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标题: 战神引擎自动修理全身装备脚本 [打印本页]

作者: china0396    时间: 2026-6-9 17:36
标题: 战神引擎自动修理全身装备脚本
可以放到NPC里面- h  \2 ^' W% g

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  1. Program Mir2;2 g; @8 M" P# ?2 R0 h: S# N: m
  2. procedure P100;# v5 ^5 |( I8 k! @& h
  3. begin2 x% q( z! d  p4 }0 p5 e
  4.     exit;
    4 c  D0 S( _) V
  5. end;
    % S1 c6 ~; {0 n- x
  6. procedure _CallMain;
    + B) L' T* w; y( q
  7. var- c9 i5 u; u  Y
  8.    iTime:integer;9 u' [1 X- J1 W8 q6 ~
  9.    Switch:string;  O5 H" P) s$ R+ k- Q, }0 `
  10. begin& |/ Y! f6 g) k2 i* _0 t( z
  11.     if This_Player.GetS(110,1) < 1 then Switch := '关'
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  12. else Switch := '开';1 }( k) {9 ^/ m5 c* b
  13. if This_Player.GetS(111,1) < 1 then iTime := 0- g+ V0 u4 o& M
  14.     else iTime := This_Player.GetS(111,1);9 \/ V: u9 |6 U/ B) C
  15.     This_NPC.NpcDialog(This_Player,7 Z& C7 s; N5 A$ x( {0 ]
  16.     '设置自动修复时间 <'+ inttostr(iTime) +'/@SetTime>^<['+Switch+']/@SetLoop>|'+$ g" W% t* [) d, j8 O6 {) m$ Y  n
  17.     '{cmd}<关闭界面/@exit>');
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  18. end;+ k  N; R! @3 H( u
  19. procedure LoopNow_2;
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  20. var
    ( _7 A3 Z4 Y6 d4 `1 b( v5 }
  21.    k:integer;* \- f. I- t. f, b
  22. begin
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  23.     if This_Player.GetS(110,1) > 0 then
    * p" u( Q" F: `( ~% S2 w
  24. begin
    ' d# U; E) K1 L! ?
  25.         for k := 0 to 16 do+ u2 A8 T5 z% D' B, t( Z9 Y: L" c
  26. begin) v! S" `: ]' Z5 I0 d# G
  27.             This_Player.RepairBodyEquip(k);
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  28. end;& K+ @5 m4 t0 F2 a
  29. This_Player.PlayerNotice('自动修复成功',1);
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  30. This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');
    9 A/ P. ]% D( g9 R4 O
  31. end! Y2 q/ u$ c8 ~" t; v; P
  32. else- ?% z( q/ j; w# L* w4 J; q
  33. This_Player.PlayerNotice('自动修复已关闭',0);
    , ?+ l4 b& U" X; U- R7 P
  34. exit;$ t+ k& C6 W5 s, K3 ?4 w: i
  35. end;- c4 W3 g. s7 x9 i5 h: t
  36. procedure LoopNow_1;6 o' c0 I2 d) F4 J1 E4 I# k$ z6 e
  37. var+ Q) C9 L5 v2 e  ^9 }
  38.    k:integer;
    . S4 l9 s/ m$ U5 h: \7 F3 _
  39. begin
    3 E; \* k' Q( B
  40.     if This_Player.GetS(110,1) > 0 then( B! L7 y( E" g  {4 g2 Y5 u- ^  y
  41. begin* y2 |$ N- F  U% Q
  42.     for k := 0 to 16 do
    9 o8 Z4 \' c% q& i. U: J% p
  43. begin
    " k0 e# ?% i' M  T( _# N+ v' Z  P$ L& n
  44.             This_Player.RepairBodyEquip(k);
    8 [# g# j3 D1 \$ G, k  m, G
  45. end;
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  46. This_Player.PlayerNotice('自动修复成功',1);+ e1 n: S3 d7 t
  47. This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_2');! R5 G( n7 j' ~. E# h/ Z0 F" l
  48. end
    9 m. \+ q/ q# e' O4 t/ j
  49. else
    $ [$ }7 E0 g! Z9 C: \/ b
  50. This_Player.PlayerNotice('自动修复已关闭',0);( T/ e. c4 f5 D9 D$ v# p& A+ @
  51. exit;
    , x8 z3 V6 `2 G4 ?8 Z
  52. end;2 m% }' h6 F, V1 _$ k
  53. procedure _SetLoop;/ M7 ^4 }# \% K; A2 O1 g
  54. begin
    - j4 K7 h7 o% d' Y4 H
  55.     if This_Player.GetS(111,1) < 1 then
    9 d" M7 X6 M: o" l
  56. begin: s  ^( x& W: M3 S2 I$ z
  57.     This_NPC.InputDialog(This_Player,'请先设置自动修复时间',1,100);% W6 o; q) y2 X% m) T. l0 B5 S
  58. exit;
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  59. end;* Y1 Q  U; s) ]) D3 W( r/ a
  60.     if This_Player.GetS(110,1) < 1 then1 X3 Z0 a; w3 D# J' l+ n$ d
  61. begin/ x. ~/ H! o+ Q8 X& ~* D
  62.     This_Player.SetS(110,1,1);
    ; A! M# u5 h# J9 c
  63. This_Player.PlayerNotice('自动修复已开启',2);
    . s6 c$ O) g* c& H
  64. This_Player.CallOutex(This_Npc, This_Player.GetS(111,1), 'LoopNow_1');
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  65. _CallMain;
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  66. end
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  67. else
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  68. This_Player.SetS(110,1,0);: i( t% ~1 |2 T3 Z
  69. _CallMain;2 D( V: Z! H/ c( D/ E
  70. end;
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  71. procedure P101;4 j6 a' J; \3 f& t& H  Q
  72. var
    ) t( g# m: J5 E& M
  73.    Inum:integer;" u) x1 y: U$ b
  74. begin
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  75.     Inum := StrToIntDef(This_NPC.InputStr,-1);% m1 e; L- ^( w- c
  76. if (Inum > 0) and (Inum < 65535) then+ S, o1 [% }6 x9 L' e7 P
  77. begin' L2 L$ V, K+ G2 G/ e7 l
  78.         if This_Player.GetS(111,1) < 1 then7 @3 z' X  d3 n/ r  i7 B
  79.     begin+ b/ C+ r6 p' A
  80.     This_Player.SetS(111,1,Inum);
    - P; P5 {& v/ i
  81. _CallMain;2 I0 O4 o5 d5 ]
  82. end;
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  83. end
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  84. else4 w7 T, }8 g( |7 Z  N7 a' @1 J7 q2 U
  85. This_NPC.InputDialog(This_Player,'请输入1-65535之间的数字',1,100);* E5 }. e: Z9 i% {
  86. exit;
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  87. end;
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  88. procedure _SetTime;
    5 X! S- j: C0 h/ ^3 a" r
  89. begin0 q' w0 z# |" }0 E) _; V5 [
  90.     This_NPC.InputDialog(This_Player,'请输入时间',0,101);
    " r: B3 y# a* X1 B5 {
  91. end;
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  92. begin
    % ]' v) o) f. F7 i
  93.     _CallMain;9 {' b1 l% L. ]; t
  94. end.
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