S' n根目录:datalong# y3 o# h% k, O4 {' Y7 @- d
主要配置文件列表+ Y% M- e* d1 t7 I
游戏根目录 datalong 下的主要配置文件如下:* A9 L* C6 F- E% [
[0 g) k9 Q; r- m成就:achieve.csv
% |" Z- @. r8 c: ?, F勋章:achieveMedal.csv) n _/ r$ t1 ?& ?6 N9 _
活动时间:autorun.txt5 T# m+ o- q1 b3 [
龙心碎片奖励:bargain_dragonHeart.csv2 y4 _4 g5 J0 F: D0 T
限制抢购:bargain_limitBuy.csv. V2 H7 \! w8 B2 u o$ }
累计充值:bargain_recharge.csv+ S9 H$ G1 A8 a5 A, K( {) @
充值排行:bargain_rechargeRank.csv3 y7 ]; r4 |1 g- T
狼牙回馈:bargain_wolfang.csv3 a/ e) U: y. q; E
超值回馈:bargainActivity.csv
2 n( R* J4 K8 m7 A% N天关:breakupConfig.csv+ J3 a2 w C' S( }
天关章数:breakupStar.csv
( n: T% M1 y0 X( ^boss:breakupMonster.csv4 i M# B: W: E4 d+ G$ V+ \
角色状态:buffdef.csv
5 {# i' X/ e/ {5 H; i: G合成需要装备:compose.csv
, H" [7 \$ n: Ldartpath.txt
8 P" [( z5 S7 c: H! A! Z1 i守护女神:defendFirstAward.csv
5 S) p8 c* f6 t7 _8 n# D( N, w8 t2 P0 O女神关数奖励:defendNormalAward.csv
Z6 g( I! L3 c怪ID:defendMonster.csv
& e( Q, r$ E( X Q$ `+ s- Zdenysell.txt
1 Q ^( x h+ j) T; A传送:directfly.csv
2 Y. a* a% }( {% f; _4 Q怪物物品掉落:dropplus.csv* V1 U' r5 W" O
强化等级:equipUpgrade.csv# m5 e) i. o% S7 j: Z" Y# W7 M* m& p
eventarea.txt, o# c- I9 B1 L$ b; f. {
寻宝积分兑换:exchange.csv
6 L- Z2 |% @0 Q9 Z8 m) Q成就:funcsdef.csv
9 c" \" H9 x- F; F6 o2 C合成物品ID:furnace.csv
: R4 P$ w" ?* s# m帮会:guildinfo.txt
+ P9 X5 d9 U. D2 w( C主线引导任务:guideServer.csv% m& P& ?; R3 z$ {+ l
角色原始数据:guildPray.csv, levelinfo.csv, lianHunLevel.csv6 `) O( w! J+ F; T4 d) E3 \
hechengcsv.csv( ?) d" Y* G* T* O( u
holdarea.txt: q. {, F s: T# O$ N) k
升级经验等级:huweilevel.csv3 n- t8 \$ b) g, `9 e$ M
不可为显示:infostring.txt
! M7 h7 _! C* f1 e内功:innerPower.csv4 T+ d( H- n4 j i3 ]: j
invest_award.csv
- j% D$ u: ^8 k& S7 U% a7 K, o投资计划:invest_type.csv
9 y, d4 X# F% V f3 @1 ^ Vitemarea.txt8 I) U+ ]4 }3 D8 M
itemattr.csv
5 s0 j- X8 W, `itemDailyUseLimit.csv
, c, ^& _: s8 \8 {& T# M% [/ q物品ID:itemdef.csv
, P3 I0 P5 E8 S) Z% p) bitemmount.txt* _8 B3 m u( O6 C' a6 g) D
itemplus.txt: E+ a( D2 ]8 d6 q" L) d$ X
itemplusdef.csv0 J t- l! T1 R) i: J" ?& T+ Z% E
itemplusdef2.csv' b% z5 ~4 Z6 }, S+ ?5 `1 m V
itemprogram.csv, i% F9 ~( z$ s9 _6 O2 L# |2 m" a
物品ID:itemStack.csv
. r+ k% j! Z: W" M! F zlotteryGroup.csv+ o0 t3 ^8 k9 w
lotteryItem.csv
3 D$ L& A0 h8 ?! C- dlottoryGroup.csv- C8 F7 c5 v! T/ b
lottoryGroupTimes.csv- Q: F* Y2 c0 ]5 [ W/ L
lottoryItems.csv5 |4 V+ C( Q+ b/ Y
挖宝:lottoryShow.csv
8 j2 [+ o# Y, m+ b, j% N0 U地图:mapinfo.csv
& m! w% {* d# j8 S6 C7 B6 v. M2 cboss:monai.csv* s! d9 J2 \& v2 Y
小怪ID:mondef.csv
/ w9 {8 U2 q5 h% o, z7 N$ T打怪掉落:mondrop.csv
# H! x5 f! h# Z$ l, ~mongen.txt/ h, S8 e, u# g7 y
强化:monpointaddatt.csv
+ y% d! T6 p. y1 s& w! D) e3 _NPC:npcgen.csv
; z$ w/ |' i/ ?) L! N7 B挂机:offline.csv4 O& d4 R/ H( \% h9 l* Z, J- z
活动功能:openfunc.csv
5 f: ?5 ]. C# y宝石开启:openGem.csv
; E6 v0 @; W5 A! y% F! Asafearea.txt
2 ^8 Z3 l1 E7 |9 f4 w( r" |* LsimpleDrop.csv
( w% s' v: s) z+ e( ~2 f7 S技能:skilldef.csv$ J1 f$ K7 z6 k8 Q# G
技能相关(功能未知):skilllevelinfo.csv
6 R% g5 h3 g$ L, _' Ystatusdef.csv
$ ]1 j% y; e6 s: V# S/ _: ]# D/ \商城:store.csv2 C. j3 m# s# y d4 `
totalattr.csv1 S8 k4 t$ n4 x: W* ]9 @5 r, Y# Z
VIP:vip.csv$ g# }) E! N3 ~7 @8 q1 o: f
VIP权限:vipShow.csv$ j' F K4 z1 Z, N
神翼:wingdef.csv
, z& F- _; E4 P8 {5 B) v武器祝福:wnegInfo.csv- j; s. s% z& M, c6 i! h
武魂:wuhunlevel.csv
3 H( k9 i, n, C* [0 f4 |
0 C3 r1 O$ P6 V. h |